idlerpg.sh 0.1.0

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Files changed (478) hide show
  1. package/README.md +171 -0
  2. package/dist/affix/AffixRegistry.d.ts +68 -0
  3. package/dist/affix/AffixRegistry.d.ts.map +1 -0
  4. package/dist/affix/AffixRegistry.js +245 -0
  5. package/dist/affix/AffixRegistry.js.map +1 -0
  6. package/dist/affix/PluginLoader.d.ts +66 -0
  7. package/dist/affix/PluginLoader.d.ts.map +1 -0
  8. package/dist/affix/PluginLoader.js +321 -0
  9. package/dist/affix/PluginLoader.js.map +1 -0
  10. package/dist/affix/builtin.d.ts +6 -0
  11. package/dist/affix/builtin.d.ts.map +1 -0
  12. package/dist/affix/builtin.js +311 -0
  13. package/dist/affix/builtin.js.map +1 -0
  14. package/dist/affix/index.d.ts +8 -0
  15. package/dist/affix/index.d.ts.map +1 -0
  16. package/dist/affix/index.js +11 -0
  17. package/dist/affix/index.js.map +1 -0
  18. package/dist/affix/types.d.ts +152 -0
  19. package/dist/affix/types.d.ts.map +1 -0
  20. package/dist/affix/types.js +8 -0
  21. package/dist/affix/types.js.map +1 -0
  22. package/dist/ai/PlayKitClient.d.ts +208 -0
  23. package/dist/ai/PlayKitClient.d.ts.map +1 -0
  24. package/dist/ai/PlayKitClient.js +721 -0
  25. package/dist/ai/PlayKitClient.js.map +1 -0
  26. package/dist/ai/index.d.ts +5 -0
  27. package/dist/ai/index.d.ts.map +1 -0
  28. package/dist/ai/index.js +8 -0
  29. package/dist/ai/index.js.map +1 -0
  30. package/dist/app/App.d.ts +85 -0
  31. package/dist/app/App.d.ts.map +1 -0
  32. package/dist/app/App.js +296 -0
  33. package/dist/app/App.js.map +1 -0
  34. package/dist/app/EventBus.d.ts +222 -0
  35. package/dist/app/EventBus.d.ts.map +1 -0
  36. package/dist/app/EventBus.js +88 -0
  37. package/dist/app/EventBus.js.map +1 -0
  38. package/dist/app/Keybind.d.ts +83 -0
  39. package/dist/app/Keybind.d.ts.map +1 -0
  40. package/dist/app/Keybind.js +184 -0
  41. package/dist/app/Keybind.js.map +1 -0
  42. package/dist/app/Router.d.ts +123 -0
  43. package/dist/app/Router.d.ts.map +1 -0
  44. package/dist/app/Router.js +142 -0
  45. package/dist/app/Router.js.map +1 -0
  46. package/dist/app/ScreenManager.d.ts +97 -0
  47. package/dist/app/ScreenManager.d.ts.map +1 -0
  48. package/dist/app/ScreenManager.js +216 -0
  49. package/dist/app/ScreenManager.js.map +1 -0
  50. package/dist/app/index.d.ts +14 -0
  51. package/dist/app/index.d.ts.map +1 -0
  52. package/dist/app/index.js +19 -0
  53. package/dist/app/index.js.map +1 -0
  54. package/dist/app/screens/BaseScreen.d.ts +101 -0
  55. package/dist/app/screens/BaseScreen.d.ts.map +1 -0
  56. package/dist/app/screens/BaseScreen.js +132 -0
  57. package/dist/app/screens/BaseScreen.js.map +1 -0
  58. package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
  59. package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
  60. package/dist/app/screens/CharacterCreationScreen.js +467 -0
  61. package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
  62. package/dist/app/screens/CombatScreen.d.ts +30 -0
  63. package/dist/app/screens/CombatScreen.d.ts.map +1 -0
  64. package/dist/app/screens/CombatScreen.js +309 -0
  65. package/dist/app/screens/CombatScreen.js.map +1 -0
  66. package/dist/app/screens/DialogScreen.d.ts +29 -0
  67. package/dist/app/screens/DialogScreen.d.ts.map +1 -0
  68. package/dist/app/screens/DialogScreen.js +295 -0
  69. package/dist/app/screens/DialogScreen.js.map +1 -0
  70. package/dist/app/screens/ExploreScreen.d.ts +50 -0
  71. package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
  72. package/dist/app/screens/ExploreScreen.js +308 -0
  73. package/dist/app/screens/ExploreScreen.js.map +1 -0
  74. package/dist/app/screens/HelpScreen.d.ts +12 -0
  75. package/dist/app/screens/HelpScreen.d.ts.map +1 -0
  76. package/dist/app/screens/HelpScreen.js +155 -0
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  78. package/dist/app/screens/InventoryScreen.d.ts +27 -0
  79. package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
  80. package/dist/app/screens/InventoryScreen.js +326 -0
  81. package/dist/app/screens/InventoryScreen.js.map +1 -0
  82. package/dist/app/screens/PrologueScreen.d.ts +24 -0
  83. package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
  84. package/dist/app/screens/PrologueScreen.js +176 -0
  85. package/dist/app/screens/PrologueScreen.js.map +1 -0
  86. package/dist/app/screens/TitleScreen.d.ts +42 -0
  87. package/dist/app/screens/TitleScreen.d.ts.map +1 -0
  88. package/dist/app/screens/TitleScreen.js +380 -0
  89. package/dist/app/screens/TitleScreen.js.map +1 -0
  90. package/dist/app/screens/TravelScreen.d.ts +22 -0
  91. package/dist/app/screens/TravelScreen.d.ts.map +1 -0
  92. package/dist/app/screens/TravelScreen.js +122 -0
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  94. package/dist/app/screens/index.d.ts +14 -0
  95. package/dist/app/screens/index.d.ts.map +1 -0
  96. package/dist/app/screens/index.js +17 -0
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  98. package/dist/commands/CommandRegistry.d.ts +91 -0
  99. package/dist/commands/CommandRegistry.d.ts.map +1 -0
  100. package/dist/commands/CommandRegistry.js +159 -0
  101. package/dist/commands/CommandRegistry.js.map +1 -0
  102. package/dist/commands/index.d.ts +7 -0
  103. package/dist/commands/index.d.ts.map +1 -0
  104. package/dist/commands/index.js +10 -0
  105. package/dist/commands/index.js.map +1 -0
  106. package/dist/core/Actor.d.ts +103 -0
  107. package/dist/core/Actor.d.ts.map +1 -0
  108. package/dist/core/Actor.js +409 -0
  109. package/dist/core/Actor.js.map +1 -0
  110. package/dist/core/Combat.d.ts +37 -0
  111. package/dist/core/Combat.d.ts.map +1 -0
  112. package/dist/core/Combat.js +294 -0
  113. package/dist/core/Combat.js.map +1 -0
  114. package/dist/core/DungeonRunner.d.ts +169 -0
  115. package/dist/core/DungeonRunner.d.ts.map +1 -0
  116. package/dist/core/DungeonRunner.js +627 -0
  117. package/dist/core/DungeonRunner.js.map +1 -0
  118. package/dist/core/Game.d.ts +133 -0
  119. package/dist/core/Game.d.ts.map +1 -0
  120. package/dist/core/Game.js +644 -0
  121. package/dist/core/Game.js.map +1 -0
  122. package/dist/core/IdleCombat.d.ts +61 -0
  123. package/dist/core/IdleCombat.d.ts.map +1 -0
  124. package/dist/core/IdleCombat.js +461 -0
  125. package/dist/core/IdleCombat.js.map +1 -0
  126. package/dist/core/IdleGameManager.d.ts +198 -0
  127. package/dist/core/IdleGameManager.d.ts.map +1 -0
  128. package/dist/core/IdleGameManager.js +688 -0
  129. package/dist/core/IdleGameManager.js.map +1 -0
  130. package/dist/core/IdleSaveManager.d.ts +109 -0
  131. package/dist/core/IdleSaveManager.d.ts.map +1 -0
  132. package/dist/core/IdleSaveManager.js +296 -0
  133. package/dist/core/IdleSaveManager.js.map +1 -0
  134. package/dist/core/NewGameFlowManager.d.ts +64 -0
  135. package/dist/core/NewGameFlowManager.d.ts.map +1 -0
  136. package/dist/core/NewGameFlowManager.js +153 -0
  137. package/dist/core/NewGameFlowManager.js.map +1 -0
  138. package/dist/core/Player.d.ts +65 -0
  139. package/dist/core/Player.d.ts.map +1 -0
  140. package/dist/core/Player.js +261 -0
  141. package/dist/core/Player.js.map +1 -0
  142. package/dist/core/RoomHandlers.d.ts +75 -0
  143. package/dist/core/RoomHandlers.d.ts.map +1 -0
  144. package/dist/core/RoomHandlers.js +383 -0
  145. package/dist/core/RoomHandlers.js.map +1 -0
  146. package/dist/core/SaveManager.d.ts +84 -0
  147. package/dist/core/SaveManager.d.ts.map +1 -0
  148. package/dist/core/SaveManager.js +281 -0
  149. package/dist/core/SaveManager.js.map +1 -0
  150. package/dist/core/SaveMigration.d.ts +69 -0
  151. package/dist/core/SaveMigration.d.ts.map +1 -0
  152. package/dist/core/SaveMigration.js +408 -0
  153. package/dist/core/SaveMigration.js.map +1 -0
  154. package/dist/core/StateAdapter.d.ts +79 -0
  155. package/dist/core/StateAdapter.d.ts.map +1 -0
  156. package/dist/core/StateAdapter.js +397 -0
  157. package/dist/core/StateAdapter.js.map +1 -0
  158. package/dist/core/Team.d.ts +145 -0
  159. package/dist/core/Team.d.ts.map +1 -0
  160. package/dist/core/Team.js +371 -0
  161. package/dist/core/Team.js.map +1 -0
  162. package/dist/core/TeamCombat.d.ts +88 -0
  163. package/dist/core/TeamCombat.d.ts.map +1 -0
  164. package/dist/core/TeamCombat.js +405 -0
  165. package/dist/core/TeamCombat.js.map +1 -0
  166. package/dist/core/TeamDungeonRunner.d.ts +186 -0
  167. package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
  168. package/dist/core/TeamDungeonRunner.js +758 -0
  169. package/dist/core/TeamDungeonRunner.js.map +1 -0
  170. package/dist/core/TimeManager.d.ts +114 -0
  171. package/dist/core/TimeManager.d.ts.map +1 -0
  172. package/dist/core/TimeManager.js +318 -0
  173. package/dist/core/TimeManager.js.map +1 -0
  174. package/dist/core/index.d.ts +9 -0
  175. package/dist/core/index.d.ts.map +1 -0
  176. package/dist/core/index.js +12 -0
  177. package/dist/core/index.js.map +1 -0
  178. package/dist/core/timeConstants.d.ts +135 -0
  179. package/dist/core/timeConstants.d.ts.map +1 -0
  180. package/dist/core/timeConstants.js +157 -0
  181. package/dist/core/timeConstants.js.map +1 -0
  182. package/dist/core/types.d.ts +780 -0
  183. package/dist/core/types.d.ts.map +1 -0
  184. package/dist/core/types.js +16 -0
  185. package/dist/core/types.js.map +1 -0
  186. package/dist/data/continents/index.d.ts +163 -0
  187. package/dist/data/continents/index.d.ts.map +1 -0
  188. package/dist/data/continents/index.js +31 -0
  189. package/dist/data/continents/index.js.map +1 -0
  190. package/dist/data/continents/verdantia.d.ts +294 -0
  191. package/dist/data/continents/verdantia.d.ts.map +1 -0
  192. package/dist/data/continents/verdantia.js +327 -0
  193. package/dist/data/continents/verdantia.js.map +1 -0
  194. package/dist/handlers/DialogHandler.d.ts +95 -0
  195. package/dist/handlers/DialogHandler.d.ts.map +1 -0
  196. package/dist/handlers/DialogHandler.js +450 -0
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  198. package/dist/handlers/SaveLoadHandler.d.ts +60 -0
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  202. package/dist/handlers/TitleScreenHandler.d.ts +43 -0
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  204. package/dist/handlers/TitleScreenHandler.js +508 -0
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  206. package/dist/handlers/WorkshopHandler.d.ts +75 -0
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  210. package/dist/handlers/index.d.ts +12 -0
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  214. package/dist/handlers/types.d.ts +34 -0
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  218. package/dist/i18n/en.d.ts +3 -0
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  230. package/dist/i18n/zh.d.ts +3 -0
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  234. package/dist/instrument.d.ts +8 -0
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  238. package/dist/main-new.d.ts +12 -0
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  242. package/dist/main.d.ts +7 -0
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  246. package/dist/map/ContinentManager.d.ts +88 -0
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  250. package/dist/map/DungeonGenerator.d.ts +32 -0
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  254. package/dist/map/MapGenerator.d.ts +27 -0
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  262. package/dist/npc/NPCGenerator.d.ts +68 -0
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  270. package/dist/npc/fixedNPCs.d.ts +7 -0
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  286. package/dist/quest/QuestManager.d.ts +79 -0
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@@ -0,0 +1,187 @@
1
+ /**
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+ * SaveLoadHandler - Handles save/load functionality
3
+ *
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+ * Extracted from main.ts to reduce file size.
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+ * Manages game saving, loading, and slot management.
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+ */
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+
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+ !function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="0c56065f-9976-516c-b51d-8ceb31a8d3c6")}catch(e){}}();
9
+ import { saveGame, loadGame, listSaveSlots, formatPlayTime, formatTimestamp, } from '../core/SaveManager.js';
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+ /**
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+ * Handles save/load functionality
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+ */
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+ export class SaveLoadHandler {
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+ idleGameManager;
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+ npcManager;
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+ questManager;
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+ addLog;
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+ // State
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+ pendingSaveData = null;
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+ _saveMode = false;
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+ _loadMode = false;
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+ constructor(idleGameManager, npcManager, questManager, addLog) {
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+ this.idleGameManager = idleGameManager;
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+ this.npcManager = npcManager;
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+ this.questManager = questManager;
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+ this.addLog = addLog;
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+ }
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+ /**
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+ * Check if in save mode
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+ */
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+ get saveMode() {
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+ return this._saveMode;
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+ }
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+ /**
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+ * Check if in load mode
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+ */
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+ get loadMode() {
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+ return this._loadMode;
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+ }
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+ /**
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+ * Cancel save mode
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+ */
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+ cancelSave() {
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+ this._saveMode = false;
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+ this.pendingSaveData = null;
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+ this.addLog('Save cancelled.');
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+ }
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+ /**
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+ * Cancel load mode
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+ */
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+ cancelLoad() {
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+ this._loadMode = false;
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+ this.addLog('Load cancelled.');
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+ }
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+ /**
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+ * Handle save command - shows save slots
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+ */
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+ async handleSaveCommand() {
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+ const idleState = this.idleGameManager.getState();
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+ if (!idleState) {
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+ this.addLog('✗ Failed to save game.');
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+ return;
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+ }
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+ // Create save data from IdleGameState
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+ const saveData = {
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+ version: '0.1.0',
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+ timestamp: Date.now(),
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+ player: idleState.player,
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+ currentMapId: idleState.currentTown.id,
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+ currentRoomId: `${idleState.currentTown.id}_center`,
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+ discoveredMaps: [idleState.currentTown.id],
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+ gameTime: idleState.statistics.totalPlayTime,
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+ settings: {
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+ language: 'en',
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+ autoSave: true,
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+ autoSaveInterval: 300,
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+ combatSpeed: 1,
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+ soundEnabled: false,
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+ },
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+ };
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+ // Also save NPC and quest state
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+ const npcSave = this.npcManager.save();
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+ const questSave = this.questManager.save();
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+ // Show save slots
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+ this.addLog('─── Save Game ───');
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+ const slots = await listSaveSlots();
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+ for (const slot of slots) {
88
+ if (slot.exists) {
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+ this.addLog(` [${slot.slot}] ${slot.playerName} Lv.${slot.level} - ${formatTimestamp(slot.timestamp)}`);
90
+ }
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+ else {
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+ this.addLog(` [${slot.slot}] Empty`);
93
+ }
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+ }
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+ this.addLog('Type slot number (1-5) to save:');
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+ // Set up for slot selection
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+ this.pendingSaveData = { game: saveData, npcs: npcSave, quests: questSave };
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+ this._saveMode = true;
99
+ }
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+ /**
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+ * Complete save to slot
102
+ */
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+ async completeSave(slot) {
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+ if (!this.pendingSaveData)
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+ return;
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+ const result = await saveGame(slot, this.pendingSaveData.game, this.pendingSaveData.npcs, this.pendingSaveData.quests);
107
+ if (result.success) {
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+ this.addLog(`✓ Saved to slot ${slot}!`);
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+ this.addLog(` Time played: ${formatPlayTime(this.pendingSaveData.game.gameTime)}`);
110
+ }
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+ else {
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+ this.addLog(`✗ Save failed: ${result.error}`);
113
+ }
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+ this.pendingSaveData = null;
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+ this._saveMode = false;
116
+ }
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+ /**
118
+ * Handle load command - shows available saves
119
+ */
120
+ async handleLoadCommand() {
121
+ this.addLog('─── Load Game ───');
122
+ const slots = await listSaveSlots();
123
+ let hasAnySave = false;
124
+ for (const slot of slots) {
125
+ if (slot.exists) {
126
+ hasAnySave = true;
127
+ this.addLog(` [${slot.slot}] ${slot.playerName} Lv.${slot.level} - ${formatPlayTime(slot.gameTime)}`);
128
+ }
129
+ else {
130
+ this.addLog(` [${slot.slot}] Empty`);
131
+ }
132
+ }
133
+ if (!hasAnySave) {
134
+ this.addLog('No saved games found.');
135
+ return;
136
+ }
137
+ this.addLog('Type slot number (1-5) to load:');
138
+ this._loadMode = true;
139
+ }
140
+ /**
141
+ * Complete load from slot
142
+ */
143
+ async completeLoad(slot) {
144
+ const result = await loadGame(slot);
145
+ if (result.success && result.data) {
146
+ // Destroy current game state and reinitialize with loaded player
147
+ this.idleGameManager.destroy();
148
+ this.idleGameManager.initialize(result.data.game.player);
149
+ // Load NPC and quest state
150
+ this.npcManager.load(result.data.npcs);
151
+ this.questManager.load(result.data.quests);
152
+ this.addLog(`✓ Loaded from slot ${slot}!`);
153
+ this.addLog(` Welcome back, ${result.data.game.player.name}!`);
154
+ }
155
+ else {
156
+ this.addLog(`✗ Load failed: ${result.error}`);
157
+ }
158
+ this._loadMode = false;
159
+ }
160
+ /**
161
+ * Handle numeric input when in save/load mode
162
+ * @returns true if handled, false otherwise
163
+ */
164
+ handleNumericInput(num) {
165
+ if (this._saveMode && num >= 0 && num <= 5) {
166
+ if (num === 0) {
167
+ this.cancelSave();
168
+ }
169
+ else {
170
+ this.completeSave(num);
171
+ }
172
+ return true;
173
+ }
174
+ if (this._loadMode && num >= 0 && num <= 5) {
175
+ if (num === 0) {
176
+ this.cancelLoad();
177
+ }
178
+ else {
179
+ this.completeLoad(num);
180
+ }
181
+ return true;
182
+ }
183
+ return false;
184
+ }
185
+ }
186
+ //# sourceMappingURL=SaveLoadHandler.js.map
187
+ //# debugId=0c56065f-9976-516c-b51d-8ceb31a8d3c6
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SaveLoadHandler.js","sources":["handlers/SaveLoadHandler.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * SaveLoadHandler - Handles save/load functionality\r\n *\r\n * Extracted from main.ts to reduce file size.\r\n * Manages game saving, loading, and slot management.\r\n */\r\n\r\nimport {\r\n saveGame,\r\n loadGame,\r\n listSaveSlots,\r\n formatPlayTime,\r\n formatTimestamp,\r\n} from '../core/SaveManager.js';\r\nimport type { IdleGameManager } from '../core/IdleGameManager.js';\r\nimport type { NPCManager } from '../npc/NPCManager.js';\r\nimport type { QuestManager } from '../quest/QuestManager.js';\r\nimport type { SaveData } from '../core/types.js';\r\nimport type { NPCSaveData } from '../npc/types.js';\r\nimport type { QuestSaveData } from '../quest/types.js';\r\n\r\n/**\r\n * Pending save data structure\r\n */\r\ninterface PendingSaveData {\r\n game: SaveData;\r\n npcs: NPCSaveData;\r\n quests: QuestSaveData;\r\n}\r\n\r\n/**\r\n * Handles save/load functionality\r\n */\r\nexport class SaveLoadHandler {\r\n private idleGameManager: IdleGameManager;\r\n private npcManager: NPCManager;\r\n private questManager: QuestManager;\r\n private addLog: (message: string) => void;\r\n\r\n // State\r\n private pendingSaveData: PendingSaveData | null = null;\r\n private _saveMode = false;\r\n private _loadMode = false;\r\n\r\n constructor(\r\n idleGameManager: IdleGameManager,\r\n npcManager: NPCManager,\r\n questManager: QuestManager,\r\n addLog: (message: string) => void\r\n ) {\r\n this.idleGameManager = idleGameManager;\r\n this.npcManager = npcManager;\r\n this.questManager = questManager;\r\n this.addLog = addLog;\r\n }\r\n\r\n /**\r\n * Check if in save mode\r\n */\r\n get saveMode(): boolean {\r\n return this._saveMode;\r\n }\r\n\r\n /**\r\n * Check if in load mode\r\n */\r\n get loadMode(): boolean {\r\n return this._loadMode;\r\n }\r\n\r\n /**\r\n * Cancel save mode\r\n */\r\n cancelSave(): void {\r\n this._saveMode = false;\r\n this.pendingSaveData = null;\r\n this.addLog('Save cancelled.');\r\n }\r\n\r\n /**\r\n * Cancel load mode\r\n */\r\n cancelLoad(): void {\r\n this._loadMode = false;\r\n this.addLog('Load cancelled.');\r\n }\r\n\r\n /**\r\n * Handle save command - shows save slots\r\n */\r\n async handleSaveCommand(): Promise<void> {\r\n const idleState = this.idleGameManager.getState();\r\n if (!idleState) {\r\n this.addLog('✗ Failed to save game.');\r\n return;\r\n }\r\n\r\n // Create save data from IdleGameState\r\n const saveData: SaveData = {\r\n version: '0.1.0',\r\n timestamp: Date.now(),\r\n player: idleState.player,\r\n currentMapId: idleState.currentTown.id,\r\n currentRoomId: `${idleState.currentTown.id}_center`,\r\n discoveredMaps: [idleState.currentTown.id],\r\n gameTime: idleState.statistics.totalPlayTime,\r\n settings: {\r\n language: 'en',\r\n autoSave: true,\r\n autoSaveInterval: 300,\r\n combatSpeed: 1,\r\n soundEnabled: false,\r\n },\r\n };\r\n\r\n // Also save NPC and quest state\r\n const npcSave = this.npcManager.save();\r\n const questSave = this.questManager.save();\r\n\r\n // Show save slots\r\n this.addLog('─── Save Game ───');\r\n const slots = await listSaveSlots();\r\n\r\n for (const slot of slots) {\r\n if (slot.exists) {\r\n this.addLog(` [${slot.slot}] ${slot.playerName} Lv.${slot.level} - ${formatTimestamp(slot.timestamp)}`);\r\n } else {\r\n this.addLog(` [${slot.slot}] Empty`);\r\n }\r\n }\r\n\r\n this.addLog('Type slot number (1-5) to save:');\r\n\r\n // Set up for slot selection\r\n this.pendingSaveData = { game: saveData, npcs: npcSave, quests: questSave };\r\n this._saveMode = true;\r\n }\r\n\r\n /**\r\n * Complete save to slot\r\n */\r\n async completeSave(slot: number): Promise<void> {\r\n if (!this.pendingSaveData) return;\r\n\r\n const result = await saveGame(\r\n slot,\r\n this.pendingSaveData.game,\r\n this.pendingSaveData.npcs,\r\n this.pendingSaveData.quests\r\n );\r\n\r\n if (result.success) {\r\n this.addLog(`✓ Saved to slot ${slot}!`);\r\n this.addLog(` Time played: ${formatPlayTime(this.pendingSaveData.game.gameTime)}`);\r\n } else {\r\n this.addLog(`✗ Save failed: ${result.error}`);\r\n }\r\n\r\n this.pendingSaveData = null;\r\n this._saveMode = false;\r\n }\r\n\r\n /**\r\n * Handle load command - shows available saves\r\n */\r\n async handleLoadCommand(): Promise<void> {\r\n this.addLog('─── Load Game ───');\r\n const slots = await listSaveSlots();\r\n\r\n let hasAnySave = false;\r\n for (const slot of slots) {\r\n if (slot.exists) {\r\n hasAnySave = true;\r\n this.addLog(` [${slot.slot}] ${slot.playerName} Lv.${slot.level} - ${formatPlayTime(slot.gameTime)}`);\r\n } else {\r\n this.addLog(` [${slot.slot}] Empty`);\r\n }\r\n }\r\n\r\n if (!hasAnySave) {\r\n this.addLog('No saved games found.');\r\n return;\r\n }\r\n\r\n this.addLog('Type slot number (1-5) to load:');\r\n this._loadMode = true;\r\n }\r\n\r\n /**\r\n * Complete load from slot\r\n */\r\n async completeLoad(slot: number): Promise<void> {\r\n const result = await loadGame(slot);\r\n\r\n if (result.success && result.data) {\r\n // Destroy current game state and reinitialize with loaded player\r\n this.idleGameManager.destroy();\r\n this.idleGameManager.initialize(result.data.game.player);\r\n\r\n // Load NPC and quest state\r\n this.npcManager.load(result.data.npcs);\r\n this.questManager.load(result.data.quests);\r\n\r\n this.addLog(`✓ Loaded from slot ${slot}!`);\r\n this.addLog(` Welcome back, ${result.data.game.player.name}!`);\r\n } else {\r\n this.addLog(`✗ Load failed: ${result.error}`);\r\n }\r\n\r\n this._loadMode = false;\r\n }\r\n\r\n /**\r\n * Handle numeric input when in save/load mode\r\n * @returns true if handled, false otherwise\r\n */\r\n handleNumericInput(num: number): boolean {\r\n if (this._saveMode && num >= 0 && num <= 5) {\r\n if (num === 0) {\r\n this.cancelSave();\r\n } else {\r\n this.completeSave(num);\r\n }\r\n return true;\r\n }\r\n\r\n if (this._loadMode && num >= 0 && num <= 5) {\r\n if (num === 0) {\r\n this.cancelLoad();\r\n } else {\r\n this.completeLoad(num);\r\n }\r\n return true;\r\n }\r\n\r\n return false;\r\n 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@@ -0,0 +1,43 @@
1
+ /**
2
+ * TitleScreenHandler - Handles login flow and title screen
3
+ *
4
+ * Extracted from main.ts to reduce file size.
5
+ * Manages authentication, title screen rendering, and player name input.
6
+ */
7
+ import type { Screen } from '../tui/Screen.js';
8
+ import type { InputManager } from '../tui/Input.js';
9
+ /**
10
+ * Handles title screen, login flow, and player name input
11
+ */
12
+ export declare class TitleScreenHandler {
13
+ private screen;
14
+ private input;
15
+ private cleanup;
16
+ constructor(screen: Screen, input: InputManager, cleanup: () => void);
17
+ /**
18
+ * Draw ASCII art title
19
+ */
20
+ drawAsciiTitle(): number;
21
+ /**
22
+ * Wait for Enter key to proceed with login
23
+ */
24
+ private waitForLoginKey;
25
+ /**
26
+ * Wait for Enter to start game (after login)
27
+ */
28
+ waitForGameStart(playerName: string): Promise<void>;
29
+ /**
30
+ * Prompt user to set their nickname
31
+ */
32
+ promptSetNickname(): Promise<string>;
33
+ /**
34
+ * Show title screen and get player name with login flow
35
+ */
36
+ showTitleScreen(): Promise<string>;
37
+ /**
38
+ * Handle logout from title screen
39
+ */
40
+ handleLogout(): Promise<string>;
41
+ private sleep;
42
+ }
43
+ //# sourceMappingURL=TitleScreenHandler.d.ts.map
@@ -0,0 +1 @@
1
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