idlerpg.sh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +171 -0
- package/dist/affix/AffixRegistry.d.ts +68 -0
- package/dist/affix/AffixRegistry.d.ts.map +1 -0
- package/dist/affix/AffixRegistry.js +245 -0
- package/dist/affix/AffixRegistry.js.map +1 -0
- package/dist/affix/PluginLoader.d.ts +66 -0
- package/dist/affix/PluginLoader.d.ts.map +1 -0
- package/dist/affix/PluginLoader.js +321 -0
- package/dist/affix/PluginLoader.js.map +1 -0
- package/dist/affix/builtin.d.ts +6 -0
- package/dist/affix/builtin.d.ts.map +1 -0
- package/dist/affix/builtin.js +311 -0
- package/dist/affix/builtin.js.map +1 -0
- package/dist/affix/index.d.ts +8 -0
- package/dist/affix/index.d.ts.map +1 -0
- package/dist/affix/index.js +11 -0
- package/dist/affix/index.js.map +1 -0
- package/dist/affix/types.d.ts +152 -0
- package/dist/affix/types.d.ts.map +1 -0
- package/dist/affix/types.js +8 -0
- package/dist/affix/types.js.map +1 -0
- package/dist/ai/PlayKitClient.d.ts +208 -0
- package/dist/ai/PlayKitClient.d.ts.map +1 -0
- package/dist/ai/PlayKitClient.js +721 -0
- package/dist/ai/PlayKitClient.js.map +1 -0
- package/dist/ai/index.d.ts +5 -0
- package/dist/ai/index.d.ts.map +1 -0
- package/dist/ai/index.js +8 -0
- package/dist/ai/index.js.map +1 -0
- package/dist/app/App.d.ts +85 -0
- package/dist/app/App.d.ts.map +1 -0
- package/dist/app/App.js +296 -0
- package/dist/app/App.js.map +1 -0
- package/dist/app/EventBus.d.ts +222 -0
- package/dist/app/EventBus.d.ts.map +1 -0
- package/dist/app/EventBus.js +88 -0
- package/dist/app/EventBus.js.map +1 -0
- package/dist/app/Keybind.d.ts +83 -0
- package/dist/app/Keybind.d.ts.map +1 -0
- package/dist/app/Keybind.js +184 -0
- package/dist/app/Keybind.js.map +1 -0
- package/dist/app/Router.d.ts +123 -0
- package/dist/app/Router.d.ts.map +1 -0
- package/dist/app/Router.js +142 -0
- package/dist/app/Router.js.map +1 -0
- package/dist/app/ScreenManager.d.ts +97 -0
- package/dist/app/ScreenManager.d.ts.map +1 -0
- package/dist/app/ScreenManager.js +216 -0
- package/dist/app/ScreenManager.js.map +1 -0
- package/dist/app/index.d.ts +14 -0
- package/dist/app/index.d.ts.map +1 -0
- package/dist/app/index.js +19 -0
- package/dist/app/index.js.map +1 -0
- package/dist/app/screens/BaseScreen.d.ts +101 -0
- package/dist/app/screens/BaseScreen.d.ts.map +1 -0
- package/dist/app/screens/BaseScreen.js +132 -0
- package/dist/app/screens/BaseScreen.js.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.js +467 -0
- package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
- package/dist/app/screens/CombatScreen.d.ts +30 -0
- package/dist/app/screens/CombatScreen.d.ts.map +1 -0
- package/dist/app/screens/CombatScreen.js +309 -0
- package/dist/app/screens/CombatScreen.js.map +1 -0
- package/dist/app/screens/DialogScreen.d.ts +29 -0
- package/dist/app/screens/DialogScreen.d.ts.map +1 -0
- package/dist/app/screens/DialogScreen.js +295 -0
- package/dist/app/screens/DialogScreen.js.map +1 -0
- package/dist/app/screens/ExploreScreen.d.ts +50 -0
- package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/app/screens/ExploreScreen.js +308 -0
- package/dist/app/screens/ExploreScreen.js.map +1 -0
- package/dist/app/screens/HelpScreen.d.ts +12 -0
- package/dist/app/screens/HelpScreen.d.ts.map +1 -0
- package/dist/app/screens/HelpScreen.js +155 -0
- package/dist/app/screens/HelpScreen.js.map +1 -0
- package/dist/app/screens/InventoryScreen.d.ts +27 -0
- package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
- package/dist/app/screens/InventoryScreen.js +326 -0
- package/dist/app/screens/InventoryScreen.js.map +1 -0
- package/dist/app/screens/PrologueScreen.d.ts +24 -0
- package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
- package/dist/app/screens/PrologueScreen.js +176 -0
- package/dist/app/screens/PrologueScreen.js.map +1 -0
- package/dist/app/screens/TitleScreen.d.ts +42 -0
- package/dist/app/screens/TitleScreen.d.ts.map +1 -0
- package/dist/app/screens/TitleScreen.js +380 -0
- package/dist/app/screens/TitleScreen.js.map +1 -0
- package/dist/app/screens/TravelScreen.d.ts +22 -0
- package/dist/app/screens/TravelScreen.d.ts.map +1 -0
- package/dist/app/screens/TravelScreen.js +122 -0
- package/dist/app/screens/TravelScreen.js.map +1 -0
- package/dist/app/screens/index.d.ts +14 -0
- package/dist/app/screens/index.d.ts.map +1 -0
- package/dist/app/screens/index.js +17 -0
- package/dist/app/screens/index.js.map +1 -0
- package/dist/commands/CommandRegistry.d.ts +91 -0
- package/dist/commands/CommandRegistry.d.ts.map +1 -0
- package/dist/commands/CommandRegistry.js +159 -0
- package/dist/commands/CommandRegistry.js.map +1 -0
- package/dist/commands/index.d.ts +7 -0
- package/dist/commands/index.d.ts.map +1 -0
- package/dist/commands/index.js +10 -0
- package/dist/commands/index.js.map +1 -0
- package/dist/core/Actor.d.ts +103 -0
- package/dist/core/Actor.d.ts.map +1 -0
- package/dist/core/Actor.js +409 -0
- package/dist/core/Actor.js.map +1 -0
- package/dist/core/Combat.d.ts +37 -0
- package/dist/core/Combat.d.ts.map +1 -0
- package/dist/core/Combat.js +294 -0
- package/dist/core/Combat.js.map +1 -0
- package/dist/core/DungeonRunner.d.ts +169 -0
- package/dist/core/DungeonRunner.d.ts.map +1 -0
- package/dist/core/DungeonRunner.js +627 -0
- package/dist/core/DungeonRunner.js.map +1 -0
- package/dist/core/Game.d.ts +133 -0
- package/dist/core/Game.d.ts.map +1 -0
- package/dist/core/Game.js +644 -0
- package/dist/core/Game.js.map +1 -0
- package/dist/core/IdleCombat.d.ts +61 -0
- package/dist/core/IdleCombat.d.ts.map +1 -0
- package/dist/core/IdleCombat.js +461 -0
- package/dist/core/IdleCombat.js.map +1 -0
- package/dist/core/IdleGameManager.d.ts +198 -0
- package/dist/core/IdleGameManager.d.ts.map +1 -0
- package/dist/core/IdleGameManager.js +688 -0
- package/dist/core/IdleGameManager.js.map +1 -0
- package/dist/core/IdleSaveManager.d.ts +109 -0
- package/dist/core/IdleSaveManager.d.ts.map +1 -0
- package/dist/core/IdleSaveManager.js +296 -0
- package/dist/core/IdleSaveManager.js.map +1 -0
- package/dist/core/NewGameFlowManager.d.ts +64 -0
- package/dist/core/NewGameFlowManager.d.ts.map +1 -0
- package/dist/core/NewGameFlowManager.js +153 -0
- package/dist/core/NewGameFlowManager.js.map +1 -0
- package/dist/core/Player.d.ts +65 -0
- package/dist/core/Player.d.ts.map +1 -0
- package/dist/core/Player.js +261 -0
- package/dist/core/Player.js.map +1 -0
- package/dist/core/RoomHandlers.d.ts +75 -0
- package/dist/core/RoomHandlers.d.ts.map +1 -0
- package/dist/core/RoomHandlers.js +383 -0
- package/dist/core/RoomHandlers.js.map +1 -0
- package/dist/core/SaveManager.d.ts +84 -0
- package/dist/core/SaveManager.d.ts.map +1 -0
- package/dist/core/SaveManager.js +281 -0
- package/dist/core/SaveManager.js.map +1 -0
- package/dist/core/SaveMigration.d.ts +69 -0
- package/dist/core/SaveMigration.d.ts.map +1 -0
- package/dist/core/SaveMigration.js +408 -0
- package/dist/core/SaveMigration.js.map +1 -0
- package/dist/core/StateAdapter.d.ts +79 -0
- package/dist/core/StateAdapter.d.ts.map +1 -0
- package/dist/core/StateAdapter.js +397 -0
- package/dist/core/StateAdapter.js.map +1 -0
- package/dist/core/Team.d.ts +145 -0
- package/dist/core/Team.d.ts.map +1 -0
- package/dist/core/Team.js +371 -0
- package/dist/core/Team.js.map +1 -0
- package/dist/core/TeamCombat.d.ts +88 -0
- package/dist/core/TeamCombat.d.ts.map +1 -0
- package/dist/core/TeamCombat.js +405 -0
- package/dist/core/TeamCombat.js.map +1 -0
- package/dist/core/TeamDungeonRunner.d.ts +186 -0
- package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
- package/dist/core/TeamDungeonRunner.js +758 -0
- package/dist/core/TeamDungeonRunner.js.map +1 -0
- package/dist/core/TimeManager.d.ts +114 -0
- package/dist/core/TimeManager.d.ts.map +1 -0
- package/dist/core/TimeManager.js +318 -0
- package/dist/core/TimeManager.js.map +1 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +12 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/timeConstants.d.ts +135 -0
- package/dist/core/timeConstants.d.ts.map +1 -0
- package/dist/core/timeConstants.js +157 -0
- package/dist/core/timeConstants.js.map +1 -0
- package/dist/core/types.d.ts +780 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +16 -0
- package/dist/core/types.js.map +1 -0
- package/dist/data/continents/index.d.ts +163 -0
- package/dist/data/continents/index.d.ts.map +1 -0
- package/dist/data/continents/index.js +31 -0
- package/dist/data/continents/index.js.map +1 -0
- package/dist/data/continents/verdantia.d.ts +294 -0
- package/dist/data/continents/verdantia.d.ts.map +1 -0
- package/dist/data/continents/verdantia.js +327 -0
- package/dist/data/continents/verdantia.js.map +1 -0
- package/dist/handlers/DialogHandler.d.ts +95 -0
- package/dist/handlers/DialogHandler.d.ts.map +1 -0
- package/dist/handlers/DialogHandler.js +450 -0
- package/dist/handlers/DialogHandler.js.map +1 -0
- package/dist/handlers/SaveLoadHandler.d.ts +60 -0
- package/dist/handlers/SaveLoadHandler.d.ts.map +1 -0
- package/dist/handlers/SaveLoadHandler.js +187 -0
- package/dist/handlers/SaveLoadHandler.js.map +1 -0
- package/dist/handlers/TitleScreenHandler.d.ts +43 -0
- package/dist/handlers/TitleScreenHandler.d.ts.map +1 -0
- package/dist/handlers/TitleScreenHandler.js +508 -0
- package/dist/handlers/TitleScreenHandler.js.map +1 -0
- package/dist/handlers/WorkshopHandler.d.ts +75 -0
- package/dist/handlers/WorkshopHandler.d.ts.map +1 -0
- package/dist/handlers/WorkshopHandler.js +401 -0
- package/dist/handlers/WorkshopHandler.js.map +1 -0
- package/dist/handlers/index.d.ts +12 -0
- package/dist/handlers/index.d.ts.map +1 -0
- package/dist/handlers/index.js +14 -0
- package/dist/handlers/index.js.map +1 -0
- package/dist/handlers/types.d.ts +34 -0
- package/dist/handlers/types.d.ts.map +1 -0
- package/dist/handlers/types.js +8 -0
- package/dist/handlers/types.js.map +1 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.d.ts.map +1 -0
- package/dist/i18n/en.js +130 -0
- package/dist/i18n/en.js.map +1 -0
- package/dist/i18n/index.d.ts +40 -0
- package/dist/i18n/index.d.ts.map +1 -0
- package/dist/i18n/index.js +105 -0
- package/dist/i18n/index.js.map +1 -0
- package/dist/i18n/types.d.ts +133 -0
- package/dist/i18n/types.d.ts.map +1 -0
- package/dist/i18n/types.js +8 -0
- package/dist/i18n/types.js.map +1 -0
- package/dist/i18n/zh.d.ts +3 -0
- package/dist/i18n/zh.d.ts.map +1 -0
- package/dist/i18n/zh.js +130 -0
- package/dist/i18n/zh.js.map +1 -0
- package/dist/instrument.d.ts +8 -0
- package/dist/instrument.d.ts.map +1 -0
- package/dist/instrument.js +33 -0
- package/dist/instrument.js.map +1 -0
- package/dist/main-new.d.ts +12 -0
- package/dist/main-new.d.ts.map +1 -0
- package/dist/main-new.js +32 -0
- package/dist/main-new.js.map +1 -0
- package/dist/main.d.ts +7 -0
- package/dist/main.d.ts.map +1 -0
- package/dist/main.js +2816 -0
- package/dist/main.js.map +1 -0
- package/dist/map/ContinentManager.d.ts +88 -0
- package/dist/map/ContinentManager.d.ts.map +1 -0
- package/dist/map/ContinentManager.js +241 -0
- package/dist/map/ContinentManager.js.map +1 -0
- package/dist/map/DungeonGenerator.d.ts +32 -0
- package/dist/map/DungeonGenerator.d.ts.map +1 -0
- package/dist/map/DungeonGenerator.js +615 -0
- package/dist/map/DungeonGenerator.js.map +1 -0
- package/dist/map/MapGenerator.d.ts +27 -0
- package/dist/map/MapGenerator.d.ts.map +1 -0
- package/dist/map/MapGenerator.js +485 -0
- package/dist/map/MapGenerator.js.map +1 -0
- package/dist/map/index.d.ts +5 -0
- package/dist/map/index.d.ts.map +1 -0
- package/dist/map/index.js +8 -0
- package/dist/map/index.js.map +1 -0
- package/dist/npc/NPCGenerator.d.ts +68 -0
- package/dist/npc/NPCGenerator.d.ts.map +1 -0
- package/dist/npc/NPCGenerator.js +468 -0
- package/dist/npc/NPCGenerator.js.map +1 -0
- package/dist/npc/NPCManager.d.ts +86 -0
- package/dist/npc/NPCManager.d.ts.map +1 -0
- package/dist/npc/NPCManager.js +217 -0
- package/dist/npc/NPCManager.js.map +1 -0
- package/dist/npc/fixedNPCs.d.ts +7 -0
- package/dist/npc/fixedNPCs.d.ts.map +1 -0
- package/dist/npc/fixedNPCs.js +196 -0
- package/dist/npc/fixedNPCs.js.map +1 -0
- package/dist/npc/index.d.ts +9 -0
- package/dist/npc/index.d.ts.map +1 -0
- package/dist/npc/index.js +12 -0
- package/dist/npc/index.js.map +1 -0
- package/dist/npc/traits.d.ts +33 -0
- package/dist/npc/traits.d.ts.map +1 -0
- package/dist/npc/traits.js +795 -0
- package/dist/npc/traits.js.map +1 -0
- package/dist/npc/types.d.ts +193 -0
- package/dist/npc/types.d.ts.map +1 -0
- package/dist/npc/types.js +9 -0
- package/dist/npc/types.js.map +1 -0
- package/dist/quest/QuestManager.d.ts +79 -0
- package/dist/quest/QuestManager.d.ts.map +1 -0
- package/dist/quest/QuestManager.js +273 -0
- package/dist/quest/QuestManager.js.map +1 -0
- package/dist/quest/index.d.ts +6 -0
- package/dist/quest/index.d.ts.map +1 -0
- package/dist/quest/index.js +9 -0
- package/dist/quest/index.js.map +1 -0
- package/dist/quest/types.d.ts +81 -0
- package/dist/quest/types.d.ts.map +1 -0
- package/dist/quest/types.js +8 -0
- package/dist/quest/types.js.map +1 -0
- package/dist/strategy/StrategyExecutor.d.ts +159 -0
- package/dist/strategy/StrategyExecutor.d.ts.map +1 -0
- package/dist/strategy/StrategyExecutor.js +479 -0
- package/dist/strategy/StrategyExecutor.js.map +1 -0
- package/dist/strategy/StrategyParser.d.ts +48 -0
- package/dist/strategy/StrategyParser.d.ts.map +1 -0
- package/dist/strategy/StrategyParser.js +321 -0
- package/dist/strategy/StrategyParser.js.map +1 -0
- package/dist/strategy/defaultStrategy.d.ts +40 -0
- package/dist/strategy/defaultStrategy.d.ts.map +1 -0
- package/dist/strategy/defaultStrategy.js +254 -0
- package/dist/strategy/defaultStrategy.js.map +1 -0
- package/dist/strategy/index.d.ts +8 -0
- package/dist/strategy/index.d.ts.map +1 -0
- package/dist/strategy/index.js +14 -0
- package/dist/strategy/index.js.map +1 -0
- package/dist/tui/ExploreMenu.d.ts +106 -0
- package/dist/tui/ExploreMenu.d.ts.map +1 -0
- package/dist/tui/ExploreMenu.js +282 -0
- package/dist/tui/ExploreMenu.js.map +1 -0
- package/dist/tui/GameUI.d.ts +313 -0
- package/dist/tui/GameUI.d.ts.map +1 -0
- package/dist/tui/GameUI.js +2116 -0
- package/dist/tui/GameUI.js.map +1 -0
- package/dist/tui/GameUIAdapter.d.ts +207 -0
- package/dist/tui/GameUIAdapter.d.ts.map +1 -0
- package/dist/tui/GameUIAdapter.js +1342 -0
- package/dist/tui/GameUIAdapter.js.map +1 -0
- package/dist/tui/Input.d.ts +139 -0
- package/dist/tui/Input.d.ts.map +1 -0
- package/dist/tui/Input.js +278 -0
- package/dist/tui/Input.js.map +1 -0
- package/dist/tui/Menu.d.ts +110 -0
- package/dist/tui/Menu.d.ts.map +1 -0
- package/dist/tui/Menu.js +365 -0
- package/dist/tui/Menu.js.map +1 -0
- package/dist/tui/Screen.d.ts +228 -0
- package/dist/tui/Screen.d.ts.map +1 -0
- package/dist/tui/Screen.js +502 -0
- package/dist/tui/Screen.js.map +1 -0
- package/dist/tui/components/Box.d.ts +36 -0
- package/dist/tui/components/Box.d.ts.map +1 -0
- package/dist/tui/components/Box.js +43 -0
- package/dist/tui/components/Box.js.map +1 -0
- package/dist/tui/components/List.d.ts +69 -0
- package/dist/tui/components/List.d.ts.map +1 -0
- package/dist/tui/components/List.js +136 -0
- package/dist/tui/components/List.js.map +1 -0
- package/dist/tui/components/ProgressBar.d.ts +42 -0
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- package/dist/tui/components/ProgressBar.js +75 -0
- package/dist/tui/components/ProgressBar.js.map +1 -0
- package/dist/tui/components/index.d.ts +8 -0
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- package/dist/tui/components/index.js +11 -0
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- package/dist/tui/core/BaseSection.d.ts +98 -0
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- package/dist/tui/core/Component.d.ts +61 -0
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- package/dist/tui/core/index.d.ts +9 -0
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- package/dist/tui/core/index.js +12 -0
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- package/dist/tui/index.d.ts +15 -0
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- package/dist/tui/index.js +23 -0
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- package/dist/tui/screens/BaseScreen.d.ts +62 -0
- package/dist/tui/screens/BaseScreen.d.ts.map +1 -0
- package/dist/tui/screens/BaseScreen.js +55 -0
- package/dist/tui/screens/BaseScreen.js.map +1 -0
- package/dist/tui/screens/CombatScreen.d.ts +43 -0
- package/dist/tui/screens/CombatScreen.d.ts.map +1 -0
- package/dist/tui/screens/CombatScreen.js +125 -0
- package/dist/tui/screens/CombatScreen.js.map +1 -0
- package/dist/tui/screens/DialogScreen.d.ts +53 -0
- package/dist/tui/screens/DialogScreen.d.ts.map +1 -0
- package/dist/tui/screens/DialogScreen.js +90 -0
- package/dist/tui/screens/DialogScreen.js.map +1 -0
- package/dist/tui/screens/DungeonScreen.d.ts +80 -0
- package/dist/tui/screens/DungeonScreen.d.ts.map +1 -0
- package/dist/tui/screens/DungeonScreen.js +317 -0
- package/dist/tui/screens/DungeonScreen.js.map +1 -0
- package/dist/tui/screens/ExploreScreen.d.ts +69 -0
- package/dist/tui/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/tui/screens/ExploreScreen.js +224 -0
- package/dist/tui/screens/ExploreScreen.js.map +1 -0
- package/dist/tui/screens/SectionScreen.d.ts +84 -0
- package/dist/tui/screens/SectionScreen.d.ts.map +1 -0
- package/dist/tui/screens/SectionScreen.js +156 -0
- package/dist/tui/screens/SectionScreen.js.map +1 -0
- package/dist/tui/screens/TitleScreen.d.ts +40 -0
- package/dist/tui/screens/TitleScreen.d.ts.map +1 -0
- package/dist/tui/screens/TitleScreen.js +253 -0
- package/dist/tui/screens/TitleScreen.js.map +1 -0
- package/dist/tui/screens/TownScreen.d.ts +98 -0
- package/dist/tui/screens/TownScreen.d.ts.map +1 -0
- package/dist/tui/screens/TownScreen.js +370 -0
- package/dist/tui/screens/TownScreen.js.map +1 -0
- package/dist/tui/screens/TravelScreen.d.ts +67 -0
- package/dist/tui/screens/TravelScreen.d.ts.map +1 -0
- package/dist/tui/screens/TravelScreen.js +286 -0
- package/dist/tui/screens/TravelScreen.js.map +1 -0
- package/dist/tui/screens/index.d.ts +8 -0
- package/dist/tui/screens/index.d.ts.map +1 -0
- package/dist/tui/screens/index.js +17 -0
- package/dist/tui/screens/index.js.map +1 -0
- package/dist/tui/sections/ActionsSection.d.ts +71 -0
- package/dist/tui/sections/ActionsSection.d.ts.map +1 -0
- package/dist/tui/sections/ActionsSection.js +184 -0
- package/dist/tui/sections/ActionsSection.js.map +1 -0
- package/dist/tui/sections/DungeonSection.d.ts +65 -0
- package/dist/tui/sections/DungeonSection.d.ts.map +1 -0
- package/dist/tui/sections/DungeonSection.js +144 -0
- package/dist/tui/sections/DungeonSection.js.map +1 -0
- package/dist/tui/sections/EventsSection.d.ts +50 -0
- package/dist/tui/sections/EventsSection.d.ts.map +1 -0
- package/dist/tui/sections/EventsSection.js +134 -0
- package/dist/tui/sections/EventsSection.js.map +1 -0
- package/dist/tui/sections/MapSection.d.ts +66 -0
- package/dist/tui/sections/MapSection.d.ts.map +1 -0
- package/dist/tui/sections/MapSection.js +669 -0
- package/dist/tui/sections/MapSection.js.map +1 -0
- package/dist/tui/sections/StatusSection.d.ts +47 -0
- package/dist/tui/sections/StatusSection.d.ts.map +1 -0
- package/dist/tui/sections/StatusSection.js +133 -0
- package/dist/tui/sections/StatusSection.js.map +1 -0
- package/dist/tui/sections/TeamSection.d.ts +71 -0
- package/dist/tui/sections/TeamSection.d.ts.map +1 -0
- package/dist/tui/sections/TeamSection.js +224 -0
- package/dist/tui/sections/TeamSection.js.map +1 -0
- package/dist/tui/sections/TravelingSection.d.ts +51 -0
- package/dist/tui/sections/TravelingSection.d.ts.map +1 -0
- package/dist/tui/sections/TravelingSection.js +106 -0
- package/dist/tui/sections/TravelingSection.js.map +1 -0
- package/dist/tui/sections/index.d.ts +9 -0
- package/dist/tui/sections/index.d.ts.map +1 -0
- package/dist/tui/sections/index.js +12 -0
- package/dist/tui/sections/index.js.map +1 -0
- package/dist/ui/Terminal.d.ts +68 -0
- package/dist/ui/Terminal.d.ts.map +1 -0
- package/dist/ui/Terminal.js +297 -0
- package/dist/ui/Terminal.js.map +1 -0
- package/dist/ui/index.d.ts +5 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/dist/ui/index.js +8 -0
- package/dist/ui/index.js.map +1 -0
- package/dist/utils/configMigration.d.ts +14 -0
- package/dist/utils/configMigration.d.ts.map +1 -0
- package/dist/utils/configMigration.js +92 -0
- package/dist/utils/configMigration.js.map +1 -0
- package/dist/utils/errorHandler.d.ts +86 -0
- package/dist/utils/errorHandler.d.ts.map +1 -0
- package/dist/utils/errorHandler.js +224 -0
- package/dist/utils/errorHandler.js.map +1 -0
- package/dist/utils/logger.d.ts +14 -0
- package/dist/utils/logger.d.ts.map +1 -0
- package/dist/utils/logger.js +43 -0
- package/dist/utils/logger.js.map +1 -0
- package/dist/weapon/WeaponFactory.d.ts +32 -0
- package/dist/weapon/WeaponFactory.d.ts.map +1 -0
- package/dist/weapon/WeaponFactory.js +216 -0
- package/dist/weapon/WeaponFactory.js.map +1 -0
- package/dist/weapon/index.d.ts +5 -0
- package/dist/weapon/index.d.ts.map +1 -0
- package/dist/weapon/index.js +8 -0
- package/dist/weapon/index.js.map +1 -0
- package/package.json +46 -0
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/**
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* Character Creation Screen - Wizard for creating new characters
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*
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* Steps:
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* 1. Enter name
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* 2. Select role
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* 3. Optional: Enter appearance
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* 4. Optional: Enter backstory
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* 5. Confirm and create
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*/
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!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="35e7c977-237e-55d3-b15d-529ad955fe3c")}catch(e){}}();
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import { BaseScreen } from './BaseScreen.js';
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import { ANSI } from '../../tui/Screen.js';
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import { createActor } from '../../core/Actor.js';
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const ROLES = [
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{
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id: 'balanced',
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name: 'Balanced',
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icon: '◆',
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description: 'Jack of all trades, master of none',
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stats: 'HP: 100 ATK: 10 DEF: 5 SPD: 10',
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},
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{
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id: 'tank',
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name: 'Tank',
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icon: '🛡',
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description: 'High defense, protects the team',
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stats: 'HP: 130 ATK: 8 DEF: 8 SPD: 7',
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},
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{
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id: 'dps',
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name: 'DPS',
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icon: '⚔',
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description: 'High damage, glass cannon',
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stats: 'HP: 80 ATK: 15 DEF: 3 SPD: 12',
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},
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{
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id: 'healer',
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name: 'Healer',
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icon: '✚',
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description: 'Supports team with healing',
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stats: 'HP: 90 ATK: 7 DEF: 4 SPD: 9',
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},
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{
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id: 'support',
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name: 'Support',
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icon: '★',
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description: 'Buffs allies and debuffs enemies',
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stats: 'HP: 95 ATK: 8 DEF: 5 SPD: 11',
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},
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];
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export class CharacterCreationScreen extends BaseScreen {
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state = {
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step: 'name',
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name: '',
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selectedRoleIndex: 0,
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appearance: '',
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backstory: '',
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editingField: false,
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editBuffer: '',
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};
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resolveCreation = null;
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rejectCreation = null;
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async onEnter() {
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await super.onEnter();
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this.state = {
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step: 'name',
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name: '',
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selectedRoleIndex: 0,
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appearance: '',
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backstory: '',
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editingField: false,
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editBuffer: '',
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};
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this.screen.showCursor();
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}
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async onLeave() {
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this.screen.hideCursor();
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await super.onLeave();
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}
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render() {
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this.clear();
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// Header
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this.renderHeader();
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// Progress indicator
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this.renderProgress();
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// Current step content
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const contentY = 10;
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switch (this.state.step) {
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case 'name':
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this.renderNameStep(contentY);
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break;
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case 'role':
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this.renderRoleStep(contentY);
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break;
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case 'appearance':
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this.renderAppearanceStep(contentY);
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break;
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case 'backstory':
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this.renderBackstoryStep(contentY);
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break;
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case 'confirm':
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this.renderConfirmStep(contentY);
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break;
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}
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// Footer hints
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this.renderFooter();
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this.flush();
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}
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renderHeader() {
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const title = '╔══════════════════════════════════════╗';
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const text = '║ CHARACTER CREATION WIZARD ║';
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const bottom = '╚══════════════════════════════════════╝';
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const x = Math.floor((this.width - title.length) / 2);
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this.write(x, 2, title, ANSI.fg.cyan);
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this.write(x, 3, text, ANSI.fg.cyan);
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this.write(x, 4, bottom, ANSI.fg.cyan);
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}
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renderProgress() {
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const steps = ['Name', 'Role', 'Appearance', 'Backstory', 'Confirm'];
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const currentIndex = steps.indexOf(this.state.step.charAt(0).toUpperCase() + this.state.step.slice(1));
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let progressLine = '';
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for (let i = 0; i < steps.length; i++) {
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const isComplete = i < currentIndex;
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const isCurrent = i === currentIndex;
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const marker = isComplete ? '✓' : isCurrent ? '●' : '○';
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const color = isComplete ? ANSI.fg.green : isCurrent ? ANSI.fg.yellow : ANSI.fg.gray;
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if (i > 0)
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progressLine += ' ── ';
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progressLine += `${marker} ${steps[i]}`;
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}
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// Simplified progress for narrow terminals
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if (this.width < 80) {
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progressLine = `Step ${currentIndex + 1}/${steps.length}: ${steps[currentIndex]}`;
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}
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this.writeCentered(7, progressLine, ANSI.fg.white);
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}
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renderNameStep(y) {
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this.writeCentered(y, 'What is your character\'s name?', ANSI.fg.white);
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y += 2;
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const inputWidth = 30;
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const inputX = Math.floor((this.width - inputWidth) / 2);
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// Input box
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this.write(inputX, y, '╔' + '═'.repeat(inputWidth - 2) + '╗', ANSI.fg.cyan);
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y++;
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this.write(inputX, y, '║ ', ANSI.fg.cyan);
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const displayName = this.state.name.padEnd(inputWidth - 4);
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this.write(inputX + 2, y, displayName + '▌', ANSI.fg.white);
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this.write(inputX + inputWidth - 1, y, '║', ANSI.fg.cyan);
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y++;
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this.write(inputX, y, '╚' + '═'.repeat(inputWidth - 2) + '╝', ANSI.fg.cyan);
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y += 3;
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this.writeCentered(y, 'Enter a name (2-20 characters)', ANSI.fg.gray);
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}
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renderRoleStep(y) {
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this.writeCentered(y, `Choose a role for ${this.state.name}:`, ANSI.fg.white);
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y += 2;
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const boxWidth = 50;
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const boxX = Math.floor((this.width - boxWidth) / 2);
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for (let i = 0; i < ROLES.length; i++) {
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const role = ROLES[i];
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const isSelected = i === this.state.selectedRoleIndex;
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const prefix = isSelected ? '▶ ' : ' ';
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const fg = isSelected ? ANSI.fg.yellow : ANSI.fg.white;
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const bg = isSelected ? ANSI.bg.gray : undefined;
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// Role name with icon
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const roleLine = `${prefix}${role.icon} ${role.name}`;
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this.write(boxX, y, roleLine.padEnd(boxWidth), fg, bg);
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y++;
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// Description (only for selected)
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if (isSelected) {
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this.write(boxX + 4, y, role.description, ANSI.fg.gray);
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y++;
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this.write(boxX + 4, y, role.stats, ANSI.fg.cyan);
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y++;
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}
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y++;
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}
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}
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renderAppearanceStep(y) {
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this.writeCentered(y, 'Describe your character\'s appearance (optional):', ANSI.fg.white);
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y += 2;
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const boxWidth = Math.min(60, this.width - 10);
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const boxX = Math.floor((this.width - boxWidth) / 2);
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const boxHeight = 5;
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// Text area box
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this.write(boxX, y, '╔' + '═'.repeat(boxWidth - 2) + '╗', ANSI.fg.cyan);
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for (let i = 1; i < boxHeight - 1; i++) {
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this.write(boxX, y + i, '║' + ' '.repeat(boxWidth - 2) + '║', ANSI.fg.cyan);
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}
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this.write(boxX, y + boxHeight - 1, '╚' + '═'.repeat(boxWidth - 2) + '╝', ANSI.fg.cyan);
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// Text content (wrapped)
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const textWidth = boxWidth - 4;
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const text = this.state.appearance || '';
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const lines = this.wrapText(text + '▌', textWidth);
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for (let i = 0; i < Math.min(lines.length, boxHeight - 2); i++) {
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this.write(boxX + 2, y + 1 + i, lines[i], ANSI.fg.white);
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}
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y += boxHeight + 2;
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this.writeCentered(y, 'Press Enter to continue, or Esc to skip', ANSI.fg.gray);
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}
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renderBackstoryStep(y) {
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this.writeCentered(y, 'Write your character\'s backstory (optional):', ANSI.fg.white);
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y += 2;
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const boxWidth = Math.min(60, this.width - 10);
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const boxX = Math.floor((this.width - boxWidth) / 2);
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const boxHeight = 7;
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// Text area box
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this.write(boxX, y, '╔' + '═'.repeat(boxWidth - 2) + '╗', ANSI.fg.cyan);
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for (let i = 1; i < boxHeight - 1; i++) {
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this.write(boxX, y + i, '║' + ' '.repeat(boxWidth - 2) + '║', ANSI.fg.cyan);
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}
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this.write(boxX, y + boxHeight - 1, '╚' + '═'.repeat(boxWidth - 2) + '╝', ANSI.fg.cyan);
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// Text content (wrapped)
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const textWidth = boxWidth - 4;
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const text = this.state.backstory || '';
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const lines = this.wrapText(text + '▌', textWidth);
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for (let i = 0; i < Math.min(lines.length, boxHeight - 2); i++) {
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this.write(boxX + 2, y + 1 + i, lines[i], ANSI.fg.white);
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}
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y += boxHeight + 2;
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this.writeCentered(y, 'Press Enter to continue, or Esc to skip', ANSI.fg.gray);
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}
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renderConfirmStep(y) {
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this.writeCentered(y, 'Review your character:', ANSI.fg.white);
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y += 2;
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const role = ROLES[this.state.selectedRoleIndex];
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const boxWidth = 45;
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const boxX = Math.floor((this.width - boxWidth) / 2);
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// Character card
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this.drawBox(boxX, y, boxWidth, 12, 'Character Preview');
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y += 2;
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this.write(boxX + 2, y, `Name: ${this.state.name}`, ANSI.fg.yellow);
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y++;
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this.write(boxX + 2, y, `Role: ${role.icon} ${role.name}`, ANSI.fg.cyan);
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+
y++;
|
|
238
|
+
this.write(boxX + 2, y, role.stats, ANSI.fg.white);
|
|
239
|
+
y += 2;
|
|
240
|
+
if (this.state.appearance) {
|
|
241
|
+
const truncated = this.state.appearance.slice(0, boxWidth - 6) + (this.state.appearance.length > boxWidth - 6 ? '...' : '');
|
|
242
|
+
this.write(boxX + 2, y, `Look: ${truncated}`, ANSI.fg.gray);
|
|
243
|
+
y++;
|
|
244
|
+
}
|
|
245
|
+
if (this.state.backstory) {
|
|
246
|
+
const truncated = this.state.backstory.slice(0, boxWidth - 6) + (this.state.backstory.length > boxWidth - 6 ? '...' : '');
|
|
247
|
+
this.write(boxX + 2, y, `Story: ${truncated}`, ANSI.fg.gray);
|
|
248
|
+
y++;
|
|
249
|
+
}
|
|
250
|
+
y += 4;
|
|
251
|
+
this.writeCentered(y, '▶ Press ENTER to Create Character ◀', ANSI.fg.green, undefined, ANSI.bold);
|
|
252
|
+
y += 2;
|
|
253
|
+
this.writeCentered(y, 'Press Backspace to go back and edit', ANSI.fg.gray);
|
|
254
|
+
}
|
|
255
|
+
renderFooter() {
|
|
256
|
+
const y = this.height - 2;
|
|
257
|
+
let hint = '';
|
|
258
|
+
switch (this.state.step) {
|
|
259
|
+
case 'name':
|
|
260
|
+
hint = 'Enter: Continue | Esc: Cancel';
|
|
261
|
+
break;
|
|
262
|
+
case 'role':
|
|
263
|
+
hint = '↑↓: Select | Enter: Continue | Backspace: Back';
|
|
264
|
+
break;
|
|
265
|
+
case 'appearance':
|
|
266
|
+
case 'backstory':
|
|
267
|
+
hint = 'Enter: Continue | Esc: Skip | Backspace: Back';
|
|
268
|
+
break;
|
|
269
|
+
case 'confirm':
|
|
270
|
+
hint = 'Enter: Create | Backspace: Back | Esc: Cancel';
|
|
271
|
+
break;
|
|
272
|
+
}
|
|
273
|
+
this.writeCentered(y, hint, ANSI.fg.gray);
|
|
274
|
+
}
|
|
275
|
+
wrapText(text, maxWidth) {
|
|
276
|
+
const lines = [];
|
|
277
|
+
let remaining = text;
|
|
278
|
+
while (remaining.length > 0) {
|
|
279
|
+
if (remaining.length <= maxWidth) {
|
|
280
|
+
lines.push(remaining);
|
|
281
|
+
break;
|
|
282
|
+
}
|
|
283
|
+
let breakPoint = remaining.lastIndexOf(' ', maxWidth);
|
|
284
|
+
if (breakPoint <= 0)
|
|
285
|
+
breakPoint = maxWidth;
|
|
286
|
+
lines.push(remaining.slice(0, breakPoint));
|
|
287
|
+
remaining = remaining.slice(breakPoint).trimStart();
|
|
288
|
+
}
|
|
289
|
+
return lines.length > 0 ? lines : [''];
|
|
290
|
+
}
|
|
291
|
+
async handleKey(key) {
|
|
292
|
+
// Global cancel
|
|
293
|
+
if (key.name === 'escape' && this.state.step === 'name') {
|
|
294
|
+
if (this.rejectCreation) {
|
|
295
|
+
this.rejectCreation(new Error('Character creation cancelled'));
|
|
296
|
+
}
|
|
297
|
+
return true;
|
|
298
|
+
}
|
|
299
|
+
switch (this.state.step) {
|
|
300
|
+
case 'name':
|
|
301
|
+
return this.handleNameInput(key);
|
|
302
|
+
case 'role':
|
|
303
|
+
return this.handleRoleInput(key);
|
|
304
|
+
case 'appearance':
|
|
305
|
+
return this.handleTextInput(key, 'appearance');
|
|
306
|
+
case 'backstory':
|
|
307
|
+
return this.handleTextInput(key, 'backstory');
|
|
308
|
+
case 'confirm':
|
|
309
|
+
return this.handleConfirmInput(key);
|
|
310
|
+
}
|
|
311
|
+
return false;
|
|
312
|
+
}
|
|
313
|
+
handleNameInput(key) {
|
|
314
|
+
const maxLength = 20;
|
|
315
|
+
switch (key.name) {
|
|
316
|
+
case 'return':
|
|
317
|
+
if (this.state.name.trim().length >= 2) {
|
|
318
|
+
this.state.step = 'role';
|
|
319
|
+
this.screen.hideCursor();
|
|
320
|
+
this.render();
|
|
321
|
+
}
|
|
322
|
+
return true;
|
|
323
|
+
case 'backspace':
|
|
324
|
+
this.state.name = this.state.name.slice(0, -1);
|
|
325
|
+
this.render();
|
|
326
|
+
return true;
|
|
327
|
+
default:
|
|
328
|
+
if (key.raw && !key.ctrl && !key.meta && key.raw.length === 1) {
|
|
329
|
+
const charCode = key.raw.charCodeAt(0);
|
|
330
|
+
if (charCode >= 32 && this.state.name.length < maxLength) {
|
|
331
|
+
this.state.name += key.raw;
|
|
332
|
+
this.render();
|
|
333
|
+
}
|
|
334
|
+
}
|
|
335
|
+
return true;
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
handleRoleInput(key) {
|
|
339
|
+
switch (key.name) {
|
|
340
|
+
case 'up':
|
|
341
|
+
if (this.state.selectedRoleIndex > 0) {
|
|
342
|
+
this.state.selectedRoleIndex--;
|
|
343
|
+
this.render();
|
|
344
|
+
}
|
|
345
|
+
return true;
|
|
346
|
+
case 'down':
|
|
347
|
+
if (this.state.selectedRoleIndex < ROLES.length - 1) {
|
|
348
|
+
this.state.selectedRoleIndex++;
|
|
349
|
+
this.render();
|
|
350
|
+
}
|
|
351
|
+
return true;
|
|
352
|
+
case 'return':
|
|
353
|
+
this.state.step = 'appearance';
|
|
354
|
+
this.screen.showCursor();
|
|
355
|
+
this.render();
|
|
356
|
+
return true;
|
|
357
|
+
case 'backspace':
|
|
358
|
+
this.state.step = 'name';
|
|
359
|
+
this.screen.showCursor();
|
|
360
|
+
this.render();
|
|
361
|
+
return true;
|
|
362
|
+
}
|
|
363
|
+
return true;
|
|
364
|
+
}
|
|
365
|
+
handleTextInput(key, field) {
|
|
366
|
+
const maxLength = 500;
|
|
367
|
+
switch (key.name) {
|
|
368
|
+
case 'return':
|
|
369
|
+
// Move to next step
|
|
370
|
+
if (field === 'appearance') {
|
|
371
|
+
this.state.step = 'backstory';
|
|
372
|
+
}
|
|
373
|
+
else {
|
|
374
|
+
this.state.step = 'confirm';
|
|
375
|
+
this.screen.hideCursor();
|
|
376
|
+
}
|
|
377
|
+
this.render();
|
|
378
|
+
return true;
|
|
379
|
+
case 'escape':
|
|
380
|
+
// Skip this step
|
|
381
|
+
this.state[field] = '';
|
|
382
|
+
if (field === 'appearance') {
|
|
383
|
+
this.state.step = 'backstory';
|
|
384
|
+
}
|
|
385
|
+
else {
|
|
386
|
+
this.state.step = 'confirm';
|
|
387
|
+
this.screen.hideCursor();
|
|
388
|
+
}
|
|
389
|
+
this.render();
|
|
390
|
+
return true;
|
|
391
|
+
case 'backspace':
|
|
392
|
+
if (this.state[field].length > 0) {
|
|
393
|
+
this.state[field] = this.state[field].slice(0, -1);
|
|
394
|
+
}
|
|
395
|
+
else {
|
|
396
|
+
// Go back to previous step
|
|
397
|
+
if (field === 'appearance') {
|
|
398
|
+
this.state.step = 'role';
|
|
399
|
+
this.screen.hideCursor();
|
|
400
|
+
}
|
|
401
|
+
else {
|
|
402
|
+
this.state.step = 'appearance';
|
|
403
|
+
}
|
|
404
|
+
}
|
|
405
|
+
this.render();
|
|
406
|
+
return true;
|
|
407
|
+
default:
|
|
408
|
+
if (key.raw && !key.ctrl && !key.meta && key.raw.length === 1) {
|
|
409
|
+
const charCode = key.raw.charCodeAt(0);
|
|
410
|
+
if (charCode >= 32 && this.state[field].length < maxLength) {
|
|
411
|
+
this.state[field] += key.raw;
|
|
412
|
+
this.render();
|
|
413
|
+
}
|
|
414
|
+
}
|
|
415
|
+
return true;
|
|
416
|
+
}
|
|
417
|
+
}
|
|
418
|
+
handleConfirmInput(key) {
|
|
419
|
+
switch (key.name) {
|
|
420
|
+
case 'return':
|
|
421
|
+
this.createCharacter();
|
|
422
|
+
return true;
|
|
423
|
+
case 'backspace':
|
|
424
|
+
this.state.step = 'backstory';
|
|
425
|
+
this.screen.showCursor();
|
|
426
|
+
this.render();
|
|
427
|
+
return true;
|
|
428
|
+
case 'escape':
|
|
429
|
+
if (this.rejectCreation) {
|
|
430
|
+
this.rejectCreation(new Error('Character creation cancelled'));
|
|
431
|
+
}
|
|
432
|
+
return true;
|
|
433
|
+
}
|
|
434
|
+
return true;
|
|
435
|
+
}
|
|
436
|
+
createCharacter() {
|
|
437
|
+
const role = ROLES[this.state.selectedRoleIndex];
|
|
438
|
+
// Create the actor
|
|
439
|
+
const actor = createActor(this.state.name.trim(), role.id);
|
|
440
|
+
// Add optional character details
|
|
441
|
+
if (this.state.appearance || this.state.backstory) {
|
|
442
|
+
actor.character = {
|
|
443
|
+
backstory: this.state.backstory,
|
|
444
|
+
appearance: this.state.appearance,
|
|
445
|
+
personality: '',
|
|
446
|
+
motivation: '',
|
|
447
|
+
origin: '',
|
|
448
|
+
traits: [],
|
|
449
|
+
};
|
|
450
|
+
}
|
|
451
|
+
if (this.resolveCreation) {
|
|
452
|
+
this.resolveCreation(actor);
|
|
453
|
+
}
|
|
454
|
+
}
|
|
455
|
+
/**
|
|
456
|
+
* Wait for character creation to complete
|
|
457
|
+
* Returns the created Actor
|
|
458
|
+
*/
|
|
459
|
+
waitForCreation() {
|
|
460
|
+
return new Promise((resolve, reject) => {
|
|
461
|
+
this.resolveCreation = resolve;
|
|
462
|
+
this.rejectCreation = reject;
|
|
463
|
+
});
|
|
464
|
+
}
|
|
465
|
+
}
|
|
466
|
+
//# sourceMappingURL=CharacterCreationScreen.js.map
|
|
467
|
+
//# debugId=35e7c977-237e-55d3-b15d-529ad955fe3c
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CharacterCreationScreen.js","sources":["app/screens/CharacterCreationScreen.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * Character Creation Screen - Wizard for creating new characters\r\n *\r\n * Steps:\r\n * 1. Enter name\r\n * 2. Select role\r\n * 3. Optional: Enter appearance\r\n * 4. Optional: Enter backstory\r\n * 5. Confirm and create\r\n */\r\n\r\nimport { BaseScreen } from './BaseScreen.js';\r\nimport { ANSI } from '../../tui/Screen.js';\r\nimport type { KeyEvent } from '../../tui/Input.js';\r\nimport type { Actor, ActorRole } from '../../core/types.js';\r\nimport { createActor } from '../../core/Actor.js';\r\n\r\n/**\r\n * Role information for display\r\n */\r\ninterface RoleInfo {\r\n id: ActorRole;\r\n name: string;\r\n icon: string;\r\n description: string;\r\n stats: string;\r\n}\r\n\r\nconst ROLES: RoleInfo[] = [\r\n {\r\n id: 'balanced',\r\n name: 'Balanced',\r\n icon: '◆',\r\n description: 'Jack of all trades, master of none',\r\n stats: 'HP: 100 ATK: 10 DEF: 5 SPD: 10',\r\n },\r\n {\r\n id: 'tank',\r\n name: 'Tank',\r\n icon: '🛡',\r\n description: 'High defense, protects the team',\r\n stats: 'HP: 130 ATK: 8 DEF: 8 SPD: 7',\r\n },\r\n {\r\n id: 'dps',\r\n name: 'DPS',\r\n icon: '⚔',\r\n description: 'High damage, glass cannon',\r\n stats: 'HP: 80 ATK: 15 DEF: 3 SPD: 12',\r\n },\r\n {\r\n id: 'healer',\r\n name: 'Healer',\r\n icon: '✚',\r\n description: 'Supports team with healing',\r\n stats: 'HP: 90 ATK: 7 DEF: 4 SPD: 9',\r\n },\r\n {\r\n id: 'support',\r\n name: 'Support',\r\n icon: '★',\r\n description: 'Buffs allies and debuffs enemies',\r\n stats: 'HP: 95 ATK: 8 DEF: 5 SPD: 11',\r\n },\r\n];\r\n\r\ntype WizardStep = 'name' | 'role' | 'appearance' | 'backstory' | 'confirm';\r\n\r\ninterface WizardState {\r\n step: WizardStep;\r\n name: string;\r\n selectedRoleIndex: number;\r\n appearance: string;\r\n backstory: string;\r\n editingField: boolean;\r\n editBuffer: string;\r\n}\r\n\r\nexport class CharacterCreationScreen extends BaseScreen {\r\n private state: WizardState = {\r\n step: 'name',\r\n name: '',\r\n selectedRoleIndex: 0,\r\n appearance: '',\r\n backstory: '',\r\n editingField: false,\r\n editBuffer: '',\r\n };\r\n\r\n private resolveCreation: ((actor: Actor) => void) | null = null;\r\n private rejectCreation: ((error: Error) => void) | null = null;\r\n\r\n async onEnter(): Promise<void> {\r\n await super.onEnter();\r\n this.state = {\r\n step: 'name',\r\n name: '',\r\n selectedRoleIndex: 0,\r\n appearance: '',\r\n backstory: '',\r\n editingField: false,\r\n editBuffer: '',\r\n };\r\n this.screen.showCursor();\r\n }\r\n\r\n async onLeave(): Promise<void> {\r\n this.screen.hideCursor();\r\n await super.onLeave();\r\n }\r\n\r\n render(): void {\r\n this.clear();\r\n\r\n // Header\r\n this.renderHeader();\r\n\r\n // Progress indicator\r\n this.renderProgress();\r\n\r\n // Current step content\r\n const contentY = 10;\r\n switch (this.state.step) {\r\n case 'name':\r\n this.renderNameStep(contentY);\r\n break;\r\n case 'role':\r\n this.renderRoleStep(contentY);\r\n break;\r\n case 'appearance':\r\n this.renderAppearanceStep(contentY);\r\n break;\r\n case 'backstory':\r\n this.renderBackstoryStep(contentY);\r\n break;\r\n case 'confirm':\r\n this.renderConfirmStep(contentY);\r\n break;\r\n }\r\n\r\n // Footer hints\r\n this.renderFooter();\r\n\r\n this.flush();\r\n }\r\n\r\n private renderHeader(): void {\r\n const title = '╔══════════════════════════════════════╗';\r\n const text = '║ CHARACTER CREATION WIZARD ║';\r\n const bottom ='╚══════════════════════════════════════╝';\r\n\r\n const x = Math.floor((this.width - title.length) / 2);\r\n this.write(x, 2, title, ANSI.fg.cyan);\r\n this.write(x, 3, text, ANSI.fg.cyan);\r\n this.write(x, 4, bottom, ANSI.fg.cyan);\r\n }\r\n\r\n private renderProgress(): void {\r\n const steps = ['Name', 'Role', 'Appearance', 'Backstory', 'Confirm'];\r\n const currentIndex = steps.indexOf(this.state.step.charAt(0).toUpperCase() + this.state.step.slice(1));\r\n\r\n let progressLine = '';\r\n for (let i = 0; i < steps.length; i++) {\r\n const isComplete = i < currentIndex;\r\n const isCurrent = i === currentIndex;\r\n const marker = isComplete ? '✓' : isCurrent ? '●' : '○';\r\n const color = isComplete ? ANSI.fg.green : isCurrent ? ANSI.fg.yellow : ANSI.fg.gray;\r\n\r\n if (i > 0) progressLine += ' ── ';\r\n progressLine += `${marker} ${steps[i]}`;\r\n }\r\n\r\n // Simplified progress for narrow terminals\r\n if (this.width < 80) {\r\n progressLine = `Step ${currentIndex + 1}/${steps.length}: ${steps[currentIndex]}`;\r\n }\r\n\r\n this.writeCentered(7, progressLine, ANSI.fg.white);\r\n }\r\n\r\n private renderNameStep(y: number): void {\r\n this.writeCentered(y, 'What is your character\\'s name?', ANSI.fg.white);\r\n y += 2;\r\n\r\n const inputWidth = 30;\r\n const inputX = Math.floor((this.width - inputWidth) / 2);\r\n\r\n // Input box\r\n this.write(inputX, y, '╔' + '═'.repeat(inputWidth - 2) + '╗', ANSI.fg.cyan);\r\n y++;\r\n this.write(inputX, y, '║ ', ANSI.fg.cyan);\r\n const displayName = this.state.name.padEnd(inputWidth - 4);\r\n this.write(inputX + 2, y, displayName + '▌', ANSI.fg.white);\r\n this.write(inputX + inputWidth - 1, y, '║', ANSI.fg.cyan);\r\n y++;\r\n this.write(inputX, y, '╚' + '═'.repeat(inputWidth - 2) + '╝', ANSI.fg.cyan);\r\n\r\n y += 3;\r\n this.writeCentered(y, 'Enter a name (2-20 characters)', ANSI.fg.gray);\r\n }\r\n\r\n private renderRoleStep(y: number): void {\r\n this.writeCentered(y, `Choose a role for ${this.state.name}:`, ANSI.fg.white);\r\n y += 2;\r\n\r\n const boxWidth = 50;\r\n const boxX = Math.floor((this.width - boxWidth) / 2);\r\n\r\n for (let i = 0; i < ROLES.length; i++) {\r\n const role = ROLES[i];\r\n const isSelected = i === this.state.selectedRoleIndex;\r\n\r\n const prefix = isSelected ? '▶ ' : ' ';\r\n const fg = isSelected ? ANSI.fg.yellow : ANSI.fg.white;\r\n const bg = isSelected ? ANSI.bg.gray : undefined;\r\n\r\n // Role name with icon\r\n const roleLine = `${prefix}${role.icon} ${role.name}`;\r\n this.write(boxX, y, roleLine.padEnd(boxWidth), fg, bg);\r\n y++;\r\n\r\n // Description (only for selected)\r\n if (isSelected) {\r\n this.write(boxX + 4, y, role.description, ANSI.fg.gray);\r\n y++;\r\n this.write(boxX + 4, y, role.stats, ANSI.fg.cyan);\r\n y++;\r\n }\r\n y++;\r\n }\r\n }\r\n\r\n private renderAppearanceStep(y: number): void {\r\n this.writeCentered(y, 'Describe your character\\'s appearance (optional):', ANSI.fg.white);\r\n y += 2;\r\n\r\n const boxWidth = Math.min(60, this.width - 10);\r\n const boxX = Math.floor((this.width - boxWidth) / 2);\r\n const boxHeight = 5;\r\n\r\n // Text area box\r\n this.write(boxX, y, '╔' + '═'.repeat(boxWidth - 2) + '╗', ANSI.fg.cyan);\r\n for (let i = 1; i < boxHeight - 1; i++) {\r\n this.write(boxX, y + i, '║' + ' '.repeat(boxWidth - 2) + '║', ANSI.fg.cyan);\r\n }\r\n this.write(boxX, y + boxHeight - 1, '╚' + '═'.repeat(boxWidth - 2) + '╝', ANSI.fg.cyan);\r\n\r\n // Text content (wrapped)\r\n const textWidth = boxWidth - 4;\r\n const text = this.state.appearance || '';\r\n const lines = this.wrapText(text + '▌', textWidth);\r\n for (let i = 0; i < Math.min(lines.length, boxHeight - 2); i++) {\r\n this.write(boxX + 2, y + 1 + i, lines[i], ANSI.fg.white);\r\n }\r\n\r\n y += boxHeight + 2;\r\n this.writeCentered(y, 'Press Enter to continue, or Esc to skip', ANSI.fg.gray);\r\n }\r\n\r\n private renderBackstoryStep(y: number): void {\r\n this.writeCentered(y, 'Write your character\\'s backstory (optional):', ANSI.fg.white);\r\n y += 2;\r\n\r\n const boxWidth = Math.min(60, this.width - 10);\r\n const boxX = Math.floor((this.width - boxWidth) / 2);\r\n const boxHeight = 7;\r\n\r\n // Text area box\r\n this.write(boxX, y, '╔' + '═'.repeat(boxWidth - 2) + '╗', ANSI.fg.cyan);\r\n for (let i = 1; i < boxHeight - 1; i++) {\r\n this.write(boxX, y + i, '║' + ' '.repeat(boxWidth - 2) + '║', ANSI.fg.cyan);\r\n }\r\n this.write(boxX, y + boxHeight - 1, '╚' + '═'.repeat(boxWidth - 2) + '╝', ANSI.fg.cyan);\r\n\r\n // Text content (wrapped)\r\n const textWidth = boxWidth - 4;\r\n const text = this.state.backstory || '';\r\n const lines = this.wrapText(text + '▌', textWidth);\r\n for (let i = 0; i < Math.min(lines.length, boxHeight - 2); i++) {\r\n this.write(boxX + 2, y + 1 + i, lines[i], ANSI.fg.white);\r\n }\r\n\r\n y += boxHeight + 2;\r\n this.writeCentered(y, 'Press Enter to continue, or Esc to skip', ANSI.fg.gray);\r\n }\r\n\r\n private renderConfirmStep(y: number): void {\r\n this.writeCentered(y, 'Review your character:', ANSI.fg.white);\r\n y += 2;\r\n\r\n const role = ROLES[this.state.selectedRoleIndex];\r\n const boxWidth = 45;\r\n const boxX = Math.floor((this.width - boxWidth) / 2);\r\n\r\n // Character card\r\n this.drawBox(boxX, y, boxWidth, 12, 'Character Preview');\r\n y += 2;\r\n\r\n this.write(boxX + 2, y, `Name: ${this.state.name}`, ANSI.fg.yellow);\r\n y++;\r\n this.write(boxX + 2, y, `Role: ${role.icon} ${role.name}`, ANSI.fg.cyan);\r\n y++;\r\n this.write(boxX + 2, y, role.stats, ANSI.fg.white);\r\n y += 2;\r\n\r\n if (this.state.appearance) {\r\n const truncated = this.state.appearance.slice(0, boxWidth - 6) + (this.state.appearance.length > boxWidth - 6 ? '...' : '');\r\n this.write(boxX + 2, y, `Look: ${truncated}`, ANSI.fg.gray);\r\n y++;\r\n }\r\n\r\n if (this.state.backstory) {\r\n const truncated = this.state.backstory.slice(0, boxWidth - 6) + (this.state.backstory.length > boxWidth - 6 ? '...' : '');\r\n this.write(boxX + 2, y, `Story: ${truncated}`, ANSI.fg.gray);\r\n y++;\r\n }\r\n\r\n y += 4;\r\n this.writeCentered(y, '▶ Press ENTER to Create Character ◀', ANSI.fg.green, undefined, ANSI.bold);\r\n y += 2;\r\n this.writeCentered(y, 'Press Backspace to go back and edit', ANSI.fg.gray);\r\n }\r\n\r\n private renderFooter(): void {\r\n const y = this.height - 2;\r\n\r\n let hint = '';\r\n switch (this.state.step) {\r\n case 'name':\r\n hint = 'Enter: Continue | Esc: Cancel';\r\n break;\r\n case 'role':\r\n hint = '↑↓: Select | Enter: Continue | Backspace: Back';\r\n break;\r\n case 'appearance':\r\n case 'backstory':\r\n hint = 'Enter: Continue | Esc: Skip | Backspace: Back';\r\n break;\r\n case 'confirm':\r\n hint = 'Enter: Create | Backspace: Back | Esc: Cancel';\r\n break;\r\n }\r\n\r\n this.writeCentered(y, hint, ANSI.fg.gray);\r\n }\r\n\r\n private wrapText(text: string, maxWidth: number): string[] {\r\n const lines: string[] = [];\r\n let remaining = text;\r\n\r\n while (remaining.length > 0) {\r\n if (remaining.length <= maxWidth) {\r\n lines.push(remaining);\r\n break;\r\n }\r\n\r\n let breakPoint = remaining.lastIndexOf(' ', maxWidth);\r\n if (breakPoint <= 0) breakPoint = maxWidth;\r\n\r\n lines.push(remaining.slice(0, breakPoint));\r\n remaining = remaining.slice(breakPoint).trimStart();\r\n }\r\n\r\n return lines.length > 0 ? lines : [''];\r\n }\r\n\r\n async handleKey(key: KeyEvent): Promise<boolean> {\r\n // Global cancel\r\n if (key.name === 'escape' && this.state.step === 'name') {\r\n if (this.rejectCreation) {\r\n this.rejectCreation(new Error('Character creation cancelled'));\r\n }\r\n return true;\r\n }\r\n\r\n switch (this.state.step) {\r\n case 'name':\r\n return this.handleNameInput(key);\r\n case 'role':\r\n return this.handleRoleInput(key);\r\n case 'appearance':\r\n return this.handleTextInput(key, 'appearance');\r\n case 'backstory':\r\n return this.handleTextInput(key, 'backstory');\r\n case 'confirm':\r\n return this.handleConfirmInput(key);\r\n }\r\n\r\n return false;\r\n }\r\n\r\n private handleNameInput(key: KeyEvent): boolean {\r\n const maxLength = 20;\r\n\r\n switch (key.name) {\r\n case 'return':\r\n if (this.state.name.trim().length >= 2) {\r\n this.state.step = 'role';\r\n this.screen.hideCursor();\r\n this.render();\r\n }\r\n return true;\r\n\r\n case 'backspace':\r\n this.state.name = this.state.name.slice(0, -1);\r\n this.render();\r\n return true;\r\n\r\n default:\r\n if (key.raw && !key.ctrl && !key.meta && key.raw.length === 1) {\r\n const charCode = key.raw.charCodeAt(0);\r\n if (charCode >= 32 && this.state.name.length < maxLength) {\r\n this.state.name += key.raw;\r\n this.render();\r\n }\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n private handleRoleInput(key: KeyEvent): boolean {\r\n switch (key.name) {\r\n case 'up':\r\n if (this.state.selectedRoleIndex > 0) {\r\n this.state.selectedRoleIndex--;\r\n this.render();\r\n }\r\n return true;\r\n\r\n case 'down':\r\n if (this.state.selectedRoleIndex < ROLES.length - 1) {\r\n this.state.selectedRoleIndex++;\r\n this.render();\r\n }\r\n return true;\r\n\r\n case 'return':\r\n this.state.step = 'appearance';\r\n this.screen.showCursor();\r\n this.render();\r\n return true;\r\n\r\n case 'backspace':\r\n this.state.step = 'name';\r\n this.screen.showCursor();\r\n this.render();\r\n return true;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private handleTextInput(key: KeyEvent, field: 'appearance' | 'backstory'): boolean {\r\n const maxLength = 500;\r\n\r\n switch (key.name) {\r\n case 'return':\r\n // Move to next step\r\n if (field === 'appearance') {\r\n this.state.step = 'backstory';\r\n } else {\r\n this.state.step = 'confirm';\r\n this.screen.hideCursor();\r\n }\r\n this.render();\r\n return true;\r\n\r\n case 'escape':\r\n // Skip this step\r\n this.state[field] = '';\r\n if (field === 'appearance') {\r\n this.state.step = 'backstory';\r\n } else {\r\n this.state.step = 'confirm';\r\n this.screen.hideCursor();\r\n }\r\n this.render();\r\n return true;\r\n\r\n case 'backspace':\r\n if (this.state[field].length > 0) {\r\n this.state[field] = this.state[field].slice(0, -1);\r\n } else {\r\n // Go back to previous step\r\n if (field === 'appearance') {\r\n this.state.step = 'role';\r\n this.screen.hideCursor();\r\n } else {\r\n this.state.step = 'appearance';\r\n }\r\n }\r\n this.render();\r\n return true;\r\n\r\n default:\r\n if (key.raw && !key.ctrl && !key.meta && key.raw.length === 1) {\r\n const charCode = key.raw.charCodeAt(0);\r\n if (charCode >= 32 && this.state[field].length < maxLength) {\r\n this.state[field] += key.raw;\r\n this.render();\r\n }\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n private handleConfirmInput(key: KeyEvent): boolean {\r\n switch (key.name) {\r\n case 'return':\r\n this.createCharacter();\r\n return true;\r\n\r\n case 'backspace':\r\n this.state.step = 'backstory';\r\n this.screen.showCursor();\r\n this.render();\r\n return true;\r\n\r\n case 'escape':\r\n if (this.rejectCreation) {\r\n this.rejectCreation(new Error('Character creation cancelled'));\r\n }\r\n return true;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n private createCharacter(): void {\r\n const role = ROLES[this.state.selectedRoleIndex];\r\n\r\n // Create the actor\r\n const actor = createActor(this.state.name.trim(), role.id);\r\n\r\n // Add optional character details\r\n if (this.state.appearance || this.state.backstory) {\r\n actor.character = {\r\n backstory: this.state.backstory,\r\n appearance: this.state.appearance,\r\n personality: '',\r\n motivation: '',\r\n origin: '',\r\n traits: [],\r\n };\r\n }\r\n\r\n if (this.resolveCreation) {\r\n this.resolveCreation(actor);\r\n }\r\n }\r\n\r\n /**\r\n * Wait for character creation to complete\r\n * Returns the created Actor\r\n */\r\n waitForCreation(): Promise<Actor> {\r\n return new Promise((resolve, reject) => {\r\n this.resolveCreation = resolve;\r\n this.rejectCreation = reject;\r\n });\r\n 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|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Combat Screen - Turn-based combat interface
|
|
3
|
+
*/
|
|
4
|
+
import { BaseScreen } from './BaseScreen.js';
|
|
5
|
+
import type { KeyEvent } from '../../tui/Input.js';
|
|
6
|
+
import type { Player, Enemy } from '../../core/types.js';
|
|
7
|
+
export declare class CombatScreen extends BaseScreen {
|
|
8
|
+
private state;
|
|
9
|
+
private refreshInterval;
|
|
10
|
+
onEnter(params?: {
|
|
11
|
+
player: Player;
|
|
12
|
+
enemies: Enemy[];
|
|
13
|
+
}): Promise<void>;
|
|
14
|
+
onLeave(): Promise<void>;
|
|
15
|
+
private startRefresh;
|
|
16
|
+
private stopRefresh;
|
|
17
|
+
private addCombatLog;
|
|
18
|
+
render(): void;
|
|
19
|
+
private renderArena;
|
|
20
|
+
private renderStatus;
|
|
21
|
+
private renderActions;
|
|
22
|
+
private renderCombatLog;
|
|
23
|
+
handleKey(key: KeyEvent): Promise<boolean>;
|
|
24
|
+
private handleActionPhase;
|
|
25
|
+
private handleTargetPhase;
|
|
26
|
+
private executeAction;
|
|
27
|
+
private executeAttack;
|
|
28
|
+
private enemyTurn;
|
|
29
|
+
}
|
|
30
|
+
//# sourceMappingURL=CombatScreen.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CombatScreen.d.ts","sourceRoot":"/","sources":["app/screens/CombatScreen.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,KAAK,EAAE,MAAM,EAAE,KAAK,EAAe,MAAM,qBAAqB,CAAC;AA4BtE,qBAAa,YAAa,SAAQ,UAAU;IAC1C,OAAO,CAAC,KAAK,CASX;IAEF,OAAO,CAAC,eAAe,CAA+B;IAEhD,OAAO,CAAC,MAAM,CAAC,EAAE;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,KAAK,EAAE,CAAA;KAAE,GAAG,OAAO,CAAC,IAAI,CAAC;IAqBrE,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC;IAK9B,OAAO,CAAC,YAAY;IASpB,OAAO,CAAC,WAAW;IAOnB,OAAO,CAAC,YAAY;IAOpB,MAAM,IAAI,IAAI;IA0Bd,OAAO,CAAC,WAAW;IAqCnB,OAAO,CAAC,YAAY;IAuBpB,OAAO,CAAC,aAAa;IA6BrB,OAAO,CAAC,eAAe;IASjB,SAAS,CAAC,GAAG,EAAE,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC;IAiBhD,OAAO,CAAC,iBAAiB;IA8BzB,OAAO,CAAC,iBAAiB;IA6BzB,OAAO,CAAC,aAAa;IAsCrB,OAAO,CAAC,aAAa;IAgCrB,OAAO,CAAC,SAAS;CAuBlB"}
|