idlerpg.sh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +171 -0
- package/dist/affix/AffixRegistry.d.ts +68 -0
- package/dist/affix/AffixRegistry.d.ts.map +1 -0
- package/dist/affix/AffixRegistry.js +245 -0
- package/dist/affix/AffixRegistry.js.map +1 -0
- package/dist/affix/PluginLoader.d.ts +66 -0
- package/dist/affix/PluginLoader.d.ts.map +1 -0
- package/dist/affix/PluginLoader.js +321 -0
- package/dist/affix/PluginLoader.js.map +1 -0
- package/dist/affix/builtin.d.ts +6 -0
- package/dist/affix/builtin.d.ts.map +1 -0
- package/dist/affix/builtin.js +311 -0
- package/dist/affix/builtin.js.map +1 -0
- package/dist/affix/index.d.ts +8 -0
- package/dist/affix/index.d.ts.map +1 -0
- package/dist/affix/index.js +11 -0
- package/dist/affix/index.js.map +1 -0
- package/dist/affix/types.d.ts +152 -0
- package/dist/affix/types.d.ts.map +1 -0
- package/dist/affix/types.js +8 -0
- package/dist/affix/types.js.map +1 -0
- package/dist/ai/PlayKitClient.d.ts +208 -0
- package/dist/ai/PlayKitClient.d.ts.map +1 -0
- package/dist/ai/PlayKitClient.js +721 -0
- package/dist/ai/PlayKitClient.js.map +1 -0
- package/dist/ai/index.d.ts +5 -0
- package/dist/ai/index.d.ts.map +1 -0
- package/dist/ai/index.js +8 -0
- package/dist/ai/index.js.map +1 -0
- package/dist/app/App.d.ts +85 -0
- package/dist/app/App.d.ts.map +1 -0
- package/dist/app/App.js +296 -0
- package/dist/app/App.js.map +1 -0
- package/dist/app/EventBus.d.ts +222 -0
- package/dist/app/EventBus.d.ts.map +1 -0
- package/dist/app/EventBus.js +88 -0
- package/dist/app/EventBus.js.map +1 -0
- package/dist/app/Keybind.d.ts +83 -0
- package/dist/app/Keybind.d.ts.map +1 -0
- package/dist/app/Keybind.js +184 -0
- package/dist/app/Keybind.js.map +1 -0
- package/dist/app/Router.d.ts +123 -0
- package/dist/app/Router.d.ts.map +1 -0
- package/dist/app/Router.js +142 -0
- package/dist/app/Router.js.map +1 -0
- package/dist/app/ScreenManager.d.ts +97 -0
- package/dist/app/ScreenManager.d.ts.map +1 -0
- package/dist/app/ScreenManager.js +216 -0
- package/dist/app/ScreenManager.js.map +1 -0
- package/dist/app/index.d.ts +14 -0
- package/dist/app/index.d.ts.map +1 -0
- package/dist/app/index.js +19 -0
- package/dist/app/index.js.map +1 -0
- package/dist/app/screens/BaseScreen.d.ts +101 -0
- package/dist/app/screens/BaseScreen.d.ts.map +1 -0
- package/dist/app/screens/BaseScreen.js +132 -0
- package/dist/app/screens/BaseScreen.js.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.js +467 -0
- package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
- package/dist/app/screens/CombatScreen.d.ts +30 -0
- package/dist/app/screens/CombatScreen.d.ts.map +1 -0
- package/dist/app/screens/CombatScreen.js +309 -0
- package/dist/app/screens/CombatScreen.js.map +1 -0
- package/dist/app/screens/DialogScreen.d.ts +29 -0
- package/dist/app/screens/DialogScreen.d.ts.map +1 -0
- package/dist/app/screens/DialogScreen.js +295 -0
- package/dist/app/screens/DialogScreen.js.map +1 -0
- package/dist/app/screens/ExploreScreen.d.ts +50 -0
- package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/app/screens/ExploreScreen.js +308 -0
- package/dist/app/screens/ExploreScreen.js.map +1 -0
- package/dist/app/screens/HelpScreen.d.ts +12 -0
- package/dist/app/screens/HelpScreen.d.ts.map +1 -0
- package/dist/app/screens/HelpScreen.js +155 -0
- package/dist/app/screens/HelpScreen.js.map +1 -0
- package/dist/app/screens/InventoryScreen.d.ts +27 -0
- package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
- package/dist/app/screens/InventoryScreen.js +326 -0
- package/dist/app/screens/InventoryScreen.js.map +1 -0
- package/dist/app/screens/PrologueScreen.d.ts +24 -0
- package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
- package/dist/app/screens/PrologueScreen.js +176 -0
- package/dist/app/screens/PrologueScreen.js.map +1 -0
- package/dist/app/screens/TitleScreen.d.ts +42 -0
- package/dist/app/screens/TitleScreen.d.ts.map +1 -0
- package/dist/app/screens/TitleScreen.js +380 -0
- package/dist/app/screens/TitleScreen.js.map +1 -0
- package/dist/app/screens/TravelScreen.d.ts +22 -0
- package/dist/app/screens/TravelScreen.d.ts.map +1 -0
- package/dist/app/screens/TravelScreen.js +122 -0
- package/dist/app/screens/TravelScreen.js.map +1 -0
- package/dist/app/screens/index.d.ts +14 -0
- package/dist/app/screens/index.d.ts.map +1 -0
- package/dist/app/screens/index.js +17 -0
- package/dist/app/screens/index.js.map +1 -0
- package/dist/commands/CommandRegistry.d.ts +91 -0
- package/dist/commands/CommandRegistry.d.ts.map +1 -0
- package/dist/commands/CommandRegistry.js +159 -0
- package/dist/commands/CommandRegistry.js.map +1 -0
- package/dist/commands/index.d.ts +7 -0
- package/dist/commands/index.d.ts.map +1 -0
- package/dist/commands/index.js +10 -0
- package/dist/commands/index.js.map +1 -0
- package/dist/core/Actor.d.ts +103 -0
- package/dist/core/Actor.d.ts.map +1 -0
- package/dist/core/Actor.js +409 -0
- package/dist/core/Actor.js.map +1 -0
- package/dist/core/Combat.d.ts +37 -0
- package/dist/core/Combat.d.ts.map +1 -0
- package/dist/core/Combat.js +294 -0
- package/dist/core/Combat.js.map +1 -0
- package/dist/core/DungeonRunner.d.ts +169 -0
- package/dist/core/DungeonRunner.d.ts.map +1 -0
- package/dist/core/DungeonRunner.js +627 -0
- package/dist/core/DungeonRunner.js.map +1 -0
- package/dist/core/Game.d.ts +133 -0
- package/dist/core/Game.d.ts.map +1 -0
- package/dist/core/Game.js +644 -0
- package/dist/core/Game.js.map +1 -0
- package/dist/core/IdleCombat.d.ts +61 -0
- package/dist/core/IdleCombat.d.ts.map +1 -0
- package/dist/core/IdleCombat.js +461 -0
- package/dist/core/IdleCombat.js.map +1 -0
- package/dist/core/IdleGameManager.d.ts +198 -0
- package/dist/core/IdleGameManager.d.ts.map +1 -0
- package/dist/core/IdleGameManager.js +688 -0
- package/dist/core/IdleGameManager.js.map +1 -0
- package/dist/core/IdleSaveManager.d.ts +109 -0
- package/dist/core/IdleSaveManager.d.ts.map +1 -0
- package/dist/core/IdleSaveManager.js +296 -0
- package/dist/core/IdleSaveManager.js.map +1 -0
- package/dist/core/NewGameFlowManager.d.ts +64 -0
- package/dist/core/NewGameFlowManager.d.ts.map +1 -0
- package/dist/core/NewGameFlowManager.js +153 -0
- package/dist/core/NewGameFlowManager.js.map +1 -0
- package/dist/core/Player.d.ts +65 -0
- package/dist/core/Player.d.ts.map +1 -0
- package/dist/core/Player.js +261 -0
- package/dist/core/Player.js.map +1 -0
- package/dist/core/RoomHandlers.d.ts +75 -0
- package/dist/core/RoomHandlers.d.ts.map +1 -0
- package/dist/core/RoomHandlers.js +383 -0
- package/dist/core/RoomHandlers.js.map +1 -0
- package/dist/core/SaveManager.d.ts +84 -0
- package/dist/core/SaveManager.d.ts.map +1 -0
- package/dist/core/SaveManager.js +281 -0
- package/dist/core/SaveManager.js.map +1 -0
- package/dist/core/SaveMigration.d.ts +69 -0
- package/dist/core/SaveMigration.d.ts.map +1 -0
- package/dist/core/SaveMigration.js +408 -0
- package/dist/core/SaveMigration.js.map +1 -0
- package/dist/core/StateAdapter.d.ts +79 -0
- package/dist/core/StateAdapter.d.ts.map +1 -0
- package/dist/core/StateAdapter.js +397 -0
- package/dist/core/StateAdapter.js.map +1 -0
- package/dist/core/Team.d.ts +145 -0
- package/dist/core/Team.d.ts.map +1 -0
- package/dist/core/Team.js +371 -0
- package/dist/core/Team.js.map +1 -0
- package/dist/core/TeamCombat.d.ts +88 -0
- package/dist/core/TeamCombat.d.ts.map +1 -0
- package/dist/core/TeamCombat.js +405 -0
- package/dist/core/TeamCombat.js.map +1 -0
- package/dist/core/TeamDungeonRunner.d.ts +186 -0
- package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
- package/dist/core/TeamDungeonRunner.js +758 -0
- package/dist/core/TeamDungeonRunner.js.map +1 -0
- package/dist/core/TimeManager.d.ts +114 -0
- package/dist/core/TimeManager.d.ts.map +1 -0
- package/dist/core/TimeManager.js +318 -0
- package/dist/core/TimeManager.js.map +1 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +12 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/timeConstants.d.ts +135 -0
- package/dist/core/timeConstants.d.ts.map +1 -0
- package/dist/core/timeConstants.js +157 -0
- package/dist/core/timeConstants.js.map +1 -0
- package/dist/core/types.d.ts +780 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +16 -0
- package/dist/core/types.js.map +1 -0
- package/dist/data/continents/index.d.ts +163 -0
- package/dist/data/continents/index.d.ts.map +1 -0
- package/dist/data/continents/index.js +31 -0
- package/dist/data/continents/index.js.map +1 -0
- package/dist/data/continents/verdantia.d.ts +294 -0
- package/dist/data/continents/verdantia.d.ts.map +1 -0
- package/dist/data/continents/verdantia.js +327 -0
- package/dist/data/continents/verdantia.js.map +1 -0
- package/dist/handlers/DialogHandler.d.ts +95 -0
- package/dist/handlers/DialogHandler.d.ts.map +1 -0
- package/dist/handlers/DialogHandler.js +450 -0
- package/dist/handlers/DialogHandler.js.map +1 -0
- package/dist/handlers/SaveLoadHandler.d.ts +60 -0
- package/dist/handlers/SaveLoadHandler.d.ts.map +1 -0
- package/dist/handlers/SaveLoadHandler.js +187 -0
- package/dist/handlers/SaveLoadHandler.js.map +1 -0
- package/dist/handlers/TitleScreenHandler.d.ts +43 -0
- package/dist/handlers/TitleScreenHandler.d.ts.map +1 -0
- package/dist/handlers/TitleScreenHandler.js +508 -0
- package/dist/handlers/TitleScreenHandler.js.map +1 -0
- package/dist/handlers/WorkshopHandler.d.ts +75 -0
- package/dist/handlers/WorkshopHandler.d.ts.map +1 -0
- package/dist/handlers/WorkshopHandler.js +401 -0
- package/dist/handlers/WorkshopHandler.js.map +1 -0
- package/dist/handlers/index.d.ts +12 -0
- package/dist/handlers/index.d.ts.map +1 -0
- package/dist/handlers/index.js +14 -0
- package/dist/handlers/index.js.map +1 -0
- package/dist/handlers/types.d.ts +34 -0
- package/dist/handlers/types.d.ts.map +1 -0
- package/dist/handlers/types.js +8 -0
- package/dist/handlers/types.js.map +1 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.d.ts.map +1 -0
- package/dist/i18n/en.js +130 -0
- package/dist/i18n/en.js.map +1 -0
- package/dist/i18n/index.d.ts +40 -0
- package/dist/i18n/index.d.ts.map +1 -0
- package/dist/i18n/index.js +105 -0
- package/dist/i18n/index.js.map +1 -0
- package/dist/i18n/types.d.ts +133 -0
- package/dist/i18n/types.d.ts.map +1 -0
- package/dist/i18n/types.js +8 -0
- package/dist/i18n/types.js.map +1 -0
- package/dist/i18n/zh.d.ts +3 -0
- package/dist/i18n/zh.d.ts.map +1 -0
- package/dist/i18n/zh.js +130 -0
- package/dist/i18n/zh.js.map +1 -0
- package/dist/instrument.d.ts +8 -0
- package/dist/instrument.d.ts.map +1 -0
- package/dist/instrument.js +33 -0
- package/dist/instrument.js.map +1 -0
- package/dist/main-new.d.ts +12 -0
- package/dist/main-new.d.ts.map +1 -0
- package/dist/main-new.js +32 -0
- package/dist/main-new.js.map +1 -0
- package/dist/main.d.ts +7 -0
- package/dist/main.d.ts.map +1 -0
- package/dist/main.js +2816 -0
- package/dist/main.js.map +1 -0
- package/dist/map/ContinentManager.d.ts +88 -0
- package/dist/map/ContinentManager.d.ts.map +1 -0
- package/dist/map/ContinentManager.js +241 -0
- package/dist/map/ContinentManager.js.map +1 -0
- package/dist/map/DungeonGenerator.d.ts +32 -0
- package/dist/map/DungeonGenerator.d.ts.map +1 -0
- package/dist/map/DungeonGenerator.js +615 -0
- package/dist/map/DungeonGenerator.js.map +1 -0
- package/dist/map/MapGenerator.d.ts +27 -0
- package/dist/map/MapGenerator.d.ts.map +1 -0
- package/dist/map/MapGenerator.js +485 -0
- package/dist/map/MapGenerator.js.map +1 -0
- package/dist/map/index.d.ts +5 -0
- package/dist/map/index.d.ts.map +1 -0
- package/dist/map/index.js +8 -0
- package/dist/map/index.js.map +1 -0
- package/dist/npc/NPCGenerator.d.ts +68 -0
- package/dist/npc/NPCGenerator.d.ts.map +1 -0
- package/dist/npc/NPCGenerator.js +468 -0
- package/dist/npc/NPCGenerator.js.map +1 -0
- package/dist/npc/NPCManager.d.ts +86 -0
- package/dist/npc/NPCManager.d.ts.map +1 -0
- package/dist/npc/NPCManager.js +217 -0
- package/dist/npc/NPCManager.js.map +1 -0
- package/dist/npc/fixedNPCs.d.ts +7 -0
- package/dist/npc/fixedNPCs.d.ts.map +1 -0
- package/dist/npc/fixedNPCs.js +196 -0
- package/dist/npc/fixedNPCs.js.map +1 -0
- package/dist/npc/index.d.ts +9 -0
- package/dist/npc/index.d.ts.map +1 -0
- package/dist/npc/index.js +12 -0
- package/dist/npc/index.js.map +1 -0
- package/dist/npc/traits.d.ts +33 -0
- package/dist/npc/traits.d.ts.map +1 -0
- package/dist/npc/traits.js +795 -0
- package/dist/npc/traits.js.map +1 -0
- package/dist/npc/types.d.ts +193 -0
- package/dist/npc/types.d.ts.map +1 -0
- package/dist/npc/types.js +9 -0
- package/dist/npc/types.js.map +1 -0
- package/dist/quest/QuestManager.d.ts +79 -0
- package/dist/quest/QuestManager.d.ts.map +1 -0
- package/dist/quest/QuestManager.js +273 -0
- package/dist/quest/QuestManager.js.map +1 -0
- package/dist/quest/index.d.ts +6 -0
- package/dist/quest/index.d.ts.map +1 -0
- package/dist/quest/index.js +9 -0
- package/dist/quest/index.js.map +1 -0
- package/dist/quest/types.d.ts +81 -0
- package/dist/quest/types.d.ts.map +1 -0
- package/dist/quest/types.js +8 -0
- package/dist/quest/types.js.map +1 -0
- package/dist/strategy/StrategyExecutor.d.ts +159 -0
- package/dist/strategy/StrategyExecutor.d.ts.map +1 -0
- package/dist/strategy/StrategyExecutor.js +479 -0
- package/dist/strategy/StrategyExecutor.js.map +1 -0
- package/dist/strategy/StrategyParser.d.ts +48 -0
- package/dist/strategy/StrategyParser.d.ts.map +1 -0
- package/dist/strategy/StrategyParser.js +321 -0
- package/dist/strategy/StrategyParser.js.map +1 -0
- package/dist/strategy/defaultStrategy.d.ts +40 -0
- package/dist/strategy/defaultStrategy.d.ts.map +1 -0
- package/dist/strategy/defaultStrategy.js +254 -0
- package/dist/strategy/defaultStrategy.js.map +1 -0
- package/dist/strategy/index.d.ts +8 -0
- package/dist/strategy/index.d.ts.map +1 -0
- package/dist/strategy/index.js +14 -0
- package/dist/strategy/index.js.map +1 -0
- package/dist/tui/ExploreMenu.d.ts +106 -0
- package/dist/tui/ExploreMenu.d.ts.map +1 -0
- package/dist/tui/ExploreMenu.js +282 -0
- package/dist/tui/ExploreMenu.js.map +1 -0
- package/dist/tui/GameUI.d.ts +313 -0
- package/dist/tui/GameUI.d.ts.map +1 -0
- package/dist/tui/GameUI.js +2116 -0
- package/dist/tui/GameUI.js.map +1 -0
- package/dist/tui/GameUIAdapter.d.ts +207 -0
- package/dist/tui/GameUIAdapter.d.ts.map +1 -0
- package/dist/tui/GameUIAdapter.js +1342 -0
- package/dist/tui/GameUIAdapter.js.map +1 -0
- package/dist/tui/Input.d.ts +139 -0
- package/dist/tui/Input.d.ts.map +1 -0
- package/dist/tui/Input.js +278 -0
- package/dist/tui/Input.js.map +1 -0
- package/dist/tui/Menu.d.ts +110 -0
- package/dist/tui/Menu.d.ts.map +1 -0
- package/dist/tui/Menu.js +365 -0
- package/dist/tui/Menu.js.map +1 -0
- package/dist/tui/Screen.d.ts +228 -0
- package/dist/tui/Screen.d.ts.map +1 -0
- package/dist/tui/Screen.js +502 -0
- package/dist/tui/Screen.js.map +1 -0
- package/dist/tui/components/Box.d.ts +36 -0
- package/dist/tui/components/Box.d.ts.map +1 -0
- package/dist/tui/components/Box.js +43 -0
- package/dist/tui/components/Box.js.map +1 -0
- package/dist/tui/components/List.d.ts +69 -0
- package/dist/tui/components/List.d.ts.map +1 -0
- package/dist/tui/components/List.js +136 -0
- package/dist/tui/components/List.js.map +1 -0
- package/dist/tui/components/ProgressBar.d.ts +42 -0
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- package/dist/tui/components/ProgressBar.js +75 -0
- package/dist/tui/components/ProgressBar.js.map +1 -0
- package/dist/tui/components/index.d.ts +8 -0
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- package/dist/tui/components/index.js +11 -0
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- package/dist/tui/core/BaseSection.d.ts +98 -0
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- package/dist/tui/core/Component.d.ts +61 -0
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- package/dist/tui/core/index.d.ts +9 -0
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- package/dist/tui/core/index.js +12 -0
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- package/dist/tui/index.d.ts +15 -0
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- package/dist/tui/index.js +23 -0
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- package/dist/tui/screens/BaseScreen.d.ts +62 -0
- package/dist/tui/screens/BaseScreen.d.ts.map +1 -0
- package/dist/tui/screens/BaseScreen.js +55 -0
- package/dist/tui/screens/BaseScreen.js.map +1 -0
- package/dist/tui/screens/CombatScreen.d.ts +43 -0
- package/dist/tui/screens/CombatScreen.d.ts.map +1 -0
- package/dist/tui/screens/CombatScreen.js +125 -0
- package/dist/tui/screens/CombatScreen.js.map +1 -0
- package/dist/tui/screens/DialogScreen.d.ts +53 -0
- package/dist/tui/screens/DialogScreen.d.ts.map +1 -0
- package/dist/tui/screens/DialogScreen.js +90 -0
- package/dist/tui/screens/DialogScreen.js.map +1 -0
- package/dist/tui/screens/DungeonScreen.d.ts +80 -0
- package/dist/tui/screens/DungeonScreen.d.ts.map +1 -0
- package/dist/tui/screens/DungeonScreen.js +317 -0
- package/dist/tui/screens/DungeonScreen.js.map +1 -0
- package/dist/tui/screens/ExploreScreen.d.ts +69 -0
- package/dist/tui/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/tui/screens/ExploreScreen.js +224 -0
- package/dist/tui/screens/ExploreScreen.js.map +1 -0
- package/dist/tui/screens/SectionScreen.d.ts +84 -0
- package/dist/tui/screens/SectionScreen.d.ts.map +1 -0
- package/dist/tui/screens/SectionScreen.js +156 -0
- package/dist/tui/screens/SectionScreen.js.map +1 -0
- package/dist/tui/screens/TitleScreen.d.ts +40 -0
- package/dist/tui/screens/TitleScreen.d.ts.map +1 -0
- package/dist/tui/screens/TitleScreen.js +253 -0
- package/dist/tui/screens/TitleScreen.js.map +1 -0
- package/dist/tui/screens/TownScreen.d.ts +98 -0
- package/dist/tui/screens/TownScreen.d.ts.map +1 -0
- package/dist/tui/screens/TownScreen.js +370 -0
- package/dist/tui/screens/TownScreen.js.map +1 -0
- package/dist/tui/screens/TravelScreen.d.ts +67 -0
- package/dist/tui/screens/TravelScreen.d.ts.map +1 -0
- package/dist/tui/screens/TravelScreen.js +286 -0
- package/dist/tui/screens/TravelScreen.js.map +1 -0
- package/dist/tui/screens/index.d.ts +8 -0
- package/dist/tui/screens/index.d.ts.map +1 -0
- package/dist/tui/screens/index.js +17 -0
- package/dist/tui/screens/index.js.map +1 -0
- package/dist/tui/sections/ActionsSection.d.ts +71 -0
- package/dist/tui/sections/ActionsSection.d.ts.map +1 -0
- package/dist/tui/sections/ActionsSection.js +184 -0
- package/dist/tui/sections/ActionsSection.js.map +1 -0
- package/dist/tui/sections/DungeonSection.d.ts +65 -0
- package/dist/tui/sections/DungeonSection.d.ts.map +1 -0
- package/dist/tui/sections/DungeonSection.js +144 -0
- package/dist/tui/sections/DungeonSection.js.map +1 -0
- package/dist/tui/sections/EventsSection.d.ts +50 -0
- package/dist/tui/sections/EventsSection.d.ts.map +1 -0
- package/dist/tui/sections/EventsSection.js +134 -0
- package/dist/tui/sections/EventsSection.js.map +1 -0
- package/dist/tui/sections/MapSection.d.ts +66 -0
- package/dist/tui/sections/MapSection.d.ts.map +1 -0
- package/dist/tui/sections/MapSection.js +669 -0
- package/dist/tui/sections/MapSection.js.map +1 -0
- package/dist/tui/sections/StatusSection.d.ts +47 -0
- package/dist/tui/sections/StatusSection.d.ts.map +1 -0
- package/dist/tui/sections/StatusSection.js +133 -0
- package/dist/tui/sections/StatusSection.js.map +1 -0
- package/dist/tui/sections/TeamSection.d.ts +71 -0
- package/dist/tui/sections/TeamSection.d.ts.map +1 -0
- package/dist/tui/sections/TeamSection.js +224 -0
- package/dist/tui/sections/TeamSection.js.map +1 -0
- package/dist/tui/sections/TravelingSection.d.ts +51 -0
- package/dist/tui/sections/TravelingSection.d.ts.map +1 -0
- package/dist/tui/sections/TravelingSection.js +106 -0
- package/dist/tui/sections/TravelingSection.js.map +1 -0
- package/dist/tui/sections/index.d.ts +9 -0
- package/dist/tui/sections/index.d.ts.map +1 -0
- package/dist/tui/sections/index.js +12 -0
- package/dist/tui/sections/index.js.map +1 -0
- package/dist/ui/Terminal.d.ts +68 -0
- package/dist/ui/Terminal.d.ts.map +1 -0
- package/dist/ui/Terminal.js +297 -0
- package/dist/ui/Terminal.js.map +1 -0
- package/dist/ui/index.d.ts +5 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/dist/ui/index.js +8 -0
- package/dist/ui/index.js.map +1 -0
- package/dist/utils/configMigration.d.ts +14 -0
- package/dist/utils/configMigration.d.ts.map +1 -0
- package/dist/utils/configMigration.js +92 -0
- package/dist/utils/configMigration.js.map +1 -0
- package/dist/utils/errorHandler.d.ts +86 -0
- package/dist/utils/errorHandler.d.ts.map +1 -0
- package/dist/utils/errorHandler.js +224 -0
- package/dist/utils/errorHandler.js.map +1 -0
- package/dist/utils/logger.d.ts +14 -0
- package/dist/utils/logger.d.ts.map +1 -0
- package/dist/utils/logger.js +43 -0
- package/dist/utils/logger.js.map +1 -0
- package/dist/weapon/WeaponFactory.d.ts +32 -0
- package/dist/weapon/WeaponFactory.d.ts.map +1 -0
- package/dist/weapon/WeaponFactory.js +216 -0
- package/dist/weapon/WeaponFactory.js.map +1 -0
- package/dist/weapon/index.d.ts +5 -0
- package/dist/weapon/index.d.ts.map +1 -0
- package/dist/weapon/index.js +8 -0
- package/dist/weapon/index.js.map +1 -0
- package/package.json +46 -0
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/**
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* Main Game class - orchestrates the game loop and state management
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*/
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!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="2cabfb3c-6dcf-5bd3-9b23-de27057ab179")}catch(e){}}();
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import { generateMap } from '../map/MapGenerator.js';
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import { initCombat, processCombatTurn, calculateCombatRewards } from './Combat.js';
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import { addExperience, addGold, healPlayer } from './Player.js';
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const DEFAULT_SETTINGS = {
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language: 'en',
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autoSave: true,
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autoSaveInterval: 60,
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combatSpeed: 1,
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soundEnabled: false,
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};
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export class Game {
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state = null;
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settings;
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tickInterval = null;
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lastTickTime = 0;
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eventListeners = new Map();
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// Event cooldown system - minimum 30 seconds between random events
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lastRandomEventTime = 0;
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MIN_EVENT_COOLDOWN_MS = 30000; // 30 seconds
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constructor(settings = {}) {
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this.settings = { ...DEFAULT_SETTINGS, ...settings };
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}
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/**
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* Initialize a new game
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*/
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async initialize(playerName) {
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const player = this.createNewPlayer(playerName);
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const startMap = this.createStartingMap();
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const startRoom = startMap.rooms.get(startMap.startRoomId);
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this.state = {
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phase: 'exploring',
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player,
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currentMap: startMap,
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currentRoom: startRoom,
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pendingEvents: [],
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gameTime: 0,
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lastUpdateTime: Date.now(),
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isPaused: false,
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};
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// Start the game loop
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this.startGameLoop();
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this.emit('game:initialized', { player, map: startMap });
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}
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/**
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* Start the real-time game loop
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*/
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startGameLoop() {
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const TICK_RATE = 1000; // 1 second per tick (real-time sync)
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this.lastTickTime = Date.now();
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this.tickInterval = setInterval(() => {
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this.tick();
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}, TICK_RATE);
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}
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/**
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* Stop the game loop
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*/
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stopGameLoop() {
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if (this.tickInterval) {
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clearInterval(this.tickInterval);
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this.tickInterval = null;
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}
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}
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/**
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* Main game tick - called every second
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*/
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tick() {
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if (!this.state || this.state.isPaused)
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return;
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const now = Date.now();
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const deltaTime = (now - this.lastTickTime) / 1000; // Seconds
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this.lastTickTime = now;
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// Update game time (synced with real time)
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this.state.gameTime += deltaTime;
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this.state.lastUpdateTime = now;
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// Process based on current phase
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switch (this.state.phase) {
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case 'traveling':
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this.processTravelTick(deltaTime);
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break;
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case 'combat':
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this.processCombatTick(deltaTime);
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break;
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case 'exploring':
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this.processExploringTick(deltaTime);
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break;
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default:
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break;
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}
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// Process pending events
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this.processPendingEvents();
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// Auto-save check
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if (this.settings.autoSave &&
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this.state.gameTime % this.settings.autoSaveInterval < deltaTime) {
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this.save();
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}
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this.emit('game:tick', { gameTime: this.state.gameTime, deltaTime });
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}
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/**
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* Process travel state
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*/
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processTravelTick(deltaTime) {
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if (!this.state?.travelState)
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return;
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const travel = this.state.travelState;
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const elapsed = (Date.now() - travel.startTime) / 1000;
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travel.progress = Math.min(elapsed / travel.duration, 1);
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// Check for random events during travel
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if (Math.random() < 0.1 * deltaTime) { // 10% chance per second
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this.generateTravelEvent();
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}
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// Check if travel is complete
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if (travel.progress >= 1) {
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this.completeTravelArrival();
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}
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this.emit('travel:progress', travel);
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}
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/**
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* Process combat state (auto-combat based on strategy)
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*/
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processCombatTick(deltaTime) {
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if (!this.state?.combat)
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return;
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// Combat processes one turn every 2 seconds (modified by speed setting)
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const combatDelta = deltaTime * this.settings.combatSpeed;
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this.combatAccumulator = (this.combatAccumulator || 0) + combatDelta;
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const turnDuration = 2; // 2 seconds per turn
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if (this.combatAccumulator >= turnDuration) {
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this.combatAccumulator = 0;
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// Process combat turn
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const result = processCombatTurn(this.state.combat, this.state.player);
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this.state.combat = result.combat;
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if (result.finished) {
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if (result.victory) {
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// Calculate rewards
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const rewards = calculateCombatRewards(this.state.combat.enemies);
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this.state.player = addExperience(this.state.player, rewards.exp);
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this.state.player = addGold(this.state.player, rewards.gold);
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// Mark room as cleared
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this.state.currentRoom.isCleared = true;
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this.emit('combat:victory', { rewards });
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}
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else {
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// Player defeated - respawn at start room
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this.respawnPlayer();
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this.emit('combat:defeat', {});
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}
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this.state.combat = undefined;
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this.state.phase = 'exploring';
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}
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}
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this.emit('combat:tick', { deltaTime: combatDelta, combat: this.state.combat });
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}
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combatAccumulator = 0;
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/**
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* Process exploring state
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*/
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processExploringTick(deltaTime) {
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// Check for timed quests
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this.checkQuestTimers();
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// Random events while exploring (with cooldown to prevent spam)
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const now = Date.now();
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const timeSinceLastEvent = now - this.lastRandomEventTime;
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// Only allow random events if cooldown has passed
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if (timeSinceLastEvent >= this.MIN_EVENT_COOLDOWN_MS) {
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if (Math.random() < 0.02 * deltaTime) { // 2% chance per second
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this.generateRandomEvent();
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this.lastRandomEventTime = now;
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}
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}
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}
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176
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/**
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* Generate a random travel event
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*/
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generateTravelEvent() {
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const eventTypes = ['resource_found', 'enemy_encounter', 'npc_sighting', 'nothing'];
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const weights = [0.3, 0.2, 0.1, 0.4];
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const roll = Math.random();
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183
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let cumulative = 0;
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let selectedType = 'nothing';
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for (let i = 0; i < eventTypes.length; i++) {
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cumulative += weights[i];
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if (roll < cumulative) {
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selectedType = eventTypes[i];
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break;
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}
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}
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if (selectedType !== 'nothing') {
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const event = {
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id: `event_${Date.now()}`,
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type: 'travel_event',
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title: this.getTravelEventTitle(selectedType),
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description: this.getTravelEventDescription(selectedType),
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timestamp: Date.now(),
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processed: false,
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};
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this.state.pendingEvents.push(event);
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}
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}
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/**
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* Complete travel and arrive at destination
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*/
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completeTravelArrival() {
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if (!this.state?.travelState)
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return;
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const destRoom = this.state.currentMap.rooms.get(this.state.travelState.toRoomId);
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if (destRoom) {
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this.state.currentRoom = destRoom;
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this.state.player.position = { ...destRoom.position };
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if (!destRoom.isExplored) {
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destRoom.isExplored = true;
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if (!this.state.player.discoveredLocations.includes(destRoom.id)) {
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this.state.player.discoveredLocations.push(destRoom.id);
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}
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}
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this.emit('travel:arrived', { room: destRoom });
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221
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// Check for room encounters
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if (destRoom.enemies && destRoom.enemies.length > 0 && !destRoom.isCleared) {
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this.startCombat(destRoom.enemies);
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}
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225
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}
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226
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this.state.travelState = undefined;
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227
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this.state.phase = 'exploring';
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228
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}
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/**
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* Start traveling to a room
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*/
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travelTo(roomId) {
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if (!this.state)
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return false;
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const targetRoom = this.state.currentMap.rooms.get(roomId);
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236
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if (!targetRoom)
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return false;
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// Check if connected
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if (!this.state.currentRoom.connections.includes(roomId)) {
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return false;
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241
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}
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// Calculate travel time based on distance
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243
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const distance = this.calculateDistance(this.state.currentRoom.position, targetRoom.position);
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244
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const baseDuration = distance * 30; // 30 seconds per unit distance
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245
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this.state.travelState = {
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fromRoomId: this.state.currentRoom.id,
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toRoomId: roomId,
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startTime: Date.now(),
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duration: baseDuration,
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250
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progress: 0,
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251
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events: [],
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};
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253
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this.state.phase = 'traveling';
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254
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this.emit('travel:started', this.state.travelState);
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255
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return true;
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256
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}
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257
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/**
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258
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* Cancel current travel and return to origin room
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*/
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260
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cancelTravel() {
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261
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if (!this.state?.travelState)
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+
return false;
|
|
263
|
+
// Stay at origin room (don't change currentRoom)
|
|
264
|
+
this.state.travelState = undefined;
|
|
265
|
+
this.state.phase = 'exploring';
|
|
266
|
+
this.emit('travel:cancelled', {});
|
|
267
|
+
return true;
|
|
268
|
+
}
|
|
269
|
+
/**
|
|
270
|
+
* Start combat with enemies
|
|
271
|
+
*/
|
|
272
|
+
startCombat(enemies) {
|
|
273
|
+
if (!this.state)
|
|
274
|
+
return;
|
|
275
|
+
// Initialize combat using the Combat module
|
|
276
|
+
this.state.combat = initCombat(this.state.player, enemies);
|
|
277
|
+
this.state.phase = 'combat';
|
|
278
|
+
this.combatAccumulator = 0;
|
|
279
|
+
this.emit('combat:started', this.state.combat);
|
|
280
|
+
}
|
|
281
|
+
/**
|
|
282
|
+
* Set combat strategy
|
|
283
|
+
*/
|
|
284
|
+
setCombatStrategy(strategy) {
|
|
285
|
+
if (this.state?.combat) {
|
|
286
|
+
this.state.combat.strategy = strategy;
|
|
287
|
+
this.emit('combat:strategy_changed', { strategy });
|
|
288
|
+
}
|
|
289
|
+
}
|
|
290
|
+
/**
|
|
291
|
+
* Respawn player at start room with full HP
|
|
292
|
+
*/
|
|
293
|
+
respawnPlayer() {
|
|
294
|
+
if (!this.state)
|
|
295
|
+
return;
|
|
296
|
+
// Heal player to full HP
|
|
297
|
+
this.state.player = healPlayer(this.state.player, this.state.player.stats.maxHp);
|
|
298
|
+
// Move to start room
|
|
299
|
+
const startRoom = this.state.currentMap.rooms.get('start_room');
|
|
300
|
+
if (startRoom) {
|
|
301
|
+
this.state.currentRoom = startRoom;
|
|
302
|
+
this.state.player.position = { ...startRoom.position };
|
|
303
|
+
}
|
|
304
|
+
this.emit('player:respawn', { room: this.state.currentRoom });
|
|
305
|
+
}
|
|
306
|
+
/**
|
|
307
|
+
* Process pending events
|
|
308
|
+
*/
|
|
309
|
+
processPendingEvents() {
|
|
310
|
+
if (!this.state)
|
|
311
|
+
return;
|
|
312
|
+
const unprocessed = this.state.pendingEvents.filter(e => !e.processed);
|
|
313
|
+
for (const event of unprocessed) {
|
|
314
|
+
this.emit('event:new', event);
|
|
315
|
+
event.processed = true;
|
|
316
|
+
}
|
|
317
|
+
// Clean up old processed events to prevent memory leak (keep last 50)
|
|
318
|
+
if (this.state.pendingEvents.length > 50) {
|
|
319
|
+
this.state.pendingEvents = this.state.pendingEvents.slice(-50);
|
|
320
|
+
}
|
|
321
|
+
}
|
|
322
|
+
/**
|
|
323
|
+
* Check quest timers
|
|
324
|
+
*/
|
|
325
|
+
checkQuestTimers() {
|
|
326
|
+
if (!this.state)
|
|
327
|
+
return;
|
|
328
|
+
for (const quest of this.state.player.activeQuests) {
|
|
329
|
+
if (quest.timeLimit && quest.startTime) {
|
|
330
|
+
const elapsed = (Date.now() - quest.startTime) / 1000;
|
|
331
|
+
if (elapsed >= quest.timeLimit) {
|
|
332
|
+
quest.status = 'failed';
|
|
333
|
+
this.emit('quest:failed', { quest });
|
|
334
|
+
}
|
|
335
|
+
}
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
/**
|
|
339
|
+
* Generate a random exploration event
|
|
340
|
+
*/
|
|
341
|
+
generateRandomEvent() {
|
|
342
|
+
if (!this.state)
|
|
343
|
+
return;
|
|
344
|
+
const eventTypes = [
|
|
345
|
+
{ type: 'item_found', weight: 30 },
|
|
346
|
+
{ type: 'random_encounter', weight: 20 },
|
|
347
|
+
{ type: 'npc_encounter', weight: 15 },
|
|
348
|
+
{ type: 'quest_hint', weight: 15 },
|
|
349
|
+
{ type: 'nothing', weight: 20 },
|
|
350
|
+
];
|
|
351
|
+
const totalWeight = eventTypes.reduce((sum, e) => sum + e.weight, 0);
|
|
352
|
+
let roll = Math.random() * totalWeight;
|
|
353
|
+
let selectedType = 'nothing';
|
|
354
|
+
for (const et of eventTypes) {
|
|
355
|
+
roll -= et.weight;
|
|
356
|
+
if (roll <= 0) {
|
|
357
|
+
selectedType = et.type;
|
|
358
|
+
break;
|
|
359
|
+
}
|
|
360
|
+
}
|
|
361
|
+
if (selectedType === 'nothing')
|
|
362
|
+
return;
|
|
363
|
+
const eventData = {
|
|
364
|
+
item_found: {
|
|
365
|
+
title: 'Discovery!',
|
|
366
|
+
description: 'You found a small cache of supplies hidden nearby.',
|
|
367
|
+
},
|
|
368
|
+
random_encounter: {
|
|
369
|
+
title: 'Danger!',
|
|
370
|
+
description: 'Something stirs in the shadows...',
|
|
371
|
+
},
|
|
372
|
+
npc_encounter: {
|
|
373
|
+
title: 'A Stranger Appears',
|
|
374
|
+
description: 'A mysterious figure approaches you.',
|
|
375
|
+
},
|
|
376
|
+
quest_hint: {
|
|
377
|
+
title: 'Clue Found',
|
|
378
|
+
description: 'You notice something that might be useful for your quest.',
|
|
379
|
+
},
|
|
380
|
+
};
|
|
381
|
+
const data = eventData[selectedType];
|
|
382
|
+
if (data) {
|
|
383
|
+
const event = {
|
|
384
|
+
id: `event_${Date.now()}`,
|
|
385
|
+
type: selectedType,
|
|
386
|
+
title: data.title,
|
|
387
|
+
description: data.description,
|
|
388
|
+
timestamp: Date.now(),
|
|
389
|
+
processed: false,
|
|
390
|
+
};
|
|
391
|
+
// Add to pending events - processPendingEvents() will emit and mark as processed
|
|
392
|
+
this.state.pendingEvents.push(event);
|
|
393
|
+
}
|
|
394
|
+
}
|
|
395
|
+
/**
|
|
396
|
+
* Create a new player
|
|
397
|
+
*/
|
|
398
|
+
createNewPlayer(name) {
|
|
399
|
+
return {
|
|
400
|
+
id: `player_${Date.now()}`,
|
|
401
|
+
name,
|
|
402
|
+
stats: {
|
|
403
|
+
level: 1,
|
|
404
|
+
hp: 100,
|
|
405
|
+
maxHp: 100,
|
|
406
|
+
mp: 50,
|
|
407
|
+
maxMp: 50,
|
|
408
|
+
attack: 10,
|
|
409
|
+
defense: 5,
|
|
410
|
+
speed: 10,
|
|
411
|
+
exp: 0,
|
|
412
|
+
expToNextLevel: 100,
|
|
413
|
+
gold: 50,
|
|
414
|
+
},
|
|
415
|
+
position: { x: 0, y: 0, floor: 1 },
|
|
416
|
+
equipment: {
|
|
417
|
+
weapon: null,
|
|
418
|
+
armor: null,
|
|
419
|
+
accessory: null,
|
|
420
|
+
},
|
|
421
|
+
inventory: [],
|
|
422
|
+
activeQuests: [],
|
|
423
|
+
completedQuests: [],
|
|
424
|
+
discoveredLocations: [],
|
|
425
|
+
unlockedAffixes: [],
|
|
426
|
+
createdAt: Date.now(),
|
|
427
|
+
playTime: 0,
|
|
428
|
+
// Character customization (can be filled in by player)
|
|
429
|
+
character: {
|
|
430
|
+
backstory: '',
|
|
431
|
+
appearance: '',
|
|
432
|
+
personality: '',
|
|
433
|
+
motivation: '',
|
|
434
|
+
origin: '',
|
|
435
|
+
traits: [],
|
|
436
|
+
},
|
|
437
|
+
};
|
|
438
|
+
}
|
|
439
|
+
/**
|
|
440
|
+
* Create the starting map using BSP algorithm
|
|
441
|
+
*/
|
|
442
|
+
createStartingMap() {
|
|
443
|
+
// Generate a procedural dungeon with BSP
|
|
444
|
+
const map = generateMap({
|
|
445
|
+
width: 40,
|
|
446
|
+
height: 40,
|
|
447
|
+
floor: 1,
|
|
448
|
+
minRoomSize: 8,
|
|
449
|
+
maxRoomSize: 15,
|
|
450
|
+
roomTypes: [
|
|
451
|
+
{ type: 'combat', weight: 40 },
|
|
452
|
+
{ type: 'shop', weight: 15 },
|
|
453
|
+
{ type: 'treasure', weight: 20 },
|
|
454
|
+
{ type: 'event', weight: 15 },
|
|
455
|
+
{ type: 'rest', weight: 5 },
|
|
456
|
+
{ type: 'boss', weight: 5 },
|
|
457
|
+
],
|
|
458
|
+
});
|
|
459
|
+
return map;
|
|
460
|
+
}
|
|
461
|
+
/**
|
|
462
|
+
* Calculate distance between two positions
|
|
463
|
+
*/
|
|
464
|
+
calculateDistance(a, b) {
|
|
465
|
+
const dx = Math.abs(a.x - b.x);
|
|
466
|
+
const dy = Math.abs(a.y - b.y);
|
|
467
|
+
const df = Math.abs(a.floor - b.floor);
|
|
468
|
+
return dx + dy + df * 2; // Floor changes take longer
|
|
469
|
+
}
|
|
470
|
+
/**
|
|
471
|
+
* Get travel event title
|
|
472
|
+
*/
|
|
473
|
+
getTravelEventTitle(type) {
|
|
474
|
+
const titles = {
|
|
475
|
+
resource_found: 'Discovery!',
|
|
476
|
+
enemy_encounter: 'Ambush!',
|
|
477
|
+
npc_sighting: 'A Fellow Traveler',
|
|
478
|
+
};
|
|
479
|
+
return titles[type] || 'Something happened...';
|
|
480
|
+
}
|
|
481
|
+
/**
|
|
482
|
+
* Get travel event description
|
|
483
|
+
*/
|
|
484
|
+
getTravelEventDescription(type) {
|
|
485
|
+
const descriptions = {
|
|
486
|
+
resource_found: 'You found something interesting along the way.',
|
|
487
|
+
enemy_encounter: 'Enemies block your path!',
|
|
488
|
+
npc_sighting: 'You notice someone in the distance.',
|
|
489
|
+
};
|
|
490
|
+
return descriptions[type] || '';
|
|
491
|
+
}
|
|
492
|
+
// =========================================================================
|
|
493
|
+
// Event System
|
|
494
|
+
// =========================================================================
|
|
495
|
+
on(event, callback) {
|
|
496
|
+
if (!this.eventListeners.has(event)) {
|
|
497
|
+
this.eventListeners.set(event, new Set());
|
|
498
|
+
}
|
|
499
|
+
this.eventListeners.get(event).add(callback);
|
|
500
|
+
}
|
|
501
|
+
off(event, callback) {
|
|
502
|
+
this.eventListeners.get(event)?.delete(callback);
|
|
503
|
+
}
|
|
504
|
+
emit(event, data) {
|
|
505
|
+
this.eventListeners.get(event)?.forEach(cb => cb(data));
|
|
506
|
+
}
|
|
507
|
+
// =========================================================================
|
|
508
|
+
// Save/Load
|
|
509
|
+
// =========================================================================
|
|
510
|
+
save() {
|
|
511
|
+
if (!this.state)
|
|
512
|
+
return null;
|
|
513
|
+
const saveData = {
|
|
514
|
+
version: '0.1.0',
|
|
515
|
+
timestamp: Date.now(),
|
|
516
|
+
player: this.state.player,
|
|
517
|
+
currentMapId: this.state.currentMap.id,
|
|
518
|
+
currentRoomId: this.state.currentRoom.id,
|
|
519
|
+
discoveredMaps: [this.state.currentMap.id],
|
|
520
|
+
gameTime: this.state.gameTime,
|
|
521
|
+
settings: this.settings,
|
|
522
|
+
};
|
|
523
|
+
this.emit('game:saved', saveData);
|
|
524
|
+
return saveData;
|
|
525
|
+
}
|
|
526
|
+
// =========================================================================
|
|
527
|
+
// Getters
|
|
528
|
+
// =========================================================================
|
|
529
|
+
getState() {
|
|
530
|
+
return this.state;
|
|
531
|
+
}
|
|
532
|
+
getSettings() {
|
|
533
|
+
return this.settings;
|
|
534
|
+
}
|
|
535
|
+
getPhase() {
|
|
536
|
+
return this.state?.phase ?? null;
|
|
537
|
+
}
|
|
538
|
+
getPlayer() {
|
|
539
|
+
return this.state?.player ?? null;
|
|
540
|
+
}
|
|
541
|
+
getCurrentRoom() {
|
|
542
|
+
return this.state?.currentRoom ?? null;
|
|
543
|
+
}
|
|
544
|
+
getGameTime() {
|
|
545
|
+
return this.state?.gameTime ?? 0;
|
|
546
|
+
}
|
|
547
|
+
/**
|
|
548
|
+
* Update player name
|
|
549
|
+
*/
|
|
550
|
+
setPlayerName(name) {
|
|
551
|
+
if (!this.state?.player)
|
|
552
|
+
return false;
|
|
553
|
+
this.state.player.name = name;
|
|
554
|
+
this.emit('player:name_changed', { name });
|
|
555
|
+
return true;
|
|
556
|
+
}
|
|
557
|
+
/**
|
|
558
|
+
* Update player character customization
|
|
559
|
+
*/
|
|
560
|
+
setPlayerCharacter(character) {
|
|
561
|
+
if (!this.state?.player)
|
|
562
|
+
return false;
|
|
563
|
+
// Initialize character if not exists
|
|
564
|
+
if (!this.state.player.character) {
|
|
565
|
+
this.state.player.character = {
|
|
566
|
+
backstory: '',
|
|
567
|
+
appearance: '',
|
|
568
|
+
personality: '',
|
|
569
|
+
motivation: '',
|
|
570
|
+
origin: '',
|
|
571
|
+
traits: [],
|
|
572
|
+
};
|
|
573
|
+
}
|
|
574
|
+
// Merge provided fields
|
|
575
|
+
this.state.player.character = {
|
|
576
|
+
...this.state.player.character,
|
|
577
|
+
...character,
|
|
578
|
+
};
|
|
579
|
+
this.emit('player:character_updated', { character: this.state.player.character });
|
|
580
|
+
return true;
|
|
581
|
+
}
|
|
582
|
+
/**
|
|
583
|
+
* Get player character customization
|
|
584
|
+
*/
|
|
585
|
+
getPlayerCharacter() {
|
|
586
|
+
return this.state?.player?.character;
|
|
587
|
+
}
|
|
588
|
+
// =========================================================================
|
|
589
|
+
// Lifecycle
|
|
590
|
+
// =========================================================================
|
|
591
|
+
pause() {
|
|
592
|
+
if (this.state) {
|
|
593
|
+
this.state.isPaused = true;
|
|
594
|
+
this.emit('game:paused', null);
|
|
595
|
+
}
|
|
596
|
+
}
|
|
597
|
+
resume() {
|
|
598
|
+
if (this.state) {
|
|
599
|
+
this.state.isPaused = false;
|
|
600
|
+
this.lastTickTime = Date.now();
|
|
601
|
+
this.emit('game:resumed', null);
|
|
602
|
+
}
|
|
603
|
+
}
|
|
604
|
+
destroy() {
|
|
605
|
+
this.stopGameLoop();
|
|
606
|
+
this.state = null;
|
|
607
|
+
this.eventListeners.clear();
|
|
608
|
+
this.emit('game:destroyed', null);
|
|
609
|
+
}
|
|
610
|
+
/**
|
|
611
|
+
* Load game state from save data
|
|
612
|
+
*/
|
|
613
|
+
loadState(saveData) {
|
|
614
|
+
if (!this.state)
|
|
615
|
+
return false;
|
|
616
|
+
try {
|
|
617
|
+
// Restore player
|
|
618
|
+
this.state.player = saveData.player;
|
|
619
|
+
// Restore game time
|
|
620
|
+
this.state.gameTime = saveData.gameTime;
|
|
621
|
+
// Try to restore current room (need to regenerate map with same seed)
|
|
622
|
+
// For now, just use the current map
|
|
623
|
+
const room = this.state.currentMap.rooms.get(saveData.currentRoomId);
|
|
624
|
+
if (room) {
|
|
625
|
+
this.state.currentRoom = room;
|
|
626
|
+
this.state.player.position = { ...room.position };
|
|
627
|
+
}
|
|
628
|
+
// Reset to exploring state
|
|
629
|
+
this.state.phase = 'exploring';
|
|
630
|
+
this.state.combat = undefined;
|
|
631
|
+
this.state.travelState = undefined;
|
|
632
|
+
this.state.isPaused = false;
|
|
633
|
+
this.state.lastUpdateTime = Date.now();
|
|
634
|
+
this.emit('game:loaded', saveData);
|
|
635
|
+
return true;
|
|
636
|
+
}
|
|
637
|
+
catch (error) {
|
|
638
|
+
console.error('[Game] Failed to load state:', error);
|
|
639
|
+
return false;
|
|
640
|
+
}
|
|
641
|
+
}
|
|
642
|
+
}
|
|
643
|
+
//# sourceMappingURL=Game.js.map
|
|
644
|
+
//# debugId=2cabfb3c-6dcf-5bd3-9b23-de27057ab179
|