isaacscript-common 2.0.34 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1034) hide show
  1. package/.eslintrc.js +70 -0
  2. package/README.md +1 -1
  3. package/build.sh +27 -0
  4. package/docs.sh +21 -0
  5. package/lint.sh +34 -0
  6. package/package.json +5 -4
  7. package/project.json +37 -0
  8. package/release.sh +16 -0
  9. package/scripts/.eslintrc.js +21 -0
  10. package/scripts/docsEntryPointLint.ts +135 -0
  11. package/scripts/tsconfig.json +5 -0
  12. package/src/cachedClasses.ts +39 -0
  13. package/src/callbacks/customRevive.ts +206 -0
  14. package/src/callbacks/itemPickup.ts +101 -0
  15. package/src/callbacks/postBombInitLate.ts +36 -0
  16. package/src/callbacks/postBoneSwing.ts +64 -0
  17. package/src/callbacks/postCollectibleInitFirst.ts +39 -0
  18. package/src/callbacks/postCursedTeleport.ts +183 -0
  19. package/src/callbacks/postCustomDoorEnter.ts +297 -0
  20. package/src/callbacks/postDoorRender.ts +26 -0
  21. package/src/callbacks/postDoorUpdate.ts +26 -0
  22. package/src/callbacks/postEffectInitLate.ts +36 -0
  23. package/src/callbacks/postEffectStateChanged.ts +43 -0
  24. package/src/callbacks/postEsauJr.ts +107 -0
  25. package/src/callbacks/postFamiliarInitLate.ts +36 -0
  26. package/src/callbacks/postFamiliarStateChanged.ts +43 -0
  27. package/src/callbacks/postFlip.ts +88 -0
  28. package/src/callbacks/postGreedModeWave.ts +41 -0
  29. package/src/callbacks/postGridEntity.ts +159 -0
  30. package/src/callbacks/postGridEntityCollision.ts +69 -0
  31. package/src/callbacks/postGridEntityRender.ts +26 -0
  32. package/src/callbacks/postHolyMantleRemoved.ts +55 -0
  33. package/src/callbacks/postItemDischarged.ts +149 -0
  34. package/src/callbacks/postKnifeInitLate.ts +36 -0
  35. package/src/callbacks/postLaserInitLate.ts +36 -0
  36. package/src/callbacks/postNPCInitLate.ts +36 -0
  37. package/src/callbacks/postNPCStateChanged.ts +42 -0
  38. package/src/callbacks/postNewRoomEarly.ts +90 -0
  39. package/src/callbacks/postPickupCollect.ts +48 -0
  40. package/src/callbacks/postPickupInitLate.ts +36 -0
  41. package/src/callbacks/postPickupStateChanged.ts +43 -0
  42. package/src/callbacks/postPitRender.ts +26 -0
  43. package/src/callbacks/postPitUpdate.ts +26 -0
  44. package/src/callbacks/postPlayerChangeHealth.ts +62 -0
  45. package/src/callbacks/postPlayerChangeType.ts +56 -0
  46. package/src/callbacks/postPlayerFatalDamage.ts +98 -0
  47. package/src/callbacks/postPlayerInitLate.ts +37 -0
  48. package/src/callbacks/postPlayerReordered.ts +142 -0
  49. package/src/callbacks/postPoopRender.ts +26 -0
  50. package/src/callbacks/postPoopUpdate.ts +26 -0
  51. package/src/callbacks/postPressurePlateRender.ts +26 -0
  52. package/src/callbacks/postPressurePlateUpdate.ts +26 -0
  53. package/src/callbacks/postProjectileInitLate.ts +36 -0
  54. package/src/callbacks/postPurchase.ts +64 -0
  55. package/src/callbacks/postRockRender.ts +26 -0
  56. package/src/callbacks/postRockUpdate.ts +26 -0
  57. package/src/callbacks/postRoomClearChanged.ts +52 -0
  58. package/src/callbacks/postSacrifice.ts +62 -0
  59. package/src/callbacks/postSlotInitUpdate.ts +63 -0
  60. package/src/callbacks/postSlotRender.ts +96 -0
  61. package/src/callbacks/postSpikesRender.ts +26 -0
  62. package/src/callbacks/postSpikesUpdate.ts +26 -0
  63. package/src/callbacks/postTNTRender.ts +26 -0
  64. package/src/callbacks/postTNTUpdate.ts +26 -0
  65. package/src/callbacks/postTearInitLate.ts +36 -0
  66. package/src/callbacks/postTearInitVeryLate.ts +41 -0
  67. package/src/callbacks/postTransformation.ts +59 -0
  68. package/src/callbacks/postTrinketBreak.ts +110 -0
  69. package/src/callbacks/preBerserkDeath.ts +49 -0
  70. package/src/callbacks/preNewLevel.ts +55 -0
  71. package/src/callbacks/reorderedCallbacks.ts +166 -0
  72. package/src/callbacks/subscriptions/postBombInitLate.ts +32 -0
  73. package/src/callbacks/subscriptions/postBoneSwing.ts +24 -0
  74. package/src/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  75. package/src/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  76. package/src/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  77. package/src/callbacks/subscriptions/postCustomRevive.ts +36 -0
  78. package/src/callbacks/subscriptions/postDoorRender.ts +35 -0
  79. package/src/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  80. package/src/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  81. package/src/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  82. package/src/callbacks/subscriptions/postEsauJr.ts +24 -0
  83. package/src/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  84. package/src/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  85. package/src/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  86. package/src/callbacks/subscriptions/postFirstFlip.ts +24 -0
  87. package/src/callbacks/subscriptions/postFlip.ts +22 -0
  88. package/src/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  89. package/src/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  90. package/src/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  91. package/src/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  92. package/src/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  93. package/src/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  94. package/src/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  95. package/src/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  96. package/src/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  97. package/src/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  98. package/src/callbacks/subscriptions/postItemDischarged.ts +43 -0
  99. package/src/callbacks/subscriptions/postItemPickup.ts +64 -0
  100. package/src/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  101. package/src/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  102. package/src/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  103. package/src/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  104. package/src/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  105. package/src/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  106. package/src/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  107. package/src/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  108. package/src/callbacks/subscriptions/postPickupCollect.ts +34 -0
  109. package/src/callbacks/subscriptions/postPickupInitLate.ts +31 -0
  110. package/src/callbacks/subscriptions/postPickupStateChanged.ts +35 -0
  111. package/src/callbacks/subscriptions/postPitRender.ts +35 -0
  112. package/src/callbacks/subscriptions/postPitUpdate.ts +35 -0
  113. package/src/callbacks/subscriptions/postPlayerChangeHealth.ts +45 -0
  114. package/src/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  115. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +67 -0
  116. package/src/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  117. package/src/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  118. package/src/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  119. package/src/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  120. package/src/callbacks/subscriptions/postPoopRender.ts +35 -0
  121. package/src/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  122. package/src/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  123. package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  124. package/src/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  125. package/src/callbacks/subscriptions/postPurchase.ts +31 -0
  126. package/src/callbacks/subscriptions/postRockRender.ts +35 -0
  127. package/src/callbacks/subscriptions/postRockUpdate.ts +35 -0
  128. package/src/callbacks/subscriptions/postRoomClearChanged.ts +24 -0
  129. package/src/callbacks/subscriptions/postSacrifice.ts +43 -0
  130. package/src/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  131. package/src/callbacks/subscriptions/postSlotDestroyed.ts +32 -0
  132. package/src/callbacks/subscriptions/postSlotInit.ts +32 -0
  133. package/src/callbacks/subscriptions/postSlotRender.ts +32 -0
  134. package/src/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  135. package/src/callbacks/subscriptions/postSpikesRender.ts +35 -0
  136. package/src/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  137. package/src/callbacks/subscriptions/postTNTRender.ts +35 -0
  138. package/src/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  139. package/src/callbacks/subscriptions/postTearInitLate.ts +32 -0
  140. package/src/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  141. package/src/callbacks/subscriptions/postTransformation.ts +40 -0
  142. package/src/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  143. package/src/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  144. package/src/callbacks/subscriptions/preCustomRevive.ts +45 -0
  145. package/src/callbacks/subscriptions/preItemPickup.ts +64 -0
  146. package/src/callbacks/subscriptions/preNewLevel.ts +24 -0
  147. package/src/classes/DefaultMap.ts +220 -0
  148. package/src/classes/ModUpgraded.ts +83 -0
  149. package/src/constants.ts +140 -0
  150. package/src/constantsFirstLast.ts +212 -0
  151. package/src/enums/HealthType.ts +16 -0
  152. package/src/enums/ModCallbackCustom.ts +943 -0
  153. package/src/enums/PocketItemType.ts +8 -0
  154. package/src/enums/SerializationType.ts +5 -0
  155. package/src/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  156. package/src/enums/private/SaveDataKey.ts +14 -0
  157. package/src/enums/private/SerializationBrand.ts +42 -0
  158. package/src/features/characterHealthConversion.ts +116 -0
  159. package/src/features/characterStats.ts +61 -0
  160. package/src/features/debugDisplay/debugDisplay.ts +221 -0
  161. package/src/features/debugDisplay/exports.ts +368 -0
  162. package/src/features/debugDisplay/v.ts +65 -0
  163. package/src/features/deployJSONRoom.ts +672 -0
  164. package/src/features/disableInputs.ts +193 -0
  165. package/src/features/disableSound.ts +77 -0
  166. package/src/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  167. package/src/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  168. package/src/features/extraConsoleCommands/init.ts +334 -0
  169. package/src/features/extraConsoleCommands/listCommands.ts +1298 -0
  170. package/src/features/extraConsoleCommands/v.ts +14 -0
  171. package/src/features/fadeInRemover.ts +60 -0
  172. package/src/features/fastReset.ts +75 -0
  173. package/src/features/forgottenSwitch.ts +50 -0
  174. package/src/features/getCollectibleItemPoolType.ts +66 -0
  175. package/src/features/playerInventory.ts +187 -0
  176. package/src/features/ponyDetection.ts +74 -0
  177. package/src/features/preventCollectibleRotation.ts +113 -0
  178. package/src/features/runInNFrames.ts +148 -0
  179. package/src/features/saveDataManager/constants.ts +4 -0
  180. package/src/features/saveDataManager/exports.ts +230 -0
  181. package/src/features/saveDataManager/load.ts +90 -0
  182. package/src/features/saveDataManager/main.ts +187 -0
  183. package/src/features/saveDataManager/maps.ts +13 -0
  184. package/src/features/saveDataManager/merge.ts +182 -0
  185. package/src/features/saveDataManager/save.ts +66 -0
  186. package/src/features/saveDataManager/serializationBrand.ts +15 -0
  187. package/src/features/sirenHelpers.ts +129 -0
  188. package/src/features/taintedLazarusPlayers.ts +113 -0
  189. package/src/featuresInitialized.ts +20 -0
  190. package/src/functions/array.ts +412 -0
  191. package/src/functions/benchmark.ts +36 -0
  192. package/src/functions/bitwise.ts +24 -0
  193. package/src/functions/boss.ts +227 -0
  194. package/src/functions/cacheFlag.ts +12 -0
  195. package/src/functions/cards.ts +267 -0
  196. package/src/functions/challenges.ts +11 -0
  197. package/src/functions/character.ts +124 -0
  198. package/src/functions/charge.ts +237 -0
  199. package/src/functions/chargeBar.ts +67 -0
  200. package/src/functions/collectibleCacheFlag.ts +90 -0
  201. package/src/functions/collectibleSet.ts +57 -0
  202. package/src/functions/collectibleTag.ts +89 -0
  203. package/src/functions/collectibles.ts +610 -0
  204. package/src/functions/color.ts +149 -0
  205. package/src/functions/debug.ts +65 -0
  206. package/src/functions/deepCopy.ts +508 -0
  207. package/src/functions/deepCopyTests.ts +390 -0
  208. package/src/functions/direction.ts +16 -0
  209. package/src/functions/doors.ts +343 -0
  210. package/src/functions/easing.ts +182 -0
  211. package/src/functions/eden.ts +47 -0
  212. package/src/functions/entity.ts +352 -0
  213. package/src/functions/entitySpecific.ts +889 -0
  214. package/src/functions/entityTypes.ts +6 -0
  215. package/src/functions/enums.ts +145 -0
  216. package/src/functions/familiars.ts +106 -0
  217. package/src/functions/flag.ts +165 -0
  218. package/src/functions/flying.ts +117 -0
  219. package/src/functions/globals.ts +249 -0
  220. package/src/functions/gridEntity.ts +511 -0
  221. package/src/functions/gridEntitySpecific.ts +112 -0
  222. package/src/functions/input.ts +139 -0
  223. package/src/functions/isaacAPIClass.ts +65 -0
  224. package/src/functions/jsonHelpers.ts +45 -0
  225. package/src/functions/jsonRoom.ts +100 -0
  226. package/src/functions/kColor.ts +130 -0
  227. package/src/functions/language.ts +13 -0
  228. package/src/functions/level.ts +31 -0
  229. package/src/functions/log.ts +660 -0
  230. package/src/functions/map.ts +56 -0
  231. package/src/functions/math.ts +149 -0
  232. package/src/functions/mergeTests.ts +288 -0
  233. package/src/functions/npc.ts +148 -0
  234. package/src/functions/pickupVariants.ts +60 -0
  235. package/src/functions/pickups.ts +449 -0
  236. package/src/functions/pills.ts +182 -0
  237. package/src/functions/player.ts +975 -0
  238. package/src/functions/playerDataStructures.ts +150 -0
  239. package/src/functions/playerHealth.ts +318 -0
  240. package/src/functions/playerIndex.ts +195 -0
  241. package/src/functions/pocketItems.ts +149 -0
  242. package/src/functions/positionVelocity.ts +188 -0
  243. package/src/functions/random.ts +77 -0
  244. package/src/functions/revive.ts +201 -0
  245. package/src/functions/rng.ts +177 -0
  246. package/src/functions/roomData.ts +199 -0
  247. package/src/functions/roomGrid.ts +109 -0
  248. package/src/functions/roomShape.ts +80 -0
  249. package/src/functions/rooms.ts +667 -0
  250. package/src/functions/run.ts +36 -0
  251. package/src/functions/seeds.ts +19 -0
  252. package/src/functions/serialization.ts +97 -0
  253. package/src/functions/set.ts +95 -0
  254. package/src/functions/sound.ts +9 -0
  255. package/src/functions/spawnCollectible.ts +104 -0
  256. package/src/functions/sprite.ts +107 -0
  257. package/src/functions/stage.ts +125 -0
  258. package/src/functions/string.ts +47 -0
  259. package/src/functions/table.ts +139 -0
  260. package/src/functions/tears.ts +32 -0
  261. package/src/functions/transformations.ts +137 -0
  262. package/src/functions/trinketCacheFlag.ts +60 -0
  263. package/src/functions/trinketGive.ts +157 -0
  264. package/src/functions/trinkets.ts +215 -0
  265. package/src/functions/tstlClass.ts +91 -0
  266. package/src/functions/ui.ts +138 -0
  267. package/src/functions/utils.ts +200 -0
  268. package/src/functions/vector.ts +145 -0
  269. package/src/index.ts +162 -0
  270. package/src/initCustomCallbacks.ts +120 -0
  271. package/src/initFeatures.ts +37 -0
  272. package/src/interfaces/AddCallbackParameterCustom.ts +174 -0
  273. package/src/interfaces/ChargeBarSprites.ts +12 -0
  274. package/src/interfaces/JSONDoor.ts +13 -0
  275. package/src/interfaces/JSONEntity.ts +16 -0
  276. package/src/interfaces/JSONRoom.ts +36 -0
  277. package/src/interfaces/JSONRooms.ts +12 -0
  278. package/src/interfaces/JSONSpawn.ts +14 -0
  279. package/src/interfaces/PlayerHealth.ts +16 -0
  280. package/src/interfaces/PocketItemDescription.ts +9 -0
  281. package/src/interfaces/SaveData.ts +29 -0
  282. package/src/interfaces/TrinketSituation.ts +9 -0
  283. package/src/interfaces/private/TSTLClassMetatable.ts +8 -0
  284. package/src/maps/cardMap.ts +209 -0
  285. package/src/maps/characterMap.ts +87 -0
  286. package/src/maps/collectibleDescriptionMap.ts +732 -0
  287. package/src/maps/collectibleNameMap.ts +731 -0
  288. package/src/maps/defaultPlayerStatMap.ts +17 -0
  289. package/src/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  290. package/src/maps/gridEntityXMLMap.ts +176 -0
  291. package/src/maps/pillEffectMap.ts +88 -0
  292. package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  293. package/src/maps/roomTypeMap.ts +40 -0
  294. package/src/maps/trinketDescriptionMap.ts +200 -0
  295. package/src/maps/trinketNameMap.ts +198 -0
  296. package/src/objects/LRoomShapeToRectangles.ts +44 -0
  297. package/src/objects/callbackRegisterFunctions.ts +171 -0
  298. package/src/objects/cardDescriptions.ts +105 -0
  299. package/src/objects/cardNames.ts +105 -0
  300. package/src/objects/cardTypes.ts +104 -0
  301. package/src/objects/challengeNames.ts +52 -0
  302. package/src/objects/characterNames.ts +48 -0
  303. package/src/objects/coinSubTypeToValue.ts +14 -0
  304. package/src/objects/colors.ts +16 -0
  305. package/src/objects/directionNames.ts +11 -0
  306. package/src/objects/directionToDegrees.ts +11 -0
  307. package/src/objects/directionToVector.ts +12 -0
  308. package/src/objects/doorSlotFlagToDoorSlot.ts +16 -0
  309. package/src/objects/doorSlotToDirection.ts +14 -0
  310. package/src/objects/isaacAPIClassTypeToBrand.ts +11 -0
  311. package/src/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  312. package/src/objects/languageNames.ts +13 -0
  313. package/src/objects/pillEffectClasses.ts +63 -0
  314. package/src/objects/pillEffectNames.ts +57 -0
  315. package/src/objects/pillEffectTypes.ts +62 -0
  316. package/src/objects/roomShapeBounds.ts +71 -0
  317. package/src/objects/roomShapeLayoutSizes.ts +45 -0
  318. package/src/objects/roomShapeToBottomRightPosition.ts +25 -0
  319. package/src/objects/roomShapeToDoorSlots.ts +83 -0
  320. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  321. package/src/objects/roomShapeToGridWidth.ts +21 -0
  322. package/src/objects/roomShapeToTopLeftPosition.ts +26 -0
  323. package/src/objects/roomShapeVolumes.ts +38 -0
  324. package/src/objects/roomTypeNames.ts +36 -0
  325. package/src/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  326. package/src/objects/stageTypeToLetter.ts +15 -0
  327. package/src/objects/transformationNames.ts +20 -0
  328. package/src/patchErrorFunctions.ts +92 -0
  329. package/src/sets/LRoomShapesSet.ts +8 -0
  330. package/src/sets/bossSets.ts +470 -0
  331. package/src/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  332. package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  333. package/src/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  334. package/src/sets/charactersWithNoRedHeartsSet.ts +17 -0
  335. package/src/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  336. package/src/sets/chestPickupVariantsSet.ts +16 -0
  337. package/src/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  338. package/src/sets/lostStyleCharactersSet.ts +13 -0
  339. package/src/sets/mineShaftRoomSubTypesSet.ts +10 -0
  340. package/src/sets/redHeartSubTypesSet.ts +7 -0
  341. package/src/sets/sinEntityTypesSet.ts +11 -0
  342. package/src/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  343. package/src/sets/storyBossesSet.ts +17 -0
  344. package/src/types/AnyEntity.ts +12 -0
  345. package/src/types/AwaitingTextInput.d.ts +2 -0
  346. package/src/types/CollectibleIndex.ts +14 -0
  347. package/src/types/PickingUpItem.ts +89 -0
  348. package/src/types/PlayerIndex.ts +13 -0
  349. package/src/types/private/IsaacAPIClass.ts +3 -0
  350. package/src/types/private/SerializedIsaacAPIClass.ts +3 -0
  351. package/src/types/private/TSTLClass.ts +3 -0
  352. package/src/upgradeMod.ts +55 -0
  353. package/tsconfig.json +42 -0
  354. package/typedoc.json +158 -0
  355. package/website-root.md +11 -0
  356. package/cachedClasses.d.ts +0 -37
  357. package/cachedClasses.lua +0 -6
  358. package/callbacks/customRevive.d.ts +0 -1
  359. package/callbacks/customRevive.lua +0 -145
  360. package/callbacks/itemPickup.d.ts +0 -1
  361. package/callbacks/itemPickup.lua +0 -64
  362. package/callbacks/postBombInitLate.d.ts +0 -1
  363. package/callbacks/postBombInitLate.lua +0 -31
  364. package/callbacks/postBoneSwing.d.ts +0 -1
  365. package/callbacks/postBoneSwing.lua +0 -48
  366. package/callbacks/postCollectibleInitFirst.d.ts +0 -1
  367. package/callbacks/postCollectibleInitFirst.lua +0 -32
  368. package/callbacks/postCursedTeleport.d.ts +0 -1
  369. package/callbacks/postCursedTeleport.lua +0 -119
  370. package/callbacks/postCustomDoorEnter.d.ts +0 -50
  371. package/callbacks/postCustomDoorEnter.lua +0 -203
  372. package/callbacks/postDoorRender.d.ts +0 -1
  373. package/callbacks/postDoorRender.lua +0 -24
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  740. package/functions/color.d.ts +0 -31
  741. package/functions/color.lua +0 -122
  742. package/functions/debug.d.ts +0 -27
  743. package/functions/debug.lua +0 -31
  744. package/functions/deepCopy.d.ts +0 -29
  745. package/functions/deepCopy.lua +0 -357
  746. package/functions/deepCopyTests.d.ts +0 -1
  747. package/functions/deepCopyTests.lua +0 -316
  748. package/functions/direction.d.ts +0 -4
  749. package/functions/direction.lua +0 -17
  750. package/functions/doors.d.ts +0 -117
  751. package/functions/doors.lua +0 -231
  752. package/functions/easing.d.ts +0 -30
  753. package/functions/easing.lua +0 -115
  754. package/functions/eden.d.ts +0 -3
  755. package/functions/eden.lua +0 -47
  756. package/functions/entity.d.ts +0 -131
  757. package/functions/entity.lua +0 -233
  758. package/functions/entitySpecific.d.ts +0 -250
  759. package/functions/entitySpecific.lua +0 -642
  760. package/functions/entityTypes.d.ts +0 -3
  761. package/functions/entityTypes.lua +0 -7
  762. package/functions/enums.d.ts +0 -80
  763. package/functions/enums.lua +0 -85
  764. package/functions/familiars.d.ts +0 -60
  765. package/functions/familiars.lua +0 -33
  766. package/functions/flag.d.ts +0 -99
  767. package/functions/flag.lua +0 -47
  768. package/functions/flying.d.ts +0 -19
  769. package/functions/flying.lua +0 -67
  770. package/functions/globals.d.ts +0 -14
  771. package/functions/globals.lua +0 -230
  772. package/functions/gridEntity.d.ts +0 -155
  773. package/functions/gridEntity.lua +0 -263
  774. package/functions/gridEntitySpecific.d.ts +0 -18
  775. package/functions/gridEntitySpecific.lua +0 -88
  776. package/functions/input.d.ts +0 -32
  777. package/functions/input.lua +0 -106
  778. package/functions/isaacAPIClass.d.ts +0 -23
  779. package/functions/isaacAPIClass.lua +0 -35
  780. package/functions/jsonHelpers.d.ts +0 -18
  781. package/functions/jsonHelpers.lua +0 -26
  782. package/functions/jsonRoom.d.ts +0 -12
  783. package/functions/jsonRoom.lua +0 -86
  784. package/functions/kColor.d.ts +0 -31
  785. package/functions/kColor.lua +0 -101
  786. package/functions/language.d.ts +0 -2
  787. package/functions/language.lua +0 -17
  788. package/functions/level.d.ts +0 -1
  789. package/functions/level.lua +0 -29
  790. package/functions/log.d.ts +0 -78
  791. package/functions/log.lua +0 -519
  792. package/functions/map.d.ts +0 -22
  793. package/functions/map.lua +0 -43
  794. package/functions/math.d.ts +0 -50
  795. package/functions/math.lua +0 -92
  796. package/functions/mergeTests.d.ts +0 -1
  797. package/functions/mergeTests.lua +0 -182
  798. package/functions/npc.d.ts +0 -40
  799. package/functions/npc.lua +0 -104
  800. package/functions/pickupVariants.d.ts +0 -23
  801. package/functions/pickupVariants.lua +0 -37
  802. package/functions/pickups.d.ts +0 -132
  803. package/functions/pickups.lua +0 -407
  804. package/functions/pills.d.ts +0 -69
  805. package/functions/pills.lua +0 -83
  806. package/functions/player.d.ts +0 -296
  807. package/functions/player.lua +0 -611
  808. package/functions/playerDataStructures.d.ts +0 -41
  809. package/functions/playerDataStructures.lua +0 -34
  810. package/functions/playerHealth.d.ts +0 -22
  811. package/functions/playerHealth.lua +0 -286
  812. package/functions/playerIndex.d.ts +0 -68
  813. package/functions/playerIndex.lua +0 -127
  814. package/functions/pocketItems.d.ts +0 -33
  815. package/functions/pocketItems.lua +0 -86
  816. package/functions/positionVelocity.d.ts +0 -64
  817. package/functions/positionVelocity.lua +0 -108
  818. package/functions/random.d.ts +0 -42
  819. package/functions/random.lua +0 -38
  820. package/functions/revive.d.ts +0 -31
  821. package/functions/revive.lua +0 -102
  822. package/functions/rng.d.ts +0 -53
  823. package/functions/rng.lua +0 -129
  824. package/functions/roomData.d.ts +0 -108
  825. package/functions/roomData.lua +0 -92
  826. package/functions/roomGrid.d.ts +0 -40
  827. package/functions/roomGrid.lua +0 -59
  828. package/functions/roomShape.d.ts +0 -43
  829. package/functions/roomShape.lua +0 -45
  830. package/functions/rooms.d.ts +0 -194
  831. package/functions/rooms.lua +0 -382
  832. package/functions/run.d.ts +0 -12
  833. package/functions/run.lua +0 -28
  834. package/functions/seeds.d.ts +0 -9
  835. package/functions/seeds.lua +0 -15
  836. package/functions/serialization.d.ts +0 -11
  837. package/functions/serialization.lua +0 -65
  838. package/functions/set.d.ts +0 -39
  839. package/functions/set.lua +0 -61
  840. package/functions/sound.d.ts +0 -1
  841. package/functions/sound.lua +0 -13
  842. package/functions/spawnCollectible.d.ts +0 -31
  843. package/functions/spawnCollectible.lua +0 -70
  844. package/functions/sprite.d.ts +0 -36
  845. package/functions/sprite.lua +0 -64
  846. package/functions/stage.d.ts +0 -35
  847. package/functions/stage.lua +0 -70
  848. package/functions/string.d.ts +0 -13
  849. package/functions/string.lua +0 -36
  850. package/functions/table.d.ts +0 -36
  851. package/functions/table.lua +0 -79
  852. package/functions/tears.d.ts +0 -22
  853. package/functions/tears.lua +0 -14
  854. package/functions/transformations.d.ts +0 -30
  855. package/functions/transformations.lua +0 -96
  856. package/functions/trinketCacheFlag.d.ts +0 -10
  857. package/functions/trinketCacheFlag.lua +0 -50
  858. package/functions/trinketGive.d.ts +0 -38
  859. package/functions/trinketGive.lua +0 -90
  860. package/functions/trinkets.d.ts +0 -73
  861. package/functions/trinkets.lua +0 -115
  862. package/functions/tstlClass.d.ts +0 -20
  863. package/functions/tstlClass.lua +0 -56
  864. package/functions/ui.d.ts +0 -34
  865. package/functions/ui.lua +0 -95
  866. package/functions/utils.d.ts +0 -112
  867. package/functions/utils.lua +0 -94
  868. package/functions/vector.d.ts +0 -32
  869. package/functions/vector.lua +0 -118
  870. package/index.d.ts +0 -127
  871. package/index.lua +0 -900
  872. package/initCustomCallbacks.d.ts +0 -2
  873. package/initCustomCallbacks.lua +0 -178
  874. package/initFeatures.d.ts +0 -3
  875. package/initFeatures.lua +0 -51
  876. package/lualib_bundle.lua +0 -2488
  877. package/maps/cardMap.d.ts +0 -3
  878. package/maps/cardMap.lua +0 -211
  879. package/maps/characterMap.d.ts +0 -3
  880. package/maps/characterMap.lua +0 -89
  881. package/maps/collectibleDescriptionMap.d.ts +0 -3
  882. package/maps/collectibleDescriptionMap.lua +0 -728
  883. package/maps/collectibleNameMap.d.ts +0 -3
  884. package/maps/collectibleNameMap.lua +0 -728
  885. package/maps/defaultPlayerStatMap.d.ts +0 -3
  886. package/maps/defaultPlayerStatMap.lua +0 -24
  887. package/maps/gridEntityTypeToBrokenStateMap.d.ts +0 -2
  888. package/maps/gridEntityTypeToBrokenStateMap.lua +0 -26
  889. package/maps/gridEntityXMLMap.d.ts +0 -9
  890. package/maps/gridEntityXMLMap.lua +0 -51
  891. package/maps/pillEffectMap.d.ts +0 -3
  892. package/maps/pillEffectMap.lua +0 -89
  893. package/maps/roomShapeToTopLeftWallGridIndexMap.d.ts +0 -7
  894. package/maps/roomShapeToTopLeftWallGridIndexMap.lua +0 -15
  895. package/maps/roomTypeMap.d.ts +0 -3
  896. package/maps/roomTypeMap.lua +0 -44
  897. package/maps/trinketDescriptionMap.d.ts +0 -3
  898. package/maps/trinketDescriptionMap.lua +0 -196
  899. package/maps/trinketNameMap.d.ts +0 -3
  900. package/maps/trinketNameMap.lua +0 -196
  901. package/objects/LRoomShapeToRectangles.d.ts +0 -13
  902. package/objects/LRoomShapeToRectangles.lua +0 -33
  903. package/objects/callbackRegisterFunctions.d.ts +0 -5
  904. package/objects/callbackRegisterFunctions.lua +0 -231
  905. package/objects/cardDescriptions.d.ts +0 -5
  906. package/objects/cardDescriptions.lua +0 -105
  907. package/objects/cardNames.d.ts +0 -5
  908. package/objects/cardNames.lua +0 -105
  909. package/objects/cardTypes.d.ts +0 -5
  910. package/objects/cardTypes.lua +0 -106
  911. package/objects/challengeNames.d.ts +0 -5
  912. package/objects/challengeNames.lua +0 -53
  913. package/objects/characterNames.d.ts +0 -5
  914. package/objects/characterNames.lua +0 -49
  915. package/objects/coinSubTypeToValue.d.ts +0 -5
  916. package/objects/coinSubTypeToValue.lua +0 -15
  917. package/objects/colors.d.ts +0 -17
  918. package/objects/colors.lua +0 -12
  919. package/objects/directionNames.d.ts +0 -4
  920. package/objects/directionNames.lua +0 -11
  921. package/objects/directionToDegrees.d.ts +0 -4
  922. package/objects/directionToDegrees.lua +0 -11
  923. package/objects/directionToVector.d.ts +0 -4
  924. package/objects/directionToVector.lua +0 -13
  925. package/objects/doorSlotFlagToDoorSlot.d.ts +0 -5
  926. package/objects/doorSlotFlagToDoorSlot.lua +0 -16
  927. package/objects/doorSlotToDirection.d.ts +0 -4
  928. package/objects/doorSlotToDirection.lua +0 -16
  929. package/objects/isaacAPIClassTypeToBrand.d.ts +0 -5
  930. package/objects/isaacAPIClassTypeToBrand.lua +0 -7
  931. package/objects/isaacAPIClassTypeToCopyFunction.d.ts +0 -5
  932. package/objects/isaacAPIClassTypeToCopyFunction.lua +0 -13
  933. package/objects/pillEffectClasses.d.ts +0 -5
  934. package/objects/pillEffectClasses.lua +0 -59
  935. package/objects/pillEffectNames.d.ts +0 -5
  936. package/objects/pillEffectNames.lua +0 -57
  937. package/objects/pillEffectTypes.d.ts +0 -5
  938. package/objects/pillEffectTypes.lua +0 -58
  939. package/objects/roomShapeBounds.d.ts +0 -8
  940. package/objects/roomShapeBounds.lua +0 -24
  941. package/objects/roomShapeLayoutSizes.d.ts +0 -10
  942. package/objects/roomShapeLayoutSizes.lua +0 -25
  943. package/objects/roomShapeToBottomRightPosition.d.ts +0 -8
  944. package/objects/roomShapeToBottomRightPosition.lua +0 -20
  945. package/objects/roomShapeToDoorSlots.d.ts +0 -4
  946. package/objects/roomShapeToDoorSlots.lua +0 -46
  947. package/objects/roomShapeToDoorSlotsToGridIndexDelta.d.ts +0 -8
  948. package/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +0 -87
  949. package/objects/roomShapeToGridWidth.d.ts +0 -4
  950. package/objects/roomShapeToGridWidth.lua +0 -20
  951. package/objects/roomShapeToTopLeftPosition.d.ts +0 -8
  952. package/objects/roomShapeToTopLeftPosition.lua +0 -22
  953. package/objects/roomShapeVolumes.d.ts +0 -13
  954. package/objects/roomShapeVolumes.lua +0 -27
  955. package/objects/roomTypeNames.d.ts +0 -5
  956. package/objects/roomTypeNames.lua +0 -37
  957. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.d.ts +0 -4
  958. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.lua +0 -13
  959. package/objects/stageTypeToLetter.d.ts +0 -4
  960. package/objects/stageTypeToLetter.lua +0 -12
  961. package/objects/transformationNames.d.ts +0 -5
  962. package/objects/transformationNames.lua +0 -21
  963. package/patchErrorFunctions.d.ts +0 -1
  964. package/patchErrorFunctions.lua +0 -50
  965. package/sets/LRoomShapesSet.d.ts +0 -2
  966. package/sets/LRoomShapesSet.lua +0 -8
  967. package/sets/bossSets.d.ts +0 -4
  968. package/sets/bossSets.lua +0 -531
  969. package/sets/charactersThatStartWithAnActiveItemSet.d.ts +0 -2
  970. package/sets/charactersThatStartWithAnActiveItemSet.lua +0 -20
  971. package/sets/charactersWithBlackHeartFromEternalHeartSet.d.ts +0 -2
  972. package/sets/charactersWithBlackHeartFromEternalHeartSet.lua +0 -8
  973. package/sets/charactersWithFreeDevilDealsSet.d.ts +0 -2
  974. package/sets/charactersWithFreeDevilDealsSet.lua +0 -8
  975. package/sets/charactersWithNoRedHeartsSet.d.ts +0 -6
  976. package/sets/charactersWithNoRedHeartsSet.lua +0 -17
  977. package/sets/charactersWithNoSoulHeartsSet.d.ts +0 -6
  978. package/sets/charactersWithNoSoulHeartsSet.lua +0 -14
  979. package/sets/chestPickupVariantsSet.d.ts +0 -2
  980. package/sets/chestPickupVariantsSet.lua +0 -21
  981. package/sets/familiarsThatShootPlayerTearsSet.d.ts +0 -2
  982. package/sets/familiarsThatShootPlayerTearsSet.lua +0 -17
  983. package/sets/lostStyleCharactersSet.d.ts +0 -6
  984. package/sets/lostStyleCharactersSet.lua +0 -14
  985. package/sets/mineShaftRoomSubTypesSet.d.ts +0 -2
  986. package/sets/mineShaftRoomSubTypesSet.lua +0 -14
  987. package/sets/redHeartSubTypesSet.d.ts +0 -2
  988. package/sets/redHeartSubTypesSet.lua +0 -8
  989. package/sets/sinEntityTypesSet.d.ts +0 -2
  990. package/sets/sinEntityTypesSet.lua +0 -16
  991. package/sets/singleUseActiveCollectibleTypesSet.d.ts +0 -2
  992. package/sets/singleUseActiveCollectibleTypesSet.lua +0 -17
  993. package/sets/storyBossesSet.d.ts +0 -2
  994. package/sets/storyBossesSet.lua +0 -22
  995. package/types/AddCallbackParameterCustom.d.ts +0 -153
  996. package/types/AddCallbackParameterCustom.lua +0 -4
  997. package/types/AnyEntity.d.ts +0 -2
  998. package/types/AnyEntity.lua +0 -2
  999. package/types/CollectibleIndex.d.ts +0 -16
  1000. package/types/CollectibleIndex.lua +0 -2
  1001. package/types/JSONDoor.d.ts +0 -10
  1002. package/types/JSONDoor.lua +0 -2
  1003. package/types/JSONEntity.d.ts +0 -12
  1004. package/types/JSONEntity.lua +0 -2
  1005. package/types/JSONRoom.d.ts +0 -30
  1006. package/types/JSONRoom.lua +0 -2
  1007. package/types/JSONRooms.d.ts +0 -11
  1008. package/types/JSONRooms.lua +0 -2
  1009. package/types/JSONSpawn.d.ts +0 -10
  1010. package/types/JSONSpawn.lua +0 -2
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  1012. package/types/PickingUpItem.lua +0 -24
  1013. package/types/PlayerHealth.d.ts +0 -14
  1014. package/types/PlayerHealth.lua +0 -2
  1015. package/types/PlayerIndex.d.ts +0 -16
  1016. package/types/PlayerIndex.lua +0 -2
  1017. package/types/PocketItemDescription.d.ts +0 -7
  1018. package/types/PocketItemDescription.lua +0 -2
  1019. package/types/Primitive.d.ts +0 -1
  1020. package/types/Primitive.lua +0 -2
  1021. package/types/TrinketSituation.d.ts +0 -7
  1022. package/types/TrinketSituation.lua +0 -2
  1023. package/types/private/IsaacAPIClass.d.ts +0 -4
  1024. package/types/private/IsaacAPIClass.lua +0 -2
  1025. package/types/private/SaveData.d.ts +0 -22
  1026. package/types/private/SaveData.lua +0 -2
  1027. package/types/private/SerializedIsaacAPIClass.d.ts +0 -4
  1028. package/types/private/SerializedIsaacAPIClass.lua +0 -2
  1029. package/types/private/TSTLClass.d.ts +0 -4
  1030. package/types/private/TSTLClass.lua +0 -2
  1031. package/types/private/TSTLClassMetatable.d.ts +0 -10
  1032. package/types/private/TSTLClassMetatable.lua +0 -2
  1033. package/upgradeMod.d.ts +0 -22
  1034. package/upgradeMod.lua +0 -33
@@ -0,0 +1,660 @@
1
+ import {
2
+ DamageFlag,
3
+ EffectVariant,
4
+ EntityFlag,
5
+ EntityType,
6
+ GameStateFlag,
7
+ GridEntityType,
8
+ LevelStateFlag,
9
+ ProjectileFlag,
10
+ SeedEffect,
11
+ SoundEffect,
12
+ TearFlag,
13
+ UseFlag,
14
+ } from "isaac-typescript-definitions";
15
+ import { game, sfxManager } from "../cachedClasses";
16
+ import { arrayToString } from "./array";
17
+ import { getCollectibleName } from "./collectibles";
18
+ import { getEntities, getEntityID } from "./entity";
19
+ import { getEnumEntries } from "./enums";
20
+ import { hasFlag } from "./flag";
21
+ import { getGridEntities } from "./gridEntity";
22
+ import { getIsaacAPIClassType } from "./isaacAPIClass";
23
+ import { getEffectsList, getPlayerName } from "./player";
24
+ import { getPlayerHealth } from "./playerHealth";
25
+ import { getRoomData, getRoomGridIndex, getRoomListIndex } from "./roomData";
26
+ import { getSortedSetValues } from "./set";
27
+ import { getTrinketName } from "./trinkets";
28
+ import { printConsole } from "./utils";
29
+ import { vectorToString } from "./vector";
30
+
31
+ const IGNORE_EFFECT_VARIANTS: ReadonlySet<EffectVariant> = new Set([
32
+ EffectVariant.BLOOD_EXPLOSION, // 2
33
+ EffectVariant.BLOOD_PARTICLE, // 5
34
+ EffectVariant.TINY_BUG, // 21
35
+ EffectVariant.TINY_FLY, // 33
36
+ EffectVariant.WATER_DROPLET, // 41
37
+ EffectVariant.WALL_BUG, // 68
38
+ EffectVariant.FALLING_EMBER, // 87
39
+ EffectVariant.LIGHT, // 121
40
+ EffectVariant.TADPOLE, // 158
41
+ ]);
42
+
43
+ /**
44
+ * Helper function to prefix the name of the function and the line number before a debug message.
45
+ */
46
+ export function getDebugPrependString(
47
+ msg: string,
48
+ // We use 3 as a default because:
49
+ // - 1 - getDebugPrependString
50
+ // - 2 - calling function
51
+ // - 3 - the function that calls the calling function
52
+ numParentFunctions = 3,
53
+ ): string {
54
+ if (debug !== undefined) {
55
+ // The "--luadebug" launch flag is enabled.
56
+ const debugTable = debug.getinfo(numParentFunctions);
57
+ if (debugTable !== undefined) {
58
+ return `${debugTable.name}:${debugTable.linedefined} - ${msg}`;
59
+ }
60
+ }
61
+
62
+ if (getParentFunctionDescription !== undefined) {
63
+ // The Racing+ sandbox is enabled.
64
+ return `${getParentFunctionDescription(numParentFunctions + 1)} - ${msg}`;
65
+ }
66
+
67
+ return msg;
68
+ }
69
+
70
+ /**
71
+ * Helper function to avoid typing out `Isaac.DebugString()`.
72
+ *
73
+ * If you have the "--luadebug" launch flag turned on or the Racing+ sandbox enabled, then this
74
+ * function will also prepend the function name and the line number before the string.
75
+ */
76
+ export function log(this: void, msg: string): void {
77
+ const debugMsg = getDebugPrependString(msg);
78
+ Isaac.DebugString(debugMsg);
79
+ }
80
+
81
+ export function logArray<T>(this: void, array: T[]): void {
82
+ const arrayString = arrayToString(array);
83
+ log(`Array: ${arrayString}`);
84
+ }
85
+
86
+ export function logColor(this: void, color: Color): void {
87
+ log(
88
+ `Color: R${color.R}, G${color.G}, B${color.B}, A${color.A}, RO${color.RO}, BO${color.BO}, GO${color.GO}`,
89
+ );
90
+ }
91
+
92
+ /** Helper function for printing out every damage flag that is turned on. Useful when debugging. */
93
+ export function logDamageFlags(
94
+ this: void,
95
+ flags: DamageFlag | BitFlags<DamageFlag>,
96
+ ): void {
97
+ logFlags(flags, DamageFlag, "damage");
98
+ }
99
+
100
+ export function logEffects(this: void, player: EntityPlayer): void {
101
+ const effects = getEffectsList(player);
102
+
103
+ log("Logging player effects:");
104
+
105
+ if (effects.length === 0) {
106
+ log(" n/a (no effects)");
107
+ return;
108
+ }
109
+
110
+ effects.forEach((effect, i) => {
111
+ let effectDescription: string;
112
+ if (effect.Item.IsCollectible()) {
113
+ const collectibleName = getCollectibleName(effect.Item.ID);
114
+ effectDescription = `Collectible: ${collectibleName}`;
115
+ } else if (effect.Item.IsTrinket()) {
116
+ const trinketName = getTrinketName(effect.Item.ID);
117
+ effectDescription = `Trinket: ${trinketName}`;
118
+ } else if (effect.Item.IsNull()) {
119
+ effectDescription = `Null item: ${effect.Item.ID}`;
120
+ } else {
121
+ effectDescription = `Unknown type of effect: ${effect.Item.ID}`;
122
+ }
123
+
124
+ log(` ${i + 1}) ${effectDescription} (x${effect.Count})`);
125
+ });
126
+ }
127
+
128
+ /** Helper function for printing out every entity (or filtered entity) in the current room. */
129
+ export function logEntities(
130
+ this: void,
131
+ includeBackgroundEffects: boolean,
132
+ entityTypeFilter?: EntityType,
133
+ ): void {
134
+ let msg = "Entities in the room";
135
+ if (entityTypeFilter !== undefined) {
136
+ msg += ` (filtered to entity type ${entityTypeFilter})`;
137
+ } else if (!includeBackgroundEffects) {
138
+ msg += " (not including background effects)";
139
+ }
140
+ msg += ":\n";
141
+
142
+ const entities = getEntities();
143
+ let numMatchedEntities = 0;
144
+ entities.forEach((entity, i) => {
145
+ // If a filter was specified, exclude all entities outside of the filter.
146
+ if (entityTypeFilter !== undefined && entity.Type !== entityTypeFilter) {
147
+ return;
148
+ }
149
+
150
+ const effect = entity.ToEffect();
151
+ if (
152
+ !includeBackgroundEffects &&
153
+ effect !== undefined &&
154
+ IGNORE_EFFECT_VARIANTS.has(effect.Variant)
155
+ ) {
156
+ return;
157
+ }
158
+
159
+ const entityID = getEntityID(entity);
160
+ msg += `${i + 1}) ${entityID}`;
161
+
162
+ const bomb = entity.ToBomb();
163
+ if (bomb !== undefined) {
164
+ msg += " (bomb)";
165
+ }
166
+
167
+ if (effect !== undefined) {
168
+ msg += ` (effect) (State: ${effect.State})`;
169
+ }
170
+
171
+ const familiar = entity.ToFamiliar();
172
+ if (familiar !== undefined) {
173
+ msg += ` (familiar) (State: ${familiar.State})`;
174
+ }
175
+
176
+ const knife = entity.ToKnife();
177
+ if (knife !== undefined) {
178
+ msg += " (knife)";
179
+ }
180
+
181
+ const laser = entity.ToLaser();
182
+ if (laser !== undefined) {
183
+ msg += " (laser)";
184
+ }
185
+
186
+ const npc = entity.ToNPC();
187
+ if (npc !== undefined) {
188
+ msg += ` (NPC) (State: ${npc.State})`;
189
+ }
190
+
191
+ const pickup = entity.ToPickup();
192
+ if (pickup !== undefined) {
193
+ msg += ` (pickup) (State: ${pickup.State})`;
194
+ }
195
+
196
+ const player = entity.ToPlayer();
197
+ if (player !== undefined) {
198
+ msg += " (player)";
199
+ }
200
+
201
+ const projectile = entity.ToProjectile();
202
+ if (projectile !== undefined) {
203
+ msg += " (projectile)";
204
+ }
205
+
206
+ const tear = entity.ToTear();
207
+ if (tear !== undefined) {
208
+ msg += " (tear)";
209
+ }
210
+
211
+ msg += "\n";
212
+ msg += ` - Index: ${entity.Index}\n`;
213
+ msg += ` - InitSeed: ${entity.InitSeed}\n`;
214
+ msg += ` - DropSeed: ${entity.DropSeed}\n`;
215
+ msg += ` - Position: (${entity.Position.X}, ${entity.Position.Y})\n`;
216
+ msg += ` - Velocity: (${entity.Velocity.X}, ${entity.Velocity.Y})\n`;
217
+ msg += ` - HP: ${entity.HitPoints} / ${entity.MaxHitPoints}\n`;
218
+ msg += ` - Parent: ${entity.Parent}\n`;
219
+ msg += ` - Child: ${entity.Child}\n`;
220
+ msg += ` - SpawnerEntity: ${entity.SpawnerEntity}\n`;
221
+ msg += ` - SpawnerType / SpawnerVariant: ${entity.SpawnerType}.${entity.SpawnerVariant}\n`;
222
+ if (npc !== undefined) {
223
+ msg += ` - CanShutDoors: ${npc.CanShutDoors}\n`;
224
+ }
225
+
226
+ numMatchedEntities += 1;
227
+ });
228
+
229
+ if (numMatchedEntities === 0) {
230
+ msg += "(no entities matched)\n";
231
+ } else {
232
+ msg += `(${numMatchedEntities} total entities)\n`;
233
+ }
234
+
235
+ log(msg);
236
+ }
237
+
238
+ /** Helper function for printing out every entity flag that is turned on. Useful when debugging. */
239
+ export function logEntityFlags(
240
+ this: void,
241
+ flags: EntityFlag | BitFlags<EntityFlag>,
242
+ ): void {
243
+ logFlags(flags, EntityFlag, "entity");
244
+ }
245
+
246
+ export function logEntityID(this: void, entity: Entity): void {
247
+ log(`Entity: ${entity.Type}.${entity.Variant}.${entity.SubType}`);
248
+ }
249
+
250
+ /**
251
+ * Helper function to log an error message and also print it to the console for better visibility.
252
+ *
253
+ * This is useful in situations where using the `error` function would be dangerous (since it
254
+ * prevents all of the subsequent code in the callback from running).
255
+ */
256
+ export function logError(this: void, msg: string): void {
257
+ const errorMsg = `Error: ${msg}`;
258
+ log(errorMsg);
259
+ printConsole(errorMsg);
260
+ }
261
+
262
+ /** Helper function for printing out every flag that is turned on. Useful when debugging. */
263
+ export function logFlags<T extends BitFlag | BitFlag128>(
264
+ this: void,
265
+ flags: T | BitFlags<T>,
266
+ flagEnum: Record<string, T>,
267
+ description = "",
268
+ ): void {
269
+ if (description !== "") {
270
+ description = "flag";
271
+ }
272
+
273
+ log(`Logging ${description} values for: ${flags}`);
274
+ let hasNoFlags = true;
275
+ for (const [key, value] of getEnumEntries(flagEnum)) {
276
+ if (hasFlag(flags, value)) {
277
+ log(` Has flag: ${key} (${value})`);
278
+ hasNoFlags = false;
279
+ }
280
+ }
281
+
282
+ if (hasNoFlags) {
283
+ log(" n/a (no flags)");
284
+ }
285
+ }
286
+
287
+ /**
288
+ * Helper function for printing out every game state flag that is turned on. Useful when debugging.
289
+ */
290
+ export function logGameStateFlags(this: void): void {
291
+ log("Logging game state flags:");
292
+
293
+ const gameStateFlagEntries = getEnumEntries(GameStateFlag);
294
+
295
+ let hasNoFlags = true;
296
+ for (const [key, gameStateFlag] of gameStateFlagEntries) {
297
+ const flagValue = game.GetStateFlag(gameStateFlag);
298
+ if (flagValue) {
299
+ log(` Has flag: ${key} (${gameStateFlag})`);
300
+ hasNoFlags = false;
301
+ }
302
+ }
303
+
304
+ if (hasNoFlags) {
305
+ log(" n/a (no flags)");
306
+ }
307
+ }
308
+
309
+ /**
310
+ * Helper function for printing out every grid entity (or filtered grid entity) in the current room.
311
+ */
312
+ export function logGridEntities(
313
+ this: void,
314
+ includeWalls: boolean,
315
+ gridEntityTypeFilter?: GridEntityType,
316
+ ): void {
317
+ let msg = "Grid entities in the room";
318
+ if (gridEntityTypeFilter !== undefined) {
319
+ msg += ` (filtered to grid entity type ${gridEntityTypeFilter})`;
320
+ } else if (!includeWalls) {
321
+ msg += " (not including walls)";
322
+ }
323
+ msg += ":\n";
324
+
325
+ const gridEntities = getGridEntities();
326
+ let numMatchedEntities = 0;
327
+ gridEntities.forEach((gridEntity) => {
328
+ const gridEntityIndex = gridEntity.GetGridIndex();
329
+ const gridEntityType = gridEntity.GetType();
330
+ const gridEntityVariant = gridEntity.GetVariant();
331
+ const gridEntityDesc = gridEntity.GetSaveState();
332
+
333
+ // If a filter was specified, exclude all entities outside of the filter.
334
+ if (
335
+ gridEntityTypeFilter !== undefined &&
336
+ gridEntityType !== gridEntityTypeFilter
337
+ ) {
338
+ return;
339
+ }
340
+
341
+ if (
342
+ !includeWalls &&
343
+ gridEntityType === GridEntityType.WALL &&
344
+ gridEntityTypeFilter !== GridEntityType.WALL
345
+ ) {
346
+ return;
347
+ }
348
+
349
+ msg += `${gridEntityIndex}) ${gridEntityType}.${gridEntityVariant}.${gridEntity.State}`;
350
+
351
+ const door = gridEntity.ToDoor();
352
+ if (door !== undefined) {
353
+ msg += " (door)";
354
+ }
355
+
356
+ const pit = gridEntity.ToPit();
357
+ if (pit !== undefined) {
358
+ msg += " (pit)";
359
+ }
360
+
361
+ const poop = gridEntity.ToPoop();
362
+ if (poop !== undefined) {
363
+ msg += " (poop)";
364
+ }
365
+
366
+ const pressurePlate = gridEntity.ToPressurePlate();
367
+ if (pressurePlate !== undefined) {
368
+ msg += " (pressurePlate)";
369
+ }
370
+
371
+ const rock = gridEntity.ToRock();
372
+ if (rock !== undefined) {
373
+ msg += " (rock)";
374
+ }
375
+
376
+ const spikes = gridEntity.ToSpikes();
377
+ if (spikes !== undefined) {
378
+ msg += " (spikes)";
379
+ }
380
+
381
+ const tnt = gridEntity.ToTNT();
382
+ if (tnt !== undefined) {
383
+ msg += " (TNT)";
384
+ }
385
+
386
+ msg += ` - VarData: ${gridEntity.VarData}\n`;
387
+ msg += ` - Position: (${gridEntity.Position.X}, ${gridEntity.Position.Y})\n`;
388
+ msg += ` - SpawnSeed: ${gridEntityDesc.SpawnSeed}\n`;
389
+ msg += ` - VariableSeed: ${gridEntityDesc.VariableSeed})\n`;
390
+ if (door !== undefined) {
391
+ msg += ` - Slot: ${door.Slot}\n`;
392
+ msg += ` - Direction: ${door.Direction}\n`;
393
+ msg += ` - TargetRoomIndex: ${door.TargetRoomIndex}\n`;
394
+ msg += ` - TargetRoomType: ${door.TargetRoomType}\n`;
395
+ }
396
+
397
+ numMatchedEntities += 1;
398
+ });
399
+
400
+ if (numMatchedEntities === 0) {
401
+ msg += "(no grid entities matched)\n";
402
+ } else {
403
+ msg += `(${numMatchedEntities} total grid entities)\n`;
404
+ }
405
+
406
+ log(msg);
407
+ }
408
+
409
+ export function logKColor(this: void, kColor: KColor): void {
410
+ log(
411
+ `Color: R${kColor.Red}, G${kColor.Green}, B${kColor.Blue}, A${kColor.Alpha}`,
412
+ );
413
+ }
414
+
415
+ /**
416
+ * Helper function for printing out every level state flag that is turned on. Useful when debugging.
417
+ */
418
+ export function logLevelStateFlags(this: void): void {
419
+ const level = game.GetLevel();
420
+
421
+ const levelStateFlagEntries = getEnumEntries(LevelStateFlag);
422
+
423
+ log("Logging level state flags:");
424
+ let hasNoFlags = true;
425
+ for (const [key, levelStateFlag] of levelStateFlagEntries) {
426
+ const flagValue = level.GetStateFlag(levelStateFlag);
427
+ if (flagValue) {
428
+ log(` Has flag: ${key} (${levelStateFlag})`);
429
+ hasNoFlags = false;
430
+ }
431
+ }
432
+
433
+ if (hasNoFlags) {
434
+ log(" n/a (no flags)");
435
+ }
436
+ }
437
+
438
+ export function logMap(this: void, map: Map<AnyNotNil, unknown>): void {
439
+ log("Printing out a TSTL Map:");
440
+
441
+ const mapKeys = [...map.keys()];
442
+ mapKeys.sort();
443
+
444
+ for (const key of mapKeys) {
445
+ const value = map.get(key);
446
+ log(` Key: ${key}, Value: ${value}`);
447
+ }
448
+
449
+ log(`The size of the map was: ${map.size}`);
450
+ }
451
+
452
+ export function logPlayerHealth(this: void, player: EntityPlayer): void {
453
+ const playerName = getPlayerName(player);
454
+ const playerHealth = getPlayerHealth(player);
455
+
456
+ log(`Player health for ${playerName}:`);
457
+ log(` Max hearts: ${playerHealth.maxHearts}`);
458
+ log(` Hearts: ${playerHealth.hearts}`);
459
+ log(` Eternal hearts: ${playerHealth.eternalHearts}`);
460
+ log(` Soul hearts: ${playerHealth.soulHearts}`);
461
+ log(` Bone hearts: ${playerHealth.boneHearts}`);
462
+ log(` Golden hearts: ${playerHealth.goldenHearts}`);
463
+ log(` Rotten hearts: ${playerHealth.rottenHearts}`);
464
+ log(` Broken hearts: ${playerHealth.brokenHearts}`);
465
+ log(` Soul charges: ${playerHealth.soulCharges}`);
466
+ log(` Blood charges: ${playerHealth.bloodCharges}`);
467
+ log(` Soul heart types: [${playerHealth.soulHeartTypes.join(",")}]`);
468
+ }
469
+
470
+ /**
471
+ * Helper function for printing out every projectile flag that is turned on. Useful when debugging.
472
+ */
473
+ export function logProjectileFlags(
474
+ this: void,
475
+ flags: ProjectileFlag | BitFlags<ProjectileFlag>,
476
+ ): void {
477
+ logFlags(flags, ProjectileFlag, "projectile");
478
+ }
479
+
480
+ /** Helper function for logging information about the current room. */
481
+ export function logRoom(this: void): void {
482
+ const roomGridIndex = getRoomGridIndex();
483
+ const roomListIndex = getRoomListIndex();
484
+ const roomData = getRoomData();
485
+
486
+ if (roomData === undefined) {
487
+ log("Current room data is undefined.");
488
+ } else {
489
+ log(`Current room stage ID: ${roomData.StageID}`);
490
+ log(
491
+ `Current room type/variant/sub-type: ${roomData.Type}.${roomData.Variant}.${roomData.Subtype}`,
492
+ );
493
+ log(`Current room name: ${roomData.Name}`);
494
+ }
495
+ log(`Current room grid index: ${roomGridIndex}`);
496
+ log(`Current room list index: ${roomListIndex}`);
497
+ }
498
+
499
+ /**
500
+ * Helper function for printing out every seed effect (i.e. Easter Egg) that is turned on for the
501
+ * particular run.
502
+ */
503
+ export function logSeedEffects(this: void): void {
504
+ const seeds = game.GetSeeds();
505
+
506
+ const seedEffectEntries = getEnumEntries(SeedEffect);
507
+
508
+ log("Logging seed effects:");
509
+ let hasNoSeedEffects = true;
510
+ for (const [key, seedEffect] of seedEffectEntries) {
511
+ if (seeds.HasSeedEffect(seedEffect)) {
512
+ log(` ${key} (${seedEffect})`);
513
+ hasNoSeedEffects = false;
514
+ }
515
+ }
516
+
517
+ if (hasNoSeedEffects) {
518
+ log(" n/a (no seed effects)");
519
+ }
520
+ }
521
+
522
+ export function logSet(this: void, set: Set<AnyNotNil>): void {
523
+ log("Printing out a TSTL Set:");
524
+
525
+ const setValues = getSortedSetValues(set);
526
+ for (const value of setValues) {
527
+ log(` Value: ${value}`);
528
+ }
529
+
530
+ log(`The size of the set was: ${set.size}`);
531
+ }
532
+
533
+ /** Helper function for logging every sound effect that is currently playing. */
534
+ export function logSounds(this: void): void {
535
+ const soundEffects = getEnumEntries(SoundEffect);
536
+
537
+ for (const [key, soundEffect] of soundEffects) {
538
+ if (sfxManager.IsPlaying(soundEffect)) {
539
+ log(`Currently playing sound effect: ${key} (${soundEffect})`);
540
+ }
541
+ }
542
+ }
543
+
544
+ export function logTable(this: void, table: unknown, parentTables = 0): void {
545
+ if (parentTables === 0) {
546
+ log("Printing out a Lua table:");
547
+ }
548
+
549
+ const numSpaces = (parentTables + 1) * 2; // 2, 4, 6, etc.
550
+ const indentation = " ".repeat(numSpaces);
551
+
552
+ if (table === undefined) {
553
+ log(`${indentation}n/a (the table was nil)`);
554
+ return;
555
+ }
556
+
557
+ let numKeys = 0;
558
+ for (const [key, value] of pairs(table)) {
559
+ log(`${indentation}Key: ${key}, Value: ${value}`);
560
+
561
+ const valueType = type(value);
562
+ if (valueType === "table") {
563
+ if (key === "__class") {
564
+ log(
565
+ `${indentation}(skipping enumerating this key to avoid infinite recursion)`,
566
+ );
567
+ } else {
568
+ logTable(value, parentTables + 1);
569
+ }
570
+ }
571
+
572
+ numKeys += 1;
573
+ }
574
+
575
+ log(`The size of the table was: ${numKeys}`);
576
+ }
577
+
578
+ /** Helper function for printing out every tear flag that is turned on. Useful when debugging. */
579
+ export function logTearFlags(
580
+ this: void,
581
+ flags: TearFlag | BitFlags<TearFlag>,
582
+ ): void {
583
+ logFlags(flags, TearFlag, "tear");
584
+ }
585
+
586
+ /** Helper function for printing out every use flag that is turned on. Useful when debugging. */
587
+ export function logUseFlags(
588
+ this: void,
589
+ flags: UseFlag | BitFlags<UseFlag>,
590
+ ): void {
591
+ logFlags(flags, UseFlag, "use");
592
+ }
593
+
594
+ /**
595
+ * Helper function to enumerate all of the properties of a "userdata" object (i.e. an object from
596
+ * the Isaac API).
597
+ */
598
+ export function logUserdata(this: void, userdata: unknown): void {
599
+ const userdataType = type(userdata);
600
+ if (userdataType !== "userdata") {
601
+ log("Userdata: [not userdata]");
602
+ return;
603
+ }
604
+
605
+ const metatable = getmetatable(userdata) as LuaTable<AnyNotNil, unknown>;
606
+ if (metatable === undefined) {
607
+ log("Userdata: [no metatable]");
608
+ return;
609
+ }
610
+
611
+ const classType = getIsaacAPIClassType(userdata);
612
+ if (classType === undefined) {
613
+ log("Userdata: [no class type]");
614
+ } else {
615
+ log(`Userdata: ${classType}`);
616
+ }
617
+
618
+ logTable(metatable);
619
+ }
620
+
621
+ export function logVector(this: void, vector: Vector, round = false): void {
622
+ const vectorString = vectorToString(vector, round);
623
+ log(`Vector: ${vectorString}`);
624
+ }
625
+
626
+ /**
627
+ * Converts every `isaacscript-common` function that begins with "log" to a global function.
628
+ *
629
+ * This is useful when printing out variables from the in-game debug console.
630
+ */
631
+ export function setLogFunctionsGlobal(): void {
632
+ const globals = _G as Record<string, unknown>;
633
+
634
+ globals["log"] = log;
635
+ globals["logArray"] = logArray;
636
+ globals["logColor"] = logColor;
637
+ globals["logDamageFlags"] = logDamageFlags;
638
+ globals["logEffects"] = logEffects;
639
+ globals["logEntities"] = logEntities;
640
+ globals["logEntityID"] = logEntityID;
641
+ globals["logEntityFlags"] = logEntityFlags;
642
+ globals["logError"] = logError;
643
+ globals["logFlags"] = logFlags;
644
+ globals["logGameStateFlags"] = logGameStateFlags;
645
+ globals["logGridEntities"] = logGridEntities;
646
+ globals["logKColor"] = logKColor;
647
+ globals["logLevelStateFlags"] = logLevelStateFlags;
648
+ globals["logMap"] = logMap;
649
+ globals["logPlayerHealth"] = logPlayerHealth;
650
+ globals["logProjectileFlags"] = logProjectileFlags;
651
+ globals["logRoom"] = logRoom;
652
+ globals["logSeedEffects"] = logSeedEffects;
653
+ globals["logSet"] = logSet;
654
+ globals["logSounds"] = logSounds;
655
+ globals["logTable"] = logTable;
656
+ globals["logTearFlags"] = logTearFlags;
657
+ globals["logUseFlags"] = logUseFlags;
658
+ globals["logUserdata"] = logUserdata;
659
+ globals["logVector"] = logVector;
660
+ }
@@ -0,0 +1,56 @@
1
+ /** Helper function to copy a map. (You can also use a Map constructor to accomplish this task.) */
2
+ export function copyMap<K, V>(oldMap: Map<K, V>): Map<K, V> {
3
+ const newMap = new Map<K, V>();
4
+ for (const [key, value] of oldMap.entries()) {
5
+ newMap.set(key, value);
6
+ }
7
+
8
+ return newMap;
9
+ }
10
+
11
+ /**
12
+ * Helper function to get the closest value from a map based on partial search text. For the
13
+ * purposes of this function, both search text and map keys are converted to lowercase before
14
+ * attempting to find a match.
15
+ *
16
+ * For example:
17
+ *
18
+ * ```ts
19
+ * const map = new <string, number>Map([
20
+ * ["foo", 123],
21
+ * ["bar", 456],
22
+ * ]);
23
+ * const searchText = "f";
24
+ * const match = getMapPartialMatch(map, searchText); // match is now equal to 123
25
+ *
26
+ * @returns If a match was found, returns a tuple of the map key and value. If a match was not
27
+ * found, returns undefined.
28
+ * ```
29
+ */
30
+ export function getMapPartialMatch<T>(
31
+ searchText: string,
32
+ map: ReadonlyMap<string, T>,
33
+ ): [string, T] | undefined {
34
+ const keys = [...map.keys()];
35
+ keys.sort();
36
+
37
+ searchText = searchText.toLowerCase();
38
+ searchText = searchText.replaceAll(" ", "");
39
+
40
+ const matchingKeys = keys.filter((key) =>
41
+ key.toLowerCase().startsWith(searchText),
42
+ );
43
+ matchingKeys.sort();
44
+
45
+ const matchingKey = matchingKeys[0];
46
+ if (matchingKey === undefined) {
47
+ return undefined;
48
+ }
49
+
50
+ const value = map.get(matchingKey);
51
+ if (value === undefined) {
52
+ return undefined;
53
+ }
54
+
55
+ return [matchingKey, value];
56
+ }