@zephyr3d/scene 0.8.0 → 0.8.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/dist/animation/animationset.js +220 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/skeleton.js +157 -125
  14. package/dist/animation/skeleton.js.map +1 -1
  15. package/dist/animation/spring/spring_bone.js +240 -0
  16. package/dist/animation/spring/spring_bone.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_collider.js +198 -0
  18. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  20. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  21. package/dist/animation/spring/spring_bone_system.js +328 -0
  22. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  23. package/dist/asset/model.js +2 -2
  24. package/dist/index.d.ts +17 -0
  25. package/dist/material/mixins/pbr/common.js +20 -17
  26. package/dist/material/mixins/pbr/common.js.map +1 -1
  27. package/dist/render/gpu_picking.js +100 -0
  28. package/dist/render/gpu_picking.js.map +1 -0
  29. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  30. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  31. package/dist/render/rendergraph/executor.js +146 -0
  32. package/dist/render/rendergraph/executor.js.map +1 -0
  33. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  34. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  35. package/dist/render/rendergraph/rendergraph.js +306 -0
  36. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  37. package/dist/render/rendergraph/types.js +57 -0
  38. package/dist/render/rendergraph/types.js.map +1 -0
  39. package/dist/render/sky_motion_vector.js +85 -0
  40. package/dist/render/sky_motion_vector.js.map +1 -0
  41. package/dist/utility/serialization/scene/animation.js +3 -3
  42. package/dist/utility/serialization/scene/node.js +1 -1
  43. package/package.json +2 -2
  44. package/dist/animation/ik/ik_chain_builder.js +0 -68
  45. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  52. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  54. package/dist/src/animation/animation.js +0 -127
  55. package/dist/src/animation/animation.js.map +0 -1
  56. package/dist/src/animation/animationset.js +0 -255
  57. package/dist/src/animation/animationset.js.map +0 -1
  58. package/dist/src/animation/animationtrack.js +0 -34
  59. package/dist/src/animation/animationtrack.js.map +0 -1
  60. package/dist/src/animation/eulerrotationtrack.js +0 -52
  61. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  62. package/dist/src/animation/morphtarget.js +0 -93
  63. package/dist/src/animation/morphtarget.js.map +0 -1
  64. package/dist/src/animation/morphtrack.js +0 -70
  65. package/dist/src/animation/morphtrack.js.map +0 -1
  66. package/dist/src/animation/proptrack.js +0 -161
  67. package/dist/src/animation/proptrack.js.map +0 -1
  68. package/dist/src/animation/rotationtrack.js +0 -51
  69. package/dist/src/animation/rotationtrack.js.map +0 -1
  70. package/dist/src/animation/scaletrack.js +0 -50
  71. package/dist/src/animation/scaletrack.js.map +0 -1
  72. package/dist/src/animation/skeleton.js +0 -204
  73. package/dist/src/animation/skeleton.js.map +0 -1
  74. package/dist/src/animation/translationtrack.js +0 -50
  75. package/dist/src/animation/translationtrack.js.map +0 -1
  76. package/dist/src/app/app.js +0 -129
  77. package/dist/src/app/app.js.map +0 -1
  78. package/dist/src/app/inputmgr.js +0 -267
  79. package/dist/src/app/inputmgr.js.map +0 -1
  80. package/dist/src/asset/assetmanager.js +0 -404
  81. package/dist/src/asset/assetmanager.js.map +0 -1
  82. package/dist/src/asset/builtin.js +0 -337
  83. package/dist/src/asset/builtin.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds.js +0 -470
  85. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  86. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  87. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  89. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  90. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  91. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  92. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  93. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  94. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  95. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  96. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  97. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  98. package/dist/src/asset/loaders/loader.js +0 -45
  99. package/dist/src/asset/loaders/loader.js.map +0 -1
  100. package/dist/src/asset/model.js +0 -414
  101. package/dist/src/asset/model.js.map +0 -1
  102. package/dist/src/blitter/bilateralblur.js +0 -221
  103. package/dist/src/blitter/bilateralblur.js.map +0 -1
  104. package/dist/src/blitter/blitter.js +0 -390
  105. package/dist/src/blitter/blitter.js.map +0 -1
  106. package/dist/src/blitter/box.js +0 -118
  107. package/dist/src/blitter/box.js.map +0 -1
  108. package/dist/src/blitter/copy.js +0 -22
  109. package/dist/src/blitter/copy.js.map +0 -1
  110. package/dist/src/blitter/gaussianblur.js +0 -228
  111. package/dist/src/blitter/gaussianblur.js.map +0 -1
  112. package/dist/src/camera/base.js +0 -92
  113. package/dist/src/camera/base.js.map +0 -1
  114. package/dist/src/camera/camera.js +0 -1005
  115. package/dist/src/camera/camera.js.map +0 -1
  116. package/dist/src/camera/fps.js +0 -238
  117. package/dist/src/camera/fps.js.map +0 -1
  118. package/dist/src/camera/orbit.js +0 -245
  119. package/dist/src/camera/orbit.js.map +0 -1
  120. package/dist/src/camera/orthocamera.js +0 -167
  121. package/dist/src/camera/orthocamera.js.map +0 -1
  122. package/dist/src/camera/perspectivecamera.js +0 -141
  123. package/dist/src/camera/perspectivecamera.js.map +0 -1
  124. package/dist/src/index.js +0 -120
  125. package/dist/src/index.js.map +0 -1
  126. package/dist/src/material/blinn.js +0 -81
  127. package/dist/src/material/blinn.js.map +0 -1
  128. package/dist/src/material/grassmaterial.js +0 -113
  129. package/dist/src/material/grassmaterial.js.map +0 -1
  130. package/dist/src/material/lambert.js +0 -92
  131. package/dist/src/material/lambert.js.map +0 -1
  132. package/dist/src/material/material.js +0 -301
  133. package/dist/src/material/material.js.map +0 -1
  134. package/dist/src/material/meshmaterial.js +0 -704
  135. package/dist/src/material/meshmaterial.js.map +0 -1
  136. package/dist/src/material/mixins/albedocolor.js +0 -76
  137. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  138. package/dist/src/material/mixins/foliage.js +0 -47
  139. package/dist/src/material/mixins/foliage.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  141. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  143. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  145. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  147. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  148. package/dist/src/material/mixins/lit.js +0 -476
  149. package/dist/src/material/mixins/lit.js.map +0 -1
  150. package/dist/src/material/mixins/pbr/common.js +0 -918
  151. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  152. package/dist/src/material/mixins/texture.js +0 -172
  153. package/dist/src/material/mixins/texture.js.map +0 -1
  154. package/dist/src/material/mixins/vertexcolor.js +0 -56
  155. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  156. package/dist/src/material/particle.js +0 -178
  157. package/dist/src/material/particle.js.map +0 -1
  158. package/dist/src/material/pbrmr.js +0 -97
  159. package/dist/src/material/pbrmr.js.map +0 -1
  160. package/dist/src/material/pbrsg.js +0 -97
  161. package/dist/src/material/pbrsg.js.map +0 -1
  162. package/dist/src/material/shader/helper.js +0 -1209
  163. package/dist/src/material/shader/helper.js.map +0 -1
  164. package/dist/src/material/terrain-cm.js +0 -606
  165. package/dist/src/material/terrain-cm.js.map +0 -1
  166. package/dist/src/material/terrainmaterial.js +0 -375
  167. package/dist/src/material/terrainmaterial.js.map +0 -1
  168. package/dist/src/material/unlit.js +0 -41
  169. package/dist/src/material/unlit.js.map +0 -1
  170. package/dist/src/material/water.js +0 -417
  171. package/dist/src/material/water.js.map +0 -1
  172. package/dist/src/posteffect/bloom.js +0 -361
  173. package/dist/src/posteffect/bloom.js.map +0 -1
  174. package/dist/src/posteffect/compositor.js +0 -226
  175. package/dist/src/posteffect/compositor.js.map +0 -1
  176. package/dist/src/posteffect/fxaa.js +0 -273
  177. package/dist/src/posteffect/fxaa.js.map +0 -1
  178. package/dist/src/posteffect/grayscale.js +0 -69
  179. package/dist/src/posteffect/grayscale.js.map +0 -1
  180. package/dist/src/posteffect/motionblur.js +0 -96
  181. package/dist/src/posteffect/motionblur.js.map +0 -1
  182. package/dist/src/posteffect/posteffect.js +0 -126
  183. package/dist/src/posteffect/posteffect.js.map +0 -1
  184. package/dist/src/posteffect/sao.js +0 -324
  185. package/dist/src/posteffect/sao.js.map +0 -1
  186. package/dist/src/posteffect/ssr.js +0 -489
  187. package/dist/src/posteffect/ssr.js.map +0 -1
  188. package/dist/src/posteffect/taa.js +0 -172
  189. package/dist/src/posteffect/taa.js.map +0 -1
  190. package/dist/src/posteffect/tonemap.js +0 -94
  191. package/dist/src/posteffect/tonemap.js.map +0 -1
  192. package/dist/src/render/abuffer_oit.js +0 -361
  193. package/dist/src/render/abuffer_oit.js.map +0 -1
  194. package/dist/src/render/clipmap.js +0 -851
  195. package/dist/src/render/clipmap.js.map +0 -1
  196. package/dist/src/render/cluster_light.js +0 -333
  197. package/dist/src/render/cluster_light.js.map +0 -1
  198. package/dist/src/render/cull_visitor.js +0 -187
  199. package/dist/src/render/cull_visitor.js.map +0 -1
  200. package/dist/src/render/depthpass.js +0 -68
  201. package/dist/src/render/depthpass.js.map +0 -1
  202. package/dist/src/render/drawable_mixin.js +0 -227
  203. package/dist/src/render/drawable_mixin.js.map +0 -1
  204. package/dist/src/render/envlight.js +0 -463
  205. package/dist/src/render/envlight.js.map +0 -1
  206. package/dist/src/render/fbm_wavegenerator.js +0 -251
  207. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fft_wavegenerator.js +0 -1006
  209. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  210. package/dist/src/render/fullscreenquad.js +0 -38
  211. package/dist/src/render/fullscreenquad.js.map +0 -1
  212. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  213. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  214. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  215. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  216. package/dist/src/render/hzb.js +0 -273
  217. package/dist/src/render/hzb.js.map +0 -1
  218. package/dist/src/render/lightpass.js +0 -172
  219. package/dist/src/render/lightpass.js.map +0 -1
  220. package/dist/src/render/objectcolorpass.js +0 -51
  221. package/dist/src/render/objectcolorpass.js.map +0 -1
  222. package/dist/src/render/primitive.js +0 -364
  223. package/dist/src/render/primitive.js.map +0 -1
  224. package/dist/src/render/render_queue.js +0 -467
  225. package/dist/src/render/render_queue.js.map +0 -1
  226. package/dist/src/render/renderbundle_wrapper.js +0 -152
  227. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  228. package/dist/src/render/renderer.js +0 -455
  229. package/dist/src/render/renderer.js.map +0 -1
  230. package/dist/src/render/renderpass.js +0 -200
  231. package/dist/src/render/renderpass.js.map +0 -1
  232. package/dist/src/render/shadowmap_pass.js +0 -56
  233. package/dist/src/render/shadowmap_pass.js.map +0 -1
  234. package/dist/src/render/sky.js +0 -1103
  235. package/dist/src/render/sky.js.map +0 -1
  236. package/dist/src/render/weightedblended_oit.js +0 -168
  237. package/dist/src/render/weightedblended_oit.js.map +0 -1
  238. package/dist/src/scene/batchgroup.js +0 -162
  239. package/dist/src/scene/batchgroup.js.map +0 -1
  240. package/dist/src/scene/environment.js +0 -209
  241. package/dist/src/scene/environment.js.map +0 -1
  242. package/dist/src/scene/graph_node.js +0 -72
  243. package/dist/src/scene/graph_node.js.map +0 -1
  244. package/dist/src/scene/light.js +0 -416
  245. package/dist/src/scene/light.js.map +0 -1
  246. package/dist/src/scene/mesh.js +0 -341
  247. package/dist/src/scene/mesh.js.map +0 -1
  248. package/dist/src/scene/octree.js +0 -649
  249. package/dist/src/scene/octree.js.map +0 -1
  250. package/dist/src/scene/particlesys.js +0 -738
  251. package/dist/src/scene/particlesys.js.map +0 -1
  252. package/dist/src/scene/raycast_visitor.js +0 -103
  253. package/dist/src/scene/raycast_visitor.js.map +0 -1
  254. package/dist/src/scene/scene.js +0 -284
  255. package/dist/src/scene/scene.js.map +0 -1
  256. package/dist/src/scene/scene_node.js +0 -732
  257. package/dist/src/scene/scene_node.js.map +0 -1
  258. package/dist/src/scene/terrain/grass.js +0 -278
  259. package/dist/src/scene/terrain/grass.js.map +0 -1
  260. package/dist/src/scene/terrain/heightfield.js +0 -475
  261. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  262. package/dist/src/scene/terrain/patch.js +0 -530
  263. package/dist/src/scene/terrain/patch.js.map +0 -1
  264. package/dist/src/scene/terrain/quadtree.js +0 -461
  265. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  266. package/dist/src/scene/terrain/terrain.js +0 -246
  267. package/dist/src/scene/terrain/terrain.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grass.js +0 -594
  269. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  271. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  272. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  273. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  274. package/dist/src/scene/water.js +0 -374
  275. package/dist/src/scene/water.js.map +0 -1
  276. package/dist/src/shaders/atmosphere.js +0 -957
  277. package/dist/src/shaders/atmosphere.js.map +0 -1
  278. package/dist/src/shaders/fog.js +0 -112
  279. package/dist/src/shaders/fog.js.map +0 -1
  280. package/dist/src/shaders/misc.js +0 -266
  281. package/dist/src/shaders/misc.js.map +0 -1
  282. package/dist/src/shaders/noise.js +0 -222
  283. package/dist/src/shaders/noise.js.map +0 -1
  284. package/dist/src/shaders/pbr.js +0 -51
  285. package/dist/src/shaders/pbr.js.map +0 -1
  286. package/dist/src/shaders/shadow.js +0 -636
  287. package/dist/src/shaders/shadow.js.map +0 -1
  288. package/dist/src/shaders/ssr.js +0 -490
  289. package/dist/src/shaders/ssr.js.map +0 -1
  290. package/dist/src/shaders/temporal.js +0 -215
  291. package/dist/src/shaders/temporal.js.map +0 -1
  292. package/dist/src/shaders/water.js +0 -756
  293. package/dist/src/shaders/water.js.map +0 -1
  294. package/dist/src/shadow/esm.js +0 -237
  295. package/dist/src/shadow/esm.js.map +0 -1
  296. package/dist/src/shadow/pcf_opt.js +0 -181
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  298. package/dist/src/shadow/pcf_pd.js +0 -189
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  300. package/dist/src/shadow/shader.js +0 -37
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  302. package/dist/src/shadow/shadow_impl.js +0 -15
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  304. package/dist/src/shadow/shadowmapper.js +0 -790
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  306. package/dist/src/shadow/ssm.js +0 -159
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  310. package/dist/src/shapes/box.js +0 -386
  311. package/dist/src/shapes/box.js.map +0 -1
  312. package/dist/src/shapes/cylinder.js +0 -125
  313. package/dist/src/shapes/cylinder.js.map +0 -1
  314. package/dist/src/shapes/plane.js +0 -88
  315. package/dist/src/shapes/plane.js.map +0 -1
  316. package/dist/src/shapes/shape.js +0 -87
  317. package/dist/src/shapes/shape.js.map +0 -1
  318. package/dist/src/shapes/sphere.js +0 -114
  319. package/dist/src/shapes/sphere.js.map +0 -1
  320. package/dist/src/shapes/tetrahedron.js +0 -188
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  322. package/dist/src/shapes/torus.js +0 -111
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  324. package/dist/src/utility/aabbtree.js +0 -400
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  326. package/dist/src/utility/bounding_volume.js +0 -29
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  328. package/dist/src/utility/debug.js +0 -28
  329. package/dist/src/utility/debug.js.map +0 -1
  330. package/dist/src/utility/draco/decoder.js +0 -116
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  332. package/dist/src/utility/misc.js +0 -105
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  334. package/dist/src/utility/panorama.js +0 -163
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  336. package/dist/src/utility/pmrem.js +0 -354
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  338. package/dist/src/utility/rendermipmap.js +0 -115
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@@ -1 +0,0 @@
1
- {"version":3,"file":"plane.js","sources":["../../../src/shapes/plane.ts"],"sourcesContent":["import type { AABB, Clonable } from '@zephyr3d/base';\nimport type { ShapeCreationOptions } from './shape';\nimport { Shape } from './shape';\nimport type { PrimitiveType } from '@zephyr3d/device';\n\n/**\n * Creation options for plane shapes\n * @public\n */\nexport interface PlaneCreationOptions extends ShapeCreationOptions {\n /** Default size of axis x and axis y, default is 1 */\n size?: number;\n /** Size of axis x, default value equals to size */\n sizeX?: number;\n /** Size of axis y, default value equals to size */\n sizeY?: number;\n /** Resolution, default is 1 */\n resolution?: number;\n /** Resolution X, default value equals to resolution */\n resolutionX?: number;\n /** Resolution Y, default value equals to resolution */\n resolutionY?: number;\n /** Whether this plane have front side, default is true */\n twoSided?: boolean;\n /** Anchor, default is 0.5 */\n anchor?: number;\n /** Anchor X, default value equals to anchor */\n anchorX?: number;\n /** Anchor Z, default value equals to anchor */\n anchorY?: number;\n}\n\n/**\n * The plane shape\n * @public\n */\nexport class PlaneShape extends Shape<PlaneCreationOptions> implements Clonable<PlaneShape> {\n static _defaultOptions = {\n ...Shape._defaultOptions,\n size: 1,\n resolution: 1,\n twoSided: false,\n anchor: 0.5\n };\n /**\n * Creates an instance of plane shape\n * @param options - The creation options\n */\n constructor(options?: PlaneCreationOptions) {\n super(options);\n }\n clone(): PlaneShape {\n return new PlaneShape(this._options);\n }\n /** type of the shape */\n get type(): string {\n return 'Plane';\n }\n /**\n * Generates the data for the cylinder shape\n * @param vertices - vertex positions\n * @param normals - vertex normals\n * @param uvs - vertex uvs\n * @param indices - vertex indices\n */\n static generateData(\n options: PlaneCreationOptions,\n vertices: number[],\n normals: number[],\n uvs: number[],\n indices: number[],\n bbox?: AABB,\n indexOffset?: number,\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\n ): PrimitiveType {\n options = Object.assign({}, this._defaultOptions, options ?? {});\n indexOffset = indexOffset ?? 0;\n const start = vertices.length;\n const sizeX = Math.abs(options.sizeX || options.size) || 1;\n const sizeY = Math.abs(options.sizeY || options.size) || 1;\n const anchorX = options.anchorX ?? options.anchor;\n const anchorY = options.anchorY ?? options.anchor;\n const minX = -anchorX * sizeX;\n const maxX = minX + sizeX;\n const minY = -anchorY * sizeY;\n const maxY = minY + sizeY;\n const resolutionX = Math.max(options.resolutionX ?? options.resolution, 1);\n const resolutionY = Math.max(options.resolutionY ?? options.resolution, 1);\n const dx = (maxX - minX) / resolutionX;\n const dy = (maxY - minY) / resolutionY;\n for (let i = 0; i <= resolutionX; i++) {\n for (let j = 0; j <= resolutionY; j++) {\n uvs?.push(i / resolutionX, j / resolutionY);\n vertices?.push(minX + dx * i, 0, minY + dy * j);\n normals?.push(0, 1, 0);\n }\n }\n if (indices) {\n for (let i = 0; i < resolutionX; i++) {\n for (let j = 0; j < resolutionY; j++) {\n const tl = j * (resolutionY + 1) + i;\n const tr = (j + 1) * (resolutionY + 1) + i;\n const bl = tl + 1;\n const br = tr + 1;\n indices.push(\n tl + indexOffset,\n bl + indexOffset,\n br + indexOffset,\n tl + indexOffset,\n br + indexOffset,\n tr + indexOffset\n );\n if (options.twoSided) {\n indices.push(\n tl + indexOffset,\n br + indexOffset,\n bl + indexOffset,\n tl + indexOffset,\n tr + indexOffset,\n br + indexOffset\n );\n }\n }\n }\n }\n Shape._transform(options.transform, vertices, normals, start);\n if (bbox || vertexCallback) {\n for (let i = start; i < vertices.length - 2; i += 3) {\n if (bbox) {\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\n }\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\n }\n }\n return 'triangle-list';\n }\n}\n"],"names":["PlaneShape","Shape","_defaultOptions","size","resolution","twoSided","anchor","options","clone","_options","type","generateData","vertices","normals","uvs","indices","bbox","indexOffset","vertexCallback","Object","assign","start","length","sizeX","Math","abs","sizeY","anchorX","anchorY","minX","maxX","minY","maxY","resolutionX","max","resolutionY","dx","dy","i","j","push","tl","tr","bl","br","_transform","transform","minPoint","x","min","y","z","maxPoint"],"mappings":";;AAgCA;;;IAIO,MAAMA,UAAmBC,SAAAA,KAAAA,CAAAA;AAC9B,IAAA,OAAOC,eAAkB,GAAA;AACvB,QAAA,GAAGD,MAAMC,eAAe;QACxBC,IAAM,EAAA,CAAA;QACNC,UAAY,EAAA,CAAA;QACZC,QAAU,EAAA,KAAA;QACVC,MAAQ,EAAA;KACR;AACF;;;MAIA,WAAA,CAAYC,OAA8B,CAAE;AAC1C,QAAA,KAAK,CAACA,OAAAA,CAAAA;AACR;IACAC,KAAoB,GAAA;AAClB,QAAA,OAAO,IAAIR,UAAAA,CAAW,IAAI,CAACS,QAAQ,CAAA;AACrC;6BAEA,IAAIC,IAAe,GAAA;QACjB,OAAO,OAAA;AACT;AACA;;;;;;AAMC,MACD,OAAOC,YACLJ,CAAAA,OAA6B,EAC7BK,QAAkB,EAClBC,OAAiB,EACjBC,GAAa,EACbC,OAAiB,EACjBC,IAAW,EACXC,WAAoB,EACpBC,cAAyE,EAC1D;QACfX,OAAUY,GAAAA,MAAAA,CAAOC,MAAM,CAAC,EAAC,EAAG,IAAI,CAAClB,eAAe,EAAEK,OAAAA,IAAW,EAAC,CAAA;AAC9DU,QAAAA,WAAAA,GAAcA,WAAe,IAAA,CAAA;QAC7B,MAAMI,KAAAA,GAAQT,SAASU,MAAM;QAC7B,MAAMC,KAAAA,GAAQC,KAAKC,GAAG,CAAClB,QAAQgB,KAAK,IAAIhB,OAAQJ,CAAAA,IAAI,CAAK,IAAA,CAAA;QACzD,MAAMuB,KAAAA,GAAQF,KAAKC,GAAG,CAAClB,QAAQmB,KAAK,IAAInB,OAAQJ,CAAAA,IAAI,CAAK,IAAA,CAAA;AACzD,QAAA,MAAMwB,OAAUpB,GAAAA,OAAAA,CAAQoB,OAAO,IAAIpB,QAAQD,MAAM;AACjD,QAAA,MAAMsB,OAAUrB,GAAAA,OAAAA,CAAQqB,OAAO,IAAIrB,QAAQD,MAAM;QACjD,MAAMuB,IAAAA,GAAO,CAACF,OAAUJ,GAAAA,KAAAA;AACxB,QAAA,MAAMO,OAAOD,IAAON,GAAAA,KAAAA;QACpB,MAAMQ,IAAAA,GAAO,CAACH,OAAUF,GAAAA,KAAAA;AACxB,QAAA,MAAMM,OAAOD,IAAOL,GAAAA,KAAAA;QACpB,MAAMO,WAAAA,GAAcT,KAAKU,GAAG,CAAC3B,QAAQ0B,WAAW,IAAI1B,OAAQH,CAAAA,UAAU,EAAE,CAAA,CAAA;QACxE,MAAM+B,WAAAA,GAAcX,KAAKU,GAAG,CAAC3B,QAAQ4B,WAAW,IAAI5B,OAAQH,CAAAA,UAAU,EAAE,CAAA,CAAA;AACxE,QAAA,MAAMgC,EAAK,GAACN,CAAAA,IAAAA,GAAOD,IAAG,IAAKI,WAAAA;AAC3B,QAAA,MAAMI,EAAK,GAACL,CAAAA,IAAAA,GAAOD,IAAG,IAAKI,WAAAA;AAC3B,QAAA,IAAK,IAAIG,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAKL,aAAaK,CAAK,EAAA,CAAA;AACrC,YAAA,IAAK,IAAIC,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,IAAKJ,aAAaI,CAAK,EAAA,CAAA;gBACrCzB,GAAK0B,EAAAA,IAAAA,CAAKF,CAAIL,GAAAA,WAAAA,EAAaM,CAAIJ,GAAAA,WAAAA,CAAAA;AAC/BvB,gBAAAA,QAAAA,EAAU4B,KAAKX,IAAOO,GAAAA,EAAAA,GAAKE,CAAG,EAAA,CAAA,EAAGP,OAAOM,EAAKE,GAAAA,CAAAA,CAAAA;gBAC7C1B,OAAS2B,EAAAA,IAAAA,CAAK,GAAG,CAAG,EAAA,CAAA,CAAA;AACtB;AACF;AACA,QAAA,IAAIzB,OAAS,EAAA;AACX,YAAA,IAAK,IAAIuB,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAIL,aAAaK,CAAK,EAAA,CAAA;AACpC,gBAAA,IAAK,IAAIC,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAIJ,aAAaI,CAAK,EAAA,CAAA;AACpC,oBAAA,MAAME,EAAKF,GAAAA,CAAAA,IAAKJ,WAAAA,GAAc,CAAA,CAAKG,GAAAA,CAAAA;oBACnC,MAAMI,EAAAA,GAAK,CAACH,CAAAA,GAAI,CAAA,KAAMJ,WAAc,GAAA,CAAA,CAAKG,GAAAA,CAAAA;AACzC,oBAAA,MAAMK,KAAKF,EAAK,GAAA,CAAA;AAChB,oBAAA,MAAMG,KAAKF,EAAK,GAAA,CAAA;AAChB3B,oBAAAA,OAAAA,CAAQyB,IAAI,CACVC,EAAKxB,GAAAA,WAAAA,EACL0B,EAAK1B,GAAAA,WAAAA,EACL2B,EAAK3B,GAAAA,WAAAA,EACLwB,EAAKxB,GAAAA,WAAAA,EACL2B,EAAK3B,GAAAA,WAAAA,EACLyB,EAAKzB,GAAAA,WAAAA,CAAAA;oBAEP,IAAIV,OAAAA,CAAQF,QAAQ,EAAE;AACpBU,wBAAAA,OAAAA,CAAQyB,IAAI,CACVC,EAAKxB,GAAAA,WAAAA,EACL2B,EAAK3B,GAAAA,WAAAA,EACL0B,EAAK1B,GAAAA,WAAAA,EACLwB,EAAKxB,GAAAA,WAAAA,EACLyB,EAAKzB,GAAAA,WAAAA,EACL2B,EAAK3B,GAAAA,WAAAA,CAAAA;AAET;AACF;AACF;AACF;AACAhB,QAAAA,KAAAA,CAAM4C,UAAU,CAACtC,OAAAA,CAAQuC,SAAS,EAAElC,UAAUC,OAASQ,EAAAA,KAAAA,CAAAA;AACvD,QAAA,IAAIL,QAAQE,cAAgB,EAAA;YAC1B,IAAK,IAAIoB,IAAIjB,KAAOiB,EAAAA,CAAAA,GAAI1B,SAASU,MAAM,GAAG,CAAGgB,EAAAA,CAAAA,IAAK,CAAG,CAAA;AACnD,gBAAA,IAAItB,IAAM,EAAA;AACRA,oBAAAA,IAAAA,CAAK+B,QAAQ,CAACC,CAAC,GAAGxB,KAAKyB,GAAG,CAACjC,IAAK+B,CAAAA,QAAQ,CAACC,CAAC,EAAEpC,QAAQ,CAAC0B,CAAE,CAAA,CAAA;AACvDtB,oBAAAA,IAAAA,CAAK+B,QAAQ,CAACG,CAAC,GAAG1B,KAAKyB,GAAG,CAACjC,IAAK+B,CAAAA,QAAQ,CAACG,CAAC,EAAEtC,QAAQ,CAAC0B,IAAI,CAAE,CAAA,CAAA;AAC3DtB,oBAAAA,IAAAA,CAAK+B,QAAQ,CAACI,CAAC,GAAG3B,KAAKyB,GAAG,CAACjC,IAAK+B,CAAAA,QAAQ,CAACI,CAAC,EAAEvC,QAAQ,CAAC0B,IAAI,CAAE,CAAA,CAAA;AAC3DtB,oBAAAA,IAAAA,CAAKoC,QAAQ,CAACJ,CAAC,GAAGxB,KAAKU,GAAG,CAAClB,IAAKoC,CAAAA,QAAQ,CAACJ,CAAC,EAAEpC,QAAQ,CAAC0B,CAAE,CAAA,CAAA;AACvDtB,oBAAAA,IAAAA,CAAKoC,QAAQ,CAACF,CAAC,GAAG1B,KAAKU,GAAG,CAAClB,IAAKoC,CAAAA,QAAQ,CAACF,CAAC,EAAEtC,QAAQ,CAAC0B,IAAI,CAAE,CAAA,CAAA;AAC3DtB,oBAAAA,IAAAA,CAAKoC,QAAQ,CAACD,CAAC,GAAG3B,KAAKU,GAAG,CAAClB,IAAKoC,CAAAA,QAAQ,CAACD,CAAC,EAAEvC,QAAQ,CAAC0B,IAAI,CAAE,CAAA,CAAA;AAC7D;AACApB,gBAAAA,cAAAA,GAAiB,CAACoB,CAAAA,GAAIjB,KAAI,IAAK,CAAA,EAAGT,QAAQ,CAAC0B,CAAAA,CAAE,EAAE1B,QAAQ,CAAC0B,CAAI,GAAA,CAAA,CAAE,EAAE1B,QAAQ,CAAC0B,IAAI,CAAE,CAAA,CAAA;AACjF;AACF;QACA,OAAO,eAAA;AACT;AACF;;;;"}
@@ -1,87 +0,0 @@
1
- import { Vector3 } from '@zephyr3d/base';
2
- import { Primitive } from '../render/primitive.js';
3
- import { BoundingBox } from '../utility/bounding_volume.js';
4
-
5
- /**
6
- * Abstract base class for any kind of shapes
7
- * @public
8
- */ class Shape extends Primitive {
9
- static _defaultOptions = {
10
- needNormal: true,
11
- needUV: true
12
- };
13
- _options;
14
- /**
15
- * Creates an instance of shape
16
- * @param options - The creation options
17
- */ constructor(options){
18
- super();
19
- this._create(options);
20
- }
21
- /** Get shape creation options */ get options() {
22
- return this._options;
23
- }
24
- set options(options) {
25
- this._create(options);
26
- }
27
- /**
28
- * Normalize options
29
- * @param options - creation options
30
- * @returns Normalized creation options
31
- */ normalizeOptions(options) {
32
- const defaultOptions = this.constructor._defaultOptions;
33
- return Object.assign({}, defaultOptions, options ?? {});
34
- }
35
- /** @internal */ _create(options) {
36
- this._options = this.normalizeOptions(options);
37
- const vertices = [];
38
- const indices = [];
39
- const normals = this._options.needNormal ? [] : null;
40
- const uvs = this._options.needUV ? [] : null;
41
- const bbox = new BoundingBox();
42
- bbox.beginExtend();
43
- this.primitiveType = this.constructor.generateData(this._options, vertices, normals, uvs, indices, bbox);
44
- for (const s of [
45
- 'position',
46
- 'normal',
47
- 'texCoord0'
48
- ]){
49
- this.removeVertexBuffer(s);
50
- }
51
- this.setIndexBuffer(null);
52
- this.createAndSetVertexBuffer('position_f32x3', new Float32Array(vertices));
53
- if (normals) {
54
- this.createAndSetVertexBuffer('normal_f32x3', new Float32Array(normals));
55
- }
56
- if (uvs) {
57
- this.createAndSetVertexBuffer('tex0_f32x2', new Float32Array(uvs));
58
- }
59
- this.createAndSetIndexBuffer(new Uint16Array(indices));
60
- this.setBoundingVolume(bbox);
61
- this.indexCount = indices.length;
62
- return true;
63
- }
64
- /** @internal */ static _transform(matrix, vertices, normals, offset) {
65
- if (matrix) {
66
- const tmpVec = new Vector3();
67
- for(let i = offset; i < vertices.length - 2; i += 3){
68
- tmpVec.setXYZ(vertices[i], vertices[i + 1], vertices[i + 2]);
69
- matrix.transformPointAffine(tmpVec, tmpVec);
70
- vertices[i] = tmpVec.x;
71
- vertices[i + 1] = tmpVec.y;
72
- vertices[i + 2] = tmpVec.z;
73
- if (normals) {
74
- tmpVec.setXYZ(normals[i], normals[i + 1], normals[i + 2]);
75
- matrix.transformVectorAffine(tmpVec, tmpVec);
76
- tmpVec.inplaceNormalize();
77
- normals[i] = tmpVec.x;
78
- normals[i + 1] = tmpVec.y;
79
- normals[i + 2] = tmpVec.z;
80
- }
81
- }
82
- }
83
- }
84
- }
85
-
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- export { Shape };
87
- //# sourceMappingURL=shape.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shape.js","sources":["../../../src/shapes/shape.ts"],"sourcesContent":["import type { Clonable } from '@zephyr3d/base';\r\nimport { Vector3, type Matrix4x4 } from '@zephyr3d/base';\r\nimport { Primitive } from '../render/primitive';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\n\r\n/**\r\n * Base class for creation options of any kind of shapes\r\n * @public\r\n */\r\nexport interface ShapeCreationOptions {\r\n /** true if we need to calculate normals for the shape */\r\n needNormal?: boolean;\r\n /** true if we need to calculate texture coordinates for the shape */\r\n needUV?: boolean;\r\n /** Transform matrix for the shape */\r\n transform?: Matrix4x4;\r\n}\r\n\r\n/**\r\n * Abstract base class for any kind of shapes\r\n * @public\r\n */\r\nexport abstract class Shape<T extends ShapeCreationOptions = ShapeCreationOptions>\r\n extends Primitive\r\n implements Clonable<Shape<T>>\r\n{\r\n static _defaultOptions = {\r\n needNormal: true,\r\n needUV: true\r\n };\r\n protected _options: T;\r\n /**\r\n * Creates an instance of shape\r\n * @param options - The creation options\r\n */\r\n constructor(options?: T) {\r\n super();\r\n this._create(options);\r\n }\r\n abstract clone(): Shape<T>;\r\n /** Get shape creation options */\r\n get options(): T {\r\n return this._options;\r\n }\r\n set options(options: T) {\r\n this._create(options);\r\n }\r\n /** Get shape type */\r\n abstract get type(): string;\r\n /**\r\n * Normalize options\r\n * @param options - creation options\r\n * @returns Normalized creation options\r\n */\r\n normalizeOptions(options?: T): T {\r\n const defaultOptions = (this.constructor as any)._defaultOptions as T;\r\n return Object.assign({}, defaultOptions, options ?? {});\r\n }\r\n /** @internal */\r\n protected _create(options?: T): boolean {\r\n this._options = this.normalizeOptions(options);\r\n const vertices: number[] = [];\r\n const indices: number[] = [];\r\n const normals: number[] = this._options.needNormal ? [] : null;\r\n const uvs: number[] = this._options.needUV ? [] : null;\r\n const bbox = new BoundingBox();\r\n bbox.beginExtend();\r\n this.primitiveType = (this.constructor as any).generateData(\r\n this._options,\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n bbox\r\n );\r\n for (const s of ['position', 'normal', 'texCoord0'] as const) {\r\n this.removeVertexBuffer(s);\r\n }\r\n this.setIndexBuffer(null);\r\n this.createAndSetVertexBuffer('position_f32x3', new Float32Array(vertices));\r\n if (normals) {\r\n this.createAndSetVertexBuffer('normal_f32x3', new Float32Array(normals));\r\n }\r\n if (uvs) {\r\n this.createAndSetVertexBuffer('tex0_f32x2', new Float32Array(uvs));\r\n }\r\n this.createAndSetIndexBuffer(new Uint16Array(indices));\r\n this.setBoundingVolume(bbox);\r\n this.indexCount = indices.length;\r\n return true;\r\n }\r\n /** @internal */\r\n protected static _transform(matrix: Matrix4x4, vertices: number[], normals: number[], offset: number) {\r\n if (matrix) {\r\n const tmpVec = new Vector3();\r\n for (let i = offset; i < vertices.length - 2; i += 3) {\r\n tmpVec.setXYZ(vertices[i], vertices[i + 1], vertices[i + 2]);\r\n matrix.transformPointAffine(tmpVec, tmpVec);\r\n vertices[i] = tmpVec.x;\r\n vertices[i + 1] = tmpVec.y;\r\n vertices[i + 2] = tmpVec.z;\r\n if (normals) {\r\n tmpVec.setXYZ(normals[i], normals[i + 1], normals[i + 2]);\r\n matrix.transformVectorAffine(tmpVec, tmpVec);\r\n tmpVec.inplaceNormalize();\r\n normals[i] = tmpVec.x;\r\n normals[i + 1] = tmpVec.y;\r\n normals[i + 2] = tmpVec.z;\r\n }\r\n }\r\n }\r\n }\r\n}\r\n"],"names":["Shape","Primitive","_defaultOptions","needNormal","needUV","_options","options","_create","normalizeOptions","defaultOptions","Object","assign","vertices","indices","normals","uvs","bbox","BoundingBox","beginExtend","primitiveType","generateData","s","removeVertexBuffer","setIndexBuffer","createAndSetVertexBuffer","Float32Array","createAndSetIndexBuffer","Uint16Array","setBoundingVolume","indexCount","length","_transform","matrix","offset","tmpVec","Vector3","i","setXYZ","transformPointAffine","x","y","z","transformVectorAffine","inplaceNormalize"],"mappings":";;;;AAkBA;;;IAIO,MAAeA,KACZC,SAAAA,SAAAA,CAAAA;AAGR,IAAA,OAAOC,eAAkB,GAAA;QACvBC,UAAY,EAAA,IAAA;QACZC,MAAQ,EAAA;KACR;IACQC,QAAY;AACtB;;;MAIA,WAAA,CAAYC,OAAW,CAAE;QACvB,KAAK,EAAA;QACL,IAAI,CAACC,OAAO,CAACD,OAAAA,CAAAA;AACf;sCAGA,IAAIA,OAAa,GAAA;QACf,OAAO,IAAI,CAACD,QAAQ;AACtB;IACA,IAAIC,OAAAA,CAAQA,OAAU,EAAE;QACtB,IAAI,CAACC,OAAO,CAACD,OAAAA,CAAAA;AACf;AAGA;;;;MAKAE,gBAAAA,CAAiBF,OAAW,EAAK;AAC/B,QAAA,MAAMG,iBAAiB,IAAK,CAAC,WAAW,CAASP,eAAe;AAChE,QAAA,OAAOQ,OAAOC,MAAM,CAAC,EAAIF,EAAAA,cAAAA,EAAgBH,WAAW,EAAC,CAAA;AACvD;AACA,qBACUC,OAAQD,CAAAA,OAAW,EAAW;AACtC,QAAA,IAAI,CAACD,QAAQ,GAAG,IAAI,CAACG,gBAAgB,CAACF,OAAAA,CAAAA;AACtC,QAAA,MAAMM,WAAqB,EAAE;AAC7B,QAAA,MAAMC,UAAoB,EAAE;QAC5B,MAAMC,OAAAA,GAAoB,IAAI,CAACT,QAAQ,CAACF,UAAU,GAAG,EAAE,GAAG,IAAA;QAC1D,MAAMY,GAAAA,GAAgB,IAAI,CAACV,QAAQ,CAACD,MAAM,GAAG,EAAE,GAAG,IAAA;AAClD,QAAA,MAAMY,OAAO,IAAIC,WAAAA,EAAAA;AACjBD,QAAAA,IAAAA,CAAKE,WAAW,EAAA;AAChB,QAAA,IAAI,CAACC,aAAa,GAAG,IAAK,CAAC,WAAW,CAASC,YAAY,CACzD,IAAI,CAACf,QAAQ,EACbO,QACAE,EAAAA,OAAAA,EACAC,KACAF,OACAG,EAAAA,IAAAA,CAAAA;AAEF,QAAA,KAAK,MAAMK,CAAK,IAAA;AAAC,YAAA,UAAA;AAAY,YAAA,QAAA;AAAU,YAAA;SAAY,CAAW;YAC5D,IAAI,CAACC,kBAAkB,CAACD,CAAAA,CAAAA;AAC1B;QACA,IAAI,CAACE,cAAc,CAAC,IAAA,CAAA;AACpB,QAAA,IAAI,CAACC,wBAAwB,CAAC,gBAAA,EAAkB,IAAIC,YAAab,CAAAA,QAAAA,CAAAA,CAAAA;AACjE,QAAA,IAAIE,OAAS,EAAA;AACX,YAAA,IAAI,CAACU,wBAAwB,CAAC,cAAA,EAAgB,IAAIC,YAAaX,CAAAA,OAAAA,CAAAA,CAAAA;AACjE;AACA,QAAA,IAAIC,GAAK,EAAA;AACP,YAAA,IAAI,CAACS,wBAAwB,CAAC,YAAA,EAAc,IAAIC,YAAaV,CAAAA,GAAAA,CAAAA,CAAAA;AAC/D;AACA,QAAA,IAAI,CAACW,uBAAuB,CAAC,IAAIC,WAAYd,CAAAA,OAAAA,CAAAA,CAAAA;QAC7C,IAAI,CAACe,iBAAiB,CAACZ,IAAAA,CAAAA;AACvB,QAAA,IAAI,CAACa,UAAU,GAAGhB,OAAAA,CAAQiB,MAAM;QAChC,OAAO,IAAA;AACT;qBAEA,OAAiBC,UAAAA,CAAWC,MAAiB,EAAEpB,QAAkB,EAAEE,OAAiB,EAAEmB,MAAc,EAAE;AACpG,QAAA,IAAID,MAAQ,EAAA;AACV,YAAA,MAAME,SAAS,IAAIC,OAAAA,EAAAA;YACnB,IAAK,IAAIC,IAAIH,MAAQG,EAAAA,CAAAA,GAAIxB,SAASkB,MAAM,GAAG,CAAGM,EAAAA,CAAAA,IAAK,CAAG,CAAA;AACpDF,gBAAAA,MAAAA,CAAOG,MAAM,CAACzB,QAAQ,CAACwB,EAAE,EAAExB,QAAQ,CAACwB,CAAAA,GAAI,CAAE,CAAA,EAAExB,QAAQ,CAACwB,IAAI,CAAE,CAAA,CAAA;gBAC3DJ,MAAOM,CAAAA,oBAAoB,CAACJ,MAAQA,EAAAA,MAAAA,CAAAA;AACpCtB,gBAAAA,QAAQ,CAACwB,CAAAA,CAAE,GAAGF,MAAAA,CAAOK,CAAC;AACtB3B,gBAAAA,QAAQ,CAACwB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOM,CAAC;AAC1B5B,gBAAAA,QAAQ,CAACwB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOO,CAAC;AAC1B,gBAAA,IAAI3B,OAAS,EAAA;AACXoB,oBAAAA,MAAAA,CAAOG,MAAM,CAACvB,OAAO,CAACsB,EAAE,EAAEtB,OAAO,CAACsB,CAAAA,GAAI,CAAE,CAAA,EAAEtB,OAAO,CAACsB,IAAI,CAAE,CAAA,CAAA;oBACxDJ,MAAOU,CAAAA,qBAAqB,CAACR,MAAQA,EAAAA,MAAAA,CAAAA;AACrCA,oBAAAA,MAAAA,CAAOS,gBAAgB,EAAA;AACvB7B,oBAAAA,OAAO,CAACsB,CAAAA,CAAE,GAAGF,MAAAA,CAAOK,CAAC;AACrBzB,oBAAAA,OAAO,CAACsB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOM,CAAC;AACzB1B,oBAAAA,OAAO,CAACsB,CAAAA,GAAI,CAAE,CAAA,GAAGF,OAAOO,CAAC;AAC3B;AACF;AACF;AACF;AACF;;;;"}
@@ -1,114 +0,0 @@
1
- import { Vector3 } from '@zephyr3d/base';
2
- import { Shape } from './shape.js';
3
-
4
- /**
5
- * Sphere shape
6
- * @public
7
- */ class SphereShape extends Shape {
8
- static _defaultOptions = {
9
- ...Shape._defaultOptions,
10
- radius: 1,
11
- verticalDetail: 20,
12
- horizonalDetail: 20
13
- };
14
- /**
15
- * Creates an instance of sphere shape
16
- * @param options - The creation options
17
- */ constructor(options){
18
- super(options);
19
- }
20
- clone() {
21
- return new SphereShape(this._options);
22
- }
23
- /** type of the shape */ get type() {
24
- return 'Sphere';
25
- }
26
- /**
27
- * {@inheritDoc Primitive.raycast}
28
- * @override
29
- */ raycast(ray) {
30
- const rSquared = this._options.radius * this._options.radius;
31
- const eSquared = Vector3.dot(ray.origin, ray.origin);
32
- if (eSquared < rSquared) {
33
- return null;
34
- }
35
- const a = -Vector3.dot(ray.origin, ray.direction);
36
- const bSquared = eSquared - a * a;
37
- if (rSquared < bSquared) {
38
- return null;
39
- }
40
- return a - Math.sqrt(rSquared - bSquared);
41
- }
42
- /** Sphere radius */ get radius() {
43
- return this._options.radius ?? 1;
44
- }
45
- /**
46
- * Generates the data for the sphere shape
47
- * @param vertices - vertex positions
48
- * @param normals - vertex normals
49
- * @param uvs - vertex uvs
50
- * @param indices - vertex indices
51
- */ static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
52
- function getVertex(v, h, r) {
53
- const y = r * Math.cos(v);
54
- const hRadius = r * Math.sin(v);
55
- const x = hRadius * Math.sin(h);
56
- const z = hRadius * Math.cos(h);
57
- return [
58
- x,
59
- y,
60
- z
61
- ];
62
- }
63
- options = Object.assign({}, this._defaultOptions, options ?? {});
64
- indexOffset = indexOffset ?? 0;
65
- const start = vertices.length;
66
- const stripIndices = [];
67
- const radius = options.radius ?? 1;
68
- const verticalDetail = options.verticalDetail ?? 20;
69
- const horizonalDetail = options.horizonalDetail ?? 20;
70
- const vTheta = Math.PI / verticalDetail;
71
- const hTheta = Math.PI * 2 / horizonalDetail;
72
- for(let i = 0; i <= verticalDetail; i++){
73
- for(let j = 0; j <= horizonalDetail; j++){
74
- const v = getVertex(i * vTheta, j * hTheta, radius);
75
- vertices.push(v[0], v[1], v[2]);
76
- uvs?.push(j / horizonalDetail, i / verticalDetail);
77
- normals?.push(v[0] / radius, v[1] / radius, v[2] / radius);
78
- }
79
- }
80
- for(let i = 0; i < verticalDetail; i++){
81
- for(let j = 0; j <= horizonalDetail; j++){
82
- const startIndex = i * (horizonalDetail + 1);
83
- stripIndices.push(startIndex + j + indexOffset, startIndex + j + horizonalDetail + 1 + indexOffset);
84
- }
85
- stripIndices.push(stripIndices[stripIndices.length - 1]);
86
- stripIndices.push((i + 1) * (horizonalDetail + 1) + indexOffset);
87
- }
88
- for(let i = 0; i < stripIndices.length - 2; i++){
89
- if (i % 2 === 0) {
90
- indices.push(stripIndices[i], stripIndices[i + 1], stripIndices[i + 2]);
91
- } else {
92
- indices.push(stripIndices[i], stripIndices[i + 2], stripIndices[i + 1]);
93
- }
94
- }
95
- Shape._transform(options.transform, vertices, normals, start);
96
- if (bbox) {
97
- for(let i = start; i < vertices.length - 2; i += 3){
98
- if (bbox) {
99
- bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
100
- bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
101
- bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
102
- bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
103
- bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
104
- bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
105
- }
106
- vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
107
- }
108
- }
109
- return 'triangle-list';
110
- }
111
- }
112
-
113
- export { SphereShape };
114
- //# sourceMappingURL=sphere.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sphere.js","sources":["../../../src/shapes/sphere.ts"],"sourcesContent":["import type { Clonable, Ray } from '@zephyr3d/base';\nimport type { AABB } from '@zephyr3d/base';\nimport { Vector3 } from '@zephyr3d/base';\nimport type { ShapeCreationOptions } from './shape';\nimport { Shape } from './shape';\nimport type { PrimitiveType } from '@zephyr3d/device';\n\n/**\n * Creation options for sphere shape\n * @public\n */\nexport interface SphereCreationOptions extends ShapeCreationOptions {\n /** Radius of the sphere, default 1 */\n radius?: number;\n /** The vertical detail level, default 20 */\n verticalDetail?: number;\n /** The horizonal detail level, default 20 */\n horizonalDetail?: number;\n}\n\n/**\n * Sphere shape\n * @public\n */\nexport class SphereShape extends Shape<SphereCreationOptions> implements Clonable<SphereShape> {\n static _defaultOptions = {\n ...Shape._defaultOptions,\n radius: 1,\n verticalDetail: 20,\n horizonalDetail: 20\n };\n /**\n * Creates an instance of sphere shape\n * @param options - The creation options\n */\n constructor(options?: SphereCreationOptions) {\n super(options);\n }\n clone(): SphereShape {\n return new SphereShape(this._options);\n }\n /** type of the shape */\n get type(): string {\n return 'Sphere';\n }\n /**\n * {@inheritDoc Primitive.raycast}\n * @override\n */\n raycast(ray: Ray) {\n const rSquared = this._options.radius * this._options.radius;\n const eSquared = Vector3.dot(ray.origin, ray.origin);\n if (eSquared < rSquared) {\n return null;\n }\n const a = -Vector3.dot(ray.origin, ray.direction);\n const bSquared = eSquared - a * a;\n if (rSquared < bSquared) {\n return null;\n }\n return a - Math.sqrt(rSquared - bSquared);\n }\n /** Sphere radius */\n get radius(): number {\n return this._options.radius ?? 1;\n }\n /**\n * Generates the data for the sphere shape\n * @param vertices - vertex positions\n * @param normals - vertex normals\n * @param uvs - vertex uvs\n * @param indices - vertex indices\n */\n static generateData(\n options: SphereCreationOptions,\n vertices: number[],\n normals: number[],\n uvs: number[],\n indices: number[],\n bbox?: AABB,\n indexOffset?: number,\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\n ): PrimitiveType {\n function getVertex(v: number, h: number, r: number) {\n const y = r * Math.cos(v);\n const hRadius = r * Math.sin(v);\n const x = hRadius * Math.sin(h);\n const z = hRadius * Math.cos(h);\n return [x, y, z];\n }\n options = Object.assign({}, this._defaultOptions, options ?? {});\n indexOffset = indexOffset ?? 0;\n const start = vertices.length;\n const stripIndices: number[] = [];\n const radius = options.radius ?? 1;\n const verticalDetail = options.verticalDetail ?? 20;\n const horizonalDetail = options.horizonalDetail ?? 20;\n const vTheta = Math.PI / verticalDetail;\n const hTheta = (Math.PI * 2) / horizonalDetail;\n for (let i = 0; i <= verticalDetail; i++) {\n for (let j = 0; j <= horizonalDetail; j++) {\n const v = getVertex(i * vTheta, j * hTheta, radius);\n vertices.push(v[0], v[1], v[2]);\n uvs?.push(j / horizonalDetail, i / verticalDetail);\n normals?.push(v[0] / radius, v[1] / radius, v[2] / radius);\n }\n }\n for (let i = 0; i < verticalDetail; i++) {\n for (let j = 0; j <= horizonalDetail; j++) {\n const startIndex = i * (horizonalDetail + 1);\n stripIndices.push(startIndex + j + indexOffset, startIndex + j + horizonalDetail + 1 + indexOffset);\n }\n stripIndices.push(stripIndices[stripIndices.length - 1]);\n stripIndices.push((i + 1) * (horizonalDetail + 1) + indexOffset);\n }\n for (let i = 0; i < stripIndices.length - 2; i++) {\n if (i % 2 === 0) {\n indices.push(stripIndices[i], stripIndices[i + 1], stripIndices[i + 2]);\n } else {\n indices.push(stripIndices[i], stripIndices[i + 2], stripIndices[i + 1]);\n }\n }\n Shape._transform(options.transform, vertices, normals, start);\n if (bbox) {\n for (let i = start; i < vertices.length - 2; i += 3) {\n if (bbox) {\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\n }\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\n }\n }\n return 'triangle-list';\n 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@@ -1,188 +0,0 @@
1
- import { Vector3 } from '@zephyr3d/base';
2
- import { Shape } from './shape.js';
3
-
4
- /**
5
- * Tetrahedron shape
6
- * @public
7
- */ class TetrahedronShape extends Shape {
8
- static _defaultOptions = {
9
- ...Shape._defaultOptions,
10
- height: 1,
11
- sizeX: 1,
12
- sizeZ: 1
13
- };
14
- constructor(options){
15
- super(options);
16
- }
17
- clone() {
18
- return new TetrahedronShape(this._options);
19
- }
20
- get type() {
21
- return 'Tetrahedron';
22
- }
23
- static calculateTriangleNormal(v0, v1, v2) {
24
- const edge1 = Vector3.sub(v1, v0);
25
- const edge2 = Vector3.sub(v2, v0);
26
- // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线
27
- return Vector3.normalize(Vector3.cross(edge1, edge2));
28
- }
29
- static addTriangle(v0, v1, v2, vertices, normals, uvs, indices, indexOffset, currentVertexIndex) {
30
- // Calculate normal
31
- const normal = this.calculateTriangleNormal(v0, v1, v2);
32
- // Add vertex
33
- vertices.push(v0.x, v0.y, v0.z);
34
- vertices.push(v1.x, v1.y, v1.z);
35
- vertices.push(v2.x, v2.y, v2.z);
36
- // Add normal
37
- normals?.push(normal.x, normal.y, normal.z);
38
- normals?.push(normal.x, normal.y, normal.z);
39
- normals?.push(normal.x, normal.y, normal.z);
40
- // Add UV
41
- uvs?.push(0.5, 0); // 顶点
42
- uvs?.push(0, 1); // 左下
43
- uvs?.push(1, 1); // 右下
44
- // Add index (CCW)
45
- indices.push(indexOffset + currentVertexIndex);
46
- indices.push(indexOffset + currentVertexIndex + 1);
47
- indices.push(indexOffset + currentVertexIndex + 2);
48
- return currentVertexIndex + 3;
49
- }
50
- static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
51
- options = Object.assign({}, this._defaultOptions, options ?? {});
52
- indexOffset = indexOffset ?? 0;
53
- const start = vertices.length;
54
- const height = options.height;
55
- const sizeX = options.sizeX;
56
- const sizeZ = options.sizeZ;
57
- // Five vertices for the tetrahedron
58
- const topVertex = new Vector3(0, height, 0);
59
- const bottomVertices = [
60
- new Vector3(sizeX, 0, sizeZ),
61
- new Vector3(sizeX, 0, -sizeZ),
62
- new Vector3(-sizeX, 0, -sizeZ),
63
- new Vector3(-sizeX, 0, sizeZ) // nxpz
64
- ];
65
- let _currentVertexIndex = 0;
66
- // Right plane (top -> pxpz -> pxnz)
67
- _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[0], bottomVertices[1], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
68
- // Back plane (top -> pxnz -> nxnz)
69
- _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[1], bottomVertices[2], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
70
- // Left plane (top -> nxnz -> nxpz)
71
- _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[2], bottomVertices[3], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
72
- // Front plane (top -> nxpz -> pxpz)
73
- _currentVertexIndex = this.addTriangle(topVertex, bottomVertices[3], bottomVertices[0], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
74
- // Bottom: split into two triangles
75
- // triangle 1: pxpz -> nxpz -> pxnz
76
- _currentVertexIndex = this.addTriangle(bottomVertices[0], bottomVertices[3], bottomVertices[1], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
77
- // triangle 2: pxnz -> nxpz -> nxnz
78
- _currentVertexIndex = this.addTriangle(bottomVertices[1], bottomVertices[3], bottomVertices[2], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
79
- Shape._transform(options.transform, vertices, normals, start);
80
- if (bbox || vertexCallback) {
81
- for(let i = start; i < vertices.length - 2; i += 3){
82
- if (bbox) {
83
- bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
84
- bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
85
- bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
86
- bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
87
- bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
88
- bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
89
- }
90
- vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
91
- }
92
- }
93
- return 'triangle-list';
94
- }
95
- }
96
- /**
97
- * Tetrahedron shape
98
- * @public
99
- */ class TetrahedronFrameShape extends Shape {
100
- static _defaultOptions = {
101
- ...Shape._defaultOptions,
102
- height: 1,
103
- sizeX: 1,
104
- sizeZ: 1
105
- };
106
- constructor(options){
107
- super(options);
108
- }
109
- clone() {
110
- return new TetrahedronShape(this._options);
111
- }
112
- get type() {
113
- return 'Tetrahedron';
114
- }
115
- static calculateTriangleNormal(v0, v1, v2) {
116
- const edge1 = Vector3.sub(v1, v0);
117
- const edge2 = Vector3.sub(v2, v0);
118
- // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线
119
- return Vector3.normalize(Vector3.cross(edge1, edge2));
120
- }
121
- static addLines(v0, v1, v2, vertices, normals, uvs, indices, indexOffset, currentVertexIndex) {
122
- // Calculate normal
123
- const normal = this.calculateTriangleNormal(v0, v1, v2);
124
- // Add vertex
125
- vertices.push(v0.x, v0.y, v0.z);
126
- vertices.push(v1.x, v1.y, v1.z);
127
- vertices.push(v2.x, v2.y, v2.z);
128
- // Add normal
129
- normals?.push(normal.x, normal.y, normal.z);
130
- normals?.push(normal.x, normal.y, normal.z);
131
- normals?.push(normal.x, normal.y, normal.z);
132
- // Add UV
133
- uvs?.push(0.5, 0); // 顶点
134
- uvs?.push(0, 1); // 左下
135
- uvs?.push(1, 1); // 右下
136
- // Add index
137
- indices.push(indexOffset + currentVertexIndex);
138
- indices.push(indexOffset + currentVertexIndex + 1);
139
- indices.push(indexOffset + currentVertexIndex + 1);
140
- indices.push(indexOffset + currentVertexIndex + 2);
141
- indices.push(indexOffset + currentVertexIndex + 2);
142
- indices.push(indexOffset + currentVertexIndex);
143
- return currentVertexIndex + 3;
144
- }
145
- static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
146
- options = Object.assign({}, this._defaultOptions, options ?? {});
147
- indexOffset = indexOffset ?? 0;
148
- const start = vertices.length;
149
- const height = options.height;
150
- const sizeX = options.sizeX;
151
- const sizeZ = options.sizeZ;
152
- // Five vertices for the tetrahedron
153
- const topVertex = new Vector3(0, height, 0);
154
- const bottomVertices = [
155
- new Vector3(sizeX, 0, sizeZ),
156
- new Vector3(sizeX, 0, -sizeZ),
157
- new Vector3(-sizeX, 0, -sizeZ),
158
- new Vector3(-sizeX, 0, sizeZ) // nxpz
159
- ];
160
- let _currentVertexIndex = 0;
161
- // Right plane (top -> pxpz -> pxnz)
162
- _currentVertexIndex = this.addLines(topVertex, bottomVertices[0], bottomVertices[1], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
163
- // Back plane (top -> pxnz -> nxnz)
164
- _currentVertexIndex = this.addLines(topVertex, bottomVertices[1], bottomVertices[2], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
165
- // Left plane (top -> nxnz -> nxpz)
166
- _currentVertexIndex = this.addLines(topVertex, bottomVertices[2], bottomVertices[3], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
167
- // Front plane (top -> nxpz -> pxpz)
168
- _currentVertexIndex = this.addLines(topVertex, bottomVertices[3], bottomVertices[0], vertices, normals, uvs, indices, indexOffset, _currentVertexIndex);
169
- Shape._transform(options.transform, vertices, normals, start);
170
- if (bbox || vertexCallback) {
171
- for(let i = start; i < vertices.length - 2; i += 3){
172
- if (bbox) {
173
- bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
174
- bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
175
- bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
176
- bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
177
- bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
178
- bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
179
- }
180
- vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
181
- }
182
- }
183
- return 'line-list';
184
- }
185
- }
186
-
187
- export { TetrahedronFrameShape, TetrahedronShape };
188
- //# sourceMappingURL=tetrahedron.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"tetrahedron.js","sources":["../../../src/shapes/tetrahedron.ts"],"sourcesContent":["import { Vector3, type AABB, type Clonable } from '@zephyr3d/base';\r\nimport type { ShapeCreationOptions } from './shape';\r\nimport { Shape } from './shape';\r\nimport type { PrimitiveType } from '@zephyr3d/device';\r\n\r\n/**\r\n * Creation options for tetrahedron shape\r\n * @public\r\n */\r\nexport interface TetrahedronCreationOptions extends ShapeCreationOptions {\r\n height?: number;\r\n sizeX?: number;\r\n sizeZ?: number;\r\n}\r\n\r\n/**\r\n * Tetrahedron shape\r\n * @public\r\n */\r\nexport class TetrahedronShape\r\n extends Shape<TetrahedronCreationOptions>\r\n implements Clonable<TetrahedronShape>\r\n{\r\n static _defaultOptions = {\r\n ...Shape._defaultOptions,\r\n height: 1,\r\n sizeX: 1,\r\n sizeZ: 1\r\n };\r\n\r\n constructor(options?: TetrahedronCreationOptions) {\r\n super(options);\r\n }\r\n\r\n clone(): TetrahedronShape {\r\n return new TetrahedronShape(this._options);\r\n }\r\n\r\n get type(): string {\r\n return 'Tetrahedron';\r\n }\r\n\r\n private static calculateTriangleNormal(v0: Vector3, v1: Vector3, v2: Vector3): Vector3 {\r\n const edge1 = Vector3.sub(v1, v0);\r\n const edge2 = Vector3.sub(v2, v0);\r\n // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线\r\n return Vector3.normalize(Vector3.cross(edge1, edge2));\r\n }\r\n\r\n private static addTriangle(\r\n v0: Vector3,\r\n v1: Vector3,\r\n v2: Vector3,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n indexOffset: number,\r\n currentVertexIndex: number\r\n ): number {\r\n // Calculate normal\r\n const normal = this.calculateTriangleNormal(v0, v1, v2);\r\n\r\n // Add vertex\r\n vertices.push(v0.x, v0.y, v0.z);\r\n vertices.push(v1.x, v1.y, v1.z);\r\n vertices.push(v2.x, v2.y, v2.z);\r\n\r\n // Add normal\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n\r\n // Add UV\r\n uvs?.push(0.5, 0); // 顶点\r\n uvs?.push(0, 1); // 左下\r\n uvs?.push(1, 1); // 右下\r\n\r\n // Add index (CCW)\r\n indices.push(indexOffset + currentVertexIndex);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n\r\n return currentVertexIndex + 3;\r\n }\r\n\r\n static generateData(\r\n options: TetrahedronCreationOptions,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n bbox?: AABB,\r\n indexOffset?: number,\r\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\r\n ): PrimitiveType {\r\n options = Object.assign({}, this._defaultOptions, options ?? {});\r\n indexOffset = indexOffset ?? 0;\r\n const start = vertices.length;\r\n\r\n const height = options.height;\r\n const sizeX = options.sizeX;\r\n const sizeZ = options.sizeZ;\r\n\r\n // Five vertices for the tetrahedron\r\n const topVertex = new Vector3(0, height, 0);\r\n const bottomVertices = [\r\n new Vector3(sizeX, 0, sizeZ), // pxpz\r\n new Vector3(sizeX, 0, -sizeZ), // pxnz\r\n new Vector3(-sizeX, 0, -sizeZ), // nxnz\r\n new Vector3(-sizeX, 0, sizeZ) // nxpz\r\n ];\r\n\r\n let _currentVertexIndex = 0;\r\n\r\n // Right plane (top -> pxpz -> pxnz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[0], // pxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Back plane (top -> pxnz -> nxnz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[1], // pxnz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Left plane (top -> nxnz -> nxpz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[2], // nxnz\r\n bottomVertices[3], // nxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Front plane (top -> nxpz -> pxpz)\r\n _currentVertexIndex = this.addTriangle(\r\n topVertex,\r\n bottomVertices[3], // nxpz\r\n bottomVertices[0], // pxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Bottom: split into two triangles\r\n // triangle 1: pxpz -> nxpz -> pxnz\r\n _currentVertexIndex = this.addTriangle(\r\n bottomVertices[0], // pxpz\r\n bottomVertices[3], // nxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // triangle 2: pxnz -> nxpz -> nxnz\r\n _currentVertexIndex = this.addTriangle(\r\n bottomVertices[1], // pxnz\r\n bottomVertices[3], // nxpz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n Shape._transform(options.transform, vertices, normals, start);\r\n if (bbox || vertexCallback) {\r\n for (let i = start; i < vertices.length - 2; i += 3) {\r\n if (bbox) {\r\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\r\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\r\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\r\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\r\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\r\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\r\n }\r\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\r\n }\r\n }\r\n\r\n return 'triangle-list';\r\n }\r\n}\r\n\r\n/**\r\n * Tetrahedron shape\r\n * @public\r\n */\r\nexport class TetrahedronFrameShape\r\n extends Shape<TetrahedronCreationOptions>\r\n implements Clonable<TetrahedronShape>\r\n{\r\n static _defaultOptions = {\r\n ...Shape._defaultOptions,\r\n height: 1,\r\n sizeX: 1,\r\n sizeZ: 1\r\n };\r\n\r\n constructor(options?: TetrahedronCreationOptions) {\r\n super(options);\r\n }\r\n\r\n clone(): TetrahedronShape {\r\n return new TetrahedronShape(this._options);\r\n }\r\n\r\n get type(): string {\r\n return 'Tetrahedron';\r\n }\r\n\r\n private static calculateTriangleNormal(v0: Vector3, v1: Vector3, v2: Vector3): Vector3 {\r\n const edge1 = Vector3.sub(v1, v0);\r\n const edge2 = Vector3.sub(v2, v0);\r\n // 使用右手定则:edge1 × edge2,确保逆时针顶点顺序产生向外法线\r\n return Vector3.normalize(Vector3.cross(edge1, edge2));\r\n }\r\n\r\n private static addLines(\r\n v0: Vector3,\r\n v1: Vector3,\r\n v2: Vector3,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n indexOffset: number,\r\n currentVertexIndex: number\r\n ): number {\r\n // Calculate normal\r\n const normal = this.calculateTriangleNormal(v0, v1, v2);\r\n\r\n // Add vertex\r\n vertices.push(v0.x, v0.y, v0.z);\r\n vertices.push(v1.x, v1.y, v1.z);\r\n vertices.push(v2.x, v2.y, v2.z);\r\n\r\n // Add normal\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n normals?.push(normal.x, normal.y, normal.z);\r\n\r\n // Add UV\r\n uvs?.push(0.5, 0); // 顶点\r\n uvs?.push(0, 1); // 左下\r\n uvs?.push(1, 1); // 右下\r\n\r\n // Add index\r\n indices.push(indexOffset + currentVertexIndex);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 1);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n indices.push(indexOffset + currentVertexIndex + 2);\r\n indices.push(indexOffset + currentVertexIndex);\r\n\r\n return currentVertexIndex + 3;\r\n }\r\n\r\n static generateData(\r\n options: TetrahedronCreationOptions,\r\n vertices: number[],\r\n normals: number[],\r\n uvs: number[],\r\n indices: number[],\r\n bbox?: AABB,\r\n indexOffset?: number,\r\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\r\n ): PrimitiveType {\r\n options = Object.assign({}, this._defaultOptions, options ?? {});\r\n indexOffset = indexOffset ?? 0;\r\n const start = vertices.length;\r\n\r\n const height = options.height;\r\n const sizeX = options.sizeX;\r\n const sizeZ = options.sizeZ;\r\n\r\n // Five vertices for the tetrahedron\r\n const topVertex = new Vector3(0, height, 0);\r\n const bottomVertices = [\r\n new Vector3(sizeX, 0, sizeZ), // pxpz\r\n new Vector3(sizeX, 0, -sizeZ), // pxnz\r\n new Vector3(-sizeX, 0, -sizeZ), // nxnz\r\n new Vector3(-sizeX, 0, sizeZ) // nxpz\r\n ];\r\n\r\n let _currentVertexIndex = 0;\r\n\r\n // Right plane (top -> pxpz -> pxnz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[0], // pxpz\r\n bottomVertices[1], // pxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Back plane (top -> pxnz -> nxnz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[1], // pxnz\r\n bottomVertices[2], // nxnz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Left plane (top -> nxnz -> nxpz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[2], // nxnz\r\n bottomVertices[3], // nxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n // Front plane (top -> nxpz -> pxpz)\r\n _currentVertexIndex = this.addLines(\r\n topVertex,\r\n bottomVertices[3], // nxpz\r\n bottomVertices[0], // pxpz\r\n vertices,\r\n normals,\r\n uvs,\r\n indices,\r\n indexOffset,\r\n _currentVertexIndex\r\n );\r\n\r\n Shape._transform(options.transform, vertices, normals, start);\r\n if (bbox || vertexCallback) {\r\n for (let i = start; i < vertices.length - 2; i += 3) {\r\n if (bbox) {\r\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\r\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\r\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\r\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\r\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\r\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\r\n }\r\n vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);\r\n }\r\n }\r\n\r\n return 'line-list';\r\n 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@@ -1,111 +0,0 @@
1
- import { Shape } from './shape.js';
2
-
3
- /*
4
- N slices
5
- M sides
6
- OR outter radius
7
- IR inner radius
8
- Up (0, 1, 0)
9
-
10
- C(n) = (cos((n/N) * TwoPI) * OR, 0, sin((n/N) * twoPI * OR);
11
- Theta = m/M * TwoPI
12
- V(n, m) = C(n) * (1 + IR * cos(Theta) / OR) + Up * IR * sin(Theta)
13
- N(n, m) = normalize(V(n, m) - C(n))
14
- TC(n, m) = (m / M, n / N)
15
-
16
- VIndex(n, m) = n * (M + 1) + m
17
- Triangle(n, m) = (VIndex(n, m), VIndex(n+1, m), VIndex(n+1, m+1), VIndex(n, m), VIndex(n+1, m+1), VIndex(n, m+1))*/ /**
18
- *
19
- * Torus shape
20
- *
21
- * @public
22
- */ class TorusShape extends Shape {
23
- static _defaultOptions = {
24
- ...Shape._defaultOptions,
25
- numSlices: 40,
26
- numSegments: 16,
27
- outerRadius: 1,
28
- innerRadius: 0.3,
29
- radialDetail: 20
30
- };
31
- /**
32
- * Creates an instance of torus shape
33
- * @param options - The creation options
34
- */ constructor(options){
35
- super(options);
36
- }
37
- clone() {
38
- return new TorusShape(this._options);
39
- }
40
- /** type of the shape */ get type() {
41
- return 'Torus';
42
- }
43
- /**
44
- * Generates the data for the torus shape
45
- * @param vertices - vertex positions
46
- * @param normals - vertex normals
47
- * @param uvs - vertex uvs
48
- * @param indices - vertex indices
49
- */ static generateData(options, vertices, normals, uvs, indices, bbox, indexOffset, vertexCallback) {
50
- options = Object.assign({}, this._defaultOptions, options ?? {});
51
- indexOffset = indexOffset ?? 0;
52
- const start = vertices.length;
53
- const N = options.numSlices;
54
- const M = options.numSegments;
55
- const OR = options.outerRadius;
56
- const IR = options.innerRadius;
57
- for(let n = 0; n <= N; n++){
58
- const alpha = n % N / N * Math.PI * 2;
59
- const cx = OR * Math.cos(alpha);
60
- const cy = 0;
61
- const cz = OR * Math.sin(alpha);
62
- for(let m = 0; m <= M; m++){
63
- const theta = m % M / M * Math.PI * 2;
64
- const t = 1 + IR * Math.cos(theta) / OR;
65
- const s = IR * Math.sin(theta);
66
- const x = cx * t;
67
- const y = cy * t + s;
68
- const z = cz * t;
69
- if (normals) {
70
- const nx = x - cx;
71
- const ny = y - cy;
72
- const nz = z - cz;
73
- const mag = Math.sqrt(nx * nx + ny * ny + nz * nz);
74
- normals.push(nx / mag, ny / mag, nz / mag);
75
- }
76
- vertices.push(x, y, z);
77
- if (uvs) {
78
- uvs.push(m / M, n / N);
79
- }
80
- }
81
- }
82
- for(let n = 0; n < N; n++){
83
- for(let m = 0; m < M; m++){
84
- indices.push(n * (M + 1) + m + indexOffset);
85
- indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);
86
- indices.push((n + 1) * (M + 1) + m + indexOffset);
87
- indices.push(n * (M + 1) + m + indexOffset);
88
- indices.push(n * (M + 1) + m + 1 + indexOffset);
89
- indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);
90
- }
91
- }
92
- Shape._transform(options.transform, vertices, normals, start);
93
- if (bbox || vertexCallback) {
94
- for(let i = start; i < vertices.length - 2; i += 3){
95
- if (bbox) {
96
- bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);
97
- bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);
98
- bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);
99
- bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);
100
- bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);
101
- bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);
102
- }
103
- vertexCallback?.((i - start) / 3, vertices[i], vertices[i + 1], vertices[i + 2]);
104
- }
105
- }
106
- return 'triangle-list';
107
- }
108
- }
109
-
110
- export { TorusShape };
111
- //# sourceMappingURL=torus.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"torus.js","sources":["../../../src/shapes/torus.ts"],"sourcesContent":["import type { AABB, Clonable } from '@zephyr3d/base';\nimport type { ShapeCreationOptions } from './shape';\nimport { Shape } from './shape';\nimport type { PrimitiveType } from '@zephyr3d/device';\n\n/**\n * Creation options for torus shape\n * @public\n */\nexport interface TorusCreationOptions extends ShapeCreationOptions {\n /** Slice count, default is 40 **/\n numSlices?: number;\n /** Segment count, default is 16 */\n numSegments?: number;\n /** Outer radius, default is 10 */\n outerRadius?: number;\n /** Inner radius, default is 3 */\n innerRadius?: number;\n /** Radial detail, default is 20*/\n radialDetail?: number;\n}\n\n/*\nN slices\nM sides\nOR outter radius\nIR inner radius\nUp (0, 1, 0)\n\nC(n) = (cos((n/N) * TwoPI) * OR, 0, sin((n/N) * twoPI * OR);\nTheta = m/M * TwoPI\nV(n, m) = C(n) * (1 + IR * cos(Theta) / OR) + Up * IR * sin(Theta)\nN(n, m) = normalize(V(n, m) - C(n))\nTC(n, m) = (m / M, n / N)\n\nVIndex(n, m) = n * (M + 1) + m\nTriangle(n, m) = (VIndex(n, m), VIndex(n+1, m), VIndex(n+1, m+1), VIndex(n, m), VIndex(n+1, m+1), VIndex(n, m+1))*/\n\n/**\n *\n * Torus shape\n *\n * @public\n */\nexport class TorusShape extends Shape<TorusCreationOptions> implements Clonable<TorusShape> {\n static _defaultOptions = {\n ...Shape._defaultOptions,\n numSlices: 40,\n numSegments: 16,\n outerRadius: 1,\n innerRadius: 0.3,\n radialDetail: 20\n };\n /**\n * Creates an instance of torus shape\n * @param options - The creation options\n */\n constructor(options?: TorusCreationOptions) {\n super(options);\n }\n clone(): TorusShape {\n return new TorusShape(this._options);\n }\n /** type of the shape */\n get type(): string {\n return 'Torus';\n }\n /**\n * Generates the data for the torus shape\n * @param vertices - vertex positions\n * @param normals - vertex normals\n * @param uvs - vertex uvs\n * @param indices - vertex indices\n */\n static generateData(\n options: TorusCreationOptions,\n vertices: number[],\n normals: number[],\n uvs: number[],\n indices: number[],\n bbox?: AABB,\n indexOffset?: number,\n vertexCallback?: (index: number, x: number, y: number, z: number) => void\n ): PrimitiveType {\n options = Object.assign({}, this._defaultOptions, options ?? {});\n indexOffset = indexOffset ?? 0;\n const start = vertices.length;\n const N = options.numSlices;\n const M = options.numSegments;\n const OR = options.outerRadius;\n const IR = options.innerRadius;\n for (let n = 0; n <= N; n++) {\n const alpha = ((n % N) / N) * Math.PI * 2;\n const cx = OR * Math.cos(alpha);\n const cy = 0;\n const cz = OR * Math.sin(alpha);\n for (let m = 0; m <= M; m++) {\n const theta = ((m % M) / M) * Math.PI * 2;\n const t = 1 + (IR * Math.cos(theta)) / OR;\n const s = IR * Math.sin(theta);\n const x = cx * t;\n const y = cy * t + s;\n const z = cz * t;\n if (normals) {\n const nx = x - cx;\n const ny = y - cy;\n const nz = z - cz;\n const mag = Math.sqrt(nx * nx + ny * ny + nz * nz);\n normals.push(nx / mag, ny / mag, nz / mag);\n }\n vertices.push(x, y, z);\n if (uvs) {\n uvs.push(m / M, n / N);\n }\n }\n }\n for (let n = 0; n < N; n++) {\n for (let m = 0; m < M; m++) {\n indices.push(n * (M + 1) + m + indexOffset);\n indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);\n indices.push((n + 1) * (M + 1) + m + indexOffset);\n indices.push(n * (M + 1) + m + indexOffset);\n indices.push(n * (M + 1) + m + 1 + indexOffset);\n indices.push((n + 1) * (M + 1) + m + 1 + indexOffset);\n }\n }\n Shape._transform(options.transform, vertices, normals, start);\n if (bbox || vertexCallback) {\n for (let i = start; i < vertices.length - 2; i += 3) {\n if (bbox) {\n bbox.minPoint.x = Math.min(bbox.minPoint.x, vertices[i]);\n bbox.minPoint.y = Math.min(bbox.minPoint.y, vertices[i + 1]);\n bbox.minPoint.z = Math.min(bbox.minPoint.z, vertices[i + 2]);\n bbox.maxPoint.x = Math.max(bbox.maxPoint.x, vertices[i]);\n bbox.maxPoint.y = Math.max(bbox.maxPoint.y, vertices[i + 1]);\n bbox.maxPoint.z = Math.max(bbox.maxPoint.z, vertices[i + 2]);\n }\n vertexCallback?.((i - 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