isaacscript-common 2.0.34 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1034) hide show
  1. package/.eslintrc.js +70 -0
  2. package/README.md +1 -1
  3. package/build.sh +27 -0
  4. package/docs.sh +21 -0
  5. package/lint.sh +34 -0
  6. package/package.json +5 -4
  7. package/project.json +37 -0
  8. package/release.sh +16 -0
  9. package/scripts/.eslintrc.js +21 -0
  10. package/scripts/docsEntryPointLint.ts +135 -0
  11. package/scripts/tsconfig.json +5 -0
  12. package/src/cachedClasses.ts +39 -0
  13. package/src/callbacks/customRevive.ts +206 -0
  14. package/src/callbacks/itemPickup.ts +101 -0
  15. package/src/callbacks/postBombInitLate.ts +36 -0
  16. package/src/callbacks/postBoneSwing.ts +64 -0
  17. package/src/callbacks/postCollectibleInitFirst.ts +39 -0
  18. package/src/callbacks/postCursedTeleport.ts +183 -0
  19. package/src/callbacks/postCustomDoorEnter.ts +297 -0
  20. package/src/callbacks/postDoorRender.ts +26 -0
  21. package/src/callbacks/postDoorUpdate.ts +26 -0
  22. package/src/callbacks/postEffectInitLate.ts +36 -0
  23. package/src/callbacks/postEffectStateChanged.ts +43 -0
  24. package/src/callbacks/postEsauJr.ts +107 -0
  25. package/src/callbacks/postFamiliarInitLate.ts +36 -0
  26. package/src/callbacks/postFamiliarStateChanged.ts +43 -0
  27. package/src/callbacks/postFlip.ts +88 -0
  28. package/src/callbacks/postGreedModeWave.ts +41 -0
  29. package/src/callbacks/postGridEntity.ts +159 -0
  30. package/src/callbacks/postGridEntityCollision.ts +69 -0
  31. package/src/callbacks/postGridEntityRender.ts +26 -0
  32. package/src/callbacks/postHolyMantleRemoved.ts +55 -0
  33. package/src/callbacks/postItemDischarged.ts +149 -0
  34. package/src/callbacks/postKnifeInitLate.ts +36 -0
  35. package/src/callbacks/postLaserInitLate.ts +36 -0
  36. package/src/callbacks/postNPCInitLate.ts +36 -0
  37. package/src/callbacks/postNPCStateChanged.ts +42 -0
  38. package/src/callbacks/postNewRoomEarly.ts +90 -0
  39. package/src/callbacks/postPickupCollect.ts +48 -0
  40. package/src/callbacks/postPickupInitLate.ts +36 -0
  41. package/src/callbacks/postPickupStateChanged.ts +43 -0
  42. package/src/callbacks/postPitRender.ts +26 -0
  43. package/src/callbacks/postPitUpdate.ts +26 -0
  44. package/src/callbacks/postPlayerChangeHealth.ts +62 -0
  45. package/src/callbacks/postPlayerChangeType.ts +56 -0
  46. package/src/callbacks/postPlayerFatalDamage.ts +98 -0
  47. package/src/callbacks/postPlayerInitLate.ts +37 -0
  48. package/src/callbacks/postPlayerReordered.ts +142 -0
  49. package/src/callbacks/postPoopRender.ts +26 -0
  50. package/src/callbacks/postPoopUpdate.ts +26 -0
  51. package/src/callbacks/postPressurePlateRender.ts +26 -0
  52. package/src/callbacks/postPressurePlateUpdate.ts +26 -0
  53. package/src/callbacks/postProjectileInitLate.ts +36 -0
  54. package/src/callbacks/postPurchase.ts +64 -0
  55. package/src/callbacks/postRockRender.ts +26 -0
  56. package/src/callbacks/postRockUpdate.ts +26 -0
  57. package/src/callbacks/postRoomClearChanged.ts +52 -0
  58. package/src/callbacks/postSacrifice.ts +62 -0
  59. package/src/callbacks/postSlotInitUpdate.ts +63 -0
  60. package/src/callbacks/postSlotRender.ts +96 -0
  61. package/src/callbacks/postSpikesRender.ts +26 -0
  62. package/src/callbacks/postSpikesUpdate.ts +26 -0
  63. package/src/callbacks/postTNTRender.ts +26 -0
  64. package/src/callbacks/postTNTUpdate.ts +26 -0
  65. package/src/callbacks/postTearInitLate.ts +36 -0
  66. package/src/callbacks/postTearInitVeryLate.ts +41 -0
  67. package/src/callbacks/postTransformation.ts +59 -0
  68. package/src/callbacks/postTrinketBreak.ts +110 -0
  69. package/src/callbacks/preBerserkDeath.ts +49 -0
  70. package/src/callbacks/preNewLevel.ts +55 -0
  71. package/src/callbacks/reorderedCallbacks.ts +166 -0
  72. package/src/callbacks/subscriptions/postBombInitLate.ts +32 -0
  73. package/src/callbacks/subscriptions/postBoneSwing.ts +24 -0
  74. package/src/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  75. package/src/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  76. package/src/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  77. package/src/callbacks/subscriptions/postCustomRevive.ts +36 -0
  78. package/src/callbacks/subscriptions/postDoorRender.ts +35 -0
  79. package/src/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  80. package/src/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  81. package/src/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  82. package/src/callbacks/subscriptions/postEsauJr.ts +24 -0
  83. package/src/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  84. package/src/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  85. package/src/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  86. package/src/callbacks/subscriptions/postFirstFlip.ts +24 -0
  87. package/src/callbacks/subscriptions/postFlip.ts +22 -0
  88. package/src/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  89. package/src/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  90. package/src/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  91. package/src/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  92. package/src/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  93. package/src/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  94. package/src/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  95. package/src/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  96. package/src/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  97. package/src/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  98. package/src/callbacks/subscriptions/postItemDischarged.ts +43 -0
  99. package/src/callbacks/subscriptions/postItemPickup.ts +64 -0
  100. package/src/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  101. package/src/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  102. package/src/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  103. package/src/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  104. package/src/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  105. package/src/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  106. package/src/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  107. package/src/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  108. package/src/callbacks/subscriptions/postPickupCollect.ts +34 -0
  109. package/src/callbacks/subscriptions/postPickupInitLate.ts +31 -0
  110. package/src/callbacks/subscriptions/postPickupStateChanged.ts +35 -0
  111. package/src/callbacks/subscriptions/postPitRender.ts +35 -0
  112. package/src/callbacks/subscriptions/postPitUpdate.ts +35 -0
  113. package/src/callbacks/subscriptions/postPlayerChangeHealth.ts +45 -0
  114. package/src/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  115. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +67 -0
  116. package/src/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  117. package/src/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  118. package/src/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  119. package/src/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  120. package/src/callbacks/subscriptions/postPoopRender.ts +35 -0
  121. package/src/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  122. package/src/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  123. package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  124. package/src/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  125. package/src/callbacks/subscriptions/postPurchase.ts +31 -0
  126. package/src/callbacks/subscriptions/postRockRender.ts +35 -0
  127. package/src/callbacks/subscriptions/postRockUpdate.ts +35 -0
  128. package/src/callbacks/subscriptions/postRoomClearChanged.ts +24 -0
  129. package/src/callbacks/subscriptions/postSacrifice.ts +43 -0
  130. package/src/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  131. package/src/callbacks/subscriptions/postSlotDestroyed.ts +32 -0
  132. package/src/callbacks/subscriptions/postSlotInit.ts +32 -0
  133. package/src/callbacks/subscriptions/postSlotRender.ts +32 -0
  134. package/src/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  135. package/src/callbacks/subscriptions/postSpikesRender.ts +35 -0
  136. package/src/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  137. package/src/callbacks/subscriptions/postTNTRender.ts +35 -0
  138. package/src/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  139. package/src/callbacks/subscriptions/postTearInitLate.ts +32 -0
  140. package/src/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  141. package/src/callbacks/subscriptions/postTransformation.ts +40 -0
  142. package/src/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  143. package/src/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  144. package/src/callbacks/subscriptions/preCustomRevive.ts +45 -0
  145. package/src/callbacks/subscriptions/preItemPickup.ts +64 -0
  146. package/src/callbacks/subscriptions/preNewLevel.ts +24 -0
  147. package/src/classes/DefaultMap.ts +220 -0
  148. package/src/classes/ModUpgraded.ts +83 -0
  149. package/src/constants.ts +140 -0
  150. package/src/constantsFirstLast.ts +212 -0
  151. package/src/enums/HealthType.ts +16 -0
  152. package/src/enums/ModCallbackCustom.ts +943 -0
  153. package/src/enums/PocketItemType.ts +8 -0
  154. package/src/enums/SerializationType.ts +5 -0
  155. package/src/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  156. package/src/enums/private/SaveDataKey.ts +14 -0
  157. package/src/enums/private/SerializationBrand.ts +42 -0
  158. package/src/features/characterHealthConversion.ts +116 -0
  159. package/src/features/characterStats.ts +61 -0
  160. package/src/features/debugDisplay/debugDisplay.ts +221 -0
  161. package/src/features/debugDisplay/exports.ts +368 -0
  162. package/src/features/debugDisplay/v.ts +65 -0
  163. package/src/features/deployJSONRoom.ts +672 -0
  164. package/src/features/disableInputs.ts +193 -0
  165. package/src/features/disableSound.ts +77 -0
  166. package/src/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  167. package/src/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  168. package/src/features/extraConsoleCommands/init.ts +334 -0
  169. package/src/features/extraConsoleCommands/listCommands.ts +1298 -0
  170. package/src/features/extraConsoleCommands/v.ts +14 -0
  171. package/src/features/fadeInRemover.ts +60 -0
  172. package/src/features/fastReset.ts +75 -0
  173. package/src/features/forgottenSwitch.ts +50 -0
  174. package/src/features/getCollectibleItemPoolType.ts +66 -0
  175. package/src/features/playerInventory.ts +187 -0
  176. package/src/features/ponyDetection.ts +74 -0
  177. package/src/features/preventCollectibleRotation.ts +113 -0
  178. package/src/features/runInNFrames.ts +148 -0
  179. package/src/features/saveDataManager/constants.ts +4 -0
  180. package/src/features/saveDataManager/exports.ts +230 -0
  181. package/src/features/saveDataManager/load.ts +90 -0
  182. package/src/features/saveDataManager/main.ts +187 -0
  183. package/src/features/saveDataManager/maps.ts +13 -0
  184. package/src/features/saveDataManager/merge.ts +182 -0
  185. package/src/features/saveDataManager/save.ts +66 -0
  186. package/src/features/saveDataManager/serializationBrand.ts +15 -0
  187. package/src/features/sirenHelpers.ts +129 -0
  188. package/src/features/taintedLazarusPlayers.ts +113 -0
  189. package/src/featuresInitialized.ts +20 -0
  190. package/src/functions/array.ts +412 -0
  191. package/src/functions/benchmark.ts +36 -0
  192. package/src/functions/bitwise.ts +24 -0
  193. package/src/functions/boss.ts +227 -0
  194. package/src/functions/cacheFlag.ts +12 -0
  195. package/src/functions/cards.ts +267 -0
  196. package/src/functions/challenges.ts +11 -0
  197. package/src/functions/character.ts +124 -0
  198. package/src/functions/charge.ts +237 -0
  199. package/src/functions/chargeBar.ts +67 -0
  200. package/src/functions/collectibleCacheFlag.ts +90 -0
  201. package/src/functions/collectibleSet.ts +57 -0
  202. package/src/functions/collectibleTag.ts +89 -0
  203. package/src/functions/collectibles.ts +610 -0
  204. package/src/functions/color.ts +149 -0
  205. package/src/functions/debug.ts +65 -0
  206. package/src/functions/deepCopy.ts +508 -0
  207. package/src/functions/deepCopyTests.ts +390 -0
  208. package/src/functions/direction.ts +16 -0
  209. package/src/functions/doors.ts +343 -0
  210. package/src/functions/easing.ts +182 -0
  211. package/src/functions/eden.ts +47 -0
  212. package/src/functions/entity.ts +352 -0
  213. package/src/functions/entitySpecific.ts +889 -0
  214. package/src/functions/entityTypes.ts +6 -0
  215. package/src/functions/enums.ts +145 -0
  216. package/src/functions/familiars.ts +106 -0
  217. package/src/functions/flag.ts +165 -0
  218. package/src/functions/flying.ts +117 -0
  219. package/src/functions/globals.ts +249 -0
  220. package/src/functions/gridEntity.ts +511 -0
  221. package/src/functions/gridEntitySpecific.ts +112 -0
  222. package/src/functions/input.ts +139 -0
  223. package/src/functions/isaacAPIClass.ts +65 -0
  224. package/src/functions/jsonHelpers.ts +45 -0
  225. package/src/functions/jsonRoom.ts +100 -0
  226. package/src/functions/kColor.ts +130 -0
  227. package/src/functions/language.ts +13 -0
  228. package/src/functions/level.ts +31 -0
  229. package/src/functions/log.ts +660 -0
  230. package/src/functions/map.ts +56 -0
  231. package/src/functions/math.ts +149 -0
  232. package/src/functions/mergeTests.ts +288 -0
  233. package/src/functions/npc.ts +148 -0
  234. package/src/functions/pickupVariants.ts +60 -0
  235. package/src/functions/pickups.ts +449 -0
  236. package/src/functions/pills.ts +182 -0
  237. package/src/functions/player.ts +975 -0
  238. package/src/functions/playerDataStructures.ts +150 -0
  239. package/src/functions/playerHealth.ts +318 -0
  240. package/src/functions/playerIndex.ts +195 -0
  241. package/src/functions/pocketItems.ts +149 -0
  242. package/src/functions/positionVelocity.ts +188 -0
  243. package/src/functions/random.ts +77 -0
  244. package/src/functions/revive.ts +201 -0
  245. package/src/functions/rng.ts +177 -0
  246. package/src/functions/roomData.ts +199 -0
  247. package/src/functions/roomGrid.ts +109 -0
  248. package/src/functions/roomShape.ts +80 -0
  249. package/src/functions/rooms.ts +667 -0
  250. package/src/functions/run.ts +36 -0
  251. package/src/functions/seeds.ts +19 -0
  252. package/src/functions/serialization.ts +97 -0
  253. package/src/functions/set.ts +95 -0
  254. package/src/functions/sound.ts +9 -0
  255. package/src/functions/spawnCollectible.ts +104 -0
  256. package/src/functions/sprite.ts +107 -0
  257. package/src/functions/stage.ts +125 -0
  258. package/src/functions/string.ts +47 -0
  259. package/src/functions/table.ts +139 -0
  260. package/src/functions/tears.ts +32 -0
  261. package/src/functions/transformations.ts +137 -0
  262. package/src/functions/trinketCacheFlag.ts +60 -0
  263. package/src/functions/trinketGive.ts +157 -0
  264. package/src/functions/trinkets.ts +215 -0
  265. package/src/functions/tstlClass.ts +91 -0
  266. package/src/functions/ui.ts +138 -0
  267. package/src/functions/utils.ts +200 -0
  268. package/src/functions/vector.ts +145 -0
  269. package/src/index.ts +162 -0
  270. package/src/initCustomCallbacks.ts +120 -0
  271. package/src/initFeatures.ts +37 -0
  272. package/src/interfaces/AddCallbackParameterCustom.ts +174 -0
  273. package/src/interfaces/ChargeBarSprites.ts +12 -0
  274. package/src/interfaces/JSONDoor.ts +13 -0
  275. package/src/interfaces/JSONEntity.ts +16 -0
  276. package/src/interfaces/JSONRoom.ts +36 -0
  277. package/src/interfaces/JSONRooms.ts +12 -0
  278. package/src/interfaces/JSONSpawn.ts +14 -0
  279. package/src/interfaces/PlayerHealth.ts +16 -0
  280. package/src/interfaces/PocketItemDescription.ts +9 -0
  281. package/src/interfaces/SaveData.ts +29 -0
  282. package/src/interfaces/TrinketSituation.ts +9 -0
  283. package/src/interfaces/private/TSTLClassMetatable.ts +8 -0
  284. package/src/maps/cardMap.ts +209 -0
  285. package/src/maps/characterMap.ts +87 -0
  286. package/src/maps/collectibleDescriptionMap.ts +732 -0
  287. package/src/maps/collectibleNameMap.ts +731 -0
  288. package/src/maps/defaultPlayerStatMap.ts +17 -0
  289. package/src/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  290. package/src/maps/gridEntityXMLMap.ts +176 -0
  291. package/src/maps/pillEffectMap.ts +88 -0
  292. package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  293. package/src/maps/roomTypeMap.ts +40 -0
  294. package/src/maps/trinketDescriptionMap.ts +200 -0
  295. package/src/maps/trinketNameMap.ts +198 -0
  296. package/src/objects/LRoomShapeToRectangles.ts +44 -0
  297. package/src/objects/callbackRegisterFunctions.ts +171 -0
  298. package/src/objects/cardDescriptions.ts +105 -0
  299. package/src/objects/cardNames.ts +105 -0
  300. package/src/objects/cardTypes.ts +104 -0
  301. package/src/objects/challengeNames.ts +52 -0
  302. package/src/objects/characterNames.ts +48 -0
  303. package/src/objects/coinSubTypeToValue.ts +14 -0
  304. package/src/objects/colors.ts +16 -0
  305. package/src/objects/directionNames.ts +11 -0
  306. package/src/objects/directionToDegrees.ts +11 -0
  307. package/src/objects/directionToVector.ts +12 -0
  308. package/src/objects/doorSlotFlagToDoorSlot.ts +16 -0
  309. package/src/objects/doorSlotToDirection.ts +14 -0
  310. package/src/objects/isaacAPIClassTypeToBrand.ts +11 -0
  311. package/src/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  312. package/src/objects/languageNames.ts +13 -0
  313. package/src/objects/pillEffectClasses.ts +63 -0
  314. package/src/objects/pillEffectNames.ts +57 -0
  315. package/src/objects/pillEffectTypes.ts +62 -0
  316. package/src/objects/roomShapeBounds.ts +71 -0
  317. package/src/objects/roomShapeLayoutSizes.ts +45 -0
  318. package/src/objects/roomShapeToBottomRightPosition.ts +25 -0
  319. package/src/objects/roomShapeToDoorSlots.ts +83 -0
  320. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  321. package/src/objects/roomShapeToGridWidth.ts +21 -0
  322. package/src/objects/roomShapeToTopLeftPosition.ts +26 -0
  323. package/src/objects/roomShapeVolumes.ts +38 -0
  324. package/src/objects/roomTypeNames.ts +36 -0
  325. package/src/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  326. package/src/objects/stageTypeToLetter.ts +15 -0
  327. package/src/objects/transformationNames.ts +20 -0
  328. package/src/patchErrorFunctions.ts +92 -0
  329. package/src/sets/LRoomShapesSet.ts +8 -0
  330. package/src/sets/bossSets.ts +470 -0
  331. package/src/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  332. package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  333. package/src/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  334. package/src/sets/charactersWithNoRedHeartsSet.ts +17 -0
  335. package/src/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  336. package/src/sets/chestPickupVariantsSet.ts +16 -0
  337. package/src/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  338. package/src/sets/lostStyleCharactersSet.ts +13 -0
  339. package/src/sets/mineShaftRoomSubTypesSet.ts +10 -0
  340. package/src/sets/redHeartSubTypesSet.ts +7 -0
  341. package/src/sets/sinEntityTypesSet.ts +11 -0
  342. package/src/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  343. package/src/sets/storyBossesSet.ts +17 -0
  344. package/src/types/AnyEntity.ts +12 -0
  345. package/src/types/AwaitingTextInput.d.ts +2 -0
  346. package/src/types/CollectibleIndex.ts +14 -0
  347. package/src/types/PickingUpItem.ts +89 -0
  348. package/src/types/PlayerIndex.ts +13 -0
  349. package/src/types/private/IsaacAPIClass.ts +3 -0
  350. package/src/types/private/SerializedIsaacAPIClass.ts +3 -0
  351. package/src/types/private/TSTLClass.ts +3 -0
  352. package/src/upgradeMod.ts +55 -0
  353. package/tsconfig.json +42 -0
  354. package/typedoc.json +158 -0
  355. package/website-root.md +11 -0
  356. package/cachedClasses.d.ts +0 -37
  357. package/cachedClasses.lua +0 -6
  358. package/callbacks/customRevive.d.ts +0 -1
  359. package/callbacks/customRevive.lua +0 -145
  360. package/callbacks/itemPickup.d.ts +0 -1
  361. package/callbacks/itemPickup.lua +0 -64
  362. package/callbacks/postBombInitLate.d.ts +0 -1
  363. package/callbacks/postBombInitLate.lua +0 -31
  364. package/callbacks/postBoneSwing.d.ts +0 -1
  365. package/callbacks/postBoneSwing.lua +0 -48
  366. package/callbacks/postCollectibleInitFirst.d.ts +0 -1
  367. package/callbacks/postCollectibleInitFirst.lua +0 -32
  368. package/callbacks/postCursedTeleport.d.ts +0 -1
  369. package/callbacks/postCursedTeleport.lua +0 -119
  370. package/callbacks/postCustomDoorEnter.d.ts +0 -50
  371. package/callbacks/postCustomDoorEnter.lua +0 -203
  372. package/callbacks/postDoorRender.d.ts +0 -1
  373. package/callbacks/postDoorRender.lua +0 -24
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@@ -1,131 +0,0 @@
1
- import { EntityType } from "isaac-typescript-definitions";
2
- import { AnyEntity } from "../types/AnyEntity";
3
- /**
4
- * Helper function to count the number of entities in room. Use this over the vanilla
5
- * `Isaac.CountEntities` method to avoid having to specify a spawner and to handle ignoring charmed
6
- * enemies.
7
- *
8
- * @param entityType Default is -1. -1 matches every entity type.
9
- * @param variant Default is -1. -1 matches every variant.
10
- * @param subType Default is -1. -1 matches every sub-type.
11
- * @param ignoreFriendly Default is false.
12
- */
13
- export declare function countEntities(entityType?: EntityType, variant?: number, subType?: number, ignoreFriendly?: boolean): int;
14
- /**
15
- * Given an array of entities, this helper function returns the closest one to a provided reference
16
- * entity.
17
- *
18
- * For example:
19
- *
20
- * ```ts
21
- * const player = Isaac.GetPlayer();
22
- * const gapers = getEntities(EntityType.GAPER);
23
- * const closestGaper = getClosestEntityTo(player, gapers);
24
- * ```
25
- */
26
- export declare function getClosestEntityTo<T extends AnyEntity>(referenceEntity: Entity, entities: T[]): T | undefined;
27
- /**
28
- * Helper function to get all of the entities in the room or all of the entities that match a
29
- * specific entity type / variant / sub-type.
30
- *
31
- * Due to bugs with `Isaac.FindInRadius`, this function uses `Isaac.GetRoomEntities`, which is more
32
- * expensive but also more robust. (If a matching entity type is provided, then `Isaac.FindByType`
33
- * will be used instead.)
34
- *
35
- * For example:
36
- *
37
- * ```ts
38
- * // Make all of the entities in the room invisible
39
- * for (const entity of getEntities()) {
40
- * entity.Visible = false;
41
- * }
42
- * ```
43
- *
44
- * @param entityType Optional. If specified, will only return NPCs that match this entity type.
45
- * @param variant Optional. If specified, will only return NPCs that match this variant. Default is
46
- * -1. -1 matches every variant.
47
- * @param subType Optional. If specified, will only return NPCs that match this sub-type. Default is
48
- * -1. -1 matches every sub-type.
49
- * @param ignoreFriendly Optional. If set to true, it will exclude friendly NPCs from being
50
- * returned. Default is false. Will only be taken into account if
51
- * `matchingEntityType` is specified.
52
- */
53
- export declare function getEntities(entityType?: EntityType, variant?: number, subType?: number, ignoreFriendly?: boolean): Entity[];
54
- /** Helper function to return a string containing the entity's type, variant, and sub-type. */
55
- export declare function getEntityID(entity: Entity): string;
56
- /**
57
- * Helper function to compare two different arrays of entities. Returns the entities that are in the
58
- * second array but not in the first array.
59
- */
60
- export declare function getFilteredNewEntities<T extends AnyEntity>(oldEntities: T[], newEntities: T[]): T[];
61
- /**
62
- * Helper function to measure an entity's velocity to see if it is moving.
63
- *
64
- * @param entity The entity whose velocity to measure.
65
- * @param threshold Optional. The threshold from 0 to consider to be moving. Default is 0.01.
66
- */
67
- export declare function isEntityMoving(entity: Entity, threshold?: number): boolean;
68
- /**
69
- * Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
70
- * Blue Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only
71
- * apply to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
72
- */
73
- export declare function isStoryBoss(entityType: EntityType): boolean;
74
- /**
75
- * Helper function to parse a string that contains an entity type, a variant, and a sub-type,
76
- * separated by periods.
77
- *
78
- * For example, passing "45.0.1" would return an array of [45, 0, 1].
79
- *
80
- * Returns undefined if the string cannot be parsed.
81
- */
82
- export declare function parseEntityID(entityID: string): [entityType: EntityType, variant: int, subType: int] | undefined;
83
- /**
84
- * Helper function to parse a string that contains an entity type and a variant separated by a
85
- * period.
86
- *
87
- * For example, passing "45.0" would return an array of [45, 0].
88
- *
89
- * Returns undefined if the string cannot be parsed.
90
- */
91
- export declare function parseEntityTypeVariantString(entityTypeVariantString: string): [entityType: EntityType, variant: int] | undefined;
92
- /**
93
- * Helper function to remove all of the matching entities in the room.
94
- *
95
- * @param entityType The entity type to match.
96
- * @param entityVariant Optional. The variant to match. Default is -1. -1 matches every variant.
97
- * @param entitySubType Optional. The sub-type to match. Default is -1. -1 matches every sub-type.
98
- * @param cap Optional. If specified, will only remove the given amount of collectibles.
99
- * @returns True if one or more entities were removed, false otherwise.
100
- */
101
- export declare function removeAllMatchingEntities(entityType: EntityType, entityVariant?: number, entitySubType?: number, cap?: int | undefined): boolean;
102
- /**
103
- * Helper function to remove all of the entities in the supplied array.
104
- *
105
- * @param entities The array of entities to remove.
106
- * @param cap Optional. If specified, will only remove the given amount of entities.
107
- * @returns True if one or more entities were removed, false otherwise.
108
- */
109
- export declare function removeEntities(entities: Entity[], cap?: int): boolean;
110
- /**
111
- * Helper function to reroll an enemy. Use this instead of the vanilla "Game.RerollEnemy" function
112
- * if you want the rerolled enemy to be returned.
113
- *
114
- * @param entity The entity to reroll.
115
- * @returns If the game failed to reroll the enemy, returns undefined. Otherwise, returns the
116
- * rerolled entity.
117
- */
118
- export declare function rerollEnemy(entity: Entity): Entity | undefined;
119
- export declare function setEntityRandomColor(entity: Entity): void;
120
- /**
121
- * Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
122
- * need to specify the velocity or spawner.
123
- *
124
- * Also see the `spawnWithSeed` helper function.
125
- */
126
- export declare function spawn(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): Entity;
127
- /**
128
- * Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
129
- * need to specify the velocity or spawner.
130
- */
131
- export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): Entity;
@@ -1,233 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local Set = ____lualib.Set
3
- local __TS__New = ____lualib.__TS__New
4
- local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
5
- local __TS__StringSplit = ____lualib.__TS__StringSplit
6
- local ____exports = {}
7
- local ____cachedClasses = require("cachedClasses")
8
- local game = ____cachedClasses.game
9
- local ____constants = require("constants")
10
- local VectorZero = ____constants.VectorZero
11
- local ____storyBossesSet = require("sets.storyBossesSet")
12
- local STORY_BOSSES_SET = ____storyBossesSet.STORY_BOSSES_SET
13
- local ____random = require("functions.random")
14
- local getRandom = ____random.getRandom
15
- local ____rng = require("functions.rng")
16
- local newRNG = ____rng.newRNG
17
- function ____exports.removeEntities(self, entities, cap)
18
- if #entities == 0 then
19
- return false
20
- end
21
- local numEntitiesRemoved = 0
22
- for ____, entity in ipairs(entities) do
23
- entity:Remove()
24
- numEntitiesRemoved = numEntitiesRemoved + 1
25
- if cap ~= nil and numEntitiesRemoved >= cap then
26
- return true
27
- end
28
- end
29
- return true
30
- end
31
- function ____exports.countEntities(self, entityType, variant, subType, ignoreFriendly)
32
- if entityType == nil then
33
- entityType = -1
34
- end
35
- if variant == nil then
36
- variant = -1
37
- end
38
- if subType == nil then
39
- subType = -1
40
- end
41
- if ignoreFriendly == nil then
42
- ignoreFriendly = false
43
- end
44
- if not ignoreFriendly then
45
- return Isaac.CountEntities(nil, entityType, variant, subType)
46
- end
47
- local entities = Isaac.FindByType(
48
- entityType,
49
- variant,
50
- subType,
51
- false,
52
- ignoreFriendly
53
- )
54
- return #entities
55
- end
56
- function ____exports.getClosestEntityTo(self, referenceEntity, entities)
57
- local closestEntity
58
- local closestDistance = math.huge
59
- for ____, entity in ipairs(entities) do
60
- local distance = referenceEntity.Position:Distance(entity.Position)
61
- if distance < closestDistance then
62
- closestEntity = entity
63
- closestDistance = distance
64
- end
65
- end
66
- return closestEntity
67
- end
68
- function ____exports.getEntities(self, entityType, variant, subType, ignoreFriendly)
69
- if variant == nil then
70
- variant = -1
71
- end
72
- if subType == nil then
73
- subType = -1
74
- end
75
- if ignoreFriendly == nil then
76
- ignoreFriendly = false
77
- end
78
- if entityType == nil then
79
- return Isaac.GetRoomEntities()
80
- end
81
- return Isaac.FindByType(entityType, variant, subType, ignoreFriendly)
82
- end
83
- function ____exports.getEntityID(self, entity)
84
- return (((tostring(entity.Type) .. ".") .. tostring(entity.Variant)) .. ".") .. tostring(entity.SubType)
85
- end
86
- function ____exports.getFilteredNewEntities(self, oldEntities, newEntities)
87
- local oldEntitiesSet = __TS__New(Set)
88
- for ____, entity in ipairs(oldEntities) do
89
- local ptrHash = GetPtrHash(entity)
90
- oldEntitiesSet:add(ptrHash)
91
- end
92
- return __TS__ArrayFilter(
93
- newEntities,
94
- function(____, entity)
95
- local ptrHash = GetPtrHash(entity)
96
- return not oldEntitiesSet:has(ptrHash)
97
- end
98
- )
99
- end
100
- function ____exports.isEntityMoving(self, entity, threshold)
101
- if threshold == nil then
102
- threshold = 0.01
103
- end
104
- return entity.Velocity:Length() >= threshold
105
- end
106
- function ____exports.isStoryBoss(self, entityType)
107
- return STORY_BOSSES_SET:has(entityType)
108
- end
109
- function ____exports.parseEntityID(self, entityID)
110
- local entityIDArray = __TS__StringSplit(entityID, ".")
111
- if #entityIDArray ~= 3 then
112
- return nil
113
- end
114
- local entityTypeString, variantString, subTypeString = table.unpack(entityIDArray)
115
- local entityType = tonumber(entityTypeString)
116
- if entityType == nil then
117
- return nil
118
- end
119
- local variant = tonumber(variantString)
120
- if variant == nil then
121
- return nil
122
- end
123
- local subType = tonumber(subTypeString)
124
- if subType == nil then
125
- return nil
126
- end
127
- return {entityType, variant, subType}
128
- end
129
- function ____exports.parseEntityTypeVariantString(self, entityTypeVariantString)
130
- local entityTypeVariantArray = __TS__StringSplit(entityTypeVariantString, ".")
131
- if #entityTypeVariantArray ~= 2 then
132
- return nil
133
- end
134
- local entityTypeString, variantString = table.unpack(entityTypeVariantArray)
135
- local entityType = tonumber(entityTypeString)
136
- if entityType == nil then
137
- return nil
138
- end
139
- local variant = tonumber(variantString)
140
- if variant == nil then
141
- return nil
142
- end
143
- return {entityType, variant}
144
- end
145
- function ____exports.removeAllMatchingEntities(self, entityType, entityVariant, entitySubType, cap)
146
- if entityVariant == nil then
147
- entityVariant = -1
148
- end
149
- if entitySubType == nil then
150
- entitySubType = -1
151
- end
152
- if cap == nil then
153
- cap = nil
154
- end
155
- local entities = ____exports.getEntities(nil, entityType, entityVariant, entitySubType)
156
- return ____exports.removeEntities(nil, entities, cap)
157
- end
158
- function ____exports.rerollEnemy(self, entity)
159
- local oldEntities = ____exports.getEntities(nil)
160
- local wasRerolled = game:RerollEnemy(entity)
161
- if not wasRerolled then
162
- return nil
163
- end
164
- local newEntities = ____exports.getEntities(nil)
165
- local filteredNewEntities = ____exports.getFilteredNewEntities(nil, oldEntities, newEntities)
166
- if #filteredNewEntities == 0 then
167
- error("Failed to find the new entity generated by the \"Game.RerollEnemy\" method.")
168
- end
169
- return filteredNewEntities[1]
170
- end
171
- function ____exports.setEntityRandomColor(self, entity)
172
- local rng = newRNG(nil, entity.InitSeed)
173
- local r = getRandom(nil, rng)
174
- local g = getRandom(nil, rng)
175
- local b = getRandom(nil, rng)
176
- local color = Color(r, g, b)
177
- entity:SetColor(
178
- color,
179
- 100000,
180
- 100000,
181
- false,
182
- false
183
- )
184
- end
185
- function ____exports.spawn(self, entityType, variant, subType, position, velocity, spawner, seed)
186
- if velocity == nil then
187
- velocity = VectorZero
188
- end
189
- if spawner == nil then
190
- spawner = nil
191
- end
192
- if seed == nil then
193
- seed = nil
194
- end
195
- if seed == nil then
196
- return Isaac.Spawn(
197
- entityType,
198
- variant,
199
- subType,
200
- position,
201
- velocity,
202
- spawner
203
- )
204
- end
205
- return game:Spawn(
206
- entityType,
207
- variant,
208
- position,
209
- velocity,
210
- spawner,
211
- subType,
212
- seed
213
- )
214
- end
215
- function ____exports.spawnWithSeed(self, entityType, variant, subType, position, seed, velocity, spawner)
216
- if velocity == nil then
217
- velocity = VectorZero
218
- end
219
- if spawner == nil then
220
- spawner = nil
221
- end
222
- return ____exports.spawn(
223
- nil,
224
- entityType,
225
- variant,
226
- subType,
227
- position,
228
- velocity,
229
- spawner,
230
- seed
231
- )
232
- end
233
- return ____exports
@@ -1,250 +0,0 @@
1
- import { BombVariant, EffectVariant, EntityType, FamiliarVariant, KnifeVariant, LaserVariant, PickupVariant, ProjectileVariant, SlotVariant, TearVariant } from "isaac-typescript-definitions";
2
- /**
3
- * Helper function to get all of the `EntityType.BOMB` in the room.
4
- *
5
- * For example:
6
- *
7
- * ```ts
8
- * // Make all of the bombs in the room invisible
9
- * for (const bomb of getBombs()) {
10
- * bomb.Visible = false;
11
- * }
12
- * ```
13
- */
14
- export declare function getBombs(bombVariant?: BombVariant, subType?: number): EntityBomb[];
15
- /**
16
- * Helper function to get all of the `EntityType.EFFECT` in the room.
17
- *
18
- * For example:
19
- *
20
- * ```ts
21
- * // Make all of the effects in the room invisible
22
- * for (const effect of getEffects()) {
23
- * effect.Visible = false;
24
- * }
25
- * ```
26
- */
27
- export declare function getEffects(effectVariant?: EffectVariant, subType?: number): EntityEffect[];
28
- /**
29
- * Helper function to get all of the familiars in the room.
30
- *
31
- * For example:
32
- *
33
- * ```ts
34
- * // Make all of the familiars in the room invisible
35
- * for (const familiar of getFamiliars()) {
36
- * familiar.Visible = false;
37
- * }
38
- * ```
39
- */
40
- export declare function getFamiliars(familiarVariant?: FamiliarVariant, subType?: number): EntityFamiliar[];
41
- /**
42
- * Helper function to get all of the `EntityType.KNIFE` in the room.
43
- *
44
- * For example:
45
- *
46
- * ```ts
47
- * // Make all of the knives in the room invisible
48
- * for (const knife of getKnives()) {
49
- * knife.Visible = false;
50
- * }
51
- * ```
52
- */
53
- export declare function getKnives(knifeVariant?: KnifeVariant, subType?: number): EntityKnife[];
54
- /**
55
- * Helper function to get all of the `EntityType.LASER` in the room.
56
- *
57
- * For example:
58
- *
59
- * ```ts
60
- * // Make all of the lasers in the room invisible
61
- * for (const laser of getLasers()) {
62
- * laser.Visible = false;
63
- * }
64
- * ```
65
- */
66
- export declare function getLasers(laserVariant?: LaserVariant, subType?: number): EntityLaser[];
67
- /** The same thing as the `getEntities` function, but returns only NPCs. */
68
- export declare function getNPCs(entityType?: EntityType, variant?: int, subType?: int, ignoreFriendly?: boolean): EntityNPC[];
69
- /**
70
- * Helper function to get all of the pickups in the room.
71
- *
72
- * For example:
73
- *
74
- * ```ts
75
- * // Make all of the pickups in the room invisible
76
- * for (const pickup of getPickups()) {
77
- * pickup.Visible = false;
78
- * }
79
- * ```
80
- */
81
- export declare function getPickups(pickupVariant?: PickupVariant, subType?: number): EntityPickup[];
82
- /**
83
- * Helper function to get all of the `EntityType.PROJECTILE` in the room.
84
- *
85
- * For example:
86
- *
87
- * ```ts
88
- * // Make all of the projectiles in the room invisible
89
- * for (const projectile of getProjectiles()) {
90
- * projectile.Visible = false;
91
- * }
92
- * ```
93
- */
94
- export declare function getProjectiles(projectileVariant?: ProjectileVariant, subType?: number): EntityProjectile[];
95
- /**
96
- * Helper function to get all of the `EntityType.SLOT` in the room.
97
- *
98
- * For example:
99
- *
100
- * ```ts
101
- * // Make all of the slots in the room invisible
102
- * for (const slot of getSlots()) {
103
- * slot.Visible = false;
104
- * }
105
- * ```
106
- */
107
- export declare function getSlots(slotVariant?: SlotVariant, subType?: number): EntitySlot[];
108
- /**
109
- * Helper function to get all of the `EntityType.TEAR` in the room.
110
- *
111
- * For example:
112
- *
113
- * ```ts
114
- * // Make all of the tears in the room invisible
115
- * for (const tear of getTears()) {
116
- * tear.Visible = false;
117
- * }
118
- * ```
119
- */
120
- export declare function getTears(tearVariant?: TearVariant, subType?: number): EntityTear[];
121
- /**
122
- * Helper function to remove all of the `EntityType.BOMB` in the room.
123
- *
124
- * @param bombVariant Optional. If specified, will only remove bombs that match this variant.
125
- * @param subType Optional. If specified, will only remove bombs that match this sub-type.
126
- * @param cap Optional. If specified, will only remove the given amount of bombs.
127
- * @returns True if one or more bombs were removed, false otherwise.
128
- */
129
- export declare function removeAllBombs(bombVariant?: BombVariant, subType?: int, cap?: int): boolean;
130
- /**
131
- * Helper function to remove all of the effects in the room.
132
- *
133
- * @param effectVariant Optional. If specified, will only remove effects that match this variant.
134
- * @param subType Optional. If specified, will only remove effects that match this sub-type.
135
- * @param cap Optional. If specified, will only remove the given amount of effects.
136
- * @returns True if one or more effects were removed, false otherwise.
137
- */
138
- export declare function removeAllEffects(effectVariant?: EffectVariant, subType?: int, cap?: int): boolean;
139
- /**
140
- * Helper function to remove all of the familiars in the room.
141
- *
142
- * @param familiarVariant Optional. If specified, will only remove familiars that match this
143
- * variant.
144
- * @param subType Optional. If specified, will only remove familiars that match this sub-type.
145
- * @param cap Optional. If specified, will only remove the given amount of familiars.
146
- * @returns True if one or more familiars were removed, false otherwise.
147
- */
148
- export declare function removeAllFamiliars(familiarVariant?: FamiliarVariant, subType?: int, cap?: int): boolean;
149
- /**
150
- * Helper function to remove all of the `EntityType.KNIFE` in the room.
151
- *
152
- * @param knifeVariant Optional. If specified, will only remove knives that match this variant.
153
- * @param subType Optional. If specified, will only remove knives that match this sub-type.
154
- * @param cap Optional. If specified, will only remove the given amount of knives.
155
- * @returns True if one or more knives were removed, false otherwise.
156
- */
157
- export declare function removeAllKnives(knifeVariant?: KnifeVariant, subType?: int, cap?: int): boolean;
158
- /**
159
- * Helper function to remove all of the `EntityType.LASER` in the room.
160
- *
161
- * @param laserVariant Optional. If specified, will only remove lasers that match this variant.
162
- * @param subType Optional. If specified, will only remove lasers that match this sub-type.
163
- * @param cap Optional. If specified, will only remove the given amount of lasers.
164
- * @returns True if one or more lasers were removed, false otherwise.
165
- */
166
- export declare function removeAllLasers(laserVariant?: LaserVariant, subType?: int, cap?: int): boolean;
167
- /**
168
- * Helper function to remove all NPCs in the room.
169
- *
170
- * @param cap Optional. If specified, will only remove the given amount of NPCs.
171
- * @returns True if one or more NPCs were removed, false otherwise.
172
- */
173
- export declare function removeAllNPCs(cap?: int): boolean;
174
- /**
175
- * Helper function to remove all of the pickups in the room.
176
- *
177
- * @param pickupVariant Optional. If specified, will only remove pickups that match this variant.
178
- * @param subType Optional. If specified, will only remove pickups that match this sub-type.
179
- * @param cap Optional. If specified, will only remove the given amount of pickups.
180
- * @returns True if one or more pickups were removed, false otherwise.
181
- */
182
- export declare function removeAllPickups(pickupVariant?: PickupVariant, subType?: int, cap?: int): boolean;
183
- /**
184
- * Helper function to remove all of the `EntityType.PROJECTILE` in the room.
185
- *
186
- * @param projectileVariant Optional. If specified, will only remove projectiles that match this
187
- * variant.
188
- * @param subType Optional. If specified, will only remove projectiles that match this sub-type.
189
- * @param cap Optional. If specified, will only remove the given amount of projectiles.
190
- * @returns True if one or more projectiles were removed, false otherwise.
191
- */
192
- export declare function removeAllProjectiles(projectileVariant?: ProjectileVariant, subType?: int, cap?: int): boolean;
193
- /**
194
- * Helper function to remove all of the `EntityType.SLOT` in the room.
195
- *
196
- * @param slotVariant Optional. If specified, will only remove slots that match this variant.
197
- * @param subType Optional. If specified, will only remove slots that match this sub-type.
198
- * @param cap Optional. If specified, will only remove the given amount of slots.
199
- * @returns True if one or more slots were removed, false otherwise.
200
- */
201
- export declare function removeAllSlots(slotVariant?: SlotVariant, subType?: int, cap?: int): boolean;
202
- /**
203
- * Helper function to remove all of the `EntityType.TEAR` in the room.
204
- *
205
- * @param tearVariant Optional. If specified, will only remove tears that match this variant.
206
- * @param subType Optional. If specified, will only remove tears that match this sub-type.
207
- * @param cap Optional. If specified, will only remove the given amount of tears.
208
- * @returns True if one or more tears were removed, false otherwise.
209
- */
210
- export declare function removeAllTears(tearVariant?: TearVariant, subType?: int, cap?: int): boolean;
211
- /** Helper function to spawn a `EntityType.BOMB` (4). */
212
- export declare function spawnBomb(bombVariant: BombVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityBomb;
213
- /** Helper function to spawn a `EntityType.BOMB` (4) with a specific seed. */
214
- export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityBomb;
215
- /** Helper function to spawn a `EntityType.EFFECT` (1000). */
216
- export declare function spawnEffect(effectVariant: EffectVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityEffect;
217
- /** Helper function to spawn a `EntityType.EFFECT` (1000) with a specific seed. */
218
- export declare function spawnEffectWithSeed(effectVariant: EffectVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityEffect;
219
- /** Helper function to spawn a `EntityType.FAMILIAR` (3). */
220
- export declare function spawnFamiliar(familiarVariant: FamiliarVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityFamiliar;
221
- /** Helper function to spawn a `EntityType.FAMILIAR` (3) with a specific seed. */
222
- export declare function spawnFamiliarWithSeed(familiarVariant: FamiliarVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityFamiliar;
223
- /** Helper function to spawn a `EntityType.KNIFE` (8). */
224
- export declare function spawnKnife(knifeVariant: KnifeVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityKnife;
225
- /** Helper function to spawn a `EntityType.KNIFE` (8) with a specific seed. */
226
- export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityKnife;
227
- /** Helper function to spawn a `EntityType.LASER` (7). */
228
- export declare function spawnLaser(laserVariant: LaserVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityLaser;
229
- /** Helper function to spawn a `EntityType.LASER` (7) with a specific seed. */
230
- export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityLaser;
231
- /** Helper function to spawn an NPC. */
232
- export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityNPC;
233
- /** Helper function to spawn an NPC with a specific seed. */
234
- export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityNPC;
235
- /** Helper function to spawn a `EntityType.PICKUP` (5). */
236
- export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityPickup;
237
- /** Helper function to spawn a `EntityType.PICKUP` (5) with a specific seed. */
238
- export declare function spawnPickupWithSeed(pickupVariant: PickupVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityPickup;
239
- /** Helper function to spawn a `EntityType.PROJECTILE` (9). */
240
- export declare function spawnProjectile(projectileVariant: ProjectileVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityProjectile;
241
- /** Helper function to spawn a `EntityType.PROJECTILE` (9) with a specific seed. */
242
- export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityProjectile;
243
- /** Helper function to spawn a `EntityType.SLOT` (6). */
244
- export declare function spawnSlot(slotVariant: SlotVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): Entity;
245
- /** Helper function to spawn a `EntityType.SLOT` (6) with a specific seed. */
246
- export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): Entity;
247
- /** Helper function to spawn a `EntityType.TEAR` (2). */
248
- export declare function spawnTear(tearVariant: TearVariant, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): EntityTear;
249
- /** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
250
- export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): EntityTear;