idlerpg.sh 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +171 -0
- package/dist/affix/AffixRegistry.d.ts +68 -0
- package/dist/affix/AffixRegistry.d.ts.map +1 -0
- package/dist/affix/AffixRegistry.js +245 -0
- package/dist/affix/AffixRegistry.js.map +1 -0
- package/dist/affix/PluginLoader.d.ts +66 -0
- package/dist/affix/PluginLoader.d.ts.map +1 -0
- package/dist/affix/PluginLoader.js +321 -0
- package/dist/affix/PluginLoader.js.map +1 -0
- package/dist/affix/builtin.d.ts +6 -0
- package/dist/affix/builtin.d.ts.map +1 -0
- package/dist/affix/builtin.js +311 -0
- package/dist/affix/builtin.js.map +1 -0
- package/dist/affix/index.d.ts +8 -0
- package/dist/affix/index.d.ts.map +1 -0
- package/dist/affix/index.js +11 -0
- package/dist/affix/index.js.map +1 -0
- package/dist/affix/types.d.ts +152 -0
- package/dist/affix/types.d.ts.map +1 -0
- package/dist/affix/types.js +8 -0
- package/dist/affix/types.js.map +1 -0
- package/dist/ai/PlayKitClient.d.ts +208 -0
- package/dist/ai/PlayKitClient.d.ts.map +1 -0
- package/dist/ai/PlayKitClient.js +721 -0
- package/dist/ai/PlayKitClient.js.map +1 -0
- package/dist/ai/index.d.ts +5 -0
- package/dist/ai/index.d.ts.map +1 -0
- package/dist/ai/index.js +8 -0
- package/dist/ai/index.js.map +1 -0
- package/dist/app/App.d.ts +85 -0
- package/dist/app/App.d.ts.map +1 -0
- package/dist/app/App.js +296 -0
- package/dist/app/App.js.map +1 -0
- package/dist/app/EventBus.d.ts +222 -0
- package/dist/app/EventBus.d.ts.map +1 -0
- package/dist/app/EventBus.js +88 -0
- package/dist/app/EventBus.js.map +1 -0
- package/dist/app/Keybind.d.ts +83 -0
- package/dist/app/Keybind.d.ts.map +1 -0
- package/dist/app/Keybind.js +184 -0
- package/dist/app/Keybind.js.map +1 -0
- package/dist/app/Router.d.ts +123 -0
- package/dist/app/Router.d.ts.map +1 -0
- package/dist/app/Router.js +142 -0
- package/dist/app/Router.js.map +1 -0
- package/dist/app/ScreenManager.d.ts +97 -0
- package/dist/app/ScreenManager.d.ts.map +1 -0
- package/dist/app/ScreenManager.js +216 -0
- package/dist/app/ScreenManager.js.map +1 -0
- package/dist/app/index.d.ts +14 -0
- package/dist/app/index.d.ts.map +1 -0
- package/dist/app/index.js +19 -0
- package/dist/app/index.js.map +1 -0
- package/dist/app/screens/BaseScreen.d.ts +101 -0
- package/dist/app/screens/BaseScreen.d.ts.map +1 -0
- package/dist/app/screens/BaseScreen.js +132 -0
- package/dist/app/screens/BaseScreen.js.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts +42 -0
- package/dist/app/screens/CharacterCreationScreen.d.ts.map +1 -0
- package/dist/app/screens/CharacterCreationScreen.js +467 -0
- package/dist/app/screens/CharacterCreationScreen.js.map +1 -0
- package/dist/app/screens/CombatScreen.d.ts +30 -0
- package/dist/app/screens/CombatScreen.d.ts.map +1 -0
- package/dist/app/screens/CombatScreen.js +309 -0
- package/dist/app/screens/CombatScreen.js.map +1 -0
- package/dist/app/screens/DialogScreen.d.ts +29 -0
- package/dist/app/screens/DialogScreen.d.ts.map +1 -0
- package/dist/app/screens/DialogScreen.js +295 -0
- package/dist/app/screens/DialogScreen.js.map +1 -0
- package/dist/app/screens/ExploreScreen.d.ts +50 -0
- package/dist/app/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/app/screens/ExploreScreen.js +308 -0
- package/dist/app/screens/ExploreScreen.js.map +1 -0
- package/dist/app/screens/HelpScreen.d.ts +12 -0
- package/dist/app/screens/HelpScreen.d.ts.map +1 -0
- package/dist/app/screens/HelpScreen.js +155 -0
- package/dist/app/screens/HelpScreen.js.map +1 -0
- package/dist/app/screens/InventoryScreen.d.ts +27 -0
- package/dist/app/screens/InventoryScreen.d.ts.map +1 -0
- package/dist/app/screens/InventoryScreen.js +326 -0
- package/dist/app/screens/InventoryScreen.js.map +1 -0
- package/dist/app/screens/PrologueScreen.d.ts +24 -0
- package/dist/app/screens/PrologueScreen.d.ts.map +1 -0
- package/dist/app/screens/PrologueScreen.js +176 -0
- package/dist/app/screens/PrologueScreen.js.map +1 -0
- package/dist/app/screens/TitleScreen.d.ts +42 -0
- package/dist/app/screens/TitleScreen.d.ts.map +1 -0
- package/dist/app/screens/TitleScreen.js +380 -0
- package/dist/app/screens/TitleScreen.js.map +1 -0
- package/dist/app/screens/TravelScreen.d.ts +22 -0
- package/dist/app/screens/TravelScreen.d.ts.map +1 -0
- package/dist/app/screens/TravelScreen.js +122 -0
- package/dist/app/screens/TravelScreen.js.map +1 -0
- package/dist/app/screens/index.d.ts +14 -0
- package/dist/app/screens/index.d.ts.map +1 -0
- package/dist/app/screens/index.js +17 -0
- package/dist/app/screens/index.js.map +1 -0
- package/dist/commands/CommandRegistry.d.ts +91 -0
- package/dist/commands/CommandRegistry.d.ts.map +1 -0
- package/dist/commands/CommandRegistry.js +159 -0
- package/dist/commands/CommandRegistry.js.map +1 -0
- package/dist/commands/index.d.ts +7 -0
- package/dist/commands/index.d.ts.map +1 -0
- package/dist/commands/index.js +10 -0
- package/dist/commands/index.js.map +1 -0
- package/dist/core/Actor.d.ts +103 -0
- package/dist/core/Actor.d.ts.map +1 -0
- package/dist/core/Actor.js +409 -0
- package/dist/core/Actor.js.map +1 -0
- package/dist/core/Combat.d.ts +37 -0
- package/dist/core/Combat.d.ts.map +1 -0
- package/dist/core/Combat.js +294 -0
- package/dist/core/Combat.js.map +1 -0
- package/dist/core/DungeonRunner.d.ts +169 -0
- package/dist/core/DungeonRunner.d.ts.map +1 -0
- package/dist/core/DungeonRunner.js +627 -0
- package/dist/core/DungeonRunner.js.map +1 -0
- package/dist/core/Game.d.ts +133 -0
- package/dist/core/Game.d.ts.map +1 -0
- package/dist/core/Game.js +644 -0
- package/dist/core/Game.js.map +1 -0
- package/dist/core/IdleCombat.d.ts +61 -0
- package/dist/core/IdleCombat.d.ts.map +1 -0
- package/dist/core/IdleCombat.js +461 -0
- package/dist/core/IdleCombat.js.map +1 -0
- package/dist/core/IdleGameManager.d.ts +198 -0
- package/dist/core/IdleGameManager.d.ts.map +1 -0
- package/dist/core/IdleGameManager.js +688 -0
- package/dist/core/IdleGameManager.js.map +1 -0
- package/dist/core/IdleSaveManager.d.ts +109 -0
- package/dist/core/IdleSaveManager.d.ts.map +1 -0
- package/dist/core/IdleSaveManager.js +296 -0
- package/dist/core/IdleSaveManager.js.map +1 -0
- package/dist/core/NewGameFlowManager.d.ts +64 -0
- package/dist/core/NewGameFlowManager.d.ts.map +1 -0
- package/dist/core/NewGameFlowManager.js +153 -0
- package/dist/core/NewGameFlowManager.js.map +1 -0
- package/dist/core/Player.d.ts +65 -0
- package/dist/core/Player.d.ts.map +1 -0
- package/dist/core/Player.js +261 -0
- package/dist/core/Player.js.map +1 -0
- package/dist/core/RoomHandlers.d.ts +75 -0
- package/dist/core/RoomHandlers.d.ts.map +1 -0
- package/dist/core/RoomHandlers.js +383 -0
- package/dist/core/RoomHandlers.js.map +1 -0
- package/dist/core/SaveManager.d.ts +84 -0
- package/dist/core/SaveManager.d.ts.map +1 -0
- package/dist/core/SaveManager.js +281 -0
- package/dist/core/SaveManager.js.map +1 -0
- package/dist/core/SaveMigration.d.ts +69 -0
- package/dist/core/SaveMigration.d.ts.map +1 -0
- package/dist/core/SaveMigration.js +408 -0
- package/dist/core/SaveMigration.js.map +1 -0
- package/dist/core/StateAdapter.d.ts +79 -0
- package/dist/core/StateAdapter.d.ts.map +1 -0
- package/dist/core/StateAdapter.js +397 -0
- package/dist/core/StateAdapter.js.map +1 -0
- package/dist/core/Team.d.ts +145 -0
- package/dist/core/Team.d.ts.map +1 -0
- package/dist/core/Team.js +371 -0
- package/dist/core/Team.js.map +1 -0
- package/dist/core/TeamCombat.d.ts +88 -0
- package/dist/core/TeamCombat.d.ts.map +1 -0
- package/dist/core/TeamCombat.js +405 -0
- package/dist/core/TeamCombat.js.map +1 -0
- package/dist/core/TeamDungeonRunner.d.ts +186 -0
- package/dist/core/TeamDungeonRunner.d.ts.map +1 -0
- package/dist/core/TeamDungeonRunner.js +758 -0
- package/dist/core/TeamDungeonRunner.js.map +1 -0
- package/dist/core/TimeManager.d.ts +114 -0
- package/dist/core/TimeManager.d.ts.map +1 -0
- package/dist/core/TimeManager.js +318 -0
- package/dist/core/TimeManager.js.map +1 -0
- package/dist/core/index.d.ts +9 -0
- package/dist/core/index.d.ts.map +1 -0
- package/dist/core/index.js +12 -0
- package/dist/core/index.js.map +1 -0
- package/dist/core/timeConstants.d.ts +135 -0
- package/dist/core/timeConstants.d.ts.map +1 -0
- package/dist/core/timeConstants.js +157 -0
- package/dist/core/timeConstants.js.map +1 -0
- package/dist/core/types.d.ts +780 -0
- package/dist/core/types.d.ts.map +1 -0
- package/dist/core/types.js +16 -0
- package/dist/core/types.js.map +1 -0
- package/dist/data/continents/index.d.ts +163 -0
- package/dist/data/continents/index.d.ts.map +1 -0
- package/dist/data/continents/index.js +31 -0
- package/dist/data/continents/index.js.map +1 -0
- package/dist/data/continents/verdantia.d.ts +294 -0
- package/dist/data/continents/verdantia.d.ts.map +1 -0
- package/dist/data/continents/verdantia.js +327 -0
- package/dist/data/continents/verdantia.js.map +1 -0
- package/dist/handlers/DialogHandler.d.ts +95 -0
- package/dist/handlers/DialogHandler.d.ts.map +1 -0
- package/dist/handlers/DialogHandler.js +450 -0
- package/dist/handlers/DialogHandler.js.map +1 -0
- package/dist/handlers/SaveLoadHandler.d.ts +60 -0
- package/dist/handlers/SaveLoadHandler.d.ts.map +1 -0
- package/dist/handlers/SaveLoadHandler.js +187 -0
- package/dist/handlers/SaveLoadHandler.js.map +1 -0
- package/dist/handlers/TitleScreenHandler.d.ts +43 -0
- package/dist/handlers/TitleScreenHandler.d.ts.map +1 -0
- package/dist/handlers/TitleScreenHandler.js +508 -0
- package/dist/handlers/TitleScreenHandler.js.map +1 -0
- package/dist/handlers/WorkshopHandler.d.ts +75 -0
- package/dist/handlers/WorkshopHandler.d.ts.map +1 -0
- package/dist/handlers/WorkshopHandler.js +401 -0
- package/dist/handlers/WorkshopHandler.js.map +1 -0
- package/dist/handlers/index.d.ts +12 -0
- package/dist/handlers/index.d.ts.map +1 -0
- package/dist/handlers/index.js +14 -0
- package/dist/handlers/index.js.map +1 -0
- package/dist/handlers/types.d.ts +34 -0
- package/dist/handlers/types.d.ts.map +1 -0
- package/dist/handlers/types.js +8 -0
- package/dist/handlers/types.js.map +1 -0
- package/dist/i18n/en.d.ts +3 -0
- package/dist/i18n/en.d.ts.map +1 -0
- package/dist/i18n/en.js +130 -0
- package/dist/i18n/en.js.map +1 -0
- package/dist/i18n/index.d.ts +40 -0
- package/dist/i18n/index.d.ts.map +1 -0
- package/dist/i18n/index.js +105 -0
- package/dist/i18n/index.js.map +1 -0
- package/dist/i18n/types.d.ts +133 -0
- package/dist/i18n/types.d.ts.map +1 -0
- package/dist/i18n/types.js +8 -0
- package/dist/i18n/types.js.map +1 -0
- package/dist/i18n/zh.d.ts +3 -0
- package/dist/i18n/zh.d.ts.map +1 -0
- package/dist/i18n/zh.js +130 -0
- package/dist/i18n/zh.js.map +1 -0
- package/dist/instrument.d.ts +8 -0
- package/dist/instrument.d.ts.map +1 -0
- package/dist/instrument.js +33 -0
- package/dist/instrument.js.map +1 -0
- package/dist/main-new.d.ts +12 -0
- package/dist/main-new.d.ts.map +1 -0
- package/dist/main-new.js +32 -0
- package/dist/main-new.js.map +1 -0
- package/dist/main.d.ts +7 -0
- package/dist/main.d.ts.map +1 -0
- package/dist/main.js +2816 -0
- package/dist/main.js.map +1 -0
- package/dist/map/ContinentManager.d.ts +88 -0
- package/dist/map/ContinentManager.d.ts.map +1 -0
- package/dist/map/ContinentManager.js +241 -0
- package/dist/map/ContinentManager.js.map +1 -0
- package/dist/map/DungeonGenerator.d.ts +32 -0
- package/dist/map/DungeonGenerator.d.ts.map +1 -0
- package/dist/map/DungeonGenerator.js +615 -0
- package/dist/map/DungeonGenerator.js.map +1 -0
- package/dist/map/MapGenerator.d.ts +27 -0
- package/dist/map/MapGenerator.d.ts.map +1 -0
- package/dist/map/MapGenerator.js +485 -0
- package/dist/map/MapGenerator.js.map +1 -0
- package/dist/map/index.d.ts +5 -0
- package/dist/map/index.d.ts.map +1 -0
- package/dist/map/index.js +8 -0
- package/dist/map/index.js.map +1 -0
- package/dist/npc/NPCGenerator.d.ts +68 -0
- package/dist/npc/NPCGenerator.d.ts.map +1 -0
- package/dist/npc/NPCGenerator.js +468 -0
- package/dist/npc/NPCGenerator.js.map +1 -0
- package/dist/npc/NPCManager.d.ts +86 -0
- package/dist/npc/NPCManager.d.ts.map +1 -0
- package/dist/npc/NPCManager.js +217 -0
- package/dist/npc/NPCManager.js.map +1 -0
- package/dist/npc/fixedNPCs.d.ts +7 -0
- package/dist/npc/fixedNPCs.d.ts.map +1 -0
- package/dist/npc/fixedNPCs.js +196 -0
- package/dist/npc/fixedNPCs.js.map +1 -0
- package/dist/npc/index.d.ts +9 -0
- package/dist/npc/index.d.ts.map +1 -0
- package/dist/npc/index.js +12 -0
- package/dist/npc/index.js.map +1 -0
- package/dist/npc/traits.d.ts +33 -0
- package/dist/npc/traits.d.ts.map +1 -0
- package/dist/npc/traits.js +795 -0
- package/dist/npc/traits.js.map +1 -0
- package/dist/npc/types.d.ts +193 -0
- package/dist/npc/types.d.ts.map +1 -0
- package/dist/npc/types.js +9 -0
- package/dist/npc/types.js.map +1 -0
- package/dist/quest/QuestManager.d.ts +79 -0
- package/dist/quest/QuestManager.d.ts.map +1 -0
- package/dist/quest/QuestManager.js +273 -0
- package/dist/quest/QuestManager.js.map +1 -0
- package/dist/quest/index.d.ts +6 -0
- package/dist/quest/index.d.ts.map +1 -0
- package/dist/quest/index.js +9 -0
- package/dist/quest/index.js.map +1 -0
- package/dist/quest/types.d.ts +81 -0
- package/dist/quest/types.d.ts.map +1 -0
- package/dist/quest/types.js +8 -0
- package/dist/quest/types.js.map +1 -0
- package/dist/strategy/StrategyExecutor.d.ts +159 -0
- package/dist/strategy/StrategyExecutor.d.ts.map +1 -0
- package/dist/strategy/StrategyExecutor.js +479 -0
- package/dist/strategy/StrategyExecutor.js.map +1 -0
- package/dist/strategy/StrategyParser.d.ts +48 -0
- package/dist/strategy/StrategyParser.d.ts.map +1 -0
- package/dist/strategy/StrategyParser.js +321 -0
- package/dist/strategy/StrategyParser.js.map +1 -0
- package/dist/strategy/defaultStrategy.d.ts +40 -0
- package/dist/strategy/defaultStrategy.d.ts.map +1 -0
- package/dist/strategy/defaultStrategy.js +254 -0
- package/dist/strategy/defaultStrategy.js.map +1 -0
- package/dist/strategy/index.d.ts +8 -0
- package/dist/strategy/index.d.ts.map +1 -0
- package/dist/strategy/index.js +14 -0
- package/dist/strategy/index.js.map +1 -0
- package/dist/tui/ExploreMenu.d.ts +106 -0
- package/dist/tui/ExploreMenu.d.ts.map +1 -0
- package/dist/tui/ExploreMenu.js +282 -0
- package/dist/tui/ExploreMenu.js.map +1 -0
- package/dist/tui/GameUI.d.ts +313 -0
- package/dist/tui/GameUI.d.ts.map +1 -0
- package/dist/tui/GameUI.js +2116 -0
- package/dist/tui/GameUI.js.map +1 -0
- package/dist/tui/GameUIAdapter.d.ts +207 -0
- package/dist/tui/GameUIAdapter.d.ts.map +1 -0
- package/dist/tui/GameUIAdapter.js +1342 -0
- package/dist/tui/GameUIAdapter.js.map +1 -0
- package/dist/tui/Input.d.ts +139 -0
- package/dist/tui/Input.d.ts.map +1 -0
- package/dist/tui/Input.js +278 -0
- package/dist/tui/Input.js.map +1 -0
- package/dist/tui/Menu.d.ts +110 -0
- package/dist/tui/Menu.d.ts.map +1 -0
- package/dist/tui/Menu.js +365 -0
- package/dist/tui/Menu.js.map +1 -0
- package/dist/tui/Screen.d.ts +228 -0
- package/dist/tui/Screen.d.ts.map +1 -0
- package/dist/tui/Screen.js +502 -0
- package/dist/tui/Screen.js.map +1 -0
- package/dist/tui/components/Box.d.ts +36 -0
- package/dist/tui/components/Box.d.ts.map +1 -0
- package/dist/tui/components/Box.js +43 -0
- package/dist/tui/components/Box.js.map +1 -0
- package/dist/tui/components/List.d.ts +69 -0
- package/dist/tui/components/List.d.ts.map +1 -0
- package/dist/tui/components/List.js +136 -0
- package/dist/tui/components/List.js.map +1 -0
- package/dist/tui/components/ProgressBar.d.ts +42 -0
- package/dist/tui/components/ProgressBar.d.ts.map +1 -0
- package/dist/tui/components/ProgressBar.js +75 -0
- package/dist/tui/components/ProgressBar.js.map +1 -0
- package/dist/tui/components/index.d.ts +8 -0
- package/dist/tui/components/index.d.ts.map +1 -0
- package/dist/tui/components/index.js +11 -0
- package/dist/tui/components/index.js.map +1 -0
- package/dist/tui/core/BaseSection.d.ts +98 -0
- package/dist/tui/core/BaseSection.d.ts.map +1 -0
- package/dist/tui/core/BaseSection.js +174 -0
- package/dist/tui/core/BaseSection.js.map +1 -0
- package/dist/tui/core/Component.d.ts +61 -0
- package/dist/tui/core/Component.d.ts.map +1 -0
- package/dist/tui/core/Component.js +32 -0
- package/dist/tui/core/Component.js.map +1 -0
- package/dist/tui/core/Section.d.ts +101 -0
- package/dist/tui/core/Section.d.ts.map +1 -0
- package/dist/tui/core/Section.js +24 -0
- package/dist/tui/core/Section.js.map +1 -0
- package/dist/tui/core/SectionManager.d.ts +108 -0
- package/dist/tui/core/SectionManager.d.ts.map +1 -0
- package/dist/tui/core/SectionManager.js +258 -0
- package/dist/tui/core/SectionManager.js.map +1 -0
- package/dist/tui/core/index.d.ts +9 -0
- package/dist/tui/core/index.d.ts.map +1 -0
- package/dist/tui/core/index.js +12 -0
- package/dist/tui/core/index.js.map +1 -0
- package/dist/tui/index.d.ts +15 -0
- package/dist/tui/index.d.ts.map +1 -0
- package/dist/tui/index.js +23 -0
- package/dist/tui/index.js.map +1 -0
- package/dist/tui/screens/BaseScreen.d.ts +62 -0
- package/dist/tui/screens/BaseScreen.d.ts.map +1 -0
- package/dist/tui/screens/BaseScreen.js +55 -0
- package/dist/tui/screens/BaseScreen.js.map +1 -0
- package/dist/tui/screens/CombatScreen.d.ts +43 -0
- package/dist/tui/screens/CombatScreen.d.ts.map +1 -0
- package/dist/tui/screens/CombatScreen.js +125 -0
- package/dist/tui/screens/CombatScreen.js.map +1 -0
- package/dist/tui/screens/DialogScreen.d.ts +53 -0
- package/dist/tui/screens/DialogScreen.d.ts.map +1 -0
- package/dist/tui/screens/DialogScreen.js +90 -0
- package/dist/tui/screens/DialogScreen.js.map +1 -0
- package/dist/tui/screens/DungeonScreen.d.ts +80 -0
- package/dist/tui/screens/DungeonScreen.d.ts.map +1 -0
- package/dist/tui/screens/DungeonScreen.js +317 -0
- package/dist/tui/screens/DungeonScreen.js.map +1 -0
- package/dist/tui/screens/ExploreScreen.d.ts +69 -0
- package/dist/tui/screens/ExploreScreen.d.ts.map +1 -0
- package/dist/tui/screens/ExploreScreen.js +224 -0
- package/dist/tui/screens/ExploreScreen.js.map +1 -0
- package/dist/tui/screens/SectionScreen.d.ts +84 -0
- package/dist/tui/screens/SectionScreen.d.ts.map +1 -0
- package/dist/tui/screens/SectionScreen.js +156 -0
- package/dist/tui/screens/SectionScreen.js.map +1 -0
- package/dist/tui/screens/TitleScreen.d.ts +40 -0
- package/dist/tui/screens/TitleScreen.d.ts.map +1 -0
- package/dist/tui/screens/TitleScreen.js +253 -0
- package/dist/tui/screens/TitleScreen.js.map +1 -0
- package/dist/tui/screens/TownScreen.d.ts +98 -0
- package/dist/tui/screens/TownScreen.d.ts.map +1 -0
- package/dist/tui/screens/TownScreen.js +370 -0
- package/dist/tui/screens/TownScreen.js.map +1 -0
- package/dist/tui/screens/TravelScreen.d.ts +67 -0
- package/dist/tui/screens/TravelScreen.d.ts.map +1 -0
- package/dist/tui/screens/TravelScreen.js +286 -0
- package/dist/tui/screens/TravelScreen.js.map +1 -0
- package/dist/tui/screens/index.d.ts +8 -0
- package/dist/tui/screens/index.d.ts.map +1 -0
- package/dist/tui/screens/index.js +17 -0
- package/dist/tui/screens/index.js.map +1 -0
- package/dist/tui/sections/ActionsSection.d.ts +71 -0
- package/dist/tui/sections/ActionsSection.d.ts.map +1 -0
- package/dist/tui/sections/ActionsSection.js +184 -0
- package/dist/tui/sections/ActionsSection.js.map +1 -0
- package/dist/tui/sections/DungeonSection.d.ts +65 -0
- package/dist/tui/sections/DungeonSection.d.ts.map +1 -0
- package/dist/tui/sections/DungeonSection.js +144 -0
- package/dist/tui/sections/DungeonSection.js.map +1 -0
- package/dist/tui/sections/EventsSection.d.ts +50 -0
- package/dist/tui/sections/EventsSection.d.ts.map +1 -0
- package/dist/tui/sections/EventsSection.js +134 -0
- package/dist/tui/sections/EventsSection.js.map +1 -0
- package/dist/tui/sections/MapSection.d.ts +66 -0
- package/dist/tui/sections/MapSection.d.ts.map +1 -0
- package/dist/tui/sections/MapSection.js +669 -0
- package/dist/tui/sections/MapSection.js.map +1 -0
- package/dist/tui/sections/StatusSection.d.ts +47 -0
- package/dist/tui/sections/StatusSection.d.ts.map +1 -0
- package/dist/tui/sections/StatusSection.js +133 -0
- package/dist/tui/sections/StatusSection.js.map +1 -0
- package/dist/tui/sections/TeamSection.d.ts +71 -0
- package/dist/tui/sections/TeamSection.d.ts.map +1 -0
- package/dist/tui/sections/TeamSection.js +224 -0
- package/dist/tui/sections/TeamSection.js.map +1 -0
- package/dist/tui/sections/TravelingSection.d.ts +51 -0
- package/dist/tui/sections/TravelingSection.d.ts.map +1 -0
- package/dist/tui/sections/TravelingSection.js +106 -0
- package/dist/tui/sections/TravelingSection.js.map +1 -0
- package/dist/tui/sections/index.d.ts +9 -0
- package/dist/tui/sections/index.d.ts.map +1 -0
- package/dist/tui/sections/index.js +12 -0
- package/dist/tui/sections/index.js.map +1 -0
- package/dist/ui/Terminal.d.ts +68 -0
- package/dist/ui/Terminal.d.ts.map +1 -0
- package/dist/ui/Terminal.js +297 -0
- package/dist/ui/Terminal.js.map +1 -0
- package/dist/ui/index.d.ts +5 -0
- package/dist/ui/index.d.ts.map +1 -0
- package/dist/ui/index.js +8 -0
- package/dist/ui/index.js.map +1 -0
- package/dist/utils/configMigration.d.ts +14 -0
- package/dist/utils/configMigration.d.ts.map +1 -0
- package/dist/utils/configMigration.js +92 -0
- package/dist/utils/configMigration.js.map +1 -0
- package/dist/utils/errorHandler.d.ts +86 -0
- package/dist/utils/errorHandler.d.ts.map +1 -0
- package/dist/utils/errorHandler.js +224 -0
- package/dist/utils/errorHandler.js.map +1 -0
- package/dist/utils/logger.d.ts +14 -0
- package/dist/utils/logger.d.ts.map +1 -0
- package/dist/utils/logger.js +43 -0
- package/dist/utils/logger.js.map +1 -0
- package/dist/weapon/WeaponFactory.d.ts +32 -0
- package/dist/weapon/WeaponFactory.d.ts.map +1 -0
- package/dist/weapon/WeaponFactory.js +216 -0
- package/dist/weapon/WeaponFactory.js.map +1 -0
- package/dist/weapon/index.d.ts +5 -0
- package/dist/weapon/index.d.ts.map +1 -0
- package/dist/weapon/index.js +8 -0
- package/dist/weapon/index.js.map +1 -0
- package/package.json +46 -0
|
@@ -0,0 +1,409 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Actor - Functions for creating and managing individual characters
|
|
3
|
+
*
|
|
4
|
+
* An Actor represents a single playable character. Multiple Actors can
|
|
5
|
+
* form a Team for cooperative gameplay.
|
|
6
|
+
*/
|
|
7
|
+
// ============================================================================
|
|
8
|
+
// Constants
|
|
9
|
+
// ============================================================================
|
|
10
|
+
/**
|
|
11
|
+
* Default AI settings for new actors
|
|
12
|
+
*/
|
|
13
|
+
|
|
14
|
+
!function(){try{var e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof globalThis?globalThis:"undefined"!=typeof self?self:{},n=(new e.Error).stack;n&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[n]="c5466145-1d1d-53ac-83d2-9163a786cc39")}catch(e){}}();
|
|
15
|
+
export const DEFAULT_AI_SETTINGS = {
|
|
16
|
+
autoAttack: true,
|
|
17
|
+
useSkills: true,
|
|
18
|
+
targetPriority: 'nearest',
|
|
19
|
+
healThreshold: 0.3,
|
|
20
|
+
retreatThreshold: 0.15,
|
|
21
|
+
};
|
|
22
|
+
/**
|
|
23
|
+
* Base stats for level 1 actors by role
|
|
24
|
+
*/
|
|
25
|
+
const BASE_STATS_BY_ROLE = {
|
|
26
|
+
tank: {
|
|
27
|
+
maxHp: 150,
|
|
28
|
+
maxMp: 30,
|
|
29
|
+
attack: 8,
|
|
30
|
+
defense: 10,
|
|
31
|
+
speed: 6,
|
|
32
|
+
},
|
|
33
|
+
dps: {
|
|
34
|
+
maxHp: 80,
|
|
35
|
+
maxMp: 50,
|
|
36
|
+
attack: 15,
|
|
37
|
+
defense: 3,
|
|
38
|
+
speed: 12,
|
|
39
|
+
},
|
|
40
|
+
healer: {
|
|
41
|
+
maxHp: 70,
|
|
42
|
+
maxMp: 100,
|
|
43
|
+
attack: 5,
|
|
44
|
+
defense: 4,
|
|
45
|
+
speed: 8,
|
|
46
|
+
},
|
|
47
|
+
support: {
|
|
48
|
+
maxHp: 90,
|
|
49
|
+
maxMp: 80,
|
|
50
|
+
attack: 7,
|
|
51
|
+
defense: 5,
|
|
52
|
+
speed: 10,
|
|
53
|
+
},
|
|
54
|
+
balanced: {
|
|
55
|
+
maxHp: 100,
|
|
56
|
+
maxMp: 50,
|
|
57
|
+
attack: 10,
|
|
58
|
+
defense: 5,
|
|
59
|
+
speed: 10,
|
|
60
|
+
},
|
|
61
|
+
};
|
|
62
|
+
// ============================================================================
|
|
63
|
+
// Actor Creation
|
|
64
|
+
// ============================================================================
|
|
65
|
+
/**
|
|
66
|
+
* Create a new Actor with the given name and role
|
|
67
|
+
*/
|
|
68
|
+
export function createActor(name, role = 'balanced', character) {
|
|
69
|
+
const baseStats = BASE_STATS_BY_ROLE[role];
|
|
70
|
+
const stats = {
|
|
71
|
+
level: 1,
|
|
72
|
+
hp: baseStats.maxHp ?? 100,
|
|
73
|
+
maxHp: baseStats.maxHp ?? 100,
|
|
74
|
+
mp: baseStats.maxMp ?? 50,
|
|
75
|
+
maxMp: baseStats.maxMp ?? 50,
|
|
76
|
+
attack: baseStats.attack ?? 10,
|
|
77
|
+
defense: baseStats.defense ?? 5,
|
|
78
|
+
speed: baseStats.speed ?? 10,
|
|
79
|
+
exp: 0,
|
|
80
|
+
expToNextLevel: 100,
|
|
81
|
+
gold: 0,
|
|
82
|
+
};
|
|
83
|
+
return {
|
|
84
|
+
id: `actor_${Date.now()}_${Math.random().toString(36).substring(2, 8)}`,
|
|
85
|
+
name,
|
|
86
|
+
stats,
|
|
87
|
+
position: { x: 0, y: 0, floor: 1 },
|
|
88
|
+
equipment: {
|
|
89
|
+
weapon: null,
|
|
90
|
+
armor: null,
|
|
91
|
+
accessory: null,
|
|
92
|
+
},
|
|
93
|
+
inventory: [],
|
|
94
|
+
activeQuests: [],
|
|
95
|
+
completedQuests: [],
|
|
96
|
+
discoveredLocations: [],
|
|
97
|
+
unlockedAffixes: [],
|
|
98
|
+
createdAt: Date.now(),
|
|
99
|
+
playTime: 0,
|
|
100
|
+
character: {
|
|
101
|
+
backstory: character?.backstory ?? '',
|
|
102
|
+
appearance: character?.appearance ?? '',
|
|
103
|
+
personality: character?.personality ?? '',
|
|
104
|
+
motivation: character?.motivation ?? '',
|
|
105
|
+
origin: character?.origin ?? '',
|
|
106
|
+
traits: character?.traits ?? [],
|
|
107
|
+
},
|
|
108
|
+
status: 'active',
|
|
109
|
+
teamId: undefined,
|
|
110
|
+
role,
|
|
111
|
+
aiSettings: { ...DEFAULT_AI_SETTINGS },
|
|
112
|
+
};
|
|
113
|
+
}
|
|
114
|
+
/**
|
|
115
|
+
* Convert a legacy Player to an Actor
|
|
116
|
+
* Used for save migration from old format
|
|
117
|
+
*/
|
|
118
|
+
export function playerToActor(player) {
|
|
119
|
+
return {
|
|
120
|
+
id: player.id,
|
|
121
|
+
name: player.name,
|
|
122
|
+
stats: { ...player.stats },
|
|
123
|
+
position: { ...player.position },
|
|
124
|
+
equipment: {
|
|
125
|
+
weapon: player.equipment.weapon ? { ...player.equipment.weapon } : null,
|
|
126
|
+
armor: player.equipment.armor ? { ...player.equipment.armor } : null,
|
|
127
|
+
accessory: player.equipment.accessory ? { ...player.equipment.accessory } : null,
|
|
128
|
+
},
|
|
129
|
+
inventory: player.inventory.map(item => ({ ...item })),
|
|
130
|
+
activeQuests: player.activeQuests.map(quest => ({ ...quest })),
|
|
131
|
+
completedQuests: [...player.completedQuests],
|
|
132
|
+
discoveredLocations: [...player.discoveredLocations],
|
|
133
|
+
unlockedAffixes: [...player.unlockedAffixes],
|
|
134
|
+
createdAt: player.createdAt,
|
|
135
|
+
playTime: player.playTime,
|
|
136
|
+
character: player.character ? { ...player.character } : {
|
|
137
|
+
backstory: '',
|
|
138
|
+
appearance: '',
|
|
139
|
+
personality: '',
|
|
140
|
+
motivation: '',
|
|
141
|
+
origin: '',
|
|
142
|
+
traits: [],
|
|
143
|
+
},
|
|
144
|
+
status: 'active',
|
|
145
|
+
teamId: undefined,
|
|
146
|
+
role: 'balanced',
|
|
147
|
+
aiSettings: { ...DEFAULT_AI_SETTINGS },
|
|
148
|
+
};
|
|
149
|
+
}
|
|
150
|
+
/**
|
|
151
|
+
* Convert an Actor to legacy Player format
|
|
152
|
+
* Used for backward compatibility with existing code
|
|
153
|
+
*/
|
|
154
|
+
export function actorToPlayer(actor) {
|
|
155
|
+
return {
|
|
156
|
+
id: actor.id,
|
|
157
|
+
name: actor.name,
|
|
158
|
+
stats: { ...actor.stats },
|
|
159
|
+
position: { ...actor.position },
|
|
160
|
+
equipment: {
|
|
161
|
+
weapon: actor.equipment.weapon ? { ...actor.equipment.weapon } : null,
|
|
162
|
+
armor: actor.equipment.armor ? { ...actor.equipment.armor } : null,
|
|
163
|
+
accessory: actor.equipment.accessory ? { ...actor.equipment.accessory } : null,
|
|
164
|
+
},
|
|
165
|
+
inventory: actor.inventory.map(item => ({ ...item })),
|
|
166
|
+
activeQuests: actor.activeQuests.map(quest => ({ ...quest })),
|
|
167
|
+
completedQuests: [...actor.completedQuests],
|
|
168
|
+
discoveredLocations: [...actor.discoveredLocations],
|
|
169
|
+
unlockedAffixes: [...actor.unlockedAffixes],
|
|
170
|
+
createdAt: actor.createdAt,
|
|
171
|
+
playTime: actor.playTime,
|
|
172
|
+
character: actor.character ? { ...actor.character } : undefined,
|
|
173
|
+
};
|
|
174
|
+
}
|
|
175
|
+
// ============================================================================
|
|
176
|
+
// Actor Stats Management
|
|
177
|
+
// ============================================================================
|
|
178
|
+
/**
|
|
179
|
+
* Calculate total attack including equipment bonuses
|
|
180
|
+
*/
|
|
181
|
+
export function getActorTotalAttack(actor) {
|
|
182
|
+
let total = actor.stats.attack;
|
|
183
|
+
if (actor.equipment.weapon) {
|
|
184
|
+
total += actor.equipment.weapon.baseAttack;
|
|
185
|
+
}
|
|
186
|
+
return total;
|
|
187
|
+
}
|
|
188
|
+
/**
|
|
189
|
+
* Calculate total defense including equipment bonuses
|
|
190
|
+
*/
|
|
191
|
+
export function getActorTotalDefense(actor) {
|
|
192
|
+
let total = actor.stats.defense;
|
|
193
|
+
if (actor.equipment.armor) {
|
|
194
|
+
total += actor.equipment.armor.baseDefense;
|
|
195
|
+
}
|
|
196
|
+
return total;
|
|
197
|
+
}
|
|
198
|
+
/**
|
|
199
|
+
* Apply damage to an actor
|
|
200
|
+
* Returns the actual damage dealt after defense
|
|
201
|
+
*/
|
|
202
|
+
export function damageActor(actor, rawDamage) {
|
|
203
|
+
const defense = getActorTotalDefense(actor);
|
|
204
|
+
const actualDamage = Math.max(1, rawDamage - defense);
|
|
205
|
+
actor.stats.hp = Math.max(0, actor.stats.hp - actualDamage);
|
|
206
|
+
// Update status if actor dies
|
|
207
|
+
if (actor.stats.hp <= 0) {
|
|
208
|
+
actor.status = 'dead';
|
|
209
|
+
}
|
|
210
|
+
return actualDamage;
|
|
211
|
+
}
|
|
212
|
+
/**
|
|
213
|
+
* Heal an actor
|
|
214
|
+
* Returns the actual amount healed
|
|
215
|
+
*/
|
|
216
|
+
export function healActor(actor, amount) {
|
|
217
|
+
const beforeHp = actor.stats.hp;
|
|
218
|
+
actor.stats.hp = Math.min(actor.stats.maxHp, actor.stats.hp + amount);
|
|
219
|
+
return actor.stats.hp - beforeHp;
|
|
220
|
+
}
|
|
221
|
+
/**
|
|
222
|
+
* Fully restore an actor's HP and MP
|
|
223
|
+
*/
|
|
224
|
+
export function fullRestoreActor(actor) {
|
|
225
|
+
actor.stats.hp = actor.stats.maxHp;
|
|
226
|
+
actor.stats.mp = actor.stats.maxMp;
|
|
227
|
+
if (actor.status === 'injured') {
|
|
228
|
+
actor.status = 'active';
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
/**
|
|
232
|
+
* Add experience to an actor
|
|
233
|
+
* Returns true if the actor leveled up
|
|
234
|
+
*/
|
|
235
|
+
export function addExperience(actor, exp) {
|
|
236
|
+
actor.stats.exp += exp;
|
|
237
|
+
let leveledUp = false;
|
|
238
|
+
while (actor.stats.exp >= actor.stats.expToNextLevel) {
|
|
239
|
+
actor.stats.exp -= actor.stats.expToNextLevel;
|
|
240
|
+
levelUp(actor);
|
|
241
|
+
leveledUp = true;
|
|
242
|
+
}
|
|
243
|
+
return leveledUp;
|
|
244
|
+
}
|
|
245
|
+
/**
|
|
246
|
+
* Level up an actor
|
|
247
|
+
*/
|
|
248
|
+
export function levelUp(actor) {
|
|
249
|
+
actor.stats.level++;
|
|
250
|
+
// Stat growth based on role
|
|
251
|
+
const growth = getStatGrowth(actor.role);
|
|
252
|
+
actor.stats.maxHp += growth.hp;
|
|
253
|
+
actor.stats.maxMp += growth.mp;
|
|
254
|
+
actor.stats.attack += growth.attack;
|
|
255
|
+
actor.stats.defense += growth.defense;
|
|
256
|
+
actor.stats.speed += growth.speed;
|
|
257
|
+
// Restore HP/MP on level up
|
|
258
|
+
actor.stats.hp = actor.stats.maxHp;
|
|
259
|
+
actor.stats.mp = actor.stats.maxMp;
|
|
260
|
+
// Increase exp requirement
|
|
261
|
+
actor.stats.expToNextLevel = Math.floor(actor.stats.expToNextLevel * 1.5);
|
|
262
|
+
}
|
|
263
|
+
/**
|
|
264
|
+
* Get stat growth per level for a role
|
|
265
|
+
*/
|
|
266
|
+
function getStatGrowth(role) {
|
|
267
|
+
switch (role) {
|
|
268
|
+
case 'tank':
|
|
269
|
+
return { hp: 20, mp: 3, attack: 2, defense: 3, speed: 1 };
|
|
270
|
+
case 'dps':
|
|
271
|
+
return { hp: 8, mp: 5, attack: 4, defense: 1, speed: 2 };
|
|
272
|
+
case 'healer':
|
|
273
|
+
return { hp: 6, mp: 12, attack: 1, defense: 1, speed: 1 };
|
|
274
|
+
case 'support':
|
|
275
|
+
return { hp: 10, mp: 8, attack: 2, defense: 1, speed: 2 };
|
|
276
|
+
case 'balanced':
|
|
277
|
+
default:
|
|
278
|
+
return { hp: 12, mp: 5, attack: 2, defense: 2, speed: 1 };
|
|
279
|
+
}
|
|
280
|
+
}
|
|
281
|
+
// ============================================================================
|
|
282
|
+
// Actor Status Management
|
|
283
|
+
// ============================================================================
|
|
284
|
+
/**
|
|
285
|
+
* Check if an actor can participate in combat
|
|
286
|
+
*/
|
|
287
|
+
export function canActorFight(actor) {
|
|
288
|
+
return actor.status === 'active' && actor.stats.hp > 0;
|
|
289
|
+
}
|
|
290
|
+
/**
|
|
291
|
+
* Check if an actor is alive
|
|
292
|
+
*/
|
|
293
|
+
export function isActorAlive(actor) {
|
|
294
|
+
return actor.stats.hp > 0 && actor.status !== 'dead';
|
|
295
|
+
}
|
|
296
|
+
/**
|
|
297
|
+
* Revive a dead actor with partial HP
|
|
298
|
+
* Only works in town/safe areas
|
|
299
|
+
*/
|
|
300
|
+
export function reviveActor(actor, hpPercent = 0.5) {
|
|
301
|
+
if (actor.status === 'dead') {
|
|
302
|
+
actor.stats.hp = Math.floor(actor.stats.maxHp * hpPercent);
|
|
303
|
+
actor.status = 'reserve'; // Revived actors go to reserve
|
|
304
|
+
}
|
|
305
|
+
}
|
|
306
|
+
/**
|
|
307
|
+
* Move actor between active and reserve status
|
|
308
|
+
*/
|
|
309
|
+
export function setActorStatus(actor, status) {
|
|
310
|
+
if (status === 'active' && actor.stats.hp <= 0) {
|
|
311
|
+
// Can't set to active if dead
|
|
312
|
+
actor.status = 'dead';
|
|
313
|
+
return;
|
|
314
|
+
}
|
|
315
|
+
actor.status = status;
|
|
316
|
+
}
|
|
317
|
+
// ============================================================================
|
|
318
|
+
// Actor Role & AI
|
|
319
|
+
// ============================================================================
|
|
320
|
+
/**
|
|
321
|
+
* Change an actor's role
|
|
322
|
+
*/
|
|
323
|
+
export function setActorRole(actor, role) {
|
|
324
|
+
actor.role = role;
|
|
325
|
+
// Optionally adjust AI settings based on role
|
|
326
|
+
if (role === 'tank') {
|
|
327
|
+
actor.aiSettings.retreatThreshold = 0.1; // Tanks don't retreat easily
|
|
328
|
+
}
|
|
329
|
+
else if (role === 'healer') {
|
|
330
|
+
actor.aiSettings.healThreshold = 0.5; // Healers are more proactive
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
/**
|
|
334
|
+
* Update an actor's AI settings
|
|
335
|
+
*/
|
|
336
|
+
export function updateActorAISettings(actor, settings) {
|
|
337
|
+
actor.aiSettings = { ...actor.aiSettings, ...settings };
|
|
338
|
+
}
|
|
339
|
+
// ============================================================================
|
|
340
|
+
// Actor Inventory
|
|
341
|
+
// ============================================================================
|
|
342
|
+
/**
|
|
343
|
+
* Add an item to an actor's personal inventory
|
|
344
|
+
*/
|
|
345
|
+
export function addItemToActor(actor, item) {
|
|
346
|
+
const existing = actor.inventory.find(i => i.id === item.id && i.type === item.type);
|
|
347
|
+
if (existing) {
|
|
348
|
+
existing.quantity += item.quantity;
|
|
349
|
+
}
|
|
350
|
+
else {
|
|
351
|
+
actor.inventory.push({ ...item });
|
|
352
|
+
}
|
|
353
|
+
}
|
|
354
|
+
/**
|
|
355
|
+
* Remove an item from an actor's inventory
|
|
356
|
+
* Returns true if successful
|
|
357
|
+
*/
|
|
358
|
+
export function removeItemFromActor(actor, itemId, quantity = 1) {
|
|
359
|
+
const index = actor.inventory.findIndex(i => i.id === itemId);
|
|
360
|
+
if (index === -1)
|
|
361
|
+
return false;
|
|
362
|
+
const item = actor.inventory[index];
|
|
363
|
+
if (item.quantity < quantity)
|
|
364
|
+
return false;
|
|
365
|
+
item.quantity -= quantity;
|
|
366
|
+
if (item.quantity <= 0) {
|
|
367
|
+
actor.inventory.splice(index, 1);
|
|
368
|
+
}
|
|
369
|
+
return true;
|
|
370
|
+
}
|
|
371
|
+
// ============================================================================
|
|
372
|
+
// Actor Display Helpers
|
|
373
|
+
// ============================================================================
|
|
374
|
+
/**
|
|
375
|
+
* Get a short status string for an actor
|
|
376
|
+
*/
|
|
377
|
+
export function getActorStatusString(actor) {
|
|
378
|
+
const hpPercent = Math.floor((actor.stats.hp / actor.stats.maxHp) * 100);
|
|
379
|
+
const statusIcon = actor.status === 'active' ? '●' :
|
|
380
|
+
actor.status === 'reserve' ? '○' :
|
|
381
|
+
actor.status === 'injured' ? '△' : '✗';
|
|
382
|
+
return `${statusIcon} ${actor.name} Lv${actor.stats.level} HP:${hpPercent}%`;
|
|
383
|
+
}
|
|
384
|
+
/**
|
|
385
|
+
* Get role icon for display
|
|
386
|
+
*/
|
|
387
|
+
export function getActorRoleIcon(role) {
|
|
388
|
+
switch (role) {
|
|
389
|
+
case 'tank': return '🛡';
|
|
390
|
+
case 'dps': return '⚔';
|
|
391
|
+
case 'healer': return '✚';
|
|
392
|
+
case 'support': return '★';
|
|
393
|
+
case 'balanced': return '◆';
|
|
394
|
+
}
|
|
395
|
+
}
|
|
396
|
+
/**
|
|
397
|
+
* Get role display name
|
|
398
|
+
*/
|
|
399
|
+
export function getActorRoleDisplayName(role) {
|
|
400
|
+
switch (role) {
|
|
401
|
+
case 'tank': return 'Tank';
|
|
402
|
+
case 'dps': return 'DPS';
|
|
403
|
+
case 'healer': return 'Healer';
|
|
404
|
+
case 'support': return 'Support';
|
|
405
|
+
case 'balanced': return 'Balanced';
|
|
406
|
+
}
|
|
407
|
+
}
|
|
408
|
+
//# sourceMappingURL=Actor.js.map
|
|
409
|
+
//# debugId=c5466145-1d1d-53ac-83d2-9163a786cc39
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Actor.js","sources":["core/Actor.ts"],"sourceRoot":"/","sourcesContent":["/**\r\n * Actor - Functions for creating and managing individual characters\r\n *\r\n * An Actor represents a single playable character. Multiple Actors can\r\n * form a Team for cooperative gameplay.\r\n */\r\n\r\nimport type {\r\n Actor,\r\n ActorStats,\r\n ActorCharacter,\r\n ActorStatus,\r\n ActorRole,\r\n ActorAISettings,\r\n Player,\r\n Equipment,\r\n Position,\r\n InventoryItem,\r\n Quest,\r\n} from './types.js';\r\n\r\n// ============================================================================\r\n// Constants\r\n// ============================================================================\r\n\r\n/**\r\n * Default AI settings for new actors\r\n */\r\nexport const DEFAULT_AI_SETTINGS: ActorAISettings = {\r\n autoAttack: true,\r\n useSkills: true,\r\n targetPriority: 'nearest',\r\n healThreshold: 0.3,\r\n retreatThreshold: 0.15,\r\n};\r\n\r\n/**\r\n * Base stats for level 1 actors by role\r\n */\r\nconst BASE_STATS_BY_ROLE: Record<ActorRole, Partial<ActorStats>> = {\r\n tank: {\r\n maxHp: 150,\r\n maxMp: 30,\r\n attack: 8,\r\n defense: 10,\r\n speed: 6,\r\n },\r\n dps: {\r\n maxHp: 80,\r\n maxMp: 50,\r\n attack: 15,\r\n defense: 3,\r\n speed: 12,\r\n },\r\n healer: {\r\n maxHp: 70,\r\n maxMp: 100,\r\n attack: 5,\r\n defense: 4,\r\n speed: 8,\r\n },\r\n support: {\r\n maxHp: 90,\r\n maxMp: 80,\r\n attack: 7,\r\n defense: 5,\r\n speed: 10,\r\n },\r\n balanced: {\r\n maxHp: 100,\r\n maxMp: 50,\r\n attack: 10,\r\n defense: 5,\r\n speed: 10,\r\n },\r\n};\r\n\r\n// ============================================================================\r\n// Actor Creation\r\n// ============================================================================\r\n\r\n/**\r\n * Create a new Actor with the given name and role\r\n */\r\nexport function createActor(\r\n name: string,\r\n role: ActorRole = 'balanced',\r\n character?: Partial<ActorCharacter>\r\n): Actor {\r\n const baseStats = BASE_STATS_BY_ROLE[role];\r\n\r\n const stats: ActorStats = {\r\n level: 1,\r\n hp: baseStats.maxHp ?? 100,\r\n maxHp: baseStats.maxHp ?? 100,\r\n mp: baseStats.maxMp ?? 50,\r\n maxMp: baseStats.maxMp ?? 50,\r\n attack: baseStats.attack ?? 10,\r\n defense: baseStats.defense ?? 5,\r\n speed: baseStats.speed ?? 10,\r\n exp: 0,\r\n expToNextLevel: 100,\r\n gold: 0,\r\n };\r\n\r\n return {\r\n id: `actor_${Date.now()}_${Math.random().toString(36).substring(2, 8)}`,\r\n name,\r\n stats,\r\n position: { x: 0, y: 0, floor: 1 },\r\n equipment: {\r\n weapon: null,\r\n armor: null,\r\n accessory: null,\r\n },\r\n inventory: [],\r\n activeQuests: [],\r\n completedQuests: [],\r\n discoveredLocations: [],\r\n unlockedAffixes: [],\r\n createdAt: Date.now(),\r\n playTime: 0,\r\n character: {\r\n backstory: character?.backstory ?? '',\r\n appearance: character?.appearance ?? '',\r\n personality: character?.personality ?? '',\r\n motivation: character?.motivation ?? '',\r\n origin: character?.origin ?? '',\r\n traits: character?.traits ?? [],\r\n },\r\n status: 'active',\r\n teamId: undefined,\r\n role,\r\n aiSettings: { ...DEFAULT_AI_SETTINGS },\r\n };\r\n}\r\n\r\n/**\r\n * Convert a legacy Player to an Actor\r\n * Used for save migration from old format\r\n */\r\nexport function playerToActor(player: Player): Actor {\r\n return {\r\n id: player.id,\r\n name: player.name,\r\n stats: { ...player.stats },\r\n position: { ...player.position },\r\n equipment: {\r\n weapon: player.equipment.weapon ? { ...player.equipment.weapon } : null,\r\n armor: player.equipment.armor ? { ...player.equipment.armor } : null,\r\n accessory: player.equipment.accessory ? { ...player.equipment.accessory } : null,\r\n },\r\n inventory: player.inventory.map(item => ({ ...item })),\r\n activeQuests: player.activeQuests.map(quest => ({ ...quest })),\r\n completedQuests: [...player.completedQuests],\r\n discoveredLocations: [...player.discoveredLocations],\r\n unlockedAffixes: [...player.unlockedAffixes],\r\n createdAt: player.createdAt,\r\n playTime: player.playTime,\r\n character: player.character ? { ...player.character } : {\r\n backstory: '',\r\n appearance: '',\r\n personality: '',\r\n motivation: '',\r\n origin: '',\r\n traits: [],\r\n },\r\n status: 'active',\r\n teamId: undefined,\r\n role: 'balanced',\r\n aiSettings: { ...DEFAULT_AI_SETTINGS },\r\n };\r\n}\r\n\r\n/**\r\n * Convert an Actor to legacy Player format\r\n * Used for backward compatibility with existing code\r\n */\r\nexport function actorToPlayer(actor: Actor): Player {\r\n return {\r\n id: actor.id,\r\n name: actor.name,\r\n stats: { ...actor.stats },\r\n position: { ...actor.position },\r\n equipment: {\r\n weapon: actor.equipment.weapon ? { ...actor.equipment.weapon } : null,\r\n armor: actor.equipment.armor ? { ...actor.equipment.armor } : null,\r\n accessory: actor.equipment.accessory ? { ...actor.equipment.accessory } : null,\r\n },\r\n inventory: actor.inventory.map(item => ({ ...item })),\r\n activeQuests: actor.activeQuests.map(quest => ({ ...quest })),\r\n completedQuests: [...actor.completedQuests],\r\n discoveredLocations: [...actor.discoveredLocations],\r\n unlockedAffixes: [...actor.unlockedAffixes],\r\n createdAt: actor.createdAt,\r\n playTime: actor.playTime,\r\n character: actor.character ? { ...actor.character } : undefined,\r\n };\r\n}\r\n\r\n// ============================================================================\r\n// Actor Stats Management\r\n// ============================================================================\r\n\r\n/**\r\n * Calculate total attack including equipment bonuses\r\n */\r\nexport function getActorTotalAttack(actor: Actor): number {\r\n let total = actor.stats.attack;\r\n if (actor.equipment.weapon) {\r\n total += actor.equipment.weapon.baseAttack;\r\n }\r\n return total;\r\n}\r\n\r\n/**\r\n * Calculate total defense including equipment bonuses\r\n */\r\nexport function getActorTotalDefense(actor: Actor): number {\r\n let total = actor.stats.defense;\r\n if (actor.equipment.armor) {\r\n total += actor.equipment.armor.baseDefense;\r\n }\r\n return total;\r\n}\r\n\r\n/**\r\n * Apply damage to an actor\r\n * Returns the actual damage dealt after defense\r\n */\r\nexport function damageActor(actor: Actor, rawDamage: number): number {\r\n const defense = getActorTotalDefense(actor);\r\n const actualDamage = Math.max(1, rawDamage - defense);\r\n actor.stats.hp = Math.max(0, actor.stats.hp - actualDamage);\r\n\r\n // Update status if actor dies\r\n if (actor.stats.hp <= 0) {\r\n actor.status = 'dead';\r\n }\r\n\r\n return actualDamage;\r\n}\r\n\r\n/**\r\n * Heal an actor\r\n * Returns the actual amount healed\r\n */\r\nexport function healActor(actor: Actor, amount: number): number {\r\n const beforeHp = actor.stats.hp;\r\n actor.stats.hp = Math.min(actor.stats.maxHp, actor.stats.hp + amount);\r\n return actor.stats.hp - beforeHp;\r\n}\r\n\r\n/**\r\n * Fully restore an actor's HP and MP\r\n */\r\nexport function fullRestoreActor(actor: Actor): void {\r\n actor.stats.hp = actor.stats.maxHp;\r\n actor.stats.mp = actor.stats.maxMp;\r\n if (actor.status === 'injured') {\r\n actor.status = 'active';\r\n }\r\n}\r\n\r\n/**\r\n * Add experience to an actor\r\n * Returns true if the actor leveled up\r\n */\r\nexport function addExperience(actor: Actor, exp: number): boolean {\r\n actor.stats.exp += exp;\r\n let leveledUp = false;\r\n\r\n while (actor.stats.exp >= actor.stats.expToNextLevel) {\r\n actor.stats.exp -= actor.stats.expToNextLevel;\r\n levelUp(actor);\r\n leveledUp = true;\r\n }\r\n\r\n return leveledUp;\r\n}\r\n\r\n/**\r\n * Level up an actor\r\n */\r\nexport function levelUp(actor: Actor): void {\r\n actor.stats.level++;\r\n\r\n // Stat growth based on role\r\n const growth = getStatGrowth(actor.role);\r\n actor.stats.maxHp += growth.hp;\r\n actor.stats.maxMp += growth.mp;\r\n actor.stats.attack += growth.attack;\r\n actor.stats.defense += growth.defense;\r\n actor.stats.speed += growth.speed;\r\n\r\n // Restore HP/MP on level up\r\n actor.stats.hp = actor.stats.maxHp;\r\n actor.stats.mp = actor.stats.maxMp;\r\n\r\n // Increase exp requirement\r\n actor.stats.expToNextLevel = Math.floor(actor.stats.expToNextLevel * 1.5);\r\n}\r\n\r\n/**\r\n * Get stat growth per level for a role\r\n */\r\nfunction getStatGrowth(role: ActorRole): { hp: number; mp: number; attack: number; defense: number; speed: number } {\r\n switch (role) {\r\n case 'tank':\r\n return { hp: 20, mp: 3, attack: 2, defense: 3, speed: 1 };\r\n case 'dps':\r\n return { hp: 8, mp: 5, attack: 4, defense: 1, speed: 2 };\r\n case 'healer':\r\n return { hp: 6, mp: 12, attack: 1, defense: 1, speed: 1 };\r\n case 'support':\r\n return { hp: 10, mp: 8, attack: 2, defense: 1, speed: 2 };\r\n case 'balanced':\r\n default:\r\n return { hp: 12, mp: 5, attack: 2, defense: 2, speed: 1 };\r\n }\r\n}\r\n\r\n// ============================================================================\r\n// Actor Status Management\r\n// ============================================================================\r\n\r\n/**\r\n * Check if an actor can participate in combat\r\n */\r\nexport function canActorFight(actor: Actor): boolean {\r\n return actor.status === 'active' && actor.stats.hp > 0;\r\n}\r\n\r\n/**\r\n * Check if an actor is alive\r\n */\r\nexport function isActorAlive(actor: Actor): boolean {\r\n return actor.stats.hp > 0 && actor.status !== 'dead';\r\n}\r\n\r\n/**\r\n * Revive a dead actor with partial HP\r\n * Only works in town/safe areas\r\n */\r\nexport function reviveActor(actor: Actor, hpPercent: number = 0.5): void {\r\n if (actor.status === 'dead') {\r\n actor.stats.hp = Math.floor(actor.stats.maxHp * hpPercent);\r\n actor.status = 'reserve'; // Revived actors go to reserve\r\n }\r\n}\r\n\r\n/**\r\n * Move actor between active and reserve status\r\n */\r\nexport function setActorStatus(actor: Actor, status: ActorStatus): void {\r\n if (status === 'active' && actor.stats.hp <= 0) {\r\n // Can't set to active if dead\r\n actor.status = 'dead';\r\n return;\r\n }\r\n actor.status = status;\r\n}\r\n\r\n// ============================================================================\r\n// Actor Role & AI\r\n// ============================================================================\r\n\r\n/**\r\n * Change an actor's role\r\n */\r\nexport function setActorRole(actor: Actor, role: ActorRole): void {\r\n actor.role = role;\r\n // Optionally adjust AI settings based on role\r\n if (role === 'tank') {\r\n actor.aiSettings.retreatThreshold = 0.1; // Tanks don't retreat easily\r\n } else if (role === 'healer') {\r\n actor.aiSettings.healThreshold = 0.5; // Healers are more proactive\r\n }\r\n}\r\n\r\n/**\r\n * Update an actor's AI settings\r\n */\r\nexport function updateActorAISettings(actor: Actor, settings: Partial<ActorAISettings>): void {\r\n actor.aiSettings = { ...actor.aiSettings, ...settings };\r\n}\r\n\r\n// ============================================================================\r\n// Actor Inventory\r\n// ============================================================================\r\n\r\n/**\r\n * Add an item to an actor's personal inventory\r\n */\r\nexport function addItemToActor(actor: Actor, item: InventoryItem): void {\r\n const existing = actor.inventory.find(i => i.id === item.id && i.type === item.type);\r\n if (existing) {\r\n existing.quantity += item.quantity;\r\n } else {\r\n actor.inventory.push({ ...item });\r\n }\r\n}\r\n\r\n/**\r\n * Remove an item from an actor's inventory\r\n * Returns true if successful\r\n */\r\nexport function removeItemFromActor(actor: Actor, itemId: string, quantity: number = 1): boolean {\r\n const index = actor.inventory.findIndex(i => i.id === itemId);\r\n if (index === -1) return false;\r\n\r\n const item = actor.inventory[index];\r\n if (item.quantity < quantity) return false;\r\n\r\n item.quantity -= quantity;\r\n if (item.quantity <= 0) {\r\n actor.inventory.splice(index, 1);\r\n }\r\n return true;\r\n}\r\n\r\n// ============================================================================\r\n// Actor Display Helpers\r\n// ============================================================================\r\n\r\n/**\r\n * Get a short status string for an actor\r\n */\r\nexport function getActorStatusString(actor: Actor): string {\r\n const hpPercent = Math.floor((actor.stats.hp / actor.stats.maxHp) * 100);\r\n const statusIcon = actor.status === 'active' ? '●' :\r\n actor.status === 'reserve' ? '○' :\r\n actor.status === 'injured' ? '△' : '✗';\r\n return `${statusIcon} ${actor.name} Lv${actor.stats.level} HP:${hpPercent}%`;\r\n}\r\n\r\n/**\r\n * Get role icon for display\r\n */\r\nexport function getActorRoleIcon(role: ActorRole): string {\r\n switch (role) {\r\n case 'tank': return '🛡';\r\n case 'dps': return '⚔';\r\n case 'healer': return '✚';\r\n case 'support': return '★';\r\n case 'balanced': return '◆';\r\n }\r\n}\r\n\r\n/**\r\n * Get role display name\r\n */\r\nexport function getActorRoleDisplayName(role: ActorRole): string {\r\n switch (role) {\r\n case 'tank': return 'Tank';\r\n case 'dps': return 'DPS';\r\n case 'healer': return 'Healer';\r\n case 'support': return 'Support';\r\n case 'balanced': return 'Balanced';\r\n }\r\n}\r\n"],"names":[],"mappings":"AAAA;;;;;GAKG;AAgBH,+EAA+E;AAC/E,YAAY;AACZ,+EAA+E;AAE/E;;GAEG;;;AACH,MAAM,CAAC,MAAM,mBAAmB,GAAoB;IAClD,UAAU,EAAE,IAAI;IAChB,SAAS,EAAE,IAAI;IACf,cAAc,EAAE,SAAS;IACzB,aAAa,EAAE,GAAG;IAClB,gBAAgB,EAAE,IAAI;CACvB,CAAC;AAEF;;GAEG;AACH,MAAM,kBAAkB,GAA2C;IACjE,IAAI,EAAE;QACJ,KAAK,EAAE,GAAG;QACV,KAAK,EAAE,EAAE;QACT,MAAM,EAAE,CAAC;QACT,OAAO,EAAE,EAAE;QACX,KAAK,EAAE,CAAC;KACT;IACD,GAAG,EAAE;QACH,KAAK,EAAE,EAAE;QACT,KAAK,EAAE,EAAE;QACT,MAAM,EAAE,EAAE;QACV,OAAO,EAAE,CAAC;QACV,KAAK,EAAE,EAAE;KACV;IACD,MAAM,EAAE;QACN,KAAK,EAAE,EAAE;QACT,KAAK,EAAE,GAAG;QACV,MAAM,EAAE,CAAC;QACT,OAAO,EAAE,CAAC;QACV,KAAK,EAAE,CAAC;KACT;IACD,OAAO,EAAE;QACP,KAAK,EAAE,EAAE;QACT,KAAK,EAAE,EAAE;QACT,MAAM,EAAE,CAAC;QACT,OAAO,EAAE,CAAC;QACV,KAAK,EAAE,EAAE;KACV;IACD,QAAQ,EAAE;QACR,KAAK,EAAE,GAAG;QACV,KAAK,EAAE,EAAE;QACT,MAAM,EAAE,EAAE;QACV,OAAO,EAAE,CAAC;QACV,KAAK,EAAE,EAAE;KACV;CACF,CAAC;AAEF,+EAA+E;AAC/E,iBAAiB;AACjB,+EAA+E;AAE/E;;GAEG;AACH,MAAM,UAAU,WAAW,CACzB,IAAY,EACZ,OAAkB,UAAU,EAC5B,SAAmC;IAEnC,MAAM,SAAS,GAAG,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAE3C,MAAM,KAAK,GAAe;QACxB,KAAK,EAAE,CAAC;QACR,EAAE,EAAE,SAAS,CAAC,KAAK,IAAI,GAAG;QAC1B,KAAK,EAAE,SAAS,CAAC,KAAK,IAAI,GAAG;QAC7B,EAAE,EAAE,SAAS,CAAC,KAAK,IAAI,EAAE;QACzB,KAAK,EAAE,SAAS,CAAC,KAAK,IAAI,EAAE;QAC5B,MAAM,EAAE,SAAS,CAAC,MAAM,IAAI,EAAE;QAC9B,OAAO,EAAE,SAAS,CAAC,OAAO,IAAI,CAAC;QAC/B,KAAK,EAAE,SAAS,CAAC,KAAK,IAAI,EAAE;QAC5B,GAAG,EAAE,CAAC;QACN,cAAc,EAAE,GAAG;QACnB,IAAI,EAAE,CAAC;KACR,CAAC;IAEF,OAAO;QACL,EAAE,EAAE,SAAS,IAAI,CAAC,GAAG,EAAE,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;QACvE,IAAI;QACJ,KAAK;QACL,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE;QAClC,SAAS,EAAE;YACT,MAAM,EAAE,IAAI;YACZ,KAAK,EAAE,IAAI;YACX,SAAS,EAAE,IAAI;SAChB;QACD,SAAS,EAAE,EAAE;QACb,YAAY,EAAE,EAAE;QAChB,eAAe,EAAE,EAAE;QACnB,mBAAmB,EAAE,EAAE;QACvB,eAAe,EAAE,EAAE;QACnB,SAAS,EAAE,IAAI,CAAC,GAAG,EAAE;QACrB,QAAQ,EAAE,CAAC;QACX,SAAS,EAAE;YACT,SAAS,EAAE,SAAS,EAAE,SAAS,IAAI,EAAE;YACrC,UAAU,EAAE,SAAS,EAAE,UAAU,IAAI,EAAE;YACvC,WAAW,EAAE,SAAS,EAAE,WAAW,IAAI,EAAE;YACzC,UAAU,EAAE,SAAS,EAAE,UAAU,IAAI,EAAE;YACvC,MAAM,EAAE,SAAS,EAAE,MAAM,IAAI,EAAE;YAC/B,MAAM,EAAE,SAAS,EAAE,MAAM,IAAI,EAAE;SAChC;QACD,MAAM,EAAE,QAAQ;QAChB,MAAM,EAAE,SAAS;QACjB,IAAI;QACJ,UAAU,EAAE,EAAE,GAAG,mBAAmB,EAAE;KACvC,CAAC;AACJ,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,aAAa,CAAC,MAAc;IAC1C,OAAO;QACL,EAAE,EAAE,MAAM,CAAC,EAAE;QACb,IAAI,EAAE,MAAM,CAAC,IAAI;QACjB,KAAK,EAAE,EAAE,GAAG,MAAM,CAAC,KAAK,EAAE;QAC1B,QAAQ,EAAE,EAAE,GAAG,MAAM,CAAC,QAAQ,EAAE;QAChC,SAAS,EAAE;YACT,MAAM,EAAE,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI;YACvE,KAAK,EAAE,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,IAAI;YACpE,SAAS,EAAE,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC,IAAI;SACjF;QACD,SAAS,EAAE,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;QACtD,YAAY,EAAE,MAAM,CAAC,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,KAAK,EAAE,CAAC,CAAC;QAC9D,eAAe,EAAE,CAAC,GAAG,MAAM,CAAC,eAAe,CAAC;QAC5C,mBAAmB,EAAE,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC;QACpD,eAAe,EAAE,CAAC,GAAG,MAAM,CAAC,eAAe,CAAC;QAC5C,SAAS,EAAE,MAAM,CAAC,SAAS;QAC3B,QAAQ,EAAE,MAAM,CAAC,QAAQ;QACzB,SAAS,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;YACtD,SAAS,EAAE,EAAE;YACb,UAAU,EAAE,EAAE;YACd,WAAW,EAAE,EAAE;YACf,UAAU,EAAE,EAAE;YACd,MAAM,EAAE,EAAE;YACV,MAAM,EAAE,EAAE;SACX;QACD,MAAM,EAAE,QAAQ;QAChB,MAAM,EAAE,SAAS;QACjB,IAAI,EAAE,UAAU;QAChB,UAAU,EAAE,EAAE,GAAG,mBAAmB,EAAE;KACvC,CAAC;AACJ,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,aAAa,CAAC,KAAY;IACxC,OAAO;QACL,EAAE,EAAE,KAAK,CAAC,EAAE;QACZ,IAAI,EAAE,KAAK,CAAC,IAAI;QAChB,KAAK,EAAE,EAAE,GAAG,KAAK,CAAC,KAAK,EAAE;QACzB,QAAQ,EAAE,EAAE,GAAG,KAAK,CAAC,QAAQ,EAAE;QAC/B,SAAS,EAAE;YACT,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI;YACrE,KAAK,EAAE,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,IAAI;YAClE,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC,IAAI;SAC/E;QACD,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;QACrD,YAAY,EAAE,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,KAAK,EAAE,CAAC,CAAC;QAC7D,eAAe,EAAE,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC;QAC3C,mBAAmB,EAAE,CAAC,GAAG,KAAK,CAAC,mBAAmB,CAAC;QACnD,eAAe,EAAE,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC;QAC3C,SAAS,EAAE,KAAK,CAAC,SAAS;QAC1B,QAAQ,EAAE,KAAK,CAAC,QAAQ;QACxB,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC,SAAS;KAChE,CAAC;AACJ,CAAC;AAED,+EAA+E;AAC/E,yBAAyB;AACzB,+EAA+E;AAE/E;;GAEG;AACH,MAAM,UAAU,mBAAmB,CAAC,KAAY;IAC9C,IAAI,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;IAC/B,IAAI,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;QAC3B,KAAK,IAAI,KAAK,CAAC,SAAS,CAAC,MAAM,CAAC,UAAU,CAAC;IAC7C,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,oBAAoB,CAAC,KAAY;IAC/C,IAAI,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,OAAO,CAAC;IAChC,IAAI,KAAK,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QAC1B,KAAK,IAAI,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,WAAW,CAAC;IAC7C,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,WAAW,CAAC,KAAY,EAAE,SAAiB;IACzD,MAAM,OAAO,GAAG,oBAAoB,CAAC,KAAK,CAAC,CAAC;IAC5C,MAAM,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,GAAG,OAAO,CAAC,CAAC;IACtD,KAAK,CAAC,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,EAAE,GAAG,YAAY,CAAC,CAAC;IAE5D,8BAA8B;IAC9B,IAAI,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC;QACxB,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,CAAC;IAED,OAAO,YAAY,CAAC;AACtB,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,SAAS,CAAC,KAAY,EAAE,MAAc;IACpD,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC;IAChC,KAAK,CAAC,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,EAAE,GAAG,MAAM,CAAC,CAAC;IACtE,OAAO,KAAK,CAAC,KAAK,CAAC,EAAE,GAAG,QAAQ,CAAC;AACnC,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,gBAAgB,CAAC,KAAY;IAC3C,KAAK,CAAC,KAAK,CAAC,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC;IACnC,KAAK,CAAC,KAAK,CAAC,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC;IACnC,IAAI,KAAK,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;QAC/B,KAAK,CAAC,MAAM,GAAG,QAAQ,CAAC;IAC1B,CAAC;AACH,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,aAAa,CAAC,KAAY,EAAE,GAAW;IACrD,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,GAAG,CAAC;IACvB,IAAI,SAAS,GAAG,KAAK,CAAC;IAEtB,OAAO,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;QACrD,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,cAAc,CAAC;QAC9C,OAAO,CAAC,KAAK,CAAC,CAAC;QACf,SAAS,GAAG,IAAI,CAAC;IACnB,CAAC;IAED,OAAO,SAAS,CAAC;AACnB,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,OAAO,CAAC,KAAY;IAClC,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;IAEpB,4BAA4B;IAC5B,MAAM,MAAM,GAAG,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACzC,KAAK,CAAC,KAAK,CAAC,KAAK,IAAI,MAAM,CAAC,EAAE,CAAC;IAC/B,KAAK,CAAC,KAAK,CAAC,KAAK,IAAI,MAAM,CAAC,EAAE,CAAC;IAC/B,KAAK,CAAC,KAAK,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,CAAC;IACpC,KAAK,CAAC,KAAK,CAAC,OAAO,IAAI,MAAM,CAAC,OAAO,CAAC;IACtC,KAAK,CAAC,KAAK,CAAC,KAAK,IAAI,MAAM,CAAC,KAAK,CAAC;IAElC,4BAA4B;IAC5B,KAAK,CAAC,KAAK,CAAC,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC;IACnC,KAAK,CAAC,KAAK,CAAC,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC;IAEnC,2BAA2B;IAC3B,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,cAAc,GAAG,GAAG,CAAC,CAAC;AAC5E,CAAC;AAED;;GAEG;AACH,SAAS,aAAa,CAAC,IAAe;IACpC,QAAQ,IAAI,EAAE,CAAC;QACb,KAAK,MAAM;YACT,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;QAC5D,KAAK,KAAK;YACR,OAAO,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;QAC3D,KAAK,QAAQ;YACX,OAAO,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;QAC5D,KAAK,SAAS;YACZ,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;QAC5D,KAAK,UAAU,CAAC;QAChB;YACE,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;IAC9D,CAAC;AACH,CAAC;AAED,+EAA+E;AAC/E,0BAA0B;AAC1B,+EAA+E;AAE/E;;GAEG;AACH,MAAM,UAAU,aAAa,CAAC,KAAY;IACxC,OAAO,KAAK,CAAC,MAAM,KAAK,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC;AACzD,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,YAAY,CAAC,KAAY;IACvC,OAAO,KAAK,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,IAAI,KAAK,CAAC,MAAM,KAAK,MAAM,CAAC;AACvD,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,WAAW,CAAC,KAAY,EAAE,YAAoB,GAAG;IAC/D,IAAI,KAAK,CAAC,MAAM,KAAK,MAAM,EAAE,CAAC;QAC5B,KAAK,CAAC,KAAK,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,CAAC;QAC3D,KAAK,CAAC,MAAM,GAAG,SAAS,CAAC,CAAE,+BAA+B;IAC5D,CAAC;AACH,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,cAAc,CAAC,KAAY,EAAE,MAAmB;IAC9D,IAAI,MAAM,KAAK,QAAQ,IAAI,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC;QAC/C,8BAA8B;QAC9B,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QACtB,OAAO;IACT,CAAC;IACD,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;AACxB,CAAC;AAED,+EAA+E;AAC/E,kBAAkB;AAClB,+EAA+E;AAE/E;;GAEG;AACH,MAAM,UAAU,YAAY,CAAC,KAAY,EAAE,IAAe;IACxD,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;IAClB,8CAA8C;IAC9C,IAAI,IAAI,KAAK,MAAM,EAAE,CAAC;QACpB,KAAK,CAAC,UAAU,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAE,6BAA6B;IACzE,CAAC;SAAM,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;QAC7B,KAAK,CAAC,UAAU,CAAC,aAAa,GAAG,GAAG,CAAC,CAAE,6BAA6B;IACtE,CAAC;AACH,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,qBAAqB,CAAC,KAAY,EAAE,QAAkC;IACpF,KAAK,CAAC,UAAU,GAAG,EAAE,GAAG,KAAK,CAAC,UAAU,EAAE,GAAG,QAAQ,EAAE,CAAC;AAC1D,CAAC;AAED,+EAA+E;AAC/E,kBAAkB;AAClB,+EAA+E;AAE/E;;GAEG;AACH,MAAM,UAAU,cAAc,CAAC,KAAY,EAAE,IAAmB;IAC9D,MAAM,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,IAAI,CAAC,EAAE,IAAI,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC;IACrF,IAAI,QAAQ,EAAE,CAAC;QACb,QAAQ,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC;IACrC,CAAC;SAAM,CAAC;QACN,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;IACpC,CAAC;AACH,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,mBAAmB,CAAC,KAAY,EAAE,MAAc,EAAE,WAAmB,CAAC;IACpF,MAAM,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,MAAM,CAAC,CAAC;IAC9D,IAAI,KAAK,KAAK,CAAC,CAAC;QAAE,OAAO,KAAK,CAAC;IAE/B,MAAM,IAAI,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IACpC,IAAI,IAAI,CAAC,QAAQ,GAAG,QAAQ;QAAE,OAAO,KAAK,CAAC;IAE3C,IAAI,CAAC,QAAQ,IAAI,QAAQ,CAAC;IAC1B,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;QACvB,KAAK,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IACnC,CAAC;IACD,OAAO,IAAI,CAAC;AACd,CAAC;AAED,+EAA+E;AAC/E,wBAAwB;AACxB,+EAA+E;AAE/E;;GAEG;AACH,MAAM,UAAU,oBAAoB,CAAC,KAAY;IAC/C,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,CAAC;IACzE,MAAM,UAAU,GAAG,KAAK,CAAC,MAAM,KAAK,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACjC,KAAK,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAClC,KAAK,CAAC,MAAM,KAAK,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC;IAC1D,OAAO,GAAG,UAAU,IAAI,KAAK,CAAC,IAAI,MAAM,KAAK,CAAC,KAAK,CAAC,KAAK,OAAO,SAAS,GAAG,CAAC;AAC/E,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,gBAAgB,CAAC,IAAe;IAC9C,QAAQ,IAAI,EAAE,CAAC;QACb,KAAK,MAAM,CAAC,CAAC,OAAO,IAAI,CAAC;QACzB,KAAK,KAAK,CAAC,CAAC,OAAO,GAAG,CAAC;QACvB,KAAK,QAAQ,CAAC,CAAC,OAAO,GAAG,CAAC;QAC1B,KAAK,SAAS,CAAC,CAAC,OAAO,GAAG,CAAC;QAC3B,KAAK,UAAU,CAAC,CAAC,OAAO,GAAG,CAAC;IAC9B,CAAC;AACH,CAAC;AAED;;GAEG;AACH,MAAM,UAAU,uBAAuB,CAAC,IAAe;IACrD,QAAQ,IAAI,EAAE,CAAC;QACb,KAAK,MAAM,CAAC,CAAC,OAAO,MAAM,CAAC;QAC3B,KAAK,KAAK,CAAC,CAAC,OAAO,KAAK,CAAC;QACzB,KAAK,QAAQ,CAAC,CAAC,OAAO,QAAQ,CAAC;QAC/B,KAAK,SAAS,CAAC,CAAC,OAAO,SAAS,CAAC;QACjC,KAAK,UAAU,CAAC,CAAC,OAAO,UAAU,CAAC;IACrC,CAAC;AACH,CAAC","debug_id":"c5466145-1d1d-53ac-83d2-9163a786cc39"}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Combat system - handles battles with Idle RPG mechanics
|
|
3
|
+
*/
|
|
4
|
+
import type { Player, Enemy, CombatState } from './types.js';
|
|
5
|
+
/**
|
|
6
|
+
* Initialize a new combat state
|
|
7
|
+
*/
|
|
8
|
+
export declare function initCombat(player: Player, enemies: Enemy[]): CombatState;
|
|
9
|
+
/**
|
|
10
|
+
* Process a single combat turn
|
|
11
|
+
*/
|
|
12
|
+
export declare function processCombatTurn(combat: CombatState, player: Player): {
|
|
13
|
+
combat: CombatState;
|
|
14
|
+
finished: boolean;
|
|
15
|
+
victory: boolean;
|
|
16
|
+
};
|
|
17
|
+
/**
|
|
18
|
+
* Calculate combat rewards
|
|
19
|
+
*/
|
|
20
|
+
export declare function calculateCombatRewards(enemies: Enemy[]): {
|
|
21
|
+
exp: number;
|
|
22
|
+
gold: number;
|
|
23
|
+
items: string[];
|
|
24
|
+
};
|
|
25
|
+
/**
|
|
26
|
+
* Format combat log for display
|
|
27
|
+
*/
|
|
28
|
+
export declare function formatCombatLog(combat: CombatState, maxLines?: number): string[];
|
|
29
|
+
/**
|
|
30
|
+
* Get combat progress (0-1)
|
|
31
|
+
*/
|
|
32
|
+
export declare function getCombatProgress(combat: CombatState): number;
|
|
33
|
+
/**
|
|
34
|
+
* Get estimated time remaining
|
|
35
|
+
*/
|
|
36
|
+
export declare function getEstimatedTimeRemaining(combat: CombatState): number;
|
|
37
|
+
//# sourceMappingURL=Combat.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Combat.d.ts","sourceRoot":"/","sources":["core/Combat.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EACV,MAAM,EACN,KAAK,EACL,WAAW,EAIZ,MAAM,YAAY,CAAC;AAGpB;;GAEG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,GAAG,WAAW,CAqBxE;AAED;;GAEG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,WAAW,EACnB,MAAM,EAAE,MAAM,GACb;IAAE,MAAM,EAAE,WAAW,CAAC;IAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,OAAO,EAAE,OAAO,CAAA;CAAE,CAyE9D;AAsLD;;GAEG;AACH,wBAAgB,sBAAsB,CACpC,OAAO,EAAE,KAAK,EAAE,GACf;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,EAAE,CAAA;CAAE,CAkBhD;AAED;;GAEG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,WAAW,EAAE,QAAQ,GAAE,MAAW,GAAG,MAAM,EAAE,CAOpF;AAED;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,WAAW,GAAG,MAAM,CAI7D;AAED;;GAEG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,WAAW,GAAG,MAAM,CAQrE"}
|