isaacscript-common 2.0.34 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1034) hide show
  1. package/.eslintrc.js +70 -0
  2. package/README.md +1 -1
  3. package/build.sh +27 -0
  4. package/docs.sh +21 -0
  5. package/lint.sh +34 -0
  6. package/package.json +5 -4
  7. package/project.json +37 -0
  8. package/release.sh +16 -0
  9. package/scripts/.eslintrc.js +21 -0
  10. package/scripts/docsEntryPointLint.ts +135 -0
  11. package/scripts/tsconfig.json +5 -0
  12. package/src/cachedClasses.ts +39 -0
  13. package/src/callbacks/customRevive.ts +206 -0
  14. package/src/callbacks/itemPickup.ts +101 -0
  15. package/src/callbacks/postBombInitLate.ts +36 -0
  16. package/src/callbacks/postBoneSwing.ts +64 -0
  17. package/src/callbacks/postCollectibleInitFirst.ts +39 -0
  18. package/src/callbacks/postCursedTeleport.ts +183 -0
  19. package/src/callbacks/postCustomDoorEnter.ts +297 -0
  20. package/src/callbacks/postDoorRender.ts +26 -0
  21. package/src/callbacks/postDoorUpdate.ts +26 -0
  22. package/src/callbacks/postEffectInitLate.ts +36 -0
  23. package/src/callbacks/postEffectStateChanged.ts +43 -0
  24. package/src/callbacks/postEsauJr.ts +107 -0
  25. package/src/callbacks/postFamiliarInitLate.ts +36 -0
  26. package/src/callbacks/postFamiliarStateChanged.ts +43 -0
  27. package/src/callbacks/postFlip.ts +88 -0
  28. package/src/callbacks/postGreedModeWave.ts +41 -0
  29. package/src/callbacks/postGridEntity.ts +159 -0
  30. package/src/callbacks/postGridEntityCollision.ts +69 -0
  31. package/src/callbacks/postGridEntityRender.ts +26 -0
  32. package/src/callbacks/postHolyMantleRemoved.ts +55 -0
  33. package/src/callbacks/postItemDischarged.ts +149 -0
  34. package/src/callbacks/postKnifeInitLate.ts +36 -0
  35. package/src/callbacks/postLaserInitLate.ts +36 -0
  36. package/src/callbacks/postNPCInitLate.ts +36 -0
  37. package/src/callbacks/postNPCStateChanged.ts +42 -0
  38. package/src/callbacks/postNewRoomEarly.ts +90 -0
  39. package/src/callbacks/postPickupCollect.ts +48 -0
  40. package/src/callbacks/postPickupInitLate.ts +36 -0
  41. package/src/callbacks/postPickupStateChanged.ts +43 -0
  42. package/src/callbacks/postPitRender.ts +26 -0
  43. package/src/callbacks/postPitUpdate.ts +26 -0
  44. package/src/callbacks/postPlayerChangeHealth.ts +62 -0
  45. package/src/callbacks/postPlayerChangeType.ts +56 -0
  46. package/src/callbacks/postPlayerFatalDamage.ts +98 -0
  47. package/src/callbacks/postPlayerInitLate.ts +37 -0
  48. package/src/callbacks/postPlayerReordered.ts +142 -0
  49. package/src/callbacks/postPoopRender.ts +26 -0
  50. package/src/callbacks/postPoopUpdate.ts +26 -0
  51. package/src/callbacks/postPressurePlateRender.ts +26 -0
  52. package/src/callbacks/postPressurePlateUpdate.ts +26 -0
  53. package/src/callbacks/postProjectileInitLate.ts +36 -0
  54. package/src/callbacks/postPurchase.ts +64 -0
  55. package/src/callbacks/postRockRender.ts +26 -0
  56. package/src/callbacks/postRockUpdate.ts +26 -0
  57. package/src/callbacks/postRoomClearChanged.ts +52 -0
  58. package/src/callbacks/postSacrifice.ts +62 -0
  59. package/src/callbacks/postSlotInitUpdate.ts +63 -0
  60. package/src/callbacks/postSlotRender.ts +96 -0
  61. package/src/callbacks/postSpikesRender.ts +26 -0
  62. package/src/callbacks/postSpikesUpdate.ts +26 -0
  63. package/src/callbacks/postTNTRender.ts +26 -0
  64. package/src/callbacks/postTNTUpdate.ts +26 -0
  65. package/src/callbacks/postTearInitLate.ts +36 -0
  66. package/src/callbacks/postTearInitVeryLate.ts +41 -0
  67. package/src/callbacks/postTransformation.ts +59 -0
  68. package/src/callbacks/postTrinketBreak.ts +110 -0
  69. package/src/callbacks/preBerserkDeath.ts +49 -0
  70. package/src/callbacks/preNewLevel.ts +55 -0
  71. package/src/callbacks/reorderedCallbacks.ts +166 -0
  72. package/src/callbacks/subscriptions/postBombInitLate.ts +32 -0
  73. package/src/callbacks/subscriptions/postBoneSwing.ts +24 -0
  74. package/src/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  75. package/src/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  76. package/src/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  77. package/src/callbacks/subscriptions/postCustomRevive.ts +36 -0
  78. package/src/callbacks/subscriptions/postDoorRender.ts +35 -0
  79. package/src/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  80. package/src/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  81. package/src/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  82. package/src/callbacks/subscriptions/postEsauJr.ts +24 -0
  83. package/src/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  84. package/src/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  85. package/src/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  86. package/src/callbacks/subscriptions/postFirstFlip.ts +24 -0
  87. package/src/callbacks/subscriptions/postFlip.ts +22 -0
  88. package/src/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  89. package/src/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  90. package/src/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  91. package/src/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  92. package/src/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  93. package/src/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  94. package/src/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  95. package/src/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  96. package/src/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  97. package/src/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  98. package/src/callbacks/subscriptions/postItemDischarged.ts +43 -0
  99. package/src/callbacks/subscriptions/postItemPickup.ts +64 -0
  100. package/src/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  101. package/src/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  102. package/src/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  103. package/src/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  104. package/src/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  105. package/src/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  106. package/src/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  107. package/src/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  108. package/src/callbacks/subscriptions/postPickupCollect.ts +34 -0
  109. package/src/callbacks/subscriptions/postPickupInitLate.ts +31 -0
  110. package/src/callbacks/subscriptions/postPickupStateChanged.ts +35 -0
  111. package/src/callbacks/subscriptions/postPitRender.ts +35 -0
  112. package/src/callbacks/subscriptions/postPitUpdate.ts +35 -0
  113. package/src/callbacks/subscriptions/postPlayerChangeHealth.ts +45 -0
  114. package/src/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  115. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +67 -0
  116. package/src/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  117. package/src/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  118. package/src/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  119. package/src/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  120. package/src/callbacks/subscriptions/postPoopRender.ts +35 -0
  121. package/src/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  122. package/src/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  123. package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  124. package/src/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  125. package/src/callbacks/subscriptions/postPurchase.ts +31 -0
  126. package/src/callbacks/subscriptions/postRockRender.ts +35 -0
  127. package/src/callbacks/subscriptions/postRockUpdate.ts +35 -0
  128. package/src/callbacks/subscriptions/postRoomClearChanged.ts +24 -0
  129. package/src/callbacks/subscriptions/postSacrifice.ts +43 -0
  130. package/src/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  131. package/src/callbacks/subscriptions/postSlotDestroyed.ts +32 -0
  132. package/src/callbacks/subscriptions/postSlotInit.ts +32 -0
  133. package/src/callbacks/subscriptions/postSlotRender.ts +32 -0
  134. package/src/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  135. package/src/callbacks/subscriptions/postSpikesRender.ts +35 -0
  136. package/src/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  137. package/src/callbacks/subscriptions/postTNTRender.ts +35 -0
  138. package/src/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  139. package/src/callbacks/subscriptions/postTearInitLate.ts +32 -0
  140. package/src/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  141. package/src/callbacks/subscriptions/postTransformation.ts +40 -0
  142. package/src/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  143. package/src/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  144. package/src/callbacks/subscriptions/preCustomRevive.ts +45 -0
  145. package/src/callbacks/subscriptions/preItemPickup.ts +64 -0
  146. package/src/callbacks/subscriptions/preNewLevel.ts +24 -0
  147. package/src/classes/DefaultMap.ts +220 -0
  148. package/src/classes/ModUpgraded.ts +83 -0
  149. package/src/constants.ts +140 -0
  150. package/src/constantsFirstLast.ts +212 -0
  151. package/src/enums/HealthType.ts +16 -0
  152. package/src/enums/ModCallbackCustom.ts +943 -0
  153. package/src/enums/PocketItemType.ts +8 -0
  154. package/src/enums/SerializationType.ts +5 -0
  155. package/src/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  156. package/src/enums/private/SaveDataKey.ts +14 -0
  157. package/src/enums/private/SerializationBrand.ts +42 -0
  158. package/src/features/characterHealthConversion.ts +116 -0
  159. package/src/features/characterStats.ts +61 -0
  160. package/src/features/debugDisplay/debugDisplay.ts +221 -0
  161. package/src/features/debugDisplay/exports.ts +368 -0
  162. package/src/features/debugDisplay/v.ts +65 -0
  163. package/src/features/deployJSONRoom.ts +672 -0
  164. package/src/features/disableInputs.ts +193 -0
  165. package/src/features/disableSound.ts +77 -0
  166. package/src/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  167. package/src/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  168. package/src/features/extraConsoleCommands/init.ts +334 -0
  169. package/src/features/extraConsoleCommands/listCommands.ts +1298 -0
  170. package/src/features/extraConsoleCommands/v.ts +14 -0
  171. package/src/features/fadeInRemover.ts +60 -0
  172. package/src/features/fastReset.ts +75 -0
  173. package/src/features/forgottenSwitch.ts +50 -0
  174. package/src/features/getCollectibleItemPoolType.ts +66 -0
  175. package/src/features/playerInventory.ts +187 -0
  176. package/src/features/ponyDetection.ts +74 -0
  177. package/src/features/preventCollectibleRotation.ts +113 -0
  178. package/src/features/runInNFrames.ts +148 -0
  179. package/src/features/saveDataManager/constants.ts +4 -0
  180. package/src/features/saveDataManager/exports.ts +230 -0
  181. package/src/features/saveDataManager/load.ts +90 -0
  182. package/src/features/saveDataManager/main.ts +187 -0
  183. package/src/features/saveDataManager/maps.ts +13 -0
  184. package/src/features/saveDataManager/merge.ts +182 -0
  185. package/src/features/saveDataManager/save.ts +66 -0
  186. package/src/features/saveDataManager/serializationBrand.ts +15 -0
  187. package/src/features/sirenHelpers.ts +129 -0
  188. package/src/features/taintedLazarusPlayers.ts +113 -0
  189. package/src/featuresInitialized.ts +20 -0
  190. package/src/functions/array.ts +412 -0
  191. package/src/functions/benchmark.ts +36 -0
  192. package/src/functions/bitwise.ts +24 -0
  193. package/src/functions/boss.ts +227 -0
  194. package/src/functions/cacheFlag.ts +12 -0
  195. package/src/functions/cards.ts +267 -0
  196. package/src/functions/challenges.ts +11 -0
  197. package/src/functions/character.ts +124 -0
  198. package/src/functions/charge.ts +237 -0
  199. package/src/functions/chargeBar.ts +67 -0
  200. package/src/functions/collectibleCacheFlag.ts +90 -0
  201. package/src/functions/collectibleSet.ts +57 -0
  202. package/src/functions/collectibleTag.ts +89 -0
  203. package/src/functions/collectibles.ts +610 -0
  204. package/src/functions/color.ts +149 -0
  205. package/src/functions/debug.ts +65 -0
  206. package/src/functions/deepCopy.ts +508 -0
  207. package/src/functions/deepCopyTests.ts +390 -0
  208. package/src/functions/direction.ts +16 -0
  209. package/src/functions/doors.ts +343 -0
  210. package/src/functions/easing.ts +182 -0
  211. package/src/functions/eden.ts +47 -0
  212. package/src/functions/entity.ts +352 -0
  213. package/src/functions/entitySpecific.ts +889 -0
  214. package/src/functions/entityTypes.ts +6 -0
  215. package/src/functions/enums.ts +145 -0
  216. package/src/functions/familiars.ts +106 -0
  217. package/src/functions/flag.ts +165 -0
  218. package/src/functions/flying.ts +117 -0
  219. package/src/functions/globals.ts +249 -0
  220. package/src/functions/gridEntity.ts +511 -0
  221. package/src/functions/gridEntitySpecific.ts +112 -0
  222. package/src/functions/input.ts +139 -0
  223. package/src/functions/isaacAPIClass.ts +65 -0
  224. package/src/functions/jsonHelpers.ts +45 -0
  225. package/src/functions/jsonRoom.ts +100 -0
  226. package/src/functions/kColor.ts +130 -0
  227. package/src/functions/language.ts +13 -0
  228. package/src/functions/level.ts +31 -0
  229. package/src/functions/log.ts +660 -0
  230. package/src/functions/map.ts +56 -0
  231. package/src/functions/math.ts +149 -0
  232. package/src/functions/mergeTests.ts +288 -0
  233. package/src/functions/npc.ts +148 -0
  234. package/src/functions/pickupVariants.ts +60 -0
  235. package/src/functions/pickups.ts +449 -0
  236. package/src/functions/pills.ts +182 -0
  237. package/src/functions/player.ts +975 -0
  238. package/src/functions/playerDataStructures.ts +150 -0
  239. package/src/functions/playerHealth.ts +318 -0
  240. package/src/functions/playerIndex.ts +195 -0
  241. package/src/functions/pocketItems.ts +149 -0
  242. package/src/functions/positionVelocity.ts +188 -0
  243. package/src/functions/random.ts +77 -0
  244. package/src/functions/revive.ts +201 -0
  245. package/src/functions/rng.ts +177 -0
  246. package/src/functions/roomData.ts +199 -0
  247. package/src/functions/roomGrid.ts +109 -0
  248. package/src/functions/roomShape.ts +80 -0
  249. package/src/functions/rooms.ts +667 -0
  250. package/src/functions/run.ts +36 -0
  251. package/src/functions/seeds.ts +19 -0
  252. package/src/functions/serialization.ts +97 -0
  253. package/src/functions/set.ts +95 -0
  254. package/src/functions/sound.ts +9 -0
  255. package/src/functions/spawnCollectible.ts +104 -0
  256. package/src/functions/sprite.ts +107 -0
  257. package/src/functions/stage.ts +125 -0
  258. package/src/functions/string.ts +47 -0
  259. package/src/functions/table.ts +139 -0
  260. package/src/functions/tears.ts +32 -0
  261. package/src/functions/transformations.ts +137 -0
  262. package/src/functions/trinketCacheFlag.ts +60 -0
  263. package/src/functions/trinketGive.ts +157 -0
  264. package/src/functions/trinkets.ts +215 -0
  265. package/src/functions/tstlClass.ts +91 -0
  266. package/src/functions/ui.ts +138 -0
  267. package/src/functions/utils.ts +200 -0
  268. package/src/functions/vector.ts +145 -0
  269. package/src/index.ts +162 -0
  270. package/src/initCustomCallbacks.ts +120 -0
  271. package/src/initFeatures.ts +37 -0
  272. package/src/interfaces/AddCallbackParameterCustom.ts +174 -0
  273. package/src/interfaces/ChargeBarSprites.ts +12 -0
  274. package/src/interfaces/JSONDoor.ts +13 -0
  275. package/src/interfaces/JSONEntity.ts +16 -0
  276. package/src/interfaces/JSONRoom.ts +36 -0
  277. package/src/interfaces/JSONRooms.ts +12 -0
  278. package/src/interfaces/JSONSpawn.ts +14 -0
  279. package/src/interfaces/PlayerHealth.ts +16 -0
  280. package/src/interfaces/PocketItemDescription.ts +9 -0
  281. package/src/interfaces/SaveData.ts +29 -0
  282. package/src/interfaces/TrinketSituation.ts +9 -0
  283. package/src/interfaces/private/TSTLClassMetatable.ts +8 -0
  284. package/src/maps/cardMap.ts +209 -0
  285. package/src/maps/characterMap.ts +87 -0
  286. package/src/maps/collectibleDescriptionMap.ts +732 -0
  287. package/src/maps/collectibleNameMap.ts +731 -0
  288. package/src/maps/defaultPlayerStatMap.ts +17 -0
  289. package/src/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  290. package/src/maps/gridEntityXMLMap.ts +176 -0
  291. package/src/maps/pillEffectMap.ts +88 -0
  292. package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  293. package/src/maps/roomTypeMap.ts +40 -0
  294. package/src/maps/trinketDescriptionMap.ts +200 -0
  295. package/src/maps/trinketNameMap.ts +198 -0
  296. package/src/objects/LRoomShapeToRectangles.ts +44 -0
  297. package/src/objects/callbackRegisterFunctions.ts +171 -0
  298. package/src/objects/cardDescriptions.ts +105 -0
  299. package/src/objects/cardNames.ts +105 -0
  300. package/src/objects/cardTypes.ts +104 -0
  301. package/src/objects/challengeNames.ts +52 -0
  302. package/src/objects/characterNames.ts +48 -0
  303. package/src/objects/coinSubTypeToValue.ts +14 -0
  304. package/src/objects/colors.ts +16 -0
  305. package/src/objects/directionNames.ts +11 -0
  306. package/src/objects/directionToDegrees.ts +11 -0
  307. package/src/objects/directionToVector.ts +12 -0
  308. package/src/objects/doorSlotFlagToDoorSlot.ts +16 -0
  309. package/src/objects/doorSlotToDirection.ts +14 -0
  310. package/src/objects/isaacAPIClassTypeToBrand.ts +11 -0
  311. package/src/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  312. package/src/objects/languageNames.ts +13 -0
  313. package/src/objects/pillEffectClasses.ts +63 -0
  314. package/src/objects/pillEffectNames.ts +57 -0
  315. package/src/objects/pillEffectTypes.ts +62 -0
  316. package/src/objects/roomShapeBounds.ts +71 -0
  317. package/src/objects/roomShapeLayoutSizes.ts +45 -0
  318. package/src/objects/roomShapeToBottomRightPosition.ts +25 -0
  319. package/src/objects/roomShapeToDoorSlots.ts +83 -0
  320. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  321. package/src/objects/roomShapeToGridWidth.ts +21 -0
  322. package/src/objects/roomShapeToTopLeftPosition.ts +26 -0
  323. package/src/objects/roomShapeVolumes.ts +38 -0
  324. package/src/objects/roomTypeNames.ts +36 -0
  325. package/src/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  326. package/src/objects/stageTypeToLetter.ts +15 -0
  327. package/src/objects/transformationNames.ts +20 -0
  328. package/src/patchErrorFunctions.ts +92 -0
  329. package/src/sets/LRoomShapesSet.ts +8 -0
  330. package/src/sets/bossSets.ts +470 -0
  331. package/src/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  332. package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  333. package/src/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  334. package/src/sets/charactersWithNoRedHeartsSet.ts +17 -0
  335. package/src/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  336. package/src/sets/chestPickupVariantsSet.ts +16 -0
  337. package/src/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  338. package/src/sets/lostStyleCharactersSet.ts +13 -0
  339. package/src/sets/mineShaftRoomSubTypesSet.ts +10 -0
  340. package/src/sets/redHeartSubTypesSet.ts +7 -0
  341. package/src/sets/sinEntityTypesSet.ts +11 -0
  342. package/src/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  343. package/src/sets/storyBossesSet.ts +17 -0
  344. package/src/types/AnyEntity.ts +12 -0
  345. package/src/types/AwaitingTextInput.d.ts +2 -0
  346. package/src/types/CollectibleIndex.ts +14 -0
  347. package/src/types/PickingUpItem.ts +89 -0
  348. package/src/types/PlayerIndex.ts +13 -0
  349. package/src/types/private/IsaacAPIClass.ts +3 -0
  350. package/src/types/private/SerializedIsaacAPIClass.ts +3 -0
  351. package/src/types/private/TSTLClass.ts +3 -0
  352. package/src/upgradeMod.ts +55 -0
  353. package/tsconfig.json +42 -0
  354. package/typedoc.json +158 -0
  355. package/website-root.md +11 -0
  356. package/cachedClasses.d.ts +0 -37
  357. package/cachedClasses.lua +0 -6
  358. package/callbacks/customRevive.d.ts +0 -1
  359. package/callbacks/customRevive.lua +0 -145
  360. package/callbacks/itemPickup.d.ts +0 -1
  361. package/callbacks/itemPickup.lua +0 -64
  362. package/callbacks/postBombInitLate.d.ts +0 -1
  363. package/callbacks/postBombInitLate.lua +0 -31
  364. package/callbacks/postBoneSwing.d.ts +0 -1
  365. package/callbacks/postBoneSwing.lua +0 -48
  366. package/callbacks/postCollectibleInitFirst.d.ts +0 -1
  367. package/callbacks/postCollectibleInitFirst.lua +0 -32
  368. package/callbacks/postCursedTeleport.d.ts +0 -1
  369. package/callbacks/postCursedTeleport.lua +0 -119
  370. package/callbacks/postCustomDoorEnter.d.ts +0 -50
  371. package/callbacks/postCustomDoorEnter.lua +0 -203
  372. package/callbacks/postDoorRender.d.ts +0 -1
  373. package/callbacks/postDoorRender.lua +0 -24
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  740. package/functions/color.d.ts +0 -31
  741. package/functions/color.lua +0 -122
  742. package/functions/debug.d.ts +0 -27
  743. package/functions/debug.lua +0 -31
  744. package/functions/deepCopy.d.ts +0 -29
  745. package/functions/deepCopy.lua +0 -357
  746. package/functions/deepCopyTests.d.ts +0 -1
  747. package/functions/deepCopyTests.lua +0 -316
  748. package/functions/direction.d.ts +0 -4
  749. package/functions/direction.lua +0 -17
  750. package/functions/doors.d.ts +0 -117
  751. package/functions/doors.lua +0 -231
  752. package/functions/easing.d.ts +0 -30
  753. package/functions/easing.lua +0 -115
  754. package/functions/eden.d.ts +0 -3
  755. package/functions/eden.lua +0 -47
  756. package/functions/entity.d.ts +0 -131
  757. package/functions/entity.lua +0 -233
  758. package/functions/entitySpecific.d.ts +0 -250
  759. package/functions/entitySpecific.lua +0 -642
  760. package/functions/entityTypes.d.ts +0 -3
  761. package/functions/entityTypes.lua +0 -7
  762. package/functions/enums.d.ts +0 -80
  763. package/functions/enums.lua +0 -85
  764. package/functions/familiars.d.ts +0 -60
  765. package/functions/familiars.lua +0 -33
  766. package/functions/flag.d.ts +0 -99
  767. package/functions/flag.lua +0 -47
  768. package/functions/flying.d.ts +0 -19
  769. package/functions/flying.lua +0 -67
  770. package/functions/globals.d.ts +0 -14
  771. package/functions/globals.lua +0 -230
  772. package/functions/gridEntity.d.ts +0 -155
  773. package/functions/gridEntity.lua +0 -263
  774. package/functions/gridEntitySpecific.d.ts +0 -18
  775. package/functions/gridEntitySpecific.lua +0 -88
  776. package/functions/input.d.ts +0 -32
  777. package/functions/input.lua +0 -106
  778. package/functions/isaacAPIClass.d.ts +0 -23
  779. package/functions/isaacAPIClass.lua +0 -35
  780. package/functions/jsonHelpers.d.ts +0 -18
  781. package/functions/jsonHelpers.lua +0 -26
  782. package/functions/jsonRoom.d.ts +0 -12
  783. package/functions/jsonRoom.lua +0 -86
  784. package/functions/kColor.d.ts +0 -31
  785. package/functions/kColor.lua +0 -101
  786. package/functions/language.d.ts +0 -2
  787. package/functions/language.lua +0 -17
  788. package/functions/level.d.ts +0 -1
  789. package/functions/level.lua +0 -29
  790. package/functions/log.d.ts +0 -78
  791. package/functions/log.lua +0 -519
  792. package/functions/map.d.ts +0 -22
  793. package/functions/map.lua +0 -43
  794. package/functions/math.d.ts +0 -50
  795. package/functions/math.lua +0 -92
  796. package/functions/mergeTests.d.ts +0 -1
  797. package/functions/mergeTests.lua +0 -182
  798. package/functions/npc.d.ts +0 -40
  799. package/functions/npc.lua +0 -104
  800. package/functions/pickupVariants.d.ts +0 -23
  801. package/functions/pickupVariants.lua +0 -37
  802. package/functions/pickups.d.ts +0 -132
  803. package/functions/pickups.lua +0 -407
  804. package/functions/pills.d.ts +0 -69
  805. package/functions/pills.lua +0 -83
  806. package/functions/player.d.ts +0 -296
  807. package/functions/player.lua +0 -611
  808. package/functions/playerDataStructures.d.ts +0 -41
  809. package/functions/playerDataStructures.lua +0 -34
  810. package/functions/playerHealth.d.ts +0 -22
  811. package/functions/playerHealth.lua +0 -286
  812. package/functions/playerIndex.d.ts +0 -68
  813. package/functions/playerIndex.lua +0 -127
  814. package/functions/pocketItems.d.ts +0 -33
  815. package/functions/pocketItems.lua +0 -86
  816. package/functions/positionVelocity.d.ts +0 -64
  817. package/functions/positionVelocity.lua +0 -108
  818. package/functions/random.d.ts +0 -42
  819. package/functions/random.lua +0 -38
  820. package/functions/revive.d.ts +0 -31
  821. package/functions/revive.lua +0 -102
  822. package/functions/rng.d.ts +0 -53
  823. package/functions/rng.lua +0 -129
  824. package/functions/roomData.d.ts +0 -108
  825. package/functions/roomData.lua +0 -92
  826. package/functions/roomGrid.d.ts +0 -40
  827. package/functions/roomGrid.lua +0 -59
  828. package/functions/roomShape.d.ts +0 -43
  829. package/functions/roomShape.lua +0 -45
  830. package/functions/rooms.d.ts +0 -194
  831. package/functions/rooms.lua +0 -382
  832. package/functions/run.d.ts +0 -12
  833. package/functions/run.lua +0 -28
  834. package/functions/seeds.d.ts +0 -9
  835. package/functions/seeds.lua +0 -15
  836. package/functions/serialization.d.ts +0 -11
  837. package/functions/serialization.lua +0 -65
  838. package/functions/set.d.ts +0 -39
  839. package/functions/set.lua +0 -61
  840. package/functions/sound.d.ts +0 -1
  841. package/functions/sound.lua +0 -13
  842. package/functions/spawnCollectible.d.ts +0 -31
  843. package/functions/spawnCollectible.lua +0 -70
  844. package/functions/sprite.d.ts +0 -36
  845. package/functions/sprite.lua +0 -64
  846. package/functions/stage.d.ts +0 -35
  847. package/functions/stage.lua +0 -70
  848. package/functions/string.d.ts +0 -13
  849. package/functions/string.lua +0 -36
  850. package/functions/table.d.ts +0 -36
  851. package/functions/table.lua +0 -79
  852. package/functions/tears.d.ts +0 -22
  853. package/functions/tears.lua +0 -14
  854. package/functions/transformations.d.ts +0 -30
  855. package/functions/transformations.lua +0 -96
  856. package/functions/trinketCacheFlag.d.ts +0 -10
  857. package/functions/trinketCacheFlag.lua +0 -50
  858. package/functions/trinketGive.d.ts +0 -38
  859. package/functions/trinketGive.lua +0 -90
  860. package/functions/trinkets.d.ts +0 -73
  861. package/functions/trinkets.lua +0 -115
  862. package/functions/tstlClass.d.ts +0 -20
  863. package/functions/tstlClass.lua +0 -56
  864. package/functions/ui.d.ts +0 -34
  865. package/functions/ui.lua +0 -95
  866. package/functions/utils.d.ts +0 -112
  867. package/functions/utils.lua +0 -94
  868. package/functions/vector.d.ts +0 -32
  869. package/functions/vector.lua +0 -118
  870. package/index.d.ts +0 -127
  871. package/index.lua +0 -900
  872. package/initCustomCallbacks.d.ts +0 -2
  873. package/initCustomCallbacks.lua +0 -178
  874. package/initFeatures.d.ts +0 -3
  875. package/initFeatures.lua +0 -51
  876. package/lualib_bundle.lua +0 -2488
  877. package/maps/cardMap.d.ts +0 -3
  878. package/maps/cardMap.lua +0 -211
  879. package/maps/characterMap.d.ts +0 -3
  880. package/maps/characterMap.lua +0 -89
  881. package/maps/collectibleDescriptionMap.d.ts +0 -3
  882. package/maps/collectibleDescriptionMap.lua +0 -728
  883. package/maps/collectibleNameMap.d.ts +0 -3
  884. package/maps/collectibleNameMap.lua +0 -728
  885. package/maps/defaultPlayerStatMap.d.ts +0 -3
  886. package/maps/defaultPlayerStatMap.lua +0 -24
  887. package/maps/gridEntityTypeToBrokenStateMap.d.ts +0 -2
  888. package/maps/gridEntityTypeToBrokenStateMap.lua +0 -26
  889. package/maps/gridEntityXMLMap.d.ts +0 -9
  890. package/maps/gridEntityXMLMap.lua +0 -51
  891. package/maps/pillEffectMap.d.ts +0 -3
  892. package/maps/pillEffectMap.lua +0 -89
  893. package/maps/roomShapeToTopLeftWallGridIndexMap.d.ts +0 -7
  894. package/maps/roomShapeToTopLeftWallGridIndexMap.lua +0 -15
  895. package/maps/roomTypeMap.d.ts +0 -3
  896. package/maps/roomTypeMap.lua +0 -44
  897. package/maps/trinketDescriptionMap.d.ts +0 -3
  898. package/maps/trinketDescriptionMap.lua +0 -196
  899. package/maps/trinketNameMap.d.ts +0 -3
  900. package/maps/trinketNameMap.lua +0 -196
  901. package/objects/LRoomShapeToRectangles.d.ts +0 -13
  902. package/objects/LRoomShapeToRectangles.lua +0 -33
  903. package/objects/callbackRegisterFunctions.d.ts +0 -5
  904. package/objects/callbackRegisterFunctions.lua +0 -231
  905. package/objects/cardDescriptions.d.ts +0 -5
  906. package/objects/cardDescriptions.lua +0 -105
  907. package/objects/cardNames.d.ts +0 -5
  908. package/objects/cardNames.lua +0 -105
  909. package/objects/cardTypes.d.ts +0 -5
  910. package/objects/cardTypes.lua +0 -106
  911. package/objects/challengeNames.d.ts +0 -5
  912. package/objects/challengeNames.lua +0 -53
  913. package/objects/characterNames.d.ts +0 -5
  914. package/objects/characterNames.lua +0 -49
  915. package/objects/coinSubTypeToValue.d.ts +0 -5
  916. package/objects/coinSubTypeToValue.lua +0 -15
  917. package/objects/colors.d.ts +0 -17
  918. package/objects/colors.lua +0 -12
  919. package/objects/directionNames.d.ts +0 -4
  920. package/objects/directionNames.lua +0 -11
  921. package/objects/directionToDegrees.d.ts +0 -4
  922. package/objects/directionToDegrees.lua +0 -11
  923. package/objects/directionToVector.d.ts +0 -4
  924. package/objects/directionToVector.lua +0 -13
  925. package/objects/doorSlotFlagToDoorSlot.d.ts +0 -5
  926. package/objects/doorSlotFlagToDoorSlot.lua +0 -16
  927. package/objects/doorSlotToDirection.d.ts +0 -4
  928. package/objects/doorSlotToDirection.lua +0 -16
  929. package/objects/isaacAPIClassTypeToBrand.d.ts +0 -5
  930. package/objects/isaacAPIClassTypeToBrand.lua +0 -7
  931. package/objects/isaacAPIClassTypeToCopyFunction.d.ts +0 -5
  932. package/objects/isaacAPIClassTypeToCopyFunction.lua +0 -13
  933. package/objects/pillEffectClasses.d.ts +0 -5
  934. package/objects/pillEffectClasses.lua +0 -59
  935. package/objects/pillEffectNames.d.ts +0 -5
  936. package/objects/pillEffectNames.lua +0 -57
  937. package/objects/pillEffectTypes.d.ts +0 -5
  938. package/objects/pillEffectTypes.lua +0 -58
  939. package/objects/roomShapeBounds.d.ts +0 -8
  940. package/objects/roomShapeBounds.lua +0 -24
  941. package/objects/roomShapeLayoutSizes.d.ts +0 -10
  942. package/objects/roomShapeLayoutSizes.lua +0 -25
  943. package/objects/roomShapeToBottomRightPosition.d.ts +0 -8
  944. package/objects/roomShapeToBottomRightPosition.lua +0 -20
  945. package/objects/roomShapeToDoorSlots.d.ts +0 -4
  946. package/objects/roomShapeToDoorSlots.lua +0 -46
  947. package/objects/roomShapeToDoorSlotsToGridIndexDelta.d.ts +0 -8
  948. package/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +0 -87
  949. package/objects/roomShapeToGridWidth.d.ts +0 -4
  950. package/objects/roomShapeToGridWidth.lua +0 -20
  951. package/objects/roomShapeToTopLeftPosition.d.ts +0 -8
  952. package/objects/roomShapeToTopLeftPosition.lua +0 -22
  953. package/objects/roomShapeVolumes.d.ts +0 -13
  954. package/objects/roomShapeVolumes.lua +0 -27
  955. package/objects/roomTypeNames.d.ts +0 -5
  956. package/objects/roomTypeNames.lua +0 -37
  957. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.d.ts +0 -4
  958. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.lua +0 -13
  959. package/objects/stageTypeToLetter.d.ts +0 -4
  960. package/objects/stageTypeToLetter.lua +0 -12
  961. package/objects/transformationNames.d.ts +0 -5
  962. package/objects/transformationNames.lua +0 -21
  963. package/patchErrorFunctions.d.ts +0 -1
  964. package/patchErrorFunctions.lua +0 -50
  965. package/sets/LRoomShapesSet.d.ts +0 -2
  966. package/sets/LRoomShapesSet.lua +0 -8
  967. package/sets/bossSets.d.ts +0 -4
  968. package/sets/bossSets.lua +0 -531
  969. package/sets/charactersThatStartWithAnActiveItemSet.d.ts +0 -2
  970. package/sets/charactersThatStartWithAnActiveItemSet.lua +0 -20
  971. package/sets/charactersWithBlackHeartFromEternalHeartSet.d.ts +0 -2
  972. package/sets/charactersWithBlackHeartFromEternalHeartSet.lua +0 -8
  973. package/sets/charactersWithFreeDevilDealsSet.d.ts +0 -2
  974. package/sets/charactersWithFreeDevilDealsSet.lua +0 -8
  975. package/sets/charactersWithNoRedHeartsSet.d.ts +0 -6
  976. package/sets/charactersWithNoRedHeartsSet.lua +0 -17
  977. package/sets/charactersWithNoSoulHeartsSet.d.ts +0 -6
  978. package/sets/charactersWithNoSoulHeartsSet.lua +0 -14
  979. package/sets/chestPickupVariantsSet.d.ts +0 -2
  980. package/sets/chestPickupVariantsSet.lua +0 -21
  981. package/sets/familiarsThatShootPlayerTearsSet.d.ts +0 -2
  982. package/sets/familiarsThatShootPlayerTearsSet.lua +0 -17
  983. package/sets/lostStyleCharactersSet.d.ts +0 -6
  984. package/sets/lostStyleCharactersSet.lua +0 -14
  985. package/sets/mineShaftRoomSubTypesSet.d.ts +0 -2
  986. package/sets/mineShaftRoomSubTypesSet.lua +0 -14
  987. package/sets/redHeartSubTypesSet.d.ts +0 -2
  988. package/sets/redHeartSubTypesSet.lua +0 -8
  989. package/sets/sinEntityTypesSet.d.ts +0 -2
  990. package/sets/sinEntityTypesSet.lua +0 -16
  991. package/sets/singleUseActiveCollectibleTypesSet.d.ts +0 -2
  992. package/sets/singleUseActiveCollectibleTypesSet.lua +0 -17
  993. package/sets/storyBossesSet.d.ts +0 -2
  994. package/sets/storyBossesSet.lua +0 -22
  995. package/types/AddCallbackParameterCustom.d.ts +0 -153
  996. package/types/AddCallbackParameterCustom.lua +0 -4
  997. package/types/AnyEntity.d.ts +0 -2
  998. package/types/AnyEntity.lua +0 -2
  999. package/types/CollectibleIndex.d.ts +0 -16
  1000. package/types/CollectibleIndex.lua +0 -2
  1001. package/types/JSONDoor.d.ts +0 -10
  1002. package/types/JSONDoor.lua +0 -2
  1003. package/types/JSONEntity.d.ts +0 -12
  1004. package/types/JSONEntity.lua +0 -2
  1005. package/types/JSONRoom.d.ts +0 -30
  1006. package/types/JSONRoom.lua +0 -2
  1007. package/types/JSONRooms.d.ts +0 -11
  1008. package/types/JSONRooms.lua +0 -2
  1009. package/types/JSONSpawn.d.ts +0 -10
  1010. package/types/JSONSpawn.lua +0 -2
  1011. package/types/PickingUpItem.d.ts +0 -24
  1012. package/types/PickingUpItem.lua +0 -24
  1013. package/types/PlayerHealth.d.ts +0 -14
  1014. package/types/PlayerHealth.lua +0 -2
  1015. package/types/PlayerIndex.d.ts +0 -16
  1016. package/types/PlayerIndex.lua +0 -2
  1017. package/types/PocketItemDescription.d.ts +0 -7
  1018. package/types/PocketItemDescription.lua +0 -2
  1019. package/types/Primitive.d.ts +0 -1
  1020. package/types/Primitive.lua +0 -2
  1021. package/types/TrinketSituation.d.ts +0 -7
  1022. package/types/TrinketSituation.lua +0 -2
  1023. package/types/private/IsaacAPIClass.d.ts +0 -4
  1024. package/types/private/IsaacAPIClass.lua +0 -2
  1025. package/types/private/SaveData.d.ts +0 -22
  1026. package/types/private/SaveData.lua +0 -2
  1027. package/types/private/SerializedIsaacAPIClass.d.ts +0 -4
  1028. package/types/private/SerializedIsaacAPIClass.lua +0 -2
  1029. package/types/private/TSTLClass.d.ts +0 -4
  1030. package/types/private/TSTLClass.lua +0 -2
  1031. package/types/private/TSTLClassMetatable.d.ts +0 -10
  1032. package/types/private/TSTLClassMetatable.lua +0 -2
  1033. package/upgradeMod.d.ts +0 -22
  1034. package/upgradeMod.lua +0 -33
@@ -0,0 +1,19 @@
1
+ import { game } from "../cachedClasses";
2
+ import { newRNG } from "./rng";
3
+
4
+ /** Alias for the `Seeds.GetStartSeedString` method. */
5
+ export function getStartSeedString(): string {
6
+ const seeds = game.GetSeeds();
7
+ return seeds.GetStartSeedString();
8
+ }
9
+
10
+ /**
11
+ * Helper function to get the next seed value.
12
+ *
13
+ * This function is useful when you are working with seed values directly over RNG objects.
14
+ */
15
+ export function nextSeed(seed: Seed): Seed {
16
+ const rng = newRNG(seed);
17
+ rng.Next();
18
+ return rng.GetSeed();
19
+ }
@@ -0,0 +1,97 @@
1
+ import { CopyableIsaacAPIClassType } from "../enums/private/CopyableIsaacAPIClassType";
2
+ import { SerializationType } from "../enums/SerializationType";
3
+ import { ISAAC_API_CLASS_TYPE_TO_BRAND } from "../objects/isaacAPIClassTypeToBrand";
4
+ import { ISAAC_API_CLASS_TYPE_TO_COPY_FUNCTION } from "../objects/isaacAPIClassTypeToCopyFunction";
5
+ import { SERIALIZED_ISAAC_API_CLASS_TYPE_TO_IDENTITY_FUNCTION } from "../objects/serializedIsaacAPIClassTypeToIdentityFunction";
6
+ import { SerializedIsaacAPIClass } from "../types/private/SerializedIsaacAPIClass";
7
+ import { getIsaacAPIClassType } from "./isaacAPIClass";
8
+
9
+ export function copyIsaacAPIClass(
10
+ isaacAPIClass: unknown,
11
+ serializationType: SerializationType,
12
+ ): unknown {
13
+ const objectType = type(isaacAPIClass);
14
+ if (objectType !== "userdata") {
15
+ error(
16
+ `Failed to copy an Isaac API class since the provided object was of type: ${objectType}`,
17
+ );
18
+ }
19
+
20
+ const isaacAPIClassType = getIsaacAPIClassType(isaacAPIClass);
21
+ if (isaacAPIClassType === undefined) {
22
+ error(
23
+ "Failed to copy an Isaac API class since it does not have a class type.",
24
+ );
25
+ }
26
+
27
+ const copyableIsaacAPIClassType =
28
+ isaacAPIClassType as CopyableIsaacAPIClassType;
29
+ const copyFunction =
30
+ ISAAC_API_CLASS_TYPE_TO_COPY_FUNCTION[copyableIsaacAPIClassType];
31
+ if (copyFunction === undefined) {
32
+ error(
33
+ `Failed to copy Isaac API class "${copyableIsaacAPIClassType}" since there is not a defined copy function for this class type.`,
34
+ );
35
+ }
36
+
37
+ return copyFunction(isaacAPIClass, serializationType);
38
+ }
39
+
40
+ /**
41
+ * Deserialization is a special case, so we make a dedicated function for this.
42
+ *
43
+ * There is no need for a corresponding "serializeIsaacAPIClass" function because the
44
+ * "copyIsaacAPIClass" function can handles all serialization types.
45
+ */
46
+ export function deserializeIsaacAPIClass(
47
+ serializedIsaacAPIClass: SerializedIsaacAPIClass,
48
+ ): unknown {
49
+ const objectType = type(serializedIsaacAPIClass);
50
+ if (objectType !== "table") {
51
+ error(
52
+ `Failed to deserialize an Isaac API class since the provided object was of type: ${objectType}`,
53
+ );
54
+ }
55
+
56
+ const copyableIsaacAPIClassType = getSerializedTableType(
57
+ serializedIsaacAPIClass,
58
+ );
59
+ if (copyableIsaacAPIClassType === undefined) {
60
+ error(
61
+ "Failed to deserialize an API class since a valid class type brand was not found.",
62
+ );
63
+ }
64
+
65
+ const copyFunction =
66
+ ISAAC_API_CLASS_TYPE_TO_COPY_FUNCTION[copyableIsaacAPIClassType];
67
+ if (copyFunction === undefined) {
68
+ error(
69
+ `Failed to deserialize Isaac API class "${copyableIsaacAPIClassType}" since there is not a defined copy function for this class type.`,
70
+ );
71
+ }
72
+
73
+ return copyFunction(serializedIsaacAPIClass, SerializationType.DESERIALIZE);
74
+ }
75
+
76
+ function getSerializedTableType(
77
+ serializedIsaacAPIClass: SerializedIsaacAPIClass,
78
+ ): CopyableIsaacAPIClassType | undefined {
79
+ for (const [copyableIsaacAPIClassType, serializationBrand] of Object.entries(
80
+ ISAAC_API_CLASS_TYPE_TO_BRAND,
81
+ )) {
82
+ if (serializedIsaacAPIClass.has(serializationBrand)) {
83
+ return copyableIsaacAPIClassType as CopyableIsaacAPIClassType;
84
+ }
85
+ }
86
+
87
+ return undefined;
88
+ }
89
+
90
+ export function isSerializedIsaacAPIClass(
91
+ object: unknown,
92
+ ): object is SerializedIsaacAPIClass {
93
+ const identityFunctions = Object.values(
94
+ SERIALIZED_ISAAC_API_CLASS_TYPE_TO_IDENTITY_FUNCTION,
95
+ );
96
+ return identityFunctions.some((identityFunction) => identityFunction(object));
97
+ }
@@ -0,0 +1,95 @@
1
+ import { getRandomArrayElement } from "./array";
2
+ import { getRandomSeed } from "./rng";
3
+
4
+ /**
5
+ * Helper function to add all of the values in one set to another set. The first set passed will be
6
+ * modified in place.
7
+ *
8
+ * This function is variadic, meaning that you can specify N sets to add to the first set.
9
+ */
10
+ export function addSetsToSet<T>(
11
+ mainSet: Set<T>,
12
+ ...setsToAdd: Array<Set<T> | ReadonlySet<T>>
13
+ ): void {
14
+ for (const set of setsToAdd) {
15
+ for (const value of set.values()) {
16
+ mainSet.add(value);
17
+ }
18
+ }
19
+ }
20
+
21
+ /**
22
+ * Helper function to create a new set that is the composition of two or more sets.
23
+ *
24
+ * This function is variadic, meaning that you can specify N sets.
25
+ */
26
+ export function combineSets<T>(
27
+ ...sets: Array<Set<T> | ReadonlySet<T>>
28
+ ): Set<T> {
29
+ const newSet = new Set<T>();
30
+ for (const set of sets) {
31
+ for (const value of set.values()) {
32
+ newSet.add(value);
33
+ }
34
+ }
35
+
36
+ return newSet;
37
+ }
38
+
39
+ /** Helper function to copy a set. (You can also use a Set constructor to accomplish this task.) */
40
+ export function copySet<T>(oldSet: Set<T> | ReadonlySet<T>): Set<T> {
41
+ const newSet = new Set<T>();
42
+ for (const value of oldSet.values()) {
43
+ newSet.add(value);
44
+ }
45
+
46
+ return newSet;
47
+ }
48
+
49
+ /**
50
+ * Helper function to delete all of the values in one set from another set. The first set passed
51
+ * will be modified in place.
52
+ *
53
+ * This function is variadic, meaning that you can specify N sets to remove from the first set.
54
+ */
55
+ export function deleteSetsFromSet<T>(
56
+ mainSet: Set<T>,
57
+ ...setsToRemove: Array<Set<T> | ReadonlySet<T>>
58
+ ): void {
59
+ for (const set of setsToRemove) {
60
+ for (const value of set.values()) {
61
+ mainSet.delete(value);
62
+ }
63
+ }
64
+ }
65
+
66
+ /**
67
+ * Helper function to get a random element from the provided set.
68
+ *
69
+ * @param set The set to get an element from.
70
+ * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
71
+ * `RNG.Next` method will be called. Default is `getRandomSeed()`.
72
+ * @param exceptions Optional. An array of elements to skip over if selected.
73
+ */
74
+ export function getRandomSetElement<T>(
75
+ set: Set<T> | ReadonlySet<T>,
76
+ seedOrRNG: Seed | RNG = getRandomSeed(),
77
+ exceptions: T[] | readonly T[] = [],
78
+ ): T {
79
+ const array = getSortedSetValues(set);
80
+ return getRandomArrayElement(array, seedOrRNG, exceptions);
81
+ }
82
+
83
+ /**
84
+ * Helper function to get a sorted array based on the contents of a set.
85
+ *
86
+ * Normally, set values are returned in a random order, so use this function when the ordering of
87
+ * the contents is important.
88
+ */
89
+ export function getSortedSetValues<T>(set: Set<T> | ReadonlySet<T>): T[] {
90
+ const values = set.values();
91
+ const array = [...values];
92
+ array.sort();
93
+
94
+ return array;
95
+ }
@@ -0,0 +1,9 @@
1
+ import { SoundEffect } from "isaac-typescript-definitions";
2
+ import { sfxManager } from "../cachedClasses";
3
+ import { getEnumValues } from "./enums";
4
+
5
+ export function stopAllSoundEffects(): void {
6
+ for (const soundEffect of getEnumValues(SoundEffect)) {
7
+ sfxManager.Stop(soundEffect);
8
+ }
9
+ }
@@ -0,0 +1,104 @@
1
+ import {
2
+ CollectibleType,
3
+ PickupPrice,
4
+ PickupVariant,
5
+ PlayerType,
6
+ } from "isaac-typescript-definitions";
7
+ import { VectorZero } from "../constants";
8
+ import { preventCollectibleRotation } from "../features/preventCollectibleRotation";
9
+ import { areFeaturesInitialized } from "../featuresInitialized";
10
+ import { setCollectibleEmpty } from "./collectibles";
11
+ import { isQuestCollectible } from "./collectibleTag";
12
+ import { spawnPickupWithSeed } from "./entitySpecific";
13
+ import { anyPlayerIs } from "./player";
14
+ import { getRandomSeed, isRNG } from "./rng";
15
+
16
+ /**
17
+ * Helper function to spawn a collectible. Use this instead of the `Game.Spawn` method because it
18
+ * handles the cases of Tainted Keeper collectibles costing coins and preventing quest items from
19
+ * being rotated by Tainted Isaac's rotation mechanic. (Rotation prevention will only occur in
20
+ * upgraded mods.)
21
+ *
22
+ * @param collectibleType The collectible type to spawn.
23
+ * @param position The position to spawn the collectible at.
24
+ * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
25
+ * `RNG.Next` method will be called. Default is `getRandomSeed()`.
26
+ * @param options Optional. Set to true to make the collectible a "There's Options" style
27
+ * collectible. Default is false.
28
+ * @param forceFreeItem Optional. Set to true to disable the logic that gives the item a price for
29
+ * Tainted Keeper. Default is false.
30
+ * @param spawner Optional.
31
+ */
32
+ export function spawnCollectible(
33
+ collectibleType: CollectibleType,
34
+ position: Vector,
35
+ seedOrRNG: Seed | RNG = getRandomSeed(),
36
+ options = false,
37
+ forceFreeItem = false,
38
+ spawner?: Entity,
39
+ ): EntityPickupCollectible {
40
+ const seed = isRNG(seedOrRNG) ? seedOrRNG.Next() : seedOrRNG;
41
+ const collectible = spawnPickupWithSeed(
42
+ PickupVariant.COLLECTIBLE,
43
+ collectibleType,
44
+ position,
45
+ seed,
46
+ VectorZero,
47
+ spawner,
48
+ ) as EntityPickupCollectible;
49
+
50
+ if (options) {
51
+ collectible.OptionsPickupIndex = 1;
52
+ }
53
+
54
+ if (
55
+ anyPlayerIs(PlayerType.KEEPER_B) &&
56
+ !isQuestCollectible(collectibleType) &&
57
+ !forceFreeItem
58
+ ) {
59
+ // When playing Tainted Keeper, collectibles are supposed to have a price, and manually spawned
60
+ // items will not have a price, so we have to set it manually.
61
+
62
+ // Setting the shop item ID in this way prevents the bug where the item will sometimes change to
63
+ // 99 cents.
64
+ collectible.ShopItemId = -1;
65
+
66
+ // We can set the price to any arbitrary value; it will auto-update to the true price on the
67
+ // next frame.
68
+ collectible.Price = 15 as PickupPrice;
69
+ }
70
+
71
+ if (isQuestCollectible(collectibleType) && areFeaturesInitialized()) {
72
+ preventCollectibleRotation(collectible, collectibleType);
73
+ }
74
+
75
+ return collectible;
76
+ }
77
+
78
+ /**
79
+ * Helper function to spawn an empty collectible. Doing this is tricky since spawning a collectible
80
+ * with `CollectibleType.NULL` will result in spawning a collectible with a random type from the
81
+ * current room's item pool.
82
+ *
83
+ * Instead, this function arbitrarily spawns a collectible with `CollectibleType.SAD_ONION`, and
84
+ * then converts it to an empty pedestal afterward.
85
+ *
86
+ * @param position The position to spawn the empty collectible at.
87
+ * @param seedOrRNG The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
88
+ * `RNG.Next` method will be called. Default is `getRandomSeed()`.
89
+ */
90
+ export function spawnEmptyCollectible(
91
+ position: Vector,
92
+ seedOrRNG: Seed | RNG = getRandomSeed(),
93
+ ): EntityPickup {
94
+ const collectible = spawnCollectible(
95
+ CollectibleType.SAD_ONION,
96
+ position,
97
+ seedOrRNG,
98
+ false,
99
+ true,
100
+ );
101
+ setCollectibleEmpty(collectible);
102
+
103
+ return collectible;
104
+ }
@@ -0,0 +1,107 @@
1
+ import { EMPTY_PNG_PATH, VectorZero } from "../constants";
2
+ import { kColorEquals } from "./kColor";
3
+ import { erange } from "./utils";
4
+
5
+ /**
6
+ * Helper function to clear a specific layer from a sprite.
7
+ *
8
+ * This function is variadic, so pass as many layer IDs as you want to clear. If no specific layers
9
+ * are passed, it will clear every layer.
10
+ *
11
+ * Since there is no official API method to "clear" a sprite, we can work around it by setting the
12
+ * spritesheet to a non-existent or completely transparent file. If the path to the spritesheet does
13
+ * not exist, then this function might cause spurious errors to appear in the "log.txt file". To
14
+ * silence these errors, create a transparent 1 pixel PNG file in your mod's resources folder at the
15
+ * path corresponding to the "EMPTY_PNG_PATH" constant.
16
+ */
17
+ export function clearSprite(sprite: Sprite, ...layerIDs: int[]): void {
18
+ if (layerIDs.length === 0) {
19
+ const numLayers = sprite.GetLayerCount();
20
+ layerIDs = erange(numLayers);
21
+ }
22
+
23
+ for (const layerID of layerIDs) {
24
+ sprite.ReplaceSpritesheet(layerID, EMPTY_PNG_PATH);
25
+ }
26
+
27
+ sprite.LoadGraphics();
28
+ }
29
+
30
+ /**
31
+ * Helper function that returns the number of the final frame in a particular animation for a
32
+ * sprite. By default, it will use the currently playing animation, but you can also specify a
33
+ * specific animation to check.
34
+ *
35
+ * Note that this function is bugged with the Stop Watch or the Broken Watch, since using the
36
+ * `Sprite.SetFrame` method will reset the internal accumulator used to slow down the playback speed
37
+ * of the animation. (The `PlaybackSpeed` property of the sprite is not used.) Thus, it is only safe
38
+ * to use this function on animations that are not slowed down by Stop Watch or Broken Watch, such
39
+ * as player animations.
40
+ */
41
+ export function getLastFrameOfAnimation(
42
+ sprite: Sprite,
43
+ animation?: string,
44
+ ): int {
45
+ // Record the current sprite status.
46
+ const currentAnimation = sprite.GetAnimation();
47
+ const currentFrame = sprite.GetFrame();
48
+
49
+ // Get the final frame.
50
+ if (animation !== undefined && animation !== currentAnimation) {
51
+ sprite.SetAnimation(animation);
52
+ }
53
+ sprite.SetLastFrame();
54
+ const finalFrame = sprite.GetFrame();
55
+
56
+ // Set the sprite back to the way it was.
57
+ if (animation !== undefined && animation !== currentAnimation) {
58
+ sprite.Play(currentAnimation, true);
59
+ }
60
+ sprite.SetFrame(currentFrame);
61
+
62
+ return finalFrame;
63
+ }
64
+
65
+ /**
66
+ * Helper function to check if two sprite layers have the same sprite sheet by using the
67
+ * `Sprite.GetTexel` method.
68
+ *
69
+ * Since checking every single texel in the entire sprite is very expensive, this function requires
70
+ * that you provide a range of specific texels to check.
71
+ */
72
+ export function spriteEquals(
73
+ sprite1: Sprite,
74
+ sprite2: Sprite,
75
+ layerID: int,
76
+ xStart: int,
77
+ xFinish: int,
78
+ xIncrement: int,
79
+ yStart: int,
80
+ yFinish: int,
81
+ yIncrement: int,
82
+ ): boolean {
83
+ // Iterate over N texels, checking for equality at each step. The center of the sprite is equal to
84
+ // the "pivot" point in the anm2 file.
85
+ for (let x = xStart; x <= xFinish; x += xIncrement) {
86
+ for (let y = yStart; y <= yFinish; y += yIncrement) {
87
+ const position = Vector(x, y);
88
+ if (!texelEquals(sprite1, sprite2, position, layerID)) {
89
+ return false;
90
+ }
91
+ }
92
+ }
93
+
94
+ return true;
95
+ }
96
+
97
+ /** Helper function to check if two texels on a sprite are equivalent to each other. */
98
+ export function texelEquals(
99
+ sprite1: Sprite,
100
+ sprite2: Sprite,
101
+ position: Vector,
102
+ layerID: int,
103
+ ): boolean {
104
+ const kColor1 = sprite1.GetTexel(position, VectorZero, 1, layerID);
105
+ const kColor2 = sprite2.GetTexel(position, VectorZero, 1, layerID);
106
+ return kColorEquals(kColor1, kColor2);
107
+ }
@@ -0,0 +1,125 @@
1
+ import { LevelStage, StageType } from "isaac-typescript-definitions";
2
+ import { game } from "../cachedClasses";
3
+ import { STAGE_TYPE_TO_LETTER } from "../objects/stageTypeToLetter";
4
+
5
+ /**
6
+ * Helper function to account for Repentance floors being offset by 1. For example, Downpour 2 is
7
+ * the third level of the run, but the game considers it to have a stage of 2. This function will
8
+ * consider Downpour 2 to have a stage of 3.
9
+ */
10
+ export function getEffectiveStage(): int {
11
+ const level = game.GetLevel();
12
+ const stage = level.GetStage();
13
+
14
+ if (onRepentanceStage()) {
15
+ return stage + 1; // eslint-disable-line isaacscript/strict-enums
16
+ }
17
+
18
+ return stage;
19
+ }
20
+
21
+ /** Alias for the `Level.GetStage` method. */
22
+ export function getStage(): LevelStage {
23
+ const level = game.GetLevel();
24
+
25
+ return level.GetStage();
26
+ }
27
+
28
+ /** Alias for the `Level.GetStageType` method. */
29
+ export function getStageType(): StageType {
30
+ const level = game.GetLevel();
31
+
32
+ return level.GetStageType();
33
+ }
34
+
35
+ /** Helper function to directly warp to a specific stage using the "stage" console command. */
36
+ export function goToStage(stage: LevelStage, stageType: StageType): void {
37
+ const stageTypeLetterSuffix = stageTypeToLetter(stageType);
38
+ const command = `stage ${stage}${stageTypeLetterSuffix}`;
39
+ Isaac.ExecuteCommand(command);
40
+ }
41
+
42
+ export function isRepentanceStage(stageType: StageType): boolean {
43
+ return (
44
+ stageType === StageType.REPENTANCE || stageType === StageType.REPENTANCE_B
45
+ );
46
+ }
47
+
48
+ export function onCathedral(): boolean {
49
+ const level = game.GetLevel();
50
+ const stage = level.GetStage();
51
+ const stageType = level.GetStageType();
52
+
53
+ return (
54
+ stage === LevelStage.SHEOL_CATHEDRAL &&
55
+ stageType === StageType.WRATH_OF_THE_LAMB
56
+ );
57
+ }
58
+
59
+ export function onChest(): boolean {
60
+ const level = game.GetLevel();
61
+ const stage = level.GetStage();
62
+ const stageType = level.GetStageType();
63
+
64
+ return (
65
+ stage === LevelStage.DARK_ROOM_CHEST &&
66
+ stageType === StageType.WRATH_OF_THE_LAMB
67
+ );
68
+ }
69
+
70
+ export function onDarkRoom(): boolean {
71
+ const level = game.GetLevel();
72
+ const stage = level.GetStage();
73
+ const stageType = level.GetStageType();
74
+
75
+ return (
76
+ stage === LevelStage.DARK_ROOM_CHEST && stageType === StageType.ORIGINAL
77
+ );
78
+ }
79
+
80
+ /**
81
+ * Returns whether or not the player is on the "final floor" of the particular run. The final floor
82
+ * is defined as one that prevents the player from entering the I AM ERROR room on.
83
+ *
84
+ * For example, when using Undefined on The Chest, it has a 50% chance of teleporting the player to
85
+ * the Secret Room and a 50% chance of teleporting the player to the Super Secret Room, because the
86
+ * I AM ERROR room is never entered into the list of possibilities.
87
+ */
88
+ export function onFinalFloor(): boolean {
89
+ const level = game.GetLevel();
90
+ const stage = level.GetStage();
91
+
92
+ return (
93
+ stage === LevelStage.DARK_ROOM_CHEST ||
94
+ stage === LevelStage.THE_VOID ||
95
+ stage === LevelStage.HOME ||
96
+ (stage === LevelStage.WOMB_2 && onRepentanceStage()) // Corpse 2
97
+ );
98
+ }
99
+
100
+ export function onRepentanceStage(): boolean {
101
+ const level = game.GetLevel();
102
+ const stageType = level.GetStageType();
103
+
104
+ return isRepentanceStage(stageType);
105
+ }
106
+
107
+ export function onSheol(): boolean {
108
+ const level = game.GetLevel();
109
+ const stage = level.GetStage();
110
+ const stageType = level.GetStageType();
111
+
112
+ return (
113
+ stage === LevelStage.SHEOL_CATHEDRAL && stageType === StageType.ORIGINAL
114
+ );
115
+ }
116
+
117
+ /**
118
+ * Helper function to convert a numerical `StageType` into the letter suffix supplied to the "stage"
119
+ * console command. For example, `StageType.REPENTANCE` is the stage type for Downpour, and the
120
+ * console command to go to Downpour is "stage 1c", so this function converts `StageType.REPENTANCE`
121
+ * to "c".
122
+ */
123
+ export function stageTypeToLetter(stageType: StageType): string {
124
+ return STAGE_TYPE_TO_LETTER[stageType];
125
+ }
@@ -0,0 +1,47 @@
1
+ export function capitalizeFirstLetter(string: string): string {
2
+ const firstCharacter = string.charAt(0);
3
+ const capitalizedFirstLetter = firstCharacter.toUpperCase();
4
+ const restOfString = string.slice(1);
5
+
6
+ return `${capitalizedFirstLetter}${restOfString}`;
7
+ }
8
+
9
+ export function removeAllCharacters(string: string, character: string): string {
10
+ return string.replaceAll(character, "");
11
+ }
12
+
13
+ /**
14
+ * Helper function to remove one or more substrings from a string, if they exist. Returns the
15
+ * modified string.
16
+ *
17
+ * This function is variadic, meaning that you can pass as many substrings as you want to remove.
18
+ */
19
+ export function removeSubstring(
20
+ string: string,
21
+ ...substrings: string[]
22
+ ): string {
23
+ for (const substring of substrings) {
24
+ string = string.replaceAll(substring, "");
25
+ }
26
+
27
+ return string;
28
+ }
29
+
30
+ /** Helper function to trim a prefix from a string, if it exists. Returns the trimmed string. */
31
+ export function trimPrefix(string: string, prefix: string): string {
32
+ if (!string.startsWith(prefix)) {
33
+ return string;
34
+ }
35
+
36
+ return string.slice(prefix.length);
37
+ }
38
+
39
+ /** Helper function to trim a suffix from a string, if it exists. Returns the trimmed string. */
40
+ export function trimSuffix(string: string, prefix: string): string {
41
+ if (!string.endsWith(prefix)) {
42
+ return string;
43
+ }
44
+
45
+ const endCharacter = string.length - prefix.length;
46
+ return string.slice(0, endCharacter);
47
+ }