e4k-data 4.52.29 → 4.53.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/languages/en.json CHANGED
@@ -1755,7 +1755,13 @@
1755
1755
  "deco_IndianWaterTempleWhite_name": "Ivory Mahabodhi fountain",
1756
1756
  "deco_IndianWaterTempleBrown_name": "Sacred Mahabodhi fountain",
1757
1757
  "deco_WaterfallHarp1_name": "Chords of Harmony",
1758
- "deco_WaterfallHarp2_name": "Spring of Harmony"
1758
+ "deco_WaterfallHarp2_name": "Spring of Harmony",
1759
+ "deco_MayanRuinsBlue_name": "Shrine of Ometecuhtli",
1760
+ "deco_MayanRuinsRed_name": "Ometecuhtlis Treasure",
1761
+ "ci_appearance_MayaHunter_flavour": "Wildland Hunter Leo used this structure as a base camp when hunting prey in the Tangled Wilderness.",
1762
+ "ci_appearance_MayaHunter": "Wilderness Hunting Lodge",
1763
+ "deco_TikiVolcanoRed_name": "Tiki Volcano",
1764
+ "deco_TikiVolcano_name": "Tiki Shrine"
1759
1765
  },
1760
1766
  "dialogs": {
1761
1767
  "dialog_festival_desc": "Use your food to hold a feast for your citizens!\nSoldiers will be recruited much more quickly in all of your castles for as long as the feast lasts. The bigger the feast, the greater the effect.",
@@ -10552,7 +10558,7 @@
10552
10558
  "dialog_deleteAccount_cancelDeletion_popup_title": "Deletion canceled",
10553
10559
  "dialog_deleteAccount_confirmation_popup_description": "Selecting the “Delete Account” option will start the process of deleting your Empire: Four Kingdoms user account. The deletion will be initialized 14 days after confirming, during which time you can still access your account and cancel the deletion request. Once this period has passed, you will no longer be able to log into the game.\nThis will delete all of your Empire: Four Kingdoms data, including log-in information, game progress and purchases, and your complete personal data. All data deletion is handled according to the GDPR regulations. It can take a few days until all your data has been completely deleted.\nSelect "Delete Account" if you have read and understood the above conditions, and want to initiate the deletion process.",
10554
10560
  "dialog_deleteAccount_confirmation_popup_title": "Delete account",
10555
- "dialog_deleteAccount_initiated_popup_description": "The deletion process for your Goodgame Empire user account has been innitiated! You will no longer have access to your account or the Empire community!\nAccount deletion will result in a complete deletion of all your Goodgame Empire data, including log-in information, all game progress and purchases, as well as well as your complete personal data. All data deletion is handled in according with the GDPR regulations. It can take a few days until all your data has been completely deleted.\nAccount deletion will take place on {0}! You can cancel the deletion process at any time before this date. Please contact the Goodgame support if you have any further questions\nSelect "Abort" to cancel the deletion process and keep your account.",
10561
+ "dialog_deleteAccount_initiated_popup_description": "The deletion process for your Goodgame Empire user account has been initiated! You will no longer have access to your account or the Empire community!\nAccount deletion will result in a complete deletion of all your Goodgame Empire data, including log-in information, all game progress and purchases, as well as your complete personal data. All data deletion is handled in accordance with the GDPR regulations.\nYou have {0} left to cancel the deletion process and keep your account! Please contact the Goodgame support if you have any further questions.\nSelect "Abort" to cancel the deletion process and keep your account.",
10556
10562
  "dialog_deleteAccount_initiated_popup_title": "Account deletion!",
10557
10563
  "dialog_deleteAccount_secondConfirmation_popup_desc": "You have initiated the account deletion process. The account will be deleted on {0}. You can cancel the deletion process in the settings menu at any time before the deadline has passed.",
10558
10564
  "dialog_deleteAccount_secondConfirmation_popup_title": "Account deletion",
@@ -10731,7 +10737,7 @@
10731
10737
  "dialog_generals_overview_selectGeneral_notOwned": "Not yet recruited",
10732
10738
  "dialog_generals_overview_selectGeneral_owned": "Your generals",
10733
10739
  "dialog_generals_overview_selectGeneral_unknown": "Upcoming generals",
10734
- "dialog_generals_overview_starLevel_desc": "Star level",
10740
+ "dialog_generals_overview_starLevel_desc": "Star rating",
10735
10741
  "dialog_generals_overview_story_header": "Background story",
10736
10742
  "dialog_generals_overview_upgradeMaterials": "Upgrade materials",
10737
10743
  "dialog_generals_speed": "Speed",
@@ -10754,7 +10760,7 @@
10754
10760
  "dialog_battleLog_generalXP_levelProgress_plural_desc": "+{0} Levels",
10755
10761
  "dialog_equipment_generals_baron_travelling": "General and castellan are traveling",
10756
10762
  "dialog_equipment_generals_general_travelling": "General and commander are traveling",
10757
- "dialog_generals_abilityDialog_AbilityName": "{0}. {1}",
10763
+ "dialog_generals_abilityDialog_AbilityName": "{0} {1}",
10758
10764
  "dialog_generals_abilityDialog_header": "Select {0}s abilities",
10759
10765
  "dialog_generals_abilityDialog_noAbilityselected": "No ability selected",
10760
10766
  "dialog_generals_abilityDialog_noEffects": "No effects",
@@ -10814,11 +10820,11 @@
10814
10820
  "webshop_paymentShop_packageBonus": "+ Resources",
10815
10821
  "webshop_sidepanel_paymentShop": "Rubies",
10816
10822
  "dialog_battleLogDetails_generalsAbilities_noAbilities_desc": "No abilities were used",
10817
- "currency_description_ShardAlyssa": "A symbol of Alyssas daring. Can be used to unlock or upgrade the star rating of General Alyssa.",
10823
+ "currency_description_ShardAlyssa": "A symbol of Alyssas cunning. Can be used to unlock or upgrade the star rating of General Alyssa.",
10818
10824
  "currency_description_ShardDiana": "A symbol of Dianas courage. Can be used to unlock or upgrade the star rating of General Diana.",
10819
10825
  "currency_description_ShardHoratio": "A symbol of Horatios righteousness. Can be used to unlock or upgrade the star rating of General Horatio.",
10820
- "currency_description_ShardLeo": "A symbol of Leos cunning. Can be used to unlock or upgrade the star rating of General Leo.",
10821
- "currency_description_ShardSasaki": "A symbol of Sasakis relentlessness. Can be used to unlock or upgrade the star rating of General Sasaki.",
10826
+ "currency_description_ShardLeo": "A symbol of Leos daring. Can be used to unlock or upgrade the star rating of General Leo.",
10827
+ "currency_description_ShardSasaki": "A symbol of Sasakis dedication. Can be used to unlock or upgrade the star rating of General Sasaki.",
10822
10828
  "currency_description_ShardToril": "A symbol of Torils prowess. Can be used to unlock or upgrade the star rating of General Toril.",
10823
10829
  "currency_description_ShardUniversal": "A symbol of universal imperial authority. Can be used to upgrade the star rating of any general.",
10824
10830
  "currency_name_ShardAlyssa": "Alyssas general shard",
@@ -10840,48 +10846,57 @@
10840
10846
  "dialog_generals_skillTree_skillMaxLevel": "Skill is at maximum level",
10841
10847
  "help_generals_quickSelection_01": "Here you can assign a general to participate in an attack or a defense. \n\nThe general will be assigned to fight alongside the commander or castellan you selected in the previous menu.\n\nIf you do not wish to assign a general to the commander or castellan, select the "no general icon" at the end of the list.\n\nSelect the confirm button to save your changes to the general assignment.",
10842
10848
  "generals_abilities_desc_attack_1001": "Offense: +{0}% combat strength for attack units during a single attack wave. Activates every {1} waves.",
10843
- "generals_abilities_desc_attack_1002": "Offense: Increase attack units combat strength by {0}% of the power difference between attackers and defenders in each wall section. Activates every {1}. wave.",
10844
- "generals_abilities_desc_attack_1005": "Decrease combat strength of defending units, based on power superiority of remaining attackers compared to remaining wall defenders. Activates every {1}. wave.",
10849
+ "generals_abilities_desc_attack_1002": "Offense: Increase attack units combat strength by {0}% of the power difference between attackers and defenders in each wall section. Activates every {1} waves.",
10850
+ "generals_abilities_desc_attack_1005": "Decrease combat strength of defending units, based on power superiority of remaining attackers compared to remaining wall defenders. Activates every {1} waves.",
10845
10851
  "generals_abilities_desc_attack_1006": "Offense: +{0}% attack units combat strength for each 100 attackers in the wave. Activates every {1} waves.",
10846
10852
  "generals_abilities_desc_attack_1007": "Offense: +{0}% attack units combat strength for each 100 enemy units on the walls during the wave. Activates every {1} waves.",
10847
10853
  "generals_abilities_desc_attack_1008": "Offense: Increase combat strength for attack units based on number of defenders surpassing number of attackers. Activates every {1} waves.",
10848
- "generals_abilities_desc_attack_1012": "No offensive effect. Check the defense effect.",
10854
+ "generals_abilities_desc_attack_1012": [
10855
+ "No offensive effect. Check the defense effect.",
10856
+ "Offensive: Decrease the effect of the defending generals abilities targeting the attacking army by {0}%. Activates every wave."
10857
+ ],
10849
10858
  "generals_abilities_desc_attack_1013": "Offense: Reduces combat effects of defenders tools on the walls by -{0}%. Activates every {1} waves.",
10850
10859
  "generals_abilities_desc_attack_1015": "Offense: -{0}% combat strength for ranged defenders when calculating attacker casualties. Activates every {1} waves.",
10851
10860
  "generals_abilities_desc_attack_1018": "None",
10852
- "generals_abilities_desc_attack_1020": "Offense: Reduce combat strength of defense units. Scales {0}% for every 1% difference between average combat strength of the attackers and defenders.",
10861
+ "generals_abilities_desc_attack_1020": "Offense: Reduce combat strength of defense units. Scales {0}% for every 1% difference between average combat strength of the attackers and defenders. Activates every {1} waves.",
10853
10862
  "generals_abilities_desc_attack_1023": "Offense: Set minimum ranged combat strength for attackers to +{0}% and gain +{1}% bonus ranged attack power. Activates every {2} waves.",
10854
10863
  "generals_abilities_desc_attack_1025": "Offense: -{0}% to all of the defenders effects which reduce the attack units ranged combat strength. Activates every {1} waves.",
10855
- "generals_abilities_desc_attack_1026": "Offense: Gain pirate units multiplied with {0} for the courtyard attack, based on number of flanks breached and total glory of enemy units killed.",
10856
- "generals_abilities_desc_attack_1027": "Offense: Increase combat strength for attack units based on their total loot capacity in the wave multiplied with {0}. Activates every {1}. wave.",
10864
+ "generals_abilities_desc_attack_1026": "Offense: Gain temporary pirate units multiplied with {0} for the courtyard attack, based on number of flanks breached and total glory of enemy units killed. Cap: 2,500 units",
10865
+ "generals_abilities_desc_attack_1027": "Offense: Increase combat strength for attack units in a wave by {0}% of their average loot capacity. Activates every {1} waves. Capped at 30%.",
10857
10866
  "generals_abilities_desc_attack_1030": "Offense: +{0}% attack units combat strength in the courtyard battle for every 100 attack units lost during the wall fight. Capped at 30%.",
10858
- "generals_abilities_desc_attack_1034": "Offense: Kill {0}% of all melee defenders on the wall during a wave, if your army has more units than the enemy wall. Activates every {1}. wave.",
10867
+ "generals_abilities_desc_attack_1034": "Offense: Kill {0}% of all melee defenders on the wall during a wave, if your army has more units than the enemy wall. Activates every {1} waves.",
10859
10868
  "generals_abilities_desc_attack_1035": "Offense: -{0}% melee defense power and -{1}% ranged defense power for enemy defenders. Activates every {2} waves.",
10860
10869
  "generals_abilities_desc_defense_1001": "Defense: +{0}% combat strength for defense units during a single attack wave. Activates every {1} waves.",
10861
- "generals_abilities_desc_defense_1002": "Defense: Increase defense units defense power by {0}% of the power difference between attackers and defenders in each wall section. Activates every {1}. wave.",
10862
- "generals_abilities_desc_defense_1005": "Decrease combat strength of attacking units, based on power superiority of remaining wall defenders compared to remaining attackers. Activates every {1}. wave.",
10870
+ "generals_abilities_desc_defense_1002": "Defense: Increase defense units defense power by {0}% of the power difference between attackers and defenders in each wall section. Activates every {1} waves.",
10871
+ "generals_abilities_desc_defense_1005": "Decrease combat strength of attacking units, based on power superiority of remaining wall defenders compared to remaining attackers. Activates every {1} waves.",
10863
10872
  "generals_abilities_desc_defense_1006": "Defense: +{0}% defense unit combat strength for each 100 defenders on the walls during the wave. Activates every {1} waves.",
10864
10873
  "generals_abilities_desc_defense_1007": "Defense: +{0}% defense unit combat strength for each 100 attacking units in the wave. Activates every {1} waves.",
10865
10874
  "generals_abilities_desc_defense_1008": "Defense: Increase combat strength for defense units based on amount of attackers surpassing amount of defenders. Activates every {1} waves.",
10866
- "generals_abilities_desc_defense_1012": "Defense: Add additional defense units to the wall sections. Amount is equal to {0}% of the wall sections total unit capacity. Activates every {1} waves.",
10875
+ "generals_abilities_desc_defense_1012": [
10876
+ "Defense: Add additional defense units to the wall sections. Amount is equal to {0}% of the wall sections total unit capacity. Activates every {1} waves.",
10877
+ "Defense: Decrease the effect of the defending generals abilities targeting the attacking army by {0}%. Activates every wave."
10878
+ ],
10867
10879
  "generals_abilities_desc_defense_1013": "Defense: Reduces combat effects of attackers tools used against the walls by -{0}%. Activates every {1} waves.",
10868
10880
  "generals_abilities_desc_defense_1015": "Defense: -{0}% combat strength for ranged attackers when calculating defender casualties. Activates every {1} waves.",
10869
- "generals_abilities_desc_defense_1018": "Defense: Increase combat strength for defense units on the flanks. The fewer units on the flanks, the greater the bonus. Activates every {1}. wave. Cap: 50%",
10870
- "generals_abilities_desc_defense_1020": "Defense: Reduce combat strength of attack units. Scales {0}% for every 1% difference between average combat strength of the defenders and attackers.",
10881
+ "generals_abilities_desc_defense_1018": "Defense: Increase combat strength for defense units on the flanks. The fewer units on the flanks, the greater the bonus. Activates every {1} waves. Cap: 50%",
10882
+ "generals_abilities_desc_defense_1020": "Defense: Reduce combat strength of attack units. Scales {0}% for every 1% difference between average combat strength of the defenders and attackers. Activates every {1} waves.",
10871
10883
  "generals_abilities_desc_defense_1023": "Defense: Set minimum ranged defense strength for defenders to +{0}% and gain +{1}% bonus ranged attack power. Activates every {2} waves.",
10872
10884
  "generals_abilities_desc_defense_1025": "Defense: -{0}% to all of the attackers effects which reduce the defense units ranged combat strength. Activates every {1} waves.",
10873
- "generals_abilities_desc_defense_1026": "Defense: Gain pirate units multiplied with {0} for the courtyard defense, based on number of flanks breached and total glory of enemy units killed.",
10874
- "generals_abilities_desc_defense_1027": "Defense: Increase combat strength for defense units based on their total loot capacity in the wave multiplied with {0}. Activates every {1}. wave.",
10885
+ "generals_abilities_desc_defense_1026": "Defense: Gain temporary pirate units multiplied with {0} for the courtyard defense, based on number of flanks breached and total glory of enemy units killed. Cap: 2,500 units",
10886
+ "generals_abilities_desc_defense_1027": "Defense: Increase combat strength for defense units in a wave by {0}% of their average loot capacity. Activates every {1} waves. Capped at 30%.",
10875
10887
  "generals_abilities_desc_defense_1030": "Defense: +{0}% defense units combat strength in the courtyard battle for every 100 defense units lost during the wall fight. Capped at 30%.",
10876
10888
  "generals_abilities_desc_defense_1034": "Defense: Kills {0}% of all melee attackers on the front and both flanks of a wave. Activates every {1} waves.",
10877
10889
  "generals_abilities_desc_defense_1035": "Defense: -{0}% melee attack power and -{1}% ranged attack power for enemy attackers. Activates every {2} waves.",
10878
- "generals_abilities_desc_short_attack_1001": "Increased combat strength for attack units",
10879
- "generals_abilities_desc_short_attack_1002": "Increased combat strength for attack units",
10890
+ "generals_abilities_desc_short_attack_1001": "Increased combat strength of attack units",
10891
+ "generals_abilities_desc_short_attack_1002": "Increased combat strength of attack units",
10880
10892
  "generals_abilities_desc_short_attack_1005": "Decreased combat strength of defending units",
10881
- "generals_abilities_desc_short_attack_1006": "Increased combat strength for attack units",
10882
- "generals_abilities_desc_short_attack_1007": "Increased combat strength for attack units",
10883
- "generals_abilities_desc_short_attack_1008": "Increased combat strength for attack units",
10884
- "generals_abilities_desc_short_attack_1012": "No offensive effect",
10893
+ "generals_abilities_desc_short_attack_1006": "Increased combat strength of attack units",
10894
+ "generals_abilities_desc_short_attack_1007": "Increased combat strength of attack units",
10895
+ "generals_abilities_desc_short_attack_1008": "Increased combat strength of attack units",
10896
+ "generals_abilities_desc_short_attack_1012": [
10897
+ "No offensive effect",
10898
+ "Decreased defending generals abilities against attackers"
10899
+ ],
10885
10900
  "generals_abilities_desc_short_attack_1013": "Decreased combat effects of defenders tools",
10886
10901
  "generals_abilities_desc_short_attack_1015": "Decreased combat strength for ranged defenders",
10887
10902
  "generals_abilities_desc_short_attack_1018": "No offensive effect",
@@ -10889,8 +10904,8 @@
10889
10904
  "generals_abilities_desc_short_attack_1023": "Stabilized & boosted ranged combat strength for attack units",
10890
10905
  "generals_abilities_desc_short_attack_1025": "Decreases defenders range-reducing effects",
10891
10906
  "generals_abilities_desc_short_attack_1026": "Pirate units added to the courtyard attack",
10892
- "generals_abilities_desc_short_attack_1027": "Increased combat strength for attack units",
10893
- "generals_abilities_desc_short_attack_1030": "Increased combat strength for attack units",
10907
+ "generals_abilities_desc_short_attack_1027": "Increased combat strength of attack units",
10908
+ "generals_abilities_desc_short_attack_1030": "Increased combat strength of attack units",
10894
10909
  "generals_abilities_desc_short_attack_1034": "Kills a percentage of the melee defenders in this wave",
10895
10910
  "generals_abilities_desc_short_attack_1035": "Decreased defenders melee and ranged defense powers",
10896
10911
  "generals_abilities_desc_short_defense_1001": "Increased combat strength for defense units",
@@ -10899,7 +10914,10 @@
10899
10914
  "generals_abilities_desc_short_defense_1006": "Increased combat strength for defense units",
10900
10915
  "generals_abilities_desc_short_defense_1007": "Increased combat strength for defense units",
10901
10916
  "generals_abilities_desc_short_defense_1008": "Increased combat strength for defense units",
10902
- "generals_abilities_desc_short_defense_1012": "Increased defense units to the walls",
10917
+ "generals_abilities_desc_short_defense_1012": [
10918
+ "Increased defense units to the walls",
10919
+ "Decreased attacking generals abilities against defenders"
10920
+ ],
10903
10921
  "generals_abilities_desc_short_defense_1013": "Decreased combat effects of attackers tools",
10904
10922
  "generals_abilities_desc_short_defense_1015": "Decreased combat strength for ranged attackers",
10905
10923
  "generals_abilities_desc_short_defense_1018": "Increased combat strength for defense units on this flank",
@@ -10917,7 +10935,10 @@
10917
10935
  "generals_abilities_name_1006": "Strenght In Numbers",
10918
10936
  "generals_abilities_name_1007": "Hordebreaker",
10919
10937
  "generals_abilities_name_1008": "Many Foes, Much Honor",
10920
- "generals_abilities_name_1012": "Fresh Troops",
10938
+ "generals_abilities_name_1012": [
10939
+ "Fresh Troops",
10940
+ "Iron Will"
10941
+ ],
10921
10942
  "generals_abilities_name_1013": "Tool Foul Up",
10922
10943
  "generals_abilities_name_1015": "Towering Shield",
10923
10944
  "generals_abilities_name_1018": "Heroic Defense",
@@ -10975,7 +10996,10 @@
10975
10996
  "generals_abilities_desc_short_value_attack_1006": "+{0}% combat strength for attack units",
10976
10997
  "generals_abilities_desc_short_value_attack_1007": "+{0}% combat strength for attack units",
10977
10998
  "generals_abilities_desc_short_value_attack_1008": "+{0}% combat strength for attack units",
10978
- "generals_abilities_desc_short_value_attack_1012": "No offensive effect",
10999
+ "generals_abilities_desc_short_value_attack_1012": [
11000
+ "No offensive effect",
11001
+ "-{0}% defending general abilites effect against attackers"
11002
+ ],
10979
11003
  "generals_abilities_desc_short_value_attack_1013": "-{0}% combat effects on defenders tools",
10980
11004
  "generals_abilities_desc_short_value_attack_1015": "-{0}% combat strength on ranged defenders",
10981
11005
  "generals_abilities_desc_short_value_attack_1018": "No offensive effect",
@@ -10993,7 +11017,10 @@
10993
11017
  "generals_abilities_desc_short_value_defense_1006": "+{0}% combat strength for defense units",
10994
11018
  "generals_abilities_desc_short_value_defense_1007": "+{0}% combat strength for defense units",
10995
11019
  "generals_abilities_desc_short_value_defense_1008": "+{0}% combat strength for defense units",
10996
- "generals_abilities_desc_short_value_defense_1012": "+{0} defense units for the wall sections",
11020
+ "generals_abilities_desc_short_value_defense_1012": [
11021
+ "+{0} defense units for the wall sections",
11022
+ "-{0}% attacking general abilites effect against defenders"
11023
+ ],
10997
11024
  "generals_abilities_desc_short_value_defense_1013": "-{0}% combat effects on attackers tools",
10998
11025
  "generals_abilities_desc_short_value_defense_1015": "-{0}% combat strength on ranged attackers",
10999
11026
  "generals_abilities_desc_short_value_defense_1018": "+{0}% combat strength for defense units on this flank",
@@ -11155,56 +11182,68 @@
11155
11182
  "generals_characters_105_name": "Sasaki",
11156
11183
  "dialog_generals_levelUpDialog_levelThresholdWarning_desc": "Using this skip will bring the generals XP level to a level threshold. {0} XP from the selected booster will be lost. Consider using a smaller booster, then increase the generals star rating. \nDo you want to proceed anyway?",
11157
11184
  "dialog_generals_levelUpDialog_levelCapXpLoss_desc": "Using this booster will bring the general to a level cap. {0} generals XP will be lost. Proceed anyway?",
11158
- "generals_abilities_desc_attack_1003": "Increase combat strength for attacking units in courtyard battle. Gain a flat bonus equal to {0}% of the defending units total combat strength",
11159
- "generals_abilities_desc_attack_1014": "Increase combat strength for attacking units, equal to {0}% of combat strength of attackers killed in previous wave. Activates every {1} waves.",
11160
- "generals_abilities_desc_attack_1021": "Offense: Void all enemy generals abilities which would have taken effect pre-combat {0}.",
11161
- "generals_abilities_desc_attack_1022": "Offense: If attackers outnumber the defenders, kill {0}% of all wall units. Casualties are not replenished from courtyard.",
11185
+ "generals_abilities_desc_attack_1003": "Gain a bonus to the attacker courtyard combat strength equal to {0}% of the defending units total courtyard combat strength. Cap: 3 times of attackers strength.",
11186
+ "generals_abilities_desc_attack_1014": "Increase combat strength for attacking units, equal to {0}% of base combat strength of attackers killed in previous wave. Activates every {1} waves.",
11187
+ "generals_abilities_desc_attack_1021": "Offense: Void all abilities of the enemy general that would have taken effect pre-combat{0}.",
11188
+ "generals_abilities_desc_attack_1022": "Offense: If total number of wall attackers outnumber wall defenders, kill {0}% of wall defenders. Casualties are not replenished from the courtyard.",
11162
11189
  "generals_abilities_desc_attack_1028": "Offense: Increase the loot of NPC-targets by {0}%, and increase the loot capacity of your units by {1}%.",
11163
- "generals_abilities_desc_attack_1033": "Offense: -{0}% ranged defense power for enemy defenders and +{1}% ranged attack power for your attack units. Activates every {2}. wave.",
11164
- "generals_abilities_desc_attack_1038": "Offense: +{0}% bonus power in the courtyard, based on enemy units killed on the wall.",
11165
- "generals_abilities_desc_attack_1039": "Reduces enemy power by -{0}% in the following 2 waves. Activates every {1}. wave.",
11166
- "generals_abilities_desc_defense_1003": "Increase combat strength for defending units in courtyard battle. Gain a flat bonus equal to {0}% of the attacking units total combat strength",
11167
- "generals_abilities_desc_defense_1014": "Increase combat strength for defending units, equal to {0}% of combat strength of defenders killed in previous wave. Activates every {1} waves.",
11190
+ "generals_abilities_desc_attack_1033": "Offense: -{0}% ranged defense power for enemy defenders and +{1}% ranged attack power for your attack units. Activates every {2} waves.",
11191
+ "generals_abilities_desc_attack_1038": "Offense: Bonus combat strength for attack units in the courtyard, based on +{0}% of the amount of enemy units killed on the walls. Capped at 15%.",
11192
+ "generals_abilities_desc_attack_1039": "Reduces enemy power by -{0}% in the following 2 waves. Activates every {1} waves.",
11193
+ "generals_abilities_desc_defense_1003": "Gain a bonus to the defender courtyard combat strength equal to {0}% of the attacking units total courtyard combat strength. Cap: 3 times of defenders strength.",
11194
+ "generals_abilities_desc_defense_1014": "Increase combat strength for defending units, equal to {0}% of base combat strength of defenders killed in previous wave. Activates every {1} waves.",
11168
11195
  "generals_abilities_desc_defense_1016": "Defense: +{0}% wall capacity during a defense. The additonal units are taken from the castles courtyard. Activates before the battle.",
11169
- "generals_abilities_desc_defense_1021": "Defense: Void all enemy generals abilities which would have taken effect pre-combat {0}.",
11170
- "generals_abilities_desc_defense_1022": "Defense: Kills {0}% of each wave from the attacking army before they reach your castle.",
11196
+ "generals_abilities_desc_defense_1021": "Defense: Void all abilities of the enemy general that would have taken effect pre-combat{0}.",
11197
+ "generals_abilities_desc_defense_1022": "Defense: Kills {0}% of attacking units each wave from the attacking army before they reach your castle walls.",
11171
11198
  "generals_abilities_desc_defense_1028": "Defense: Reduce amount of resources lost after being looted by {0}%.",
11172
11199
  "generals_abilities_desc_defense_1033": "Defense: -{0}% ranged attack power for enemy attackers and +{1}% ranged defense power for your defense units. Activates every {2}. wave.",
11173
- "generals_abilities_desc_defense_1038": "Defense: +{0}% bonus power in the courtyard, based on enemy units killed on the wall.",
11174
- "generals_abilities_desc_defense_1039": "Reduces enemy power by -{0}% in the following 2 waves. Activates every {1}. wave.",
11175
- "generals_abilities_desc_short_attack_1003": "Increased combat strength for attack units",
11176
- "generals_abilities_desc_short_attack_1014": "Increased combat strength for attack units",
11177
- "generals_abilities_desc_short_attack_1021": "Void all enemy generals abilities up to a certain point",
11178
- "generals_abilities_desc_short_attack_1022": "Killed units on the wall, if outnumbered the defenders",
11200
+ "generals_abilities_desc_defense_1038": "Defense: Bonus combat strength for defense units in the courtyard, based on +{0}% of the amount of enemy units killed on the walls. Capped at 15%.",
11201
+ "generals_abilities_desc_defense_1039": "Reduces enemy power by -{0}% in the following 2 waves. Activates every {1} waves.",
11202
+ "generals_abilities_desc_short_attack_1003": "Increased combat strength of attack units",
11203
+ "generals_abilities_desc_short_attack_1014": "Increased combat strength of attack units",
11204
+ "generals_abilities_desc_short_attack_1021": [
11205
+ "Void all enemy generals abilities up to a certain point",
11206
+ "Voided all abilities of enemy general in pre-combat{0}"
11207
+ ],
11208
+ "generals_abilities_desc_short_attack_1022": "Killed defending units on the wall",
11179
11209
  "generals_abilities_desc_short_attack_1028": "Increased NPC-targets loot and your units loot capacity",
11180
11210
  "generals_abilities_desc_short_attack_1033": "Decreased ranged defense power & increased ranged attack power",
11181
- "generals_abilities_desc_short_attack_1038": "Increased power for units in the courtyard",
11211
+ "generals_abilities_desc_short_attack_1038": "Increased combat strength for attack units in courtyard",
11182
11212
  "generals_abilities_desc_short_attack_1039": "Reduced enemy power in the following 2 waves",
11183
11213
  "generals_abilities_desc_short_defense_1003": "Increased combat strength for defense units",
11184
11214
  "generals_abilities_desc_short_defense_1014": "Increased combat strength for defense units",
11185
11215
  "generals_abilities_desc_short_defense_1016": "Increased wall capacity",
11186
- "generals_abilities_desc_short_defense_1021": "Void all enemy generals abilities up to a certain point",
11216
+ "generals_abilities_desc_short_defense_1021": [
11217
+ "Void all enemy generals abilities up to a certain point",
11218
+ "Voided all abilities of enemy general in pre-combat{0}"
11219
+ ],
11187
11220
  "generals_abilities_desc_short_defense_1022": "Killed attacking units before they reached your castle",
11188
11221
  "generals_abilities_desc_short_defense_1028": "Reduced resources lost after being looted",
11189
11222
  "generals_abilities_desc_short_defense_1033": "Decreased ranged attack power & increased ranged defense power",
11190
- "generals_abilities_desc_short_defense_1038": "Increased power for units in the courtyard",
11223
+ "generals_abilities_desc_short_defense_1038": "Increased combat strength for defense units in courtyard",
11191
11224
  "generals_abilities_desc_short_defense_1039": "Reduced enemy power in the following 2 waves",
11192
11225
  "generals_abilities_desc_short_value_attack_1003": "+{0} combat strength for attack units",
11193
11226
  "generals_abilities_desc_short_value_attack_1014": "+{0} combat strength for attack units",
11194
- "generals_abilities_desc_short_value_attack_1021": "Enemy abilities in pre-combat{0} had no effect",
11195
- "generals_abilities_desc_short_value_attack_1022": "{0} wall units killed",
11227
+ "generals_abilities_desc_short_value_attack_1021": [
11228
+ "Enemy abilities in pre-combat{0} had no effect",
11229
+ "Voided all abilities of the enemy general in {0}"
11230
+ ],
11231
+ "generals_abilities_desc_short_value_attack_1022": "{0} defending wall units killed",
11196
11232
  "generals_abilities_desc_short_value_attack_1028": "+{0}% increased NPC loot and +{1}% unit loot capacity",
11197
11233
  "generals_abilities_desc_short_value_attack_1033": "-{0}% ranged defense power & +{1}% ranged attack power",
11198
- "generals_abilities_desc_short_value_attack_1038": "+{0}% bonus power for courtyard units",
11234
+ "generals_abilities_desc_short_value_attack_1038": "+{0}% bonus combat strength for courtyard attack units",
11199
11235
  "generals_abilities_desc_short_value_attack_1039": "-{0}% enemy power",
11200
11236
  "generals_abilities_desc_short_value_defense_1003": "+{0} combat strength for defense units",
11201
11237
  "generals_abilities_desc_short_value_defense_1014": "+{0} combat strength for defense units",
11202
11238
  "generals_abilities_desc_short_value_defense_1016": "+{0}% wall capacity",
11203
- "generals_abilities_desc_short_value_defense_1021": "Enemy abilities in pre-combat {0} {1} had no effect",
11204
- "generals_abilities_desc_short_value_defense_1022": "{0} units killed of each wave",
11239
+ "generals_abilities_desc_short_value_defense_1021": [
11240
+ "Enemy abilities in pre-combat{0} had no effect",
11241
+ "Voided all abilities of the enemy general in {0}"
11242
+ ],
11243
+ "generals_abilities_desc_short_value_defense_1022": "{0} attacking units killed",
11205
11244
  "generals_abilities_desc_short_value_defense_1028": "Lost {0}% fewer resources after being looted",
11206
11245
  "generals_abilities_desc_short_value_defense_1033": "-{0}% ranged attack power & +{1}% ranged defense power",
11207
- "generals_abilities_desc_short_value_defense_1038": "+{0}% bonus power for courtyard units",
11246
+ "generals_abilities_desc_short_value_defense_1038": "+{0}% bonus combat strength for courtyard defense units",
11208
11247
  "generals_abilities_desc_short_value_defense_1039": "-{0}% enemy power",
11209
11248
  "generals_abilities_name_1003": "Giant Slayer",
11210
11249
  "generals_abilities_name_1014": "Heart Of A Warrior",
@@ -11220,18 +11259,18 @@
11220
11259
  "generals_abilities_desc_short_attack_1016": "No offensive effect",
11221
11260
  "generals_abilities_desc_upgrade_placeholder_1021": "and up to wave {0}",
11222
11261
  "generals_abilities_desc_short_leveling_defense_1027": "Total loot capacity in the wave is multiplied with {0}",
11223
- "generals_abilities_desc_short_leveling_attack_1027": "Total loot capacity in the wave is multiplied with {0}",
11262
+ "generals_abilities_desc_short_leveling_attack_1027": "Increase combat strength based on {0}% of loot capacity",
11224
11263
  "dialog_generals_skillTree_nextLevel_header": "Next level:",
11225
11264
  "dialog_generals_skillTree_slotInfo": "Slot: {0}",
11226
11265
  "generals_abilities_desc_short_leveling_defense_1033": "-{0}% ranged attack power & +{1}% ranged defense power",
11227
11266
  "generals_abilities_desc_short_leveling_attack_1033": "-{0}% ranged defense power & +{1}% ranged attack power",
11228
11267
  "generals_abilities_desc_short_leveling_attack_1002": "Increase combat strength by {0}% of the power difference",
11229
- "generals_abilities_desc_short_leveling_attack_1003": "Flat bonus equal to {0}% of the total combat strength",
11268
+ "generals_abilities_desc_short_leveling_attack_1003": "Flat bonus equal to {0}% of the total courtyard combat strength",
11230
11269
  "generals_abilities_desc_short_leveling_attack_1005": "Your power superiority has a bigger effect on enemy units",
11231
11270
  "generals_abilities_desc_short_leveling_attack_1008": "Enemy unit superiority has a bigger effect on own units",
11232
- "generals_abilities_desc_short_leveling_attack_1014": "Increase equal to {0}% of own killed units power",
11271
+ "generals_abilities_desc_short_leveling_attack_1014": "Increase equal to {0}% of own killed units base combat strength",
11233
11272
  "generals_abilities_desc_short_leveling_attack_1020": "Reduction effect scales by {0}% for each 1% difference",
11234
- "generals_abilities_desc_short_leveling_attack_1021": "Voids abilities pre-combat {0}.",
11273
+ "generals_abilities_desc_short_leveling_attack_1021": "Voids abilities pre-combat{0}.",
11235
11274
  "generals_abilities_desc_short_leveling_attack_1022": "Kill {0}% of all wall units",
11236
11275
  "generals_abilities_desc_short_leveling_attack_1023": "Minimum ranged strength +{0}%; +{1}% bonus ranged power",
11237
11276
  "generals_abilities_desc_short_leveling_attack_1026": "Gain pirate units multiplied with {0} for the courtyard",
@@ -11240,15 +11279,18 @@
11240
11279
  "generals_abilities_desc_short_leveling_attack_1035": "-{0}% melee & -{1}% ranged enemy defense powers",
11241
11280
  "generals_abilities_desc_short_leveling_attack_1039": "Reduces enemy power by -{0}%",
11242
11281
  "generals_abilities_desc_short_leveling_defense_1002": "Increase defense power by {0}% of the power difference",
11243
- "generals_abilities_desc_short_leveling_defense_1003": "Flat bonus equal to {0}% of the total combat strength",
11282
+ "generals_abilities_desc_short_leveling_defense_1003": "Flat bonus equal to {0}% of the total courtyard combat combat strength",
11244
11283
  "generals_abilities_desc_short_leveling_defense_1005": "Your power superiority has a bigger effect on enemy units",
11245
11284
  "generals_abilities_desc_short_leveling_defense_1008": "Enemy unit superiority has a bigger effect on own units",
11246
- "generals_abilities_desc_short_leveling_defense_1012": "Add units equal to {0}% of the walls unit capacity",
11247
- "generals_abilities_desc_short_leveling_defense_1014": "Increase equal to {0}% of own killed units power",
11285
+ "generals_abilities_desc_short_leveling_defense_1012": [
11286
+ "Add units equal to {0}% of the walls unit capacity",
11287
+ "-{0}% to attacking generals abilities against defender"
11288
+ ],
11289
+ "generals_abilities_desc_short_leveling_defense_1014": "Increase equal to {0}% of own killed units base combat strength",
11248
11290
  "generals_abilities_desc_short_leveling_defense_1016": "Increase equal to {0}% of own killed units power",
11249
11291
  "generals_abilities_desc_short_leveling_defense_1018": "Fewer units have a bigger effect on combat strength",
11250
11292
  "generals_abilities_desc_short_leveling_defense_1020": "Reduction effect scales by {0}% for each 1% difference",
11251
- "generals_abilities_desc_short_leveling_defense_1021": "Voids abilities pre-combat {0}.",
11293
+ "generals_abilities_desc_short_leveling_defense_1021": "Voids abilities pre-combat{0}.",
11252
11294
  "generals_abilities_desc_short_leveling_defense_1022": "Kill {0}% of each wave",
11253
11295
  "generals_abilities_desc_short_leveling_defense_1023": "Minimum ranged strength +{0}%; +{1}% bonus ranged power",
11254
11296
  "generals_abilities_desc_short_leveling_defense_1026": "Gain pirate units multiplied with {0} for the courtyard",
@@ -11256,13 +11298,16 @@
11256
11298
  "generals_abilities_desc_short_leveling_defense_1034": "Kill {0}% of all melee attackers on all sides",
11257
11299
  "generals_abilities_desc_short_leveling_defense_1035": "-{0}% melee & -{1}% ranged enemy defense powers",
11258
11300
  "generals_abilities_desc_short_leveling_defense_1039": "Reduces enemy power by -{0}%",
11259
- "generals_abilities_desc_short_leveling_attack_1038": "+{0}% bonus power for courtyard units",
11301
+ "generals_abilities_desc_short_leveling_attack_1038": "+{0}% bonus combat strength for courtyard attack units",
11260
11302
  "generals_abilities_desc_short_leveling_attack_1001": "+{0}% combat strength for attack units",
11261
11303
  "generals_abilities_desc_short_leveling_defense_1001": "+{0}% combat strength for defense units",
11262
11304
  "generals_abilities_desc_short_leveling_attack_1006": "+{0}% combat strength for attack units",
11263
11305
  "generals_abilities_desc_short_leveling_attack_1007": "+{0}% combat strength for attack units",
11264
11306
  "generals_abilities_desc_short_leveling_defense_1007": "+{0}% combat strength for defense units",
11265
- "generals_abilities_desc_short_leveling_attack_1012": "No offensive effect",
11307
+ "generals_abilities_desc_short_leveling_attack_1012": [
11308
+ "No offensive effect",
11309
+ "-{0}% to defending generals abilities against attacker"
11310
+ ],
11266
11311
  "generals_abilities_desc_short_leveling_attack_1025": "-{0}% on defenders range-reducing effects",
11267
11312
  "generals_abilities_desc_short_leveling_defense_1025": "-{0}% on attackers range-reducing effects",
11268
11313
  "generals_abilities_desc_short_leveling_attack_1013": "-{0}% combat effects on defenders tools",
@@ -11353,7 +11398,68 @@
11353
11398
  "generals_skill_desc_unitAmountFrontRare": "+{0}% front unit limit when attacking",
11354
11399
  "generals_skill_desc_unitAmountFrontLegendary": "+{0}% front unit limit when attacking",
11355
11400
  "dialog_battleLogDetails_vsDialog_header": "Battle details",
11356
- "dialog_generals_skillTree_starRatingNeeded_desc": "Advance to star rating {0} to access!"
11401
+ "dialog_generals_skillTree_starRatingNeeded_desc": "Advance to star rating {0} to access!",
11402
+ "webshop_badge_exclusive": "Exclusive",
11403
+ "cancelChange": "Cancel change",
11404
+ "dialog_options_accountManagement_email_changed_desc": "Email (changed):",
11405
+ "dialog_options_newEmail_changeCancelConfirmation_desc": "The email change for your Goodgame Empire account is pending!\n\nYour email address will be changed to {0}.\n\nChanging your email address means you will receive mails and recover your password with the new email address.\n\nThe process will be completed on {1}. You can cancel the process any time before this date or close this popup.",
11406
+ "dialog_options_newEmail_changeCancelConfirmation_title": "Email Change",
11407
+ "dialog_options_newEmail_changeCancelConfirmed_desc": "You have canceled the email change process. You will keep the previously verified email address connected to your account. You can check which email address is currently assigned to your account or change it in the account settings.\nIf you did not initiate this email change process and need further assistance with your account, please contact the Goodgame support team.",
11408
+ "dialog_options_newEmail_changeCancelConfirmed_title": "Change Aborted",
11409
+ "dialog_options_newEmail_changeInProgress_desc": "An email address change is pending. The process will be completed on {0}. You can cancel this change any time before the process is complete.",
11410
+ "dialog_options_newEmail_changeInProgress_newEmail_desc": "New email address",
11411
+ "dialog_options_newEmail_changeInProgress_previousEmail_desc": "Previous email address",
11412
+ "dialog_options_newEmail_changeInProgress_title": "Email Change",
11413
+ "generals_abilities_desc_1011": "Increase attackers melee combat strength on that section by {0}% if the defenders melee strength surpasses their ranged strength in a wall section.",
11414
+ "generals_abilities_desc_attack_1010": "Offense: Increase combat strength for attack units by an additional {0}% with each attack wave.",
11415
+ "generals_abilities_desc_attack_1019": "Offense: Increase combat strength of attack units by {0}% if no fight took place in the previous wave. Can be triggered every wave.",
11416
+ "generals_abilities_desc_attack_1029": "Offense: Increase attack units combat strength by {0}% if the type and amount of units and tools in a wave match the previous wave exactly.",
11417
+ "generals_abilities_desc_defense_1010": "Defense: Increase combat strength for defense units by an additional {0}% with each attack wave.",
11418
+ "generals_abilities_desc_defense_1011": "Increase defenders melee combat strength on that section by {0}% if the attackers melee strength surpasses their ranged strength in a wall section.",
11419
+ "generals_abilities_desc_defense_1019": "Defense: Increase combat strength of defense units by {0}% if no fight took place in the previous wave. Can be triggered every wave.",
11420
+ "generals_abilities_desc_defense_1029": "Defense: Increase defense units combat strength by {0}% if the defending unit type in a wave matches the previous wave exactly.",
11421
+ "generals_abilities_desc_short_attack_1010": "Increased combat strength of attack units",
11422
+ "generals_abilities_desc_short_attack_1011": "Increased melee combat strength for attack units",
11423
+ "generals_abilities_desc_short_attack_1019": "Increased combat strength of attack units",
11424
+ "generals_abilities_desc_short_attack_1029": "Increased combat strength of attack units",
11425
+ "generals_abilities_desc_short_defense_1010": "Increased combat strength of defense units",
11426
+ "generals_abilities_desc_short_defense_1011": "Increased melee combat strength for defense units",
11427
+ "generals_abilities_desc_short_defense_1019": "Increased combat strength of defense units",
11428
+ "generals_abilities_desc_short_defense_1029": "Increased combat strength of defense units",
11429
+ "generals_abilities_desc_short_leveling_attack_1010": "+{0}% additional combat strength for attack units",
11430
+ "generals_abilities_desc_short_leveling_attack_1011": "+{0}% melee combat strength for attack units",
11431
+ "generals_abilities_desc_short_leveling_attack_1019": "+{0}% combat strength for attack units",
11432
+ "generals_abilities_desc_short_leveling_attack_1029": "+{0}% combat strength for attack units",
11433
+ "generals_abilities_desc_short_leveling_defense_1010": "+{0}% additional combat strength for defense units",
11434
+ "generals_abilities_desc_short_leveling_defense_1011": "+{0}% melee combat strength for defense units",
11435
+ "generals_abilities_desc_short_leveling_defense_1019": "+{0}% combat strength for defense units",
11436
+ "generals_abilities_desc_short_leveling_defense_1029": "+{0}% combat strength for defense units",
11437
+ "generals_abilities_desc_short_value_attack_1010": "+{0}% combat strength for attack units",
11438
+ "generals_abilities_desc_short_value_attack_1011": "+{0}% melee combat strength for attack units",
11439
+ "generals_abilities_desc_short_value_attack_1019": "+{0}% combat strength for attack units",
11440
+ "generals_abilities_desc_short_value_attack_1029": "+{0}% combat strength for attack units",
11441
+ "generals_abilities_desc_short_value_defense_1010": "+{0}% combat strength for defense units",
11442
+ "generals_abilities_desc_short_value_defense_1011": "+{0}% melee combat strength for defense units",
11443
+ "generals_abilities_desc_short_value_defense_1019": "+{0}% combat strength for defense units",
11444
+ "generals_abilities_desc_short_value_defense_1029": "+{0}% combat strength for defense units",
11445
+ "generals_abilities_name_1010": "Endless Practice",
11446
+ "generals_abilities_name_1011": "Way Of The Sword",
11447
+ "generals_abilities_name_1019": "Mental Clarity",
11448
+ "generals_abilities_name_1029": "Way Of Perfection",
11449
+ "generals_abilities_desc_short_leveling_defense_1038": "+{0}% bonus combat strength for courtyard defense units",
11450
+ "dialog_longPointEvent_message_copy_maya": "Praise the sun and join us in celebrating the summer solstice, a holiday most dear in the Tangled Wilderness. Participate in the events listed here and be rewarded with magnificent goods from the lands beyond the horizon.",
11451
+ "dialog_longPointsEvent_eventEnd_maya": "The days are getting shorter, and the celebrations have died down. The Summer Solstice Fiesta has come to an end. Youve won {0} seasonal points in the contest and have only reached place {1} in the rankings. Dont despair, new events are on the way!",
11452
+ "dialog_longPointsEvent_eventEnd_maya_singular": "The days are getting shorter, and the celebrations have died down. The Summer Solstice Fiesta has come to an end. Youve won {0} seasonal point in the contest and have only reached place {1} in the rankings. Dont despair, new events are on the way!",
11453
+ "dialog_longPointsEvent_eventEnd_title_maya": "End of Summer Solstice!",
11454
+ "dialog_longPointsEvent_eventcamp_header_maya": "The Summer Solstice Fiesta",
11455
+ "dialog_longPointsEvent_eventcamp_message_maya": "Praise the sun and join us in celebrating the summer solstice, a holiday most dear in the Tangled Wilderness. Be rewarded with magnificent goods from the lands beyond the horizon by participating in the events listed here.",
11456
+ "dialog_longPointsEvent_gotRoyalReward_copy_maya": "Praise the sun! You have earned {0} season points in the Summer Solstice Fiesta! You have received a special royal reward to commenerate your accomplishment!",
11457
+ "dialog_longPointsEvent_gotRoyalReward_title_maya": "Victory!",
11458
+ "dialog_longPointsEvent_gotTopxReward_copy_maya": "Praise the sun! Youve earned {0} season points in the Summer Solstice Fiesta, making you one of the top {1} castle lords in the event. Youve earned a noble reward for your efforts.",
11459
+ "dialog_longPointsEvent_gotTopxReward_title_maya": "Summer Solstice reward",
11460
+ "dialog_longPointsEvent_hardMode_info_maya": "Praise the sun! You have earned all the rewards in the Summer Solstice Fiesta. But dont stop now! More rewards are waiting for you if you dare to face another challenge. Furthermore, you will receive special rewards if you are one of the best castle lords in the festivites.",
11461
+ "dialog_longPointsEvent_message_header_maya": "The Summer Solstice Fiesta",
11462
+ "eventBuilding_longPointEvent_maya": "Summer Solstice Fiesta"
11357
11463
  },
11358
11464
  "effects": {
11359
11465
  "equip_effect_description_conquerSpeedBonus": "+{0}% army travel speed during conquests",
@@ -16120,7 +16226,15 @@
16120
16226
  "equip_effect_description_DefenseBoostFront": "+{0}% combat strength on the front when defending",
16121
16227
  "equip_effect_description_DefenseBoostFlank": "+{0}% combat strength on the flanks when defending",
16122
16228
  "equipment_unique_1192": "Sir Gilligans refuge",
16123
- "equipment_unique_1192_desc": "A group of castaways used these nuts to build a civilization on their island. Transforms your castle into a coconut fortress."
16229
+ "equipment_unique_1192_desc": "A group of castaways used these nuts to build a civilization on their island. Transforms your castle into a coconut fortress.",
16230
+ "equipment_unique_1195": "Revelry rocket",
16231
+ "equipment_unique_1195_desc": "Was originally used to scare away flying dragons, until its potential to lighten up parties was discovered by accident. Transforms your army into a celebratory caravan ready to join the anniversary revelry.",
16232
+ "equipment_unique_1196": "Confetti cannon",
16233
+ "equipment_unique_1196_desc": "The favorite weapon of the infamous jolly Pink Knight. Fire a salute to transform your castle into a fortress of festivities! Happy Empire anniversary!",
16234
+ "equipment_unique_1197": "Confetti cannon",
16235
+ "equipment_unique_1197_desc": "The favorite weapon of the infamous jolly Pink Knight. Fire a salute to transform your castle into a fortress of festivities! Happy Empire anniversary!",
16236
+ "equipment_unique_1198": "Confetti cannon",
16237
+ "equipment_unique_1198_desc": "The favorite weapon of the infamous jolly Pink Knight. Fire a salute to transform your castle into a fortress of festivities! Happy Empire anniversary!"
16124
16238
  },
16125
16239
  "generic": {
16126
16240
  "activity": "Activity",
@@ -18050,7 +18164,11 @@
18050
18164
  "offersWall_goTo_button": "Go to offerwall",
18051
18165
  "filters_category_113": "Sceat",
18052
18166
  "dialog_apprenticeSmith_sceatToken_desc": "Exchange excess sceats for valuable wares. Spend your skill points before you reach the maximum sceat stock limit. Be aware that sceats are also used to unlock sovereign skills in the Hall of Legends.",
18053
- "goToTheShop": "Go to the shop"
18167
+ "goToTheShop": "Go to the shop",
18168
+ "filters_category_114": "Sunrise tokens",
18169
+ "currency_description_mayaLTPEToken": "These golden tokens of the sun god were found in ancient jungle shrines. Can be exchanged for rewards at the Master Blacksmith for a limited time.",
18170
+ "currency_name_mayaLTPEToken": "Sunrise tokens",
18171
+ "preCombat": "pre-combat"
18054
18172
  },
18055
18173
  "help": {
18056
18174
  "help_location": "Here you have a global overview of the important contents of your castle and all your outposts.",