idlerpg.sh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +171 -0
- package/dist/affix/AffixRegistry.d.ts +68 -0
- package/dist/affix/AffixRegistry.d.ts.map +1 -0
- package/dist/affix/AffixRegistry.js +245 -0
- package/dist/affix/AffixRegistry.js.map +1 -0
- package/dist/affix/PluginLoader.d.ts +66 -0
- package/dist/affix/PluginLoader.d.ts.map +1 -0
- package/dist/affix/PluginLoader.js +321 -0
- package/dist/affix/PluginLoader.js.map +1 -0
- package/dist/affix/builtin.d.ts +6 -0
- package/dist/affix/builtin.d.ts.map +1 -0
- package/dist/affix/builtin.js +311 -0
- package/dist/affix/builtin.js.map +1 -0
- package/dist/affix/index.d.ts +8 -0
- package/dist/affix/index.d.ts.map +1 -0
- package/dist/affix/index.js +11 -0
- package/dist/affix/index.js.map +1 -0
- package/dist/affix/types.d.ts +152 -0
- package/dist/affix/types.d.ts.map +1 -0
- package/dist/affix/types.js +8 -0
- package/dist/affix/types.js.map +1 -0
- package/dist/ai/PlayKitClient.d.ts +208 -0
- package/dist/ai/PlayKitClient.d.ts.map +1 -0
- package/dist/ai/PlayKitClient.js +721 -0
- package/dist/ai/PlayKitClient.js.map +1 -0
- package/dist/ai/index.d.ts +5 -0
- package/dist/ai/index.d.ts.map +1 -0
- package/dist/ai/index.js +8 -0
- package/dist/ai/index.js.map +1 -0
- package/dist/app/App.d.ts +85 -0
- package/dist/app/App.d.ts.map +1 -0
- package/dist/app/App.js +296 -0
- package/dist/app/App.js.map +1 -0
- package/dist/app/EventBus.d.ts +222 -0
- package/dist/app/EventBus.d.ts.map +1 -0
- package/dist/app/EventBus.js +88 -0
- package/dist/app/EventBus.js.map +1 -0
- package/dist/app/Keybind.d.ts +83 -0
- package/dist/app/Keybind.d.ts.map +1 -0
- package/dist/app/Keybind.js +184 -0
- package/dist/app/Keybind.js.map +1 -0
- package/dist/app/Router.d.ts +123 -0
- package/dist/app/Router.d.ts.map +1 -0
- package/dist/app/Router.js +142 -0
- package/dist/app/Router.js.map +1 -0
- package/dist/app/ScreenManager.d.ts +97 -0
- package/dist/app/ScreenManager.d.ts.map +1 -0
- package/dist/app/ScreenManager.js +216 -0
- package/dist/app/ScreenManager.js.map +1 -0
- package/dist/app/index.d.ts +14 -0
- package/dist/app/index.d.ts.map +1 -0
- package/dist/app/index.js +19 -0
- package/dist/app/index.js.map +1 -0
- package/dist/app/screens/BaseScreen.d.ts +101 -0
- package/dist/app/screens/BaseScreen.d.ts.map +1 -0
- package/dist/app/screens/BaseScreen.js +132 -0
- package/dist/app/screens/BaseScreen.js.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.js +467 -0
- package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
- package/dist/app/screens/CombatScreen.d.ts +30 -0
- package/dist/app/screens/CombatScreen.d.ts.map +1 -0
- package/dist/app/screens/CombatScreen.js +309 -0
- package/dist/app/screens/CombatScreen.js.map +1 -0
- package/dist/app/screens/DialogScreen.d.ts +29 -0
- package/dist/app/screens/DialogScreen.d.ts.map +1 -0
- package/dist/app/screens/DialogScreen.js +295 -0
- package/dist/app/screens/DialogScreen.js.map +1 -0
- package/dist/app/screens/ExploreScreen.d.ts +50 -0
- package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/app/screens/ExploreScreen.js +308 -0
- package/dist/app/screens/ExploreScreen.js.map +1 -0
- package/dist/app/screens/HelpScreen.d.ts +12 -0
- package/dist/app/screens/HelpScreen.d.ts.map +1 -0
- package/dist/app/screens/HelpScreen.js +155 -0
- package/dist/app/screens/HelpScreen.js.map +1 -0
- package/dist/app/screens/InventoryScreen.d.ts +27 -0
- package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
- package/dist/app/screens/InventoryScreen.js +326 -0
- package/dist/app/screens/InventoryScreen.js.map +1 -0
- package/dist/app/screens/PrologueScreen.d.ts +24 -0
- package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
- package/dist/app/screens/PrologueScreen.js +176 -0
- package/dist/app/screens/PrologueScreen.js.map +1 -0
- package/dist/app/screens/TitleScreen.d.ts +42 -0
- package/dist/app/screens/TitleScreen.d.ts.map +1 -0
- package/dist/app/screens/TitleScreen.js +380 -0
- package/dist/app/screens/TitleScreen.js.map +1 -0
- package/dist/app/screens/TravelScreen.d.ts +22 -0
- package/dist/app/screens/TravelScreen.d.ts.map +1 -0
- package/dist/app/screens/TravelScreen.js +122 -0
- package/dist/app/screens/TravelScreen.js.map +1 -0
- package/dist/app/screens/index.d.ts +14 -0
- package/dist/app/screens/index.d.ts.map +1 -0
- package/dist/app/screens/index.js +17 -0
- package/dist/app/screens/index.js.map +1 -0
- package/dist/commands/CommandRegistry.d.ts +91 -0
- package/dist/commands/CommandRegistry.d.ts.map +1 -0
- package/dist/commands/CommandRegistry.js +159 -0
- package/dist/commands/CommandRegistry.js.map +1 -0
- package/dist/commands/index.d.ts +7 -0
- package/dist/commands/index.d.ts.map +1 -0
- package/dist/commands/index.js +10 -0
- package/dist/commands/index.js.map +1 -0
- package/dist/core/Actor.d.ts +103 -0
- package/dist/core/Actor.d.ts.map +1 -0
- package/dist/core/Actor.js +409 -0
- package/dist/core/Actor.js.map +1 -0
- package/dist/core/Combat.d.ts +37 -0
- package/dist/core/Combat.d.ts.map +1 -0
- package/dist/core/Combat.js +294 -0
- package/dist/core/Combat.js.map +1 -0
- package/dist/core/DungeonRunner.d.ts +169 -0
- package/dist/core/DungeonRunner.d.ts.map +1 -0
- package/dist/core/DungeonRunner.js +627 -0
- package/dist/core/DungeonRunner.js.map +1 -0
- package/dist/core/Game.d.ts +133 -0
- package/dist/core/Game.d.ts.map +1 -0
- package/dist/core/Game.js +644 -0
- package/dist/core/Game.js.map +1 -0
- package/dist/core/IdleCombat.d.ts +61 -0
- package/dist/core/IdleCombat.d.ts.map +1 -0
- package/dist/core/IdleCombat.js +461 -0
- package/dist/core/IdleCombat.js.map +1 -0
- package/dist/core/IdleGameManager.d.ts +198 -0
- package/dist/core/IdleGameManager.d.ts.map +1 -0
- package/dist/core/IdleGameManager.js +688 -0
- package/dist/core/IdleGameManager.js.map +1 -0
- package/dist/core/IdleSaveManager.d.ts +109 -0
- package/dist/core/IdleSaveManager.d.ts.map +1 -0
- package/dist/core/IdleSaveManager.js +296 -0
- package/dist/core/IdleSaveManager.js.map +1 -0
- package/dist/core/NewGameFlowManager.d.ts +64 -0
- package/dist/core/NewGameFlowManager.d.ts.map +1 -0
- package/dist/core/NewGameFlowManager.js +153 -0
- package/dist/core/NewGameFlowManager.js.map +1 -0
- package/dist/core/Player.d.ts +65 -0
- package/dist/core/Player.d.ts.map +1 -0
- package/dist/core/Player.js +261 -0
- package/dist/core/Player.js.map +1 -0
- package/dist/core/RoomHandlers.d.ts +75 -0
- package/dist/core/RoomHandlers.d.ts.map +1 -0
- package/dist/core/RoomHandlers.js +383 -0
- package/dist/core/RoomHandlers.js.map +1 -0
- package/dist/core/SaveManager.d.ts +84 -0
- package/dist/core/SaveManager.d.ts.map +1 -0
- package/dist/core/SaveManager.js +281 -0
- package/dist/core/SaveManager.js.map +1 -0
- package/dist/core/SaveMigration.d.ts +69 -0
- package/dist/core/SaveMigration.d.ts.map +1 -0
- package/dist/core/SaveMigration.js +408 -0
- package/dist/core/SaveMigration.js.map +1 -0
- package/dist/core/StateAdapter.d.ts +79 -0
- package/dist/core/StateAdapter.d.ts.map +1 -0
- package/dist/core/StateAdapter.js +397 -0
- package/dist/core/StateAdapter.js.map +1 -0
- package/dist/core/Team.d.ts +145 -0
- package/dist/core/Team.d.ts.map +1 -0
- package/dist/core/Team.js +371 -0
- package/dist/core/Team.js.map +1 -0
- package/dist/core/TeamCombat.d.ts +88 -0
- package/dist/core/TeamCombat.d.ts.map +1 -0
- package/dist/core/TeamCombat.js +405 -0
- package/dist/core/TeamCombat.js.map +1 -0
- package/dist/core/TeamDungeonRunner.d.ts +186 -0
- package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
- package/dist/core/TeamDungeonRunner.js +758 -0
- package/dist/core/TeamDungeonRunner.js.map +1 -0
- package/dist/core/TimeManager.d.ts +114 -0
- package/dist/core/TimeManager.d.ts.map +1 -0
- package/dist/core/TimeManager.js +318 -0
- package/dist/core/TimeManager.js.map +1 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +12 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/timeConstants.d.ts +135 -0
- package/dist/core/timeConstants.d.ts.map +1 -0
- package/dist/core/timeConstants.js +157 -0
- package/dist/core/timeConstants.js.map +1 -0
- package/dist/core/types.d.ts +780 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +16 -0
- package/dist/core/types.js.map +1 -0
- package/dist/data/continents/index.d.ts +163 -0
- package/dist/data/continents/index.d.ts.map +1 -0
- package/dist/data/continents/index.js +31 -0
- package/dist/data/continents/index.js.map +1 -0
- package/dist/data/continents/verdantia.d.ts +294 -0
- package/dist/data/continents/verdantia.d.ts.map +1 -0
- package/dist/data/continents/verdantia.js +327 -0
- package/dist/data/continents/verdantia.js.map +1 -0
- package/dist/handlers/DialogHandler.d.ts +95 -0
- package/dist/handlers/DialogHandler.d.ts.map +1 -0
- package/dist/handlers/DialogHandler.js +450 -0
- package/dist/handlers/DialogHandler.js.map +1 -0
- package/dist/handlers/SaveLoadHandler.d.ts +60 -0
- package/dist/handlers/SaveLoadHandler.d.ts.map +1 -0
- package/dist/handlers/SaveLoadHandler.js +187 -0
- package/dist/handlers/SaveLoadHandler.js.map +1 -0
- package/dist/handlers/TitleScreenHandler.d.ts +43 -0
- package/dist/handlers/TitleScreenHandler.d.ts.map +1 -0
- package/dist/handlers/TitleScreenHandler.js +508 -0
- package/dist/handlers/TitleScreenHandler.js.map +1 -0
- package/dist/handlers/WorkshopHandler.d.ts +75 -0
- package/dist/handlers/WorkshopHandler.d.ts.map +1 -0
- package/dist/handlers/WorkshopHandler.js +401 -0
- package/dist/handlers/WorkshopHandler.js.map +1 -0
- package/dist/handlers/index.d.ts +12 -0
- package/dist/handlers/index.d.ts.map +1 -0
- package/dist/handlers/index.js +14 -0
- package/dist/handlers/index.js.map +1 -0
- package/dist/handlers/types.d.ts +34 -0
- package/dist/handlers/types.d.ts.map +1 -0
- package/dist/handlers/types.js +8 -0
- package/dist/handlers/types.js.map +1 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.d.ts.map +1 -0
- package/dist/i18n/en.js +130 -0
- package/dist/i18n/en.js.map +1 -0
- package/dist/i18n/index.d.ts +40 -0
- package/dist/i18n/index.d.ts.map +1 -0
- package/dist/i18n/index.js +105 -0
- package/dist/i18n/index.js.map +1 -0
- package/dist/i18n/types.d.ts +133 -0
- package/dist/i18n/types.d.ts.map +1 -0
- package/dist/i18n/types.js +8 -0
- package/dist/i18n/types.js.map +1 -0
- package/dist/i18n/zh.d.ts +3 -0
- package/dist/i18n/zh.d.ts.map +1 -0
- package/dist/i18n/zh.js +130 -0
- package/dist/i18n/zh.js.map +1 -0
- package/dist/instrument.d.ts +8 -0
- package/dist/instrument.d.ts.map +1 -0
- package/dist/instrument.js +33 -0
- package/dist/instrument.js.map +1 -0
- package/dist/main-new.d.ts +12 -0
- package/dist/main-new.d.ts.map +1 -0
- package/dist/main-new.js +32 -0
- package/dist/main-new.js.map +1 -0
- package/dist/main.d.ts +7 -0
- package/dist/main.d.ts.map +1 -0
- package/dist/main.js +2816 -0
- package/dist/main.js.map +1 -0
- package/dist/map/ContinentManager.d.ts +88 -0
- package/dist/map/ContinentManager.d.ts.map +1 -0
- package/dist/map/ContinentManager.js +241 -0
- package/dist/map/ContinentManager.js.map +1 -0
- package/dist/map/DungeonGenerator.d.ts +32 -0
- package/dist/map/DungeonGenerator.d.ts.map +1 -0
- package/dist/map/DungeonGenerator.js +615 -0
- package/dist/map/DungeonGenerator.js.map +1 -0
- package/dist/map/MapGenerator.d.ts +27 -0
- package/dist/map/MapGenerator.d.ts.map +1 -0
- package/dist/map/MapGenerator.js +485 -0
- package/dist/map/MapGenerator.js.map +1 -0
- package/dist/map/index.d.ts +5 -0
- package/dist/map/index.d.ts.map +1 -0
- package/dist/map/index.js +8 -0
- package/dist/map/index.js.map +1 -0
- package/dist/npc/NPCGenerator.d.ts +68 -0
- package/dist/npc/NPCGenerator.d.ts.map +1 -0
- package/dist/npc/NPCGenerator.js +468 -0
- package/dist/npc/NPCGenerator.js.map +1 -0
- package/dist/npc/NPCManager.d.ts +86 -0
- package/dist/npc/NPCManager.d.ts.map +1 -0
- package/dist/npc/NPCManager.js +217 -0
- package/dist/npc/NPCManager.js.map +1 -0
- package/dist/npc/fixedNPCs.d.ts +7 -0
- package/dist/npc/fixedNPCs.d.ts.map +1 -0
- package/dist/npc/fixedNPCs.js +196 -0
- package/dist/npc/fixedNPCs.js.map +1 -0
- package/dist/npc/index.d.ts +9 -0
- package/dist/npc/index.d.ts.map +1 -0
- package/dist/npc/index.js +12 -0
- package/dist/npc/index.js.map +1 -0
- package/dist/npc/traits.d.ts +33 -0
- package/dist/npc/traits.d.ts.map +1 -0
- package/dist/npc/traits.js +795 -0
- package/dist/npc/traits.js.map +1 -0
- package/dist/npc/types.d.ts +193 -0
- package/dist/npc/types.d.ts.map +1 -0
- package/dist/npc/types.js +9 -0
- package/dist/npc/types.js.map +1 -0
- package/dist/quest/QuestManager.d.ts +79 -0
- package/dist/quest/QuestManager.d.ts.map +1 -0
- package/dist/quest/QuestManager.js +273 -0
- package/dist/quest/QuestManager.js.map +1 -0
- package/dist/quest/index.d.ts +6 -0
- package/dist/quest/index.d.ts.map +1 -0
- package/dist/quest/index.js +9 -0
- package/dist/quest/index.js.map +1 -0
- package/dist/quest/types.d.ts +81 -0
- package/dist/quest/types.d.ts.map +1 -0
- package/dist/quest/types.js +8 -0
- package/dist/quest/types.js.map +1 -0
- package/dist/strategy/StrategyExecutor.d.ts +159 -0
- package/dist/strategy/StrategyExecutor.d.ts.map +1 -0
- package/dist/strategy/StrategyExecutor.js +479 -0
- package/dist/strategy/StrategyExecutor.js.map +1 -0
- package/dist/strategy/StrategyParser.d.ts +48 -0
- package/dist/strategy/StrategyParser.d.ts.map +1 -0
- package/dist/strategy/StrategyParser.js +321 -0
- package/dist/strategy/StrategyParser.js.map +1 -0
- package/dist/strategy/defaultStrategy.d.ts +40 -0
- package/dist/strategy/defaultStrategy.d.ts.map +1 -0
- package/dist/strategy/defaultStrategy.js +254 -0
- package/dist/strategy/defaultStrategy.js.map +1 -0
- package/dist/strategy/index.d.ts +8 -0
- package/dist/strategy/index.d.ts.map +1 -0
- package/dist/strategy/index.js +14 -0
- package/dist/strategy/index.js.map +1 -0
- package/dist/tui/ExploreMenu.d.ts +106 -0
- package/dist/tui/ExploreMenu.d.ts.map +1 -0
- package/dist/tui/ExploreMenu.js +282 -0
- package/dist/tui/ExploreMenu.js.map +1 -0
- package/dist/tui/GameUI.d.ts +313 -0
- package/dist/tui/GameUI.d.ts.map +1 -0
- package/dist/tui/GameUI.js +2116 -0
- package/dist/tui/GameUI.js.map +1 -0
- package/dist/tui/GameUIAdapter.d.ts +207 -0
- package/dist/tui/GameUIAdapter.d.ts.map +1 -0
- package/dist/tui/GameUIAdapter.js +1342 -0
- package/dist/tui/GameUIAdapter.js.map +1 -0
- package/dist/tui/Input.d.ts +139 -0
- package/dist/tui/Input.d.ts.map +1 -0
- package/dist/tui/Input.js +278 -0
- package/dist/tui/Input.js.map +1 -0
- package/dist/tui/Menu.d.ts +110 -0
- package/dist/tui/Menu.d.ts.map +1 -0
- package/dist/tui/Menu.js +365 -0
- package/dist/tui/Menu.js.map +1 -0
- package/dist/tui/Screen.d.ts +228 -0
- package/dist/tui/Screen.d.ts.map +1 -0
- package/dist/tui/Screen.js +502 -0
- package/dist/tui/Screen.js.map +1 -0
- package/dist/tui/components/Box.d.ts +36 -0
- package/dist/tui/components/Box.d.ts.map +1 -0
- package/dist/tui/components/Box.js +43 -0
- package/dist/tui/components/Box.js.map +1 -0
- package/dist/tui/components/List.d.ts +69 -0
- package/dist/tui/components/List.d.ts.map +1 -0
- package/dist/tui/components/List.js +136 -0
- package/dist/tui/components/List.js.map +1 -0
- package/dist/tui/components/ProgressBar.d.ts +42 -0
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- package/dist/tui/components/ProgressBar.js +75 -0
- package/dist/tui/components/ProgressBar.js.map +1 -0
- package/dist/tui/components/index.d.ts +8 -0
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- package/dist/tui/components/index.js +11 -0
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- package/dist/tui/core/BaseSection.d.ts +98 -0
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- package/dist/tui/core/Component.d.ts +61 -0
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- package/dist/tui/core/index.d.ts +9 -0
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- package/dist/tui/core/index.js +12 -0
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- package/dist/tui/index.d.ts +15 -0
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- package/dist/tui/index.js +23 -0
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- package/dist/tui/screens/BaseScreen.d.ts +62 -0
- package/dist/tui/screens/BaseScreen.d.ts.map +1 -0
- package/dist/tui/screens/BaseScreen.js +55 -0
- package/dist/tui/screens/BaseScreen.js.map +1 -0
- package/dist/tui/screens/CombatScreen.d.ts +43 -0
- package/dist/tui/screens/CombatScreen.d.ts.map +1 -0
- package/dist/tui/screens/CombatScreen.js +125 -0
- package/dist/tui/screens/CombatScreen.js.map +1 -0
- package/dist/tui/screens/DialogScreen.d.ts +53 -0
- package/dist/tui/screens/DialogScreen.d.ts.map +1 -0
- package/dist/tui/screens/DialogScreen.js +90 -0
- package/dist/tui/screens/DialogScreen.js.map +1 -0
- package/dist/tui/screens/DungeonScreen.d.ts +80 -0
- package/dist/tui/screens/DungeonScreen.d.ts.map +1 -0
- package/dist/tui/screens/DungeonScreen.js +317 -0
- package/dist/tui/screens/DungeonScreen.js.map +1 -0
- package/dist/tui/screens/ExploreScreen.d.ts +69 -0
- package/dist/tui/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/tui/screens/ExploreScreen.js +224 -0
- package/dist/tui/screens/ExploreScreen.js.map +1 -0
- package/dist/tui/screens/SectionScreen.d.ts +84 -0
- package/dist/tui/screens/SectionScreen.d.ts.map +1 -0
- package/dist/tui/screens/SectionScreen.js +156 -0
- package/dist/tui/screens/SectionScreen.js.map +1 -0
- package/dist/tui/screens/TitleScreen.d.ts +40 -0
- package/dist/tui/screens/TitleScreen.d.ts.map +1 -0
- package/dist/tui/screens/TitleScreen.js +253 -0
- package/dist/tui/screens/TitleScreen.js.map +1 -0
- package/dist/tui/screens/TownScreen.d.ts +98 -0
- package/dist/tui/screens/TownScreen.d.ts.map +1 -0
- package/dist/tui/screens/TownScreen.js +370 -0
- package/dist/tui/screens/TownScreen.js.map +1 -0
- package/dist/tui/screens/TravelScreen.d.ts +67 -0
- package/dist/tui/screens/TravelScreen.d.ts.map +1 -0
- package/dist/tui/screens/TravelScreen.js +286 -0
- package/dist/tui/screens/TravelScreen.js.map +1 -0
- package/dist/tui/screens/index.d.ts +8 -0
- package/dist/tui/screens/index.d.ts.map +1 -0
- package/dist/tui/screens/index.js +17 -0
- package/dist/tui/screens/index.js.map +1 -0
- package/dist/tui/sections/ActionsSection.d.ts +71 -0
- package/dist/tui/sections/ActionsSection.d.ts.map +1 -0
- package/dist/tui/sections/ActionsSection.js +184 -0
- package/dist/tui/sections/ActionsSection.js.map +1 -0
- package/dist/tui/sections/DungeonSection.d.ts +65 -0
- package/dist/tui/sections/DungeonSection.d.ts.map +1 -0
- package/dist/tui/sections/DungeonSection.js +144 -0
- package/dist/tui/sections/DungeonSection.js.map +1 -0
- package/dist/tui/sections/EventsSection.d.ts +50 -0
- package/dist/tui/sections/EventsSection.d.ts.map +1 -0
- package/dist/tui/sections/EventsSection.js +134 -0
- package/dist/tui/sections/EventsSection.js.map +1 -0
- package/dist/tui/sections/MapSection.d.ts +66 -0
- package/dist/tui/sections/MapSection.d.ts.map +1 -0
- package/dist/tui/sections/MapSection.js +669 -0
- package/dist/tui/sections/MapSection.js.map +1 -0
- package/dist/tui/sections/StatusSection.d.ts +47 -0
- package/dist/tui/sections/StatusSection.d.ts.map +1 -0
- package/dist/tui/sections/StatusSection.js +133 -0
- package/dist/tui/sections/StatusSection.js.map +1 -0
- package/dist/tui/sections/TeamSection.d.ts +71 -0
- package/dist/tui/sections/TeamSection.d.ts.map +1 -0
- package/dist/tui/sections/TeamSection.js +224 -0
- package/dist/tui/sections/TeamSection.js.map +1 -0
- package/dist/tui/sections/TravelingSection.d.ts +51 -0
- package/dist/tui/sections/TravelingSection.d.ts.map +1 -0
- package/dist/tui/sections/TravelingSection.js +106 -0
- package/dist/tui/sections/TravelingSection.js.map +1 -0
- package/dist/tui/sections/index.d.ts +9 -0
- package/dist/tui/sections/index.d.ts.map +1 -0
- package/dist/tui/sections/index.js +12 -0
- package/dist/tui/sections/index.js.map +1 -0
- package/dist/ui/Terminal.d.ts +68 -0
- package/dist/ui/Terminal.d.ts.map +1 -0
- package/dist/ui/Terminal.js +297 -0
- package/dist/ui/Terminal.js.map +1 -0
- package/dist/ui/index.d.ts +5 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/dist/ui/index.js +8 -0
- package/dist/ui/index.js.map +1 -0
- package/dist/utils/configMigration.d.ts +14 -0
- package/dist/utils/configMigration.d.ts.map +1 -0
- package/dist/utils/configMigration.js +92 -0
- package/dist/utils/configMigration.js.map +1 -0
- package/dist/utils/errorHandler.d.ts +86 -0
- package/dist/utils/errorHandler.d.ts.map +1 -0
- package/dist/utils/errorHandler.js +224 -0
- package/dist/utils/errorHandler.js.map +1 -0
- package/dist/utils/logger.d.ts +14 -0
- package/dist/utils/logger.d.ts.map +1 -0
- package/dist/utils/logger.js +43 -0
- package/dist/utils/logger.js.map +1 -0
- package/dist/weapon/WeaponFactory.d.ts +32 -0
- package/dist/weapon/WeaponFactory.d.ts.map +1 -0
- package/dist/weapon/WeaponFactory.js +216 -0
- package/dist/weapon/WeaponFactory.js.map +1 -0
- package/dist/weapon/index.d.ts +5 -0
- package/dist/weapon/index.d.ts.map +1 -0
- package/dist/weapon/index.js +8 -0
- package/dist/weapon/index.js.map +1 -0
- package/package.json +46 -0
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/**
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* Inventory Screen - InventoryItem management interface
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*/
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!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="ea162e57-1954-50c6-9e4b-e83243d66dfa")}catch(e){}}();
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import { BaseScreen } from './BaseScreen.js';
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import { ANSI } from '../../tui/Screen.js';
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const TABS = [
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{ id: 'all', label: 'All', shortcut: '1' },
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{ id: 'weapons', label: 'Weapons', shortcut: '2' },
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{ id: 'armor', label: 'Armor', shortcut: '3' },
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{ id: 'consumables', label: 'Consumables', shortcut: '4' },
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{ id: 'materials', label: 'Materials', shortcut: '5' },
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];
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export class InventoryScreen extends BaseScreen {
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state = {
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player: null,
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activeTab: 0,
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selectedIndex: 0,
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scrollOffset: 0,
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};
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async onEnter(params) {
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await super.onEnter();
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if (params) {
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this.state.player = params.player;
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}
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this.state.selectedIndex = 0;
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this.state.scrollOffset = 0;
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}
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getFilteredInventoryItems() {
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if (!this.state.player)
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return [];
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const items = this.state.player.inventory;
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const tab = TABS[this.state.activeTab];
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switch (tab.id) {
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case 'weapons':
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return items.filter(i => i.type === 'weapon');
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case 'armor':
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return items.filter(i => i.type === 'armor');
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case 'consumables':
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return items.filter(i => i.type === 'consumable');
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case 'materials':
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return items.filter(i => i.type === 'material');
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default:
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return items;
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}
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}
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render() {
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this.clear();
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if (!this.state.player)
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return;
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// Header
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this.drawBox(0, 0, this.width, 3, '', true);
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this.write(2, 1, 'INVENTORY', ANSI.fg.cyan, undefined, ANSI.bold);
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this.write(this.width - 15, 1, 'Esc to close', ANSI.fg.gray);
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// Tabs
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this.renderTabs(1, 3);
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// Main content split: items (left) + details (right)
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const detailWidth = Math.min(35, Math.floor(this.width * 0.4));
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const listWidth = this.width - detailWidth - 3;
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const contentY = 5;
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const contentHeight = this.height - 8;
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this.renderInventoryItemList(1, contentY, listWidth, contentHeight);
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this.renderDetails(listWidth + 2, contentY, detailWidth, contentHeight);
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// Equipment summary at bottom
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this.renderEquipment(1, this.height - 3, this.width - 2);
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this.flush();
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}
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renderTabs(x, y) {
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let tabX = x;
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for (let i = 0; i < TABS.length; i++) {
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const tab = TABS[i];
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const isActive = i === this.state.activeTab;
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const fg = isActive ? ANSI.fg.black : ANSI.fg.white;
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const bg = isActive ? ANSI.bg.cyan : undefined;
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const label = `[${tab.shortcut}] ${tab.label}`;
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this.write(tabX, y, ` ${label} `, fg, bg);
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tabX += label.length + 3;
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}
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}
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renderInventoryItemList(x, y, w, h) {
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this.drawBox(x, y, w, h, 'InventoryItems');
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const items = this.getFilteredInventoryItems();
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const maxVisible = h - 2;
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if (items.length === 0) {
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this.write(x + 2, y + 2, 'No items', ANSI.fg.gray);
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return;
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}
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for (let i = 0; i < Math.min(items.length, maxVisible); i++) {
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const itemIndex = this.state.scrollOffset + i;
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if (itemIndex >= items.length)
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break;
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const item = items[itemIndex];
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const isSelected = itemIndex === this.state.selectedIndex;
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const fg = isSelected ? ANSI.fg.black : ANSI.fg.white;
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const bg = isSelected ? ANSI.bg.cyan : undefined;
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const icon = this.getInventoryItemIcon(item);
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const equipped = this.isEquipped(item) ? ' [E]' : '';
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const label = `${icon} ${item.name}${equipped}`;
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this.write(x + 1, y + 1 + i, isSelected ? '▸' : ' ', ANSI.fg.yellow);
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this.write(x + 3, y + 1 + i, label.slice(0, w - 5).padEnd(w - 5), fg, bg);
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}
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// Scroll indicator
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if (items.length > maxVisible) {
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const pct = this.state.scrollOffset / (items.length - maxVisible);
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const barHeight = Math.max(1, Math.floor(maxVisible * (maxVisible / items.length)));
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const barPos = Math.floor(pct * (maxVisible - barHeight));
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for (let i = 0; i < maxVisible; i++) {
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const char = i >= barPos && i < barPos + barHeight ? '█' : '░';
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this.write(x + w - 2, y + 1 + i, char, ANSI.fg.gray);
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}
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}
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}
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renderDetails(x, y, w, h) {
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this.drawBox(x, y, w, h, 'Details');
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const items = this.getFilteredInventoryItems();
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const item = items[this.state.selectedIndex];
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if (!item) {
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this.write(x + 2, y + 2, 'Select an item', ANSI.fg.gray);
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return;
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}
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let lineY = y + 1;
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// Name
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this.write(x + 2, lineY++, item.name, ANSI.fg.yellow, undefined, ANSI.bold);
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lineY++;
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// Type
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this.write(x + 2, lineY++, `Type: ${item.type}`, ANSI.fg.gray);
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lineY++;
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// Stats for weapons/armor (including rarity)
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if (item.type === 'weapon') {
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const weapon = item;
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const rarityColor = this.getRarityColor(weapon.rarity);
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this.write(x + 2, lineY++, `Rarity: ${weapon.rarity}`, rarityColor);
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this.write(x + 2, lineY++, `Attack: ${weapon.baseAttack}`, ANSI.fg.red);
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this.write(x + 2, lineY++, `Durability: ${weapon.durability}/${weapon.maxDurability}`, ANSI.fg.white);
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}
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if (item.type === 'armor') {
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const armor = item;
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const rarityColor = this.getRarityColor(armor.rarity);
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this.write(x + 2, lineY++, `Rarity: ${armor.rarity}`, rarityColor);
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this.write(x + 2, lineY++, `Defense: ${armor.baseDefense}`, ANSI.fg.blue);
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}
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// Description
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if (item.description) {
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lineY++;
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const lines = this.wrapText(item.description, w - 4);
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for (const line of lines.slice(0, 5)) {
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this.write(x + 2, lineY++, line, ANSI.fg.gray);
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}
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}
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// Actions
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lineY = y + h - 4;
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this.write(x + 2, lineY++, '─'.repeat(w - 4), ANSI.fg.gray);
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if (this.isEquipped(item)) {
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this.write(x + 2, lineY++, '[U] Unequip', ANSI.fg.white);
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}
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else if (item.type === 'weapon' || item.type === 'armor') {
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this.write(x + 2, lineY++, '[E] Equip', ANSI.fg.white);
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}
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if (item.type === 'consumable') {
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this.write(x + 2, lineY++, '[U] Use', ANSI.fg.white);
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}
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this.write(x + 2, lineY++, '[D] Drop', ANSI.fg.red);
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}
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renderEquipment(x, y, w) {
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if (!this.state.player)
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return;
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const eq = this.state.player.equipment;
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const weapon = eq.weapon ? `⚔ ${eq.weapon.name}` : '⚔ (none)';
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const armor = eq.armor ? `🛡 ${eq.armor.name}` : '🛡 (none)';
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const accessory = eq.accessory ? `💎 ${eq.accessory.name}` : '💎 (none)';
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this.write(x, y, `Equipped: ${weapon} ${armor} ${accessory}`, ANSI.fg.gray);
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}
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getInventoryItemIcon(item) {
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switch (item.type) {
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case 'weapon': return '⚔';
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case 'armor': return '🛡';
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case 'consumable': return '🧪';
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case 'material': return '📦';
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default: return '•';
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}
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}
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getRarityColor(rarity) {
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184
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switch (rarity.toLowerCase()) {
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case 'common': return ANSI.fg.white;
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case 'uncommon': return ANSI.fg.green;
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case 'rare': return ANSI.fg.blue;
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case 'epic': return ANSI.fg.magenta;
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case 'legendary': return ANSI.fg.yellow;
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default: return ANSI.fg.gray;
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}
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}
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isEquipped(item) {
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if (!this.state.player)
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return false;
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const eq = this.state.player.equipment;
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return eq.weapon?.id === item.id || eq.armor?.id === item.id || eq.accessory?.id === item.id;
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}
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wrapText(text, maxWidth) {
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const words = text.split(' ');
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const lines = [];
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let currentLine = '';
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for (const word of words) {
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if (currentLine.length + word.length + 1 <= maxWidth) {
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currentLine += (currentLine ? ' ' : '') + word;
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}
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else {
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if (currentLine)
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lines.push(currentLine);
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currentLine = word;
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}
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}
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if (currentLine)
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lines.push(currentLine);
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return lines;
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}
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async handleKey(key) {
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const items = this.getFilteredInventoryItems();
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219
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// Tab switching
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220
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if (key.raw && /^[1-5]$/.test(key.raw)) {
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this.state.activeTab = parseInt(key.raw) - 1;
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this.state.selectedIndex = 0;
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this.state.scrollOffset = 0;
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this.render();
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return true;
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226
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}
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227
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switch (key.name) {
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228
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case 'up':
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229
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case 'k':
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if (this.state.selectedIndex > 0) {
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this.state.selectedIndex--;
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if (this.state.selectedIndex < this.state.scrollOffset) {
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|
233
|
+
this.state.scrollOffset = this.state.selectedIndex;
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
this.render();
|
|
237
|
+
return true;
|
|
238
|
+
case 'down':
|
|
239
|
+
case 'j':
|
|
240
|
+
if (this.state.selectedIndex < items.length - 1) {
|
|
241
|
+
this.state.selectedIndex++;
|
|
242
|
+
const maxVisible = this.height - 10;
|
|
243
|
+
if (this.state.selectedIndex >= this.state.scrollOffset + maxVisible) {
|
|
244
|
+
this.state.scrollOffset = this.state.selectedIndex - maxVisible + 1;
|
|
245
|
+
}
|
|
246
|
+
}
|
|
247
|
+
this.render();
|
|
248
|
+
return true;
|
|
249
|
+
case 'left':
|
|
250
|
+
case 'h':
|
|
251
|
+
if (this.state.activeTab > 0) {
|
|
252
|
+
this.state.activeTab--;
|
|
253
|
+
this.state.selectedIndex = 0;
|
|
254
|
+
this.state.scrollOffset = 0;
|
|
255
|
+
this.render();
|
|
256
|
+
}
|
|
257
|
+
return true;
|
|
258
|
+
case 'right':
|
|
259
|
+
case 'l':
|
|
260
|
+
if (this.state.activeTab < TABS.length - 1) {
|
|
261
|
+
this.state.activeTab++;
|
|
262
|
+
this.state.selectedIndex = 0;
|
|
263
|
+
this.state.scrollOffset = 0;
|
|
264
|
+
this.render();
|
|
265
|
+
}
|
|
266
|
+
return true;
|
|
267
|
+
case 'e':
|
|
268
|
+
// Equip
|
|
269
|
+
this.equipSelected();
|
|
270
|
+
return true;
|
|
271
|
+
case 'u':
|
|
272
|
+
// Unequip or Use
|
|
273
|
+
this.useOrUnequipSelected();
|
|
274
|
+
return true;
|
|
275
|
+
case 'd':
|
|
276
|
+
// Drop
|
|
277
|
+
this.dropSelected();
|
|
278
|
+
return true;
|
|
279
|
+
case 'escape':
|
|
280
|
+
case 'i':
|
|
281
|
+
this.goBack();
|
|
282
|
+
return true;
|
|
283
|
+
}
|
|
284
|
+
return false;
|
|
285
|
+
}
|
|
286
|
+
equipSelected() {
|
|
287
|
+
const items = this.getFilteredInventoryItems();
|
|
288
|
+
const item = items[this.state.selectedIndex];
|
|
289
|
+
if (!item || !this.state.player)
|
|
290
|
+
return;
|
|
291
|
+
if (item.type === 'weapon' || item.type === 'armor') {
|
|
292
|
+
this.bus.dispatch('inventory:equip', { itemId: item.id, slot: item.type });
|
|
293
|
+
this.toast(`Equipped ${item.name}`, 'success');
|
|
294
|
+
this.render();
|
|
295
|
+
}
|
|
296
|
+
}
|
|
297
|
+
useOrUnequipSelected() {
|
|
298
|
+
const items = this.getFilteredInventoryItems();
|
|
299
|
+
const item = items[this.state.selectedIndex];
|
|
300
|
+
if (!item || !this.state.player)
|
|
301
|
+
return;
|
|
302
|
+
if (this.isEquipped(item)) {
|
|
303
|
+
this.bus.dispatch('inventory:unequip', { slot: item.type });
|
|
304
|
+
this.toast(`Unequipped ${item.name}`, 'info');
|
|
305
|
+
}
|
|
306
|
+
else if (item.type === 'consumable') {
|
|
307
|
+
this.bus.dispatch('inventory:remove', { itemId: item.id, count: 1 });
|
|
308
|
+
this.toast(`Used ${item.name}`, 'success');
|
|
309
|
+
}
|
|
310
|
+
this.render();
|
|
311
|
+
}
|
|
312
|
+
dropSelected() {
|
|
313
|
+
const items = this.getFilteredInventoryItems();
|
|
314
|
+
const item = items[this.state.selectedIndex];
|
|
315
|
+
if (!item)
|
|
316
|
+
return;
|
|
317
|
+
this.bus.dispatch('inventory:remove', { itemId: item.id, count: 1 });
|
|
318
|
+
this.toast(`Dropped ${item.name}`, 'warning');
|
|
319
|
+
if (this.state.selectedIndex >= items.length - 1) {
|
|
320
|
+
this.state.selectedIndex = Math.max(0, items.length - 2);
|
|
321
|
+
}
|
|
322
|
+
this.render();
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
//# sourceMappingURL=InventoryScreen.js.map
|
|
326
|
+
//# debugId=ea162e57-1954-50c6-9e4b-e83243d66dfa
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"InventoryScreen.js","sources":["app/screens/InventoryScreen.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * Inventory Screen - InventoryItem management interface\r\n */\r\n\r\nimport { BaseScreen } from './BaseScreen.js';\r\nimport { ANSI } from '../../tui/Screen.js';\r\nimport type { KeyEvent } from '../../tui/Input.js';\r\nimport type { Player, InventoryItem, Weapon, Armor } from '../../core/types.js';\r\n\r\ninterface InventoryTab {\r\n id: string;\r\n label: string;\r\n shortcut: string;\r\n}\r\n\r\ninterface InventoryScreenState {\r\n player: Player | null;\r\n activeTab: number;\r\n selectedIndex: number;\r\n scrollOffset: number;\r\n}\r\n\r\nconst TABS: InventoryTab[] = [\r\n { id: 'all', label: 'All', shortcut: '1' },\r\n { id: 'weapons', label: 'Weapons', shortcut: '2' },\r\n { id: 'armor', label: 'Armor', shortcut: '3' },\r\n { id: 'consumables', label: 'Consumables', shortcut: '4' },\r\n { id: 'materials', label: 'Materials', shortcut: '5' },\r\n];\r\n\r\nexport class InventoryScreen extends BaseScreen {\r\n private state: InventoryScreenState = {\r\n player: null,\r\n activeTab: 0,\r\n selectedIndex: 0,\r\n scrollOffset: 0,\r\n };\r\n\r\n async onEnter(params?: { player: Player }): Promise<void> {\r\n await super.onEnter();\r\n if (params) {\r\n this.state.player = params.player;\r\n }\r\n this.state.selectedIndex = 0;\r\n this.state.scrollOffset = 0;\r\n }\r\n\r\n private getFilteredInventoryItems(): InventoryItem[] {\r\n if (!this.state.player) return [];\r\n \r\n const items = this.state.player.inventory;\r\n const tab = TABS[this.state.activeTab];\r\n\r\n switch (tab.id) {\r\n case 'weapons':\r\n return items.filter(i => i.type === 'weapon');\r\n case 'armor':\r\n return items.filter(i => i.type === 'armor');\r\n case 'consumables':\r\n return items.filter(i => i.type === 'consumable');\r\n case 'materials':\r\n return items.filter(i => i.type === 'material');\r\n default:\r\n return items;\r\n }\r\n }\r\n\r\n render(): void {\r\n this.clear();\r\n\r\n if (!this.state.player) return;\r\n\r\n // Header\r\n this.drawBox(0, 0, this.width, 3, '', true);\r\n this.write(2, 1, 'INVENTORY', ANSI.fg.cyan, undefined, ANSI.bold);\r\n this.write(this.width - 15, 1, 'Esc to close', ANSI.fg.gray);\r\n\r\n // Tabs\r\n this.renderTabs(1, 3);\r\n\r\n // Main content split: items (left) + details (right)\r\n const detailWidth = Math.min(35, Math.floor(this.width * 0.4));\r\n const listWidth = this.width - detailWidth - 3;\r\n const contentY = 5;\r\n const contentHeight = this.height - 8;\r\n\r\n this.renderInventoryItemList(1, contentY, listWidth, contentHeight);\r\n this.renderDetails(listWidth + 2, contentY, detailWidth, contentHeight);\r\n\r\n // Equipment summary at bottom\r\n this.renderEquipment(1, this.height - 3, this.width - 2);\r\n\r\n this.flush();\r\n }\r\n\r\n private renderTabs(x: number, y: number): void {\r\n let tabX = x;\r\n for (let i = 0; i < TABS.length; i++) {\r\n const tab = TABS[i];\r\n const isActive = i === this.state.activeTab;\r\n const fg = isActive ? ANSI.fg.black : ANSI.fg.white;\r\n const bg = isActive ? ANSI.bg.cyan : undefined;\r\n\r\n const label = `[${tab.shortcut}] ${tab.label}`;\r\n this.write(tabX, y, ` ${label} `, fg, bg);\r\n tabX += label.length + 3;\r\n }\r\n }\r\n\r\n private renderInventoryItemList(x: number, y: number, w: number, h: number): void {\r\n this.drawBox(x, y, w, h, 'InventoryItems');\r\n\r\n const items = this.getFilteredInventoryItems();\r\n const maxVisible = h - 2;\r\n\r\n if (items.length === 0) {\r\n this.write(x + 2, y + 2, 'No items', ANSI.fg.gray);\r\n return;\r\n }\r\n\r\n for (let i = 0; i < Math.min(items.length, maxVisible); i++) {\r\n const itemIndex = this.state.scrollOffset + i;\r\n if (itemIndex >= items.length) break;\r\n\r\n const item = items[itemIndex];\r\n const isSelected = itemIndex === this.state.selectedIndex;\r\n const fg = isSelected ? ANSI.fg.black : ANSI.fg.white;\r\n const bg = isSelected ? ANSI.bg.cyan : undefined;\r\n\r\n const icon = this.getInventoryItemIcon(item);\r\n const equipped = this.isEquipped(item) ? ' [E]' : '';\r\n const label = `${icon} ${item.name}${equipped}`;\r\n\r\n this.write(x + 1, y + 1 + i, isSelected ? '▸' : ' ', ANSI.fg.yellow);\r\n this.write(x + 3, y + 1 + i, label.slice(0, w - 5).padEnd(w - 5), fg, bg);\r\n }\r\n\r\n // Scroll indicator\r\n if (items.length > maxVisible) {\r\n const pct = this.state.scrollOffset / (items.length - maxVisible);\r\n const barHeight = Math.max(1, Math.floor(maxVisible * (maxVisible / items.length)));\r\n const barPos = Math.floor(pct * (maxVisible - barHeight));\r\n \r\n for (let i = 0; i < maxVisible; i++) {\r\n const char = i >= barPos && i < barPos + barHeight ? '█' : '░';\r\n this.write(x + w - 2, y + 1 + i, char, ANSI.fg.gray);\r\n }\r\n }\r\n }\r\n\r\n private renderDetails(x: number, y: number, w: number, h: number): void {\r\n this.drawBox(x, y, w, h, 'Details');\r\n\r\n const items = this.getFilteredInventoryItems();\r\n const item = items[this.state.selectedIndex];\r\n\r\n if (!item) {\r\n this.write(x + 2, y + 2, 'Select an item', ANSI.fg.gray);\r\n return;\r\n }\r\n\r\n let lineY = y + 1;\r\n\r\n // Name\r\n this.write(x + 2, lineY++, item.name, ANSI.fg.yellow, undefined, ANSI.bold);\r\n lineY++;\r\n\r\n // Type\r\n this.write(x + 2, lineY++, `Type: ${item.type}`, ANSI.fg.gray);\r\n lineY++;\r\n\r\n // Stats for weapons/armor (including rarity)\r\n if (item.type === 'weapon') {\r\n const weapon = item as unknown as Weapon;\r\n const rarityColor = this.getRarityColor(weapon.rarity);\r\n this.write(x + 2, lineY++, `Rarity: ${weapon.rarity}`, rarityColor);\r\n this.write(x + 2, lineY++, `Attack: ${weapon.baseAttack}`, ANSI.fg.red);\r\n this.write(x + 2, lineY++, `Durability: ${weapon.durability}/${weapon.maxDurability}`, ANSI.fg.white);\r\n }\r\n\r\n if (item.type === 'armor') {\r\n const armor = item as unknown as Armor;\r\n const rarityColor = this.getRarityColor(armor.rarity);\r\n this.write(x + 2, lineY++, `Rarity: ${armor.rarity}`, rarityColor);\r\n this.write(x + 2, lineY++, `Defense: ${armor.baseDefense}`, ANSI.fg.blue);\r\n }\r\n\r\n // Description\r\n if (item.description) {\r\n lineY++;\r\n const lines = this.wrapText(item.description, w - 4);\r\n for (const line of lines.slice(0, 5)) {\r\n this.write(x + 2, lineY++, line, ANSI.fg.gray);\r\n }\r\n }\r\n\r\n // Actions\r\n lineY = y + h - 4;\r\n this.write(x + 2, lineY++, '─'.repeat(w - 4), ANSI.fg.gray);\r\n \r\n if (this.isEquipped(item)) {\r\n this.write(x + 2, lineY++, '[U] Unequip', ANSI.fg.white);\r\n } else if (item.type === 'weapon' || item.type === 'armor') {\r\n this.write(x + 2, lineY++, '[E] Equip', ANSI.fg.white);\r\n }\r\n if (item.type === 'consumable') {\r\n this.write(x + 2, lineY++, '[U] Use', ANSI.fg.white);\r\n }\r\n this.write(x + 2, lineY++, '[D] Drop', ANSI.fg.red);\r\n }\r\n\r\n private renderEquipment(x: number, y: number, w: number): void {\r\n if (!this.state.player) return;\r\n\r\n const eq = this.state.player.equipment;\r\n const weapon = eq.weapon ? `⚔ ${eq.weapon.name}` : '⚔ (none)';\r\n const armor = eq.armor ? `🛡 ${eq.armor.name}` : '🛡 (none)';\r\n const accessory = eq.accessory ? `💎 ${eq.accessory.name}` : '💎 (none)';\r\n\r\n this.write(x, y, `Equipped: ${weapon} ${armor} ${accessory}`, ANSI.fg.gray);\r\n }\r\n\r\n private getInventoryItemIcon(item: InventoryItem): string {\r\n switch (item.type) {\r\n case 'weapon': return '⚔';\r\n case 'armor': return '🛡';\r\n case 'consumable': return '🧪';\r\n case 'material': return '📦';\r\n default: return '•';\r\n }\r\n }\r\n\r\n private getRarityColor(rarity: string): string {\r\n switch (rarity.toLowerCase()) {\r\n case 'common': return ANSI.fg.white;\r\n case 'uncommon': return ANSI.fg.green;\r\n case 'rare': return ANSI.fg.blue;\r\n case 'epic': return ANSI.fg.magenta;\r\n case 'legendary': return ANSI.fg.yellow;\r\n default: return ANSI.fg.gray;\r\n }\r\n }\r\n\r\n private isEquipped(item: InventoryItem): boolean {\r\n if (!this.state.player) return false;\r\n const eq = this.state.player.equipment;\r\n return eq.weapon?.id === item.id || eq.armor?.id === item.id || eq.accessory?.id === item.id;\r\n }\r\n\r\n private wrapText(text: string, maxWidth: number): string[] {\r\n const words = text.split(' ');\r\n const lines: string[] = [];\r\n let currentLine = '';\r\n\r\n for (const word of words) {\r\n if (currentLine.length + word.length + 1 <= maxWidth) {\r\n currentLine += (currentLine ? ' ' : '') + word;\r\n } else {\r\n if (currentLine) lines.push(currentLine);\r\n currentLine = word;\r\n }\r\n }\r\n if (currentLine) lines.push(currentLine);\r\n\r\n return lines;\r\n }\r\n\r\n async handleKey(key: KeyEvent): Promise<boolean> {\r\n const items = this.getFilteredInventoryItems();\r\n\r\n // Tab switching\r\n if (key.raw && /^[1-5]$/.test(key.raw)) {\r\n this.state.activeTab = parseInt(key.raw) - 1;\r\n this.state.selectedIndex = 0;\r\n this.state.scrollOffset = 0;\r\n this.render();\r\n return true;\r\n }\r\n\r\n switch (key.name) {\r\n case 'up':\r\n case 'k':\r\n if (this.state.selectedIndex > 0) {\r\n this.state.selectedIndex--;\r\n if (this.state.selectedIndex < this.state.scrollOffset) {\r\n this.state.scrollOffset = this.state.selectedIndex;\r\n }\r\n }\r\n this.render();\r\n return true;\r\n\r\n case 'down':\r\n case 'j':\r\n if (this.state.selectedIndex < items.length - 1) {\r\n this.state.selectedIndex++;\r\n const maxVisible = this.height - 10;\r\n if (this.state.selectedIndex >= this.state.scrollOffset + maxVisible) {\r\n this.state.scrollOffset = this.state.selectedIndex - maxVisible + 1;\r\n }\r\n }\r\n this.render();\r\n return true;\r\n\r\n case 'left':\r\n case 'h':\r\n if (this.state.activeTab > 0) {\r\n this.state.activeTab--;\r\n this.state.selectedIndex = 0;\r\n this.state.scrollOffset = 0;\r\n this.render();\r\n }\r\n return true;\r\n\r\n case 'right':\r\n case 'l':\r\n if (this.state.activeTab < TABS.length - 1) {\r\n this.state.activeTab++;\r\n this.state.selectedIndex = 0;\r\n this.state.scrollOffset = 0;\r\n this.render();\r\n }\r\n return true;\r\n\r\n case 'e':\r\n // Equip\r\n this.equipSelected();\r\n return true;\r\n\r\n case 'u':\r\n // Unequip or Use\r\n this.useOrUnequipSelected();\r\n return true;\r\n\r\n case 'd':\r\n // Drop\r\n this.dropSelected();\r\n return true;\r\n\r\n case 'escape':\r\n case 'i':\r\n this.goBack();\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n private equipSelected(): void {\r\n const items = this.getFilteredInventoryItems();\r\n const item = items[this.state.selectedIndex];\r\n if (!item || !this.state.player) return;\r\n\r\n if (item.type === 'weapon' || item.type === 'armor') {\r\n this.bus.dispatch('inventory:equip', { itemId: item.id, slot: item.type });\r\n this.toast(`Equipped ${item.name}`, 'success');\r\n this.render();\r\n }\r\n }\r\n\r\n private useOrUnequipSelected(): void {\r\n const items = this.getFilteredInventoryItems();\r\n const item = items[this.state.selectedIndex];\r\n if (!item || !this.state.player) return;\r\n\r\n if (this.isEquipped(item)) {\r\n this.bus.dispatch('inventory:unequip', { slot: item.type });\r\n this.toast(`Unequipped ${item.name}`, 'info');\r\n } else if (item.type === 'consumable') {\r\n this.bus.dispatch('inventory:remove', { itemId: item.id, count: 1 });\r\n this.toast(`Used ${item.name}`, 'success');\r\n }\r\n this.render();\r\n }\r\n\r\n private dropSelected(): void {\r\n const items = this.getFilteredInventoryItems();\r\n const item = items[this.state.selectedIndex];\r\n if (!item) return;\r\n\r\n this.bus.dispatch('inventory:remove', { itemId: item.id, count: 1 });\r\n this.toast(`Dropped ${item.name}`, 'warning');\r\n \r\n if (this.state.selectedIndex >= items.length - 1) {\r\n this.state.selectedIndex = Math.max(0, items.length - 2);\r\n }\r\n this.render();\r\n 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|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Prologue Screen - Displays the game's opening story
|
|
3
|
+
* Text appears line by line with dramatic pauses
|
|
4
|
+
*/
|
|
5
|
+
import { BaseScreen } from './BaseScreen.js';
|
|
6
|
+
import type { KeyEvent } from '../../tui/Input.js';
|
|
7
|
+
export declare class PrologueScreen extends BaseScreen {
|
|
8
|
+
private state;
|
|
9
|
+
private resolveComplete;
|
|
10
|
+
private lineTimer;
|
|
11
|
+
onEnter(): Promise<void>;
|
|
12
|
+
onLeave(): Promise<void>;
|
|
13
|
+
private stopTimer;
|
|
14
|
+
private startTextReveal;
|
|
15
|
+
private revealNextLine;
|
|
16
|
+
private skipToEnd;
|
|
17
|
+
render(): void;
|
|
18
|
+
handleKey(key: KeyEvent): Promise<boolean>;
|
|
19
|
+
/**
|
|
20
|
+
* Wait for prologue to complete
|
|
21
|
+
*/
|
|
22
|
+
waitForComplete(): Promise<void>;
|
|
23
|
+
}
|
|
24
|
+
//# sourceMappingURL=PrologueScreen.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PrologueScreen.d.ts","sourceRoot":"/","sources":["app/screens/PrologueScreen.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAiDnD,qBAAa,cAAe,SAAQ,UAAU;IAC5C,OAAO,CAAC,KAAK,CAKX;IAEF,OAAO,CAAC,eAAe,CAA6B;IACpD,OAAO,CAAC,SAAS,CAA+B;IAE1C,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC;IAWxB,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC;IAK9B,OAAO,CAAC,SAAS;IAOjB,OAAO,CAAC,eAAe;IAIvB,OAAO,CAAC,cAAc;IA2BtB,OAAO,CAAC,SAAS;IAQjB,MAAM,IAAI,IAAI;IAsCR,SAAS,CAAC,GAAG,EAAE,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC;IA0BhD;;OAEG;IACH,eAAe,IAAI,OAAO,CAAC,IAAI,CAAC;CAKjC"}
|
|
@@ -0,0 +1,176 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Prologue Screen - Displays the game's opening story
|
|
3
|
+
* Text appears line by line with dramatic pauses
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
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+
!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="de45e5cd-5c54-5c5c-93a0-e3f6c94e6eb8")}catch(e){}}();
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7
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import { BaseScreen } from './BaseScreen.js';
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8
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import { ANSI } from '../../tui/Screen.js';
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9
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/**
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10
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* Story lines for the prologue
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11
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*/
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12
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const PROLOGUE_LINES = [
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13
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'',
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14
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'On a distant island, far from the troubles of the mainland...',
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15
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'',
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16
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'A young adventurer received their guild certification today.',
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17
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'',
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18
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'They are now, officially, a licensed adventurer.',
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19
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'',
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20
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'* * *',
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21
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'',
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22
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'But on the continent of Midland...',
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23
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'',
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24
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'Monsters have ravaged the land for half a century.',
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25
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'',
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26
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'They pour forth from dungeons scattered across the realm.',
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27
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'',
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28
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'Where they tread, nothing survives.',
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29
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'',
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30
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'* * *',
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31
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'',
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32
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'Little do the people know...',
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33
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'',
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34
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'This adventurer will one day defeat the Demon Lord',
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35
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'hidden in the deepest darkness of Midland.',
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36
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'',
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37
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'One day, they will become everyone\'s hero.',
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38
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'',
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39
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'* * *',
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40
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'',
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41
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'But that day is not today.',
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42
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'',
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43
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'Today, they simply walk into a tavern...',
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44
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'',
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45
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'And drink to their destiny.',
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46
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'',
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47
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];
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48
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export class PrologueScreen extends BaseScreen {
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49
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state = {
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50
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currentLine: 0,
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51
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displayedLines: [],
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isComplete: false,
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53
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isSkipping: false,
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};
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resolveComplete = null;
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56
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lineTimer = null;
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57
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async onEnter() {
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58
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await super.onEnter();
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59
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this.state = {
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60
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currentLine: 0,
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61
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displayedLines: [],
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62
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isComplete: false,
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63
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isSkipping: false,
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64
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};
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65
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this.startTextReveal();
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66
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}
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67
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async onLeave() {
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68
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this.stopTimer();
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69
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await super.onLeave();
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70
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}
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71
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stopTimer() {
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72
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if (this.lineTimer) {
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73
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clearTimeout(this.lineTimer);
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74
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this.lineTimer = null;
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75
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}
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76
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}
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startTextReveal() {
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78
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this.revealNextLine();
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}
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80
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+
revealNextLine() {
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81
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if (this.state.currentLine >= PROLOGUE_LINES.length) {
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this.state.isComplete = true;
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83
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this.render();
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84
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return;
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85
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}
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86
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// Add next line
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87
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this.state.displayedLines.push(PROLOGUE_LINES[this.state.currentLine]);
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88
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this.state.currentLine++;
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89
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this.render();
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90
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// Schedule next line
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91
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const currentLine = PROLOGUE_LINES[this.state.currentLine - 1];
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92
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let delay = 1500; // Default delay
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93
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if (currentLine === '') {
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94
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delay = 500; // Shorter for empty lines
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}
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96
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else if (currentLine === '* * *') {
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97
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delay = 2000; // Longer pause for section breaks
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98
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}
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99
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else if (this.state.isSkipping) {
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100
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delay = 50; // Very fast when skipping
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101
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}
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102
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this.lineTimer = setTimeout(() => this.revealNextLine(), delay);
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103
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}
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104
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skipToEnd() {
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105
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this.stopTimer();
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106
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this.state.displayedLines = [...PROLOGUE_LINES];
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107
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this.state.currentLine = PROLOGUE_LINES.length;
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108
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this.state.isComplete = true;
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109
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+
this.render();
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110
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}
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+
render() {
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this.clear();
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113
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const centerX = Math.floor(this.width / 2);
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114
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// Calculate starting Y to center the text vertically
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115
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const visibleLines = this.state.displayedLines.slice(-20); // Show last 20 lines
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116
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const startY = Math.max(3, Math.floor((this.height - visibleLines.length) / 2) - 2);
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117
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// Render displayed lines
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118
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visibleLines.forEach((line, index) => {
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119
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const x = centerX - Math.floor(line.length / 2);
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120
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const y = startY + index;
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121
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+
// Use different colors for different content
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122
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+
let color = ANSI.fg.white;
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123
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if (line === '* * *') {
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color = ANSI.fg.gray;
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125
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}
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126
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else if (line.includes('Demon Lord') || line.includes('hero')) {
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127
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color = ANSI.fg.yellow;
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128
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}
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129
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else if (line.includes('Monsters') || line.includes('nothing survives')) {
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130
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color = ANSI.fg.red;
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}
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132
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this.write(Math.max(2, x), y, line, color);
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133
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});
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134
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// Footer
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135
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const footerY = this.height - 2;
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136
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if (this.state.isComplete) {
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this.writeCentered(footerY, '[ Press ENTER to begin your adventure ]', ANSI.fg.cyan, undefined, ANSI.bold);
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}
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else {
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this.writeCentered(footerY, '[ Press SPACE to skip ]', ANSI.fg.gray);
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}
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142
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this.flush();
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+
}
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144
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+
async handleKey(key) {
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145
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+
if (key.name === 'return' && this.state.isComplete) {
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146
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+
// Complete - proceed to game
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147
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+
if (this.resolveComplete) {
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148
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+
this.resolveComplete();
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+
}
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+
return true;
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+
}
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152
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+
if (key.name === 'space' && !this.state.isComplete) {
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+
// Skip to end
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+
this.skipToEnd();
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+
return true;
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}
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157
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+
if (key.name === 'escape') {
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158
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// Also allow escape to skip
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159
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+
if (!this.state.isComplete) {
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this.skipToEnd();
|
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}
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return true;
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163
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+
}
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return true;
|
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165
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+
}
|
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166
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+
/**
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167
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* Wait for prologue to complete
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168
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*/
|
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169
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+
waitForComplete() {
|
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170
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+
return new Promise((resolve) => {
|
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+
this.resolveComplete = resolve;
|
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172
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+
});
|
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+
}
|
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174
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+
}
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+
//# sourceMappingURL=PrologueScreen.js.map
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+
//# debugId=de45e5cd-5c54-5c5c-93a0-e3f6c94e6eb8
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"PrologueScreen.js","sources":["app/screens/PrologueScreen.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * Prologue Screen - Displays the game's opening story\r\n * Text appears line by line with dramatic pauses\r\n */\r\n\r\nimport { BaseScreen } from './BaseScreen.js';\r\nimport { ANSI } from '../../tui/Screen.js';\r\nimport type { KeyEvent } from '../../tui/Input.js';\r\n\r\n/**\r\n * Story lines for the prologue\r\n */\r\nconst PROLOGUE_LINES = [\r\n '',\r\n 'On a distant island, far from the troubles of the mainland...',\r\n '',\r\n 'A young adventurer received their guild certification today.',\r\n '',\r\n 'They are now, officially, a licensed adventurer.',\r\n '',\r\n '* * *',\r\n '',\r\n 'But on the continent of Midland...',\r\n '',\r\n 'Monsters have ravaged the land for half a century.',\r\n '',\r\n 'They pour forth from dungeons scattered across the realm.',\r\n '',\r\n 'Where they tread, nothing survives.',\r\n '',\r\n '* * *',\r\n '',\r\n 'Little do the people know...',\r\n '',\r\n 'This adventurer will one day defeat the Demon Lord',\r\n 'hidden in the deepest darkness of Midland.',\r\n '',\r\n 'One day, they will become everyone\\'s hero.',\r\n '',\r\n '* * *',\r\n '',\r\n 'But that day is not today.',\r\n '',\r\n 'Today, they simply walk into a tavern...',\r\n '',\r\n 'And drink to their destiny.',\r\n '',\r\n];\r\n\r\ninterface PrologueState {\r\n currentLine: number;\r\n displayedLines: string[];\r\n isComplete: boolean;\r\n isSkipping: boolean;\r\n}\r\n\r\nexport class PrologueScreen extends BaseScreen {\r\n private state: PrologueState = {\r\n currentLine: 0,\r\n displayedLines: [],\r\n isComplete: false,\r\n isSkipping: false,\r\n };\r\n\r\n private resolveComplete: (() => void) | null = null;\r\n private lineTimer: NodeJS.Timeout | null = null;\r\n\r\n async onEnter(): Promise<void> {\r\n await super.onEnter();\r\n this.state = {\r\n currentLine: 0,\r\n displayedLines: [],\r\n isComplete: false,\r\n isSkipping: false,\r\n };\r\n this.startTextReveal();\r\n }\r\n\r\n async onLeave(): Promise<void> {\r\n this.stopTimer();\r\n await super.onLeave();\r\n }\r\n\r\n private stopTimer(): void {\r\n if (this.lineTimer) {\r\n clearTimeout(this.lineTimer);\r\n this.lineTimer = null;\r\n }\r\n }\r\n\r\n private startTextReveal(): void {\r\n this.revealNextLine();\r\n }\r\n\r\n private revealNextLine(): void {\r\n if (this.state.currentLine >= PROLOGUE_LINES.length) {\r\n this.state.isComplete = true;\r\n this.render();\r\n return;\r\n }\r\n\r\n // Add next line\r\n this.state.displayedLines.push(PROLOGUE_LINES[this.state.currentLine]);\r\n this.state.currentLine++;\r\n this.render();\r\n\r\n // Schedule next line\r\n const currentLine = PROLOGUE_LINES[this.state.currentLine - 1];\r\n let delay = 1500; // Default delay\r\n\r\n if (currentLine === '') {\r\n delay = 500; // Shorter for empty lines\r\n } else if (currentLine === '* * *') {\r\n delay = 2000; // Longer pause for section breaks\r\n } else if (this.state.isSkipping) {\r\n delay = 50; // Very fast when skipping\r\n }\r\n\r\n this.lineTimer = setTimeout(() => this.revealNextLine(), delay);\r\n }\r\n\r\n private skipToEnd(): void {\r\n this.stopTimer();\r\n this.state.displayedLines = [...PROLOGUE_LINES];\r\n this.state.currentLine = PROLOGUE_LINES.length;\r\n this.state.isComplete = true;\r\n this.render();\r\n }\r\n\r\n render(): void {\r\n this.clear();\r\n\r\n const centerX = Math.floor(this.width / 2);\r\n\r\n // Calculate starting Y to center the text vertically\r\n const visibleLines = this.state.displayedLines.slice(-20); // Show last 20 lines\r\n const startY = Math.max(3, Math.floor((this.height - visibleLines.length) / 2) - 2);\r\n\r\n // Render displayed lines\r\n visibleLines.forEach((line, index) => {\r\n const x = centerX - Math.floor(line.length / 2);\r\n const y = startY + index;\r\n\r\n // Use different colors for different content\r\n let color = ANSI.fg.white;\r\n if (line === '* * *') {\r\n color = ANSI.fg.gray;\r\n } else if (line.includes('Demon Lord') || line.includes('hero')) {\r\n color = ANSI.fg.yellow;\r\n } else if (line.includes('Monsters') || line.includes('nothing survives')) {\r\n color = ANSI.fg.red;\r\n }\r\n\r\n this.write(Math.max(2, x), y, line, color);\r\n });\r\n\r\n // Footer\r\n const footerY = this.height - 2;\r\n if (this.state.isComplete) {\r\n this.writeCentered(footerY, '[ Press ENTER to begin your adventure ]', ANSI.fg.cyan, undefined, ANSI.bold);\r\n } else {\r\n this.writeCentered(footerY, '[ Press SPACE to skip ]', ANSI.fg.gray);\r\n }\r\n\r\n this.flush();\r\n }\r\n\r\n async handleKey(key: KeyEvent): Promise<boolean> {\r\n if (key.name === 'return' && this.state.isComplete) {\r\n // Complete - proceed to game\r\n if (this.resolveComplete) {\r\n this.resolveComplete();\r\n }\r\n return true;\r\n }\r\n\r\n if (key.name === 'space' && !this.state.isComplete) {\r\n // Skip to end\r\n this.skipToEnd();\r\n return true;\r\n }\r\n\r\n if (key.name === 'escape') {\r\n // Also allow escape to skip\r\n if (!this.state.isComplete) {\r\n this.skipToEnd();\r\n }\r\n return true;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Wait for prologue to complete\r\n */\r\n waitForComplete(): Promise<void> {\r\n return new Promise((resolve) => {\r\n this.resolveComplete = resolve;\r\n });\r\n 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|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Title Screen - Game entry point with ASCII art and login flow
|
|
3
|
+
*/
|
|
4
|
+
import { BaseScreen } from './BaseScreen.js';
|
|
5
|
+
import type { KeyEvent } from '../../tui/Input.js';
|
|
6
|
+
export declare class TitleScreen extends BaseScreen {
|
|
7
|
+
private state;
|
|
8
|
+
private resolveInput;
|
|
9
|
+
private spinnerInterval;
|
|
10
|
+
onEnter(): Promise<void>;
|
|
11
|
+
onLeave(): Promise<void>;
|
|
12
|
+
private startSpinner;
|
|
13
|
+
private stopSpinner;
|
|
14
|
+
private getSpinner;
|
|
15
|
+
render(): void;
|
|
16
|
+
private renderInitState;
|
|
17
|
+
private renderGeneratingState;
|
|
18
|
+
private renderWaitingState;
|
|
19
|
+
private renderAuthenticatingState;
|
|
20
|
+
private renderSuccessState;
|
|
21
|
+
private renderErrorState;
|
|
22
|
+
private renderNameInputState;
|
|
23
|
+
handleKey(key: KeyEvent): Promise<boolean>;
|
|
24
|
+
private handleInitKey;
|
|
25
|
+
private handleWaitingKey;
|
|
26
|
+
private handleErrorKey;
|
|
27
|
+
private handleNameInput;
|
|
28
|
+
/**
|
|
29
|
+
* Start the login process
|
|
30
|
+
*/
|
|
31
|
+
private startLogin;
|
|
32
|
+
private sleep;
|
|
33
|
+
/**
|
|
34
|
+
* Wait for login and player name
|
|
35
|
+
*/
|
|
36
|
+
waitForName(): Promise<string>;
|
|
37
|
+
/**
|
|
38
|
+
* Set player name directly
|
|
39
|
+
*/
|
|
40
|
+
setPlayerName(name: string): void;
|
|
41
|
+
}
|
|
42
|
+
//# sourceMappingURL=TitleScreen.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TitleScreen.d.ts","sourceRoot":"/","sources":["app/screens/TitleScreen.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAE7C,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAwDnD,qBAAa,WAAY,SAAQ,UAAU;IACzC,OAAO,CAAC,KAAK,CAOX;IAEF,OAAO,CAAC,YAAY,CAAyC;IAC7D,OAAO,CAAC,eAAe,CAA+B;IAEhD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC;IAYxB,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC;IAK9B,OAAO,CAAC,YAAY;IAUpB,OAAO,CAAC,WAAW;IAOnB,OAAO,CAAC,UAAU;IAIlB,MAAM,IAAI,IAAI;IAyEd,OAAO,CAAC,eAAe;IAUvB,OAAO,CAAC,qBAAqB;IAI7B,OAAO,CAAC,kBAAkB;IA+B1B,OAAO,CAAC,yBAAyB;IAIjC,OAAO,CAAC,kBAAkB;IAU1B,OAAO,CAAC,gBAAgB;IAWxB,OAAO,CAAC,oBAAoB;IAoBtB,SAAS,CAAC,GAAG,EAAE,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC;IAmBhD,OAAO,CAAC,aAAa;IAYrB,OAAO,CAAC,gBAAgB;IAoBxB,OAAO,CAAC,cAAc;IAatB,OAAO,CAAC,eAAe;IA8BvB;;OAEG;YACW,UAAU;IAsDxB,OAAO,CAAC,KAAK;IAIb;;OAEG;IACH,WAAW,IAAI,OAAO,CAAC,MAAM,CAAC;IAQ9B;;OAEG;IACH,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;CAGlC"}
|