idlerpg.sh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +171 -0
- package/dist/affix/AffixRegistry.d.ts +68 -0
- package/dist/affix/AffixRegistry.d.ts.map +1 -0
- package/dist/affix/AffixRegistry.js +245 -0
- package/dist/affix/AffixRegistry.js.map +1 -0
- package/dist/affix/PluginLoader.d.ts +66 -0
- package/dist/affix/PluginLoader.d.ts.map +1 -0
- package/dist/affix/PluginLoader.js +321 -0
- package/dist/affix/PluginLoader.js.map +1 -0
- package/dist/affix/builtin.d.ts +6 -0
- package/dist/affix/builtin.d.ts.map +1 -0
- package/dist/affix/builtin.js +311 -0
- package/dist/affix/builtin.js.map +1 -0
- package/dist/affix/index.d.ts +8 -0
- package/dist/affix/index.d.ts.map +1 -0
- package/dist/affix/index.js +11 -0
- package/dist/affix/index.js.map +1 -0
- package/dist/affix/types.d.ts +152 -0
- package/dist/affix/types.d.ts.map +1 -0
- package/dist/affix/types.js +8 -0
- package/dist/affix/types.js.map +1 -0
- package/dist/ai/PlayKitClient.d.ts +208 -0
- package/dist/ai/PlayKitClient.d.ts.map +1 -0
- package/dist/ai/PlayKitClient.js +721 -0
- package/dist/ai/PlayKitClient.js.map +1 -0
- package/dist/ai/index.d.ts +5 -0
- package/dist/ai/index.d.ts.map +1 -0
- package/dist/ai/index.js +8 -0
- package/dist/ai/index.js.map +1 -0
- package/dist/app/App.d.ts +85 -0
- package/dist/app/App.d.ts.map +1 -0
- package/dist/app/App.js +296 -0
- package/dist/app/App.js.map +1 -0
- package/dist/app/EventBus.d.ts +222 -0
- package/dist/app/EventBus.d.ts.map +1 -0
- package/dist/app/EventBus.js +88 -0
- package/dist/app/EventBus.js.map +1 -0
- package/dist/app/Keybind.d.ts +83 -0
- package/dist/app/Keybind.d.ts.map +1 -0
- package/dist/app/Keybind.js +184 -0
- package/dist/app/Keybind.js.map +1 -0
- package/dist/app/Router.d.ts +123 -0
- package/dist/app/Router.d.ts.map +1 -0
- package/dist/app/Router.js +142 -0
- package/dist/app/Router.js.map +1 -0
- package/dist/app/ScreenManager.d.ts +97 -0
- package/dist/app/ScreenManager.d.ts.map +1 -0
- package/dist/app/ScreenManager.js +216 -0
- package/dist/app/ScreenManager.js.map +1 -0
- package/dist/app/index.d.ts +14 -0
- package/dist/app/index.d.ts.map +1 -0
- package/dist/app/index.js +19 -0
- package/dist/app/index.js.map +1 -0
- package/dist/app/screens/BaseScreen.d.ts +101 -0
- package/dist/app/screens/BaseScreen.d.ts.map +1 -0
- package/dist/app/screens/BaseScreen.js +132 -0
- package/dist/app/screens/BaseScreen.js.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.js +467 -0
- package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
- package/dist/app/screens/CombatScreen.d.ts +30 -0
- package/dist/app/screens/CombatScreen.d.ts.map +1 -0
- package/dist/app/screens/CombatScreen.js +309 -0
- package/dist/app/screens/CombatScreen.js.map +1 -0
- package/dist/app/screens/DialogScreen.d.ts +29 -0
- package/dist/app/screens/DialogScreen.d.ts.map +1 -0
- package/dist/app/screens/DialogScreen.js +295 -0
- package/dist/app/screens/DialogScreen.js.map +1 -0
- package/dist/app/screens/ExploreScreen.d.ts +50 -0
- package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/app/screens/ExploreScreen.js +308 -0
- package/dist/app/screens/ExploreScreen.js.map +1 -0
- package/dist/app/screens/HelpScreen.d.ts +12 -0
- package/dist/app/screens/HelpScreen.d.ts.map +1 -0
- package/dist/app/screens/HelpScreen.js +155 -0
- package/dist/app/screens/HelpScreen.js.map +1 -0
- package/dist/app/screens/InventoryScreen.d.ts +27 -0
- package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
- package/dist/app/screens/InventoryScreen.js +326 -0
- package/dist/app/screens/InventoryScreen.js.map +1 -0
- package/dist/app/screens/PrologueScreen.d.ts +24 -0
- package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
- package/dist/app/screens/PrologueScreen.js +176 -0
- package/dist/app/screens/PrologueScreen.js.map +1 -0
- package/dist/app/screens/TitleScreen.d.ts +42 -0
- package/dist/app/screens/TitleScreen.d.ts.map +1 -0
- package/dist/app/screens/TitleScreen.js +380 -0
- package/dist/app/screens/TitleScreen.js.map +1 -0
- package/dist/app/screens/TravelScreen.d.ts +22 -0
- package/dist/app/screens/TravelScreen.d.ts.map +1 -0
- package/dist/app/screens/TravelScreen.js +122 -0
- package/dist/app/screens/TravelScreen.js.map +1 -0
- package/dist/app/screens/index.d.ts +14 -0
- package/dist/app/screens/index.d.ts.map +1 -0
- package/dist/app/screens/index.js +17 -0
- package/dist/app/screens/index.js.map +1 -0
- package/dist/commands/CommandRegistry.d.ts +91 -0
- package/dist/commands/CommandRegistry.d.ts.map +1 -0
- package/dist/commands/CommandRegistry.js +159 -0
- package/dist/commands/CommandRegistry.js.map +1 -0
- package/dist/commands/index.d.ts +7 -0
- package/dist/commands/index.d.ts.map +1 -0
- package/dist/commands/index.js +10 -0
- package/dist/commands/index.js.map +1 -0
- package/dist/core/Actor.d.ts +103 -0
- package/dist/core/Actor.d.ts.map +1 -0
- package/dist/core/Actor.js +409 -0
- package/dist/core/Actor.js.map +1 -0
- package/dist/core/Combat.d.ts +37 -0
- package/dist/core/Combat.d.ts.map +1 -0
- package/dist/core/Combat.js +294 -0
- package/dist/core/Combat.js.map +1 -0
- package/dist/core/DungeonRunner.d.ts +169 -0
- package/dist/core/DungeonRunner.d.ts.map +1 -0
- package/dist/core/DungeonRunner.js +627 -0
- package/dist/core/DungeonRunner.js.map +1 -0
- package/dist/core/Game.d.ts +133 -0
- package/dist/core/Game.d.ts.map +1 -0
- package/dist/core/Game.js +644 -0
- package/dist/core/Game.js.map +1 -0
- package/dist/core/IdleCombat.d.ts +61 -0
- package/dist/core/IdleCombat.d.ts.map +1 -0
- package/dist/core/IdleCombat.js +461 -0
- package/dist/core/IdleCombat.js.map +1 -0
- package/dist/core/IdleGameManager.d.ts +198 -0
- package/dist/core/IdleGameManager.d.ts.map +1 -0
- package/dist/core/IdleGameManager.js +688 -0
- package/dist/core/IdleGameManager.js.map +1 -0
- package/dist/core/IdleSaveManager.d.ts +109 -0
- package/dist/core/IdleSaveManager.d.ts.map +1 -0
- package/dist/core/IdleSaveManager.js +296 -0
- package/dist/core/IdleSaveManager.js.map +1 -0
- package/dist/core/NewGameFlowManager.d.ts +64 -0
- package/dist/core/NewGameFlowManager.d.ts.map +1 -0
- package/dist/core/NewGameFlowManager.js +153 -0
- package/dist/core/NewGameFlowManager.js.map +1 -0
- package/dist/core/Player.d.ts +65 -0
- package/dist/core/Player.d.ts.map +1 -0
- package/dist/core/Player.js +261 -0
- package/dist/core/Player.js.map +1 -0
- package/dist/core/RoomHandlers.d.ts +75 -0
- package/dist/core/RoomHandlers.d.ts.map +1 -0
- package/dist/core/RoomHandlers.js +383 -0
- package/dist/core/RoomHandlers.js.map +1 -0
- package/dist/core/SaveManager.d.ts +84 -0
- package/dist/core/SaveManager.d.ts.map +1 -0
- package/dist/core/SaveManager.js +281 -0
- package/dist/core/SaveManager.js.map +1 -0
- package/dist/core/SaveMigration.d.ts +69 -0
- package/dist/core/SaveMigration.d.ts.map +1 -0
- package/dist/core/SaveMigration.js +408 -0
- package/dist/core/SaveMigration.js.map +1 -0
- package/dist/core/StateAdapter.d.ts +79 -0
- package/dist/core/StateAdapter.d.ts.map +1 -0
- package/dist/core/StateAdapter.js +397 -0
- package/dist/core/StateAdapter.js.map +1 -0
- package/dist/core/Team.d.ts +145 -0
- package/dist/core/Team.d.ts.map +1 -0
- package/dist/core/Team.js +371 -0
- package/dist/core/Team.js.map +1 -0
- package/dist/core/TeamCombat.d.ts +88 -0
- package/dist/core/TeamCombat.d.ts.map +1 -0
- package/dist/core/TeamCombat.js +405 -0
- package/dist/core/TeamCombat.js.map +1 -0
- package/dist/core/TeamDungeonRunner.d.ts +186 -0
- package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
- package/dist/core/TeamDungeonRunner.js +758 -0
- package/dist/core/TeamDungeonRunner.js.map +1 -0
- package/dist/core/TimeManager.d.ts +114 -0
- package/dist/core/TimeManager.d.ts.map +1 -0
- package/dist/core/TimeManager.js +318 -0
- package/dist/core/TimeManager.js.map +1 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +12 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/timeConstants.d.ts +135 -0
- package/dist/core/timeConstants.d.ts.map +1 -0
- package/dist/core/timeConstants.js +157 -0
- package/dist/core/timeConstants.js.map +1 -0
- package/dist/core/types.d.ts +780 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +16 -0
- package/dist/core/types.js.map +1 -0
- package/dist/data/continents/index.d.ts +163 -0
- package/dist/data/continents/index.d.ts.map +1 -0
- package/dist/data/continents/index.js +31 -0
- package/dist/data/continents/index.js.map +1 -0
- package/dist/data/continents/verdantia.d.ts +294 -0
- package/dist/data/continents/verdantia.d.ts.map +1 -0
- package/dist/data/continents/verdantia.js +327 -0
- package/dist/data/continents/verdantia.js.map +1 -0
- package/dist/handlers/DialogHandler.d.ts +95 -0
- package/dist/handlers/DialogHandler.d.ts.map +1 -0
- package/dist/handlers/DialogHandler.js +450 -0
- package/dist/handlers/DialogHandler.js.map +1 -0
- package/dist/handlers/SaveLoadHandler.d.ts +60 -0
- package/dist/handlers/SaveLoadHandler.d.ts.map +1 -0
- package/dist/handlers/SaveLoadHandler.js +187 -0
- package/dist/handlers/SaveLoadHandler.js.map +1 -0
- package/dist/handlers/TitleScreenHandler.d.ts +43 -0
- package/dist/handlers/TitleScreenHandler.d.ts.map +1 -0
- package/dist/handlers/TitleScreenHandler.js +508 -0
- package/dist/handlers/TitleScreenHandler.js.map +1 -0
- package/dist/handlers/WorkshopHandler.d.ts +75 -0
- package/dist/handlers/WorkshopHandler.d.ts.map +1 -0
- package/dist/handlers/WorkshopHandler.js +401 -0
- package/dist/handlers/WorkshopHandler.js.map +1 -0
- package/dist/handlers/index.d.ts +12 -0
- package/dist/handlers/index.d.ts.map +1 -0
- package/dist/handlers/index.js +14 -0
- package/dist/handlers/index.js.map +1 -0
- package/dist/handlers/types.d.ts +34 -0
- package/dist/handlers/types.d.ts.map +1 -0
- package/dist/handlers/types.js +8 -0
- package/dist/handlers/types.js.map +1 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.d.ts.map +1 -0
- package/dist/i18n/en.js +130 -0
- package/dist/i18n/en.js.map +1 -0
- package/dist/i18n/index.d.ts +40 -0
- package/dist/i18n/index.d.ts.map +1 -0
- package/dist/i18n/index.js +105 -0
- package/dist/i18n/index.js.map +1 -0
- package/dist/i18n/types.d.ts +133 -0
- package/dist/i18n/types.d.ts.map +1 -0
- package/dist/i18n/types.js +8 -0
- package/dist/i18n/types.js.map +1 -0
- package/dist/i18n/zh.d.ts +3 -0
- package/dist/i18n/zh.d.ts.map +1 -0
- package/dist/i18n/zh.js +130 -0
- package/dist/i18n/zh.js.map +1 -0
- package/dist/instrument.d.ts +8 -0
- package/dist/instrument.d.ts.map +1 -0
- package/dist/instrument.js +33 -0
- package/dist/instrument.js.map +1 -0
- package/dist/main-new.d.ts +12 -0
- package/dist/main-new.d.ts.map +1 -0
- package/dist/main-new.js +32 -0
- package/dist/main-new.js.map +1 -0
- package/dist/main.d.ts +7 -0
- package/dist/main.d.ts.map +1 -0
- package/dist/main.js +2816 -0
- package/dist/main.js.map +1 -0
- package/dist/map/ContinentManager.d.ts +88 -0
- package/dist/map/ContinentManager.d.ts.map +1 -0
- package/dist/map/ContinentManager.js +241 -0
- package/dist/map/ContinentManager.js.map +1 -0
- package/dist/map/DungeonGenerator.d.ts +32 -0
- package/dist/map/DungeonGenerator.d.ts.map +1 -0
- package/dist/map/DungeonGenerator.js +615 -0
- package/dist/map/DungeonGenerator.js.map +1 -0
- package/dist/map/MapGenerator.d.ts +27 -0
- package/dist/map/MapGenerator.d.ts.map +1 -0
- package/dist/map/MapGenerator.js +485 -0
- package/dist/map/MapGenerator.js.map +1 -0
- package/dist/map/index.d.ts +5 -0
- package/dist/map/index.d.ts.map +1 -0
- package/dist/map/index.js +8 -0
- package/dist/map/index.js.map +1 -0
- package/dist/npc/NPCGenerator.d.ts +68 -0
- package/dist/npc/NPCGenerator.d.ts.map +1 -0
- package/dist/npc/NPCGenerator.js +468 -0
- package/dist/npc/NPCGenerator.js.map +1 -0
- package/dist/npc/NPCManager.d.ts +86 -0
- package/dist/npc/NPCManager.d.ts.map +1 -0
- package/dist/npc/NPCManager.js +217 -0
- package/dist/npc/NPCManager.js.map +1 -0
- package/dist/npc/fixedNPCs.d.ts +7 -0
- package/dist/npc/fixedNPCs.d.ts.map +1 -0
- package/dist/npc/fixedNPCs.js +196 -0
- package/dist/npc/fixedNPCs.js.map +1 -0
- package/dist/npc/index.d.ts +9 -0
- package/dist/npc/index.d.ts.map +1 -0
- package/dist/npc/index.js +12 -0
- package/dist/npc/index.js.map +1 -0
- package/dist/npc/traits.d.ts +33 -0
- package/dist/npc/traits.d.ts.map +1 -0
- package/dist/npc/traits.js +795 -0
- package/dist/npc/traits.js.map +1 -0
- package/dist/npc/types.d.ts +193 -0
- package/dist/npc/types.d.ts.map +1 -0
- package/dist/npc/types.js +9 -0
- package/dist/npc/types.js.map +1 -0
- package/dist/quest/QuestManager.d.ts +79 -0
- package/dist/quest/QuestManager.d.ts.map +1 -0
- package/dist/quest/QuestManager.js +273 -0
- package/dist/quest/QuestManager.js.map +1 -0
- package/dist/quest/index.d.ts +6 -0
- package/dist/quest/index.d.ts.map +1 -0
- package/dist/quest/index.js +9 -0
- package/dist/quest/index.js.map +1 -0
- package/dist/quest/types.d.ts +81 -0
- package/dist/quest/types.d.ts.map +1 -0
- package/dist/quest/types.js +8 -0
- package/dist/quest/types.js.map +1 -0
- package/dist/strategy/StrategyExecutor.d.ts +159 -0
- package/dist/strategy/StrategyExecutor.d.ts.map +1 -0
- package/dist/strategy/StrategyExecutor.js +479 -0
- package/dist/strategy/StrategyExecutor.js.map +1 -0
- package/dist/strategy/StrategyParser.d.ts +48 -0
- package/dist/strategy/StrategyParser.d.ts.map +1 -0
- package/dist/strategy/StrategyParser.js +321 -0
- package/dist/strategy/StrategyParser.js.map +1 -0
- package/dist/strategy/defaultStrategy.d.ts +40 -0
- package/dist/strategy/defaultStrategy.d.ts.map +1 -0
- package/dist/strategy/defaultStrategy.js +254 -0
- package/dist/strategy/defaultStrategy.js.map +1 -0
- package/dist/strategy/index.d.ts +8 -0
- package/dist/strategy/index.d.ts.map +1 -0
- package/dist/strategy/index.js +14 -0
- package/dist/strategy/index.js.map +1 -0
- package/dist/tui/ExploreMenu.d.ts +106 -0
- package/dist/tui/ExploreMenu.d.ts.map +1 -0
- package/dist/tui/ExploreMenu.js +282 -0
- package/dist/tui/ExploreMenu.js.map +1 -0
- package/dist/tui/GameUI.d.ts +313 -0
- package/dist/tui/GameUI.d.ts.map +1 -0
- package/dist/tui/GameUI.js +2116 -0
- package/dist/tui/GameUI.js.map +1 -0
- package/dist/tui/GameUIAdapter.d.ts +207 -0
- package/dist/tui/GameUIAdapter.d.ts.map +1 -0
- package/dist/tui/GameUIAdapter.js +1342 -0
- package/dist/tui/GameUIAdapter.js.map +1 -0
- package/dist/tui/Input.d.ts +139 -0
- package/dist/tui/Input.d.ts.map +1 -0
- package/dist/tui/Input.js +278 -0
- package/dist/tui/Input.js.map +1 -0
- package/dist/tui/Menu.d.ts +110 -0
- package/dist/tui/Menu.d.ts.map +1 -0
- package/dist/tui/Menu.js +365 -0
- package/dist/tui/Menu.js.map +1 -0
- package/dist/tui/Screen.d.ts +228 -0
- package/dist/tui/Screen.d.ts.map +1 -0
- package/dist/tui/Screen.js +502 -0
- package/dist/tui/Screen.js.map +1 -0
- package/dist/tui/components/Box.d.ts +36 -0
- package/dist/tui/components/Box.d.ts.map +1 -0
- package/dist/tui/components/Box.js +43 -0
- package/dist/tui/components/Box.js.map +1 -0
- package/dist/tui/components/List.d.ts +69 -0
- package/dist/tui/components/List.d.ts.map +1 -0
- package/dist/tui/components/List.js +136 -0
- package/dist/tui/components/List.js.map +1 -0
- package/dist/tui/components/ProgressBar.d.ts +42 -0
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- package/dist/tui/components/ProgressBar.js +75 -0
- package/dist/tui/components/ProgressBar.js.map +1 -0
- package/dist/tui/components/index.d.ts +8 -0
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- package/dist/tui/components/index.js +11 -0
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- package/dist/tui/core/BaseSection.d.ts +98 -0
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- package/dist/tui/core/Component.d.ts +61 -0
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- package/dist/tui/core/index.d.ts +9 -0
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- package/dist/tui/core/index.js +12 -0
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- package/dist/tui/index.d.ts +15 -0
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- package/dist/tui/index.js +23 -0
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- package/dist/tui/screens/BaseScreen.d.ts +62 -0
- package/dist/tui/screens/BaseScreen.d.ts.map +1 -0
- package/dist/tui/screens/BaseScreen.js +55 -0
- package/dist/tui/screens/BaseScreen.js.map +1 -0
- package/dist/tui/screens/CombatScreen.d.ts +43 -0
- package/dist/tui/screens/CombatScreen.d.ts.map +1 -0
- package/dist/tui/screens/CombatScreen.js +125 -0
- package/dist/tui/screens/CombatScreen.js.map +1 -0
- package/dist/tui/screens/DialogScreen.d.ts +53 -0
- package/dist/tui/screens/DialogScreen.d.ts.map +1 -0
- package/dist/tui/screens/DialogScreen.js +90 -0
- package/dist/tui/screens/DialogScreen.js.map +1 -0
- package/dist/tui/screens/DungeonScreen.d.ts +80 -0
- package/dist/tui/screens/DungeonScreen.d.ts.map +1 -0
- package/dist/tui/screens/DungeonScreen.js +317 -0
- package/dist/tui/screens/DungeonScreen.js.map +1 -0
- package/dist/tui/screens/ExploreScreen.d.ts +69 -0
- package/dist/tui/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/tui/screens/ExploreScreen.js +224 -0
- package/dist/tui/screens/ExploreScreen.js.map +1 -0
- package/dist/tui/screens/SectionScreen.d.ts +84 -0
- package/dist/tui/screens/SectionScreen.d.ts.map +1 -0
- package/dist/tui/screens/SectionScreen.js +156 -0
- package/dist/tui/screens/SectionScreen.js.map +1 -0
- package/dist/tui/screens/TitleScreen.d.ts +40 -0
- package/dist/tui/screens/TitleScreen.d.ts.map +1 -0
- package/dist/tui/screens/TitleScreen.js +253 -0
- package/dist/tui/screens/TitleScreen.js.map +1 -0
- package/dist/tui/screens/TownScreen.d.ts +98 -0
- package/dist/tui/screens/TownScreen.d.ts.map +1 -0
- package/dist/tui/screens/TownScreen.js +370 -0
- package/dist/tui/screens/TownScreen.js.map +1 -0
- package/dist/tui/screens/TravelScreen.d.ts +67 -0
- package/dist/tui/screens/TravelScreen.d.ts.map +1 -0
- package/dist/tui/screens/TravelScreen.js +286 -0
- package/dist/tui/screens/TravelScreen.js.map +1 -0
- package/dist/tui/screens/index.d.ts +8 -0
- package/dist/tui/screens/index.d.ts.map +1 -0
- package/dist/tui/screens/index.js +17 -0
- package/dist/tui/screens/index.js.map +1 -0
- package/dist/tui/sections/ActionsSection.d.ts +71 -0
- package/dist/tui/sections/ActionsSection.d.ts.map +1 -0
- package/dist/tui/sections/ActionsSection.js +184 -0
- package/dist/tui/sections/ActionsSection.js.map +1 -0
- package/dist/tui/sections/DungeonSection.d.ts +65 -0
- package/dist/tui/sections/DungeonSection.d.ts.map +1 -0
- package/dist/tui/sections/DungeonSection.js +144 -0
- package/dist/tui/sections/DungeonSection.js.map +1 -0
- package/dist/tui/sections/EventsSection.d.ts +50 -0
- package/dist/tui/sections/EventsSection.d.ts.map +1 -0
- package/dist/tui/sections/EventsSection.js +134 -0
- package/dist/tui/sections/EventsSection.js.map +1 -0
- package/dist/tui/sections/MapSection.d.ts +66 -0
- package/dist/tui/sections/MapSection.d.ts.map +1 -0
- package/dist/tui/sections/MapSection.js +669 -0
- package/dist/tui/sections/MapSection.js.map +1 -0
- package/dist/tui/sections/StatusSection.d.ts +47 -0
- package/dist/tui/sections/StatusSection.d.ts.map +1 -0
- package/dist/tui/sections/StatusSection.js +133 -0
- package/dist/tui/sections/StatusSection.js.map +1 -0
- package/dist/tui/sections/TeamSection.d.ts +71 -0
- package/dist/tui/sections/TeamSection.d.ts.map +1 -0
- package/dist/tui/sections/TeamSection.js +224 -0
- package/dist/tui/sections/TeamSection.js.map +1 -0
- package/dist/tui/sections/TravelingSection.d.ts +51 -0
- package/dist/tui/sections/TravelingSection.d.ts.map +1 -0
- package/dist/tui/sections/TravelingSection.js +106 -0
- package/dist/tui/sections/TravelingSection.js.map +1 -0
- package/dist/tui/sections/index.d.ts +9 -0
- package/dist/tui/sections/index.d.ts.map +1 -0
- package/dist/tui/sections/index.js +12 -0
- package/dist/tui/sections/index.js.map +1 -0
- package/dist/ui/Terminal.d.ts +68 -0
- package/dist/ui/Terminal.d.ts.map +1 -0
- package/dist/ui/Terminal.js +297 -0
- package/dist/ui/Terminal.js.map +1 -0
- package/dist/ui/index.d.ts +5 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/dist/ui/index.js +8 -0
- package/dist/ui/index.js.map +1 -0
- package/dist/utils/configMigration.d.ts +14 -0
- package/dist/utils/configMigration.d.ts.map +1 -0
- package/dist/utils/configMigration.js +92 -0
- package/dist/utils/configMigration.js.map +1 -0
- package/dist/utils/errorHandler.d.ts +86 -0
- package/dist/utils/errorHandler.d.ts.map +1 -0
- package/dist/utils/errorHandler.js +224 -0
- package/dist/utils/errorHandler.js.map +1 -0
- package/dist/utils/logger.d.ts +14 -0
- package/dist/utils/logger.d.ts.map +1 -0
- package/dist/utils/logger.js +43 -0
- package/dist/utils/logger.js.map +1 -0
- package/dist/weapon/WeaponFactory.d.ts +32 -0
- package/dist/weapon/WeaponFactory.d.ts.map +1 -0
- package/dist/weapon/WeaponFactory.js +216 -0
- package/dist/weapon/WeaponFactory.js.map +1 -0
- package/dist/weapon/index.d.ts +5 -0
- package/dist/weapon/index.d.ts.map +1 -0
- package/dist/weapon/index.js +8 -0
- package/dist/weapon/index.js.map +1 -0
- package/package.json +46 -0
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/**
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* Town Screen - Town hub interface for IdleRPG
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* Provides access to facilities, dungeons, and travel
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*/
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!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="90b436c4-11a8-5a9c-beca-79091fd004a5")}catch(e){}}();
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import { SectionScreen } from './SectionScreen.js';
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import { ANSI } from '../Screen.js';
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import { formatDuration } from '../../core/timeConstants.js';
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// ============================================================================
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// Town Screen
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// ============================================================================
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export class TownScreen extends SectionScreen {
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data = null;
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callbacks = {};
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// Menu state
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selectedTab = 'facilities';
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selectedIndex = 0;
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constructor() {
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super();
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}
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/**
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* Set callbacks
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*/
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setCallbacks(callbacks) {
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this.callbacks = { ...this.callbacks, ...callbacks };
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}
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/**
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* Update screen data
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*/
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updateData(data) {
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this.data = data;
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this.selectedIndex = 0;
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}
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/**
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* Handle key input
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*/
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async handleKey(key) {
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if (!this.data || !key.raw)
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return false;
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const keyLower = key.raw.toLowerCase();
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// Tab switching
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switch (keyLower) {
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case '1':
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this.selectedTab = 'facilities';
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this.selectedIndex = 0;
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this.render();
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return true;
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case '2':
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this.selectedTab = 'dungeons';
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this.selectedIndex = 0;
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this.render();
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return true;
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case '3':
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this.selectedTab = 'travel';
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this.selectedIndex = 0;
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this.render();
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return true;
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}
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// Get current list length
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const listLength = this.getListLength();
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// Navigation
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switch (key.name) {
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case 'up':
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this.selectedIndex = Math.max(0, this.selectedIndex - 1);
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this.render();
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return true;
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case 'down':
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this.selectedIndex = Math.min(listLength - 1, this.selectedIndex + 1);
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this.render();
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return true;
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case 'return':
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this.selectCurrentItem();
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return true;
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}
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// Shortcuts
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switch (keyLower) {
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case 'i':
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this.callbacks.onOpenInventory?.();
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return true;
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case 'c':
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this.callbacks.onOpenCharacter?.();
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return true;
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case 't':
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this.callbacks.onOpenStrategy?.();
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return true;
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case 's':
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this.callbacks.onSave?.();
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return true;
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}
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return false;
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}
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/**
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* Get current list length
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*/
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getListLength() {
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if (!this.data)
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return 0;
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switch (this.selectedTab) {
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case 'facilities':
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return this.data.town.facilities.length;
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case 'dungeons':
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return this.data.availableDungeons.length;
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case 'travel':
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return this.data.connectedTowns.length;
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default:
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return 0;
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}
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}
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/**
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* Select current item
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*/
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selectCurrentItem() {
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if (!this.data)
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return;
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switch (this.selectedTab) {
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case 'facilities':
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const facility = this.data.town.facilities[this.selectedIndex];
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if (facility) {
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this.callbacks.onSelectFacility?.(facility);
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}
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break;
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case 'dungeons':
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const dungeon = this.data.availableDungeons[this.selectedIndex];
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if (dungeon) {
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this.callbacks.onSelectDungeon?.(dungeon);
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}
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break;
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case 'travel':
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const townData = this.data.connectedTowns[this.selectedIndex];
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if (townData) {
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this.callbacks.onTravelToTown?.(townData.town);
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}
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break;
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}
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}
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/**
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* Calculate section bounds (not using sections)
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*/
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calculateSectionBounds() {
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return new Map();
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}
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/**
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* Get global hints
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*/
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getGlobalHints() {
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return '1-3: Tab Up/Down: Select Enter: Confirm [I]nv [C]har [T]actcs [S]ave';
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}
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/**
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* Render the screen
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*/
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render() {
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if (!this.data)
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return;
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this.screen.clear();
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const { player, town } = this.data;
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const content = this.getContentArea();
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// Render header
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this.renderHeader(`TOWN: ${town.name}`, `Lv.${player.stats.level} ${player.name}`);
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// Calculate layout
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const leftWidth = Math.floor(content.width * 0.35);
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const rightWidth = content.width - leftWidth - 1;
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// Render player status (left side)
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this.renderPlayerStatus({ x: content.x, y: content.y, width: leftWidth, height: content.height }, player);
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// Render tabs and menu (right side)
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const tabHeight = 3;
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this.renderTabs({ x: content.x + leftWidth + 1, y: content.y, width: rightWidth, height: tabHeight });
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this.renderMenu({ x: content.x + leftWidth + 1, y: content.y + tabHeight, width: rightWidth, height: content.height - tabHeight });
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// Render hint bar
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this.renderHintBar();
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this.screen.render();
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}
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/**
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* Render player status panel
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175
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*/
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176
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renderPlayerStatus(bounds, player) {
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this.screen.drawBox(bounds.x, bounds.y, bounds.width, bounds.height, 'Status');
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let y = bounds.y + 2;
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const x = bounds.x + 2;
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const barWidth = bounds.width - 15;
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// Name and level
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182
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this.screen.write(x, y, player.name, ANSI.fg.yellow, undefined, ANSI.bold);
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y++;
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this.screen.write(x, y, `Level ${player.stats.level}`, ANSI.fg.white);
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y += 2;
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// HP Bar
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this.screen.write(x, y, 'HP', ANSI.fg.gray);
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this.screen.drawProgressBar(x + 4, y, barWidth, player.stats.hp, player.stats.maxHp, ANSI.fg.red);
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y++;
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this.screen.write(x + 4, y, `${player.stats.hp} / ${player.stats.maxHp}`, ANSI.fg.white);
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y += 2;
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// MP Bar
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this.screen.write(x, y, 'MP', ANSI.fg.gray);
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this.screen.drawProgressBar(x + 4, y, barWidth, player.stats.mp, player.stats.maxMp, ANSI.fg.blue);
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y++;
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this.screen.write(x + 4, y, `${player.stats.mp} / ${player.stats.maxMp}`, ANSI.fg.white);
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y += 2;
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// EXP Bar
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this.screen.write(x, y, 'EXP', ANSI.fg.gray);
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this.screen.drawProgressBar(x + 4, y, barWidth, player.stats.exp, player.stats.expToNextLevel, ANSI.fg.magenta);
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y++;
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this.screen.write(x + 4, y, `${player.stats.exp} / ${player.stats.expToNextLevel}`, ANSI.fg.white);
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y += 2;
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// Stats
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this.screen.write(x, y, '── Stats ──', ANSI.fg.gray);
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y++;
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this.screen.write(x, y, `ATK: ${player.stats.attack}`, ANSI.fg.red);
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y++;
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this.screen.write(x, y, `DEF: ${player.stats.defense}`, ANSI.fg.cyan);
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y++;
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this.screen.write(x, y, `SPD: ${player.stats.speed}`, ANSI.fg.green);
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y += 2;
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// Gold
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this.screen.write(x, y, `Gold: ${player.stats.gold}`, ANSI.fg.yellow);
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215
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}
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216
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/**
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217
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* Render tab bar
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218
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*/
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219
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renderTabs(bounds) {
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220
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const tabs = ['1:Facilities', '2:Dungeons', '3:Travel'];
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221
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const tabWidth = Math.floor(bounds.width / tabs.length);
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222
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tabs.forEach((tab, index) => {
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223
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const x = bounds.x + index * tabWidth;
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224
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const isSelected = ((index === 0 && this.selectedTab === 'facilities') ||
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225
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(index === 1 && this.selectedTab === 'dungeons') ||
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(index === 2 && this.selectedTab === 'travel'));
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227
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const bg = isSelected ? ANSI.bg.blue : ANSI.bg.black;
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228
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const fg = isSelected ? ANSI.fg.white : ANSI.fg.gray;
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// Draw tab
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230
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for (let i = 0; i < tabWidth; i++) {
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this.screen.write(x + i, bounds.y + 1, ' ', fg, bg);
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}
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const labelX = x + Math.floor((tabWidth - tab.length) / 2);
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this.screen.write(labelX, bounds.y + 1, tab, fg, bg);
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});
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236
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}
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237
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/**
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238
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* Render menu based on selected tab
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*/
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240
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renderMenu(bounds) {
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241
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if (!this.data)
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242
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return;
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243
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this.screen.drawBox(bounds.x, bounds.y, bounds.width, bounds.height);
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244
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switch (this.selectedTab) {
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245
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case 'facilities':
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246
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this.renderFacilitiesMenu(bounds);
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247
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break;
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248
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case 'dungeons':
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249
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this.renderDungeonsMenu(bounds);
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250
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break;
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251
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case 'travel':
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252
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this.renderTravelMenu(bounds);
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253
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break;
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254
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}
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255
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}
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256
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+
/**
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257
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* Render facilities menu
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*/
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renderFacilitiesMenu(bounds) {
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if (!this.data)
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return;
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let y = bounds.y + 1;
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const x = bounds.x + 2;
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for (let i = 0; i < this.data.town.facilities.length; i++) {
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const facility = this.data.town.facilities[i];
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const isSelected = i === this.selectedIndex;
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const fg = isSelected ? ANSI.fg.cyan : (facility.isUnlocked ? ANSI.fg.white : ANSI.fg.gray);
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const prefix = isSelected ? '> ' : ' ';
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const icon = this.getFacilityIcon(facility.type);
|
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270
|
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const status = facility.isUnlocked ? '' : ' [Locked]';
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this.screen.write(x, y, `${prefix}${icon} ${facility.name}${status}`, fg);
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y++;
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// Show description if selected
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if (isSelected) {
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this.screen.write(x + 4, y, facility.description.slice(0, bounds.width - 8), ANSI.fg.gray);
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y++;
|
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}
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y++;
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}
|
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}
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|
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/**
|
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282
|
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* Render dungeons menu
|
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283
|
+
*/
|
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284
|
+
renderDungeonsMenu(bounds) {
|
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285
|
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if (!this.data)
|
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286
|
+
return;
|
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287
|
+
let y = bounds.y + 1;
|
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288
|
+
const x = bounds.x + 2;
|
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289
|
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if (this.data.availableDungeons.length === 0) {
|
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|
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this.screen.write(x, y, 'No dungeons available', ANSI.fg.gray);
|
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|
+
return;
|
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292
|
+
}
|
|
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|
+
for (let i = 0; i < this.data.availableDungeons.length; i++) {
|
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294
|
+
const dungeon = this.data.availableDungeons[i];
|
|
295
|
+
const isSelected = i === this.selectedIndex;
|
|
296
|
+
const fg = isSelected ? ANSI.fg.cyan : ANSI.fg.white;
|
|
297
|
+
const prefix = isSelected ? '> ' : ' ';
|
|
298
|
+
const diffColor = this.getDifficultyColor(dungeon.difficulty);
|
|
299
|
+
this.screen.write(x, y, `${prefix}${dungeon.name}`, fg);
|
|
300
|
+
this.screen.write(x + 25, y, dungeon.difficulty.toUpperCase(), diffColor);
|
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301
|
+
y++;
|
|
302
|
+
// Show details if selected
|
|
303
|
+
if (isSelected) {
|
|
304
|
+
this.screen.write(x + 4, y, `Lv.${dungeon.recommendedLevel} | ${dungeon.levels.length} floors | ~${formatDuration(dungeon.estimatedTime)}`, ANSI.fg.gray);
|
|
305
|
+
y++;
|
|
306
|
+
this.screen.write(x + 4, y, dungeon.description.slice(0, bounds.width - 8), ANSI.fg.gray);
|
|
307
|
+
y++;
|
|
308
|
+
}
|
|
309
|
+
y++;
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
/**
|
|
313
|
+
* Render travel menu
|
|
314
|
+
*/
|
|
315
|
+
renderTravelMenu(bounds) {
|
|
316
|
+
if (!this.data)
|
|
317
|
+
return;
|
|
318
|
+
let y = bounds.y + 1;
|
|
319
|
+
const x = bounds.x + 2;
|
|
320
|
+
if (this.data.connectedTowns.length === 0) {
|
|
321
|
+
this.screen.write(x, y, 'No other towns accessible', ANSI.fg.gray);
|
|
322
|
+
return;
|
|
323
|
+
}
|
|
324
|
+
for (let i = 0; i < this.data.connectedTowns.length; i++) {
|
|
325
|
+
const { town, travelTime } = this.data.connectedTowns[i];
|
|
326
|
+
const isSelected = i === this.selectedIndex;
|
|
327
|
+
const fg = isSelected ? ANSI.fg.cyan : ANSI.fg.white;
|
|
328
|
+
const prefix = isSelected ? '> ' : ' ';
|
|
329
|
+
this.screen.write(x, y, `${prefix}${town.name}`, fg);
|
|
330
|
+
this.screen.write(x + 25, y, formatDuration(travelTime), ANSI.fg.yellow);
|
|
331
|
+
y++;
|
|
332
|
+
if (isSelected) {
|
|
333
|
+
this.screen.write(x + 4, y, town.description.slice(0, bounds.width - 8), ANSI.fg.gray);
|
|
334
|
+
y++;
|
|
335
|
+
}
|
|
336
|
+
y++;
|
|
337
|
+
}
|
|
338
|
+
}
|
|
339
|
+
/**
|
|
340
|
+
* Get icon for facility type
|
|
341
|
+
*/
|
|
342
|
+
getFacilityIcon(type) {
|
|
343
|
+
const icons = {
|
|
344
|
+
inn: '🛏',
|
|
345
|
+
shop: '🏪',
|
|
346
|
+
blacksmith: '⚒',
|
|
347
|
+
tavern: '🍺',
|
|
348
|
+
guild: '⚔',
|
|
349
|
+
temple: '⛪',
|
|
350
|
+
bank: '🏦',
|
|
351
|
+
arena: '🏟',
|
|
352
|
+
};
|
|
353
|
+
return icons[type] || '•';
|
|
354
|
+
}
|
|
355
|
+
/**
|
|
356
|
+
* Get color for difficulty
|
|
357
|
+
*/
|
|
358
|
+
getDifficultyColor(difficulty) {
|
|
359
|
+
const colors = {
|
|
360
|
+
easy: ANSI.fg.green,
|
|
361
|
+
normal: ANSI.fg.white,
|
|
362
|
+
hard: ANSI.fg.yellow,
|
|
363
|
+
nightmare: ANSI.fg.red,
|
|
364
|
+
legendary: ANSI.fg.magenta,
|
|
365
|
+
};
|
|
366
|
+
return colors[difficulty] || ANSI.fg.white;
|
|
367
|
+
}
|
|
368
|
+
}
|
|
369
|
+
//# sourceMappingURL=TownScreen.js.map
|
|
370
|
+
//# debugId=90b436c4-11a8-5a9c-beca-79091fd004a5
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TownScreen.js","sources":["tui/screens/TownScreen.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * Town Screen - Town hub interface for IdleRPG\r\n * Provides access to facilities, dungeons, and travel\r\n */\r\n\r\nimport { SectionScreen } from './SectionScreen.js';\r\nimport type { Rect } from '../core/Component.js';\r\nimport type { KeyEvent } from '../Input.js';\r\nimport { ANSI } from '../Screen.js';\r\nimport { getStrings } from '../../i18n/index.js';\r\nimport { formatDuration } from '../../core/timeConstants.js';\r\n\r\n// Types\r\nimport type {\r\n Player,\r\n Town,\r\n TownFacility,\r\n TownFacilityType,\r\n Dungeon,\r\n} from '../../core/types.js';\r\n\r\n// ============================================================================\r\n// Types\r\n// ============================================================================\r\n\r\nexport interface TownScreenData {\r\n player: Player;\r\n town: Town;\r\n availableDungeons: Dungeon[];\r\n connectedTowns: Array<{ town: Town; travelTime: number }>;\r\n}\r\n\r\nexport interface TownScreenCallbacks {\r\n onSelectFacility: (facility: TownFacility) => void;\r\n onSelectDungeon: (dungeon: Dungeon) => void;\r\n onTravelToTown: (town: Town) => void;\r\n onOpenStrategy: () => void;\r\n onOpenInventory: () => void;\r\n onOpenCharacter: () => void;\r\n onSave: () => void;\r\n}\r\n\r\n// ============================================================================\r\n// Town Screen\r\n// ============================================================================\r\n\r\nexport class TownScreen extends SectionScreen {\r\n private data: TownScreenData | null = null;\r\n private callbacks: Partial<TownScreenCallbacks> = {};\r\n\r\n // Menu state\r\n private selectedTab: 'facilities' | 'dungeons' | 'travel' = 'facilities';\r\n private selectedIndex: number = 0;\r\n\r\n constructor() {\r\n super();\r\n }\r\n\r\n /**\r\n * Set callbacks\r\n */\r\n setCallbacks(callbacks: Partial<TownScreenCallbacks>): void {\r\n this.callbacks = { ...this.callbacks, ...callbacks };\r\n }\r\n\r\n /**\r\n * Update screen data\r\n */\r\n updateData(data: TownScreenData): void {\r\n this.data = data;\r\n this.selectedIndex = 0;\r\n }\r\n\r\n /**\r\n * Handle key input\r\n */\r\n async handleKey(key: KeyEvent): Promise<boolean> {\r\n if (!this.data || !key.raw) return false;\r\n\r\n const keyLower = key.raw.toLowerCase();\r\n\r\n // Tab switching\r\n switch (keyLower) {\r\n case '1':\r\n this.selectedTab = 'facilities';\r\n this.selectedIndex = 0;\r\n this.render();\r\n return true;\r\n case '2':\r\n this.selectedTab = 'dungeons';\r\n this.selectedIndex = 0;\r\n this.render();\r\n return true;\r\n case '3':\r\n this.selectedTab = 'travel';\r\n this.selectedIndex = 0;\r\n this.render();\r\n return true;\r\n }\r\n\r\n // Get current list length\r\n const listLength = this.getListLength();\r\n\r\n // Navigation\r\n switch (key.name) {\r\n case 'up':\r\n this.selectedIndex = Math.max(0, this.selectedIndex - 1);\r\n this.render();\r\n return true;\r\n\r\n case 'down':\r\n this.selectedIndex = Math.min(listLength - 1, this.selectedIndex + 1);\r\n this.render();\r\n return true;\r\n\r\n case 'return':\r\n this.selectCurrentItem();\r\n return true;\r\n }\r\n\r\n // Shortcuts\r\n switch (keyLower) {\r\n case 'i':\r\n this.callbacks.onOpenInventory?.();\r\n return true;\r\n case 'c':\r\n this.callbacks.onOpenCharacter?.();\r\n return true;\r\n case 't':\r\n this.callbacks.onOpenStrategy?.();\r\n return true;\r\n case 's':\r\n this.callbacks.onSave?.();\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Get current list length\r\n */\r\n private getListLength(): number {\r\n if (!this.data) return 0;\r\n\r\n switch (this.selectedTab) {\r\n case 'facilities':\r\n return this.data.town.facilities.length;\r\n case 'dungeons':\r\n return this.data.availableDungeons.length;\r\n case 'travel':\r\n return this.data.connectedTowns.length;\r\n default:\r\n return 0;\r\n }\r\n }\r\n\r\n /**\r\n * Select current item\r\n */\r\n private selectCurrentItem(): void {\r\n if (!this.data) return;\r\n\r\n switch (this.selectedTab) {\r\n case 'facilities':\r\n const facility = this.data.town.facilities[this.selectedIndex];\r\n if (facility) {\r\n this.callbacks.onSelectFacility?.(facility);\r\n }\r\n break;\r\n\r\n case 'dungeons':\r\n const dungeon = this.data.availableDungeons[this.selectedIndex];\r\n if (dungeon) {\r\n this.callbacks.onSelectDungeon?.(dungeon);\r\n }\r\n break;\r\n\r\n case 'travel':\r\n const townData = this.data.connectedTowns[this.selectedIndex];\r\n if (townData) {\r\n this.callbacks.onTravelToTown?.(townData.town);\r\n }\r\n break;\r\n }\r\n }\r\n\r\n /**\r\n * Calculate section bounds (not using sections)\r\n */\r\n protected calculateSectionBounds(): Map<string, Rect> {\r\n return new Map();\r\n }\r\n\r\n /**\r\n * Get global hints\r\n */\r\n protected getGlobalHints(): string {\r\n return '1-3: Tab Up/Down: Select Enter: Confirm [I]nv [C]har [T]actcs [S]ave';\r\n }\r\n\r\n /**\r\n * Render the screen\r\n */\r\n render(): void {\r\n if (!this.data) return;\r\n\r\n this.screen.clear();\r\n\r\n const { player, town } = this.data;\r\n const content = this.getContentArea();\r\n\r\n // Render header\r\n this.renderHeader(`TOWN: ${town.name}`, `Lv.${player.stats.level} ${player.name}`);\r\n\r\n // Calculate layout\r\n const leftWidth = Math.floor(content.width * 0.35);\r\n const rightWidth = content.width - leftWidth - 1;\r\n\r\n // Render player status (left side)\r\n this.renderPlayerStatus(\r\n { x: content.x, y: content.y, width: leftWidth, height: content.height },\r\n player\r\n );\r\n\r\n // Render tabs and menu (right side)\r\n const tabHeight = 3;\r\n this.renderTabs(\r\n { x: content.x + leftWidth + 1, y: content.y, width: rightWidth, height: tabHeight }\r\n );\r\n\r\n this.renderMenu(\r\n { x: content.x + leftWidth + 1, y: content.y + tabHeight, width: rightWidth, height: content.height - tabHeight }\r\n );\r\n\r\n // Render hint bar\r\n this.renderHintBar();\r\n\r\n this.screen.render();\r\n }\r\n\r\n /**\r\n * Render player status panel\r\n */\r\n private renderPlayerStatus(bounds: Rect, player: Player): void {\r\n this.screen.drawBox(bounds.x, bounds.y, bounds.width, bounds.height, 'Status');\r\n\r\n let y = bounds.y + 2;\r\n const x = bounds.x + 2;\r\n const barWidth = bounds.width - 15;\r\n\r\n // Name and level\r\n this.screen.write(x, y, player.name, ANSI.fg.yellow, undefined, ANSI.bold);\r\n y++;\r\n this.screen.write(x, y, `Level ${player.stats.level}`, ANSI.fg.white);\r\n y += 2;\r\n\r\n // HP Bar\r\n this.screen.write(x, y, 'HP', ANSI.fg.gray);\r\n this.screen.drawProgressBar(x + 4, y, barWidth, player.stats.hp, player.stats.maxHp, ANSI.fg.red);\r\n y++;\r\n this.screen.write(x + 4, y, `${player.stats.hp} / ${player.stats.maxHp}`, ANSI.fg.white);\r\n y += 2;\r\n\r\n // MP Bar\r\n this.screen.write(x, y, 'MP', ANSI.fg.gray);\r\n this.screen.drawProgressBar(x + 4, y, barWidth, player.stats.mp, player.stats.maxMp, ANSI.fg.blue);\r\n y++;\r\n this.screen.write(x + 4, y, `${player.stats.mp} / ${player.stats.maxMp}`, ANSI.fg.white);\r\n y += 2;\r\n\r\n // EXP Bar\r\n this.screen.write(x, y, 'EXP', ANSI.fg.gray);\r\n this.screen.drawProgressBar(x + 4, y, barWidth, player.stats.exp, player.stats.expToNextLevel, ANSI.fg.magenta);\r\n y++;\r\n this.screen.write(x + 4, y, `${player.stats.exp} / ${player.stats.expToNextLevel}`, ANSI.fg.white);\r\n y += 2;\r\n\r\n // Stats\r\n this.screen.write(x, y, '── Stats ──', ANSI.fg.gray);\r\n y++;\r\n this.screen.write(x, y, `ATK: ${player.stats.attack}`, ANSI.fg.red);\r\n y++;\r\n this.screen.write(x, y, `DEF: ${player.stats.defense}`, ANSI.fg.cyan);\r\n y++;\r\n this.screen.write(x, y, `SPD: ${player.stats.speed}`, ANSI.fg.green);\r\n y += 2;\r\n\r\n // Gold\r\n this.screen.write(x, y, `Gold: ${player.stats.gold}`, ANSI.fg.yellow);\r\n }\r\n\r\n /**\r\n * Render tab bar\r\n */\r\n private renderTabs(bounds: Rect): void {\r\n const tabs = ['1:Facilities', '2:Dungeons', '3:Travel'];\r\n const tabWidth = Math.floor(bounds.width / tabs.length);\r\n\r\n tabs.forEach((tab, index) => {\r\n const x = bounds.x + index * tabWidth;\r\n const isSelected = (\r\n (index === 0 && this.selectedTab === 'facilities') ||\r\n (index === 1 && this.selectedTab === 'dungeons') ||\r\n (index === 2 && this.selectedTab === 'travel')\r\n );\r\n\r\n const bg = isSelected ? ANSI.bg.blue : ANSI.bg.black;\r\n const fg = isSelected ? ANSI.fg.white : ANSI.fg.gray;\r\n\r\n // Draw tab\r\n for (let i = 0; i < tabWidth; i++) {\r\n this.screen.write(x + i, bounds.y + 1, ' ', fg, bg);\r\n }\r\n const labelX = x + Math.floor((tabWidth - tab.length) / 2);\r\n this.screen.write(labelX, bounds.y + 1, tab, fg, bg);\r\n });\r\n }\r\n\r\n /**\r\n * Render menu based on selected tab\r\n */\r\n private renderMenu(bounds: Rect): void {\r\n if (!this.data) return;\r\n\r\n this.screen.drawBox(bounds.x, bounds.y, bounds.width, bounds.height);\r\n\r\n switch (this.selectedTab) {\r\n case 'facilities':\r\n this.renderFacilitiesMenu(bounds);\r\n break;\r\n case 'dungeons':\r\n this.renderDungeonsMenu(bounds);\r\n break;\r\n case 'travel':\r\n this.renderTravelMenu(bounds);\r\n break;\r\n }\r\n }\r\n\r\n /**\r\n * Render facilities menu\r\n */\r\n private renderFacilitiesMenu(bounds: Rect): void {\r\n if (!this.data) return;\r\n\r\n let y = bounds.y + 1;\r\n const x = bounds.x + 2;\r\n\r\n for (let i = 0; i < this.data.town.facilities.length; i++) {\r\n const facility = this.data.town.facilities[i];\r\n const isSelected = i === this.selectedIndex;\r\n const fg = isSelected ? ANSI.fg.cyan : (facility.isUnlocked ? ANSI.fg.white : ANSI.fg.gray);\r\n const prefix = isSelected ? '> ' : ' ';\r\n\r\n const icon = this.getFacilityIcon(facility.type);\r\n const status = facility.isUnlocked ? '' : ' [Locked]';\r\n\r\n this.screen.write(x, y, `${prefix}${icon} ${facility.name}${status}`, fg);\r\n y++;\r\n\r\n // Show description if selected\r\n if (isSelected) {\r\n this.screen.write(x + 4, y, facility.description.slice(0, bounds.width - 8), ANSI.fg.gray);\r\n y++;\r\n }\r\n\r\n y++;\r\n }\r\n }\r\n\r\n /**\r\n * Render dungeons menu\r\n */\r\n private renderDungeonsMenu(bounds: Rect): void {\r\n if (!this.data) return;\r\n\r\n let y = bounds.y + 1;\r\n const x = bounds.x + 2;\r\n\r\n if (this.data.availableDungeons.length === 0) {\r\n this.screen.write(x, y, 'No dungeons available', ANSI.fg.gray);\r\n return;\r\n }\r\n\r\n for (let i = 0; i < this.data.availableDungeons.length; i++) {\r\n const dungeon = this.data.availableDungeons[i];\r\n const isSelected = i === this.selectedIndex;\r\n const fg = isSelected ? ANSI.fg.cyan : ANSI.fg.white;\r\n const prefix = isSelected ? '> ' : ' ';\r\n\r\n const diffColor = this.getDifficultyColor(dungeon.difficulty);\r\n this.screen.write(x, y, `${prefix}${dungeon.name}`, fg);\r\n this.screen.write(x + 25, y, dungeon.difficulty.toUpperCase(), diffColor);\r\n y++;\r\n\r\n // Show details if selected\r\n if (isSelected) {\r\n this.screen.write(x + 4, y, `Lv.${dungeon.recommendedLevel} | ${dungeon.levels.length} floors | ~${formatDuration(dungeon.estimatedTime)}`, ANSI.fg.gray);\r\n y++;\r\n this.screen.write(x + 4, y, dungeon.description.slice(0, bounds.width - 8), ANSI.fg.gray);\r\n y++;\r\n }\r\n\r\n y++;\r\n }\r\n }\r\n\r\n /**\r\n * Render travel menu\r\n */\r\n private renderTravelMenu(bounds: Rect): void {\r\n if (!this.data) return;\r\n\r\n let y = bounds.y + 1;\r\n const x = bounds.x + 2;\r\n\r\n if (this.data.connectedTowns.length === 0) {\r\n this.screen.write(x, y, 'No other towns accessible', ANSI.fg.gray);\r\n return;\r\n }\r\n\r\n for (let i = 0; i < this.data.connectedTowns.length; i++) {\r\n const { town, travelTime } = this.data.connectedTowns[i];\r\n const isSelected = i === this.selectedIndex;\r\n const fg = isSelected ? ANSI.fg.cyan : ANSI.fg.white;\r\n const prefix = isSelected ? '> ' : ' ';\r\n\r\n this.screen.write(x, y, `${prefix}${town.name}`, fg);\r\n this.screen.write(x + 25, y, formatDuration(travelTime), ANSI.fg.yellow);\r\n y++;\r\n\r\n if (isSelected) {\r\n this.screen.write(x + 4, y, town.description.slice(0, bounds.width - 8), ANSI.fg.gray);\r\n y++;\r\n }\r\n\r\n y++;\r\n }\r\n }\r\n\r\n /**\r\n * Get icon for facility type\r\n */\r\n private getFacilityIcon(type: TownFacilityType): string {\r\n const icons: Record<TownFacilityType, string> = {\r\n inn: '🛏',\r\n shop: '🏪',\r\n blacksmith: '⚒',\r\n tavern: '🍺',\r\n guild: '⚔',\r\n temple: '⛪',\r\n bank: '🏦',\r\n arena: '🏟',\r\n };\r\n return icons[type] || '•';\r\n }\r\n\r\n /**\r\n * Get color for difficulty\r\n */\r\n private getDifficultyColor(difficulty: string): string {\r\n const colors: Record<string, string> = {\r\n easy: ANSI.fg.green,\r\n normal: ANSI.fg.white,\r\n hard: ANSI.fg.yellow,\r\n nightmare: ANSI.fg.red,\r\n legendary: ANSI.fg.magenta,\r\n };\r\n return colors[difficulty] || ANSI.fg.white;\r\n 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@@ -0,0 +1,67 @@
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|
|
1
|
+
/**
|
|
2
|
+
* Travel Screen - Shows travel progress with animated map
|
|
3
|
+
*/
|
|
4
|
+
import { BaseScreen } from '../../app/screens/BaseScreen.js';
|
|
5
|
+
import type { KeyEvent } from '../Input.js';
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|
6
|
+
import type { GameState, Room } from '../../core/types.js';
|
|
7
|
+
/**
|
|
8
|
+
* Travel Screen Data
|
|
9
|
+
*/
|
|
10
|
+
export interface TravelScreenData {
|
|
11
|
+
state: GameState;
|
|
12
|
+
fromRoom: Room | null;
|
|
13
|
+
toRoom: Room | null;
|
|
14
|
+
progress: number;
|
|
15
|
+
duration: number;
|
|
16
|
+
events: string[];
|
|
17
|
+
}
|
|
18
|
+
/**
|
|
19
|
+
* Travel Screen - Animated travel progress display
|
|
20
|
+
*/
|
|
21
|
+
export declare class TravelScreen extends BaseScreen {
|
|
22
|
+
private data;
|
|
23
|
+
private padding;
|
|
24
|
+
private headerHeight;
|
|
25
|
+
private onCancel?;
|
|
26
|
+
/**
|
|
27
|
+
* Set cancel handler
|
|
28
|
+
*/
|
|
29
|
+
setOnCancel(handler: () => void): void;
|
|
30
|
+
/**
|
|
31
|
+
* Update travel data
|
|
32
|
+
*/
|
|
33
|
+
updateData(data: TravelScreenData): void;
|
|
34
|
+
/**
|
|
35
|
+
* Handle key input
|
|
36
|
+
*/
|
|
37
|
+
handleKey(key: KeyEvent): Promise<boolean>;
|
|
38
|
+
/**
|
|
39
|
+
* Render the travel screen
|
|
40
|
+
*/
|
|
41
|
+
render(): void;
|
|
42
|
+
/**
|
|
43
|
+
* Render header
|
|
44
|
+
*/
|
|
45
|
+
private renderHeader;
|
|
46
|
+
/**
|
|
47
|
+
* Render travel map with animated player position
|
|
48
|
+
*/
|
|
49
|
+
private renderTravelMap;
|
|
50
|
+
/**
|
|
51
|
+
* Draw a path between two points
|
|
52
|
+
*/
|
|
53
|
+
private drawPath;
|
|
54
|
+
/**
|
|
55
|
+
* Get room symbol
|
|
56
|
+
*/
|
|
57
|
+
private getRoomSymbol;
|
|
58
|
+
/**
|
|
59
|
+
* Render travel status panel
|
|
60
|
+
*/
|
|
61
|
+
private renderTravelStatus;
|
|
62
|
+
/**
|
|
63
|
+
* Render travel info panel
|
|
64
|
+
*/
|
|
65
|
+
private renderTravelInfo;
|
|
66
|
+
}
|
|
67
|
+
//# sourceMappingURL=TravelScreen.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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