idlerpg.sh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +171 -0
- package/dist/affix/AffixRegistry.d.ts +68 -0
- package/dist/affix/AffixRegistry.d.ts.map +1 -0
- package/dist/affix/AffixRegistry.js +245 -0
- package/dist/affix/AffixRegistry.js.map +1 -0
- package/dist/affix/PluginLoader.d.ts +66 -0
- package/dist/affix/PluginLoader.d.ts.map +1 -0
- package/dist/affix/PluginLoader.js +321 -0
- package/dist/affix/PluginLoader.js.map +1 -0
- package/dist/affix/builtin.d.ts +6 -0
- package/dist/affix/builtin.d.ts.map +1 -0
- package/dist/affix/builtin.js +311 -0
- package/dist/affix/builtin.js.map +1 -0
- package/dist/affix/index.d.ts +8 -0
- package/dist/affix/index.d.ts.map +1 -0
- package/dist/affix/index.js +11 -0
- package/dist/affix/index.js.map +1 -0
- package/dist/affix/types.d.ts +152 -0
- package/dist/affix/types.d.ts.map +1 -0
- package/dist/affix/types.js +8 -0
- package/dist/affix/types.js.map +1 -0
- package/dist/ai/PlayKitClient.d.ts +208 -0
- package/dist/ai/PlayKitClient.d.ts.map +1 -0
- package/dist/ai/PlayKitClient.js +721 -0
- package/dist/ai/PlayKitClient.js.map +1 -0
- package/dist/ai/index.d.ts +5 -0
- package/dist/ai/index.d.ts.map +1 -0
- package/dist/ai/index.js +8 -0
- package/dist/ai/index.js.map +1 -0
- package/dist/app/App.d.ts +85 -0
- package/dist/app/App.d.ts.map +1 -0
- package/dist/app/App.js +296 -0
- package/dist/app/App.js.map +1 -0
- package/dist/app/EventBus.d.ts +222 -0
- package/dist/app/EventBus.d.ts.map +1 -0
- package/dist/app/EventBus.js +88 -0
- package/dist/app/EventBus.js.map +1 -0
- package/dist/app/Keybind.d.ts +83 -0
- package/dist/app/Keybind.d.ts.map +1 -0
- package/dist/app/Keybind.js +184 -0
- package/dist/app/Keybind.js.map +1 -0
- package/dist/app/Router.d.ts +123 -0
- package/dist/app/Router.d.ts.map +1 -0
- package/dist/app/Router.js +142 -0
- package/dist/app/Router.js.map +1 -0
- package/dist/app/ScreenManager.d.ts +97 -0
- package/dist/app/ScreenManager.d.ts.map +1 -0
- package/dist/app/ScreenManager.js +216 -0
- package/dist/app/ScreenManager.js.map +1 -0
- package/dist/app/index.d.ts +14 -0
- package/dist/app/index.d.ts.map +1 -0
- package/dist/app/index.js +19 -0
- package/dist/app/index.js.map +1 -0
- package/dist/app/screens/BaseScreen.d.ts +101 -0
- package/dist/app/screens/BaseScreen.d.ts.map +1 -0
- package/dist/app/screens/BaseScreen.js +132 -0
- package/dist/app/screens/BaseScreen.js.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.js +467 -0
- package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
- package/dist/app/screens/CombatScreen.d.ts +30 -0
- package/dist/app/screens/CombatScreen.d.ts.map +1 -0
- package/dist/app/screens/CombatScreen.js +309 -0
- package/dist/app/screens/CombatScreen.js.map +1 -0
- package/dist/app/screens/DialogScreen.d.ts +29 -0
- package/dist/app/screens/DialogScreen.d.ts.map +1 -0
- package/dist/app/screens/DialogScreen.js +295 -0
- package/dist/app/screens/DialogScreen.js.map +1 -0
- package/dist/app/screens/ExploreScreen.d.ts +50 -0
- package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/app/screens/ExploreScreen.js +308 -0
- package/dist/app/screens/ExploreScreen.js.map +1 -0
- package/dist/app/screens/HelpScreen.d.ts +12 -0
- package/dist/app/screens/HelpScreen.d.ts.map +1 -0
- package/dist/app/screens/HelpScreen.js +155 -0
- package/dist/app/screens/HelpScreen.js.map +1 -0
- package/dist/app/screens/InventoryScreen.d.ts +27 -0
- package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
- package/dist/app/screens/InventoryScreen.js +326 -0
- package/dist/app/screens/InventoryScreen.js.map +1 -0
- package/dist/app/screens/PrologueScreen.d.ts +24 -0
- package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
- package/dist/app/screens/PrologueScreen.js +176 -0
- package/dist/app/screens/PrologueScreen.js.map +1 -0
- package/dist/app/screens/TitleScreen.d.ts +42 -0
- package/dist/app/screens/TitleScreen.d.ts.map +1 -0
- package/dist/app/screens/TitleScreen.js +380 -0
- package/dist/app/screens/TitleScreen.js.map +1 -0
- package/dist/app/screens/TravelScreen.d.ts +22 -0
- package/dist/app/screens/TravelScreen.d.ts.map +1 -0
- package/dist/app/screens/TravelScreen.js +122 -0
- package/dist/app/screens/TravelScreen.js.map +1 -0
- package/dist/app/screens/index.d.ts +14 -0
- package/dist/app/screens/index.d.ts.map +1 -0
- package/dist/app/screens/index.js +17 -0
- package/dist/app/screens/index.js.map +1 -0
- package/dist/commands/CommandRegistry.d.ts +91 -0
- package/dist/commands/CommandRegistry.d.ts.map +1 -0
- package/dist/commands/CommandRegistry.js +159 -0
- package/dist/commands/CommandRegistry.js.map +1 -0
- package/dist/commands/index.d.ts +7 -0
- package/dist/commands/index.d.ts.map +1 -0
- package/dist/commands/index.js +10 -0
- package/dist/commands/index.js.map +1 -0
- package/dist/core/Actor.d.ts +103 -0
- package/dist/core/Actor.d.ts.map +1 -0
- package/dist/core/Actor.js +409 -0
- package/dist/core/Actor.js.map +1 -0
- package/dist/core/Combat.d.ts +37 -0
- package/dist/core/Combat.d.ts.map +1 -0
- package/dist/core/Combat.js +294 -0
- package/dist/core/Combat.js.map +1 -0
- package/dist/core/DungeonRunner.d.ts +169 -0
- package/dist/core/DungeonRunner.d.ts.map +1 -0
- package/dist/core/DungeonRunner.js +627 -0
- package/dist/core/DungeonRunner.js.map +1 -0
- package/dist/core/Game.d.ts +133 -0
- package/dist/core/Game.d.ts.map +1 -0
- package/dist/core/Game.js +644 -0
- package/dist/core/Game.js.map +1 -0
- package/dist/core/IdleCombat.d.ts +61 -0
- package/dist/core/IdleCombat.d.ts.map +1 -0
- package/dist/core/IdleCombat.js +461 -0
- package/dist/core/IdleCombat.js.map +1 -0
- package/dist/core/IdleGameManager.d.ts +198 -0
- package/dist/core/IdleGameManager.d.ts.map +1 -0
- package/dist/core/IdleGameManager.js +688 -0
- package/dist/core/IdleGameManager.js.map +1 -0
- package/dist/core/IdleSaveManager.d.ts +109 -0
- package/dist/core/IdleSaveManager.d.ts.map +1 -0
- package/dist/core/IdleSaveManager.js +296 -0
- package/dist/core/IdleSaveManager.js.map +1 -0
- package/dist/core/NewGameFlowManager.d.ts +64 -0
- package/dist/core/NewGameFlowManager.d.ts.map +1 -0
- package/dist/core/NewGameFlowManager.js +153 -0
- package/dist/core/NewGameFlowManager.js.map +1 -0
- package/dist/core/Player.d.ts +65 -0
- package/dist/core/Player.d.ts.map +1 -0
- package/dist/core/Player.js +261 -0
- package/dist/core/Player.js.map +1 -0
- package/dist/core/RoomHandlers.d.ts +75 -0
- package/dist/core/RoomHandlers.d.ts.map +1 -0
- package/dist/core/RoomHandlers.js +383 -0
- package/dist/core/RoomHandlers.js.map +1 -0
- package/dist/core/SaveManager.d.ts +84 -0
- package/dist/core/SaveManager.d.ts.map +1 -0
- package/dist/core/SaveManager.js +281 -0
- package/dist/core/SaveManager.js.map +1 -0
- package/dist/core/SaveMigration.d.ts +69 -0
- package/dist/core/SaveMigration.d.ts.map +1 -0
- package/dist/core/SaveMigration.js +408 -0
- package/dist/core/SaveMigration.js.map +1 -0
- package/dist/core/StateAdapter.d.ts +79 -0
- package/dist/core/StateAdapter.d.ts.map +1 -0
- package/dist/core/StateAdapter.js +397 -0
- package/dist/core/StateAdapter.js.map +1 -0
- package/dist/core/Team.d.ts +145 -0
- package/dist/core/Team.d.ts.map +1 -0
- package/dist/core/Team.js +371 -0
- package/dist/core/Team.js.map +1 -0
- package/dist/core/TeamCombat.d.ts +88 -0
- package/dist/core/TeamCombat.d.ts.map +1 -0
- package/dist/core/TeamCombat.js +405 -0
- package/dist/core/TeamCombat.js.map +1 -0
- package/dist/core/TeamDungeonRunner.d.ts +186 -0
- package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
- package/dist/core/TeamDungeonRunner.js +758 -0
- package/dist/core/TeamDungeonRunner.js.map +1 -0
- package/dist/core/TimeManager.d.ts +114 -0
- package/dist/core/TimeManager.d.ts.map +1 -0
- package/dist/core/TimeManager.js +318 -0
- package/dist/core/TimeManager.js.map +1 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +12 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/timeConstants.d.ts +135 -0
- package/dist/core/timeConstants.d.ts.map +1 -0
- package/dist/core/timeConstants.js +157 -0
- package/dist/core/timeConstants.js.map +1 -0
- package/dist/core/types.d.ts +780 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +16 -0
- package/dist/core/types.js.map +1 -0
- package/dist/data/continents/index.d.ts +163 -0
- package/dist/data/continents/index.d.ts.map +1 -0
- package/dist/data/continents/index.js +31 -0
- package/dist/data/continents/index.js.map +1 -0
- package/dist/data/continents/verdantia.d.ts +294 -0
- package/dist/data/continents/verdantia.d.ts.map +1 -0
- package/dist/data/continents/verdantia.js +327 -0
- package/dist/data/continents/verdantia.js.map +1 -0
- package/dist/handlers/DialogHandler.d.ts +95 -0
- package/dist/handlers/DialogHandler.d.ts.map +1 -0
- package/dist/handlers/DialogHandler.js +450 -0
- package/dist/handlers/DialogHandler.js.map +1 -0
- package/dist/handlers/SaveLoadHandler.d.ts +60 -0
- package/dist/handlers/SaveLoadHandler.d.ts.map +1 -0
- package/dist/handlers/SaveLoadHandler.js +187 -0
- package/dist/handlers/SaveLoadHandler.js.map +1 -0
- package/dist/handlers/TitleScreenHandler.d.ts +43 -0
- package/dist/handlers/TitleScreenHandler.d.ts.map +1 -0
- package/dist/handlers/TitleScreenHandler.js +508 -0
- package/dist/handlers/TitleScreenHandler.js.map +1 -0
- package/dist/handlers/WorkshopHandler.d.ts +75 -0
- package/dist/handlers/WorkshopHandler.d.ts.map +1 -0
- package/dist/handlers/WorkshopHandler.js +401 -0
- package/dist/handlers/WorkshopHandler.js.map +1 -0
- package/dist/handlers/index.d.ts +12 -0
- package/dist/handlers/index.d.ts.map +1 -0
- package/dist/handlers/index.js +14 -0
- package/dist/handlers/index.js.map +1 -0
- package/dist/handlers/types.d.ts +34 -0
- package/dist/handlers/types.d.ts.map +1 -0
- package/dist/handlers/types.js +8 -0
- package/dist/handlers/types.js.map +1 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.d.ts.map +1 -0
- package/dist/i18n/en.js +130 -0
- package/dist/i18n/en.js.map +1 -0
- package/dist/i18n/index.d.ts +40 -0
- package/dist/i18n/index.d.ts.map +1 -0
- package/dist/i18n/index.js +105 -0
- package/dist/i18n/index.js.map +1 -0
- package/dist/i18n/types.d.ts +133 -0
- package/dist/i18n/types.d.ts.map +1 -0
- package/dist/i18n/types.js +8 -0
- package/dist/i18n/types.js.map +1 -0
- package/dist/i18n/zh.d.ts +3 -0
- package/dist/i18n/zh.d.ts.map +1 -0
- package/dist/i18n/zh.js +130 -0
- package/dist/i18n/zh.js.map +1 -0
- package/dist/instrument.d.ts +8 -0
- package/dist/instrument.d.ts.map +1 -0
- package/dist/instrument.js +33 -0
- package/dist/instrument.js.map +1 -0
- package/dist/main-new.d.ts +12 -0
- package/dist/main-new.d.ts.map +1 -0
- package/dist/main-new.js +32 -0
- package/dist/main-new.js.map +1 -0
- package/dist/main.d.ts +7 -0
- package/dist/main.d.ts.map +1 -0
- package/dist/main.js +2816 -0
- package/dist/main.js.map +1 -0
- package/dist/map/ContinentManager.d.ts +88 -0
- package/dist/map/ContinentManager.d.ts.map +1 -0
- package/dist/map/ContinentManager.js +241 -0
- package/dist/map/ContinentManager.js.map +1 -0
- package/dist/map/DungeonGenerator.d.ts +32 -0
- package/dist/map/DungeonGenerator.d.ts.map +1 -0
- package/dist/map/DungeonGenerator.js +615 -0
- package/dist/map/DungeonGenerator.js.map +1 -0
- package/dist/map/MapGenerator.d.ts +27 -0
- package/dist/map/MapGenerator.d.ts.map +1 -0
- package/dist/map/MapGenerator.js +485 -0
- package/dist/map/MapGenerator.js.map +1 -0
- package/dist/map/index.d.ts +5 -0
- package/dist/map/index.d.ts.map +1 -0
- package/dist/map/index.js +8 -0
- package/dist/map/index.js.map +1 -0
- package/dist/npc/NPCGenerator.d.ts +68 -0
- package/dist/npc/NPCGenerator.d.ts.map +1 -0
- package/dist/npc/NPCGenerator.js +468 -0
- package/dist/npc/NPCGenerator.js.map +1 -0
- package/dist/npc/NPCManager.d.ts +86 -0
- package/dist/npc/NPCManager.d.ts.map +1 -0
- package/dist/npc/NPCManager.js +217 -0
- package/dist/npc/NPCManager.js.map +1 -0
- package/dist/npc/fixedNPCs.d.ts +7 -0
- package/dist/npc/fixedNPCs.d.ts.map +1 -0
- package/dist/npc/fixedNPCs.js +196 -0
- package/dist/npc/fixedNPCs.js.map +1 -0
- package/dist/npc/index.d.ts +9 -0
- package/dist/npc/index.d.ts.map +1 -0
- package/dist/npc/index.js +12 -0
- package/dist/npc/index.js.map +1 -0
- package/dist/npc/traits.d.ts +33 -0
- package/dist/npc/traits.d.ts.map +1 -0
- package/dist/npc/traits.js +795 -0
- package/dist/npc/traits.js.map +1 -0
- package/dist/npc/types.d.ts +193 -0
- package/dist/npc/types.d.ts.map +1 -0
- package/dist/npc/types.js +9 -0
- package/dist/npc/types.js.map +1 -0
- package/dist/quest/QuestManager.d.ts +79 -0
- package/dist/quest/QuestManager.d.ts.map +1 -0
- package/dist/quest/QuestManager.js +273 -0
- package/dist/quest/QuestManager.js.map +1 -0
- package/dist/quest/index.d.ts +6 -0
- package/dist/quest/index.d.ts.map +1 -0
- package/dist/quest/index.js +9 -0
- package/dist/quest/index.js.map +1 -0
- package/dist/quest/types.d.ts +81 -0
- package/dist/quest/types.d.ts.map +1 -0
- package/dist/quest/types.js +8 -0
- package/dist/quest/types.js.map +1 -0
- package/dist/strategy/StrategyExecutor.d.ts +159 -0
- package/dist/strategy/StrategyExecutor.d.ts.map +1 -0
- package/dist/strategy/StrategyExecutor.js +479 -0
- package/dist/strategy/StrategyExecutor.js.map +1 -0
- package/dist/strategy/StrategyParser.d.ts +48 -0
- package/dist/strategy/StrategyParser.d.ts.map +1 -0
- package/dist/strategy/StrategyParser.js +321 -0
- package/dist/strategy/StrategyParser.js.map +1 -0
- package/dist/strategy/defaultStrategy.d.ts +40 -0
- package/dist/strategy/defaultStrategy.d.ts.map +1 -0
- package/dist/strategy/defaultStrategy.js +254 -0
- package/dist/strategy/defaultStrategy.js.map +1 -0
- package/dist/strategy/index.d.ts +8 -0
- package/dist/strategy/index.d.ts.map +1 -0
- package/dist/strategy/index.js +14 -0
- package/dist/strategy/index.js.map +1 -0
- package/dist/tui/ExploreMenu.d.ts +106 -0
- package/dist/tui/ExploreMenu.d.ts.map +1 -0
- package/dist/tui/ExploreMenu.js +282 -0
- package/dist/tui/ExploreMenu.js.map +1 -0
- package/dist/tui/GameUI.d.ts +313 -0
- package/dist/tui/GameUI.d.ts.map +1 -0
- package/dist/tui/GameUI.js +2116 -0
- package/dist/tui/GameUI.js.map +1 -0
- package/dist/tui/GameUIAdapter.d.ts +207 -0
- package/dist/tui/GameUIAdapter.d.ts.map +1 -0
- package/dist/tui/GameUIAdapter.js +1342 -0
- package/dist/tui/GameUIAdapter.js.map +1 -0
- package/dist/tui/Input.d.ts +139 -0
- package/dist/tui/Input.d.ts.map +1 -0
- package/dist/tui/Input.js +278 -0
- package/dist/tui/Input.js.map +1 -0
- package/dist/tui/Menu.d.ts +110 -0
- package/dist/tui/Menu.d.ts.map +1 -0
- package/dist/tui/Menu.js +365 -0
- package/dist/tui/Menu.js.map +1 -0
- package/dist/tui/Screen.d.ts +228 -0
- package/dist/tui/Screen.d.ts.map +1 -0
- package/dist/tui/Screen.js +502 -0
- package/dist/tui/Screen.js.map +1 -0
- package/dist/tui/components/Box.d.ts +36 -0
- package/dist/tui/components/Box.d.ts.map +1 -0
- package/dist/tui/components/Box.js +43 -0
- package/dist/tui/components/Box.js.map +1 -0
- package/dist/tui/components/List.d.ts +69 -0
- package/dist/tui/components/List.d.ts.map +1 -0
- package/dist/tui/components/List.js +136 -0
- package/dist/tui/components/List.js.map +1 -0
- package/dist/tui/components/ProgressBar.d.ts +42 -0
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- package/dist/tui/components/ProgressBar.js +75 -0
- package/dist/tui/components/ProgressBar.js.map +1 -0
- package/dist/tui/components/index.d.ts +8 -0
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- package/dist/tui/components/index.js +11 -0
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- package/dist/tui/core/BaseSection.d.ts +98 -0
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- package/dist/tui/core/Component.d.ts +61 -0
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- package/dist/tui/core/index.d.ts +9 -0
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- package/dist/tui/core/index.js +12 -0
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- package/dist/tui/index.d.ts +15 -0
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- package/dist/tui/index.js +23 -0
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- package/dist/tui/screens/BaseScreen.d.ts +62 -0
- package/dist/tui/screens/BaseScreen.d.ts.map +1 -0
- package/dist/tui/screens/BaseScreen.js +55 -0
- package/dist/tui/screens/BaseScreen.js.map +1 -0
- package/dist/tui/screens/CombatScreen.d.ts +43 -0
- package/dist/tui/screens/CombatScreen.d.ts.map +1 -0
- package/dist/tui/screens/CombatScreen.js +125 -0
- package/dist/tui/screens/CombatScreen.js.map +1 -0
- package/dist/tui/screens/DialogScreen.d.ts +53 -0
- package/dist/tui/screens/DialogScreen.d.ts.map +1 -0
- package/dist/tui/screens/DialogScreen.js +90 -0
- package/dist/tui/screens/DialogScreen.js.map +1 -0
- package/dist/tui/screens/DungeonScreen.d.ts +80 -0
- package/dist/tui/screens/DungeonScreen.d.ts.map +1 -0
- package/dist/tui/screens/DungeonScreen.js +317 -0
- package/dist/tui/screens/DungeonScreen.js.map +1 -0
- package/dist/tui/screens/ExploreScreen.d.ts +69 -0
- package/dist/tui/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/tui/screens/ExploreScreen.js +224 -0
- package/dist/tui/screens/ExploreScreen.js.map +1 -0
- package/dist/tui/screens/SectionScreen.d.ts +84 -0
- package/dist/tui/screens/SectionScreen.d.ts.map +1 -0
- package/dist/tui/screens/SectionScreen.js +156 -0
- package/dist/tui/screens/SectionScreen.js.map +1 -0
- package/dist/tui/screens/TitleScreen.d.ts +40 -0
- package/dist/tui/screens/TitleScreen.d.ts.map +1 -0
- package/dist/tui/screens/TitleScreen.js +253 -0
- package/dist/tui/screens/TitleScreen.js.map +1 -0
- package/dist/tui/screens/TownScreen.d.ts +98 -0
- package/dist/tui/screens/TownScreen.d.ts.map +1 -0
- package/dist/tui/screens/TownScreen.js +370 -0
- package/dist/tui/screens/TownScreen.js.map +1 -0
- package/dist/tui/screens/TravelScreen.d.ts +67 -0
- package/dist/tui/screens/TravelScreen.d.ts.map +1 -0
- package/dist/tui/screens/TravelScreen.js +286 -0
- package/dist/tui/screens/TravelScreen.js.map +1 -0
- package/dist/tui/screens/index.d.ts +8 -0
- package/dist/tui/screens/index.d.ts.map +1 -0
- package/dist/tui/screens/index.js +17 -0
- package/dist/tui/screens/index.js.map +1 -0
- package/dist/tui/sections/ActionsSection.d.ts +71 -0
- package/dist/tui/sections/ActionsSection.d.ts.map +1 -0
- package/dist/tui/sections/ActionsSection.js +184 -0
- package/dist/tui/sections/ActionsSection.js.map +1 -0
- package/dist/tui/sections/DungeonSection.d.ts +65 -0
- package/dist/tui/sections/DungeonSection.d.ts.map +1 -0
- package/dist/tui/sections/DungeonSection.js +144 -0
- package/dist/tui/sections/DungeonSection.js.map +1 -0
- package/dist/tui/sections/EventsSection.d.ts +50 -0
- package/dist/tui/sections/EventsSection.d.ts.map +1 -0
- package/dist/tui/sections/EventsSection.js +134 -0
- package/dist/tui/sections/EventsSection.js.map +1 -0
- package/dist/tui/sections/MapSection.d.ts +66 -0
- package/dist/tui/sections/MapSection.d.ts.map +1 -0
- package/dist/tui/sections/MapSection.js +669 -0
- package/dist/tui/sections/MapSection.js.map +1 -0
- package/dist/tui/sections/StatusSection.d.ts +47 -0
- package/dist/tui/sections/StatusSection.d.ts.map +1 -0
- package/dist/tui/sections/StatusSection.js +133 -0
- package/dist/tui/sections/StatusSection.js.map +1 -0
- package/dist/tui/sections/TeamSection.d.ts +71 -0
- package/dist/tui/sections/TeamSection.d.ts.map +1 -0
- package/dist/tui/sections/TeamSection.js +224 -0
- package/dist/tui/sections/TeamSection.js.map +1 -0
- package/dist/tui/sections/TravelingSection.d.ts +51 -0
- package/dist/tui/sections/TravelingSection.d.ts.map +1 -0
- package/dist/tui/sections/TravelingSection.js +106 -0
- package/dist/tui/sections/TravelingSection.js.map +1 -0
- package/dist/tui/sections/index.d.ts +9 -0
- package/dist/tui/sections/index.d.ts.map +1 -0
- package/dist/tui/sections/index.js +12 -0
- package/dist/tui/sections/index.js.map +1 -0
- package/dist/ui/Terminal.d.ts +68 -0
- package/dist/ui/Terminal.d.ts.map +1 -0
- package/dist/ui/Terminal.js +297 -0
- package/dist/ui/Terminal.js.map +1 -0
- package/dist/ui/index.d.ts +5 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/dist/ui/index.js +8 -0
- package/dist/ui/index.js.map +1 -0
- package/dist/utils/configMigration.d.ts +14 -0
- package/dist/utils/configMigration.d.ts.map +1 -0
- package/dist/utils/configMigration.js +92 -0
- package/dist/utils/configMigration.js.map +1 -0
- package/dist/utils/errorHandler.d.ts +86 -0
- package/dist/utils/errorHandler.d.ts.map +1 -0
- package/dist/utils/errorHandler.js +224 -0
- package/dist/utils/errorHandler.js.map +1 -0
- package/dist/utils/logger.d.ts +14 -0
- package/dist/utils/logger.d.ts.map +1 -0
- package/dist/utils/logger.js +43 -0
- package/dist/utils/logger.js.map +1 -0
- package/dist/weapon/WeaponFactory.d.ts +32 -0
- package/dist/weapon/WeaponFactory.d.ts.map +1 -0
- package/dist/weapon/WeaponFactory.js +216 -0
- package/dist/weapon/WeaponFactory.js.map +1 -0
- package/dist/weapon/index.d.ts +5 -0
- package/dist/weapon/index.d.ts.map +1 -0
- package/dist/weapon/index.js +8 -0
- package/dist/weapon/index.js.map +1 -0
- package/package.json +46 -0
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/**
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* Title Screen - Welcome and login screen for IdleRPG
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* Shows ASCII art, handles authentication, and name input
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*/
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!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="32222bab-4724-5e8d-99b2-fcce0e1c1e38")}catch(e){}}();
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import { BaseScreen } from './BaseScreen.js';
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import { ANSI } from '../Screen.js';
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// ASCII Art Logos
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const ASCII_LOGO = [
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'██╗██████╗ ██╗ ███████╗██████╗ ██████╗ ██████╗ ███████╗██╗ ██╗',
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'██║██╔══██╗██║ ██╔════╝██╔══██╗██╔══██╗██╔════╝ ██╔════╝██║ ██║',
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'██║██║ ██║██║ █████╗ ██████╔╝██████╔╝██║ ███╗ ███████╗███████║',
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'██║██║ ██║██║ ██╔══╝ ██╔══██╗██╔═══╝ ██║ ██║ ╚════██║██╔══██║',
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'██║██████╔╝███████╗███████╗██║ ██║██║ ╚██████╔╝██╗███████║██║ ██║',
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'╚═╝╚═════╝ ╚══════╝╚══════╝╚═╝ ╚═╝╚═╝ ╚═════╝ ╚═╝╚══════╝╚═╝ ╚═╝',
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];
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const ASCII_COMPACT = [
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' ╔═══════════════════════════════════════╗',
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' ║ ██ ██████ █ █████ ████ █████ ║',
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' ║ ██ █ █ █ █ █ █ █ ║',
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' ║ ██ █ █ █ ████ ████ █ ██ ║',
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' ║ ██ █ █ █ █ █ █ █ █ ║',
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' ║ ██ ██████ █████ █████ █ █ ████ ║',
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' ╠═══════════════════════════════════════╣',
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' ║ . S H v0.1.0 ║',
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' ╚═══════════════════════════════════════╝',
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];
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/**
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* Title Screen - Handles login and welcome
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*/
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export class TitleScreen extends BaseScreen {
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status = 'initializing';
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playerName = '';
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nameResolver = null;
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cursorPos = 0;
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// Login state
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authUrl = '';
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qrCode = '';
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statusMessage = '';
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loginResolver = null;
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constructor() {
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super();
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}
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// ===========================================================================
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// Status Updates
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// ===========================================================================
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setStatus(status, message) {
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this.status = status;
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if (message)
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this.statusMessage = message;
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this.render();
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}
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setAuthInfo(authUrl, qrCode) {
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this.authUrl = authUrl;
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this.qrCode = qrCode;
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this.status = 'show_qr';
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this.render();
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}
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setPolling() {
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this.status = 'polling';
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this.render();
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}
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setReady(playerName) {
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if (playerName) {
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this.playerName = playerName;
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}
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this.status = 'ready';
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this.render();
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}
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// ===========================================================================
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// Waiting Methods
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// ===========================================================================
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/**
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* Wait for user to press Enter to start login
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*/
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async waitForLoginStart() {
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this.status = 'waiting_for_login';
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this.render();
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return new Promise((resolve) => {
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this.loginResolver = resolve;
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});
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}
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/**
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* Wait for player name input
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*/
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async waitForName() {
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this.status = 'name_input';
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this.render();
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return new Promise((resolve) => {
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this.nameResolver = resolve;
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});
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}
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// ===========================================================================
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// Key Handling
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// ===========================================================================
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async handleKey(key) {
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// Handle login start
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if (this.status === 'waiting_for_login') {
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if (key.name === 'return') {
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if (this.loginResolver) {
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this.loginResolver();
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this.loginResolver = null;
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}
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return true;
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}
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if (key.name === 'escape') {
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process.exit(0);
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}
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return true;
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}
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// Handle name input
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if (this.status === 'name_input') {
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return this.handleNameInput(key);
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}
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return false;
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}
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handleNameInput(key) {
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if (key.name === 'return' && this.playerName.length > 0) {
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if (this.nameResolver) {
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this.nameResolver(this.playerName);
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this.nameResolver = null;
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}
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return true;
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}
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if (key.name === 'backspace') {
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if (this.cursorPos > 0) {
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this.playerName = this.playerName.slice(0, this.cursorPos - 1) + this.playerName.slice(this.cursorPos);
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this.cursorPos--;
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this.render();
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}
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return true;
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}
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if (key.name === 'delete') {
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if (this.cursorPos < this.playerName.length) {
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this.playerName = this.playerName.slice(0, this.cursorPos) + this.playerName.slice(this.cursorPos + 1);
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this.render();
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}
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return true;
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}
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if (key.name === 'left') {
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this.cursorPos = Math.max(0, this.cursorPos - 1);
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this.render();
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return true;
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}
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if (key.name === 'right') {
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this.cursorPos = Math.min(this.playerName.length, this.cursorPos + 1);
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this.render();
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return true;
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}
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// Regular character input
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if (key.raw && key.raw.length === 1 && !key.ctrl && !key.meta) {
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const char = key.raw;
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if (/[a-zA-Z0-9_ ]/.test(char) && this.playerName.length < 20) {
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this.playerName = this.playerName.slice(0, this.cursorPos) + char + this.playerName.slice(this.cursorPos);
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this.cursorPos++;
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this.render();
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}
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return true;
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}
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return false;
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}
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// ===========================================================================
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164
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// Rendering
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165
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// ===========================================================================
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render() {
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this.screen.clear();
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const centerX = Math.floor(this.width / 2);
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// Draw ASCII Logo
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const logoY = this.drawAsciiLogo();
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// Draw status content below logo
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const contentY = logoY + 2;
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this.renderStatusContent(centerX, contentY);
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// Version at bottom
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this.screen.write(2, this.height - 2, 'v0.1.0', ANSI.fg.gray);
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this.screen.render();
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}
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drawAsciiLogo() {
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const useCompact = this.width < 75;
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const logo = useCompact ? ASCII_COMPACT : ASCII_LOGO;
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const logoWidth = logo[0].length;
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const logoX = Math.floor((this.width - logoWidth) / 2);
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let y = 2;
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for (const line of logo) {
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this.screen.write(Math.max(1, logoX), y++, line, ANSI.fg.cyan);
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}
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// Subtitle
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y++;
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const subtitle = 'A Real-Time Idle Adventure';
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this.screen.write(Math.floor((this.width - subtitle.length) / 2), y++, subtitle, ANSI.fg.gray);
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return y;
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192
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}
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193
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renderStatusContent(centerX, startY) {
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let y = startY + 2;
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switch (this.status) {
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case 'initializing':
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this.screen.write(centerX - 10, y, 'Initializing...', ANSI.fg.yellow);
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break;
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case 'waiting_for_login':
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this.screen.write(centerX - 15, y, 'Press [Enter] to login', ANSI.fg.green);
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y += 2;
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this.screen.write(centerX - 10, y, 'Press [Esc] to quit', ANSI.fg.gray);
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break;
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204
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case 'show_qr':
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this.screen.write(centerX - 15, y, 'Scan QR code or open URL:', ANSI.fg.white);
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206
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y += 2;
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207
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// Draw QR code if available
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208
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if (this.qrCode) {
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const qrLines = this.qrCode.split('\n');
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210
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for (const line of qrLines) {
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211
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const qrX = Math.floor((this.width - line.length) / 2);
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this.screen.write(Math.max(1, qrX), y++, line, ANSI.fg.white);
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213
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}
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y++;
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215
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}
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216
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// Show URL
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217
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if (this.authUrl) {
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const urlX = Math.floor((this.width - this.authUrl.length) / 2);
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this.screen.write(Math.max(1, urlX), y, this.authUrl, ANSI.fg.cyan);
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220
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}
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break;
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222
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case 'polling':
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223
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this.screen.write(centerX - 15, y, 'Waiting for authentication...', ANSI.fg.yellow);
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224
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if (this.statusMessage) {
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y += 2;
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this.screen.write(centerX - Math.floor(this.statusMessage.length / 2), y, this.statusMessage, ANSI.fg.gray);
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227
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}
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break;
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229
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case 'ready':
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230
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this.screen.write(centerX - 10, y, `Welcome back, ${this.playerName}!`, ANSI.fg.green);
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y += 2;
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this.screen.write(centerX - 12, y, 'Press [Enter] to continue', ANSI.fg.gray);
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233
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break;
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234
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case 'name_input':
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this.screen.write(centerX - 8, y, 'Enter your name:', ANSI.fg.white);
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236
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y += 2;
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237
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// Draw input box
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238
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const boxWidth = 24;
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239
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const boxX = centerX - Math.floor(boxWidth / 2);
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240
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this.screen.drawBox(boxX, y, boxWidth, 3);
|
|
241
|
+
// Draw name with cursor
|
|
242
|
+
const displayName = this.playerName + ' ';
|
|
243
|
+
this.screen.write(boxX + 2, y + 1, displayName, ANSI.fg.white);
|
|
244
|
+
// Cursor indicator
|
|
245
|
+
this.screen.write(boxX + 2 + this.cursorPos, y + 1, '_', ANSI.fg.cyan);
|
|
246
|
+
y += 4;
|
|
247
|
+
this.screen.write(centerX - 12, y, 'Press [Enter] to continue', ANSI.fg.gray);
|
|
248
|
+
break;
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
//# sourceMappingURL=TitleScreen.js.map
|
|
253
|
+
//# debugId=32222bab-4724-5e8d-99b2-fcce0e1c1e38
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TitleScreen.js","sources":["tui/screens/TitleScreen.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * Title Screen - Welcome and login screen for IdleRPG\r\n * Shows ASCII art, handles authentication, and name input\r\n */\r\n\r\nimport * as Sentry from '@sentry/node';\r\nimport { BaseScreen } from './BaseScreen.js';\r\nimport type { KeyEvent } from '../Input.js';\r\nimport { ANSI } from '../Screen.js';\r\n\r\n// ASCII Art Logos\r\nconst ASCII_LOGO = [\r\n '██╗██████╗ ██╗ ███████╗██████╗ ██████╗ ██████╗ ███████╗██╗ ██╗',\r\n '██║██╔══██╗██║ ██╔════╝██╔══██╗██╔══██╗██╔════╝ ██╔════╝██║ ██║',\r\n '██║██║ ██║██║ █████╗ ██████╔╝██████╔╝██║ ███╗ ███████╗███████║',\r\n '██║██║ ██║██║ ██╔══╝ ██╔══██╗██╔═══╝ ██║ ██║ ╚════██║██╔══██║',\r\n '██║██████╔╝███████╗███████╗██║ ██║██║ ╚██████╔╝██╗███████║██║ ██║',\r\n '╚═╝╚═════╝ ╚══════╝╚══════╝╚═╝ ╚═╝╚═╝ ╚═════╝ ╚═╝╚══════╝╚═╝ ╚═╝',\r\n];\r\n\r\nconst ASCII_COMPACT = [\r\n ' ╔═══════════════════════════════════════╗',\r\n ' ║ ██ ██████ █ █████ ████ █████ ║',\r\n ' ║ ██ █ █ █ █ █ █ █ ║',\r\n ' ║ ██ █ █ █ ████ ████ █ ██ ║',\r\n ' ║ ██ █ █ █ █ █ █ █ █ ║',\r\n ' ║ ██ ██████ █████ █████ █ █ ████ ║',\r\n ' ╠═══════════════════════════════════════╣',\r\n ' ║ . S H v0.1.0 ║',\r\n ' ╚═══════════════════════════════════════╝',\r\n];\r\n\r\ntype TitleStatus =\r\n | 'initializing'\r\n | 'waiting_for_login'\r\n | 'show_qr'\r\n | 'polling'\r\n | 'ready'\r\n | 'name_input';\r\n\r\n/**\r\n * Title Screen - Handles login and welcome\r\n */\r\nexport class TitleScreen extends BaseScreen {\r\n private status: TitleStatus = 'initializing';\r\n private playerName: string = '';\r\n private nameResolver: ((name: string) => void) | null = null;\r\n private cursorPos: number = 0;\r\n\r\n // Login state\r\n private authUrl: string = '';\r\n private qrCode: string = '';\r\n private statusMessage: string = '';\r\n private loginResolver: (() => void) | null = null;\r\n\r\n constructor() {\r\n super();\r\n }\r\n\r\n // ===========================================================================\r\n // Status Updates\r\n // ===========================================================================\r\n\r\n setStatus(status: TitleStatus, message?: string): void {\r\n this.status = status;\r\n if (message) this.statusMessage = message;\r\n this.render();\r\n }\r\n\r\n setAuthInfo(authUrl: string, qrCode: string): void {\r\n this.authUrl = authUrl;\r\n this.qrCode = qrCode;\r\n this.status = 'show_qr';\r\n this.render();\r\n }\r\n\r\n setPolling(): void {\r\n this.status = 'polling';\r\n this.render();\r\n }\r\n\r\n setReady(playerName?: string): void {\r\n if (playerName) {\r\n this.playerName = playerName;\r\n }\r\n this.status = 'ready';\r\n this.render();\r\n }\r\n\r\n // ===========================================================================\r\n // Waiting Methods\r\n // ===========================================================================\r\n\r\n /**\r\n * Wait for user to press Enter to start login\r\n */\r\n async waitForLoginStart(): Promise<void> {\r\n this.status = 'waiting_for_login';\r\n this.render();\r\n\r\n return new Promise((resolve) => {\r\n this.loginResolver = resolve;\r\n });\r\n }\r\n\r\n /**\r\n * Wait for player name input\r\n */\r\n async waitForName(): Promise<string> {\r\n this.status = 'name_input';\r\n this.render();\r\n\r\n return new Promise((resolve) => {\r\n this.nameResolver = resolve;\r\n });\r\n }\r\n\r\n // ===========================================================================\r\n // Key Handling\r\n // ===========================================================================\r\n\r\n async handleKey(key: KeyEvent): Promise<boolean> {\r\n // Handle login start\r\n if (this.status === 'waiting_for_login') {\r\n if (key.name === 'return') {\r\n if (this.loginResolver) {\r\n this.loginResolver();\r\n this.loginResolver = null;\r\n }\r\n return true;\r\n }\r\n if (key.name === 'escape') {\r\n process.exit(0);\r\n }\r\n return true;\r\n }\r\n\r\n // Handle name input\r\n if (this.status === 'name_input') {\r\n return this.handleNameInput(key);\r\n }\r\n\r\n return false;\r\n }\r\n\r\n private handleNameInput(key: KeyEvent): boolean {\r\n if (key.name === 'return' && this.playerName.length > 0) {\r\n if (this.nameResolver) {\r\n this.nameResolver(this.playerName);\r\n this.nameResolver = null;\r\n }\r\n return true;\r\n }\r\n\r\n if (key.name === 'backspace') {\r\n if (this.cursorPos > 0) {\r\n this.playerName = this.playerName.slice(0, this.cursorPos - 1) + this.playerName.slice(this.cursorPos);\r\n this.cursorPos--;\r\n this.render();\r\n }\r\n return true;\r\n }\r\n\r\n if (key.name === 'delete') {\r\n if (this.cursorPos < this.playerName.length) {\r\n this.playerName = this.playerName.slice(0, this.cursorPos) + this.playerName.slice(this.cursorPos + 1);\r\n this.render();\r\n }\r\n return true;\r\n }\r\n\r\n if (key.name === 'left') {\r\n this.cursorPos = Math.max(0, this.cursorPos - 1);\r\n this.render();\r\n return true;\r\n }\r\n\r\n if (key.name === 'right') {\r\n this.cursorPos = Math.min(this.playerName.length, this.cursorPos + 1);\r\n this.render();\r\n return true;\r\n }\r\n\r\n // Regular character input\r\n if (key.raw && key.raw.length === 1 && !key.ctrl && !key.meta) {\r\n const char = key.raw;\r\n if (/[a-zA-Z0-9_ ]/.test(char) && this.playerName.length < 20) {\r\n this.playerName = this.playerName.slice(0, this.cursorPos) + char + this.playerName.slice(this.cursorPos);\r\n this.cursorPos++;\r\n this.render();\r\n }\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n // ===========================================================================\r\n // Rendering\r\n // ===========================================================================\r\n\r\n render(): void {\r\n this.screen.clear();\r\n\r\n const centerX = Math.floor(this.width / 2);\r\n\r\n // Draw ASCII Logo\r\n const logoY = this.drawAsciiLogo();\r\n\r\n // Draw status content below logo\r\n const contentY = logoY + 2;\r\n this.renderStatusContent(centerX, contentY);\r\n\r\n // Version at bottom\r\n this.screen.write(2, this.height - 2, 'v0.1.0', ANSI.fg.gray);\r\n\r\n this.screen.render();\r\n }\r\n\r\n private drawAsciiLogo(): number {\r\n const useCompact = this.width < 75;\r\n const logo = useCompact ? ASCII_COMPACT : ASCII_LOGO;\r\n const logoWidth = logo[0].length;\r\n const logoX = Math.floor((this.width - logoWidth) / 2);\r\n let y = 2;\r\n\r\n for (const line of logo) {\r\n this.screen.write(Math.max(1, logoX), y++, line, ANSI.fg.cyan);\r\n }\r\n\r\n // Subtitle\r\n y++;\r\n const subtitle = 'A Real-Time Idle Adventure';\r\n this.screen.write(Math.floor((this.width - subtitle.length) / 2), y++, subtitle, ANSI.fg.gray);\r\n\r\n return y;\r\n }\r\n\r\n private renderStatusContent(centerX: number, startY: number): void {\r\n let y = startY + 2;\r\n\r\n switch (this.status) {\r\n case 'initializing':\r\n this.screen.write(centerX - 10, y, 'Initializing...', ANSI.fg.yellow);\r\n break;\r\n\r\n case 'waiting_for_login':\r\n this.screen.write(centerX - 15, y, 'Press [Enter] to login', ANSI.fg.green);\r\n y += 2;\r\n this.screen.write(centerX - 10, y, 'Press [Esc] to quit', ANSI.fg.gray);\r\n break;\r\n\r\n case 'show_qr':\r\n this.screen.write(centerX - 15, y, 'Scan QR code or open URL:', ANSI.fg.white);\r\n y += 2;\r\n\r\n // Draw QR code if available\r\n if (this.qrCode) {\r\n const qrLines = this.qrCode.split('\\n');\r\n for (const line of qrLines) {\r\n const qrX = Math.floor((this.width - line.length) / 2);\r\n this.screen.write(Math.max(1, qrX), y++, line, ANSI.fg.white);\r\n }\r\n y++;\r\n }\r\n\r\n // Show URL\r\n if (this.authUrl) {\r\n const urlX = Math.floor((this.width - this.authUrl.length) / 2);\r\n this.screen.write(Math.max(1, urlX), y, this.authUrl, ANSI.fg.cyan);\r\n }\r\n break;\r\n\r\n case 'polling':\r\n this.screen.write(centerX - 15, y, 'Waiting for authentication...', ANSI.fg.yellow);\r\n if (this.statusMessage) {\r\n y += 2;\r\n this.screen.write(centerX - Math.floor(this.statusMessage.length / 2), y, this.statusMessage, ANSI.fg.gray);\r\n }\r\n break;\r\n\r\n case 'ready':\r\n this.screen.write(centerX - 10, y, `Welcome back, ${this.playerName}!`, ANSI.fg.green);\r\n y += 2;\r\n this.screen.write(centerX - 12, y, 'Press [Enter] to continue', ANSI.fg.gray);\r\n break;\r\n\r\n case 'name_input':\r\n this.screen.write(centerX - 8, y, 'Enter your name:', ANSI.fg.white);\r\n y += 2;\r\n\r\n // Draw input box\r\n const boxWidth = 24;\r\n const boxX = centerX - Math.floor(boxWidth / 2);\r\n this.screen.drawBox(boxX, y, boxWidth, 3);\r\n\r\n // Draw name with cursor\r\n const displayName = this.playerName + ' ';\r\n this.screen.write(boxX + 2, y + 1, displayName, ANSI.fg.white);\r\n\r\n // Cursor indicator\r\n this.screen.write(boxX + 2 + this.cursorPos, y + 1, '_', ANSI.fg.cyan);\r\n\r\n y += 4;\r\n this.screen.write(centerX - 12, y, 'Press [Enter] to continue', ANSI.fg.gray);\r\n break;\r\n }\r\n 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@@ -0,0 +1,98 @@
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1
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+
/**
|
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2
|
+
* Town Screen - Town hub interface for IdleRPG
|
|
3
|
+
* Provides access to facilities, dungeons, and travel
|
|
4
|
+
*/
|
|
5
|
+
import { SectionScreen } from './SectionScreen.js';
|
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6
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+
import type { Rect } from '../core/Component.js';
|
|
7
|
+
import type { KeyEvent } from '../Input.js';
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8
|
+
import type { Player, Town, TownFacility, Dungeon } from '../../core/types.js';
|
|
9
|
+
export interface TownScreenData {
|
|
10
|
+
player: Player;
|
|
11
|
+
town: Town;
|
|
12
|
+
availableDungeons: Dungeon[];
|
|
13
|
+
connectedTowns: Array<{
|
|
14
|
+
town: Town;
|
|
15
|
+
travelTime: number;
|
|
16
|
+
}>;
|
|
17
|
+
}
|
|
18
|
+
export interface TownScreenCallbacks {
|
|
19
|
+
onSelectFacility: (facility: TownFacility) => void;
|
|
20
|
+
onSelectDungeon: (dungeon: Dungeon) => void;
|
|
21
|
+
onTravelToTown: (town: Town) => void;
|
|
22
|
+
onOpenStrategy: () => void;
|
|
23
|
+
onOpenInventory: () => void;
|
|
24
|
+
onOpenCharacter: () => void;
|
|
25
|
+
onSave: () => void;
|
|
26
|
+
}
|
|
27
|
+
export declare class TownScreen extends SectionScreen {
|
|
28
|
+
private data;
|
|
29
|
+
private callbacks;
|
|
30
|
+
private selectedTab;
|
|
31
|
+
private selectedIndex;
|
|
32
|
+
constructor();
|
|
33
|
+
/**
|
|
34
|
+
* Set callbacks
|
|
35
|
+
*/
|
|
36
|
+
setCallbacks(callbacks: Partial<TownScreenCallbacks>): void;
|
|
37
|
+
/**
|
|
38
|
+
* Update screen data
|
|
39
|
+
*/
|
|
40
|
+
updateData(data: TownScreenData): void;
|
|
41
|
+
/**
|
|
42
|
+
* Handle key input
|
|
43
|
+
*/
|
|
44
|
+
handleKey(key: KeyEvent): Promise<boolean>;
|
|
45
|
+
/**
|
|
46
|
+
* Get current list length
|
|
47
|
+
*/
|
|
48
|
+
private getListLength;
|
|
49
|
+
/**
|
|
50
|
+
* Select current item
|
|
51
|
+
*/
|
|
52
|
+
private selectCurrentItem;
|
|
53
|
+
/**
|
|
54
|
+
* Calculate section bounds (not using sections)
|
|
55
|
+
*/
|
|
56
|
+
protected calculateSectionBounds(): Map<string, Rect>;
|
|
57
|
+
/**
|
|
58
|
+
* Get global hints
|
|
59
|
+
*/
|
|
60
|
+
protected getGlobalHints(): string;
|
|
61
|
+
/**
|
|
62
|
+
* Render the screen
|
|
63
|
+
*/
|
|
64
|
+
render(): void;
|
|
65
|
+
/**
|
|
66
|
+
* Render player status panel
|
|
67
|
+
*/
|
|
68
|
+
private renderPlayerStatus;
|
|
69
|
+
/**
|
|
70
|
+
* Render tab bar
|
|
71
|
+
*/
|
|
72
|
+
private renderTabs;
|
|
73
|
+
/**
|
|
74
|
+
* Render menu based on selected tab
|
|
75
|
+
*/
|
|
76
|
+
private renderMenu;
|
|
77
|
+
/**
|
|
78
|
+
* Render facilities menu
|
|
79
|
+
*/
|
|
80
|
+
private renderFacilitiesMenu;
|
|
81
|
+
/**
|
|
82
|
+
* Render dungeons menu
|
|
83
|
+
*/
|
|
84
|
+
private renderDungeonsMenu;
|
|
85
|
+
/**
|
|
86
|
+
* Render travel menu
|
|
87
|
+
*/
|
|
88
|
+
private renderTravelMenu;
|
|
89
|
+
/**
|
|
90
|
+
* Get icon for facility type
|
|
91
|
+
*/
|
|
92
|
+
private getFacilityIcon;
|
|
93
|
+
/**
|
|
94
|
+
* Get color for difficulty
|
|
95
|
+
*/
|
|
96
|
+
private getDifficultyColor;
|
|
97
|
+
}
|
|
98
|
+
//# sourceMappingURL=TownScreen.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|