isaacscript-common 2.0.34 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1034) hide show
  1. package/.eslintrc.js +70 -0
  2. package/README.md +1 -1
  3. package/build.sh +27 -0
  4. package/docs.sh +21 -0
  5. package/lint.sh +34 -0
  6. package/package.json +5 -4
  7. package/project.json +37 -0
  8. package/release.sh +16 -0
  9. package/scripts/.eslintrc.js +21 -0
  10. package/scripts/docsEntryPointLint.ts +135 -0
  11. package/scripts/tsconfig.json +5 -0
  12. package/src/cachedClasses.ts +39 -0
  13. package/src/callbacks/customRevive.ts +206 -0
  14. package/src/callbacks/itemPickup.ts +101 -0
  15. package/src/callbacks/postBombInitLate.ts +36 -0
  16. package/src/callbacks/postBoneSwing.ts +64 -0
  17. package/src/callbacks/postCollectibleInitFirst.ts +39 -0
  18. package/src/callbacks/postCursedTeleport.ts +183 -0
  19. package/src/callbacks/postCustomDoorEnter.ts +297 -0
  20. package/src/callbacks/postDoorRender.ts +26 -0
  21. package/src/callbacks/postDoorUpdate.ts +26 -0
  22. package/src/callbacks/postEffectInitLate.ts +36 -0
  23. package/src/callbacks/postEffectStateChanged.ts +43 -0
  24. package/src/callbacks/postEsauJr.ts +107 -0
  25. package/src/callbacks/postFamiliarInitLate.ts +36 -0
  26. package/src/callbacks/postFamiliarStateChanged.ts +43 -0
  27. package/src/callbacks/postFlip.ts +88 -0
  28. package/src/callbacks/postGreedModeWave.ts +41 -0
  29. package/src/callbacks/postGridEntity.ts +159 -0
  30. package/src/callbacks/postGridEntityCollision.ts +69 -0
  31. package/src/callbacks/postGridEntityRender.ts +26 -0
  32. package/src/callbacks/postHolyMantleRemoved.ts +55 -0
  33. package/src/callbacks/postItemDischarged.ts +149 -0
  34. package/src/callbacks/postKnifeInitLate.ts +36 -0
  35. package/src/callbacks/postLaserInitLate.ts +36 -0
  36. package/src/callbacks/postNPCInitLate.ts +36 -0
  37. package/src/callbacks/postNPCStateChanged.ts +42 -0
  38. package/src/callbacks/postNewRoomEarly.ts +90 -0
  39. package/src/callbacks/postPickupCollect.ts +48 -0
  40. package/src/callbacks/postPickupInitLate.ts +36 -0
  41. package/src/callbacks/postPickupStateChanged.ts +43 -0
  42. package/src/callbacks/postPitRender.ts +26 -0
  43. package/src/callbacks/postPitUpdate.ts +26 -0
  44. package/src/callbacks/postPlayerChangeHealth.ts +62 -0
  45. package/src/callbacks/postPlayerChangeType.ts +56 -0
  46. package/src/callbacks/postPlayerFatalDamage.ts +98 -0
  47. package/src/callbacks/postPlayerInitLate.ts +37 -0
  48. package/src/callbacks/postPlayerReordered.ts +142 -0
  49. package/src/callbacks/postPoopRender.ts +26 -0
  50. package/src/callbacks/postPoopUpdate.ts +26 -0
  51. package/src/callbacks/postPressurePlateRender.ts +26 -0
  52. package/src/callbacks/postPressurePlateUpdate.ts +26 -0
  53. package/src/callbacks/postProjectileInitLate.ts +36 -0
  54. package/src/callbacks/postPurchase.ts +64 -0
  55. package/src/callbacks/postRockRender.ts +26 -0
  56. package/src/callbacks/postRockUpdate.ts +26 -0
  57. package/src/callbacks/postRoomClearChanged.ts +52 -0
  58. package/src/callbacks/postSacrifice.ts +62 -0
  59. package/src/callbacks/postSlotInitUpdate.ts +63 -0
  60. package/src/callbacks/postSlotRender.ts +96 -0
  61. package/src/callbacks/postSpikesRender.ts +26 -0
  62. package/src/callbacks/postSpikesUpdate.ts +26 -0
  63. package/src/callbacks/postTNTRender.ts +26 -0
  64. package/src/callbacks/postTNTUpdate.ts +26 -0
  65. package/src/callbacks/postTearInitLate.ts +36 -0
  66. package/src/callbacks/postTearInitVeryLate.ts +41 -0
  67. package/src/callbacks/postTransformation.ts +59 -0
  68. package/src/callbacks/postTrinketBreak.ts +110 -0
  69. package/src/callbacks/preBerserkDeath.ts +49 -0
  70. package/src/callbacks/preNewLevel.ts +55 -0
  71. package/src/callbacks/reorderedCallbacks.ts +166 -0
  72. package/src/callbacks/subscriptions/postBombInitLate.ts +32 -0
  73. package/src/callbacks/subscriptions/postBoneSwing.ts +24 -0
  74. package/src/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  75. package/src/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  76. package/src/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  77. package/src/callbacks/subscriptions/postCustomRevive.ts +36 -0
  78. package/src/callbacks/subscriptions/postDoorRender.ts +35 -0
  79. package/src/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  80. package/src/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  81. package/src/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  82. package/src/callbacks/subscriptions/postEsauJr.ts +24 -0
  83. package/src/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  84. package/src/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  85. package/src/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  86. package/src/callbacks/subscriptions/postFirstFlip.ts +24 -0
  87. package/src/callbacks/subscriptions/postFlip.ts +22 -0
  88. package/src/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  89. package/src/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  90. package/src/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  91. package/src/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  92. package/src/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  93. package/src/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  94. package/src/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  95. package/src/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  96. package/src/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  97. package/src/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  98. package/src/callbacks/subscriptions/postItemDischarged.ts +43 -0
  99. package/src/callbacks/subscriptions/postItemPickup.ts +64 -0
  100. package/src/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  101. package/src/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  102. package/src/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  103. package/src/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  104. package/src/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  105. package/src/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  106. package/src/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  107. package/src/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  108. package/src/callbacks/subscriptions/postPickupCollect.ts +34 -0
  109. package/src/callbacks/subscriptions/postPickupInitLate.ts +31 -0
  110. package/src/callbacks/subscriptions/postPickupStateChanged.ts +35 -0
  111. package/src/callbacks/subscriptions/postPitRender.ts +35 -0
  112. package/src/callbacks/subscriptions/postPitUpdate.ts +35 -0
  113. package/src/callbacks/subscriptions/postPlayerChangeHealth.ts +45 -0
  114. package/src/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  115. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +67 -0
  116. package/src/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  117. package/src/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  118. package/src/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  119. package/src/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  120. package/src/callbacks/subscriptions/postPoopRender.ts +35 -0
  121. package/src/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  122. package/src/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  123. package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  124. package/src/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  125. package/src/callbacks/subscriptions/postPurchase.ts +31 -0
  126. package/src/callbacks/subscriptions/postRockRender.ts +35 -0
  127. package/src/callbacks/subscriptions/postRockUpdate.ts +35 -0
  128. package/src/callbacks/subscriptions/postRoomClearChanged.ts +24 -0
  129. package/src/callbacks/subscriptions/postSacrifice.ts +43 -0
  130. package/src/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  131. package/src/callbacks/subscriptions/postSlotDestroyed.ts +32 -0
  132. package/src/callbacks/subscriptions/postSlotInit.ts +32 -0
  133. package/src/callbacks/subscriptions/postSlotRender.ts +32 -0
  134. package/src/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  135. package/src/callbacks/subscriptions/postSpikesRender.ts +35 -0
  136. package/src/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  137. package/src/callbacks/subscriptions/postTNTRender.ts +35 -0
  138. package/src/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  139. package/src/callbacks/subscriptions/postTearInitLate.ts +32 -0
  140. package/src/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  141. package/src/callbacks/subscriptions/postTransformation.ts +40 -0
  142. package/src/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  143. package/src/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  144. package/src/callbacks/subscriptions/preCustomRevive.ts +45 -0
  145. package/src/callbacks/subscriptions/preItemPickup.ts +64 -0
  146. package/src/callbacks/subscriptions/preNewLevel.ts +24 -0
  147. package/src/classes/DefaultMap.ts +220 -0
  148. package/src/classes/ModUpgraded.ts +83 -0
  149. package/src/constants.ts +140 -0
  150. package/src/constantsFirstLast.ts +212 -0
  151. package/src/enums/HealthType.ts +16 -0
  152. package/src/enums/ModCallbackCustom.ts +943 -0
  153. package/src/enums/PocketItemType.ts +8 -0
  154. package/src/enums/SerializationType.ts +5 -0
  155. package/src/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  156. package/src/enums/private/SaveDataKey.ts +14 -0
  157. package/src/enums/private/SerializationBrand.ts +42 -0
  158. package/src/features/characterHealthConversion.ts +116 -0
  159. package/src/features/characterStats.ts +61 -0
  160. package/src/features/debugDisplay/debugDisplay.ts +221 -0
  161. package/src/features/debugDisplay/exports.ts +368 -0
  162. package/src/features/debugDisplay/v.ts +65 -0
  163. package/src/features/deployJSONRoom.ts +672 -0
  164. package/src/features/disableInputs.ts +193 -0
  165. package/src/features/disableSound.ts +77 -0
  166. package/src/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  167. package/src/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  168. package/src/features/extraConsoleCommands/init.ts +334 -0
  169. package/src/features/extraConsoleCommands/listCommands.ts +1298 -0
  170. package/src/features/extraConsoleCommands/v.ts +14 -0
  171. package/src/features/fadeInRemover.ts +60 -0
  172. package/src/features/fastReset.ts +75 -0
  173. package/src/features/forgottenSwitch.ts +50 -0
  174. package/src/features/getCollectibleItemPoolType.ts +66 -0
  175. package/src/features/playerInventory.ts +187 -0
  176. package/src/features/ponyDetection.ts +74 -0
  177. package/src/features/preventCollectibleRotation.ts +113 -0
  178. package/src/features/runInNFrames.ts +148 -0
  179. package/src/features/saveDataManager/constants.ts +4 -0
  180. package/src/features/saveDataManager/exports.ts +230 -0
  181. package/src/features/saveDataManager/load.ts +90 -0
  182. package/src/features/saveDataManager/main.ts +187 -0
  183. package/src/features/saveDataManager/maps.ts +13 -0
  184. package/src/features/saveDataManager/merge.ts +182 -0
  185. package/src/features/saveDataManager/save.ts +66 -0
  186. package/src/features/saveDataManager/serializationBrand.ts +15 -0
  187. package/src/features/sirenHelpers.ts +129 -0
  188. package/src/features/taintedLazarusPlayers.ts +113 -0
  189. package/src/featuresInitialized.ts +20 -0
  190. package/src/functions/array.ts +412 -0
  191. package/src/functions/benchmark.ts +36 -0
  192. package/src/functions/bitwise.ts +24 -0
  193. package/src/functions/boss.ts +227 -0
  194. package/src/functions/cacheFlag.ts +12 -0
  195. package/src/functions/cards.ts +267 -0
  196. package/src/functions/challenges.ts +11 -0
  197. package/src/functions/character.ts +124 -0
  198. package/src/functions/charge.ts +237 -0
  199. package/src/functions/chargeBar.ts +67 -0
  200. package/src/functions/collectibleCacheFlag.ts +90 -0
  201. package/src/functions/collectibleSet.ts +57 -0
  202. package/src/functions/collectibleTag.ts +89 -0
  203. package/src/functions/collectibles.ts +610 -0
  204. package/src/functions/color.ts +149 -0
  205. package/src/functions/debug.ts +65 -0
  206. package/src/functions/deepCopy.ts +508 -0
  207. package/src/functions/deepCopyTests.ts +390 -0
  208. package/src/functions/direction.ts +16 -0
  209. package/src/functions/doors.ts +343 -0
  210. package/src/functions/easing.ts +182 -0
  211. package/src/functions/eden.ts +47 -0
  212. package/src/functions/entity.ts +352 -0
  213. package/src/functions/entitySpecific.ts +889 -0
  214. package/src/functions/entityTypes.ts +6 -0
  215. package/src/functions/enums.ts +145 -0
  216. package/src/functions/familiars.ts +106 -0
  217. package/src/functions/flag.ts +165 -0
  218. package/src/functions/flying.ts +117 -0
  219. package/src/functions/globals.ts +249 -0
  220. package/src/functions/gridEntity.ts +511 -0
  221. package/src/functions/gridEntitySpecific.ts +112 -0
  222. package/src/functions/input.ts +139 -0
  223. package/src/functions/isaacAPIClass.ts +65 -0
  224. package/src/functions/jsonHelpers.ts +45 -0
  225. package/src/functions/jsonRoom.ts +100 -0
  226. package/src/functions/kColor.ts +130 -0
  227. package/src/functions/language.ts +13 -0
  228. package/src/functions/level.ts +31 -0
  229. package/src/functions/log.ts +660 -0
  230. package/src/functions/map.ts +56 -0
  231. package/src/functions/math.ts +149 -0
  232. package/src/functions/mergeTests.ts +288 -0
  233. package/src/functions/npc.ts +148 -0
  234. package/src/functions/pickupVariants.ts +60 -0
  235. package/src/functions/pickups.ts +449 -0
  236. package/src/functions/pills.ts +182 -0
  237. package/src/functions/player.ts +975 -0
  238. package/src/functions/playerDataStructures.ts +150 -0
  239. package/src/functions/playerHealth.ts +318 -0
  240. package/src/functions/playerIndex.ts +195 -0
  241. package/src/functions/pocketItems.ts +149 -0
  242. package/src/functions/positionVelocity.ts +188 -0
  243. package/src/functions/random.ts +77 -0
  244. package/src/functions/revive.ts +201 -0
  245. package/src/functions/rng.ts +177 -0
  246. package/src/functions/roomData.ts +199 -0
  247. package/src/functions/roomGrid.ts +109 -0
  248. package/src/functions/roomShape.ts +80 -0
  249. package/src/functions/rooms.ts +667 -0
  250. package/src/functions/run.ts +36 -0
  251. package/src/functions/seeds.ts +19 -0
  252. package/src/functions/serialization.ts +97 -0
  253. package/src/functions/set.ts +95 -0
  254. package/src/functions/sound.ts +9 -0
  255. package/src/functions/spawnCollectible.ts +104 -0
  256. package/src/functions/sprite.ts +107 -0
  257. package/src/functions/stage.ts +125 -0
  258. package/src/functions/string.ts +47 -0
  259. package/src/functions/table.ts +139 -0
  260. package/src/functions/tears.ts +32 -0
  261. package/src/functions/transformations.ts +137 -0
  262. package/src/functions/trinketCacheFlag.ts +60 -0
  263. package/src/functions/trinketGive.ts +157 -0
  264. package/src/functions/trinkets.ts +215 -0
  265. package/src/functions/tstlClass.ts +91 -0
  266. package/src/functions/ui.ts +138 -0
  267. package/src/functions/utils.ts +200 -0
  268. package/src/functions/vector.ts +145 -0
  269. package/src/index.ts +162 -0
  270. package/src/initCustomCallbacks.ts +120 -0
  271. package/src/initFeatures.ts +37 -0
  272. package/src/interfaces/AddCallbackParameterCustom.ts +174 -0
  273. package/src/interfaces/ChargeBarSprites.ts +12 -0
  274. package/src/interfaces/JSONDoor.ts +13 -0
  275. package/src/interfaces/JSONEntity.ts +16 -0
  276. package/src/interfaces/JSONRoom.ts +36 -0
  277. package/src/interfaces/JSONRooms.ts +12 -0
  278. package/src/interfaces/JSONSpawn.ts +14 -0
  279. package/src/interfaces/PlayerHealth.ts +16 -0
  280. package/src/interfaces/PocketItemDescription.ts +9 -0
  281. package/src/interfaces/SaveData.ts +29 -0
  282. package/src/interfaces/TrinketSituation.ts +9 -0
  283. package/src/interfaces/private/TSTLClassMetatable.ts +8 -0
  284. package/src/maps/cardMap.ts +209 -0
  285. package/src/maps/characterMap.ts +87 -0
  286. package/src/maps/collectibleDescriptionMap.ts +732 -0
  287. package/src/maps/collectibleNameMap.ts +731 -0
  288. package/src/maps/defaultPlayerStatMap.ts +17 -0
  289. package/src/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  290. package/src/maps/gridEntityXMLMap.ts +176 -0
  291. package/src/maps/pillEffectMap.ts +88 -0
  292. package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  293. package/src/maps/roomTypeMap.ts +40 -0
  294. package/src/maps/trinketDescriptionMap.ts +200 -0
  295. package/src/maps/trinketNameMap.ts +198 -0
  296. package/src/objects/LRoomShapeToRectangles.ts +44 -0
  297. package/src/objects/callbackRegisterFunctions.ts +171 -0
  298. package/src/objects/cardDescriptions.ts +105 -0
  299. package/src/objects/cardNames.ts +105 -0
  300. package/src/objects/cardTypes.ts +104 -0
  301. package/src/objects/challengeNames.ts +52 -0
  302. package/src/objects/characterNames.ts +48 -0
  303. package/src/objects/coinSubTypeToValue.ts +14 -0
  304. package/src/objects/colors.ts +16 -0
  305. package/src/objects/directionNames.ts +11 -0
  306. package/src/objects/directionToDegrees.ts +11 -0
  307. package/src/objects/directionToVector.ts +12 -0
  308. package/src/objects/doorSlotFlagToDoorSlot.ts +16 -0
  309. package/src/objects/doorSlotToDirection.ts +14 -0
  310. package/src/objects/isaacAPIClassTypeToBrand.ts +11 -0
  311. package/src/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  312. package/src/objects/languageNames.ts +13 -0
  313. package/src/objects/pillEffectClasses.ts +63 -0
  314. package/src/objects/pillEffectNames.ts +57 -0
  315. package/src/objects/pillEffectTypes.ts +62 -0
  316. package/src/objects/roomShapeBounds.ts +71 -0
  317. package/src/objects/roomShapeLayoutSizes.ts +45 -0
  318. package/src/objects/roomShapeToBottomRightPosition.ts +25 -0
  319. package/src/objects/roomShapeToDoorSlots.ts +83 -0
  320. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  321. package/src/objects/roomShapeToGridWidth.ts +21 -0
  322. package/src/objects/roomShapeToTopLeftPosition.ts +26 -0
  323. package/src/objects/roomShapeVolumes.ts +38 -0
  324. package/src/objects/roomTypeNames.ts +36 -0
  325. package/src/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  326. package/src/objects/stageTypeToLetter.ts +15 -0
  327. package/src/objects/transformationNames.ts +20 -0
  328. package/src/patchErrorFunctions.ts +92 -0
  329. package/src/sets/LRoomShapesSet.ts +8 -0
  330. package/src/sets/bossSets.ts +470 -0
  331. package/src/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  332. package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  333. package/src/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  334. package/src/sets/charactersWithNoRedHeartsSet.ts +17 -0
  335. package/src/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  336. package/src/sets/chestPickupVariantsSet.ts +16 -0
  337. package/src/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  338. package/src/sets/lostStyleCharactersSet.ts +13 -0
  339. package/src/sets/mineShaftRoomSubTypesSet.ts +10 -0
  340. package/src/sets/redHeartSubTypesSet.ts +7 -0
  341. package/src/sets/sinEntityTypesSet.ts +11 -0
  342. package/src/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  343. package/src/sets/storyBossesSet.ts +17 -0
  344. package/src/types/AnyEntity.ts +12 -0
  345. package/src/types/AwaitingTextInput.d.ts +2 -0
  346. package/src/types/CollectibleIndex.ts +14 -0
  347. package/src/types/PickingUpItem.ts +89 -0
  348. package/src/types/PlayerIndex.ts +13 -0
  349. package/src/types/private/IsaacAPIClass.ts +3 -0
  350. package/src/types/private/SerializedIsaacAPIClass.ts +3 -0
  351. package/src/types/private/TSTLClass.ts +3 -0
  352. package/src/upgradeMod.ts +55 -0
  353. package/tsconfig.json +42 -0
  354. package/typedoc.json +158 -0
  355. package/website-root.md +11 -0
  356. package/cachedClasses.d.ts +0 -37
  357. package/cachedClasses.lua +0 -6
  358. package/callbacks/customRevive.d.ts +0 -1
  359. package/callbacks/customRevive.lua +0 -145
  360. package/callbacks/itemPickup.d.ts +0 -1
  361. package/callbacks/itemPickup.lua +0 -64
  362. package/callbacks/postBombInitLate.d.ts +0 -1
  363. package/callbacks/postBombInitLate.lua +0 -31
  364. package/callbacks/postBoneSwing.d.ts +0 -1
  365. package/callbacks/postBoneSwing.lua +0 -48
  366. package/callbacks/postCollectibleInitFirst.d.ts +0 -1
  367. package/callbacks/postCollectibleInitFirst.lua +0 -32
  368. package/callbacks/postCursedTeleport.d.ts +0 -1
  369. package/callbacks/postCursedTeleport.lua +0 -119
  370. package/callbacks/postCustomDoorEnter.d.ts +0 -50
  371. package/callbacks/postCustomDoorEnter.lua +0 -203
  372. package/callbacks/postDoorRender.d.ts +0 -1
  373. package/callbacks/postDoorRender.lua +0 -24
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  761. package/functions/entityTypes.lua +0 -7
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@@ -0,0 +1,220 @@
1
+ /* eslint-disable sort-exports/sort-exports */
2
+
3
+ /**
4
+ * A function that creates the value for your default map. For example, if it was a default map
5
+ * containing maps, the factory function would be: `() => new Map()`
6
+ */
7
+ export type FactoryFunction<V, Args extends unknown[]> = (
8
+ ...extraArgs: Args
9
+ ) => V;
10
+
11
+ type FirstArg<K, V, Args extends unknown[]> =
12
+ | Iterable<[K, V]>
13
+ | V
14
+ | FactoryFunction<V, Args>;
15
+ type SecondArg<V, Args extends unknown[]> = V | FactoryFunction<V, Args>;
16
+
17
+ interface ParsedArgs<K, V, Args extends unknown[]> {
18
+ iterable: Iterable<[K, V]> | undefined;
19
+ defaultValue: V | undefined;
20
+ defaultValueFactory: FactoryFunction<V, Args> | undefined;
21
+ }
22
+
23
+ /**
24
+ * An extended `Map` with some new methods:
25
+ *
26
+ * - `getAndSetDefault` - If the key exists, this will return the same thing as the `get` method.
27
+ * Otherwise, it will set a default value to the key, and then return the default value.
28
+ * - `getDefaultValue` - Returns the default value to be used for a new key. (If a factory function
29
+ * was provided during instantiation, this will execute the factory function.)
30
+ * - `getConstructorArg` - Helper method for cloning the map. Returns either the default value or
31
+ * the reference to the factory function.
32
+ *
33
+ * When instantiating a new DefaultMap, you must specify either a default value or a function that
34
+ * returns a default value.
35
+ *
36
+ * For example:
37
+ *
38
+ * ```ts
39
+ * // Initializes a new empty DefaultMap with a default value of "foo".
40
+ * const defaultMapWithPrimitive = new DefaultMap<string, string>("foo");
41
+ *
42
+ * // Initializes a new empty DefaultMap with a default value of a new Map.
43
+ * const defaultMapWithFactory = new DefaultMap<string, Map<string, string>>(() => {
44
+ * return new Map();
45
+ * })
46
+ *
47
+ * // Initializes a DefaultMap with some initial values and a default value of "bar".
48
+ * const defaultMapWithInitialValues = new DefaultMap<string, string>([
49
+ * ["a1", "a2"],
50
+ * ["b1", "b2"],
51
+ * ], "bar");
52
+ * ```
53
+ *
54
+ * If specified, the first argument of a factory function must always be equal to the key:
55
+ *
56
+ * ```ts
57
+ * const defaultMapWithConditionalDefaultValue = new DefaultMap<number, number>((key: number) => {
58
+ * return isOdd(key) ? 0 : 1;
59
+ * });
60
+ * ```
61
+ *
62
+ * You can also specify a factory function that takes a generic amount of arguments beyond the
63
+ * first:
64
+ *
65
+ * ```ts
66
+ * const factoryFunction = (arg: boolean) => arg ? 0 : 1;
67
+ * const defaultMapWithExtraArgs = new DefaultMap<string, string, [arg: boolean]>(factoryFunction);
68
+ * ```
69
+ */
70
+ export class DefaultMap<K, V, Args extends unknown[] = []> extends Map<K, V> {
71
+ private defaultValue: V | undefined;
72
+ private defaultValueFactory: FactoryFunction<V, Args> | undefined;
73
+
74
+ /**
75
+ * See the main `DefaultMap` documentation:
76
+ * https://isaacscript.github.io/isaacscript-common/classes/classes_DefaultMap.DefaultMap
77
+ */
78
+ constructor(
79
+ iterableOrDefaultValueOrDefaultValueFactory: FirstArg<K, V, Args>,
80
+ defaultValueOrDefaultValueFactory?: SecondArg<V, Args>,
81
+ ) {
82
+ const { iterable, defaultValue, defaultValueFactory } = parseArguments(
83
+ iterableOrDefaultValueOrDefaultValueFactory,
84
+ defaultValueOrDefaultValueFactory,
85
+ );
86
+
87
+ if (defaultValue === undefined && defaultValueFactory === undefined) {
88
+ error(
89
+ "A DefaultMap must be instantiated with either a default value or a function that returns a default value.",
90
+ );
91
+ }
92
+
93
+ if (iterable === undefined) {
94
+ super();
95
+ } else {
96
+ super(iterable);
97
+ }
98
+
99
+ this.defaultValue = defaultValue;
100
+ this.defaultValueFactory = defaultValueFactory;
101
+ }
102
+
103
+ /**
104
+ * If the key exists, this will return the same thing as the `get` method. Otherwise, it will set
105
+ * a default value to the key, and then return the default value.
106
+ */
107
+ getAndSetDefault(key: K, ...extraArgs: Args): V {
108
+ const value = this.get(key);
109
+ if (value !== undefined) {
110
+ return value;
111
+ }
112
+
113
+ const defaultValue = this.getDefaultValue(...extraArgs);
114
+ this.set(key, defaultValue);
115
+ return defaultValue;
116
+ }
117
+
118
+ /**
119
+ * Returns the default value to be used for a new key. (If a factory function was provided during
120
+ * instantiation, this will execute the factory function.)
121
+ */
122
+ getDefaultValue(...extraArgs: Args): V {
123
+ if (this.defaultValue !== undefined) {
124
+ return this.defaultValue;
125
+ }
126
+
127
+ if (this.defaultValueFactory !== undefined) {
128
+ return this.defaultValueFactory(...extraArgs);
129
+ }
130
+
131
+ return error("A DefaultMap was incorrectly instantiated.");
132
+ }
133
+
134
+ /**
135
+ * Helper method for cloning the map. Returns either the default value or a reference to the
136
+ * factory function.
137
+ */
138
+ getConstructorArg(): V | FactoryFunction<V, Args> {
139
+ if (this.defaultValue !== undefined) {
140
+ return this.defaultValue;
141
+ }
142
+
143
+ if (this.defaultValueFactory !== undefined) {
144
+ return this.defaultValueFactory;
145
+ }
146
+
147
+ return error("A DefaultMap was incorrectly instantiated.");
148
+ }
149
+ }
150
+
151
+ function parseArguments<K, V, Args extends unknown[]>(
152
+ firstArg: FirstArg<K, V, Args>,
153
+ secondArg?: SecondArg<V, Args>,
154
+ ): ParsedArgs<K, V, Args> {
155
+ return secondArg === undefined
156
+ ? parseArgumentsOne(firstArg)
157
+ : parseArgumentsTwo(firstArg, secondArg);
158
+ }
159
+
160
+ function parseArgumentsOne<K, V, Args extends unknown[]>(
161
+ firstArg: FirstArg<K, V, Args>,
162
+ ): ParsedArgs<K, V, Args> {
163
+ const arg = firstArg as SecondArg<V, Args>;
164
+ const { defaultValue, defaultValueFactory } =
165
+ parseDefaultValueOrDefaultValueFactory(arg);
166
+ return {
167
+ iterable: undefined,
168
+ defaultValue,
169
+ defaultValueFactory,
170
+ };
171
+ }
172
+
173
+ function parseArgumentsTwo<K, V, Args extends unknown[]>(
174
+ firstArg: FirstArg<K, V, Args>,
175
+ secondArg: SecondArg<V, Args>,
176
+ ): ParsedArgs<K, V, Args> {
177
+ const firstArgType = type(firstArg);
178
+ if (firstArgType !== "table") {
179
+ error(
180
+ "A DefaultMap constructor with two arguments must have the first argument be the initializer list.",
181
+ );
182
+ }
183
+
184
+ const { defaultValue, defaultValueFactory } =
185
+ parseDefaultValueOrDefaultValueFactory(secondArg);
186
+ return {
187
+ iterable: firstArg as Iterable<[K, V]>,
188
+ defaultValue,
189
+ defaultValueFactory,
190
+ };
191
+ }
192
+
193
+ function parseDefaultValueOrDefaultValueFactory<V, Args extends unknown[]>(
194
+ arg: SecondArg<V, Args>,
195
+ ): {
196
+ defaultValue: V | undefined;
197
+ defaultValueFactory: FactoryFunction<V, Args> | undefined;
198
+ } {
199
+ if (typeof arg === "function") {
200
+ return {
201
+ defaultValue: undefined,
202
+ defaultValueFactory: arg as FactoryFunction<V, Args>,
203
+ };
204
+ }
205
+
206
+ if (
207
+ typeof arg === "boolean" ||
208
+ typeof arg === "number" ||
209
+ typeof arg === "string"
210
+ ) {
211
+ return {
212
+ defaultValue: arg as V,
213
+ defaultValueFactory: undefined,
214
+ };
215
+ }
216
+
217
+ return error(
218
+ `A DefaultMap was instantiated with an unknown type of: ${typeof arg}`,
219
+ );
220
+ }
@@ -0,0 +1,83 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
3
+ import { AddCallbackParameterCustom } from "../interfaces/AddCallbackParameterCustom";
4
+ import { CALLBACK_REGISTER_FUNCTIONS } from "../objects/callbackRegisterFunctions";
5
+
6
+ /**
7
+ * `isaacscript-common` has many custom callbacks that you can use in your mods. Instead of
8
+ * hijacking the vanilla `Mod` object, we provide a `ModUpgraded` object for you to use, which
9
+ * extends the base class and adds a new method of `AddCallbackCustom`.
10
+ *
11
+ * To upgrade your mod, use the `upgradeMod` helper function.
12
+ */
13
+ export class ModUpgraded implements Mod {
14
+ // -----------------
15
+ // Vanilla variables
16
+ // -----------------
17
+
18
+ Name: string; // The vanilla mod object stores this for some reason
19
+
20
+ // ----------------
21
+ // Custom variables
22
+ // ----------------
23
+
24
+ /** We store a copy of the original mod object so that we can re-implement its functions. */
25
+ Mod: Mod;
26
+
27
+ constructor(mod: Mod) {
28
+ this.Name = mod.Name;
29
+
30
+ this.Mod = mod;
31
+ }
32
+
33
+ // ---------------
34
+ // Vanilla methods
35
+ // ---------------
36
+
37
+ AddCallback<T extends ModCallback>(
38
+ modCallback: T,
39
+ ...args: AddCallbackParameter[T]
40
+ ): void {
41
+ this.Mod.AddCallback(modCallback, ...args);
42
+ }
43
+
44
+ HasData(): boolean {
45
+ return this.Mod.HasData();
46
+ }
47
+
48
+ LoadData(): string {
49
+ return this.Mod.LoadData();
50
+ }
51
+
52
+ RemoveCallback(callbackID: ModCallback, callback: () => void): void {
53
+ this.Mod.RemoveCallback(callbackID, callback);
54
+ }
55
+
56
+ RemoveData(): void {
57
+ this.Mod.RemoveData();
58
+ }
59
+
60
+ SaveData(data: string): void {
61
+ this.Mod.SaveData(data);
62
+ }
63
+
64
+ // --------------
65
+ // Custom methods
66
+ // --------------
67
+
68
+ // eslint-disable-next-line class-methods-use-this
69
+ AddCallbackCustom<T extends ModCallbackCustom>(
70
+ modCallbackCustom: T,
71
+ ...args: AddCallbackParameterCustom[T]
72
+ ): void {
73
+ const callbackRegisterFunction =
74
+ CALLBACK_REGISTER_FUNCTIONS[modCallbackCustom];
75
+ if (callbackRegisterFunction === undefined) {
76
+ error(
77
+ `Failed to find a callback registration function for custom callback: ${modCallbackCustom}`,
78
+ );
79
+ }
80
+
81
+ callbackRegisterFunction(...args);
82
+ }
83
+ }
@@ -0,0 +1,140 @@
1
+ import {
2
+ Dimension,
3
+ ItemPoolType,
4
+ LevelStage,
5
+ RoomType,
6
+ TrinketSlot,
7
+ } from "isaac-typescript-definitions";
8
+ import { getEnumLength, getLastEnumValue } from "./functions/enums";
9
+
10
+ /**
11
+ * The distance of the laser when Azazel does not have any range up items yet. For more info, see
12
+ * the documentation for the `getAzazelBrimstoneDistance` function.
13
+ */
14
+ export const AZAZEL_DEFAULT_BRIMSTONE_DISTANCE = 75.125;
15
+
16
+ /**
17
+ * The path to the png file for collectible items during Curse of the Blind, making them appear with
18
+ * a red question mark.
19
+ */
20
+ export const BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png";
21
+
22
+ /** Bombs explode when their frame count is equal to this value. */
23
+ export const BOMB_EXPLODE_FRAME = 45;
24
+
25
+ export const DEFAULT_ITEM_POOL_TYPE = ItemPoolType.TREASURE;
26
+
27
+ /** This is also the distance that a player spawns from the door that they enter a room from. */
28
+ export const DISTANCE_OF_GRID_TILE = 40;
29
+
30
+ export const DOOR_HITBOX_RADIUS = 11;
31
+
32
+ /**
33
+ * When Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and spawn 14 Swarm Spiders
34
+ * while their StateFrame ticks upwards. The 14th spider appears when the StateFrame is at this
35
+ * value.
36
+ */
37
+ export const EGGY_STATE_FRAME_OF_FINAL_SPIDER = 45;
38
+
39
+ /**
40
+ * A non-existent or completely transparent PNG file for use in clearing sprites. For more
41
+ * information, see the documentation for the `clearSprite` helper function.
42
+ */
43
+ export const EMPTY_PNG_PATH = "gfx/none.png";
44
+
45
+ /**
46
+ * The random items that appear when the player has TMTRAINER are generated on the fly as they are
47
+ * encountered by the player. The first TMTRAINER item takes the final possible 32 bit number. The
48
+ * second TMTRAINER item subtracts one from that, and so on.
49
+ */
50
+ export const FIRST_GLITCHED_COLLECTIBLE_TYPE = (1 << 32) - 1;
51
+
52
+ export const GAME_FRAMES_PER_SECOND = 30;
53
+ export const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
54
+ export const ISAAC_FRAMES_PER_SECOND = 60;
55
+
56
+ /**
57
+ * The floor is represented by a 13x13 grid. Room indexes start at 0. The first column is
58
+ * represented by grid indexes 0, 13, 26, and so on.
59
+ */
60
+ export const LEVEL_GRID_COLUMN_HEIGHT = 13;
61
+
62
+ /**
63
+ * The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
64
+ * by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
65
+ * on.
66
+ */
67
+ export const LEVEL_GRID_ROW_WIDTH = 13;
68
+
69
+ /**
70
+ * The floor is represented by a 13x13 grid. Room indexes start at 0. The first row is represented
71
+ * by grid indexes from 0 to 12. The second row is represented by grid indexes from 13 to 25, and so
72
+ * on. The maximum room index possible is 168. (It is not 169 because we start at 0 instead of 1.)
73
+ */
74
+ export const MAX_LEVEL_GRID_INDEX = 168;
75
+
76
+ /**
77
+ * The game has a limit on the number of currently spawned familiars and will refuse to spawn any
78
+ * more if it reaches the limit. Blue flies and blue spiders have a lower priority and will be
79
+ * deleted to make room for other familiars.
80
+ */
81
+ export const MAX_NUM_FAMILIARS = 64;
82
+
83
+ /** The game can only handle up to four different players. */
84
+ export const MAX_NUM_INPUTS = 4;
85
+
86
+ /** With Birthright, it is possible for Magdalene to have 18 heart containers. */
87
+ export const MAX_PLAYER_HEART_CONTAINERS = 18;
88
+
89
+ /**
90
+ * As the player continues to move in a direction, they will accelerate. When going from one wall to
91
+ * another in a 2x2 room at 2.0 speed (the maximum that the speed stat can rise to), the amount of
92
+ * units moved per update frame will climb to around 9.797 as they hit the opposite wall. The
93
+ * constant specifies a value of 9.8 to be safe.
94
+ */
95
+ export const MAX_PLAYER_SPEED_IN_UNITS = 9.8;
96
+
97
+ export const MAX_PLAYER_TRINKET_SLOTS = getEnumLength(TrinketSlot);
98
+
99
+ export const FIRST_ROOM_TYPE = RoomType.DEFAULT; // eslint-disable-line sort-exports/sort-exports
100
+ export const LAST_ROOM_TYPE = getLastEnumValue(RoomType);
101
+
102
+ /**
103
+ * The maximum speed stat that a player can have. Any additional speed beyond this will not take
104
+ * effect.
105
+ */
106
+ export const MAX_SPEED_STAT = 2.0;
107
+
108
+ export const FIRST_STAGE = LevelStage.BASEMENT_1; // eslint-disable-line sort-exports/sort-exports
109
+ export const LAST_STAGE = getLastEnumValue(LevelStage);
110
+
111
+ /** Corresponds to the maximum value for `EntityPlayer.SamsonBerserkCharge`. */
112
+ export const MAX_TAINTED_SAMSON_BERSERK_CHARGE = 100000;
113
+
114
+ export const NUM_DIMENSIONS = getEnumLength(Dimension) - 1; // Account for "Dimension.CURRENT"
115
+
116
+ export const SECOND_IN_MILLISECONDS = 1000;
117
+ export const MINUTE_IN_MILLISECONDS = 60 * SECOND_IN_MILLISECONDS; // eslint-disable-line sort-exports/sort-exports
118
+
119
+ export const ONE_BY_ONE_ROOM_GRID_SIZE = 135;
120
+
121
+ /** After taking damage, `EntityPlayer.SamsonBerserkCharge` is incremented by this amount. */
122
+ export const TAINTED_SAMSON_BERSERK_CHARGE_FROM_TAKING_DAMAGE = 10000;
123
+
124
+ /**
125
+ * This is the number of draw coordinates that each heart spans on the UI in the upper left hand
126
+ * corner.
127
+ */
128
+ export const UI_HEART_WIDTH = 12;
129
+
130
+ /**
131
+ * This is a safer version of the `Vector.One` constant. (Other mods can mutate this `Vector.One`,
132
+ * so it is not safe to use.)
133
+ */
134
+ export const VectorOne: Readonly<Vector> = Vector(1, 1);
135
+
136
+ /**
137
+ * This is a safer version of the `Vector.Zero` constant. (Other mods can mutate `Vector.Zero`
138
+ * vector, so it is not safe to use.)
139
+ */
140
+ export const VectorZero: Readonly<Vector> = Vector(0, 0);
@@ -0,0 +1,212 @@
1
+ /* eslint-disable sort-exports/sort-exports */
2
+
3
+ import {
4
+ Card,
5
+ CollectibleType,
6
+ PillColor,
7
+ PillEffect,
8
+ PlayerType,
9
+ TrinketType,
10
+ } from "isaac-typescript-definitions";
11
+ import { itemConfig } from "./cachedClasses";
12
+ import { getEnumLength, getLastEnumValue } from "./functions/enums";
13
+
14
+ // ------------
15
+ // Collectibles
16
+ // ------------
17
+
18
+ /** Equal to `CollectibleType.SAD_ONION`. */
19
+ export const FIRST_COLLECTIBLE_TYPE = CollectibleType.SAD_ONION;
20
+
21
+ /**
22
+ * Will change depending on how many modded collectibles there are.
23
+ *
24
+ * Equal to `itemConfig.GetCollectibles().Size - 1`. (`Size` includes invalid collectibles. We
25
+ * subtract one to account for `CollectibleType.NULL`.)
26
+ */
27
+ export const LAST_COLLECTIBLE_TYPE = (itemConfig.GetCollectibles().Size -
28
+ 1) as CollectibleType;
29
+
30
+ /**
31
+ * Calculated from the `CollectibleType` enum.
32
+ *
33
+ * Note that this cannot be calculated from the length of the enum, because unlike all of the other
34
+ * enums, collectible types are not contiguous.
35
+ */
36
+ export const LAST_VANILLA_COLLECTIBLE_TYPE = getLastEnumValue(CollectibleType);
37
+
38
+ /**
39
+ * If there are no modded collectibles, this constant will represent a collectible type that does
40
+ * not exist.
41
+ */
42
+ export const FIRST_MODDED_COLLECTIBLE_TYPE =
43
+ ((LAST_VANILLA_COLLECTIBLE_TYPE as int) + 1) as CollectibleType;
44
+
45
+ /** Calculated from the `CollectibleType` enum. `CollectibleType.NULL` is not included. */
46
+ export const NUM_VANILLA_COLLECTIBLE_TYPES = getEnumLength(CollectibleType) - 1;
47
+
48
+ /** Unlike vanilla collectible types, modded collectible types are always contiguous. */
49
+ export const NUM_MODDED_COLLECTIBLE_TYPES =
50
+ LAST_COLLECTIBLE_TYPE - LAST_VANILLA_COLLECTIBLE_TYPE;
51
+
52
+ export const NUM_COLLECTIBLE_TYPES =
53
+ NUM_VANILLA_COLLECTIBLE_TYPES + NUM_MODDED_COLLECTIBLE_TYPES;
54
+
55
+ // --------
56
+ // Trinkets
57
+ // --------
58
+
59
+ /**
60
+ * Will change depending on how many modded cards there are.
61
+ *
62
+ * Equal to `itemConfig.GetTrinkets().Size - 1`. (We subtract one to account for
63
+ * `TrinketType.NULL`.)
64
+ */
65
+ export const NUM_TRINKET_TYPES = itemConfig.GetTrinkets().Size - 1;
66
+
67
+ /** Calculated from the `TrinketType` enum. `TrinketType.NULL` is not included. */
68
+ export const NUM_VANILLA_TRINKET_TYPES = getEnumLength(TrinketType) - 1;
69
+
70
+ export const NUM_MODDED_TRINKET_TYPES =
71
+ NUM_TRINKET_TYPES - NUM_VANILLA_TRINKET_TYPES;
72
+
73
+ /** Equal to `TrinketType.SWALLOWED_PENNY`. */
74
+ export const FIRST_TRINKET_TYPE = TrinketType.SWALLOWED_PENNY;
75
+
76
+ /**
77
+ * Will change depending on how many modded cards there are.
78
+ *
79
+ * Equal to `itemConfig.GetTrinkets().Size - 1`. (We subtract one to account for
80
+ * `TrinketType.NULL`.)
81
+ */
82
+ export const LAST_TRINKET_TYPE = NUM_TRINKET_TYPES as TrinketType;
83
+
84
+ /** Calculated from the `TrinketType` enum. */
85
+ export const LAST_VANILLA_TRINKET_TYPE = getLastEnumValue(TrinketType);
86
+
87
+ /**
88
+ * If there are no modded trinkets, this constant will represent a trinket type that does not exist.
89
+ */
90
+ export const FIRST_MODDED_TRINKET_TYPE = ((LAST_VANILLA_TRINKET_TYPE as int) +
91
+ 1) as TrinketType;
92
+
93
+ // -----
94
+ // Cards
95
+ // -----
96
+
97
+ /**
98
+ * Will change depending on how many modded cards there are.
99
+ *
100
+ * Equal to `itemConfig.GetCards().Size - 1`. (We subtract one to account for `Card.NULL`.)
101
+ */
102
+ export const NUM_CARDS = itemConfig.GetCards().Size - 1;
103
+
104
+ /** Calculated from the `Card` enum. `Card.NULL` is not included. */
105
+ export const NUM_VANILLA_CARDS = getEnumLength(Card) - 1;
106
+
107
+ export const NUM_MODDED_CARDS = NUM_CARDS - NUM_VANILLA_CARDS;
108
+
109
+ /** Equal to `Card.FOOL`. */
110
+ export const FIRST_CARD = Card.FOOL;
111
+
112
+ /**
113
+ * Will change depending on how many modded cards there are.
114
+ *
115
+ * Equal to `itemConfig.GetCards().Size - 1`. (We subtract one to account for `Card.NULL`.)
116
+ */
117
+ export const LAST_CARD = NUM_CARDS as Card;
118
+
119
+ /** Calculated from the `Card` enum. */
120
+ export const MAX_VANILLA_CARD = getLastEnumValue(Card);
121
+
122
+ /** If there are no modded cards, this constant will represent a card that does not exist. */
123
+ export const FIRST_MODDED_CARD = ((MAX_VANILLA_CARD as int) + 1) as Card;
124
+
125
+ // ------------
126
+ // Pill Effects
127
+ // ------------
128
+
129
+ /**
130
+ * Will change depending on how many modded pill effects there are.
131
+ *
132
+ * Equal to `itemConfig.GetPillEffects().Size - 1`. (We subtract one to account for
133
+ * `PillEffect.NULL`.)
134
+ */
135
+ export const NUM_PILL_EFFECTS = itemConfig.GetPillEffects().Size - 1;
136
+
137
+ /**
138
+ * Calculated from the `PillEffect` enum.
139
+ *
140
+ * (There is no `PillEffect.NULL` in the custom enum, so we don't have to subtract one here.)
141
+ */
142
+ export const NUM_VANILLA_PILL_EFFECTS = getEnumLength(PillEffect);
143
+
144
+ export const NUM_MODDED_PILL_EFFECTS =
145
+ NUM_PILL_EFFECTS - NUM_VANILLA_PILL_EFFECTS;
146
+
147
+ /** Equal to `PillEffect.BAD_GAS`. */
148
+ export const FIRST_PILL_EFFECT = PillEffect.BAD_GAS;
149
+
150
+ /**
151
+ * Will change depending on how many modded pill effects there are.
152
+ *
153
+ * Equal to `itemConfig.GetPillEffects().Size - 1`. (We subtract one to account for
154
+ * `PillEffect.NULL`.)
155
+ */
156
+ export const LAST_PILL_EFFECT = NUM_PILL_EFFECTS as PillEffect;
157
+
158
+ /** Calculated from the `PillEffect` enum. */
159
+ export const LAST_VANILLA_PILL_EFFECT = getLastEnumValue(PillEffect);
160
+
161
+ /**
162
+ * If there are no modded pill effects, this constant will represent a pill effect that does not
163
+ * exist.
164
+ */
165
+ export const FIRST_MODDED_PILL_EFFECT = ((LAST_VANILLA_PILL_EFFECT as int) +
166
+ 1) as PillEffect;
167
+
168
+ // -----------
169
+ // Pill Colors
170
+ // -----------
171
+
172
+ /** Equal to `PillColor.BLUE_BLUE`. */
173
+ export const FIRST_PILL_COLOR = PillColor.BLUE_BLUE;
174
+
175
+ /**
176
+ * Equal to `PillColor.WHITE_YELLOW`.
177
+ *
178
+ * Note that `PillColor.GOLD` is technically higher, but that is not considered for the purposes of
179
+ * this constant.
180
+ */
181
+ export const LAST_NORMAL_PILL_COLOR = PillColor.WHITE_YELLOW;
182
+
183
+ /** Equal to `PillColor.HORSE_BLUE_BLUE`. */
184
+ export const FIRST_HORSE_PILL_COLOR = PillColor.HORSE_BLUE_BLUE;
185
+
186
+ /**
187
+ * Equal to `PillColor.HORSE_WHITE_YELLOW`.
188
+ *
189
+ * Note that `PillColor.HORSE_GOLD` is technically higher, but that is not considered for the
190
+ * purposes of this constant.
191
+ */
192
+ export const LAST_HORSE_PILL_COLOR = PillColor.HORSE_WHITE_YELLOW;
193
+
194
+ export const NUM_NORMAL_PILL_COLORS = LAST_NORMAL_PILL_COLOR - FIRST_PILL_COLOR;
195
+
196
+ // -------
197
+ // Players
198
+ // -------
199
+
200
+ /** Equal to `PlayerType.ISAAC`. */
201
+ export const FIRST_CHARACTER = PlayerType.ISAAC;
202
+
203
+ // It is not possible to determine "LAST_PLAYER_TYPE", since there is no associated config.
204
+
205
+ /** Calculated from the `PlayerType` enum. */
206
+ export const LAST_VANILLA_CHARACTER = getLastEnumValue(PlayerType);
207
+
208
+ /**
209
+ * If there are no modded characters, this constant will represent a character that does not exist.
210
+ */
211
+ export const FIRST_MODDED_CHARACTER = ((LAST_VANILLA_CHARACTER as int) +
212
+ 1) as PlayerType;
@@ -0,0 +1,16 @@
1
+ /**
2
+ * This represents the type of health that is either given or taken away from a player. Note that we
3
+ * cannot use the `HeartSubType` enum for this purpose this since it has no value for broken hearts
4
+ * or max hearts.
5
+ */
6
+ export enum HealthType {
7
+ RED, // 5.10.1
8
+ SOUL, // 5.10.3
9
+ ETERNAL, // 5.10.4
10
+ BLACK, // 5.10.6
11
+ GOLDEN, // 5.10.7
12
+ BONE, // 5.10.11
13
+ ROTTEN, // 5.10.12
14
+ BROKEN,
15
+ MAX_HEARTS,
16
+ }