e4k-data 4.52.29 → 4.53.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1755,7 +1755,13 @@
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  "deco_IndianWaterTempleWhite_name": "象牙摩诃菩提喷泉",
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  "deco_IndianWaterTempleBrown_name": "神圣摩诃菩提喷泉",
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  "deco_WaterfallHarp1_name": "和谐之弦",
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- "deco_WaterfallHarp2_name": "和谐春天"
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+ "deco_WaterfallHarp2_name": "和谐春天",
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+ "deco_MayanRuinsBlue_name": "奥梅特库特利神殿",
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+ "deco_MayanRuinsRed_name": "奥梅特库特利的宝藏",
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+ "ci_appearance_MayaHunter_flavour": "荒野猎人利奥在紊乱荒野中追捕猎物时,会以这栋建筑作为大本营。",
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+ "ci_appearance_MayaHunter": "狂野狩猎小屋",
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+ "deco_TikiVolcanoRed_name": "提基火山",
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+ "deco_TikiVolcano_name": "提基神殿"
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  },
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  "dialogs": {
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  "dialog_festival_desc": "用食物请您的市民大餐一顿吧!宴会持续期间,您所有城堡的招募速度会大大提高。宴会越丰盛,效果越好。",
@@ -10552,7 +10558,7 @@
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  "dialog_deleteAccount_cancelDeletion_popup_title": "删除已取消",
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  "dialog_deleteAccount_confirmation_popup_description": "选择“删除帐户”选项将启动删除您的《帝国:四国霸战》用户帐户的流程。删除将在确认 14 天后进行初始化,在此期间,您仍可访问帐户并取消删除申请。此期限一过,您将无法再登录游戏了。\n届时将删除您所有的《帝国:四国霸战》数据,包括登录信息、游戏进度和购买内容,以及您的完整个人数据。所有数据删除操作都将根据《通用数据保护条例》进行处理,可能耗费数天时间,直至您的所有数据均被完全删除。\n如您在阅读并理解以上条件后,仍然希望启动删除流程,请选择“删除帐户”。",
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  "dialog_deleteAccount_confirmation_popup_title": "删除帐户",
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- "dialog_deleteAccount_initiated_popup_description": "您的 Goodgame Empire 用户帐户的删除流程已启动!您将无法再访问自己的帐户或 Empire 社区!\n帐户删除将导致您所有 Goodgame Empire 数据都被完全删除,包括登录信息、所有游戏进度和购买内容,以及您的完整个人数据。所有数据删除操作都将根据《通用数据保护条例》进行处理,可能耗费数天时间,直至您的所有数据均被完全删除。\n帐户删除将于 {0} 执行!在此日期之前,您可以随时取消删除流程。如有任何进一步的问题,请联系 Goodgame 支持人员\n选择“中止”可以取消删除流程,保留您的帐户。",
10561
+ "dialog_deleteAccount_initiated_popup_description": "您的 Goodgame Empire 用户帐户的删除流程已启动!您将无法再访问自己的帐户或 Empire 社区!\n帐户删除将导致您所有 Goodgame Empire 数据都被完全删除,包括登录信息、所有游戏进度和购买内容,以及您的完整个人数据。所有数据删除操作都将根据《通用数据保护条例》进行处理。\n您还有 {0} 时间可以取消删除流程,保留您的帐户!如有任何进一步的问题,请联系 Goodgame 支持人员。\n选择“中止”可以取消删除流程,保留您的帐户。",
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  "dialog_deleteAccount_initiated_popup_title": "帐户删除!",
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  "dialog_deleteAccount_secondConfirmation_popup_desc": "您已启动帐户删除流程。帐户将于 {0} 被删除。截止日期到来之前,您可以在设置菜单中取消删除流程。",
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  "dialog_deleteAccount_secondConfirmation_popup_title": "帐户删除",
@@ -10754,7 +10760,7 @@
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  "dialog_battleLog_generalXP_levelProgress_plural_desc": "+{0} 级别",
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  "dialog_equipment_generals_baron_travelling": "将军和城主正在行军",
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  "dialog_equipment_generals_general_travelling": "将军和指挥官正在行军",
10757
- "dialog_generals_abilityDialog_AbilityName": "{0}. {1}",
10763
+ "dialog_generals_abilityDialog_AbilityName": "{0} {1}",
10758
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  "dialog_generals_abilityDialog_header": "选择 {0} 的能力",
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  "dialog_generals_abilityDialog_noAbilityselected": "未选择能力",
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  "dialog_generals_abilityDialog_noEffects": "无效果",
@@ -10814,11 +10820,11 @@
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  "webshop_paymentShop_packageBonus": "+ 资源",
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  "webshop_sidepanel_paymentShop": "红宝石",
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  "dialog_battleLogDetails_generalsAbilities_noAbilities_desc": "未使用能力",
10817
- "currency_description_ShardAlyssa": "一种展现阿莉莎之果敢的象征,可用于解锁阿莉莎将军或升级其星级评分。",
10823
+ "currency_description_ShardAlyssa": "一种展现阿莉莎之狡诈的象征,可用于解锁阿莉莎将军或升级其星级评分。",
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  "currency_description_ShardDiana": "一种展现黛安娜之勇气的象征,可用于解锁黛安娜将军或升级其星级评分。",
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  "currency_description_ShardHoratio": "一种展现霍雷肖之正直的象征,可用于解锁霍雷肖将军或升级其星级评分。",
10820
- "currency_description_ShardLeo": "一种展现利奥之狡诈的象征,可用于解锁利奥将军或升级其星级评分。",
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- "currency_description_ShardSasaki": "一种展现佐佐木之无情的象征,可用于解锁佐佐木将军或升级其星级评分。",
10826
+ "currency_description_ShardLeo": "一种展现利奥之胆识的象征,可用于解锁利奥将军或升级其星级评分。",
10827
+ "currency_description_ShardSasaki": "一种展现佐佐木之奉献的象征,可用于解锁佐佐木将军或升级其星级评分。",
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  "currency_description_ShardToril": "一种展现托瑞尔之英勇的象征,可用于解锁托瑞尔将军或升级其星级评分。",
10823
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  "currency_description_ShardUniversal": "一种通用的帝国权威象征,可用于提升任意将军的星级评分。",
10824
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  "currency_name_ShardAlyssa": "阿莉莎的将军碎片",
@@ -10845,43 +10851,52 @@
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  "generals_abilities_desc_attack_1006": "进攻:一波之中,每有 100 名进攻士兵,进攻兵种战斗力 +{0}%。每 {1} 波激活一次。",
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  "generals_abilities_desc_attack_1007": "进攻:一波之中,城墙上每有 100 个敌方兵种,进攻兵种战斗力 +{0}%。每 {1} 波激活一次。",
10847
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  "generals_abilities_desc_attack_1008": "进攻:根据防守士兵超出进攻士兵的数量,提高进攻兵种的战斗力。每 {1} 波激活一次。",
10848
- "generals_abilities_desc_attack_1012": "无进攻效果。查看防守效果。",
10854
+ "generals_abilities_desc_attack_1012": [
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+ "无进攻效果。查看防守效果。",
10856
+ "进攻:使针对进攻军队的防御性将军能力的效果降低 {0}%。每波激活一次。"
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+ ],
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  "generals_abilities_desc_attack_1013": "进攻:防守士兵城墙武器的战斗效果降低 -{0}%。每 {1} 波激活一次。",
10850
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  "generals_abilities_desc_attack_1015": "进攻:计算进攻士兵伤亡时,远程防守士兵的战斗力 -{0}%。每 {1} 波激活一次。",
10851
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  "generals_abilities_desc_attack_1018": "无",
10852
- "generals_abilities_desc_attack_1020": "进攻:降低防守兵种的战斗力。进攻部队和防御部队的平均战斗力每相差 1%,效果变更 {0}%。",
10861
+ "generals_abilities_desc_attack_1020": "进攻:降低防守兵种的战斗力。进攻士兵和防守士兵的平均战斗力每相差 1%,效果变更 {0}%。每 {1} 波激活一次。",
10853
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  "generals_abilities_desc_attack_1023": "进攻:将进攻士兵的最低远程战斗力设为 +{0}%,同时获得 +{1}% 远程攻击力加成。每 {2} 波激活一次。",
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  "generals_abilities_desc_attack_1025": "进攻:降低进攻兵种远程战斗力的所有防守士兵效果 -{0}%。每 {1} 波激活一次。",
10855
- "generals_abilities_desc_attack_1026": "进攻:根据突破的城堡侧面数量和击杀敌方兵种获得的总荣耀值,获得 {0} 倍数量的海盗兵种用于展开内城进攻。",
10856
- "generals_abilities_desc_attack_1027": "进攻:按一波之中总劫掠容量的 {0} 倍来提高进攻兵种的战斗力。每 {1} 波激活一次。",
10864
+ "generals_abilities_desc_attack_1026": "进攻:根据突破的城堡侧面数量和击杀敌方兵种获得的总荣耀值,获得 {0} 倍于该数值的临时海盗兵种用于展开内城进攻。上限:2,500 兵种",
10865
+ "generals_abilities_desc_attack_1027": "进攻:提高进攻兵种的战斗力,数值基于一波之中总劫掠容量的 {0}%。每 {1} 波激活一次。上限为 30%。",
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  "generals_abilities_desc_attack_1030": "进攻:在城墙战中每失去100支进攻部队,内城战中的进攻部队战斗力就会提升{0}%,上限30%。",
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  "generals_abilities_desc_attack_1034": "进攻:如果您军队中的兵种数量多于敌方城墙上的兵种数量,则消灭一波当中 {0}% 的城墙近战防守士兵 。每 {1} 波激活一次。",
10859
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  "generals_abilities_desc_attack_1035": "进攻:敌方防守士兵近战防御力 -{0}%, 远程防御力 -{1}%。每 {2} 波激活。",
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  "generals_abilities_desc_defense_1001": "防守:单波进攻期间的防守兵种战斗力 +{0}%。每 {1} 波激活一次。",
10861
- "generals_abilities_desc_defense_1002": "防守:根据各城墙区域中进攻士兵和防守士兵之间的实力差距,提高所有防守兵种的防守力。每 {1} 波激活一次。",
10870
+ "generals_abilities_desc_defense_1002": "防守:提高防守兵种的防御力,数值相当于各城墙区域中进攻士兵和防守士兵之间的实力差距的 {0}%。每 {1} 波激活一次。",
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  "generals_abilities_desc_defense_1005": "根据剩余城墙防守士兵较之剩余进攻士兵的战力优势,降低进攻兵种的战斗力。每 {1} 波激活一次。",
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  "generals_abilities_desc_defense_1006": "防守:一波之中,城墙上每有 100 名防守士兵,防守兵种战斗力 +{0}%。每 {1} 波激活一次。",
10864
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  "generals_abilities_desc_defense_1007": "防守:一波之中,每有 100 个进攻兵种,防守兵种战斗力 +{0}%。每 {1} 波激活一次。",
10865
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  "generals_abilities_desc_defense_1008": "防守:根据进攻士兵超出防守士兵的数量,提高防守兵种的战斗力。每 {1} 波激活一次。",
10866
- "generals_abilities_desc_defense_1012": "防守:可在城墙区域增加额外的防守兵种,数量相当于城墙区域总兵种容量的 {0}%。每 {1} 波激活一次。",
10875
+ "generals_abilities_desc_defense_1012": [
10876
+ "防守:可在城墙区域增加额外的防守兵种,数量相当于城墙区域总兵种容量的 {0}%。每 {1} 波激活一次。",
10877
+ "防守:使针对进攻军队的防御性将军能力的效果降低 {0}%。每波激活一次。"
10878
+ ],
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  "generals_abilities_desc_defense_1013": "防守:用于进攻城墙的进攻士兵武器战斗效果降低 -{0}%。每 {1} 波激活一次。",
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  "generals_abilities_desc_defense_1015": "防守:计算防守士兵伤亡时,远程进攻士兵的战斗力 -{0}%。每 {1} 波激活一次。",
10869
10881
  "generals_abilities_desc_defense_1018": "防守:提高城堡侧面防守兵种的战斗力。城堡侧面的兵种越少,加成越高。每 {1} 波激活一次。上限:50%",
10870
- "generals_abilities_desc_defense_1020": "防御:降低进攻兵种的战斗力。防御部队和进攻部队的平均战斗力每相差 1%,效果变更 {0}%。",
10882
+ "generals_abilities_desc_defense_1020": "防守:降低进攻兵种的战斗力。防守士兵和进攻士兵的平均战斗力每相差 1%,效果变更 {0}%。 每 {1} 波激活一次。",
10871
10883
  "generals_abilities_desc_defense_1023": "防守:将防守士兵的最低远程防御力设为 +{0}%,同时获得 +{1}% 远程攻击力加成。每 {2} 波激活一次。",
10872
10884
  "generals_abilities_desc_defense_1025": "防守:降低防守兵种远程战斗力的所有进攻士兵效果 -{0}%。每 {1} 波激活一次。",
10873
- "generals_abilities_desc_defense_1026": "防守:根据突破的城堡侧面数量和击杀敌方兵种获得的总荣耀值,获得 {0} 倍数量的海盗兵种用于展开内城防守。",
10874
- "generals_abilities_desc_defense_1027": "防守:按一波之中总劫掠容量的 {0} 倍来提高防守兵种的战斗力。每 {1} 波激活一次。",
10885
+ "generals_abilities_desc_defense_1026": "防守:根据突破的城堡侧面数量和击杀敌方兵种获得的总荣耀值,获得 {0} 倍于该数值的临时海盗兵种用于展开内城防守。上限:2,500 兵种",
10886
+ "generals_abilities_desc_defense_1027": "防守:提高防守兵种的战斗力,数值基于一波之中总劫掠容量的 {0}%。每 {1} 波激活一次。上限为 30%。",
10875
10887
  "generals_abilities_desc_defense_1030": "防御:在城墙战中每失去100支防守部队,内城战中的防守部队战斗力就会提升{0}%,上限30%。",
10876
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  "generals_abilities_desc_defense_1034": "防守:一波之中,消灭正面和城堡两侧所有近战进攻士兵中的 {0}%。每 {1} 波激活一次。",
10877
10889
  "generals_abilities_desc_defense_1035": "防守:敌方进攻士兵近战攻击力 -{0}%, 远程攻击力 -{1}%。每 {2} 波激活。",
10878
- "generals_abilities_desc_short_attack_1001": "增强进攻兵种战斗力",
10879
- "generals_abilities_desc_short_attack_1002": "增强进攻兵种战斗力",
10890
+ "generals_abilities_desc_short_attack_1001": "进攻兵种战斗力提高量",
10891
+ "generals_abilities_desc_short_attack_1002": "进攻兵种战斗力提高量",
10880
10892
  "generals_abilities_desc_short_attack_1005": "防守兵种战斗力降低量",
10881
- "generals_abilities_desc_short_attack_1006": "增强进攻兵种战斗力",
10882
- "generals_abilities_desc_short_attack_1007": "增强进攻兵种战斗力",
10883
- "generals_abilities_desc_short_attack_1008": "增强进攻兵种战斗力",
10884
- "generals_abilities_desc_short_attack_1012": "无进攻效果",
10893
+ "generals_abilities_desc_short_attack_1006": "进攻兵种战斗力提高量",
10894
+ "generals_abilities_desc_short_attack_1007": "进攻兵种战斗力提高量",
10895
+ "generals_abilities_desc_short_attack_1008": "进攻兵种战斗力提高量",
10896
+ "generals_abilities_desc_short_attack_1012": [
10897
+ "无进攻效果",
10898
+ "对进攻士兵的防御性将军能力降低量"
10899
+ ],
10885
10900
  "generals_abilities_desc_short_attack_1013": "减弱防守士兵武器战斗效果",
10886
10901
  "generals_abilities_desc_short_attack_1015": "减弱远程防守士兵战斗力",
10887
10902
  "generals_abilities_desc_short_attack_1018": "无进攻效果",
@@ -10889,8 +10904,8 @@
10889
10904
  "generals_abilities_desc_short_attack_1023": "稳定和强化进攻兵种的远程战斗力",
10890
10905
  "generals_abilities_desc_short_attack_1025": "减弱防守士兵的远程降低效果",
10891
10906
  "generals_abilities_desc_short_attack_1026": "海盗兵种加入内城进攻",
10892
- "generals_abilities_desc_short_attack_1027": "增强进攻兵种战斗力",
10893
- "generals_abilities_desc_short_attack_1030": "增强进攻兵种战斗力",
10907
+ "generals_abilities_desc_short_attack_1027": "进攻兵种战斗力提高量",
10908
+ "generals_abilities_desc_short_attack_1030": "进攻兵种战斗力提高量",
10894
10909
  "generals_abilities_desc_short_attack_1034": "消灭此波中一定比例的近战防守士兵",
10895
10910
  "generals_abilities_desc_short_attack_1035": "减弱防守士兵近战和远程防御力",
10896
10911
  "generals_abilities_desc_short_defense_1001": "增强防守兵种战斗力",
@@ -10899,7 +10914,10 @@
10899
10914
  "generals_abilities_desc_short_defense_1006": "增强防守兵种战斗力",
10900
10915
  "generals_abilities_desc_short_defense_1007": "增强防守兵种战斗力",
10901
10916
  "generals_abilities_desc_short_defense_1008": "增强防守兵种战斗力",
10902
- "generals_abilities_desc_short_defense_1012": "增强城墙的防守兵种",
10917
+ "generals_abilities_desc_short_defense_1012": [
10918
+ "增强城墙的防守兵种",
10919
+ "对防守士兵的进攻性将军能力降低量"
10920
+ ],
10903
10921
  "generals_abilities_desc_short_defense_1013": "减弱进攻士兵武器战斗效果",
10904
10922
  "generals_abilities_desc_short_defense_1015": "减弱远程进攻士兵战斗力",
10905
10923
  "generals_abilities_desc_short_defense_1018": "增强此城堡侧面的防守兵种战斗力",
@@ -10917,7 +10935,10 @@
10917
10935
  "generals_abilities_name_1006": "人多势众",
10918
10936
  "generals_abilities_name_1007": "破阵先锋",
10919
10937
  "generals_abilities_name_1008": "敌人多多,荣誉多多",
10920
- "generals_abilities_name_1012": "生力军",
10938
+ "generals_abilities_name_1012": [
10939
+ "生力军",
10940
+ "钢铁意志"
10941
+ ],
10921
10942
  "generals_abilities_name_1013": "武器破坏",
10922
10943
  "generals_abilities_name_1015": "高耸盾牌",
10923
10944
  "generals_abilities_name_1018": "英勇防御",
@@ -10975,7 +10996,10 @@
10975
10996
  "generals_abilities_desc_short_value_attack_1006": "+{0}% 进攻兵种战斗力",
10976
10997
  "generals_abilities_desc_short_value_attack_1007": "+{0}% 进攻兵种战斗力",
10977
10998
  "generals_abilities_desc_short_value_attack_1008": "+{0}% 进攻兵种战斗力",
10978
- "generals_abilities_desc_short_value_attack_1012": "无进攻效果",
10999
+ "generals_abilities_desc_short_value_attack_1012": [
11000
+ "无进攻效果",
11001
+ "-{0}% 对进攻士兵的防御性将军能力效果"
11002
+ ],
10979
11003
  "generals_abilities_desc_short_value_attack_1013": "-{0}% 防守士兵武器的战斗效果",
10980
11004
  "generals_abilities_desc_short_value_attack_1015": "-{0}% 远程防守士兵的战斗力",
10981
11005
  "generals_abilities_desc_short_value_attack_1018": "无进攻效果",
@@ -10993,7 +11017,10 @@
10993
11017
  "generals_abilities_desc_short_value_defense_1006": "+{0}% 防守兵种战斗力",
10994
11018
  "generals_abilities_desc_short_value_defense_1007": "+{0}% 防守兵种战斗力",
10995
11019
  "generals_abilities_desc_short_value_defense_1008": "+{0}% 防守兵种战斗力",
10996
- "generals_abilities_desc_short_value_defense_1012": "+{0} 城墙区域防守兵种",
11020
+ "generals_abilities_desc_short_value_defense_1012": [
11021
+ "+{0} 城墙区域防守兵种",
11022
+ "-{0}% 对防守士兵的进攻性将军能力效果"
11023
+ ],
10997
11024
  "generals_abilities_desc_short_value_defense_1013": "-{0}% 进攻士兵武器的战斗效果",
10998
11025
  "generals_abilities_desc_short_value_defense_1015": "-{0}% 远程进攻士兵的战斗力",
10999
11026
  "generals_abilities_desc_short_value_defense_1018": "+{0}% 此城堡侧面的防守兵种战斗力",
@@ -11155,56 +11182,68 @@
11155
11182
  "generals_characters_105_name": "佐佐木",
11156
11183
  "dialog_generals_levelUpDialog_levelThresholdWarning_desc": "使用此“跳过”功能将使将军的经验级别达到级别阈值。所选强化道具 {0} 的经验将会丢失。您可以考虑使用数值较低的强化道具,然后再提高将军的星级评分。\n是否仍要继续?",
11157
11184
  "dialog_generals_levelUpDialog_levelCapXpLoss_desc": "使用该增益将会使将军到达等级上限。{0} 点将军经验将会丢失。",
11158
- "generals_abilities_desc_attack_1003": "提高内城战中进攻兵种的战斗力。获得固定加成,数值相当于防守兵种总战斗力的 {0}%",
11159
- "generals_abilities_desc_attack_1014": "提高进攻兵种的战斗力,数值相当于上一波击杀的进攻士兵之战斗力的 {0}%。每 {1} 波激活一次。",
11185
+ "generals_abilities_desc_attack_1003": "获得进攻士兵内城战斗力加成,数值相当于防守兵种总内城战斗力的 {0}%。上限:进攻士兵战力的 3 倍。",
11186
+ "generals_abilities_desc_attack_1014": "提高进攻兵种的战斗力,数值相当于上一波击杀的进攻兵种之基础战斗力的 {0}%。每 {1} 波激活一次。",
11160
11187
  "generals_abilities_desc_attack_1021": "进攻:使敌方将军所有本应在战斗前 {0} 生效的能力失效。",
11161
- "generals_abilities_desc_attack_1022": "进攻:如果进攻士兵人数超出防守士兵,则消灭 {0}% 的城墙兵种。伤亡无法从内城中补充。",
11188
+ "generals_abilities_desc_attack_1022": "进攻:如果进攻兵种人数超出城墙上的防守兵种人数,则每波消灭 {0}% 的城墙防守兵种。伤亡无法从内城中补充。",
11162
11189
  "generals_abilities_desc_attack_1028": "进攻:NPC 目标的战利品增加 {0}%,同时将您的兵种的劫掠容量增加 {1}%。",
11163
11190
  "generals_abilities_desc_attack_1033": "进攻:敌方防守士兵的远程防御力 -{0}%,您的进攻兵种远程攻击力 +{1}%。每 {2} 波激活一次。",
11164
- "generals_abilities_desc_attack_1038": "进攻:根据在城墙上消灭的敌方兵种,使内城中的加成战力 +{0}%。",
11191
+ "generals_abilities_desc_attack_1038": "进攻:根据在城墙上消灭的敌方兵种,使内城中进攻兵种的战斗力加成 +{0}%。上限为 15%。",
11165
11192
  "generals_abilities_desc_attack_1039": "在随后 2 波中使敌方战力降低 -{0}%。每 {1} 波激活一次。",
11166
- "generals_abilities_desc_defense_1003": "提高内城战中防守兵种的战斗力。获得固定加成,数值相当于进攻兵种总战斗力的 {0}%",
11167
- "generals_abilities_desc_defense_1014": "提高防守兵种的战斗力,数值相当于上一波击杀的防守士兵之战斗力的 {0}%。每 {1} 波激活一次。",
11193
+ "generals_abilities_desc_defense_1003": "获得防守士兵内城战斗力加成,数值相当于进攻兵种总内城战斗力的 {0}%。上限:防守士兵战力的 3 倍。",
11194
+ "generals_abilities_desc_defense_1014": "提高防守兵种的战斗力,数值相当于上一波击杀的防守兵种之基础战斗力的 {0}%。每 {1} 波激活一次。",
11168
11195
  "generals_abilities_desc_defense_1016": "防守:防守期间 +{0}% 城墙容量。额外的兵种由城堡内城提供。于战斗前激活。",
11169
11196
  "generals_abilities_desc_defense_1021": "防守:使敌方将军所有本应在战斗前 {0} 生效的能力失效。",
11170
- "generals_abilities_desc_defense_1022": "防守:在进攻军队抵达您的城堡之前,消灭每波当中 {0}% 的士兵。",
11197
+ "generals_abilities_desc_defense_1022": "防守:在进攻军队抵达您的城堡城墙之前,消灭每波当中 {0}% 的进攻兵种。",
11171
11198
  "generals_abilities_desc_defense_1028": "防守:使遭到劫掠后损失的资源数量减少 {0}%。",
11172
11199
  "generals_abilities_desc_defense_1033": "防守:敌方进攻士兵的远程攻击力 -{0}%,您的防守兵种远程防御力 +{1}%。每 {2} 波激活一次。",
11173
- "generals_abilities_desc_defense_1038": "防守:根据在城墙上消灭的敌方兵种,使内城中的加成战力 +{0}%。",
11200
+ "generals_abilities_desc_defense_1038": "防守:根据在城墙上消灭的敌方兵种,使内城中防守兵种的战斗力加成 +{0}%。上限为 15%。",
11174
11201
  "generals_abilities_desc_defense_1039": "在随后 2 波中使敌方战力降低 -{0}%。每 {1} 波激活一次。",
11175
11202
  "generals_abilities_desc_short_attack_1003": "进攻兵种战斗力提高量",
11176
11203
  "generals_abilities_desc_short_attack_1014": "进攻兵种战斗力提高量",
11177
- "generals_abilities_desc_short_attack_1021": "使所有敌方将军的能力无效到一定程度",
11178
- "generals_abilities_desc_short_attack_1022": "数量超过防守士兵时城墙上兵种的击杀数",
11204
+ "generals_abilities_desc_short_attack_1021": [
11205
+ "使所有敌方将军的能力无效到一定程度",
11206
+ "已使敌方将军在战斗前 {0} 的能力无效"
11207
+ ],
11208
+ "generals_abilities_desc_short_attack_1022": "人数少于城墙防守兵种时城墙上兵种的击杀数",
11179
11209
  "generals_abilities_desc_short_attack_1028": "NPC 目标的战利品和您兵种的劫掠容量提高量",
11180
11210
  "generals_abilities_desc_short_attack_1033": "远程防御力降低量和远程攻击力提高量",
11181
- "generals_abilities_desc_short_attack_1038": "内城中的兵种实力提高量",
11211
+ "generals_abilities_desc_short_attack_1038": "内城中进攻兵种战斗力提高量",
11182
11212
  "generals_abilities_desc_short_attack_1039": "随后 2 波中的敌人战力降低量",
11183
11213
  "generals_abilities_desc_short_defense_1003": "防守兵种战斗力提高量",
11184
11214
  "generals_abilities_desc_short_defense_1014": "防守兵种战斗力提高量",
11185
11215
  "generals_abilities_desc_short_defense_1016": "城墙容量增加量",
11186
- "generals_abilities_desc_short_defense_1021": "使所有敌方将军的能力无效到一定程度",
11216
+ "generals_abilities_desc_short_defense_1021": [
11217
+ "使所有敌方将军的能力无效到一定程度",
11218
+ "已使敌方将军在战斗前 {0} 的能力无效"
11219
+ ],
11187
11220
  "generals_abilities_desc_short_defense_1022": "进攻兵种抵达您的城堡之前的击杀数",
11188
11221
  "generals_abilities_desc_short_defense_1028": "被掠夺后损失的资源减少量",
11189
11222
  "generals_abilities_desc_short_defense_1033": "远程攻击力降低量和远程防御力提高量",
11190
- "generals_abilities_desc_short_defense_1038": "内城中的兵种实力提高量",
11223
+ "generals_abilities_desc_short_defense_1038": "内城中防守兵种战斗力提高量",
11191
11224
  "generals_abilities_desc_short_defense_1039": "随后 2 波中的敌人战力降低量",
11192
11225
  "generals_abilities_desc_short_value_attack_1003": "+{0} 进攻兵种战斗力",
11193
11226
  "generals_abilities_desc_short_value_attack_1014": "+{0} 进攻兵种战斗力",
11194
- "generals_abilities_desc_short_value_attack_1021": "战斗前 {0} 的敌方能力无效",
11227
+ "generals_abilities_desc_short_value_attack_1021": [
11228
+ "战斗前 {0} 的敌方能力无效",
11229
+ "已使敌方将军在 {0} 的能力无效"
11230
+ ],
11195
11231
  "generals_abilities_desc_short_value_attack_1022": "{0} 击杀的城墙兵种",
11196
11232
  "generals_abilities_desc_short_value_attack_1028": "+{0}% NPC 战利品提高量和 +{1}% 兵种劫掠容量",
11197
11233
  "generals_abilities_desc_short_value_attack_1033": "-{0}% 远程防御力和 +{1}% 远程攻击力",
11198
- "generals_abilities_desc_short_value_attack_1038": "+{0}% 内城兵种的加成战力",
11234
+ "generals_abilities_desc_short_value_attack_1038": "+{0}% 内城进攻兵种的战斗力加成",
11199
11235
  "generals_abilities_desc_short_value_attack_1039": "-{0}% 敌人战力",
11200
11236
  "generals_abilities_desc_short_value_defense_1003": "+{0} 防守兵种战斗力",
11201
11237
  "generals_abilities_desc_short_value_defense_1014": "+{0} 防守兵种战斗力",
11202
11238
  "generals_abilities_desc_short_value_defense_1016": "+{0}% 城墙容量",
11203
- "generals_abilities_desc_short_value_defense_1021": "战斗前 {0} {1} 的敌方能力无效",
11239
+ "generals_abilities_desc_short_value_defense_1021": [
11240
+ "战斗前 {0} 的敌方能力无效",
11241
+ "已使敌方将军在 {0} 的能力无效"
11242
+ ],
11204
11243
  "generals_abilities_desc_short_value_defense_1022": "{0} 每波击杀的兵种",
11205
11244
  "generals_abilities_desc_short_value_defense_1028": "遭到劫掠后损失的资源减少 {0}%",
11206
11245
  "generals_abilities_desc_short_value_defense_1033": "-{0}% 远程攻击力和 +{1}% 远程防御力",
11207
- "generals_abilities_desc_short_value_defense_1038": "+{0}% 内城兵种的加成战力",
11246
+ "generals_abilities_desc_short_value_defense_1038": "+{0}% 内城防守兵种的战斗力加成",
11208
11247
  "generals_abilities_desc_short_value_defense_1039": "-{0}% 敌人战力",
11209
11248
  "generals_abilities_name_1003": "巨人杀手",
11210
11249
  "generals_abilities_name_1014": "战士之心",
@@ -11226,12 +11265,12 @@
11226
11265
  "generals_abilities_desc_short_leveling_defense_1033": "-{0}% 远程攻击力和 +{1}% 远程防御力",
11227
11266
  "generals_abilities_desc_short_leveling_attack_1033": "-{0}% 远程防御力和 +{1}% 远程攻击力",
11228
11267
  "generals_abilities_desc_short_leveling_attack_1002": "使战斗力提高实力差额的 {0}%",
11229
- "generals_abilities_desc_short_leveling_attack_1003": "固定加成等于总战斗力的 {0}%",
11268
+ "generals_abilities_desc_short_leveling_attack_1003": "固定加成相当于内城总战斗力的 {0}%",
11230
11269
  "generals_abilities_desc_short_leveling_attack_1005": "你的实力优越度对敌方兵种有巨大的影响",
11231
11270
  "generals_abilities_desc_short_leveling_attack_1008": "敌方兵种优越度对己方兵种有巨大的影响",
11232
- "generals_abilities_desc_short_leveling_attack_1014": "提高等于己方击杀兵种的实力的 {0}%",
11271
+ "generals_abilities_desc_short_leveling_attack_1014": "提高相当于己方击杀兵种基础战斗力的 {0}%",
11233
11272
  "generals_abilities_desc_short_leveling_attack_1020": "降低效果每 1% 差额调整 {0}%",
11234
- "generals_abilities_desc_short_leveling_attack_1021": "使战斗前 {0} 能力无效.",
11273
+ "generals_abilities_desc_short_leveling_attack_1021": "使战斗前 {0} 能力无效。",
11235
11274
  "generals_abilities_desc_short_leveling_attack_1022": "击杀 {0}% 的城墙兵种",
11236
11275
  "generals_abilities_desc_short_leveling_attack_1023": "最低远程战力 +{0}%;+{1}% 加成远程实力",
11237
11276
  "generals_abilities_desc_short_leveling_attack_1026": "为内城获得 {0} 倍的海盗兵种",
@@ -11240,11 +11279,14 @@
11240
11279
  "generals_abilities_desc_short_leveling_attack_1035": "-{0}% 近战和 -{1}% 远程敌方防御力",
11241
11280
  "generals_abilities_desc_short_leveling_attack_1039": "敌方实力降低 -{0}%",
11242
11281
  "generals_abilities_desc_short_leveling_defense_1002": "防御力增加实力差额的 {0}%",
11243
- "generals_abilities_desc_short_leveling_defense_1003": "固定加成等于总战斗力的 {0}%",
11282
+ "generals_abilities_desc_short_leveling_defense_1003": "固定加成相当于内城总战斗力的 {0}%",
11244
11283
  "generals_abilities_desc_short_leveling_defense_1005": "你的实力优越度对敌方兵种有巨大的影响",
11245
11284
  "generals_abilities_desc_short_leveling_defense_1008": "敌方兵种优越度对己方兵种有巨大的影响",
11246
- "generals_abilities_desc_short_leveling_defense_1012": "增加等于城墙兵种容量 {0}% 的兵种",
11247
- "generals_abilities_desc_short_leveling_defense_1014": "提高等于己方击杀兵种的实力的 {0}%",
11285
+ "generals_abilities_desc_short_leveling_defense_1012": [
11286
+ "增加等于城墙兵种容量 {0}% 的兵种",
11287
+ "-{0}% 对防守士兵的进攻性将军能力"
11288
+ ],
11289
+ "generals_abilities_desc_short_leveling_defense_1014": "提高相当于己方击杀兵种基础战斗力的 {0}%",
11248
11290
  "generals_abilities_desc_short_leveling_defense_1016": "提高等于己方击杀兵种的实力的 {0}%",
11249
11291
  "generals_abilities_desc_short_leveling_defense_1018": "兵种越少,对战斗力的影响越多",
11250
11292
  "generals_abilities_desc_short_leveling_defense_1020": "降低效果每 1% 差额调整 {0}%",
@@ -11256,13 +11298,16 @@
11256
11298
  "generals_abilities_desc_short_leveling_defense_1034": "击杀 {0}% 的各侧近战进攻士兵",
11257
11299
  "generals_abilities_desc_short_leveling_defense_1035": "-{0}% 近战和 -{1}% 远程敌方防御力",
11258
11300
  "generals_abilities_desc_short_leveling_defense_1039": "敌方实力降低 -{0}%",
11259
- "generals_abilities_desc_short_leveling_attack_1038": "+{0}% 内城兵种的加成战力",
11301
+ "generals_abilities_desc_short_leveling_attack_1038": "+{0}% 内城进攻兵种的战斗力加成",
11260
11302
  "generals_abilities_desc_short_leveling_attack_1001": "+{0}% 进攻兵种战斗力",
11261
11303
  "generals_abilities_desc_short_leveling_defense_1001": "+{0}% 防守兵种战斗力",
11262
11304
  "generals_abilities_desc_short_leveling_attack_1006": "+{0}% 进攻兵种战斗力",
11263
11305
  "generals_abilities_desc_short_leveling_attack_1007": "+{0}% 进攻兵种战斗力",
11264
11306
  "generals_abilities_desc_short_leveling_defense_1007": "+{0}% 防守兵种战斗力",
11265
- "generals_abilities_desc_short_leveling_attack_1012": "无进攻效果",
11307
+ "generals_abilities_desc_short_leveling_attack_1012": [
11308
+ "无进攻效果",
11309
+ "-{0}% 对进攻士兵的防御性将军能力"
11310
+ ],
11266
11311
  "generals_abilities_desc_short_leveling_attack_1025": "-{0}% 防守士兵的远程降低效果",
11267
11312
  "generals_abilities_desc_short_leveling_defense_1025": "-{0}% 进攻士兵的远程降低效果",
11268
11313
  "generals_abilities_desc_short_leveling_attack_1013": "-{0}% 防守士兵武器的战斗效果",
@@ -11353,7 +11398,68 @@
11353
11398
  "generals_skill_desc_unitAmountFrontRare": "进攻时的城堡正面兵种上限 +{0}%",
11354
11399
  "generals_skill_desc_unitAmountFrontLegendary": "进攻时的城堡正面兵种上限 +{0}%",
11355
11400
  "dialog_battleLogDetails_vsDialog_header": "战斗详情",
11356
- "dialog_generals_skillTree_starRatingNeeded_desc": "升至星级评分 {0} 可使用!"
11401
+ "dialog_generals_skillTree_starRatingNeeded_desc": "升至星级评分 {0} 可使用!",
11402
+ "webshop_badge_exclusive": "专属",
11403
+ "cancelChange": "取消更改",
11404
+ "dialog_options_accountManagement_email_changed_desc": "电子邮件(已更改):",
11405
+ "dialog_options_newEmail_changeCancelConfirmation_desc": "您 Goodgame Empire 帐户的电子邮件更改正在进行中!\n\n您的电子邮件地址将更改为:{0}。\n\n更改电子邮件地址意味着您将使用新电子邮件地址接收邮件和恢复密码。\n\n此过程将于 {1} 完成。你可以在此日期之前随时取消更改过程,或者关闭此弹窗。",
11406
+ "dialog_options_newEmail_changeCancelConfirmation_title": "电子邮件更改",
11407
+ "dialog_options_newEmail_changeCancelConfirmed_desc": "您已取消电子邮件更改过程。您将保留此前与您帐户相关联的已验证电子邮件地址。您可以查看当前分配到您帐户的是哪个电子邮件地址,也可以在帐户设置中加以更改。\n如您并未发起此电子邮件更改过程,且需要进一步的帐户相关协助,请联系 GoodGame 支持团队。",
11408
+ "dialog_options_newEmail_changeCancelConfirmed_title": "更改已放弃",
11409
+ "dialog_options_newEmail_changeInProgress_desc": "电子邮件地址更改正在进行中。此过程将于 {0} 完成。在完成之前,您可以随时取消更改。",
11410
+ "dialog_options_newEmail_changeInProgress_newEmail_desc": "新电子邮件地址",
11411
+ "dialog_options_newEmail_changeInProgress_previousEmail_desc": "原电子邮件地址",
11412
+ "dialog_options_newEmail_changeInProgress_title": "电子邮件更改",
11413
+ "generals_abilities_desc_1011": "如果防守士兵的近战实力超出城墙区域的远程实力,则将该区域进攻士兵的近战实力提高 {0}%。",
11414
+ "generals_abilities_desc_attack_1010": "进攻:每波进攻使进攻兵种的战斗力额外提高 {0}%。",
11415
+ "generals_abilities_desc_attack_1019": "进攻:如果上一波未发生任何战斗,则使进攻兵种的战斗力提高 {0}%。 每波均可触发。",
11416
+ "generals_abilities_desc_attack_1029": "进攻:如果一波进攻中兵种和武器的类型与数量与上一波进攻完全相符,则使进攻兵种的战斗力提高 {0}%。",
11417
+ "generals_abilities_desc_defense_1010": "防守:每波进攻使防守兵种的战斗力额外提高 {0}%。",
11418
+ "generals_abilities_desc_defense_1011": "如果进攻士兵的近战实力超出城墙区域的远程实力,则将该区域防守士兵的近战实力提高 {0}%。",
11419
+ "generals_abilities_desc_defense_1019": "防守:如果上一波未发生任何战斗,则使防守兵种的战斗力提高 {0}%。 每波均可触发。",
11420
+ "generals_abilities_desc_defense_1029": "防守:如果一波进攻中防守兵种的类型与上一波进攻完全相符,则使防守兵种的战斗力提高 {0}%。",
11421
+ "generals_abilities_desc_short_attack_1010": "进攻兵种战斗力提高量",
11422
+ "generals_abilities_desc_short_attack_1011": "进攻兵种近战战斗力提高量",
11423
+ "generals_abilities_desc_short_attack_1019": "进攻兵种战斗力提高量",
11424
+ "generals_abilities_desc_short_attack_1029": "进攻兵种战斗力提高量",
11425
+ "generals_abilities_desc_short_defense_1010": "防守兵种战斗力提高量",
11426
+ "generals_abilities_desc_short_defense_1011": "防守兵种近战战斗力提高量",
11427
+ "generals_abilities_desc_short_defense_1019": "防守兵种战斗力提高量",
11428
+ "generals_abilities_desc_short_defense_1029": "防守兵种战斗力提高量",
11429
+ "generals_abilities_desc_short_leveling_attack_1010": "+{0}% 进攻兵种额外战斗力",
11430
+ "generals_abilities_desc_short_leveling_attack_1011": "+{0}% 进攻兵种近战战斗力",
11431
+ "generals_abilities_desc_short_leveling_attack_1019": "+{0}% 进攻兵种战斗力",
11432
+ "generals_abilities_desc_short_leveling_attack_1029": "+{0}% 进攻兵种战斗力",
11433
+ "generals_abilities_desc_short_leveling_defense_1010": "+{0}% 防守兵种额外战斗力",
11434
+ "generals_abilities_desc_short_leveling_defense_1011": "+{0}% 防守兵种近战战斗力",
11435
+ "generals_abilities_desc_short_leveling_defense_1019": "+{0}% 防守兵种战斗力",
11436
+ "generals_abilities_desc_short_leveling_defense_1029": "+{0}% 防守兵种战斗力",
11437
+ "generals_abilities_desc_short_value_attack_1010": "+{0}% 进攻兵种战斗力",
11438
+ "generals_abilities_desc_short_value_attack_1011": "+{0}% 进攻兵种近战战斗力",
11439
+ "generals_abilities_desc_short_value_attack_1019": "+{0}% 进攻兵种战斗力",
11440
+ "generals_abilities_desc_short_value_attack_1029": "+{0}% 进攻兵种战斗力",
11441
+ "generals_abilities_desc_short_value_defense_1010": "+{0}% 防守兵种战斗力",
11442
+ "generals_abilities_desc_short_value_defense_1011": "+{0}% 防守兵种近战战斗力",
11443
+ "generals_abilities_desc_short_value_defense_1019": "+{0}% 防守兵种战斗力",
11444
+ "generals_abilities_desc_short_value_defense_1029": "+{0}% 防守兵种战斗力",
11445
+ "generals_abilities_name_1010": "无尽练习",
11446
+ "generals_abilities_name_1011": "剑之道",
11447
+ "generals_abilities_name_1019": "头脑清晰",
11448
+ "generals_abilities_name_1029": "完美之道",
11449
+ "generals_abilities_desc_short_leveling_defense_1038": "+{0}% 内城防守兵种的战斗力加成",
11450
+ "dialog_longPointEvent_message_copy_maya": "赞美太阳,跟我们一起庆祝夏至来临,这可是紊乱荒野之中最受珍视的节日。快来参与下列活动,从超越地平线的大陆上抱走精美绝伦的奖励。",
11451
+ "dialog_longPointsEvent_eventEnd_maya": "白昼越来越长,庆典活动已经偃旗息鼓。夏至圣日已告结束。您在这次比赛中赢得了 {0} 点赛季积分,仅取得了第 {1} 名的成绩。别灰心,新的活动即将来临!",
11452
+ "dialog_longPointsEvent_eventEnd_maya_singular": "白昼越来越长,庆典活动已经偃旗息鼓。夏至圣日已告结束。您在这次比赛中赢得了 {0} 点赛季积分,仅取得了第 {1} 名的成绩。别灰心,新的活动即将来临!",
11453
+ "dialog_longPointsEvent_eventEnd_title_maya": "夏至结束了!",
11454
+ "dialog_longPointsEvent_eventcamp_header_maya": "夏至圣日",
11455
+ "dialog_longPointsEvent_eventcamp_message_maya": "赞美太阳,跟我们一起庆祝夏至来临,这可是紊乱荒野之中最受珍视的节日。只要参与下列活动,即可从超越地平线的大陆上获得精美绝伦的奖励。",
11456
+ "dialog_longPointsEvent_gotRoyalReward_copy_maya": "赞美太阳!您已在夏至圣日中获得 {0} 点赛季积分!您收到了与自己的成就相配的特殊皇家奖励!",
11457
+ "dialog_longPointsEvent_gotRoyalReward_title_maya": "胜利!",
11458
+ "dialog_longPointsEvent_gotTopxReward_copy_maya": "赞美太阳!您已经夏至圣日中赢得 {0} 点赛季积分,这让您成为活动中 {1} 位最棒的城堡领主之一。由于您的努力,您已赢得了一份贵族奖励。",
11459
+ "dialog_longPointsEvent_gotTopxReward_title_maya": "夏至奖励",
11460
+ "dialog_longPointsEvent_hardMode_info_maya": "赞美太阳!您赢得了夏至圣日中的所有奖励。但是不要就此满足!如果您愿意接受另一项挑战,那么还有更多大奖在等着您!此外,如果您能成为节日排名最高的城堡领主之一,就还能获得一份特别奖励。",
11461
+ "dialog_longPointsEvent_message_header_maya": "夏至圣日",
11462
+ "eventBuilding_longPointEvent_maya": "夏至圣日"
11357
11463
  },
11358
11464
  "effects": {
11359
11465
  "equip_effect_description_conquerSpeedBonus": "+{0}% 征服期间的军队行军速度",
@@ -16120,7 +16226,15 @@
16120
16226
  "equip_effect_description_DefenseBoostFront": "+{0}% 防守时城堡正面的战斗力",
16121
16227
  "equip_effect_description_DefenseBoostFlank": "+{0}% 防守时城堡侧面的战斗力",
16122
16228
  "equipment_unique_1192": "吉利根爵士的庇护",
16123
- "equipment_unique_1192_desc": "一群漂流者利用这种坚果在岛上建立起了一个文明。将您的城堡变成椰子堡垒。"
16229
+ "equipment_unique_1192_desc": "一群漂流者利用这种坚果在岛上建立起了一个文明。将您的城堡变成椰子堡垒。",
16230
+ "equipment_unique_1195": "狂欢火箭",
16231
+ "equipment_unique_1195_desc": "此物本用于吓跑飞龙,后来偶然发现它有点燃派对气氛的用处。将您的军队变成一支准备参加周年狂欢的庆祝商队。",
16232
+ "equipment_unique_1196": "彩纸大炮",
16233
+ "equipment_unique_1196_desc": "这是臭名昭著的快活粉红骑士最喜爱的武器。鸣礼炮致敬,将您的城堡变成一座欢庆的堡垒!祝 Empire 周年快乐!",
16234
+ "equipment_unique_1197": "彩纸大炮",
16235
+ "equipment_unique_1197_desc": "这是臭名昭著的快活粉红骑士最喜爱的武器。鸣礼炮致敬,将您的城堡变成一座欢庆的堡垒!祝 Empire 周年快乐!",
16236
+ "equipment_unique_1198": "彩纸大炮",
16237
+ "equipment_unique_1198_desc": "这是臭名昭著的快活粉红骑士最喜爱的武器。鸣礼炮致敬,将您的城堡变成一座欢庆的堡垒!祝 Empire 周年快乐!"
16124
16238
  },
16125
16239
  "generic": {
16126
16240
  "activity": "活动",
@@ -18050,7 +18164,11 @@
18050
18164
  "offersWall_goTo_button": "前往积分墙",
18051
18165
  "filters_category_113": "古币",
18052
18166
  "dialog_apprenticeSmith_sceatToken_desc": "多余的古币可换取珍贵货品。请在达到最高古币库存上限之前花费技能点。注意,古币也可用于在传奇大厅中解锁君主技能。",
18053
- "goToTheShop": "前往商店"
18167
+ "goToTheShop": "前往商店",
18168
+ "filters_category_114": "旭日代币",
18169
+ "currency_description_mayaLTPEToken": "这些金色太阳神代币发现于古老的丛林神殿中,可于限定时间内在铁匠大师处兑换奖励。",
18170
+ "currency_name_mayaLTPEToken": "旭日代币",
18171
+ "preCombat": "战斗前"
18054
18172
  },
18055
18173
  "help": {
18056
18174
  "help_location": "您可以在这里看到您城堡和所有前哨的重要信息。",