idlerpg.sh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +171 -0
- package/dist/affix/AffixRegistry.d.ts +68 -0
- package/dist/affix/AffixRegistry.d.ts.map +1 -0
- package/dist/affix/AffixRegistry.js +245 -0
- package/dist/affix/AffixRegistry.js.map +1 -0
- package/dist/affix/PluginLoader.d.ts +66 -0
- package/dist/affix/PluginLoader.d.ts.map +1 -0
- package/dist/affix/PluginLoader.js +321 -0
- package/dist/affix/PluginLoader.js.map +1 -0
- package/dist/affix/builtin.d.ts +6 -0
- package/dist/affix/builtin.d.ts.map +1 -0
- package/dist/affix/builtin.js +311 -0
- package/dist/affix/builtin.js.map +1 -0
- package/dist/affix/index.d.ts +8 -0
- package/dist/affix/index.d.ts.map +1 -0
- package/dist/affix/index.js +11 -0
- package/dist/affix/index.js.map +1 -0
- package/dist/affix/types.d.ts +152 -0
- package/dist/affix/types.d.ts.map +1 -0
- package/dist/affix/types.js +8 -0
- package/dist/affix/types.js.map +1 -0
- package/dist/ai/PlayKitClient.d.ts +208 -0
- package/dist/ai/PlayKitClient.d.ts.map +1 -0
- package/dist/ai/PlayKitClient.js +721 -0
- package/dist/ai/PlayKitClient.js.map +1 -0
- package/dist/ai/index.d.ts +5 -0
- package/dist/ai/index.d.ts.map +1 -0
- package/dist/ai/index.js +8 -0
- package/dist/ai/index.js.map +1 -0
- package/dist/app/App.d.ts +85 -0
- package/dist/app/App.d.ts.map +1 -0
- package/dist/app/App.js +296 -0
- package/dist/app/App.js.map +1 -0
- package/dist/app/EventBus.d.ts +222 -0
- package/dist/app/EventBus.d.ts.map +1 -0
- package/dist/app/EventBus.js +88 -0
- package/dist/app/EventBus.js.map +1 -0
- package/dist/app/Keybind.d.ts +83 -0
- package/dist/app/Keybind.d.ts.map +1 -0
- package/dist/app/Keybind.js +184 -0
- package/dist/app/Keybind.js.map +1 -0
- package/dist/app/Router.d.ts +123 -0
- package/dist/app/Router.d.ts.map +1 -0
- package/dist/app/Router.js +142 -0
- package/dist/app/Router.js.map +1 -0
- package/dist/app/ScreenManager.d.ts +97 -0
- package/dist/app/ScreenManager.d.ts.map +1 -0
- package/dist/app/ScreenManager.js +216 -0
- package/dist/app/ScreenManager.js.map +1 -0
- package/dist/app/index.d.ts +14 -0
- package/dist/app/index.d.ts.map +1 -0
- package/dist/app/index.js +19 -0
- package/dist/app/index.js.map +1 -0
- package/dist/app/screens/BaseScreen.d.ts +101 -0
- package/dist/app/screens/BaseScreen.d.ts.map +1 -0
- package/dist/app/screens/BaseScreen.js +132 -0
- package/dist/app/screens/BaseScreen.js.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.js +467 -0
- package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
- package/dist/app/screens/CombatScreen.d.ts +30 -0
- package/dist/app/screens/CombatScreen.d.ts.map +1 -0
- package/dist/app/screens/CombatScreen.js +309 -0
- package/dist/app/screens/CombatScreen.js.map +1 -0
- package/dist/app/screens/DialogScreen.d.ts +29 -0
- package/dist/app/screens/DialogScreen.d.ts.map +1 -0
- package/dist/app/screens/DialogScreen.js +295 -0
- package/dist/app/screens/DialogScreen.js.map +1 -0
- package/dist/app/screens/ExploreScreen.d.ts +50 -0
- package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/app/screens/ExploreScreen.js +308 -0
- package/dist/app/screens/ExploreScreen.js.map +1 -0
- package/dist/app/screens/HelpScreen.d.ts +12 -0
- package/dist/app/screens/HelpScreen.d.ts.map +1 -0
- package/dist/app/screens/HelpScreen.js +155 -0
- package/dist/app/screens/HelpScreen.js.map +1 -0
- package/dist/app/screens/InventoryScreen.d.ts +27 -0
- package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
- package/dist/app/screens/InventoryScreen.js +326 -0
- package/dist/app/screens/InventoryScreen.js.map +1 -0
- package/dist/app/screens/PrologueScreen.d.ts +24 -0
- package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
- package/dist/app/screens/PrologueScreen.js +176 -0
- package/dist/app/screens/PrologueScreen.js.map +1 -0
- package/dist/app/screens/TitleScreen.d.ts +42 -0
- package/dist/app/screens/TitleScreen.d.ts.map +1 -0
- package/dist/app/screens/TitleScreen.js +380 -0
- package/dist/app/screens/TitleScreen.js.map +1 -0
- package/dist/app/screens/TravelScreen.d.ts +22 -0
- package/dist/app/screens/TravelScreen.d.ts.map +1 -0
- package/dist/app/screens/TravelScreen.js +122 -0
- package/dist/app/screens/TravelScreen.js.map +1 -0
- package/dist/app/screens/index.d.ts +14 -0
- package/dist/app/screens/index.d.ts.map +1 -0
- package/dist/app/screens/index.js +17 -0
- package/dist/app/screens/index.js.map +1 -0
- package/dist/commands/CommandRegistry.d.ts +91 -0
- package/dist/commands/CommandRegistry.d.ts.map +1 -0
- package/dist/commands/CommandRegistry.js +159 -0
- package/dist/commands/CommandRegistry.js.map +1 -0
- package/dist/commands/index.d.ts +7 -0
- package/dist/commands/index.d.ts.map +1 -0
- package/dist/commands/index.js +10 -0
- package/dist/commands/index.js.map +1 -0
- package/dist/core/Actor.d.ts +103 -0
- package/dist/core/Actor.d.ts.map +1 -0
- package/dist/core/Actor.js +409 -0
- package/dist/core/Actor.js.map +1 -0
- package/dist/core/Combat.d.ts +37 -0
- package/dist/core/Combat.d.ts.map +1 -0
- package/dist/core/Combat.js +294 -0
- package/dist/core/Combat.js.map +1 -0
- package/dist/core/DungeonRunner.d.ts +169 -0
- package/dist/core/DungeonRunner.d.ts.map +1 -0
- package/dist/core/DungeonRunner.js +627 -0
- package/dist/core/DungeonRunner.js.map +1 -0
- package/dist/core/Game.d.ts +133 -0
- package/dist/core/Game.d.ts.map +1 -0
- package/dist/core/Game.js +644 -0
- package/dist/core/Game.js.map +1 -0
- package/dist/core/IdleCombat.d.ts +61 -0
- package/dist/core/IdleCombat.d.ts.map +1 -0
- package/dist/core/IdleCombat.js +461 -0
- package/dist/core/IdleCombat.js.map +1 -0
- package/dist/core/IdleGameManager.d.ts +198 -0
- package/dist/core/IdleGameManager.d.ts.map +1 -0
- package/dist/core/IdleGameManager.js +688 -0
- package/dist/core/IdleGameManager.js.map +1 -0
- package/dist/core/IdleSaveManager.d.ts +109 -0
- package/dist/core/IdleSaveManager.d.ts.map +1 -0
- package/dist/core/IdleSaveManager.js +296 -0
- package/dist/core/IdleSaveManager.js.map +1 -0
- package/dist/core/NewGameFlowManager.d.ts +64 -0
- package/dist/core/NewGameFlowManager.d.ts.map +1 -0
- package/dist/core/NewGameFlowManager.js +153 -0
- package/dist/core/NewGameFlowManager.js.map +1 -0
- package/dist/core/Player.d.ts +65 -0
- package/dist/core/Player.d.ts.map +1 -0
- package/dist/core/Player.js +261 -0
- package/dist/core/Player.js.map +1 -0
- package/dist/core/RoomHandlers.d.ts +75 -0
- package/dist/core/RoomHandlers.d.ts.map +1 -0
- package/dist/core/RoomHandlers.js +383 -0
- package/dist/core/RoomHandlers.js.map +1 -0
- package/dist/core/SaveManager.d.ts +84 -0
- package/dist/core/SaveManager.d.ts.map +1 -0
- package/dist/core/SaveManager.js +281 -0
- package/dist/core/SaveManager.js.map +1 -0
- package/dist/core/SaveMigration.d.ts +69 -0
- package/dist/core/SaveMigration.d.ts.map +1 -0
- package/dist/core/SaveMigration.js +408 -0
- package/dist/core/SaveMigration.js.map +1 -0
- package/dist/core/StateAdapter.d.ts +79 -0
- package/dist/core/StateAdapter.d.ts.map +1 -0
- package/dist/core/StateAdapter.js +397 -0
- package/dist/core/StateAdapter.js.map +1 -0
- package/dist/core/Team.d.ts +145 -0
- package/dist/core/Team.d.ts.map +1 -0
- package/dist/core/Team.js +371 -0
- package/dist/core/Team.js.map +1 -0
- package/dist/core/TeamCombat.d.ts +88 -0
- package/dist/core/TeamCombat.d.ts.map +1 -0
- package/dist/core/TeamCombat.js +405 -0
- package/dist/core/TeamCombat.js.map +1 -0
- package/dist/core/TeamDungeonRunner.d.ts +186 -0
- package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
- package/dist/core/TeamDungeonRunner.js +758 -0
- package/dist/core/TeamDungeonRunner.js.map +1 -0
- package/dist/core/TimeManager.d.ts +114 -0
- package/dist/core/TimeManager.d.ts.map +1 -0
- package/dist/core/TimeManager.js +318 -0
- package/dist/core/TimeManager.js.map +1 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +12 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/timeConstants.d.ts +135 -0
- package/dist/core/timeConstants.d.ts.map +1 -0
- package/dist/core/timeConstants.js +157 -0
- package/dist/core/timeConstants.js.map +1 -0
- package/dist/core/types.d.ts +780 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +16 -0
- package/dist/core/types.js.map +1 -0
- package/dist/data/continents/index.d.ts +163 -0
- package/dist/data/continents/index.d.ts.map +1 -0
- package/dist/data/continents/index.js +31 -0
- package/dist/data/continents/index.js.map +1 -0
- package/dist/data/continents/verdantia.d.ts +294 -0
- package/dist/data/continents/verdantia.d.ts.map +1 -0
- package/dist/data/continents/verdantia.js +327 -0
- package/dist/data/continents/verdantia.js.map +1 -0
- package/dist/handlers/DialogHandler.d.ts +95 -0
- package/dist/handlers/DialogHandler.d.ts.map +1 -0
- package/dist/handlers/DialogHandler.js +450 -0
- package/dist/handlers/DialogHandler.js.map +1 -0
- package/dist/handlers/SaveLoadHandler.d.ts +60 -0
- package/dist/handlers/SaveLoadHandler.d.ts.map +1 -0
- package/dist/handlers/SaveLoadHandler.js +187 -0
- package/dist/handlers/SaveLoadHandler.js.map +1 -0
- package/dist/handlers/TitleScreenHandler.d.ts +43 -0
- package/dist/handlers/TitleScreenHandler.d.ts.map +1 -0
- package/dist/handlers/TitleScreenHandler.js +508 -0
- package/dist/handlers/TitleScreenHandler.js.map +1 -0
- package/dist/handlers/WorkshopHandler.d.ts +75 -0
- package/dist/handlers/WorkshopHandler.d.ts.map +1 -0
- package/dist/handlers/WorkshopHandler.js +401 -0
- package/dist/handlers/WorkshopHandler.js.map +1 -0
- package/dist/handlers/index.d.ts +12 -0
- package/dist/handlers/index.d.ts.map +1 -0
- package/dist/handlers/index.js +14 -0
- package/dist/handlers/index.js.map +1 -0
- package/dist/handlers/types.d.ts +34 -0
- package/dist/handlers/types.d.ts.map +1 -0
- package/dist/handlers/types.js +8 -0
- package/dist/handlers/types.js.map +1 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.d.ts.map +1 -0
- package/dist/i18n/en.js +130 -0
- package/dist/i18n/en.js.map +1 -0
- package/dist/i18n/index.d.ts +40 -0
- package/dist/i18n/index.d.ts.map +1 -0
- package/dist/i18n/index.js +105 -0
- package/dist/i18n/index.js.map +1 -0
- package/dist/i18n/types.d.ts +133 -0
- package/dist/i18n/types.d.ts.map +1 -0
- package/dist/i18n/types.js +8 -0
- package/dist/i18n/types.js.map +1 -0
- package/dist/i18n/zh.d.ts +3 -0
- package/dist/i18n/zh.d.ts.map +1 -0
- package/dist/i18n/zh.js +130 -0
- package/dist/i18n/zh.js.map +1 -0
- package/dist/instrument.d.ts +8 -0
- package/dist/instrument.d.ts.map +1 -0
- package/dist/instrument.js +33 -0
- package/dist/instrument.js.map +1 -0
- package/dist/main-new.d.ts +12 -0
- package/dist/main-new.d.ts.map +1 -0
- package/dist/main-new.js +32 -0
- package/dist/main-new.js.map +1 -0
- package/dist/main.d.ts +7 -0
- package/dist/main.d.ts.map +1 -0
- package/dist/main.js +2816 -0
- package/dist/main.js.map +1 -0
- package/dist/map/ContinentManager.d.ts +88 -0
- package/dist/map/ContinentManager.d.ts.map +1 -0
- package/dist/map/ContinentManager.js +241 -0
- package/dist/map/ContinentManager.js.map +1 -0
- package/dist/map/DungeonGenerator.d.ts +32 -0
- package/dist/map/DungeonGenerator.d.ts.map +1 -0
- package/dist/map/DungeonGenerator.js +615 -0
- package/dist/map/DungeonGenerator.js.map +1 -0
- package/dist/map/MapGenerator.d.ts +27 -0
- package/dist/map/MapGenerator.d.ts.map +1 -0
- package/dist/map/MapGenerator.js +485 -0
- package/dist/map/MapGenerator.js.map +1 -0
- package/dist/map/index.d.ts +5 -0
- package/dist/map/index.d.ts.map +1 -0
- package/dist/map/index.js +8 -0
- package/dist/map/index.js.map +1 -0
- package/dist/npc/NPCGenerator.d.ts +68 -0
- package/dist/npc/NPCGenerator.d.ts.map +1 -0
- package/dist/npc/NPCGenerator.js +468 -0
- package/dist/npc/NPCGenerator.js.map +1 -0
- package/dist/npc/NPCManager.d.ts +86 -0
- package/dist/npc/NPCManager.d.ts.map +1 -0
- package/dist/npc/NPCManager.js +217 -0
- package/dist/npc/NPCManager.js.map +1 -0
- package/dist/npc/fixedNPCs.d.ts +7 -0
- package/dist/npc/fixedNPCs.d.ts.map +1 -0
- package/dist/npc/fixedNPCs.js +196 -0
- package/dist/npc/fixedNPCs.js.map +1 -0
- package/dist/npc/index.d.ts +9 -0
- package/dist/npc/index.d.ts.map +1 -0
- package/dist/npc/index.js +12 -0
- package/dist/npc/index.js.map +1 -0
- package/dist/npc/traits.d.ts +33 -0
- package/dist/npc/traits.d.ts.map +1 -0
- package/dist/npc/traits.js +795 -0
- package/dist/npc/traits.js.map +1 -0
- package/dist/npc/types.d.ts +193 -0
- package/dist/npc/types.d.ts.map +1 -0
- package/dist/npc/types.js +9 -0
- package/dist/npc/types.js.map +1 -0
- package/dist/quest/QuestManager.d.ts +79 -0
- package/dist/quest/QuestManager.d.ts.map +1 -0
- package/dist/quest/QuestManager.js +273 -0
- package/dist/quest/QuestManager.js.map +1 -0
- package/dist/quest/index.d.ts +6 -0
- package/dist/quest/index.d.ts.map +1 -0
- package/dist/quest/index.js +9 -0
- package/dist/quest/index.js.map +1 -0
- package/dist/quest/types.d.ts +81 -0
- package/dist/quest/types.d.ts.map +1 -0
- package/dist/quest/types.js +8 -0
- package/dist/quest/types.js.map +1 -0
- package/dist/strategy/StrategyExecutor.d.ts +159 -0
- package/dist/strategy/StrategyExecutor.d.ts.map +1 -0
- package/dist/strategy/StrategyExecutor.js +479 -0
- package/dist/strategy/StrategyExecutor.js.map +1 -0
- package/dist/strategy/StrategyParser.d.ts +48 -0
- package/dist/strategy/StrategyParser.d.ts.map +1 -0
- package/dist/strategy/StrategyParser.js +321 -0
- package/dist/strategy/StrategyParser.js.map +1 -0
- package/dist/strategy/defaultStrategy.d.ts +40 -0
- package/dist/strategy/defaultStrategy.d.ts.map +1 -0
- package/dist/strategy/defaultStrategy.js +254 -0
- package/dist/strategy/defaultStrategy.js.map +1 -0
- package/dist/strategy/index.d.ts +8 -0
- package/dist/strategy/index.d.ts.map +1 -0
- package/dist/strategy/index.js +14 -0
- package/dist/strategy/index.js.map +1 -0
- package/dist/tui/ExploreMenu.d.ts +106 -0
- package/dist/tui/ExploreMenu.d.ts.map +1 -0
- package/dist/tui/ExploreMenu.js +282 -0
- package/dist/tui/ExploreMenu.js.map +1 -0
- package/dist/tui/GameUI.d.ts +313 -0
- package/dist/tui/GameUI.d.ts.map +1 -0
- package/dist/tui/GameUI.js +2116 -0
- package/dist/tui/GameUI.js.map +1 -0
- package/dist/tui/GameUIAdapter.d.ts +207 -0
- package/dist/tui/GameUIAdapter.d.ts.map +1 -0
- package/dist/tui/GameUIAdapter.js +1342 -0
- package/dist/tui/GameUIAdapter.js.map +1 -0
- package/dist/tui/Input.d.ts +139 -0
- package/dist/tui/Input.d.ts.map +1 -0
- package/dist/tui/Input.js +278 -0
- package/dist/tui/Input.js.map +1 -0
- package/dist/tui/Menu.d.ts +110 -0
- package/dist/tui/Menu.d.ts.map +1 -0
- package/dist/tui/Menu.js +365 -0
- package/dist/tui/Menu.js.map +1 -0
- package/dist/tui/Screen.d.ts +228 -0
- package/dist/tui/Screen.d.ts.map +1 -0
- package/dist/tui/Screen.js +502 -0
- package/dist/tui/Screen.js.map +1 -0
- package/dist/tui/components/Box.d.ts +36 -0
- package/dist/tui/components/Box.d.ts.map +1 -0
- package/dist/tui/components/Box.js +43 -0
- package/dist/tui/components/Box.js.map +1 -0
- package/dist/tui/components/List.d.ts +69 -0
- package/dist/tui/components/List.d.ts.map +1 -0
- package/dist/tui/components/List.js +136 -0
- package/dist/tui/components/List.js.map +1 -0
- package/dist/tui/components/ProgressBar.d.ts +42 -0
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- package/dist/tui/components/ProgressBar.js +75 -0
- package/dist/tui/components/ProgressBar.js.map +1 -0
- package/dist/tui/components/index.d.ts +8 -0
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- package/dist/tui/components/index.js +11 -0
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- package/dist/tui/core/BaseSection.d.ts +98 -0
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- package/dist/tui/core/Component.d.ts +61 -0
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- package/dist/tui/core/index.d.ts +9 -0
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- package/dist/tui/core/index.js +12 -0
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- package/dist/tui/index.d.ts +15 -0
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- package/dist/tui/index.js +23 -0
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- package/dist/tui/screens/BaseScreen.d.ts +62 -0
- package/dist/tui/screens/BaseScreen.d.ts.map +1 -0
- package/dist/tui/screens/BaseScreen.js +55 -0
- package/dist/tui/screens/BaseScreen.js.map +1 -0
- package/dist/tui/screens/CombatScreen.d.ts +43 -0
- package/dist/tui/screens/CombatScreen.d.ts.map +1 -0
- package/dist/tui/screens/CombatScreen.js +125 -0
- package/dist/tui/screens/CombatScreen.js.map +1 -0
- package/dist/tui/screens/DialogScreen.d.ts +53 -0
- package/dist/tui/screens/DialogScreen.d.ts.map +1 -0
- package/dist/tui/screens/DialogScreen.js +90 -0
- package/dist/tui/screens/DialogScreen.js.map +1 -0
- package/dist/tui/screens/DungeonScreen.d.ts +80 -0
- package/dist/tui/screens/DungeonScreen.d.ts.map +1 -0
- package/dist/tui/screens/DungeonScreen.js +317 -0
- package/dist/tui/screens/DungeonScreen.js.map +1 -0
- package/dist/tui/screens/ExploreScreen.d.ts +69 -0
- package/dist/tui/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/tui/screens/ExploreScreen.js +224 -0
- package/dist/tui/screens/ExploreScreen.js.map +1 -0
- package/dist/tui/screens/SectionScreen.d.ts +84 -0
- package/dist/tui/screens/SectionScreen.d.ts.map +1 -0
- package/dist/tui/screens/SectionScreen.js +156 -0
- package/dist/tui/screens/SectionScreen.js.map +1 -0
- package/dist/tui/screens/TitleScreen.d.ts +40 -0
- package/dist/tui/screens/TitleScreen.d.ts.map +1 -0
- package/dist/tui/screens/TitleScreen.js +253 -0
- package/dist/tui/screens/TitleScreen.js.map +1 -0
- package/dist/tui/screens/TownScreen.d.ts +98 -0
- package/dist/tui/screens/TownScreen.d.ts.map +1 -0
- package/dist/tui/screens/TownScreen.js +370 -0
- package/dist/tui/screens/TownScreen.js.map +1 -0
- package/dist/tui/screens/TravelScreen.d.ts +67 -0
- package/dist/tui/screens/TravelScreen.d.ts.map +1 -0
- package/dist/tui/screens/TravelScreen.js +286 -0
- package/dist/tui/screens/TravelScreen.js.map +1 -0
- package/dist/tui/screens/index.d.ts +8 -0
- package/dist/tui/screens/index.d.ts.map +1 -0
- package/dist/tui/screens/index.js +17 -0
- package/dist/tui/screens/index.js.map +1 -0
- package/dist/tui/sections/ActionsSection.d.ts +71 -0
- package/dist/tui/sections/ActionsSection.d.ts.map +1 -0
- package/dist/tui/sections/ActionsSection.js +184 -0
- package/dist/tui/sections/ActionsSection.js.map +1 -0
- package/dist/tui/sections/DungeonSection.d.ts +65 -0
- package/dist/tui/sections/DungeonSection.d.ts.map +1 -0
- package/dist/tui/sections/DungeonSection.js +144 -0
- package/dist/tui/sections/DungeonSection.js.map +1 -0
- package/dist/tui/sections/EventsSection.d.ts +50 -0
- package/dist/tui/sections/EventsSection.d.ts.map +1 -0
- package/dist/tui/sections/EventsSection.js +134 -0
- package/dist/tui/sections/EventsSection.js.map +1 -0
- package/dist/tui/sections/MapSection.d.ts +66 -0
- package/dist/tui/sections/MapSection.d.ts.map +1 -0
- package/dist/tui/sections/MapSection.js +669 -0
- package/dist/tui/sections/MapSection.js.map +1 -0
- package/dist/tui/sections/StatusSection.d.ts +47 -0
- package/dist/tui/sections/StatusSection.d.ts.map +1 -0
- package/dist/tui/sections/StatusSection.js +133 -0
- package/dist/tui/sections/StatusSection.js.map +1 -0
- package/dist/tui/sections/TeamSection.d.ts +71 -0
- package/dist/tui/sections/TeamSection.d.ts.map +1 -0
- package/dist/tui/sections/TeamSection.js +224 -0
- package/dist/tui/sections/TeamSection.js.map +1 -0
- package/dist/tui/sections/TravelingSection.d.ts +51 -0
- package/dist/tui/sections/TravelingSection.d.ts.map +1 -0
- package/dist/tui/sections/TravelingSection.js +106 -0
- package/dist/tui/sections/TravelingSection.js.map +1 -0
- package/dist/tui/sections/index.d.ts +9 -0
- package/dist/tui/sections/index.d.ts.map +1 -0
- package/dist/tui/sections/index.js +12 -0
- package/dist/tui/sections/index.js.map +1 -0
- package/dist/ui/Terminal.d.ts +68 -0
- package/dist/ui/Terminal.d.ts.map +1 -0
- package/dist/ui/Terminal.js +297 -0
- package/dist/ui/Terminal.js.map +1 -0
- package/dist/ui/index.d.ts +5 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/dist/ui/index.js +8 -0
- package/dist/ui/index.js.map +1 -0
- package/dist/utils/configMigration.d.ts +14 -0
- package/dist/utils/configMigration.d.ts.map +1 -0
- package/dist/utils/configMigration.js +92 -0
- package/dist/utils/configMigration.js.map +1 -0
- package/dist/utils/errorHandler.d.ts +86 -0
- package/dist/utils/errorHandler.d.ts.map +1 -0
- package/dist/utils/errorHandler.js +224 -0
- package/dist/utils/errorHandler.js.map +1 -0
- package/dist/utils/logger.d.ts +14 -0
- package/dist/utils/logger.d.ts.map +1 -0
- package/dist/utils/logger.js +43 -0
- package/dist/utils/logger.js.map +1 -0
- package/dist/weapon/WeaponFactory.d.ts +32 -0
- package/dist/weapon/WeaponFactory.d.ts.map +1 -0
- package/dist/weapon/WeaponFactory.js +216 -0
- package/dist/weapon/WeaponFactory.js.map +1 -0
- package/dist/weapon/index.d.ts +5 -0
- package/dist/weapon/index.d.ts.map +1 -0
- package/dist/weapon/index.js +8 -0
- package/dist/weapon/index.js.map +1 -0
- package/package.json +46 -0
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/**
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* Core game type definitions
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*/
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/**
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* Actor stats - the stats for a single character
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* (Note: PlayerStats is kept as an alias for backward compatibility)
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*/
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export interface ActorStats {
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level: number;
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hp: number;
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maxHp: number;
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mp: number;
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maxMp: number;
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attack: number;
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defense: number;
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speed: number;
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exp: number;
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expToNextLevel: number;
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gold: number;
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}
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export type PlayerStats = ActorStats;
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/**
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* Actor character customization - similar to NPC traits
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*/
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export interface ActorCharacter {
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backstory: string;
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appearance: string;
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personality: string;
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motivation: string;
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origin: string;
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traits: string[];
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}
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export type PlayerCharacter = ActorCharacter;
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/**
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* Actor status - whether they can participate in combat
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*/
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export type ActorStatus = 'active' | 'reserve' | 'injured' | 'dead';
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/**
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* Actor role in the team - affects AI behavior and formation
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*/
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export type ActorRole = 'tank' | 'dps' | 'healer' | 'support' | 'balanced';
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/**
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* AI settings for auto-battle behavior
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*/
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export interface ActorAISettings {
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autoAttack: boolean;
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useSkills: boolean;
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targetPriority: 'nearest' | 'lowest_hp' | 'highest_damage' | 'random';
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healThreshold: number;
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retreatThreshold: number;
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}
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/**
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* Actor (character) - represents a single playable character
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* Multiple Actors form a Team
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*/
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export interface Actor {
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id: string;
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name: string;
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stats: ActorStats;
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position: Position;
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equipment: Equipment;
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inventory: InventoryItem[];
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activeQuests: Quest[];
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completedQuests: string[];
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discoveredLocations: string[];
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unlockedAffixes: string[];
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createdAt: number;
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playTime: number;
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character?: ActorCharacter;
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status: ActorStatus;
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teamId?: string;
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role: ActorRole;
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aiSettings: ActorAISettings;
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}
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/**
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* Legacy Player interface - kept for backward compatibility
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* New code should use Actor interface
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*/
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export interface Player {
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id: string;
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name: string;
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stats: PlayerStats;
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position: Position;
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equipment: Equipment;
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inventory: InventoryItem[];
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activeQuests: Quest[];
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completedQuests: string[];
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discoveredLocations: string[];
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unlockedAffixes: string[];
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createdAt: number;
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playTime: number;
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character?: PlayerCharacter;
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}
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/**
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* Team formation - affects damage distribution
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*/
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export type TeamFormation = 'line' | 'wedge' | 'defensive' | 'spread';
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/**
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* Formation effects configuration
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* frontline: actor indices that are in front
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* backline: actor indices that are protected
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* damage: damage multiplier for each position (0=leader, 1-3=members)
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*/
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export interface FormationConfig {
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frontline: number[];
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backline: number[];
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damage: number[];
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}
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/**
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* Pre-defined formation effects
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*/
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export declare const FORMATION_EFFECTS: Record<TeamFormation, FormationConfig>;
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/**
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* Team - a group of up to 4 active characters
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*/
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export interface Team {
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id: string;
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name: string;
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activeMembers: string[];
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reserveMembers: string[];
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sharedInventory: InventoryItem[];
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sharedGold: number;
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position: Position;
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currentLocation: CurrentLocation;
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formation: TeamFormation;
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strategy: StrategyStateMachine;
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createdAt: number;
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totalPlayTime: number;
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}
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/**
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* Account-level statistics
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*/
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export interface AccountStats {
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totalPlayTime: number;
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actorsCreated: number;
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teamsCreated: number;
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totalDungeonsCleared: number;
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totalEnemiesKilled: number;
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totalGoldEarned: number;
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totalDeaths: number;
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highestActorLevel: number;
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}
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/**
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* Global unlocks that persist across all actors/teams
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*/
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export interface GlobalUnlocks {
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unlockedContinents: string[];
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unlockedClasses: string[];
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unlockedAffixes: string[];
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achievements: string[];
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}
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/**
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* Player Account - manages all actors and teams
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* This is the top-level entity for a player's save data
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*/
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export interface PlayerAccount {
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id: string;
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accountName: string;
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actors: Record<string, Actor>;
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teams: Record<string, Team>;
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activeTeamId: string | null;
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accountStats: AccountStats;
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settings: GameSettings;
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globalUnlocks: GlobalUnlocks;
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createdAt: number;
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lastPlayedAt: number;
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}
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/**
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* Entry in the turn order for team combat
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*/
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export interface CombatTurnEntry {
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type: 'actor' | 'enemy';
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id: string;
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name: string;
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speed: number;
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isActive: boolean;
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}
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/**
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* Team combat state - tracks HP for all team members
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*/
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export interface TeamCombatState {
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isActive: boolean;
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turn: number;
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actorHp: Record<string, number>;
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actorMp: Record<string, number>;
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enemies: Enemy[];
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turnOrder: CombatTurnEntry[];
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currentTurnIndex: number;
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combatType: 'mob' | 'elite' | 'boss' | 'ambush';
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log: CombatLogEntry[];
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startTime: number;
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estimatedEndTime: number;
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}
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export interface Equipment {
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weapon: Weapon | null;
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armor: Armor | null;
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accessory: Accessory | null;
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}
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export interface Weapon {
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id: string;
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name: string;
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description: string;
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lore?: string;
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baseAttack: number;
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durability: number;
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maxDurability: number;
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affixes: AppliedAffix[];
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rarity: Rarity;
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generatedByAI: boolean;
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}
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export interface Armor {
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id: string;
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name: string;
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description: string;
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baseDefense: number;
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durability: number;
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maxDurability: number;
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affixes: AppliedAffix[];
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rarity: Rarity;
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}
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export interface Accessory {
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id: string;
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name: string;
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description: string;
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effect: string;
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affixes: AppliedAffix[];
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rarity: Rarity;
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}
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export interface InventoryItem {
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id: string;
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type: 'weapon' | 'armor' | 'accessory' | 'consumable' | 'material' | 'affix_fragment';
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name: string;
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description: string;
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quantity: number;
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data?: unknown;
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}
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export type Rarity = 'common' | 'uncommon' | 'rare' | 'epic' | 'legendary';
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export type AffixType = 'prefix' | 'suffix' | 'legendary';
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export interface AffixDefinition {
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id: string;
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name: string;
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description: string;
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type: AffixType;
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rarity: Rarity;
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statModifiers?: Partial<StatModifiers>;
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onHitEffects?: OnHitEffect[];
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passiveEffects?: PassiveEffect[];
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incompatibleWith?: string[];
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requiresLevel?: number;
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isBuiltIn: boolean;
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pluginPath?: string;
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}
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export interface AppliedAffix {
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definitionId: string;
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name: string;
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type: AffixType;
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rarity: Rarity;
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}
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export interface StatModifiers {
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attack: number;
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defense: number;
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speed: number;
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maxHp: number;
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maxMp: number;
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critChance: number;
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critDamage: number;
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lifesteal: number;
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}
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export interface OnHitEffect {
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type: 'damage' | 'heal' | 'status' | 'custom';
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element?: 'fire' | 'ice' | 'lightning' | 'poison' | 'dark' | 'holy';
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value: number;
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chance: number;
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duration?: number;
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}
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export interface PassiveEffect {
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type: 'regen' | 'aura' | 'trigger' | 'custom';
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description: string;
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value: number;
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}
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export interface Position {
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x: number;
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y: number;
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floor: number;
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+
}
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286
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+
export type RoomType = 'empty' | 'combat' | 'shop' | 'treasure' | 'event' | 'boss' | 'rest' | 'town' | 'dungeon_entrance';
|
|
287
|
+
export interface Room {
|
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288
|
+
id: string;
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289
|
+
type: RoomType;
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290
|
+
position: Position;
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291
|
+
name: string;
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292
|
+
description: string;
|
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293
|
+
isExplored: boolean;
|
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294
|
+
isCleared: boolean;
|
|
295
|
+
connections: string[];
|
|
296
|
+
enemies?: Enemy[];
|
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297
|
+
npcs?: NPC[];
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298
|
+
items?: InventoryItem[];
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299
|
+
events?: GameEvent[];
|
|
300
|
+
}
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301
|
+
export type GameMapType = 'town' | 'dungeon';
|
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302
|
+
export interface GameMap {
|
|
303
|
+
id: string;
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304
|
+
name: string;
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305
|
+
type: GameMapType;
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306
|
+
floor: number;
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307
|
+
rooms: Map<string, Room>;
|
|
308
|
+
startRoomId: string;
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|
309
|
+
bossRoomId?: string;
|
|
310
|
+
generatedAt: number;
|
|
311
|
+
}
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312
|
+
export interface Enemy {
|
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313
|
+
id: string;
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314
|
+
name: string;
|
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315
|
+
level: number;
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|
316
|
+
hp: number;
|
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317
|
+
maxHp: number;
|
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318
|
+
attack: number;
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319
|
+
defense: number;
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320
|
+
speed: number;
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|
321
|
+
expReward: number;
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|
322
|
+
goldReward: number;
|
|
323
|
+
dropTable: DropTableEntry[];
|
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324
|
+
abilities?: EnemyAbility[];
|
|
325
|
+
isBoss: boolean;
|
|
326
|
+
}
|
|
327
|
+
export interface DropTableEntry {
|
|
328
|
+
itemId: string;
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329
|
+
chance: number;
|
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330
|
+
quantity: {
|
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331
|
+
min: number;
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332
|
+
max: number;
|
|
333
|
+
};
|
|
334
|
+
}
|
|
335
|
+
export interface EnemyAbility {
|
|
336
|
+
name: string;
|
|
337
|
+
damage: number;
|
|
338
|
+
cooldown: number;
|
|
339
|
+
currentCooldown: number;
|
|
340
|
+
statusEffect?: string;
|
|
341
|
+
}
|
|
342
|
+
export type CombatStrategy = 'aggressive' | 'defensive' | 'balanced' | 'skill_focus';
|
|
343
|
+
export interface CombatState {
|
|
344
|
+
isActive: boolean;
|
|
345
|
+
turn: number;
|
|
346
|
+
playerHp: number;
|
|
347
|
+
enemies: Enemy[];
|
|
348
|
+
log: CombatLogEntry[];
|
|
349
|
+
strategy: CombatStrategy;
|
|
350
|
+
startTime: number;
|
|
351
|
+
estimatedEndTime: number;
|
|
352
|
+
}
|
|
353
|
+
export interface CombatLogEntry {
|
|
354
|
+
timestamp: number;
|
|
355
|
+
message: string;
|
|
356
|
+
type: 'damage' | 'heal' | 'status' | 'system';
|
|
357
|
+
}
|
|
358
|
+
export type NPCType = 'merchant' | 'sage' | 'guard' | 'traveler' | 'blacksmith' | 'quest_giver';
|
|
359
|
+
export interface NPC {
|
|
360
|
+
id: string;
|
|
361
|
+
name: string;
|
|
362
|
+
type: NPCType;
|
|
363
|
+
description: string;
|
|
364
|
+
systemPrompt: string;
|
|
365
|
+
dialogHistory: DialogEntry[];
|
|
366
|
+
inventory?: InventoryItem[];
|
|
367
|
+
quests?: string[];
|
|
368
|
+
}
|
|
369
|
+
export interface DialogEntry {
|
|
370
|
+
role: 'player' | 'npc';
|
|
371
|
+
content: string;
|
|
372
|
+
timestamp: number;
|
|
373
|
+
}
|
|
374
|
+
export type QuestType = 'explore' | 'combat' | 'collect' | 'dialog' | 'escort' | 'boss';
|
|
375
|
+
export type QuestStatus = 'available' | 'active' | 'completed' | 'failed';
|
|
376
|
+
export interface Quest {
|
|
377
|
+
id: string;
|
|
378
|
+
name: string;
|
|
379
|
+
description: string;
|
|
380
|
+
type: QuestType;
|
|
381
|
+
status: QuestStatus;
|
|
382
|
+
objectives: QuestObjective[];
|
|
383
|
+
rewards: QuestReward[];
|
|
384
|
+
timeLimit?: number;
|
|
385
|
+
startTime?: number;
|
|
386
|
+
targetLocation?: string;
|
|
387
|
+
}
|
|
388
|
+
export interface QuestObjective {
|
|
389
|
+
id: string;
|
|
390
|
+
description: string;
|
|
391
|
+
type: 'kill' | 'collect' | 'reach' | 'talk' | 'survive';
|
|
392
|
+
target: string;
|
|
393
|
+
required: number;
|
|
394
|
+
current: number;
|
|
395
|
+
isComplete: boolean;
|
|
396
|
+
}
|
|
397
|
+
export interface QuestReward {
|
|
398
|
+
type: 'exp' | 'gold' | 'item' | 'affix';
|
|
399
|
+
value: number | string;
|
|
400
|
+
quantity?: number;
|
|
401
|
+
}
|
|
402
|
+
export type EventType = 'combat_start' | 'combat_end' | 'item_found' | 'npc_encounter' | 'quest_update' | 'level_up' | 'affix_discovered' | 'travel_event' | 'random_encounter';
|
|
403
|
+
export interface GameEvent {
|
|
404
|
+
id: string;
|
|
405
|
+
type: EventType;
|
|
406
|
+
title: string;
|
|
407
|
+
description: string;
|
|
408
|
+
choices?: EventChoice[];
|
|
409
|
+
timestamp: number;
|
|
410
|
+
processed: boolean;
|
|
411
|
+
}
|
|
412
|
+
export interface EventChoice {
|
|
413
|
+
id: string;
|
|
414
|
+
text: string;
|
|
415
|
+
consequence: string;
|
|
416
|
+
effect: EventEffect;
|
|
417
|
+
}
|
|
418
|
+
export interface EventEffect {
|
|
419
|
+
type: 'reward' | 'damage' | 'heal' | 'trigger_combat' | 'trigger_dialog' | 'none';
|
|
420
|
+
value?: number | string;
|
|
421
|
+
}
|
|
422
|
+
export type GamePhase = 'menu' | 'exploring' | 'traveling' | 'combat' | 'dialog' | 'inventory' | 'quest_log' | 'affix_workshop' | 'game_over';
|
|
423
|
+
export interface GameState {
|
|
424
|
+
phase: GamePhase;
|
|
425
|
+
player: Player;
|
|
426
|
+
currentMap: GameMap;
|
|
427
|
+
currentRoom: Room;
|
|
428
|
+
combat?: CombatState;
|
|
429
|
+
activeDialog?: {
|
|
430
|
+
npc: NPC;
|
|
431
|
+
isStreaming: boolean;
|
|
432
|
+
};
|
|
433
|
+
pendingEvents: GameEvent[];
|
|
434
|
+
travelState?: TravelState;
|
|
435
|
+
gameTime: number;
|
|
436
|
+
lastUpdateTime: number;
|
|
437
|
+
isPaused: boolean;
|
|
438
|
+
}
|
|
439
|
+
export interface TravelState {
|
|
440
|
+
fromRoomId: string;
|
|
441
|
+
toRoomId: string;
|
|
442
|
+
startTime: number;
|
|
443
|
+
duration: number;
|
|
444
|
+
progress: number;
|
|
445
|
+
events: GameEvent[];
|
|
446
|
+
}
|
|
447
|
+
export interface SaveData {
|
|
448
|
+
version: string;
|
|
449
|
+
timestamp: number;
|
|
450
|
+
player: Player;
|
|
451
|
+
currentMapId: string;
|
|
452
|
+
currentRoomId: string;
|
|
453
|
+
discoveredMaps: string[];
|
|
454
|
+
gameTime: number;
|
|
455
|
+
settings: GameSettings;
|
|
456
|
+
}
|
|
457
|
+
export interface GameSettings {
|
|
458
|
+
language: string;
|
|
459
|
+
autoSave: boolean;
|
|
460
|
+
autoSaveInterval: number;
|
|
461
|
+
combatSpeed: number;
|
|
462
|
+
soundEnabled: boolean;
|
|
463
|
+
}
|
|
464
|
+
/**
|
|
465
|
+
* A continent containing multiple towns and dungeons
|
|
466
|
+
*/
|
|
467
|
+
export interface Continent {
|
|
468
|
+
id: string;
|
|
469
|
+
name: string;
|
|
470
|
+
description: string;
|
|
471
|
+
towns: Town[];
|
|
472
|
+
dungeons: Dungeon[];
|
|
473
|
+
connections: ContinentConnection[];
|
|
474
|
+
unlockedAt?: number;
|
|
475
|
+
imageUrl?: string;
|
|
476
|
+
}
|
|
477
|
+
/**
|
|
478
|
+
* Connection between continents (for future expansion)
|
|
479
|
+
*/
|
|
480
|
+
export interface ContinentConnection {
|
|
481
|
+
targetContinentId: string;
|
|
482
|
+
travelTime: number;
|
|
483
|
+
requiresItem?: string;
|
|
484
|
+
requiresQuestComplete?: string;
|
|
485
|
+
}
|
|
486
|
+
/**
|
|
487
|
+
* A town with various facilities
|
|
488
|
+
*/
|
|
489
|
+
export interface Town {
|
|
490
|
+
id: string;
|
|
491
|
+
name: string;
|
|
492
|
+
description: string;
|
|
493
|
+
continentId: string;
|
|
494
|
+
position: {
|
|
495
|
+
x: number;
|
|
496
|
+
y: number;
|
|
497
|
+
};
|
|
498
|
+
facilities: TownFacility[];
|
|
499
|
+
npcs: string[];
|
|
500
|
+
unlockedAt?: number;
|
|
501
|
+
connectedTowns: TownConnection[];
|
|
502
|
+
connectedDungeons: string[];
|
|
503
|
+
}
|
|
504
|
+
/**
|
|
505
|
+
* Connection between towns
|
|
506
|
+
*/
|
|
507
|
+
export interface TownConnection {
|
|
508
|
+
targetTownId: string;
|
|
509
|
+
travelTime: number;
|
|
510
|
+
dangerLevel: number;
|
|
511
|
+
}
|
|
512
|
+
/**
|
|
513
|
+
* Facilities available in a town
|
|
514
|
+
*/
|
|
515
|
+
export interface TownFacility {
|
|
516
|
+
type: TownFacilityType;
|
|
517
|
+
name: string;
|
|
518
|
+
description: string;
|
|
519
|
+
npcId?: string;
|
|
520
|
+
isUnlocked: boolean;
|
|
521
|
+
}
|
|
522
|
+
export type TownFacilityType = 'inn' | 'shop' | 'blacksmith' | 'tavern' | 'guild' | 'temple' | 'bank' | 'arena';
|
|
523
|
+
/**
|
|
524
|
+
* A dungeon with multiple levels
|
|
525
|
+
*/
|
|
526
|
+
export interface Dungeon {
|
|
527
|
+
id: string;
|
|
528
|
+
name: string;
|
|
529
|
+
description: string;
|
|
530
|
+
continentId: string;
|
|
531
|
+
nearestTownId: string;
|
|
532
|
+
difficulty: DungeonDifficulty;
|
|
533
|
+
recommendedLevel: number;
|
|
534
|
+
levels: DungeonLevel[];
|
|
535
|
+
hasBoss: boolean;
|
|
536
|
+
bossName?: string;
|
|
537
|
+
estimatedTime: number;
|
|
538
|
+
unlockedAt?: number;
|
|
539
|
+
rewards: DungeonReward[];
|
|
540
|
+
travelTimeFromTown: number;
|
|
541
|
+
}
|
|
542
|
+
export type DungeonDifficulty = 'easy' | 'normal' | 'hard' | 'nightmare' | 'legendary';
|
|
543
|
+
export interface DungeonReward {
|
|
544
|
+
type: 'exp' | 'gold' | 'item' | 'affix' | 'unlock';
|
|
545
|
+
value: number | string;
|
|
546
|
+
chance: number;
|
|
547
|
+
}
|
|
548
|
+
/**
|
|
549
|
+
* A level within a dungeon
|
|
550
|
+
*/
|
|
551
|
+
export interface DungeonLevel {
|
|
552
|
+
levelNumber: number;
|
|
553
|
+
name?: string;
|
|
554
|
+
rooms: DungeonRoom[];
|
|
555
|
+
entranceRoomId: string;
|
|
556
|
+
exitRoomId: string;
|
|
557
|
+
bossRoomId?: string;
|
|
558
|
+
minEnemyLevel: number;
|
|
559
|
+
maxEnemyLevel: number;
|
|
560
|
+
}
|
|
561
|
+
/**
|
|
562
|
+
* A room within a dungeon level
|
|
563
|
+
*/
|
|
564
|
+
export interface DungeonRoom {
|
|
565
|
+
id: string;
|
|
566
|
+
type: DungeonRoomType;
|
|
567
|
+
name: string;
|
|
568
|
+
description: string;
|
|
569
|
+
connections: RoomConnection[];
|
|
570
|
+
content: DungeonRoomContent;
|
|
571
|
+
timeToTraverse: number;
|
|
572
|
+
isExplored: boolean;
|
|
573
|
+
isCleared: boolean;
|
|
574
|
+
position: {
|
|
575
|
+
x: number;
|
|
576
|
+
y: number;
|
|
577
|
+
};
|
|
578
|
+
}
|
|
579
|
+
export type DungeonRoomType = 'entrance' | 'exit' | 'dead_end' | 'safe_room' | 'combat' | 'elite' | 'boss' | 'ambush' | 'treasure' | 'fountain' | 'altar' | 'shop' | 'event' | 'encounter' | 'trap' | 'puzzle' | 'rest' | 'empty';
|
|
580
|
+
export interface RoomConnection {
|
|
581
|
+
targetRoomId: string;
|
|
582
|
+
direction: 'north' | 'south' | 'east' | 'west' | 'up' | 'down';
|
|
583
|
+
isLocked: boolean;
|
|
584
|
+
keyRequired?: string;
|
|
585
|
+
isHidden: boolean;
|
|
586
|
+
}
|
|
587
|
+
export interface DungeonRoomContent {
|
|
588
|
+
enemies?: Enemy[];
|
|
589
|
+
items?: InventoryItem[];
|
|
590
|
+
event?: GameEvent;
|
|
591
|
+
npc?: NPC;
|
|
592
|
+
trap?: TrapData;
|
|
593
|
+
puzzle?: PuzzleData;
|
|
594
|
+
treasureChest?: TreasureChest;
|
|
595
|
+
}
|
|
596
|
+
export interface TrapData {
|
|
597
|
+
id: string;
|
|
598
|
+
name: string;
|
|
599
|
+
damage: number;
|
|
600
|
+
effect?: string;
|
|
601
|
+
disarmDifficulty: number;
|
|
602
|
+
isTriggered: boolean;
|
|
603
|
+
isDisarmed: boolean;
|
|
604
|
+
}
|
|
605
|
+
export interface PuzzleData {
|
|
606
|
+
id: string;
|
|
607
|
+
name: string;
|
|
608
|
+
description: string;
|
|
609
|
+
difficulty: number;
|
|
610
|
+
reward: InventoryItem | number;
|
|
611
|
+
isSolved: boolean;
|
|
612
|
+
}
|
|
613
|
+
export interface TreasureChest {
|
|
614
|
+
id: string;
|
|
615
|
+
rarity: Rarity;
|
|
616
|
+
isOpened: boolean;
|
|
617
|
+
isLocked: boolean;
|
|
618
|
+
keyRequired?: string;
|
|
619
|
+
contents: InventoryItem[];
|
|
620
|
+
goldAmount: number;
|
|
621
|
+
}
|
|
622
|
+
/**
|
|
623
|
+
* Complete strategy state machine for AI-controlled gameplay
|
|
624
|
+
*/
|
|
625
|
+
export interface StrategyStateMachine {
|
|
626
|
+
combat: CombatStrategyConfig;
|
|
627
|
+
exploration: ExplorationStrategy;
|
|
628
|
+
resource: ResourceStrategy;
|
|
629
|
+
encounter: EncounterStrategy;
|
|
630
|
+
}
|
|
631
|
+
/**
|
|
632
|
+
* Combat strategy configuration (renamed from CombatStrategy to avoid conflict)
|
|
633
|
+
*/
|
|
634
|
+
export interface CombatStrategyConfig {
|
|
635
|
+
targetPriority: TargetPriority[];
|
|
636
|
+
itemUsage: ItemUsageRule[];
|
|
637
|
+
retreatCondition: RetreatCondition;
|
|
638
|
+
skillPriority: string[];
|
|
639
|
+
focusTarget: 'highest_damage' | 'lowest_hp' | 'highest_threat' | 'random';
|
|
640
|
+
}
|
|
641
|
+
export type TargetPriority = 'healer' | 'ranged' | 'caster' | 'tank' | 'lowest_hp' | 'highest_damage' | 'boss' | 'minion';
|
|
642
|
+
export interface ItemUsageRule {
|
|
643
|
+
itemType: 'health_potion' | 'mana_potion' | 'buff' | 'debuff' | 'revive';
|
|
644
|
+
condition: 'hp_below' | 'mp_below' | 'status_effect' | 'enemy_count' | 'turn_count';
|
|
645
|
+
threshold: number;
|
|
646
|
+
priority: number;
|
|
647
|
+
}
|
|
648
|
+
export interface RetreatCondition {
|
|
649
|
+
enabled: boolean;
|
|
650
|
+
hpThreshold: number;
|
|
651
|
+
partyWipeRisk: boolean;
|
|
652
|
+
bossExempt: boolean;
|
|
653
|
+
}
|
|
654
|
+
/**
|
|
655
|
+
* Exploration strategy for dungeon navigation
|
|
656
|
+
*/
|
|
657
|
+
export interface ExplorationStrategy {
|
|
658
|
+
roomPriority: RoomPriority[];
|
|
659
|
+
deadEndBehavior: DeadEndBehavior;
|
|
660
|
+
treasureHunting: boolean;
|
|
661
|
+
thoroughExploration: boolean;
|
|
662
|
+
avoidTraps: boolean;
|
|
663
|
+
avoidElites: boolean;
|
|
664
|
+
restThreshold: number;
|
|
665
|
+
}
|
|
666
|
+
export type RoomPriority = 'combat' | 'treasure' | 'event' | 'shop' | 'rest' | 'exit';
|
|
667
|
+
export type DeadEndBehavior = 'retreat_immediately' | 'search_thoroughly' | 'rest_if_needed';
|
|
668
|
+
/**
|
|
669
|
+
* Resource management strategy
|
|
670
|
+
*/
|
|
671
|
+
export interface ResourceStrategy {
|
|
672
|
+
hpThreshold: number;
|
|
673
|
+
hpAction: ResourceAction;
|
|
674
|
+
mpThreshold: number;
|
|
675
|
+
mpAction: ResourceAction;
|
|
676
|
+
goldReserve: number;
|
|
677
|
+
sellJunk: boolean;
|
|
678
|
+
repairThreshold: number;
|
|
679
|
+
}
|
|
680
|
+
export type ResourceAction = 'use_item' | 'rest' | 'retreat_to_town' | 'continue';
|
|
681
|
+
/**
|
|
682
|
+
* Encounter strategy for NPCs and events
|
|
683
|
+
*/
|
|
684
|
+
export interface EncounterStrategy {
|
|
685
|
+
npcBehavior: NPCBehavior;
|
|
686
|
+
eventRiskTolerance: number;
|
|
687
|
+
acceptQuests: boolean;
|
|
688
|
+
shopBehavior: ShopBehavior;
|
|
689
|
+
}
|
|
690
|
+
export type NPCBehavior = 'always_talk' | 'quest_givers_only' | 'skip';
|
|
691
|
+
export type ShopBehavior = 'buy_upgrades' | 'sell_only' | 'buy_consumables' | 'skip';
|
|
692
|
+
/**
|
|
693
|
+
* Extended game phase for IdleRPG mechanics
|
|
694
|
+
*/
|
|
695
|
+
export type IdleGamePhase = 'in_town' | 'traveling' | 'in_dungeon' | 'combat' | 'returning' | 'resting' | 'shopping' | 'dialog';
|
|
696
|
+
/**
|
|
697
|
+
* Current player location
|
|
698
|
+
*/
|
|
699
|
+
export interface CurrentLocation {
|
|
700
|
+
type: 'town' | 'dungeon' | 'traveling' | 'world_map';
|
|
701
|
+
continentId: string;
|
|
702
|
+
townId?: string;
|
|
703
|
+
dungeonId?: string;
|
|
704
|
+
levelNumber?: number;
|
|
705
|
+
roomId?: string;
|
|
706
|
+
}
|
|
707
|
+
/**
|
|
708
|
+
* Active dungeon exploration state
|
|
709
|
+
*/
|
|
710
|
+
export interface ActiveDungeonState {
|
|
711
|
+
dungeonId: string;
|
|
712
|
+
currentLevel: number;
|
|
713
|
+
currentRoomId: string;
|
|
714
|
+
strategy: StrategyStateMachine;
|
|
715
|
+
exploredRooms: string[];
|
|
716
|
+
clearedRooms: string[];
|
|
717
|
+
startTime: number;
|
|
718
|
+
elapsedTime: number;
|
|
719
|
+
lootCollected: InventoryItem[];
|
|
720
|
+
goldCollected: number;
|
|
721
|
+
expGained: number;
|
|
722
|
+
enemiesKilled: number;
|
|
723
|
+
floorsCleared: number;
|
|
724
|
+
}
|
|
725
|
+
/**
|
|
726
|
+
* Represents an action that takes real time to complete
|
|
727
|
+
*/
|
|
728
|
+
export interface TimeAction {
|
|
729
|
+
id: string;
|
|
730
|
+
type: TimeActionType;
|
|
731
|
+
description: string;
|
|
732
|
+
startTime: number;
|
|
733
|
+
duration: number;
|
|
734
|
+
progress: number;
|
|
735
|
+
isPaused: boolean;
|
|
736
|
+
canCancel: boolean;
|
|
737
|
+
onComplete?: string;
|
|
738
|
+
data?: Record<string, unknown>;
|
|
739
|
+
}
|
|
740
|
+
export type TimeActionType = 'travel' | 'combat' | 'combat_turn' | 'rest' | 'craft' | 'repair' | 'train' | 'explore_room' | 'search' | 'dialog';
|
|
741
|
+
/**
|
|
742
|
+
* Extended save data for IdleRPG features
|
|
743
|
+
*/
|
|
744
|
+
export interface IdleSaveData extends SaveData {
|
|
745
|
+
currentLocation: CurrentLocation;
|
|
746
|
+
activeDungeon?: ActiveDungeonState;
|
|
747
|
+
strategy?: StrategyStateMachine;
|
|
748
|
+
worldState: WorldState;
|
|
749
|
+
statistics: GameStatistics;
|
|
750
|
+
}
|
|
751
|
+
/**
|
|
752
|
+
* World state tracking unlocks and progress
|
|
753
|
+
*/
|
|
754
|
+
export interface WorldState {
|
|
755
|
+
unlockedContinents: string[];
|
|
756
|
+
unlockedTowns: string[];
|
|
757
|
+
unlockedDungeons: string[];
|
|
758
|
+
clearedDungeons: string[];
|
|
759
|
+
completedQuests: string[];
|
|
760
|
+
discoveredNPCs: string[];
|
|
761
|
+
reputations: Record<string, number>;
|
|
762
|
+
}
|
|
763
|
+
/**
|
|
764
|
+
* Player statistics
|
|
765
|
+
*/
|
|
766
|
+
export interface GameStatistics {
|
|
767
|
+
totalPlayTime: number;
|
|
768
|
+
dungeonsCleared: number;
|
|
769
|
+
dungeonsAttempted: number;
|
|
770
|
+
enemiesKilled: number;
|
|
771
|
+
bossesKilled: number;
|
|
772
|
+
totalGoldEarned: number;
|
|
773
|
+
totalGoldSpent: number;
|
|
774
|
+
itemsCollected: number;
|
|
775
|
+
questsCompleted: number;
|
|
776
|
+
deathCount: number;
|
|
777
|
+
longestDungeonRun: number;
|
|
778
|
+
fastestBossClear: Record<string, number>;
|
|
779
|
+
}
|
|
780
|
+
//# sourceMappingURL=types.d.ts.map
|