idlerpg.sh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +171 -0
- package/dist/affix/AffixRegistry.d.ts +68 -0
- package/dist/affix/AffixRegistry.d.ts.map +1 -0
- package/dist/affix/AffixRegistry.js +245 -0
- package/dist/affix/AffixRegistry.js.map +1 -0
- package/dist/affix/PluginLoader.d.ts +66 -0
- package/dist/affix/PluginLoader.d.ts.map +1 -0
- package/dist/affix/PluginLoader.js +321 -0
- package/dist/affix/PluginLoader.js.map +1 -0
- package/dist/affix/builtin.d.ts +6 -0
- package/dist/affix/builtin.d.ts.map +1 -0
- package/dist/affix/builtin.js +311 -0
- package/dist/affix/builtin.js.map +1 -0
- package/dist/affix/index.d.ts +8 -0
- package/dist/affix/index.d.ts.map +1 -0
- package/dist/affix/index.js +11 -0
- package/dist/affix/index.js.map +1 -0
- package/dist/affix/types.d.ts +152 -0
- package/dist/affix/types.d.ts.map +1 -0
- package/dist/affix/types.js +8 -0
- package/dist/affix/types.js.map +1 -0
- package/dist/ai/PlayKitClient.d.ts +208 -0
- package/dist/ai/PlayKitClient.d.ts.map +1 -0
- package/dist/ai/PlayKitClient.js +721 -0
- package/dist/ai/PlayKitClient.js.map +1 -0
- package/dist/ai/index.d.ts +5 -0
- package/dist/ai/index.d.ts.map +1 -0
- package/dist/ai/index.js +8 -0
- package/dist/ai/index.js.map +1 -0
- package/dist/app/App.d.ts +85 -0
- package/dist/app/App.d.ts.map +1 -0
- package/dist/app/App.js +296 -0
- package/dist/app/App.js.map +1 -0
- package/dist/app/EventBus.d.ts +222 -0
- package/dist/app/EventBus.d.ts.map +1 -0
- package/dist/app/EventBus.js +88 -0
- package/dist/app/EventBus.js.map +1 -0
- package/dist/app/Keybind.d.ts +83 -0
- package/dist/app/Keybind.d.ts.map +1 -0
- package/dist/app/Keybind.js +184 -0
- package/dist/app/Keybind.js.map +1 -0
- package/dist/app/Router.d.ts +123 -0
- package/dist/app/Router.d.ts.map +1 -0
- package/dist/app/Router.js +142 -0
- package/dist/app/Router.js.map +1 -0
- package/dist/app/ScreenManager.d.ts +97 -0
- package/dist/app/ScreenManager.d.ts.map +1 -0
- package/dist/app/ScreenManager.js +216 -0
- package/dist/app/ScreenManager.js.map +1 -0
- package/dist/app/index.d.ts +14 -0
- package/dist/app/index.d.ts.map +1 -0
- package/dist/app/index.js +19 -0
- package/dist/app/index.js.map +1 -0
- package/dist/app/screens/BaseScreen.d.ts +101 -0
- package/dist/app/screens/BaseScreen.d.ts.map +1 -0
- package/dist/app/screens/BaseScreen.js +132 -0
- package/dist/app/screens/BaseScreen.js.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.js +467 -0
- package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
- package/dist/app/screens/CombatScreen.d.ts +30 -0
- package/dist/app/screens/CombatScreen.d.ts.map +1 -0
- package/dist/app/screens/CombatScreen.js +309 -0
- package/dist/app/screens/CombatScreen.js.map +1 -0
- package/dist/app/screens/DialogScreen.d.ts +29 -0
- package/dist/app/screens/DialogScreen.d.ts.map +1 -0
- package/dist/app/screens/DialogScreen.js +295 -0
- package/dist/app/screens/DialogScreen.js.map +1 -0
- package/dist/app/screens/ExploreScreen.d.ts +50 -0
- package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/app/screens/ExploreScreen.js +308 -0
- package/dist/app/screens/ExploreScreen.js.map +1 -0
- package/dist/app/screens/HelpScreen.d.ts +12 -0
- package/dist/app/screens/HelpScreen.d.ts.map +1 -0
- package/dist/app/screens/HelpScreen.js +155 -0
- package/dist/app/screens/HelpScreen.js.map +1 -0
- package/dist/app/screens/InventoryScreen.d.ts +27 -0
- package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
- package/dist/app/screens/InventoryScreen.js +326 -0
- package/dist/app/screens/InventoryScreen.js.map +1 -0
- package/dist/app/screens/PrologueScreen.d.ts +24 -0
- package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
- package/dist/app/screens/PrologueScreen.js +176 -0
- package/dist/app/screens/PrologueScreen.js.map +1 -0
- package/dist/app/screens/TitleScreen.d.ts +42 -0
- package/dist/app/screens/TitleScreen.d.ts.map +1 -0
- package/dist/app/screens/TitleScreen.js +380 -0
- package/dist/app/screens/TitleScreen.js.map +1 -0
- package/dist/app/screens/TravelScreen.d.ts +22 -0
- package/dist/app/screens/TravelScreen.d.ts.map +1 -0
- package/dist/app/screens/TravelScreen.js +122 -0
- package/dist/app/screens/TravelScreen.js.map +1 -0
- package/dist/app/screens/index.d.ts +14 -0
- package/dist/app/screens/index.d.ts.map +1 -0
- package/dist/app/screens/index.js +17 -0
- package/dist/app/screens/index.js.map +1 -0
- package/dist/commands/CommandRegistry.d.ts +91 -0
- package/dist/commands/CommandRegistry.d.ts.map +1 -0
- package/dist/commands/CommandRegistry.js +159 -0
- package/dist/commands/CommandRegistry.js.map +1 -0
- package/dist/commands/index.d.ts +7 -0
- package/dist/commands/index.d.ts.map +1 -0
- package/dist/commands/index.js +10 -0
- package/dist/commands/index.js.map +1 -0
- package/dist/core/Actor.d.ts +103 -0
- package/dist/core/Actor.d.ts.map +1 -0
- package/dist/core/Actor.js +409 -0
- package/dist/core/Actor.js.map +1 -0
- package/dist/core/Combat.d.ts +37 -0
- package/dist/core/Combat.d.ts.map +1 -0
- package/dist/core/Combat.js +294 -0
- package/dist/core/Combat.js.map +1 -0
- package/dist/core/DungeonRunner.d.ts +169 -0
- package/dist/core/DungeonRunner.d.ts.map +1 -0
- package/dist/core/DungeonRunner.js +627 -0
- package/dist/core/DungeonRunner.js.map +1 -0
- package/dist/core/Game.d.ts +133 -0
- package/dist/core/Game.d.ts.map +1 -0
- package/dist/core/Game.js +644 -0
- package/dist/core/Game.js.map +1 -0
- package/dist/core/IdleCombat.d.ts +61 -0
- package/dist/core/IdleCombat.d.ts.map +1 -0
- package/dist/core/IdleCombat.js +461 -0
- package/dist/core/IdleCombat.js.map +1 -0
- package/dist/core/IdleGameManager.d.ts +198 -0
- package/dist/core/IdleGameManager.d.ts.map +1 -0
- package/dist/core/IdleGameManager.js +688 -0
- package/dist/core/IdleGameManager.js.map +1 -0
- package/dist/core/IdleSaveManager.d.ts +109 -0
- package/dist/core/IdleSaveManager.d.ts.map +1 -0
- package/dist/core/IdleSaveManager.js +296 -0
- package/dist/core/IdleSaveManager.js.map +1 -0
- package/dist/core/NewGameFlowManager.d.ts +64 -0
- package/dist/core/NewGameFlowManager.d.ts.map +1 -0
- package/dist/core/NewGameFlowManager.js +153 -0
- package/dist/core/NewGameFlowManager.js.map +1 -0
- package/dist/core/Player.d.ts +65 -0
- package/dist/core/Player.d.ts.map +1 -0
- package/dist/core/Player.js +261 -0
- package/dist/core/Player.js.map +1 -0
- package/dist/core/RoomHandlers.d.ts +75 -0
- package/dist/core/RoomHandlers.d.ts.map +1 -0
- package/dist/core/RoomHandlers.js +383 -0
- package/dist/core/RoomHandlers.js.map +1 -0
- package/dist/core/SaveManager.d.ts +84 -0
- package/dist/core/SaveManager.d.ts.map +1 -0
- package/dist/core/SaveManager.js +281 -0
- package/dist/core/SaveManager.js.map +1 -0
- package/dist/core/SaveMigration.d.ts +69 -0
- package/dist/core/SaveMigration.d.ts.map +1 -0
- package/dist/core/SaveMigration.js +408 -0
- package/dist/core/SaveMigration.js.map +1 -0
- package/dist/core/StateAdapter.d.ts +79 -0
- package/dist/core/StateAdapter.d.ts.map +1 -0
- package/dist/core/StateAdapter.js +397 -0
- package/dist/core/StateAdapter.js.map +1 -0
- package/dist/core/Team.d.ts +145 -0
- package/dist/core/Team.d.ts.map +1 -0
- package/dist/core/Team.js +371 -0
- package/dist/core/Team.js.map +1 -0
- package/dist/core/TeamCombat.d.ts +88 -0
- package/dist/core/TeamCombat.d.ts.map +1 -0
- package/dist/core/TeamCombat.js +405 -0
- package/dist/core/TeamCombat.js.map +1 -0
- package/dist/core/TeamDungeonRunner.d.ts +186 -0
- package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
- package/dist/core/TeamDungeonRunner.js +758 -0
- package/dist/core/TeamDungeonRunner.js.map +1 -0
- package/dist/core/TimeManager.d.ts +114 -0
- package/dist/core/TimeManager.d.ts.map +1 -0
- package/dist/core/TimeManager.js +318 -0
- package/dist/core/TimeManager.js.map +1 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +12 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/timeConstants.d.ts +135 -0
- package/dist/core/timeConstants.d.ts.map +1 -0
- package/dist/core/timeConstants.js +157 -0
- package/dist/core/timeConstants.js.map +1 -0
- package/dist/core/types.d.ts +780 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +16 -0
- package/dist/core/types.js.map +1 -0
- package/dist/data/continents/index.d.ts +163 -0
- package/dist/data/continents/index.d.ts.map +1 -0
- package/dist/data/continents/index.js +31 -0
- package/dist/data/continents/index.js.map +1 -0
- package/dist/data/continents/verdantia.d.ts +294 -0
- package/dist/data/continents/verdantia.d.ts.map +1 -0
- package/dist/data/continents/verdantia.js +327 -0
- package/dist/data/continents/verdantia.js.map +1 -0
- package/dist/handlers/DialogHandler.d.ts +95 -0
- package/dist/handlers/DialogHandler.d.ts.map +1 -0
- package/dist/handlers/DialogHandler.js +450 -0
- package/dist/handlers/DialogHandler.js.map +1 -0
- package/dist/handlers/SaveLoadHandler.d.ts +60 -0
- package/dist/handlers/SaveLoadHandler.d.ts.map +1 -0
- package/dist/handlers/SaveLoadHandler.js +187 -0
- package/dist/handlers/SaveLoadHandler.js.map +1 -0
- package/dist/handlers/TitleScreenHandler.d.ts +43 -0
- package/dist/handlers/TitleScreenHandler.d.ts.map +1 -0
- package/dist/handlers/TitleScreenHandler.js +508 -0
- package/dist/handlers/TitleScreenHandler.js.map +1 -0
- package/dist/handlers/WorkshopHandler.d.ts +75 -0
- package/dist/handlers/WorkshopHandler.d.ts.map +1 -0
- package/dist/handlers/WorkshopHandler.js +401 -0
- package/dist/handlers/WorkshopHandler.js.map +1 -0
- package/dist/handlers/index.d.ts +12 -0
- package/dist/handlers/index.d.ts.map +1 -0
- package/dist/handlers/index.js +14 -0
- package/dist/handlers/index.js.map +1 -0
- package/dist/handlers/types.d.ts +34 -0
- package/dist/handlers/types.d.ts.map +1 -0
- package/dist/handlers/types.js +8 -0
- package/dist/handlers/types.js.map +1 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.d.ts.map +1 -0
- package/dist/i18n/en.js +130 -0
- package/dist/i18n/en.js.map +1 -0
- package/dist/i18n/index.d.ts +40 -0
- package/dist/i18n/index.d.ts.map +1 -0
- package/dist/i18n/index.js +105 -0
- package/dist/i18n/index.js.map +1 -0
- package/dist/i18n/types.d.ts +133 -0
- package/dist/i18n/types.d.ts.map +1 -0
- package/dist/i18n/types.js +8 -0
- package/dist/i18n/types.js.map +1 -0
- package/dist/i18n/zh.d.ts +3 -0
- package/dist/i18n/zh.d.ts.map +1 -0
- package/dist/i18n/zh.js +130 -0
- package/dist/i18n/zh.js.map +1 -0
- package/dist/instrument.d.ts +8 -0
- package/dist/instrument.d.ts.map +1 -0
- package/dist/instrument.js +33 -0
- package/dist/instrument.js.map +1 -0
- package/dist/main-new.d.ts +12 -0
- package/dist/main-new.d.ts.map +1 -0
- package/dist/main-new.js +32 -0
- package/dist/main-new.js.map +1 -0
- package/dist/main.d.ts +7 -0
- package/dist/main.d.ts.map +1 -0
- package/dist/main.js +2816 -0
- package/dist/main.js.map +1 -0
- package/dist/map/ContinentManager.d.ts +88 -0
- package/dist/map/ContinentManager.d.ts.map +1 -0
- package/dist/map/ContinentManager.js +241 -0
- package/dist/map/ContinentManager.js.map +1 -0
- package/dist/map/DungeonGenerator.d.ts +32 -0
- package/dist/map/DungeonGenerator.d.ts.map +1 -0
- package/dist/map/DungeonGenerator.js +615 -0
- package/dist/map/DungeonGenerator.js.map +1 -0
- package/dist/map/MapGenerator.d.ts +27 -0
- package/dist/map/MapGenerator.d.ts.map +1 -0
- package/dist/map/MapGenerator.js +485 -0
- package/dist/map/MapGenerator.js.map +1 -0
- package/dist/map/index.d.ts +5 -0
- package/dist/map/index.d.ts.map +1 -0
- package/dist/map/index.js +8 -0
- package/dist/map/index.js.map +1 -0
- package/dist/npc/NPCGenerator.d.ts +68 -0
- package/dist/npc/NPCGenerator.d.ts.map +1 -0
- package/dist/npc/NPCGenerator.js +468 -0
- package/dist/npc/NPCGenerator.js.map +1 -0
- package/dist/npc/NPCManager.d.ts +86 -0
- package/dist/npc/NPCManager.d.ts.map +1 -0
- package/dist/npc/NPCManager.js +217 -0
- package/dist/npc/NPCManager.js.map +1 -0
- package/dist/npc/fixedNPCs.d.ts +7 -0
- package/dist/npc/fixedNPCs.d.ts.map +1 -0
- package/dist/npc/fixedNPCs.js +196 -0
- package/dist/npc/fixedNPCs.js.map +1 -0
- package/dist/npc/index.d.ts +9 -0
- package/dist/npc/index.d.ts.map +1 -0
- package/dist/npc/index.js +12 -0
- package/dist/npc/index.js.map +1 -0
- package/dist/npc/traits.d.ts +33 -0
- package/dist/npc/traits.d.ts.map +1 -0
- package/dist/npc/traits.js +795 -0
- package/dist/npc/traits.js.map +1 -0
- package/dist/npc/types.d.ts +193 -0
- package/dist/npc/types.d.ts.map +1 -0
- package/dist/npc/types.js +9 -0
- package/dist/npc/types.js.map +1 -0
- package/dist/quest/QuestManager.d.ts +79 -0
- package/dist/quest/QuestManager.d.ts.map +1 -0
- package/dist/quest/QuestManager.js +273 -0
- package/dist/quest/QuestManager.js.map +1 -0
- package/dist/quest/index.d.ts +6 -0
- package/dist/quest/index.d.ts.map +1 -0
- package/dist/quest/index.js +9 -0
- package/dist/quest/index.js.map +1 -0
- package/dist/quest/types.d.ts +81 -0
- package/dist/quest/types.d.ts.map +1 -0
- package/dist/quest/types.js +8 -0
- package/dist/quest/types.js.map +1 -0
- package/dist/strategy/StrategyExecutor.d.ts +159 -0
- package/dist/strategy/StrategyExecutor.d.ts.map +1 -0
- package/dist/strategy/StrategyExecutor.js +479 -0
- package/dist/strategy/StrategyExecutor.js.map +1 -0
- package/dist/strategy/StrategyParser.d.ts +48 -0
- package/dist/strategy/StrategyParser.d.ts.map +1 -0
- package/dist/strategy/StrategyParser.js +321 -0
- package/dist/strategy/StrategyParser.js.map +1 -0
- package/dist/strategy/defaultStrategy.d.ts +40 -0
- package/dist/strategy/defaultStrategy.d.ts.map +1 -0
- package/dist/strategy/defaultStrategy.js +254 -0
- package/dist/strategy/defaultStrategy.js.map +1 -0
- package/dist/strategy/index.d.ts +8 -0
- package/dist/strategy/index.d.ts.map +1 -0
- package/dist/strategy/index.js +14 -0
- package/dist/strategy/index.js.map +1 -0
- package/dist/tui/ExploreMenu.d.ts +106 -0
- package/dist/tui/ExploreMenu.d.ts.map +1 -0
- package/dist/tui/ExploreMenu.js +282 -0
- package/dist/tui/ExploreMenu.js.map +1 -0
- package/dist/tui/GameUI.d.ts +313 -0
- package/dist/tui/GameUI.d.ts.map +1 -0
- package/dist/tui/GameUI.js +2116 -0
- package/dist/tui/GameUI.js.map +1 -0
- package/dist/tui/GameUIAdapter.d.ts +207 -0
- package/dist/tui/GameUIAdapter.d.ts.map +1 -0
- package/dist/tui/GameUIAdapter.js +1342 -0
- package/dist/tui/GameUIAdapter.js.map +1 -0
- package/dist/tui/Input.d.ts +139 -0
- package/dist/tui/Input.d.ts.map +1 -0
- package/dist/tui/Input.js +278 -0
- package/dist/tui/Input.js.map +1 -0
- package/dist/tui/Menu.d.ts +110 -0
- package/dist/tui/Menu.d.ts.map +1 -0
- package/dist/tui/Menu.js +365 -0
- package/dist/tui/Menu.js.map +1 -0
- package/dist/tui/Screen.d.ts +228 -0
- package/dist/tui/Screen.d.ts.map +1 -0
- package/dist/tui/Screen.js +502 -0
- package/dist/tui/Screen.js.map +1 -0
- package/dist/tui/components/Box.d.ts +36 -0
- package/dist/tui/components/Box.d.ts.map +1 -0
- package/dist/tui/components/Box.js +43 -0
- package/dist/tui/components/Box.js.map +1 -0
- package/dist/tui/components/List.d.ts +69 -0
- package/dist/tui/components/List.d.ts.map +1 -0
- package/dist/tui/components/List.js +136 -0
- package/dist/tui/components/List.js.map +1 -0
- package/dist/tui/components/ProgressBar.d.ts +42 -0
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- package/dist/tui/components/ProgressBar.js +75 -0
- package/dist/tui/components/ProgressBar.js.map +1 -0
- package/dist/tui/components/index.d.ts +8 -0
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- package/dist/tui/components/index.js +11 -0
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- package/dist/tui/core/BaseSection.d.ts +98 -0
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- package/dist/tui/core/Component.d.ts +61 -0
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- package/dist/tui/core/index.d.ts +9 -0
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- package/dist/tui/core/index.js +12 -0
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- package/dist/tui/index.d.ts +15 -0
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- package/dist/tui/index.js +23 -0
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- package/dist/tui/screens/BaseScreen.d.ts +62 -0
- package/dist/tui/screens/BaseScreen.d.ts.map +1 -0
- package/dist/tui/screens/BaseScreen.js +55 -0
- package/dist/tui/screens/BaseScreen.js.map +1 -0
- package/dist/tui/screens/CombatScreen.d.ts +43 -0
- package/dist/tui/screens/CombatScreen.d.ts.map +1 -0
- package/dist/tui/screens/CombatScreen.js +125 -0
- package/dist/tui/screens/CombatScreen.js.map +1 -0
- package/dist/tui/screens/DialogScreen.d.ts +53 -0
- package/dist/tui/screens/DialogScreen.d.ts.map +1 -0
- package/dist/tui/screens/DialogScreen.js +90 -0
- package/dist/tui/screens/DialogScreen.js.map +1 -0
- package/dist/tui/screens/DungeonScreen.d.ts +80 -0
- package/dist/tui/screens/DungeonScreen.d.ts.map +1 -0
- package/dist/tui/screens/DungeonScreen.js +317 -0
- package/dist/tui/screens/DungeonScreen.js.map +1 -0
- package/dist/tui/screens/ExploreScreen.d.ts +69 -0
- package/dist/tui/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/tui/screens/ExploreScreen.js +224 -0
- package/dist/tui/screens/ExploreScreen.js.map +1 -0
- package/dist/tui/screens/SectionScreen.d.ts +84 -0
- package/dist/tui/screens/SectionScreen.d.ts.map +1 -0
- package/dist/tui/screens/SectionScreen.js +156 -0
- package/dist/tui/screens/SectionScreen.js.map +1 -0
- package/dist/tui/screens/TitleScreen.d.ts +40 -0
- package/dist/tui/screens/TitleScreen.d.ts.map +1 -0
- package/dist/tui/screens/TitleScreen.js +253 -0
- package/dist/tui/screens/TitleScreen.js.map +1 -0
- package/dist/tui/screens/TownScreen.d.ts +98 -0
- package/dist/tui/screens/TownScreen.d.ts.map +1 -0
- package/dist/tui/screens/TownScreen.js +370 -0
- package/dist/tui/screens/TownScreen.js.map +1 -0
- package/dist/tui/screens/TravelScreen.d.ts +67 -0
- package/dist/tui/screens/TravelScreen.d.ts.map +1 -0
- package/dist/tui/screens/TravelScreen.js +286 -0
- package/dist/tui/screens/TravelScreen.js.map +1 -0
- package/dist/tui/screens/index.d.ts +8 -0
- package/dist/tui/screens/index.d.ts.map +1 -0
- package/dist/tui/screens/index.js +17 -0
- package/dist/tui/screens/index.js.map +1 -0
- package/dist/tui/sections/ActionsSection.d.ts +71 -0
- package/dist/tui/sections/ActionsSection.d.ts.map +1 -0
- package/dist/tui/sections/ActionsSection.js +184 -0
- package/dist/tui/sections/ActionsSection.js.map +1 -0
- package/dist/tui/sections/DungeonSection.d.ts +65 -0
- package/dist/tui/sections/DungeonSection.d.ts.map +1 -0
- package/dist/tui/sections/DungeonSection.js +144 -0
- package/dist/tui/sections/DungeonSection.js.map +1 -0
- package/dist/tui/sections/EventsSection.d.ts +50 -0
- package/dist/tui/sections/EventsSection.d.ts.map +1 -0
- package/dist/tui/sections/EventsSection.js +134 -0
- package/dist/tui/sections/EventsSection.js.map +1 -0
- package/dist/tui/sections/MapSection.d.ts +66 -0
- package/dist/tui/sections/MapSection.d.ts.map +1 -0
- package/dist/tui/sections/MapSection.js +669 -0
- package/dist/tui/sections/MapSection.js.map +1 -0
- package/dist/tui/sections/StatusSection.d.ts +47 -0
- package/dist/tui/sections/StatusSection.d.ts.map +1 -0
- package/dist/tui/sections/StatusSection.js +133 -0
- package/dist/tui/sections/StatusSection.js.map +1 -0
- package/dist/tui/sections/TeamSection.d.ts +71 -0
- package/dist/tui/sections/TeamSection.d.ts.map +1 -0
- package/dist/tui/sections/TeamSection.js +224 -0
- package/dist/tui/sections/TeamSection.js.map +1 -0
- package/dist/tui/sections/TravelingSection.d.ts +51 -0
- package/dist/tui/sections/TravelingSection.d.ts.map +1 -0
- package/dist/tui/sections/TravelingSection.js +106 -0
- package/dist/tui/sections/TravelingSection.js.map +1 -0
- package/dist/tui/sections/index.d.ts +9 -0
- package/dist/tui/sections/index.d.ts.map +1 -0
- package/dist/tui/sections/index.js +12 -0
- package/dist/tui/sections/index.js.map +1 -0
- package/dist/ui/Terminal.d.ts +68 -0
- package/dist/ui/Terminal.d.ts.map +1 -0
- package/dist/ui/Terminal.js +297 -0
- package/dist/ui/Terminal.js.map +1 -0
- package/dist/ui/index.d.ts +5 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/dist/ui/index.js +8 -0
- package/dist/ui/index.js.map +1 -0
- package/dist/utils/configMigration.d.ts +14 -0
- package/dist/utils/configMigration.d.ts.map +1 -0
- package/dist/utils/configMigration.js +92 -0
- package/dist/utils/configMigration.js.map +1 -0
- package/dist/utils/errorHandler.d.ts +86 -0
- package/dist/utils/errorHandler.d.ts.map +1 -0
- package/dist/utils/errorHandler.js +224 -0
- package/dist/utils/errorHandler.js.map +1 -0
- package/dist/utils/logger.d.ts +14 -0
- package/dist/utils/logger.d.ts.map +1 -0
- package/dist/utils/logger.js +43 -0
- package/dist/utils/logger.js.map +1 -0
- package/dist/weapon/WeaponFactory.d.ts +32 -0
- package/dist/weapon/WeaponFactory.d.ts.map +1 -0
- package/dist/weapon/WeaponFactory.js +216 -0
- package/dist/weapon/WeaponFactory.js.map +1 -0
- package/dist/weapon/index.d.ts +5 -0
- package/dist/weapon/index.d.ts.map +1 -0
- package/dist/weapon/index.js +8 -0
- package/dist/weapon/index.js.map +1 -0
- package/package.json +46 -0
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/**
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* SaveLoadHandler - Handles save/load functionality
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*
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* Extracted from main.ts to reduce file size.
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* Manages game saving, loading, and slot management.
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*/
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!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="0c56065f-9976-516c-b51d-8ceb31a8d3c6")}catch(e){}}();
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import { saveGame, loadGame, listSaveSlots, formatPlayTime, formatTimestamp, } from '../core/SaveManager.js';
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/**
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* Handles save/load functionality
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*/
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export class SaveLoadHandler {
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idleGameManager;
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npcManager;
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questManager;
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addLog;
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// State
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pendingSaveData = null;
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_saveMode = false;
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_loadMode = false;
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constructor(idleGameManager, npcManager, questManager, addLog) {
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this.idleGameManager = idleGameManager;
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this.npcManager = npcManager;
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this.questManager = questManager;
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this.addLog = addLog;
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}
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/**
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* Check if in save mode
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*/
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get saveMode() {
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return this._saveMode;
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}
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/**
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* Check if in load mode
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*/
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get loadMode() {
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return this._loadMode;
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}
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/**
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* Cancel save mode
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*/
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cancelSave() {
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this._saveMode = false;
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this.pendingSaveData = null;
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this.addLog('Save cancelled.');
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}
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/**
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* Cancel load mode
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*/
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cancelLoad() {
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this._loadMode = false;
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this.addLog('Load cancelled.');
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}
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/**
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* Handle save command - shows save slots
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*/
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async handleSaveCommand() {
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const idleState = this.idleGameManager.getState();
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if (!idleState) {
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this.addLog('✗ Failed to save game.');
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return;
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}
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// Create save data from IdleGameState
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const saveData = {
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version: '0.1.0',
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timestamp: Date.now(),
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player: idleState.player,
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currentMapId: idleState.currentTown.id,
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currentRoomId: `${idleState.currentTown.id}_center`,
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discoveredMaps: [idleState.currentTown.id],
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gameTime: idleState.statistics.totalPlayTime,
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settings: {
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language: 'en',
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autoSave: true,
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autoSaveInterval: 300,
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combatSpeed: 1,
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soundEnabled: false,
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},
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};
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// Also save NPC and quest state
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const npcSave = this.npcManager.save();
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const questSave = this.questManager.save();
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// Show save slots
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this.addLog('─── Save Game ───');
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const slots = await listSaveSlots();
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for (const slot of slots) {
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if (slot.exists) {
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this.addLog(` [${slot.slot}] ${slot.playerName} Lv.${slot.level} - ${formatTimestamp(slot.timestamp)}`);
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}
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else {
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this.addLog(` [${slot.slot}] Empty`);
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}
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}
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this.addLog('Type slot number (1-5) to save:');
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// Set up for slot selection
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this.pendingSaveData = { game: saveData, npcs: npcSave, quests: questSave };
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this._saveMode = true;
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}
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/**
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* Complete save to slot
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*/
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async completeSave(slot) {
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if (!this.pendingSaveData)
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return;
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const result = await saveGame(slot, this.pendingSaveData.game, this.pendingSaveData.npcs, this.pendingSaveData.quests);
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if (result.success) {
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this.addLog(`✓ Saved to slot ${slot}!`);
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this.addLog(` Time played: ${formatPlayTime(this.pendingSaveData.game.gameTime)}`);
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}
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else {
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this.addLog(`✗ Save failed: ${result.error}`);
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}
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this.pendingSaveData = null;
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this._saveMode = false;
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}
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/**
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* Handle load command - shows available saves
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*/
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async handleLoadCommand() {
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this.addLog('─── Load Game ───');
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const slots = await listSaveSlots();
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let hasAnySave = false;
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for (const slot of slots) {
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if (slot.exists) {
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hasAnySave = true;
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this.addLog(` [${slot.slot}] ${slot.playerName} Lv.${slot.level} - ${formatPlayTime(slot.gameTime)}`);
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}
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else {
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this.addLog(` [${slot.slot}] Empty`);
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}
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}
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if (!hasAnySave) {
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this.addLog('No saved games found.');
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return;
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}
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this.addLog('Type slot number (1-5) to load:');
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this._loadMode = true;
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}
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/**
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* Complete load from slot
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*/
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async completeLoad(slot) {
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const result = await loadGame(slot);
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if (result.success && result.data) {
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// Destroy current game state and reinitialize with loaded player
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this.idleGameManager.destroy();
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this.idleGameManager.initialize(result.data.game.player);
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// Load NPC and quest state
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this.npcManager.load(result.data.npcs);
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this.questManager.load(result.data.quests);
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this.addLog(`✓ Loaded from slot ${slot}!`);
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this.addLog(` Welcome back, ${result.data.game.player.name}!`);
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}
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else {
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this.addLog(`✗ Load failed: ${result.error}`);
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}
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this._loadMode = false;
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}
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/**
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* Handle numeric input when in save/load mode
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* @returns true if handled, false otherwise
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*/
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handleNumericInput(num) {
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if (this._saveMode && num >= 0 && num <= 5) {
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if (num === 0) {
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this.cancelSave();
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}
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else {
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this.completeSave(num);
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}
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return true;
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}
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if (this._loadMode && num >= 0 && num <= 5) {
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if (num === 0) {
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this.cancelLoad();
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}
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else {
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this.completeLoad(num);
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}
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return true;
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}
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return false;
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}
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}
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//# sourceMappingURL=SaveLoadHandler.js.map
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//# debugId=0c56065f-9976-516c-b51d-8ceb31a8d3c6
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{"version":3,"file":"SaveLoadHandler.js","sources":["handlers/SaveLoadHandler.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * SaveLoadHandler - Handles save/load functionality\r\n *\r\n * Extracted from main.ts to reduce file size.\r\n * Manages game saving, loading, and slot management.\r\n */\r\n\r\nimport {\r\n saveGame,\r\n loadGame,\r\n listSaveSlots,\r\n formatPlayTime,\r\n formatTimestamp,\r\n} from '../core/SaveManager.js';\r\nimport type { IdleGameManager } from '../core/IdleGameManager.js';\r\nimport type { NPCManager } from '../npc/NPCManager.js';\r\nimport type { QuestManager } from '../quest/QuestManager.js';\r\nimport type { SaveData } from '../core/types.js';\r\nimport type { NPCSaveData } from '../npc/types.js';\r\nimport type { QuestSaveData } from '../quest/types.js';\r\n\r\n/**\r\n * Pending save data structure\r\n */\r\ninterface PendingSaveData {\r\n game: SaveData;\r\n npcs: NPCSaveData;\r\n quests: QuestSaveData;\r\n}\r\n\r\n/**\r\n * Handles save/load functionality\r\n */\r\nexport class SaveLoadHandler {\r\n private idleGameManager: IdleGameManager;\r\n private npcManager: NPCManager;\r\n private questManager: QuestManager;\r\n private addLog: (message: string) => void;\r\n\r\n // State\r\n private pendingSaveData: PendingSaveData | null = null;\r\n private _saveMode = false;\r\n private _loadMode = false;\r\n\r\n constructor(\r\n idleGameManager: IdleGameManager,\r\n npcManager: NPCManager,\r\n questManager: QuestManager,\r\n addLog: (message: string) => void\r\n ) {\r\n this.idleGameManager = idleGameManager;\r\n this.npcManager = npcManager;\r\n this.questManager = questManager;\r\n this.addLog = addLog;\r\n }\r\n\r\n /**\r\n * Check if in save mode\r\n */\r\n get saveMode(): boolean {\r\n return this._saveMode;\r\n }\r\n\r\n /**\r\n * Check if in load mode\r\n */\r\n get loadMode(): boolean {\r\n return this._loadMode;\r\n }\r\n\r\n /**\r\n * Cancel save mode\r\n */\r\n cancelSave(): void {\r\n this._saveMode = false;\r\n this.pendingSaveData = null;\r\n this.addLog('Save cancelled.');\r\n }\r\n\r\n /**\r\n * Cancel load mode\r\n */\r\n cancelLoad(): void {\r\n this._loadMode = false;\r\n this.addLog('Load cancelled.');\r\n }\r\n\r\n /**\r\n * Handle save command - shows save slots\r\n */\r\n async handleSaveCommand(): Promise<void> {\r\n const idleState = this.idleGameManager.getState();\r\n if (!idleState) {\r\n this.addLog('✗ Failed to save game.');\r\n return;\r\n }\r\n\r\n // Create save data from IdleGameState\r\n const saveData: SaveData = {\r\n version: '0.1.0',\r\n timestamp: Date.now(),\r\n player: idleState.player,\r\n currentMapId: idleState.currentTown.id,\r\n currentRoomId: `${idleState.currentTown.id}_center`,\r\n discoveredMaps: [idleState.currentTown.id],\r\n gameTime: idleState.statistics.totalPlayTime,\r\n settings: {\r\n language: 'en',\r\n autoSave: true,\r\n autoSaveInterval: 300,\r\n combatSpeed: 1,\r\n soundEnabled: false,\r\n },\r\n };\r\n\r\n // Also save NPC and quest state\r\n const npcSave = this.npcManager.save();\r\n const questSave = this.questManager.save();\r\n\r\n // Show save slots\r\n this.addLog('─── Save Game ───');\r\n const slots = await listSaveSlots();\r\n\r\n for (const slot of slots) {\r\n if (slot.exists) {\r\n this.addLog(` [${slot.slot}] ${slot.playerName} Lv.${slot.level} - ${formatTimestamp(slot.timestamp)}`);\r\n } else {\r\n this.addLog(` [${slot.slot}] Empty`);\r\n }\r\n }\r\n\r\n this.addLog('Type slot number (1-5) to save:');\r\n\r\n // Set up for slot selection\r\n this.pendingSaveData = { game: saveData, npcs: npcSave, quests: questSave };\r\n this._saveMode = true;\r\n }\r\n\r\n /**\r\n * Complete save to slot\r\n */\r\n async completeSave(slot: number): Promise<void> {\r\n if (!this.pendingSaveData) return;\r\n\r\n const result = await saveGame(\r\n slot,\r\n this.pendingSaveData.game,\r\n this.pendingSaveData.npcs,\r\n this.pendingSaveData.quests\r\n );\r\n\r\n if (result.success) {\r\n this.addLog(`✓ Saved to slot ${slot}!`);\r\n this.addLog(` Time played: ${formatPlayTime(this.pendingSaveData.game.gameTime)}`);\r\n } else {\r\n this.addLog(`✗ Save failed: ${result.error}`);\r\n }\r\n\r\n this.pendingSaveData = null;\r\n this._saveMode = false;\r\n }\r\n\r\n /**\r\n * Handle load command - shows available saves\r\n */\r\n async handleLoadCommand(): Promise<void> {\r\n this.addLog('─── Load Game ───');\r\n const slots = await listSaveSlots();\r\n\r\n let hasAnySave = false;\r\n for (const slot of slots) {\r\n if (slot.exists) {\r\n hasAnySave = true;\r\n this.addLog(` [${slot.slot}] ${slot.playerName} Lv.${slot.level} - ${formatPlayTime(slot.gameTime)}`);\r\n } else {\r\n this.addLog(` [${slot.slot}] Empty`);\r\n }\r\n }\r\n\r\n if (!hasAnySave) {\r\n this.addLog('No saved games found.');\r\n return;\r\n }\r\n\r\n this.addLog('Type slot number (1-5) to load:');\r\n this._loadMode = true;\r\n }\r\n\r\n /**\r\n * Complete load from slot\r\n */\r\n async completeLoad(slot: number): Promise<void> {\r\n const result = await loadGame(slot);\r\n\r\n if (result.success && result.data) {\r\n // Destroy current game state and reinitialize with loaded player\r\n this.idleGameManager.destroy();\r\n this.idleGameManager.initialize(result.data.game.player);\r\n\r\n // Load NPC and quest state\r\n this.npcManager.load(result.data.npcs);\r\n this.questManager.load(result.data.quests);\r\n\r\n this.addLog(`✓ Loaded from slot ${slot}!`);\r\n this.addLog(` Welcome back, ${result.data.game.player.name}!`);\r\n } else {\r\n this.addLog(`✗ Load failed: ${result.error}`);\r\n }\r\n\r\n this._loadMode = false;\r\n }\r\n\r\n /**\r\n * Handle numeric input when in save/load mode\r\n * @returns true if handled, false otherwise\r\n */\r\n handleNumericInput(num: number): boolean {\r\n if (this._saveMode && num >= 0 && num <= 5) {\r\n if (num === 0) {\r\n this.cancelSave();\r\n } else {\r\n this.completeSave(num);\r\n }\r\n return true;\r\n }\r\n\r\n if (this._loadMode && num >= 0 && num <= 5) {\r\n if (num === 0) {\r\n this.cancelLoad();\r\n } else {\r\n this.completeLoad(num);\r\n }\r\n return true;\r\n }\r\n\r\n return false;\r\n 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@@ -0,0 +1,43 @@
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1
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+
/**
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2
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+
* TitleScreenHandler - Handles login flow and title screen
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3
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*
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4
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+
* Extracted from main.ts to reduce file size.
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5
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+
* Manages authentication, title screen rendering, and player name input.
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6
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+
*/
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7
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+
import type { Screen } from '../tui/Screen.js';
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8
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+
import type { InputManager } from '../tui/Input.js';
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9
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+
/**
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10
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+
* Handles title screen, login flow, and player name input
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11
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+
*/
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12
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+
export declare class TitleScreenHandler {
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13
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+
private screen;
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14
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+
private input;
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15
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+
private cleanup;
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16
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+
constructor(screen: Screen, input: InputManager, cleanup: () => void);
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17
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+
/**
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18
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+
* Draw ASCII art title
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19
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+
*/
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20
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+
drawAsciiTitle(): number;
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21
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+
/**
|
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22
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+
* Wait for Enter key to proceed with login
|
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23
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+
*/
|
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24
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+
private waitForLoginKey;
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25
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+
/**
|
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26
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+
* Wait for Enter to start game (after login)
|
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27
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+
*/
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28
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+
waitForGameStart(playerName: string): Promise<void>;
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29
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+
/**
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30
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+
* Prompt user to set their nickname
|
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31
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+
*/
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32
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+
promptSetNickname(): Promise<string>;
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33
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+
/**
|
|
34
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+
* Show title screen and get player name with login flow
|
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35
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+
*/
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36
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+
showTitleScreen(): Promise<string>;
|
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37
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+
/**
|
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38
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+
* Handle logout from title screen
|
|
39
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+
*/
|
|
40
|
+
handleLogout(): Promise<string>;
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41
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+
private sleep;
|
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42
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+
}
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43
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+
//# sourceMappingURL=TitleScreenHandler.d.ts.map
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@@ -0,0 +1 @@
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1
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+
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|