idlerpg.sh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +171 -0
- package/dist/affix/AffixRegistry.d.ts +68 -0
- package/dist/affix/AffixRegistry.d.ts.map +1 -0
- package/dist/affix/AffixRegistry.js +245 -0
- package/dist/affix/AffixRegistry.js.map +1 -0
- package/dist/affix/PluginLoader.d.ts +66 -0
- package/dist/affix/PluginLoader.d.ts.map +1 -0
- package/dist/affix/PluginLoader.js +321 -0
- package/dist/affix/PluginLoader.js.map +1 -0
- package/dist/affix/builtin.d.ts +6 -0
- package/dist/affix/builtin.d.ts.map +1 -0
- package/dist/affix/builtin.js +311 -0
- package/dist/affix/builtin.js.map +1 -0
- package/dist/affix/index.d.ts +8 -0
- package/dist/affix/index.d.ts.map +1 -0
- package/dist/affix/index.js +11 -0
- package/dist/affix/index.js.map +1 -0
- package/dist/affix/types.d.ts +152 -0
- package/dist/affix/types.d.ts.map +1 -0
- package/dist/affix/types.js +8 -0
- package/dist/affix/types.js.map +1 -0
- package/dist/ai/PlayKitClient.d.ts +208 -0
- package/dist/ai/PlayKitClient.d.ts.map +1 -0
- package/dist/ai/PlayKitClient.js +721 -0
- package/dist/ai/PlayKitClient.js.map +1 -0
- package/dist/ai/index.d.ts +5 -0
- package/dist/ai/index.d.ts.map +1 -0
- package/dist/ai/index.js +8 -0
- package/dist/ai/index.js.map +1 -0
- package/dist/app/App.d.ts +85 -0
- package/dist/app/App.d.ts.map +1 -0
- package/dist/app/App.js +296 -0
- package/dist/app/App.js.map +1 -0
- package/dist/app/EventBus.d.ts +222 -0
- package/dist/app/EventBus.d.ts.map +1 -0
- package/dist/app/EventBus.js +88 -0
- package/dist/app/EventBus.js.map +1 -0
- package/dist/app/Keybind.d.ts +83 -0
- package/dist/app/Keybind.d.ts.map +1 -0
- package/dist/app/Keybind.js +184 -0
- package/dist/app/Keybind.js.map +1 -0
- package/dist/app/Router.d.ts +123 -0
- package/dist/app/Router.d.ts.map +1 -0
- package/dist/app/Router.js +142 -0
- package/dist/app/Router.js.map +1 -0
- package/dist/app/ScreenManager.d.ts +97 -0
- package/dist/app/ScreenManager.d.ts.map +1 -0
- package/dist/app/ScreenManager.js +216 -0
- package/dist/app/ScreenManager.js.map +1 -0
- package/dist/app/index.d.ts +14 -0
- package/dist/app/index.d.ts.map +1 -0
- package/dist/app/index.js +19 -0
- package/dist/app/index.js.map +1 -0
- package/dist/app/screens/BaseScreen.d.ts +101 -0
- package/dist/app/screens/BaseScreen.d.ts.map +1 -0
- package/dist/app/screens/BaseScreen.js +132 -0
- package/dist/app/screens/BaseScreen.js.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.js +467 -0
- package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
- package/dist/app/screens/CombatScreen.d.ts +30 -0
- package/dist/app/screens/CombatScreen.d.ts.map +1 -0
- package/dist/app/screens/CombatScreen.js +309 -0
- package/dist/app/screens/CombatScreen.js.map +1 -0
- package/dist/app/screens/DialogScreen.d.ts +29 -0
- package/dist/app/screens/DialogScreen.d.ts.map +1 -0
- package/dist/app/screens/DialogScreen.js +295 -0
- package/dist/app/screens/DialogScreen.js.map +1 -0
- package/dist/app/screens/ExploreScreen.d.ts +50 -0
- package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/app/screens/ExploreScreen.js +308 -0
- package/dist/app/screens/ExploreScreen.js.map +1 -0
- package/dist/app/screens/HelpScreen.d.ts +12 -0
- package/dist/app/screens/HelpScreen.d.ts.map +1 -0
- package/dist/app/screens/HelpScreen.js +155 -0
- package/dist/app/screens/HelpScreen.js.map +1 -0
- package/dist/app/screens/InventoryScreen.d.ts +27 -0
- package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
- package/dist/app/screens/InventoryScreen.js +326 -0
- package/dist/app/screens/InventoryScreen.js.map +1 -0
- package/dist/app/screens/PrologueScreen.d.ts +24 -0
- package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
- package/dist/app/screens/PrologueScreen.js +176 -0
- package/dist/app/screens/PrologueScreen.js.map +1 -0
- package/dist/app/screens/TitleScreen.d.ts +42 -0
- package/dist/app/screens/TitleScreen.d.ts.map +1 -0
- package/dist/app/screens/TitleScreen.js +380 -0
- package/dist/app/screens/TitleScreen.js.map +1 -0
- package/dist/app/screens/TravelScreen.d.ts +22 -0
- package/dist/app/screens/TravelScreen.d.ts.map +1 -0
- package/dist/app/screens/TravelScreen.js +122 -0
- package/dist/app/screens/TravelScreen.js.map +1 -0
- package/dist/app/screens/index.d.ts +14 -0
- package/dist/app/screens/index.d.ts.map +1 -0
- package/dist/app/screens/index.js +17 -0
- package/dist/app/screens/index.js.map +1 -0
- package/dist/commands/CommandRegistry.d.ts +91 -0
- package/dist/commands/CommandRegistry.d.ts.map +1 -0
- package/dist/commands/CommandRegistry.js +159 -0
- package/dist/commands/CommandRegistry.js.map +1 -0
- package/dist/commands/index.d.ts +7 -0
- package/dist/commands/index.d.ts.map +1 -0
- package/dist/commands/index.js +10 -0
- package/dist/commands/index.js.map +1 -0
- package/dist/core/Actor.d.ts +103 -0
- package/dist/core/Actor.d.ts.map +1 -0
- package/dist/core/Actor.js +409 -0
- package/dist/core/Actor.js.map +1 -0
- package/dist/core/Combat.d.ts +37 -0
- package/dist/core/Combat.d.ts.map +1 -0
- package/dist/core/Combat.js +294 -0
- package/dist/core/Combat.js.map +1 -0
- package/dist/core/DungeonRunner.d.ts +169 -0
- package/dist/core/DungeonRunner.d.ts.map +1 -0
- package/dist/core/DungeonRunner.js +627 -0
- package/dist/core/DungeonRunner.js.map +1 -0
- package/dist/core/Game.d.ts +133 -0
- package/dist/core/Game.d.ts.map +1 -0
- package/dist/core/Game.js +644 -0
- package/dist/core/Game.js.map +1 -0
- package/dist/core/IdleCombat.d.ts +61 -0
- package/dist/core/IdleCombat.d.ts.map +1 -0
- package/dist/core/IdleCombat.js +461 -0
- package/dist/core/IdleCombat.js.map +1 -0
- package/dist/core/IdleGameManager.d.ts +198 -0
- package/dist/core/IdleGameManager.d.ts.map +1 -0
- package/dist/core/IdleGameManager.js +688 -0
- package/dist/core/IdleGameManager.js.map +1 -0
- package/dist/core/IdleSaveManager.d.ts +109 -0
- package/dist/core/IdleSaveManager.d.ts.map +1 -0
- package/dist/core/IdleSaveManager.js +296 -0
- package/dist/core/IdleSaveManager.js.map +1 -0
- package/dist/core/NewGameFlowManager.d.ts +64 -0
- package/dist/core/NewGameFlowManager.d.ts.map +1 -0
- package/dist/core/NewGameFlowManager.js +153 -0
- package/dist/core/NewGameFlowManager.js.map +1 -0
- package/dist/core/Player.d.ts +65 -0
- package/dist/core/Player.d.ts.map +1 -0
- package/dist/core/Player.js +261 -0
- package/dist/core/Player.js.map +1 -0
- package/dist/core/RoomHandlers.d.ts +75 -0
- package/dist/core/RoomHandlers.d.ts.map +1 -0
- package/dist/core/RoomHandlers.js +383 -0
- package/dist/core/RoomHandlers.js.map +1 -0
- package/dist/core/SaveManager.d.ts +84 -0
- package/dist/core/SaveManager.d.ts.map +1 -0
- package/dist/core/SaveManager.js +281 -0
- package/dist/core/SaveManager.js.map +1 -0
- package/dist/core/SaveMigration.d.ts +69 -0
- package/dist/core/SaveMigration.d.ts.map +1 -0
- package/dist/core/SaveMigration.js +408 -0
- package/dist/core/SaveMigration.js.map +1 -0
- package/dist/core/StateAdapter.d.ts +79 -0
- package/dist/core/StateAdapter.d.ts.map +1 -0
- package/dist/core/StateAdapter.js +397 -0
- package/dist/core/StateAdapter.js.map +1 -0
- package/dist/core/Team.d.ts +145 -0
- package/dist/core/Team.d.ts.map +1 -0
- package/dist/core/Team.js +371 -0
- package/dist/core/Team.js.map +1 -0
- package/dist/core/TeamCombat.d.ts +88 -0
- package/dist/core/TeamCombat.d.ts.map +1 -0
- package/dist/core/TeamCombat.js +405 -0
- package/dist/core/TeamCombat.js.map +1 -0
- package/dist/core/TeamDungeonRunner.d.ts +186 -0
- package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
- package/dist/core/TeamDungeonRunner.js +758 -0
- package/dist/core/TeamDungeonRunner.js.map +1 -0
- package/dist/core/TimeManager.d.ts +114 -0
- package/dist/core/TimeManager.d.ts.map +1 -0
- package/dist/core/TimeManager.js +318 -0
- package/dist/core/TimeManager.js.map +1 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +12 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/timeConstants.d.ts +135 -0
- package/dist/core/timeConstants.d.ts.map +1 -0
- package/dist/core/timeConstants.js +157 -0
- package/dist/core/timeConstants.js.map +1 -0
- package/dist/core/types.d.ts +780 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +16 -0
- package/dist/core/types.js.map +1 -0
- package/dist/data/continents/index.d.ts +163 -0
- package/dist/data/continents/index.d.ts.map +1 -0
- package/dist/data/continents/index.js +31 -0
- package/dist/data/continents/index.js.map +1 -0
- package/dist/data/continents/verdantia.d.ts +294 -0
- package/dist/data/continents/verdantia.d.ts.map +1 -0
- package/dist/data/continents/verdantia.js +327 -0
- package/dist/data/continents/verdantia.js.map +1 -0
- package/dist/handlers/DialogHandler.d.ts +95 -0
- package/dist/handlers/DialogHandler.d.ts.map +1 -0
- package/dist/handlers/DialogHandler.js +450 -0
- package/dist/handlers/DialogHandler.js.map +1 -0
- package/dist/handlers/SaveLoadHandler.d.ts +60 -0
- package/dist/handlers/SaveLoadHandler.d.ts.map +1 -0
- package/dist/handlers/SaveLoadHandler.js +187 -0
- package/dist/handlers/SaveLoadHandler.js.map +1 -0
- package/dist/handlers/TitleScreenHandler.d.ts +43 -0
- package/dist/handlers/TitleScreenHandler.d.ts.map +1 -0
- package/dist/handlers/TitleScreenHandler.js +508 -0
- package/dist/handlers/TitleScreenHandler.js.map +1 -0
- package/dist/handlers/WorkshopHandler.d.ts +75 -0
- package/dist/handlers/WorkshopHandler.d.ts.map +1 -0
- package/dist/handlers/WorkshopHandler.js +401 -0
- package/dist/handlers/WorkshopHandler.js.map +1 -0
- package/dist/handlers/index.d.ts +12 -0
- package/dist/handlers/index.d.ts.map +1 -0
- package/dist/handlers/index.js +14 -0
- package/dist/handlers/index.js.map +1 -0
- package/dist/handlers/types.d.ts +34 -0
- package/dist/handlers/types.d.ts.map +1 -0
- package/dist/handlers/types.js +8 -0
- package/dist/handlers/types.js.map +1 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.d.ts.map +1 -0
- package/dist/i18n/en.js +130 -0
- package/dist/i18n/en.js.map +1 -0
- package/dist/i18n/index.d.ts +40 -0
- package/dist/i18n/index.d.ts.map +1 -0
- package/dist/i18n/index.js +105 -0
- package/dist/i18n/index.js.map +1 -0
- package/dist/i18n/types.d.ts +133 -0
- package/dist/i18n/types.d.ts.map +1 -0
- package/dist/i18n/types.js +8 -0
- package/dist/i18n/types.js.map +1 -0
- package/dist/i18n/zh.d.ts +3 -0
- package/dist/i18n/zh.d.ts.map +1 -0
- package/dist/i18n/zh.js +130 -0
- package/dist/i18n/zh.js.map +1 -0
- package/dist/instrument.d.ts +8 -0
- package/dist/instrument.d.ts.map +1 -0
- package/dist/instrument.js +33 -0
- package/dist/instrument.js.map +1 -0
- package/dist/main-new.d.ts +12 -0
- package/dist/main-new.d.ts.map +1 -0
- package/dist/main-new.js +32 -0
- package/dist/main-new.js.map +1 -0
- package/dist/main.d.ts +7 -0
- package/dist/main.d.ts.map +1 -0
- package/dist/main.js +2816 -0
- package/dist/main.js.map +1 -0
- package/dist/map/ContinentManager.d.ts +88 -0
- package/dist/map/ContinentManager.d.ts.map +1 -0
- package/dist/map/ContinentManager.js +241 -0
- package/dist/map/ContinentManager.js.map +1 -0
- package/dist/map/DungeonGenerator.d.ts +32 -0
- package/dist/map/DungeonGenerator.d.ts.map +1 -0
- package/dist/map/DungeonGenerator.js +615 -0
- package/dist/map/DungeonGenerator.js.map +1 -0
- package/dist/map/MapGenerator.d.ts +27 -0
- package/dist/map/MapGenerator.d.ts.map +1 -0
- package/dist/map/MapGenerator.js +485 -0
- package/dist/map/MapGenerator.js.map +1 -0
- package/dist/map/index.d.ts +5 -0
- package/dist/map/index.d.ts.map +1 -0
- package/dist/map/index.js +8 -0
- package/dist/map/index.js.map +1 -0
- package/dist/npc/NPCGenerator.d.ts +68 -0
- package/dist/npc/NPCGenerator.d.ts.map +1 -0
- package/dist/npc/NPCGenerator.js +468 -0
- package/dist/npc/NPCGenerator.js.map +1 -0
- package/dist/npc/NPCManager.d.ts +86 -0
- package/dist/npc/NPCManager.d.ts.map +1 -0
- package/dist/npc/NPCManager.js +217 -0
- package/dist/npc/NPCManager.js.map +1 -0
- package/dist/npc/fixedNPCs.d.ts +7 -0
- package/dist/npc/fixedNPCs.d.ts.map +1 -0
- package/dist/npc/fixedNPCs.js +196 -0
- package/dist/npc/fixedNPCs.js.map +1 -0
- package/dist/npc/index.d.ts +9 -0
- package/dist/npc/index.d.ts.map +1 -0
- package/dist/npc/index.js +12 -0
- package/dist/npc/index.js.map +1 -0
- package/dist/npc/traits.d.ts +33 -0
- package/dist/npc/traits.d.ts.map +1 -0
- package/dist/npc/traits.js +795 -0
- package/dist/npc/traits.js.map +1 -0
- package/dist/npc/types.d.ts +193 -0
- package/dist/npc/types.d.ts.map +1 -0
- package/dist/npc/types.js +9 -0
- package/dist/npc/types.js.map +1 -0
- package/dist/quest/QuestManager.d.ts +79 -0
- package/dist/quest/QuestManager.d.ts.map +1 -0
- package/dist/quest/QuestManager.js +273 -0
- package/dist/quest/QuestManager.js.map +1 -0
- package/dist/quest/index.d.ts +6 -0
- package/dist/quest/index.d.ts.map +1 -0
- package/dist/quest/index.js +9 -0
- package/dist/quest/index.js.map +1 -0
- package/dist/quest/types.d.ts +81 -0
- package/dist/quest/types.d.ts.map +1 -0
- package/dist/quest/types.js +8 -0
- package/dist/quest/types.js.map +1 -0
- package/dist/strategy/StrategyExecutor.d.ts +159 -0
- package/dist/strategy/StrategyExecutor.d.ts.map +1 -0
- package/dist/strategy/StrategyExecutor.js +479 -0
- package/dist/strategy/StrategyExecutor.js.map +1 -0
- package/dist/strategy/StrategyParser.d.ts +48 -0
- package/dist/strategy/StrategyParser.d.ts.map +1 -0
- package/dist/strategy/StrategyParser.js +321 -0
- package/dist/strategy/StrategyParser.js.map +1 -0
- package/dist/strategy/defaultStrategy.d.ts +40 -0
- package/dist/strategy/defaultStrategy.d.ts.map +1 -0
- package/dist/strategy/defaultStrategy.js +254 -0
- package/dist/strategy/defaultStrategy.js.map +1 -0
- package/dist/strategy/index.d.ts +8 -0
- package/dist/strategy/index.d.ts.map +1 -0
- package/dist/strategy/index.js +14 -0
- package/dist/strategy/index.js.map +1 -0
- package/dist/tui/ExploreMenu.d.ts +106 -0
- package/dist/tui/ExploreMenu.d.ts.map +1 -0
- package/dist/tui/ExploreMenu.js +282 -0
- package/dist/tui/ExploreMenu.js.map +1 -0
- package/dist/tui/GameUI.d.ts +313 -0
- package/dist/tui/GameUI.d.ts.map +1 -0
- package/dist/tui/GameUI.js +2116 -0
- package/dist/tui/GameUI.js.map +1 -0
- package/dist/tui/GameUIAdapter.d.ts +207 -0
- package/dist/tui/GameUIAdapter.d.ts.map +1 -0
- package/dist/tui/GameUIAdapter.js +1342 -0
- package/dist/tui/GameUIAdapter.js.map +1 -0
- package/dist/tui/Input.d.ts +139 -0
- package/dist/tui/Input.d.ts.map +1 -0
- package/dist/tui/Input.js +278 -0
- package/dist/tui/Input.js.map +1 -0
- package/dist/tui/Menu.d.ts +110 -0
- package/dist/tui/Menu.d.ts.map +1 -0
- package/dist/tui/Menu.js +365 -0
- package/dist/tui/Menu.js.map +1 -0
- package/dist/tui/Screen.d.ts +228 -0
- package/dist/tui/Screen.d.ts.map +1 -0
- package/dist/tui/Screen.js +502 -0
- package/dist/tui/Screen.js.map +1 -0
- package/dist/tui/components/Box.d.ts +36 -0
- package/dist/tui/components/Box.d.ts.map +1 -0
- package/dist/tui/components/Box.js +43 -0
- package/dist/tui/components/Box.js.map +1 -0
- package/dist/tui/components/List.d.ts +69 -0
- package/dist/tui/components/List.d.ts.map +1 -0
- package/dist/tui/components/List.js +136 -0
- package/dist/tui/components/List.js.map +1 -0
- package/dist/tui/components/ProgressBar.d.ts +42 -0
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- package/dist/tui/components/ProgressBar.js +75 -0
- package/dist/tui/components/ProgressBar.js.map +1 -0
- package/dist/tui/components/index.d.ts +8 -0
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- package/dist/tui/components/index.js +11 -0
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- package/dist/tui/core/BaseSection.d.ts +98 -0
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- package/dist/tui/core/Component.d.ts +61 -0
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- package/dist/tui/core/index.d.ts +9 -0
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- package/dist/tui/core/index.js +12 -0
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- package/dist/tui/index.d.ts +15 -0
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- package/dist/tui/index.js +23 -0
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- package/dist/tui/screens/BaseScreen.d.ts +62 -0
- package/dist/tui/screens/BaseScreen.d.ts.map +1 -0
- package/dist/tui/screens/BaseScreen.js +55 -0
- package/dist/tui/screens/BaseScreen.js.map +1 -0
- package/dist/tui/screens/CombatScreen.d.ts +43 -0
- package/dist/tui/screens/CombatScreen.d.ts.map +1 -0
- package/dist/tui/screens/CombatScreen.js +125 -0
- package/dist/tui/screens/CombatScreen.js.map +1 -0
- package/dist/tui/screens/DialogScreen.d.ts +53 -0
- package/dist/tui/screens/DialogScreen.d.ts.map +1 -0
- package/dist/tui/screens/DialogScreen.js +90 -0
- package/dist/tui/screens/DialogScreen.js.map +1 -0
- package/dist/tui/screens/DungeonScreen.d.ts +80 -0
- package/dist/tui/screens/DungeonScreen.d.ts.map +1 -0
- package/dist/tui/screens/DungeonScreen.js +317 -0
- package/dist/tui/screens/DungeonScreen.js.map +1 -0
- package/dist/tui/screens/ExploreScreen.d.ts +69 -0
- package/dist/tui/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/tui/screens/ExploreScreen.js +224 -0
- package/dist/tui/screens/ExploreScreen.js.map +1 -0
- package/dist/tui/screens/SectionScreen.d.ts +84 -0
- package/dist/tui/screens/SectionScreen.d.ts.map +1 -0
- package/dist/tui/screens/SectionScreen.js +156 -0
- package/dist/tui/screens/SectionScreen.js.map +1 -0
- package/dist/tui/screens/TitleScreen.d.ts +40 -0
- package/dist/tui/screens/TitleScreen.d.ts.map +1 -0
- package/dist/tui/screens/TitleScreen.js +253 -0
- package/dist/tui/screens/TitleScreen.js.map +1 -0
- package/dist/tui/screens/TownScreen.d.ts +98 -0
- package/dist/tui/screens/TownScreen.d.ts.map +1 -0
- package/dist/tui/screens/TownScreen.js +370 -0
- package/dist/tui/screens/TownScreen.js.map +1 -0
- package/dist/tui/screens/TravelScreen.d.ts +67 -0
- package/dist/tui/screens/TravelScreen.d.ts.map +1 -0
- package/dist/tui/screens/TravelScreen.js +286 -0
- package/dist/tui/screens/TravelScreen.js.map +1 -0
- package/dist/tui/screens/index.d.ts +8 -0
- package/dist/tui/screens/index.d.ts.map +1 -0
- package/dist/tui/screens/index.js +17 -0
- package/dist/tui/screens/index.js.map +1 -0
- package/dist/tui/sections/ActionsSection.d.ts +71 -0
- package/dist/tui/sections/ActionsSection.d.ts.map +1 -0
- package/dist/tui/sections/ActionsSection.js +184 -0
- package/dist/tui/sections/ActionsSection.js.map +1 -0
- package/dist/tui/sections/DungeonSection.d.ts +65 -0
- package/dist/tui/sections/DungeonSection.d.ts.map +1 -0
- package/dist/tui/sections/DungeonSection.js +144 -0
- package/dist/tui/sections/DungeonSection.js.map +1 -0
- package/dist/tui/sections/EventsSection.d.ts +50 -0
- package/dist/tui/sections/EventsSection.d.ts.map +1 -0
- package/dist/tui/sections/EventsSection.js +134 -0
- package/dist/tui/sections/EventsSection.js.map +1 -0
- package/dist/tui/sections/MapSection.d.ts +66 -0
- package/dist/tui/sections/MapSection.d.ts.map +1 -0
- package/dist/tui/sections/MapSection.js +669 -0
- package/dist/tui/sections/MapSection.js.map +1 -0
- package/dist/tui/sections/StatusSection.d.ts +47 -0
- package/dist/tui/sections/StatusSection.d.ts.map +1 -0
- package/dist/tui/sections/StatusSection.js +133 -0
- package/dist/tui/sections/StatusSection.js.map +1 -0
- package/dist/tui/sections/TeamSection.d.ts +71 -0
- package/dist/tui/sections/TeamSection.d.ts.map +1 -0
- package/dist/tui/sections/TeamSection.js +224 -0
- package/dist/tui/sections/TeamSection.js.map +1 -0
- package/dist/tui/sections/TravelingSection.d.ts +51 -0
- package/dist/tui/sections/TravelingSection.d.ts.map +1 -0
- package/dist/tui/sections/TravelingSection.js +106 -0
- package/dist/tui/sections/TravelingSection.js.map +1 -0
- package/dist/tui/sections/index.d.ts +9 -0
- package/dist/tui/sections/index.d.ts.map +1 -0
- package/dist/tui/sections/index.js +12 -0
- package/dist/tui/sections/index.js.map +1 -0
- package/dist/ui/Terminal.d.ts +68 -0
- package/dist/ui/Terminal.d.ts.map +1 -0
- package/dist/ui/Terminal.js +297 -0
- package/dist/ui/Terminal.js.map +1 -0
- package/dist/ui/index.d.ts +5 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/dist/ui/index.js +8 -0
- package/dist/ui/index.js.map +1 -0
- package/dist/utils/configMigration.d.ts +14 -0
- package/dist/utils/configMigration.d.ts.map +1 -0
- package/dist/utils/configMigration.js +92 -0
- package/dist/utils/configMigration.js.map +1 -0
- package/dist/utils/errorHandler.d.ts +86 -0
- package/dist/utils/errorHandler.d.ts.map +1 -0
- package/dist/utils/errorHandler.js +224 -0
- package/dist/utils/errorHandler.js.map +1 -0
- package/dist/utils/logger.d.ts +14 -0
- package/dist/utils/logger.d.ts.map +1 -0
- package/dist/utils/logger.js +43 -0
- package/dist/utils/logger.js.map +1 -0
- package/dist/weapon/WeaponFactory.d.ts +32 -0
- package/dist/weapon/WeaponFactory.d.ts.map +1 -0
- package/dist/weapon/WeaponFactory.js +216 -0
- package/dist/weapon/WeaponFactory.js.map +1 -0
- package/dist/weapon/index.d.ts +5 -0
- package/dist/weapon/index.d.ts.map +1 -0
- package/dist/weapon/index.js +8 -0
- package/dist/weapon/index.js.map +1 -0
- package/package.json +46 -0
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/**
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* Dungeon Runner
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* Main exploration loop for AI-driven dungeon crawling
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*
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* Coordinates between:
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* - TimeManager: Real-time action scheduling
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* - StrategyExecutor: Decision making
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* - IdleCombat: Battle processing
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* - DungeonGenerator: Map data
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*/
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!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="f877e45d-667c-514c-8804-3787c42fc3ea")}catch(e){}}();
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import { getTimeManager, } from './TimeManager.js';
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import { createStrategyExecutor, } from '../strategy/index.js';
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import { initIdleCombat, processIdleCombatTurn, calculateIdleCombatRewards, } from './IdleCombat.js';
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import { ROOM_TIMES, COMBAT_TURN_DURATION } from './timeConstants.js';
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// ============================================================================
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// Dungeon Runner Class
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// ============================================================================
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export class DungeonRunner {
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state = null;
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player;
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timeManager;
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callbacks = {};
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isPaused = false;
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constructor(player) {
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this.player = player;
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this.timeManager = getTimeManager();
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}
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// ============================================================================
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// Public API
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// ============================================================================
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/**
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* Set callbacks for dungeon events
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*/
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setCallbacks(callbacks) {
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this.callbacks = { ...this.callbacks, ...callbacks };
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}
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/**
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* Start a dungeon run
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*/
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startDungeon(dungeon, strategy) {
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const firstLevel = dungeon.levels[0];
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if (!firstLevel) {
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throw new Error('Dungeon has no levels');
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}
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this.state = {
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phase: 'entering',
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dungeon,
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currentLevel: 0,
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currentRoomId: firstLevel.entranceRoomId,
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exploredRooms: new Set(),
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clearedRooms: new Set(),
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strategy,
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strategyExecutor: createStrategyExecutor(strategy),
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activeCombat: null,
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lootCollected: [],
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goldCollected: 0,
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expGained: 0,
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enemiesKilled: 0,
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startTime: Date.now(),
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eventLog: [],
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};
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this.log(`Entering ${dungeon.name}...`);
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this.setPhase('entering');
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// Start enter dungeon action
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this.timeManager.startAction('travel', `Entering ${dungeon.name}`, ROOM_TIMES.entrance, {
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onComplete: 'dungeon_entered',
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data: { dungeonId: dungeon.id },
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});
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// Set up time manager callbacks
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this.timeManager.setCallbacks({
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onComplete: (action) => this.handleActionComplete(action),
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});
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}
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/**
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* Get current state
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*/
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getState() {
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return this.state;
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}
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/**
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* Get current room
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*/
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getCurrentRoom() {
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if (!this.state)
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return null;
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const level = this.state.dungeon.levels[this.state.currentLevel];
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return level?.rooms.find(r => r.id === this.state.currentRoomId) || null;
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}
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/**
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* Pause dungeon exploration
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*/
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pause() {
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this.isPaused = true;
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this.timeManager.pause();
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}
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/**
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* Resume dungeon exploration
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*/
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resume() {
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this.isPaused = false;
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this.timeManager.resume();
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}
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/**
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* Abort dungeon run
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*/
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abort() {
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if (!this.state)
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return;
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this.log('Abandoning dungeon...');
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this.setPhase('returning');
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this.finishDungeon(false, 'Abandoned');
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}
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/**
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* Get active dungeon state for saving
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*/
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getActiveDungeonState() {
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if (!this.state)
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return null;
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return {
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dungeonId: this.state.dungeon.id,
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currentLevel: this.state.currentLevel,
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currentRoomId: this.state.currentRoomId,
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strategy: this.state.strategy,
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exploredRooms: Array.from(this.state.exploredRooms),
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clearedRooms: Array.from(this.state.clearedRooms),
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startTime: this.state.startTime,
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elapsedTime: (Date.now() - this.state.startTime) / 1000,
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lootCollected: this.state.lootCollected,
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goldCollected: this.state.goldCollected,
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expGained: this.state.expGained,
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enemiesKilled: this.state.enemiesKilled,
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floorsCleared: this.state.currentLevel,
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};
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}
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// ============================================================================
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// Internal Logic
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// ============================================================================
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/**
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* Handle time action completion
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*/
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handleActionComplete(action) {
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if (!this.state || this.isPaused)
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return;
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switch (action.onComplete) {
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case 'dungeon_entered':
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this.enterRoom(this.state.currentRoomId);
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break;
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case 'room_processed':
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this.afterRoomProcessed();
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break;
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case 'combat_turn':
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this.processCombatTurn();
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break;
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case 'room_moved':
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const targetRoomId = action.data?.targetRoomId;
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if (targetRoomId) {
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this.enterRoom(targetRoomId);
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}
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break;
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case 'level_descended':
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this.descendToNextLevel();
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break;
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}
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}
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/**
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* Enter a room
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*/
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enterRoom(roomId) {
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if (!this.state)
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return;
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const level = this.state.dungeon.levels[this.state.currentLevel];
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const room = level?.rooms.find(r => r.id === roomId);
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if (!room) {
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this.log(`Error: Room ${roomId} not found`);
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return;
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}
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this.state.currentRoomId = roomId;
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this.state.exploredRooms.add(roomId);
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room.isExplored = true;
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this.log(`Entered ${room.name} (${room.type})`);
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this.callbacks.onRoomEnter?.(room, this.state);
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this.setPhase('processing_room');
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this.processRoom(room);
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}
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/**
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* Process current room based on type
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*/
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processRoom(room) {
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if (!this.state)
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return;
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const roomTime = ROOM_TIMES[room.type] || ROOM_TIMES.empty;
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switch (room.type) {
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case 'combat':
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case 'elite':
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case 'boss':
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case 'ambush':
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this.startCombat(room);
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break;
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case 'treasure':
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this.processTreasureRoom(room);
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break;
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case 'fountain':
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this.processFountainRoom(room);
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break;
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case 'altar':
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this.processAltarRoom(room);
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break;
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case 'shop':
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this.processShopRoom(room);
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break;
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case 'trap':
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this.processTrapRoom(room);
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break;
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case 'event':
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case 'encounter':
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this.processEventRoom(room);
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break;
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case 'exit':
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this.processExitRoom(room);
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return; // Don't queue next action
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223
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case 'entrance':
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224
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case 'rest':
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225
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case 'safe_room':
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226
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case 'dead_end':
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case 'empty':
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default:
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// Just traverse
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this.timeManager.startAction('explore_room', `Traversing ${room.name}`, roomTime, { onComplete: 'room_processed' });
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break;
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}
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}
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/**
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235
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* Start combat in room
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*/
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startCombat(room) {
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if (!this.state)
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return;
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240
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const enemies = room.content.enemies || [];
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241
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if (enemies.length === 0) {
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this.log('No enemies found');
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this.afterRoomProcessed();
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return;
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245
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}
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this.setPhase('in_combat');
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this.log(`Combat started! ${enemies.length} enemies`);
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248
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const isAmbush = room.type === 'ambush';
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const combatType = room.type === 'boss' ? 'boss' :
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250
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room.type === 'elite' ? 'elite' :
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room.type === 'ambush' ? 'ambush' : 'mob';
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this.state.activeCombat = initIdleCombat(this.player, enemies, {
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253
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strategy: this.state.strategy,
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combatType,
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255
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isAmbush,
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});
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257
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this.callbacks.onCombatStart?.(enemies, this.state);
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258
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// Start first combat turn
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259
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this.queueCombatTurn();
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}
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261
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/**
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262
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* Queue next combat turn
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263
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*/
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264
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queueCombatTurn() {
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265
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this.timeManager.startAction('combat_turn', 'Combat turn', COMBAT_TURN_DURATION, { onComplete: 'combat_turn' });
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266
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}
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267
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/**
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268
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* Process combat turn
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269
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*/
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270
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processCombatTurn() {
|
|
271
|
+
if (!this.state || !this.state.activeCombat)
|
|
272
|
+
return;
|
|
273
|
+
const result = processIdleCombatTurn(this.state.activeCombat, this.player);
|
|
274
|
+
this.state.activeCombat = result.combat;
|
|
275
|
+
this.callbacks.onCombatTurn?.(result, this.state);
|
|
276
|
+
if (result.finished) {
|
|
277
|
+
this.endCombat(result);
|
|
278
|
+
}
|
|
279
|
+
else {
|
|
280
|
+
this.queueCombatTurn();
|
|
281
|
+
}
|
|
282
|
+
}
|
|
283
|
+
/**
|
|
284
|
+
* End combat
|
|
285
|
+
*/
|
|
286
|
+
endCombat(result) {
|
|
287
|
+
if (!this.state)
|
|
288
|
+
return;
|
|
289
|
+
const rewards = calculateIdleCombatRewards(result.combat.enemies, result.retreated);
|
|
290
|
+
this.state.goldCollected += rewards.gold;
|
|
291
|
+
this.state.expGained += rewards.exp;
|
|
292
|
+
this.state.enemiesKilled += result.combat.enemies.filter(e => e.hp <= 0).length;
|
|
293
|
+
// Apply rewards to player
|
|
294
|
+
this.player.stats.gold += rewards.gold;
|
|
295
|
+
this.player.stats.exp += rewards.exp;
|
|
296
|
+
if (result.victory) {
|
|
297
|
+
this.log(`Victory! +${rewards.exp} EXP, +${rewards.gold} Gold`);
|
|
298
|
+
}
|
|
299
|
+
else if (result.retreated) {
|
|
300
|
+
this.log('Retreated from combat');
|
|
301
|
+
}
|
|
302
|
+
else {
|
|
303
|
+
this.log('Defeated...');
|
|
304
|
+
this.finishDungeon(false, 'Defeated in combat');
|
|
305
|
+
return;
|
|
306
|
+
}
|
|
307
|
+
this.callbacks.onCombatEnd?.(result.victory, rewards, this.state);
|
|
308
|
+
// Mark room as cleared
|
|
309
|
+
const room = this.getCurrentRoom();
|
|
310
|
+
if (room) {
|
|
311
|
+
this.state.clearedRooms.add(room.id);
|
|
312
|
+
room.isCleared = true;
|
|
313
|
+
}
|
|
314
|
+
this.state.activeCombat = null;
|
|
315
|
+
this.afterRoomProcessed();
|
|
316
|
+
}
|
|
317
|
+
/**
|
|
318
|
+
* Process treasure room
|
|
319
|
+
*/
|
|
320
|
+
processTreasureRoom(room) {
|
|
321
|
+
if (!this.state)
|
|
322
|
+
return;
|
|
323
|
+
const chest = room.content.treasureChest;
|
|
324
|
+
if (chest && !chest.isOpened) {
|
|
325
|
+
chest.isOpened = true;
|
|
326
|
+
if (chest.goldAmount > 0) {
|
|
327
|
+
this.state.goldCollected += chest.goldAmount;
|
|
328
|
+
this.player.stats.gold += chest.goldAmount;
|
|
329
|
+
this.log(`Found ${chest.goldAmount} gold!`);
|
|
330
|
+
}
|
|
331
|
+
for (const item of chest.contents) {
|
|
332
|
+
this.state.lootCollected.push(item);
|
|
333
|
+
this.player.inventory.push(item);
|
|
334
|
+
this.log(`Found ${item.name}!`);
|
|
335
|
+
}
|
|
336
|
+
}
|
|
337
|
+
this.state.clearedRooms.add(room.id);
|
|
338
|
+
room.isCleared = true;
|
|
339
|
+
this.timeManager.startAction('explore_room', 'Looting treasure', ROOM_TIMES.treasure, { onComplete: 'room_processed' });
|
|
340
|
+
}
|
|
341
|
+
/**
|
|
342
|
+
* Process fountain room (heal)
|
|
343
|
+
*/
|
|
344
|
+
processFountainRoom(room) {
|
|
345
|
+
if (!this.state)
|
|
346
|
+
return;
|
|
347
|
+
const healAmount = Math.floor(this.player.stats.maxHp * 0.5);
|
|
348
|
+
this.player.stats.hp = Math.min(this.player.stats.maxHp, this.player.stats.hp + healAmount);
|
|
349
|
+
const manaRestore = Math.floor(this.player.stats.maxMp * 0.3);
|
|
350
|
+
this.player.stats.mp = Math.min(this.player.stats.maxMp, this.player.stats.mp + manaRestore);
|
|
351
|
+
this.log(`Restored ${healAmount} HP and ${manaRestore} MP at fountain`);
|
|
352
|
+
this.state.clearedRooms.add(room.id);
|
|
353
|
+
room.isCleared = true;
|
|
354
|
+
this.timeManager.startAction('rest', 'Resting at fountain', ROOM_TIMES.fountain, { onComplete: 'room_processed' });
|
|
355
|
+
}
|
|
356
|
+
/**
|
|
357
|
+
* Process altar room (buff)
|
|
358
|
+
*/
|
|
359
|
+
processAltarRoom(room) {
|
|
360
|
+
if (!this.state)
|
|
361
|
+
return;
|
|
362
|
+
// Placeholder: altar gives temporary stat boost
|
|
363
|
+
this.log('Received blessing from altar');
|
|
364
|
+
this.state.clearedRooms.add(room.id);
|
|
365
|
+
room.isCleared = true;
|
|
366
|
+
this.timeManager.startAction('explore_room', 'Receiving blessing', ROOM_TIMES.altar, { onComplete: 'room_processed' });
|
|
367
|
+
}
|
|
368
|
+
/**
|
|
369
|
+
* Process shop room
|
|
370
|
+
*/
|
|
371
|
+
processShopRoom(room) {
|
|
372
|
+
if (!this.state)
|
|
373
|
+
return;
|
|
374
|
+
const shopDecision = this.state.strategyExecutor.decideEncounterAction({
|
|
375
|
+
type: 'shop',
|
|
376
|
+
});
|
|
377
|
+
this.log(`Shop: ${shopDecision.action} (${shopDecision.reason})`);
|
|
378
|
+
// Placeholder: shop interaction
|
|
379
|
+
this.state.clearedRooms.add(room.id);
|
|
380
|
+
room.isCleared = true;
|
|
381
|
+
this.timeManager.startAction('explore_room', 'Browsing shop', ROOM_TIMES.shop, { onComplete: 'room_processed' });
|
|
382
|
+
}
|
|
383
|
+
/**
|
|
384
|
+
* Process trap room
|
|
385
|
+
*/
|
|
386
|
+
processTrapRoom(room) {
|
|
387
|
+
if (!this.state)
|
|
388
|
+
return;
|
|
389
|
+
const trap = room.content.trap;
|
|
390
|
+
if (trap && !trap.isTriggered && !trap.isDisarmed) {
|
|
391
|
+
if (this.state.strategy.exploration.avoidTraps) {
|
|
392
|
+
// Try to disarm
|
|
393
|
+
const disarmChance = 0.5;
|
|
394
|
+
if (Math.random() < disarmChance) {
|
|
395
|
+
trap.isDisarmed = true;
|
|
396
|
+
this.log('Disarmed trap!');
|
|
397
|
+
}
|
|
398
|
+
else {
|
|
399
|
+
trap.isTriggered = true;
|
|
400
|
+
this.player.stats.hp = Math.max(1, this.player.stats.hp - trap.damage);
|
|
401
|
+
this.log(`Trap triggered! Took ${trap.damage} damage`);
|
|
402
|
+
}
|
|
403
|
+
}
|
|
404
|
+
else {
|
|
405
|
+
trap.isTriggered = true;
|
|
406
|
+
this.player.stats.hp = Math.max(1, this.player.stats.hp - trap.damage);
|
|
407
|
+
this.log(`Trap triggered! Took ${trap.damage} damage`);
|
|
408
|
+
}
|
|
409
|
+
}
|
|
410
|
+
this.state.clearedRooms.add(room.id);
|
|
411
|
+
room.isCleared = true;
|
|
412
|
+
this.timeManager.startAction('explore_room', 'Handling trap', ROOM_TIMES.trap, { onComplete: 'room_processed' });
|
|
413
|
+
}
|
|
414
|
+
/**
|
|
415
|
+
* Process event/encounter room
|
|
416
|
+
*/
|
|
417
|
+
processEventRoom(room) {
|
|
418
|
+
if (!this.state)
|
|
419
|
+
return;
|
|
420
|
+
const event = room.content.event;
|
|
421
|
+
if (event && !event.processed) {
|
|
422
|
+
event.processed = true;
|
|
423
|
+
const encounterDecision = this.state.strategyExecutor.decideEncounterAction({
|
|
424
|
+
type: 'event',
|
|
425
|
+
event,
|
|
426
|
+
riskLevel: 0.5,
|
|
427
|
+
});
|
|
428
|
+
this.log(`Event: ${event.title} - ${encounterDecision.action}`);
|
|
429
|
+
// Placeholder: random reward
|
|
430
|
+
if (encounterDecision.action === 'engage' && Math.random() > 0.5) {
|
|
431
|
+
const bonusGold = Math.floor(Math.random() * 50) + 10;
|
|
432
|
+
this.state.goldCollected += bonusGold;
|
|
433
|
+
this.player.stats.gold += bonusGold;
|
|
434
|
+
this.log(`Event reward: ${bonusGold} gold`);
|
|
435
|
+
}
|
|
436
|
+
}
|
|
437
|
+
this.state.clearedRooms.add(room.id);
|
|
438
|
+
room.isCleared = true;
|
|
439
|
+
this.timeManager.startAction('explore_room', 'Processing event', ROOM_TIMES.event, { onComplete: 'room_processed' });
|
|
440
|
+
}
|
|
441
|
+
/**
|
|
442
|
+
* Process exit room
|
|
443
|
+
*/
|
|
444
|
+
processExitRoom(room) {
|
|
445
|
+
if (!this.state)
|
|
446
|
+
return;
|
|
447
|
+
const level = this.state.dungeon.levels[this.state.currentLevel];
|
|
448
|
+
// Check if this is final level
|
|
449
|
+
if (this.state.currentLevel >= this.state.dungeon.levels.length - 1) {
|
|
450
|
+
// Check if boss was defeated
|
|
451
|
+
if (level.bossRoomId && !this.state.clearedRooms.has(level.bossRoomId)) {
|
|
452
|
+
this.log('Must defeat the boss before leaving!');
|
|
453
|
+
this.afterRoomProcessed();
|
|
454
|
+
return;
|
|
455
|
+
}
|
|
456
|
+
this.log('Dungeon completed!');
|
|
457
|
+
this.finishDungeon(true);
|
|
458
|
+
}
|
|
459
|
+
else {
|
|
460
|
+
// Descend to next level
|
|
461
|
+
this.log(`Descending to level ${this.state.currentLevel + 2}...`);
|
|
462
|
+
this.setPhase('descending');
|
|
463
|
+
this.callbacks.onLevelComplete?.(this.state.currentLevel + 1, this.state);
|
|
464
|
+
this.timeManager.startAction('travel', 'Descending stairs', ROOM_TIMES.exit, { onComplete: 'level_descended' });
|
|
465
|
+
}
|
|
466
|
+
}
|
|
467
|
+
/**
|
|
468
|
+
* Descend to next dungeon level
|
|
469
|
+
*/
|
|
470
|
+
descendToNextLevel() {
|
|
471
|
+
if (!this.state)
|
|
472
|
+
return;
|
|
473
|
+
this.state.currentLevel++;
|
|
474
|
+
const nextLevel = this.state.dungeon.levels[this.state.currentLevel];
|
|
475
|
+
if (!nextLevel) {
|
|
476
|
+
this.finishDungeon(true);
|
|
477
|
+
return;
|
|
478
|
+
}
|
|
479
|
+
this.enterRoom(nextLevel.entranceRoomId);
|
|
480
|
+
}
|
|
481
|
+
/**
|
|
482
|
+
* After room is processed, decide next action
|
|
483
|
+
*/
|
|
484
|
+
afterRoomProcessed() {
|
|
485
|
+
if (!this.state)
|
|
486
|
+
return;
|
|
487
|
+
this.setPhase('exploring');
|
|
488
|
+
const currentRoom = this.getCurrentRoom();
|
|
489
|
+
if (!currentRoom)
|
|
490
|
+
return;
|
|
491
|
+
// Check if should rest/retreat based on resources
|
|
492
|
+
const resourceCheck = this.state.strategyExecutor.checkResourceAction({
|
|
493
|
+
hp: this.player.stats.hp,
|
|
494
|
+
maxHp: this.player.stats.maxHp,
|
|
495
|
+
mp: this.player.stats.mp,
|
|
496
|
+
maxMp: this.player.stats.maxMp,
|
|
497
|
+
gold: this.player.stats.gold,
|
|
498
|
+
});
|
|
499
|
+
if (resourceCheck.action === 'retreat_to_town') {
|
|
500
|
+
this.log(`Retreating: ${resourceCheck.reason}`);
|
|
501
|
+
this.finishDungeon(false, 'Strategic retreat');
|
|
502
|
+
return;
|
|
503
|
+
}
|
|
504
|
+
// Get available rooms
|
|
505
|
+
const level = this.state.dungeon.levels[this.state.currentLevel];
|
|
506
|
+
const availableRooms = [];
|
|
507
|
+
for (const conn of currentRoom.connections) {
|
|
508
|
+
if (!conn.isLocked || conn.keyRequired === undefined) {
|
|
509
|
+
const room = level.rooms.find(r => r.id === conn.targetRoomId);
|
|
510
|
+
if (room) {
|
|
511
|
+
availableRooms.push(room);
|
|
512
|
+
}
|
|
513
|
+
}
|
|
514
|
+
}
|
|
515
|
+
// Get exploration decision
|
|
516
|
+
const context = {
|
|
517
|
+
currentRoom,
|
|
518
|
+
availableRooms,
|
|
519
|
+
exploredRooms: Array.from(this.state.exploredRooms),
|
|
520
|
+
player: {
|
|
521
|
+
hp: this.player.stats.hp,
|
|
522
|
+
maxHp: this.player.stats.maxHp,
|
|
523
|
+
mp: this.player.stats.mp,
|
|
524
|
+
maxMp: this.player.stats.maxMp,
|
|
525
|
+
},
|
|
526
|
+
};
|
|
527
|
+
const decision = this.state.strategyExecutor.decideExplorationAction(context);
|
|
528
|
+
this.executeExplorationDecision(decision, currentRoom, availableRooms);
|
|
529
|
+
}
|
|
530
|
+
/**
|
|
531
|
+
* Execute exploration decision
|
|
532
|
+
*/
|
|
533
|
+
executeExplorationDecision(decision, currentRoom, availableRooms) {
|
|
534
|
+
if (!this.state)
|
|
535
|
+
return;
|
|
536
|
+
switch (decision.action) {
|
|
537
|
+
case 'move':
|
|
538
|
+
if (decision.targetRoomId) {
|
|
539
|
+
this.setPhase('moving');
|
|
540
|
+
this.log(`Moving to ${decision.targetRoomId} (${decision.reason})`);
|
|
541
|
+
this.timeManager.startAction('travel', 'Moving to next room', currentRoom.timeToTraverse, {
|
|
542
|
+
onComplete: 'room_moved',
|
|
543
|
+
data: { targetRoomId: decision.targetRoomId },
|
|
544
|
+
});
|
|
545
|
+
}
|
|
546
|
+
break;
|
|
547
|
+
case 'rest':
|
|
548
|
+
this.log(`Resting (${decision.reason})`);
|
|
549
|
+
const healAmount = Math.floor(this.player.stats.maxHp * 0.2);
|
|
550
|
+
this.player.stats.hp = Math.min(this.player.stats.maxHp, this.player.stats.hp + healAmount);
|
|
551
|
+
this.timeManager.startAction('rest', 'Resting', ROOM_TIMES.rest, { onComplete: 'room_processed' });
|
|
552
|
+
break;
|
|
553
|
+
case 'search':
|
|
554
|
+
this.log(`Searching room (${decision.reason})`);
|
|
555
|
+
// Placeholder: small chance to find hidden item
|
|
556
|
+
if (Math.random() < 0.1) {
|
|
557
|
+
const bonusGold = 25;
|
|
558
|
+
this.state.goldCollected += bonusGold;
|
|
559
|
+
this.player.stats.gold += bonusGold;
|
|
560
|
+
this.log(`Found hidden ${bonusGold} gold!`);
|
|
561
|
+
}
|
|
562
|
+
this.timeManager.startAction('search', 'Searching', 30, { onComplete: 'room_processed' });
|
|
563
|
+
break;
|
|
564
|
+
case 'retreat':
|
|
565
|
+
this.log(`Retreating (${decision.reason})`);
|
|
566
|
+
this.finishDungeon(false, decision.reason);
|
|
567
|
+
break;
|
|
568
|
+
}
|
|
569
|
+
}
|
|
570
|
+
// ============================================================================
|
|
571
|
+
// Utilities
|
|
572
|
+
// ============================================================================
|
|
573
|
+
/**
|
|
574
|
+
* Set phase and notify callback
|
|
575
|
+
*/
|
|
576
|
+
setPhase(phase) {
|
|
577
|
+
if (!this.state)
|
|
578
|
+
return;
|
|
579
|
+
this.state.phase = phase;
|
|
580
|
+
this.callbacks.onPhaseChange?.(phase, this.state);
|
|
581
|
+
}
|
|
582
|
+
/**
|
|
583
|
+
* Add to event log
|
|
584
|
+
*/
|
|
585
|
+
log(message) {
|
|
586
|
+
if (!this.state)
|
|
587
|
+
return;
|
|
588
|
+
const timestamp = new Date().toLocaleTimeString();
|
|
589
|
+
const logMessage = `[${timestamp}] ${message}`;
|
|
590
|
+
this.state.eventLog.push(logMessage);
|
|
591
|
+
this.callbacks.onEventLog?.(logMessage, this.state);
|
|
592
|
+
}
|
|
593
|
+
/**
|
|
594
|
+
* Finish dungeon run
|
|
595
|
+
*/
|
|
596
|
+
finishDungeon(success, reason) {
|
|
597
|
+
if (!this.state)
|
|
598
|
+
return;
|
|
599
|
+
this.setPhase(success ? 'completed' : 'failed');
|
|
600
|
+
if (success) {
|
|
601
|
+
this.log(`Dungeon ${this.state.dungeon.name} completed!`);
|
|
602
|
+
this.log(`Total: ${this.state.expGained} EXP, ${this.state.goldCollected} Gold, ${this.state.enemiesKilled} kills`);
|
|
603
|
+
this.callbacks.onDungeonComplete?.(this.state);
|
|
604
|
+
}
|
|
605
|
+
else {
|
|
606
|
+
this.log(`Dungeon run ended: ${reason || 'Unknown'}`);
|
|
607
|
+
this.callbacks.onDungeonFailed?.(reason || 'Unknown', this.state);
|
|
608
|
+
}
|
|
609
|
+
this.timeManager.clearCallbacks();
|
|
610
|
+
this.state = null;
|
|
611
|
+
}
|
|
612
|
+
}
|
|
613
|
+
// ============================================================================
|
|
614
|
+
// Factory
|
|
615
|
+
// ============================================================================
|
|
616
|
+
let dungeonRunnerInstance = null;
|
|
617
|
+
export function getDungeonRunner(player) {
|
|
618
|
+
if (!dungeonRunnerInstance) {
|
|
619
|
+
dungeonRunnerInstance = new DungeonRunner(player);
|
|
620
|
+
}
|
|
621
|
+
return dungeonRunnerInstance;
|
|
622
|
+
}
|
|
623
|
+
export function createDungeonRunner(player) {
|
|
624
|
+
return new DungeonRunner(player);
|
|
625
|
+
}
|
|
626
|
+
//# sourceMappingURL=DungeonRunner.js.map
|
|
627
|
+
//# debugId=f877e45d-667c-514c-8804-3787c42fc3ea
|