idlerpg.sh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +171 -0
- package/dist/affix/AffixRegistry.d.ts +68 -0
- package/dist/affix/AffixRegistry.d.ts.map +1 -0
- package/dist/affix/AffixRegistry.js +245 -0
- package/dist/affix/AffixRegistry.js.map +1 -0
- package/dist/affix/PluginLoader.d.ts +66 -0
- package/dist/affix/PluginLoader.d.ts.map +1 -0
- package/dist/affix/PluginLoader.js +321 -0
- package/dist/affix/PluginLoader.js.map +1 -0
- package/dist/affix/builtin.d.ts +6 -0
- package/dist/affix/builtin.d.ts.map +1 -0
- package/dist/affix/builtin.js +311 -0
- package/dist/affix/builtin.js.map +1 -0
- package/dist/affix/index.d.ts +8 -0
- package/dist/affix/index.d.ts.map +1 -0
- package/dist/affix/index.js +11 -0
- package/dist/affix/index.js.map +1 -0
- package/dist/affix/types.d.ts +152 -0
- package/dist/affix/types.d.ts.map +1 -0
- package/dist/affix/types.js +8 -0
- package/dist/affix/types.js.map +1 -0
- package/dist/ai/PlayKitClient.d.ts +208 -0
- package/dist/ai/PlayKitClient.d.ts.map +1 -0
- package/dist/ai/PlayKitClient.js +721 -0
- package/dist/ai/PlayKitClient.js.map +1 -0
- package/dist/ai/index.d.ts +5 -0
- package/dist/ai/index.d.ts.map +1 -0
- package/dist/ai/index.js +8 -0
- package/dist/ai/index.js.map +1 -0
- package/dist/app/App.d.ts +85 -0
- package/dist/app/App.d.ts.map +1 -0
- package/dist/app/App.js +296 -0
- package/dist/app/App.js.map +1 -0
- package/dist/app/EventBus.d.ts +222 -0
- package/dist/app/EventBus.d.ts.map +1 -0
- package/dist/app/EventBus.js +88 -0
- package/dist/app/EventBus.js.map +1 -0
- package/dist/app/Keybind.d.ts +83 -0
- package/dist/app/Keybind.d.ts.map +1 -0
- package/dist/app/Keybind.js +184 -0
- package/dist/app/Keybind.js.map +1 -0
- package/dist/app/Router.d.ts +123 -0
- package/dist/app/Router.d.ts.map +1 -0
- package/dist/app/Router.js +142 -0
- package/dist/app/Router.js.map +1 -0
- package/dist/app/ScreenManager.d.ts +97 -0
- package/dist/app/ScreenManager.d.ts.map +1 -0
- package/dist/app/ScreenManager.js +216 -0
- package/dist/app/ScreenManager.js.map +1 -0
- package/dist/app/index.d.ts +14 -0
- package/dist/app/index.d.ts.map +1 -0
- package/dist/app/index.js +19 -0
- package/dist/app/index.js.map +1 -0
- package/dist/app/screens/BaseScreen.d.ts +101 -0
- package/dist/app/screens/BaseScreen.d.ts.map +1 -0
- package/dist/app/screens/BaseScreen.js +132 -0
- package/dist/app/screens/BaseScreen.js.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.js +467 -0
- package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
- package/dist/app/screens/CombatScreen.d.ts +30 -0
- package/dist/app/screens/CombatScreen.d.ts.map +1 -0
- package/dist/app/screens/CombatScreen.js +309 -0
- package/dist/app/screens/CombatScreen.js.map +1 -0
- package/dist/app/screens/DialogScreen.d.ts +29 -0
- package/dist/app/screens/DialogScreen.d.ts.map +1 -0
- package/dist/app/screens/DialogScreen.js +295 -0
- package/dist/app/screens/DialogScreen.js.map +1 -0
- package/dist/app/screens/ExploreScreen.d.ts +50 -0
- package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/app/screens/ExploreScreen.js +308 -0
- package/dist/app/screens/ExploreScreen.js.map +1 -0
- package/dist/app/screens/HelpScreen.d.ts +12 -0
- package/dist/app/screens/HelpScreen.d.ts.map +1 -0
- package/dist/app/screens/HelpScreen.js +155 -0
- package/dist/app/screens/HelpScreen.js.map +1 -0
- package/dist/app/screens/InventoryScreen.d.ts +27 -0
- package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
- package/dist/app/screens/InventoryScreen.js +326 -0
- package/dist/app/screens/InventoryScreen.js.map +1 -0
- package/dist/app/screens/PrologueScreen.d.ts +24 -0
- package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
- package/dist/app/screens/PrologueScreen.js +176 -0
- package/dist/app/screens/PrologueScreen.js.map +1 -0
- package/dist/app/screens/TitleScreen.d.ts +42 -0
- package/dist/app/screens/TitleScreen.d.ts.map +1 -0
- package/dist/app/screens/TitleScreen.js +380 -0
- package/dist/app/screens/TitleScreen.js.map +1 -0
- package/dist/app/screens/TravelScreen.d.ts +22 -0
- package/dist/app/screens/TravelScreen.d.ts.map +1 -0
- package/dist/app/screens/TravelScreen.js +122 -0
- package/dist/app/screens/TravelScreen.js.map +1 -0
- package/dist/app/screens/index.d.ts +14 -0
- package/dist/app/screens/index.d.ts.map +1 -0
- package/dist/app/screens/index.js +17 -0
- package/dist/app/screens/index.js.map +1 -0
- package/dist/commands/CommandRegistry.d.ts +91 -0
- package/dist/commands/CommandRegistry.d.ts.map +1 -0
- package/dist/commands/CommandRegistry.js +159 -0
- package/dist/commands/CommandRegistry.js.map +1 -0
- package/dist/commands/index.d.ts +7 -0
- package/dist/commands/index.d.ts.map +1 -0
- package/dist/commands/index.js +10 -0
- package/dist/commands/index.js.map +1 -0
- package/dist/core/Actor.d.ts +103 -0
- package/dist/core/Actor.d.ts.map +1 -0
- package/dist/core/Actor.js +409 -0
- package/dist/core/Actor.js.map +1 -0
- package/dist/core/Combat.d.ts +37 -0
- package/dist/core/Combat.d.ts.map +1 -0
- package/dist/core/Combat.js +294 -0
- package/dist/core/Combat.js.map +1 -0
- package/dist/core/DungeonRunner.d.ts +169 -0
- package/dist/core/DungeonRunner.d.ts.map +1 -0
- package/dist/core/DungeonRunner.js +627 -0
- package/dist/core/DungeonRunner.js.map +1 -0
- package/dist/core/Game.d.ts +133 -0
- package/dist/core/Game.d.ts.map +1 -0
- package/dist/core/Game.js +644 -0
- package/dist/core/Game.js.map +1 -0
- package/dist/core/IdleCombat.d.ts +61 -0
- package/dist/core/IdleCombat.d.ts.map +1 -0
- package/dist/core/IdleCombat.js +461 -0
- package/dist/core/IdleCombat.js.map +1 -0
- package/dist/core/IdleGameManager.d.ts +198 -0
- package/dist/core/IdleGameManager.d.ts.map +1 -0
- package/dist/core/IdleGameManager.js +688 -0
- package/dist/core/IdleGameManager.js.map +1 -0
- package/dist/core/IdleSaveManager.d.ts +109 -0
- package/dist/core/IdleSaveManager.d.ts.map +1 -0
- package/dist/core/IdleSaveManager.js +296 -0
- package/dist/core/IdleSaveManager.js.map +1 -0
- package/dist/core/NewGameFlowManager.d.ts +64 -0
- package/dist/core/NewGameFlowManager.d.ts.map +1 -0
- package/dist/core/NewGameFlowManager.js +153 -0
- package/dist/core/NewGameFlowManager.js.map +1 -0
- package/dist/core/Player.d.ts +65 -0
- package/dist/core/Player.d.ts.map +1 -0
- package/dist/core/Player.js +261 -0
- package/dist/core/Player.js.map +1 -0
- package/dist/core/RoomHandlers.d.ts +75 -0
- package/dist/core/RoomHandlers.d.ts.map +1 -0
- package/dist/core/RoomHandlers.js +383 -0
- package/dist/core/RoomHandlers.js.map +1 -0
- package/dist/core/SaveManager.d.ts +84 -0
- package/dist/core/SaveManager.d.ts.map +1 -0
- package/dist/core/SaveManager.js +281 -0
- package/dist/core/SaveManager.js.map +1 -0
- package/dist/core/SaveMigration.d.ts +69 -0
- package/dist/core/SaveMigration.d.ts.map +1 -0
- package/dist/core/SaveMigration.js +408 -0
- package/dist/core/SaveMigration.js.map +1 -0
- package/dist/core/StateAdapter.d.ts +79 -0
- package/dist/core/StateAdapter.d.ts.map +1 -0
- package/dist/core/StateAdapter.js +397 -0
- package/dist/core/StateAdapter.js.map +1 -0
- package/dist/core/Team.d.ts +145 -0
- package/dist/core/Team.d.ts.map +1 -0
- package/dist/core/Team.js +371 -0
- package/dist/core/Team.js.map +1 -0
- package/dist/core/TeamCombat.d.ts +88 -0
- package/dist/core/TeamCombat.d.ts.map +1 -0
- package/dist/core/TeamCombat.js +405 -0
- package/dist/core/TeamCombat.js.map +1 -0
- package/dist/core/TeamDungeonRunner.d.ts +186 -0
- package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
- package/dist/core/TeamDungeonRunner.js +758 -0
- package/dist/core/TeamDungeonRunner.js.map +1 -0
- package/dist/core/TimeManager.d.ts +114 -0
- package/dist/core/TimeManager.d.ts.map +1 -0
- package/dist/core/TimeManager.js +318 -0
- package/dist/core/TimeManager.js.map +1 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +12 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/timeConstants.d.ts +135 -0
- package/dist/core/timeConstants.d.ts.map +1 -0
- package/dist/core/timeConstants.js +157 -0
- package/dist/core/timeConstants.js.map +1 -0
- package/dist/core/types.d.ts +780 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +16 -0
- package/dist/core/types.js.map +1 -0
- package/dist/data/continents/index.d.ts +163 -0
- package/dist/data/continents/index.d.ts.map +1 -0
- package/dist/data/continents/index.js +31 -0
- package/dist/data/continents/index.js.map +1 -0
- package/dist/data/continents/verdantia.d.ts +294 -0
- package/dist/data/continents/verdantia.d.ts.map +1 -0
- package/dist/data/continents/verdantia.js +327 -0
- package/dist/data/continents/verdantia.js.map +1 -0
- package/dist/handlers/DialogHandler.d.ts +95 -0
- package/dist/handlers/DialogHandler.d.ts.map +1 -0
- package/dist/handlers/DialogHandler.js +450 -0
- package/dist/handlers/DialogHandler.js.map +1 -0
- package/dist/handlers/SaveLoadHandler.d.ts +60 -0
- package/dist/handlers/SaveLoadHandler.d.ts.map +1 -0
- package/dist/handlers/SaveLoadHandler.js +187 -0
- package/dist/handlers/SaveLoadHandler.js.map +1 -0
- package/dist/handlers/TitleScreenHandler.d.ts +43 -0
- package/dist/handlers/TitleScreenHandler.d.ts.map +1 -0
- package/dist/handlers/TitleScreenHandler.js +508 -0
- package/dist/handlers/TitleScreenHandler.js.map +1 -0
- package/dist/handlers/WorkshopHandler.d.ts +75 -0
- package/dist/handlers/WorkshopHandler.d.ts.map +1 -0
- package/dist/handlers/WorkshopHandler.js +401 -0
- package/dist/handlers/WorkshopHandler.js.map +1 -0
- package/dist/handlers/index.d.ts +12 -0
- package/dist/handlers/index.d.ts.map +1 -0
- package/dist/handlers/index.js +14 -0
- package/dist/handlers/index.js.map +1 -0
- package/dist/handlers/types.d.ts +34 -0
- package/dist/handlers/types.d.ts.map +1 -0
- package/dist/handlers/types.js +8 -0
- package/dist/handlers/types.js.map +1 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.d.ts.map +1 -0
- package/dist/i18n/en.js +130 -0
- package/dist/i18n/en.js.map +1 -0
- package/dist/i18n/index.d.ts +40 -0
- package/dist/i18n/index.d.ts.map +1 -0
- package/dist/i18n/index.js +105 -0
- package/dist/i18n/index.js.map +1 -0
- package/dist/i18n/types.d.ts +133 -0
- package/dist/i18n/types.d.ts.map +1 -0
- package/dist/i18n/types.js +8 -0
- package/dist/i18n/types.js.map +1 -0
- package/dist/i18n/zh.d.ts +3 -0
- package/dist/i18n/zh.d.ts.map +1 -0
- package/dist/i18n/zh.js +130 -0
- package/dist/i18n/zh.js.map +1 -0
- package/dist/instrument.d.ts +8 -0
- package/dist/instrument.d.ts.map +1 -0
- package/dist/instrument.js +33 -0
- package/dist/instrument.js.map +1 -0
- package/dist/main-new.d.ts +12 -0
- package/dist/main-new.d.ts.map +1 -0
- package/dist/main-new.js +32 -0
- package/dist/main-new.js.map +1 -0
- package/dist/main.d.ts +7 -0
- package/dist/main.d.ts.map +1 -0
- package/dist/main.js +2816 -0
- package/dist/main.js.map +1 -0
- package/dist/map/ContinentManager.d.ts +88 -0
- package/dist/map/ContinentManager.d.ts.map +1 -0
- package/dist/map/ContinentManager.js +241 -0
- package/dist/map/ContinentManager.js.map +1 -0
- package/dist/map/DungeonGenerator.d.ts +32 -0
- package/dist/map/DungeonGenerator.d.ts.map +1 -0
- package/dist/map/DungeonGenerator.js +615 -0
- package/dist/map/DungeonGenerator.js.map +1 -0
- package/dist/map/MapGenerator.d.ts +27 -0
- package/dist/map/MapGenerator.d.ts.map +1 -0
- package/dist/map/MapGenerator.js +485 -0
- package/dist/map/MapGenerator.js.map +1 -0
- package/dist/map/index.d.ts +5 -0
- package/dist/map/index.d.ts.map +1 -0
- package/dist/map/index.js +8 -0
- package/dist/map/index.js.map +1 -0
- package/dist/npc/NPCGenerator.d.ts +68 -0
- package/dist/npc/NPCGenerator.d.ts.map +1 -0
- package/dist/npc/NPCGenerator.js +468 -0
- package/dist/npc/NPCGenerator.js.map +1 -0
- package/dist/npc/NPCManager.d.ts +86 -0
- package/dist/npc/NPCManager.d.ts.map +1 -0
- package/dist/npc/NPCManager.js +217 -0
- package/dist/npc/NPCManager.js.map +1 -0
- package/dist/npc/fixedNPCs.d.ts +7 -0
- package/dist/npc/fixedNPCs.d.ts.map +1 -0
- package/dist/npc/fixedNPCs.js +196 -0
- package/dist/npc/fixedNPCs.js.map +1 -0
- package/dist/npc/index.d.ts +9 -0
- package/dist/npc/index.d.ts.map +1 -0
- package/dist/npc/index.js +12 -0
- package/dist/npc/index.js.map +1 -0
- package/dist/npc/traits.d.ts +33 -0
- package/dist/npc/traits.d.ts.map +1 -0
- package/dist/npc/traits.js +795 -0
- package/dist/npc/traits.js.map +1 -0
- package/dist/npc/types.d.ts +193 -0
- package/dist/npc/types.d.ts.map +1 -0
- package/dist/npc/types.js +9 -0
- package/dist/npc/types.js.map +1 -0
- package/dist/quest/QuestManager.d.ts +79 -0
- package/dist/quest/QuestManager.d.ts.map +1 -0
- package/dist/quest/QuestManager.js +273 -0
- package/dist/quest/QuestManager.js.map +1 -0
- package/dist/quest/index.d.ts +6 -0
- package/dist/quest/index.d.ts.map +1 -0
- package/dist/quest/index.js +9 -0
- package/dist/quest/index.js.map +1 -0
- package/dist/quest/types.d.ts +81 -0
- package/dist/quest/types.d.ts.map +1 -0
- package/dist/quest/types.js +8 -0
- package/dist/quest/types.js.map +1 -0
- package/dist/strategy/StrategyExecutor.d.ts +159 -0
- package/dist/strategy/StrategyExecutor.d.ts.map +1 -0
- package/dist/strategy/StrategyExecutor.js +479 -0
- package/dist/strategy/StrategyExecutor.js.map +1 -0
- package/dist/strategy/StrategyParser.d.ts +48 -0
- package/dist/strategy/StrategyParser.d.ts.map +1 -0
- package/dist/strategy/StrategyParser.js +321 -0
- package/dist/strategy/StrategyParser.js.map +1 -0
- package/dist/strategy/defaultStrategy.d.ts +40 -0
- package/dist/strategy/defaultStrategy.d.ts.map +1 -0
- package/dist/strategy/defaultStrategy.js +254 -0
- package/dist/strategy/defaultStrategy.js.map +1 -0
- package/dist/strategy/index.d.ts +8 -0
- package/dist/strategy/index.d.ts.map +1 -0
- package/dist/strategy/index.js +14 -0
- package/dist/strategy/index.js.map +1 -0
- package/dist/tui/ExploreMenu.d.ts +106 -0
- package/dist/tui/ExploreMenu.d.ts.map +1 -0
- package/dist/tui/ExploreMenu.js +282 -0
- package/dist/tui/ExploreMenu.js.map +1 -0
- package/dist/tui/GameUI.d.ts +313 -0
- package/dist/tui/GameUI.d.ts.map +1 -0
- package/dist/tui/GameUI.js +2116 -0
- package/dist/tui/GameUI.js.map +1 -0
- package/dist/tui/GameUIAdapter.d.ts +207 -0
- package/dist/tui/GameUIAdapter.d.ts.map +1 -0
- package/dist/tui/GameUIAdapter.js +1342 -0
- package/dist/tui/GameUIAdapter.js.map +1 -0
- package/dist/tui/Input.d.ts +139 -0
- package/dist/tui/Input.d.ts.map +1 -0
- package/dist/tui/Input.js +278 -0
- package/dist/tui/Input.js.map +1 -0
- package/dist/tui/Menu.d.ts +110 -0
- package/dist/tui/Menu.d.ts.map +1 -0
- package/dist/tui/Menu.js +365 -0
- package/dist/tui/Menu.js.map +1 -0
- package/dist/tui/Screen.d.ts +228 -0
- package/dist/tui/Screen.d.ts.map +1 -0
- package/dist/tui/Screen.js +502 -0
- package/dist/tui/Screen.js.map +1 -0
- package/dist/tui/components/Box.d.ts +36 -0
- package/dist/tui/components/Box.d.ts.map +1 -0
- package/dist/tui/components/Box.js +43 -0
- package/dist/tui/components/Box.js.map +1 -0
- package/dist/tui/components/List.d.ts +69 -0
- package/dist/tui/components/List.d.ts.map +1 -0
- package/dist/tui/components/List.js +136 -0
- package/dist/tui/components/List.js.map +1 -0
- package/dist/tui/components/ProgressBar.d.ts +42 -0
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- package/dist/tui/components/ProgressBar.js +75 -0
- package/dist/tui/components/ProgressBar.js.map +1 -0
- package/dist/tui/components/index.d.ts +8 -0
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- package/dist/tui/components/index.js +11 -0
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- package/dist/tui/core/BaseSection.d.ts +98 -0
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- package/dist/tui/core/Component.d.ts +61 -0
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- package/dist/tui/core/index.d.ts +9 -0
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- package/dist/tui/core/index.js +12 -0
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- package/dist/tui/index.d.ts +15 -0
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- package/dist/tui/index.js +23 -0
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- package/dist/tui/screens/BaseScreen.d.ts +62 -0
- package/dist/tui/screens/BaseScreen.d.ts.map +1 -0
- package/dist/tui/screens/BaseScreen.js +55 -0
- package/dist/tui/screens/BaseScreen.js.map +1 -0
- package/dist/tui/screens/CombatScreen.d.ts +43 -0
- package/dist/tui/screens/CombatScreen.d.ts.map +1 -0
- package/dist/tui/screens/CombatScreen.js +125 -0
- package/dist/tui/screens/CombatScreen.js.map +1 -0
- package/dist/tui/screens/DialogScreen.d.ts +53 -0
- package/dist/tui/screens/DialogScreen.d.ts.map +1 -0
- package/dist/tui/screens/DialogScreen.js +90 -0
- package/dist/tui/screens/DialogScreen.js.map +1 -0
- package/dist/tui/screens/DungeonScreen.d.ts +80 -0
- package/dist/tui/screens/DungeonScreen.d.ts.map +1 -0
- package/dist/tui/screens/DungeonScreen.js +317 -0
- package/dist/tui/screens/DungeonScreen.js.map +1 -0
- package/dist/tui/screens/ExploreScreen.d.ts +69 -0
- package/dist/tui/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/tui/screens/ExploreScreen.js +224 -0
- package/dist/tui/screens/ExploreScreen.js.map +1 -0
- package/dist/tui/screens/SectionScreen.d.ts +84 -0
- package/dist/tui/screens/SectionScreen.d.ts.map +1 -0
- package/dist/tui/screens/SectionScreen.js +156 -0
- package/dist/tui/screens/SectionScreen.js.map +1 -0
- package/dist/tui/screens/TitleScreen.d.ts +40 -0
- package/dist/tui/screens/TitleScreen.d.ts.map +1 -0
- package/dist/tui/screens/TitleScreen.js +253 -0
- package/dist/tui/screens/TitleScreen.js.map +1 -0
- package/dist/tui/screens/TownScreen.d.ts +98 -0
- package/dist/tui/screens/TownScreen.d.ts.map +1 -0
- package/dist/tui/screens/TownScreen.js +370 -0
- package/dist/tui/screens/TownScreen.js.map +1 -0
- package/dist/tui/screens/TravelScreen.d.ts +67 -0
- package/dist/tui/screens/TravelScreen.d.ts.map +1 -0
- package/dist/tui/screens/TravelScreen.js +286 -0
- package/dist/tui/screens/TravelScreen.js.map +1 -0
- package/dist/tui/screens/index.d.ts +8 -0
- package/dist/tui/screens/index.d.ts.map +1 -0
- package/dist/tui/screens/index.js +17 -0
- package/dist/tui/screens/index.js.map +1 -0
- package/dist/tui/sections/ActionsSection.d.ts +71 -0
- package/dist/tui/sections/ActionsSection.d.ts.map +1 -0
- package/dist/tui/sections/ActionsSection.js +184 -0
- package/dist/tui/sections/ActionsSection.js.map +1 -0
- package/dist/tui/sections/DungeonSection.d.ts +65 -0
- package/dist/tui/sections/DungeonSection.d.ts.map +1 -0
- package/dist/tui/sections/DungeonSection.js +144 -0
- package/dist/tui/sections/DungeonSection.js.map +1 -0
- package/dist/tui/sections/EventsSection.d.ts +50 -0
- package/dist/tui/sections/EventsSection.d.ts.map +1 -0
- package/dist/tui/sections/EventsSection.js +134 -0
- package/dist/tui/sections/EventsSection.js.map +1 -0
- package/dist/tui/sections/MapSection.d.ts +66 -0
- package/dist/tui/sections/MapSection.d.ts.map +1 -0
- package/dist/tui/sections/MapSection.js +669 -0
- package/dist/tui/sections/MapSection.js.map +1 -0
- package/dist/tui/sections/StatusSection.d.ts +47 -0
- package/dist/tui/sections/StatusSection.d.ts.map +1 -0
- package/dist/tui/sections/StatusSection.js +133 -0
- package/dist/tui/sections/StatusSection.js.map +1 -0
- package/dist/tui/sections/TeamSection.d.ts +71 -0
- package/dist/tui/sections/TeamSection.d.ts.map +1 -0
- package/dist/tui/sections/TeamSection.js +224 -0
- package/dist/tui/sections/TeamSection.js.map +1 -0
- package/dist/tui/sections/TravelingSection.d.ts +51 -0
- package/dist/tui/sections/TravelingSection.d.ts.map +1 -0
- package/dist/tui/sections/TravelingSection.js +106 -0
- package/dist/tui/sections/TravelingSection.js.map +1 -0
- package/dist/tui/sections/index.d.ts +9 -0
- package/dist/tui/sections/index.d.ts.map +1 -0
- package/dist/tui/sections/index.js +12 -0
- package/dist/tui/sections/index.js.map +1 -0
- package/dist/ui/Terminal.d.ts +68 -0
- package/dist/ui/Terminal.d.ts.map +1 -0
- package/dist/ui/Terminal.js +297 -0
- package/dist/ui/Terminal.js.map +1 -0
- package/dist/ui/index.d.ts +5 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/dist/ui/index.js +8 -0
- package/dist/ui/index.js.map +1 -0
- package/dist/utils/configMigration.d.ts +14 -0
- package/dist/utils/configMigration.d.ts.map +1 -0
- package/dist/utils/configMigration.js +92 -0
- package/dist/utils/configMigration.js.map +1 -0
- package/dist/utils/errorHandler.d.ts +86 -0
- package/dist/utils/errorHandler.d.ts.map +1 -0
- package/dist/utils/errorHandler.js +224 -0
- package/dist/utils/errorHandler.js.map +1 -0
- package/dist/utils/logger.d.ts +14 -0
- package/dist/utils/logger.d.ts.map +1 -0
- package/dist/utils/logger.js +43 -0
- package/dist/utils/logger.js.map +1 -0
- package/dist/weapon/WeaponFactory.d.ts +32 -0
- package/dist/weapon/WeaponFactory.d.ts.map +1 -0
- package/dist/weapon/WeaponFactory.js +216 -0
- package/dist/weapon/WeaponFactory.js.map +1 -0
- package/dist/weapon/index.d.ts +5 -0
- package/dist/weapon/index.d.ts.map +1 -0
- package/dist/weapon/index.js +8 -0
- package/dist/weapon/index.js.map +1 -0
- package/package.json +46 -0
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/**
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* Title Screen - Game entry point with ASCII art and login flow
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*/
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!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="8460ba50-494c-5c62-9456-e2fddaed9215")}catch(e){}}();
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import { BaseScreen } from './BaseScreen.js';
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import { ANSI } from '../../tui/Screen.js';
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import { initiateLogin, completeLogin, generateQRCode } from '../../ai/PlayKitClient.js';
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// ASCII Art Logo
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const ASCII_LOGO = [
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'██╗██████╗ ██╗ ███████╗██████╗ ██████╗ ██████╗ ',
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'██║██╔══██╗██║ ██╔════╝██╔══██╗██╔══██╗██╔════╝ ',
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'██║██║ ██║██║ █████╗ ██████╔╝██████╔╝██║ ███╗',
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'██║██║ ██║██║ ██╔══╝ ██╔══██╗██╔═══╝ ██║ ██║',
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'██║██████╔╝███████╗███████╗██║ ██║██║ ╚██████╔╝',
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'╚═╝╚═════╝ ╚══════╝╚══════╝╚═╝ ╚═╝╚═╝ ╚═════╝ ',
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];
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const ASCII_TERMINAL = [
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'████████╗███████╗██████╗ ███╗ ███╗██╗███╗ ██╗ █████╗ ██╗ ',
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'╚══██╔══╝██╔════╝██╔══██╗████╗ ████║██║████╗ ██║██╔══██╗██║ ',
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' ██║ █████╗ ██████╔╝██╔████╔██║██║██╔██╗ ██║███████║██║ ',
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' ██║ ██╔══╝ ██╔══██╗██║╚██╔╝██║██║██║╚██╗██║██╔══██║██║ ',
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' ██║ ███████╗██║ ██║██║ ╚═╝ ██║██║██║ ╚████║██║ ██║███████╗',
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' ╚═╝ ╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝╚══════╝',
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];
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// Compact ASCII for smaller terminals
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const ASCII_COMPACT = [
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' ╔═══════════════════════════════════════╗',
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' ║ █ ████ █ █████ ████ ████ ██ ║',
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' ║ █ █ █ █ █ █ █ █ █ █ ║',
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' ║ █ █ █ █ ████ ████ ████ █ ██ ║',
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' ║ █ █ █ █ █ █ █ █ █ █ ║',
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' ║ █ ████ █████ █████ █ █ █ ██ ║',
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' ╠═══════════════════════════════════════╣',
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' ║ T E R M I N A L v0.1.0 ║',
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' ╚═══════════════════════════════════════╝',
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];
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// Spinner frames
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const SPINNER_FRAMES = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'];
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export class TitleScreen extends BaseScreen {
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state = {
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loginState: 'init',
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playerName: '',
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loginInfo: null,
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qrCode: null,
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errorMessage: null,
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spinnerFrame: 0,
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};
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resolveInput = null;
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spinnerInterval = null;
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async onEnter() {
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await super.onEnter();
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this.state = {
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loginState: 'init',
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playerName: '',
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loginInfo: null,
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qrCode: null,
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errorMessage: null,
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spinnerFrame: 0,
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};
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}
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async onLeave() {
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this.stopSpinner();
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await super.onLeave();
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}
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startSpinner() {
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this.stopSpinner();
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this.spinnerInterval = setInterval(() => {
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this.state.spinnerFrame = (this.state.spinnerFrame + 1) % SPINNER_FRAMES.length;
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if (this.isActive) {
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this.render();
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}
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}, 100);
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}
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stopSpinner() {
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if (this.spinnerInterval) {
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clearInterval(this.spinnerInterval);
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this.spinnerInterval = null;
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}
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}
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getSpinner() {
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return SPINNER_FRAMES[this.state.spinnerFrame];
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}
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render() {
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this.clear();
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const centerX = Math.floor(this.width / 2);
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// Use compact logo for smaller terminals
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const useCompact = this.width < 75;
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const logo = useCompact ? ASCII_COMPACT : ASCII_LOGO;
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const logoWidth = logo[0].length;
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// Calculate positions
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const logoX = Math.floor((this.width - logoWidth) / 2);
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let y = 2;
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// Draw ASCII logo
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for (const line of logo) {
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this.write(Math.max(1, logoX), y++, line, ANSI.fg.cyan);
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}
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// Draw TERMINAL text (if using full logo)
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if (!useCompact) {
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y++;
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const termX = Math.floor((this.width - ASCII_TERMINAL[0].length) / 2);
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for (const line of ASCII_TERMINAL) {
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this.write(Math.max(1, termX), y++, line, ANSI.fg.yellow);
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}
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}
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y += 2;
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// Tagline
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const tagline = '~ An AI-native adventure that lives in your terminal ~';
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this.writeCentered(y++, tagline, ANSI.fg.gray);
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y++;
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// Decorative line
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const lineWidth = Math.min(50, this.width - 10);
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const lineX = Math.floor((this.width - lineWidth) / 2);
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this.write(lineX, y++, '═'.repeat(lineWidth), ANSI.fg.gray);
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y++;
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// Render based on login state
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switch (this.state.loginState) {
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case 'init':
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this.renderInitState(y);
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break;
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case 'generating':
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this.renderGeneratingState(y);
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break;
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case 'waiting':
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this.renderWaitingState(y);
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break;
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case 'authenticating':
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this.renderAuthenticatingState(y);
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break;
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case 'success':
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this.renderSuccessState(y);
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break;
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case 'error':
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this.renderErrorState(y);
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break;
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case 'name':
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this.renderNameInputState(y);
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break;
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}
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// Footer
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this.write(2, this.height - 2, '© 2024 IdleRPG.Terminal', ANSI.fg.gray);
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this.write(this.width - 10, this.height - 2, 'v0.1.0', ANSI.fg.gray);
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this.flush();
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}
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renderInitState(y) {
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this.writeCentered(y++, 'Welcome to IdleRPG.Terminal', ANSI.fg.white);
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y++;
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this.writeCentered(y++, 'Login required to play', ANSI.fg.gray);
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y += 2;
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this.writeCentered(y, '▶ Press ENTER to Login ◀', ANSI.fg.cyan, ANSI.bg.gray, ANSI.bold);
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y += 3;
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this.writeCentered(y, 'Esc to quit', ANSI.fg.gray);
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}
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renderGeneratingState(y) {
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this.writeCentered(y++, `${this.getSpinner()} Preparing login...`, ANSI.fg.yellow);
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}
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renderWaitingState(y) {
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// QR Code
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if (this.state.qrCode) {
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const qrLines = this.state.qrCode.split('\n');
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for (const line of qrLines) {
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if (line.trim()) {
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this.writeCentered(y++, line, ANSI.fg.white);
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}
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}
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y++;
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}
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// Instructions
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this.writeCentered(y++, 'Scan QR code or visit:', ANSI.fg.white);
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y++;
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if (this.state.loginInfo) {
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// Truncate URL if too long
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const url = this.state.loginInfo.authUrl;
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const maxLen = this.width - 10;
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const displayUrl = url.length > maxLen ? url.slice(0, maxLen - 3) + '...' : url;
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this.writeCentered(y++, displayUrl, ANSI.fg.cyan);
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}
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y += 2;
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this.writeCentered(y++, `${this.getSpinner()} Waiting for authentication...`, ANSI.fg.yellow);
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y++;
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this.writeCentered(y++, 'Press O to open in browser', ANSI.fg.gray);
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this.writeCentered(y, 'Press Esc to cancel', ANSI.fg.gray);
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}
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renderAuthenticatingState(y) {
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this.writeCentered(y++, `${this.getSpinner()} Completing login...`, ANSI.fg.green);
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}
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renderSuccessState(y) {
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this.writeCentered(y++, '✓ Login successful!', ANSI.fg.green);
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y++;
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if (this.state.playerName) {
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this.writeCentered(y++, `Welcome back, ${this.state.playerName}!`, ANSI.fg.white);
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}
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y++;
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this.writeCentered(y, 'Starting game...', ANSI.fg.gray);
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}
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renderErrorState(y) {
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this.writeCentered(y++, '✗ Login failed', ANSI.fg.red);
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y++;
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if (this.state.errorMessage) {
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this.writeCentered(y++, this.state.errorMessage, ANSI.fg.gray);
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}
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y += 2;
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this.writeCentered(y++, 'Press ENTER to try again', ANSI.fg.white);
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this.writeCentered(y, 'Press Esc to quit', ANSI.fg.gray);
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}
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renderNameInputState(y) {
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this.writeCentered(y++, 'What is your name, adventurer?', ANSI.fg.white);
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y++;
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const inputWidth = 24;
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const inputX = Math.floor((this.width - inputWidth) / 2);
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// Input box
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this.write(inputX, y, '╔' + '═'.repeat(inputWidth - 2) + '╗', ANSI.fg.cyan);
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y++;
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this.write(inputX, y, '║ ', ANSI.fg.cyan);
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this.write(inputX + 2, y, this.state.playerName.padEnd(inputWidth - 4) + '▌', ANSI.fg.white);
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this.write(inputX + inputWidth - 1, y, '║', ANSI.fg.cyan);
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y++;
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+
this.write(inputX, y, '╚' + '═'.repeat(inputWidth - 2) + '╝', ANSI.fg.cyan);
|
|
219
|
+
y += 2;
|
|
220
|
+
this.writeCentered(y, 'Enter to confirm', ANSI.fg.gray);
|
|
221
|
+
}
|
|
222
|
+
async handleKey(key) {
|
|
223
|
+
switch (this.state.loginState) {
|
|
224
|
+
case 'init':
|
|
225
|
+
return this.handleInitKey(key);
|
|
226
|
+
case 'waiting':
|
|
227
|
+
return this.handleWaitingKey(key);
|
|
228
|
+
case 'error':
|
|
229
|
+
return this.handleErrorKey(key);
|
|
230
|
+
case 'name':
|
|
231
|
+
return this.handleNameInput(key);
|
|
232
|
+
default:
|
|
233
|
+
// During other states, only allow quit
|
|
234
|
+
if (key.name === 'escape' || (key.ctrl && key.name === 'c')) {
|
|
235
|
+
process.exit(0);
|
|
236
|
+
}
|
|
237
|
+
return true;
|
|
238
|
+
}
|
|
239
|
+
}
|
|
240
|
+
handleInitKey(key) {
|
|
241
|
+
switch (key.name) {
|
|
242
|
+
case 'return':
|
|
243
|
+
this.startLogin();
|
|
244
|
+
return true;
|
|
245
|
+
case 'escape':
|
|
246
|
+
process.exit(0);
|
|
247
|
+
return true;
|
|
248
|
+
}
|
|
249
|
+
return false;
|
|
250
|
+
}
|
|
251
|
+
handleWaitingKey(key) {
|
|
252
|
+
switch (key.name) {
|
|
253
|
+
case 'o':
|
|
254
|
+
// Open URL in browser (dynamic import)
|
|
255
|
+
if (this.state.loginInfo) {
|
|
256
|
+
import('open').then(({ default: openUrl }) => {
|
|
257
|
+
openUrl(this.state.loginInfo.authUrl).catch(() => { });
|
|
258
|
+
}).catch(() => { });
|
|
259
|
+
}
|
|
260
|
+
return true;
|
|
261
|
+
case 'escape':
|
|
262
|
+
// Cancel login
|
|
263
|
+
this.state.loginState = 'init';
|
|
264
|
+
this.stopSpinner();
|
|
265
|
+
this.render();
|
|
266
|
+
return true;
|
|
267
|
+
}
|
|
268
|
+
return true;
|
|
269
|
+
}
|
|
270
|
+
handleErrorKey(key) {
|
|
271
|
+
switch (key.name) {
|
|
272
|
+
case 'return':
|
|
273
|
+
// Retry login
|
|
274
|
+
this.startLogin();
|
|
275
|
+
return true;
|
|
276
|
+
case 'escape':
|
|
277
|
+
process.exit(0);
|
|
278
|
+
return true;
|
|
279
|
+
}
|
|
280
|
+
return false;
|
|
281
|
+
}
|
|
282
|
+
handleNameInput(key) {
|
|
283
|
+
const maxLength = 20;
|
|
284
|
+
switch (key.name) {
|
|
285
|
+
case 'return':
|
|
286
|
+
const name = this.state.playerName.trim() || 'Wanderer';
|
|
287
|
+
this.screen.hideCursor();
|
|
288
|
+
if (this.resolveInput) {
|
|
289
|
+
this.resolveInput(name);
|
|
290
|
+
this.resolveInput = null;
|
|
291
|
+
}
|
|
292
|
+
return true;
|
|
293
|
+
case 'backspace':
|
|
294
|
+
this.state.playerName = this.state.playerName.slice(0, -1);
|
|
295
|
+
this.render();
|
|
296
|
+
return true;
|
|
297
|
+
default:
|
|
298
|
+
if (key.raw && !key.ctrl && !key.meta && key.raw.length === 1) {
|
|
299
|
+
const charCode = key.raw.charCodeAt(0);
|
|
300
|
+
if (charCode >= 32 && this.state.playerName.length < maxLength) {
|
|
301
|
+
this.state.playerName += key.raw;
|
|
302
|
+
this.render();
|
|
303
|
+
}
|
|
304
|
+
}
|
|
305
|
+
return true;
|
|
306
|
+
}
|
|
307
|
+
}
|
|
308
|
+
/**
|
|
309
|
+
* Start the login process
|
|
310
|
+
*/
|
|
311
|
+
async startLogin() {
|
|
312
|
+
this.state.loginState = 'generating';
|
|
313
|
+
this.startSpinner();
|
|
314
|
+
this.render();
|
|
315
|
+
try {
|
|
316
|
+
// Step 1: Get login URL
|
|
317
|
+
const loginInfo = await initiateLogin();
|
|
318
|
+
this.state.loginInfo = loginInfo;
|
|
319
|
+
// Step 2: Generate QR code
|
|
320
|
+
this.state.qrCode = await generateQRCode(loginInfo.authUrl);
|
|
321
|
+
this.state.loginState = 'waiting';
|
|
322
|
+
this.render();
|
|
323
|
+
// Step 3: Wait for authentication
|
|
324
|
+
const { playerName } = await completeLogin((status) => {
|
|
325
|
+
if (status === 'pending') {
|
|
326
|
+
// Still waiting
|
|
327
|
+
}
|
|
328
|
+
else if (status === 'completed') {
|
|
329
|
+
this.state.loginState = 'authenticating';
|
|
330
|
+
this.render();
|
|
331
|
+
}
|
|
332
|
+
});
|
|
333
|
+
// Success!
|
|
334
|
+
this.stopSpinner();
|
|
335
|
+
this.state.loginState = 'success';
|
|
336
|
+
this.state.playerName = playerName;
|
|
337
|
+
this.render();
|
|
338
|
+
// Brief pause then proceed
|
|
339
|
+
await this.sleep(1500);
|
|
340
|
+
// If we have a name from auth, use it; otherwise ask for name
|
|
341
|
+
if (this.resolveInput) {
|
|
342
|
+
this.resolveInput(playerName);
|
|
343
|
+
this.resolveInput = null;
|
|
344
|
+
}
|
|
345
|
+
else {
|
|
346
|
+
// Ask for name if needed
|
|
347
|
+
this.state.loginState = 'name';
|
|
348
|
+
this.screen.showCursor();
|
|
349
|
+
this.render();
|
|
350
|
+
}
|
|
351
|
+
}
|
|
352
|
+
catch (error) {
|
|
353
|
+
this.stopSpinner();
|
|
354
|
+
this.state.loginState = 'error';
|
|
355
|
+
this.state.errorMessage = error.message || 'Login failed';
|
|
356
|
+
this.render();
|
|
357
|
+
}
|
|
358
|
+
}
|
|
359
|
+
sleep(ms) {
|
|
360
|
+
return new Promise(resolve => setTimeout(resolve, ms));
|
|
361
|
+
}
|
|
362
|
+
/**
|
|
363
|
+
* Wait for login and player name
|
|
364
|
+
*/
|
|
365
|
+
waitForName() {
|
|
366
|
+
return new Promise((resolve) => {
|
|
367
|
+
this.resolveInput = resolve;
|
|
368
|
+
// Start the login flow automatically
|
|
369
|
+
this.startLogin();
|
|
370
|
+
});
|
|
371
|
+
}
|
|
372
|
+
/**
|
|
373
|
+
* Set player name directly
|
|
374
|
+
*/
|
|
375
|
+
setPlayerName(name) {
|
|
376
|
+
this.state.playerName = name;
|
|
377
|
+
}
|
|
378
|
+
}
|
|
379
|
+
//# sourceMappingURL=TitleScreen.js.map
|
|
380
|
+
//# debugId=8460ba50-494c-5c62-9456-e2fddaed9215
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TitleScreen.js","sources":["app/screens/TitleScreen.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * Title Screen - Game entry point with ASCII art and login flow\r\n */\r\n\r\nimport { BaseScreen } from './BaseScreen.js';\r\nimport { ANSI } from '../../tui/Screen.js';\r\nimport type { KeyEvent } from '../../tui/Input.js';\r\nimport { initiateLogin, completeLogin, generateQRCode, type LoginInfo } from '../../ai/PlayKitClient.js';\r\n\r\n// ASCII Art Logo\r\nconst ASCII_LOGO = [\r\n '██╗██████╗ ██╗ ███████╗██████╗ ██████╗ ██████╗ ',\r\n '██║██╔══██╗██║ ██╔════╝██╔══██╗██╔══██╗██╔════╝ ',\r\n '██║██║ ██║██║ █████╗ ██████╔╝██████╔╝██║ ███╗',\r\n '██║██║ ██║██║ ██╔══╝ ██╔══██╗██╔═══╝ ██║ ██║',\r\n '██║██████╔╝███████╗███████╗██║ ██║██║ ╚██████╔╝',\r\n '╚═╝╚═════╝ ╚══════╝╚══════╝╚═╝ ╚═╝╚═╝ ╚═════╝ ',\r\n];\r\n\r\nconst ASCII_TERMINAL = [\r\n '████████╗███████╗██████╗ ███╗ ███╗██╗███╗ ██╗ █████╗ ██╗ ',\r\n '╚══██╔══╝██╔════╝██╔══██╗████╗ ████║██║████╗ ██║██╔══██╗██║ ',\r\n ' ██║ █████╗ ██████╔╝██╔████╔██║██║██╔██╗ ██║███████║██║ ',\r\n ' ██║ ██╔══╝ ██╔══██╗██║╚██╔╝██║██║██║╚██╗██║██╔══██║██║ ',\r\n ' ██║ ███████╗██║ ██║██║ ╚═╝ ██║██║██║ ╚████║██║ ██║███████╗',\r\n ' ╚═╝ ╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝╚══════╝',\r\n];\r\n\r\n// Compact ASCII for smaller terminals\r\nconst ASCII_COMPACT = [\r\n ' ╔═══════════════════════════════════════╗',\r\n ' ║ █ ████ █ █████ ████ ████ ██ ║',\r\n ' ║ █ █ █ █ █ █ █ █ █ █ ║',\r\n ' ║ █ █ █ █ ████ ████ ████ █ ██ ║',\r\n ' ║ █ █ █ █ █ █ █ █ █ █ ║',\r\n ' ║ █ ████ █████ █████ █ █ █ ██ ║',\r\n ' ╠═══════════════════════════════════════╣',\r\n ' ║ T E R M I N A L v0.1.0 ║',\r\n ' ╚═══════════════════════════════════════╝',\r\n];\r\n\r\n// Spinner frames\r\nconst SPINNER_FRAMES = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'];\r\n\r\ntype LoginState = \r\n | 'init' // Initial state - press Enter to login\r\n | 'generating' // Generating QR code\r\n | 'waiting' // Showing QR code, waiting for auth\r\n | 'authenticating' // User authenticated, finalizing\r\n | 'success' // Login successful\r\n | 'error' // Login failed\r\n | 'name'; // Entering player name\r\n\r\ninterface TitleScreenState {\r\n loginState: LoginState;\r\n playerName: string;\r\n loginInfo: LoginInfo | null;\r\n qrCode: string | null;\r\n errorMessage: string | null;\r\n spinnerFrame: number;\r\n}\r\n\r\nexport class TitleScreen extends BaseScreen {\r\n private state: TitleScreenState = {\r\n loginState: 'init',\r\n playerName: '',\r\n loginInfo: null,\r\n qrCode: null,\r\n errorMessage: null,\r\n spinnerFrame: 0,\r\n };\r\n\r\n private resolveInput: ((name: string) => void) | null = null;\r\n private spinnerInterval: NodeJS.Timeout | null = null;\r\n\r\n async onEnter(): Promise<void> {\r\n await super.onEnter();\r\n this.state = {\r\n loginState: 'init',\r\n playerName: '',\r\n loginInfo: null,\r\n qrCode: null,\r\n errorMessage: null,\r\n spinnerFrame: 0,\r\n };\r\n }\r\n\r\n async onLeave(): Promise<void> {\r\n this.stopSpinner();\r\n await super.onLeave();\r\n }\r\n\r\n private startSpinner(): void {\r\n this.stopSpinner();\r\n this.spinnerInterval = setInterval(() => {\r\n this.state.spinnerFrame = (this.state.spinnerFrame + 1) % SPINNER_FRAMES.length;\r\n if (this.isActive) {\r\n this.render();\r\n }\r\n }, 100);\r\n }\r\n\r\n private stopSpinner(): void {\r\n if (this.spinnerInterval) {\r\n clearInterval(this.spinnerInterval);\r\n this.spinnerInterval = null;\r\n }\r\n }\r\n\r\n private getSpinner(): string {\r\n return SPINNER_FRAMES[this.state.spinnerFrame];\r\n }\r\n\r\n render(): void {\r\n this.clear();\r\n\r\n const centerX = Math.floor(this.width / 2);\r\n \r\n // Use compact logo for smaller terminals\r\n const useCompact = this.width < 75;\r\n const logo = useCompact ? ASCII_COMPACT : ASCII_LOGO;\r\n const logoWidth = logo[0].length;\r\n \r\n // Calculate positions\r\n const logoX = Math.floor((this.width - logoWidth) / 2);\r\n let y = 2;\r\n\r\n // Draw ASCII logo\r\n for (const line of logo) {\r\n this.write(Math.max(1, logoX), y++, line, ANSI.fg.cyan);\r\n }\r\n\r\n // Draw TERMINAL text (if using full logo)\r\n if (!useCompact) {\r\n y++;\r\n const termX = Math.floor((this.width - ASCII_TERMINAL[0].length) / 2);\r\n for (const line of ASCII_TERMINAL) {\r\n this.write(Math.max(1, termX), y++, line, ANSI.fg.yellow);\r\n }\r\n }\r\n\r\n y += 2;\r\n\r\n // Tagline\r\n const tagline = '~ An AI-native adventure that lives in your terminal ~';\r\n this.writeCentered(y++, tagline, ANSI.fg.gray);\r\n y++;\r\n\r\n // Decorative line\r\n const lineWidth = Math.min(50, this.width - 10);\r\n const lineX = Math.floor((this.width - lineWidth) / 2);\r\n this.write(lineX, y++, '═'.repeat(lineWidth), ANSI.fg.gray);\r\n y++;\r\n\r\n // Render based on login state\r\n switch (this.state.loginState) {\r\n case 'init':\r\n this.renderInitState(y);\r\n break;\r\n case 'generating':\r\n this.renderGeneratingState(y);\r\n break;\r\n case 'waiting':\r\n this.renderWaitingState(y);\r\n break;\r\n case 'authenticating':\r\n this.renderAuthenticatingState(y);\r\n break;\r\n case 'success':\r\n this.renderSuccessState(y);\r\n break;\r\n case 'error':\r\n this.renderErrorState(y);\r\n break;\r\n case 'name':\r\n this.renderNameInputState(y);\r\n break;\r\n }\r\n\r\n // Footer\r\n this.write(2, this.height - 2, '© 2024 IdleRPG.Terminal', ANSI.fg.gray);\r\n this.write(this.width - 10, this.height - 2, 'v0.1.0', ANSI.fg.gray);\r\n\r\n this.flush();\r\n }\r\n\r\n private renderInitState(y: number): void {\r\n this.writeCentered(y++, 'Welcome to IdleRPG.Terminal', ANSI.fg.white);\r\n y++;\r\n this.writeCentered(y++, 'Login required to play', ANSI.fg.gray);\r\n y += 2;\r\n this.writeCentered(y, '▶ Press ENTER to Login ◀', ANSI.fg.cyan, ANSI.bg.gray, ANSI.bold);\r\n y += 3;\r\n this.writeCentered(y, 'Esc to quit', ANSI.fg.gray);\r\n }\r\n\r\n private renderGeneratingState(y: number): void {\r\n this.writeCentered(y++, `${this.getSpinner()} Preparing login...`, ANSI.fg.yellow);\r\n }\r\n\r\n private renderWaitingState(y: number): void {\r\n // QR Code\r\n if (this.state.qrCode) {\r\n const qrLines = this.state.qrCode.split('\\n');\r\n for (const line of qrLines) {\r\n if (line.trim()) {\r\n this.writeCentered(y++, line, ANSI.fg.white);\r\n }\r\n }\r\n y++;\r\n }\r\n\r\n // Instructions\r\n this.writeCentered(y++, 'Scan QR code or visit:', ANSI.fg.white);\r\n y++;\r\n \r\n if (this.state.loginInfo) {\r\n // Truncate URL if too long\r\n const url = this.state.loginInfo.authUrl;\r\n const maxLen = this.width - 10;\r\n const displayUrl = url.length > maxLen ? url.slice(0, maxLen - 3) + '...' : url;\r\n this.writeCentered(y++, displayUrl, ANSI.fg.cyan);\r\n }\r\n \r\n y += 2;\r\n this.writeCentered(y++, `${this.getSpinner()} Waiting for authentication...`, ANSI.fg.yellow);\r\n y++;\r\n this.writeCentered(y++, 'Press O to open in browser', ANSI.fg.gray);\r\n this.writeCentered(y, 'Press Esc to cancel', ANSI.fg.gray);\r\n }\r\n\r\n private renderAuthenticatingState(y: number): void {\r\n this.writeCentered(y++, `${this.getSpinner()} Completing login...`, ANSI.fg.green);\r\n }\r\n\r\n private renderSuccessState(y: number): void {\r\n this.writeCentered(y++, '✓ Login successful!', ANSI.fg.green);\r\n y++;\r\n if (this.state.playerName) {\r\n this.writeCentered(y++, `Welcome back, ${this.state.playerName}!`, ANSI.fg.white);\r\n }\r\n y++;\r\n this.writeCentered(y, 'Starting game...', ANSI.fg.gray);\r\n }\r\n\r\n private renderErrorState(y: number): void {\r\n this.writeCentered(y++, '✗ Login failed', ANSI.fg.red);\r\n y++;\r\n if (this.state.errorMessage) {\r\n this.writeCentered(y++, this.state.errorMessage, ANSI.fg.gray);\r\n }\r\n y += 2;\r\n this.writeCentered(y++, 'Press ENTER to try again', ANSI.fg.white);\r\n this.writeCentered(y, 'Press Esc to quit', ANSI.fg.gray);\r\n }\r\n\r\n private renderNameInputState(y: number): void {\r\n this.writeCentered(y++, 'What is your name, adventurer?', ANSI.fg.white);\r\n y++;\r\n\r\n const inputWidth = 24;\r\n const inputX = Math.floor((this.width - inputWidth) / 2);\r\n \r\n // Input box\r\n this.write(inputX, y, '╔' + '═'.repeat(inputWidth - 2) + '╗', ANSI.fg.cyan);\r\n y++;\r\n this.write(inputX, y, '║ ', ANSI.fg.cyan);\r\n this.write(inputX + 2, y, this.state.playerName.padEnd(inputWidth - 4) + '▌', ANSI.fg.white);\r\n this.write(inputX + inputWidth - 1, y, '║', ANSI.fg.cyan);\r\n y++;\r\n this.write(inputX, y, '╚' + '═'.repeat(inputWidth - 2) + '╝', ANSI.fg.cyan);\r\n \r\n y += 2;\r\n this.writeCentered(y, 'Enter to confirm', ANSI.fg.gray);\r\n }\r\n\r\n async handleKey(key: KeyEvent): Promise<boolean> {\r\n switch (this.state.loginState) {\r\n case 'init':\r\n return this.handleInitKey(key);\r\n case 'waiting':\r\n return this.handleWaitingKey(key);\r\n case 'error':\r\n return this.handleErrorKey(key);\r\n case 'name':\r\n return this.handleNameInput(key);\r\n default:\r\n // During other states, only allow quit\r\n if (key.name === 'escape' || (key.ctrl && key.name === 'c')) {\r\n process.exit(0);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n private handleInitKey(key: KeyEvent): boolean {\r\n switch (key.name) {\r\n case 'return':\r\n this.startLogin();\r\n return true;\r\n case 'escape':\r\n process.exit(0);\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n private handleWaitingKey(key: KeyEvent): boolean {\r\n switch (key.name) {\r\n case 'o':\r\n // Open URL in browser (dynamic import)\r\n if (this.state.loginInfo) {\r\n import('open').then(({ default: openUrl }) => {\r\n openUrl(this.state.loginInfo!.authUrl).catch(() => {});\r\n }).catch(() => {});\r\n }\r\n return true;\r\n case 'escape':\r\n // Cancel login\r\n this.state.loginState = 'init';\r\n this.stopSpinner();\r\n this.render();\r\n return true;\r\n }\r\n return true;\r\n }\r\n\r\n private handleErrorKey(key: KeyEvent): boolean {\r\n switch (key.name) {\r\n case 'return':\r\n // Retry login\r\n this.startLogin();\r\n return true;\r\n case 'escape':\r\n process.exit(0);\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n private handleNameInput(key: KeyEvent): boolean {\r\n const maxLength = 20;\r\n\r\n switch (key.name) {\r\n case 'return':\r\n const name = this.state.playerName.trim() || 'Wanderer';\r\n this.screen.hideCursor();\r\n if (this.resolveInput) {\r\n this.resolveInput(name);\r\n this.resolveInput = null;\r\n }\r\n return true;\r\n\r\n case 'backspace':\r\n this.state.playerName = this.state.playerName.slice(0, -1);\r\n this.render();\r\n return true;\r\n\r\n default:\r\n if (key.raw && !key.ctrl && !key.meta && key.raw.length === 1) {\r\n const charCode = key.raw.charCodeAt(0);\r\n if (charCode >= 32 && this.state.playerName.length < maxLength) {\r\n this.state.playerName += key.raw;\r\n this.render();\r\n }\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n /**\r\n * Start the login process\r\n */\r\n private async startLogin(): Promise<void> {\r\n this.state.loginState = 'generating';\r\n this.startSpinner();\r\n this.render();\r\n\r\n try {\r\n // Step 1: Get login URL\r\n const loginInfo = await initiateLogin();\r\n this.state.loginInfo = loginInfo;\r\n\r\n // Step 2: Generate QR code\r\n this.state.qrCode = await generateQRCode(loginInfo.authUrl);\r\n \r\n this.state.loginState = 'waiting';\r\n this.render();\r\n\r\n // Step 3: Wait for authentication\r\n const { playerName } = await completeLogin((status) => {\r\n if (status === 'pending') {\r\n // Still waiting\r\n } else if (status === 'completed') {\r\n this.state.loginState = 'authenticating';\r\n this.render();\r\n }\r\n });\r\n\r\n // Success!\r\n this.stopSpinner();\r\n this.state.loginState = 'success';\r\n this.state.playerName = playerName;\r\n this.render();\r\n\r\n // Brief pause then proceed\r\n await this.sleep(1500);\r\n\r\n // If we have a name from auth, use it; otherwise ask for name\r\n if (this.resolveInput) {\r\n this.resolveInput(playerName);\r\n this.resolveInput = null;\r\n } else {\r\n // Ask for name if needed\r\n this.state.loginState = 'name';\r\n this.screen.showCursor();\r\n this.render();\r\n }\r\n\r\n } catch (error) {\r\n this.stopSpinner();\r\n this.state.loginState = 'error';\r\n this.state.errorMessage = (error as Error).message || 'Login failed';\r\n this.render();\r\n }\r\n }\r\n\r\n private sleep(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n /**\r\n * Wait for login and player name\r\n */\r\n waitForName(): Promise<string> {\r\n return new Promise((resolve) => {\r\n this.resolveInput = resolve;\r\n // Start the login flow automatically\r\n this.startLogin();\r\n });\r\n }\r\n\r\n /**\r\n * Set player name directly\r\n */\r\n setPlayerName(name: string): void {\r\n this.state.playerName = name;\r\n 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|
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@@ -0,0 +1,22 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Travel Screen - Travel animation and events
|
|
3
|
+
*/
|
|
4
|
+
import { BaseScreen } from './BaseScreen.js';
|
|
5
|
+
import type { KeyEvent } from '../../tui/Input.js';
|
|
6
|
+
export declare class TravelScreen extends BaseScreen {
|
|
7
|
+
private state;
|
|
8
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+
private animationFrame;
|
|
9
|
+
onEnter(params?: {
|
|
10
|
+
targetRoomId: string;
|
|
11
|
+
fromRoom?: string;
|
|
12
|
+
duration?: number;
|
|
13
|
+
}): Promise<void>;
|
|
14
|
+
onLeave(): Promise<void>;
|
|
15
|
+
private startAnimation;
|
|
16
|
+
private stopAnimation;
|
|
17
|
+
private addRandomEvent;
|
|
18
|
+
private completeTravel;
|
|
19
|
+
render(): void;
|
|
20
|
+
handleKey(key: KeyEvent): Promise<boolean>;
|
|
21
|
+
}
|
|
22
|
+
//# sourceMappingURL=TravelScreen.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TravelScreen.d.ts","sourceRoot":"/","sources":["app/screens/TravelScreen.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAYnD,qBAAa,YAAa,SAAQ,UAAU;IAC1C,OAAO,CAAC,KAAK,CAQX;IAEF,OAAO,CAAC,cAAc,CAA+B;IAE/C,OAAO,CAAC,MAAM,CAAC,EAAE;QAAE,YAAY,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,OAAO,CAAC,IAAI,CAAC;IAiB/F,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC;IAK9B,OAAO,CAAC,cAAc;IAuBtB,OAAO,CAAC,aAAa;IAOrB,OAAO,CAAC,cAAc;IAgBtB,OAAO,CAAC,cAAc;IAKtB,MAAM,IAAI,IAAI;IA2CR,SAAS,CAAC,GAAG,EAAE,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC;CAUjD"}
|
|
@@ -0,0 +1,122 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Travel Screen - Travel animation and events
|
|
3
|
+
*/
|
|
4
|
+
|
|
5
|
+
!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="30c72a55-c181-5a35-b168-7e5e6a1781c1")}catch(e){}}();
|
|
6
|
+
import { BaseScreen } from './BaseScreen.js';
|
|
7
|
+
import { ANSI } from '../../tui/Screen.js';
|
|
8
|
+
export class TravelScreen extends BaseScreen {
|
|
9
|
+
state = {
|
|
10
|
+
fromRoom: '',
|
|
11
|
+
toRoom: '',
|
|
12
|
+
progress: 0,
|
|
13
|
+
duration: 3000, // 3 seconds
|
|
14
|
+
startTime: 0,
|
|
15
|
+
events: [],
|
|
16
|
+
isCancelled: false,
|
|
17
|
+
};
|
|
18
|
+
animationFrame = null;
|
|
19
|
+
async onEnter(params) {
|
|
20
|
+
await super.onEnter();
|
|
21
|
+
if (params) {
|
|
22
|
+
this.state.toRoom = params.targetRoomId;
|
|
23
|
+
this.state.fromRoom = params.fromRoom || 'Unknown';
|
|
24
|
+
this.state.duration = params.duration || 3000;
|
|
25
|
+
}
|
|
26
|
+
this.state.progress = 0;
|
|
27
|
+
this.state.startTime = Date.now();
|
|
28
|
+
this.state.events = ['You begin your journey...'];
|
|
29
|
+
this.state.isCancelled = false;
|
|
30
|
+
this.startAnimation();
|
|
31
|
+
}
|
|
32
|
+
async onLeave() {
|
|
33
|
+
this.stopAnimation();
|
|
34
|
+
await super.onLeave();
|
|
35
|
+
}
|
|
36
|
+
startAnimation() {
|
|
37
|
+
this.stopAnimation();
|
|
38
|
+
this.animationFrame = setInterval(() => {
|
|
39
|
+
if (this.state.isCancelled)
|
|
40
|
+
return;
|
|
41
|
+
const elapsed = Date.now() - this.state.startTime;
|
|
42
|
+
this.state.progress = Math.min(elapsed / this.state.duration, 1);
|
|
43
|
+
// Random travel events
|
|
44
|
+
if (Math.random() < 0.02) {
|
|
45
|
+
this.addRandomEvent();
|
|
46
|
+
}
|
|
47
|
+
this.render();
|
|
48
|
+
// Check if complete
|
|
49
|
+
if (this.state.progress >= 1) {
|
|
50
|
+
this.completeTravel();
|
|
51
|
+
}
|
|
52
|
+
}, 100);
|
|
53
|
+
}
|
|
54
|
+
stopAnimation() {
|
|
55
|
+
if (this.animationFrame) {
|
|
56
|
+
clearInterval(this.animationFrame);
|
|
57
|
+
this.animationFrame = null;
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
addRandomEvent() {
|
|
61
|
+
const events = [
|
|
62
|
+
'You notice some interesting plants along the path.',
|
|
63
|
+
'A bird flies overhead.',
|
|
64
|
+
'You hear distant sounds.',
|
|
65
|
+
'The weather is pleasant.',
|
|
66
|
+
'You pass by an old signpost.',
|
|
67
|
+
'The terrain changes slightly.',
|
|
68
|
+
];
|
|
69
|
+
const event = events[Math.floor(Math.random() * events.length)];
|
|
70
|
+
this.state.events.push(event);
|
|
71
|
+
if (this.state.events.length > 5) {
|
|
72
|
+
this.state.events.shift();
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
completeTravel() {
|
|
76
|
+
this.stopAnimation();
|
|
77
|
+
this.bus.dispatch('travel:complete', { roomId: this.state.toRoom });
|
|
78
|
+
}
|
|
79
|
+
render() {
|
|
80
|
+
this.clear();
|
|
81
|
+
const centerY = Math.floor(this.height / 2);
|
|
82
|
+
// Header
|
|
83
|
+
this.drawBox(0, 0, this.width, 3, '', true);
|
|
84
|
+
this.write(2, 1, 'TRAVELING', ANSI.fg.cyan, undefined, ANSI.bold);
|
|
85
|
+
// Journey info
|
|
86
|
+
this.writeCentered(centerY - 4, `From: ${this.state.fromRoom}`, ANSI.fg.gray);
|
|
87
|
+
this.writeCentered(centerY - 3, `To: ${this.state.toRoom}`, ANSI.fg.yellow);
|
|
88
|
+
// Progress bar
|
|
89
|
+
const barWidth = Math.min(50, this.width - 10);
|
|
90
|
+
const barX = Math.floor((this.width - barWidth) / 2);
|
|
91
|
+
const filledWidth = Math.floor(this.state.progress * barWidth);
|
|
92
|
+
const progressBar = '█'.repeat(filledWidth) + '░'.repeat(barWidth - filledWidth);
|
|
93
|
+
this.write(barX, centerY, progressBar, ANSI.fg.green);
|
|
94
|
+
// Percentage
|
|
95
|
+
const pct = Math.floor(this.state.progress * 100);
|
|
96
|
+
this.writeCentered(centerY + 1, `${pct}%`, ANSI.fg.white);
|
|
97
|
+
// Traveler animation
|
|
98
|
+
const travelerPos = barX + filledWidth;
|
|
99
|
+
this.write(travelerPos, centerY - 1, '🚶', ANSI.fg.white);
|
|
100
|
+
// Events
|
|
101
|
+
const eventY = centerY + 4;
|
|
102
|
+
this.write(barX, eventY - 1, '─'.repeat(barWidth), ANSI.fg.gray);
|
|
103
|
+
for (let i = 0; i < this.state.events.length; i++) {
|
|
104
|
+
this.write(barX, eventY + i, this.state.events[i].slice(0, barWidth), ANSI.fg.gray);
|
|
105
|
+
}
|
|
106
|
+
// Cancel hint
|
|
107
|
+
this.writeCentered(this.height - 2, 'Press Esc to cancel (you will lose time)', ANSI.fg.gray);
|
|
108
|
+
this.flush();
|
|
109
|
+
}
|
|
110
|
+
async handleKey(key) {
|
|
111
|
+
if (key.name === 'escape') {
|
|
112
|
+
this.state.isCancelled = true;
|
|
113
|
+
this.stopAnimation();
|
|
114
|
+
this.bus.log('Travel cancelled.');
|
|
115
|
+
this.goBack();
|
|
116
|
+
return true;
|
|
117
|
+
}
|
|
118
|
+
return false;
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
//# sourceMappingURL=TravelScreen.js.map
|
|
122
|
+
//# debugId=30c72a55-c181-5a35-b168-7e5e6a1781c1
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TravelScreen.js","sources":["app/screens/TravelScreen.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * Travel Screen - Travel animation and events\r\n */\r\n\r\nimport { BaseScreen } from './BaseScreen.js';\r\nimport { ANSI } from '../../tui/Screen.js';\r\nimport type { KeyEvent } from '../../tui/Input.js';\r\n\r\ninterface TravelScreenState {\r\n fromRoom: string;\r\n toRoom: string;\r\n progress: number;\r\n duration: number;\r\n startTime: number;\r\n events: string[];\r\n isCancelled: boolean;\r\n}\r\n\r\nexport class TravelScreen extends BaseScreen {\r\n private state: TravelScreenState = {\r\n fromRoom: '',\r\n toRoom: '',\r\n progress: 0,\r\n duration: 3000, // 3 seconds\r\n startTime: 0,\r\n events: [],\r\n isCancelled: false,\r\n };\r\n\r\n private animationFrame: NodeJS.Timeout | null = null;\r\n\r\n async onEnter(params?: { targetRoomId: string; fromRoom?: string; duration?: number }): Promise<void> {\r\n await super.onEnter();\r\n \r\n if (params) {\r\n this.state.toRoom = params.targetRoomId;\r\n this.state.fromRoom = params.fromRoom || 'Unknown';\r\n this.state.duration = params.duration || 3000;\r\n }\r\n\r\n this.state.progress = 0;\r\n this.state.startTime = Date.now();\r\n this.state.events = ['You begin your journey...'];\r\n this.state.isCancelled = false;\r\n\r\n this.startAnimation();\r\n }\r\n\r\n async onLeave(): Promise<void> {\r\n this.stopAnimation();\r\n await super.onLeave();\r\n }\r\n\r\n private startAnimation(): void {\r\n this.stopAnimation();\r\n\r\n this.animationFrame = setInterval(() => {\r\n if (this.state.isCancelled) return;\r\n\r\n const elapsed = Date.now() - this.state.startTime;\r\n this.state.progress = Math.min(elapsed / this.state.duration, 1);\r\n\r\n // Random travel events\r\n if (Math.random() < 0.02) {\r\n this.addRandomEvent();\r\n }\r\n\r\n this.render();\r\n\r\n // Check if complete\r\n if (this.state.progress >= 1) {\r\n this.completeTravel();\r\n }\r\n }, 100);\r\n }\r\n\r\n private stopAnimation(): void {\r\n if (this.animationFrame) {\r\n clearInterval(this.animationFrame);\r\n this.animationFrame = null;\r\n }\r\n }\r\n\r\n private addRandomEvent(): void {\r\n const events = [\r\n 'You notice some interesting plants along the path.',\r\n 'A bird flies overhead.',\r\n 'You hear distant sounds.',\r\n 'The weather is pleasant.',\r\n 'You pass by an old signpost.',\r\n 'The terrain changes slightly.',\r\n ];\r\n const event = events[Math.floor(Math.random() * events.length)];\r\n this.state.events.push(event);\r\n if (this.state.events.length > 5) {\r\n this.state.events.shift();\r\n }\r\n }\r\n\r\n private completeTravel(): void {\r\n this.stopAnimation();\r\n this.bus.dispatch('travel:complete', { roomId: this.state.toRoom });\r\n }\r\n\r\n render(): void {\r\n this.clear();\r\n\r\n const centerY = Math.floor(this.height / 2);\r\n\r\n // Header\r\n this.drawBox(0, 0, this.width, 3, '', true);\r\n this.write(2, 1, 'TRAVELING', ANSI.fg.cyan, undefined, ANSI.bold);\r\n\r\n // Journey info\r\n this.writeCentered(centerY - 4, `From: ${this.state.fromRoom}`, ANSI.fg.gray);\r\n this.writeCentered(centerY - 3, `To: ${this.state.toRoom}`, ANSI.fg.yellow);\r\n\r\n // Progress bar\r\n const barWidth = Math.min(50, this.width - 10);\r\n const barX = Math.floor((this.width - barWidth) / 2);\r\n const filledWidth = Math.floor(this.state.progress * barWidth);\r\n\r\n const progressBar = '█'.repeat(filledWidth) + '░'.repeat(barWidth - filledWidth);\r\n this.write(barX, centerY, progressBar, ANSI.fg.green);\r\n\r\n // Percentage\r\n const pct = Math.floor(this.state.progress * 100);\r\n this.writeCentered(centerY + 1, `${pct}%`, ANSI.fg.white);\r\n\r\n // Traveler animation\r\n const travelerPos = barX + filledWidth;\r\n this.write(travelerPos, centerY - 1, '🚶', ANSI.fg.white);\r\n\r\n // Events\r\n const eventY = centerY + 4;\r\n this.write(barX, eventY - 1, '─'.repeat(barWidth), ANSI.fg.gray);\r\n \r\n for (let i = 0; i < this.state.events.length; i++) {\r\n this.write(barX, eventY + i, this.state.events[i].slice(0, barWidth), ANSI.fg.gray);\r\n }\r\n\r\n // Cancel hint\r\n this.writeCentered(this.height - 2, 'Press Esc to cancel (you will lose time)', ANSI.fg.gray);\r\n\r\n this.flush();\r\n }\r\n\r\n async handleKey(key: KeyEvent): Promise<boolean> {\r\n if (key.name === 'escape') {\r\n this.state.isCancelled = true;\r\n this.stopAnimation();\r\n this.bus.log('Travel cancelled.');\r\n this.goBack();\r\n return true;\r\n }\r\n return false;\r\n }\r\n}\r\n"],"names":[],"mappings":"AAAA;;GAEG;;;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,IAAI,EAAE,MAAM,qBAAqB,CAAC;AAa3C,MAAM,OAAO,YAAa,SAAQ,UAAU;IAClC,KAAK,GAAsB;QACjC,QAAQ,EAAE,EAAE;QACZ,MAAM,EAAE,EAAE;QACV,QAAQ,EAAE,CAAC;QACX,QAAQ,EAAE,IAAI,EAAE,YAAY;QAC5B,SAAS,EAAE,CAAC;QACZ,MAAM,EAAE,EAAE;QACV,WAAW,EAAE,KAAK;KACnB,CAAC;IAEM,cAAc,GAA0B,IAAI,CAAC;IAErD,KAAK,CAAC,OAAO,CAAC,MAAuE;QACnF,MAAM,KAAK,CAAC,OAAO,EAAE,CAAC;QAEtB,IAAI,MAAM,EAAE,CAAC;YACX,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC,YAAY,CAAC;YACxC,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,IAAI,SAAS,CAAC;YACnD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,IAAI,IAAI,CAAC;QAChD,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QAClC,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,2BAA2B,CAAC,CAAC;QAClD,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;QAE/B,IAAI,CAAC,cAAc,EAAE,CAAC;IACxB,CAAC;IAED,KAAK,CAAC,OAAO;QACX,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,MAAM,KAAK,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;IAEO,cAAc;QACpB,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,IAAI,CAAC,cAAc,GAAG,WAAW,CAAC,GAAG,EAAE;YACrC,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW;gBAAE,OAAO;YAEnC,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC;YAClD,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;YAEjE,uBAAuB;YACvB,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,EAAE,CAAC;gBACzB,IAAI,CAAC,cAAc,EAAE,CAAC;YACxB,CAAC;YAED,IAAI,CAAC,MAAM,EAAE,CAAC;YAEd,oBAAoB;YACpB,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;gBAC7B,IAAI,CAAC,cAAc,EAAE,CAAC;YACxB,CAAC;QACH,CAAC,EAAE,GAAG,CAAC,CAAC;IACV,CAAC;IAEO,aAAa;QACnB,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACxB,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACnC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC7B,CAAC;IACH,CAAC;IAEO,cAAc;QACpB,MAAM,MAAM,GAAG;YACb,oDAAoD;YACpD,wBAAwB;YACxB,0BAA0B;YAC1B,0BAA0B;YAC1B,8BAA8B;YAC9B,+BAA+B;SAChC,CAAC;QACF,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC9B,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACjC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QAC5B,CAAC;IACH,CAAC;IAEO,cAAc;QACpB,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,iBAAiB,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;IACtE,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAE5C,SAAS;QACT,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;QAC5C,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;QAElE,eAAe;QACf,IAAI,CAAC,aAAa,CAAC,OAAO,GAAG,CAAC,EAAE,SAAS,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,OAAO,GAAG,CAAC,EAAE,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QAE5E,eAAe;QACf,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;QAC/C,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QACrD,MAAM,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC,CAAC;QAE/D,MAAM,WAAW,GAAG,GAAG,CAAC,MAAM,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,GAAG,WAAW,CAAC,CAAC;QACjF,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,OAAO,EAAE,WAAW,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;QAEtD,aAAa;QACb,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,GAAG,CAAC,CAAC;QAClD,IAAI,CAAC,aAAa,CAAC,OAAO,GAAG,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;QAE1D,qBAAqB;QACrB,MAAM,WAAW,GAAG,IAAI,GAAG,WAAW,CAAC;QACvC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,OAAO,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;QAE1D,SAAS;QACT,MAAM,MAAM,GAAG,OAAO,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAEjE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAClD,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QACtF,CAAC;QAED,cAAc;QACd,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,0CAA0C,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAE9F,IAAI,CAAC,KAAK,EAAE,CAAC;IACf,CAAC;IAED,KAAK,CAAC,SAAS,CAAC,GAAa;QAC3B,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;YAC1B,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC;YAC9B,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,mBAAmB,CAAC,CAAC;YAClC,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,OAAO,IAAI,CAAC;QACd,CAAC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;CACF","debug_id":"30c72a55-c181-5a35-b168-7e5e6a1781c1"}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Screen exports
|
|
3
|
+
*/
|
|
4
|
+
export { BaseScreen, type ScreenLifecycle } from './BaseScreen.js';
|
|
5
|
+
export { TitleScreen } from './TitleScreen.js';
|
|
6
|
+
export { ExploreScreen } from './ExploreScreen.js';
|
|
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|
+
export { DialogScreen } from './DialogScreen.js';
|
|
8
|
+
export { InventoryScreen } from './InventoryScreen.js';
|
|
9
|
+
export { HelpScreen } from './HelpScreen.js';
|
|
10
|
+
export { TravelScreen } from './TravelScreen.js';
|
|
11
|
+
export { CombatScreen } from './CombatScreen.js';
|
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12
|
+
export { CharacterCreationScreen } from './CharacterCreationScreen.js';
|
|
13
|
+
export { PrologueScreen } from './PrologueScreen.js';
|
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|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
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|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"/","sources":["app/screens/index.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,KAAK,eAAe,EAAE,MAAM,iBAAiB,CAAC;AACnE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,uBAAuB,EAAE,MAAM,8BAA8B,CAAC;AACvE,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC"}
|
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|
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1
|
+
/**
|
|
2
|
+
* Screen exports
|
|
3
|
+
*/
|
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4
|
+
|
|
5
|
+
!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="a66f425b-3042-55b0-8fd3-91a57ca5b5c4")}catch(e){}}();
|
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6
|
+
export { BaseScreen } from './BaseScreen.js';
|
|
7
|
+
export { TitleScreen } from './TitleScreen.js';
|
|
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|
+
export { ExploreScreen } from './ExploreScreen.js';
|
|
9
|
+
export { DialogScreen } from './DialogScreen.js';
|
|
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|
+
export { InventoryScreen } from './InventoryScreen.js';
|
|
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|
+
export { HelpScreen } from './HelpScreen.js';
|
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|
+
export { TravelScreen } from './TravelScreen.js';
|
|
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|
+
export { CombatScreen } from './CombatScreen.js';
|
|
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|
+
export { CharacterCreationScreen } from './CharacterCreationScreen.js';
|
|
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|
+
export { PrologueScreen } from './PrologueScreen.js';
|
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|
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//# sourceMappingURL=index.js.map
|
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|
+
//# debugId=a66f425b-3042-55b0-8fd3-91a57ca5b5c4
|