idlerpg.sh 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (478) hide show
  1. package/README.md +171 -0
  2. package/dist/affix/AffixRegistry.d.ts +68 -0
  3. package/dist/affix/AffixRegistry.d.ts.map +1 -0
  4. package/dist/affix/AffixRegistry.js +245 -0
  5. package/dist/affix/AffixRegistry.js.map +1 -0
  6. package/dist/affix/PluginLoader.d.ts +66 -0
  7. package/dist/affix/PluginLoader.d.ts.map +1 -0
  8. package/dist/affix/PluginLoader.js +321 -0
  9. package/dist/affix/PluginLoader.js.map +1 -0
  10. package/dist/affix/builtin.d.ts +6 -0
  11. package/dist/affix/builtin.d.ts.map +1 -0
  12. package/dist/affix/builtin.js +311 -0
  13. package/dist/affix/builtin.js.map +1 -0
  14. package/dist/affix/index.d.ts +8 -0
  15. package/dist/affix/index.d.ts.map +1 -0
  16. package/dist/affix/index.js +11 -0
  17. package/dist/affix/index.js.map +1 -0
  18. package/dist/affix/types.d.ts +152 -0
  19. package/dist/affix/types.d.ts.map +1 -0
  20. package/dist/affix/types.js +8 -0
  21. package/dist/affix/types.js.map +1 -0
  22. package/dist/ai/PlayKitClient.d.ts +208 -0
  23. package/dist/ai/PlayKitClient.d.ts.map +1 -0
  24. package/dist/ai/PlayKitClient.js +721 -0
  25. package/dist/ai/PlayKitClient.js.map +1 -0
  26. package/dist/ai/index.d.ts +5 -0
  27. package/dist/ai/index.d.ts.map +1 -0
  28. package/dist/ai/index.js +8 -0
  29. package/dist/ai/index.js.map +1 -0
  30. package/dist/app/App.d.ts +85 -0
  31. package/dist/app/App.d.ts.map +1 -0
  32. package/dist/app/App.js +296 -0
  33. package/dist/app/App.js.map +1 -0
  34. package/dist/app/EventBus.d.ts +222 -0
  35. package/dist/app/EventBus.d.ts.map +1 -0
  36. package/dist/app/EventBus.js +88 -0
  37. package/dist/app/EventBus.js.map +1 -0
  38. package/dist/app/Keybind.d.ts +83 -0
  39. package/dist/app/Keybind.d.ts.map +1 -0
  40. package/dist/app/Keybind.js +184 -0
  41. package/dist/app/Keybind.js.map +1 -0
  42. package/dist/app/Router.d.ts +123 -0
  43. package/dist/app/Router.d.ts.map +1 -0
  44. package/dist/app/Router.js +142 -0
  45. package/dist/app/Router.js.map +1 -0
  46. package/dist/app/ScreenManager.d.ts +97 -0
  47. package/dist/app/ScreenManager.d.ts.map +1 -0
  48. package/dist/app/ScreenManager.js +216 -0
  49. package/dist/app/ScreenManager.js.map +1 -0
  50. package/dist/app/index.d.ts +14 -0
  51. package/dist/app/index.d.ts.map +1 -0
  52. package/dist/app/index.js +19 -0
  53. package/dist/app/index.js.map +1 -0
  54. package/dist/app/screens/BaseScreen.d.ts +101 -0
  55. package/dist/app/screens/BaseScreen.d.ts.map +1 -0
  56. package/dist/app/screens/BaseScreen.js +132 -0
  57. package/dist/app/screens/BaseScreen.js.map +1 -0
  58. package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
  59. package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
  60. package/dist/app/screens/CharacterCreationScreen.js +467 -0
  61. package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
  62. package/dist/app/screens/CombatScreen.d.ts +30 -0
  63. package/dist/app/screens/CombatScreen.d.ts.map +1 -0
  64. package/dist/app/screens/CombatScreen.js +309 -0
  65. package/dist/app/screens/CombatScreen.js.map +1 -0
  66. package/dist/app/screens/DialogScreen.d.ts +29 -0
  67. package/dist/app/screens/DialogScreen.d.ts.map +1 -0
  68. package/dist/app/screens/DialogScreen.js +295 -0
  69. package/dist/app/screens/DialogScreen.js.map +1 -0
  70. package/dist/app/screens/ExploreScreen.d.ts +50 -0
  71. package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
  72. package/dist/app/screens/ExploreScreen.js +308 -0
  73. package/dist/app/screens/ExploreScreen.js.map +1 -0
  74. package/dist/app/screens/HelpScreen.d.ts +12 -0
  75. package/dist/app/screens/HelpScreen.d.ts.map +1 -0
  76. package/dist/app/screens/HelpScreen.js +155 -0
  77. package/dist/app/screens/HelpScreen.js.map +1 -0
  78. package/dist/app/screens/InventoryScreen.d.ts +27 -0
  79. package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
  80. package/dist/app/screens/InventoryScreen.js +326 -0
  81. package/dist/app/screens/InventoryScreen.js.map +1 -0
  82. package/dist/app/screens/PrologueScreen.d.ts +24 -0
  83. package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
  84. package/dist/app/screens/PrologueScreen.js +176 -0
  85. package/dist/app/screens/PrologueScreen.js.map +1 -0
  86. package/dist/app/screens/TitleScreen.d.ts +42 -0
  87. package/dist/app/screens/TitleScreen.d.ts.map +1 -0
  88. package/dist/app/screens/TitleScreen.js +380 -0
  89. package/dist/app/screens/TitleScreen.js.map +1 -0
  90. package/dist/app/screens/TravelScreen.d.ts +22 -0
  91. package/dist/app/screens/TravelScreen.d.ts.map +1 -0
  92. package/dist/app/screens/TravelScreen.js +122 -0
  93. package/dist/app/screens/TravelScreen.js.map +1 -0
  94. package/dist/app/screens/index.d.ts +14 -0
  95. package/dist/app/screens/index.d.ts.map +1 -0
  96. package/dist/app/screens/index.js +17 -0
  97. package/dist/app/screens/index.js.map +1 -0
  98. package/dist/commands/CommandRegistry.d.ts +91 -0
  99. package/dist/commands/CommandRegistry.d.ts.map +1 -0
  100. package/dist/commands/CommandRegistry.js +159 -0
  101. package/dist/commands/CommandRegistry.js.map +1 -0
  102. package/dist/commands/index.d.ts +7 -0
  103. package/dist/commands/index.d.ts.map +1 -0
  104. package/dist/commands/index.js +10 -0
  105. package/dist/commands/index.js.map +1 -0
  106. package/dist/core/Actor.d.ts +103 -0
  107. package/dist/core/Actor.d.ts.map +1 -0
  108. package/dist/core/Actor.js +409 -0
  109. package/dist/core/Actor.js.map +1 -0
  110. package/dist/core/Combat.d.ts +37 -0
  111. package/dist/core/Combat.d.ts.map +1 -0
  112. package/dist/core/Combat.js +294 -0
  113. package/dist/core/Combat.js.map +1 -0
  114. package/dist/core/DungeonRunner.d.ts +169 -0
  115. package/dist/core/DungeonRunner.d.ts.map +1 -0
  116. package/dist/core/DungeonRunner.js +627 -0
  117. package/dist/core/DungeonRunner.js.map +1 -0
  118. package/dist/core/Game.d.ts +133 -0
  119. package/dist/core/Game.d.ts.map +1 -0
  120. package/dist/core/Game.js +644 -0
  121. package/dist/core/Game.js.map +1 -0
  122. package/dist/core/IdleCombat.d.ts +61 -0
  123. package/dist/core/IdleCombat.d.ts.map +1 -0
  124. package/dist/core/IdleCombat.js +461 -0
  125. package/dist/core/IdleCombat.js.map +1 -0
  126. package/dist/core/IdleGameManager.d.ts +198 -0
  127. package/dist/core/IdleGameManager.d.ts.map +1 -0
  128. package/dist/core/IdleGameManager.js +688 -0
  129. package/dist/core/IdleGameManager.js.map +1 -0
  130. package/dist/core/IdleSaveManager.d.ts +109 -0
  131. package/dist/core/IdleSaveManager.d.ts.map +1 -0
  132. package/dist/core/IdleSaveManager.js +296 -0
  133. package/dist/core/IdleSaveManager.js.map +1 -0
  134. package/dist/core/NewGameFlowManager.d.ts +64 -0
  135. package/dist/core/NewGameFlowManager.d.ts.map +1 -0
  136. package/dist/core/NewGameFlowManager.js +153 -0
  137. package/dist/core/NewGameFlowManager.js.map +1 -0
  138. package/dist/core/Player.d.ts +65 -0
  139. package/dist/core/Player.d.ts.map +1 -0
  140. package/dist/core/Player.js +261 -0
  141. package/dist/core/Player.js.map +1 -0
  142. package/dist/core/RoomHandlers.d.ts +75 -0
  143. package/dist/core/RoomHandlers.d.ts.map +1 -0
  144. package/dist/core/RoomHandlers.js +383 -0
  145. package/dist/core/RoomHandlers.js.map +1 -0
  146. package/dist/core/SaveManager.d.ts +84 -0
  147. package/dist/core/SaveManager.d.ts.map +1 -0
  148. package/dist/core/SaveManager.js +281 -0
  149. package/dist/core/SaveManager.js.map +1 -0
  150. package/dist/core/SaveMigration.d.ts +69 -0
  151. package/dist/core/SaveMigration.d.ts.map +1 -0
  152. package/dist/core/SaveMigration.js +408 -0
  153. package/dist/core/SaveMigration.js.map +1 -0
  154. package/dist/core/StateAdapter.d.ts +79 -0
  155. package/dist/core/StateAdapter.d.ts.map +1 -0
  156. package/dist/core/StateAdapter.js +397 -0
  157. package/dist/core/StateAdapter.js.map +1 -0
  158. package/dist/core/Team.d.ts +145 -0
  159. package/dist/core/Team.d.ts.map +1 -0
  160. package/dist/core/Team.js +371 -0
  161. package/dist/core/Team.js.map +1 -0
  162. package/dist/core/TeamCombat.d.ts +88 -0
  163. package/dist/core/TeamCombat.d.ts.map +1 -0
  164. package/dist/core/TeamCombat.js +405 -0
  165. package/dist/core/TeamCombat.js.map +1 -0
  166. package/dist/core/TeamDungeonRunner.d.ts +186 -0
  167. package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
  168. package/dist/core/TeamDungeonRunner.js +758 -0
  169. package/dist/core/TeamDungeonRunner.js.map +1 -0
  170. package/dist/core/TimeManager.d.ts +114 -0
  171. package/dist/core/TimeManager.d.ts.map +1 -0
  172. package/dist/core/TimeManager.js +318 -0
  173. package/dist/core/TimeManager.js.map +1 -0
  174. package/dist/core/index.d.ts +9 -0
  175. package/dist/core/index.d.ts.map +1 -0
  176. package/dist/core/index.js +12 -0
  177. package/dist/core/index.js.map +1 -0
  178. package/dist/core/timeConstants.d.ts +135 -0
  179. package/dist/core/timeConstants.d.ts.map +1 -0
  180. package/dist/core/timeConstants.js +157 -0
  181. package/dist/core/timeConstants.js.map +1 -0
  182. package/dist/core/types.d.ts +780 -0
  183. package/dist/core/types.d.ts.map +1 -0
  184. package/dist/core/types.js +16 -0
  185. package/dist/core/types.js.map +1 -0
  186. package/dist/data/continents/index.d.ts +163 -0
  187. package/dist/data/continents/index.d.ts.map +1 -0
  188. package/dist/data/continents/index.js +31 -0
  189. package/dist/data/continents/index.js.map +1 -0
  190. package/dist/data/continents/verdantia.d.ts +294 -0
  191. package/dist/data/continents/verdantia.d.ts.map +1 -0
  192. package/dist/data/continents/verdantia.js +327 -0
  193. package/dist/data/continents/verdantia.js.map +1 -0
  194. package/dist/handlers/DialogHandler.d.ts +95 -0
  195. package/dist/handlers/DialogHandler.d.ts.map +1 -0
  196. package/dist/handlers/DialogHandler.js +450 -0
  197. package/dist/handlers/DialogHandler.js.map +1 -0
  198. package/dist/handlers/SaveLoadHandler.d.ts +60 -0
  199. package/dist/handlers/SaveLoadHandler.d.ts.map +1 -0
  200. package/dist/handlers/SaveLoadHandler.js +187 -0
  201. package/dist/handlers/SaveLoadHandler.js.map +1 -0
  202. package/dist/handlers/TitleScreenHandler.d.ts +43 -0
  203. package/dist/handlers/TitleScreenHandler.d.ts.map +1 -0
  204. package/dist/handlers/TitleScreenHandler.js +508 -0
  205. package/dist/handlers/TitleScreenHandler.js.map +1 -0
  206. package/dist/handlers/WorkshopHandler.d.ts +75 -0
  207. package/dist/handlers/WorkshopHandler.d.ts.map +1 -0
  208. package/dist/handlers/WorkshopHandler.js +401 -0
  209. package/dist/handlers/WorkshopHandler.js.map +1 -0
  210. package/dist/handlers/index.d.ts +12 -0
  211. package/dist/handlers/index.d.ts.map +1 -0
  212. package/dist/handlers/index.js +14 -0
  213. package/dist/handlers/index.js.map +1 -0
  214. package/dist/handlers/types.d.ts +34 -0
  215. package/dist/handlers/types.d.ts.map +1 -0
  216. package/dist/handlers/types.js +8 -0
  217. package/dist/handlers/types.js.map +1 -0
  218. package/dist/i18n/en.d.ts +3 -0
  219. package/dist/i18n/en.d.ts.map +1 -0
  220. package/dist/i18n/en.js +130 -0
  221. package/dist/i18n/en.js.map +1 -0
  222. package/dist/i18n/index.d.ts +40 -0
  223. package/dist/i18n/index.d.ts.map +1 -0
  224. package/dist/i18n/index.js +105 -0
  225. package/dist/i18n/index.js.map +1 -0
  226. package/dist/i18n/types.d.ts +133 -0
  227. package/dist/i18n/types.d.ts.map +1 -0
  228. package/dist/i18n/types.js +8 -0
  229. package/dist/i18n/types.js.map +1 -0
  230. package/dist/i18n/zh.d.ts +3 -0
  231. package/dist/i18n/zh.d.ts.map +1 -0
  232. package/dist/i18n/zh.js +130 -0
  233. package/dist/i18n/zh.js.map +1 -0
  234. package/dist/instrument.d.ts +8 -0
  235. package/dist/instrument.d.ts.map +1 -0
  236. package/dist/instrument.js +33 -0
  237. package/dist/instrument.js.map +1 -0
  238. package/dist/main-new.d.ts +12 -0
  239. package/dist/main-new.d.ts.map +1 -0
  240. package/dist/main-new.js +32 -0
  241. package/dist/main-new.js.map +1 -0
  242. package/dist/main.d.ts +7 -0
  243. package/dist/main.d.ts.map +1 -0
  244. package/dist/main.js +2816 -0
  245. package/dist/main.js.map +1 -0
  246. package/dist/map/ContinentManager.d.ts +88 -0
  247. package/dist/map/ContinentManager.d.ts.map +1 -0
  248. package/dist/map/ContinentManager.js +241 -0
  249. package/dist/map/ContinentManager.js.map +1 -0
  250. package/dist/map/DungeonGenerator.d.ts +32 -0
  251. package/dist/map/DungeonGenerator.d.ts.map +1 -0
  252. package/dist/map/DungeonGenerator.js +615 -0
  253. package/dist/map/DungeonGenerator.js.map +1 -0
  254. package/dist/map/MapGenerator.d.ts +27 -0
  255. package/dist/map/MapGenerator.d.ts.map +1 -0
  256. package/dist/map/MapGenerator.js +485 -0
  257. package/dist/map/MapGenerator.js.map +1 -0
  258. package/dist/map/index.d.ts +5 -0
  259. package/dist/map/index.d.ts.map +1 -0
  260. package/dist/map/index.js +8 -0
  261. package/dist/map/index.js.map +1 -0
  262. package/dist/npc/NPCGenerator.d.ts +68 -0
  263. package/dist/npc/NPCGenerator.d.ts.map +1 -0
  264. package/dist/npc/NPCGenerator.js +468 -0
  265. package/dist/npc/NPCGenerator.js.map +1 -0
  266. package/dist/npc/NPCManager.d.ts +86 -0
  267. package/dist/npc/NPCManager.d.ts.map +1 -0
  268. package/dist/npc/NPCManager.js +217 -0
  269. package/dist/npc/NPCManager.js.map +1 -0
  270. package/dist/npc/fixedNPCs.d.ts +7 -0
  271. package/dist/npc/fixedNPCs.d.ts.map +1 -0
  272. package/dist/npc/fixedNPCs.js +196 -0
  273. package/dist/npc/fixedNPCs.js.map +1 -0
  274. package/dist/npc/index.d.ts +9 -0
  275. package/dist/npc/index.d.ts.map +1 -0
  276. package/dist/npc/index.js +12 -0
  277. package/dist/npc/index.js.map +1 -0
  278. package/dist/npc/traits.d.ts +33 -0
  279. package/dist/npc/traits.d.ts.map +1 -0
  280. package/dist/npc/traits.js +795 -0
  281. package/dist/npc/traits.js.map +1 -0
  282. package/dist/npc/types.d.ts +193 -0
  283. package/dist/npc/types.d.ts.map +1 -0
  284. package/dist/npc/types.js +9 -0
  285. package/dist/npc/types.js.map +1 -0
  286. package/dist/quest/QuestManager.d.ts +79 -0
  287. package/dist/quest/QuestManager.d.ts.map +1 -0
  288. package/dist/quest/QuestManager.js +273 -0
  289. package/dist/quest/QuestManager.js.map +1 -0
  290. package/dist/quest/index.d.ts +6 -0
  291. package/dist/quest/index.d.ts.map +1 -0
  292. package/dist/quest/index.js +9 -0
  293. package/dist/quest/index.js.map +1 -0
  294. package/dist/quest/types.d.ts +81 -0
  295. package/dist/quest/types.d.ts.map +1 -0
  296. package/dist/quest/types.js +8 -0
  297. package/dist/quest/types.js.map +1 -0
  298. package/dist/strategy/StrategyExecutor.d.ts +159 -0
  299. package/dist/strategy/StrategyExecutor.d.ts.map +1 -0
  300. package/dist/strategy/StrategyExecutor.js +479 -0
  301. package/dist/strategy/StrategyExecutor.js.map +1 -0
  302. package/dist/strategy/StrategyParser.d.ts +48 -0
  303. package/dist/strategy/StrategyParser.d.ts.map +1 -0
  304. package/dist/strategy/StrategyParser.js +321 -0
  305. package/dist/strategy/StrategyParser.js.map +1 -0
  306. package/dist/strategy/defaultStrategy.d.ts +40 -0
  307. package/dist/strategy/defaultStrategy.d.ts.map +1 -0
  308. package/dist/strategy/defaultStrategy.js +254 -0
  309. package/dist/strategy/defaultStrategy.js.map +1 -0
  310. package/dist/strategy/index.d.ts +8 -0
  311. package/dist/strategy/index.d.ts.map +1 -0
  312. package/dist/strategy/index.js +14 -0
  313. package/dist/strategy/index.js.map +1 -0
  314. package/dist/tui/ExploreMenu.d.ts +106 -0
  315. package/dist/tui/ExploreMenu.d.ts.map +1 -0
  316. package/dist/tui/ExploreMenu.js +282 -0
  317. package/dist/tui/ExploreMenu.js.map +1 -0
  318. package/dist/tui/GameUI.d.ts +313 -0
  319. package/dist/tui/GameUI.d.ts.map +1 -0
  320. package/dist/tui/GameUI.js +2116 -0
  321. package/dist/tui/GameUI.js.map +1 -0
  322. package/dist/tui/GameUIAdapter.d.ts +207 -0
  323. package/dist/tui/GameUIAdapter.d.ts.map +1 -0
  324. package/dist/tui/GameUIAdapter.js +1342 -0
  325. package/dist/tui/GameUIAdapter.js.map +1 -0
  326. package/dist/tui/Input.d.ts +139 -0
  327. package/dist/tui/Input.d.ts.map +1 -0
  328. package/dist/tui/Input.js +278 -0
  329. package/dist/tui/Input.js.map +1 -0
  330. package/dist/tui/Menu.d.ts +110 -0
  331. package/dist/tui/Menu.d.ts.map +1 -0
  332. package/dist/tui/Menu.js +365 -0
  333. package/dist/tui/Menu.js.map +1 -0
  334. package/dist/tui/Screen.d.ts +228 -0
  335. package/dist/tui/Screen.d.ts.map +1 -0
  336. package/dist/tui/Screen.js +502 -0
  337. package/dist/tui/Screen.js.map +1 -0
  338. package/dist/tui/components/Box.d.ts +36 -0
  339. package/dist/tui/components/Box.d.ts.map +1 -0
  340. package/dist/tui/components/Box.js +43 -0
  341. package/dist/tui/components/Box.js.map +1 -0
  342. package/dist/tui/components/List.d.ts +69 -0
  343. package/dist/tui/components/List.d.ts.map +1 -0
  344. package/dist/tui/components/List.js +136 -0
  345. package/dist/tui/components/List.js.map +1 -0
  346. package/dist/tui/components/ProgressBar.d.ts +42 -0
  347. package/dist/tui/components/ProgressBar.d.ts.map +1 -0
  348. package/dist/tui/components/ProgressBar.js +75 -0
  349. package/dist/tui/components/ProgressBar.js.map +1 -0
  350. package/dist/tui/components/index.d.ts +8 -0
  351. package/dist/tui/components/index.d.ts.map +1 -0
  352. package/dist/tui/components/index.js +11 -0
  353. package/dist/tui/components/index.js.map +1 -0
  354. package/dist/tui/core/BaseSection.d.ts +98 -0
  355. package/dist/tui/core/BaseSection.d.ts.map +1 -0
  356. package/dist/tui/core/BaseSection.js +174 -0
  357. package/dist/tui/core/BaseSection.js.map +1 -0
  358. package/dist/tui/core/Component.d.ts +61 -0
  359. package/dist/tui/core/Component.d.ts.map +1 -0
  360. package/dist/tui/core/Component.js +32 -0
  361. package/dist/tui/core/Component.js.map +1 -0
  362. package/dist/tui/core/Section.d.ts +101 -0
  363. package/dist/tui/core/Section.d.ts.map +1 -0
  364. package/dist/tui/core/Section.js +24 -0
  365. package/dist/tui/core/Section.js.map +1 -0
  366. package/dist/tui/core/SectionManager.d.ts +108 -0
  367. package/dist/tui/core/SectionManager.d.ts.map +1 -0
  368. package/dist/tui/core/SectionManager.js +258 -0
  369. package/dist/tui/core/SectionManager.js.map +1 -0
  370. package/dist/tui/core/index.d.ts +9 -0
  371. package/dist/tui/core/index.d.ts.map +1 -0
  372. package/dist/tui/core/index.js +12 -0
  373. package/dist/tui/core/index.js.map +1 -0
  374. package/dist/tui/index.d.ts +15 -0
  375. package/dist/tui/index.d.ts.map +1 -0
  376. package/dist/tui/index.js +23 -0
  377. package/dist/tui/index.js.map +1 -0
  378. package/dist/tui/screens/BaseScreen.d.ts +62 -0
  379. package/dist/tui/screens/BaseScreen.d.ts.map +1 -0
  380. package/dist/tui/screens/BaseScreen.js +55 -0
  381. package/dist/tui/screens/BaseScreen.js.map +1 -0
  382. package/dist/tui/screens/CombatScreen.d.ts +43 -0
  383. package/dist/tui/screens/CombatScreen.d.ts.map +1 -0
  384. package/dist/tui/screens/CombatScreen.js +125 -0
  385. package/dist/tui/screens/CombatScreen.js.map +1 -0
  386. package/dist/tui/screens/DialogScreen.d.ts +53 -0
  387. package/dist/tui/screens/DialogScreen.d.ts.map +1 -0
  388. package/dist/tui/screens/DialogScreen.js +90 -0
  389. package/dist/tui/screens/DialogScreen.js.map +1 -0
  390. package/dist/tui/screens/DungeonScreen.d.ts +80 -0
  391. package/dist/tui/screens/DungeonScreen.d.ts.map +1 -0
  392. package/dist/tui/screens/DungeonScreen.js +317 -0
  393. package/dist/tui/screens/DungeonScreen.js.map +1 -0
  394. package/dist/tui/screens/ExploreScreen.d.ts +69 -0
  395. package/dist/tui/screens/ExploreScreen.d.ts.map +1 -0
  396. package/dist/tui/screens/ExploreScreen.js +224 -0
  397. package/dist/tui/screens/ExploreScreen.js.map +1 -0
  398. package/dist/tui/screens/SectionScreen.d.ts +84 -0
  399. package/dist/tui/screens/SectionScreen.d.ts.map +1 -0
  400. package/dist/tui/screens/SectionScreen.js +156 -0
  401. package/dist/tui/screens/SectionScreen.js.map +1 -0
  402. package/dist/tui/screens/TitleScreen.d.ts +40 -0
  403. package/dist/tui/screens/TitleScreen.d.ts.map +1 -0
  404. package/dist/tui/screens/TitleScreen.js +253 -0
  405. package/dist/tui/screens/TitleScreen.js.map +1 -0
  406. package/dist/tui/screens/TownScreen.d.ts +98 -0
  407. package/dist/tui/screens/TownScreen.d.ts.map +1 -0
  408. package/dist/tui/screens/TownScreen.js +370 -0
  409. package/dist/tui/screens/TownScreen.js.map +1 -0
  410. package/dist/tui/screens/TravelScreen.d.ts +67 -0
  411. package/dist/tui/screens/TravelScreen.d.ts.map +1 -0
  412. package/dist/tui/screens/TravelScreen.js +286 -0
  413. package/dist/tui/screens/TravelScreen.js.map +1 -0
  414. package/dist/tui/screens/index.d.ts +8 -0
  415. package/dist/tui/screens/index.d.ts.map +1 -0
  416. package/dist/tui/screens/index.js +17 -0
  417. package/dist/tui/screens/index.js.map +1 -0
  418. package/dist/tui/sections/ActionsSection.d.ts +71 -0
  419. package/dist/tui/sections/ActionsSection.d.ts.map +1 -0
  420. package/dist/tui/sections/ActionsSection.js +184 -0
  421. package/dist/tui/sections/ActionsSection.js.map +1 -0
  422. package/dist/tui/sections/DungeonSection.d.ts +65 -0
  423. package/dist/tui/sections/DungeonSection.d.ts.map +1 -0
  424. package/dist/tui/sections/DungeonSection.js +144 -0
  425. package/dist/tui/sections/DungeonSection.js.map +1 -0
  426. package/dist/tui/sections/EventsSection.d.ts +50 -0
  427. package/dist/tui/sections/EventsSection.d.ts.map +1 -0
  428. package/dist/tui/sections/EventsSection.js +134 -0
  429. package/dist/tui/sections/EventsSection.js.map +1 -0
  430. package/dist/tui/sections/MapSection.d.ts +66 -0
  431. package/dist/tui/sections/MapSection.d.ts.map +1 -0
  432. package/dist/tui/sections/MapSection.js +669 -0
  433. package/dist/tui/sections/MapSection.js.map +1 -0
  434. package/dist/tui/sections/StatusSection.d.ts +47 -0
  435. package/dist/tui/sections/StatusSection.d.ts.map +1 -0
  436. package/dist/tui/sections/StatusSection.js +133 -0
  437. package/dist/tui/sections/StatusSection.js.map +1 -0
  438. package/dist/tui/sections/TeamSection.d.ts +71 -0
  439. package/dist/tui/sections/TeamSection.d.ts.map +1 -0
  440. package/dist/tui/sections/TeamSection.js +224 -0
  441. package/dist/tui/sections/TeamSection.js.map +1 -0
  442. package/dist/tui/sections/TravelingSection.d.ts +51 -0
  443. package/dist/tui/sections/TravelingSection.d.ts.map +1 -0
  444. package/dist/tui/sections/TravelingSection.js +106 -0
  445. package/dist/tui/sections/TravelingSection.js.map +1 -0
  446. package/dist/tui/sections/index.d.ts +9 -0
  447. package/dist/tui/sections/index.d.ts.map +1 -0
  448. package/dist/tui/sections/index.js +12 -0
  449. package/dist/tui/sections/index.js.map +1 -0
  450. package/dist/ui/Terminal.d.ts +68 -0
  451. package/dist/ui/Terminal.d.ts.map +1 -0
  452. package/dist/ui/Terminal.js +297 -0
  453. package/dist/ui/Terminal.js.map +1 -0
  454. package/dist/ui/index.d.ts +5 -0
  455. package/dist/ui/index.d.ts.map +1 -0
  456. package/dist/ui/index.js +8 -0
  457. package/dist/ui/index.js.map +1 -0
  458. package/dist/utils/configMigration.d.ts +14 -0
  459. package/dist/utils/configMigration.d.ts.map +1 -0
  460. package/dist/utils/configMigration.js +92 -0
  461. package/dist/utils/configMigration.js.map +1 -0
  462. package/dist/utils/errorHandler.d.ts +86 -0
  463. package/dist/utils/errorHandler.d.ts.map +1 -0
  464. package/dist/utils/errorHandler.js +224 -0
  465. package/dist/utils/errorHandler.js.map +1 -0
  466. package/dist/utils/logger.d.ts +14 -0
  467. package/dist/utils/logger.d.ts.map +1 -0
  468. package/dist/utils/logger.js +43 -0
  469. package/dist/utils/logger.js.map +1 -0
  470. package/dist/weapon/WeaponFactory.d.ts +32 -0
  471. package/dist/weapon/WeaponFactory.d.ts.map +1 -0
  472. package/dist/weapon/WeaponFactory.js +216 -0
  473. package/dist/weapon/WeaponFactory.js.map +1 -0
  474. package/dist/weapon/index.d.ts +5 -0
  475. package/dist/weapon/index.d.ts.map +1 -0
  476. package/dist/weapon/index.js +8 -0
  477. package/dist/weapon/index.js.map +1 -0
  478. package/package.json +46 -0
@@ -0,0 +1,253 @@
1
+ /**
2
+ * Title Screen - Welcome and login screen for IdleRPG
3
+ * Shows ASCII art, handles authentication, and name input
4
+ */
5
+
6
+ !function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="32222bab-4724-5e8d-99b2-fcce0e1c1e38")}catch(e){}}();
7
+ import { BaseScreen } from './BaseScreen.js';
8
+ import { ANSI } from '../Screen.js';
9
+ // ASCII Art Logos
10
+ const ASCII_LOGO = [
11
+ '██╗██████╗ ██╗ ███████╗██████╗ ██████╗ ██████╗ ███████╗██╗ ██╗',
12
+ '██║██╔══██╗██║ ██╔════╝██╔══██╗██╔══██╗██╔════╝ ██╔════╝██║ ██║',
13
+ '██║██║ ██║██║ █████╗ ██████╔╝██████╔╝██║ ███╗ ███████╗███████║',
14
+ '██║██║ ██║██║ ██╔══╝ ██╔══██╗██╔═══╝ ██║ ██║ ╚════██║██╔══██║',
15
+ '██║██████╔╝███████╗███████╗██║ ██║██║ ╚██████╔╝██╗███████║██║ ██║',
16
+ '╚═╝╚═════╝ ╚══════╝╚══════╝╚═╝ ╚═╝╚═╝ ╚═════╝ ╚═╝╚══════╝╚═╝ ╚═╝',
17
+ ];
18
+ const ASCII_COMPACT = [
19
+ ' ╔═══════════════════════════════════════╗',
20
+ ' ║ ██ ██████ █ █████ ████ █████ ║',
21
+ ' ║ ██ █ █ █ █ █ █ █ ║',
22
+ ' ║ ██ █ █ █ ████ ████ █ ██ ║',
23
+ ' ║ ██ █ █ █ █ █ █ █ █ ║',
24
+ ' ║ ██ ██████ █████ █████ █ █ ████ ║',
25
+ ' ╠═══════════════════════════════════════╣',
26
+ ' ║ . S H v0.1.0 ║',
27
+ ' ╚═══════════════════════════════════════╝',
28
+ ];
29
+ /**
30
+ * Title Screen - Handles login and welcome
31
+ */
32
+ export class TitleScreen extends BaseScreen {
33
+ status = 'initializing';
34
+ playerName = '';
35
+ nameResolver = null;
36
+ cursorPos = 0;
37
+ // Login state
38
+ authUrl = '';
39
+ qrCode = '';
40
+ statusMessage = '';
41
+ loginResolver = null;
42
+ constructor() {
43
+ super();
44
+ }
45
+ // ===========================================================================
46
+ // Status Updates
47
+ // ===========================================================================
48
+ setStatus(status, message) {
49
+ this.status = status;
50
+ if (message)
51
+ this.statusMessage = message;
52
+ this.render();
53
+ }
54
+ setAuthInfo(authUrl, qrCode) {
55
+ this.authUrl = authUrl;
56
+ this.qrCode = qrCode;
57
+ this.status = 'show_qr';
58
+ this.render();
59
+ }
60
+ setPolling() {
61
+ this.status = 'polling';
62
+ this.render();
63
+ }
64
+ setReady(playerName) {
65
+ if (playerName) {
66
+ this.playerName = playerName;
67
+ }
68
+ this.status = 'ready';
69
+ this.render();
70
+ }
71
+ // ===========================================================================
72
+ // Waiting Methods
73
+ // ===========================================================================
74
+ /**
75
+ * Wait for user to press Enter to start login
76
+ */
77
+ async waitForLoginStart() {
78
+ this.status = 'waiting_for_login';
79
+ this.render();
80
+ return new Promise((resolve) => {
81
+ this.loginResolver = resolve;
82
+ });
83
+ }
84
+ /**
85
+ * Wait for player name input
86
+ */
87
+ async waitForName() {
88
+ this.status = 'name_input';
89
+ this.render();
90
+ return new Promise((resolve) => {
91
+ this.nameResolver = resolve;
92
+ });
93
+ }
94
+ // ===========================================================================
95
+ // Key Handling
96
+ // ===========================================================================
97
+ async handleKey(key) {
98
+ // Handle login start
99
+ if (this.status === 'waiting_for_login') {
100
+ if (key.name === 'return') {
101
+ if (this.loginResolver) {
102
+ this.loginResolver();
103
+ this.loginResolver = null;
104
+ }
105
+ return true;
106
+ }
107
+ if (key.name === 'escape') {
108
+ process.exit(0);
109
+ }
110
+ return true;
111
+ }
112
+ // Handle name input
113
+ if (this.status === 'name_input') {
114
+ return this.handleNameInput(key);
115
+ }
116
+ return false;
117
+ }
118
+ handleNameInput(key) {
119
+ if (key.name === 'return' && this.playerName.length > 0) {
120
+ if (this.nameResolver) {
121
+ this.nameResolver(this.playerName);
122
+ this.nameResolver = null;
123
+ }
124
+ return true;
125
+ }
126
+ if (key.name === 'backspace') {
127
+ if (this.cursorPos > 0) {
128
+ this.playerName = this.playerName.slice(0, this.cursorPos - 1) + this.playerName.slice(this.cursorPos);
129
+ this.cursorPos--;
130
+ this.render();
131
+ }
132
+ return true;
133
+ }
134
+ if (key.name === 'delete') {
135
+ if (this.cursorPos < this.playerName.length) {
136
+ this.playerName = this.playerName.slice(0, this.cursorPos) + this.playerName.slice(this.cursorPos + 1);
137
+ this.render();
138
+ }
139
+ return true;
140
+ }
141
+ if (key.name === 'left') {
142
+ this.cursorPos = Math.max(0, this.cursorPos - 1);
143
+ this.render();
144
+ return true;
145
+ }
146
+ if (key.name === 'right') {
147
+ this.cursorPos = Math.min(this.playerName.length, this.cursorPos + 1);
148
+ this.render();
149
+ return true;
150
+ }
151
+ // Regular character input
152
+ if (key.raw && key.raw.length === 1 && !key.ctrl && !key.meta) {
153
+ const char = key.raw;
154
+ if (/[a-zA-Z0-9_ ]/.test(char) && this.playerName.length < 20) {
155
+ this.playerName = this.playerName.slice(0, this.cursorPos) + char + this.playerName.slice(this.cursorPos);
156
+ this.cursorPos++;
157
+ this.render();
158
+ }
159
+ return true;
160
+ }
161
+ return false;
162
+ }
163
+ // ===========================================================================
164
+ // Rendering
165
+ // ===========================================================================
166
+ render() {
167
+ this.screen.clear();
168
+ const centerX = Math.floor(this.width / 2);
169
+ // Draw ASCII Logo
170
+ const logoY = this.drawAsciiLogo();
171
+ // Draw status content below logo
172
+ const contentY = logoY + 2;
173
+ this.renderStatusContent(centerX, contentY);
174
+ // Version at bottom
175
+ this.screen.write(2, this.height - 2, 'v0.1.0', ANSI.fg.gray);
176
+ this.screen.render();
177
+ }
178
+ drawAsciiLogo() {
179
+ const useCompact = this.width < 75;
180
+ const logo = useCompact ? ASCII_COMPACT : ASCII_LOGO;
181
+ const logoWidth = logo[0].length;
182
+ const logoX = Math.floor((this.width - logoWidth) / 2);
183
+ let y = 2;
184
+ for (const line of logo) {
185
+ this.screen.write(Math.max(1, logoX), y++, line, ANSI.fg.cyan);
186
+ }
187
+ // Subtitle
188
+ y++;
189
+ const subtitle = 'A Real-Time Idle Adventure';
190
+ this.screen.write(Math.floor((this.width - subtitle.length) / 2), y++, subtitle, ANSI.fg.gray);
191
+ return y;
192
+ }
193
+ renderStatusContent(centerX, startY) {
194
+ let y = startY + 2;
195
+ switch (this.status) {
196
+ case 'initializing':
197
+ this.screen.write(centerX - 10, y, 'Initializing...', ANSI.fg.yellow);
198
+ break;
199
+ case 'waiting_for_login':
200
+ this.screen.write(centerX - 15, y, 'Press [Enter] to login', ANSI.fg.green);
201
+ y += 2;
202
+ this.screen.write(centerX - 10, y, 'Press [Esc] to quit', ANSI.fg.gray);
203
+ break;
204
+ case 'show_qr':
205
+ this.screen.write(centerX - 15, y, 'Scan QR code or open URL:', ANSI.fg.white);
206
+ y += 2;
207
+ // Draw QR code if available
208
+ if (this.qrCode) {
209
+ const qrLines = this.qrCode.split('\n');
210
+ for (const line of qrLines) {
211
+ const qrX = Math.floor((this.width - line.length) / 2);
212
+ this.screen.write(Math.max(1, qrX), y++, line, ANSI.fg.white);
213
+ }
214
+ y++;
215
+ }
216
+ // Show URL
217
+ if (this.authUrl) {
218
+ const urlX = Math.floor((this.width - this.authUrl.length) / 2);
219
+ this.screen.write(Math.max(1, urlX), y, this.authUrl, ANSI.fg.cyan);
220
+ }
221
+ break;
222
+ case 'polling':
223
+ this.screen.write(centerX - 15, y, 'Waiting for authentication...', ANSI.fg.yellow);
224
+ if (this.statusMessage) {
225
+ y += 2;
226
+ this.screen.write(centerX - Math.floor(this.statusMessage.length / 2), y, this.statusMessage, ANSI.fg.gray);
227
+ }
228
+ break;
229
+ case 'ready':
230
+ this.screen.write(centerX - 10, y, `Welcome back, ${this.playerName}!`, ANSI.fg.green);
231
+ y += 2;
232
+ this.screen.write(centerX - 12, y, 'Press [Enter] to continue', ANSI.fg.gray);
233
+ break;
234
+ case 'name_input':
235
+ this.screen.write(centerX - 8, y, 'Enter your name:', ANSI.fg.white);
236
+ y += 2;
237
+ // Draw input box
238
+ const boxWidth = 24;
239
+ const boxX = centerX - Math.floor(boxWidth / 2);
240
+ this.screen.drawBox(boxX, y, boxWidth, 3);
241
+ // Draw name with cursor
242
+ const displayName = this.playerName + ' ';
243
+ this.screen.write(boxX + 2, y + 1, displayName, ANSI.fg.white);
244
+ // Cursor indicator
245
+ this.screen.write(boxX + 2 + this.cursorPos, y + 1, '_', ANSI.fg.cyan);
246
+ y += 4;
247
+ this.screen.write(centerX - 12, y, 'Press [Enter] to continue', ANSI.fg.gray);
248
+ break;
249
+ }
250
+ }
251
+ }
252
+ //# sourceMappingURL=TitleScreen.js.map
253
+ //# debugId=32222bab-4724-5e8d-99b2-fcce0e1c1e38
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TitleScreen.js","sources":["tui/screens/TitleScreen.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * Title Screen - Welcome and login screen for IdleRPG\r\n * Shows ASCII art, handles authentication, and name input\r\n */\r\n\r\nimport * as Sentry from '@sentry/node';\r\nimport { BaseScreen } from './BaseScreen.js';\r\nimport type { KeyEvent } from '../Input.js';\r\nimport { ANSI } from '../Screen.js';\r\n\r\n// ASCII Art Logos\r\nconst ASCII_LOGO = [\r\n '██╗██████╗ ██╗ ███████╗██████╗ ██████╗ ██████╗ ███████╗██╗ ██╗',\r\n '██║██╔══██╗██║ ██╔════╝██╔══██╗██╔══██╗██╔════╝ ██╔════╝██║ ██║',\r\n '██║██║ ██║██║ █████╗ ██████╔╝██████╔╝██║ ███╗ ███████╗███████║',\r\n '██║██║ ██║██║ ██╔══╝ ██╔══██╗██╔═══╝ ██║ ██║ ╚════██║██╔══██║',\r\n '██║██████╔╝███████╗███████╗██║ ██║██║ ╚██████╔╝██╗███████║██║ ██║',\r\n '╚═╝╚═════╝ ╚══════╝╚══════╝╚═╝ ╚═╝╚═╝ ╚═════╝ ╚═╝╚══════╝╚═╝ ╚═╝',\r\n];\r\n\r\nconst ASCII_COMPACT = [\r\n ' ╔═══════════════════════════════════════╗',\r\n ' ║ ██ ██████ █ █████ ████ █████ ║',\r\n ' ║ ██ █ █ █ █ █ █ █ ║',\r\n ' ║ ██ █ █ █ ████ ████ █ ██ ║',\r\n ' ║ ██ █ █ █ █ █ █ █ █ ║',\r\n ' ║ ██ ██████ █████ █████ █ █ ████ ║',\r\n ' ╠═══════════════════════════════════════╣',\r\n ' ║ . S H v0.1.0 ║',\r\n ' ╚═══════════════════════════════════════╝',\r\n];\r\n\r\ntype TitleStatus =\r\n | 'initializing'\r\n | 'waiting_for_login'\r\n | 'show_qr'\r\n | 'polling'\r\n | 'ready'\r\n | 'name_input';\r\n\r\n/**\r\n * Title Screen - Handles login and welcome\r\n */\r\nexport class TitleScreen extends BaseScreen {\r\n private status: TitleStatus = 'initializing';\r\n private playerName: string = '';\r\n private nameResolver: ((name: string) => void) | null = null;\r\n private cursorPos: number = 0;\r\n\r\n // Login state\r\n private authUrl: string = '';\r\n private qrCode: string = '';\r\n private statusMessage: string = '';\r\n private loginResolver: (() => void) | null = null;\r\n\r\n constructor() {\r\n super();\r\n }\r\n\r\n // ===========================================================================\r\n // Status Updates\r\n // ===========================================================================\r\n\r\n setStatus(status: TitleStatus, message?: string): void {\r\n this.status = status;\r\n if (message) this.statusMessage = message;\r\n this.render();\r\n }\r\n\r\n setAuthInfo(authUrl: string, qrCode: string): void {\r\n this.authUrl = authUrl;\r\n this.qrCode = qrCode;\r\n this.status = 'show_qr';\r\n this.render();\r\n }\r\n\r\n setPolling(): void {\r\n this.status = 'polling';\r\n this.render();\r\n }\r\n\r\n setReady(playerName?: string): void {\r\n if (playerName) {\r\n this.playerName = playerName;\r\n }\r\n this.status = 'ready';\r\n this.render();\r\n }\r\n\r\n // ===========================================================================\r\n // Waiting Methods\r\n // ===========================================================================\r\n\r\n /**\r\n * Wait for user to press Enter to start login\r\n */\r\n async waitForLoginStart(): Promise<void> {\r\n this.status = 'waiting_for_login';\r\n this.render();\r\n\r\n return new Promise((resolve) => {\r\n this.loginResolver = resolve;\r\n });\r\n }\r\n\r\n /**\r\n * Wait for player name input\r\n */\r\n async waitForName(): Promise<string> {\r\n this.status = 'name_input';\r\n this.render();\r\n\r\n return new Promise((resolve) => {\r\n this.nameResolver = resolve;\r\n });\r\n }\r\n\r\n // ===========================================================================\r\n // Key Handling\r\n // ===========================================================================\r\n\r\n async handleKey(key: KeyEvent): Promise<boolean> {\r\n // Handle login start\r\n if (this.status === 'waiting_for_login') {\r\n if (key.name === 'return') {\r\n if (this.loginResolver) {\r\n this.loginResolver();\r\n this.loginResolver = null;\r\n }\r\n return true;\r\n }\r\n if (key.name === 'escape') {\r\n process.exit(0);\r\n }\r\n return true;\r\n }\r\n\r\n // Handle name input\r\n if (this.status === 'name_input') {\r\n return this.handleNameInput(key);\r\n }\r\n\r\n return false;\r\n }\r\n\r\n private handleNameInput(key: KeyEvent): boolean {\r\n if (key.name === 'return' && this.playerName.length > 0) {\r\n if (this.nameResolver) {\r\n this.nameResolver(this.playerName);\r\n this.nameResolver = null;\r\n }\r\n return true;\r\n }\r\n\r\n if (key.name === 'backspace') {\r\n if (this.cursorPos > 0) {\r\n this.playerName = this.playerName.slice(0, this.cursorPos - 1) + this.playerName.slice(this.cursorPos);\r\n this.cursorPos--;\r\n this.render();\r\n }\r\n return true;\r\n }\r\n\r\n if (key.name === 'delete') {\r\n if (this.cursorPos < this.playerName.length) {\r\n this.playerName = this.playerName.slice(0, this.cursorPos) + this.playerName.slice(this.cursorPos + 1);\r\n this.render();\r\n }\r\n return true;\r\n }\r\n\r\n if (key.name === 'left') {\r\n this.cursorPos = Math.max(0, this.cursorPos - 1);\r\n this.render();\r\n return true;\r\n }\r\n\r\n if (key.name === 'right') {\r\n this.cursorPos = Math.min(this.playerName.length, this.cursorPos + 1);\r\n this.render();\r\n return true;\r\n }\r\n\r\n // Regular character input\r\n if (key.raw && key.raw.length === 1 && !key.ctrl && !key.meta) {\r\n const char = key.raw;\r\n if (/[a-zA-Z0-9_ ]/.test(char) && this.playerName.length < 20) {\r\n this.playerName = this.playerName.slice(0, this.cursorPos) + char + this.playerName.slice(this.cursorPos);\r\n this.cursorPos++;\r\n this.render();\r\n }\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n // ===========================================================================\r\n // Rendering\r\n // ===========================================================================\r\n\r\n render(): void {\r\n this.screen.clear();\r\n\r\n const centerX = Math.floor(this.width / 2);\r\n\r\n // Draw ASCII Logo\r\n const logoY = this.drawAsciiLogo();\r\n\r\n // Draw status content below logo\r\n const contentY = logoY + 2;\r\n this.renderStatusContent(centerX, contentY);\r\n\r\n // Version at bottom\r\n this.screen.write(2, this.height - 2, 'v0.1.0', ANSI.fg.gray);\r\n\r\n this.screen.render();\r\n }\r\n\r\n private drawAsciiLogo(): number {\r\n const useCompact = this.width < 75;\r\n const logo = useCompact ? ASCII_COMPACT : ASCII_LOGO;\r\n const logoWidth = logo[0].length;\r\n const logoX = Math.floor((this.width - logoWidth) / 2);\r\n let y = 2;\r\n\r\n for (const line of logo) {\r\n this.screen.write(Math.max(1, logoX), y++, line, ANSI.fg.cyan);\r\n }\r\n\r\n // Subtitle\r\n y++;\r\n const subtitle = 'A Real-Time Idle Adventure';\r\n this.screen.write(Math.floor((this.width - subtitle.length) / 2), y++, subtitle, ANSI.fg.gray);\r\n\r\n return y;\r\n }\r\n\r\n private renderStatusContent(centerX: number, startY: number): void {\r\n let y = startY + 2;\r\n\r\n switch (this.status) {\r\n case 'initializing':\r\n this.screen.write(centerX - 10, y, 'Initializing...', ANSI.fg.yellow);\r\n break;\r\n\r\n case 'waiting_for_login':\r\n this.screen.write(centerX - 15, y, 'Press [Enter] to login', ANSI.fg.green);\r\n y += 2;\r\n this.screen.write(centerX - 10, y, 'Press [Esc] to quit', ANSI.fg.gray);\r\n break;\r\n\r\n case 'show_qr':\r\n this.screen.write(centerX - 15, y, 'Scan QR code or open URL:', ANSI.fg.white);\r\n y += 2;\r\n\r\n // Draw QR code if available\r\n if (this.qrCode) {\r\n const qrLines = this.qrCode.split('\\n');\r\n for (const line of qrLines) {\r\n const qrX = Math.floor((this.width - line.length) / 2);\r\n this.screen.write(Math.max(1, qrX), y++, line, ANSI.fg.white);\r\n }\r\n y++;\r\n }\r\n\r\n // Show URL\r\n if (this.authUrl) {\r\n const urlX = Math.floor((this.width - this.authUrl.length) / 2);\r\n this.screen.write(Math.max(1, urlX), y, this.authUrl, ANSI.fg.cyan);\r\n }\r\n break;\r\n\r\n case 'polling':\r\n this.screen.write(centerX - 15, y, 'Waiting for authentication...', ANSI.fg.yellow);\r\n if (this.statusMessage) {\r\n y += 2;\r\n this.screen.write(centerX - Math.floor(this.statusMessage.length / 2), y, this.statusMessage, ANSI.fg.gray);\r\n }\r\n break;\r\n\r\n case 'ready':\r\n this.screen.write(centerX - 10, y, `Welcome back, ${this.playerName}!`, ANSI.fg.green);\r\n y += 2;\r\n this.screen.write(centerX - 12, y, 'Press [Enter] to continue', ANSI.fg.gray);\r\n break;\r\n\r\n case 'name_input':\r\n this.screen.write(centerX - 8, y, 'Enter your name:', ANSI.fg.white);\r\n y += 2;\r\n\r\n // Draw input box\r\n const boxWidth = 24;\r\n const boxX = centerX - Math.floor(boxWidth / 2);\r\n this.screen.drawBox(boxX, y, boxWidth, 3);\r\n\r\n // Draw name with cursor\r\n const displayName = this.playerName + ' ';\r\n this.screen.write(boxX + 2, y + 1, displayName, ANSI.fg.white);\r\n\r\n // Cursor indicator\r\n this.screen.write(boxX + 2 + this.cursorPos, y + 1, '_', ANSI.fg.cyan);\r\n\r\n y += 4;\r\n this.screen.write(centerX - 12, y, 'Press [Enter] to continue', ANSI.fg.gray);\r\n break;\r\n }\r\n }\r\n}\r\n"],"names":[],"mappings":"AAAA;;;GAGG;;;AAGH,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAEpC,kBAAkB;AAClB,MAAM,UAAU,GAAG;IACjB,yEAAyE;IACzE,yEAAyE;IACzE,yEAAyE;IACzE,yEAAyE;IACzE,yEAAyE;IACzE,yEAAyE;CAC1E,CAAC;AAEF,MAAM,aAAa,GAAG;IACpB,4CAA4C;IAC5C,4CAA4C;IAC5C,4CAA4C;IAC5C,4CAA4C;IAC5C,4CAA4C;IAC5C,4CAA4C;IAC5C,4CAA4C;IAC5C,4CAA4C;IAC5C,4CAA4C;CAC7C,CAAC;AAUF;;GAEG;AACH,MAAM,OAAO,WAAY,SAAQ,UAAU;IACjC,MAAM,GAAgB,cAAc,CAAC;IACrC,UAAU,GAAW,EAAE,CAAC;IACxB,YAAY,GAAoC,IAAI,CAAC;IACrD,SAAS,GAAW,CAAC,CAAC;IAE9B,cAAc;IACN,OAAO,GAAW,EAAE,CAAC;IACrB,MAAM,GAAW,EAAE,CAAC;IACpB,aAAa,GAAW,EAAE,CAAC;IAC3B,aAAa,GAAwB,IAAI,CAAC;IAElD;QACE,KAAK,EAAE,CAAC;IACV,CAAC;IAED,8EAA8E;IAC9E,iBAAiB;IACjB,8EAA8E;IAE9E,SAAS,CAAC,MAAmB,EAAE,OAAgB;QAC7C,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,OAAO;YAAE,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC1C,IAAI,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED,WAAW,CAAC,OAAe,EAAE,MAAc;QACzC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC;QACxB,IAAI,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED,UAAU;QACR,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC;QACxB,IAAI,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED,QAAQ,CAAC,UAAmB;QAC1B,IAAI,UAAU,EAAE,CAAC;YACf,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC/B,CAAC;QACD,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC;QACtB,IAAI,CAAC,MAAM,EAAE,CAAC;IAChB,CAAC;IAED,8EAA8E;IAC9E,kBAAkB;IAClB,8EAA8E;IAE9E;;OAEG;IACH,KAAK,CAAC,iBAAiB;QACrB,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC;QAClC,IAAI,CAAC,MAAM,EAAE,CAAC;QAEd,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC7B,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC/B,CAAC,CAAC,CAAC;IACL,CAAC;IAED;;OAEG;IACH,KAAK,CAAC,WAAW;QACf,IAAI,CAAC,MAAM,GAAG,YAAY,CAAC;QAC3B,IAAI,CAAC,MAAM,EAAE,CAAC;QAEd,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC7B,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC;QAC9B,CAAC,CAAC,CAAC;IACL,CAAC;IAED,8EAA8E;IAC9E,eAAe;IACf,8EAA8E;IAE9E,KAAK,CAAC,SAAS,CAAC,GAAa;QAC3B,qBAAqB;QACrB,IAAI,IAAI,CAAC,MAAM,KAAK,mBAAmB,EAAE,CAAC;YACxC,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;gBAC1B,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;oBACvB,IAAI,CAAC,aAAa,EAAE,CAAC;oBACrB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;gBAC5B,CAAC;gBACD,OAAO,IAAI,CAAC;YACd,CAAC;YACD,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;gBAC1B,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAClB,CAAC;YACD,OAAO,IAAI,CAAC;QACd,CAAC;QAED,oBAAoB;QACpB,IAAI,IAAI,CAAC,MAAM,KAAK,YAAY,EAAE,CAAC;YACjC,OAAO,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;QACnC,CAAC;QAED,OAAO,KAAK,CAAC;IACf,CAAC;IAEO,eAAe,CAAC,GAAa;QACnC,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACxD,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACtB,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBACnC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YAC3B,CAAC;YACD,OAAO,IAAI,CAAC;QACd,CAAC;QAED,IAAI,GAAG,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;YAC7B,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC,EAAE,CAAC;gBACvB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBACvG,IAAI,CAAC,SAAS,EAAE,CAAC;gBACjB,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,CAAC;YACD,OAAO,IAAI,CAAC;QACd,CAAC;QAED,IAAI,GAAG,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;YAC1B,IAAI,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;gBAC5C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;gBACvG,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,CAAC;YACD,OAAO,IAAI,CAAC;QACd,CAAC;QAED,IAAI,GAAG,CAAC,IAAI,KAAK,MAAM,EAAE,CAAC;YACxB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;YACjD,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,OAAO,IAAI,CAAC;QACd,CAAC;QAED,IAAI,GAAG,CAAC,IAAI,KAAK,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;YACtE,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,OAAO,IAAI,CAAC;QACd,CAAC;QAED,0BAA0B;QAC1B,IAAI,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,GAAG,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC;YAC9D,MAAM,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC;YACrB,IAAI,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,EAAE,EAAE,CAAC;gBAC9D,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBAC1G,IAAI,CAAC,SAAS,EAAE,CAAC;gBACjB,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,CAAC;YACD,OAAO,IAAI,CAAC;QACd,CAAC;QAED,OAAO,KAAK,CAAC;IACf,CAAC;IAED,8EAA8E;IAC9E,YAAY;IACZ,8EAA8E;IAE9E,MAAM;QACJ,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QAEpB,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAE3C,kBAAkB;QAClB,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,EAAE,CAAC;QAEnC,iCAAiC;QACjC,MAAM,QAAQ,GAAG,KAAK,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,QAAQ,CAAC,CAAC;QAE5C,oBAAoB;QACpB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,QAAQ,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAE9D,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACvB,CAAC;IAEO,aAAa;QACnB,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QACnC,MAAM,IAAI,GAAG,UAAU,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,UAAU,CAAC;QACrD,MAAM,SAAS,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;QACjC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC;QACvD,IAAI,CAAC,GAAG,CAAC,CAAC;QAEV,KAAK,MAAM,IAAI,IAAI,IAAI,EAAE,CAAC;YACxB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QACjE,CAAC;QAED,WAAW;QACX,CAAC,EAAE,CAAC;QACJ,MAAM,QAAQ,GAAG,4BAA4B,CAAC;QAC9C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,QAAQ,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAE/F,OAAO,CAAC,CAAC;IACX,CAAC;IAEO,mBAAmB,CAAC,OAAe,EAAE,MAAc;QACzD,IAAI,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC;QAEnB,QAAQ,IAAI,CAAC,MAAM,EAAE,CAAC;YACpB,KAAK,cAAc;gBACjB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,CAAC,EAAE,iBAAiB,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;gBACtE,MAAM;YAER,KAAK,mBAAmB;gBACtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,CAAC,EAAE,wBAAwB,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;gBAC5E,CAAC,IAAI,CAAC,CAAC;gBACP,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,CAAC,EAAE,qBAAqB,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;gBACxE,MAAM;YAER,KAAK,SAAS;gBACZ,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,CAAC,EAAE,2BAA2B,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;gBAC/E,CAAC,IAAI,CAAC,CAAC;gBAEP,4BAA4B;gBAC5B,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;oBAChB,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;oBACxC,KAAK,MAAM,IAAI,IAAI,OAAO,EAAE,CAAC;wBAC3B,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;wBACvD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;oBAChE,CAAC;oBACD,CAAC,EAAE,CAAC;gBACN,CAAC;gBAED,WAAW;gBACX,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;oBACjB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC;oBAChE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;gBACtE,CAAC;gBACD,MAAM;YAER,KAAK,SAAS;gBACZ,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,CAAC,EAAE,+BAA+B,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;gBACpF,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;oBACvB,CAAC,IAAI,CAAC,CAAC;oBACP,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;gBAC9G,CAAC;gBACD,MAAM;YAER,KAAK,OAAO;gBACV,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,CAAC,EAAE,iBAAiB,IAAI,CAAC,UAAU,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;gBACvF,CAAC,IAAI,CAAC,CAAC;gBACP,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,CAAC,EAAE,2BAA2B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;gBAC9E,MAAM;YAER,KAAK,YAAY;gBACf,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,CAAC,EAAE,CAAC,EAAE,kBAAkB,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;gBACrE,CAAC,IAAI,CAAC,CAAC;gBAEP,iBAAiB;gBACjB,MAAM,QAAQ,GAAG,EAAE,CAAC;gBACpB,MAAM,IAAI,GAAG,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;gBAChD,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;gBAE1C,wBAAwB;gBACxB,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,GAAG,GAAG,CAAC;gBAC1C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,WAAW,EAAE,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;gBAE/D,mBAAmB;gBACnB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;gBAEvE,CAAC,IAAI,CAAC,CAAC;gBACP,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,GAAG,EAAE,EAAE,CAAC,EAAE,2BAA2B,EAAE,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;gBAC9E,MAAM;QACV,CAAC;IACH,CAAC;CACF","debug_id":"32222bab-4724-5e8d-99b2-fcce0e1c1e38"}
@@ -0,0 +1,98 @@
1
+ /**
2
+ * Town Screen - Town hub interface for IdleRPG
3
+ * Provides access to facilities, dungeons, and travel
4
+ */
5
+ import { SectionScreen } from './SectionScreen.js';
6
+ import type { Rect } from '../core/Component.js';
7
+ import type { KeyEvent } from '../Input.js';
8
+ import type { Player, Town, TownFacility, Dungeon } from '../../core/types.js';
9
+ export interface TownScreenData {
10
+ player: Player;
11
+ town: Town;
12
+ availableDungeons: Dungeon[];
13
+ connectedTowns: Array<{
14
+ town: Town;
15
+ travelTime: number;
16
+ }>;
17
+ }
18
+ export interface TownScreenCallbacks {
19
+ onSelectFacility: (facility: TownFacility) => void;
20
+ onSelectDungeon: (dungeon: Dungeon) => void;
21
+ onTravelToTown: (town: Town) => void;
22
+ onOpenStrategy: () => void;
23
+ onOpenInventory: () => void;
24
+ onOpenCharacter: () => void;
25
+ onSave: () => void;
26
+ }
27
+ export declare class TownScreen extends SectionScreen {
28
+ private data;
29
+ private callbacks;
30
+ private selectedTab;
31
+ private selectedIndex;
32
+ constructor();
33
+ /**
34
+ * Set callbacks
35
+ */
36
+ setCallbacks(callbacks: Partial<TownScreenCallbacks>): void;
37
+ /**
38
+ * Update screen data
39
+ */
40
+ updateData(data: TownScreenData): void;
41
+ /**
42
+ * Handle key input
43
+ */
44
+ handleKey(key: KeyEvent): Promise<boolean>;
45
+ /**
46
+ * Get current list length
47
+ */
48
+ private getListLength;
49
+ /**
50
+ * Select current item
51
+ */
52
+ private selectCurrentItem;
53
+ /**
54
+ * Calculate section bounds (not using sections)
55
+ */
56
+ protected calculateSectionBounds(): Map<string, Rect>;
57
+ /**
58
+ * Get global hints
59
+ */
60
+ protected getGlobalHints(): string;
61
+ /**
62
+ * Render the screen
63
+ */
64
+ render(): void;
65
+ /**
66
+ * Render player status panel
67
+ */
68
+ private renderPlayerStatus;
69
+ /**
70
+ * Render tab bar
71
+ */
72
+ private renderTabs;
73
+ /**
74
+ * Render menu based on selected tab
75
+ */
76
+ private renderMenu;
77
+ /**
78
+ * Render facilities menu
79
+ */
80
+ private renderFacilitiesMenu;
81
+ /**
82
+ * Render dungeons menu
83
+ */
84
+ private renderDungeonsMenu;
85
+ /**
86
+ * Render travel menu
87
+ */
88
+ private renderTravelMenu;
89
+ /**
90
+ * Get icon for facility type
91
+ */
92
+ private getFacilityIcon;
93
+ /**
94
+ * Get color for difficulty
95
+ */
96
+ private getDifficultyColor;
97
+ }
98
+ //# sourceMappingURL=TownScreen.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TownScreen.d.ts","sourceRoot":"/","sources":["tui/screens/TownScreen.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAM5C,OAAO,KAAK,EACV,MAAM,EACN,IAAI,EACJ,YAAY,EAEZ,OAAO,EACR,MAAM,qBAAqB,CAAC;AAM7B,MAAM,WAAW,cAAc;IAC7B,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,IAAI,CAAC;IACX,iBAAiB,EAAE,OAAO,EAAE,CAAC;IAC7B,cAAc,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,IAAI,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;CAC3D;AAED,MAAM,WAAW,mBAAmB;IAClC,gBAAgB,EAAE,CAAC,QAAQ,EAAE,YAAY,KAAK,IAAI,CAAC;IACnD,eAAe,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IAC5C,cAAc,EAAE,CAAC,IAAI,EAAE,IAAI,KAAK,IAAI,CAAC;IACrC,cAAc,EAAE,MAAM,IAAI,CAAC;IAC3B,eAAe,EAAE,MAAM,IAAI,CAAC;IAC5B,eAAe,EAAE,MAAM,IAAI,CAAC;IAC5B,MAAM,EAAE,MAAM,IAAI,CAAC;CACpB;AAMD,qBAAa,UAAW,SAAQ,aAAa;IAC3C,OAAO,CAAC,IAAI,CAA+B;IAC3C,OAAO,CAAC,SAAS,CAAoC;IAGrD,OAAO,CAAC,WAAW,CAAsD;IACzE,OAAO,CAAC,aAAa,CAAa;;IAMlC;;OAEG;IACH,YAAY,CAAC,SAAS,EAAE,OAAO,CAAC,mBAAmB,CAAC,GAAG,IAAI;IAI3D;;OAEG;IACH,UAAU,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI;IAKtC;;OAEG;IACG,SAAS,CAAC,GAAG,EAAE,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC;IA+DhD;;OAEG;IACH,OAAO,CAAC,aAAa;IAerB;;OAEG;IACH,OAAO,CAAC,iBAAiB;IA2BzB;;OAEG;IACH,SAAS,CAAC,sBAAsB,IAAI,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC;IAIrD;;OAEG;IACH,SAAS,CAAC,cAAc,IAAI,MAAM;IAIlC;;OAEG;IACH,MAAM,IAAI,IAAI;IAqCd;;OAEG;IACH,OAAO,CAAC,kBAAkB;IAgD1B;;OAEG;IACH,OAAO,CAAC,UAAU;IAwBlB;;OAEG;IACH,OAAO,CAAC,UAAU;IAkBlB;;OAEG;IACH,OAAO,CAAC,oBAAoB;IA4B5B;;OAEG;IACH,OAAO,CAAC,kBAAkB;IAkC1B;;OAEG;IACH,OAAO,CAAC,gBAAgB;IA8BxB;;OAEG;IACH,OAAO,CAAC,eAAe;IAcvB;;OAEG;IACH,OAAO,CAAC,kBAAkB;CAU3B"}