idlerpg.sh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +171 -0
- package/dist/affix/AffixRegistry.d.ts +68 -0
- package/dist/affix/AffixRegistry.d.ts.map +1 -0
- package/dist/affix/AffixRegistry.js +245 -0
- package/dist/affix/AffixRegistry.js.map +1 -0
- package/dist/affix/PluginLoader.d.ts +66 -0
- package/dist/affix/PluginLoader.d.ts.map +1 -0
- package/dist/affix/PluginLoader.js +321 -0
- package/dist/affix/PluginLoader.js.map +1 -0
- package/dist/affix/builtin.d.ts +6 -0
- package/dist/affix/builtin.d.ts.map +1 -0
- package/dist/affix/builtin.js +311 -0
- package/dist/affix/builtin.js.map +1 -0
- package/dist/affix/index.d.ts +8 -0
- package/dist/affix/index.d.ts.map +1 -0
- package/dist/affix/index.js +11 -0
- package/dist/affix/index.js.map +1 -0
- package/dist/affix/types.d.ts +152 -0
- package/dist/affix/types.d.ts.map +1 -0
- package/dist/affix/types.js +8 -0
- package/dist/affix/types.js.map +1 -0
- package/dist/ai/PlayKitClient.d.ts +208 -0
- package/dist/ai/PlayKitClient.d.ts.map +1 -0
- package/dist/ai/PlayKitClient.js +721 -0
- package/dist/ai/PlayKitClient.js.map +1 -0
- package/dist/ai/index.d.ts +5 -0
- package/dist/ai/index.d.ts.map +1 -0
- package/dist/ai/index.js +8 -0
- package/dist/ai/index.js.map +1 -0
- package/dist/app/App.d.ts +85 -0
- package/dist/app/App.d.ts.map +1 -0
- package/dist/app/App.js +296 -0
- package/dist/app/App.js.map +1 -0
- package/dist/app/EventBus.d.ts +222 -0
- package/dist/app/EventBus.d.ts.map +1 -0
- package/dist/app/EventBus.js +88 -0
- package/dist/app/EventBus.js.map +1 -0
- package/dist/app/Keybind.d.ts +83 -0
- package/dist/app/Keybind.d.ts.map +1 -0
- package/dist/app/Keybind.js +184 -0
- package/dist/app/Keybind.js.map +1 -0
- package/dist/app/Router.d.ts +123 -0
- package/dist/app/Router.d.ts.map +1 -0
- package/dist/app/Router.js +142 -0
- package/dist/app/Router.js.map +1 -0
- package/dist/app/ScreenManager.d.ts +97 -0
- package/dist/app/ScreenManager.d.ts.map +1 -0
- package/dist/app/ScreenManager.js +216 -0
- package/dist/app/ScreenManager.js.map +1 -0
- package/dist/app/index.d.ts +14 -0
- package/dist/app/index.d.ts.map +1 -0
- package/dist/app/index.js +19 -0
- package/dist/app/index.js.map +1 -0
- package/dist/app/screens/BaseScreen.d.ts +101 -0
- package/dist/app/screens/BaseScreen.d.ts.map +1 -0
- package/dist/app/screens/BaseScreen.js +132 -0
- package/dist/app/screens/BaseScreen.js.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.js +467 -0
- package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
- package/dist/app/screens/CombatScreen.d.ts +30 -0
- package/dist/app/screens/CombatScreen.d.ts.map +1 -0
- package/dist/app/screens/CombatScreen.js +309 -0
- package/dist/app/screens/CombatScreen.js.map +1 -0
- package/dist/app/screens/DialogScreen.d.ts +29 -0
- package/dist/app/screens/DialogScreen.d.ts.map +1 -0
- package/dist/app/screens/DialogScreen.js +295 -0
- package/dist/app/screens/DialogScreen.js.map +1 -0
- package/dist/app/screens/ExploreScreen.d.ts +50 -0
- package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/app/screens/ExploreScreen.js +308 -0
- package/dist/app/screens/ExploreScreen.js.map +1 -0
- package/dist/app/screens/HelpScreen.d.ts +12 -0
- package/dist/app/screens/HelpScreen.d.ts.map +1 -0
- package/dist/app/screens/HelpScreen.js +155 -0
- package/dist/app/screens/HelpScreen.js.map +1 -0
- package/dist/app/screens/InventoryScreen.d.ts +27 -0
- package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
- package/dist/app/screens/InventoryScreen.js +326 -0
- package/dist/app/screens/InventoryScreen.js.map +1 -0
- package/dist/app/screens/PrologueScreen.d.ts +24 -0
- package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
- package/dist/app/screens/PrologueScreen.js +176 -0
- package/dist/app/screens/PrologueScreen.js.map +1 -0
- package/dist/app/screens/TitleScreen.d.ts +42 -0
- package/dist/app/screens/TitleScreen.d.ts.map +1 -0
- package/dist/app/screens/TitleScreen.js +380 -0
- package/dist/app/screens/TitleScreen.js.map +1 -0
- package/dist/app/screens/TravelScreen.d.ts +22 -0
- package/dist/app/screens/TravelScreen.d.ts.map +1 -0
- package/dist/app/screens/TravelScreen.js +122 -0
- package/dist/app/screens/TravelScreen.js.map +1 -0
- package/dist/app/screens/index.d.ts +14 -0
- package/dist/app/screens/index.d.ts.map +1 -0
- package/dist/app/screens/index.js +17 -0
- package/dist/app/screens/index.js.map +1 -0
- package/dist/commands/CommandRegistry.d.ts +91 -0
- package/dist/commands/CommandRegistry.d.ts.map +1 -0
- package/dist/commands/CommandRegistry.js +159 -0
- package/dist/commands/CommandRegistry.js.map +1 -0
- package/dist/commands/index.d.ts +7 -0
- package/dist/commands/index.d.ts.map +1 -0
- package/dist/commands/index.js +10 -0
- package/dist/commands/index.js.map +1 -0
- package/dist/core/Actor.d.ts +103 -0
- package/dist/core/Actor.d.ts.map +1 -0
- package/dist/core/Actor.js +409 -0
- package/dist/core/Actor.js.map +1 -0
- package/dist/core/Combat.d.ts +37 -0
- package/dist/core/Combat.d.ts.map +1 -0
- package/dist/core/Combat.js +294 -0
- package/dist/core/Combat.js.map +1 -0
- package/dist/core/DungeonRunner.d.ts +169 -0
- package/dist/core/DungeonRunner.d.ts.map +1 -0
- package/dist/core/DungeonRunner.js +627 -0
- package/dist/core/DungeonRunner.js.map +1 -0
- package/dist/core/Game.d.ts +133 -0
- package/dist/core/Game.d.ts.map +1 -0
- package/dist/core/Game.js +644 -0
- package/dist/core/Game.js.map +1 -0
- package/dist/core/IdleCombat.d.ts +61 -0
- package/dist/core/IdleCombat.d.ts.map +1 -0
- package/dist/core/IdleCombat.js +461 -0
- package/dist/core/IdleCombat.js.map +1 -0
- package/dist/core/IdleGameManager.d.ts +198 -0
- package/dist/core/IdleGameManager.d.ts.map +1 -0
- package/dist/core/IdleGameManager.js +688 -0
- package/dist/core/IdleGameManager.js.map +1 -0
- package/dist/core/IdleSaveManager.d.ts +109 -0
- package/dist/core/IdleSaveManager.d.ts.map +1 -0
- package/dist/core/IdleSaveManager.js +296 -0
- package/dist/core/IdleSaveManager.js.map +1 -0
- package/dist/core/NewGameFlowManager.d.ts +64 -0
- package/dist/core/NewGameFlowManager.d.ts.map +1 -0
- package/dist/core/NewGameFlowManager.js +153 -0
- package/dist/core/NewGameFlowManager.js.map +1 -0
- package/dist/core/Player.d.ts +65 -0
- package/dist/core/Player.d.ts.map +1 -0
- package/dist/core/Player.js +261 -0
- package/dist/core/Player.js.map +1 -0
- package/dist/core/RoomHandlers.d.ts +75 -0
- package/dist/core/RoomHandlers.d.ts.map +1 -0
- package/dist/core/RoomHandlers.js +383 -0
- package/dist/core/RoomHandlers.js.map +1 -0
- package/dist/core/SaveManager.d.ts +84 -0
- package/dist/core/SaveManager.d.ts.map +1 -0
- package/dist/core/SaveManager.js +281 -0
- package/dist/core/SaveManager.js.map +1 -0
- package/dist/core/SaveMigration.d.ts +69 -0
- package/dist/core/SaveMigration.d.ts.map +1 -0
- package/dist/core/SaveMigration.js +408 -0
- package/dist/core/SaveMigration.js.map +1 -0
- package/dist/core/StateAdapter.d.ts +79 -0
- package/dist/core/StateAdapter.d.ts.map +1 -0
- package/dist/core/StateAdapter.js +397 -0
- package/dist/core/StateAdapter.js.map +1 -0
- package/dist/core/Team.d.ts +145 -0
- package/dist/core/Team.d.ts.map +1 -0
- package/dist/core/Team.js +371 -0
- package/dist/core/Team.js.map +1 -0
- package/dist/core/TeamCombat.d.ts +88 -0
- package/dist/core/TeamCombat.d.ts.map +1 -0
- package/dist/core/TeamCombat.js +405 -0
- package/dist/core/TeamCombat.js.map +1 -0
- package/dist/core/TeamDungeonRunner.d.ts +186 -0
- package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
- package/dist/core/TeamDungeonRunner.js +758 -0
- package/dist/core/TeamDungeonRunner.js.map +1 -0
- package/dist/core/TimeManager.d.ts +114 -0
- package/dist/core/TimeManager.d.ts.map +1 -0
- package/dist/core/TimeManager.js +318 -0
- package/dist/core/TimeManager.js.map +1 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +12 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/timeConstants.d.ts +135 -0
- package/dist/core/timeConstants.d.ts.map +1 -0
- package/dist/core/timeConstants.js +157 -0
- package/dist/core/timeConstants.js.map +1 -0
- package/dist/core/types.d.ts +780 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +16 -0
- package/dist/core/types.js.map +1 -0
- package/dist/data/continents/index.d.ts +163 -0
- package/dist/data/continents/index.d.ts.map +1 -0
- package/dist/data/continents/index.js +31 -0
- package/dist/data/continents/index.js.map +1 -0
- package/dist/data/continents/verdantia.d.ts +294 -0
- package/dist/data/continents/verdantia.d.ts.map +1 -0
- package/dist/data/continents/verdantia.js +327 -0
- package/dist/data/continents/verdantia.js.map +1 -0
- package/dist/handlers/DialogHandler.d.ts +95 -0
- package/dist/handlers/DialogHandler.d.ts.map +1 -0
- package/dist/handlers/DialogHandler.js +450 -0
- package/dist/handlers/DialogHandler.js.map +1 -0
- package/dist/handlers/SaveLoadHandler.d.ts +60 -0
- package/dist/handlers/SaveLoadHandler.d.ts.map +1 -0
- package/dist/handlers/SaveLoadHandler.js +187 -0
- package/dist/handlers/SaveLoadHandler.js.map +1 -0
- package/dist/handlers/TitleScreenHandler.d.ts +43 -0
- package/dist/handlers/TitleScreenHandler.d.ts.map +1 -0
- package/dist/handlers/TitleScreenHandler.js +508 -0
- package/dist/handlers/TitleScreenHandler.js.map +1 -0
- package/dist/handlers/WorkshopHandler.d.ts +75 -0
- package/dist/handlers/WorkshopHandler.d.ts.map +1 -0
- package/dist/handlers/WorkshopHandler.js +401 -0
- package/dist/handlers/WorkshopHandler.js.map +1 -0
- package/dist/handlers/index.d.ts +12 -0
- package/dist/handlers/index.d.ts.map +1 -0
- package/dist/handlers/index.js +14 -0
- package/dist/handlers/index.js.map +1 -0
- package/dist/handlers/types.d.ts +34 -0
- package/dist/handlers/types.d.ts.map +1 -0
- package/dist/handlers/types.js +8 -0
- package/dist/handlers/types.js.map +1 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.d.ts.map +1 -0
- package/dist/i18n/en.js +130 -0
- package/dist/i18n/en.js.map +1 -0
- package/dist/i18n/index.d.ts +40 -0
- package/dist/i18n/index.d.ts.map +1 -0
- package/dist/i18n/index.js +105 -0
- package/dist/i18n/index.js.map +1 -0
- package/dist/i18n/types.d.ts +133 -0
- package/dist/i18n/types.d.ts.map +1 -0
- package/dist/i18n/types.js +8 -0
- package/dist/i18n/types.js.map +1 -0
- package/dist/i18n/zh.d.ts +3 -0
- package/dist/i18n/zh.d.ts.map +1 -0
- package/dist/i18n/zh.js +130 -0
- package/dist/i18n/zh.js.map +1 -0
- package/dist/instrument.d.ts +8 -0
- package/dist/instrument.d.ts.map +1 -0
- package/dist/instrument.js +33 -0
- package/dist/instrument.js.map +1 -0
- package/dist/main-new.d.ts +12 -0
- package/dist/main-new.d.ts.map +1 -0
- package/dist/main-new.js +32 -0
- package/dist/main-new.js.map +1 -0
- package/dist/main.d.ts +7 -0
- package/dist/main.d.ts.map +1 -0
- package/dist/main.js +2816 -0
- package/dist/main.js.map +1 -0
- package/dist/map/ContinentManager.d.ts +88 -0
- package/dist/map/ContinentManager.d.ts.map +1 -0
- package/dist/map/ContinentManager.js +241 -0
- package/dist/map/ContinentManager.js.map +1 -0
- package/dist/map/DungeonGenerator.d.ts +32 -0
- package/dist/map/DungeonGenerator.d.ts.map +1 -0
- package/dist/map/DungeonGenerator.js +615 -0
- package/dist/map/DungeonGenerator.js.map +1 -0
- package/dist/map/MapGenerator.d.ts +27 -0
- package/dist/map/MapGenerator.d.ts.map +1 -0
- package/dist/map/MapGenerator.js +485 -0
- package/dist/map/MapGenerator.js.map +1 -0
- package/dist/map/index.d.ts +5 -0
- package/dist/map/index.d.ts.map +1 -0
- package/dist/map/index.js +8 -0
- package/dist/map/index.js.map +1 -0
- package/dist/npc/NPCGenerator.d.ts +68 -0
- package/dist/npc/NPCGenerator.d.ts.map +1 -0
- package/dist/npc/NPCGenerator.js +468 -0
- package/dist/npc/NPCGenerator.js.map +1 -0
- package/dist/npc/NPCManager.d.ts +86 -0
- package/dist/npc/NPCManager.d.ts.map +1 -0
- package/dist/npc/NPCManager.js +217 -0
- package/dist/npc/NPCManager.js.map +1 -0
- package/dist/npc/fixedNPCs.d.ts +7 -0
- package/dist/npc/fixedNPCs.d.ts.map +1 -0
- package/dist/npc/fixedNPCs.js +196 -0
- package/dist/npc/fixedNPCs.js.map +1 -0
- package/dist/npc/index.d.ts +9 -0
- package/dist/npc/index.d.ts.map +1 -0
- package/dist/npc/index.js +12 -0
- package/dist/npc/index.js.map +1 -0
- package/dist/npc/traits.d.ts +33 -0
- package/dist/npc/traits.d.ts.map +1 -0
- package/dist/npc/traits.js +795 -0
- package/dist/npc/traits.js.map +1 -0
- package/dist/npc/types.d.ts +193 -0
- package/dist/npc/types.d.ts.map +1 -0
- package/dist/npc/types.js +9 -0
- package/dist/npc/types.js.map +1 -0
- package/dist/quest/QuestManager.d.ts +79 -0
- package/dist/quest/QuestManager.d.ts.map +1 -0
- package/dist/quest/QuestManager.js +273 -0
- package/dist/quest/QuestManager.js.map +1 -0
- package/dist/quest/index.d.ts +6 -0
- package/dist/quest/index.d.ts.map +1 -0
- package/dist/quest/index.js +9 -0
- package/dist/quest/index.js.map +1 -0
- package/dist/quest/types.d.ts +81 -0
- package/dist/quest/types.d.ts.map +1 -0
- package/dist/quest/types.js +8 -0
- package/dist/quest/types.js.map +1 -0
- package/dist/strategy/StrategyExecutor.d.ts +159 -0
- package/dist/strategy/StrategyExecutor.d.ts.map +1 -0
- package/dist/strategy/StrategyExecutor.js +479 -0
- package/dist/strategy/StrategyExecutor.js.map +1 -0
- package/dist/strategy/StrategyParser.d.ts +48 -0
- package/dist/strategy/StrategyParser.d.ts.map +1 -0
- package/dist/strategy/StrategyParser.js +321 -0
- package/dist/strategy/StrategyParser.js.map +1 -0
- package/dist/strategy/defaultStrategy.d.ts +40 -0
- package/dist/strategy/defaultStrategy.d.ts.map +1 -0
- package/dist/strategy/defaultStrategy.js +254 -0
- package/dist/strategy/defaultStrategy.js.map +1 -0
- package/dist/strategy/index.d.ts +8 -0
- package/dist/strategy/index.d.ts.map +1 -0
- package/dist/strategy/index.js +14 -0
- package/dist/strategy/index.js.map +1 -0
- package/dist/tui/ExploreMenu.d.ts +106 -0
- package/dist/tui/ExploreMenu.d.ts.map +1 -0
- package/dist/tui/ExploreMenu.js +282 -0
- package/dist/tui/ExploreMenu.js.map +1 -0
- package/dist/tui/GameUI.d.ts +313 -0
- package/dist/tui/GameUI.d.ts.map +1 -0
- package/dist/tui/GameUI.js +2116 -0
- package/dist/tui/GameUI.js.map +1 -0
- package/dist/tui/GameUIAdapter.d.ts +207 -0
- package/dist/tui/GameUIAdapter.d.ts.map +1 -0
- package/dist/tui/GameUIAdapter.js +1342 -0
- package/dist/tui/GameUIAdapter.js.map +1 -0
- package/dist/tui/Input.d.ts +139 -0
- package/dist/tui/Input.d.ts.map +1 -0
- package/dist/tui/Input.js +278 -0
- package/dist/tui/Input.js.map +1 -0
- package/dist/tui/Menu.d.ts +110 -0
- package/dist/tui/Menu.d.ts.map +1 -0
- package/dist/tui/Menu.js +365 -0
- package/dist/tui/Menu.js.map +1 -0
- package/dist/tui/Screen.d.ts +228 -0
- package/dist/tui/Screen.d.ts.map +1 -0
- package/dist/tui/Screen.js +502 -0
- package/dist/tui/Screen.js.map +1 -0
- package/dist/tui/components/Box.d.ts +36 -0
- package/dist/tui/components/Box.d.ts.map +1 -0
- package/dist/tui/components/Box.js +43 -0
- package/dist/tui/components/Box.js.map +1 -0
- package/dist/tui/components/List.d.ts +69 -0
- package/dist/tui/components/List.d.ts.map +1 -0
- package/dist/tui/components/List.js +136 -0
- package/dist/tui/components/List.js.map +1 -0
- package/dist/tui/components/ProgressBar.d.ts +42 -0
- package/dist/tui/components/ProgressBar.d.ts.map +1 -0
- package/dist/tui/components/ProgressBar.js +75 -0
- package/dist/tui/components/ProgressBar.js.map +1 -0
- package/dist/tui/components/index.d.ts +8 -0
- package/dist/tui/components/index.d.ts.map +1 -0
- package/dist/tui/components/index.js +11 -0
- package/dist/tui/components/index.js.map +1 -0
- package/dist/tui/core/BaseSection.d.ts +98 -0
- package/dist/tui/core/BaseSection.d.ts.map +1 -0
- package/dist/tui/core/BaseSection.js +174 -0
- package/dist/tui/core/BaseSection.js.map +1 -0
- package/dist/tui/core/Component.d.ts +61 -0
- package/dist/tui/core/Component.d.ts.map +1 -0
- package/dist/tui/core/Component.js +32 -0
- package/dist/tui/core/Component.js.map +1 -0
- package/dist/tui/core/Section.d.ts +101 -0
- package/dist/tui/core/Section.d.ts.map +1 -0
- package/dist/tui/core/Section.js +24 -0
- package/dist/tui/core/Section.js.map +1 -0
- package/dist/tui/core/SectionManager.d.ts +108 -0
- package/dist/tui/core/SectionManager.d.ts.map +1 -0
- package/dist/tui/core/SectionManager.js +258 -0
- package/dist/tui/core/SectionManager.js.map +1 -0
- package/dist/tui/core/index.d.ts +9 -0
- package/dist/tui/core/index.d.ts.map +1 -0
- package/dist/tui/core/index.js +12 -0
- package/dist/tui/core/index.js.map +1 -0
- package/dist/tui/index.d.ts +15 -0
- package/dist/tui/index.d.ts.map +1 -0
- package/dist/tui/index.js +23 -0
- package/dist/tui/index.js.map +1 -0
- package/dist/tui/screens/BaseScreen.d.ts +62 -0
- package/dist/tui/screens/BaseScreen.d.ts.map +1 -0
- package/dist/tui/screens/BaseScreen.js +55 -0
- package/dist/tui/screens/BaseScreen.js.map +1 -0
- package/dist/tui/screens/CombatScreen.d.ts +43 -0
- package/dist/tui/screens/CombatScreen.d.ts.map +1 -0
- package/dist/tui/screens/CombatScreen.js +125 -0
- package/dist/tui/screens/CombatScreen.js.map +1 -0
- package/dist/tui/screens/DialogScreen.d.ts +53 -0
- package/dist/tui/screens/DialogScreen.d.ts.map +1 -0
- package/dist/tui/screens/DialogScreen.js +90 -0
- package/dist/tui/screens/DialogScreen.js.map +1 -0
- package/dist/tui/screens/DungeonScreen.d.ts +80 -0
- package/dist/tui/screens/DungeonScreen.d.ts.map +1 -0
- package/dist/tui/screens/DungeonScreen.js +317 -0
- package/dist/tui/screens/DungeonScreen.js.map +1 -0
- package/dist/tui/screens/ExploreScreen.d.ts +69 -0
- package/dist/tui/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/tui/screens/ExploreScreen.js +224 -0
- package/dist/tui/screens/ExploreScreen.js.map +1 -0
- package/dist/tui/screens/SectionScreen.d.ts +84 -0
- package/dist/tui/screens/SectionScreen.d.ts.map +1 -0
- package/dist/tui/screens/SectionScreen.js +156 -0
- package/dist/tui/screens/SectionScreen.js.map +1 -0
- package/dist/tui/screens/TitleScreen.d.ts +40 -0
- package/dist/tui/screens/TitleScreen.d.ts.map +1 -0
- package/dist/tui/screens/TitleScreen.js +253 -0
- package/dist/tui/screens/TitleScreen.js.map +1 -0
- package/dist/tui/screens/TownScreen.d.ts +98 -0
- package/dist/tui/screens/TownScreen.d.ts.map +1 -0
- package/dist/tui/screens/TownScreen.js +370 -0
- package/dist/tui/screens/TownScreen.js.map +1 -0
- package/dist/tui/screens/TravelScreen.d.ts +67 -0
- package/dist/tui/screens/TravelScreen.d.ts.map +1 -0
- package/dist/tui/screens/TravelScreen.js +286 -0
- package/dist/tui/screens/TravelScreen.js.map +1 -0
- package/dist/tui/screens/index.d.ts +8 -0
- package/dist/tui/screens/index.d.ts.map +1 -0
- package/dist/tui/screens/index.js +17 -0
- package/dist/tui/screens/index.js.map +1 -0
- package/dist/tui/sections/ActionsSection.d.ts +71 -0
- package/dist/tui/sections/ActionsSection.d.ts.map +1 -0
- package/dist/tui/sections/ActionsSection.js +184 -0
- package/dist/tui/sections/ActionsSection.js.map +1 -0
- package/dist/tui/sections/DungeonSection.d.ts +65 -0
- package/dist/tui/sections/DungeonSection.d.ts.map +1 -0
- package/dist/tui/sections/DungeonSection.js +144 -0
- package/dist/tui/sections/DungeonSection.js.map +1 -0
- package/dist/tui/sections/EventsSection.d.ts +50 -0
- package/dist/tui/sections/EventsSection.d.ts.map +1 -0
- package/dist/tui/sections/EventsSection.js +134 -0
- package/dist/tui/sections/EventsSection.js.map +1 -0
- package/dist/tui/sections/MapSection.d.ts +66 -0
- package/dist/tui/sections/MapSection.d.ts.map +1 -0
- package/dist/tui/sections/MapSection.js +669 -0
- package/dist/tui/sections/MapSection.js.map +1 -0
- package/dist/tui/sections/StatusSection.d.ts +47 -0
- package/dist/tui/sections/StatusSection.d.ts.map +1 -0
- package/dist/tui/sections/StatusSection.js +133 -0
- package/dist/tui/sections/StatusSection.js.map +1 -0
- package/dist/tui/sections/TeamSection.d.ts +71 -0
- package/dist/tui/sections/TeamSection.d.ts.map +1 -0
- package/dist/tui/sections/TeamSection.js +224 -0
- package/dist/tui/sections/TeamSection.js.map +1 -0
- package/dist/tui/sections/TravelingSection.d.ts +51 -0
- package/dist/tui/sections/TravelingSection.d.ts.map +1 -0
- package/dist/tui/sections/TravelingSection.js +106 -0
- package/dist/tui/sections/TravelingSection.js.map +1 -0
- package/dist/tui/sections/index.d.ts +9 -0
- package/dist/tui/sections/index.d.ts.map +1 -0
- package/dist/tui/sections/index.js +12 -0
- package/dist/tui/sections/index.js.map +1 -0
- package/dist/ui/Terminal.d.ts +68 -0
- package/dist/ui/Terminal.d.ts.map +1 -0
- package/dist/ui/Terminal.js +297 -0
- package/dist/ui/Terminal.js.map +1 -0
- package/dist/ui/index.d.ts +5 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/dist/ui/index.js +8 -0
- package/dist/ui/index.js.map +1 -0
- package/dist/utils/configMigration.d.ts +14 -0
- package/dist/utils/configMigration.d.ts.map +1 -0
- package/dist/utils/configMigration.js +92 -0
- package/dist/utils/configMigration.js.map +1 -0
- package/dist/utils/errorHandler.d.ts +86 -0
- package/dist/utils/errorHandler.d.ts.map +1 -0
- package/dist/utils/errorHandler.js +224 -0
- package/dist/utils/errorHandler.js.map +1 -0
- package/dist/utils/logger.d.ts +14 -0
- package/dist/utils/logger.d.ts.map +1 -0
- package/dist/utils/logger.js +43 -0
- package/dist/utils/logger.js.map +1 -0
- package/dist/weapon/WeaponFactory.d.ts +32 -0
- package/dist/weapon/WeaponFactory.d.ts.map +1 -0
- package/dist/weapon/WeaponFactory.js +216 -0
- package/dist/weapon/WeaponFactory.js.map +1 -0
- package/dist/weapon/index.d.ts +5 -0
- package/dist/weapon/index.d.ts.map +1 -0
- package/dist/weapon/index.js +8 -0
- package/dist/weapon/index.js.map +1 -0
- package/package.json +46 -0
|
@@ -0,0 +1,508 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* TitleScreenHandler - Handles login flow and title screen
|
|
3
|
+
*
|
|
4
|
+
* Extracted from main.ts to reduce file size.
|
|
5
|
+
* Manages authentication, title screen rendering, and player name input.
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="ef6e7c8a-038d-5626-a154-8076ba6d2206")}catch(e){}}();
|
|
9
|
+
import { ANSI } from '../tui/index.js';
|
|
10
|
+
import { initiateLogin, completeLogin, generateQRCode, tryRestoreAuth, setNickname, getNickname, logout, } from '../ai/PlayKitClient.js';
|
|
11
|
+
// Spinner frames for loading animation
|
|
12
|
+
const SPINNER_FRAMES = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'];
|
|
13
|
+
// ASCII Art Logos
|
|
14
|
+
const ASCII_LOGO = [
|
|
15
|
+
'██╗██████╗ ██╗ ███████╗██████╗ ██████╗ ██████╗ ',
|
|
16
|
+
'██║██╔══██╗██║ ██╔════╝██╔══██╗██╔══██╗██╔════╝ ',
|
|
17
|
+
'██║██║ ██║██║ █████╗ ██████╔╝██████╔╝██║ ███╗',
|
|
18
|
+
'██║██║ ██║██║ ██╔══╝ ██╔══██╗██╔═══╝ ██║ ██║',
|
|
19
|
+
'██║██████╔╝███████╗███████╗██║ ██║██║ ╚██████╔╝',
|
|
20
|
+
'╚═╝╚═════╝ ╚══════╝╚══════╝╚═╝ ╚═╝╚═╝ ╚═════╝ ',
|
|
21
|
+
];
|
|
22
|
+
const ASCII_TERMINAL = [
|
|
23
|
+
'████████╗███████╗██████╗ ███╗ ███╗██╗███╗ ██╗ █████╗ ██╗ ',
|
|
24
|
+
'╚══██╔══╝██╔════╝██╔══██╗████╗ ████║██║████╗ ██║██╔══██╗██║ ',
|
|
25
|
+
' ██║ █████╗ ██████╔╝██╔████╔██║██║██╔██╗ ██║███████║██║ ',
|
|
26
|
+
' ██║ ██╔══╝ ██╔══██╗██║╚██╔╝██║██║██║╚██╗██║██╔══██║██║ ',
|
|
27
|
+
' ██║ ███████╗██║ ██║██║ ╚═╝ ██║██║██║ ╚████║██║ ██║███████╗',
|
|
28
|
+
' ╚═╝ ╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝╚══════╝',
|
|
29
|
+
];
|
|
30
|
+
const ASCII_COMPACT = [
|
|
31
|
+
' ╔═══════════════════════════════════════╗',
|
|
32
|
+
' ║ █ ████ █ █████ ████ ████ ██ ║',
|
|
33
|
+
' ║ █ █ █ █ █ █ █ █ █ █ ║',
|
|
34
|
+
' ║ █ █ █ █ ████ ████ ████ █ ██ ║',
|
|
35
|
+
' ║ █ █ █ █ █ █ █ █ █ █ ║',
|
|
36
|
+
' ║ █ ████ █████ █████ █ █ █ ██ ║',
|
|
37
|
+
' ╠═══════════════════════════════════════╣',
|
|
38
|
+
' ║ T E R M I N A L v0.1.0 ║',
|
|
39
|
+
' ╚═══════════════════════════════════════╝',
|
|
40
|
+
];
|
|
41
|
+
/**
|
|
42
|
+
* Handles title screen, login flow, and player name input
|
|
43
|
+
*/
|
|
44
|
+
export class TitleScreenHandler {
|
|
45
|
+
screen;
|
|
46
|
+
input;
|
|
47
|
+
cleanup;
|
|
48
|
+
constructor(screen, input, cleanup) {
|
|
49
|
+
this.screen = screen;
|
|
50
|
+
this.input = input;
|
|
51
|
+
this.cleanup = cleanup;
|
|
52
|
+
}
|
|
53
|
+
/**
|
|
54
|
+
* Draw ASCII art title
|
|
55
|
+
*/
|
|
56
|
+
drawAsciiTitle() {
|
|
57
|
+
const { width } = this.screen.getSize();
|
|
58
|
+
// Use compact logo for smaller terminals
|
|
59
|
+
const useCompact = width < 75;
|
|
60
|
+
const logo = useCompact ? ASCII_COMPACT : ASCII_LOGO;
|
|
61
|
+
const logoWidth = logo[0].length;
|
|
62
|
+
const logoX = Math.floor((width - logoWidth) / 2);
|
|
63
|
+
let y = 2;
|
|
64
|
+
// Draw ASCII logo
|
|
65
|
+
for (const line of logo) {
|
|
66
|
+
this.screen.write(Math.max(1, logoX), y++, line, ANSI.fg.cyan);
|
|
67
|
+
}
|
|
68
|
+
// Draw TERMINAL text (if using full logo)
|
|
69
|
+
if (!useCompact) {
|
|
70
|
+
y++;
|
|
71
|
+
const termX = Math.floor((width - ASCII_TERMINAL[0].length) / 2);
|
|
72
|
+
for (const line of ASCII_TERMINAL) {
|
|
73
|
+
this.screen.write(Math.max(1, termX), y++, line, ANSI.fg.yellow);
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
return y;
|
|
77
|
+
}
|
|
78
|
+
/**
|
|
79
|
+
* Wait for Enter key to proceed with login
|
|
80
|
+
*/
|
|
81
|
+
async waitForLoginKey() {
|
|
82
|
+
return new Promise((resolve) => {
|
|
83
|
+
const handler = (key) => {
|
|
84
|
+
if (key.name === 'return') {
|
|
85
|
+
this.input.offKey(handler);
|
|
86
|
+
resolve();
|
|
87
|
+
}
|
|
88
|
+
else if (key.name === 'escape' || (key.ctrl && key.name === 'c')) {
|
|
89
|
+
this.input.offKey(handler);
|
|
90
|
+
this.cleanup();
|
|
91
|
+
process.exit(0);
|
|
92
|
+
}
|
|
93
|
+
};
|
|
94
|
+
this.input.onKey(handler);
|
|
95
|
+
});
|
|
96
|
+
}
|
|
97
|
+
/**
|
|
98
|
+
* Wait for Enter to start game (after login)
|
|
99
|
+
*/
|
|
100
|
+
async waitForGameStart(playerName) {
|
|
101
|
+
const { width } = this.screen.getSize();
|
|
102
|
+
const centerX = Math.floor(width / 2);
|
|
103
|
+
const useCompact = width < 75;
|
|
104
|
+
const contentY = useCompact ? 14 : 22;
|
|
105
|
+
const startMsg = `Press ENTER to begin, ${playerName}`;
|
|
106
|
+
const startMsgX = centerX - Math.floor(startMsg.length / 2);
|
|
107
|
+
const startMsgY = contentY + 3;
|
|
108
|
+
let blinkVisible = true;
|
|
109
|
+
// Blinking interval
|
|
110
|
+
const blinkInterval = setInterval(() => {
|
|
111
|
+
if (blinkVisible) {
|
|
112
|
+
this.screen.write(startMsgX, startMsgY, startMsg, ANSI.fg.cyan);
|
|
113
|
+
}
|
|
114
|
+
else {
|
|
115
|
+
this.screen.write(startMsgX, startMsgY, ' '.repeat(startMsg.length), ANSI.fg.cyan);
|
|
116
|
+
}
|
|
117
|
+
blinkVisible = !blinkVisible;
|
|
118
|
+
this.screen.forceRedraw();
|
|
119
|
+
}, 600);
|
|
120
|
+
// Initial draw
|
|
121
|
+
this.screen.write(startMsgX, startMsgY, startMsg, ANSI.fg.cyan);
|
|
122
|
+
// Show hint for logout
|
|
123
|
+
const logoutHint = 'Ctrl+O to logout';
|
|
124
|
+
this.screen.write(centerX - Math.floor(logoutHint.length / 2), startMsgY + 3, logoutHint, ANSI.fg.gray);
|
|
125
|
+
this.screen.forceRedraw();
|
|
126
|
+
// Wait for Enter
|
|
127
|
+
return new Promise((resolve) => {
|
|
128
|
+
const handler = async (key) => {
|
|
129
|
+
if (key.name === 'return') {
|
|
130
|
+
clearInterval(blinkInterval);
|
|
131
|
+
this.input.offKey(handler);
|
|
132
|
+
resolve();
|
|
133
|
+
}
|
|
134
|
+
else if (key.name === 'escape' || (key.ctrl && key.name === 'c')) {
|
|
135
|
+
clearInterval(blinkInterval);
|
|
136
|
+
this.input.offKey(handler);
|
|
137
|
+
this.cleanup();
|
|
138
|
+
process.exit(0);
|
|
139
|
+
}
|
|
140
|
+
else if (key.ctrl && key.name === 'o') {
|
|
141
|
+
// Logout - handled by caller
|
|
142
|
+
clearInterval(blinkInterval);
|
|
143
|
+
this.input.offKey(handler);
|
|
144
|
+
throw new Error('LOGOUT_REQUESTED');
|
|
145
|
+
}
|
|
146
|
+
};
|
|
147
|
+
this.input.onKey(handler);
|
|
148
|
+
});
|
|
149
|
+
}
|
|
150
|
+
/**
|
|
151
|
+
* Prompt user to set their nickname
|
|
152
|
+
*/
|
|
153
|
+
async promptSetNickname() {
|
|
154
|
+
const { width } = this.screen.getSize();
|
|
155
|
+
const centerX = Math.floor(width / 2);
|
|
156
|
+
const maxNameLength = 16;
|
|
157
|
+
// Calculate position
|
|
158
|
+
const useCompact = width < 75;
|
|
159
|
+
const inputY = useCompact ? 14 : 20;
|
|
160
|
+
let inputBuffer = '';
|
|
161
|
+
let errorMessage = '';
|
|
162
|
+
const drawPrompt = () => {
|
|
163
|
+
this.screen.clear();
|
|
164
|
+
this.drawAsciiTitle();
|
|
165
|
+
const promptText = 'Set your adventurer name:';
|
|
166
|
+
this.screen.write(centerX - Math.floor(promptText.length / 2), inputY, promptText, ANSI.fg.white);
|
|
167
|
+
// Rules hint
|
|
168
|
+
const rulesText = '(1-16 chars, letters, numbers, Chinese, _, space)';
|
|
169
|
+
this.screen.write(centerX - Math.floor(rulesText.length / 2), inputY + 1, rulesText, ANSI.fg.gray);
|
|
170
|
+
// Input box
|
|
171
|
+
const inputWidth = 24;
|
|
172
|
+
const inputX = Math.floor((width - inputWidth) / 2);
|
|
173
|
+
this.screen.write(inputX, inputY + 3, '╔' + '═'.repeat(inputWidth - 2) + '╗', ANSI.fg.cyan);
|
|
174
|
+
this.screen.write(inputX, inputY + 4, '║ ', ANSI.fg.cyan);
|
|
175
|
+
this.screen.write(inputX + 2, inputY + 4, inputBuffer.slice(0, maxNameLength).padEnd(inputWidth - 4) + '▌', ANSI.fg.white);
|
|
176
|
+
this.screen.write(inputX + inputWidth - 1, inputY + 4, '║', ANSI.fg.cyan);
|
|
177
|
+
this.screen.write(inputX, inputY + 5, '╚' + '═'.repeat(inputWidth - 2) + '╝', ANSI.fg.cyan);
|
|
178
|
+
// Error message
|
|
179
|
+
if (errorMessage) {
|
|
180
|
+
this.screen.write(centerX - Math.floor(errorMessage.length / 2), inputY + 7, errorMessage, ANSI.fg.red);
|
|
181
|
+
}
|
|
182
|
+
// Instructions
|
|
183
|
+
this.screen.write(centerX - 15, inputY + 9, 'Enter to confirm Esc to use default', ANSI.fg.gray);
|
|
184
|
+
this.screen.forceRedraw();
|
|
185
|
+
};
|
|
186
|
+
drawPrompt();
|
|
187
|
+
this.screen.showCursor();
|
|
188
|
+
return new Promise((resolve) => {
|
|
189
|
+
let isProcessing = false;
|
|
190
|
+
const handleKeypress = (key) => {
|
|
191
|
+
if (isProcessing)
|
|
192
|
+
return;
|
|
193
|
+
if (key.name === 'return') {
|
|
194
|
+
const trimmed = inputBuffer.trim();
|
|
195
|
+
if (!trimmed) {
|
|
196
|
+
errorMessage = 'Name cannot be empty';
|
|
197
|
+
drawPrompt();
|
|
198
|
+
return;
|
|
199
|
+
}
|
|
200
|
+
isProcessing = true;
|
|
201
|
+
this.screen.write(centerX - 10, inputY + 7, 'Saving... ', ANSI.fg.yellow);
|
|
202
|
+
this.screen.forceRedraw();
|
|
203
|
+
setNickname(trimmed).then((result) => {
|
|
204
|
+
if (result.success && result.nickname) {
|
|
205
|
+
this.input.offKey(handleKeypress);
|
|
206
|
+
this.screen.hideCursor();
|
|
207
|
+
this.screen.write(centerX - 15, inputY + 7, `✓ Welcome, ${result.nickname}!`.padEnd(30), ANSI.fg.green);
|
|
208
|
+
this.screen.forceRedraw();
|
|
209
|
+
setTimeout(() => {
|
|
210
|
+
resolve(result.nickname);
|
|
211
|
+
}, 1500);
|
|
212
|
+
}
|
|
213
|
+
else {
|
|
214
|
+
isProcessing = false;
|
|
215
|
+
errorMessage = result.error || 'Failed to set name';
|
|
216
|
+
drawPrompt();
|
|
217
|
+
}
|
|
218
|
+
}).catch(() => {
|
|
219
|
+
isProcessing = false;
|
|
220
|
+
errorMessage = 'Network error, please try again';
|
|
221
|
+
drawPrompt();
|
|
222
|
+
});
|
|
223
|
+
}
|
|
224
|
+
else if (key.name === 'backspace') {
|
|
225
|
+
inputBuffer = inputBuffer.slice(0, -1);
|
|
226
|
+
errorMessage = '';
|
|
227
|
+
drawPrompt();
|
|
228
|
+
}
|
|
229
|
+
else if (key.name === 'escape') {
|
|
230
|
+
this.input.offKey(handleKeypress);
|
|
231
|
+
this.screen.hideCursor();
|
|
232
|
+
resolve('Adventurer');
|
|
233
|
+
}
|
|
234
|
+
else if (key.raw && !key.ctrl && !key.meta) {
|
|
235
|
+
const charCode = key.raw.charCodeAt(0);
|
|
236
|
+
if (charCode >= 32 && inputBuffer.length < maxNameLength) {
|
|
237
|
+
inputBuffer += key.raw;
|
|
238
|
+
errorMessage = '';
|
|
239
|
+
drawPrompt();
|
|
240
|
+
}
|
|
241
|
+
}
|
|
242
|
+
};
|
|
243
|
+
this.input.onKey(handleKeypress);
|
|
244
|
+
});
|
|
245
|
+
}
|
|
246
|
+
/**
|
|
247
|
+
* Show title screen and get player name with login flow
|
|
248
|
+
*/
|
|
249
|
+
async showTitleScreen() {
|
|
250
|
+
const { width } = this.screen.getSize();
|
|
251
|
+
this.screen.clear();
|
|
252
|
+
// Draw ASCII art
|
|
253
|
+
let y = this.drawAsciiTitle();
|
|
254
|
+
y += 2;
|
|
255
|
+
const centerX = Math.floor(width / 2);
|
|
256
|
+
// Tagline
|
|
257
|
+
const tagline = '~ An AI-native adventure that lives in your terminal ~';
|
|
258
|
+
this.screen.write(centerX - Math.floor(tagline.length / 2), y++, tagline, ANSI.fg.gray);
|
|
259
|
+
y++;
|
|
260
|
+
// Decorative line
|
|
261
|
+
const lineWidth = Math.min(50, width - 10);
|
|
262
|
+
const lineX = Math.floor((width - lineWidth) / 2);
|
|
263
|
+
this.screen.write(lineX, y++, '═'.repeat(lineWidth), ANSI.fg.gray);
|
|
264
|
+
y++;
|
|
265
|
+
const loginY = y;
|
|
266
|
+
// Start input (needed for key detection)
|
|
267
|
+
this.input.start();
|
|
268
|
+
this.input.setMode('raw');
|
|
269
|
+
// Show "Checking authentication..." while trying to restore
|
|
270
|
+
this.screen.write(centerX - 15, loginY, 'Checking authentication...', ANSI.fg.yellow);
|
|
271
|
+
this.screen.forceRedraw();
|
|
272
|
+
// Try to restore authentication from saved tokens
|
|
273
|
+
const restoreResult = await tryRestoreAuth();
|
|
274
|
+
if (restoreResult.success) {
|
|
275
|
+
// Authentication restored successfully!
|
|
276
|
+
this.screen.clear();
|
|
277
|
+
this.drawAsciiTitle();
|
|
278
|
+
const msg = restoreResult.needsRefresh
|
|
279
|
+
? '✓ Session refreshed!'
|
|
280
|
+
: '✓ Welcome back!';
|
|
281
|
+
this.screen.write(centerX - 12, loginY, msg, ANSI.fg.green);
|
|
282
|
+
this.screen.forceRedraw();
|
|
283
|
+
// Get nickname from PlayKit
|
|
284
|
+
const nickname = await getNickname();
|
|
285
|
+
if (nickname) {
|
|
286
|
+
// Has nickname, wait for Enter to start game
|
|
287
|
+
await this.waitForGameStart(nickname);
|
|
288
|
+
return nickname;
|
|
289
|
+
}
|
|
290
|
+
else {
|
|
291
|
+
// No nickname set, prompt user to set one
|
|
292
|
+
this.screen.write(centerX - 15, loginY + 2, 'You need to set a nickname first', ANSI.fg.yellow);
|
|
293
|
+
this.screen.forceRedraw();
|
|
294
|
+
await this.sleep(1000);
|
|
295
|
+
const newNickname = await this.promptSetNickname();
|
|
296
|
+
await this.waitForGameStart(newNickname);
|
|
297
|
+
return newNickname;
|
|
298
|
+
}
|
|
299
|
+
}
|
|
300
|
+
// No saved auth or restore failed - show login UI
|
|
301
|
+
this.screen.clear();
|
|
302
|
+
this.drawAsciiTitle();
|
|
303
|
+
// Show "Press ENTER to login" message
|
|
304
|
+
this.screen.write(centerX - 15, loginY, 'Login required to play', ANSI.fg.gray);
|
|
305
|
+
this.screen.write(centerX - 15, loginY + 2, '▶ Press ENTER to Login ◀', ANSI.fg.cyan);
|
|
306
|
+
this.screen.write(centerX - 10, loginY + 4, 'Esc to quit', ANSI.fg.gray);
|
|
307
|
+
this.screen.forceRedraw();
|
|
308
|
+
// Wait for Enter key
|
|
309
|
+
await this.waitForLoginKey();
|
|
310
|
+
// Now start the login process
|
|
311
|
+
let playerName = '';
|
|
312
|
+
let spinnerFrame = 0;
|
|
313
|
+
let spinnerInterval = null;
|
|
314
|
+
let showingQR = false;
|
|
315
|
+
let qrCode = '';
|
|
316
|
+
const startSpinner = () => {
|
|
317
|
+
spinnerInterval = setInterval(() => {
|
|
318
|
+
spinnerFrame = (spinnerFrame + 1) % SPINNER_FRAMES.length;
|
|
319
|
+
}, 100);
|
|
320
|
+
};
|
|
321
|
+
const stopSpinner = () => {
|
|
322
|
+
if (spinnerInterval) {
|
|
323
|
+
clearInterval(spinnerInterval);
|
|
324
|
+
spinnerInterval = null;
|
|
325
|
+
}
|
|
326
|
+
};
|
|
327
|
+
const getSpinner = () => SPINNER_FRAMES[spinnerFrame];
|
|
328
|
+
try {
|
|
329
|
+
// Step 1: Show "Preparing login..." with spinner
|
|
330
|
+
this.screen.clear();
|
|
331
|
+
this.drawAsciiTitle();
|
|
332
|
+
this.screen.write(centerX - 15, loginY, `${getSpinner()} Preparing login...`, ANSI.fg.yellow);
|
|
333
|
+
this.screen.forceRedraw();
|
|
334
|
+
startSpinner();
|
|
335
|
+
// Initiate login to get URL
|
|
336
|
+
const loginInfo = await initiateLogin();
|
|
337
|
+
// Generate QR code in background
|
|
338
|
+
qrCode = await generateQRCode(loginInfo.authUrl);
|
|
339
|
+
// Helper to redraw the waiting screen
|
|
340
|
+
const redrawWaitingScreen = () => {
|
|
341
|
+
this.screen.clear();
|
|
342
|
+
let contentY = 2;
|
|
343
|
+
if (!showingQR) {
|
|
344
|
+
contentY = this.drawAsciiTitle();
|
|
345
|
+
contentY += 2;
|
|
346
|
+
this.screen.write(centerX - 10, contentY++, 'Please visit:', ANSI.fg.white);
|
|
347
|
+
contentY++;
|
|
348
|
+
const url = loginInfo.authUrl;
|
|
349
|
+
const maxLen = width - 10;
|
|
350
|
+
const displayUrl = url.length > maxLen ? url.slice(0, maxLen - 3) + '...' : url;
|
|
351
|
+
this.screen.write(centerX - Math.floor(displayUrl.length / 2), contentY++, displayUrl, ANSI.fg.cyan);
|
|
352
|
+
contentY += 2;
|
|
353
|
+
this.screen.write(centerX - 18, contentY, `${getSpinner()} Waiting for authentication...`, ANSI.fg.yellow);
|
|
354
|
+
contentY += 2;
|
|
355
|
+
this.screen.write(centerX - 20, contentY++, 'Enter: Open in browser', ANSI.fg.gray);
|
|
356
|
+
this.screen.write(centerX - 20, contentY++, 'Q: Show QR code (hide title)', ANSI.fg.gray);
|
|
357
|
+
this.screen.write(centerX - 20, contentY++, 'Esc: Cancel', ANSI.fg.gray);
|
|
358
|
+
}
|
|
359
|
+
else {
|
|
360
|
+
contentY = 1;
|
|
361
|
+
const qrLines = qrCode.split('\n');
|
|
362
|
+
for (const line of qrLines) {
|
|
363
|
+
if (line.trim()) {
|
|
364
|
+
this.screen.write(centerX - Math.floor(line.length / 2), contentY++, line, ANSI.fg.white);
|
|
365
|
+
}
|
|
366
|
+
}
|
|
367
|
+
contentY++;
|
|
368
|
+
const url = loginInfo.authUrl;
|
|
369
|
+
const maxLen = width - 4;
|
|
370
|
+
const displayUrl = url.length > maxLen ? url.slice(0, maxLen - 3) + '...' : url;
|
|
371
|
+
this.screen.write(centerX - Math.floor(displayUrl.length / 2), contentY++, displayUrl, ANSI.fg.cyan);
|
|
372
|
+
contentY += 2;
|
|
373
|
+
this.screen.write(centerX - 18, contentY, `${getSpinner()} Waiting for authentication...`, ANSI.fg.yellow);
|
|
374
|
+
contentY += 2;
|
|
375
|
+
this.screen.write(centerX - 20, contentY++, 'Enter: Open in browser', ANSI.fg.gray);
|
|
376
|
+
this.screen.write(centerX - 20, contentY++, 'Q: Show title (hide QR)', ANSI.fg.gray);
|
|
377
|
+
this.screen.write(centerX - 20, contentY++, 'Esc: Cancel', ANSI.fg.gray);
|
|
378
|
+
}
|
|
379
|
+
this.screen.forceRedraw();
|
|
380
|
+
};
|
|
381
|
+
redrawWaitingScreen();
|
|
382
|
+
// Set up key handler
|
|
383
|
+
let cancelled = false;
|
|
384
|
+
let spinnerUpdateInterval = null;
|
|
385
|
+
const keyHandler = (key) => {
|
|
386
|
+
if (key.name === 'return') {
|
|
387
|
+
import('open').then(({ default: openUrl }) => {
|
|
388
|
+
openUrl(loginInfo.authUrl).catch(() => { });
|
|
389
|
+
}).catch(() => { });
|
|
390
|
+
}
|
|
391
|
+
else if (key.raw === 'q' || key.raw === 'Q') {
|
|
392
|
+
showingQR = !showingQR;
|
|
393
|
+
redrawWaitingScreen();
|
|
394
|
+
}
|
|
395
|
+
else if (key.name === 'escape' || (key.ctrl && key.name === 'c')) {
|
|
396
|
+
cancelled = true;
|
|
397
|
+
if (spinnerUpdateInterval)
|
|
398
|
+
clearInterval(spinnerUpdateInterval);
|
|
399
|
+
this.input.offKey(keyHandler);
|
|
400
|
+
stopSpinner();
|
|
401
|
+
this.cleanup();
|
|
402
|
+
process.exit(0);
|
|
403
|
+
}
|
|
404
|
+
};
|
|
405
|
+
this.input.onKey(keyHandler);
|
|
406
|
+
spinnerUpdateInterval = setInterval(() => {
|
|
407
|
+
if (cancelled)
|
|
408
|
+
return;
|
|
409
|
+
redrawWaitingScreen();
|
|
410
|
+
}, 100);
|
|
411
|
+
// Wait for login completion
|
|
412
|
+
try {
|
|
413
|
+
const result = await completeLogin((status) => {
|
|
414
|
+
if (cancelled)
|
|
415
|
+
return;
|
|
416
|
+
if (status === 'completed') {
|
|
417
|
+
if (spinnerUpdateInterval)
|
|
418
|
+
clearInterval(spinnerUpdateInterval);
|
|
419
|
+
this.input.offKey(keyHandler);
|
|
420
|
+
stopSpinner();
|
|
421
|
+
this.screen.clear();
|
|
422
|
+
this.drawAsciiTitle();
|
|
423
|
+
this.screen.write(centerX - 12, loginY, '✓ Login successful!', ANSI.fg.green);
|
|
424
|
+
this.screen.forceRedraw();
|
|
425
|
+
}
|
|
426
|
+
});
|
|
427
|
+
if (spinnerUpdateInterval)
|
|
428
|
+
clearInterval(spinnerUpdateInterval);
|
|
429
|
+
this.input.offKey(keyHandler);
|
|
430
|
+
stopSpinner();
|
|
431
|
+
if (cancelled) {
|
|
432
|
+
throw new Error('Login cancelled');
|
|
433
|
+
}
|
|
434
|
+
this.screen.clear();
|
|
435
|
+
this.drawAsciiTitle();
|
|
436
|
+
this.screen.write(centerX - 12, loginY, '✓ Login successful!', ANSI.fg.green);
|
|
437
|
+
this.screen.forceRedraw();
|
|
438
|
+
const nickname = await getNickname();
|
|
439
|
+
if (nickname) {
|
|
440
|
+
playerName = nickname;
|
|
441
|
+
}
|
|
442
|
+
else {
|
|
443
|
+
this.screen.write(centerX - 15, loginY + 2, 'Set your adventurer name', ANSI.fg.yellow);
|
|
444
|
+
this.screen.forceRedraw();
|
|
445
|
+
await this.sleep(1000);
|
|
446
|
+
playerName = await this.promptSetNickname();
|
|
447
|
+
}
|
|
448
|
+
await this.waitForGameStart(playerName);
|
|
449
|
+
}
|
|
450
|
+
catch (loginError) {
|
|
451
|
+
if (spinnerUpdateInterval)
|
|
452
|
+
clearInterval(spinnerUpdateInterval);
|
|
453
|
+
this.input.offKey(keyHandler);
|
|
454
|
+
stopSpinner();
|
|
455
|
+
throw loginError;
|
|
456
|
+
}
|
|
457
|
+
}
|
|
458
|
+
catch (error) {
|
|
459
|
+
stopSpinner();
|
|
460
|
+
this.screen.clear();
|
|
461
|
+
this.drawAsciiTitle();
|
|
462
|
+
this.screen.write(centerX - 10, loginY, '✗ Login failed', ANSI.fg.red);
|
|
463
|
+
this.screen.write(centerX - Math.floor((error.message || 'Unknown error').length / 2), loginY + 2, error.message || 'Unknown error', ANSI.fg.gray);
|
|
464
|
+
this.screen.write(centerX - 15, loginY + 4, 'Press any key to exit...', ANSI.fg.yellow);
|
|
465
|
+
this.screen.forceRedraw();
|
|
466
|
+
await this.input.waitForKey();
|
|
467
|
+
this.cleanup();
|
|
468
|
+
process.exit(1);
|
|
469
|
+
}
|
|
470
|
+
if (playerName) {
|
|
471
|
+
return playerName;
|
|
472
|
+
}
|
|
473
|
+
const fallbackName = await this.promptSetNickname();
|
|
474
|
+
await this.waitForGameStart(fallbackName);
|
|
475
|
+
return fallbackName;
|
|
476
|
+
}
|
|
477
|
+
/**
|
|
478
|
+
* Handle logout from title screen
|
|
479
|
+
*/
|
|
480
|
+
async handleLogout() {
|
|
481
|
+
const { width } = this.screen.getSize();
|
|
482
|
+
const centerX = Math.floor(width / 2);
|
|
483
|
+
this.screen.clear();
|
|
484
|
+
const logoY = this.drawAsciiTitle();
|
|
485
|
+
const contentY = logoY + 3;
|
|
486
|
+
this.screen.write(centerX - 10, contentY, 'Logging out...', ANSI.fg.yellow);
|
|
487
|
+
this.screen.forceRedraw();
|
|
488
|
+
try {
|
|
489
|
+
await logout();
|
|
490
|
+
this.screen.write(centerX - 15, contentY + 2, '✓ Logged out successfully', ANSI.fg.green);
|
|
491
|
+
this.screen.forceRedraw();
|
|
492
|
+
await this.sleep(1000);
|
|
493
|
+
// Restart the title screen flow
|
|
494
|
+
return await this.showTitleScreen();
|
|
495
|
+
}
|
|
496
|
+
catch (error) {
|
|
497
|
+
this.screen.write(centerX - 10, contentY + 2, '✗ Logout failed', ANSI.fg.red);
|
|
498
|
+
this.screen.forceRedraw();
|
|
499
|
+
await this.sleep(1500);
|
|
500
|
+
return await this.showTitleScreen();
|
|
501
|
+
}
|
|
502
|
+
}
|
|
503
|
+
sleep(ms) {
|
|
504
|
+
return new Promise(resolve => setTimeout(resolve, ms));
|
|
505
|
+
}
|
|
506
|
+
}
|
|
507
|
+
//# sourceMappingURL=TitleScreenHandler.js.map
|
|
508
|
+
//# debugId=ef6e7c8a-038d-5626-a154-8076ba6d2206
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TitleScreenHandler.js","sources":["handlers/TitleScreenHandler.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * TitleScreenHandler - Handles login flow and title screen\r\n *\r\n * Extracted from main.ts to reduce file size.\r\n * Manages authentication, title screen rendering, and player name input.\r\n */\r\n\r\nimport { ANSI } from '../tui/index.js';\r\nimport type { Screen } from '../tui/Screen.js';\r\nimport type { InputManager, KeyEvent } from '../tui/Input.js';\r\nimport {\r\n initiateLogin,\r\n completeLogin,\r\n generateQRCode,\r\n tryRestoreAuth,\r\n setNickname,\r\n getNickname,\r\n logout,\r\n} from '../ai/PlayKitClient.js';\r\n\r\n// Spinner frames for loading animation\r\nconst SPINNER_FRAMES = ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'];\r\n\r\n// ASCII Art Logos\r\nconst ASCII_LOGO = [\r\n '██╗██████╗ ██╗ ███████╗██████╗ ██████╗ ██████╗ ',\r\n '██║██╔══██╗██║ ██╔════╝██╔══██╗██╔══██╗██╔════╝ ',\r\n '██║██║ ██║██║ █████╗ ██████╔╝██████╔╝██║ ███╗',\r\n '██║██║ ██║██║ ██╔══╝ ██╔══██╗██╔═══╝ ██║ ██║',\r\n '██║██████╔╝███████╗███████╗██║ ██║██║ ╚██████╔╝',\r\n '╚═╝╚═════╝ ╚══════╝╚══════╝╚═╝ ╚═╝╚═╝ ╚═════╝ ',\r\n];\r\n\r\nconst ASCII_TERMINAL = [\r\n '████████╗███████╗██████╗ ███╗ ███╗██╗███╗ ██╗ █████╗ ██╗ ',\r\n '╚══██╔══╝██╔════╝██╔══██╗████╗ ████║██║████╗ ██║██╔══██╗██║ ',\r\n ' ██║ █████╗ ██████╔╝██╔████╔██║██║██╔██╗ ██║███████║██║ ',\r\n ' ██║ ██╔══╝ ██╔══██╗██║╚██╔╝██║██║██║╚██╗██║██╔══██║██║ ',\r\n ' ██║ ███████╗██║ ██║██║ ╚═╝ ██║██║██║ ╚████║██║ ██║███████╗',\r\n ' ╚═╝ ╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝╚══════╝',\r\n];\r\n\r\nconst ASCII_COMPACT = [\r\n ' ╔═══════════════════════════════════════╗',\r\n ' ║ █ ████ █ █████ ████ ████ ██ ║',\r\n ' ║ █ █ █ █ █ █ █ █ █ █ ║',\r\n ' ║ █ █ █ █ ████ ████ ████ █ ██ ║',\r\n ' ║ █ █ █ █ █ █ █ █ █ █ ║',\r\n ' ║ █ ████ █████ █████ █ █ █ ██ ║',\r\n ' ╠═══════════════════════════════════════╣',\r\n ' ║ T E R M I N A L v0.1.0 ║',\r\n ' ╚═══════════════════════════════════════╝',\r\n];\r\n\r\n/**\r\n * Handles title screen, login flow, and player name input\r\n */\r\nexport class TitleScreenHandler {\r\n private screen: Screen;\r\n private input: InputManager;\r\n private cleanup: () => void;\r\n\r\n constructor(screen: Screen, input: InputManager, cleanup: () => void) {\r\n this.screen = screen;\r\n this.input = input;\r\n this.cleanup = cleanup;\r\n }\r\n\r\n /**\r\n * Draw ASCII art title\r\n */\r\n drawAsciiTitle(): number {\r\n const { width } = this.screen.getSize();\r\n\r\n // Use compact logo for smaller terminals\r\n const useCompact = width < 75;\r\n const logo = useCompact ? ASCII_COMPACT : ASCII_LOGO;\r\n const logoWidth = logo[0].length;\r\n\r\n const logoX = Math.floor((width - logoWidth) / 2);\r\n let y = 2;\r\n\r\n // Draw ASCII logo\r\n for (const line of logo) {\r\n this.screen.write(Math.max(1, logoX), y++, line, ANSI.fg.cyan);\r\n }\r\n\r\n // Draw TERMINAL text (if using full logo)\r\n if (!useCompact) {\r\n y++;\r\n const termX = Math.floor((width - ASCII_TERMINAL[0].length) / 2);\r\n for (const line of ASCII_TERMINAL) {\r\n this.screen.write(Math.max(1, termX), y++, line, ANSI.fg.yellow);\r\n }\r\n }\r\n\r\n return y;\r\n }\r\n\r\n /**\r\n * Wait for Enter key to proceed with login\r\n */\r\n private async waitForLoginKey(): Promise<void> {\r\n return new Promise((resolve) => {\r\n const handler = (key: KeyEvent) => {\r\n if (key.name === 'return') {\r\n this.input.offKey(handler);\r\n resolve();\r\n } else if (key.name === 'escape' || (key.ctrl && key.name === 'c')) {\r\n this.input.offKey(handler);\r\n this.cleanup();\r\n process.exit(0);\r\n }\r\n };\r\n this.input.onKey(handler);\r\n });\r\n }\r\n\r\n /**\r\n * Wait for Enter to start game (after login)\r\n */\r\n async waitForGameStart(playerName: string): Promise<void> {\r\n const { width } = this.screen.getSize();\r\n const centerX = Math.floor(width / 2);\r\n const useCompact = width < 75;\r\n const contentY = useCompact ? 14 : 22;\r\n\r\n const startMsg = `Press ENTER to begin, ${playerName}`;\r\n const startMsgX = centerX - Math.floor(startMsg.length / 2);\r\n const startMsgY = contentY + 3;\r\n let blinkVisible = true;\r\n\r\n // Blinking interval\r\n const blinkInterval = setInterval(() => {\r\n if (blinkVisible) {\r\n this.screen.write(startMsgX, startMsgY, startMsg, ANSI.fg.cyan);\r\n } else {\r\n this.screen.write(startMsgX, startMsgY, ' '.repeat(startMsg.length), ANSI.fg.cyan);\r\n }\r\n blinkVisible = !blinkVisible;\r\n this.screen.forceRedraw();\r\n }, 600);\r\n\r\n // Initial draw\r\n this.screen.write(startMsgX, startMsgY, startMsg, ANSI.fg.cyan);\r\n\r\n // Show hint for logout\r\n const logoutHint = 'Ctrl+O to logout';\r\n this.screen.write(centerX - Math.floor(logoutHint.length / 2), startMsgY + 3, logoutHint, ANSI.fg.gray);\r\n\r\n this.screen.forceRedraw();\r\n\r\n // Wait for Enter\r\n return new Promise((resolve) => {\r\n const handler = async (key: KeyEvent) => {\r\n if (key.name === 'return') {\r\n clearInterval(blinkInterval);\r\n this.input.offKey(handler);\r\n resolve();\r\n } else if (key.name === 'escape' || (key.ctrl && key.name === 'c')) {\r\n clearInterval(blinkInterval);\r\n this.input.offKey(handler);\r\n this.cleanup();\r\n process.exit(0);\r\n } else if (key.ctrl && key.name === 'o') {\r\n // Logout - handled by caller\r\n clearInterval(blinkInterval);\r\n this.input.offKey(handler);\r\n throw new Error('LOGOUT_REQUESTED');\r\n }\r\n };\r\n this.input.onKey(handler);\r\n });\r\n }\r\n\r\n /**\r\n * Prompt user to set their nickname\r\n */\r\n async promptSetNickname(): Promise<string> {\r\n const { width } = this.screen.getSize();\r\n const centerX = Math.floor(width / 2);\r\n const maxNameLength = 16;\r\n\r\n // Calculate position\r\n const useCompact = width < 75;\r\n const inputY = useCompact ? 14 : 20;\r\n\r\n let inputBuffer = '';\r\n let errorMessage = '';\r\n\r\n const drawPrompt = () => {\r\n this.screen.clear();\r\n this.drawAsciiTitle();\r\n\r\n const promptText = 'Set your adventurer name:';\r\n this.screen.write(centerX - Math.floor(promptText.length / 2), inputY, promptText, ANSI.fg.white);\r\n\r\n // Rules hint\r\n const rulesText = '(1-16 chars, letters, numbers, Chinese, _, space)';\r\n this.screen.write(centerX - Math.floor(rulesText.length / 2), inputY + 1, rulesText, ANSI.fg.gray);\r\n\r\n // Input box\r\n const inputWidth = 24;\r\n const inputX = Math.floor((width - inputWidth) / 2);\r\n\r\n this.screen.write(inputX, inputY + 3, '╔' + '═'.repeat(inputWidth - 2) + '╗', ANSI.fg.cyan);\r\n this.screen.write(inputX, inputY + 4, '║ ', ANSI.fg.cyan);\r\n this.screen.write(inputX + 2, inputY + 4, inputBuffer.slice(0, maxNameLength).padEnd(inputWidth - 4) + '▌', ANSI.fg.white);\r\n this.screen.write(inputX + inputWidth - 1, inputY + 4, '║', ANSI.fg.cyan);\r\n this.screen.write(inputX, inputY + 5, '╚' + '═'.repeat(inputWidth - 2) + '╝', ANSI.fg.cyan);\r\n\r\n // Error message\r\n if (errorMessage) {\r\n this.screen.write(centerX - Math.floor(errorMessage.length / 2), inputY + 7, errorMessage, ANSI.fg.red);\r\n }\r\n\r\n // Instructions\r\n this.screen.write(centerX - 15, inputY + 9, 'Enter to confirm Esc to use default', ANSI.fg.gray);\r\n\r\n this.screen.forceRedraw();\r\n };\r\n\r\n drawPrompt();\r\n this.screen.showCursor();\r\n\r\n return new Promise<string>((resolve) => {\r\n let isProcessing = false;\r\n\r\n const handleKeypress = (key: KeyEvent) => {\r\n if (isProcessing) return;\r\n\r\n if (key.name === 'return') {\r\n const trimmed = inputBuffer.trim();\r\n\r\n if (!trimmed) {\r\n errorMessage = 'Name cannot be empty';\r\n drawPrompt();\r\n return;\r\n }\r\n\r\n isProcessing = true;\r\n\r\n this.screen.write(centerX - 10, inputY + 7, 'Saving... ', ANSI.fg.yellow);\r\n this.screen.forceRedraw();\r\n\r\n setNickname(trimmed).then((result) => {\r\n if (result.success && result.nickname) {\r\n this.input.offKey(handleKeypress);\r\n this.screen.hideCursor();\r\n\r\n this.screen.write(centerX - 15, inputY + 7, `✓ Welcome, ${result.nickname}!`.padEnd(30), ANSI.fg.green);\r\n this.screen.forceRedraw();\r\n\r\n setTimeout(() => {\r\n resolve(result.nickname!);\r\n }, 1500);\r\n } else {\r\n isProcessing = false;\r\n errorMessage = result.error || 'Failed to set name';\r\n drawPrompt();\r\n }\r\n }).catch(() => {\r\n isProcessing = false;\r\n errorMessage = 'Network error, please try again';\r\n drawPrompt();\r\n });\r\n } else if (key.name === 'backspace') {\r\n inputBuffer = inputBuffer.slice(0, -1);\r\n errorMessage = '';\r\n drawPrompt();\r\n } else if (key.name === 'escape') {\r\n this.input.offKey(handleKeypress);\r\n this.screen.hideCursor();\r\n resolve('Adventurer');\r\n } else if (key.raw && !key.ctrl && !key.meta) {\r\n const charCode = key.raw.charCodeAt(0);\r\n if (charCode >= 32 && inputBuffer.length < maxNameLength) {\r\n inputBuffer += key.raw;\r\n errorMessage = '';\r\n drawPrompt();\r\n }\r\n }\r\n };\r\n\r\n this.input.onKey(handleKeypress);\r\n });\r\n }\r\n\r\n /**\r\n * Show title screen and get player name with login flow\r\n */\r\n async showTitleScreen(): Promise<string> {\r\n const { width } = this.screen.getSize();\r\n this.screen.clear();\r\n\r\n // Draw ASCII art\r\n let y = this.drawAsciiTitle();\r\n y += 2;\r\n\r\n const centerX = Math.floor(width / 2);\r\n\r\n // Tagline\r\n const tagline = '~ An AI-native adventure that lives in your terminal ~';\r\n this.screen.write(centerX - Math.floor(tagline.length / 2), y++, tagline, ANSI.fg.gray);\r\n y++;\r\n\r\n // Decorative line\r\n const lineWidth = Math.min(50, width - 10);\r\n const lineX = Math.floor((width - lineWidth) / 2);\r\n this.screen.write(lineX, y++, '═'.repeat(lineWidth), ANSI.fg.gray);\r\n y++;\r\n\r\n const loginY = y;\r\n\r\n // Start input (needed for key detection)\r\n this.input.start();\r\n this.input.setMode('raw');\r\n\r\n // Show \"Checking authentication...\" while trying to restore\r\n this.screen.write(centerX - 15, loginY, 'Checking authentication...', ANSI.fg.yellow);\r\n this.screen.forceRedraw();\r\n\r\n // Try to restore authentication from saved tokens\r\n const restoreResult = await tryRestoreAuth();\r\n\r\n if (restoreResult.success) {\r\n // Authentication restored successfully!\r\n this.screen.clear();\r\n this.drawAsciiTitle();\r\n\r\n const msg = restoreResult.needsRefresh\r\n ? '✓ Session refreshed!'\r\n : '✓ Welcome back!';\r\n this.screen.write(centerX - 12, loginY, msg, ANSI.fg.green);\r\n this.screen.forceRedraw();\r\n\r\n // Get nickname from PlayKit\r\n const nickname = await getNickname();\r\n\r\n if (nickname) {\r\n // Has nickname, wait for Enter to start game\r\n await this.waitForGameStart(nickname);\r\n return nickname;\r\n } else {\r\n // No nickname set, prompt user to set one\r\n this.screen.write(centerX - 15, loginY + 2, 'You need to set a nickname first', ANSI.fg.yellow);\r\n this.screen.forceRedraw();\r\n await this.sleep(1000);\r\n\r\n const newNickname = await this.promptSetNickname();\r\n await this.waitForGameStart(newNickname);\r\n return newNickname;\r\n }\r\n }\r\n\r\n // No saved auth or restore failed - show login UI\r\n this.screen.clear();\r\n this.drawAsciiTitle();\r\n\r\n // Show \"Press ENTER to login\" message\r\n this.screen.write(centerX - 15, loginY, 'Login required to play', ANSI.fg.gray);\r\n this.screen.write(centerX - 15, loginY + 2, '▶ Press ENTER to Login ◀', ANSI.fg.cyan);\r\n this.screen.write(centerX - 10, loginY + 4, 'Esc to quit', ANSI.fg.gray);\r\n this.screen.forceRedraw();\r\n\r\n // Wait for Enter key\r\n await this.waitForLoginKey();\r\n\r\n // Now start the login process\r\n let playerName = '';\r\n let spinnerFrame = 0;\r\n let spinnerInterval: NodeJS.Timeout | null = null;\r\n let showingQR = false;\r\n let qrCode = '';\r\n\r\n const startSpinner = () => {\r\n spinnerInterval = setInterval(() => {\r\n spinnerFrame = (spinnerFrame + 1) % SPINNER_FRAMES.length;\r\n }, 100);\r\n };\r\n\r\n const stopSpinner = () => {\r\n if (spinnerInterval) {\r\n clearInterval(spinnerInterval);\r\n spinnerInterval = null;\r\n }\r\n };\r\n\r\n const getSpinner = () => SPINNER_FRAMES[spinnerFrame];\r\n\r\n try {\r\n // Step 1: Show \"Preparing login...\" with spinner\r\n this.screen.clear();\r\n this.drawAsciiTitle();\r\n this.screen.write(centerX - 15, loginY, `${getSpinner()} Preparing login...`, ANSI.fg.yellow);\r\n this.screen.forceRedraw();\r\n startSpinner();\r\n\r\n // Initiate login to get URL\r\n const loginInfo = await initiateLogin();\r\n\r\n // Generate QR code in background\r\n qrCode = await generateQRCode(loginInfo.authUrl);\r\n\r\n // Helper to redraw the waiting screen\r\n const redrawWaitingScreen = () => {\r\n this.screen.clear();\r\n\r\n let contentY = 2;\r\n\r\n if (!showingQR) {\r\n contentY = this.drawAsciiTitle();\r\n contentY += 2;\r\n\r\n this.screen.write(centerX - 10, contentY++, 'Please visit:', ANSI.fg.white);\r\n contentY++;\r\n\r\n const url = loginInfo.authUrl;\r\n const maxLen = width - 10;\r\n const displayUrl = url.length > maxLen ? url.slice(0, maxLen - 3) + '...' : url;\r\n this.screen.write(centerX - Math.floor(displayUrl.length / 2), contentY++, displayUrl, ANSI.fg.cyan);\r\n contentY += 2;\r\n\r\n this.screen.write(centerX - 18, contentY, `${getSpinner()} Waiting for authentication...`, ANSI.fg.yellow);\r\n contentY += 2;\r\n\r\n this.screen.write(centerX - 20, contentY++, 'Enter: Open in browser', ANSI.fg.gray);\r\n this.screen.write(centerX - 20, contentY++, 'Q: Show QR code (hide title)', ANSI.fg.gray);\r\n this.screen.write(centerX - 20, contentY++, 'Esc: Cancel', ANSI.fg.gray);\r\n } else {\r\n contentY = 1;\r\n\r\n const qrLines = qrCode.split('\\n');\r\n for (const line of qrLines) {\r\n if (line.trim()) {\r\n this.screen.write(centerX - Math.floor(line.length / 2), contentY++, line, ANSI.fg.white);\r\n }\r\n }\r\n contentY++;\r\n\r\n const url = loginInfo.authUrl;\r\n const maxLen = width - 4;\r\n const displayUrl = url.length > maxLen ? url.slice(0, maxLen - 3) + '...' : url;\r\n this.screen.write(centerX - Math.floor(displayUrl.length / 2), contentY++, displayUrl, ANSI.fg.cyan);\r\n contentY += 2;\r\n\r\n this.screen.write(centerX - 18, contentY, `${getSpinner()} Waiting for authentication...`, ANSI.fg.yellow);\r\n contentY += 2;\r\n\r\n this.screen.write(centerX - 20, contentY++, 'Enter: Open in browser', ANSI.fg.gray);\r\n this.screen.write(centerX - 20, contentY++, 'Q: Show title (hide QR)', ANSI.fg.gray);\r\n this.screen.write(centerX - 20, contentY++, 'Esc: Cancel', ANSI.fg.gray);\r\n }\r\n\r\n this.screen.forceRedraw();\r\n };\r\n\r\n redrawWaitingScreen();\r\n\r\n // Set up key handler\r\n let cancelled = false;\r\n let spinnerUpdateInterval: NodeJS.Timeout | null = null;\r\n\r\n const keyHandler = (key: KeyEvent) => {\r\n if (key.name === 'return') {\r\n import('open').then(({ default: openUrl }) => {\r\n openUrl(loginInfo.authUrl).catch(() => {});\r\n }).catch(() => {});\r\n } else if (key.raw === 'q' || key.raw === 'Q') {\r\n showingQR = !showingQR;\r\n redrawWaitingScreen();\r\n } else if (key.name === 'escape' || (key.ctrl && key.name === 'c')) {\r\n cancelled = true;\r\n if (spinnerUpdateInterval) clearInterval(spinnerUpdateInterval);\r\n this.input.offKey(keyHandler);\r\n stopSpinner();\r\n this.cleanup();\r\n process.exit(0);\r\n }\r\n };\r\n this.input.onKey(keyHandler);\r\n\r\n spinnerUpdateInterval = setInterval(() => {\r\n if (cancelled) return;\r\n redrawWaitingScreen();\r\n }, 100);\r\n\r\n // Wait for login completion\r\n try {\r\n const result = await completeLogin((status) => {\r\n if (cancelled) return;\r\n if (status === 'completed') {\r\n if (spinnerUpdateInterval) clearInterval(spinnerUpdateInterval);\r\n this.input.offKey(keyHandler);\r\n stopSpinner();\r\n\r\n this.screen.clear();\r\n this.drawAsciiTitle();\r\n this.screen.write(centerX - 12, loginY, '✓ Login successful!', ANSI.fg.green);\r\n this.screen.forceRedraw();\r\n }\r\n });\r\n\r\n if (spinnerUpdateInterval) clearInterval(spinnerUpdateInterval);\r\n this.input.offKey(keyHandler);\r\n stopSpinner();\r\n\r\n if (cancelled) {\r\n throw new Error('Login cancelled');\r\n }\r\n\r\n this.screen.clear();\r\n this.drawAsciiTitle();\r\n this.screen.write(centerX - 12, loginY, '✓ Login successful!', ANSI.fg.green);\r\n this.screen.forceRedraw();\r\n\r\n const nickname = await getNickname();\r\n\r\n if (nickname) {\r\n playerName = nickname;\r\n } else {\r\n this.screen.write(centerX - 15, loginY + 2, 'Set your adventurer name', ANSI.fg.yellow);\r\n this.screen.forceRedraw();\r\n await this.sleep(1000);\r\n\r\n playerName = await this.promptSetNickname();\r\n }\r\n\r\n await this.waitForGameStart(playerName);\r\n\r\n } catch (loginError) {\r\n if (spinnerUpdateInterval) clearInterval(spinnerUpdateInterval);\r\n this.input.offKey(keyHandler);\r\n stopSpinner();\r\n throw loginError;\r\n }\r\n\r\n } catch (error) {\r\n stopSpinner();\r\n\r\n this.screen.clear();\r\n this.drawAsciiTitle();\r\n this.screen.write(centerX - 10, loginY, '✗ Login failed', ANSI.fg.red);\r\n this.screen.write(centerX - Math.floor(((error as Error).message || 'Unknown error').length / 2), loginY + 2,\r\n (error as Error).message || 'Unknown error', ANSI.fg.gray);\r\n this.screen.write(centerX - 15, loginY + 4, 'Press any key to exit...', ANSI.fg.yellow);\r\n this.screen.forceRedraw();\r\n\r\n await this.input.waitForKey();\r\n this.cleanup();\r\n process.exit(1);\r\n }\r\n\r\n if (playerName) {\r\n return playerName;\r\n }\r\n\r\n const fallbackName = await this.promptSetNickname();\r\n await this.waitForGameStart(fallbackName);\r\n return fallbackName;\r\n }\r\n\r\n /**\r\n * Handle logout from title screen\r\n */\r\n async handleLogout(): Promise<string> {\r\n const { width } = this.screen.getSize();\r\n const centerX = Math.floor(width / 2);\r\n\r\n this.screen.clear();\r\n const logoY = this.drawAsciiTitle();\r\n const contentY = logoY + 3;\r\n\r\n this.screen.write(centerX - 10, contentY, 'Logging out...', ANSI.fg.yellow);\r\n this.screen.forceRedraw();\r\n\r\n try {\r\n await logout();\r\n this.screen.write(centerX - 15, contentY + 2, '✓ Logged out successfully', ANSI.fg.green);\r\n this.screen.forceRedraw();\r\n await this.sleep(1000);\r\n\r\n // Restart the title screen flow\r\n return await this.showTitleScreen();\r\n } catch (error) {\r\n this.screen.write(centerX - 10, contentY + 2, '✗ Logout failed', ANSI.fg.red);\r\n this.screen.forceRedraw();\r\n await this.sleep(1500);\r\n return await this.showTitleScreen();\r\n }\r\n }\r\n\r\n private sleep(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n}\r\n"],"names":[],"mappings":"AAAA;;;;;GAKG;;;AAEH,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAGvC,OAAO,EACL,aAAa,EACb,aAAa,EACb,cAAc,EACd,cAAc,EACd,WAAW,EACX,WAAW,EACX,MAAM,GACP,MAAM,wBAAwB,CAAC;AAEhC,uCAAuC;AACvC,MAAM,cAAc,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;AAE1E,kBAAkB;AAClB,MAAM,UAAU,GAAG;IACjB,sDAAsD;IACtD,sDAAsD;IACtD,sDAAsD;IACtD,sDAAsD;IACtD,sDAAsD;IACtD,sDAAsD;CACvD,CAAC;AAEF,MAAM,cAAc,GAAG;IACrB,mEAAmE;IACnE,mEAAmE;IACnE,mEAAmE;IACnE,mEAAmE;IACnE,mEAAmE;IACnE,mEAAmE;CACpE,CAAC;AAEF,MAAM,aAAa,GAAG;IACpB,4CAA4C;IAC5C,4CAA4C;IAC5C,4CAA4C;IAC5C,4CAA4C;IAC5C,4CAA4C;IAC5C,4CAA4C;IAC5C,4CAA4C;IAC5C,4CAA4C;IAC5C,4CAA4C;CAC7C,CAAC;AAEF;;GAEG;AACH,MAAM,OAAO,kBAAkB;IACrB,MAAM,CAAS;IACf,KAAK,CAAe;IACpB,OAAO,CAAa;IAE5B,YAAY,MAAc,EAAE,KAAmB,EAAE,OAAmB;QAClE,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,cAAc;QACZ,MAAM,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QAExC,yCAAyC;QACzC,MAAM,UAAU,GAAG,KAAK,GAAG,EAAE,CAAC;QAC9B,MAAM,IAAI,GAAG,UAAU,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,UAAU,CAAC;QACrD,MAAM,SAAS,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;QAEjC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,GAAG,CAAC,CAAC;QAEV,kBAAkB;QAClB,KAAK,MAAM,IAAI,IAAI,IAAI,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QACjE,CAAC;QAED,0CAA0C;QAC1C,IAAI,CAAC,UAAU,EAAE,CAAC;YAChB,CAAC,EAAE,CAAC;YACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,cAAc,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;YACjE,KAAK,MAAM,IAAI,IAAI,cAAc,EAAE,CAAC;gBAClC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;YACnE,CAAC;QACH,CAAC;QAED,OAAO,CAAC,CAAC;IACX,CAAC;IAED;;OAEG;IACK,KAAK,CAAC,eAAe;QAC3B,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC7B,MAAM,OAAO,GAAG,CAAC,GAAa,EAAE,EAAE;gBAChC,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;oBAC1B,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;oBAC3B,OAAO,EAAE,CAAC;gBACZ,CAAC;qBAAM,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;oBACnE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;oBAC3B,IAAI,CAAC,OAAO,EAAE,CAAC;oBACf,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBAClB,CAAC;YACH,CAAC,CAAC;YACF,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC,CAAC,CAAC;IACL,CAAC;IAED;;OAEG;IACH,KAAK,CAAC,gBAAgB,CAAC,UAAkB;QACvC,MAAM,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACxC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QACtC,MAAM,UAAU,GAAG,KAAK,GAAG,EAAE,CAAC;QAC9B,MAAM,QAAQ,GAAG,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAEtC,MAAM,QAAQ,GAAG,yBAAyB,UAAU,EAAE,CAAC;QACvD,MAAM,SAAS,GAAG,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAC5D,MAAM,SAAS,GAAG,QAAQ,GAAG,CAAC,CAAC;QAC/B,IAAI,YAAY,GAAG,IAAI,CAAC;QAExB,oBAAoB;QACpB,MAAM,aAAa,GAAG,WAAW,CAAC,GAAG,EAAE;YACrC,IAAI,YAAY,EAAE,CAAC;gBACjB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;YAClE,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAE,SAAS,EAAE,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;YACrF,CAAC;YACD,YAAY,GAAG,CAAC,YAAY,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;QAC5B,CAAC,EAAE,GAAG,CAAC,CAAC;QAER,eAAe;QACf,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAEhE,uBAAuB;QACvB,MAAM,UAAU,GAAG,kBAAkB,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,UAAU,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAExG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;QAE1B,iBAAiB;QACjB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC7B,MAAM,OAAO,GAAG,KAAK,EAAE,GAAa,EAAE,EAAE;gBACtC,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;oBAC1B,aAAa,CAAC,aAAa,CAAC,CAAC;oBAC7B,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;oBAC3B,OAAO,EAAE,CAAC;gBACZ,CAAC;qBAAM,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;oBACnE,aAAa,CAAC,aAAa,CAAC,CAAC;oBAC7B,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;oBAC3B,IAAI,CAAC,OAAO,EAAE,CAAC;oBACf,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBAClB,CAAC;qBAAM,IAAI,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC;oBACxC,6BAA6B;oBAC7B,aAAa,CAAC,aAAa,CAAC,CAAC;oBAC7B,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;oBAC3B,MAAM,IAAI,KAAK,CAAC,kBAAkB,CAAC,CAAC;gBACtC,CAAC;YACH,CAAC,CAAC;YACF,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC,CAAC,CAAC;IACL,CAAC;IAED;;OAEG;IACH,KAAK,CAAC,iBAAiB;QACrB,MAAM,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACxC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QACtC,MAAM,aAAa,GAAG,EAAE,CAAC;QAEzB,qBAAqB;QACrB,MAAM,UAAU,GAAG,KAAK,GAAG,EAAE,CAAC;QAC9B,MAAM,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAEpC,IAAI,WAAW,GAAG,EAAE,CAAC;QACrB,IAAI,YAAY,GAAG,EAAE,CAAC;QAEtB,MAAM,UAAU,GAAG,GAAG,EAAE;YACtB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;YACpB,IAAI,CAAC,cAAc,EAAE,CAAC;YAEtB,MAAM,UAAU,GAAG,2BAA2B,CAAC;YAC/C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;YAElG,aAAa;YACb,MAAM,SAAS,GAAG,mDAAmD,CAAC;YACtE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,SAAS,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;YAEnG,YAAY;YACZ,MAAM,UAAU,GAAG,EAAE,CAAC;YACtB,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;YAEpD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;YAC5F,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;YAC1D,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,MAAM,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;YAC3H,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,GAAG,UAAU,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;YAC1E,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,CAAC,EAAE,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;YAE5F,gBAAgB;YAChB,IAAI,YAAY,EAAE,CAAC;gBACjB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,YAAY,EAAE,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;YAC1G,CAAC;YAED,eAAe;YACf,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,EAAE,uCAAuC,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;YAEnG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;QAC5B,CAAC,CAAC;QAEF,UAAU,EAAE,CAAC;QACb,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;QAEzB,OAAO,IAAI,OAAO,CAAS,CAAC,OAAO,EAAE,EAAE;YACrC,IAAI,YAAY,GAAG,KAAK,CAAC;YAEzB,MAAM,cAAc,GAAG,CAAC,GAAa,EAAE,EAAE;gBACvC,IAAI,YAAY;oBAAE,OAAO;gBAEzB,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;oBAC1B,MAAM,OAAO,GAAG,WAAW,CAAC,IAAI,EAAE,CAAC;oBAEnC,IAAI,CAAC,OAAO,EAAE,CAAC;wBACb,YAAY,GAAG,sBAAsB,CAAC;wBACtC,UAAU,EAAE,CAAC;wBACb,OAAO;oBACT,CAAC;oBAED,YAAY,GAAG,IAAI,CAAC;oBAEpB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,EAAE,mBAAmB,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;oBACjF,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;oBAE1B,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;wBACnC,IAAI,MAAM,CAAC,OAAO,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC;4BACtC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;4BAClC,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;4BAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,EAAE,cAAc,MAAM,CAAC,QAAQ,GAAG,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;4BACxG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;4BAE1B,UAAU,CAAC,GAAG,EAAE;gCACd,OAAO,CAAC,MAAM,CAAC,QAAS,CAAC,CAAC;4BAC5B,CAAC,EAAE,IAAI,CAAC,CAAC;wBACX,CAAC;6BAAM,CAAC;4BACN,YAAY,GAAG,KAAK,CAAC;4BACrB,YAAY,GAAG,MAAM,CAAC,KAAK,IAAI,oBAAoB,CAAC;4BACpD,UAAU,EAAE,CAAC;wBACf,CAAC;oBACH,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE;wBACZ,YAAY,GAAG,KAAK,CAAC;wBACrB,YAAY,GAAG,iCAAiC,CAAC;wBACjD,UAAU,EAAE,CAAC;oBACf,CAAC,CAAC,CAAC;gBACL,CAAC;qBAAM,IAAI,GAAG,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;oBACpC,WAAW,GAAG,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;oBACvC,YAAY,GAAG,EAAE,CAAC;oBAClB,UAAU,EAAE,CAAC;gBACf,CAAC;qBAAM,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;oBACjC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;oBAClC,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC;oBACzB,OAAO,CAAC,YAAY,CAAC,CAAC;gBACxB,CAAC;qBAAM,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;oBAC7C,MAAM,QAAQ,GAAG,GAAG,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;oBACvC,IAAI,QAAQ,IAAI,EAAE,IAAI,WAAW,CAAC,MAAM,GAAG,aAAa,EAAE,CAAC;wBACzD,WAAW,IAAI,GAAG,CAAC,GAAG,CAAC;wBACvB,YAAY,GAAG,EAAE,CAAC;wBAClB,UAAU,EAAE,CAAC;oBACf,CAAC;gBACH,CAAC;YACH,CAAC,CAAC;YAEF,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;IACL,CAAC;IAED;;OAEG;IACH,KAAK,CAAC,eAAe;QACnB,MAAM,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QAEpB,iBAAiB;QACjB,IAAI,CAAC,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAC9B,CAAC,IAAI,CAAC,CAAC;QAEP,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAEtC,UAAU;QACV,MAAM,OAAO,GAAG,wDAAwD,CAAC;QACzE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,OAAO,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QACxF,CAAC,EAAE,CAAC;QAEJ,kBAAkB;QAClB,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,KAAK,GAAG,EAAE,CAAC,CAAC;QAC3C,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,GAAG,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QACnE,CAAC,EAAE,CAAC;QAEJ,MAAM,MAAM,GAAG,CAAC,CAAC;QAEjB,yCAAyC;QACzC,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;QACnB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAE1B,4DAA4D;QAC5D,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,EAAE,4BAA4B,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QACtF,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;QAE1B,kDAAkD;QAClD,MAAM,aAAa,GAAG,MAAM,cAAc,EAAE,CAAC;QAE7C,IAAI,aAAa,CAAC,OAAO,EAAE,CAAC;YAC1B,wCAAwC;YACxC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;YACpB,IAAI,CAAC,cAAc,EAAE,CAAC;YAEtB,MAAM,GAAG,GAAG,aAAa,CAAC,YAAY;gBACpC,CAAC,CAAC,sBAAsB;gBACxB,CAAC,CAAC,iBAAiB,CAAC;YACtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;YAC5D,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAE1B,4BAA4B;YAC5B,MAAM,QAAQ,GAAG,MAAM,WAAW,EAAE,CAAC;YAErC,IAAI,QAAQ,EAAE,CAAC;gBACb,6CAA6C;gBAC7C,MAAM,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;gBACtC,OAAO,QAAQ,CAAC;YAClB,CAAC;iBAAM,CAAC;gBACN,0CAA0C;gBAC1C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,EAAE,kCAAkC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;gBAChG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;gBAC1B,MAAM,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;gBAEvB,MAAM,WAAW,GAAG,MAAM,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBACnD,MAAM,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;gBACzC,OAAO,WAAW,CAAC;YACrB,CAAC;QACH,CAAC;QAED,kDAAkD;QAClD,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,cAAc,EAAE,CAAC;QAEtB,sCAAsC;QACtC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,EAAE,wBAAwB,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAChF,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,EAAE,4BAA4B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,EAAE,aAAa,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QACzE,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;QAE1B,qBAAqB;QACrB,MAAM,IAAI,CAAC,eAAe,EAAE,CAAC;QAE7B,8BAA8B;QAC9B,IAAI,UAAU,GAAG,EAAE,CAAC;QACpB,IAAI,YAAY,GAAG,CAAC,CAAC;QACrB,IAAI,eAAe,GAA0B,IAAI,CAAC;QAClD,IAAI,SAAS,GAAG,KAAK,CAAC;QACtB,IAAI,MAAM,GAAG,EAAE,CAAC;QAEhB,MAAM,YAAY,GAAG,GAAG,EAAE;YACxB,eAAe,GAAG,WAAW,CAAC,GAAG,EAAE;gBACjC,YAAY,GAAG,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,MAAM,CAAC;YAC5D,CAAC,EAAE,GAAG,CAAC,CAAC;QACV,CAAC,CAAC;QAEF,MAAM,WAAW,GAAG,GAAG,EAAE;YACvB,IAAI,eAAe,EAAE,CAAC;gBACpB,aAAa,CAAC,eAAe,CAAC,CAAC;gBAC/B,eAAe,GAAG,IAAI,CAAC;YACzB,CAAC;QACH,CAAC,CAAC;QAEF,MAAM,UAAU,GAAG,GAAG,EAAE,CAAC,cAAc,CAAC,YAAY,CAAC,CAAC;QAEtD,IAAI,CAAC;YACH,iDAAiD;YACjD,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;YACpB,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,EAAE,GAAG,UAAU,EAAE,qBAAqB,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;YAC9F,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAC1B,YAAY,EAAE,CAAC;YAEf,4BAA4B;YAC5B,MAAM,SAAS,GAAG,MAAM,aAAa,EAAE,CAAC;YAExC,iCAAiC;YACjC,MAAM,GAAG,MAAM,cAAc,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;YAEjD,sCAAsC;YACtC,MAAM,mBAAmB,GAAG,GAAG,EAAE;gBAC/B,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;gBAEpB,IAAI,QAAQ,GAAG,CAAC,CAAC;gBAEjB,IAAI,CAAC,SAAS,EAAE,CAAC;oBACf,QAAQ,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;oBACjC,QAAQ,IAAI,CAAC,CAAC;oBAEd,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,QAAQ,EAAE,EAAE,eAAe,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;oBAC5E,QAAQ,EAAE,CAAC;oBAEX,MAAM,GAAG,GAAG,SAAS,CAAC,OAAO,CAAC;oBAC9B,MAAM,MAAM,GAAG,KAAK,GAAG,EAAE,CAAC;oBAC1B,MAAM,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC;oBAChF,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,QAAQ,EAAE,EAAE,UAAU,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;oBACrG,QAAQ,IAAI,CAAC,CAAC;oBAEd,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,QAAQ,EAAE,GAAG,UAAU,EAAE,gCAAgC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;oBAC3G,QAAQ,IAAI,CAAC,CAAC;oBAEd,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,QAAQ,EAAE,EAAE,wBAAwB,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;oBACpF,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,QAAQ,EAAE,EAAE,8BAA8B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;oBAC1F,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,QAAQ,EAAE,EAAE,aAAa,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;gBAC3E,CAAC;qBAAM,CAAC;oBACN,QAAQ,GAAG,CAAC,CAAC;oBAEb,MAAM,OAAO,GAAG,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;oBACnC,KAAK,MAAM,IAAI,IAAI,OAAO,EAAE,CAAC;wBAC3B,IAAI,IAAI,CAAC,IAAI,EAAE,EAAE,CAAC;4BAChB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,QAAQ,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;wBAC5F,CAAC;oBACH,CAAC;oBACD,QAAQ,EAAE,CAAC;oBAEX,MAAM,GAAG,GAAG,SAAS,CAAC,OAAO,CAAC;oBAC9B,MAAM,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC;oBACzB,MAAM,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC;oBAChF,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,QAAQ,EAAE,EAAE,UAAU,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;oBACrG,QAAQ,IAAI,CAAC,CAAC;oBAEd,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,QAAQ,EAAE,GAAG,UAAU,EAAE,gCAAgC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;oBAC3G,QAAQ,IAAI,CAAC,CAAC;oBAEd,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,QAAQ,EAAE,EAAE,wBAAwB,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;oBACpF,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,QAAQ,EAAE,EAAE,yBAAyB,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;oBACrF,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,QAAQ,EAAE,EAAE,aAAa,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;gBAC3E,CAAC;gBAED,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAC5B,CAAC,CAAC;YAEF,mBAAmB,EAAE,CAAC;YAEtB,qBAAqB;YACrB,IAAI,SAAS,GAAG,KAAK,CAAC;YACtB,IAAI,qBAAqB,GAA0B,IAAI,CAAC;YAExD,MAAM,UAAU,GAAG,CAAC,GAAa,EAAE,EAAE;gBACnC,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;oBAC1B,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,EAAE;wBAC3C,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;oBAC7C,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;gBACrB,CAAC;qBAAM,IAAI,GAAG,CAAC,GAAG,KAAK,GAAG,IAAI,GAAG,CAAC,GAAG,KAAK,GAAG,EAAE,CAAC;oBAC9C,SAAS,GAAG,CAAC,SAAS,CAAC;oBACvB,mBAAmB,EAAE,CAAC;gBACxB,CAAC;qBAAM,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;oBACnE,SAAS,GAAG,IAAI,CAAC;oBACjB,IAAI,qBAAqB;wBAAE,aAAa,CAAC,qBAAqB,CAAC,CAAC;oBAChE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;oBAC9B,WAAW,EAAE,CAAC;oBACd,IAAI,CAAC,OAAO,EAAE,CAAC;oBACf,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;gBAClB,CAAC;YACH,CAAC,CAAC;YACF,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;YAE7B,qBAAqB,GAAG,WAAW,CAAC,GAAG,EAAE;gBACvC,IAAI,SAAS;oBAAE,OAAO;gBACtB,mBAAmB,EAAE,CAAC;YACxB,CAAC,EAAE,GAAG,CAAC,CAAC;YAER,4BAA4B;YAC5B,IAAI,CAAC;gBACH,MAAM,MAAM,GAAG,MAAM,aAAa,CAAC,CAAC,MAAM,EAAE,EAAE;oBAC5C,IAAI,SAAS;wBAAE,OAAO;oBACtB,IAAI,MAAM,KAAK,WAAW,EAAE,CAAC;wBAC3B,IAAI,qBAAqB;4BAAE,aAAa,CAAC,qBAAqB,CAAC,CAAC;wBAChE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;wBAC9B,WAAW,EAAE,CAAC;wBAEd,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;wBACpB,IAAI,CAAC,cAAc,EAAE,CAAC;wBACtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;wBAC9E,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;oBAC5B,CAAC;gBACH,CAAC,CAAC,CAAC;gBAEH,IAAI,qBAAqB;oBAAE,aAAa,CAAC,qBAAqB,CAAC,CAAC;gBAChE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;gBAC9B,WAAW,EAAE,CAAC;gBAEd,IAAI,SAAS,EAAE,CAAC;oBACd,MAAM,IAAI,KAAK,CAAC,iBAAiB,CAAC,CAAC;gBACrC,CAAC;gBAED,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;gBACpB,IAAI,CAAC,cAAc,EAAE,CAAC;gBACtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,EAAE,qBAAqB,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;gBAC9E,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;gBAE1B,MAAM,QAAQ,GAAG,MAAM,WAAW,EAAE,CAAC;gBAErC,IAAI,QAAQ,EAAE,CAAC;oBACb,UAAU,GAAG,QAAQ,CAAC;gBACxB,CAAC;qBAAM,CAAC;oBACN,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,EAAE,0BAA0B,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;oBACxF,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;oBAC1B,MAAM,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;oBAEvB,UAAU,GAAG,MAAM,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBAC9C,CAAC;gBAED,MAAM,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC;YAE1C,CAAC;YAAC,OAAO,UAAU,EAAE,CAAC;gBACpB,IAAI,qBAAqB;oBAAE,aAAa,CAAC,qBAAqB,CAAC,CAAC;gBAChE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;gBAC9B,WAAW,EAAE,CAAC;gBACd,MAAM,UAAU,CAAC;YACnB,CAAC;QAEH,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACf,WAAW,EAAE,CAAC;YAEd,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;YACpB,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,EAAE,gBAAgB,EAAE,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;YACvE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,CAAE,KAAe,CAAC,OAAO,IAAI,eAAe,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,EACzG,KAAe,CAAC,OAAO,IAAI,eAAe,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;YAC7D,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,MAAM,GAAG,CAAC,EAAE,0BAA0B,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;YACxF,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAE1B,MAAM,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC;YAC9B,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAClB,CAAC;QAED,IAAI,UAAU,EAAE,CAAC;YACf,OAAO,UAAU,CAAC;QACpB,CAAC;QAED,MAAM,YAAY,GAAG,MAAM,IAAI,CAAC,iBAAiB,EAAE,CAAC;QACpD,MAAM,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC;QAC1C,OAAO,YAAY,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,KAAK,CAAC,YAAY;QAChB,MAAM,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACxC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAEtC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QACpC,MAAM,QAAQ,GAAG,KAAK,GAAG,CAAC,CAAC;QAE3B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,QAAQ,EAAE,gBAAgB,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QAC5E,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;QAE1B,IAAI,CAAC;YACH,MAAM,MAAM,EAAE,CAAC;YACf,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,QAAQ,GAAG,CAAC,EAAE,2BAA2B,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;YAC1F,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAC1B,MAAM,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAEvB,gCAAgC;YAChC,OAAO,MAAM,IAAI,CAAC,eAAe,EAAE,CAAC;QACtC,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACf,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,QAAQ,GAAG,CAAC,EAAE,iBAAiB,EAAE,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;YAC9E,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;YAC1B,MAAM,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACvB,OAAO,MAAM,IAAI,CAAC,eAAe,EAAE,CAAC;QACtC,CAAC;IACH,CAAC;IAEO,KAAK,CAAC,EAAU;QACtB,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,CAAC;IACzD,CAAC;CACF","debug_id":"ef6e7c8a-038d-5626-a154-8076ba6d2206"}
|