idlerpg.sh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +171 -0
- package/dist/affix/AffixRegistry.d.ts +68 -0
- package/dist/affix/AffixRegistry.d.ts.map +1 -0
- package/dist/affix/AffixRegistry.js +245 -0
- package/dist/affix/AffixRegistry.js.map +1 -0
- package/dist/affix/PluginLoader.d.ts +66 -0
- package/dist/affix/PluginLoader.d.ts.map +1 -0
- package/dist/affix/PluginLoader.js +321 -0
- package/dist/affix/PluginLoader.js.map +1 -0
- package/dist/affix/builtin.d.ts +6 -0
- package/dist/affix/builtin.d.ts.map +1 -0
- package/dist/affix/builtin.js +311 -0
- package/dist/affix/builtin.js.map +1 -0
- package/dist/affix/index.d.ts +8 -0
- package/dist/affix/index.d.ts.map +1 -0
- package/dist/affix/index.js +11 -0
- package/dist/affix/index.js.map +1 -0
- package/dist/affix/types.d.ts +152 -0
- package/dist/affix/types.d.ts.map +1 -0
- package/dist/affix/types.js +8 -0
- package/dist/affix/types.js.map +1 -0
- package/dist/ai/PlayKitClient.d.ts +208 -0
- package/dist/ai/PlayKitClient.d.ts.map +1 -0
- package/dist/ai/PlayKitClient.js +721 -0
- package/dist/ai/PlayKitClient.js.map +1 -0
- package/dist/ai/index.d.ts +5 -0
- package/dist/ai/index.d.ts.map +1 -0
- package/dist/ai/index.js +8 -0
- package/dist/ai/index.js.map +1 -0
- package/dist/app/App.d.ts +85 -0
- package/dist/app/App.d.ts.map +1 -0
- package/dist/app/App.js +296 -0
- package/dist/app/App.js.map +1 -0
- package/dist/app/EventBus.d.ts +222 -0
- package/dist/app/EventBus.d.ts.map +1 -0
- package/dist/app/EventBus.js +88 -0
- package/dist/app/EventBus.js.map +1 -0
- package/dist/app/Keybind.d.ts +83 -0
- package/dist/app/Keybind.d.ts.map +1 -0
- package/dist/app/Keybind.js +184 -0
- package/dist/app/Keybind.js.map +1 -0
- package/dist/app/Router.d.ts +123 -0
- package/dist/app/Router.d.ts.map +1 -0
- package/dist/app/Router.js +142 -0
- package/dist/app/Router.js.map +1 -0
- package/dist/app/ScreenManager.d.ts +97 -0
- package/dist/app/ScreenManager.d.ts.map +1 -0
- package/dist/app/ScreenManager.js +216 -0
- package/dist/app/ScreenManager.js.map +1 -0
- package/dist/app/index.d.ts +14 -0
- package/dist/app/index.d.ts.map +1 -0
- package/dist/app/index.js +19 -0
- package/dist/app/index.js.map +1 -0
- package/dist/app/screens/BaseScreen.d.ts +101 -0
- package/dist/app/screens/BaseScreen.d.ts.map +1 -0
- package/dist/app/screens/BaseScreen.js +132 -0
- package/dist/app/screens/BaseScreen.js.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.js +467 -0
- package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
- package/dist/app/screens/CombatScreen.d.ts +30 -0
- package/dist/app/screens/CombatScreen.d.ts.map +1 -0
- package/dist/app/screens/CombatScreen.js +309 -0
- package/dist/app/screens/CombatScreen.js.map +1 -0
- package/dist/app/screens/DialogScreen.d.ts +29 -0
- package/dist/app/screens/DialogScreen.d.ts.map +1 -0
- package/dist/app/screens/DialogScreen.js +295 -0
- package/dist/app/screens/DialogScreen.js.map +1 -0
- package/dist/app/screens/ExploreScreen.d.ts +50 -0
- package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/app/screens/ExploreScreen.js +308 -0
- package/dist/app/screens/ExploreScreen.js.map +1 -0
- package/dist/app/screens/HelpScreen.d.ts +12 -0
- package/dist/app/screens/HelpScreen.d.ts.map +1 -0
- package/dist/app/screens/HelpScreen.js +155 -0
- package/dist/app/screens/HelpScreen.js.map +1 -0
- package/dist/app/screens/InventoryScreen.d.ts +27 -0
- package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
- package/dist/app/screens/InventoryScreen.js +326 -0
- package/dist/app/screens/InventoryScreen.js.map +1 -0
- package/dist/app/screens/PrologueScreen.d.ts +24 -0
- package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
- package/dist/app/screens/PrologueScreen.js +176 -0
- package/dist/app/screens/PrologueScreen.js.map +1 -0
- package/dist/app/screens/TitleScreen.d.ts +42 -0
- package/dist/app/screens/TitleScreen.d.ts.map +1 -0
- package/dist/app/screens/TitleScreen.js +380 -0
- package/dist/app/screens/TitleScreen.js.map +1 -0
- package/dist/app/screens/TravelScreen.d.ts +22 -0
- package/dist/app/screens/TravelScreen.d.ts.map +1 -0
- package/dist/app/screens/TravelScreen.js +122 -0
- package/dist/app/screens/TravelScreen.js.map +1 -0
- package/dist/app/screens/index.d.ts +14 -0
- package/dist/app/screens/index.d.ts.map +1 -0
- package/dist/app/screens/index.js +17 -0
- package/dist/app/screens/index.js.map +1 -0
- package/dist/commands/CommandRegistry.d.ts +91 -0
- package/dist/commands/CommandRegistry.d.ts.map +1 -0
- package/dist/commands/CommandRegistry.js +159 -0
- package/dist/commands/CommandRegistry.js.map +1 -0
- package/dist/commands/index.d.ts +7 -0
- package/dist/commands/index.d.ts.map +1 -0
- package/dist/commands/index.js +10 -0
- package/dist/commands/index.js.map +1 -0
- package/dist/core/Actor.d.ts +103 -0
- package/dist/core/Actor.d.ts.map +1 -0
- package/dist/core/Actor.js +409 -0
- package/dist/core/Actor.js.map +1 -0
- package/dist/core/Combat.d.ts +37 -0
- package/dist/core/Combat.d.ts.map +1 -0
- package/dist/core/Combat.js +294 -0
- package/dist/core/Combat.js.map +1 -0
- package/dist/core/DungeonRunner.d.ts +169 -0
- package/dist/core/DungeonRunner.d.ts.map +1 -0
- package/dist/core/DungeonRunner.js +627 -0
- package/dist/core/DungeonRunner.js.map +1 -0
- package/dist/core/Game.d.ts +133 -0
- package/dist/core/Game.d.ts.map +1 -0
- package/dist/core/Game.js +644 -0
- package/dist/core/Game.js.map +1 -0
- package/dist/core/IdleCombat.d.ts +61 -0
- package/dist/core/IdleCombat.d.ts.map +1 -0
- package/dist/core/IdleCombat.js +461 -0
- package/dist/core/IdleCombat.js.map +1 -0
- package/dist/core/IdleGameManager.d.ts +198 -0
- package/dist/core/IdleGameManager.d.ts.map +1 -0
- package/dist/core/IdleGameManager.js +688 -0
- package/dist/core/IdleGameManager.js.map +1 -0
- package/dist/core/IdleSaveManager.d.ts +109 -0
- package/dist/core/IdleSaveManager.d.ts.map +1 -0
- package/dist/core/IdleSaveManager.js +296 -0
- package/dist/core/IdleSaveManager.js.map +1 -0
- package/dist/core/NewGameFlowManager.d.ts +64 -0
- package/dist/core/NewGameFlowManager.d.ts.map +1 -0
- package/dist/core/NewGameFlowManager.js +153 -0
- package/dist/core/NewGameFlowManager.js.map +1 -0
- package/dist/core/Player.d.ts +65 -0
- package/dist/core/Player.d.ts.map +1 -0
- package/dist/core/Player.js +261 -0
- package/dist/core/Player.js.map +1 -0
- package/dist/core/RoomHandlers.d.ts +75 -0
- package/dist/core/RoomHandlers.d.ts.map +1 -0
- package/dist/core/RoomHandlers.js +383 -0
- package/dist/core/RoomHandlers.js.map +1 -0
- package/dist/core/SaveManager.d.ts +84 -0
- package/dist/core/SaveManager.d.ts.map +1 -0
- package/dist/core/SaveManager.js +281 -0
- package/dist/core/SaveManager.js.map +1 -0
- package/dist/core/SaveMigration.d.ts +69 -0
- package/dist/core/SaveMigration.d.ts.map +1 -0
- package/dist/core/SaveMigration.js +408 -0
- package/dist/core/SaveMigration.js.map +1 -0
- package/dist/core/StateAdapter.d.ts +79 -0
- package/dist/core/StateAdapter.d.ts.map +1 -0
- package/dist/core/StateAdapter.js +397 -0
- package/dist/core/StateAdapter.js.map +1 -0
- package/dist/core/Team.d.ts +145 -0
- package/dist/core/Team.d.ts.map +1 -0
- package/dist/core/Team.js +371 -0
- package/dist/core/Team.js.map +1 -0
- package/dist/core/TeamCombat.d.ts +88 -0
- package/dist/core/TeamCombat.d.ts.map +1 -0
- package/dist/core/TeamCombat.js +405 -0
- package/dist/core/TeamCombat.js.map +1 -0
- package/dist/core/TeamDungeonRunner.d.ts +186 -0
- package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
- package/dist/core/TeamDungeonRunner.js +758 -0
- package/dist/core/TeamDungeonRunner.js.map +1 -0
- package/dist/core/TimeManager.d.ts +114 -0
- package/dist/core/TimeManager.d.ts.map +1 -0
- package/dist/core/TimeManager.js +318 -0
- package/dist/core/TimeManager.js.map +1 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +12 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/timeConstants.d.ts +135 -0
- package/dist/core/timeConstants.d.ts.map +1 -0
- package/dist/core/timeConstants.js +157 -0
- package/dist/core/timeConstants.js.map +1 -0
- package/dist/core/types.d.ts +780 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +16 -0
- package/dist/core/types.js.map +1 -0
- package/dist/data/continents/index.d.ts +163 -0
- package/dist/data/continents/index.d.ts.map +1 -0
- package/dist/data/continents/index.js +31 -0
- package/dist/data/continents/index.js.map +1 -0
- package/dist/data/continents/verdantia.d.ts +294 -0
- package/dist/data/continents/verdantia.d.ts.map +1 -0
- package/dist/data/continents/verdantia.js +327 -0
- package/dist/data/continents/verdantia.js.map +1 -0
- package/dist/handlers/DialogHandler.d.ts +95 -0
- package/dist/handlers/DialogHandler.d.ts.map +1 -0
- package/dist/handlers/DialogHandler.js +450 -0
- package/dist/handlers/DialogHandler.js.map +1 -0
- package/dist/handlers/SaveLoadHandler.d.ts +60 -0
- package/dist/handlers/SaveLoadHandler.d.ts.map +1 -0
- package/dist/handlers/SaveLoadHandler.js +187 -0
- package/dist/handlers/SaveLoadHandler.js.map +1 -0
- package/dist/handlers/TitleScreenHandler.d.ts +43 -0
- package/dist/handlers/TitleScreenHandler.d.ts.map +1 -0
- package/dist/handlers/TitleScreenHandler.js +508 -0
- package/dist/handlers/TitleScreenHandler.js.map +1 -0
- package/dist/handlers/WorkshopHandler.d.ts +75 -0
- package/dist/handlers/WorkshopHandler.d.ts.map +1 -0
- package/dist/handlers/WorkshopHandler.js +401 -0
- package/dist/handlers/WorkshopHandler.js.map +1 -0
- package/dist/handlers/index.d.ts +12 -0
- package/dist/handlers/index.d.ts.map +1 -0
- package/dist/handlers/index.js +14 -0
- package/dist/handlers/index.js.map +1 -0
- package/dist/handlers/types.d.ts +34 -0
- package/dist/handlers/types.d.ts.map +1 -0
- package/dist/handlers/types.js +8 -0
- package/dist/handlers/types.js.map +1 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.d.ts.map +1 -0
- package/dist/i18n/en.js +130 -0
- package/dist/i18n/en.js.map +1 -0
- package/dist/i18n/index.d.ts +40 -0
- package/dist/i18n/index.d.ts.map +1 -0
- package/dist/i18n/index.js +105 -0
- package/dist/i18n/index.js.map +1 -0
- package/dist/i18n/types.d.ts +133 -0
- package/dist/i18n/types.d.ts.map +1 -0
- package/dist/i18n/types.js +8 -0
- package/dist/i18n/types.js.map +1 -0
- package/dist/i18n/zh.d.ts +3 -0
- package/dist/i18n/zh.d.ts.map +1 -0
- package/dist/i18n/zh.js +130 -0
- package/dist/i18n/zh.js.map +1 -0
- package/dist/instrument.d.ts +8 -0
- package/dist/instrument.d.ts.map +1 -0
- package/dist/instrument.js +33 -0
- package/dist/instrument.js.map +1 -0
- package/dist/main-new.d.ts +12 -0
- package/dist/main-new.d.ts.map +1 -0
- package/dist/main-new.js +32 -0
- package/dist/main-new.js.map +1 -0
- package/dist/main.d.ts +7 -0
- package/dist/main.d.ts.map +1 -0
- package/dist/main.js +2816 -0
- package/dist/main.js.map +1 -0
- package/dist/map/ContinentManager.d.ts +88 -0
- package/dist/map/ContinentManager.d.ts.map +1 -0
- package/dist/map/ContinentManager.js +241 -0
- package/dist/map/ContinentManager.js.map +1 -0
- package/dist/map/DungeonGenerator.d.ts +32 -0
- package/dist/map/DungeonGenerator.d.ts.map +1 -0
- package/dist/map/DungeonGenerator.js +615 -0
- package/dist/map/DungeonGenerator.js.map +1 -0
- package/dist/map/MapGenerator.d.ts +27 -0
- package/dist/map/MapGenerator.d.ts.map +1 -0
- package/dist/map/MapGenerator.js +485 -0
- package/dist/map/MapGenerator.js.map +1 -0
- package/dist/map/index.d.ts +5 -0
- package/dist/map/index.d.ts.map +1 -0
- package/dist/map/index.js +8 -0
- package/dist/map/index.js.map +1 -0
- package/dist/npc/NPCGenerator.d.ts +68 -0
- package/dist/npc/NPCGenerator.d.ts.map +1 -0
- package/dist/npc/NPCGenerator.js +468 -0
- package/dist/npc/NPCGenerator.js.map +1 -0
- package/dist/npc/NPCManager.d.ts +86 -0
- package/dist/npc/NPCManager.d.ts.map +1 -0
- package/dist/npc/NPCManager.js +217 -0
- package/dist/npc/NPCManager.js.map +1 -0
- package/dist/npc/fixedNPCs.d.ts +7 -0
- package/dist/npc/fixedNPCs.d.ts.map +1 -0
- package/dist/npc/fixedNPCs.js +196 -0
- package/dist/npc/fixedNPCs.js.map +1 -0
- package/dist/npc/index.d.ts +9 -0
- package/dist/npc/index.d.ts.map +1 -0
- package/dist/npc/index.js +12 -0
- package/dist/npc/index.js.map +1 -0
- package/dist/npc/traits.d.ts +33 -0
- package/dist/npc/traits.d.ts.map +1 -0
- package/dist/npc/traits.js +795 -0
- package/dist/npc/traits.js.map +1 -0
- package/dist/npc/types.d.ts +193 -0
- package/dist/npc/types.d.ts.map +1 -0
- package/dist/npc/types.js +9 -0
- package/dist/npc/types.js.map +1 -0
- package/dist/quest/QuestManager.d.ts +79 -0
- package/dist/quest/QuestManager.d.ts.map +1 -0
- package/dist/quest/QuestManager.js +273 -0
- package/dist/quest/QuestManager.js.map +1 -0
- package/dist/quest/index.d.ts +6 -0
- package/dist/quest/index.d.ts.map +1 -0
- package/dist/quest/index.js +9 -0
- package/dist/quest/index.js.map +1 -0
- package/dist/quest/types.d.ts +81 -0
- package/dist/quest/types.d.ts.map +1 -0
- package/dist/quest/types.js +8 -0
- package/dist/quest/types.js.map +1 -0
- package/dist/strategy/StrategyExecutor.d.ts +159 -0
- package/dist/strategy/StrategyExecutor.d.ts.map +1 -0
- package/dist/strategy/StrategyExecutor.js +479 -0
- package/dist/strategy/StrategyExecutor.js.map +1 -0
- package/dist/strategy/StrategyParser.d.ts +48 -0
- package/dist/strategy/StrategyParser.d.ts.map +1 -0
- package/dist/strategy/StrategyParser.js +321 -0
- package/dist/strategy/StrategyParser.js.map +1 -0
- package/dist/strategy/defaultStrategy.d.ts +40 -0
- package/dist/strategy/defaultStrategy.d.ts.map +1 -0
- package/dist/strategy/defaultStrategy.js +254 -0
- package/dist/strategy/defaultStrategy.js.map +1 -0
- package/dist/strategy/index.d.ts +8 -0
- package/dist/strategy/index.d.ts.map +1 -0
- package/dist/strategy/index.js +14 -0
- package/dist/strategy/index.js.map +1 -0
- package/dist/tui/ExploreMenu.d.ts +106 -0
- package/dist/tui/ExploreMenu.d.ts.map +1 -0
- package/dist/tui/ExploreMenu.js +282 -0
- package/dist/tui/ExploreMenu.js.map +1 -0
- package/dist/tui/GameUI.d.ts +313 -0
- package/dist/tui/GameUI.d.ts.map +1 -0
- package/dist/tui/GameUI.js +2116 -0
- package/dist/tui/GameUI.js.map +1 -0
- package/dist/tui/GameUIAdapter.d.ts +207 -0
- package/dist/tui/GameUIAdapter.d.ts.map +1 -0
- package/dist/tui/GameUIAdapter.js +1342 -0
- package/dist/tui/GameUIAdapter.js.map +1 -0
- package/dist/tui/Input.d.ts +139 -0
- package/dist/tui/Input.d.ts.map +1 -0
- package/dist/tui/Input.js +278 -0
- package/dist/tui/Input.js.map +1 -0
- package/dist/tui/Menu.d.ts +110 -0
- package/dist/tui/Menu.d.ts.map +1 -0
- package/dist/tui/Menu.js +365 -0
- package/dist/tui/Menu.js.map +1 -0
- package/dist/tui/Screen.d.ts +228 -0
- package/dist/tui/Screen.d.ts.map +1 -0
- package/dist/tui/Screen.js +502 -0
- package/dist/tui/Screen.js.map +1 -0
- package/dist/tui/components/Box.d.ts +36 -0
- package/dist/tui/components/Box.d.ts.map +1 -0
- package/dist/tui/components/Box.js +43 -0
- package/dist/tui/components/Box.js.map +1 -0
- package/dist/tui/components/List.d.ts +69 -0
- package/dist/tui/components/List.d.ts.map +1 -0
- package/dist/tui/components/List.js +136 -0
- package/dist/tui/components/List.js.map +1 -0
- package/dist/tui/components/ProgressBar.d.ts +42 -0
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- package/dist/tui/components/ProgressBar.js +75 -0
- package/dist/tui/components/ProgressBar.js.map +1 -0
- package/dist/tui/components/index.d.ts +8 -0
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- package/dist/tui/components/index.js +11 -0
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- package/dist/tui/core/BaseSection.d.ts +98 -0
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- package/dist/tui/core/Component.d.ts +61 -0
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- package/dist/tui/core/index.d.ts +9 -0
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- package/dist/tui/core/index.js +12 -0
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- package/dist/tui/index.d.ts +15 -0
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- package/dist/tui/index.js +23 -0
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- package/dist/tui/screens/BaseScreen.d.ts +62 -0
- package/dist/tui/screens/BaseScreen.d.ts.map +1 -0
- package/dist/tui/screens/BaseScreen.js +55 -0
- package/dist/tui/screens/BaseScreen.js.map +1 -0
- package/dist/tui/screens/CombatScreen.d.ts +43 -0
- package/dist/tui/screens/CombatScreen.d.ts.map +1 -0
- package/dist/tui/screens/CombatScreen.js +125 -0
- package/dist/tui/screens/CombatScreen.js.map +1 -0
- package/dist/tui/screens/DialogScreen.d.ts +53 -0
- package/dist/tui/screens/DialogScreen.d.ts.map +1 -0
- package/dist/tui/screens/DialogScreen.js +90 -0
- package/dist/tui/screens/DialogScreen.js.map +1 -0
- package/dist/tui/screens/DungeonScreen.d.ts +80 -0
- package/dist/tui/screens/DungeonScreen.d.ts.map +1 -0
- package/dist/tui/screens/DungeonScreen.js +317 -0
- package/dist/tui/screens/DungeonScreen.js.map +1 -0
- package/dist/tui/screens/ExploreScreen.d.ts +69 -0
- package/dist/tui/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/tui/screens/ExploreScreen.js +224 -0
- package/dist/tui/screens/ExploreScreen.js.map +1 -0
- package/dist/tui/screens/SectionScreen.d.ts +84 -0
- package/dist/tui/screens/SectionScreen.d.ts.map +1 -0
- package/dist/tui/screens/SectionScreen.js +156 -0
- package/dist/tui/screens/SectionScreen.js.map +1 -0
- package/dist/tui/screens/TitleScreen.d.ts +40 -0
- package/dist/tui/screens/TitleScreen.d.ts.map +1 -0
- package/dist/tui/screens/TitleScreen.js +253 -0
- package/dist/tui/screens/TitleScreen.js.map +1 -0
- package/dist/tui/screens/TownScreen.d.ts +98 -0
- package/dist/tui/screens/TownScreen.d.ts.map +1 -0
- package/dist/tui/screens/TownScreen.js +370 -0
- package/dist/tui/screens/TownScreen.js.map +1 -0
- package/dist/tui/screens/TravelScreen.d.ts +67 -0
- package/dist/tui/screens/TravelScreen.d.ts.map +1 -0
- package/dist/tui/screens/TravelScreen.js +286 -0
- package/dist/tui/screens/TravelScreen.js.map +1 -0
- package/dist/tui/screens/index.d.ts +8 -0
- package/dist/tui/screens/index.d.ts.map +1 -0
- package/dist/tui/screens/index.js +17 -0
- package/dist/tui/screens/index.js.map +1 -0
- package/dist/tui/sections/ActionsSection.d.ts +71 -0
- package/dist/tui/sections/ActionsSection.d.ts.map +1 -0
- package/dist/tui/sections/ActionsSection.js +184 -0
- package/dist/tui/sections/ActionsSection.js.map +1 -0
- package/dist/tui/sections/DungeonSection.d.ts +65 -0
- package/dist/tui/sections/DungeonSection.d.ts.map +1 -0
- package/dist/tui/sections/DungeonSection.js +144 -0
- package/dist/tui/sections/DungeonSection.js.map +1 -0
- package/dist/tui/sections/EventsSection.d.ts +50 -0
- package/dist/tui/sections/EventsSection.d.ts.map +1 -0
- package/dist/tui/sections/EventsSection.js +134 -0
- package/dist/tui/sections/EventsSection.js.map +1 -0
- package/dist/tui/sections/MapSection.d.ts +66 -0
- package/dist/tui/sections/MapSection.d.ts.map +1 -0
- package/dist/tui/sections/MapSection.js +669 -0
- package/dist/tui/sections/MapSection.js.map +1 -0
- package/dist/tui/sections/StatusSection.d.ts +47 -0
- package/dist/tui/sections/StatusSection.d.ts.map +1 -0
- package/dist/tui/sections/StatusSection.js +133 -0
- package/dist/tui/sections/StatusSection.js.map +1 -0
- package/dist/tui/sections/TeamSection.d.ts +71 -0
- package/dist/tui/sections/TeamSection.d.ts.map +1 -0
- package/dist/tui/sections/TeamSection.js +224 -0
- package/dist/tui/sections/TeamSection.js.map +1 -0
- package/dist/tui/sections/TravelingSection.d.ts +51 -0
- package/dist/tui/sections/TravelingSection.d.ts.map +1 -0
- package/dist/tui/sections/TravelingSection.js +106 -0
- package/dist/tui/sections/TravelingSection.js.map +1 -0
- package/dist/tui/sections/index.d.ts +9 -0
- package/dist/tui/sections/index.d.ts.map +1 -0
- package/dist/tui/sections/index.js +12 -0
- package/dist/tui/sections/index.js.map +1 -0
- package/dist/ui/Terminal.d.ts +68 -0
- package/dist/ui/Terminal.d.ts.map +1 -0
- package/dist/ui/Terminal.js +297 -0
- package/dist/ui/Terminal.js.map +1 -0
- package/dist/ui/index.d.ts +5 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/dist/ui/index.js +8 -0
- package/dist/ui/index.js.map +1 -0
- package/dist/utils/configMigration.d.ts +14 -0
- package/dist/utils/configMigration.d.ts.map +1 -0
- package/dist/utils/configMigration.js +92 -0
- package/dist/utils/configMigration.js.map +1 -0
- package/dist/utils/errorHandler.d.ts +86 -0
- package/dist/utils/errorHandler.d.ts.map +1 -0
- package/dist/utils/errorHandler.js +224 -0
- package/dist/utils/errorHandler.js.map +1 -0
- package/dist/utils/logger.d.ts +14 -0
- package/dist/utils/logger.d.ts.map +1 -0
- package/dist/utils/logger.js +43 -0
- package/dist/utils/logger.js.map +1 -0
- package/dist/weapon/WeaponFactory.d.ts +32 -0
- package/dist/weapon/WeaponFactory.d.ts.map +1 -0
- package/dist/weapon/WeaponFactory.js +216 -0
- package/dist/weapon/WeaponFactory.js.map +1 -0
- package/dist/weapon/index.d.ts +5 -0
- package/dist/weapon/index.d.ts.map +1 -0
- package/dist/weapon/index.js +8 -0
- package/dist/weapon/index.js.map +1 -0
- package/package.json +46 -0
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/**
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* Dungeon Screen - Auto-exploration view for IdleRPG
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* Shows dungeon progress, combat, and strategy status
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*/
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import { SectionScreen } from './SectionScreen.js';
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import type { Rect } from '../core/Component.js';
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import type { KeyEvent } from '../Input.js';
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import type { Player, Dungeon, DungeonRoom } from '../../core/types.js';
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import type { DungeonRunnerState } from '../../core/DungeonRunner.js';
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import type { IdleCombatState } from '../../core/IdleCombat.js';
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export interface DungeonScreenData {
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player: Player;
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dungeon: Dungeon;
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runnerState: DungeonRunnerState | null;
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currentRoom: DungeonRoom | null;
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activeCombat: IdleCombatState | null;
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eventLog: string[];
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}
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export interface DungeonScreenCallbacks {
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onPause: () => void;
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onResume: () => void;
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onAbort: () => void;
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onOpenStrategy: () => void;
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}
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export declare class DungeonScreen extends SectionScreen {
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private data;
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private callbacks;
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private scrollOffset;
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private maxLogLines;
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constructor();
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/**
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* Set callbacks
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*/
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setCallbacks(callbacks: Partial<DungeonScreenCallbacks>): void;
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/**
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* Update screen data
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*/
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updateData(data: DungeonScreenData): void;
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/**
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* Handle key input
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*/
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handleKey(key: KeyEvent): Promise<boolean>;
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/**
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* Calculate section bounds (not using sections for this screen)
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*/
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protected calculateSectionBounds(): Map<string, Rect>;
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/**
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* Get global hints
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*/
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protected getGlobalHints(): string;
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/**
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* Render the screen
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*/
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render(): void;
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/**
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* Get phase display text
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*/
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private getPhaseText;
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/**
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* Render dungeon progress info
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*/
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private renderDungeonInfo;
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/**
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* Render current room / combat info
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*/
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private renderRoomInfo;
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/**
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* Render player status
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*/
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private renderPlayerStatus;
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/**
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* Render event log
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*/
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private renderEventLog;
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/**
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* Get color for difficulty
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*/
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private getDifficultyColor;
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}
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//# sourceMappingURL=DungeonScreen.d.ts.map
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{"version":3,"file":"DungeonScreen.d.ts","sourceRoot":"/","sources":["tui/screens/DungeonScreen.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAEnD,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAM5C,OAAO,KAAK,EACV,MAAM,EACN,OAAO,EACP,WAAW,EAEZ,MAAM,qBAAqB,CAAC;AAC7B,OAAO,KAAK,EACV,kBAAkB,EAEnB,MAAM,6BAA6B,CAAC;AACrC,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAMhE,MAAM,WAAW,iBAAiB;IAChC,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,OAAO,CAAC;IACjB,WAAW,EAAE,kBAAkB,GAAG,IAAI,CAAC;IACvC,WAAW,EAAE,WAAW,GAAG,IAAI,CAAC;IAChC,YAAY,EAAE,eAAe,GAAG,IAAI,CAAC;IACrC,QAAQ,EAAE,MAAM,EAAE,CAAC;CACpB;AAED,MAAM,WAAW,sBAAsB;IACrC,OAAO,EAAE,MAAM,IAAI,CAAC;IACpB,QAAQ,EAAE,MAAM,IAAI,CAAC;IACrB,OAAO,EAAE,MAAM,IAAI,CAAC;IACpB,cAAc,EAAE,MAAM,IAAI,CAAC;CAC5B;AAMD,qBAAa,aAAc,SAAQ,aAAa;IAC9C,OAAO,CAAC,IAAI,CAAkC;IAC9C,OAAO,CAAC,SAAS,CAAuC;IACxD,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,WAAW,CAAc;;IAMjC;;OAEG;IACH,YAAY,CAAC,SAAS,EAAE,OAAO,CAAC,sBAAsB,CAAC,GAAG,IAAI;IAI9D;;OAEG;IACH,UAAU,CAAC,IAAI,EAAE,iBAAiB,GAAG,IAAI;IAIzC;;OAEG;IACG,SAAS,CAAC,GAAG,EAAE,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC;IAmDhD;;OAEG;IACH,SAAS,CAAC,sBAAsB,IAAI,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC;IAIrD;;OAEG;IACH,SAAS,CAAC,cAAc,IAAI,MAAM;IAIlC;;OAEG;IACH,MAAM,IAAI,IAAI;IAmDd;;OAEG;IACH,OAAO,CAAC,YAAY;IAgBpB;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAgDzB;;OAEG;IACH,OAAO,CAAC,cAAc;IA6DtB;;OAEG;IACH,OAAO,CAAC,kBAAkB;IAqC1B;;OAEG;IACH,OAAO,CAAC,cAAc;IAgCtB;;OAEG;IACH,OAAO,CAAC,kBAAkB;CAU3B"}
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/**
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* Dungeon Screen - Auto-exploration view for IdleRPG
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* Shows dungeon progress, combat, and strategy status
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*/
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!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="1b3d4e97-79ce-55e2-bc24-2cb7de30108c")}catch(e){}}();
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import { SectionScreen } from './SectionScreen.js';
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import { ANSI } from '../Screen.js';
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import { formatDuration } from '../../core/timeConstants.js';
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// ============================================================================
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// Dungeon Screen
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// ============================================================================
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export class DungeonScreen extends SectionScreen {
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data = null;
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callbacks = {};
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scrollOffset = 0;
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maxLogLines = 10;
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constructor() {
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super();
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}
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/**
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* Set callbacks
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*/
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setCallbacks(callbacks) {
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this.callbacks = { ...this.callbacks, ...callbacks };
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}
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/**
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* Update screen data
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*/
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updateData(data) {
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this.data = data;
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}
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/**
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* Handle key input
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*/
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async handleKey(key) {
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if (!key.raw)
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return false;
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const keyLower = key.raw.toLowerCase();
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switch (keyLower) {
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case 'p':
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// Pause/Resume
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if (this.data?.runnerState?.phase === 'exploring' ||
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this.data?.runnerState?.phase === 'in_combat') {
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this.callbacks.onPause?.();
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}
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else {
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this.callbacks.onResume?.();
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}
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return true;
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case 'a':
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// Abort dungeon run
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this.callbacks.onAbort?.();
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return true;
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case 's':
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// Open strategy screen
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this.callbacks.onOpenStrategy?.();
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return true;
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case 'escape':
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// Abort
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this.callbacks.onAbort?.();
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return true;
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// Scroll log
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case 'j':
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case 'down':
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this.scrollOffset = Math.min(this.scrollOffset + 1, Math.max(0, (this.data?.eventLog.length || 0) - this.maxLogLines));
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this.render();
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return true;
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case 'k':
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case 'up':
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this.scrollOffset = Math.max(0, this.scrollOffset - 1);
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this.render();
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return true;
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}
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return false;
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}
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/**
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* Calculate section bounds (not using sections for this screen)
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*/
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calculateSectionBounds() {
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return new Map();
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}
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/**
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* Get global hints
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*/
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getGlobalHints() {
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return '[P]ause [S]trategy [A]bort J/K: Scroll';
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}
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/**
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* Render the screen
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*/
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render() {
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if (!this.data)
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return;
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this.screen.clear();
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const { player, dungeon, runnerState, currentRoom, activeCombat, eventLog } = this.data;
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const content = this.getContentArea();
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// Render header
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const phaseText = runnerState ? this.getPhaseText(runnerState.phase) : 'Idle';
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this.renderHeader(`DUNGEON: ${dungeon.name}`, phaseText);
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// Calculate layout
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const leftWidth = Math.floor(content.width * 0.55);
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const rightWidth = content.width - leftWidth - 1;
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const topHeight = Math.floor(content.height * 0.5);
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const bottomHeight = content.height - topHeight;
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// Render dungeon info (top-left)
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this.renderDungeonInfo({ x: content.x, y: content.y, width: leftWidth, height: topHeight }, dungeon, runnerState);
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// Render combat/room info (top-right)
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109
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this.renderRoomInfo({ x: content.x + leftWidth + 1, y: content.y, width: rightWidth, height: topHeight }, currentRoom, activeCombat);
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// Render player status (bottom-left)
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this.renderPlayerStatus({ x: content.x, y: content.y + topHeight, width: leftWidth, height: bottomHeight }, player, runnerState);
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// Render event log (bottom-right)
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this.renderEventLog({ x: content.x + leftWidth + 1, y: content.y + topHeight, width: rightWidth, height: bottomHeight }, eventLog);
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// Render hint bar
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115
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this.renderHintBar();
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116
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this.screen.render();
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117
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}
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118
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/**
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119
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* Get phase display text
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120
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*/
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121
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getPhaseText(phase) {
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const texts = {
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idle: 'Idle',
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124
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entering: 'Entering...',
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exploring: 'Exploring',
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126
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in_combat: 'COMBAT',
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127
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processing_room: 'Processing...',
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128
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moving: 'Moving...',
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129
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descending: 'Descending...',
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130
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returning: 'Returning...',
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131
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completed: 'COMPLETED',
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132
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failed: 'FAILED',
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133
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};
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134
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return texts[phase] || phase;
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135
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+
}
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136
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+
/**
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137
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* Render dungeon progress info
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138
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*/
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139
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renderDungeonInfo(bounds, dungeon, state) {
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140
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this.screen.drawBox(bounds.x, bounds.y, bounds.width, bounds.height, 'Dungeon Progress');
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141
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+
let y = bounds.y + 2;
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142
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const x = bounds.x + 2;
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143
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+
const valueX = bounds.x + 18;
|
|
144
|
+
// Dungeon name and difficulty
|
|
145
|
+
this.screen.write(x, y, `Name:`, ANSI.fg.gray);
|
|
146
|
+
this.screen.write(valueX, y, dungeon.name, ANSI.fg.white);
|
|
147
|
+
y++;
|
|
148
|
+
this.screen.write(x, y, `Difficulty:`, ANSI.fg.gray);
|
|
149
|
+
const diffColor = this.getDifficultyColor(dungeon.difficulty);
|
|
150
|
+
this.screen.write(valueX, y, dungeon.difficulty.toUpperCase(), diffColor);
|
|
151
|
+
y++;
|
|
152
|
+
// Current level
|
|
153
|
+
if (state) {
|
|
154
|
+
this.screen.write(x, y, `Level:`, ANSI.fg.gray);
|
|
155
|
+
this.screen.write(valueX, y, `${state.currentLevel + 1} / ${dungeon.levels.length}`, ANSI.fg.yellow);
|
|
156
|
+
y++;
|
|
157
|
+
// Rooms explored
|
|
158
|
+
const totalRooms = dungeon.levels.reduce((sum, l) => sum + l.rooms.length, 0);
|
|
159
|
+
this.screen.write(x, y, `Explored:`, ANSI.fg.gray);
|
|
160
|
+
this.screen.write(valueX, y, `${state.exploredRooms.size} / ${totalRooms}`, ANSI.fg.cyan);
|
|
161
|
+
y++;
|
|
162
|
+
// Enemies killed
|
|
163
|
+
this.screen.write(x, y, `Enemies:`, ANSI.fg.gray);
|
|
164
|
+
this.screen.write(valueX, y, `${state.enemiesKilled}`, ANSI.fg.red);
|
|
165
|
+
y++;
|
|
166
|
+
// Time elapsed
|
|
167
|
+
const elapsed = Math.floor((Date.now() - state.startTime) / 1000);
|
|
168
|
+
this.screen.write(x, y, `Time:`, ANSI.fg.gray);
|
|
169
|
+
this.screen.write(valueX, y, formatDuration(elapsed), ANSI.fg.white);
|
|
170
|
+
y++;
|
|
171
|
+
// Progress bar
|
|
172
|
+
y++;
|
|
173
|
+
const progress = state.exploredRooms.size / totalRooms;
|
|
174
|
+
this.screen.write(x, y, `Progress:`, ANSI.fg.gray);
|
|
175
|
+
this.screen.drawProgressBar(valueX, y, bounds.width - 22, progress, 1, ANSI.fg.green);
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
/**
|
|
179
|
+
* Render current room / combat info
|
|
180
|
+
*/
|
|
181
|
+
renderRoomInfo(bounds, room, combat) {
|
|
182
|
+
const title = combat ? 'Combat' : 'Current Room';
|
|
183
|
+
this.screen.drawBox(bounds.x, bounds.y, bounds.width, bounds.height, title);
|
|
184
|
+
let y = bounds.y + 2;
|
|
185
|
+
const x = bounds.x + 2;
|
|
186
|
+
if (combat) {
|
|
187
|
+
// Combat info
|
|
188
|
+
this.screen.write(x, y, `Turn: ${combat.turn}`, ANSI.fg.yellow);
|
|
189
|
+
y++;
|
|
190
|
+
// Enemies
|
|
191
|
+
y++;
|
|
192
|
+
this.screen.write(x, y, 'Enemies:', ANSI.fg.gray);
|
|
193
|
+
y++;
|
|
194
|
+
for (const enemy of combat.enemies) {
|
|
195
|
+
const hpPercent = enemy.hp / enemy.maxHp;
|
|
196
|
+
const hpColor = hpPercent > 0.5 ? ANSI.fg.green :
|
|
197
|
+
hpPercent > 0.2 ? ANSI.fg.yellow : ANSI.fg.red;
|
|
198
|
+
const status = enemy.hp <= 0 ? '[DEAD]' : `${enemy.hp}/${enemy.maxHp}`;
|
|
199
|
+
this.screen.write(x + 2, y, enemy.name.slice(0, 15), enemy.hp <= 0 ? ANSI.fg.gray : ANSI.fg.white);
|
|
200
|
+
this.screen.write(x + 18, y, status, enemy.hp <= 0 ? ANSI.fg.gray : hpColor);
|
|
201
|
+
y++;
|
|
202
|
+
}
|
|
203
|
+
// Combat log (last 3 entries)
|
|
204
|
+
y++;
|
|
205
|
+
const recentLog = combat.log.slice(-3);
|
|
206
|
+
for (const entry of recentLog) {
|
|
207
|
+
const logColor = entry.type === 'damage' ? ANSI.fg.red :
|
|
208
|
+
entry.type === 'heal' ? ANSI.fg.green :
|
|
209
|
+
ANSI.fg.gray;
|
|
210
|
+
this.screen.write(x, y, entry.message.slice(0, bounds.width - 4), logColor);
|
|
211
|
+
y++;
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
|
+
else if (room) {
|
|
215
|
+
// Room info
|
|
216
|
+
this.screen.write(x, y, `Type: ${room.type}`, ANSI.fg.cyan);
|
|
217
|
+
y++;
|
|
218
|
+
this.screen.write(x, y, room.name, ANSI.fg.white);
|
|
219
|
+
y++;
|
|
220
|
+
y++;
|
|
221
|
+
// Room status
|
|
222
|
+
const statusText = room.isCleared ? 'Cleared' : room.isExplored ? 'Explored' : 'Unknown';
|
|
223
|
+
const statusColor = room.isCleared ? ANSI.fg.green : room.isExplored ? ANSI.fg.yellow : ANSI.fg.gray;
|
|
224
|
+
this.screen.write(x, y, `Status: `, ANSI.fg.gray);
|
|
225
|
+
this.screen.write(x + 8, y, statusText, statusColor);
|
|
226
|
+
y++;
|
|
227
|
+
// Connections
|
|
228
|
+
y++;
|
|
229
|
+
this.screen.write(x, y, `Exits: ${room.connections.length}`, ANSI.fg.gray);
|
|
230
|
+
}
|
|
231
|
+
else {
|
|
232
|
+
this.screen.write(x, y, 'No active room', ANSI.fg.gray);
|
|
233
|
+
}
|
|
234
|
+
}
|
|
235
|
+
/**
|
|
236
|
+
* Render player status
|
|
237
|
+
*/
|
|
238
|
+
renderPlayerStatus(bounds, player, state) {
|
|
239
|
+
this.screen.drawBox(bounds.x, bounds.y, bounds.width, bounds.height, 'Player Status');
|
|
240
|
+
let y = bounds.y + 2;
|
|
241
|
+
const x = bounds.x + 2;
|
|
242
|
+
const barX = bounds.x + 8;
|
|
243
|
+
const barWidth = bounds.width - 20;
|
|
244
|
+
// HP
|
|
245
|
+
this.screen.write(x, y, 'HP:', ANSI.fg.gray);
|
|
246
|
+
this.screen.drawProgressBar(barX, y, barWidth, player.stats.hp, player.stats.maxHp, ANSI.fg.red);
|
|
247
|
+
this.screen.write(barX + barWidth + 1, y, `${player.stats.hp}/${player.stats.maxHp}`, ANSI.fg.white);
|
|
248
|
+
y++;
|
|
249
|
+
// MP
|
|
250
|
+
this.screen.write(x, y, 'MP:', ANSI.fg.gray);
|
|
251
|
+
this.screen.drawProgressBar(barX, y, barWidth, player.stats.mp, player.stats.maxMp, ANSI.fg.blue);
|
|
252
|
+
this.screen.write(barX + barWidth + 1, y, `${player.stats.mp}/${player.stats.maxMp}`, ANSI.fg.white);
|
|
253
|
+
y++;
|
|
254
|
+
// Stats
|
|
255
|
+
y++;
|
|
256
|
+
this.screen.write(x, y, `ATK: ${player.stats.attack}`, ANSI.fg.red);
|
|
257
|
+
this.screen.write(x + 12, y, `DEF: ${player.stats.defense}`, ANSI.fg.cyan);
|
|
258
|
+
this.screen.write(x + 24, y, `SPD: ${player.stats.speed}`, ANSI.fg.green);
|
|
259
|
+
y++;
|
|
260
|
+
// Loot collected
|
|
261
|
+
if (state) {
|
|
262
|
+
y++;
|
|
263
|
+
this.screen.write(x, y, `Gold: +${state.goldCollected}`, ANSI.fg.yellow);
|
|
264
|
+
this.screen.write(x + 15, y, `EXP: +${state.expGained}`, ANSI.fg.magenta);
|
|
265
|
+
y++;
|
|
266
|
+
this.screen.write(x, y, `Items: ${state.lootCollected.length}`, ANSI.fg.cyan);
|
|
267
|
+
}
|
|
268
|
+
}
|
|
269
|
+
/**
|
|
270
|
+
* Render event log
|
|
271
|
+
*/
|
|
272
|
+
renderEventLog(bounds, eventLog) {
|
|
273
|
+
this.screen.drawBox(bounds.x, bounds.y, bounds.width, bounds.height, 'Event Log');
|
|
274
|
+
const x = bounds.x + 1;
|
|
275
|
+
let y = bounds.y + 2;
|
|
276
|
+
this.maxLogLines = bounds.height - 3;
|
|
277
|
+
const startIndex = Math.max(0, eventLog.length - this.maxLogLines - this.scrollOffset);
|
|
278
|
+
const endIndex = Math.min(eventLog.length, startIndex + this.maxLogLines);
|
|
279
|
+
const visibleLog = eventLog.slice(startIndex, endIndex);
|
|
280
|
+
for (const line of visibleLog) {
|
|
281
|
+
// Color based on content
|
|
282
|
+
let color = ANSI.fg.gray;
|
|
283
|
+
if (line.includes('Combat') || line.includes('damage'))
|
|
284
|
+
color = ANSI.fg.red;
|
|
285
|
+
else if (line.includes('Victory') || line.includes('Completed'))
|
|
286
|
+
color = ANSI.fg.green;
|
|
287
|
+
else if (line.includes('Found') || line.includes('gold'))
|
|
288
|
+
color = ANSI.fg.yellow;
|
|
289
|
+
else if (line.includes('Moving') || line.includes('Entered'))
|
|
290
|
+
color = ANSI.fg.cyan;
|
|
291
|
+
this.screen.write(x, y, line.slice(0, bounds.width - 2), color);
|
|
292
|
+
y++;
|
|
293
|
+
}
|
|
294
|
+
// Scroll indicator
|
|
295
|
+
if (eventLog.length > this.maxLogLines) {
|
|
296
|
+
const indicator = this.scrollOffset > 0 ? '▲' : ' ';
|
|
297
|
+
const indicator2 = startIndex + this.maxLogLines < eventLog.length ? '▼' : ' ';
|
|
298
|
+
this.screen.write(bounds.x + bounds.width - 2, bounds.y + 2, indicator, ANSI.fg.gray);
|
|
299
|
+
this.screen.write(bounds.x + bounds.width - 2, bounds.y + bounds.height - 2, indicator2, ANSI.fg.gray);
|
|
300
|
+
}
|
|
301
|
+
}
|
|
302
|
+
/**
|
|
303
|
+
* Get color for difficulty
|
|
304
|
+
*/
|
|
305
|
+
getDifficultyColor(difficulty) {
|
|
306
|
+
const colors = {
|
|
307
|
+
easy: ANSI.fg.green,
|
|
308
|
+
normal: ANSI.fg.white,
|
|
309
|
+
hard: ANSI.fg.yellow,
|
|
310
|
+
nightmare: ANSI.fg.red,
|
|
311
|
+
legendary: ANSI.fg.magenta,
|
|
312
|
+
};
|
|
313
|
+
return colors[difficulty] || ANSI.fg.white;
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
//# sourceMappingURL=DungeonScreen.js.map
|
|
317
|
+
//# debugId=1b3d4e97-79ce-55e2-bc24-2cb7de30108c
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"DungeonScreen.js","sources":["tui/screens/DungeonScreen.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * Dungeon Screen - Auto-exploration view for IdleRPG\r\n * Shows dungeon progress, combat, and strategy status\r\n */\r\n\r\nimport { SectionScreen } from './SectionScreen.js';\r\nimport { createGridLayout } from '../core/SectionManager.js';\r\nimport type { Rect } from '../core/Component.js';\r\nimport type { KeyEvent } from '../Input.js';\r\nimport { ANSI, PROGRESS } from '../Screen.js';\r\nimport { getStrings } from '../../i18n/index.js';\r\nimport { formatDuration } from '../../core/timeConstants.js';\r\n\r\n// Types\r\nimport type {\r\n Player,\r\n Dungeon,\r\n DungeonRoom,\r\n StrategyStateMachine,\r\n} from '../../core/types.js';\r\nimport type {\r\n DungeonRunnerState,\r\n DungeonRunnerPhase,\r\n} from '../../core/DungeonRunner.js';\r\nimport type { IdleCombatState } from '../../core/IdleCombat.js';\r\n\r\n// ============================================================================\r\n// Types\r\n// ============================================================================\r\n\r\nexport interface DungeonScreenData {\r\n player: Player;\r\n dungeon: Dungeon;\r\n runnerState: DungeonRunnerState | null;\r\n currentRoom: DungeonRoom | null;\r\n activeCombat: IdleCombatState | null;\r\n eventLog: string[];\r\n}\r\n\r\nexport interface DungeonScreenCallbacks {\r\n onPause: () => void;\r\n onResume: () => void;\r\n onAbort: () => void;\r\n onOpenStrategy: () => void;\r\n}\r\n\r\n// ============================================================================\r\n// Dungeon Screen\r\n// ============================================================================\r\n\r\nexport class DungeonScreen extends SectionScreen {\r\n private data: DungeonScreenData | null = null;\r\n private callbacks: Partial<DungeonScreenCallbacks> = {};\r\n private scrollOffset: number = 0;\r\n private maxLogLines: number = 10;\r\n\r\n constructor() {\r\n super();\r\n }\r\n\r\n /**\r\n * Set callbacks\r\n */\r\n setCallbacks(callbacks: Partial<DungeonScreenCallbacks>): void {\r\n this.callbacks = { ...this.callbacks, ...callbacks };\r\n }\r\n\r\n /**\r\n * Update screen data\r\n */\r\n updateData(data: DungeonScreenData): void {\r\n this.data = data;\r\n }\r\n\r\n /**\r\n * Handle key input\r\n */\r\n async handleKey(key: KeyEvent): Promise<boolean> {\r\n if (!key.raw) return false;\r\n\r\n const keyLower = key.raw.toLowerCase();\r\n\r\n switch (keyLower) {\r\n case 'p':\r\n // Pause/Resume\r\n if (this.data?.runnerState?.phase === 'exploring' ||\r\n this.data?.runnerState?.phase === 'in_combat') {\r\n this.callbacks.onPause?.();\r\n } else {\r\n this.callbacks.onResume?.();\r\n }\r\n return true;\r\n\r\n case 'a':\r\n // Abort dungeon run\r\n this.callbacks.onAbort?.();\r\n return true;\r\n\r\n case 's':\r\n // Open strategy screen\r\n this.callbacks.onOpenStrategy?.();\r\n return true;\r\n\r\n case 'escape':\r\n // Abort\r\n this.callbacks.onAbort?.();\r\n return true;\r\n\r\n // Scroll log\r\n case 'j':\r\n case 'down':\r\n this.scrollOffset = Math.min(\r\n this.scrollOffset + 1,\r\n Math.max(0, (this.data?.eventLog.length || 0) - this.maxLogLines)\r\n );\r\n this.render();\r\n return true;\r\n\r\n case 'k':\r\n case 'up':\r\n this.scrollOffset = Math.max(0, this.scrollOffset - 1);\r\n this.render();\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Calculate section bounds (not using sections for this screen)\r\n */\r\n protected calculateSectionBounds(): Map<string, Rect> {\r\n return new Map();\r\n }\r\n\r\n /**\r\n * Get global hints\r\n */\r\n protected getGlobalHints(): string {\r\n return '[P]ause [S]trategy [A]bort J/K: Scroll';\r\n }\r\n\r\n /**\r\n * Render the screen\r\n */\r\n render(): void {\r\n if (!this.data) return;\r\n\r\n this.screen.clear();\r\n\r\n const { player, dungeon, runnerState, currentRoom, activeCombat, eventLog } = this.data;\r\n const content = this.getContentArea();\r\n\r\n // Render header\r\n const phaseText = runnerState ? this.getPhaseText(runnerState.phase) : 'Idle';\r\n this.renderHeader(`DUNGEON: ${dungeon.name}`, phaseText);\r\n\r\n // Calculate layout\r\n const leftWidth = Math.floor(content.width * 0.55);\r\n const rightWidth = content.width - leftWidth - 1;\r\n const topHeight = Math.floor(content.height * 0.5);\r\n const bottomHeight = content.height - topHeight;\r\n\r\n // Render dungeon info (top-left)\r\n this.renderDungeonInfo(\r\n { x: content.x, y: content.y, width: leftWidth, height: topHeight },\r\n dungeon,\r\n runnerState\r\n );\r\n\r\n // Render combat/room info (top-right)\r\n this.renderRoomInfo(\r\n { x: content.x + leftWidth + 1, y: content.y, width: rightWidth, height: topHeight },\r\n currentRoom,\r\n activeCombat\r\n );\r\n\r\n // Render player status (bottom-left)\r\n this.renderPlayerStatus(\r\n { x: content.x, y: content.y + topHeight, width: leftWidth, height: bottomHeight },\r\n player,\r\n runnerState\r\n );\r\n\r\n // Render event log (bottom-right)\r\n this.renderEventLog(\r\n { x: content.x + leftWidth + 1, y: content.y + topHeight, width: rightWidth, height: bottomHeight },\r\n eventLog\r\n );\r\n\r\n // Render hint bar\r\n this.renderHintBar();\r\n\r\n this.screen.render();\r\n }\r\n\r\n /**\r\n * Get phase display text\r\n */\r\n private getPhaseText(phase: DungeonRunnerPhase): string {\r\n const texts: Record<DungeonRunnerPhase, string> = {\r\n idle: 'Idle',\r\n entering: 'Entering...',\r\n exploring: 'Exploring',\r\n in_combat: 'COMBAT',\r\n processing_room: 'Processing...',\r\n moving: 'Moving...',\r\n descending: 'Descending...',\r\n returning: 'Returning...',\r\n completed: 'COMPLETED',\r\n failed: 'FAILED',\r\n };\r\n return texts[phase] || phase;\r\n }\r\n\r\n /**\r\n * Render dungeon progress info\r\n */\r\n private renderDungeonInfo(bounds: Rect, dungeon: Dungeon, state: DungeonRunnerState | null): void {\r\n this.screen.drawBox(bounds.x, bounds.y, bounds.width, bounds.height, 'Dungeon Progress');\r\n\r\n let y = bounds.y + 2;\r\n const x = bounds.x + 2;\r\n const valueX = bounds.x + 18;\r\n\r\n // Dungeon name and difficulty\r\n this.screen.write(x, y, `Name:`, ANSI.fg.gray);\r\n this.screen.write(valueX, y, dungeon.name, ANSI.fg.white);\r\n y++;\r\n\r\n this.screen.write(x, y, `Difficulty:`, ANSI.fg.gray);\r\n const diffColor = this.getDifficultyColor(dungeon.difficulty);\r\n this.screen.write(valueX, y, dungeon.difficulty.toUpperCase(), diffColor);\r\n y++;\r\n\r\n // Current level\r\n if (state) {\r\n this.screen.write(x, y, `Level:`, ANSI.fg.gray);\r\n this.screen.write(valueX, y, `${state.currentLevel + 1} / ${dungeon.levels.length}`, ANSI.fg.yellow);\r\n y++;\r\n\r\n // Rooms explored\r\n const totalRooms = dungeon.levels.reduce((sum, l) => sum + l.rooms.length, 0);\r\n this.screen.write(x, y, `Explored:`, ANSI.fg.gray);\r\n this.screen.write(valueX, y, `${state.exploredRooms.size} / ${totalRooms}`, ANSI.fg.cyan);\r\n y++;\r\n\r\n // Enemies killed\r\n this.screen.write(x, y, `Enemies:`, ANSI.fg.gray);\r\n this.screen.write(valueX, y, `${state.enemiesKilled}`, ANSI.fg.red);\r\n y++;\r\n\r\n // Time elapsed\r\n const elapsed = Math.floor((Date.now() - state.startTime) / 1000);\r\n this.screen.write(x, y, `Time:`, ANSI.fg.gray);\r\n this.screen.write(valueX, y, formatDuration(elapsed), ANSI.fg.white);\r\n y++;\r\n\r\n // Progress bar\r\n y++;\r\n const progress = state.exploredRooms.size / totalRooms;\r\n this.screen.write(x, y, `Progress:`, ANSI.fg.gray);\r\n this.screen.drawProgressBar(valueX, y, bounds.width - 22, progress, 1, ANSI.fg.green);\r\n }\r\n }\r\n\r\n /**\r\n * Render current room / combat info\r\n */\r\n private renderRoomInfo(bounds: Rect, room: DungeonRoom | null, combat: IdleCombatState | null): void {\r\n const title = combat ? 'Combat' : 'Current Room';\r\n this.screen.drawBox(bounds.x, bounds.y, bounds.width, bounds.height, title);\r\n\r\n let y = bounds.y + 2;\r\n const x = bounds.x + 2;\r\n\r\n if (combat) {\r\n // Combat info\r\n this.screen.write(x, y, `Turn: ${combat.turn}`, ANSI.fg.yellow);\r\n y++;\r\n\r\n // Enemies\r\n y++;\r\n this.screen.write(x, y, 'Enemies:', ANSI.fg.gray);\r\n y++;\r\n\r\n for (const enemy of combat.enemies) {\r\n const hpPercent = enemy.hp / enemy.maxHp;\r\n const hpColor = hpPercent > 0.5 ? ANSI.fg.green :\r\n hpPercent > 0.2 ? ANSI.fg.yellow : ANSI.fg.red;\r\n const status = enemy.hp <= 0 ? '[DEAD]' : `${enemy.hp}/${enemy.maxHp}`;\r\n\r\n this.screen.write(x + 2, y, enemy.name.slice(0, 15), enemy.hp <= 0 ? ANSI.fg.gray : ANSI.fg.white);\r\n this.screen.write(x + 18, y, status, enemy.hp <= 0 ? ANSI.fg.gray : hpColor);\r\n y++;\r\n }\r\n\r\n // Combat log (last 3 entries)\r\n y++;\r\n const recentLog = combat.log.slice(-3);\r\n for (const entry of recentLog) {\r\n const logColor = entry.type === 'damage' ? ANSI.fg.red :\r\n entry.type === 'heal' ? ANSI.fg.green :\r\n ANSI.fg.gray;\r\n this.screen.write(x, y, entry.message.slice(0, bounds.width - 4), logColor);\r\n y++;\r\n }\r\n } else if (room) {\r\n // Room info\r\n this.screen.write(x, y, `Type: ${room.type}`, ANSI.fg.cyan);\r\n y++;\r\n this.screen.write(x, y, room.name, ANSI.fg.white);\r\n y++;\r\n y++;\r\n\r\n // Room status\r\n const statusText = room.isCleared ? 'Cleared' : room.isExplored ? 'Explored' : 'Unknown';\r\n const statusColor = room.isCleared ? ANSI.fg.green : room.isExplored ? ANSI.fg.yellow : ANSI.fg.gray;\r\n this.screen.write(x, y, `Status: `, ANSI.fg.gray);\r\n this.screen.write(x + 8, y, statusText, statusColor);\r\n y++;\r\n\r\n // Connections\r\n y++;\r\n this.screen.write(x, y, `Exits: ${room.connections.length}`, ANSI.fg.gray);\r\n } else {\r\n this.screen.write(x, y, 'No active room', ANSI.fg.gray);\r\n }\r\n }\r\n\r\n /**\r\n * Render player status\r\n */\r\n private renderPlayerStatus(bounds: Rect, player: Player, state: DungeonRunnerState | null): void {\r\n this.screen.drawBox(bounds.x, bounds.y, bounds.width, bounds.height, 'Player Status');\r\n\r\n let y = bounds.y + 2;\r\n const x = bounds.x + 2;\r\n const barX = bounds.x + 8;\r\n const barWidth = bounds.width - 20;\r\n\r\n // HP\r\n this.screen.write(x, y, 'HP:', ANSI.fg.gray);\r\n this.screen.drawProgressBar(barX, y, barWidth, player.stats.hp, player.stats.maxHp, ANSI.fg.red);\r\n this.screen.write(barX + barWidth + 1, y, `${player.stats.hp}/${player.stats.maxHp}`, ANSI.fg.white);\r\n y++;\r\n\r\n // MP\r\n this.screen.write(x, y, 'MP:', ANSI.fg.gray);\r\n this.screen.drawProgressBar(barX, y, barWidth, player.stats.mp, player.stats.maxMp, ANSI.fg.blue);\r\n this.screen.write(barX + barWidth + 1, y, `${player.stats.mp}/${player.stats.maxMp}`, ANSI.fg.white);\r\n y++;\r\n\r\n // Stats\r\n y++;\r\n this.screen.write(x, y, `ATK: ${player.stats.attack}`, ANSI.fg.red);\r\n this.screen.write(x + 12, y, `DEF: ${player.stats.defense}`, ANSI.fg.cyan);\r\n this.screen.write(x + 24, y, `SPD: ${player.stats.speed}`, ANSI.fg.green);\r\n y++;\r\n\r\n // Loot collected\r\n if (state) {\r\n y++;\r\n this.screen.write(x, y, `Gold: +${state.goldCollected}`, ANSI.fg.yellow);\r\n this.screen.write(x + 15, y, `EXP: +${state.expGained}`, ANSI.fg.magenta);\r\n y++;\r\n this.screen.write(x, y, `Items: ${state.lootCollected.length}`, ANSI.fg.cyan);\r\n }\r\n }\r\n\r\n /**\r\n * Render event log\r\n */\r\n private renderEventLog(bounds: Rect, eventLog: string[]): void {\r\n this.screen.drawBox(bounds.x, bounds.y, bounds.width, bounds.height, 'Event Log');\r\n\r\n const x = bounds.x + 1;\r\n let y = bounds.y + 2;\r\n this.maxLogLines = bounds.height - 3;\r\n\r\n const startIndex = Math.max(0, eventLog.length - this.maxLogLines - this.scrollOffset);\r\n const endIndex = Math.min(eventLog.length, startIndex + this.maxLogLines);\r\n const visibleLog = eventLog.slice(startIndex, endIndex);\r\n\r\n for (const line of visibleLog) {\r\n // Color based on content\r\n let color = ANSI.fg.gray;\r\n if (line.includes('Combat') || line.includes('damage')) color = ANSI.fg.red;\r\n else if (line.includes('Victory') || line.includes('Completed')) color = ANSI.fg.green;\r\n else if (line.includes('Found') || line.includes('gold')) color = ANSI.fg.yellow;\r\n else if (line.includes('Moving') || line.includes('Entered')) color = ANSI.fg.cyan;\r\n\r\n this.screen.write(x, y, line.slice(0, bounds.width - 2), color);\r\n y++;\r\n }\r\n\r\n // Scroll indicator\r\n if (eventLog.length > this.maxLogLines) {\r\n const indicator = this.scrollOffset > 0 ? '▲' : ' ';\r\n const indicator2 = startIndex + this.maxLogLines < eventLog.length ? '▼' : ' ';\r\n this.screen.write(bounds.x + bounds.width - 2, bounds.y + 2, indicator, ANSI.fg.gray);\r\n this.screen.write(bounds.x + bounds.width - 2, bounds.y + bounds.height - 2, indicator2, ANSI.fg.gray);\r\n }\r\n }\r\n\r\n /**\r\n * Get color for difficulty\r\n */\r\n private getDifficultyColor(difficulty: string): string {\r\n const colors: Record<string, string> = {\r\n easy: ANSI.fg.green,\r\n normal: ANSI.fg.white,\r\n hard: ANSI.fg.yellow,\r\n nightmare: ANSI.fg.red,\r\n legendary: ANSI.fg.magenta,\r\n };\r\n return colors[difficulty] || ANSI.fg.white;\r\n 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@@ -0,0 +1,69 @@
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1
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+
/**
|
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2
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+
* Explore Screen - Main game exploration interface
|
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3
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+
* Uses the new section-based architecture
|
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4
|
+
*/
|
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5
|
+
import { SectionScreen } from './SectionScreen.js';
|
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6
|
+
import type { Rect } from '../core/Component.js';
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7
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+
import type { KeyEvent } from '../Input.js';
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|
8
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+
import { EventsSection } from '../sections/EventsSection.js';
|
|
9
|
+
import type { GameState } from '../../core/types.js';
|
|
10
|
+
import type { ExtendedNPC } from '../../npc/types.js';
|
|
11
|
+
import type { Quest } from '../../quest/types.js';
|
|
12
|
+
/**
|
|
13
|
+
* Explore Screen data
|
|
14
|
+
*/
|
|
15
|
+
export interface ExploreScreenData {
|
|
16
|
+
state: GameState;
|
|
17
|
+
npcs: ExtendedNPC[];
|
|
18
|
+
quests: Quest[];
|
|
19
|
+
}
|
|
20
|
+
/**
|
|
21
|
+
* Explore Screen - Main exploration interface
|
|
22
|
+
*/
|
|
23
|
+
export declare class ExploreScreen extends SectionScreen {
|
|
24
|
+
private mapSection;
|
|
25
|
+
private statusSection;
|
|
26
|
+
private actionsSection;
|
|
27
|
+
private eventsSection;
|
|
28
|
+
private data;
|
|
29
|
+
private onCommand?;
|
|
30
|
+
private onOpenModal?;
|
|
31
|
+
constructor();
|
|
32
|
+
/**
|
|
33
|
+
* Set command handler
|
|
34
|
+
*/
|
|
35
|
+
setOnCommand(handler: (cmd: string) => void): void;
|
|
36
|
+
/**
|
|
37
|
+
* Set modal handler
|
|
38
|
+
*/
|
|
39
|
+
setOnOpenModal(handler: (modal: 'inventory' | 'character' | 'quests' | 'workshop' | 'menu') => void): void;
|
|
40
|
+
/**
|
|
41
|
+
* Update screen data
|
|
42
|
+
*/
|
|
43
|
+
updateData(data: ExploreScreenData): void;
|
|
44
|
+
/**
|
|
45
|
+
* Add event to the log
|
|
46
|
+
*/
|
|
47
|
+
addEvent(message: string): void;
|
|
48
|
+
/**
|
|
49
|
+
* Get events section (for direct access)
|
|
50
|
+
*/
|
|
51
|
+
getEventsSection(): EventsSection;
|
|
52
|
+
/**
|
|
53
|
+
* Handle global shortcuts
|
|
54
|
+
*/
|
|
55
|
+
protected handleGlobalShortcut(key: KeyEvent): boolean;
|
|
56
|
+
/**
|
|
57
|
+
* Get global hints text
|
|
58
|
+
*/
|
|
59
|
+
protected getGlobalHints(): string;
|
|
60
|
+
/**
|
|
61
|
+
* Calculate section bounds
|
|
62
|
+
*/
|
|
63
|
+
protected calculateSectionBounds(): Map<string, Rect>;
|
|
64
|
+
/**
|
|
65
|
+
* Render the screen
|
|
66
|
+
*/
|
|
67
|
+
render(): void;
|
|
68
|
+
}
|
|
69
|
+
//# sourceMappingURL=ExploreScreen.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
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+
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