@zephyr3d/scene 0.8.0 → 0.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +220 -1
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ccd_solver.js +3 -4
- package/dist/animation/ik/ccd_solver.js.map +1 -1
- package/dist/animation/ik/fabrik_solver.js +3 -4
- package/dist/animation/ik/fabrik_solver.js.map +1 -1
- package/dist/animation/ik/ik_pole_constraint.js +7 -2
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
- package/dist/animation/ik/ik_utils.js +0 -79
- package/dist/animation/ik/ik_utils.js.map +1 -1
- package/dist/animation/ik/two_bone_ik_solver.js +3 -4
- package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
- package/dist/animation/skeleton.js +157 -125
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/spring/spring_bone.js +240 -0
- package/dist/animation/spring/spring_bone.js.map +1 -0
- package/dist/animation/spring/spring_bone_collider.js +198 -0
- package/dist/animation/spring/spring_bone_collider.js.map +1 -0
- package/dist/animation/spring/spring_bone_constraint.js +170 -0
- package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
- package/dist/animation/spring/spring_bone_system.js +328 -0
- package/dist/animation/spring/spring_bone_system.js.map +1 -0
- package/dist/asset/model.js +2 -2
- package/dist/index.d.ts +17 -0
- package/dist/material/mixins/pbr/common.js +20 -17
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/render/gpu_picking.js +100 -0
- package/dist/render/gpu_picking.js.map +1 -0
- package/dist/render/rendergraph/device_pool_allocator.js +41 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
- package/dist/render/rendergraph/executor.js +146 -0
- package/dist/render/rendergraph/executor.js.map +1 -0
- package/dist/render/rendergraph/forward_plus_builder.js +414 -0
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
- package/dist/render/rendergraph/rendergraph.js +306 -0
- package/dist/render/rendergraph/rendergraph.js.map +1 -0
- package/dist/render/rendergraph/types.js +57 -0
- package/dist/render/rendergraph/types.js.map +1 -0
- package/dist/render/sky_motion_vector.js +85 -0
- package/dist/render/sky_motion_vector.js.map +1 -0
- package/dist/utility/serialization/scene/animation.js +3 -3
- package/dist/utility/serialization/scene/node.js +1 -1
- package/package.json +2 -2
- package/dist/animation/ik/ik_chain_builder.js +0 -68
- package/dist/animation/ik/ik_chain_builder.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
- package/dist/src/material/mixins/texture.js +0 -172
- package/dist/src/material/mixins/texture.js.map +0 -1
- package/dist/src/material/mixins/vertexcolor.js +0 -56
- package/dist/src/material/mixins/vertexcolor.js.map +0 -1
- package/dist/src/material/particle.js +0 -178
- package/dist/src/material/particle.js.map +0 -1
- package/dist/src/material/pbrmr.js +0 -97
- package/dist/src/material/pbrmr.js.map +0 -1
- package/dist/src/material/pbrsg.js +0 -97
- package/dist/src/material/pbrsg.js.map +0 -1
- package/dist/src/material/shader/helper.js +0 -1209
- package/dist/src/material/shader/helper.js.map +0 -1
- package/dist/src/material/terrain-cm.js +0 -606
- package/dist/src/material/terrain-cm.js.map +0 -1
- package/dist/src/material/terrainmaterial.js +0 -375
- package/dist/src/material/terrainmaterial.js.map +0 -1
- package/dist/src/material/unlit.js +0 -41
- package/dist/src/material/unlit.js.map +0 -1
- package/dist/src/material/water.js +0 -417
- package/dist/src/material/water.js.map +0 -1
- package/dist/src/posteffect/bloom.js +0 -361
- package/dist/src/posteffect/bloom.js.map +0 -1
- package/dist/src/posteffect/compositor.js +0 -226
- package/dist/src/posteffect/compositor.js.map +0 -1
- package/dist/src/posteffect/fxaa.js +0 -273
- package/dist/src/posteffect/fxaa.js.map +0 -1
- package/dist/src/posteffect/grayscale.js +0 -69
- package/dist/src/posteffect/grayscale.js.map +0 -1
- package/dist/src/posteffect/motionblur.js +0 -96
- package/dist/src/posteffect/motionblur.js.map +0 -1
- package/dist/src/posteffect/posteffect.js +0 -126
- package/dist/src/posteffect/posteffect.js.map +0 -1
- package/dist/src/posteffect/sao.js +0 -324
- package/dist/src/posteffect/sao.js.map +0 -1
- package/dist/src/posteffect/ssr.js +0 -489
- package/dist/src/posteffect/ssr.js.map +0 -1
- package/dist/src/posteffect/taa.js +0 -172
- package/dist/src/posteffect/taa.js.map +0 -1
- package/dist/src/posteffect/tonemap.js +0 -94
- package/dist/src/posteffect/tonemap.js.map +0 -1
- package/dist/src/render/abuffer_oit.js +0 -361
- package/dist/src/render/abuffer_oit.js.map +0 -1
- package/dist/src/render/clipmap.js +0 -851
- package/dist/src/render/clipmap.js.map +0 -1
- package/dist/src/render/cluster_light.js +0 -333
- package/dist/src/render/cluster_light.js.map +0 -1
- package/dist/src/render/cull_visitor.js +0 -187
- package/dist/src/render/cull_visitor.js.map +0 -1
- package/dist/src/render/depthpass.js +0 -68
- package/dist/src/render/depthpass.js.map +0 -1
- package/dist/src/render/drawable_mixin.js +0 -227
- package/dist/src/render/drawable_mixin.js.map +0 -1
- package/dist/src/render/envlight.js +0 -463
- package/dist/src/render/envlight.js.map +0 -1
- package/dist/src/render/fbm_wavegenerator.js +0 -251
- package/dist/src/render/fbm_wavegenerator.js.map +0 -1
- package/dist/src/render/fft_wavegenerator.js +0 -1006
- package/dist/src/render/fft_wavegenerator.js.map +0 -1
- package/dist/src/render/fullscreenquad.js +0 -38
- package/dist/src/render/fullscreenquad.js.map +0 -1
- package/dist/src/render/gerstner_wavegenerator.js +0 -314
- package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
- package/dist/src/render/globalbindgroup_allocator.js +0 -60
- package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
- package/dist/src/render/hzb.js +0 -273
- package/dist/src/render/hzb.js.map +0 -1
- package/dist/src/render/lightpass.js +0 -172
- package/dist/src/render/lightpass.js.map +0 -1
- package/dist/src/render/objectcolorpass.js +0 -51
- package/dist/src/render/objectcolorpass.js.map +0 -1
- package/dist/src/render/primitive.js +0 -364
- package/dist/src/render/primitive.js.map +0 -1
- package/dist/src/render/render_queue.js +0 -467
- package/dist/src/render/render_queue.js.map +0 -1
- package/dist/src/render/renderbundle_wrapper.js +0 -152
- package/dist/src/render/renderbundle_wrapper.js.map +0 -1
- package/dist/src/render/renderer.js +0 -455
- package/dist/src/render/renderer.js.map +0 -1
- package/dist/src/render/renderpass.js +0 -200
- package/dist/src/render/renderpass.js.map +0 -1
- package/dist/src/render/shadowmap_pass.js +0 -56
- package/dist/src/render/shadowmap_pass.js.map +0 -1
- package/dist/src/render/sky.js +0 -1103
- package/dist/src/render/sky.js.map +0 -1
- package/dist/src/render/weightedblended_oit.js +0 -168
- package/dist/src/render/weightedblended_oit.js.map +0 -1
- package/dist/src/scene/batchgroup.js +0 -162
- package/dist/src/scene/batchgroup.js.map +0 -1
- package/dist/src/scene/environment.js +0 -209
- package/dist/src/scene/environment.js.map +0 -1
- package/dist/src/scene/graph_node.js +0 -72
- package/dist/src/scene/graph_node.js.map +0 -1
- package/dist/src/scene/light.js +0 -416
- package/dist/src/scene/light.js.map +0 -1
- package/dist/src/scene/mesh.js +0 -341
- package/dist/src/scene/mesh.js.map +0 -1
- package/dist/src/scene/octree.js +0 -649
- package/dist/src/scene/octree.js.map +0 -1
- package/dist/src/scene/particlesys.js +0 -738
- package/dist/src/scene/particlesys.js.map +0 -1
- package/dist/src/scene/raycast_visitor.js +0 -103
- package/dist/src/scene/raycast_visitor.js.map +0 -1
- package/dist/src/scene/scene.js +0 -284
- package/dist/src/scene/scene.js.map +0 -1
- package/dist/src/scene/scene_node.js +0 -732
- package/dist/src/scene/scene_node.js.map +0 -1
- package/dist/src/scene/terrain/grass.js +0 -278
- package/dist/src/scene/terrain/grass.js.map +0 -1
- package/dist/src/scene/terrain/heightfield.js +0 -475
- package/dist/src/scene/terrain/heightfield.js.map +0 -1
- package/dist/src/scene/terrain/patch.js +0 -530
- package/dist/src/scene/terrain/patch.js.map +0 -1
- package/dist/src/scene/terrain/quadtree.js +0 -461
- package/dist/src/scene/terrain/quadtree.js.map +0 -1
- package/dist/src/scene/terrain/terrain.js +0 -246
- package/dist/src/scene/terrain/terrain.js.map +0 -1
- package/dist/src/scene/terrain-cm/grass.js +0 -594
- package/dist/src/scene/terrain-cm/grass.js.map +0 -1
- package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
- package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
- package/dist/src/scene/water.js +0 -374
- package/dist/src/scene/water.js.map +0 -1
- package/dist/src/shaders/atmosphere.js +0 -957
- package/dist/src/shaders/atmosphere.js.map +0 -1
- package/dist/src/shaders/fog.js +0 -112
- package/dist/src/shaders/fog.js.map +0 -1
- package/dist/src/shaders/misc.js +0 -266
- package/dist/src/shaders/misc.js.map +0 -1
- package/dist/src/shaders/noise.js +0 -222
- package/dist/src/shaders/noise.js.map +0 -1
- package/dist/src/shaders/pbr.js +0 -51
- package/dist/src/shaders/pbr.js.map +0 -1
- package/dist/src/shaders/shadow.js +0 -636
- package/dist/src/shaders/shadow.js.map +0 -1
- package/dist/src/shaders/ssr.js +0 -490
- package/dist/src/shaders/ssr.js.map +0 -1
- package/dist/src/shaders/temporal.js +0 -215
- package/dist/src/shaders/temporal.js.map +0 -1
- package/dist/src/shaders/water.js +0 -756
- package/dist/src/shaders/water.js.map +0 -1
- package/dist/src/shadow/esm.js +0 -237
- package/dist/src/shadow/esm.js.map +0 -1
- package/dist/src/shadow/pcf_opt.js +0 -181
- package/dist/src/shadow/pcf_opt.js.map +0 -1
- package/dist/src/shadow/pcf_pd.js +0 -189
- package/dist/src/shadow/pcf_pd.js.map +0 -1
- package/dist/src/shadow/shader.js +0 -37
- package/dist/src/shadow/shader.js.map +0 -1
- package/dist/src/shadow/shadow_impl.js +0 -15
- package/dist/src/shadow/shadow_impl.js.map +0 -1
- package/dist/src/shadow/shadowmapper.js +0 -790
- package/dist/src/shadow/shadowmapper.js.map +0 -1
- package/dist/src/shadow/ssm.js +0 -159
- package/dist/src/shadow/ssm.js.map +0 -1
- package/dist/src/shadow/vsm.js +0 -297
- package/dist/src/shadow/vsm.js.map +0 -1
- package/dist/src/shapes/box.js +0 -386
- package/dist/src/shapes/box.js.map +0 -1
- package/dist/src/shapes/cylinder.js +0 -125
- package/dist/src/shapes/cylinder.js.map +0 -1
- package/dist/src/shapes/plane.js +0 -88
- package/dist/src/shapes/plane.js.map +0 -1
- package/dist/src/shapes/shape.js +0 -87
- package/dist/src/shapes/shape.js.map +0 -1
- package/dist/src/shapes/sphere.js +0 -114
- package/dist/src/shapes/sphere.js.map +0 -1
- package/dist/src/shapes/tetrahedron.js +0 -188
- package/dist/src/shapes/tetrahedron.js.map +0 -1
- package/dist/src/shapes/torus.js +0 -111
- package/dist/src/shapes/torus.js.map +0 -1
- package/dist/src/utility/aabbtree.js +0 -400
- package/dist/src/utility/aabbtree.js.map +0 -1
- package/dist/src/utility/bounding_volume.js +0 -29
- package/dist/src/utility/bounding_volume.js.map +0 -1
- package/dist/src/utility/debug.js +0 -28
- package/dist/src/utility/debug.js.map +0 -1
- package/dist/src/utility/draco/decoder.js +0 -116
- package/dist/src/utility/draco/decoder.js.map +0 -1
- package/dist/src/utility/misc.js +0 -105
- package/dist/src/utility/misc.js.map +0 -1
- package/dist/src/utility/panorama.js +0 -163
- package/dist/src/utility/panorama.js.map +0 -1
- package/dist/src/utility/pmrem.js +0 -354
- package/dist/src/utility/pmrem.js.map +0 -1
- package/dist/src/utility/rendermipmap.js +0 -115
- package/dist/src/utility/rendermipmap.js.map +0 -1
- package/dist/src/utility/serialization/json.js +0 -402
- package/dist/src/utility/serialization/json.js.map +0 -1
- package/dist/src/utility/serialization/manager.js +0 -623
- package/dist/src/utility/serialization/manager.js.map +0 -1
- package/dist/src/utility/serialization/scene/animation.js +0 -248
- package/dist/src/utility/serialization/scene/animation.js.map +0 -1
- package/dist/src/utility/serialization/scene/batch.js +0 -59
- package/dist/src/utility/serialization/scene/batch.js.map +0 -1
- package/dist/src/utility/serialization/scene/camera.js +0 -790
- package/dist/src/utility/serialization/scene/camera.js.map +0 -1
- package/dist/src/utility/serialization/scene/common.js +0 -222
- package/dist/src/utility/serialization/scene/common.js.map +0 -1
- package/dist/src/utility/serialization/scene/light.js +0 -575
- package/dist/src/utility/serialization/scene/light.js.map +0 -1
- package/dist/src/utility/serialization/scene/material.js +0 -1111
- package/dist/src/utility/serialization/scene/material.js.map +0 -1
- package/dist/src/utility/serialization/scene/mesh.js +0 -148
- package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
- package/dist/src/utility/serialization/scene/misc.js +0 -39
- package/dist/src/utility/serialization/scene/misc.js.map +0 -1
- package/dist/src/utility/serialization/scene/node.js +0 -451
- package/dist/src/utility/serialization/scene/node.js.map +0 -1
- package/dist/src/utility/serialization/scene/particle.js +0 -425
- package/dist/src/utility/serialization/scene/particle.js.map +0 -1
- package/dist/src/utility/serialization/scene/primitive.js +0 -692
- package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
- package/dist/src/utility/serialization/scene/scene.js +0 -704
- package/dist/src/utility/serialization/scene/scene.js.map +0 -1
- package/dist/src/utility/serialization/scene/terrain.js +0 -488
- package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
- package/dist/src/utility/serialization/scene/water.js +0 -465
- package/dist/src/utility/serialization/scene/water.js.map +0 -1
- package/dist/src/utility/shprojector.js +0 -297
- package/dist/src/utility/shprojector.js.map +0 -1
- package/dist/src/utility/textures/ggxlut.js +0 -213
- package/dist/src/utility/textures/ggxlut.js.map +0 -1
- package/dist/src/utility/textures/gradientnoise.js +0 -62
- package/dist/src/utility/textures/gradientnoise.js.map +0 -1
- package/dist/src/utility/textures/randomnoise.js +0 -41
- package/dist/src/utility/textures/randomnoise.js.map +0 -1
- package/dist/src/values.js +0 -162
- package/dist/src/values.js.map +0 -1
- package/dist/utility/blueprint/material/common.js +0 -7
- package/dist/utility/blueprint/material/common.js.map +0 -1
- package/dist/utility/serialization/blueprint/constants.js +0 -255
- package/dist/utility/serialization/blueprint/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/constants.js +0 -203
- package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/texture.js +0 -165
- package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
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import { GraphNode } from './graph_node.js';
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import { Matrix4x4 } from '@zephyr3d/base';
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import '../values.js';
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import { InstanceBindGroupAllocator, RenderQueue } from '../render/render_queue.js';
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import '../material/shader/helper.js';
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import '../render/renderer.js';
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import '@zephyr3d/device';
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import '../render/sky.js';
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import '../render/clipmap.js';
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import '../material/lambert.js';
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import '../material/blinn.js';
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import '../material/unlit.js';
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import '../material/particle.js';
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import '../material/meshmaterial.js';
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import '../material/grassmaterial.js';
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import '../material/terrainmaterial.js';
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import '../material/terrain-cm.js';
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import '../material/pbrmr.js';
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import '../material/pbrsg.js';
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import '../shaders/atmosphere.js';
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import { BoundingBox } from '../utility/bounding_volume.js';
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const tmpMatrix = new Matrix4x4();
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/**
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* Batch group node
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* @public
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*/ class BatchGroup extends GraphNode {
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_renderQueueMap;
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_bindGroupAllocator;
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_changeTag;
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_staticBV;
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/**
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* Creates an instance of mesh node
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* @param scene - The scene to which the mesh node belongs
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*/ constructor(scene){
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super(scene);
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this._renderQueueMap = new Map();
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this._changeTag = 0;
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this._bindGroupAllocator = new InstanceBindGroupAllocator();
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this._staticBV = false;
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const bvCallback = (function() {
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if (!this._staticBV) {
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this.invalidateBoundingVolume();
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}
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}).bind(this);
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this.on('visiblechanged', (node)=>{
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node.iterate((child)=>{
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if (child.isMesh()) {
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this._changeTag++;
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return true;
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}
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return false;
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});
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});
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this.on('nodeattached', (node)=>{
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node.iterate((child)=>{
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if (child.isMesh()) {
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child.placeToOctree = false;
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if (!this._staticBV) {
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this.invalidateBoundingVolume();
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}
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child.on('bvchanged', bvCallback);
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this._changeTag++;
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}
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});
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});
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this.on('noderemoved', (node)=>{
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node.iterate((child)=>{
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if (child.isMesh()) {
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child.placeToOctree = true;
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if (!this._staticBV) {
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this.invalidateBoundingVolume();
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}
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child.off('bvchanged', bvCallback);
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this._changeTag++;
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}
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});
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});
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}
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/**
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* {@inheritDoc Drawable.getName}
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*/ getName() {
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return this._name;
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}
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/**
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* {@inheritDoc SceneNode.isBatchGroup}
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*/ isBatchGroup() {
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return true;
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}
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clone(method, recursive) {
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const other = new BatchGroup(this.scene);
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other.copyFrom(this, method, recursive);
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other.parent = this.parent;
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return other;
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}
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/**
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* Force the batch state to be rebuilt
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*/ invalidate() {
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this._changeTag++;
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}
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/** @internal */ _onDetached() {
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super._onDetached();
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// Usually the node will be garbage collected after it is detached,
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// We should reset the render queue to release the render bundles.
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this._renderQueueMap.forEach((val)=>{
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val.queue.reset();
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});
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this.invalidate();
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}
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/** @internal */ _onAttached() {
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// Reset the render queue when attached to a new scene.
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this.invalidate();
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}
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/** @internal */ computeBoundingVolume() {
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const bv = new BoundingBox();
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const invWorldMatrix = Matrix4x4.invertAffine(this.worldMatrix);
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bv.beginExtend();
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this.iterate((node)=>{
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if (node.isMesh()) {
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Matrix4x4.multiplyAffine(invWorldMatrix, node.worldMatrix, tmpMatrix);
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const wb = node.getBoundingVolume().transform(tmpMatrix).toAABB();
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bv.extend(wb.minPoint);
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bv.extend(wb.maxPoint);
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}
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});
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return bv.isValid() ? bv : null;
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}
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/** @internal */ setBoundingVolume(bv) {
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this._staticBV = !!bv;
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super.setBoundingVolume(bv);
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}
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/** @internal */ cull(cullVisitor) {
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let queueInfo = this._renderQueueMap.get(cullVisitor.renderPass);
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if (!queueInfo) {
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queueInfo = {
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queue: new RenderQueue(cullVisitor.renderPass, this._bindGroupAllocator),
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tag: -1
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};
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this._renderQueueMap.set(cullVisitor.renderPass, queueInfo);
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}
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if (queueInfo.tag !== this._changeTag) {
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queueInfo.tag = this._changeTag;
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queueInfo.queue.reset();
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const frustumCulling = cullVisitor.frustumCulling;
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const renderQueue = cullVisitor.renderQueue;
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cullVisitor.frustumCulling = false;
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cullVisitor.renderQueue = queueInfo.queue;
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this.iterate((node)=>{
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if (node.isMesh()) {
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cullVisitor.visit(node);
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}
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});
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queueInfo.queue.end(cullVisitor.camera, true);
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cullVisitor.frustumCulling = frustumCulling;
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cullVisitor.renderQueue = renderQueue;
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}
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cullVisitor.pushRenderQueue(queueInfo.queue);
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}
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}
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export { BatchGroup };
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//# sourceMappingURL=batchgroup.js.map
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{"version":3,"file":"batchgroup.js","sources":["../../../src/scene/batchgroup.ts"],"sourcesContent":["import { GraphNode } from './graph_node';\r\nimport type { CullVisitor, RenderPass } from '../render';\r\nimport { RenderQueue, InstanceBindGroupAllocator } from '../render';\r\nimport type { Scene } from './scene';\r\nimport { BoundingBox, type BoundingVolume } from '../utility/bounding_volume';\r\nimport { Matrix4x4 } from '@zephyr3d/base';\r\nimport type { NodeClonable, NodeCloneMethod } from '.';\r\n\r\nconst tmpMatrix = new Matrix4x4();\r\n\r\n/**\r\n * Batch group node\r\n * @public\r\n */\r\nexport class BatchGroup extends GraphNode implements NodeClonable<BatchGroup> {\r\n private readonly _renderQueueMap: Map<\r\n RenderPass,\r\n {\r\n queue: RenderQueue;\r\n tag: number;\r\n }\r\n >;\r\n private readonly _bindGroupAllocator: InstanceBindGroupAllocator;\r\n private _changeTag: number;\r\n private _staticBV: boolean;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._renderQueueMap = new Map();\r\n this._changeTag = 0;\r\n this._bindGroupAllocator = new InstanceBindGroupAllocator();\r\n this._staticBV = false;\r\n const bvCallback = function (this: BatchGroup) {\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n }.bind(this);\r\n this.on('visiblechanged', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n this._changeTag++;\r\n return true;\r\n }\r\n return false;\r\n });\r\n });\r\n this.on('nodeattached', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n child.placeToOctree = false;\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n child.on('bvchanged', bvCallback);\r\n this._changeTag++;\r\n }\r\n });\r\n });\r\n this.on('noderemoved', (node) => {\r\n node.iterate((child) => {\r\n if (child.isMesh()) {\r\n child.placeToOctree = true;\r\n if (!this._staticBV) {\r\n this.invalidateBoundingVolume();\r\n }\r\n child.off('bvchanged', bvCallback);\r\n this._changeTag++;\r\n }\r\n });\r\n });\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isBatchGroup}\r\n */\r\n isBatchGroup(): this is BatchGroup {\r\n return true;\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean): BatchGroup {\r\n const other = new BatchGroup(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /**\r\n * Force the batch state to be rebuilt\r\n */\r\n invalidate() {\r\n this._changeTag++;\r\n }\r\n /** @internal */\r\n protected _onDetached(): void {\r\n super._onDetached();\r\n // Usually the node will be garbage collected after it is detached,\r\n // We should reset the render queue to release the render bundles.\r\n this._renderQueueMap.forEach((val) => {\r\n val.queue.reset();\r\n });\r\n this.invalidate();\r\n }\r\n /** @internal */\r\n protected _onAttached(): void {\r\n // Reset the render queue when attached to a new scene.\r\n this.invalidate();\r\n }\r\n /** @internal */\r\n computeBoundingVolume(): BoundingVolume {\r\n const bv = new BoundingBox();\r\n const invWorldMatrix = Matrix4x4.invertAffine(this.worldMatrix);\r\n bv.beginExtend();\r\n this.iterate((node) => {\r\n if (node.isMesh()) {\r\n Matrix4x4.multiplyAffine(invWorldMatrix, node.worldMatrix, tmpMatrix);\r\n const wb = node.getBoundingVolume().transform(tmpMatrix).toAABB();\r\n bv.extend(wb.minPoint);\r\n bv.extend(wb.maxPoint);\r\n }\r\n });\r\n return bv.isValid() ? bv : null;\r\n }\r\n /** @internal */\r\n setBoundingVolume(bv: BoundingVolume): void {\r\n this._staticBV = !!bv;\r\n super.setBoundingVolume(bv);\r\n }\r\n /** @internal */\r\n cull(cullVisitor: CullVisitor) {\r\n let queueInfo = this._renderQueueMap.get(cullVisitor.renderPass);\r\n if (!queueInfo) {\r\n queueInfo = {\r\n queue: new RenderQueue(cullVisitor.renderPass, this._bindGroupAllocator),\r\n tag: -1\r\n };\r\n this._renderQueueMap.set(cullVisitor.renderPass, queueInfo);\r\n }\r\n if (queueInfo.tag !== this._changeTag) {\r\n queueInfo.tag = this._changeTag;\r\n queueInfo.queue.reset();\r\n const frustumCulling = cullVisitor.frustumCulling;\r\n const renderQueue = cullVisitor.renderQueue;\r\n cullVisitor.frustumCulling = false;\r\n cullVisitor.renderQueue = queueInfo.queue;\r\n this.iterate((node) => {\r\n if (node.isMesh()) {\r\n cullVisitor.visit(node);\r\n }\r\n });\r\n queueInfo.queue.end(cullVisitor.camera, true);\r\n cullVisitor.frustumCulling = frustumCulling;\r\n cullVisitor.renderQueue = renderQueue;\r\n }\r\n cullVisitor.pushRenderQueue(queueInfo.queue);\r\n 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@@ -1,209 +0,0 @@
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1
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import { ObservableVector4, DRef, Vector3 } from '@zephyr3d/base';
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2
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import '../values.js';
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3
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import '@zephyr3d/device';
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4
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import '../material/shader/helper.js';
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import '../material/lambert.js';
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import '../material/blinn.js';
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import '../material/unlit.js';
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import '../material/particle.js';
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import '../material/meshmaterial.js';
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import '../material/grassmaterial.js';
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import '../material/terrainmaterial.js';
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import '../material/terrain-cm.js';
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import '../material/pbrmr.js';
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import '../material/pbrsg.js';
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import '../render/renderer.js';
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import { SkyRenderer } from '../render/sky.js';
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import '../render/clipmap.js';
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import { EnvIBL, EnvHemisphericAmbient, EnvConstantAmbient, EnvShIBL } from '../render/envlight.js';
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import '../shaders/atmosphere.js';
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/**
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* Wrapper for environmant lighting
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* @public
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*/ class EnvLightWrapper {
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_envLight;
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_ambientColor;
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_ambientDown;
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_ambientUp;
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_radianceMap;
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_irradianceMap;
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_irradianceSH;
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_irradianceSHFB;
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_irradianceWindow;
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_strength;
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/** @internal */ constructor(){
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this._envLight = new EnvIBL();
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this._ambientColor = new ObservableVector4(0.2, 0.2, 0.2, 1);
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this._ambientColor.callback = ()=>{
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if (this.type === 'constant') {
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this._envLight.ambientColor.set(this._ambientColor);
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}
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};
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this._ambientDown = new ObservableVector4(0.2, 0.2, 0.2, 1);
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this._ambientDown.callback = ()=>{
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if (this.type === 'hemisphere') {
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this._envLight.ambientDown.set(this._ambientDown);
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}
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};
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this._ambientUp = new ObservableVector4(0.3, 0.5, 0.8, 1);
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this._ambientUp.callback = ()=>{
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if (this.type === 'hemisphere') {
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this._envLight.ambientUp.set(this._ambientUp);
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}
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};
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this._radianceMap = new DRef();
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this._irradianceMap = new DRef();
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this._irradianceSH = new DRef();
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this._irradianceSHFB = new DRef();
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this._irradianceWindow = new Vector3();
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this._strength = 1;
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}
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/** @internal */ dispose() {
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this._envLight?.dispose();
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this._radianceMap.dispose();
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this._irradianceMap.dispose();
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this._irradianceSHFB.dispose();
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this._irradianceSH.dispose();
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}
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/** @internal */ getHash(ctx) {
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return !ctx || ctx.drawEnvLight ? `${this.type}:${this._envLight.hasRadiance() ? '1' : '0'}:${this._envLight.hasIrradiance() ? '1' : '0'}` : 'none';
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}
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/** @internal */ get envLight() {
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return this._envLight;
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}
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/** The strength of environment lighting */ get strength() {
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return this._strength;
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}
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set strength(val) {
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this._strength = val;
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}
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/** Ambient light color for environment light type constant */ get ambientColor() {
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return this._ambientColor;
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}
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set ambientColor(val) {
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this._ambientColor.set(val);
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86
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}
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87
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/** Up color for environment light type hemisphere */ get ambientUp() {
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return this._ambientUp;
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}
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set ambientUp(val) {
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91
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this._ambientUp.set(val);
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92
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}
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93
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/** Down color for environment light type hemisphere */ get ambientDown() {
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94
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return this._ambientDown;
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}
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96
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set ambientDown(val) {
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97
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this._ambientDown.set(val);
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}
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99
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/** Radiance map for environment light type ibl */ get radianceMap() {
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return this._radianceMap.get();
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}
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set radianceMap(tex) {
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this._radianceMap.set(tex);
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if (this.type === 'ibl' || this.type === 'ibl-sh') {
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this._envLight.radianceMap = this.radianceMap;
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}
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}
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/** Irradiance map for environment light type ibl */ get irradianceMap() {
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return this._irradianceMap.get();
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}
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111
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set irradianceMap(tex) {
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this._irradianceMap.set(tex);
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if (this.type === 'ibl') {
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this._envLight.irradianceMap = this.irradianceMap;
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}
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}
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/** Irradiance SH buffer for environment light type ibl-sh */ get irradianceSH() {
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return this._irradianceSH.get();
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}
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set irradianceSH(value) {
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this._irradianceSH.set(value);
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122
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if (this.type === 'ibl-sh') {
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this._envLight.irradianceSH = this.irradianceSH;
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}
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}
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/** Irradiance SH texture for environment light type ibl-sh */ get irradianceSHFB() {
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return this._irradianceSHFB.get();
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}
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set irradianceSHFB(value) {
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this._irradianceSHFB.set(value);
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if (this.type === 'ibl-sh') {
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this._envLight.irradianceSHFB = this.irradianceSHFB;
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}
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134
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}
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135
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/** Irradiance SH window for environment light type ibl-sh */ get irradianceWindow() {
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return this._irradianceWindow;
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}
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set irradianceWindow(value) {
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this._irradianceWindow.set(value);
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140
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if (this.type === 'ibl-sh') {
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this._envLight.irradianceWindow = this._irradianceWindow;
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}
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143
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}
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/** The environment light type */ get type() {
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return this._envLight?.getType() ?? 'none';
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}
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set type(val) {
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switch(val){
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case 'none':
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this._envLight = null;
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break;
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152
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case 'ibl':
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153
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-
if (this._envLight?.getType() !== val) {
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154
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this._envLight = new EnvIBL(this.radianceMap, this.irradianceMap);
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155
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-
}
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156
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this._envLight.radianceMap = this.radianceMap;
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157
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this._envLight.irradianceMap = this.irradianceMap;
|
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-
break;
|
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159
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-
case 'ibl-sh':
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160
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-
if (this._envLight?.getType() !== val) {
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161
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this._envLight = new EnvShIBL(this.radianceMap, this.irradianceSH);
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162
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-
}
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163
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this._envLight.radianceMap = this.radianceMap;
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164
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this._envLight.irradianceSH = this.irradianceSH;
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-
this._envLight.irradianceWindow = this.irradianceWindow;
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|
-
break;
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|
-
case 'constant':
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168
|
-
if (this._envLight?.getType() !== val) {
|
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-
this._envLight = new EnvConstantAmbient(this._ambientColor);
|
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170
|
-
}
|
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-
break;
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|
-
case 'hemisphere':
|
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173
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-
if (this._envLight?.getType() !== val) {
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-
this._envLight = new EnvHemisphericAmbient(this._ambientUp, this._ambientDown);
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175
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-
}
|
|
176
|
-
break;
|
|
177
|
-
}
|
|
178
|
-
}
|
|
179
|
-
}
|
|
180
|
-
/**
|
|
181
|
-
* Environment of scene
|
|
182
|
-
* @public
|
|
183
|
-
*/ class Environment {
|
|
184
|
-
_sky;
|
|
185
|
-
_light;
|
|
186
|
-
/** @internal */ constructor(){
|
|
187
|
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this._sky = new SkyRenderer();
|
|
188
|
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this._light = new EnvLightWrapper();
|
|
189
|
-
}
|
|
190
|
-
/** The sky renderer */ get sky() {
|
|
191
|
-
return this._sky;
|
|
192
|
-
}
|
|
193
|
-
/** The environment lighting renderer */ get light() {
|
|
194
|
-
return this._light;
|
|
195
|
-
}
|
|
196
|
-
/** @internal */ getHash(ctx) {
|
|
197
|
-
return `${this.light?.getHash(ctx)}:${this._sky?.getHash(ctx)}`;
|
|
198
|
-
}
|
|
199
|
-
/** @internal */ needSceneDepthTexture() {
|
|
200
|
-
return this._sky.fogType !== 'none';
|
|
201
|
-
}
|
|
202
|
-
/** @internal */ dispose() {
|
|
203
|
-
this._sky.dispose();
|
|
204
|
-
this._light.dispose();
|
|
205
|
-
}
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
export { EnvLightWrapper, Environment };
|
|
209
|
-
//# sourceMappingURL=environment.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"environment.js","sources":["../../../src/scene/environment.ts"],"sourcesContent":["import type { Vector4 } from '@zephyr3d/base';\r\nimport { Vector3, DRef } from '@zephyr3d/base';\r\nimport { ObservableVector4 } from '@zephyr3d/base';\r\nimport type { DrawContext, EnvironmentLighting, EnvLightType } from '../render';\r\nimport { EnvShIBL } from '../render';\r\nimport { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL } from '../render';\r\nimport { SkyRenderer } from '../render/sky';\r\nimport type { FrameBuffer, GPUDataBuffer, TextureCube } from '@zephyr3d/device';\r\n\r\n/**\r\n * Wrapper for environmant lighting\r\n * @public\r\n */\r\nexport class EnvLightWrapper {\r\n private _envLight: EnvironmentLighting;\r\n private readonly _ambientColor: ObservableVector4;\r\n private readonly _ambientDown: ObservableVector4;\r\n private readonly _ambientUp: ObservableVector4;\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n private readonly _irradianceMap: DRef<TextureCube>;\r\n private readonly _irradianceSH: DRef<GPUDataBuffer>;\r\n private readonly _irradianceSHFB: DRef<FrameBuffer>;\r\n private readonly _irradianceWindow: Vector3;\r\n private _strength: number;\r\n /** @internal */\r\n constructor() {\r\n this._envLight = new EnvIBL();\r\n this._ambientColor = new ObservableVector4(0.2, 0.2, 0.2, 1);\r\n this._ambientColor.callback = () => {\r\n if (this.type === 'constant') {\r\n (this._envLight as EnvConstantAmbient).ambientColor.set(this._ambientColor);\r\n }\r\n };\r\n this._ambientDown = new ObservableVector4(0.2, 0.2, 0.2, 1);\r\n this._ambientDown.callback = () => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientDown.set(this._ambientDown);\r\n }\r\n };\r\n this._ambientUp = new ObservableVector4(0.3, 0.5, 0.8, 1);\r\n this._ambientUp.callback = () => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientUp.set(this._ambientUp);\r\n }\r\n };\r\n this._radianceMap = new DRef();\r\n this._irradianceMap = new DRef();\r\n this._irradianceSH = new DRef();\r\n this._irradianceSHFB = new DRef();\r\n this._irradianceWindow = new Vector3();\r\n this._strength = 1;\r\n }\r\n /** @internal */\r\n dispose() {\r\n this._envLight?.dispose();\r\n this._radianceMap.dispose();\r\n this._irradianceMap.dispose();\r\n this._irradianceSHFB.dispose();\r\n this._irradianceSH.dispose();\r\n }\r\n /** @internal */\r\n getHash(ctx?: DrawContext): string {\r\n return !ctx || ctx.drawEnvLight\r\n ? `${this.type}:${this._envLight.hasRadiance() ? '1' : '0'}:${\r\n this._envLight.hasIrradiance() ? '1' : '0'\r\n }`\r\n : 'none';\r\n }\r\n /** @internal */\r\n get envLight(): EnvironmentLighting {\r\n return this._envLight;\r\n }\r\n /** The strength of environment lighting */\r\n get strength(): number {\r\n return this._strength;\r\n }\r\n set strength(val: number) {\r\n this._strength = val;\r\n }\r\n /** Ambient light color for environment light type constant */\r\n get ambientColor(): Vector4 {\r\n return this._ambientColor;\r\n }\r\n set ambientColor(val: Vector4) {\r\n this._ambientColor.set(val);\r\n }\r\n /** Up color for environment light type hemisphere */\r\n get ambientUp(): Vector4 {\r\n return this._ambientUp;\r\n }\r\n set ambientUp(val: Vector4) {\r\n this._ambientUp.set(val);\r\n }\r\n /** Down color for environment light type hemisphere */\r\n get ambientDown(): Vector4 {\r\n return this._ambientDown;\r\n }\r\n set ambientDown(val: Vector4) {\r\n this._ambientDown.set(val);\r\n }\r\n /** Radiance map for environment light type ibl */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n if (this.type === 'ibl' || this.type === 'ibl-sh') {\r\n (this._envLight as EnvIBL | EnvShIBL).radianceMap = this.radianceMap;\r\n }\r\n }\r\n /** Irradiance map for environment light type ibl */\r\n get irradianceMap(): TextureCube {\r\n return this._irradianceMap.get();\r\n }\r\n set irradianceMap(tex: TextureCube) {\r\n this._irradianceMap.set(tex);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvIBL).irradianceMap = this.irradianceMap;\r\n }\r\n }\r\n /** Irradiance SH buffer for environment light type ibl-sh */\r\n get irradianceSH(): GPUDataBuffer {\r\n return this._irradianceSH.get();\r\n }\r\n set irradianceSH(value: GPUDataBuffer) {\r\n this._irradianceSH.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n }\r\n }\r\n /** Irradiance SH texture for environment light type ibl-sh */\r\n get irradianceSHFB(): FrameBuffer {\r\n return this._irradianceSHFB.get();\r\n }\r\n set irradianceSHFB(value: FrameBuffer) {\r\n this._irradianceSHFB.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceSHFB = this.irradianceSHFB;\r\n }\r\n }\r\n /** Irradiance SH window for environment light type ibl-sh */\r\n get irradianceWindow(): Vector3 {\r\n return this._irradianceWindow;\r\n }\r\n set irradianceWindow(value: Vector3) {\r\n this._irradianceWindow.set(value);\r\n if (this.type === 'ibl-sh') {\r\n (this._envLight as EnvShIBL).irradianceWindow = this._irradianceWindow;\r\n }\r\n }\r\n /** The environment light type */\r\n get type(): EnvLightType {\r\n return this._envLight?.getType() ?? 'none';\r\n }\r\n set type(val: EnvLightType) {\r\n switch (val) {\r\n case 'none':\r\n this._envLight = null;\r\n break;\r\n case 'ibl':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvIBL(this.radianceMap, this.irradianceMap);\r\n }\r\n (this._envLight as EnvIBL).radianceMap = this.radianceMap;\r\n (this._envLight as EnvIBL).irradianceMap = this.irradianceMap;\r\n break;\r\n case 'ibl-sh':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvShIBL(this.radianceMap, this.irradianceSH);\r\n }\r\n (this._envLight as EnvShIBL).radianceMap = this.radianceMap;\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n (this._envLight as EnvShIBL).irradianceWindow = this.irradianceWindow;\r\n break;\r\n case 'constant':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvConstantAmbient(this._ambientColor);\r\n }\r\n break;\r\n case 'hemisphere':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvHemisphericAmbient(this._ambientUp, this._ambientDown);\r\n }\r\n break;\r\n default:\r\n break;\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Environment of scene\r\n * @public\r\n */\r\nexport class Environment {\r\n private readonly _sky: SkyRenderer;\r\n private readonly _light: EnvLightWrapper;\r\n /** @internal */\r\n constructor() {\r\n this._sky = new SkyRenderer();\r\n this._light = new EnvLightWrapper();\r\n }\r\n /** The sky renderer */\r\n get sky(): SkyRenderer {\r\n return this._sky;\r\n }\r\n /** The environment lighting renderer */\r\n get light(): EnvLightWrapper {\r\n return this._light;\r\n }\r\n /** @internal */\r\n getHash(ctx: DrawContext) {\r\n return `${this.light?.getHash(ctx)}:${this._sky?.getHash(ctx)}`;\r\n }\r\n /** @internal */\r\n needSceneDepthTexture(): boolean {\r\n return this._sky.fogType !== 'none';\r\n }\r\n /** @internal */\r\n dispose() {\r\n this._sky.dispose();\r\n this._light.dispose();\r\n 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import { SceneNode } from './scene_node.js';
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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/**
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* Graph scene node
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*
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* @remarks
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* Graph node is the base class of any kind of scene node that will be placed into the octree
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*
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* @public
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*/ class GraphNode extends SceneNode {
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_octreeNode;
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* Creates a graph node
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* @param scene - The scene to which the node belongs
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super(scene);
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this._octreeNode = null;
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}
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clone(method, recursive) {
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const other = new GraphNode(this.scene);
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other.copyFrom(this, method, recursive);
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other.parent = this.parent;
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return other;
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}
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/** @internal */ get octreeNode() {
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return this._octreeNode;
|
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}
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set octreeNode(node) {
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this._octreeNode = node;
|
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}
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/** Gets the name */ getName() {
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return this._name;
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}
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/**
|
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* {@inheritDoc SceneNode.isGraphNode}
|
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* @override
|
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38
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*/ isGraphNode() {
|
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-
return true;
|
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40
|
-
}
|
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-
/**
|
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42
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* {@inheritDoc Drawable.getNode}
|
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43
|
-
*/ getNode() {
|
|
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-
return this;
|
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45
|
-
}
|
|
46
|
-
/**
|
|
47
|
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* {@inheritDoc Drawable.getBoneMatrices}
|
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48
|
-
*/ getBoneMatrices() {
|
|
49
|
-
return null;
|
|
50
|
-
}
|
|
51
|
-
/**
|
|
52
|
-
* {@inheritDoc Drawable.getSortDistance}
|
|
53
|
-
*/ getSortDistance(camera) {
|
|
54
|
-
const cameraWorldMatrix = camera.worldMatrix;
|
|
55
|
-
const objectWorldMatrix = this.worldMatrix;
|
|
56
|
-
const dx = cameraWorldMatrix.m03 - objectWorldMatrix.m03;
|
|
57
|
-
const dy = cameraWorldMatrix.m13 - objectWorldMatrix.m13;
|
|
58
|
-
const dz = cameraWorldMatrix.m23 - objectWorldMatrix.m23;
|
|
59
|
-
return dx * dx + dy * dy * dz * dz;
|
|
60
|
-
}
|
|
61
|
-
/**
|
|
62
|
-
* {@inheritDoc Drawable.isBatchable}
|
|
63
|
-
*/ isBatchable() {
|
|
64
|
-
return false;
|
|
65
|
-
}
|
|
66
|
-
/** @internal */ _visibleChanged() {
|
|
67
|
-
this._scene?.invalidateNodePlacement(this);
|
|
68
|
-
}
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
export { GraphNode };
|
|
72
|
-
//# sourceMappingURL=graph_node.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|