idlerpg.sh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +171 -0
- package/dist/affix/AffixRegistry.d.ts +68 -0
- package/dist/affix/AffixRegistry.d.ts.map +1 -0
- package/dist/affix/AffixRegistry.js +245 -0
- package/dist/affix/AffixRegistry.js.map +1 -0
- package/dist/affix/PluginLoader.d.ts +66 -0
- package/dist/affix/PluginLoader.d.ts.map +1 -0
- package/dist/affix/PluginLoader.js +321 -0
- package/dist/affix/PluginLoader.js.map +1 -0
- package/dist/affix/builtin.d.ts +6 -0
- package/dist/affix/builtin.d.ts.map +1 -0
- package/dist/affix/builtin.js +311 -0
- package/dist/affix/builtin.js.map +1 -0
- package/dist/affix/index.d.ts +8 -0
- package/dist/affix/index.d.ts.map +1 -0
- package/dist/affix/index.js +11 -0
- package/dist/affix/index.js.map +1 -0
- package/dist/affix/types.d.ts +152 -0
- package/dist/affix/types.d.ts.map +1 -0
- package/dist/affix/types.js +8 -0
- package/dist/affix/types.js.map +1 -0
- package/dist/ai/PlayKitClient.d.ts +208 -0
- package/dist/ai/PlayKitClient.d.ts.map +1 -0
- package/dist/ai/PlayKitClient.js +721 -0
- package/dist/ai/PlayKitClient.js.map +1 -0
- package/dist/ai/index.d.ts +5 -0
- package/dist/ai/index.d.ts.map +1 -0
- package/dist/ai/index.js +8 -0
- package/dist/ai/index.js.map +1 -0
- package/dist/app/App.d.ts +85 -0
- package/dist/app/App.d.ts.map +1 -0
- package/dist/app/App.js +296 -0
- package/dist/app/App.js.map +1 -0
- package/dist/app/EventBus.d.ts +222 -0
- package/dist/app/EventBus.d.ts.map +1 -0
- package/dist/app/EventBus.js +88 -0
- package/dist/app/EventBus.js.map +1 -0
- package/dist/app/Keybind.d.ts +83 -0
- package/dist/app/Keybind.d.ts.map +1 -0
- package/dist/app/Keybind.js +184 -0
- package/dist/app/Keybind.js.map +1 -0
- package/dist/app/Router.d.ts +123 -0
- package/dist/app/Router.d.ts.map +1 -0
- package/dist/app/Router.js +142 -0
- package/dist/app/Router.js.map +1 -0
- package/dist/app/ScreenManager.d.ts +97 -0
- package/dist/app/ScreenManager.d.ts.map +1 -0
- package/dist/app/ScreenManager.js +216 -0
- package/dist/app/ScreenManager.js.map +1 -0
- package/dist/app/index.d.ts +14 -0
- package/dist/app/index.d.ts.map +1 -0
- package/dist/app/index.js +19 -0
- package/dist/app/index.js.map +1 -0
- package/dist/app/screens/BaseScreen.d.ts +101 -0
- package/dist/app/screens/BaseScreen.d.ts.map +1 -0
- package/dist/app/screens/BaseScreen.js +132 -0
- package/dist/app/screens/BaseScreen.js.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.js +467 -0
- package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
- package/dist/app/screens/CombatScreen.d.ts +30 -0
- package/dist/app/screens/CombatScreen.d.ts.map +1 -0
- package/dist/app/screens/CombatScreen.js +309 -0
- package/dist/app/screens/CombatScreen.js.map +1 -0
- package/dist/app/screens/DialogScreen.d.ts +29 -0
- package/dist/app/screens/DialogScreen.d.ts.map +1 -0
- package/dist/app/screens/DialogScreen.js +295 -0
- package/dist/app/screens/DialogScreen.js.map +1 -0
- package/dist/app/screens/ExploreScreen.d.ts +50 -0
- package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/app/screens/ExploreScreen.js +308 -0
- package/dist/app/screens/ExploreScreen.js.map +1 -0
- package/dist/app/screens/HelpScreen.d.ts +12 -0
- package/dist/app/screens/HelpScreen.d.ts.map +1 -0
- package/dist/app/screens/HelpScreen.js +155 -0
- package/dist/app/screens/HelpScreen.js.map +1 -0
- package/dist/app/screens/InventoryScreen.d.ts +27 -0
- package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
- package/dist/app/screens/InventoryScreen.js +326 -0
- package/dist/app/screens/InventoryScreen.js.map +1 -0
- package/dist/app/screens/PrologueScreen.d.ts +24 -0
- package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
- package/dist/app/screens/PrologueScreen.js +176 -0
- package/dist/app/screens/PrologueScreen.js.map +1 -0
- package/dist/app/screens/TitleScreen.d.ts +42 -0
- package/dist/app/screens/TitleScreen.d.ts.map +1 -0
- package/dist/app/screens/TitleScreen.js +380 -0
- package/dist/app/screens/TitleScreen.js.map +1 -0
- package/dist/app/screens/TravelScreen.d.ts +22 -0
- package/dist/app/screens/TravelScreen.d.ts.map +1 -0
- package/dist/app/screens/TravelScreen.js +122 -0
- package/dist/app/screens/TravelScreen.js.map +1 -0
- package/dist/app/screens/index.d.ts +14 -0
- package/dist/app/screens/index.d.ts.map +1 -0
- package/dist/app/screens/index.js +17 -0
- package/dist/app/screens/index.js.map +1 -0
- package/dist/commands/CommandRegistry.d.ts +91 -0
- package/dist/commands/CommandRegistry.d.ts.map +1 -0
- package/dist/commands/CommandRegistry.js +159 -0
- package/dist/commands/CommandRegistry.js.map +1 -0
- package/dist/commands/index.d.ts +7 -0
- package/dist/commands/index.d.ts.map +1 -0
- package/dist/commands/index.js +10 -0
- package/dist/commands/index.js.map +1 -0
- package/dist/core/Actor.d.ts +103 -0
- package/dist/core/Actor.d.ts.map +1 -0
- package/dist/core/Actor.js +409 -0
- package/dist/core/Actor.js.map +1 -0
- package/dist/core/Combat.d.ts +37 -0
- package/dist/core/Combat.d.ts.map +1 -0
- package/dist/core/Combat.js +294 -0
- package/dist/core/Combat.js.map +1 -0
- package/dist/core/DungeonRunner.d.ts +169 -0
- package/dist/core/DungeonRunner.d.ts.map +1 -0
- package/dist/core/DungeonRunner.js +627 -0
- package/dist/core/DungeonRunner.js.map +1 -0
- package/dist/core/Game.d.ts +133 -0
- package/dist/core/Game.d.ts.map +1 -0
- package/dist/core/Game.js +644 -0
- package/dist/core/Game.js.map +1 -0
- package/dist/core/IdleCombat.d.ts +61 -0
- package/dist/core/IdleCombat.d.ts.map +1 -0
- package/dist/core/IdleCombat.js +461 -0
- package/dist/core/IdleCombat.js.map +1 -0
- package/dist/core/IdleGameManager.d.ts +198 -0
- package/dist/core/IdleGameManager.d.ts.map +1 -0
- package/dist/core/IdleGameManager.js +688 -0
- package/dist/core/IdleGameManager.js.map +1 -0
- package/dist/core/IdleSaveManager.d.ts +109 -0
- package/dist/core/IdleSaveManager.d.ts.map +1 -0
- package/dist/core/IdleSaveManager.js +296 -0
- package/dist/core/IdleSaveManager.js.map +1 -0
- package/dist/core/NewGameFlowManager.d.ts +64 -0
- package/dist/core/NewGameFlowManager.d.ts.map +1 -0
- package/dist/core/NewGameFlowManager.js +153 -0
- package/dist/core/NewGameFlowManager.js.map +1 -0
- package/dist/core/Player.d.ts +65 -0
- package/dist/core/Player.d.ts.map +1 -0
- package/dist/core/Player.js +261 -0
- package/dist/core/Player.js.map +1 -0
- package/dist/core/RoomHandlers.d.ts +75 -0
- package/dist/core/RoomHandlers.d.ts.map +1 -0
- package/dist/core/RoomHandlers.js +383 -0
- package/dist/core/RoomHandlers.js.map +1 -0
- package/dist/core/SaveManager.d.ts +84 -0
- package/dist/core/SaveManager.d.ts.map +1 -0
- package/dist/core/SaveManager.js +281 -0
- package/dist/core/SaveManager.js.map +1 -0
- package/dist/core/SaveMigration.d.ts +69 -0
- package/dist/core/SaveMigration.d.ts.map +1 -0
- package/dist/core/SaveMigration.js +408 -0
- package/dist/core/SaveMigration.js.map +1 -0
- package/dist/core/StateAdapter.d.ts +79 -0
- package/dist/core/StateAdapter.d.ts.map +1 -0
- package/dist/core/StateAdapter.js +397 -0
- package/dist/core/StateAdapter.js.map +1 -0
- package/dist/core/Team.d.ts +145 -0
- package/dist/core/Team.d.ts.map +1 -0
- package/dist/core/Team.js +371 -0
- package/dist/core/Team.js.map +1 -0
- package/dist/core/TeamCombat.d.ts +88 -0
- package/dist/core/TeamCombat.d.ts.map +1 -0
- package/dist/core/TeamCombat.js +405 -0
- package/dist/core/TeamCombat.js.map +1 -0
- package/dist/core/TeamDungeonRunner.d.ts +186 -0
- package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
- package/dist/core/TeamDungeonRunner.js +758 -0
- package/dist/core/TeamDungeonRunner.js.map +1 -0
- package/dist/core/TimeManager.d.ts +114 -0
- package/dist/core/TimeManager.d.ts.map +1 -0
- package/dist/core/TimeManager.js +318 -0
- package/dist/core/TimeManager.js.map +1 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +12 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/timeConstants.d.ts +135 -0
- package/dist/core/timeConstants.d.ts.map +1 -0
- package/dist/core/timeConstants.js +157 -0
- package/dist/core/timeConstants.js.map +1 -0
- package/dist/core/types.d.ts +780 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +16 -0
- package/dist/core/types.js.map +1 -0
- package/dist/data/continents/index.d.ts +163 -0
- package/dist/data/continents/index.d.ts.map +1 -0
- package/dist/data/continents/index.js +31 -0
- package/dist/data/continents/index.js.map +1 -0
- package/dist/data/continents/verdantia.d.ts +294 -0
- package/dist/data/continents/verdantia.d.ts.map +1 -0
- package/dist/data/continents/verdantia.js +327 -0
- package/dist/data/continents/verdantia.js.map +1 -0
- package/dist/handlers/DialogHandler.d.ts +95 -0
- package/dist/handlers/DialogHandler.d.ts.map +1 -0
- package/dist/handlers/DialogHandler.js +450 -0
- package/dist/handlers/DialogHandler.js.map +1 -0
- package/dist/handlers/SaveLoadHandler.d.ts +60 -0
- package/dist/handlers/SaveLoadHandler.d.ts.map +1 -0
- package/dist/handlers/SaveLoadHandler.js +187 -0
- package/dist/handlers/SaveLoadHandler.js.map +1 -0
- package/dist/handlers/TitleScreenHandler.d.ts +43 -0
- package/dist/handlers/TitleScreenHandler.d.ts.map +1 -0
- package/dist/handlers/TitleScreenHandler.js +508 -0
- package/dist/handlers/TitleScreenHandler.js.map +1 -0
- package/dist/handlers/WorkshopHandler.d.ts +75 -0
- package/dist/handlers/WorkshopHandler.d.ts.map +1 -0
- package/dist/handlers/WorkshopHandler.js +401 -0
- package/dist/handlers/WorkshopHandler.js.map +1 -0
- package/dist/handlers/index.d.ts +12 -0
- package/dist/handlers/index.d.ts.map +1 -0
- package/dist/handlers/index.js +14 -0
- package/dist/handlers/index.js.map +1 -0
- package/dist/handlers/types.d.ts +34 -0
- package/dist/handlers/types.d.ts.map +1 -0
- package/dist/handlers/types.js +8 -0
- package/dist/handlers/types.js.map +1 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.d.ts.map +1 -0
- package/dist/i18n/en.js +130 -0
- package/dist/i18n/en.js.map +1 -0
- package/dist/i18n/index.d.ts +40 -0
- package/dist/i18n/index.d.ts.map +1 -0
- package/dist/i18n/index.js +105 -0
- package/dist/i18n/index.js.map +1 -0
- package/dist/i18n/types.d.ts +133 -0
- package/dist/i18n/types.d.ts.map +1 -0
- package/dist/i18n/types.js +8 -0
- package/dist/i18n/types.js.map +1 -0
- package/dist/i18n/zh.d.ts +3 -0
- package/dist/i18n/zh.d.ts.map +1 -0
- package/dist/i18n/zh.js +130 -0
- package/dist/i18n/zh.js.map +1 -0
- package/dist/instrument.d.ts +8 -0
- package/dist/instrument.d.ts.map +1 -0
- package/dist/instrument.js +33 -0
- package/dist/instrument.js.map +1 -0
- package/dist/main-new.d.ts +12 -0
- package/dist/main-new.d.ts.map +1 -0
- package/dist/main-new.js +32 -0
- package/dist/main-new.js.map +1 -0
- package/dist/main.d.ts +7 -0
- package/dist/main.d.ts.map +1 -0
- package/dist/main.js +2816 -0
- package/dist/main.js.map +1 -0
- package/dist/map/ContinentManager.d.ts +88 -0
- package/dist/map/ContinentManager.d.ts.map +1 -0
- package/dist/map/ContinentManager.js +241 -0
- package/dist/map/ContinentManager.js.map +1 -0
- package/dist/map/DungeonGenerator.d.ts +32 -0
- package/dist/map/DungeonGenerator.d.ts.map +1 -0
- package/dist/map/DungeonGenerator.js +615 -0
- package/dist/map/DungeonGenerator.js.map +1 -0
- package/dist/map/MapGenerator.d.ts +27 -0
- package/dist/map/MapGenerator.d.ts.map +1 -0
- package/dist/map/MapGenerator.js +485 -0
- package/dist/map/MapGenerator.js.map +1 -0
- package/dist/map/index.d.ts +5 -0
- package/dist/map/index.d.ts.map +1 -0
- package/dist/map/index.js +8 -0
- package/dist/map/index.js.map +1 -0
- package/dist/npc/NPCGenerator.d.ts +68 -0
- package/dist/npc/NPCGenerator.d.ts.map +1 -0
- package/dist/npc/NPCGenerator.js +468 -0
- package/dist/npc/NPCGenerator.js.map +1 -0
- package/dist/npc/NPCManager.d.ts +86 -0
- package/dist/npc/NPCManager.d.ts.map +1 -0
- package/dist/npc/NPCManager.js +217 -0
- package/dist/npc/NPCManager.js.map +1 -0
- package/dist/npc/fixedNPCs.d.ts +7 -0
- package/dist/npc/fixedNPCs.d.ts.map +1 -0
- package/dist/npc/fixedNPCs.js +196 -0
- package/dist/npc/fixedNPCs.js.map +1 -0
- package/dist/npc/index.d.ts +9 -0
- package/dist/npc/index.d.ts.map +1 -0
- package/dist/npc/index.js +12 -0
- package/dist/npc/index.js.map +1 -0
- package/dist/npc/traits.d.ts +33 -0
- package/dist/npc/traits.d.ts.map +1 -0
- package/dist/npc/traits.js +795 -0
- package/dist/npc/traits.js.map +1 -0
- package/dist/npc/types.d.ts +193 -0
- package/dist/npc/types.d.ts.map +1 -0
- package/dist/npc/types.js +9 -0
- package/dist/npc/types.js.map +1 -0
- package/dist/quest/QuestManager.d.ts +79 -0
- package/dist/quest/QuestManager.d.ts.map +1 -0
- package/dist/quest/QuestManager.js +273 -0
- package/dist/quest/QuestManager.js.map +1 -0
- package/dist/quest/index.d.ts +6 -0
- package/dist/quest/index.d.ts.map +1 -0
- package/dist/quest/index.js +9 -0
- package/dist/quest/index.js.map +1 -0
- package/dist/quest/types.d.ts +81 -0
- package/dist/quest/types.d.ts.map +1 -0
- package/dist/quest/types.js +8 -0
- package/dist/quest/types.js.map +1 -0
- package/dist/strategy/StrategyExecutor.d.ts +159 -0
- package/dist/strategy/StrategyExecutor.d.ts.map +1 -0
- package/dist/strategy/StrategyExecutor.js +479 -0
- package/dist/strategy/StrategyExecutor.js.map +1 -0
- package/dist/strategy/StrategyParser.d.ts +48 -0
- package/dist/strategy/StrategyParser.d.ts.map +1 -0
- package/dist/strategy/StrategyParser.js +321 -0
- package/dist/strategy/StrategyParser.js.map +1 -0
- package/dist/strategy/defaultStrategy.d.ts +40 -0
- package/dist/strategy/defaultStrategy.d.ts.map +1 -0
- package/dist/strategy/defaultStrategy.js +254 -0
- package/dist/strategy/defaultStrategy.js.map +1 -0
- package/dist/strategy/index.d.ts +8 -0
- package/dist/strategy/index.d.ts.map +1 -0
- package/dist/strategy/index.js +14 -0
- package/dist/strategy/index.js.map +1 -0
- package/dist/tui/ExploreMenu.d.ts +106 -0
- package/dist/tui/ExploreMenu.d.ts.map +1 -0
- package/dist/tui/ExploreMenu.js +282 -0
- package/dist/tui/ExploreMenu.js.map +1 -0
- package/dist/tui/GameUI.d.ts +313 -0
- package/dist/tui/GameUI.d.ts.map +1 -0
- package/dist/tui/GameUI.js +2116 -0
- package/dist/tui/GameUI.js.map +1 -0
- package/dist/tui/GameUIAdapter.d.ts +207 -0
- package/dist/tui/GameUIAdapter.d.ts.map +1 -0
- package/dist/tui/GameUIAdapter.js +1342 -0
- package/dist/tui/GameUIAdapter.js.map +1 -0
- package/dist/tui/Input.d.ts +139 -0
- package/dist/tui/Input.d.ts.map +1 -0
- package/dist/tui/Input.js +278 -0
- package/dist/tui/Input.js.map +1 -0
- package/dist/tui/Menu.d.ts +110 -0
- package/dist/tui/Menu.d.ts.map +1 -0
- package/dist/tui/Menu.js +365 -0
- package/dist/tui/Menu.js.map +1 -0
- package/dist/tui/Screen.d.ts +228 -0
- package/dist/tui/Screen.d.ts.map +1 -0
- package/dist/tui/Screen.js +502 -0
- package/dist/tui/Screen.js.map +1 -0
- package/dist/tui/components/Box.d.ts +36 -0
- package/dist/tui/components/Box.d.ts.map +1 -0
- package/dist/tui/components/Box.js +43 -0
- package/dist/tui/components/Box.js.map +1 -0
- package/dist/tui/components/List.d.ts +69 -0
- package/dist/tui/components/List.d.ts.map +1 -0
- package/dist/tui/components/List.js +136 -0
- package/dist/tui/components/List.js.map +1 -0
- package/dist/tui/components/ProgressBar.d.ts +42 -0
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- package/dist/tui/components/ProgressBar.js +75 -0
- package/dist/tui/components/ProgressBar.js.map +1 -0
- package/dist/tui/components/index.d.ts +8 -0
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- package/dist/tui/components/index.js +11 -0
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- package/dist/tui/core/BaseSection.d.ts +98 -0
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- package/dist/tui/core/Component.d.ts +61 -0
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- package/dist/tui/core/index.d.ts +9 -0
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- package/dist/tui/core/index.js +12 -0
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- package/dist/tui/index.d.ts +15 -0
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- package/dist/tui/index.js +23 -0
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- package/dist/tui/screens/BaseScreen.d.ts +62 -0
- package/dist/tui/screens/BaseScreen.d.ts.map +1 -0
- package/dist/tui/screens/BaseScreen.js +55 -0
- package/dist/tui/screens/BaseScreen.js.map +1 -0
- package/dist/tui/screens/CombatScreen.d.ts +43 -0
- package/dist/tui/screens/CombatScreen.d.ts.map +1 -0
- package/dist/tui/screens/CombatScreen.js +125 -0
- package/dist/tui/screens/CombatScreen.js.map +1 -0
- package/dist/tui/screens/DialogScreen.d.ts +53 -0
- package/dist/tui/screens/DialogScreen.d.ts.map +1 -0
- package/dist/tui/screens/DialogScreen.js +90 -0
- package/dist/tui/screens/DialogScreen.js.map +1 -0
- package/dist/tui/screens/DungeonScreen.d.ts +80 -0
- package/dist/tui/screens/DungeonScreen.d.ts.map +1 -0
- package/dist/tui/screens/DungeonScreen.js +317 -0
- package/dist/tui/screens/DungeonScreen.js.map +1 -0
- package/dist/tui/screens/ExploreScreen.d.ts +69 -0
- package/dist/tui/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/tui/screens/ExploreScreen.js +224 -0
- package/dist/tui/screens/ExploreScreen.js.map +1 -0
- package/dist/tui/screens/SectionScreen.d.ts +84 -0
- package/dist/tui/screens/SectionScreen.d.ts.map +1 -0
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{"version":3,"file":"defaultStrategy.js","sources":["strategy/defaultStrategy.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * Default Strategy Configuration\r\n * Used when AI parsing is unavailable or as a fallback\r\n */\r\n\r\nimport type {\r\n StrategyStateMachine,\r\n CombatStrategyConfig,\r\n ExplorationStrategy,\r\n ResourceStrategy,\r\n EncounterStrategy,\r\n} from '../core/types.js';\r\n\r\n// ============================================================================\r\n// Default Combat Strategy\r\n// ============================================================================\r\n\r\nexport const DEFAULT_COMBAT_STRATEGY: CombatStrategyConfig = {\r\n targetPriority: ['healer', 'caster', 'ranged', 'lowest_hp'],\r\n itemUsage: [\r\n {\r\n itemType: 'health_potion',\r\n condition: 'hp_below',\r\n threshold: 0.3, // Use health potion when HP < 30%\r\n priority: 10,\r\n },\r\n {\r\n itemType: 'mana_potion',\r\n condition: 'mp_below',\r\n threshold: 0.2, // Use mana potion when MP < 20%\r\n priority: 5,\r\n },\r\n ],\r\n retreatCondition: {\r\n enabled: true,\r\n hpThreshold: 0.15, // Retreat when HP < 15%\r\n partyWipeRisk: true,\r\n bossExempt: true, // Don't retreat from boss fights\r\n },\r\n skillPriority: [], // Will use default skill order\r\n focusTarget: 'highest_damage',\r\n};\r\n\r\n// ============================================================================\r\n// Default Exploration Strategy\r\n// ============================================================================\r\n\r\nexport const DEFAULT_EXPLORATION_STRATEGY: ExplorationStrategy = {\r\n roomPriority: ['treasure', 'rest', 'shop', 'combat', 'event', 'exit'],\r\n deadEndBehavior: 'rest_if_needed',\r\n treasureHunting: true,\r\n thoroughExploration: false, // Prefer efficient path to exit\r\n avoidTraps: false, // Will try to handle traps\r\n avoidElites: false, // Will fight elites\r\n restThreshold: 0.5, // Rest when HP < 50%\r\n};\r\n\r\n// ============================================================================\r\n// Default Resource Strategy\r\n// ============================================================================\r\n\r\nexport const DEFAULT_RESOURCE_STRATEGY: ResourceStrategy = {\r\n hpThreshold: 0.5, // Act when HP < 50%\r\n hpAction: 'use_item',\r\n mpThreshold: 0.3, // Act when MP < 30%\r\n mpAction: 'use_item',\r\n goldReserve: 100, // Keep 100 gold in reserve\r\n sellJunk: true,\r\n repairThreshold: 0.3, // Repair when durability < 30%\r\n};\r\n\r\n// ============================================================================\r\n// Default Encounter Strategy\r\n// ============================================================================\r\n\r\nexport const DEFAULT_ENCOUNTER_STRATEGY: EncounterStrategy = {\r\n npcBehavior: 'always_talk',\r\n eventRiskTolerance: 0.5, // Medium risk tolerance\r\n acceptQuests: true,\r\n shopBehavior: 'buy_consumables',\r\n};\r\n\r\n// ============================================================================\r\n// Complete Default Strategy\r\n// ============================================================================\r\n\r\nexport const DEFAULT_STRATEGY: StrategyStateMachine = {\r\n combat: DEFAULT_COMBAT_STRATEGY,\r\n exploration: DEFAULT_EXPLORATION_STRATEGY,\r\n resource: DEFAULT_RESOURCE_STRATEGY,\r\n encounter: DEFAULT_ENCOUNTER_STRATEGY,\r\n};\r\n\r\n// ============================================================================\r\n// Preset Strategies\r\n// ============================================================================\r\n\r\n/**\r\n * Aggressive strategy - prioritize damage and speed\r\n */\r\nexport const AGGRESSIVE_STRATEGY: StrategyStateMachine = {\r\n combat: {\r\n ...DEFAULT_COMBAT_STRATEGY,\r\n targetPriority: ['highest_damage', 'caster', 'healer', 'ranged'],\r\n retreatCondition: {\r\n enabled: false,\r\n hpThreshold: 0.1,\r\n partyWipeRisk: false,\r\n bossExempt: true,\r\n },\r\n focusTarget: 'highest_damage',\r\n },\r\n exploration: {\r\n ...DEFAULT_EXPLORATION_STRATEGY,\r\n roomPriority: ['combat', 'treasure', 'exit', 'event'],\r\n thoroughExploration: false,\r\n avoidElites: false,\r\n restThreshold: 0.3,\r\n },\r\n resource: {\r\n ...DEFAULT_RESOURCE_STRATEGY,\r\n hpThreshold: 0.3,\r\n hpAction: 'use_item',\r\n },\r\n encounter: {\r\n ...DEFAULT_ENCOUNTER_STRATEGY,\r\n npcBehavior: 'skip',\r\n eventRiskTolerance: 0.8,\r\n },\r\n};\r\n\r\n/**\r\n * Defensive strategy - prioritize survival\r\n */\r\nexport const DEFENSIVE_STRATEGY: StrategyStateMachine = {\r\n combat: {\r\n ...DEFAULT_COMBAT_STRATEGY,\r\n targetPriority: ['healer', 'caster', 'lowest_hp'],\r\n itemUsage: [\r\n {\r\n itemType: 'health_potion',\r\n condition: 'hp_below',\r\n threshold: 0.5, // Use health potion when HP < 50%\r\n priority: 10,\r\n },\r\n {\r\n itemType: 'mana_potion',\r\n condition: 'mp_below',\r\n threshold: 0.4,\r\n priority: 5,\r\n },\r\n {\r\n itemType: 'buff',\r\n condition: 'turn_count',\r\n threshold: 1, // Use buff on first turn\r\n priority: 8,\r\n },\r\n ],\r\n retreatCondition: {\r\n enabled: true,\r\n hpThreshold: 0.3, // Retreat when HP < 30%\r\n partyWipeRisk: true,\r\n bossExempt: false, // Can retreat even from boss\r\n },\r\n focusTarget: 'lowest_hp',\r\n },\r\n exploration: {\r\n ...DEFAULT_EXPLORATION_STRATEGY,\r\n roomPriority: ['rest', 'treasure', 'shop', 'exit', 'combat'],\r\n deadEndBehavior: 'retreat_immediately',\r\n avoidTraps: true,\r\n avoidElites: true,\r\n restThreshold: 0.7, // Rest when HP < 70%\r\n },\r\n resource: {\r\n ...DEFAULT_RESOURCE_STRATEGY,\r\n hpThreshold: 0.7,\r\n hpAction: 'rest',\r\n mpThreshold: 0.5,\r\n mpAction: 'rest',\r\n },\r\n encounter: {\r\n ...DEFAULT_ENCOUNTER_STRATEGY,\r\n eventRiskTolerance: 0.2, // Low risk tolerance\r\n shopBehavior: 'buy_consumables',\r\n },\r\n};\r\n\r\n/**\r\n * Balanced strategy - good for most situations\r\n */\r\nexport const BALANCED_STRATEGY: StrategyStateMachine = DEFAULT_STRATEGY;\r\n\r\n/**\r\n * Speedrun strategy - rush to boss\r\n */\r\nexport const SPEEDRUN_STRATEGY: StrategyStateMachine = {\r\n combat: {\r\n ...DEFAULT_COMBAT_STRATEGY,\r\n targetPriority: ['lowest_hp', 'minion', 'boss'],\r\n retreatCondition: {\r\n enabled: true,\r\n hpThreshold: 0.2,\r\n partyWipeRisk: true,\r\n bossExempt: true,\r\n },\r\n focusTarget: 'lowest_hp',\r\n },\r\n exploration: {\r\n roomPriority: ['exit', 'treasure', 'rest'],\r\n deadEndBehavior: 'retreat_immediately',\r\n treasureHunting: false,\r\n thoroughExploration: false,\r\n avoidTraps: true,\r\n avoidElites: true,\r\n restThreshold: 0.4,\r\n },\r\n resource: {\r\n ...DEFAULT_RESOURCE_STRATEGY,\r\n hpThreshold: 0.4,\r\n hpAction: 'use_item',\r\n },\r\n encounter: {\r\n npcBehavior: 'skip',\r\n eventRiskTolerance: 0.3,\r\n acceptQuests: false,\r\n shopBehavior: 'skip',\r\n },\r\n};\r\n\r\n/**\r\n * Treasure hunter strategy - find all loot\r\n */\r\nexport const TREASURE_HUNTER_STRATEGY: 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/**
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* Strategy System Module
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* Provides AI-powered strategy parsing and deterministic strategy execution
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*/
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export { DEFAULT_STRATEGY, DEFAULT_COMBAT_STRATEGY, DEFAULT_EXPLORATION_STRATEGY, DEFAULT_RESOURCE_STRATEGY, DEFAULT_ENCOUNTER_STRATEGY, AGGRESSIVE_STRATEGY, DEFENSIVE_STRATEGY, BALANCED_STRATEGY, SPEEDRUN_STRATEGY, TREASURE_HUNTER_STRATEGY, STRATEGY_PRESETS, getStrategyPreset, getAvailablePresets, } from './defaultStrategy.js';
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export { StrategyParser, getStrategyParser, strategyToDescription, type StrategyParseResult, type StrategyValidationResult, } from './StrategyParser.js';
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export { StrategyExecutor, createStrategyExecutor, type CombatContext, type ExplorationContext, type EncounterContext, type CombatDecision, type ExplorationDecision, type EncounterDecision, type ItemUseDecision, } from './StrategyExecutor.js';
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//# sourceMappingURL=index.d.ts.map
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{"version":3,"file":"index.d.ts","sourceRoot":"/","sources":["strategy/index.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAGH,OAAO,EACL,gBAAgB,EAChB,uBAAuB,EACvB,4BAA4B,EAC5B,yBAAyB,EACzB,0BAA0B,EAC1B,mBAAmB,EACnB,kBAAkB,EAClB,iBAAiB,EACjB,iBAAiB,EACjB,wBAAwB,EACxB,gBAAgB,EAChB,iBAAiB,EACjB,mBAAmB,GACpB,MAAM,sBAAsB,CAAC;AAG9B,OAAO,EACL,cAAc,EACd,iBAAiB,EACjB,qBAAqB,EACrB,KAAK,mBAAmB,EACxB,KAAK,wBAAwB,GAC9B,MAAM,qBAAqB,CAAC;AAG7B,OAAO,EACL,gBAAgB,EAChB,sBAAsB,EACtB,KAAK,aAAa,EAClB,KAAK,kBAAkB,EACvB,KAAK,gBAAgB,EACrB,KAAK,cAAc,EACnB,KAAK,mBAAmB,EACxB,KAAK,iBAAiB,EACtB,KAAK,eAAe,GACrB,MAAM,uBAAuB,CAAC"}
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/**
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* Strategy System Module
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* Provides AI-powered strategy parsing and deterministic strategy execution
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*/
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// Default strategies and presets
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!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="dd721c36-4a54-5ba6-9dce-0536d165e82a")}catch(e){}}();
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export { DEFAULT_STRATEGY, DEFAULT_COMBAT_STRATEGY, DEFAULT_EXPLORATION_STRATEGY, DEFAULT_RESOURCE_STRATEGY, DEFAULT_ENCOUNTER_STRATEGY, AGGRESSIVE_STRATEGY, DEFENSIVE_STRATEGY, BALANCED_STRATEGY, SPEEDRUN_STRATEGY, TREASURE_HUNTER_STRATEGY, STRATEGY_PRESETS, getStrategyPreset, getAvailablePresets, } from './defaultStrategy.js';
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// Strategy parser (AI-powered)
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export { StrategyParser, getStrategyParser, strategyToDescription, } from './StrategyParser.js';
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// Strategy executor (deterministic)
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export { StrategyExecutor, createStrategyExecutor, } from './StrategyExecutor.js';
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//# sourceMappingURL=index.js.map
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//# debugId=dd721c36-4a54-5ba6-9dce-0536d165e82a
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{"version":3,"file":"index.js","sources":["strategy/index.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * Strategy System Module\r\n * Provides AI-powered strategy parsing and deterministic strategy execution\r\n */\r\n\r\n// Default strategies and presets\r\nexport {\r\n DEFAULT_STRATEGY,\r\n DEFAULT_COMBAT_STRATEGY,\r\n DEFAULT_EXPLORATION_STRATEGY,\r\n DEFAULT_RESOURCE_STRATEGY,\r\n DEFAULT_ENCOUNTER_STRATEGY,\r\n AGGRESSIVE_STRATEGY,\r\n DEFENSIVE_STRATEGY,\r\n BALANCED_STRATEGY,\r\n SPEEDRUN_STRATEGY,\r\n TREASURE_HUNTER_STRATEGY,\r\n STRATEGY_PRESETS,\r\n getStrategyPreset,\r\n getAvailablePresets,\r\n} from './defaultStrategy.js';\r\n\r\n// Strategy parser (AI-powered)\r\nexport {\r\n StrategyParser,\r\n getStrategyParser,\r\n strategyToDescription,\r\n type StrategyParseResult,\r\n type StrategyValidationResult,\r\n} from './StrategyParser.js';\r\n\r\n// Strategy executor (deterministic)\r\nexport {\r\n StrategyExecutor,\r\n createStrategyExecutor,\r\n type CombatContext,\r\n type ExplorationContext,\r\n type EncounterContext,\r\n type CombatDecision,\r\n type ExplorationDecision,\r\n type EncounterDecision,\r\n type ItemUseDecision,\r\n} from './StrategyExecutor.js';\r\n"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,iCAAiC;;;AACjC,OAAO,EACL,gBAAgB,EAChB,uBAAuB,EACvB,4BAA4B,EAC5B,yBAAyB,EACzB,0BAA0B,EAC1B,mBAAmB,EACnB,kBAAkB,EAClB,iBAAiB,EACjB,iBAAiB,EACjB,wBAAwB,EACxB,gBAAgB,EAChB,iBAAiB,EACjB,mBAAmB,GACpB,MAAM,sBAAsB,CAAC;AAE9B,+BAA+B;AAC/B,OAAO,EACL,cAAc,EACd,iBAAiB,EACjB,qBAAqB,GAGtB,MAAM,qBAAqB,CAAC;AAE7B,oCAAoC;AACpC,OAAO,EACL,gBAAgB,EAChB,sBAAsB,GAQvB,MAAM,uBAAuB,CAAC","debug_id":"dd721c36-4a54-5ba6-9dce-0536d165e82a"}
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/**
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* Explore Mode Menu System
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* Menu-based exploration with keyboard navigation
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*/
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import type { GameState } from '../core/types.js';
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import type { ExtendedNPC } from '../npc/types.js';
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import type { Quest } from '../quest/types.js';
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/**
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* Action types for explore mode
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*/
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export type ExploreAction = {
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type: 'travel';
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roomId: string;
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} | {
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type: 'npc';
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npcId: string;
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} | {
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type: 'inventory';
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} | {
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type: 'character';
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} | {
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type: 'quests';
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} | {
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type: 'workshop';
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} | {
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type: 'save';
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} | {
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type: 'load';
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} | {
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type: 'help';
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} | {
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type: 'quit';
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} | {
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type: 'cancel';
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};
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/**
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* Explore Menu Controller
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*/
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export declare class ExploreMenu {
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private screen;
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private state;
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private isActive;
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private keyHandler;
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private resolvePromise;
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private readonly MENU_WIDTH;
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private readonly MAX_VISIBLE_ITEMS;
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constructor();
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/**
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* Build menu items from game state
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*/
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private buildMenuItems;
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/**
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* Show explore menu and wait for action
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*/
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show(gameState: GameState, npcs: ExtendedNPC[], quests: Quest[]): Promise<ExploreAction>;
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/**
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* Close menu
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*/
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close(action: ExploreAction): void;
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/**
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* Setup keyboard handler
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*/
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private setupKeyHandler;
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/**
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* Remove keyboard handler
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*/
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private removeKeyHandler;
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/**
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* Move selection
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*/
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private moveSelection;
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/**
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* Move to start
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*/
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private moveToStart;
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/**
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* Move to end
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*/
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private moveToEnd;
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/**
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* Ensure selected item is visible
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*/
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private ensureVisible;
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/**
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* Select current option
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*/
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private selectCurrent;
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/**
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* Render menu panel
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* This renders just the menu portion, to be integrated with the main game screen
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*/
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renderPanel(x: number, y: number, width: number, height: number): void;
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/**
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* Get current selection info for status display
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*/
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getSelectionInfo(): {
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label: string;
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description?: string;
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} | null;
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/**
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* Check if menu is active
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*/
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get active(): boolean;
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}
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export declare function getExploreMenu(): ExploreMenu;
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//# sourceMappingURL=ExploreMenu.d.ts.map
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{"version":3,"file":"ExploreMenu.d.ts","sourceRoot":"/","sources":["tui/ExploreMenu.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAIH,OAAO,KAAK,EAAE,SAAS,EAAQ,MAAM,kBAAkB,CAAC;AACxD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AACnD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,mBAAmB,CAAC;AAE/C;;GAEG;AACH,MAAM,MAAM,aAAa,GACrB;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GAClC;IAAE,IAAI,EAAE,KAAK,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GAC9B;IAAE,IAAI,EAAE,WAAW,CAAA;CAAE,GACrB;IAAE,IAAI,EAAE,WAAW,CAAA;CAAE,GACrB;IAAE,IAAI,EAAE,QAAQ,CAAA;CAAE,GAClB;IAAE,IAAI,EAAE,UAAU,CAAA;CAAE,GACpB;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,IAAI,EAAE,QAAQ,CAAA;CAAE,CAAC;AAwBvB;;GAEG;AACH,qBAAa,WAAW;IACtB,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,KAAK,CAAmB;IAChC,OAAO,CAAC,QAAQ,CAAkB;IAClC,OAAO,CAAC,UAAU,CAA0C;IAC5D,OAAO,CAAC,cAAc,CAAkD;IAGxE,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAM;IACjC,OAAO,CAAC,QAAQ,CAAC,iBAAiB,CAAM;;IAYxC;;OAEG;IACH,OAAO,CAAC,cAAc;IAsDtB;;OAEG;IACG,IAAI,CACR,SAAS,EAAE,SAAS,EACpB,IAAI,EAAE,WAAW,EAAE,EACnB,MAAM,EAAE,KAAK,EAAE,GACd,OAAO,CAAC,aAAa,CAAC;IAazB;;OAEG;IACH,KAAK,CAAC,MAAM,EAAE,aAAa,GAAG,IAAI;IASlC;;OAEG;IACH,OAAO,CAAC,eAAe;IAmDvB;;OAEG;IACH,OAAO,CAAC,gBAAgB;IAOxB;;OAEG;IACH,OAAO,CAAC,aAAa;IAYrB;;OAEG;IACH,OAAO,CAAC,WAAW;IAKnB;;OAEG;IACH,OAAO,CAAC,SAAS;IAMjB;;OAEG;IACH,OAAO,CAAC,aAAa;IAQrB;;OAEG;IACH,OAAO,CAAC,aAAa;IAQrB;;;OAGG;IACH,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IA+DtE;;OAEG;IACH,gBAAgB,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IASlE;;OAEG;IACH,IAAI,MAAM,IAAI,OAAO,CAEpB;CACF;AAKD,wBAAgB,cAAc,IAAI,WAAW,CAK5C"}
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/**
|
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2
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* Explore Mode Menu System
|
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3
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+
* Menu-based exploration with keyboard navigation
|
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4
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+
*/
|
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5
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+
|
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6
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+
!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="cba94fc4-b850-55b0-af4e-8ef38e671e8a")}catch(e){}}();
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import { ANSI, getScreen } from './Screen.js';
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8
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+
import { getInput } from './Input.js';
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9
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+
/**
|
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10
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+
* Explore Menu Controller
|
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11
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+
*/
|
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12
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+
export class ExploreMenu {
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13
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+
screen;
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14
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+
state;
|
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15
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+
isActive = false;
|
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16
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+
keyHandler = null;
|
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17
|
+
resolvePromise = null;
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18
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+
// Layout constants
|
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19
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+
MENU_WIDTH = 30;
|
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20
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+
MAX_VISIBLE_ITEMS = 12;
|
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21
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+
constructor() {
|
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22
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+
this.screen = getScreen();
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23
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this.state = {
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selectedIndex: 0,
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scrollOffset: 0,
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items: [],
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activeCategory: 'Actions',
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};
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}
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/**
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31
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* Build menu items from game state
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32
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*/
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+
buildMenuItems(gameState, npcs, quests) {
|
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34
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+
const items = [];
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35
|
+
// Travel options
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36
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+
const connections = gameState.currentRoom.connections;
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+
for (let i = 0; i < connections.length; i++) {
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+
const roomId = connections[i];
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const room = gameState.currentMap.rooms.get(roomId);
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+
const roomName = room?.name || 'Unknown';
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+
const explored = room?.isExplored ? '' : ' (?)';
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items.push({
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+
id: `travel_${roomId}`,
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+
label: `${roomName}${explored}`,
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+
shortcut: String(i + 1),
|
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+
category: '> Travel',
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+
action: { type: 'travel', roomId },
|
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+
});
|
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+
}
|
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+
// NPC options
|
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51
|
+
for (const npc of npcs) {
|
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52
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+
const relationship = npc.playerRelationship > 0 ? '♥' : npc.playerRelationship < 0 ? '✗' : '';
|
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53
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+
items.push({
|
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54
|
+
id: `npc_${npc.id}`,
|
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55
|
+
label: `${npc.name} (${npc.role}) ${relationship}`,
|
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+
category: '* NPCs',
|
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57
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+
action: { type: 'npc', npcId: npc.id },
|
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+
});
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59
|
+
}
|
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60
|
+
// System actions
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61
|
+
items.push({ id: 'inventory', label: 'Inventory', shortcut: 'I', category: '# Actions', action: { type: 'inventory' } }, { id: 'character', label: 'Character', shortcut: 'C', category: '# Actions', action: { type: 'character' } }, { id: 'quests', label: `Quests (${quests.length})`, shortcut: 'Q', category: '# Actions', action: { type: 'quests' } }, { id: 'workshop', label: 'Workshop', shortcut: 'W', category: '# Actions', action: { type: 'workshop' } });
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62
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+
// System menu
|
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63
|
+
items.push({ id: 'save', label: 'Save Game', category: '@ System', action: { type: 'save' } }, { id: 'load', label: 'Load Game', category: '@ System', action: { type: 'load' } }, { id: 'help', label: 'Help', shortcut: 'H', category: '@ System', action: { type: 'help' } }, { id: 'quit', label: 'Quit', category: '@ System', action: { type: 'quit' } });
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+
return items;
|
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65
|
+
}
|
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66
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+
/**
|
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67
|
+
* Show explore menu and wait for action
|
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68
|
+
*/
|
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69
|
+
async show(gameState, npcs, quests) {
|
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70
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+
this.state.items = this.buildMenuItems(gameState, npcs, quests);
|
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71
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+
this.state.selectedIndex = 0;
|
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72
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+
this.state.scrollOffset = 0;
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73
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+
this.isActive = true;
|
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74
|
+
this.setupKeyHandler();
|
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75
|
+
return new Promise((resolve) => {
|
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76
|
+
this.resolvePromise = resolve;
|
|
77
|
+
});
|
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78
|
+
}
|
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79
|
+
/**
|
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80
|
+
* Close menu
|
|
81
|
+
*/
|
|
82
|
+
close(action) {
|
|
83
|
+
this.isActive = false;
|
|
84
|
+
this.removeKeyHandler();
|
|
85
|
+
if (this.resolvePromise) {
|
|
86
|
+
this.resolvePromise(action);
|
|
87
|
+
this.resolvePromise = null;
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
/**
|
|
91
|
+
* Setup keyboard handler
|
|
92
|
+
*/
|
|
93
|
+
setupKeyHandler() {
|
|
94
|
+
const input = getInput();
|
|
95
|
+
this.keyHandler = (key) => {
|
|
96
|
+
if (!this.isActive)
|
|
97
|
+
return;
|
|
98
|
+
switch (key.name) {
|
|
99
|
+
case 'up':
|
|
100
|
+
case 'k':
|
|
101
|
+
this.moveSelection(-1);
|
|
102
|
+
break;
|
|
103
|
+
case 'down':
|
|
104
|
+
case 'j':
|
|
105
|
+
this.moveSelection(1);
|
|
106
|
+
break;
|
|
107
|
+
case 'pageup':
|
|
108
|
+
this.moveSelection(-5);
|
|
109
|
+
break;
|
|
110
|
+
case 'pagedown':
|
|
111
|
+
this.moveSelection(5);
|
|
112
|
+
break;
|
|
113
|
+
case 'home':
|
|
114
|
+
this.moveToStart();
|
|
115
|
+
break;
|
|
116
|
+
case 'end':
|
|
117
|
+
this.moveToEnd();
|
|
118
|
+
break;
|
|
119
|
+
case 'return':
|
|
120
|
+
case 'space':
|
|
121
|
+
this.selectCurrent();
|
|
122
|
+
break;
|
|
123
|
+
case 'escape':
|
|
124
|
+
this.close({ type: 'cancel' });
|
|
125
|
+
break;
|
|
126
|
+
default:
|
|
127
|
+
// Check for shortcut keys
|
|
128
|
+
if (key.raw && key.raw.length === 1 && !key.ctrl && !key.meta) {
|
|
129
|
+
const shortcutItem = this.state.items.find(item => item.shortcut?.toLowerCase() === key.raw.toLowerCase());
|
|
130
|
+
if (shortcutItem && !shortcutItem.disabled) {
|
|
131
|
+
this.close(shortcutItem.action);
|
|
132
|
+
return;
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
}
|
|
136
|
+
};
|
|
137
|
+
input.onKey(this.keyHandler);
|
|
138
|
+
}
|
|
139
|
+
/**
|
|
140
|
+
* Remove keyboard handler
|
|
141
|
+
*/
|
|
142
|
+
removeKeyHandler() {
|
|
143
|
+
if (this.keyHandler) {
|
|
144
|
+
getInput().offKey(this.keyHandler);
|
|
145
|
+
this.keyHandler = null;
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
/**
|
|
149
|
+
* Move selection
|
|
150
|
+
*/
|
|
151
|
+
moveSelection(delta) {
|
|
152
|
+
const items = this.state.items.filter(i => !i.disabled);
|
|
153
|
+
if (items.length === 0)
|
|
154
|
+
return;
|
|
155
|
+
let newIndex = this.state.selectedIndex + delta;
|
|
156
|
+
if (newIndex < 0)
|
|
157
|
+
newIndex = items.length - 1;
|
|
158
|
+
if (newIndex >= items.length)
|
|
159
|
+
newIndex = 0;
|
|
160
|
+
this.state.selectedIndex = newIndex;
|
|
161
|
+
this.ensureVisible();
|
|
162
|
+
}
|
|
163
|
+
/**
|
|
164
|
+
* Move to start
|
|
165
|
+
*/
|
|
166
|
+
moveToStart() {
|
|
167
|
+
this.state.selectedIndex = 0;
|
|
168
|
+
this.state.scrollOffset = 0;
|
|
169
|
+
}
|
|
170
|
+
/**
|
|
171
|
+
* Move to end
|
|
172
|
+
*/
|
|
173
|
+
moveToEnd() {
|
|
174
|
+
const items = this.state.items.filter(i => !i.disabled);
|
|
175
|
+
this.state.selectedIndex = items.length - 1;
|
|
176
|
+
this.ensureVisible();
|
|
177
|
+
}
|
|
178
|
+
/**
|
|
179
|
+
* Ensure selected item is visible
|
|
180
|
+
*/
|
|
181
|
+
ensureVisible() {
|
|
182
|
+
if (this.state.selectedIndex < this.state.scrollOffset) {
|
|
183
|
+
this.state.scrollOffset = this.state.selectedIndex;
|
|
184
|
+
}
|
|
185
|
+
else if (this.state.selectedIndex >= this.state.scrollOffset + this.MAX_VISIBLE_ITEMS) {
|
|
186
|
+
this.state.scrollOffset = this.state.selectedIndex - this.MAX_VISIBLE_ITEMS + 1;
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
/**
|
|
190
|
+
* Select current option
|
|
191
|
+
*/
|
|
192
|
+
selectCurrent() {
|
|
193
|
+
const items = this.state.items.filter(i => !i.disabled);
|
|
194
|
+
const item = items[this.state.selectedIndex];
|
|
195
|
+
if (item) {
|
|
196
|
+
this.close(item.action);
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
/**
|
|
200
|
+
* Render menu panel
|
|
201
|
+
* This renders just the menu portion, to be integrated with the main game screen
|
|
202
|
+
*/
|
|
203
|
+
renderPanel(x, y, width, height) {
|
|
204
|
+
// Group items by category
|
|
205
|
+
const categories = new Map();
|
|
206
|
+
for (const item of this.state.items) {
|
|
207
|
+
if (!categories.has(item.category)) {
|
|
208
|
+
categories.set(item.category, []);
|
|
209
|
+
}
|
|
210
|
+
categories.get(item.category).push(item);
|
|
211
|
+
}
|
|
212
|
+
// Draw panel box
|
|
213
|
+
this.screen.drawBox(x, y, width, height, 'Actions');
|
|
214
|
+
let lineY = y + 1;
|
|
215
|
+
let itemIndex = 0;
|
|
216
|
+
for (const [category, items] of categories) {
|
|
217
|
+
// Check if we have room
|
|
218
|
+
if (lineY >= y + height - 1)
|
|
219
|
+
break;
|
|
220
|
+
// Category header
|
|
221
|
+
this.screen.write(x + 2, lineY, category, ANSI.fg.cyan, undefined, ANSI.bold);
|
|
222
|
+
lineY++;
|
|
223
|
+
// Items in category
|
|
224
|
+
for (const item of items) {
|
|
225
|
+
if (lineY >= y + height - 1)
|
|
226
|
+
break;
|
|
227
|
+
const isSelected = itemIndex === this.state.selectedIndex;
|
|
228
|
+
const fg = isSelected ? ANSI.fg.black : (item.disabled ? ANSI.fg.gray : ANSI.fg.white);
|
|
229
|
+
const bg = isSelected ? ANSI.bg.cyan : undefined;
|
|
230
|
+
// Build label with shortcut
|
|
231
|
+
let label = item.label;
|
|
232
|
+
if (item.shortcut) {
|
|
233
|
+
label = `[${item.shortcut}] ${label}`;
|
|
234
|
+
}
|
|
235
|
+
// Truncate
|
|
236
|
+
const maxLen = width - 6;
|
|
237
|
+
if (label.length > maxLen) {
|
|
238
|
+
label = label.slice(0, maxLen - 2) + '..';
|
|
239
|
+
}
|
|
240
|
+
// Selection indicator
|
|
241
|
+
const indicator = isSelected ? '▸' : ' ';
|
|
242
|
+
this.screen.write(x + 1, lineY, indicator, ANSI.fg.yellow);
|
|
243
|
+
this.screen.write(x + 3, lineY, label.padEnd(width - 5), fg, bg);
|
|
244
|
+
lineY++;
|
|
245
|
+
itemIndex++;
|
|
246
|
+
}
|
|
247
|
+
// Add space between categories
|
|
248
|
+
if (lineY < y + height - 2) {
|
|
249
|
+
lineY++;
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
// Footer hint
|
|
253
|
+
this.screen.write(x + 2, y + height - 1, '↑↓/jk Enter Esc', ANSI.fg.gray);
|
|
254
|
+
}
|
|
255
|
+
/**
|
|
256
|
+
* Get current selection info for status display
|
|
257
|
+
*/
|
|
258
|
+
getSelectionInfo() {
|
|
259
|
+
const items = this.state.items.filter(i => !i.disabled);
|
|
260
|
+
const item = items[this.state.selectedIndex];
|
|
261
|
+
if (item) {
|
|
262
|
+
return { label: item.label };
|
|
263
|
+
}
|
|
264
|
+
return null;
|
|
265
|
+
}
|
|
266
|
+
/**
|
|
267
|
+
* Check if menu is active
|
|
268
|
+
*/
|
|
269
|
+
get active() {
|
|
270
|
+
return this.isActive;
|
|
271
|
+
}
|
|
272
|
+
}
|
|
273
|
+
// Singleton instance
|
|
274
|
+
let exploreMenuInstance = null;
|
|
275
|
+
export function getExploreMenu() {
|
|
276
|
+
if (!exploreMenuInstance) {
|
|
277
|
+
exploreMenuInstance = new ExploreMenu();
|
|
278
|
+
}
|
|
279
|
+
return exploreMenuInstance;
|
|
280
|
+
}
|
|
281
|
+
//# sourceMappingURL=ExploreMenu.js.map
|
|
282
|
+
//# debugId=cba94fc4-b850-55b0-af4e-8ef38e671e8a
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ExploreMenu.js","sources":["tui/ExploreMenu.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * Explore Mode Menu System\r\n * Menu-based exploration with keyboard navigation\r\n */\r\n\r\nimport { ANSI, BOX, getScreen, type Screen } from './Screen.js';\r\nimport { getInput, type KeyEvent } from './Input.js';\r\nimport type { GameState, Room } from '../core/types.js';\r\nimport type { ExtendedNPC } from '../npc/types.js';\r\nimport type { Quest } from '../quest/types.js';\r\n\r\n/**\r\n * Action types for explore mode\r\n */\r\nexport type ExploreAction = \r\n | { type: 'travel'; roomId: string }\r\n | { type: 'npc'; npcId: string }\r\n | { type: 'inventory' }\r\n | { type: 'character' }\r\n | { type: 'quests' }\r\n | { type: 'workshop' }\r\n | { type: 'save' }\r\n | { type: 'load' }\r\n | { type: 'help' }\r\n | { type: 'quit' }\r\n | { type: 'cancel' };\r\n\r\n/**\r\n * Menu item\r\n */\r\ninterface MenuItem {\r\n id: string;\r\n label: string;\r\n shortcut?: string;\r\n category: string;\r\n disabled?: boolean;\r\n action: ExploreAction;\r\n}\r\n\r\n/**\r\n * Explore Menu state\r\n */\r\ninterface ExploreMenuState {\r\n selectedIndex: number;\r\n scrollOffset: number;\r\n items: MenuItem[];\r\n activeCategory: string;\r\n}\r\n\r\n/**\r\n * Explore Menu Controller\r\n */\r\nexport class ExploreMenu {\r\n private screen: Screen;\r\n private state: ExploreMenuState;\r\n private isActive: boolean = false;\r\n private keyHandler: ((key: KeyEvent) => void) | null = null;\r\n private resolvePromise: ((action: ExploreAction) => void) | null = null;\r\n\r\n // Layout constants\r\n private readonly MENU_WIDTH = 30;\r\n private readonly MAX_VISIBLE_ITEMS = 12;\r\n\r\n constructor() {\r\n this.screen = getScreen();\r\n this.state = {\r\n selectedIndex: 0,\r\n scrollOffset: 0,\r\n items: [],\r\n activeCategory: 'Actions',\r\n };\r\n }\r\n\r\n /**\r\n * Build menu items from game state\r\n */\r\n private buildMenuItems(\r\n gameState: GameState,\r\n npcs: ExtendedNPC[],\r\n quests: Quest[]\r\n ): MenuItem[] {\r\n const items: MenuItem[] = [];\r\n\r\n // Travel options\r\n const connections = gameState.currentRoom.connections;\r\n for (let i = 0; i < connections.length; i++) {\r\n const roomId = connections[i];\r\n const room = gameState.currentMap.rooms.get(roomId);\r\n const roomName = room?.name || 'Unknown';\r\n const explored = room?.isExplored ? '' : ' (?)';\r\n \r\n items.push({\r\n id: `travel_${roomId}`,\r\n label: `${roomName}${explored}`,\r\n shortcut: String(i + 1),\r\n category: '> Travel',\r\n action: { type: 'travel', roomId },\r\n });\r\n }\r\n\r\n // NPC options\r\n for (const npc of npcs) {\r\n const relationship = npc.playerRelationship > 0 ? '♥' : npc.playerRelationship < 0 ? '✗' : '';\r\n items.push({\r\n id: `npc_${npc.id}`,\r\n label: `${npc.name} (${npc.role}) ${relationship}`,\r\n category: '* NPCs',\r\n action: { type: 'npc', npcId: npc.id },\r\n });\r\n }\r\n\r\n // System actions\r\n items.push(\r\n { id: 'inventory', label: 'Inventory', shortcut: 'I', category: '# Actions', action: { type: 'inventory' } },\r\n { id: 'character', label: 'Character', shortcut: 'C', category: '# Actions', action: { type: 'character' } },\r\n { id: 'quests', label: `Quests (${quests.length})`, shortcut: 'Q', category: '# Actions', action: { type: 'quests' } },\r\n { id: 'workshop', label: 'Workshop', shortcut: 'W', category: '# Actions', action: { type: 'workshop' } },\r\n );\r\n\r\n // System menu\r\n items.push(\r\n { id: 'save', label: 'Save Game', category: '@ System', action: { type: 'save' } },\r\n { id: 'load', label: 'Load Game', category: '@ System', action: { type: 'load' } },\r\n { id: 'help', label: 'Help', shortcut: 'H', category: '@ System', action: { type: 'help' } },\r\n { id: 'quit', label: 'Quit', category: '@ System', action: { type: 'quit' } },\r\n );\r\n\r\n return items;\r\n }\r\n\r\n /**\r\n * Show explore menu and wait for action\r\n */\r\n async show(\r\n gameState: GameState,\r\n npcs: ExtendedNPC[],\r\n quests: Quest[]\r\n ): Promise<ExploreAction> {\r\n this.state.items = this.buildMenuItems(gameState, npcs, quests);\r\n this.state.selectedIndex = 0;\r\n this.state.scrollOffset = 0;\r\n this.isActive = true;\r\n \r\n this.setupKeyHandler();\r\n\r\n return new Promise((resolve) => {\r\n this.resolvePromise = resolve;\r\n });\r\n }\r\n\r\n /**\r\n * Close menu\r\n */\r\n close(action: ExploreAction): void {\r\n this.isActive = false;\r\n this.removeKeyHandler();\r\n if (this.resolvePromise) {\r\n this.resolvePromise(action);\r\n this.resolvePromise = null;\r\n }\r\n }\r\n\r\n /**\r\n * Setup keyboard handler\r\n */\r\n private setupKeyHandler(): void {\r\n const input = getInput();\r\n \r\n this.keyHandler = (key: KeyEvent) => {\r\n if (!this.isActive) return;\r\n\r\n switch (key.name) {\r\n case 'up':\r\n case 'k':\r\n this.moveSelection(-1);\r\n break;\r\n case 'down':\r\n case 'j':\r\n this.moveSelection(1);\r\n break;\r\n case 'pageup':\r\n this.moveSelection(-5);\r\n break;\r\n case 'pagedown':\r\n this.moveSelection(5);\r\n break;\r\n case 'home':\r\n this.moveToStart();\r\n break;\r\n case 'end':\r\n this.moveToEnd();\r\n break;\r\n case 'return':\r\n case 'space':\r\n this.selectCurrent();\r\n break;\r\n case 'escape':\r\n this.close({ type: 'cancel' });\r\n break;\r\n default:\r\n // Check for shortcut keys\r\n if (key.raw && key.raw.length === 1 && !key.ctrl && !key.meta) {\r\n const shortcutItem = this.state.items.find(\r\n item => item.shortcut?.toLowerCase() === key.raw.toLowerCase()\r\n );\r\n if (shortcutItem && !shortcutItem.disabled) {\r\n this.close(shortcutItem.action);\r\n return;\r\n }\r\n }\r\n }\r\n };\r\n\r\n input.onKey(this.keyHandler);\r\n }\r\n\r\n /**\r\n * Remove keyboard handler\r\n */\r\n private removeKeyHandler(): void {\r\n if (this.keyHandler) {\r\n getInput().offKey(this.keyHandler);\r\n this.keyHandler = null;\r\n }\r\n }\r\n\r\n /**\r\n * Move selection\r\n */\r\n private moveSelection(delta: number): void {\r\n const items = this.state.items.filter(i => !i.disabled);\r\n if (items.length === 0) return;\r\n\r\n let newIndex = this.state.selectedIndex + delta;\r\n if (newIndex < 0) newIndex = items.length - 1;\r\n if (newIndex >= items.length) newIndex = 0;\r\n\r\n this.state.selectedIndex = newIndex;\r\n this.ensureVisible();\r\n }\r\n\r\n /**\r\n * Move to start\r\n */\r\n private moveToStart(): void {\r\n this.state.selectedIndex = 0;\r\n this.state.scrollOffset = 0;\r\n }\r\n\r\n /**\r\n * Move to end\r\n */\r\n private moveToEnd(): void {\r\n const items = this.state.items.filter(i => !i.disabled);\r\n this.state.selectedIndex = items.length - 1;\r\n this.ensureVisible();\r\n }\r\n\r\n /**\r\n * Ensure selected item is visible\r\n */\r\n private ensureVisible(): void {\r\n if (this.state.selectedIndex < this.state.scrollOffset) {\r\n this.state.scrollOffset = this.state.selectedIndex;\r\n } else if (this.state.selectedIndex >= this.state.scrollOffset + this.MAX_VISIBLE_ITEMS) {\r\n this.state.scrollOffset = this.state.selectedIndex - this.MAX_VISIBLE_ITEMS + 1;\r\n }\r\n }\r\n\r\n /**\r\n * Select current option\r\n */\r\n private selectCurrent(): void {\r\n const items = this.state.items.filter(i => !i.disabled);\r\n const item = items[this.state.selectedIndex];\r\n if (item) {\r\n this.close(item.action);\r\n }\r\n }\r\n\r\n /**\r\n * Render menu panel\r\n * This renders just the menu portion, to be integrated with the main game screen\r\n */\r\n renderPanel(x: number, y: number, width: number, height: number): void {\r\n // Group items by category\r\n const categories = new Map<string, MenuItem[]>();\r\n for (const item of this.state.items) {\r\n if (!categories.has(item.category)) {\r\n categories.set(item.category, []);\r\n }\r\n categories.get(item.category)!.push(item);\r\n }\r\n\r\n // Draw panel box\r\n this.screen.drawBox(x, y, width, height, 'Actions');\r\n\r\n let lineY = y + 1;\r\n let itemIndex = 0;\r\n\r\n for (const [category, items] of categories) {\r\n // Check if we have room\r\n if (lineY >= y + height - 1) break;\r\n\r\n // Category header\r\n this.screen.write(x + 2, lineY, category, ANSI.fg.cyan, undefined, ANSI.bold);\r\n lineY++;\r\n\r\n // Items in category\r\n for (const item of items) {\r\n if (lineY >= y + height - 1) break;\r\n\r\n const isSelected = itemIndex === this.state.selectedIndex;\r\n const fg = isSelected ? ANSI.fg.black : (item.disabled ? ANSI.fg.gray : ANSI.fg.white);\r\n const bg = isSelected ? ANSI.bg.cyan : undefined;\r\n\r\n // Build label with shortcut\r\n let label = item.label;\r\n if (item.shortcut) {\r\n label = `[${item.shortcut}] ${label}`;\r\n }\r\n\r\n // Truncate\r\n const maxLen = width - 6;\r\n if (label.length > maxLen) {\r\n label = label.slice(0, maxLen - 2) + '..';\r\n }\r\n\r\n // Selection indicator\r\n const indicator = isSelected ? '▸' : ' ';\r\n this.screen.write(x + 1, lineY, indicator, ANSI.fg.yellow);\r\n this.screen.write(x + 3, lineY, label.padEnd(width - 5), fg, bg);\r\n\r\n lineY++;\r\n itemIndex++;\r\n }\r\n\r\n // Add space between categories\r\n if (lineY < y + height - 2) {\r\n lineY++;\r\n }\r\n }\r\n\r\n // Footer hint\r\n this.screen.write(x + 2, y + height - 1, '↑↓/jk Enter Esc', ANSI.fg.gray);\r\n }\r\n\r\n /**\r\n * Get current selection info for status display\r\n */\r\n getSelectionInfo(): { label: string; description?: string } | null {\r\n const items = this.state.items.filter(i => !i.disabled);\r\n const item = items[this.state.selectedIndex];\r\n if (item) {\r\n return { label: item.label };\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Check if menu is active\r\n */\r\n get active(): boolean {\r\n return this.isActive;\r\n }\r\n}\r\n\r\n// Singleton instance\r\nlet exploreMenuInstance: ExploreMenu | null = null;\r\n\r\nexport function getExploreMenu(): ExploreMenu {\r\n if 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