idlerpg.sh 0.1.0

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Files changed (478) hide show
  1. package/README.md +171 -0
  2. package/dist/affix/AffixRegistry.d.ts +68 -0
  3. package/dist/affix/AffixRegistry.d.ts.map +1 -0
  4. package/dist/affix/AffixRegistry.js +245 -0
  5. package/dist/affix/AffixRegistry.js.map +1 -0
  6. package/dist/affix/PluginLoader.d.ts +66 -0
  7. package/dist/affix/PluginLoader.d.ts.map +1 -0
  8. package/dist/affix/PluginLoader.js +321 -0
  9. package/dist/affix/PluginLoader.js.map +1 -0
  10. package/dist/affix/builtin.d.ts +6 -0
  11. package/dist/affix/builtin.d.ts.map +1 -0
  12. package/dist/affix/builtin.js +311 -0
  13. package/dist/affix/builtin.js.map +1 -0
  14. package/dist/affix/index.d.ts +8 -0
  15. package/dist/affix/index.d.ts.map +1 -0
  16. package/dist/affix/index.js +11 -0
  17. package/dist/affix/index.js.map +1 -0
  18. package/dist/affix/types.d.ts +152 -0
  19. package/dist/affix/types.d.ts.map +1 -0
  20. package/dist/affix/types.js +8 -0
  21. package/dist/affix/types.js.map +1 -0
  22. package/dist/ai/PlayKitClient.d.ts +208 -0
  23. package/dist/ai/PlayKitClient.d.ts.map +1 -0
  24. package/dist/ai/PlayKitClient.js +721 -0
  25. package/dist/ai/PlayKitClient.js.map +1 -0
  26. package/dist/ai/index.d.ts +5 -0
  27. package/dist/ai/index.d.ts.map +1 -0
  28. package/dist/ai/index.js +8 -0
  29. package/dist/ai/index.js.map +1 -0
  30. package/dist/app/App.d.ts +85 -0
  31. package/dist/app/App.d.ts.map +1 -0
  32. package/dist/app/App.js +296 -0
  33. package/dist/app/App.js.map +1 -0
  34. package/dist/app/EventBus.d.ts +222 -0
  35. package/dist/app/EventBus.d.ts.map +1 -0
  36. package/dist/app/EventBus.js +88 -0
  37. package/dist/app/EventBus.js.map +1 -0
  38. package/dist/app/Keybind.d.ts +83 -0
  39. package/dist/app/Keybind.d.ts.map +1 -0
  40. package/dist/app/Keybind.js +184 -0
  41. package/dist/app/Keybind.js.map +1 -0
  42. package/dist/app/Router.d.ts +123 -0
  43. package/dist/app/Router.d.ts.map +1 -0
  44. package/dist/app/Router.js +142 -0
  45. package/dist/app/Router.js.map +1 -0
  46. package/dist/app/ScreenManager.d.ts +97 -0
  47. package/dist/app/ScreenManager.d.ts.map +1 -0
  48. package/dist/app/ScreenManager.js +216 -0
  49. package/dist/app/ScreenManager.js.map +1 -0
  50. package/dist/app/index.d.ts +14 -0
  51. package/dist/app/index.d.ts.map +1 -0
  52. package/dist/app/index.js +19 -0
  53. package/dist/app/index.js.map +1 -0
  54. package/dist/app/screens/BaseScreen.d.ts +101 -0
  55. package/dist/app/screens/BaseScreen.d.ts.map +1 -0
  56. package/dist/app/screens/BaseScreen.js +132 -0
  57. package/dist/app/screens/BaseScreen.js.map +1 -0
  58. package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
  59. package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
  60. package/dist/app/screens/CharacterCreationScreen.js +467 -0
  61. package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
  62. package/dist/app/screens/CombatScreen.d.ts +30 -0
  63. package/dist/app/screens/CombatScreen.d.ts.map +1 -0
  64. package/dist/app/screens/CombatScreen.js +309 -0
  65. package/dist/app/screens/CombatScreen.js.map +1 -0
  66. package/dist/app/screens/DialogScreen.d.ts +29 -0
  67. package/dist/app/screens/DialogScreen.d.ts.map +1 -0
  68. package/dist/app/screens/DialogScreen.js +295 -0
  69. package/dist/app/screens/DialogScreen.js.map +1 -0
  70. package/dist/app/screens/ExploreScreen.d.ts +50 -0
  71. package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
  72. package/dist/app/screens/ExploreScreen.js +308 -0
  73. package/dist/app/screens/ExploreScreen.js.map +1 -0
  74. package/dist/app/screens/HelpScreen.d.ts +12 -0
  75. package/dist/app/screens/HelpScreen.d.ts.map +1 -0
  76. package/dist/app/screens/HelpScreen.js +155 -0
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  78. package/dist/app/screens/InventoryScreen.d.ts +27 -0
  79. package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
  80. package/dist/app/screens/InventoryScreen.js +326 -0
  81. package/dist/app/screens/InventoryScreen.js.map +1 -0
  82. package/dist/app/screens/PrologueScreen.d.ts +24 -0
  83. package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
  84. package/dist/app/screens/PrologueScreen.js +176 -0
  85. package/dist/app/screens/PrologueScreen.js.map +1 -0
  86. package/dist/app/screens/TitleScreen.d.ts +42 -0
  87. package/dist/app/screens/TitleScreen.d.ts.map +1 -0
  88. package/dist/app/screens/TitleScreen.js +380 -0
  89. package/dist/app/screens/TitleScreen.js.map +1 -0
  90. package/dist/app/screens/TravelScreen.d.ts +22 -0
  91. package/dist/app/screens/TravelScreen.d.ts.map +1 -0
  92. package/dist/app/screens/TravelScreen.js +122 -0
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  94. package/dist/app/screens/index.d.ts +14 -0
  95. package/dist/app/screens/index.d.ts.map +1 -0
  96. package/dist/app/screens/index.js +17 -0
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  98. package/dist/commands/CommandRegistry.d.ts +91 -0
  99. package/dist/commands/CommandRegistry.d.ts.map +1 -0
  100. package/dist/commands/CommandRegistry.js +159 -0
  101. package/dist/commands/CommandRegistry.js.map +1 -0
  102. package/dist/commands/index.d.ts +7 -0
  103. package/dist/commands/index.d.ts.map +1 -0
  104. package/dist/commands/index.js +10 -0
  105. package/dist/commands/index.js.map +1 -0
  106. package/dist/core/Actor.d.ts +103 -0
  107. package/dist/core/Actor.d.ts.map +1 -0
  108. package/dist/core/Actor.js +409 -0
  109. package/dist/core/Actor.js.map +1 -0
  110. package/dist/core/Combat.d.ts +37 -0
  111. package/dist/core/Combat.d.ts.map +1 -0
  112. package/dist/core/Combat.js +294 -0
  113. package/dist/core/Combat.js.map +1 -0
  114. package/dist/core/DungeonRunner.d.ts +169 -0
  115. package/dist/core/DungeonRunner.d.ts.map +1 -0
  116. package/dist/core/DungeonRunner.js +627 -0
  117. package/dist/core/DungeonRunner.js.map +1 -0
  118. package/dist/core/Game.d.ts +133 -0
  119. package/dist/core/Game.d.ts.map +1 -0
  120. package/dist/core/Game.js +644 -0
  121. package/dist/core/Game.js.map +1 -0
  122. package/dist/core/IdleCombat.d.ts +61 -0
  123. package/dist/core/IdleCombat.d.ts.map +1 -0
  124. package/dist/core/IdleCombat.js +461 -0
  125. package/dist/core/IdleCombat.js.map +1 -0
  126. package/dist/core/IdleGameManager.d.ts +198 -0
  127. package/dist/core/IdleGameManager.d.ts.map +1 -0
  128. package/dist/core/IdleGameManager.js +688 -0
  129. package/dist/core/IdleGameManager.js.map +1 -0
  130. package/dist/core/IdleSaveManager.d.ts +109 -0
  131. package/dist/core/IdleSaveManager.d.ts.map +1 -0
  132. package/dist/core/IdleSaveManager.js +296 -0
  133. package/dist/core/IdleSaveManager.js.map +1 -0
  134. package/dist/core/NewGameFlowManager.d.ts +64 -0
  135. package/dist/core/NewGameFlowManager.d.ts.map +1 -0
  136. package/dist/core/NewGameFlowManager.js +153 -0
  137. package/dist/core/NewGameFlowManager.js.map +1 -0
  138. package/dist/core/Player.d.ts +65 -0
  139. package/dist/core/Player.d.ts.map +1 -0
  140. package/dist/core/Player.js +261 -0
  141. package/dist/core/Player.js.map +1 -0
  142. package/dist/core/RoomHandlers.d.ts +75 -0
  143. package/dist/core/RoomHandlers.d.ts.map +1 -0
  144. package/dist/core/RoomHandlers.js +383 -0
  145. package/dist/core/RoomHandlers.js.map +1 -0
  146. package/dist/core/SaveManager.d.ts +84 -0
  147. package/dist/core/SaveManager.d.ts.map +1 -0
  148. package/dist/core/SaveManager.js +281 -0
  149. package/dist/core/SaveManager.js.map +1 -0
  150. package/dist/core/SaveMigration.d.ts +69 -0
  151. package/dist/core/SaveMigration.d.ts.map +1 -0
  152. package/dist/core/SaveMigration.js +408 -0
  153. package/dist/core/SaveMigration.js.map +1 -0
  154. package/dist/core/StateAdapter.d.ts +79 -0
  155. package/dist/core/StateAdapter.d.ts.map +1 -0
  156. package/dist/core/StateAdapter.js +397 -0
  157. package/dist/core/StateAdapter.js.map +1 -0
  158. package/dist/core/Team.d.ts +145 -0
  159. package/dist/core/Team.d.ts.map +1 -0
  160. package/dist/core/Team.js +371 -0
  161. package/dist/core/Team.js.map +1 -0
  162. package/dist/core/TeamCombat.d.ts +88 -0
  163. package/dist/core/TeamCombat.d.ts.map +1 -0
  164. package/dist/core/TeamCombat.js +405 -0
  165. package/dist/core/TeamCombat.js.map +1 -0
  166. package/dist/core/TeamDungeonRunner.d.ts +186 -0
  167. package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
  168. package/dist/core/TeamDungeonRunner.js +758 -0
  169. package/dist/core/TeamDungeonRunner.js.map +1 -0
  170. package/dist/core/TimeManager.d.ts +114 -0
  171. package/dist/core/TimeManager.d.ts.map +1 -0
  172. package/dist/core/TimeManager.js +318 -0
  173. package/dist/core/TimeManager.js.map +1 -0
  174. package/dist/core/index.d.ts +9 -0
  175. package/dist/core/index.d.ts.map +1 -0
  176. package/dist/core/index.js +12 -0
  177. package/dist/core/index.js.map +1 -0
  178. package/dist/core/timeConstants.d.ts +135 -0
  179. package/dist/core/timeConstants.d.ts.map +1 -0
  180. package/dist/core/timeConstants.js +157 -0
  181. package/dist/core/timeConstants.js.map +1 -0
  182. package/dist/core/types.d.ts +780 -0
  183. package/dist/core/types.d.ts.map +1 -0
  184. package/dist/core/types.js +16 -0
  185. package/dist/core/types.js.map +1 -0
  186. package/dist/data/continents/index.d.ts +163 -0
  187. package/dist/data/continents/index.d.ts.map +1 -0
  188. package/dist/data/continents/index.js +31 -0
  189. package/dist/data/continents/index.js.map +1 -0
  190. package/dist/data/continents/verdantia.d.ts +294 -0
  191. package/dist/data/continents/verdantia.d.ts.map +1 -0
  192. package/dist/data/continents/verdantia.js +327 -0
  193. package/dist/data/continents/verdantia.js.map +1 -0
  194. package/dist/handlers/DialogHandler.d.ts +95 -0
  195. package/dist/handlers/DialogHandler.d.ts.map +1 -0
  196. package/dist/handlers/DialogHandler.js +450 -0
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  198. package/dist/handlers/SaveLoadHandler.d.ts +60 -0
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  202. package/dist/handlers/TitleScreenHandler.d.ts +43 -0
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  204. package/dist/handlers/TitleScreenHandler.js +508 -0
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  206. package/dist/handlers/WorkshopHandler.d.ts +75 -0
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  210. package/dist/handlers/index.d.ts +12 -0
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  214. package/dist/handlers/types.d.ts +34 -0
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  218. package/dist/i18n/en.d.ts +3 -0
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  230. package/dist/i18n/zh.d.ts +3 -0
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  234. package/dist/instrument.d.ts +8 -0
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  238. package/dist/main-new.d.ts +12 -0
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  242. package/dist/main.d.ts +7 -0
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  246. package/dist/map/ContinentManager.d.ts +88 -0
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  250. package/dist/map/DungeonGenerator.d.ts +32 -0
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  254. package/dist/map/MapGenerator.d.ts +27 -0
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  262. package/dist/npc/NPCGenerator.d.ts +68 -0
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  270. package/dist/npc/fixedNPCs.d.ts +7 -0
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  286. package/dist/quest/QuestManager.d.ts +79 -0
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@@ -0,0 +1,91 @@
1
+ /**
2
+ * CommandRegistry - Modular command handling system
3
+ *
4
+ * Provides a centralized registry for game commands, supporting:
5
+ * - Command registration with aliases
6
+ * - Context-aware command execution
7
+ * - Command descriptions for help system
8
+ */
9
+ import type { IdleGameManager } from '../core/IdleGameManager.js';
10
+ import type { Router } from '../app/Router.js';
11
+ import type { EventBus } from '../app/EventBus.js';
12
+ /**
13
+ * Context passed to command handlers
14
+ */
15
+ export interface CommandContext {
16
+ /** The game manager instance */
17
+ gameManager: IdleGameManager;
18
+ /** The router for navigation */
19
+ router: Router;
20
+ /** The event bus for communication */
21
+ bus: EventBus;
22
+ /** Add a message to the event log */
23
+ log: (message: string) => void;
24
+ }
25
+ /**
26
+ * Command definition
27
+ */
28
+ export interface Command {
29
+ /** Primary command name */
30
+ name: string;
31
+ /** Alternative names for this command */
32
+ aliases?: string[];
33
+ /** Description for help text */
34
+ description: string;
35
+ /** Category for grouping in help */
36
+ category?: 'navigation' | 'game' | 'system' | 'debug';
37
+ /** Execute the command */
38
+ execute: (context: CommandContext, args?: string) => void | Promise<void>;
39
+ /** Check if command is available in current context */
40
+ isAvailable?: (context: CommandContext) => boolean;
41
+ }
42
+ /**
43
+ * Command Registry
44
+ */
45
+ export declare class CommandRegistry {
46
+ private commands;
47
+ private context;
48
+ /**
49
+ * Set the command context
50
+ */
51
+ setContext(context: CommandContext): void;
52
+ /**
53
+ * Register a command
54
+ */
55
+ register(command: Command): void;
56
+ /**
57
+ * Register multiple commands
58
+ */
59
+ registerAll(commands: Command[]): void;
60
+ /**
61
+ * Execute a command by name
62
+ * @returns true if command was found and executed
63
+ */
64
+ execute(input: string): boolean;
65
+ /**
66
+ * Get a command by name
67
+ */
68
+ get(name: string): Command | undefined;
69
+ /**
70
+ * Check if a command exists
71
+ */
72
+ has(name: string): boolean;
73
+ /**
74
+ * Get all registered commands (unique, no duplicates from aliases)
75
+ */
76
+ getAll(): Command[];
77
+ /**
78
+ * Get commands by category
79
+ */
80
+ getByCategory(category: Command['category']): Command[];
81
+ /**
82
+ * Get available commands in current context
83
+ */
84
+ getAvailable(): Command[];
85
+ /**
86
+ * Generate help text for all commands
87
+ */
88
+ generateHelp(): string[];
89
+ }
90
+ export declare function getCommandRegistry(): CommandRegistry;
91
+ //# sourceMappingURL=CommandRegistry.d.ts.map
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@@ -0,0 +1,159 @@
1
+ /**
2
+ * CommandRegistry - Modular command handling system
3
+ *
4
+ * Provides a centralized registry for game commands, supporting:
5
+ * - Command registration with aliases
6
+ * - Context-aware command execution
7
+ * - Command descriptions for help system
8
+ */
9
+ /**
10
+ * Command Registry
11
+ */
12
+
13
+ !function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="73b3e25f-3c3b-5532-ab1b-1364e828beba")}catch(e){}}();
14
+ export class CommandRegistry {
15
+ commands = new Map();
16
+ context = null;
17
+ /**
18
+ * Set the command context
19
+ */
20
+ setContext(context) {
21
+ this.context = context;
22
+ }
23
+ /**
24
+ * Register a command
25
+ */
26
+ register(command) {
27
+ // Register by primary name
28
+ this.commands.set(command.name.toLowerCase(), command);
29
+ // Register by aliases
30
+ if (command.aliases) {
31
+ for (const alias of command.aliases) {
32
+ this.commands.set(alias.toLowerCase(), command);
33
+ }
34
+ }
35
+ }
36
+ /**
37
+ * Register multiple commands
38
+ */
39
+ registerAll(commands) {
40
+ for (const command of commands) {
41
+ this.register(command);
42
+ }
43
+ }
44
+ /**
45
+ * Execute a command by name
46
+ * @returns true if command was found and executed
47
+ */
48
+ execute(input) {
49
+ if (!this.context) {
50
+ console.error('CommandRegistry: No context set');
51
+ return false;
52
+ }
53
+ const [cmdName, ...argParts] = input.trim().split(/\s+/);
54
+ const args = argParts.join(' ');
55
+ const command = this.commands.get(cmdName.toLowerCase());
56
+ if (!command) {
57
+ return false;
58
+ }
59
+ // Check if command is available
60
+ if (command.isAvailable && !command.isAvailable(this.context)) {
61
+ this.context.log(`Command '${cmdName}' is not available right now.`);
62
+ return true;
63
+ }
64
+ // Execute the command
65
+ const result = command.execute(this.context, args);
66
+ if (result instanceof Promise) {
67
+ result.catch((error) => {
68
+ console.error(`Command '${cmdName}' failed:`, error);
69
+ this.context?.log(`Command failed: ${error.message}`);
70
+ });
71
+ }
72
+ return true;
73
+ }
74
+ /**
75
+ * Get a command by name
76
+ */
77
+ get(name) {
78
+ return this.commands.get(name.toLowerCase());
79
+ }
80
+ /**
81
+ * Check if a command exists
82
+ */
83
+ has(name) {
84
+ return this.commands.has(name.toLowerCase());
85
+ }
86
+ /**
87
+ * Get all registered commands (unique, no duplicates from aliases)
88
+ */
89
+ getAll() {
90
+ const seen = new Set();
91
+ const commands = [];
92
+ for (const command of this.commands.values()) {
93
+ if (!seen.has(command.name)) {
94
+ seen.add(command.name);
95
+ commands.push(command);
96
+ }
97
+ }
98
+ return commands;
99
+ }
100
+ /**
101
+ * Get commands by category
102
+ */
103
+ getByCategory(category) {
104
+ return this.getAll().filter(cmd => cmd.category === category);
105
+ }
106
+ /**
107
+ * Get available commands in current context
108
+ */
109
+ getAvailable() {
110
+ if (!this.context)
111
+ return [];
112
+ return this.getAll().filter(cmd => !cmd.isAvailable || cmd.isAvailable(this.context));
113
+ }
114
+ /**
115
+ * Generate help text for all commands
116
+ */
117
+ generateHelp() {
118
+ const lines = [];
119
+ const categories = {
120
+ navigation: [],
121
+ game: [],
122
+ system: [],
123
+ debug: [],
124
+ other: [],
125
+ };
126
+ for (const command of this.getAll()) {
127
+ const cat = command.category || 'other';
128
+ categories[cat].push(command);
129
+ }
130
+ const categoryLabels = {
131
+ navigation: 'Navigation',
132
+ game: 'Game',
133
+ system: 'System',
134
+ debug: 'Debug',
135
+ other: 'Other',
136
+ };
137
+ for (const [category, commands] of Object.entries(categories)) {
138
+ if (commands.length === 0)
139
+ continue;
140
+ lines.push(`─── ${categoryLabels[category]} ───`);
141
+ for (const cmd of commands) {
142
+ const aliases = cmd.aliases?.length ? ` (${cmd.aliases.join(', ')})` : '';
143
+ lines.push(` ${cmd.name}${aliases}: ${cmd.description}`);
144
+ }
145
+ lines.push('');
146
+ }
147
+ return lines;
148
+ }
149
+ }
150
+ // Singleton instance
151
+ let registryInstance = null;
152
+ export function getCommandRegistry() {
153
+ if (!registryInstance) {
154
+ registryInstance = new CommandRegistry();
155
+ }
156
+ return registryInstance;
157
+ }
158
+ //# sourceMappingURL=CommandRegistry.js.map
159
+ //# debugId=73b3e25f-3c3b-5532-ab1b-1364e828beba
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CommandRegistry.js","sources":["commands/CommandRegistry.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * CommandRegistry - Modular command handling system\r\n *\r\n * Provides a centralized registry for game commands, supporting:\r\n * - Command registration with aliases\r\n * - Context-aware command execution\r\n * - Command descriptions for help system\r\n */\r\n\r\nimport type { IdleGameManager } from '../core/IdleGameManager.js';\r\nimport type { Router } from '../app/Router.js';\r\nimport type { EventBus } from '../app/EventBus.js';\r\n\r\n/**\r\n * Context passed to command handlers\r\n */\r\nexport interface CommandContext {\r\n /** The game manager instance */\r\n gameManager: IdleGameManager;\r\n /** The router for navigation */\r\n router: Router;\r\n /** The event bus for communication */\r\n bus: EventBus;\r\n /** Add a message to the event log */\r\n log: (message: string) => void;\r\n}\r\n\r\n/**\r\n * Command definition\r\n */\r\nexport interface Command {\r\n /** Primary command name */\r\n name: string;\r\n /** Alternative names for this command */\r\n aliases?: string[];\r\n /** Description for help text */\r\n description: string;\r\n /** Category for grouping in help */\r\n category?: 'navigation' | 'game' | 'system' | 'debug';\r\n /** Execute the command */\r\n execute: (context: CommandContext, args?: string) => void | Promise<void>;\r\n /** Check if command is available in current context */\r\n isAvailable?: (context: CommandContext) => boolean;\r\n}\r\n\r\n/**\r\n * Command Registry\r\n */\r\nexport class CommandRegistry {\r\n private commands = new Map<string, Command>();\r\n private context: CommandContext | null = null;\r\n\r\n /**\r\n * Set the command context\r\n */\r\n setContext(context: CommandContext): void {\r\n this.context = context;\r\n }\r\n\r\n /**\r\n * Register a command\r\n */\r\n register(command: Command): void {\r\n // Register by primary name\r\n this.commands.set(command.name.toLowerCase(), command);\r\n\r\n // Register by aliases\r\n if (command.aliases) {\r\n for (const alias of command.aliases) {\r\n this.commands.set(alias.toLowerCase(), command);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Register multiple commands\r\n */\r\n registerAll(commands: Command[]): void {\r\n for (const command of commands) {\r\n this.register(command);\r\n }\r\n }\r\n\r\n /**\r\n * Execute a command by name\r\n * @returns true if command was found and executed\r\n */\r\n execute(input: string): boolean {\r\n if (!this.context) {\r\n console.error('CommandRegistry: No context set');\r\n return false;\r\n }\r\n\r\n const [cmdName, ...argParts] = input.trim().split(/\\s+/);\r\n const args = argParts.join(' ');\r\n\r\n const command = this.commands.get(cmdName.toLowerCase());\r\n if (!command) {\r\n return false;\r\n }\r\n\r\n // Check if command is available\r\n if (command.isAvailable && !command.isAvailable(this.context)) {\r\n this.context.log(`Command '${cmdName}' is not available right now.`);\r\n return true;\r\n }\r\n\r\n // Execute the command\r\n const result = command.execute(this.context, args);\r\n if (result instanceof Promise) {\r\n result.catch((error) => {\r\n console.error(`Command '${cmdName}' failed:`, error);\r\n this.context?.log(`Command failed: ${error.message}`);\r\n });\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Get a command by name\r\n */\r\n get(name: string): Command | undefined {\r\n return this.commands.get(name.toLowerCase());\r\n }\r\n\r\n /**\r\n * Check if a command exists\r\n */\r\n has(name: string): boolean {\r\n return this.commands.has(name.toLowerCase());\r\n }\r\n\r\n /**\r\n * Get all registered commands (unique, no duplicates from aliases)\r\n */\r\n getAll(): Command[] {\r\n const seen = new Set<string>();\r\n const commands: Command[] = [];\r\n\r\n for (const command of this.commands.values()) {\r\n if (!seen.has(command.name)) {\r\n seen.add(command.name);\r\n commands.push(command);\r\n }\r\n }\r\n\r\n return commands;\r\n }\r\n\r\n /**\r\n * Get commands by category\r\n */\r\n getByCategory(category: Command['category']): Command[] {\r\n return this.getAll().filter(cmd => cmd.category === category);\r\n }\r\n\r\n /**\r\n * Get available commands in current context\r\n */\r\n getAvailable(): Command[] {\r\n if (!this.context) return [];\r\n return this.getAll().filter(cmd =>\r\n !cmd.isAvailable || cmd.isAvailable(this.context!)\r\n );\r\n }\r\n\r\n /**\r\n * Generate help text for all commands\r\n */\r\n generateHelp(): string[] {\r\n const lines: string[] = [];\r\n const categories: Record<string, Command[]> = {\r\n navigation: [],\r\n game: [],\r\n system: [],\r\n debug: [],\r\n other: [],\r\n };\r\n\r\n for (const command of this.getAll()) {\r\n const cat = command.category || 'other';\r\n categories[cat].push(command);\r\n }\r\n\r\n const categoryLabels: Record<string, string> = {\r\n navigation: 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@@ -0,0 +1,7 @@
1
+ /**
2
+ * Commands Module
3
+ *
4
+ * Exports the command registry and command types
5
+ */
6
+ export { CommandRegistry, getCommandRegistry, type Command, type CommandContext, } from './CommandRegistry.js';
7
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"index.d.ts","sourceRoot":"/","sources":["commands/index.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,EACL,eAAe,EACf,kBAAkB,EAClB,KAAK,OAAO,EACZ,KAAK,cAAc,GACpB,MAAM,sBAAsB,CAAC"}
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Commands Module
3
+ *
4
+ * Exports the command registry and command types
5
+ */
6
+
7
+ !function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="9edcd07b-77be-5f03-a107-6467f1fb8cde")}catch(e){}}();
8
+ export { CommandRegistry, getCommandRegistry, } from './CommandRegistry.js';
9
+ //# sourceMappingURL=index.js.map
10
+ //# debugId=9edcd07b-77be-5f03-a107-6467f1fb8cde
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sources":["commands/index.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * Commands Module\r\n *\r\n * Exports the command registry and command types\r\n */\r\n\r\nexport {\r\n CommandRegistry,\r\n getCommandRegistry,\r\n type Command,\r\n type CommandContext,\r\n} from './CommandRegistry.js';\r\n"],"names":[],"mappings":"AAAA;;;;GAIG;;;AAEH,OAAO,EACL,eAAe,EACf,kBAAkB,GAGnB,MAAM,sBAAsB,CAAC","debug_id":"9edcd07b-77be-5f03-a107-6467f1fb8cde"}
@@ -0,0 +1,103 @@
1
+ /**
2
+ * Actor - Functions for creating and managing individual characters
3
+ *
4
+ * An Actor represents a single playable character. Multiple Actors can
5
+ * form a Team for cooperative gameplay.
6
+ */
7
+ import type { Actor, ActorCharacter, ActorStatus, ActorRole, ActorAISettings, Player, InventoryItem } from './types.js';
8
+ /**
9
+ * Default AI settings for new actors
10
+ */
11
+ export declare const DEFAULT_AI_SETTINGS: ActorAISettings;
12
+ /**
13
+ * Create a new Actor with the given name and role
14
+ */
15
+ export declare function createActor(name: string, role?: ActorRole, character?: Partial<ActorCharacter>): Actor;
16
+ /**
17
+ * Convert a legacy Player to an Actor
18
+ * Used for save migration from old format
19
+ */
20
+ export declare function playerToActor(player: Player): Actor;
21
+ /**
22
+ * Convert an Actor to legacy Player format
23
+ * Used for backward compatibility with existing code
24
+ */
25
+ export declare function actorToPlayer(actor: Actor): Player;
26
+ /**
27
+ * Calculate total attack including equipment bonuses
28
+ */
29
+ export declare function getActorTotalAttack(actor: Actor): number;
30
+ /**
31
+ * Calculate total defense including equipment bonuses
32
+ */
33
+ export declare function getActorTotalDefense(actor: Actor): number;
34
+ /**
35
+ * Apply damage to an actor
36
+ * Returns the actual damage dealt after defense
37
+ */
38
+ export declare function damageActor(actor: Actor, rawDamage: number): number;
39
+ /**
40
+ * Heal an actor
41
+ * Returns the actual amount healed
42
+ */
43
+ export declare function healActor(actor: Actor, amount: number): number;
44
+ /**
45
+ * Fully restore an actor's HP and MP
46
+ */
47
+ export declare function fullRestoreActor(actor: Actor): void;
48
+ /**
49
+ * Add experience to an actor
50
+ * Returns true if the actor leveled up
51
+ */
52
+ export declare function addExperience(actor: Actor, exp: number): boolean;
53
+ /**
54
+ * Level up an actor
55
+ */
56
+ export declare function levelUp(actor: Actor): void;
57
+ /**
58
+ * Check if an actor can participate in combat
59
+ */
60
+ export declare function canActorFight(actor: Actor): boolean;
61
+ /**
62
+ * Check if an actor is alive
63
+ */
64
+ export declare function isActorAlive(actor: Actor): boolean;
65
+ /**
66
+ * Revive a dead actor with partial HP
67
+ * Only works in town/safe areas
68
+ */
69
+ export declare function reviveActor(actor: Actor, hpPercent?: number): void;
70
+ /**
71
+ * Move actor between active and reserve status
72
+ */
73
+ export declare function setActorStatus(actor: Actor, status: ActorStatus): void;
74
+ /**
75
+ * Change an actor's role
76
+ */
77
+ export declare function setActorRole(actor: Actor, role: ActorRole): void;
78
+ /**
79
+ * Update an actor's AI settings
80
+ */
81
+ export declare function updateActorAISettings(actor: Actor, settings: Partial<ActorAISettings>): void;
82
+ /**
83
+ * Add an item to an actor's personal inventory
84
+ */
85
+ export declare function addItemToActor(actor: Actor, item: InventoryItem): void;
86
+ /**
87
+ * Remove an item from an actor's inventory
88
+ * Returns true if successful
89
+ */
90
+ export declare function removeItemFromActor(actor: Actor, itemId: string, quantity?: number): boolean;
91
+ /**
92
+ * Get a short status string for an actor
93
+ */
94
+ export declare function getActorStatusString(actor: Actor): string;
95
+ /**
96
+ * Get role icon for display
97
+ */
98
+ export declare function getActorRoleIcon(role: ActorRole): string;
99
+ /**
100
+ * Get role display name
101
+ */
102
+ export declare function getActorRoleDisplayName(role: ActorRole): string;
103
+ //# sourceMappingURL=Actor.d.ts.map
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