isaacscript-common 2.0.34 → 2.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.eslintrc.js +70 -0
- package/README.md +1 -1
- package/build.sh +27 -0
- package/docs.sh +21 -0
- package/lint.sh +34 -0
- package/package.json +5 -4
- package/project.json +37 -0
- package/release.sh +16 -0
- package/scripts/.eslintrc.js +21 -0
- package/scripts/docsEntryPointLint.ts +135 -0
- package/scripts/tsconfig.json +5 -0
- package/src/cachedClasses.ts +39 -0
- package/src/callbacks/customRevive.ts +206 -0
- package/src/callbacks/itemPickup.ts +101 -0
- package/src/callbacks/postBombInitLate.ts +36 -0
- package/src/callbacks/postBoneSwing.ts +64 -0
- package/src/callbacks/postCollectibleInitFirst.ts +39 -0
- package/src/callbacks/postCursedTeleport.ts +183 -0
- package/src/callbacks/postCustomDoorEnter.ts +297 -0
- package/src/callbacks/postDoorRender.ts +26 -0
- package/src/callbacks/postDoorUpdate.ts +26 -0
- package/src/callbacks/postEffectInitLate.ts +36 -0
- package/src/callbacks/postEffectStateChanged.ts +43 -0
- package/src/callbacks/postEsauJr.ts +107 -0
- package/src/callbacks/postFamiliarInitLate.ts +36 -0
- package/src/callbacks/postFamiliarStateChanged.ts +43 -0
- package/src/callbacks/postFlip.ts +88 -0
- package/src/callbacks/postGreedModeWave.ts +41 -0
- package/src/callbacks/postGridEntity.ts +159 -0
- package/src/callbacks/postGridEntityCollision.ts +69 -0
- package/src/callbacks/postGridEntityRender.ts +26 -0
- package/src/callbacks/postHolyMantleRemoved.ts +55 -0
- package/src/callbacks/postItemDischarged.ts +149 -0
- package/src/callbacks/postKnifeInitLate.ts +36 -0
- package/src/callbacks/postLaserInitLate.ts +36 -0
- package/src/callbacks/postNPCInitLate.ts +36 -0
- package/src/callbacks/postNPCStateChanged.ts +42 -0
- package/src/callbacks/postNewRoomEarly.ts +90 -0
- package/src/callbacks/postPickupCollect.ts +48 -0
- package/src/callbacks/postPickupInitLate.ts +36 -0
- package/src/callbacks/postPickupStateChanged.ts +43 -0
- package/src/callbacks/postPitRender.ts +26 -0
- package/src/callbacks/postPitUpdate.ts +26 -0
- package/src/callbacks/postPlayerChangeHealth.ts +62 -0
- package/src/callbacks/postPlayerChangeType.ts +56 -0
- package/src/callbacks/postPlayerFatalDamage.ts +98 -0
- package/src/callbacks/postPlayerInitLate.ts +37 -0
- package/src/callbacks/postPlayerReordered.ts +142 -0
- package/src/callbacks/postPoopRender.ts +26 -0
- package/src/callbacks/postPoopUpdate.ts +26 -0
- package/src/callbacks/postPressurePlateRender.ts +26 -0
- package/src/callbacks/postPressurePlateUpdate.ts +26 -0
- package/src/callbacks/postProjectileInitLate.ts +36 -0
- package/src/callbacks/postPurchase.ts +64 -0
- package/src/callbacks/postRockRender.ts +26 -0
- package/src/callbacks/postRockUpdate.ts +26 -0
- package/src/callbacks/postRoomClearChanged.ts +52 -0
- package/src/callbacks/postSacrifice.ts +62 -0
- package/src/callbacks/postSlotInitUpdate.ts +63 -0
- package/src/callbacks/postSlotRender.ts +96 -0
- package/src/callbacks/postSpikesRender.ts +26 -0
- package/src/callbacks/postSpikesUpdate.ts +26 -0
- package/src/callbacks/postTNTRender.ts +26 -0
- package/src/callbacks/postTNTUpdate.ts +26 -0
- package/src/callbacks/postTearInitLate.ts +36 -0
- package/src/callbacks/postTearInitVeryLate.ts +41 -0
- package/src/callbacks/postTransformation.ts +59 -0
- package/src/callbacks/postTrinketBreak.ts +110 -0
- package/src/callbacks/preBerserkDeath.ts +49 -0
- package/src/callbacks/preNewLevel.ts +55 -0
- package/src/callbacks/reorderedCallbacks.ts +166 -0
- package/src/callbacks/subscriptions/postBombInitLate.ts +32 -0
- package/src/callbacks/subscriptions/postBoneSwing.ts +24 -0
- package/src/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
- package/src/callbacks/subscriptions/postCursedTeleport.ts +24 -0
- package/src/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
- package/src/callbacks/subscriptions/postCustomRevive.ts +36 -0
- package/src/callbacks/subscriptions/postDoorRender.ts +35 -0
- package/src/callbacks/subscriptions/postDoorUpdate.ts +35 -0
- package/src/callbacks/subscriptions/postEffectInitLate.ts +32 -0
- package/src/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
- package/src/callbacks/subscriptions/postEsauJr.ts +24 -0
- package/src/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
- package/src/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
- package/src/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
- package/src/callbacks/subscriptions/postFirstFlip.ts +24 -0
- package/src/callbacks/subscriptions/postFlip.ts +22 -0
- package/src/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
- package/src/callbacks/subscriptions/postGreedModeWave.ts +24 -0
- package/src/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
- package/src/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
- package/src/callbacks/subscriptions/postGridEntityInit.ts +51 -0
- package/src/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
- package/src/callbacks/subscriptions/postGridEntityRender.ts +51 -0
- package/src/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
- package/src/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
- package/src/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
- package/src/callbacks/subscriptions/postItemDischarged.ts +43 -0
- package/src/callbacks/subscriptions/postItemPickup.ts +64 -0
- package/src/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
- package/src/callbacks/subscriptions/postLaserInitLate.ts +32 -0
- package/src/callbacks/subscriptions/postNPCInitLate.ts +32 -0
- package/src/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
- package/src/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
- package/src/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
- package/src/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
- package/src/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
- package/src/callbacks/subscriptions/postPickupCollect.ts +34 -0
- package/src/callbacks/subscriptions/postPickupInitLate.ts +31 -0
- package/src/callbacks/subscriptions/postPickupStateChanged.ts +35 -0
- package/src/callbacks/subscriptions/postPitRender.ts +35 -0
- package/src/callbacks/subscriptions/postPitUpdate.ts +35 -0
- package/src/callbacks/subscriptions/postPlayerChangeHealth.ts +45 -0
- package/src/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
- package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +67 -0
- package/src/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
- package/src/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
- package/src/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
- package/src/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
- package/src/callbacks/subscriptions/postPoopRender.ts +35 -0
- package/src/callbacks/subscriptions/postPoopUpdate.ts +35 -0
- package/src/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
- package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
- package/src/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
- package/src/callbacks/subscriptions/postPurchase.ts +31 -0
- package/src/callbacks/subscriptions/postRockRender.ts +35 -0
- package/src/callbacks/subscriptions/postRockUpdate.ts +35 -0
- package/src/callbacks/subscriptions/postRoomClearChanged.ts +24 -0
- package/src/callbacks/subscriptions/postSacrifice.ts +43 -0
- package/src/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
- package/src/callbacks/subscriptions/postSlotDestroyed.ts +32 -0
- package/src/callbacks/subscriptions/postSlotInit.ts +32 -0
- package/src/callbacks/subscriptions/postSlotRender.ts +32 -0
- package/src/callbacks/subscriptions/postSlotUpdate.ts +32 -0
- package/src/callbacks/subscriptions/postSpikesRender.ts +35 -0
- package/src/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
- package/src/callbacks/subscriptions/postTNTRender.ts +35 -0
- package/src/callbacks/subscriptions/postTNTUpdate.ts +35 -0
- package/src/callbacks/subscriptions/postTearInitLate.ts +32 -0
- package/src/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
- package/src/callbacks/subscriptions/postTransformation.ts +40 -0
- package/src/callbacks/subscriptions/postTrinketBreak.ts +38 -0
- package/src/callbacks/subscriptions/preBerserkDeath.ts +42 -0
- package/src/callbacks/subscriptions/preCustomRevive.ts +45 -0
- package/src/callbacks/subscriptions/preItemPickup.ts +64 -0
- package/src/callbacks/subscriptions/preNewLevel.ts +24 -0
- package/src/classes/DefaultMap.ts +220 -0
- package/src/classes/ModUpgraded.ts +83 -0
- package/src/constants.ts +140 -0
- package/src/constantsFirstLast.ts +212 -0
- package/src/enums/HealthType.ts +16 -0
- package/src/enums/ModCallbackCustom.ts +943 -0
- package/src/enums/PocketItemType.ts +8 -0
- package/src/enums/SerializationType.ts +5 -0
- package/src/enums/private/CopyableIsaacAPIClassType.ts +7 -0
- package/src/enums/private/SaveDataKey.ts +14 -0
- package/src/enums/private/SerializationBrand.ts +42 -0
- package/src/features/characterHealthConversion.ts +116 -0
- package/src/features/characterStats.ts +61 -0
- package/src/features/debugDisplay/debugDisplay.ts +221 -0
- package/src/features/debugDisplay/exports.ts +368 -0
- package/src/features/debugDisplay/v.ts +65 -0
- package/src/features/deployJSONRoom.ts +672 -0
- package/src/features/disableInputs.ts +193 -0
- package/src/features/disableSound.ts +77 -0
- package/src/features/extraConsoleCommands/commandsDisplay.ts +290 -0
- package/src/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
- package/src/features/extraConsoleCommands/init.ts +334 -0
- package/src/features/extraConsoleCommands/listCommands.ts +1298 -0
- package/src/features/extraConsoleCommands/v.ts +14 -0
- package/src/features/fadeInRemover.ts +60 -0
- package/src/features/fastReset.ts +75 -0
- package/src/features/forgottenSwitch.ts +50 -0
- package/src/features/getCollectibleItemPoolType.ts +66 -0
- package/src/features/playerInventory.ts +187 -0
- package/src/features/ponyDetection.ts +74 -0
- package/src/features/preventCollectibleRotation.ts +113 -0
- package/src/features/runInNFrames.ts +148 -0
- package/src/features/saveDataManager/constants.ts +4 -0
- package/src/features/saveDataManager/exports.ts +230 -0
- package/src/features/saveDataManager/load.ts +90 -0
- package/src/features/saveDataManager/main.ts +187 -0
- package/src/features/saveDataManager/maps.ts +13 -0
- package/src/features/saveDataManager/merge.ts +182 -0
- package/src/features/saveDataManager/save.ts +66 -0
- package/src/features/saveDataManager/serializationBrand.ts +15 -0
- package/src/features/sirenHelpers.ts +129 -0
- package/src/features/taintedLazarusPlayers.ts +113 -0
- package/src/featuresInitialized.ts +20 -0
- package/src/functions/array.ts +412 -0
- package/src/functions/benchmark.ts +36 -0
- package/src/functions/bitwise.ts +24 -0
- package/src/functions/boss.ts +227 -0
- package/src/functions/cacheFlag.ts +12 -0
- package/src/functions/cards.ts +267 -0
- package/src/functions/challenges.ts +11 -0
- package/src/functions/character.ts +124 -0
- package/src/functions/charge.ts +237 -0
- package/src/functions/chargeBar.ts +67 -0
- package/src/functions/collectibleCacheFlag.ts +90 -0
- package/src/functions/collectibleSet.ts +57 -0
- package/src/functions/collectibleTag.ts +89 -0
- package/src/functions/collectibles.ts +610 -0
- package/src/functions/color.ts +149 -0
- package/src/functions/debug.ts +65 -0
- package/src/functions/deepCopy.ts +508 -0
- package/src/functions/deepCopyTests.ts +390 -0
- package/src/functions/direction.ts +16 -0
- package/src/functions/doors.ts +343 -0
- package/src/functions/easing.ts +182 -0
- package/src/functions/eden.ts +47 -0
- package/src/functions/entity.ts +352 -0
- package/src/functions/entitySpecific.ts +889 -0
- package/src/functions/entityTypes.ts +6 -0
- package/src/functions/enums.ts +145 -0
- package/src/functions/familiars.ts +106 -0
- package/src/functions/flag.ts +165 -0
- package/src/functions/flying.ts +117 -0
- package/src/functions/globals.ts +249 -0
- package/src/functions/gridEntity.ts +511 -0
- package/src/functions/gridEntitySpecific.ts +112 -0
- package/src/functions/input.ts +139 -0
- package/src/functions/isaacAPIClass.ts +65 -0
- package/src/functions/jsonHelpers.ts +45 -0
- package/src/functions/jsonRoom.ts +100 -0
- package/src/functions/kColor.ts +130 -0
- package/src/functions/language.ts +13 -0
- package/src/functions/level.ts +31 -0
- package/src/functions/log.ts +660 -0
- package/src/functions/map.ts +56 -0
- package/src/functions/math.ts +149 -0
- package/src/functions/mergeTests.ts +288 -0
- package/src/functions/npc.ts +148 -0
- package/src/functions/pickupVariants.ts +60 -0
- package/src/functions/pickups.ts +449 -0
- package/src/functions/pills.ts +182 -0
- package/src/functions/player.ts +975 -0
- package/src/functions/playerDataStructures.ts +150 -0
- package/src/functions/playerHealth.ts +318 -0
- package/src/functions/playerIndex.ts +195 -0
- package/src/functions/pocketItems.ts +149 -0
- package/src/functions/positionVelocity.ts +188 -0
- package/src/functions/random.ts +77 -0
- package/src/functions/revive.ts +201 -0
- package/src/functions/rng.ts +177 -0
- package/src/functions/roomData.ts +199 -0
- package/src/functions/roomGrid.ts +109 -0
- package/src/functions/roomShape.ts +80 -0
- package/src/functions/rooms.ts +667 -0
- package/src/functions/run.ts +36 -0
- package/src/functions/seeds.ts +19 -0
- package/src/functions/serialization.ts +97 -0
- package/src/functions/set.ts +95 -0
- package/src/functions/sound.ts +9 -0
- package/src/functions/spawnCollectible.ts +104 -0
- package/src/functions/sprite.ts +107 -0
- package/src/functions/stage.ts +125 -0
- package/src/functions/string.ts +47 -0
- package/src/functions/table.ts +139 -0
- package/src/functions/tears.ts +32 -0
- package/src/functions/transformations.ts +137 -0
- package/src/functions/trinketCacheFlag.ts +60 -0
- package/src/functions/trinketGive.ts +157 -0
- package/src/functions/trinkets.ts +215 -0
- package/src/functions/tstlClass.ts +91 -0
- package/src/functions/ui.ts +138 -0
- package/src/functions/utils.ts +200 -0
- package/src/functions/vector.ts +145 -0
- package/src/index.ts +162 -0
- package/src/initCustomCallbacks.ts +120 -0
- package/src/initFeatures.ts +37 -0
- package/src/interfaces/AddCallbackParameterCustom.ts +174 -0
- package/src/interfaces/ChargeBarSprites.ts +12 -0
- package/src/interfaces/JSONDoor.ts +13 -0
- package/src/interfaces/JSONEntity.ts +16 -0
- package/src/interfaces/JSONRoom.ts +36 -0
- package/src/interfaces/JSONRooms.ts +12 -0
- package/src/interfaces/JSONSpawn.ts +14 -0
- package/src/interfaces/PlayerHealth.ts +16 -0
- package/src/interfaces/PocketItemDescription.ts +9 -0
- package/src/interfaces/SaveData.ts +29 -0
- package/src/interfaces/TrinketSituation.ts +9 -0
- package/src/interfaces/private/TSTLClassMetatable.ts +8 -0
- package/src/maps/cardMap.ts +209 -0
- package/src/maps/characterMap.ts +87 -0
- package/src/maps/collectibleDescriptionMap.ts +732 -0
- package/src/maps/collectibleNameMap.ts +731 -0
- package/src/maps/defaultPlayerStatMap.ts +17 -0
- package/src/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
- package/src/maps/gridEntityXMLMap.ts +176 -0
- package/src/maps/pillEffectMap.ts +88 -0
- package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
- package/src/maps/roomTypeMap.ts +40 -0
- package/src/maps/trinketDescriptionMap.ts +200 -0
- package/src/maps/trinketNameMap.ts +198 -0
- package/src/objects/LRoomShapeToRectangles.ts +44 -0
- package/src/objects/callbackRegisterFunctions.ts +171 -0
- package/src/objects/cardDescriptions.ts +105 -0
- package/src/objects/cardNames.ts +105 -0
- package/src/objects/cardTypes.ts +104 -0
- package/src/objects/challengeNames.ts +52 -0
- package/src/objects/characterNames.ts +48 -0
- package/src/objects/coinSubTypeToValue.ts +14 -0
- package/src/objects/colors.ts +16 -0
- package/src/objects/directionNames.ts +11 -0
- package/src/objects/directionToDegrees.ts +11 -0
- package/src/objects/directionToVector.ts +12 -0
- package/src/objects/doorSlotFlagToDoorSlot.ts +16 -0
- package/src/objects/doorSlotToDirection.ts +14 -0
- package/src/objects/isaacAPIClassTypeToBrand.ts +11 -0
- package/src/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
- package/src/objects/languageNames.ts +13 -0
- package/src/objects/pillEffectClasses.ts +63 -0
- package/src/objects/pillEffectNames.ts +57 -0
- package/src/objects/pillEffectTypes.ts +62 -0
- package/src/objects/roomShapeBounds.ts +71 -0
- package/src/objects/roomShapeLayoutSizes.ts +45 -0
- package/src/objects/roomShapeToBottomRightPosition.ts +25 -0
- package/src/objects/roomShapeToDoorSlots.ts +83 -0
- package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
- package/src/objects/roomShapeToGridWidth.ts +21 -0
- package/src/objects/roomShapeToTopLeftPosition.ts +26 -0
- package/src/objects/roomShapeVolumes.ts +38 -0
- package/src/objects/roomTypeNames.ts +36 -0
- package/src/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
- package/src/objects/stageTypeToLetter.ts +15 -0
- package/src/objects/transformationNames.ts +20 -0
- package/src/patchErrorFunctions.ts +92 -0
- package/src/sets/LRoomShapesSet.ts +8 -0
- package/src/sets/bossSets.ts +470 -0
- package/src/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
- package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
- package/src/sets/charactersWithFreeDevilDealsSet.ts +4 -0
- package/src/sets/charactersWithNoRedHeartsSet.ts +17 -0
- package/src/sets/charactersWithNoSoulHeartsSet.ts +14 -0
- package/src/sets/chestPickupVariantsSet.ts +16 -0
- package/src/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
- package/src/sets/lostStyleCharactersSet.ts +13 -0
- package/src/sets/mineShaftRoomSubTypesSet.ts +10 -0
- package/src/sets/redHeartSubTypesSet.ts +7 -0
- package/src/sets/sinEntityTypesSet.ts +11 -0
- package/src/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
- package/src/sets/storyBossesSet.ts +17 -0
- package/src/types/AnyEntity.ts +12 -0
- package/src/types/AwaitingTextInput.d.ts +2 -0
- package/src/types/CollectibleIndex.ts +14 -0
- package/src/types/PickingUpItem.ts +89 -0
- package/src/types/PlayerIndex.ts +13 -0
- package/src/types/private/IsaacAPIClass.ts +3 -0
- package/src/types/private/SerializedIsaacAPIClass.ts +3 -0
- package/src/types/private/TSTLClass.ts +3 -0
- package/src/upgradeMod.ts +55 -0
- package/tsconfig.json +42 -0
- package/typedoc.json +158 -0
- package/website-root.md +11 -0
- package/cachedClasses.d.ts +0 -37
- package/cachedClasses.lua +0 -6
- package/callbacks/customRevive.d.ts +0 -1
- package/callbacks/customRevive.lua +0 -145
- package/callbacks/itemPickup.d.ts +0 -1
- package/callbacks/itemPickup.lua +0 -64
- package/callbacks/postBombInitLate.d.ts +0 -1
- package/callbacks/postBombInitLate.lua +0 -31
- package/callbacks/postBoneSwing.d.ts +0 -1
- package/callbacks/postBoneSwing.lua +0 -48
- package/callbacks/postCollectibleInitFirst.d.ts +0 -1
- package/callbacks/postCollectibleInitFirst.lua +0 -32
- package/callbacks/postCursedTeleport.d.ts +0 -1
- package/callbacks/postCursedTeleport.lua +0 -119
- package/callbacks/postCustomDoorEnter.d.ts +0 -50
- package/callbacks/postCustomDoorEnter.lua +0 -203
- package/callbacks/postDoorRender.d.ts +0 -1
- package/callbacks/postDoorRender.lua +0 -24
- package/callbacks/postDoorUpdate.d.ts +0 -1
- package/callbacks/postDoorUpdate.lua +0 -24
- package/callbacks/postEffectInitLate.d.ts +0 -1
- package/callbacks/postEffectInitLate.lua +0 -31
- package/callbacks/postEffectStateChanged.d.ts +0 -1
- package/callbacks/postEffectStateChanged.lua +0 -37
- package/callbacks/postEsauJr.d.ts +0 -1
- package/callbacks/postEsauJr.lua +0 -67
- package/callbacks/postFamiliarInitLate.d.ts +0 -1
- package/callbacks/postFamiliarInitLate.lua +0 -31
- package/callbacks/postFamiliarStateChanged.d.ts +0 -1
- package/callbacks/postFamiliarStateChanged.lua +0 -37
- package/callbacks/postFlip.d.ts +0 -1
- package/callbacks/postFlip.lua +0 -61
- package/callbacks/postGreedModeWave.d.ts +0 -1
- package/callbacks/postGreedModeWave.lua +0 -32
- package/callbacks/postGridEntity.d.ts +0 -1
- package/callbacks/postGridEntity.lua +0 -105
- package/callbacks/postGridEntityCollision.d.ts +0 -1
- package/callbacks/postGridEntityCollision.lua +0 -65
- package/callbacks/postGridEntityRender.d.ts +0 -1
- package/callbacks/postGridEntityRender.lua +0 -24
- package/callbacks/postHolyMantleRemoved.d.ts +0 -1
- package/callbacks/postHolyMantleRemoved.lua +0 -39
- package/callbacks/postItemDischarged.d.ts +0 -2
- package/callbacks/postItemDischarged.lua +0 -104
- package/callbacks/postKnifeInitLate.d.ts +0 -1
- package/callbacks/postKnifeInitLate.lua +0 -31
- package/callbacks/postLaserInitLate.d.ts +0 -1
- package/callbacks/postLaserInitLate.lua +0 -31
- package/callbacks/postNPCInitLate.d.ts +0 -1
- package/callbacks/postNPCInitLate.lua +0 -31
- package/callbacks/postNPCStateChanged.d.ts +0 -1
- package/callbacks/postNPCStateChanged.lua +0 -37
- package/callbacks/postNewRoomEarly.d.ts +0 -1
- package/callbacks/postNewRoomEarly.lua +0 -65
- package/callbacks/postPickupCollect.d.ts +0 -1
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- package/functions/serialization.d.ts +0 -11
- package/functions/serialization.lua +0 -65
- package/functions/set.d.ts +0 -39
- package/functions/set.lua +0 -61
- package/functions/sound.d.ts +0 -1
- package/functions/sound.lua +0 -13
- package/functions/spawnCollectible.d.ts +0 -31
- package/functions/spawnCollectible.lua +0 -70
- package/functions/sprite.d.ts +0 -36
- package/functions/sprite.lua +0 -64
- package/functions/stage.d.ts +0 -35
- package/functions/stage.lua +0 -70
- package/functions/string.d.ts +0 -13
- package/functions/string.lua +0 -36
- package/functions/table.d.ts +0 -36
- package/functions/table.lua +0 -79
- package/functions/tears.d.ts +0 -22
- package/functions/tears.lua +0 -14
- package/functions/transformations.d.ts +0 -30
- package/functions/transformations.lua +0 -96
- package/functions/trinketCacheFlag.d.ts +0 -10
- package/functions/trinketCacheFlag.lua +0 -50
- package/functions/trinketGive.d.ts +0 -38
- package/functions/trinketGive.lua +0 -90
- package/functions/trinkets.d.ts +0 -73
- package/functions/trinkets.lua +0 -115
- package/functions/tstlClass.d.ts +0 -20
- package/functions/tstlClass.lua +0 -56
- package/functions/ui.d.ts +0 -34
- package/functions/ui.lua +0 -95
- package/functions/utils.d.ts +0 -112
- package/functions/utils.lua +0 -94
- package/functions/vector.d.ts +0 -32
- package/functions/vector.lua +0 -118
- package/index.d.ts +0 -127
- package/index.lua +0 -900
- package/initCustomCallbacks.d.ts +0 -2
- package/initCustomCallbacks.lua +0 -178
- package/initFeatures.d.ts +0 -3
- package/initFeatures.lua +0 -51
- package/lualib_bundle.lua +0 -2488
- package/maps/cardMap.d.ts +0 -3
- package/maps/cardMap.lua +0 -211
- package/maps/characterMap.d.ts +0 -3
- package/maps/characterMap.lua +0 -89
- package/maps/collectibleDescriptionMap.d.ts +0 -3
- package/maps/collectibleDescriptionMap.lua +0 -728
- package/maps/collectibleNameMap.d.ts +0 -3
- package/maps/collectibleNameMap.lua +0 -728
- package/maps/defaultPlayerStatMap.d.ts +0 -3
- package/maps/defaultPlayerStatMap.lua +0 -24
- package/maps/gridEntityTypeToBrokenStateMap.d.ts +0 -2
- package/maps/gridEntityTypeToBrokenStateMap.lua +0 -26
- package/maps/gridEntityXMLMap.d.ts +0 -9
- package/maps/gridEntityXMLMap.lua +0 -51
- package/maps/pillEffectMap.d.ts +0 -3
- package/maps/pillEffectMap.lua +0 -89
- package/maps/roomShapeToTopLeftWallGridIndexMap.d.ts +0 -7
- package/maps/roomShapeToTopLeftWallGridIndexMap.lua +0 -15
- package/maps/roomTypeMap.d.ts +0 -3
- package/maps/roomTypeMap.lua +0 -44
- package/maps/trinketDescriptionMap.d.ts +0 -3
- package/maps/trinketDescriptionMap.lua +0 -196
- package/maps/trinketNameMap.d.ts +0 -3
- package/maps/trinketNameMap.lua +0 -196
- package/objects/LRoomShapeToRectangles.d.ts +0 -13
- package/objects/LRoomShapeToRectangles.lua +0 -33
- package/objects/callbackRegisterFunctions.d.ts +0 -5
- package/objects/callbackRegisterFunctions.lua +0 -231
- package/objects/cardDescriptions.d.ts +0 -5
- package/objects/cardDescriptions.lua +0 -105
- package/objects/cardNames.d.ts +0 -5
- package/objects/cardNames.lua +0 -105
- package/objects/cardTypes.d.ts +0 -5
- package/objects/cardTypes.lua +0 -106
- package/objects/challengeNames.d.ts +0 -5
- package/objects/challengeNames.lua +0 -53
- package/objects/characterNames.d.ts +0 -5
- package/objects/characterNames.lua +0 -49
- package/objects/coinSubTypeToValue.d.ts +0 -5
- package/objects/coinSubTypeToValue.lua +0 -15
- package/objects/colors.d.ts +0 -17
- package/objects/colors.lua +0 -12
- package/objects/directionNames.d.ts +0 -4
- package/objects/directionNames.lua +0 -11
- package/objects/directionToDegrees.d.ts +0 -4
- package/objects/directionToDegrees.lua +0 -11
- package/objects/directionToVector.d.ts +0 -4
- package/objects/directionToVector.lua +0 -13
- package/objects/doorSlotFlagToDoorSlot.d.ts +0 -5
- package/objects/doorSlotFlagToDoorSlot.lua +0 -16
- package/objects/doorSlotToDirection.d.ts +0 -4
- package/objects/doorSlotToDirection.lua +0 -16
- package/objects/isaacAPIClassTypeToBrand.d.ts +0 -5
- package/objects/isaacAPIClassTypeToBrand.lua +0 -7
- package/objects/isaacAPIClassTypeToCopyFunction.d.ts +0 -5
- package/objects/isaacAPIClassTypeToCopyFunction.lua +0 -13
- package/objects/pillEffectClasses.d.ts +0 -5
- package/objects/pillEffectClasses.lua +0 -59
- package/objects/pillEffectNames.d.ts +0 -5
- package/objects/pillEffectNames.lua +0 -57
- package/objects/pillEffectTypes.d.ts +0 -5
- package/objects/pillEffectTypes.lua +0 -58
- package/objects/roomShapeBounds.d.ts +0 -8
- package/objects/roomShapeBounds.lua +0 -24
- package/objects/roomShapeLayoutSizes.d.ts +0 -10
- package/objects/roomShapeLayoutSizes.lua +0 -25
- package/objects/roomShapeToBottomRightPosition.d.ts +0 -8
- package/objects/roomShapeToBottomRightPosition.lua +0 -20
- package/objects/roomShapeToDoorSlots.d.ts +0 -4
- package/objects/roomShapeToDoorSlots.lua +0 -46
- package/objects/roomShapeToDoorSlotsToGridIndexDelta.d.ts +0 -8
- package/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +0 -87
- package/objects/roomShapeToGridWidth.d.ts +0 -4
- package/objects/roomShapeToGridWidth.lua +0 -20
- package/objects/roomShapeToTopLeftPosition.d.ts +0 -8
- package/objects/roomShapeToTopLeftPosition.lua +0 -22
- package/objects/roomShapeVolumes.d.ts +0 -13
- package/objects/roomShapeVolumes.lua +0 -27
- package/objects/roomTypeNames.d.ts +0 -5
- package/objects/roomTypeNames.lua +0 -37
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.d.ts +0 -4
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.lua +0 -13
- package/objects/stageTypeToLetter.d.ts +0 -4
- package/objects/stageTypeToLetter.lua +0 -12
- package/objects/transformationNames.d.ts +0 -5
- package/objects/transformationNames.lua +0 -21
- package/patchErrorFunctions.d.ts +0 -1
- package/patchErrorFunctions.lua +0 -50
- package/sets/LRoomShapesSet.d.ts +0 -2
- package/sets/LRoomShapesSet.lua +0 -8
- package/sets/bossSets.d.ts +0 -4
- package/sets/bossSets.lua +0 -531
- package/sets/charactersThatStartWithAnActiveItemSet.d.ts +0 -2
- package/sets/charactersThatStartWithAnActiveItemSet.lua +0 -20
- package/sets/charactersWithBlackHeartFromEternalHeartSet.d.ts +0 -2
- package/sets/charactersWithBlackHeartFromEternalHeartSet.lua +0 -8
- package/sets/charactersWithFreeDevilDealsSet.d.ts +0 -2
- package/sets/charactersWithFreeDevilDealsSet.lua +0 -8
- package/sets/charactersWithNoRedHeartsSet.d.ts +0 -6
- package/sets/charactersWithNoRedHeartsSet.lua +0 -17
- package/sets/charactersWithNoSoulHeartsSet.d.ts +0 -6
- package/sets/charactersWithNoSoulHeartsSet.lua +0 -14
- package/sets/chestPickupVariantsSet.d.ts +0 -2
- package/sets/chestPickupVariantsSet.lua +0 -21
- package/sets/familiarsThatShootPlayerTearsSet.d.ts +0 -2
- package/sets/familiarsThatShootPlayerTearsSet.lua +0 -17
- package/sets/lostStyleCharactersSet.d.ts +0 -6
- package/sets/lostStyleCharactersSet.lua +0 -14
- package/sets/mineShaftRoomSubTypesSet.d.ts +0 -2
- package/sets/mineShaftRoomSubTypesSet.lua +0 -14
- package/sets/redHeartSubTypesSet.d.ts +0 -2
- package/sets/redHeartSubTypesSet.lua +0 -8
- package/sets/sinEntityTypesSet.d.ts +0 -2
- package/sets/sinEntityTypesSet.lua +0 -16
- package/sets/singleUseActiveCollectibleTypesSet.d.ts +0 -2
- package/sets/singleUseActiveCollectibleTypesSet.lua +0 -17
- package/sets/storyBossesSet.d.ts +0 -2
- package/sets/storyBossesSet.lua +0 -22
- package/types/AddCallbackParameterCustom.d.ts +0 -153
- package/types/AddCallbackParameterCustom.lua +0 -4
- package/types/AnyEntity.d.ts +0 -2
- package/types/AnyEntity.lua +0 -2
- package/types/CollectibleIndex.d.ts +0 -16
- package/types/CollectibleIndex.lua +0 -2
- package/types/JSONDoor.d.ts +0 -10
- package/types/JSONDoor.lua +0 -2
- package/types/JSONEntity.d.ts +0 -12
- package/types/JSONEntity.lua +0 -2
- package/types/JSONRoom.d.ts +0 -30
- package/types/JSONRoom.lua +0 -2
- package/types/JSONRooms.d.ts +0 -11
- package/types/JSONRooms.lua +0 -2
- package/types/JSONSpawn.d.ts +0 -10
- package/types/JSONSpawn.lua +0 -2
- package/types/PickingUpItem.d.ts +0 -24
- package/types/PickingUpItem.lua +0 -24
- package/types/PlayerHealth.d.ts +0 -14
- package/types/PlayerHealth.lua +0 -2
- package/types/PlayerIndex.d.ts +0 -16
- package/types/PlayerIndex.lua +0 -2
- package/types/PocketItemDescription.d.ts +0 -7
- package/types/PocketItemDescription.lua +0 -2
- package/types/Primitive.d.ts +0 -1
- package/types/Primitive.lua +0 -2
- package/types/TrinketSituation.d.ts +0 -7
- package/types/TrinketSituation.lua +0 -2
- package/types/private/IsaacAPIClass.d.ts +0 -4
- package/types/private/IsaacAPIClass.lua +0 -2
- package/types/private/SaveData.d.ts +0 -22
- package/types/private/SaveData.lua +0 -2
- package/types/private/SerializedIsaacAPIClass.d.ts +0 -4
- package/types/private/SerializedIsaacAPIClass.lua +0 -2
- package/types/private/TSTLClass.d.ts +0 -4
- package/types/private/TSTLClass.lua +0 -2
- package/types/private/TSTLClassMetatable.d.ts +0 -10
- package/types/private/TSTLClassMetatable.lua +0 -2
- package/upgradeMod.d.ts +0 -22
- package/upgradeMod.lua +0 -33
package/functions/entity.d.ts
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import { EntityType } from "isaac-typescript-definitions";
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import { AnyEntity } from "../types/AnyEntity";
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/**
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* Helper function to count the number of entities in room. Use this over the vanilla
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export declare function countEntities(entityType?: EntityType, variant?: number, subType?: number, ignoreFriendly?: boolean): int;
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/**
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* entity.
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*
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export declare function getClosestEntityTo<T extends AnyEntity>(referenceEntity: Entity, entities: T[]): T | undefined;
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/**
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*
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export declare function getEntities(entityType?: EntityType, variant?: number, subType?: number, ignoreFriendly?: boolean): Entity[];
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export declare function getEntityID(entity: Entity): string;
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export declare function getFilteredNewEntities<T extends AnyEntity>(oldEntities: T[], newEntities: T[]): T[];
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*
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export declare function isEntityMoving(entity: Entity, threshold?: number): boolean;
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export declare function isStoryBoss(entityType: EntityType): boolean;
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* separated by periods.
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*
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export declare function parseEntityID(entityID: string): [entityType: EntityType, variant: int, subType: int] | undefined;
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/**
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* Helper function to parse a string that contains an entity type and a variant separated by a
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* period.
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*
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*
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export declare function parseEntityTypeVariantString(entityTypeVariantString: string): [entityType: EntityType, variant: int] | undefined;
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/**
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* Helper function to remove all of the matching entities in the room.
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*
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* @param entityType The entity type to match.
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* @param entityVariant Optional. The variant to match. Default is -1. -1 matches every variant.
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* @param entitySubType Optional. The sub-type to match. Default is -1. -1 matches every sub-type.
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*/
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export declare function removeAllMatchingEntities(entityType: EntityType, entityVariant?: number, entitySubType?: number, cap?: int | undefined): boolean;
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/**
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* Helper function to remove all of the entities in the supplied array.
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*
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* @param entities The array of entities to remove.
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* @param cap Optional. If specified, will only remove the given amount of entities.
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*/
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export declare function removeEntities(entities: Entity[], cap?: int): boolean;
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/**
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* Helper function to reroll an enemy. Use this instead of the vanilla "Game.RerollEnemy" function
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* if you want the rerolled enemy to be returned.
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*
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* @param entity The entity to reroll.
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* @returns If the game failed to reroll the enemy, returns undefined. Otherwise, returns the
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* rerolled entity.
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*/
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export declare function rerollEnemy(entity: Entity): Entity | undefined;
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export declare function setEntityRandomColor(entity: Entity): void;
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/**
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121
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* Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
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* need to specify the velocity or spawner.
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*
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* Also see the `spawnWithSeed` helper function.
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*/
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export declare function spawn(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): Entity;
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/**
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* Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
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* need to specify the velocity or spawner.
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*/
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export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): Entity;
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package/functions/entity.lua
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local __TS__StringSplit = ____lualib.__TS__StringSplit
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local ____exports = {}
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local ____cachedClasses = require("cachedClasses")
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8
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local game = ____cachedClasses.game
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|
9
|
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local ____constants = require("constants")
|
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10
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local VectorZero = ____constants.VectorZero
|
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local ____storyBossesSet = require("sets.storyBossesSet")
|
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12
|
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local STORY_BOSSES_SET = ____storyBossesSet.STORY_BOSSES_SET
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13
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local ____random = require("functions.random")
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|
14
|
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local getRandom = ____random.getRandom
|
|
15
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local ____rng = require("functions.rng")
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|
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local newRNG = ____rng.newRNG
|
|
17
|
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function ____exports.removeEntities(self, entities, cap)
|
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18
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if #entities == 0 then
|
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return false
|
|
20
|
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end
|
|
21
|
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local numEntitiesRemoved = 0
|
|
22
|
-
for ____, entity in ipairs(entities) do
|
|
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|
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entity:Remove()
|
|
24
|
-
numEntitiesRemoved = numEntitiesRemoved + 1
|
|
25
|
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if cap ~= nil and numEntitiesRemoved >= cap then
|
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return true
|
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end
|
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-
end
|
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return true
|
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|
-
end
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31
|
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function ____exports.countEntities(self, entityType, variant, subType, ignoreFriendly)
|
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32
|
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if entityType == nil then
|
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33
|
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entityType = -1
|
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34
|
-
end
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35
|
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if variant == nil then
|
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36
|
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variant = -1
|
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37
|
-
end
|
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38
|
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if subType == nil then
|
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39
|
-
subType = -1
|
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40
|
-
end
|
|
41
|
-
if ignoreFriendly == nil then
|
|
42
|
-
ignoreFriendly = false
|
|
43
|
-
end
|
|
44
|
-
if not ignoreFriendly then
|
|
45
|
-
return Isaac.CountEntities(nil, entityType, variant, subType)
|
|
46
|
-
end
|
|
47
|
-
local entities = Isaac.FindByType(
|
|
48
|
-
entityType,
|
|
49
|
-
variant,
|
|
50
|
-
subType,
|
|
51
|
-
false,
|
|
52
|
-
ignoreFriendly
|
|
53
|
-
)
|
|
54
|
-
return #entities
|
|
55
|
-
end
|
|
56
|
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function ____exports.getClosestEntityTo(self, referenceEntity, entities)
|
|
57
|
-
local closestEntity
|
|
58
|
-
local closestDistance = math.huge
|
|
59
|
-
for ____, entity in ipairs(entities) do
|
|
60
|
-
local distance = referenceEntity.Position:Distance(entity.Position)
|
|
61
|
-
if distance < closestDistance then
|
|
62
|
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closestEntity = entity
|
|
63
|
-
closestDistance = distance
|
|
64
|
-
end
|
|
65
|
-
end
|
|
66
|
-
return closestEntity
|
|
67
|
-
end
|
|
68
|
-
function ____exports.getEntities(self, entityType, variant, subType, ignoreFriendly)
|
|
69
|
-
if variant == nil then
|
|
70
|
-
variant = -1
|
|
71
|
-
end
|
|
72
|
-
if subType == nil then
|
|
73
|
-
subType = -1
|
|
74
|
-
end
|
|
75
|
-
if ignoreFriendly == nil then
|
|
76
|
-
ignoreFriendly = false
|
|
77
|
-
end
|
|
78
|
-
if entityType == nil then
|
|
79
|
-
return Isaac.GetRoomEntities()
|
|
80
|
-
end
|
|
81
|
-
return Isaac.FindByType(entityType, variant, subType, ignoreFriendly)
|
|
82
|
-
end
|
|
83
|
-
function ____exports.getEntityID(self, entity)
|
|
84
|
-
return (((tostring(entity.Type) .. ".") .. tostring(entity.Variant)) .. ".") .. tostring(entity.SubType)
|
|
85
|
-
end
|
|
86
|
-
function ____exports.getFilteredNewEntities(self, oldEntities, newEntities)
|
|
87
|
-
local oldEntitiesSet = __TS__New(Set)
|
|
88
|
-
for ____, entity in ipairs(oldEntities) do
|
|
89
|
-
local ptrHash = GetPtrHash(entity)
|
|
90
|
-
oldEntitiesSet:add(ptrHash)
|
|
91
|
-
end
|
|
92
|
-
return __TS__ArrayFilter(
|
|
93
|
-
newEntities,
|
|
94
|
-
function(____, entity)
|
|
95
|
-
local ptrHash = GetPtrHash(entity)
|
|
96
|
-
return not oldEntitiesSet:has(ptrHash)
|
|
97
|
-
end
|
|
98
|
-
)
|
|
99
|
-
end
|
|
100
|
-
function ____exports.isEntityMoving(self, entity, threshold)
|
|
101
|
-
if threshold == nil then
|
|
102
|
-
threshold = 0.01
|
|
103
|
-
end
|
|
104
|
-
return entity.Velocity:Length() >= threshold
|
|
105
|
-
end
|
|
106
|
-
function ____exports.isStoryBoss(self, entityType)
|
|
107
|
-
return STORY_BOSSES_SET:has(entityType)
|
|
108
|
-
end
|
|
109
|
-
function ____exports.parseEntityID(self, entityID)
|
|
110
|
-
local entityIDArray = __TS__StringSplit(entityID, ".")
|
|
111
|
-
if #entityIDArray ~= 3 then
|
|
112
|
-
return nil
|
|
113
|
-
end
|
|
114
|
-
local entityTypeString, variantString, subTypeString = table.unpack(entityIDArray)
|
|
115
|
-
local entityType = tonumber(entityTypeString)
|
|
116
|
-
if entityType == nil then
|
|
117
|
-
return nil
|
|
118
|
-
end
|
|
119
|
-
local variant = tonumber(variantString)
|
|
120
|
-
if variant == nil then
|
|
121
|
-
return nil
|
|
122
|
-
end
|
|
123
|
-
local subType = tonumber(subTypeString)
|
|
124
|
-
if subType == nil then
|
|
125
|
-
return nil
|
|
126
|
-
end
|
|
127
|
-
return {entityType, variant, subType}
|
|
128
|
-
end
|
|
129
|
-
function ____exports.parseEntityTypeVariantString(self, entityTypeVariantString)
|
|
130
|
-
local entityTypeVariantArray = __TS__StringSplit(entityTypeVariantString, ".")
|
|
131
|
-
if #entityTypeVariantArray ~= 2 then
|
|
132
|
-
return nil
|
|
133
|
-
end
|
|
134
|
-
local entityTypeString, variantString = table.unpack(entityTypeVariantArray)
|
|
135
|
-
local entityType = tonumber(entityTypeString)
|
|
136
|
-
if entityType == nil then
|
|
137
|
-
return nil
|
|
138
|
-
end
|
|
139
|
-
local variant = tonumber(variantString)
|
|
140
|
-
if variant == nil then
|
|
141
|
-
return nil
|
|
142
|
-
end
|
|
143
|
-
return {entityType, variant}
|
|
144
|
-
end
|
|
145
|
-
function ____exports.removeAllMatchingEntities(self, entityType, entityVariant, entitySubType, cap)
|
|
146
|
-
if entityVariant == nil then
|
|
147
|
-
entityVariant = -1
|
|
148
|
-
end
|
|
149
|
-
if entitySubType == nil then
|
|
150
|
-
entitySubType = -1
|
|
151
|
-
end
|
|
152
|
-
if cap == nil then
|
|
153
|
-
cap = nil
|
|
154
|
-
end
|
|
155
|
-
local entities = ____exports.getEntities(nil, entityType, entityVariant, entitySubType)
|
|
156
|
-
return ____exports.removeEntities(nil, entities, cap)
|
|
157
|
-
end
|
|
158
|
-
function ____exports.rerollEnemy(self, entity)
|
|
159
|
-
local oldEntities = ____exports.getEntities(nil)
|
|
160
|
-
local wasRerolled = game:RerollEnemy(entity)
|
|
161
|
-
if not wasRerolled then
|
|
162
|
-
return nil
|
|
163
|
-
end
|
|
164
|
-
local newEntities = ____exports.getEntities(nil)
|
|
165
|
-
local filteredNewEntities = ____exports.getFilteredNewEntities(nil, oldEntities, newEntities)
|
|
166
|
-
if #filteredNewEntities == 0 then
|
|
167
|
-
error("Failed to find the new entity generated by the \"Game.RerollEnemy\" method.")
|
|
168
|
-
end
|
|
169
|
-
return filteredNewEntities[1]
|
|
170
|
-
end
|
|
171
|
-
function ____exports.setEntityRandomColor(self, entity)
|
|
172
|
-
local rng = newRNG(nil, entity.InitSeed)
|
|
173
|
-
local r = getRandom(nil, rng)
|
|
174
|
-
local g = getRandom(nil, rng)
|
|
175
|
-
local b = getRandom(nil, rng)
|
|
176
|
-
local color = Color(r, g, b)
|
|
177
|
-
entity:SetColor(
|
|
178
|
-
color,
|
|
179
|
-
100000,
|
|
180
|
-
100000,
|
|
181
|
-
false,
|
|
182
|
-
false
|
|
183
|
-
)
|
|
184
|
-
end
|
|
185
|
-
function ____exports.spawn(self, entityType, variant, subType, position, velocity, spawner, seed)
|
|
186
|
-
if velocity == nil then
|
|
187
|
-
velocity = VectorZero
|
|
188
|
-
end
|
|
189
|
-
if spawner == nil then
|
|
190
|
-
spawner = nil
|
|
191
|
-
end
|
|
192
|
-
if seed == nil then
|
|
193
|
-
seed = nil
|
|
194
|
-
end
|
|
195
|
-
if seed == nil then
|
|
196
|
-
return Isaac.Spawn(
|
|
197
|
-
entityType,
|
|
198
|
-
variant,
|
|
199
|
-
subType,
|
|
200
|
-
position,
|
|
201
|
-
velocity,
|
|
202
|
-
spawner
|
|
203
|
-
)
|
|
204
|
-
end
|
|
205
|
-
return game:Spawn(
|
|
206
|
-
entityType,
|
|
207
|
-
variant,
|
|
208
|
-
position,
|
|
209
|
-
velocity,
|
|
210
|
-
spawner,
|
|
211
|
-
subType,
|
|
212
|
-
seed
|
|
213
|
-
)
|
|
214
|
-
end
|
|
215
|
-
function ____exports.spawnWithSeed(self, entityType, variant, subType, position, seed, velocity, spawner)
|
|
216
|
-
if velocity == nil then
|
|
217
|
-
velocity = VectorZero
|
|
218
|
-
end
|
|
219
|
-
if spawner == nil then
|
|
220
|
-
spawner = nil
|
|
221
|
-
end
|
|
222
|
-
return ____exports.spawn(
|
|
223
|
-
nil,
|
|
224
|
-
entityType,
|
|
225
|
-
variant,
|
|
226
|
-
subType,
|
|
227
|
-
position,
|
|
228
|
-
velocity,
|
|
229
|
-
spawner,
|
|
230
|
-
seed
|
|
231
|
-
)
|
|
232
|
-
end
|
|
233
|
-
return ____exports
|
|
@@ -1,250 +0,0 @@
|
|
|
1
|
-
import { BombVariant, EffectVariant, EntityType, FamiliarVariant, KnifeVariant, LaserVariant, PickupVariant, ProjectileVariant, SlotVariant, TearVariant } from "isaac-typescript-definitions";
|
|
2
|
-
/**
|
|
3
|
-
* Helper function to get all of the `EntityType.BOMB` in the room.
|
|
4
|
-
*
|
|
5
|
-
* For example:
|
|
6
|
-
*
|
|
7
|
-
* ```ts
|
|
8
|
-
* // Make all of the bombs in the room invisible
|
|
9
|
-
* for (const bomb of getBombs()) {
|
|
10
|
-
* bomb.Visible = false;
|
|
11
|
-
* }
|
|
12
|
-
* ```
|
|
13
|
-
*/
|
|
14
|
-
export declare function getBombs(bombVariant?: BombVariant, subType?: number): EntityBomb[];
|
|
15
|
-
/**
|
|
16
|
-
* Helper function to get all of the `EntityType.EFFECT` in the room.
|
|
17
|
-
*
|
|
18
|
-
* For example:
|
|
19
|
-
*
|
|
20
|
-
* ```ts
|
|
21
|
-
* // Make all of the effects in the room invisible
|
|
22
|
-
* for (const effect of getEffects()) {
|
|
23
|
-
* effect.Visible = false;
|
|
24
|
-
* }
|
|
25
|
-
* ```
|
|
26
|
-
*/
|
|
27
|
-
export declare function getEffects(effectVariant?: EffectVariant, subType?: number): EntityEffect[];
|
|
28
|
-
/**
|
|
29
|
-
* Helper function to get all of the familiars in the room.
|
|
30
|
-
*
|
|
31
|
-
* For example:
|
|
32
|
-
*
|
|
33
|
-
* ```ts
|
|
34
|
-
* // Make all of the familiars in the room invisible
|
|
35
|
-
* for (const familiar of getFamiliars()) {
|
|
36
|
-
* familiar.Visible = false;
|
|
37
|
-
* }
|
|
38
|
-
* ```
|
|
39
|
-
*/
|
|
40
|
-
export declare function getFamiliars(familiarVariant?: FamiliarVariant, subType?: number): EntityFamiliar[];
|
|
41
|
-
/**
|
|
42
|
-
* Helper function to get all of the `EntityType.KNIFE` in the room.
|
|
43
|
-
*
|
|
44
|
-
* For example:
|
|
45
|
-
*
|
|
46
|
-
* ```ts
|
|
47
|
-
* // Make all of the knives in the room invisible
|
|
48
|
-
* for (const knife of getKnives()) {
|
|
49
|
-
* knife.Visible = false;
|
|
50
|
-
* }
|
|
51
|
-
* ```
|
|
52
|
-
*/
|
|
53
|
-
export declare function getKnives(knifeVariant?: KnifeVariant, subType?: number): EntityKnife[];
|
|
54
|
-
/**
|
|
55
|
-
* Helper function to get all of the `EntityType.LASER` in the room.
|
|
56
|
-
*
|
|
57
|
-
* For example:
|
|
58
|
-
*
|
|
59
|
-
* ```ts
|
|
60
|
-
* // Make all of the lasers in the room invisible
|
|
61
|
-
* for (const laser of getLasers()) {
|
|
62
|
-
* laser.Visible = false;
|
|
63
|
-
* }
|
|
64
|
-
* ```
|
|
65
|
-
*/
|
|
66
|
-
export declare function getLasers(laserVariant?: LaserVariant, subType?: number): EntityLaser[];
|
|
67
|
-
/** The same thing as the `getEntities` function, but returns only NPCs. */
|
|
68
|
-
export declare function getNPCs(entityType?: EntityType, variant?: int, subType?: int, ignoreFriendly?: boolean): EntityNPC[];
|
|
69
|
-
/**
|
|
70
|
-
* Helper function to get all of the pickups in the room.
|
|
71
|
-
*
|
|
72
|
-
* For example:
|
|
73
|
-
*
|
|
74
|
-
* ```ts
|
|
75
|
-
* // Make all of the pickups in the room invisible
|
|
76
|
-
* for (const pickup of getPickups()) {
|
|
77
|
-
* pickup.Visible = false;
|
|
78
|
-
* }
|
|
79
|
-
* ```
|
|
80
|
-
*/
|
|
81
|
-
export declare function getPickups(pickupVariant?: PickupVariant, subType?: number): EntityPickup[];
|
|
82
|
-
/**
|
|
83
|
-
* Helper function to get all of the `EntityType.PROJECTILE` in the room.
|
|
84
|
-
*
|
|
85
|
-
* For example:
|
|
86
|
-
*
|
|
87
|
-
* ```ts
|
|
88
|
-
* // Make all of the projectiles in the room invisible
|
|
89
|
-
* for (const projectile of getProjectiles()) {
|
|
90
|
-
* projectile.Visible = false;
|
|
91
|
-
* }
|
|
92
|
-
* ```
|
|
93
|
-
*/
|
|
94
|
-
export declare function getProjectiles(projectileVariant?: ProjectileVariant, subType?: number): EntityProjectile[];
|
|
95
|
-
/**
|
|
96
|
-
* Helper function to get all of the `EntityType.SLOT` in the room.
|
|
97
|
-
*
|
|
98
|
-
* For example:
|
|
99
|
-
*
|
|
100
|
-
* ```ts
|
|
101
|
-
* // Make all of the slots in the room invisible
|
|
102
|
-
* for (const slot of getSlots()) {
|
|
103
|
-
* slot.Visible = false;
|
|
104
|
-
* }
|
|
105
|
-
* ```
|
|
106
|
-
*/
|
|
107
|
-
export declare function getSlots(slotVariant?: SlotVariant, subType?: number): EntitySlot[];
|
|
108
|
-
/**
|
|
109
|
-
* Helper function to get all of the `EntityType.TEAR` in the room.
|
|
110
|
-
*
|
|
111
|
-
* For example:
|
|
112
|
-
*
|
|
113
|
-
* ```ts
|
|
114
|
-
* // Make all of the tears in the room invisible
|
|
115
|
-
* for (const tear of getTears()) {
|
|
116
|
-
* tear.Visible = false;
|
|
117
|
-
* }
|
|
118
|
-
* ```
|
|
119
|
-
*/
|
|
120
|
-
export declare function getTears(tearVariant?: TearVariant, subType?: number): EntityTear[];
|
|
121
|
-
/**
|
|
122
|
-
* Helper function to remove all of the `EntityType.BOMB` in the room.
|
|
123
|
-
*
|
|
124
|
-
* @param bombVariant Optional. If specified, will only remove bombs that match this variant.
|
|
125
|
-
* @param subType Optional. If specified, will only remove bombs that match this sub-type.
|
|
126
|
-
* @param cap Optional. If specified, will only remove the given amount of bombs.
|
|
127
|
-
* @returns True if one or more bombs were removed, false otherwise.
|
|
128
|
-
*/
|
|
129
|
-
export declare function removeAllBombs(bombVariant?: BombVariant, subType?: int, cap?: int): boolean;
|
|
130
|
-
/**
|
|
131
|
-
* Helper function to remove all of the effects in the room.
|
|
132
|
-
*
|
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133
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* @param effectVariant Optional. If specified, will only remove effects that match this variant.
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* @param subType Optional. If specified, will only remove effects that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of effects.
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* @returns True if one or more effects were removed, false otherwise.
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*/
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export declare function removeAllEffects(effectVariant?: EffectVariant, subType?: int, cap?: int): boolean;
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/**
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* Helper function to remove all of the familiars in the room.
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*
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* @param familiarVariant Optional. If specified, will only remove familiars that match this
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* variant.
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* @param subType Optional. If specified, will only remove familiars that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of familiars.
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* @returns True if one or more familiars were removed, false otherwise.
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*/
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export declare function removeAllFamiliars(familiarVariant?: FamiliarVariant, subType?: int, cap?: int): boolean;
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/**
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* Helper function to remove all of the `EntityType.KNIFE` in the room.
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*
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* @param knifeVariant Optional. If specified, will only remove knives that match this variant.
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* @param subType Optional. If specified, will only remove knives that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of knives.
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* @returns True if one or more knives were removed, false otherwise.
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*/
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export declare function removeAllKnives(knifeVariant?: KnifeVariant, subType?: int, cap?: int): boolean;
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/**
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* Helper function to remove all of the `EntityType.LASER` in the room.
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*
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* @param laserVariant Optional. If specified, will only remove lasers that match this variant.
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* @param subType Optional. If specified, will only remove lasers that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of lasers.
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* @returns True if one or more lasers were removed, false otherwise.
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*/
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export declare function removeAllLasers(laserVariant?: LaserVariant, subType?: int, cap?: int): boolean;
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/**
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* Helper function to remove all NPCs in the room.
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*
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* @param cap Optional. If specified, will only remove the given amount of NPCs.
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* @returns True if one or more NPCs were removed, false otherwise.
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*/
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export declare function removeAllNPCs(cap?: int): boolean;
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/**
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* Helper function to remove all of the pickups in the room.
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*
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* @param pickupVariant Optional. If specified, will only remove pickups that match this variant.
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* @param subType Optional. If specified, will only remove pickups that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of pickups.
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* @returns True if one or more pickups were removed, false otherwise.
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*/
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export declare function removeAllPickups(pickupVariant?: PickupVariant, subType?: int, cap?: int): boolean;
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/**
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* Helper function to remove all of the `EntityType.PROJECTILE` in the room.
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*
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* @param projectileVariant Optional. If specified, will only remove projectiles that match this
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* variant.
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* @param subType Optional. If specified, will only remove projectiles that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of projectiles.
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* @returns True if one or more projectiles were removed, false otherwise.
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*/
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export declare function removeAllProjectiles(projectileVariant?: ProjectileVariant, subType?: int, cap?: int): boolean;
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/**
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* Helper function to remove all of the `EntityType.SLOT` in the room.
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*
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* @param slotVariant Optional. If specified, will only remove slots that match this variant.
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* @param subType Optional. If specified, will only remove slots that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of slots.
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* @returns True if one or more slots were removed, false otherwise.
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*/
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export declare function removeAllSlots(slotVariant?: SlotVariant, subType?: int, cap?: int): boolean;
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/**
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* Helper function to remove all of the `EntityType.TEAR` in the room.
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*
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* @param tearVariant Optional. If specified, will only remove tears that match this variant.
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* @param subType Optional. If specified, will only remove tears that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of tears.
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* @returns True if one or more tears were removed, false otherwise.
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*/
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export declare function removeAllTears(tearVariant?: TearVariant, subType?: int, cap?: int): boolean;
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/** Helper function to spawn a `EntityType.BOMB` (4). */
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export declare function spawnBomb(bombVariant: BombVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityBomb;
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/** Helper function to spawn a `EntityType.BOMB` (4) with a specific seed. */
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export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityBomb;
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/** Helper function to spawn a `EntityType.EFFECT` (1000). */
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export declare function spawnEffect(effectVariant: EffectVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityEffect;
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217
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/** Helper function to spawn a `EntityType.EFFECT` (1000) with a specific seed. */
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export declare function spawnEffectWithSeed(effectVariant: EffectVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityEffect;
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219
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/** Helper function to spawn a `EntityType.FAMILIAR` (3). */
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export declare function spawnFamiliar(familiarVariant: FamiliarVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityFamiliar;
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221
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/** Helper function to spawn a `EntityType.FAMILIAR` (3) with a specific seed. */
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222
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export declare function spawnFamiliarWithSeed(familiarVariant: FamiliarVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityFamiliar;
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223
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/** Helper function to spawn a `EntityType.KNIFE` (8). */
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224
|
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export declare function spawnKnife(knifeVariant: KnifeVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityKnife;
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225
|
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/** Helper function to spawn a `EntityType.KNIFE` (8) with a specific seed. */
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226
|
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export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityKnife;
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227
|
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/** Helper function to spawn a `EntityType.LASER` (7). */
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228
|
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export declare function spawnLaser(laserVariant: LaserVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityLaser;
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229
|
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/** Helper function to spawn a `EntityType.LASER` (7) with a specific seed. */
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230
|
-
export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityLaser;
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231
|
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/** Helper function to spawn an NPC. */
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232
|
-
export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityNPC;
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233
|
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/** Helper function to spawn an NPC with a specific seed. */
|
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234
|
-
export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityNPC;
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235
|
-
/** Helper function to spawn a `EntityType.PICKUP` (5). */
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236
|
-
export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
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237
|
-
/** Helper function to spawn a `EntityType.PICKUP` (5) with a specific seed. */
|
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238
|
-
export declare function spawnPickupWithSeed(pickupVariant: PickupVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
|
|
239
|
-
/** Helper function to spawn a `EntityType.PROJECTILE` (9). */
|
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240
|
-
export declare function spawnProjectile(projectileVariant: ProjectileVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityProjectile;
|
|
241
|
-
/** Helper function to spawn a `EntityType.PROJECTILE` (9) with a specific seed. */
|
|
242
|
-
export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityProjectile;
|
|
243
|
-
/** Helper function to spawn a `EntityType.SLOT` (6). */
|
|
244
|
-
export declare function spawnSlot(slotVariant: SlotVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): Entity;
|
|
245
|
-
/** Helper function to spawn a `EntityType.SLOT` (6) with a specific seed. */
|
|
246
|
-
export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): Entity;
|
|
247
|
-
/** Helper function to spawn a `EntityType.TEAR` (2). */
|
|
248
|
-
export declare function spawnTear(tearVariant: TearVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityTear;
|
|
249
|
-
/** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
|
|
250
|
-
export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityTear;
|