@zephyr3d/scene 0.8.0 → 0.8.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/dist/animation/animationset.js +220 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/skeleton.js +157 -125
  14. package/dist/animation/skeleton.js.map +1 -1
  15. package/dist/animation/spring/spring_bone.js +240 -0
  16. package/dist/animation/spring/spring_bone.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_collider.js +198 -0
  18. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  20. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  21. package/dist/animation/spring/spring_bone_system.js +328 -0
  22. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  23. package/dist/asset/model.js +2 -2
  24. package/dist/index.d.ts +17 -0
  25. package/dist/material/mixins/pbr/common.js +20 -17
  26. package/dist/material/mixins/pbr/common.js.map +1 -1
  27. package/dist/render/gpu_picking.js +100 -0
  28. package/dist/render/gpu_picking.js.map +1 -0
  29. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  30. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  31. package/dist/render/rendergraph/executor.js +146 -0
  32. package/dist/render/rendergraph/executor.js.map +1 -0
  33. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  34. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  35. package/dist/render/rendergraph/rendergraph.js +306 -0
  36. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  37. package/dist/render/rendergraph/types.js +57 -0
  38. package/dist/render/rendergraph/types.js.map +1 -0
  39. package/dist/render/sky_motion_vector.js +85 -0
  40. package/dist/render/sky_motion_vector.js.map +1 -0
  41. package/dist/utility/serialization/scene/animation.js +3 -3
  42. package/dist/utility/serialization/scene/node.js +1 -1
  43. package/package.json +2 -2
  44. package/dist/animation/ik/ik_chain_builder.js +0 -68
  45. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  52. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  54. package/dist/src/animation/animation.js +0 -127
  55. package/dist/src/animation/animation.js.map +0 -1
  56. package/dist/src/animation/animationset.js +0 -255
  57. package/dist/src/animation/animationset.js.map +0 -1
  58. package/dist/src/animation/animationtrack.js +0 -34
  59. package/dist/src/animation/animationtrack.js.map +0 -1
  60. package/dist/src/animation/eulerrotationtrack.js +0 -52
  61. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  62. package/dist/src/animation/morphtarget.js +0 -93
  63. package/dist/src/animation/morphtarget.js.map +0 -1
  64. package/dist/src/animation/morphtrack.js +0 -70
  65. package/dist/src/animation/morphtrack.js.map +0 -1
  66. package/dist/src/animation/proptrack.js +0 -161
  67. package/dist/src/animation/proptrack.js.map +0 -1
  68. package/dist/src/animation/rotationtrack.js +0 -51
  69. package/dist/src/animation/rotationtrack.js.map +0 -1
  70. package/dist/src/animation/scaletrack.js +0 -50
  71. package/dist/src/animation/scaletrack.js.map +0 -1
  72. package/dist/src/animation/skeleton.js +0 -204
  73. package/dist/src/animation/skeleton.js.map +0 -1
  74. package/dist/src/animation/translationtrack.js +0 -50
  75. package/dist/src/animation/translationtrack.js.map +0 -1
  76. package/dist/src/app/app.js +0 -129
  77. package/dist/src/app/app.js.map +0 -1
  78. package/dist/src/app/inputmgr.js +0 -267
  79. package/dist/src/app/inputmgr.js.map +0 -1
  80. package/dist/src/asset/assetmanager.js +0 -404
  81. package/dist/src/asset/assetmanager.js.map +0 -1
  82. package/dist/src/asset/builtin.js +0 -337
  83. package/dist/src/asset/builtin.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds.js +0 -470
  85. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  86. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  87. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  89. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  90. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  91. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  92. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  93. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  94. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  95. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  96. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  97. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  98. package/dist/src/asset/loaders/loader.js +0 -45
  99. package/dist/src/asset/loaders/loader.js.map +0 -1
  100. package/dist/src/asset/model.js +0 -414
  101. package/dist/src/asset/model.js.map +0 -1
  102. package/dist/src/blitter/bilateralblur.js +0 -221
  103. package/dist/src/blitter/bilateralblur.js.map +0 -1
  104. package/dist/src/blitter/blitter.js +0 -390
  105. package/dist/src/blitter/blitter.js.map +0 -1
  106. package/dist/src/blitter/box.js +0 -118
  107. package/dist/src/blitter/box.js.map +0 -1
  108. package/dist/src/blitter/copy.js +0 -22
  109. package/dist/src/blitter/copy.js.map +0 -1
  110. package/dist/src/blitter/gaussianblur.js +0 -228
  111. package/dist/src/blitter/gaussianblur.js.map +0 -1
  112. package/dist/src/camera/base.js +0 -92
  113. package/dist/src/camera/base.js.map +0 -1
  114. package/dist/src/camera/camera.js +0 -1005
  115. package/dist/src/camera/camera.js.map +0 -1
  116. package/dist/src/camera/fps.js +0 -238
  117. package/dist/src/camera/fps.js.map +0 -1
  118. package/dist/src/camera/orbit.js +0 -245
  119. package/dist/src/camera/orbit.js.map +0 -1
  120. package/dist/src/camera/orthocamera.js +0 -167
  121. package/dist/src/camera/orthocamera.js.map +0 -1
  122. package/dist/src/camera/perspectivecamera.js +0 -141
  123. package/dist/src/camera/perspectivecamera.js.map +0 -1
  124. package/dist/src/index.js +0 -120
  125. package/dist/src/index.js.map +0 -1
  126. package/dist/src/material/blinn.js +0 -81
  127. package/dist/src/material/blinn.js.map +0 -1
  128. package/dist/src/material/grassmaterial.js +0 -113
  129. package/dist/src/material/grassmaterial.js.map +0 -1
  130. package/dist/src/material/lambert.js +0 -92
  131. package/dist/src/material/lambert.js.map +0 -1
  132. package/dist/src/material/material.js +0 -301
  133. package/dist/src/material/material.js.map +0 -1
  134. package/dist/src/material/meshmaterial.js +0 -704
  135. package/dist/src/material/meshmaterial.js.map +0 -1
  136. package/dist/src/material/mixins/albedocolor.js +0 -76
  137. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  138. package/dist/src/material/mixins/foliage.js +0 -47
  139. package/dist/src/material/mixins/foliage.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  141. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  143. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  145. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  147. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  148. package/dist/src/material/mixins/lit.js +0 -476
  149. package/dist/src/material/mixins/lit.js.map +0 -1
  150. package/dist/src/material/mixins/pbr/common.js +0 -918
  151. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  152. package/dist/src/material/mixins/texture.js +0 -172
  153. package/dist/src/material/mixins/texture.js.map +0 -1
  154. package/dist/src/material/mixins/vertexcolor.js +0 -56
  155. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  156. package/dist/src/material/particle.js +0 -178
  157. package/dist/src/material/particle.js.map +0 -1
  158. package/dist/src/material/pbrmr.js +0 -97
  159. package/dist/src/material/pbrmr.js.map +0 -1
  160. package/dist/src/material/pbrsg.js +0 -97
  161. package/dist/src/material/pbrsg.js.map +0 -1
  162. package/dist/src/material/shader/helper.js +0 -1209
  163. package/dist/src/material/shader/helper.js.map +0 -1
  164. package/dist/src/material/terrain-cm.js +0 -606
  165. package/dist/src/material/terrain-cm.js.map +0 -1
  166. package/dist/src/material/terrainmaterial.js +0 -375
  167. package/dist/src/material/terrainmaterial.js.map +0 -1
  168. package/dist/src/material/unlit.js +0 -41
  169. package/dist/src/material/unlit.js.map +0 -1
  170. package/dist/src/material/water.js +0 -417
  171. package/dist/src/material/water.js.map +0 -1
  172. package/dist/src/posteffect/bloom.js +0 -361
  173. package/dist/src/posteffect/bloom.js.map +0 -1
  174. package/dist/src/posteffect/compositor.js +0 -226
  175. package/dist/src/posteffect/compositor.js.map +0 -1
  176. package/dist/src/posteffect/fxaa.js +0 -273
  177. package/dist/src/posteffect/fxaa.js.map +0 -1
  178. package/dist/src/posteffect/grayscale.js +0 -69
  179. package/dist/src/posteffect/grayscale.js.map +0 -1
  180. package/dist/src/posteffect/motionblur.js +0 -96
  181. package/dist/src/posteffect/motionblur.js.map +0 -1
  182. package/dist/src/posteffect/posteffect.js +0 -126
  183. package/dist/src/posteffect/posteffect.js.map +0 -1
  184. package/dist/src/posteffect/sao.js +0 -324
  185. package/dist/src/posteffect/sao.js.map +0 -1
  186. package/dist/src/posteffect/ssr.js +0 -489
  187. package/dist/src/posteffect/ssr.js.map +0 -1
  188. package/dist/src/posteffect/taa.js +0 -172
  189. package/dist/src/posteffect/taa.js.map +0 -1
  190. package/dist/src/posteffect/tonemap.js +0 -94
  191. package/dist/src/posteffect/tonemap.js.map +0 -1
  192. package/dist/src/render/abuffer_oit.js +0 -361
  193. package/dist/src/render/abuffer_oit.js.map +0 -1
  194. package/dist/src/render/clipmap.js +0 -851
  195. package/dist/src/render/clipmap.js.map +0 -1
  196. package/dist/src/render/cluster_light.js +0 -333
  197. package/dist/src/render/cluster_light.js.map +0 -1
  198. package/dist/src/render/cull_visitor.js +0 -187
  199. package/dist/src/render/cull_visitor.js.map +0 -1
  200. package/dist/src/render/depthpass.js +0 -68
  201. package/dist/src/render/depthpass.js.map +0 -1
  202. package/dist/src/render/drawable_mixin.js +0 -227
  203. package/dist/src/render/drawable_mixin.js.map +0 -1
  204. package/dist/src/render/envlight.js +0 -463
  205. package/dist/src/render/envlight.js.map +0 -1
  206. package/dist/src/render/fbm_wavegenerator.js +0 -251
  207. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fft_wavegenerator.js +0 -1006
  209. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  210. package/dist/src/render/fullscreenquad.js +0 -38
  211. package/dist/src/render/fullscreenquad.js.map +0 -1
  212. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  213. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  214. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  215. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  216. package/dist/src/render/hzb.js +0 -273
  217. package/dist/src/render/hzb.js.map +0 -1
  218. package/dist/src/render/lightpass.js +0 -172
  219. package/dist/src/render/lightpass.js.map +0 -1
  220. package/dist/src/render/objectcolorpass.js +0 -51
  221. package/dist/src/render/objectcolorpass.js.map +0 -1
  222. package/dist/src/render/primitive.js +0 -364
  223. package/dist/src/render/primitive.js.map +0 -1
  224. package/dist/src/render/render_queue.js +0 -467
  225. package/dist/src/render/render_queue.js.map +0 -1
  226. package/dist/src/render/renderbundle_wrapper.js +0 -152
  227. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  228. package/dist/src/render/renderer.js +0 -455
  229. package/dist/src/render/renderer.js.map +0 -1
  230. package/dist/src/render/renderpass.js +0 -200
  231. package/dist/src/render/renderpass.js.map +0 -1
  232. package/dist/src/render/shadowmap_pass.js +0 -56
  233. package/dist/src/render/shadowmap_pass.js.map +0 -1
  234. package/dist/src/render/sky.js +0 -1103
  235. package/dist/src/render/sky.js.map +0 -1
  236. package/dist/src/render/weightedblended_oit.js +0 -168
  237. package/dist/src/render/weightedblended_oit.js.map +0 -1
  238. package/dist/src/scene/batchgroup.js +0 -162
  239. package/dist/src/scene/batchgroup.js.map +0 -1
  240. package/dist/src/scene/environment.js +0 -209
  241. package/dist/src/scene/environment.js.map +0 -1
  242. package/dist/src/scene/graph_node.js +0 -72
  243. package/dist/src/scene/graph_node.js.map +0 -1
  244. package/dist/src/scene/light.js +0 -416
  245. package/dist/src/scene/light.js.map +0 -1
  246. package/dist/src/scene/mesh.js +0 -341
  247. package/dist/src/scene/mesh.js.map +0 -1
  248. package/dist/src/scene/octree.js +0 -649
  249. package/dist/src/scene/octree.js.map +0 -1
  250. package/dist/src/scene/particlesys.js +0 -738
  251. package/dist/src/scene/particlesys.js.map +0 -1
  252. package/dist/src/scene/raycast_visitor.js +0 -103
  253. package/dist/src/scene/raycast_visitor.js.map +0 -1
  254. package/dist/src/scene/scene.js +0 -284
  255. package/dist/src/scene/scene.js.map +0 -1
  256. package/dist/src/scene/scene_node.js +0 -732
  257. package/dist/src/scene/scene_node.js.map +0 -1
  258. package/dist/src/scene/terrain/grass.js +0 -278
  259. package/dist/src/scene/terrain/grass.js.map +0 -1
  260. package/dist/src/scene/terrain/heightfield.js +0 -475
  261. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  262. package/dist/src/scene/terrain/patch.js +0 -530
  263. package/dist/src/scene/terrain/patch.js.map +0 -1
  264. package/dist/src/scene/terrain/quadtree.js +0 -461
  265. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  266. package/dist/src/scene/terrain/terrain.js +0 -246
  267. package/dist/src/scene/terrain/terrain.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grass.js +0 -594
  269. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  271. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  272. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  273. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  274. package/dist/src/scene/water.js +0 -374
  275. package/dist/src/scene/water.js.map +0 -1
  276. package/dist/src/shaders/atmosphere.js +0 -957
  277. package/dist/src/shaders/atmosphere.js.map +0 -1
  278. package/dist/src/shaders/fog.js +0 -112
  279. package/dist/src/shaders/fog.js.map +0 -1
  280. package/dist/src/shaders/misc.js +0 -266
  281. package/dist/src/shaders/misc.js.map +0 -1
  282. package/dist/src/shaders/noise.js +0 -222
  283. package/dist/src/shaders/noise.js.map +0 -1
  284. package/dist/src/shaders/pbr.js +0 -51
  285. package/dist/src/shaders/pbr.js.map +0 -1
  286. package/dist/src/shaders/shadow.js +0 -636
  287. package/dist/src/shaders/shadow.js.map +0 -1
  288. package/dist/src/shaders/ssr.js +0 -490
  289. package/dist/src/shaders/ssr.js.map +0 -1
  290. package/dist/src/shaders/temporal.js +0 -215
  291. package/dist/src/shaders/temporal.js.map +0 -1
  292. package/dist/src/shaders/water.js +0 -756
  293. package/dist/src/shaders/water.js.map +0 -1
  294. package/dist/src/shadow/esm.js +0 -237
  295. package/dist/src/shadow/esm.js.map +0 -1
  296. package/dist/src/shadow/pcf_opt.js +0 -181
  297. package/dist/src/shadow/pcf_opt.js.map +0 -1
  298. package/dist/src/shadow/pcf_pd.js +0 -189
  299. package/dist/src/shadow/pcf_pd.js.map +0 -1
  300. package/dist/src/shadow/shader.js +0 -37
  301. package/dist/src/shadow/shader.js.map +0 -1
  302. package/dist/src/shadow/shadow_impl.js +0 -15
  303. package/dist/src/shadow/shadow_impl.js.map +0 -1
  304. package/dist/src/shadow/shadowmapper.js +0 -790
  305. package/dist/src/shadow/shadowmapper.js.map +0 -1
  306. package/dist/src/shadow/ssm.js +0 -159
  307. package/dist/src/shadow/ssm.js.map +0 -1
  308. package/dist/src/shadow/vsm.js +0 -297
  309. package/dist/src/shadow/vsm.js.map +0 -1
  310. package/dist/src/shapes/box.js +0 -386
  311. package/dist/src/shapes/box.js.map +0 -1
  312. package/dist/src/shapes/cylinder.js +0 -125
  313. package/dist/src/shapes/cylinder.js.map +0 -1
  314. package/dist/src/shapes/plane.js +0 -88
  315. package/dist/src/shapes/plane.js.map +0 -1
  316. package/dist/src/shapes/shape.js +0 -87
  317. package/dist/src/shapes/shape.js.map +0 -1
  318. package/dist/src/shapes/sphere.js +0 -114
  319. package/dist/src/shapes/sphere.js.map +0 -1
  320. package/dist/src/shapes/tetrahedron.js +0 -188
  321. package/dist/src/shapes/tetrahedron.js.map +0 -1
  322. package/dist/src/shapes/torus.js +0 -111
  323. package/dist/src/shapes/torus.js.map +0 -1
  324. package/dist/src/utility/aabbtree.js +0 -400
  325. package/dist/src/utility/aabbtree.js.map +0 -1
  326. package/dist/src/utility/bounding_volume.js +0 -29
  327. package/dist/src/utility/bounding_volume.js.map +0 -1
  328. package/dist/src/utility/debug.js +0 -28
  329. package/dist/src/utility/debug.js.map +0 -1
  330. package/dist/src/utility/draco/decoder.js +0 -116
  331. package/dist/src/utility/draco/decoder.js.map +0 -1
  332. package/dist/src/utility/misc.js +0 -105
  333. package/dist/src/utility/misc.js.map +0 -1
  334. package/dist/src/utility/panorama.js +0 -163
  335. package/dist/src/utility/panorama.js.map +0 -1
  336. package/dist/src/utility/pmrem.js +0 -354
  337. package/dist/src/utility/pmrem.js.map +0 -1
  338. package/dist/src/utility/rendermipmap.js +0 -115
  339. package/dist/src/utility/rendermipmap.js.map +0 -1
  340. package/dist/src/utility/serialization/json.js +0 -402
  341. package/dist/src/utility/serialization/json.js.map +0 -1
  342. package/dist/src/utility/serialization/manager.js +0 -623
  343. package/dist/src/utility/serialization/manager.js.map +0 -1
  344. package/dist/src/utility/serialization/scene/animation.js +0 -248
  345. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  346. package/dist/src/utility/serialization/scene/batch.js +0 -59
  347. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  348. package/dist/src/utility/serialization/scene/camera.js +0 -790
  349. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  350. package/dist/src/utility/serialization/scene/common.js +0 -222
  351. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  352. package/dist/src/utility/serialization/scene/light.js +0 -575
  353. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  354. package/dist/src/utility/serialization/scene/material.js +0 -1111
  355. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  356. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  357. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  358. package/dist/src/utility/serialization/scene/misc.js +0 -39
  359. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  360. package/dist/src/utility/serialization/scene/node.js +0 -451
  361. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  362. package/dist/src/utility/serialization/scene/particle.js +0 -425
  363. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  364. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  365. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  366. package/dist/src/utility/serialization/scene/scene.js +0 -704
  367. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  368. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  369. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  370. package/dist/src/utility/serialization/scene/water.js +0 -465
  371. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  372. package/dist/src/utility/shprojector.js +0 -297
  373. package/dist/src/utility/shprojector.js.map +0 -1
  374. package/dist/src/utility/textures/ggxlut.js +0 -213
  375. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  376. package/dist/src/utility/textures/gradientnoise.js +0 -62
  377. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  378. package/dist/src/utility/textures/randomnoise.js +0 -41
  379. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  380. package/dist/src/values.js +0 -162
  381. package/dist/src/values.js.map +0 -1
  382. package/dist/utility/blueprint/material/common.js +0 -7
  383. package/dist/utility/blueprint/material/common.js.map +0 -1
  384. package/dist/utility/serialization/blueprint/constants.js +0 -255
  385. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  386. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
  387. package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
  388. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  389. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
@@ -1 +0,0 @@
1
- {"version":3,"file":"drawable_mixin.js","sources":["../../../src/render/drawable_mixin.ts"],"sourcesContent":["import type { GenericConstructor } from '@zephyr3d/base';\nimport { Vector2, Vector4 } from '@zephyr3d/base';\nimport type { AbstractDevice } from '@zephyr3d/device';\nimport type { BindGroup } from '@zephyr3d/device';\nimport type { BatchDrawable, DrawContext, Drawable } from './drawable';\nimport { ShaderHelper } from '../material';\nimport type { DrawableInstanceInfo, RenderQueue, RenderQueueRef } from './render_queue';\nimport { Application } from '../app/app';\nimport type { Mesh, SceneNode } from '../scene';\nimport { MaterialVaryingFlags } from '../values';\n\nexport interface IMixinDrawable {\n readonly objectColor: Vector4;\n getDrawableId(): number;\n pushRenderQueueRef(ref: RenderQueueRef): void;\n applyInstanceOffsetAndStride(renderQueue: RenderQueue, stride: number, offset: number): void;\n applyTransformUniforms(renderQueue: RenderQueue): void;\n applyMaterialUniforms(instanceInfo: DrawableInstanceInfo): void;\n applyMaterialUniformsAll(): void;\n getObjectColor(): Vector4;\n bind(ctx: DrawContext): void;\n}\n\nlet _drawableId = 0;\nconst boneTextureSize = new Vector2();\n\nconst instanceBindGroupTransfromTags = new WeakMap<DrawableInstanceInfo, number>();\nconst drawableBindGroupTransfromTags = new WeakMap<BindGroup, number>();\n\nconst bindGroupCache: Record<string, BindGroup[]> = {};\nconst usedBindGroups: WeakMap<BindGroup, string> = new WeakMap();\n\nfunction fetchBindGroup(skinning: boolean, morphing: boolean, instancing: boolean) {\n const hash = `${instancing}:${morphing}:${skinning}`;\n const bindGroups = bindGroupCache[hash];\n let bindGroup: BindGroup = null;\n if (bindGroups && bindGroups.length > 0) {\n bindGroup = bindGroups.pop();\n } else {\n const layout = ShaderHelper.getDrawableBindGroupLayout(skinning, morphing, instancing);\n bindGroup = Application.instance.device.createBindGroup(layout);\n }\n usedBindGroups.set(bindGroup, hash);\n return bindGroup;\n}\n\nfunction releaseBindGroup(bindGroup: BindGroup) {\n if (bindGroup) {\n const hash = usedBindGroups.get(bindGroup);\n if (hash) {\n usedBindGroups.delete(bindGroup);\n drawableBindGroupTransfromTags.delete(bindGroup);\n const bindGroups = bindGroupCache[hash];\n if (bindGroups) {\n bindGroups.push(bindGroup);\n } else {\n bindGroupCache[hash] = [bindGroup];\n }\n } else {\n bindGroup.dispose();\n }\n }\n}\n\nexport function mixinDrawable<\n T extends GenericConstructor<{\n getNode(): SceneNode;\n dispose(): void;\n }>\n>(baseCls?: T): T & { new (...args: any[]): IMixinDrawable } {\n const cls = class extends baseCls {\n private readonly _mdRenderQueueRef: RenderQueueRef[];\n private _mdDrawableBindGroup: BindGroup;\n private readonly _mdDrawableBindGroupInstanced: Map<RenderQueue, BindGroup>;\n private _mdDrawableBindGroupSkin: BindGroup;\n private _mdDrawableBindGroupMorph: BindGroup;\n private _mdDrawableBindGroupSkinMorph: BindGroup;\n private readonly _worldMatrixBuffer: Float32Array<ArrayBuffer>;\n private _framestampBuffer: Int32Array<ArrayBuffer>;\n private readonly _currentWorldMatrixBuffer: Float32Array<ArrayBuffer>;\n private readonly _prevWorldMatrixBuffer: Float32Array<ArrayBuffer>;\n private readonly _drawableId: number;\n private _objectColor: Vector4;\n constructor(...args: any[]) {\n super(...args);\n this._drawableId = ++_drawableId;\n this._objectColor = null;\n this._mdRenderQueueRef = [];\n this._mdDrawableBindGroup = null;\n this._mdDrawableBindGroupInstanced = new Map();\n this._mdDrawableBindGroupSkin = null;\n this._mdDrawableBindGroupMorph = null;\n this._mdDrawableBindGroupSkinMorph = null;\n this._worldMatrixBuffer = new Float32Array(4 * 9);\n this._framestampBuffer = new Int32Array(this._worldMatrixBuffer.buffer, 4 * 16);\n this._currentWorldMatrixBuffer = this._worldMatrixBuffer.subarray(0, 16);\n this._prevWorldMatrixBuffer = this._worldMatrixBuffer.subarray(20, 36);\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\n this._framestampBuffer[0] = Application.instance.device.frameInfo.frameCounter;\n this._framestampBuffer[1] = this._framestampBuffer[0];\n this._prevWorldMatrixBuffer.set(this.getNode().worldMatrix);\n this.getNode().on('transformchanged', () => {\n const frame = Application.instance.device.frameInfo.frameCounter;\n if (frame !== this._framestampBuffer[1]) {\n this._prevWorldMatrixBuffer.set(this._currentWorldMatrixBuffer);\n this._framestampBuffer[0] = frame;\n this._framestampBuffer[1] = frame;\n }\n this._currentWorldMatrixBuffer.set(this.getNode().worldMatrix);\n for (const ref of this._mdRenderQueueRef) {\n if (ref.ref) {\n this.applyTransformUniforms(ref.ref);\n }\n }\n });\n }\n getDrawableId(): number {\n return this._drawableId;\n }\n getObjectColor(): Vector4 {\n if (!this._objectColor) {\n const a = (this._drawableId & 0xff) / 255;\n const b = ((this._drawableId >>> 8) & 0xff) / 255;\n const g = ((this._drawableId >>> 16) & 0xff) / 255;\n const r = ((this._drawableId >>> 24) & 0xff) / 255;\n this._objectColor = new Vector4(r, g, b, a);\n }\n return this._objectColor;\n }\n pushRenderQueueRef(ref: RenderQueueRef): void {\n this.renderQueueRefPrune();\n this._mdRenderQueueRef.push(ref);\n }\n renderQueueRefPrune(force = false) {\n for (let i = this._mdRenderQueueRef.length - 1; i >= 0; i--) {\n const ref = this._mdRenderQueueRef[i].ref;\n if (force || ref.disposed) {\n this._mdRenderQueueRef.splice(i, 1);\n const bindGroup = this._mdDrawableBindGroupInstanced.get(ref);\n if (bindGroup) {\n releaseBindGroup(bindGroup);\n this._mdDrawableBindGroupInstanced.delete(ref);\n }\n }\n }\n }\n applyInstanceOffsetAndStride(renderQueue: RenderQueue, stride: number, offset: number): void {\n const drawableBindGroup = this.getDrawableBindGroup(Application.instance.device, true, renderQueue);\n drawableBindGroup.setValue(ShaderHelper.getInstanceDataStrideUniformName(), stride >> 2);\n drawableBindGroup.setValue(ShaderHelper.getInstanceDataOffsetUniformName(), offset >> 2);\n }\n applyTransformUniforms(renderQueue: RenderQueue): void {\n const instanceInfo = renderQueue.getInstanceInfo(this as unknown as Drawable);\n const currentTag = this.getNode().transformTag;\n if (instanceInfo) {\n const tag = instanceBindGroupTransfromTags.get(instanceInfo) ?? -1;\n if (tag !== currentTag) {\n instanceInfo.bindGroup.bindGroup.setRawData(\n ShaderHelper.getInstanceDataUniformName(),\n instanceInfo.offset * 4,\n this._worldMatrixBuffer,\n 0,\n 36\n );\n instanceBindGroupTransfromTags.set(instanceInfo, currentTag);\n }\n } else {\n const drawableBindGroup = this.getDrawableBindGroup(Application.instance.device, false, renderQueue);\n const tag = drawableBindGroupTransfromTags.get(drawableBindGroup) ?? -1;\n if (tag !== currentTag) {\n drawableBindGroup.setValue(\n ShaderHelper.getWorldMatrixUniformName(),\n this._currentWorldMatrixBuffer\n );\n drawableBindGroup.setValue(\n ShaderHelper.getPrevWorldMatrixUniformName(),\n this._prevWorldMatrixBuffer\n );\n drawableBindGroup.setValue(\n ShaderHelper.getPrevWorldMatrixFrameUniformName(),\n this._framestampBuffer[0]\n );\n if ((this as unknown as Drawable).getBoneMatrices()) {\n drawableBindGroup.setValue(\n ShaderHelper.getBoneInvBindMatrixUniformName(),\n (this as unknown as Mesh).invWorldMatrix\n );\n }\n drawableBindGroupTransfromTags.set(drawableBindGroup, currentTag);\n }\n }\n }\n applyMaterialUniformsAll() {\n for (const ref of this._mdRenderQueueRef) {\n if (ref.ref) {\n const instanceInfo = ref.ref.getInstanceInfo(this as unknown as Drawable);\n if (instanceInfo) {\n this.applyMaterialUniforms(instanceInfo);\n }\n }\n }\n }\n applyMaterialUniforms(instanceInfo: DrawableInstanceInfo) {\n const uniforms = (this as unknown as BatchDrawable).getInstanceUniforms();\n if (uniforms) {\n instanceInfo.bindGroup.bindGroup.setRawData(\n ShaderHelper.getInstanceDataUniformName(),\n (instanceInfo.offset + ShaderHelper.MATERIAL_INSTANCE_DATA_OFFSET * 4) * 4,\n uniforms,\n 0,\n uniforms.length\n );\n }\n }\n /** @internal */\n bind(ctx: DrawContext): void {\n const device = ctx.device;\n const drawableBindGroup = this.getDrawableBindGroup(device, !!ctx.instanceData, ctx.renderQueue);\n device.setBindGroup(1, drawableBindGroup);\n device.setBindGroup(3, ctx.instanceData ? ctx.instanceData.bindGroup.bindGroup : null);\n if (ctx.materialFlags & MaterialVaryingFlags.SKIN_ANIMATION) {\n const boneTexture = (this as unknown as Mesh).getBoneMatrices();\n drawableBindGroup.setTexture(ShaderHelper.getBoneMatricesUniformName(), boneTexture);\n drawableBindGroup.setValue(\n ShaderHelper.getBoneInvBindMatrixUniformName(),\n (this as unknown as Mesh).invWorldMatrix\n );\n boneTextureSize.setXY(boneTexture.width, boneTexture.height);\n drawableBindGroup.setValue(ShaderHelper.getBoneTextureSizeUniformName(), boneTextureSize);\n }\n if (ctx.materialFlags & MaterialVaryingFlags.MORPH_ANIMATION) {\n const morphData = (this as unknown as Mesh).getMorphData();\n const morphInfo = (this as unknown as Mesh).getMorphInfo();\n drawableBindGroup.setTexture(ShaderHelper.getMorphDataUniformName(), morphData);\n drawableBindGroup.setBuffer(ShaderHelper.getMorphInfoUniformName(), morphInfo);\n }\n }\n /** @internal */\n getDrawableBindGroup(device: AbstractDevice, instancing: boolean, renderQueue: RenderQueue): BindGroup {\n const skinning = !!(this as unknown as Drawable).getBoneMatrices();\n const morphing = !!(this as unknown as Drawable).getMorphData();\n let bindGroup = instancing\n ? this._mdDrawableBindGroupInstanced.get(renderQueue)\n : skinning && morphing\n ? this._mdDrawableBindGroupSkinMorph\n : skinning\n ? this._mdDrawableBindGroupSkin\n : morphing\n ? this._mdDrawableBindGroupMorph\n : this._mdDrawableBindGroup;\n if (!bindGroup) {\n bindGroup = fetchBindGroup(skinning, morphing, instancing);\n if (instancing) {\n this._mdDrawableBindGroupInstanced.set(renderQueue, bindGroup);\n } else if (skinning && morphing) {\n this._mdDrawableBindGroupSkinMorph = bindGroup;\n } else if (skinning) {\n this._mdDrawableBindGroupSkin = bindGroup;\n } else if (morphing) {\n this._mdDrawableBindGroupMorph = bindGroup;\n } else {\n this._mdDrawableBindGroup = bindGroup;\n }\n }\n return bindGroup;\n }\n dispose() {\n super.dispose();\n this.renderQueueRefPrune(true);\n releaseBindGroup(this._mdDrawableBindGroup);\n releaseBindGroup(this._mdDrawableBindGroupSkin);\n releaseBindGroup(this._mdDrawableBindGroupMorph);\n }\n };\n return cls as unknown as T & { new (...args: any[]): IMixinDrawable };\n}\n"],"names":["_drawableId","boneTextureSize","Vector2","instanceBindGroupTransfromTags","WeakMap","drawableBindGroupTransfromTags","bindGroupCache","usedBindGroups","fetchBindGroup","skinning","morphing","instancing","hash","bindGroups","bindGroup","length","pop","layout","ShaderHelper","getDrawableBindGroupLayout","Application","instance","device","createBindGroup","set","releaseBindGroup","get","delete","push","dispose","mixinDrawable","baseCls","cls","_mdRenderQueueRef","_mdDrawableBindGroup","_mdDrawableBindGroupInstanced","_mdDrawableBindGroupSkin","_mdDrawableBindGroupMorph","_mdDrawableBindGroupSkinMorph","_worldMatrixBuffer","_framestampBuffer","_currentWorldMatrixBuffer","_prevWorldMatrixBuffer","_objectColor","args","Map","Float32Array","Int32Array","buffer","subarray","getNode","worldMatrix","frameInfo","frameCounter","on","frame","ref","applyTransformUniforms","getDrawableId","getObjectColor","a","b","g","r","Vector4","pushRenderQueueRef","renderQueueRefPrune","force","i","disposed","splice","applyInstanceOffsetAndStride","renderQueue","stride","offset","drawableBindGroup","getDrawableBindGroup","setValue","getInstanceDataStrideUniformName","getInstanceDataOffsetUniformName","instanceInfo","getInstanceInfo","currentTag","transformTag","tag","setRawData","getInstanceDataUniformName","getWorldMatrixUniformName","getPrevWorldMatrixUniformName","getPrevWorldMatrixFrameUniformName","getBoneMatrices","getBoneInvBindMatrixUniformName","invWorldMatrix","applyMaterialUniformsAll","applyMaterialUniforms","uniforms","getInstanceUniforms","MATERIAL_INSTANCE_DATA_OFFSET","bind","ctx","instanceData","setBindGroup","materialFlags","MaterialVaryingFlags","SKIN_ANIMATION","boneTexture","setTexture","getBoneMatricesUniformName","setXY","width","height","getBoneTextureSizeUniformName","MORPH_ANIMATION","morphData","getMorphData","morphInfo","getMorphInfo","getMorphDataUniformName","setBuffer","getMorphInfoUniformName"],"mappings":";;;;;;;;;;;;;;;;AAuBA,IAAIA,WAAc,GAAA,CAAA;AAClB,MAAMC,kBAAkB,IAAIC,OAAAA,EAAAA;AAE5B,MAAMC,iCAAiC,IAAIC,OAAAA,EAAAA;AAC3C,MAAMC,iCAAiC,IAAID,OAAAA,EAAAA;AAE3C,MAAME,iBAA8C,EAAC;AACrD,MAAMC,iBAA6C,IAAIH,OAAAA,EAAAA;AAEvD,SAASI,cAAeC,CAAAA,QAAiB,EAAEC,QAAiB,EAAEC,UAAmB,EAAA;IAC/E,MAAMC,IAAAA,GAAO,GAAGD,UAAW,CAAA,CAAC,EAAED,QAAS,CAAA,CAAC,EAAED,QAAU,CAAA,CAAA;IACpD,MAAMI,UAAAA,GAAaP,cAAc,CAACM,IAAK,CAAA;AACvC,IAAA,IAAIE,SAAuB,GAAA,IAAA;AAC3B,IAAA,IAAID,UAAcA,IAAAA,UAAAA,CAAWE,MAAM,GAAG,CAAG,EAAA;AACvCD,QAAAA,SAAAA,GAAYD,WAAWG,GAAG,EAAA;KACrB,MAAA;AACL,QAAA,MAAMC,MAASC,GAAAA,YAAAA,CAAaC,0BAA0B,CAACV,UAAUC,QAAUC,EAAAA,UAAAA,CAAAA;AAC3EG,QAAAA,SAAAA,GAAYM,YAAYC,QAAQ,CAACC,MAAM,CAACC,eAAe,CAACN,MAAAA,CAAAA;AAC1D;IACAV,cAAeiB,CAAAA,GAAG,CAACV,SAAWF,EAAAA,IAAAA,CAAAA;IAC9B,OAAOE,SAAAA;AACT;AAEA,SAASW,iBAAiBX,SAAoB,EAAA;AAC5C,IAAA,IAAIA,SAAW,EAAA;QACb,MAAMF,IAAAA,GAAOL,cAAemB,CAAAA,GAAG,CAACZ,SAAAA,CAAAA;AAChC,QAAA,IAAIF,IAAM,EAAA;AACRL,YAAAA,cAAAA,CAAeoB,MAAM,CAACb,SAAAA,CAAAA;AACtBT,YAAAA,8BAAAA,CAA+BsB,MAAM,CAACb,SAAAA,CAAAA;YACtC,MAAMD,UAAAA,GAAaP,cAAc,CAACM,IAAK,CAAA;AACvC,YAAA,IAAIC,UAAY,EAAA;AACdA,gBAAAA,UAAAA,CAAWe,IAAI,CAACd,SAAAA,CAAAA;aACX,MAAA;gBACLR,cAAc,CAACM,KAAK,GAAG;AAACE,oBAAAA;AAAU,iBAAA;AACpC;SACK,MAAA;AACLA,YAAAA,SAAAA,CAAUe,OAAO,EAAA;AACnB;AACF;AACF;AAEO,SAASC,cAKdC,OAAW,EAAA;AACX,IAAA,MAAMC,MAAM,cAAcD,OAAAA,CAAAA;QACPE,iBAAoC;QAC7CC,oBAAgC;QACvBC,6BAA2D;QACpEC,wBAAoC;QACpCC,yBAAqC;QACrCC,6BAAyC;QAChCC,kBAA8C;QACvDC,iBAA2C;QAClCC,yBAAqD;QACrDC,sBAAkD;QAClD1C,WAAoB;QAC7B2C,YAAsB;QAC9B,WAAY,CAAA,GAAGC,IAAW,CAAE;AAC1B,YAAA,KAAK,CAAIA,GAAAA,IAAAA,CAAAA;YACT,IAAI,CAAC5C,WAAW,GAAG,EAAEA,WAAAA;YACrB,IAAI,CAAC2C,YAAY,GAAG,IAAA;YACpB,IAAI,CAACV,iBAAiB,GAAG,EAAE;YAC3B,IAAI,CAACC,oBAAoB,GAAG,IAAA;YAC5B,IAAI,CAACC,6BAA6B,GAAG,IAAIU,GAAAA,EAAAA;YACzC,IAAI,CAACT,wBAAwB,GAAG,IAAA;YAChC,IAAI,CAACC,yBAAyB,GAAG,IAAA;YACjC,IAAI,CAACC,6BAA6B,GAAG,IAAA;AACrC,YAAA,IAAI,CAACC,kBAAkB,GAAG,IAAIO,aAAa,CAAI,GAAA,CAAA,CAAA;YAC/C,IAAI,CAACN,iBAAiB,GAAG,IAAIO,UAAAA,CAAW,IAAI,CAACR,kBAAkB,CAACS,MAAM,EAAE,CAAI,GAAA,EAAA,CAAA;YAC5E,IAAI,CAACP,yBAAyB,GAAG,IAAI,CAACF,kBAAkB,CAACU,QAAQ,CAAC,CAAG,EAAA,EAAA,CAAA;YACrE,IAAI,CAACP,sBAAsB,GAAG,IAAI,CAACH,kBAAkB,CAACU,QAAQ,CAAC,EAAI,EAAA,EAAA,CAAA;YACnE,IAAI,CAACR,yBAAyB,CAACjB,GAAG,CAAC,IAAI,CAAC0B,OAAO,EAAA,CAAGC,WAAW,CAAA;AAC7D,YAAA,IAAI,CAACX,iBAAiB,CAAC,CAAA,CAAE,GAAGpB,WAAAA,CAAYC,QAAQ,CAACC,MAAM,CAAC8B,SAAS,CAACC,YAAY;YAC9E,IAAI,CAACb,iBAAiB,CAAC,CAAA,CAAE,GAAG,IAAI,CAACA,iBAAiB,CAAC,CAAE,CAAA;YACrD,IAAI,CAACE,sBAAsB,CAAClB,GAAG,CAAC,IAAI,CAAC0B,OAAO,EAAA,CAAGC,WAAW,CAAA;AAC1D,YAAA,IAAI,CAACD,OAAO,EAAGI,CAAAA,EAAE,CAAC,kBAAoB,EAAA,IAAA;gBACpC,MAAMC,KAAAA,GAAQnC,YAAYC,QAAQ,CAACC,MAAM,CAAC8B,SAAS,CAACC,YAAY;AAChE,gBAAA,IAAIE,UAAU,IAAI,CAACf,iBAAiB,CAAC,EAAE,EAAE;AACvC,oBAAA,IAAI,CAACE,sBAAsB,CAAClB,GAAG,CAAC,IAAI,CAACiB,yBAAyB,CAAA;AAC9D,oBAAA,IAAI,CAACD,iBAAiB,CAAC,CAAA,CAAE,GAAGe,KAAAA;AAC5B,oBAAA,IAAI,CAACf,iBAAiB,CAAC,CAAA,CAAE,GAAGe,KAAAA;AAC9B;gBACA,IAAI,CAACd,yBAAyB,CAACjB,GAAG,CAAC,IAAI,CAAC0B,OAAO,EAAA,CAAGC,WAAW,CAAA;AAC7D,gBAAA,KAAK,MAAMK,GAAAA,IAAO,IAAI,CAACvB,iBAAiB,CAAE;oBACxC,IAAIuB,GAAAA,CAAIA,GAAG,EAAE;AACX,wBAAA,IAAI,CAACC,sBAAsB,CAACD,GAAAA,CAAIA,GAAG,CAAA;AACrC;AACF;AACF,aAAA,CAAA;AACF;QACAE,aAAwB,GAAA;YACtB,OAAO,IAAI,CAAC1D,WAAW;AACzB;QACA2D,cAA0B,GAAA;AACxB,YAAA,IAAI,CAAC,IAAI,CAAChB,YAAY,EAAE;gBACtB,MAAMiB,CAAAA,GAAI,CAAC,IAAI,CAAC5D,WAAW,GAAG,IAAG,IAAK,GAAA;gBACtC,MAAM6D,CAAAA,GAAI,CAAC,IAAK,CAAC7D,WAAW,KAAK,CAAK,GAAA,IAAG,IAAK,GAAA;gBAC9C,MAAM8D,CAAAA,GAAI,CAAC,IAAK,CAAC9D,WAAW,KAAK,EAAM,GAAA,IAAG,IAAK,GAAA;gBAC/C,MAAM+D,CAAAA,GAAI,CAAC,IAAK,CAAC/D,WAAW,KAAK,EAAM,GAAA,IAAG,IAAK,GAAA;AAC/C,gBAAA,IAAI,CAAC2C,YAAY,GAAG,IAAIqB,OAAQD,CAAAA,CAAAA,EAAGD,GAAGD,CAAGD,EAAAA,CAAAA,CAAAA;AAC3C;YACA,OAAO,IAAI,CAACjB,YAAY;AAC1B;AACAsB,QAAAA,kBAAAA,CAAmBT,GAAmB,EAAQ;AAC5C,YAAA,IAAI,CAACU,mBAAmB,EAAA;AACxB,YAAA,IAAI,CAACjC,iBAAiB,CAACL,IAAI,CAAC4B,GAAAA,CAAAA;AAC9B;QACAU,mBAAoBC,CAAAA,KAAAA,GAAQ,KAAK,EAAE;YACjC,IAAK,IAAIC,CAAI,GAAA,IAAI,CAACnC,iBAAiB,CAAClB,MAAM,GAAG,CAAA,EAAGqD,CAAK,IAAA,CAAA,EAAGA,CAAK,EAAA,CAAA;AAC3D,gBAAA,MAAMZ,MAAM,IAAI,CAACvB,iBAAiB,CAACmC,CAAAA,CAAE,CAACZ,GAAG;gBACzC,IAAIW,KAAAA,IAASX,GAAIa,CAAAA,QAAQ,EAAE;AACzB,oBAAA,IAAI,CAACpC,iBAAiB,CAACqC,MAAM,CAACF,CAAG,EAAA,CAAA,CAAA;AACjC,oBAAA,MAAMtD,YAAY,IAAI,CAACqB,6BAA6B,CAACT,GAAG,CAAC8B,GAAAA,CAAAA;AACzD,oBAAA,IAAI1C,SAAW,EAAA;wBACbW,gBAAiBX,CAAAA,SAAAA,CAAAA;AACjB,wBAAA,IAAI,CAACqB,6BAA6B,CAACR,MAAM,CAAC6B,GAAAA,CAAAA;AAC5C;AACF;AACF;AACF;AACAe,QAAAA,4BAAAA,CAA6BC,WAAwB,EAAEC,MAAc,EAAEC,MAAc,EAAQ;YAC3F,MAAMC,iBAAAA,GAAoB,IAAI,CAACC,oBAAoB,CAACxD,YAAYC,QAAQ,CAACC,MAAM,EAAE,IAAMkD,EAAAA,WAAAA,CAAAA;AACvFG,YAAAA,iBAAAA,CAAkBE,QAAQ,CAAC3D,YAAa4D,CAAAA,gCAAgC,IAAIL,MAAU,IAAA,CAAA,CAAA;AACtFE,YAAAA,iBAAAA,CAAkBE,QAAQ,CAAC3D,YAAa6D,CAAAA,gCAAgC,IAAIL,MAAU,IAAA,CAAA,CAAA;AACxF;AACAjB,QAAAA,sBAAAA,CAAuBe,WAAwB,EAAQ;AACrD,YAAA,MAAMQ,YAAeR,GAAAA,WAAAA,CAAYS,eAAe,CAAC,IAAI,CAAA;AACrD,YAAA,MAAMC,UAAa,GAAA,IAAI,CAAChC,OAAO,GAAGiC,YAAY;AAC9C,YAAA,IAAIH,YAAc,EAAA;AAChB,gBAAA,MAAMI,GAAMjF,GAAAA,8BAAAA,CAA+BuB,GAAG,CAACsD,iBAAiB,EAAC;AACjE,gBAAA,IAAII,QAAQF,UAAY,EAAA;AACtBF,oBAAAA,YAAAA,CAAalE,SAAS,CAACA,SAAS,CAACuE,UAAU,CACzCnE,YAAaoE,CAAAA,0BAA0B,EACvCN,EAAAA,YAAAA,CAAaN,MAAM,GAAG,CAAA,EACtB,IAAI,CAACnC,kBAAkB,EACvB,CACA,EAAA,EAAA,CAAA;oBAEFpC,8BAA+BqB,CAAAA,GAAG,CAACwD,YAAcE,EAAAA,UAAAA,CAAAA;AACnD;aACK,MAAA;gBACL,MAAMP,iBAAAA,GAAoB,IAAI,CAACC,oBAAoB,CAACxD,YAAYC,QAAQ,CAACC,MAAM,EAAE,KAAOkD,EAAAA,WAAAA,CAAAA;AACxF,gBAAA,MAAMY,GAAM/E,GAAAA,8BAAAA,CAA+BqB,GAAG,CAACiD,sBAAsB,EAAC;AACtE,gBAAA,IAAIS,QAAQF,UAAY,EAAA;AACtBP,oBAAAA,iBAAAA,CAAkBE,QAAQ,CACxB3D,YAAAA,CAAaqE,yBAAyB,EACtC,EAAA,IAAI,CAAC9C,yBAAyB,CAAA;AAEhCkC,oBAAAA,iBAAAA,CAAkBE,QAAQ,CACxB3D,YAAAA,CAAasE,6BAA6B,EAC1C,EAAA,IAAI,CAAC9C,sBAAsB,CAAA;oBAE7BiC,iBAAkBE,CAAAA,QAAQ,CACxB3D,YAAauE,CAAAA,kCAAkC,IAC/C,IAAI,CAACjD,iBAAiB,CAAC,CAAE,CAAA,CAAA;AAE3B,oBAAA,IAAI,IAAK,CAAyBkD,eAAe,EAAI,EAAA;wBACnDf,iBAAkBE,CAAAA,QAAQ,CACxB3D,YAAayE,CAAAA,+BAA+B,IAC5C,IAAK,CAAqBC,cAAc,CAAA;AAE5C;oBACAvF,8BAA+BmB,CAAAA,GAAG,CAACmD,iBAAmBO,EAAAA,UAAAA,CAAAA;AACxD;AACF;AACF;QACAW,wBAA2B,GAAA;AACzB,YAAA,KAAK,MAAMrC,GAAAA,IAAO,IAAI,CAACvB,iBAAiB,CAAE;gBACxC,IAAIuB,GAAAA,CAAIA,GAAG,EAAE;AACX,oBAAA,MAAMwB,eAAexB,GAAIA,CAAAA,GAAG,CAACyB,eAAe,CAAC,IAAI,CAAA;AACjD,oBAAA,IAAID,YAAc,EAAA;wBAChB,IAAI,CAACc,qBAAqB,CAACd,YAAAA,CAAAA;AAC7B;AACF;AACF;AACF;AACAc,QAAAA,qBAAAA,CAAsBd,YAAkC,EAAE;AACxD,YAAA,MAAMe,QAAW,GAAC,IAAI,CAA8BC,mBAAmB,EAAA;AACvE,YAAA,IAAID,QAAU,EAAA;gBACZf,YAAalE,CAAAA,SAAS,CAACA,SAAS,CAACuE,UAAU,CACzCnE,YAAAA,CAAaoE,0BAA0B,EAAA,EACvC,CAACN,aAAaN,MAAM,GAAGxD,YAAa+E,CAAAA,6BAA6B,GAAG,CAAA,IAAK,CACzEF,EAAAA,QAAAA,EACA,CACAA,EAAAA,QAAAA,CAAShF,MAAM,CAAA;AAEnB;AACF;yBAEAmF,IAAKC,CAAAA,GAAgB,EAAQ;YAC3B,MAAM7E,MAAAA,GAAS6E,IAAI7E,MAAM;AACzB,YAAA,MAAMqD,iBAAoB,GAAA,IAAI,CAACC,oBAAoB,CAACtD,MAAAA,EAAQ,CAAC,CAAC6E,GAAIC,CAAAA,YAAY,EAAED,GAAAA,CAAI3B,WAAW,CAAA;YAC/FlD,MAAO+E,CAAAA,YAAY,CAAC,CAAG1B,EAAAA,iBAAAA,CAAAA;AACvBrD,YAAAA,MAAAA,CAAO+E,YAAY,CAAC,CAAGF,EAAAA,GAAAA,CAAIC,YAAY,GAAGD,GAAIC,CAAAA,YAAY,CAACtF,SAAS,CAACA,SAAS,GAAG,IAAA,CAAA;AACjF,YAAA,IAAIqF,GAAIG,CAAAA,aAAa,GAAGC,oBAAAA,CAAqBC,cAAc,EAAE;AAC3D,gBAAA,MAAMC,WAAc,GAAC,IAAI,CAAqBf,eAAe,EAAA;AAC7Df,gBAAAA,iBAAAA,CAAkB+B,UAAU,CAACxF,YAAayF,CAAAA,0BAA0B,EAAIF,EAAAA,WAAAA,CAAAA;gBACxE9B,iBAAkBE,CAAAA,QAAQ,CACxB3D,YAAayE,CAAAA,+BAA+B,IAC5C,IAAK,CAAqBC,cAAc,CAAA;AAE1C3F,gBAAAA,eAAAA,CAAgB2G,KAAK,CAACH,WAAAA,CAAYI,KAAK,EAAEJ,YAAYK,MAAM,CAAA;AAC3DnC,gBAAAA,iBAAAA,CAAkBE,QAAQ,CAAC3D,YAAa6F,CAAAA,6BAA6B,EAAI9G,EAAAA,eAAAA,CAAAA;AAC3E;AACA,YAAA,IAAIkG,GAAIG,CAAAA,aAAa,GAAGC,oBAAAA,CAAqBS,eAAe,EAAE;AAC5D,gBAAA,MAAMC,SAAY,GAAC,IAAI,CAAqBC,YAAY,EAAA;AACxD,gBAAA,MAAMC,SAAY,GAAC,IAAI,CAAqBC,YAAY,EAAA;AACxDzC,gBAAAA,iBAAAA,CAAkB+B,UAAU,CAACxF,YAAamG,CAAAA,uBAAuB,EAAIJ,EAAAA,SAAAA,CAAAA;AACrEtC,gBAAAA,iBAAAA,CAAkB2C,SAAS,CAACpG,YAAaqG,CAAAA,uBAAuB,EAAIJ,EAAAA,SAAAA,CAAAA;AACtE;AACF;AACA,yBACAvC,oBAAqBtD,CAAAA,MAAsB,EAAEX,UAAmB,EAAE6D,WAAwB,EAAa;AACrG,YAAA,MAAM/D,WAAW,CAAC,CAAC,IAAK,CAAyBiF,eAAe,EAAA;AAChE,YAAA,MAAMhF,WAAW,CAAC,CAAC,IAAK,CAAyBwG,YAAY,EAAA;YAC7D,IAAIpG,SAAAA,GAAYH,UACZ,GAAA,IAAI,CAACwB,6BAA6B,CAACT,GAAG,CAAC8C,WAAAA,CAAAA,GACvC/D,QAAYC,IAAAA,QAAAA,GACZ,IAAI,CAAC4B,6BAA6B,GAClC7B,QACA,GAAA,IAAI,CAAC2B,wBAAwB,GAC7B1B,QAAAA,GACA,IAAI,CAAC2B,yBAAyB,GAC9B,IAAI,CAACH,oBAAoB;AAC7B,YAAA,IAAI,CAACpB,SAAW,EAAA;gBACdA,SAAYN,GAAAA,cAAAA,CAAeC,UAAUC,QAAUC,EAAAA,UAAAA,CAAAA;AAC/C,gBAAA,IAAIA,UAAY,EAAA;AACd,oBAAA,IAAI,CAACwB,6BAA6B,CAACX,GAAG,CAACgD,WAAa1D,EAAAA,SAAAA,CAAAA;iBAC/C,MAAA,IAAIL,YAAYC,QAAU,EAAA;oBAC/B,IAAI,CAAC4B,6BAA6B,GAAGxB,SAAAA;AACvC,iBAAA,MAAO,IAAIL,QAAU,EAAA;oBACnB,IAAI,CAAC2B,wBAAwB,GAAGtB,SAAAA;AAClC,iBAAA,MAAO,IAAIJ,QAAU,EAAA;oBACnB,IAAI,CAAC2B,yBAAyB,GAAGvB,SAAAA;iBAC5B,MAAA;oBACL,IAAI,CAACoB,oBAAoB,GAAGpB,SAAAA;AAC9B;AACF;YACA,OAAOA,SAAAA;AACT;QACAe,OAAU,GAAA;AACR,YAAA,KAAK,CAACA,OAAAA,EAAAA;YACN,IAAI,CAACqC,mBAAmB,CAAC,IAAA,CAAA;YACzBzC,gBAAiB,CAAA,IAAI,CAACS,oBAAoB,CAAA;YAC1CT,gBAAiB,CAAA,IAAI,CAACW,wBAAwB,CAAA;YAC9CX,gBAAiB,CAAA,IAAI,CAACY,yBAAyB,CAAA;AACjD;AACF,KAAA;IACA,OAAOL,GAAAA;AACT;;;;"}
@@ -1,463 +0,0 @@
1
- import { DRef, Vector3, Vector4 } from '@zephyr3d/base';
2
- import { Application } from '../app/app.js';
3
- import { fetchSampler } from '../utility/misc.js';
4
-
5
- /**
6
- * Base class for any kind of environment light
7
- * @public
8
- */ class EnvironmentLighting {
9
- /**
10
- * Dispose this object
11
- */ dispose() {}
12
- }
13
- /**
14
- * IBL with SH based environment lighting
15
- * @public
16
- */ class EnvShIBL extends EnvironmentLighting {
17
- /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';
18
- /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';
19
- /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_SH = 'zIBLIrradianceSH';
20
- /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_WINDOW = 'zIBLIrradianceWindow';
21
- /** @internal */ _radianceMap;
22
- /** @internal */ _irradianceSH;
23
- /** @internal */ _irradianceSHFB;
24
- /** @internal */ _irraidanceWindow;
25
- /**
26
- * Creates an instance of EnvIBL
27
- * @param radianceMap - The radiance map
28
- * @param irradianceSH - The irradiance SH
29
- */ constructor(radianceMap, irradianceSH, irradianceSHFB){
30
- super();
31
- this._radianceMap = new DRef(radianceMap || null);
32
- this._irradianceSH = new DRef(irradianceSH || null);
33
- this._irradianceSHFB = new DRef(irradianceSHFB || null);
34
- this._irraidanceWindow = new Vector3();
35
- }
36
- /**
37
- * {@inheritDoc EnvironmentLighting.getType}
38
- * @override
39
- */ getType() {
40
- return 'ibl-sh';
41
- }
42
- /**
43
- * {@inheritDoc EnvironmentLighting.dispose}
44
- * @override
45
- */ dispose() {
46
- this._radianceMap.dispose();
47
- this._irradianceSH.dispose();
48
- this._irradianceSHFB.dispose();
49
- }
50
- /** The radiance map */ get radianceMap() {
51
- return this._radianceMap.get();
52
- }
53
- set radianceMap(tex) {
54
- this._radianceMap.set(tex);
55
- }
56
- /** The irradiance sh coeffecients */ get irradianceSH() {
57
- return this._irradianceSH.get();
58
- }
59
- set irradianceSH(value) {
60
- this._irradianceSH.set(value);
61
- }
62
- /** The irradiance sh coeffecients */ get irradianceSHFB() {
63
- return this._irradianceSHFB.get();
64
- }
65
- set irradianceSHFB(value) {
66
- this._irradianceSHFB.set(value);
67
- }
68
- /** The irradiance sh window */ get irradianceWindow() {
69
- return this._irraidanceWindow;
70
- }
71
- set irradianceWindow(val) {
72
- this._irraidanceWindow = val;
73
- }
74
- /**
75
- * {@inheritDoc EnvironmentLighting.initShaderBindings}
76
- * @override
77
- */ initShaderBindings(pb) {
78
- if (pb.shaderKind === 'fragment') {
79
- if (this.radianceMap) {
80
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);
81
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);
82
- }
83
- if (Application.instance.device.type === 'webgl') {
84
- if (this.irradianceSHFB) {
85
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.tex2D().uniform(0);
86
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);
87
- }
88
- } else {
89
- if (this.irradianceSH) {
90
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.vec4[9]().uniformBuffer(0);
91
- pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);
92
- }
93
- }
94
- }
95
- }
96
- /**
97
- * {@inheritDoc EnvironmentLighting.updateBindGroup}
98
- * @override
99
- */ updateBindGroup(bg) {
100
- if (this.radianceMap) {
101
- bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);
102
- bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);
103
- }
104
- if (Application.instance.device.type === 'webgl') {
105
- if (this.irradianceSHFB) {
106
- bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSHFB.getColorAttachments()[0], fetchSampler('clamp_nearest_nomip'));
107
- bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);
108
- }
109
- } else {
110
- if (this.irradianceSH) {
111
- bg.setBuffer(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSH);
112
- bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);
113
- }
114
- }
115
- }
116
- /**
117
- * {@inheritDoc EnvironmentLighting.getRadiance}
118
- * @override
119
- */ getRadiance(scope, refl, roughness) {
120
- const pb = scope.$builder;
121
- return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl, pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])).rgb : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;
122
- }
123
- /**
124
- * {@inheritDoc EnvironmentLighting.getIrradiance}
125
- * @override
126
- */ getIrradiance(scope, normal) {
127
- const pb = scope.$builder;
128
- pb.func('Z_sh_Y0', [
129
- pb.vec3('v')
130
- ], function() {
131
- this.$return(0.2820947917);
132
- });
133
- pb.func('Z_sh_Y1', [
134
- pb.vec3('v')
135
- ], function() {
136
- this.$return(pb.mul(this.v.y, -0.4886025119));
137
- });
138
- pb.func('Z_sh_Y2', [
139
- pb.vec3('v')
140
- ], function() {
141
- this.$return(pb.mul(this.v.z, 0.4886025119));
142
- });
143
- pb.func('Z_sh_Y3', [
144
- pb.vec3('v')
145
- ], function() {
146
- this.$return(pb.mul(this.v.x, -0.4886025119));
147
- });
148
- pb.func('Z_sh_Y4', [
149
- pb.vec3('v')
150
- ], function() {
151
- this.$return(pb.mul(this.v.x, this.v.y, 1.0925484306));
152
- });
153
- pb.func('Z_sh_Y5', [
154
- pb.vec3('v')
155
- ], function() {
156
- this.$return(pb.mul(this.v.y, this.v.z, -1.0925484306));
157
- });
158
- pb.func('Z_sh_Y6', [
159
- pb.vec3('v')
160
- ], function() {
161
- this.$return(pb.mul(pb.sub(pb.mul(this.v.z, this.v.z, 3), 1), 0.3153915652));
162
- });
163
- pb.func('Z_sh_Y7', [
164
- pb.vec3('v')
165
- ], function() {
166
- this.$return(pb.mul(this.v.x, this.v.z, -1.0925484306));
167
- });
168
- pb.func('Z_sh_Y8', [
169
- pb.vec3('v')
170
- ], function() {
171
- this.$return(pb.mul(pb.sub(pb.mul(this.v.x, this.v.x), pb.mul(this.v.y, this.v.y)), 0.5462742153));
172
- });
173
- pb.func('Z_sh_eval', [
174
- pb.vec3('v')
175
- ], function() {
176
- this.$l.window = this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW];
177
- if (Application.instance.device.type === 'webgl') {
178
- this.$l.c = pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y0(this.v), this.window.x);
179
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y1(this.v), this.window.y));
180
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 0.5 / 3), 0).rgb, this.Z_sh_Y2(this.v), this.window.y));
181
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y3(this.v), this.window.y));
182
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y4(this.v), this.window.z));
183
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 1.5 / 3), 0).rgb, this.Z_sh_Y5(this.v), this.window.z));
184
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y6(this.v), this.window.z));
185
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y7(this.v), this.window.z));
186
- this.c = pb.add(this.c, pb.mul(pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 2.5 / 3), 0).rgb, this.Z_sh_Y8(this.v), this.window.z));
187
- } else {
188
- this.$l.c = pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][0].xyz, this.Z_sh_Y0(this.v), this.window.x);
189
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][1].xyz, this.Z_sh_Y1(this.v), this.window.y));
190
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][2].xyz, this.Z_sh_Y2(this.v), this.window.y));
191
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][3].xyz, this.Z_sh_Y3(this.v), this.window.y));
192
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][4].xyz, this.Z_sh_Y4(this.v), this.window.z));
193
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][5].xyz, this.Z_sh_Y5(this.v), this.window.z));
194
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][6].xyz, this.Z_sh_Y6(this.v), this.window.z));
195
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][7].xyz, this.Z_sh_Y7(this.v), this.window.z));
196
- this.c = pb.add(this.c, pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][8].xyz, this.Z_sh_Y8(this.v), this.window.z));
197
- }
198
- this.$return(this.c);
199
- });
200
- return pb.getGlobalScope().Z_sh_eval(normal);
201
- }
202
- /**
203
- * {@inheritDoc EnvironmentLighting.hasRadiance}
204
- * @override
205
- */ hasRadiance() {
206
- return !!this._radianceMap;
207
- }
208
- /**
209
- * {@inheritDoc EnvironmentLighting.hasIrradiance}
210
- * @override
211
- */ hasIrradiance() {
212
- return !!this._irradianceSH;
213
- }
214
- }
215
- /**
216
- * IBL based environment lighting
217
- * @public
218
- */ class EnvIBL extends EnvironmentLighting {
219
- /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';
220
- /** @internal */ static UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';
221
- /** @internal */ static UNIFORM_NAME_IBL_IRRADIANCE_MAP = 'zIBLIrradianceMap';
222
- /** @internal */ _radianceMap;
223
- /** @internal */ _irradianceMap;
224
- /**
225
- * Creates an instance of EnvIBL
226
- * @param radianceMap - The radiance map
227
- * @param irradianceMap - The irradiance map
228
- */ constructor(radianceMap, irradianceMap){
229
- super();
230
- this._radianceMap = new DRef(radianceMap);
231
- this._irradianceMap = new DRef(irradianceMap);
232
- }
233
- /**
234
- * {@inheritDoc EnvironmentLighting.getType}
235
- * @override
236
- */ getType() {
237
- return 'ibl';
238
- }
239
- /**
240
- * {@inheritDoc EnvironmentLighting.dispose}
241
- * @override
242
- */ dispose() {
243
- this._radianceMap.dispose();
244
- this._irradianceMap.dispose();
245
- }
246
- /** The radiance map */ get radianceMap() {
247
- return this._radianceMap.get();
248
- }
249
- set radianceMap(tex) {
250
- this._radianceMap.set(tex);
251
- }
252
- /** The irradiance map */ get irradianceMap() {
253
- return this._irradianceMap.get();
254
- }
255
- set irradianceMap(tex) {
256
- this._irradianceMap.set(tex);
257
- }
258
- /**
259
- * {@inheritDoc EnvironmentLighting.initShaderBindings}
260
- * @override
261
- */ initShaderBindings(pb) {
262
- if (pb.shaderKind === 'fragment') {
263
- if (this._radianceMap.get()) {
264
- pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);
265
- pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);
266
- }
267
- if (this._irradianceMap.get()) {
268
- pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP] = pb.texCube().uniform(0);
269
- }
270
- }
271
- }
272
- /**
273
- * {@inheritDoc EnvironmentLighting.updateBindGroup}
274
- * @override
275
- */ updateBindGroup(bg) {
276
- if (this._radianceMap.get()) {
277
- bg.setValue(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);
278
- bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);
279
- }
280
- if (this._irradianceMap.get()) {
281
- bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP, this.irradianceMap);
282
- }
283
- }
284
- /**
285
- * {@inheritDoc EnvironmentLighting.getRadiance}
286
- * @override
287
- */ getRadiance(scope, refl, roughness) {
288
- const pb = scope.$builder;
289
- return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod ? pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl, pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])).rgb : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;
290
- }
291
- /**
292
- * {@inheritDoc EnvironmentLighting.getIrradiance}
293
- * @override
294
- */ getIrradiance(scope, normal) {
295
- const pb = scope.$builder;
296
- return pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP], normal, 0).rgb;
297
- }
298
- /**
299
- * {@inheritDoc EnvironmentLighting.hasRadiance}
300
- * @override
301
- */ hasRadiance() {
302
- return !!this._radianceMap;
303
- }
304
- /**
305
- * {@inheritDoc EnvironmentLighting.hasIrradiance}
306
- * @override
307
- */ hasIrradiance() {
308
- return !!this._irradianceMap;
309
- }
310
- }
311
- /**
312
- * Constant ambient light
313
- * @public
314
- */ class EnvConstantAmbient extends EnvironmentLighting {
315
- /** @internal */ static UNIFORM_NAME_CONSTANT_AMBIENT = 'zConstantAmbient';
316
- /** @internal */ _ambientColor;
317
- /**
318
- * Creates an instance of EnvConstantAmbient
319
- * @param ambientColor - The ambient color
320
- */ constructor(ambientColor){
321
- super();
322
- this._ambientColor = ambientColor ? new Vector4(ambientColor) : new Vector4(0, 0, 0, 1);
323
- }
324
- /** The ambient color */ get ambientColor() {
325
- return this._ambientColor;
326
- }
327
- set ambientColor(ambientColor) {
328
- if (ambientColor) {
329
- this._ambientColor.set(ambientColor);
330
- }
331
- }
332
- /**
333
- * {@inheritDoc EnvironmentLighting.getType}
334
- * @override
335
- */ getType() {
336
- return 'constant';
337
- }
338
- /**
339
- * {@inheritDoc EnvironmentLighting.initShaderBindings}
340
- * @override
341
- */ initShaderBindings(pb) {
342
- if (pb.shaderKind === 'fragment') {
343
- pb.getGlobalScope()[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT] = pb.vec4().uniform(0);
344
- }
345
- }
346
- /**
347
- * {@inheritDoc EnvironmentLighting.updateBindGroup}
348
- * @override
349
- */ updateBindGroup(bg) {
350
- bg.setValue(EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT, this._ambientColor);
351
- }
352
- /**
353
- * {@inheritDoc EnvironmentLighting.getRadiance}
354
- * @override
355
- */ getRadiance(_scope, _refl, _roughness) {
356
- return null;
357
- }
358
- /**
359
- * {@inheritDoc EnvironmentLighting.getIrradiance}
360
- * @override
361
- */ getIrradiance(scope, _normal) {
362
- return scope[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT].rgb;
363
- }
364
- /**
365
- * {@inheritDoc EnvironmentLighting.hasRadiance}
366
- * @override
367
- */ hasRadiance() {
368
- return false;
369
- }
370
- /**
371
- * {@inheritDoc EnvironmentLighting.hasIrradiance}
372
- * @override
373
- */ hasIrradiance() {
374
- return true;
375
- }
376
- }
377
- /**
378
- * Hemispheric ambient light
379
- * @public
380
- */ class EnvHemisphericAmbient extends EnvironmentLighting {
381
- /** @internal */ static UNIFORM_NAME_AMBIENT_UP = 'zHemisphericAmbientUp';
382
- /** @internal */ static UNIFORM_NAME_AMBIENT_DOWN = 'zHemisphericAmbientDown';
383
- /** @internal */ _ambientUp;
384
- /** @internal */ _ambientDown;
385
- /**
386
- * Creates an instance of EnvConstantAmbient
387
- * @param ambientUp - The upside ambient color
388
- * @param ambientDown - The downside ambient color
389
- */ constructor(ambientUp, ambientDown){
390
- super();
391
- this._ambientUp = new Vector4(ambientUp);
392
- this._ambientDown = new Vector4(ambientDown);
393
- }
394
- /** The upside ambient color */ get ambientUp() {
395
- return this._ambientUp;
396
- }
397
- set ambientUp(color) {
398
- if (color) {
399
- this._ambientUp.set(color);
400
- }
401
- }
402
- /** The downside ambient color */ get ambientDown() {
403
- return this._ambientDown;
404
- }
405
- set ambientDown(color) {
406
- if (color) {
407
- this._ambientDown.set(color);
408
- }
409
- }
410
- /**
411
- * {@inheritDoc EnvironmentLighting.getType}
412
- * @override
413
- */ getType() {
414
- return 'hemisphere';
415
- }
416
- /**
417
- * {@inheritDoc EnvironmentLighting.initShaderBindings}
418
- * @override
419
- */ initShaderBindings(pb) {
420
- if (pb.shaderKind === 'fragment') {
421
- pb.getGlobalScope()[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP] = pb.vec4().uniform(0);
422
- pb.getGlobalScope()[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN] = pb.vec4().uniform(0);
423
- }
424
- }
425
- /**
426
- * {@inheritDoc EnvironmentLighting.updateBindGroup}
427
- * @override
428
- */ updateBindGroup(bg) {
429
- bg.setValue(EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP, this._ambientUp);
430
- bg.setValue(EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN, this._ambientDown);
431
- }
432
- /**
433
- * {@inheritDoc EnvironmentLighting.getRadiance}
434
- * @override
435
- */ getRadiance(scope, refl, _roughness) {
436
- const pb = scope.$builder;
437
- const factor = pb.add(pb.mul(refl.y, 0.5), 0.5);
438
- return pb.mix(scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN], scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP], factor).rgb;
439
- }
440
- /**
441
- * {@inheritDoc EnvironmentLighting.getIrradiance}
442
- * @override
443
- */ getIrradiance(scope, normal) {
444
- const pb = scope.$builder;
445
- const factor = pb.add(pb.mul(normal.y, 0.5), 0.5);
446
- return pb.mix(scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN], scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP], factor).rgb;
447
- }
448
- /**
449
- * {@inheritDoc EnvironmentLighting.hasRadiance}
450
- * @override
451
- */ hasRadiance() {
452
- return true;
453
- }
454
- /**
455
- * {@inheritDoc EnvironmentLighting.hasIrradiance}
456
- * @override
457
- */ hasIrradiance() {
458
- return true;
459
- }
460
- }
461
-
462
- export { EnvConstantAmbient, EnvHemisphericAmbient, EnvIBL, EnvShIBL, EnvironmentLighting };
463
- //# sourceMappingURL=envlight.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"envlight.js","sources":["../../../src/render/envlight.ts"],"sourcesContent":["import { DRef, Vector3 } from '@zephyr3d/base';\r\nimport { Vector4 } from '@zephyr3d/base';\r\nimport type {\r\n BindGroup,\r\n FrameBuffer,\r\n GPUDataBuffer,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n ProgramBuilder,\r\n TextureCube\r\n} from '@zephyr3d/device';\r\nimport { Application } from '../app/app';\r\nimport { fetchSampler } from '../utility/misc';\r\n\r\n/**\r\n * Environment light type\r\n * @public\r\n */\r\nexport type EnvLightType = 'ibl' | 'ibl-sh' | 'hemisphere' | 'constant' | 'none';\r\n\r\n/**\r\n * Base class for any kind of environment light\r\n * @public\r\n */\r\nexport abstract class EnvironmentLighting {\r\n /**\r\n * The environment light type\r\n */\r\n abstract getType(): EnvLightType;\r\n /**\r\n * Initialize shader bindings\r\n * @param pb - The program builder\r\n */\r\n abstract initShaderBindings(pb: ProgramBuilder): void;\r\n /**\r\n * Updates the uniform values\r\n * @param bg - The bind group to be updated\r\n */\r\n abstract updateBindGroup(bg: BindGroup): void;\r\n /**\r\n * Get radiance for a fragment\r\n *\r\n * @param scope - The shader scope\r\n * @param refl - Reflection vector\r\n * @param roughness - Surface roughness\r\n *\r\n * @returns The radiance for the fragment\r\n */\r\n abstract getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp;\r\n /**\r\n * Get irradiance for a fragment\r\n *\r\n * @param scope - The shader scope\r\n * @param normal - surface normal\r\n *\r\n * @returns The radiance for the fragment\r\n */\r\n abstract getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp;\r\n /**\r\n * Returns whether this environment lighting supports reflective light\r\n */\r\n abstract hasRadiance(): boolean;\r\n /**\r\n * Returns whether this environment lighting supports diffuse light\r\n */\r\n abstract hasIrradiance(): boolean;\r\n /**\r\n * Dispose this object\r\n */\r\n dispose() {}\r\n}\r\n\r\n/**\r\n * IBL with SH based environment lighting\r\n * @public\r\n */\r\nexport class EnvShIBL extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_SH = 'zIBLIrradianceSH';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_WINDOW = 'zIBLIrradianceWindow';\r\n /** @internal */\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n /** @internal */\r\n private readonly _irradianceSH: DRef<GPUDataBuffer>;\r\n /** @internal */\r\n private readonly _irradianceSHFB: DRef<FrameBuffer>;\r\n /** @internal */\r\n private _irraidanceWindow: Vector3;\r\n /**\r\n * Creates an instance of EnvIBL\r\n * @param radianceMap - The radiance map\r\n * @param irradianceSH - The irradiance SH\r\n */\r\n constructor(radianceMap?: TextureCube, irradianceSH?: GPUDataBuffer, irradianceSHFB?: FrameBuffer) {\r\n super();\r\n this._radianceMap = new DRef(radianceMap || null);\r\n this._irradianceSH = new DRef(irradianceSH || null);\r\n this._irradianceSHFB = new DRef(irradianceSHFB || null);\r\n this._irraidanceWindow = new Vector3();\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'ibl-sh';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.dispose}\r\n * @override\r\n */\r\n dispose() {\r\n this._radianceMap.dispose();\r\n this._irradianceSH.dispose();\r\n this._irradianceSHFB.dispose();\r\n }\r\n /** The radiance map */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n }\r\n /** The irradiance sh coeffecients */\r\n get irradianceSH(): GPUDataBuffer {\r\n return this._irradianceSH.get();\r\n }\r\n set irradianceSH(value: GPUDataBuffer) {\r\n this._irradianceSH.set(value);\r\n }\r\n /** The irradiance sh coeffecients */\r\n get irradianceSHFB(): FrameBuffer {\r\n return this._irradianceSHFB.get();\r\n }\r\n set irradianceSHFB(value: FrameBuffer) {\r\n this._irradianceSHFB.set(value);\r\n }\r\n /** The irradiance sh window */\r\n get irradianceWindow(): Vector3 {\r\n return this._irraidanceWindow;\r\n }\r\n set irradianceWindow(val: Vector3) {\r\n this._irraidanceWindow = val;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n if (this.radianceMap) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);\r\n }\r\n if (Application.instance.device.type === 'webgl') {\r\n if (this.irradianceSHFB) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.tex2D().uniform(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);\r\n }\r\n } else {\r\n if (this.irradianceSH) {\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = pb.vec4[9]().uniformBuffer(0);\r\n pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);\r\n }\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n if (this.radianceMap) {\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);\r\n bg.setTexture(EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);\r\n }\r\n if (Application.instance.device.type === 'webgl') {\r\n if (this.irradianceSHFB) {\r\n bg.setTexture(\r\n EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH,\r\n this.irradianceSHFB.getColorAttachments()[0],\r\n fetchSampler('clamp_nearest_nomip')\r\n );\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);\r\n }\r\n } else {\r\n if (this.irradianceSH) {\r\n bg.setBuffer(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH, this.irradianceSH);\r\n bg.setValue(EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW, this.irradianceWindow);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod\r\n ? pb.textureSampleLevel(\r\n scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP],\r\n refl,\r\n pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])\r\n ).rgb\r\n : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n pb.func('Z_sh_Y0', [pb.vec3('v')], function () {\r\n this.$return(0.2820947917);\r\n });\r\n pb.func('Z_sh_Y1', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.y, -0.4886025119));\r\n });\r\n pb.func('Z_sh_Y2', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.z, 0.4886025119));\r\n });\r\n pb.func('Z_sh_Y3', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, -0.4886025119));\r\n });\r\n pb.func('Z_sh_Y4', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, this.v.y, 1.0925484306));\r\n });\r\n pb.func('Z_sh_Y5', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.y, this.v.z, -1.0925484306));\r\n });\r\n pb.func('Z_sh_Y6', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(pb.sub(pb.mul(this.v.z, this.v.z, 3), 1), 0.3153915652));\r\n });\r\n pb.func('Z_sh_Y7', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(this.v.x, this.v.z, -1.0925484306));\r\n });\r\n pb.func('Z_sh_Y8', [pb.vec3('v')], function () {\r\n this.$return(pb.mul(pb.sub(pb.mul(this.v.x, this.v.x), pb.mul(this.v.y, this.v.y)), 0.5462742153));\r\n });\r\n pb.func('Z_sh_eval', [pb.vec3('v')], function () {\r\n this.$l.window = this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW];\r\n if (Application.instance.device.type === 'webgl') {\r\n this.$l.c = pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y0(this.v),\r\n this.window.x\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y1(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 0.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y2(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y3(this.v),\r\n this.window.y\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y4(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 1.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y5(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(0.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y6(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(1.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y7(this.v),\r\n this.window.z\r\n )\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(\r\n pb.textureSampleLevel(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH], pb.vec2(2.5 / 3, 2.5 / 3), 0)\r\n .rgb,\r\n this.Z_sh_Y8(this.v),\r\n this.window.z\r\n )\r\n );\r\n } else {\r\n this.$l.c = pb.mul(\r\n this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][0].xyz,\r\n this.Z_sh_Y0(this.v),\r\n this.window.x\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][1].xyz, this.Z_sh_Y1(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][2].xyz, this.Z_sh_Y2(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][3].xyz, this.Z_sh_Y3(this.v), this.window.y)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][4].xyz, this.Z_sh_Y4(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][5].xyz, this.Z_sh_Y5(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][6].xyz, this.Z_sh_Y6(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][7].xyz, this.Z_sh_Y7(this.v), this.window.z)\r\n );\r\n this.c = pb.add(\r\n this.c,\r\n pb.mul(this[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH][8].xyz, this.Z_sh_Y8(this.v), this.window.z)\r\n );\r\n }\r\n this.$return(this.c);\r\n });\r\n return pb.getGlobalScope().Z_sh_eval(normal);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return !!this._radianceMap;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return !!this._irradianceSH;\r\n }\r\n}\r\n\r\n/**\r\n * IBL based environment lighting\r\n * @public\r\n */\r\nexport class EnvIBL extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP = 'zIBLRadianceMap';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD = 'zIBLRadianceMapMaxLOD';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_IBL_IRRADIANCE_MAP = 'zIBLIrradianceMap';\r\n /** @internal */\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n /** @internal */\r\n private readonly _irradianceMap: DRef<TextureCube>;\r\n /**\r\n * Creates an instance of EnvIBL\r\n * @param radianceMap - The radiance map\r\n * @param irradianceMap - The irradiance map\r\n */\r\n constructor(radianceMap?: TextureCube, irradianceMap?: TextureCube) {\r\n super();\r\n this._radianceMap = new DRef(radianceMap);\r\n this._irradianceMap = new DRef(irradianceMap);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'ibl';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.dispose}\r\n * @override\r\n */\r\n dispose() {\r\n this._radianceMap.dispose();\r\n this._irradianceMap.dispose();\r\n }\r\n /** The radiance map */\r\n get radianceMap(): TextureCube {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex: TextureCube) {\r\n this._radianceMap.set(tex);\r\n }\r\n /** The irradiance map */\r\n get irradianceMap(): TextureCube {\r\n return this._irradianceMap.get();\r\n }\r\n set irradianceMap(tex: TextureCube) {\r\n this._irradianceMap.set(tex);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n if (this._radianceMap.get()) {\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0);\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);\r\n }\r\n if (this._irradianceMap.get()) {\r\n pb.getGlobalScope()[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP] = pb.texCube().uniform(0);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n if (this._radianceMap.get()) {\r\n bg.setValue(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD, this.radianceMap.mipLevelCount - 1);\r\n bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP, this.radianceMap);\r\n }\r\n if (this._irradianceMap.get()) {\r\n bg.setTexture(EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP, this.irradianceMap);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, roughness: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return Application.instance.device.getDeviceCaps().shaderCaps.supportShaderTextureLod\r\n ? pb.textureSampleLevel(\r\n scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP],\r\n refl,\r\n pb.mul(roughness, scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD])\r\n ).rgb\r\n : pb.textureSample(scope[EnvIBL.UNIFORM_NAME_IBL_RADIANCE_MAP], refl).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n return pb.textureSampleLevel(scope[EnvIBL.UNIFORM_NAME_IBL_IRRADIANCE_MAP], normal, 0).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return !!this._radianceMap;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return !!this._irradianceMap;\r\n }\r\n}\r\n\r\n/**\r\n * Constant ambient light\r\n * @public\r\n */\r\nexport class EnvConstantAmbient extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_CONSTANT_AMBIENT = 'zConstantAmbient';\r\n /** @internal */\r\n private readonly _ambientColor: Vector4;\r\n /**\r\n * Creates an instance of EnvConstantAmbient\r\n * @param ambientColor - The ambient color\r\n */\r\n constructor(ambientColor?: Vector4) {\r\n super();\r\n this._ambientColor = ambientColor ? new Vector4(ambientColor) : new Vector4(0, 0, 0, 1);\r\n }\r\n /** The ambient color */\r\n get ambientColor(): Vector4 {\r\n return this._ambientColor;\r\n }\r\n set ambientColor(ambientColor: Vector4) {\r\n if (ambientColor) {\r\n this._ambientColor.set(ambientColor);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'constant';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n pb.getGlobalScope()[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT] = pb.vec4().uniform(0);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n bg.setValue(EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT, this._ambientColor);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(_scope: PBInsideFunctionScope, _refl: PBShaderExp, _roughness: PBShaderExp): PBShaderExp {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, _normal: PBShaderExp): PBShaderExp {\r\n return scope[EnvConstantAmbient.UNIFORM_NAME_CONSTANT_AMBIENT].rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return true;\r\n }\r\n}\r\n\r\n/**\r\n * Hemispheric ambient light\r\n * @public\r\n */\r\nexport class EnvHemisphericAmbient extends EnvironmentLighting {\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_AMBIENT_UP = 'zHemisphericAmbientUp';\r\n /** @internal */\r\n public static readonly UNIFORM_NAME_AMBIENT_DOWN = 'zHemisphericAmbientDown';\r\n /** @internal */\r\n private readonly _ambientUp: Vector4;\r\n /** @internal */\r\n private readonly _ambientDown: Vector4;\r\n /**\r\n * Creates an instance of EnvConstantAmbient\r\n * @param ambientUp - The upside ambient color\r\n * @param ambientDown - The downside ambient color\r\n */\r\n constructor(ambientUp: Vector4, ambientDown: Vector4) {\r\n super();\r\n this._ambientUp = new Vector4(ambientUp);\r\n this._ambientDown = new Vector4(ambientDown);\r\n }\r\n /** The upside ambient color */\r\n get ambientUp(): Vector4 {\r\n return this._ambientUp;\r\n }\r\n set ambientUp(color: Vector4) {\r\n if (color) {\r\n this._ambientUp.set(color);\r\n }\r\n }\r\n /** The downside ambient color */\r\n get ambientDown(): Vector4 {\r\n return this._ambientDown;\r\n }\r\n set ambientDown(color: Vector4) {\r\n if (color) {\r\n this._ambientDown.set(color);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getType}\r\n * @override\r\n */\r\n getType(): EnvLightType {\r\n return 'hemisphere';\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.initShaderBindings}\r\n * @override\r\n */\r\n initShaderBindings(pb: ProgramBuilder): void {\r\n if (pb.shaderKind === 'fragment') {\r\n pb.getGlobalScope()[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP] = pb.vec4().uniform(0);\r\n pb.getGlobalScope()[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN] = pb.vec4().uniform(0);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.updateBindGroup}\r\n * @override\r\n */\r\n updateBindGroup(bg: BindGroup): void {\r\n bg.setValue(EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP, this._ambientUp);\r\n bg.setValue(EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN, this._ambientDown);\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getRadiance}\r\n * @override\r\n */\r\n getRadiance(scope: PBInsideFunctionScope, refl: PBShaderExp, _roughness: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const factor = pb.add(pb.mul(refl.y, 0.5), 0.5);\r\n return pb.mix(\r\n scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN],\r\n scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP],\r\n factor\r\n ).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.getIrradiance}\r\n * @override\r\n */\r\n getIrradiance(scope: PBInsideFunctionScope, normal: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const factor = pb.add(pb.mul(normal.y, 0.5), 0.5);\r\n return pb.mix(\r\n scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_DOWN],\r\n scope[EnvHemisphericAmbient.UNIFORM_NAME_AMBIENT_UP],\r\n factor\r\n ).rgb;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasRadiance}\r\n * @override\r\n */\r\n hasRadiance(): boolean {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc EnvironmentLighting.hasIrradiance}\r\n * @override\r\n */\r\n hasIrradiance(): boolean {\r\n return true;\r\n }\r\n}\r\n"],"names":["EnvironmentLighting","dispose","EnvShIBL","UNIFORM_NAME_IBL_RADIANCE_MAP","UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD","UNIFORM_NAME_IBL_IRRADIANCE_SH","UNIFORM_NAME_IBL_IRRADIANCE_WINDOW","radianceMap","irradianceSH","irradianceSHFB","_radianceMap","DRef","_irradianceSH","_irradianceSHFB","_irraidanceWindow","Vector3","getType","get","tex","set","value","irradianceWindow","val","initShaderBindings","pb","shaderKind","getGlobalScope","texCube","uniform","float","Application","instance","device","type","tex2D","vec3","vec4","uniformBuffer","updateBindGroup","bg","setValue","mipLevelCount","setTexture","getColorAttachments","fetchSampler","setBuffer","getRadiance","scope","refl","roughness","$builder","getDeviceCaps","shaderCaps","supportShaderTextureLod","textureSampleLevel","EnvIBL","mul","rgb","textureSample","getIrradiance","normal","func","$return","v","y","z","x","sub","$l","window","c","vec2","Z_sh_Y0","add","Z_sh_Y1","Z_sh_Y2","Z_sh_Y3","Z_sh_Y4","Z_sh_Y5","Z_sh_Y6","Z_sh_Y7","Z_sh_Y8","xyz","Z_sh_eval","hasRadiance","hasIrradiance","UNIFORM_NAME_IBL_IRRADIANCE_MAP","irradianceMap","_irradianceMap","EnvConstantAmbient","UNIFORM_NAME_CONSTANT_AMBIENT","ambientColor","_ambientColor","Vector4","_scope","_refl","_roughness","_normal","EnvHemisphericAmbient","UNIFORM_NAME_AMBIENT_UP","UNIFORM_NAME_AMBIENT_DOWN","ambientUp","ambientDown","_ambientUp","_ambientDown","color","factor","mix"],"mappings":";;;;AAoBA;;;AAGC,IACM,MAAeA,mBAAAA,CAAAA;AA0CpB;;AAEC,MACDC,UAAU;AACZ;AAEA;;;IAIO,MAAMC,QAAiBF,SAAAA,mBAAAA,CAAAA;qBAE5B,OAAuBG,6BAAAA,GAAgC,iBAAkB;qBAEzE,OAAuBC,qCAAAA,GAAwC,uBAAwB;qBAEvF,OAAuBC,8BAAAA,GAAiC,kBAAmB;qBAE3E,OAAuBC,kCAAAA,GAAqC,sBAAuB;qBAEnF,YAAiD;qBAEjD,aAAoD;qBAEpD,eAAoD;qBAEpD,iBAAmC;AACnC;;;;AAIC,MACD,YAAYC,WAAyB,EAAEC,YAA4B,EAAEC,cAA4B,CAAE;QACjG,KAAK,EAAA;AACL,QAAA,IAAI,CAACC,YAAY,GAAG,IAAIC,KAAKJ,WAAe,IAAA,IAAA,CAAA;AAC5C,QAAA,IAAI,CAACK,aAAa,GAAG,IAAID,KAAKH,YAAgB,IAAA,IAAA,CAAA;AAC9C,QAAA,IAAI,CAACK,eAAe,GAAG,IAAIF,KAAKF,cAAkB,IAAA,IAAA,CAAA;QAClD,IAAI,CAACK,iBAAiB,GAAG,IAAIC,OAAAA,EAAAA;AAC/B;AACA;;;AAGC,MACDC,OAAwB,GAAA;QACtB,OAAO,QAAA;AACT;AACA;;;AAGC,MACDf,OAAU,GAAA;QACR,IAAI,CAACS,YAAY,CAACT,OAAO,EAAA;QACzB,IAAI,CAACW,aAAa,CAACX,OAAO,EAAA;QAC1B,IAAI,CAACY,eAAe,CAACZ,OAAO,EAAA;AAC9B;4BAEA,IAAIM,WAA2B,GAAA;AAC7B,QAAA,OAAO,IAAI,CAACG,YAAY,CAACO,GAAG,EAAA;AAC9B;IACA,IAAIV,WAAAA,CAAYW,GAAgB,EAAE;AAChC,QAAA,IAAI,CAACR,YAAY,CAACS,GAAG,CAACD,GAAAA,CAAAA;AACxB;0CAEA,IAAIV,YAA8B,GAAA;AAChC,QAAA,OAAO,IAAI,CAACI,aAAa,CAACK,GAAG,EAAA;AAC/B;IACA,IAAIT,YAAAA,CAAaY,KAAoB,EAAE;AACrC,QAAA,IAAI,CAACR,aAAa,CAACO,GAAG,CAACC,KAAAA,CAAAA;AACzB;0CAEA,IAAIX,cAA8B,GAAA;AAChC,QAAA,OAAO,IAAI,CAACI,eAAe,CAACI,GAAG,EAAA;AACjC;IACA,IAAIR,cAAAA,CAAeW,KAAkB,EAAE;AACrC,QAAA,IAAI,CAACP,eAAe,CAACM,GAAG,CAACC,KAAAA,CAAAA;AAC3B;oCAEA,IAAIC,gBAA4B,GAAA;QAC9B,OAAO,IAAI,CAACP,iBAAiB;AAC/B;IACA,IAAIO,gBAAAA,CAAiBC,GAAY,EAAE;QACjC,IAAI,CAACR,iBAAiB,GAAGQ,GAAAA;AAC3B;AACA;;;MAIAC,kBAAAA,CAAmBC,EAAkB,EAAQ;QAC3C,IAAIA,EAAAA,CAAGC,UAAU,KAAK,UAAY,EAAA;YAChC,IAAI,IAAI,CAAClB,WAAW,EAAE;gBACpBiB,EAAGE,CAAAA,cAAc,EAAE,CAACxB,QAASC,CAAAA,6BAA6B,CAAC,GAAGqB,EAAGG,CAAAA,OAAO,EAAGC,CAAAA,OAAO,CAAC,CAAA,CAAA;gBACnFJ,EAAGE,CAAAA,cAAc,EAAE,CAACxB,QAASE,CAAAA,qCAAqC,CAAC,GAAGoB,EAAGK,CAAAA,KAAK,EAAGD,CAAAA,OAAO,CAAC,CAAA,CAAA;AAC3F;AACA,YAAA,IAAIE,YAAYC,QAAQ,CAACC,MAAM,CAACC,IAAI,KAAK,OAAS,EAAA;gBAChD,IAAI,IAAI,CAACxB,cAAc,EAAE;oBACvBe,EAAGE,CAAAA,cAAc,EAAE,CAACxB,QAASG,CAAAA,8BAA8B,CAAC,GAAGmB,EAAGU,CAAAA,KAAK,EAAGN,CAAAA,OAAO,CAAC,CAAA,CAAA;oBAClFJ,EAAGE,CAAAA,cAAc,EAAE,CAACxB,QAASI,CAAAA,kCAAkC,CAAC,GAAGkB,EAAGW,CAAAA,IAAI,EAAGP,CAAAA,OAAO,CAAC,CAAA,CAAA;AACvF;aACK,MAAA;gBACL,IAAI,IAAI,CAACpB,YAAY,EAAE;AACrBgB,oBAAAA,EAAAA,CAAGE,cAAc,EAAE,CAACxB,QAAAA,CAASG,8BAA8B,CAAC,GAAGmB,EAAAA,CAAGY,IAAI,CAAC,CAAE,CAAA,EAAA,CAAGC,aAAa,CAAC,CAAA,CAAA;oBAC1Fb,EAAGE,CAAAA,cAAc,EAAE,CAACxB,QAASI,CAAAA,kCAAkC,CAAC,GAAGkB,EAAGW,CAAAA,IAAI,EAAGP,CAAAA,OAAO,CAAC,CAAA,CAAA;AACvF;AACF;AACF;AACF;AACA;;;MAIAU,eAAAA,CAAgBC,EAAa,EAAQ;QACnC,IAAI,IAAI,CAAChC,WAAW,EAAE;YACpBgC,EAAGC,CAAAA,QAAQ,CAACtC,QAAAA,CAASE,qCAAqC,EAAE,IAAI,CAACG,WAAW,CAACkC,aAAa,GAAG,CAAA,CAAA;AAC7FF,YAAAA,EAAAA,CAAGG,UAAU,CAACxC,QAAAA,CAASC,6BAA6B,EAAE,IAAI,CAACI,WAAW,CAAA;AACxE;AACA,QAAA,IAAIuB,YAAYC,QAAQ,CAACC,MAAM,CAACC,IAAI,KAAK,OAAS,EAAA;YAChD,IAAI,IAAI,CAACxB,cAAc,EAAE;AACvB8B,gBAAAA,EAAAA,CAAGG,UAAU,CACXxC,QAASG,CAAAA,8BAA8B,EACvC,IAAI,CAACI,cAAc,CAACkC,mBAAmB,EAAE,CAAC,CAAA,CAAE,EAC5CC,YAAa,CAAA,qBAAA,CAAA,CAAA;AAEfL,gBAAAA,EAAAA,CAAGC,QAAQ,CAACtC,QAAAA,CAASI,kCAAkC,EAAE,IAAI,CAACe,gBAAgB,CAAA;AAChF;SACK,MAAA;YACL,IAAI,IAAI,CAACb,YAAY,EAAE;AACrB+B,gBAAAA,EAAAA,CAAGM,SAAS,CAAC3C,QAAAA,CAASG,8BAA8B,EAAE,IAAI,CAACG,YAAY,CAAA;AACvE+B,gBAAAA,EAAAA,CAAGC,QAAQ,CAACtC,QAAAA,CAASI,kCAAkC,EAAE,IAAI,CAACe,gBAAgB,CAAA;AAChF;AACF;AACF;AACA;;;AAGC,MACDyB,YAAYC,KAA4B,EAAEC,IAAiB,EAAEC,SAAsB,EAAe;QAChG,MAAMzB,EAAAA,GAAKuB,MAAMG,QAAQ;AACzB,QAAA,OAAOpB,YAAYC,QAAQ,CAACC,MAAM,CAACmB,aAAa,GAAGC,UAAU,CAACC,uBAAuB,GACjF7B,EAAAA,CAAG8B,kBAAkB,CACnBP,KAAK,CAACQ,MAAOpD,CAAAA,6BAA6B,CAAC,EAC3C6C,IAAAA,EACAxB,GAAGgC,GAAG,CAACP,WAAWF,KAAK,CAACQ,OAAOnD,qCAAqC,CAAC,GACrEqD,GAAG,GACLjC,GAAGkC,aAAa,CAACX,KAAK,CAACQ,MAAAA,CAAOpD,6BAA6B,CAAC,EAAE6C,MAAMS,GAAG;AAC7E;AACA;;;AAGC,MACDE,aAAcZ,CAAAA,KAA4B,EAAEa,MAAmB,EAAe;QAC5E,MAAMpC,EAAAA,GAAKuB,MAAMG,QAAQ;QACzB1B,EAAGqC,CAAAA,IAAI,CAAC,SAAW,EAAA;AAACrC,YAAAA,EAAAA,CAAGW,IAAI,CAAC,GAAA;SAAK,EAAE,WAAA;YACjC,IAAI,CAAC2B,OAAO,CAAC,YAAA,CAAA;AACf,SAAA,CAAA;QACAtC,EAAGqC,CAAAA,IAAI,CAAC,SAAW,EAAA;AAACrC,YAAAA,EAAAA,CAAGW,IAAI,CAAC,GAAA;SAAK,EAAE,WAAA;AACjC,YAAA,IAAI,CAAC2B,OAAO,CAACtC,EAAAA,CAAGgC,GAAG,CAAC,IAAI,CAACO,CAAC,CAACC,CAAC,EAAE,aAAC,CAAA,CAAA;AACjC,SAAA,CAAA;QACAxC,EAAGqC,CAAAA,IAAI,CAAC,SAAW,EAAA;AAACrC,YAAAA,EAAAA,CAAGW,IAAI,CAAC,GAAA;SAAK,EAAE,WAAA;YACjC,IAAI,CAAC2B,OAAO,CAACtC,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACO,CAAC,CAACE,CAAC,EAAE,YAAA,CAAA,CAAA;AAChC,SAAA,CAAA;QACAzC,EAAGqC,CAAAA,IAAI,CAAC,SAAW,EAAA;AAACrC,YAAAA,EAAAA,CAAGW,IAAI,CAAC,GAAA;SAAK,EAAE,WAAA;AACjC,YAAA,IAAI,CAAC2B,OAAO,CAACtC,EAAAA,CAAGgC,GAAG,CAAC,IAAI,CAACO,CAAC,CAACG,CAAC,EAAE,aAAC,CAAA,CAAA;AACjC,SAAA,CAAA;QACA1C,EAAGqC,CAAAA,IAAI,CAAC,SAAW,EAAA;AAACrC,YAAAA,EAAAA,CAAGW,IAAI,CAAC,GAAA;SAAK,EAAE,WAAA;AACjC,YAAA,IAAI,CAAC2B,OAAO,CAACtC,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACO,CAAC,CAACG,CAAC,EAAE,IAAI,CAACH,CAAC,CAACC,CAAC,EAAE,YAAA,CAAA,CAAA;AAC1C,SAAA,CAAA;QACAxC,EAAGqC,CAAAA,IAAI,CAAC,SAAW,EAAA;AAACrC,YAAAA,EAAAA,CAAGW,IAAI,CAAC,GAAA;SAAK,EAAE,WAAA;AACjC,YAAA,IAAI,CAAC2B,OAAO,CAACtC,GAAGgC,GAAG,CAAC,IAAI,CAACO,CAAC,CAACC,CAAC,EAAE,IAAI,CAACD,CAAC,CAACE,CAAC,EAAE,aAAC,CAAA,CAAA;AAC3C,SAAA,CAAA;QACAzC,EAAGqC,CAAAA,IAAI,CAAC,SAAW,EAAA;AAACrC,YAAAA,EAAAA,CAAGW,IAAI,CAAC,GAAA;SAAK,EAAE,WAAA;YACjC,IAAI,CAAC2B,OAAO,CAACtC,EAAGgC,CAAAA,GAAG,CAAChC,EAAG2C,CAAAA,GAAG,CAAC3C,EAAAA,CAAGgC,GAAG,CAAC,IAAI,CAACO,CAAC,CAACE,CAAC,EAAE,IAAI,CAACF,CAAC,CAACE,CAAC,EAAE,CAAA,CAAA,EAAI,CAAI,CAAA,EAAA,YAAA,CAAA,CAAA;AAChE,SAAA,CAAA;QACAzC,EAAGqC,CAAAA,IAAI,CAAC,SAAW,EAAA;AAACrC,YAAAA,EAAAA,CAAGW,IAAI,CAAC,GAAA;SAAK,EAAE,WAAA;AACjC,YAAA,IAAI,CAAC2B,OAAO,CAACtC,GAAGgC,GAAG,CAAC,IAAI,CAACO,CAAC,CAACG,CAAC,EAAE,IAAI,CAACH,CAAC,CAACE,CAAC,EAAE,aAAC,CAAA,CAAA;AAC3C,SAAA,CAAA;QACAzC,EAAGqC,CAAAA,IAAI,CAAC,SAAW,EAAA;AAACrC,YAAAA,EAAAA,CAAGW,IAAI,CAAC,GAAA;SAAK,EAAE,WAAA;AACjC,YAAA,IAAI,CAAC2B,OAAO,CAACtC,EAAGgC,CAAAA,GAAG,CAAChC,EAAG2C,CAAAA,GAAG,CAAC3C,EAAAA,CAAGgC,GAAG,CAAC,IAAI,CAACO,CAAC,CAACG,CAAC,EAAE,IAAI,CAACH,CAAC,CAACG,CAAC,CAAA,EAAG1C,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACO,CAAC,CAACC,CAAC,EAAE,IAAI,CAACD,CAAC,CAACC,CAAC,CAAI,CAAA,EAAA,YAAA,CAAA,CAAA;AACtF,SAAA,CAAA;QACAxC,EAAGqC,CAAAA,IAAI,CAAC,WAAa,EAAA;AAACrC,YAAAA,EAAAA,CAAGW,IAAI,CAAC,GAAA;SAAK,EAAE,WAAA;YACnC,IAAI,CAACiC,EAAE,CAACC,MAAM,GAAG,IAAI,CAACnE,QAASI,CAAAA,kCAAkC,CAAC;AAClE,YAAA,IAAIwB,YAAYC,QAAQ,CAACC,MAAM,CAACC,IAAI,KAAK,OAAS,EAAA;AAChD,gBAAA,IAAI,CAACmC,EAAE,CAACE,CAAC,GAAG9C,GAAGgC,GAAG,CAChBhC,EAAG8B,CAAAA,kBAAkB,CAAC,IAAI,CAACpD,SAASG,8BAA8B,CAAC,EAAEmB,EAAG+C,CAAAA,IAAI,CAAC,GAAA,GAAM,GAAG,GAAM,GAAA,CAAA,CAAA,EAAI,GAC7Fd,GAAG,EACN,IAAI,CAACe,OAAO,CAAC,IAAI,CAACT,CAAC,CAAA,EACnB,IAAI,CAACM,MAAM,CAACH,CAAC,CAAA;gBAEf,IAAI,CAACI,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,GAAGgC,GAAG,CACJhC,GAAG8B,kBAAkB,CAAC,IAAI,CAACpD,QAAAA,CAASG,8BAA8B,CAAC,EAAEmB,GAAG+C,IAAI,CAAC,MAAM,CAAG,EAAA,GAAA,GAAM,IAAI,CAC7Fd,CAAAA,CAAAA,GAAG,EACN,IAAI,CAACiB,OAAO,CAAC,IAAI,CAACX,CAAC,CAAA,EACnB,IAAI,CAACM,MAAM,CAACL,CAAC,CAAA,CAAA;gBAGjB,IAAI,CAACM,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,GAAGgC,GAAG,CACJhC,GAAG8B,kBAAkB,CAAC,IAAI,CAACpD,QAAAA,CAASG,8BAA8B,CAAC,EAAEmB,GAAG+C,IAAI,CAAC,MAAM,CAAG,EAAA,GAAA,GAAM,IAAI,CAC7Fd,CAAAA,CAAAA,GAAG,EACN,IAAI,CAACkB,OAAO,CAAC,IAAI,CAACZ,CAAC,CAAA,EACnB,IAAI,CAACM,MAAM,CAACL,CAAC,CAAA,CAAA;gBAGjB,IAAI,CAACM,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,GAAGgC,GAAG,CACJhC,GAAG8B,kBAAkB,CAAC,IAAI,CAACpD,QAAAA,CAASG,8BAA8B,CAAC,EAAEmB,GAAG+C,IAAI,CAAC,MAAM,CAAG,EAAA,GAAA,GAAM,IAAI,CAC7Fd,CAAAA,CAAAA,GAAG,EACN,IAAI,CAACmB,OAAO,CAAC,IAAI,CAACb,CAAC,CAAA,EACnB,IAAI,CAACM,MAAM,CAACL,CAAC,CAAA,CAAA;gBAGjB,IAAI,CAACM,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,GAAGgC,GAAG,CACJhC,GAAG8B,kBAAkB,CAAC,IAAI,CAACpD,QAAAA,CAASG,8BAA8B,CAAC,EAAEmB,GAAG+C,IAAI,CAAC,MAAM,CAAG,EAAA,GAAA,GAAM,IAAI,CAC7Fd,CAAAA,CAAAA,GAAG,EACN,IAAI,CAACoB,OAAO,CAAC,IAAI,CAACd,CAAC,CAAA,EACnB,IAAI,CAACM,MAAM,CAACJ,CAAC,CAAA,CAAA;gBAGjB,IAAI,CAACK,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,GAAGgC,GAAG,CACJhC,GAAG8B,kBAAkB,CAAC,IAAI,CAACpD,QAAAA,CAASG,8BAA8B,CAAC,EAAEmB,GAAG+C,IAAI,CAAC,MAAM,CAAG,EAAA,GAAA,GAAM,IAAI,CAC7Fd,CAAAA,CAAAA,GAAG,EACN,IAAI,CAACqB,OAAO,CAAC,IAAI,CAACf,CAAC,CAAA,EACnB,IAAI,CAACM,MAAM,CAACJ,CAAC,CAAA,CAAA;gBAGjB,IAAI,CAACK,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,GAAGgC,GAAG,CACJhC,GAAG8B,kBAAkB,CAAC,IAAI,CAACpD,QAAAA,CAASG,8BAA8B,CAAC,EAAEmB,GAAG+C,IAAI,CAAC,MAAM,CAAG,EAAA,GAAA,GAAM,IAAI,CAC7Fd,CAAAA,CAAAA,GAAG,EACN,IAAI,CAACsB,OAAO,CAAC,IAAI,CAAChB,CAAC,CAAA,EACnB,IAAI,CAACM,MAAM,CAACJ,CAAC,CAAA,CAAA;gBAGjB,IAAI,CAACK,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,GAAGgC,GAAG,CACJhC,GAAG8B,kBAAkB,CAAC,IAAI,CAACpD,QAAAA,CAASG,8BAA8B,CAAC,EAAEmB,GAAG+C,IAAI,CAAC,MAAM,CAAG,EAAA,GAAA,GAAM,IAAI,CAC7Fd,CAAAA,CAAAA,GAAG,EACN,IAAI,CAACuB,OAAO,CAAC,IAAI,CAACjB,CAAC,CAAA,EACnB,IAAI,CAACM,MAAM,CAACJ,CAAC,CAAA,CAAA;gBAGjB,IAAI,CAACK,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,GAAGgC,GAAG,CACJhC,GAAG8B,kBAAkB,CAAC,IAAI,CAACpD,QAAAA,CAASG,8BAA8B,CAAC,EAAEmB,GAAG+C,IAAI,CAAC,MAAM,CAAG,EAAA,GAAA,GAAM,IAAI,CAC7Fd,CAAAA,CAAAA,GAAG,EACN,IAAI,CAACwB,OAAO,CAAC,IAAI,CAAClB,CAAC,CAAA,EACnB,IAAI,CAACM,MAAM,CAACJ,CAAC,CAAA,CAAA;aAGZ,MAAA;AACL,gBAAA,IAAI,CAACG,EAAE,CAACE,CAAC,GAAG9C,EAAAA,CAAGgC,GAAG,CAChB,IAAI,CAACtD,QAASG,CAAAA,8BAA8B,CAAC,CAAC,CAAA,CAAE,CAAC6E,GAAG,EACpD,IAAI,CAACV,OAAO,CAAC,IAAI,CAACT,CAAC,CACnB,EAAA,IAAI,CAACM,MAAM,CAACH,CAAC,CAAA;AAEf,gBAAA,IAAI,CAACI,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACtD,QAASG,CAAAA,8BAA8B,CAAC,CAAC,EAAE,CAAC6E,GAAG,EAAE,IAAI,CAACR,OAAO,CAAC,IAAI,CAACX,CAAC,CAAG,EAAA,IAAI,CAACM,MAAM,CAACL,CAAC,CAAA,CAAA;AAElG,gBAAA,IAAI,CAACM,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACtD,QAASG,CAAAA,8BAA8B,CAAC,CAAC,EAAE,CAAC6E,GAAG,EAAE,IAAI,CAACP,OAAO,CAAC,IAAI,CAACZ,CAAC,CAAG,EAAA,IAAI,CAACM,MAAM,CAACL,CAAC,CAAA,CAAA;AAElG,gBAAA,IAAI,CAACM,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACtD,QAASG,CAAAA,8BAA8B,CAAC,CAAC,EAAE,CAAC6E,GAAG,EAAE,IAAI,CAACN,OAAO,CAAC,IAAI,CAACb,CAAC,CAAG,EAAA,IAAI,CAACM,MAAM,CAACL,CAAC,CAAA,CAAA;AAElG,gBAAA,IAAI,CAACM,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACtD,QAASG,CAAAA,8BAA8B,CAAC,CAAC,EAAE,CAAC6E,GAAG,EAAE,IAAI,CAACL,OAAO,CAAC,IAAI,CAACd,CAAC,CAAG,EAAA,IAAI,CAACM,MAAM,CAACJ,CAAC,CAAA,CAAA;AAElG,gBAAA,IAAI,CAACK,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACtD,QAASG,CAAAA,8BAA8B,CAAC,CAAC,EAAE,CAAC6E,GAAG,EAAE,IAAI,CAACJ,OAAO,CAAC,IAAI,CAACf,CAAC,CAAG,EAAA,IAAI,CAACM,MAAM,CAACJ,CAAC,CAAA,CAAA;AAElG,gBAAA,IAAI,CAACK,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACtD,QAASG,CAAAA,8BAA8B,CAAC,CAAC,EAAE,CAAC6E,GAAG,EAAE,IAAI,CAACH,OAAO,CAAC,IAAI,CAAChB,CAAC,CAAG,EAAA,IAAI,CAACM,MAAM,CAACJ,CAAC,CAAA,CAAA;AAElG,gBAAA,IAAI,CAACK,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACtD,QAASG,CAAAA,8BAA8B,CAAC,CAAC,EAAE,CAAC6E,GAAG,EAAE,IAAI,CAACF,OAAO,CAAC,IAAI,CAACjB,CAAC,CAAG,EAAA,IAAI,CAACM,MAAM,CAACJ,CAAC,CAAA,CAAA;AAElG,gBAAA,IAAI,CAACK,CAAC,GAAG9C,EAAAA,CAAGiD,GAAG,CACb,IAAI,CAACH,CAAC,EACN9C,EAAGgC,CAAAA,GAAG,CAAC,IAAI,CAACtD,QAASG,CAAAA,8BAA8B,CAAC,CAAC,EAAE,CAAC6E,GAAG,EAAE,IAAI,CAACD,OAAO,CAAC,IAAI,CAAClB,CAAC,CAAG,EAAA,IAAI,CAACM,MAAM,CAACJ,CAAC,CAAA,CAAA;AAEpG;AACA,YAAA,IAAI,CAACH,OAAO,CAAC,IAAI,CAACQ,CAAC,CAAA;AACrB,SAAA,CAAA;AACA,QAAA,OAAO9C,EAAGE,CAAAA,cAAc,EAAGyD,CAAAA,SAAS,CAACvB,MAAAA,CAAAA;AACvC;AACA;;;AAGC,MACDwB,WAAuB,GAAA;AACrB,QAAA,OAAO,CAAC,CAAC,IAAI,CAAC1E,YAAY;AAC5B;AACA;;;AAGC,MACD2E,aAAyB,GAAA;AACvB,QAAA,OAAO,CAAC,CAAC,IAAI,CAACzE,aAAa;AAC7B;AACF;AAEA;;;IAIO,MAAM2C,MAAevD,SAAAA,mBAAAA,CAAAA;qBAE1B,OAAuBG,6BAAAA,GAAgC,iBAAkB;qBAEzE,OAAuBC,qCAAAA,GAAwC,uBAAwB;qBAEvF,OAAuBkF,+BAAAA,GAAkC,mBAAoB;qBAE7E,YAAiD;qBAEjD,cAAmD;AACnD;;;;AAIC,MACD,WAAY/E,CAAAA,WAAyB,EAAEgF,aAA2B,CAAE;QAClE,KAAK,EAAA;AACL,QAAA,IAAI,CAAC7E,YAAY,GAAG,IAAIC,IAAKJ,CAAAA,WAAAA,CAAAA;AAC7B,QAAA,IAAI,CAACiF,cAAc,GAAG,IAAI7E,IAAK4E,CAAAA,aAAAA,CAAAA;AACjC;AACA;;;AAGC,MACDvE,OAAwB,GAAA;QACtB,OAAO,KAAA;AACT;AACA;;;AAGC,MACDf,OAAU,GAAA;QACR,IAAI,CAACS,YAAY,CAACT,OAAO,EAAA;QACzB,IAAI,CAACuF,cAAc,CAACvF,OAAO,EAAA;AAC7B;4BAEA,IAAIM,WAA2B,GAAA;AAC7B,QAAA,OAAO,IAAI,CAACG,YAAY,CAACO,GAAG,EAAA;AAC9B;IACA,IAAIV,WAAAA,CAAYW,GAAgB,EAAE;AAChC,QAAA,IAAI,CAACR,YAAY,CAACS,GAAG,CAACD,GAAAA,CAAAA;AACxB;8BAEA,IAAIqE,aAA6B,GAAA;AAC/B,QAAA,OAAO,IAAI,CAACC,cAAc,CAACvE,GAAG,EAAA;AAChC;IACA,IAAIsE,aAAAA,CAAcrE,GAAgB,EAAE;AAClC,QAAA,IAAI,CAACsE,cAAc,CAACrE,GAAG,CAACD,GAAAA,CAAAA;AAC1B;AACA;;;MAIAK,kBAAAA,CAAmBC,EAAkB,EAAQ;QAC3C,IAAIA,EAAAA,CAAGC,UAAU,KAAK,UAAY,EAAA;AAChC,YAAA,IAAI,IAAI,CAACf,YAAY,CAACO,GAAG,EAAI,EAAA;gBAC3BO,EAAGE,CAAAA,cAAc,EAAE,CAAC6B,MAAOpD,CAAAA,6BAA6B,CAAC,GAAGqB,EAAGG,CAAAA,OAAO,EAAGC,CAAAA,OAAO,CAAC,CAAA,CAAA;gBACjFJ,EAAGE,CAAAA,cAAc,EAAE,CAAC6B,MAAOnD,CAAAA,qCAAqC,CAAC,GAAGoB,EAAGK,CAAAA,KAAK,EAAGD,CAAAA,OAAO,CAAC,CAAA,CAAA;AACzF;AACA,YAAA,IAAI,IAAI,CAAC4D,cAAc,CAACvE,GAAG,EAAI,EAAA;gBAC7BO,EAAGE,CAAAA,cAAc,EAAE,CAAC6B,MAAO+B,CAAAA,+BAA+B,CAAC,GAAG9D,EAAGG,CAAAA,OAAO,EAAGC,CAAAA,OAAO,CAAC,CAAA,CAAA;AACrF;AACF;AACF;AACA;;;MAIAU,eAAAA,CAAgBC,EAAa,EAAQ;AACnC,QAAA,IAAI,IAAI,CAAC7B,YAAY,CAACO,GAAG,EAAI,EAAA;YAC3BsB,EAAGC,CAAAA,QAAQ,CAACe,MAAAA,CAAOnD,qCAAqC,EAAE,IAAI,CAACG,WAAW,CAACkC,aAAa,GAAG,CAAA,CAAA;AAC3FF,YAAAA,EAAAA,CAAGG,UAAU,CAACa,MAAAA,CAAOpD,6BAA6B,EAAE,IAAI,CAACI,WAAW,CAAA;AACtE;AACA,QAAA,IAAI,IAAI,CAACiF,cAAc,CAACvE,GAAG,EAAI,EAAA;AAC7BsB,YAAAA,EAAAA,CAAGG,UAAU,CAACa,MAAAA,CAAO+B,+BAA+B,EAAE,IAAI,CAACC,aAAa,CAAA;AAC1E;AACF;AACA;;;AAGC,MACDzC,YAAYC,KAA4B,EAAEC,IAAiB,EAAEC,SAAsB,EAAe;QAChG,MAAMzB,EAAAA,GAAKuB,MAAMG,QAAQ;AACzB,QAAA,OAAOpB,YAAYC,QAAQ,CAACC,MAAM,CAACmB,aAAa,GAAGC,UAAU,CAACC,uBAAuB,GACjF7B,EAAAA,CAAG8B,kBAAkB,CACnBP,KAAK,CAACQ,MAAOpD,CAAAA,6BAA6B,CAAC,EAC3C6C,IAAAA,EACAxB,GAAGgC,GAAG,CAACP,WAAWF,KAAK,CAACQ,OAAOnD,qCAAqC,CAAC,GACrEqD,GAAG,GACLjC,GAAGkC,aAAa,CAACX,KAAK,CAACQ,MAAAA,CAAOpD,6BAA6B,CAAC,EAAE6C,MAAMS,GAAG;AAC7E;AACA;;;AAGC,MACDE,aAAcZ,CAAAA,KAA4B,EAAEa,MAAmB,EAAe;QAC5E,MAAMpC,EAAAA,GAAKuB,MAAMG,QAAQ;QACzB,OAAO1B,EAAAA,CAAG8B,kBAAkB,CAACP,KAAK,CAACQ,MAAO+B,CAAAA,+BAA+B,CAAC,EAAE1B,MAAQ,EAAA,CAAA,CAAA,CAAGH,GAAG;AAC5F;AACA;;;AAGC,MACD2B,WAAuB,GAAA;AACrB,QAAA,OAAO,CAAC,CAAC,IAAI,CAAC1E,YAAY;AAC5B;AACA;;;AAGC,MACD2E,aAAyB,GAAA;AACvB,QAAA,OAAO,CAAC,CAAC,IAAI,CAACG,cAAc;AAC9B;AACF;AAEA;;;IAIO,MAAMC,kBAA2BzF,SAAAA,mBAAAA,CAAAA;qBAEtC,OAAuB0F,6BAAAA,GAAgC,kBAAmB;qBAE1E,aAAwC;AACxC;;;MAIA,WAAA,CAAYC,YAAsB,CAAE;QAClC,KAAK,EAAA;QACL,IAAI,CAACC,aAAa,GAAGD,YAAe,GAAA,IAAIE,OAAQF,CAAAA,YAAAA,CAAAA,GAAgB,IAAIE,OAAAA,CAAQ,CAAG,EAAA,CAAA,EAAG,CAAG,EAAA,CAAA,CAAA;AACvF;6BAEA,IAAIF,YAAwB,GAAA;QAC1B,OAAO,IAAI,CAACC,aAAa;AAC3B;IACA,IAAID,YAAAA,CAAaA,YAAqB,EAAE;AACtC,QAAA,IAAIA,YAAc,EAAA;AAChB,YAAA,IAAI,CAACC,aAAa,CAACzE,GAAG,CAACwE,YAAAA,CAAAA;AACzB;AACF;AACA;;;AAGC,MACD3E,OAAwB,GAAA;QACtB,OAAO,UAAA;AACT;AACA;;;MAIAO,kBAAAA,CAAmBC,EAAkB,EAAQ;QAC3C,IAAIA,EAAAA,CAAGC,UAAU,KAAK,UAAY,EAAA;YAChCD,EAAGE,CAAAA,cAAc,EAAE,CAAC+D,kBAAmBC,CAAAA,6BAA6B,CAAC,GAAGlE,EAAGY,CAAAA,IAAI,EAAGR,CAAAA,OAAO,CAAC,CAAA,CAAA;AAC5F;AACF;AACA;;;MAIAU,eAAAA,CAAgBC,EAAa,EAAQ;AACnCA,QAAAA,EAAAA,CAAGC,QAAQ,CAACiD,kBAAAA,CAAmBC,6BAA6B,EAAE,IAAI,CAACE,aAAa,CAAA;AAClF;AACA;;;AAGC,MACD9C,YAAYgD,MAA6B,EAAEC,KAAkB,EAAEC,UAAuB,EAAe;QACnG,OAAO,IAAA;AACT;AACA;;;AAGC,MACDrC,aAAcZ,CAAAA,KAA4B,EAAEkD,OAAoB,EAAe;AAC7E,QAAA,OAAOlD,KAAK,CAAC0C,kBAAAA,CAAmBC,6BAA6B,CAAC,CAACjC,GAAG;AACpE;AACA;;;AAGC,MACD2B,WAAuB,GAAA;QACrB,OAAO,KAAA;AACT;AACA;;;AAGC,MACDC,aAAyB,GAAA;QACvB,OAAO,IAAA;AACT;AACF;AAEA;;;IAIO,MAAMa,qBAA8BlG,SAAAA,mBAAAA,CAAAA;qBAEzC,OAAuBmG,uBAAAA,GAA0B,uBAAwB;qBAEzE,OAAuBC,yBAAAA,GAA4B,yBAA0B;qBAE7E,UAAqC;qBAErC,YAAuC;AACvC;;;;AAIC,MACD,WAAYC,CAAAA,SAAkB,EAAEC,WAAoB,CAAE;QACpD,KAAK,EAAA;AACL,QAAA,IAAI,CAACC,UAAU,GAAG,IAAIV,OAAQQ,CAAAA,SAAAA,CAAAA;AAC9B,QAAA,IAAI,CAACG,YAAY,GAAG,IAAIX,OAAQS,CAAAA,WAAAA,CAAAA;AAClC;oCAEA,IAAID,SAAqB,GAAA;QACvB,OAAO,IAAI,CAACE,UAAU;AACxB;IACA,IAAIF,SAAAA,CAAUI,KAAc,EAAE;AAC5B,QAAA,IAAIA,KAAO,EAAA;AACT,YAAA,IAAI,CAACF,UAAU,CAACpF,GAAG,CAACsF,KAAAA,CAAAA;AACtB;AACF;sCAEA,IAAIH,WAAuB,GAAA;QACzB,OAAO,IAAI,CAACE,YAAY;AAC1B;IACA,IAAIF,WAAAA,CAAYG,KAAc,EAAE;AAC9B,QAAA,IAAIA,KAAO,EAAA;AACT,YAAA,IAAI,CAACD,YAAY,CAACrF,GAAG,CAACsF,KAAAA,CAAAA;AACxB;AACF;AACA;;;AAGC,MACDzF,OAAwB,GAAA;QACtB,OAAO,YAAA;AACT;AACA;;;MAIAO,kBAAAA,CAAmBC,EAAkB,EAAQ;QAC3C,IAAIA,EAAAA,CAAGC,UAAU,KAAK,UAAY,EAAA;YAChCD,EAAGE,CAAAA,cAAc,EAAE,CAACwE,qBAAsBC,CAAAA,uBAAuB,CAAC,GAAG3E,EAAGY,CAAAA,IAAI,EAAGR,CAAAA,OAAO,CAAC,CAAA,CAAA;YACvFJ,EAAGE,CAAAA,cAAc,EAAE,CAACwE,qBAAsBE,CAAAA,yBAAyB,CAAC,GAAG5E,EAAGY,CAAAA,IAAI,EAAGR,CAAAA,OAAO,CAAC,CAAA,CAAA;AAC3F;AACF;AACA;;;MAIAU,eAAAA,CAAgBC,EAAa,EAAQ;AACnCA,QAAAA,EAAAA,CAAGC,QAAQ,CAAC0D,qBAAAA,CAAsBC,uBAAuB,EAAE,IAAI,CAACI,UAAU,CAAA;AAC1EhE,QAAAA,EAAAA,CAAGC,QAAQ,CAAC0D,qBAAAA,CAAsBE,yBAAyB,EAAE,IAAI,CAACI,YAAY,CAAA;AAChF;AACA;;;AAGC,MACD1D,YAAYC,KAA4B,EAAEC,IAAiB,EAAEgD,UAAuB,EAAe;QACjG,MAAMxE,EAAAA,GAAKuB,MAAMG,QAAQ;QACzB,MAAMwD,MAAAA,GAASlF,EAAGiD,CAAAA,GAAG,CAACjD,EAAAA,CAAGgC,GAAG,CAACR,IAAAA,CAAKgB,CAAC,EAAE,GAAM,CAAA,EAAA,GAAA,CAAA;AAC3C,QAAA,OAAOxC,GAAGmF,GAAG,CACX5D,KAAK,CAACmD,sBAAsBE,yBAAyB,CAAC,EACtDrD,KAAK,CAACmD,qBAAsBC,CAAAA,uBAAuB,CAAC,EACpDO,QACAjD,GAAG;AACP;AACA;;;AAGC,MACDE,aAAcZ,CAAAA,KAA4B,EAAEa,MAAmB,EAAe;QAC5E,MAAMpC,EAAAA,GAAKuB,MAAMG,QAAQ;QACzB,MAAMwD,MAAAA,GAASlF,EAAGiD,CAAAA,GAAG,CAACjD,EAAAA,CAAGgC,GAAG,CAACI,MAAAA,CAAOI,CAAC,EAAE,GAAM,CAAA,EAAA,GAAA,CAAA;AAC7C,QAAA,OAAOxC,GAAGmF,GAAG,CACX5D,KAAK,CAACmD,sBAAsBE,yBAAyB,CAAC,EACtDrD,KAAK,CAACmD,qBAAsBC,CAAAA,uBAAuB,CAAC,EACpDO,QACAjD,GAAG;AACP;AACA;;;AAGC,MACD2B,WAAuB,GAAA;QACrB,OAAO,IAAA;AACT;AACA;;;AAGC,MACDC,aAAyB,GAAA;QACvB,OAAO,IAAA;AACT;AACF;;;;"}