@zephyr3d/scene 0.8.0 → 0.8.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/dist/animation/animationset.js +220 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/skeleton.js +157 -125
  14. package/dist/animation/skeleton.js.map +1 -1
  15. package/dist/animation/spring/spring_bone.js +240 -0
  16. package/dist/animation/spring/spring_bone.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_collider.js +198 -0
  18. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  20. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  21. package/dist/animation/spring/spring_bone_system.js +328 -0
  22. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  23. package/dist/asset/model.js +2 -2
  24. package/dist/index.d.ts +17 -0
  25. package/dist/material/mixins/pbr/common.js +20 -17
  26. package/dist/material/mixins/pbr/common.js.map +1 -1
  27. package/dist/render/gpu_picking.js +100 -0
  28. package/dist/render/gpu_picking.js.map +1 -0
  29. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  30. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  31. package/dist/render/rendergraph/executor.js +146 -0
  32. package/dist/render/rendergraph/executor.js.map +1 -0
  33. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  34. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  35. package/dist/render/rendergraph/rendergraph.js +306 -0
  36. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  37. package/dist/render/rendergraph/types.js +57 -0
  38. package/dist/render/rendergraph/types.js.map +1 -0
  39. package/dist/render/sky_motion_vector.js +85 -0
  40. package/dist/render/sky_motion_vector.js.map +1 -0
  41. package/dist/utility/serialization/scene/animation.js +3 -3
  42. package/dist/utility/serialization/scene/node.js +1 -1
  43. package/package.json +2 -2
  44. package/dist/animation/ik/ik_chain_builder.js +0 -68
  45. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  52. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  54. package/dist/src/animation/animation.js +0 -127
  55. package/dist/src/animation/animation.js.map +0 -1
  56. package/dist/src/animation/animationset.js +0 -255
  57. package/dist/src/animation/animationset.js.map +0 -1
  58. package/dist/src/animation/animationtrack.js +0 -34
  59. package/dist/src/animation/animationtrack.js.map +0 -1
  60. package/dist/src/animation/eulerrotationtrack.js +0 -52
  61. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  62. package/dist/src/animation/morphtarget.js +0 -93
  63. package/dist/src/animation/morphtarget.js.map +0 -1
  64. package/dist/src/animation/morphtrack.js +0 -70
  65. package/dist/src/animation/morphtrack.js.map +0 -1
  66. package/dist/src/animation/proptrack.js +0 -161
  67. package/dist/src/animation/proptrack.js.map +0 -1
  68. package/dist/src/animation/rotationtrack.js +0 -51
  69. package/dist/src/animation/rotationtrack.js.map +0 -1
  70. package/dist/src/animation/scaletrack.js +0 -50
  71. package/dist/src/animation/scaletrack.js.map +0 -1
  72. package/dist/src/animation/skeleton.js +0 -204
  73. package/dist/src/animation/skeleton.js.map +0 -1
  74. package/dist/src/animation/translationtrack.js +0 -50
  75. package/dist/src/animation/translationtrack.js.map +0 -1
  76. package/dist/src/app/app.js +0 -129
  77. package/dist/src/app/app.js.map +0 -1
  78. package/dist/src/app/inputmgr.js +0 -267
  79. package/dist/src/app/inputmgr.js.map +0 -1
  80. package/dist/src/asset/assetmanager.js +0 -404
  81. package/dist/src/asset/assetmanager.js.map +0 -1
  82. package/dist/src/asset/builtin.js +0 -337
  83. package/dist/src/asset/builtin.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds.js +0 -470
  85. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  86. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  87. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  89. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  90. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  91. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  92. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  93. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  94. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  95. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  96. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  97. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  98. package/dist/src/asset/loaders/loader.js +0 -45
  99. package/dist/src/asset/loaders/loader.js.map +0 -1
  100. package/dist/src/asset/model.js +0 -414
  101. package/dist/src/asset/model.js.map +0 -1
  102. package/dist/src/blitter/bilateralblur.js +0 -221
  103. package/dist/src/blitter/bilateralblur.js.map +0 -1
  104. package/dist/src/blitter/blitter.js +0 -390
  105. package/dist/src/blitter/blitter.js.map +0 -1
  106. package/dist/src/blitter/box.js +0 -118
  107. package/dist/src/blitter/box.js.map +0 -1
  108. package/dist/src/blitter/copy.js +0 -22
  109. package/dist/src/blitter/copy.js.map +0 -1
  110. package/dist/src/blitter/gaussianblur.js +0 -228
  111. package/dist/src/blitter/gaussianblur.js.map +0 -1
  112. package/dist/src/camera/base.js +0 -92
  113. package/dist/src/camera/base.js.map +0 -1
  114. package/dist/src/camera/camera.js +0 -1005
  115. package/dist/src/camera/camera.js.map +0 -1
  116. package/dist/src/camera/fps.js +0 -238
  117. package/dist/src/camera/fps.js.map +0 -1
  118. package/dist/src/camera/orbit.js +0 -245
  119. package/dist/src/camera/orbit.js.map +0 -1
  120. package/dist/src/camera/orthocamera.js +0 -167
  121. package/dist/src/camera/orthocamera.js.map +0 -1
  122. package/dist/src/camera/perspectivecamera.js +0 -141
  123. package/dist/src/camera/perspectivecamera.js.map +0 -1
  124. package/dist/src/index.js +0 -120
  125. package/dist/src/index.js.map +0 -1
  126. package/dist/src/material/blinn.js +0 -81
  127. package/dist/src/material/blinn.js.map +0 -1
  128. package/dist/src/material/grassmaterial.js +0 -113
  129. package/dist/src/material/grassmaterial.js.map +0 -1
  130. package/dist/src/material/lambert.js +0 -92
  131. package/dist/src/material/lambert.js.map +0 -1
  132. package/dist/src/material/material.js +0 -301
  133. package/dist/src/material/material.js.map +0 -1
  134. package/dist/src/material/meshmaterial.js +0 -704
  135. package/dist/src/material/meshmaterial.js.map +0 -1
  136. package/dist/src/material/mixins/albedocolor.js +0 -76
  137. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  138. package/dist/src/material/mixins/foliage.js +0 -47
  139. package/dist/src/material/mixins/foliage.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  141. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  143. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  145. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  147. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  148. package/dist/src/material/mixins/lit.js +0 -476
  149. package/dist/src/material/mixins/lit.js.map +0 -1
  150. package/dist/src/material/mixins/pbr/common.js +0 -918
  151. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  152. package/dist/src/material/mixins/texture.js +0 -172
  153. package/dist/src/material/mixins/texture.js.map +0 -1
  154. package/dist/src/material/mixins/vertexcolor.js +0 -56
  155. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  156. package/dist/src/material/particle.js +0 -178
  157. package/dist/src/material/particle.js.map +0 -1
  158. package/dist/src/material/pbrmr.js +0 -97
  159. package/dist/src/material/pbrmr.js.map +0 -1
  160. package/dist/src/material/pbrsg.js +0 -97
  161. package/dist/src/material/pbrsg.js.map +0 -1
  162. package/dist/src/material/shader/helper.js +0 -1209
  163. package/dist/src/material/shader/helper.js.map +0 -1
  164. package/dist/src/material/terrain-cm.js +0 -606
  165. package/dist/src/material/terrain-cm.js.map +0 -1
  166. package/dist/src/material/terrainmaterial.js +0 -375
  167. package/dist/src/material/terrainmaterial.js.map +0 -1
  168. package/dist/src/material/unlit.js +0 -41
  169. package/dist/src/material/unlit.js.map +0 -1
  170. package/dist/src/material/water.js +0 -417
  171. package/dist/src/material/water.js.map +0 -1
  172. package/dist/src/posteffect/bloom.js +0 -361
  173. package/dist/src/posteffect/bloom.js.map +0 -1
  174. package/dist/src/posteffect/compositor.js +0 -226
  175. package/dist/src/posteffect/compositor.js.map +0 -1
  176. package/dist/src/posteffect/fxaa.js +0 -273
  177. package/dist/src/posteffect/fxaa.js.map +0 -1
  178. package/dist/src/posteffect/grayscale.js +0 -69
  179. package/dist/src/posteffect/grayscale.js.map +0 -1
  180. package/dist/src/posteffect/motionblur.js +0 -96
  181. package/dist/src/posteffect/motionblur.js.map +0 -1
  182. package/dist/src/posteffect/posteffect.js +0 -126
  183. package/dist/src/posteffect/posteffect.js.map +0 -1
  184. package/dist/src/posteffect/sao.js +0 -324
  185. package/dist/src/posteffect/sao.js.map +0 -1
  186. package/dist/src/posteffect/ssr.js +0 -489
  187. package/dist/src/posteffect/ssr.js.map +0 -1
  188. package/dist/src/posteffect/taa.js +0 -172
  189. package/dist/src/posteffect/taa.js.map +0 -1
  190. package/dist/src/posteffect/tonemap.js +0 -94
  191. package/dist/src/posteffect/tonemap.js.map +0 -1
  192. package/dist/src/render/abuffer_oit.js +0 -361
  193. package/dist/src/render/abuffer_oit.js.map +0 -1
  194. package/dist/src/render/clipmap.js +0 -851
  195. package/dist/src/render/clipmap.js.map +0 -1
  196. package/dist/src/render/cluster_light.js +0 -333
  197. package/dist/src/render/cluster_light.js.map +0 -1
  198. package/dist/src/render/cull_visitor.js +0 -187
  199. package/dist/src/render/cull_visitor.js.map +0 -1
  200. package/dist/src/render/depthpass.js +0 -68
  201. package/dist/src/render/depthpass.js.map +0 -1
  202. package/dist/src/render/drawable_mixin.js +0 -227
  203. package/dist/src/render/drawable_mixin.js.map +0 -1
  204. package/dist/src/render/envlight.js +0 -463
  205. package/dist/src/render/envlight.js.map +0 -1
  206. package/dist/src/render/fbm_wavegenerator.js +0 -251
  207. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fft_wavegenerator.js +0 -1006
  209. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  210. package/dist/src/render/fullscreenquad.js +0 -38
  211. package/dist/src/render/fullscreenquad.js.map +0 -1
  212. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  213. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  214. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  215. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  216. package/dist/src/render/hzb.js +0 -273
  217. package/dist/src/render/hzb.js.map +0 -1
  218. package/dist/src/render/lightpass.js +0 -172
  219. package/dist/src/render/lightpass.js.map +0 -1
  220. package/dist/src/render/objectcolorpass.js +0 -51
  221. package/dist/src/render/objectcolorpass.js.map +0 -1
  222. package/dist/src/render/primitive.js +0 -364
  223. package/dist/src/render/primitive.js.map +0 -1
  224. package/dist/src/render/render_queue.js +0 -467
  225. package/dist/src/render/render_queue.js.map +0 -1
  226. package/dist/src/render/renderbundle_wrapper.js +0 -152
  227. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  228. package/dist/src/render/renderer.js +0 -455
  229. package/dist/src/render/renderer.js.map +0 -1
  230. package/dist/src/render/renderpass.js +0 -200
  231. package/dist/src/render/renderpass.js.map +0 -1
  232. package/dist/src/render/shadowmap_pass.js +0 -56
  233. package/dist/src/render/shadowmap_pass.js.map +0 -1
  234. package/dist/src/render/sky.js +0 -1103
  235. package/dist/src/render/sky.js.map +0 -1
  236. package/dist/src/render/weightedblended_oit.js +0 -168
  237. package/dist/src/render/weightedblended_oit.js.map +0 -1
  238. package/dist/src/scene/batchgroup.js +0 -162
  239. package/dist/src/scene/batchgroup.js.map +0 -1
  240. package/dist/src/scene/environment.js +0 -209
  241. package/dist/src/scene/environment.js.map +0 -1
  242. package/dist/src/scene/graph_node.js +0 -72
  243. package/dist/src/scene/graph_node.js.map +0 -1
  244. package/dist/src/scene/light.js +0 -416
  245. package/dist/src/scene/light.js.map +0 -1
  246. package/dist/src/scene/mesh.js +0 -341
  247. package/dist/src/scene/mesh.js.map +0 -1
  248. package/dist/src/scene/octree.js +0 -649
  249. package/dist/src/scene/octree.js.map +0 -1
  250. package/dist/src/scene/particlesys.js +0 -738
  251. package/dist/src/scene/particlesys.js.map +0 -1
  252. package/dist/src/scene/raycast_visitor.js +0 -103
  253. package/dist/src/scene/raycast_visitor.js.map +0 -1
  254. package/dist/src/scene/scene.js +0 -284
  255. package/dist/src/scene/scene.js.map +0 -1
  256. package/dist/src/scene/scene_node.js +0 -732
  257. package/dist/src/scene/scene_node.js.map +0 -1
  258. package/dist/src/scene/terrain/grass.js +0 -278
  259. package/dist/src/scene/terrain/grass.js.map +0 -1
  260. package/dist/src/scene/terrain/heightfield.js +0 -475
  261. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  262. package/dist/src/scene/terrain/patch.js +0 -530
  263. package/dist/src/scene/terrain/patch.js.map +0 -1
  264. package/dist/src/scene/terrain/quadtree.js +0 -461
  265. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  266. package/dist/src/scene/terrain/terrain.js +0 -246
  267. package/dist/src/scene/terrain/terrain.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grass.js +0 -594
  269. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  271. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  272. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  273. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  274. package/dist/src/scene/water.js +0 -374
  275. package/dist/src/scene/water.js.map +0 -1
  276. package/dist/src/shaders/atmosphere.js +0 -957
  277. package/dist/src/shaders/atmosphere.js.map +0 -1
  278. package/dist/src/shaders/fog.js +0 -112
  279. package/dist/src/shaders/fog.js.map +0 -1
  280. package/dist/src/shaders/misc.js +0 -266
  281. package/dist/src/shaders/misc.js.map +0 -1
  282. package/dist/src/shaders/noise.js +0 -222
  283. package/dist/src/shaders/noise.js.map +0 -1
  284. package/dist/src/shaders/pbr.js +0 -51
  285. package/dist/src/shaders/pbr.js.map +0 -1
  286. package/dist/src/shaders/shadow.js +0 -636
  287. package/dist/src/shaders/shadow.js.map +0 -1
  288. package/dist/src/shaders/ssr.js +0 -490
  289. package/dist/src/shaders/ssr.js.map +0 -1
  290. package/dist/src/shaders/temporal.js +0 -215
  291. package/dist/src/shaders/temporal.js.map +0 -1
  292. package/dist/src/shaders/water.js +0 -756
  293. package/dist/src/shaders/water.js.map +0 -1
  294. package/dist/src/shadow/esm.js +0 -237
  295. package/dist/src/shadow/esm.js.map +0 -1
  296. package/dist/src/shadow/pcf_opt.js +0 -181
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  298. package/dist/src/shadow/pcf_pd.js +0 -189
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  300. package/dist/src/shadow/shader.js +0 -37
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  302. package/dist/src/shadow/shadow_impl.js +0 -15
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  304. package/dist/src/shadow/shadowmapper.js +0 -790
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  306. package/dist/src/shadow/ssm.js +0 -159
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  310. package/dist/src/shapes/box.js +0 -386
  311. package/dist/src/shapes/box.js.map +0 -1
  312. package/dist/src/shapes/cylinder.js +0 -125
  313. package/dist/src/shapes/cylinder.js.map +0 -1
  314. package/dist/src/shapes/plane.js +0 -88
  315. package/dist/src/shapes/plane.js.map +0 -1
  316. package/dist/src/shapes/shape.js +0 -87
  317. package/dist/src/shapes/shape.js.map +0 -1
  318. package/dist/src/shapes/sphere.js +0 -114
  319. package/dist/src/shapes/sphere.js.map +0 -1
  320. package/dist/src/shapes/tetrahedron.js +0 -188
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  322. package/dist/src/shapes/torus.js +0 -111
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  324. package/dist/src/utility/aabbtree.js +0 -400
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  326. package/dist/src/utility/bounding_volume.js +0 -29
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  328. package/dist/src/utility/debug.js +0 -28
  329. package/dist/src/utility/debug.js.map +0 -1
  330. package/dist/src/utility/draco/decoder.js +0 -116
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  332. package/dist/src/utility/misc.js +0 -105
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  334. package/dist/src/utility/panorama.js +0 -163
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  336. package/dist/src/utility/pmrem.js +0 -354
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  338. package/dist/src/utility/rendermipmap.js +0 -115
  339. package/dist/src/utility/rendermipmap.js.map +0 -1
  340. package/dist/src/utility/serialization/json.js +0 -402
  341. package/dist/src/utility/serialization/json.js.map +0 -1
  342. package/dist/src/utility/serialization/manager.js +0 -623
  343. package/dist/src/utility/serialization/manager.js.map +0 -1
  344. package/dist/src/utility/serialization/scene/animation.js +0 -248
  345. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  346. package/dist/src/utility/serialization/scene/batch.js +0 -59
  347. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  348. package/dist/src/utility/serialization/scene/camera.js +0 -790
  349. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  350. package/dist/src/utility/serialization/scene/common.js +0 -222
  351. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  352. package/dist/src/utility/serialization/scene/light.js +0 -575
  353. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  354. package/dist/src/utility/serialization/scene/material.js +0 -1111
  355. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  356. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  357. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  358. package/dist/src/utility/serialization/scene/misc.js +0 -39
  359. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  360. package/dist/src/utility/serialization/scene/node.js +0 -451
  361. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  362. package/dist/src/utility/serialization/scene/particle.js +0 -425
  363. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  364. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  365. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  366. package/dist/src/utility/serialization/scene/scene.js +0 -704
  367. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  368. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  369. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  370. package/dist/src/utility/serialization/scene/water.js +0 -465
  371. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  372. package/dist/src/utility/shprojector.js +0 -297
  373. package/dist/src/utility/shprojector.js.map +0 -1
  374. package/dist/src/utility/textures/ggxlut.js +0 -213
  375. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  376. package/dist/src/utility/textures/gradientnoise.js +0 -62
  377. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  378. package/dist/src/utility/textures/randomnoise.js +0 -41
  379. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  380. package/dist/src/values.js +0 -162
  381. package/dist/src/values.js.map +0 -1
  382. package/dist/utility/blueprint/material/common.js +0 -7
  383. package/dist/utility/blueprint/material/common.js.map +0 -1
  384. package/dist/utility/serialization/blueprint/constants.js +0 -255
  385. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  386. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
  387. package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
  388. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  389. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
@@ -1,704 +0,0 @@
1
- import { ProgramBuilder } from '@zephyr3d/device';
2
- import { RENDER_PASS_TYPE_OBJECT_COLOR, QUEUE_OPAQUE, RENDER_PASS_TYPE_SHADOWMAP, RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags, RENDER_PASS_TYPE_DEPTH, QUEUE_TRANSPARENT } from '../values.js';
3
- import { Material } from './material.js';
4
- import { encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
5
- import { Application } from '../app/app.js';
6
- import { ShaderHelper } from './shader/helper.js';
7
- import { Vector4, DRef, DWeakRef, Vector3, Vector2, applyMixins } from '@zephyr3d/base';
8
- import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
9
-
10
- /**
11
- * Apply material mixins to specific material class
12
- * @param target - Material class
13
- * @param mixins - mixins
14
- * @returns Mixed mesh material class
15
- *
16
- * @public
17
- */ function applyMaterialMixins(target, ...mixins) {
18
- return applyMixins(target, ...mixins);
19
- }
20
- let FEATURE_ALPHATEST = 0;
21
- let FEATURE_ALPHABLEND = 0;
22
- let FEATURE_ALPHATOCOVERAGE = 0;
23
- let FEATURE_DISABLE_TAA = 0;
24
- /**
25
- * Base class for any kind of mesh materials
26
- *
27
- * @public
28
- */ class MeshMaterial extends Material {
29
- /** @internal */ static INSTANCE_UNIFORMS = [];
30
- /** @internal */ static NEXT_FEATURE_INDEX = 3;
31
- /** @internal */ static OBJECT_COLOR_UNIFORM = this.defineInstanceUniform('objectColor', 'rgba');
32
- /** @internal */ static OPACITY_UNIFORM = this.defineInstanceUniform('opacity', 'float');
33
- /** @internal */ _featureStates;
34
- /** @internal */ _alphaCutoff;
35
- /** @internal */ _blendMode;
36
- /** @internal */ _cullMode;
37
- /** @internal */ _opacity;
38
- /** @internal */ _taaStrength;
39
- /** @internal */ _objectColor;
40
- /** @internal */ _ctx;
41
- /** @internal */ _materialPass;
42
- /**
43
- * Creates an instance of MeshMaterial class
44
- * @param args - constructor arguments
45
- */ constructor(){
46
- super();
47
- this._featureStates = [];
48
- this._alphaCutoff = 0;
49
- this._blendMode = 'none';
50
- this._cullMode = 'back';
51
- this._opacity = 1;
52
- this._taaStrength = 1 - 1 / 16;
53
- this._objectColor = Vector4.one();
54
- this._ctx = null;
55
- this._materialPass = -1;
56
- this.useFeature(FEATURE_ALPHABLEND, this._blendMode);
57
- }
58
- clone() {
59
- const other = new MeshMaterial();
60
- other.copyFrom(this);
61
- return other;
62
- }
63
- copyFrom(other) {
64
- super.copyFrom(other);
65
- this.alphaCutoff = other.alphaCutoff;
66
- this.blendMode = other.blendMode;
67
- this.cullMode = other.cullMode;
68
- this.opacity = other.opacity;
69
- this.objectColor = other.objectColor;
70
- }
71
- /** Indicate that the uniform has changed and needs to be resubmitted. */ uniformChanged() {
72
- this.optionChanged(false);
73
- }
74
- /** Define feature index */ static defineFeature() {
75
- const val = this.NEXT_FEATURE_INDEX;
76
- this.NEXT_FEATURE_INDEX++;
77
- return val;
78
- }
79
- /** @internal */ static getNumComponents(type) {
80
- if (type === 'float') {
81
- return 1;
82
- }
83
- if (type === 'vec2') {
84
- return 2;
85
- }
86
- if (type === 'rgb' || type === 'vec3') {
87
- return 3;
88
- }
89
- if (type === 'rgba' || type === 'vec4') {
90
- return 4;
91
- }
92
- return 0;
93
- }
94
- /** Define instance uniform index */ static defineInstanceUniform(prop, type) {
95
- if (this.INSTANCE_UNIFORMS.findIndex((val)=>val.prop === prop) >= 0) {
96
- throw new Error(`${this.name}.defineInstanceUniform(): ${prop} was already defined`);
97
- }
98
- const numComponents = this.getNumComponents(type);
99
- if (numComponents === 0) {
100
- throw new Error(`${this.name}.defineInstanceUniform(): invalid uniform type ${type}`);
101
- }
102
- let index = this.INSTANCE_UNIFORMS.length;
103
- let offset = 0;
104
- if (this.INSTANCE_UNIFORMS.length > 0) {
105
- const lastUniform = this.INSTANCE_UNIFORMS[this.INSTANCE_UNIFORMS.length - 1];
106
- const finalOffset = lastUniform.offset + 4 & -4;
107
- offset = finalOffset;
108
- for(let i = 0; i < this.INSTANCE_UNIFORMS.length; i++){
109
- const offset1 = this.INSTANCE_UNIFORMS[i].offset;
110
- const numComps1 = this.getNumComponents(this.INSTANCE_UNIFORMS[i].type);
111
- const offset2 = i === this.INSTANCE_UNIFORMS.length - 1 ? finalOffset : this.INSTANCE_UNIFORMS[i + 1].offset;
112
- if (offset1 + numComps1 + numComponents <= offset2) {
113
- index = i + 1;
114
- offset = offset1 + numComps1;
115
- if (offset + numComponents === offset2) {
116
- break;
117
- }
118
- }
119
- }
120
- }
121
- this.INSTANCE_UNIFORMS = this.INSTANCE_UNIFORMS.slice();
122
- this.INSTANCE_UNIFORMS.splice(index, 0, {
123
- prop,
124
- offset,
125
- type
126
- });
127
- return offset << 2 | numComponents - 1;
128
- }
129
- getInstancedUniform(scope, uniformIndex) {
130
- const pb = scope.$builder;
131
- const instanceID = scope.$builtins.instanceIndex;
132
- const uniformName = ShaderHelper.getInstanceDataUniformName();
133
- const strideName = ShaderHelper.getInstanceDataStrideUniformName();
134
- const offsetName = ShaderHelper.getInstanceDataOffsetUniformName();
135
- const numComponents = (uniformIndex & 3) + 1;
136
- const vecIndex = uniformIndex >> 4;
137
- const vecOffset = uniformIndex >> 2 & 3;
138
- const u = scope[uniformName].at(pb.add(pb.mul(scope[strideName], instanceID), ShaderHelper.MATERIAL_INSTANCE_DATA_OFFSET + vecIndex, scope[offsetName]));
139
- const m = [
140
- 'x',
141
- 'y',
142
- 'z',
143
- 'w'
144
- ].slice(vecOffset, vecOffset + numComponents).join('');
145
- return u[m];
146
- }
147
- /** Get instanced material property list */ getInstancedUniforms() {
148
- return this.constructor.INSTANCE_UNIFORMS;
149
- }
150
- /** Create material instance */ createInstance() {
151
- if (this.$isInstance) {
152
- return this.coreMaterial.createInstance();
153
- }
154
- const isWebGL1 = Application.instance.device.type === 'webgl';
155
- if (isWebGL1 || !this.supportInstancing) {
156
- return this.clone();
157
- }
158
- const instanceUniforms = this.getInstancedUniforms();
159
- const uniformsHolder = instanceUniforms.length > 0 ? new Float32Array(instanceUniforms[instanceUniforms.length - 1].offset + 4 & -4) : null;
160
- const instance = {};
161
- const that = this;
162
- const coreMaterial = new DRef(that);
163
- let disposed = false;
164
- instance.isBatchable = ()=>true; //!isWebGL1 && that.supportInstancing();
165
- instance.dispose = ()=>{
166
- if (!disposed) {
167
- disposed = true;
168
- coreMaterial.dispose();
169
- }
170
- };
171
- instance.$instanceUniforms = uniformsHolder;
172
- instance.$isInstance = true;
173
- let persistentId = crypto.randomUUID();
174
- Material._registry.set(persistentId, new DWeakRef(instance));
175
- Object.defineProperty(instance, 'coreMaterial', {
176
- get: function() {
177
- return coreMaterial.get();
178
- }
179
- });
180
- Object.defineProperty(instance, 'persistentId', {
181
- get: function() {
182
- return persistentId;
183
- },
184
- set: function(val) {
185
- if (val !== persistentId) {
186
- const m = Material._registry.get(persistentId);
187
- if (!m || m.get() !== instance) {
188
- throw new Error('Registry material mismatch');
189
- }
190
- Material._registry.delete(persistentId);
191
- persistentId = val;
192
- Material._registry.set(persistentId, m);
193
- }
194
- }
195
- });
196
- // Copy original uniform values
197
- for(let i = 0; i < instanceUniforms.length; i++){
198
- const { prop, offset, type } = instanceUniforms[i];
199
- const value = that[prop];
200
- switch(type){
201
- case 'float':
202
- {
203
- uniformsHolder[offset] = Number(value);
204
- Object.defineProperty(instance, prop, {
205
- get () {
206
- return uniformsHolder[offset];
207
- },
208
- set (value) {
209
- uniformsHolder[offset] = value;
210
- RenderBundleWrapper.materialUniformsChanged(instance);
211
- }
212
- });
213
- break;
214
- }
215
- case 'vec2':
216
- {
217
- if (!(value instanceof Vector2)) {
218
- throw new Error(`Instance uniform property ${prop} must be of type Vector2`);
219
- }
220
- uniformsHolder[offset] = value.x;
221
- uniformsHolder[offset + 1] = value.y;
222
- Object.defineProperty(instance, prop, {
223
- get () {
224
- return new Vector2(uniformsHolder[offset], uniformsHolder[offset + 1]);
225
- },
226
- set (value) {
227
- if (!(value instanceof Vector2)) {
228
- throw new Error(`Instance uniform property ${prop} must be of type Vector2`);
229
- }
230
- uniformsHolder[offset] = value.x;
231
- uniformsHolder[offset + 1] = value.y;
232
- RenderBundleWrapper.materialUniformsChanged(instance);
233
- }
234
- });
235
- break;
236
- }
237
- case 'vec3':
238
- case 'rgb':
239
- {
240
- if (!(value instanceof Vector3)) {
241
- throw new Error(`Instance uniform property ${prop} must be of type Vector3`);
242
- }
243
- uniformsHolder[offset] = value.x;
244
- uniformsHolder[offset + 1] = value.y;
245
- uniformsHolder[offset + 2] = value.z;
246
- Object.defineProperty(instance, prop, {
247
- get () {
248
- return new Vector3(uniformsHolder[offset], uniformsHolder[offset + 1], uniformsHolder[offset + 2]);
249
- },
250
- set (value) {
251
- if (!(value instanceof Vector3)) {
252
- throw new Error(`Instance uniform property ${prop} must be of type Vector3`);
253
- }
254
- uniformsHolder[offset] = value.x;
255
- uniformsHolder[offset + 1] = value.y;
256
- uniformsHolder[offset + 2] = value.z;
257
- RenderBundleWrapper.materialUniformsChanged(instance);
258
- }
259
- });
260
- break;
261
- }
262
- case 'vec4':
263
- case 'rgba':
264
- {
265
- if (!(value instanceof Vector4)) {
266
- throw new Error(`Instance uniform property ${prop} must be of type Vector4`);
267
- }
268
- uniformsHolder[offset] = value.x;
269
- uniformsHolder[offset + 1] = value.y;
270
- uniformsHolder[offset + 2] = value.z;
271
- uniformsHolder[offset + 3] = value.w;
272
- Object.defineProperty(instance, prop, {
273
- get () {
274
- return new Vector4(uniformsHolder[offset], uniformsHolder[offset + 1], uniformsHolder[offset + 2], uniformsHolder[offset + 3]);
275
- },
276
- set (value) {
277
- if (!(value instanceof Vector4)) {
278
- throw new Error(`Instance uniform property ${prop} must be of type Vector4`);
279
- }
280
- uniformsHolder[offset] = value.x;
281
- uniformsHolder[offset + 1] = value.y;
282
- uniformsHolder[offset + 2] = value.z;
283
- uniformsHolder[offset + 3] = value.w;
284
- RenderBundleWrapper.materialUniformsChanged(instance);
285
- }
286
- });
287
- break;
288
- }
289
- }
290
- }
291
- Object.setPrototypeOf(instance, that);
292
- return instance;
293
- }
294
- /** Draw context for shader creation */ get drawContext() {
295
- return this._ctx;
296
- }
297
- /**
298
- * Current material pass
299
- * @internal
300
- **/ get pass() {
301
- return this._materialPass;
302
- }
303
- /** A value between 0 and 1, presents the cutoff for alpha testing */ get alphaCutoff() {
304
- return this._alphaCutoff;
305
- }
306
- set alphaCutoff(val) {
307
- if (this._alphaCutoff !== val) {
308
- this.useFeature(FEATURE_ALPHATEST, val > 0);
309
- this._alphaCutoff = val;
310
- this.uniformChanged();
311
- }
312
- }
313
- /** Whether TAA should be disabled on this material */ get TAADisabled() {
314
- return !!this.featureUsed(FEATURE_DISABLE_TAA);
315
- }
316
- set TAADisabled(val) {
317
- this.useFeature(FEATURE_DISABLE_TAA, !!val);
318
- }
319
- /** TAA strength */ get TAAStrength() {
320
- return this._taaStrength;
321
- }
322
- set TAAStrength(val) {
323
- val = val > 1 ? 1 : val < 0 ? 0 : val;
324
- if (this._taaStrength !== val) {
325
- this._taaStrength = val;
326
- this.uniformChanged();
327
- }
328
- }
329
- get alphaToCoverage() {
330
- return this.featureUsed(FEATURE_ALPHATOCOVERAGE);
331
- }
332
- set alphaToCoverage(val) {
333
- this.useFeature(FEATURE_ALPHATOCOVERAGE, !!val);
334
- }
335
- /** Blending mode */ get blendMode() {
336
- return this._blendMode;
337
- }
338
- set blendMode(val) {
339
- if (this._blendMode !== val) {
340
- this._blendMode = val;
341
- this.useFeature(FEATURE_ALPHABLEND, this._blendMode);
342
- }
343
- }
344
- /** Cull mode */ get cullMode() {
345
- return this._cullMode;
346
- }
347
- set cullMode(val) {
348
- this._cullMode = val;
349
- }
350
- /** A value between 0 and 1, presents the opacity */ get opacity() {
351
- return this._opacity;
352
- }
353
- set opacity(val) {
354
- val = val < 0 ? 0 : val > 1 ? 1 : val;
355
- if (this._opacity !== val) {
356
- this._opacity = val;
357
- this.uniformChanged();
358
- }
359
- }
360
- /** Object color used for GPU picking */ get objectColor() {
361
- return this._objectColor;
362
- }
363
- set objectColor(val) {
364
- if (val !== this._objectColor) {
365
- this._objectColor.set(val ?? Vector4.one());
366
- this.uniformChanged();
367
- }
368
- }
369
- /** Returns true if shading of the material will be affected by lights */ supportLighting() {
370
- return true;
371
- }
372
- /**
373
- * {@inheritDoc Material.updateRenderStates}
374
- */ updateRenderStates(pass, stateSet, ctx) {
375
- const isObjectColorPass = ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR;
376
- const blending = !isObjectColorPass && (this.featureUsed(FEATURE_ALPHABLEND) !== 'none' || ctx.lightBlending);
377
- const a2c = !isObjectColorPass && this.featureUsed(FEATURE_ALPHATOCOVERAGE);
378
- const ztestEq = ctx.queue === QUEUE_OPAQUE && !!ctx.depthTexture && !ctx.sceneColorTexture;
379
- if (blending || a2c) {
380
- const blendingState = stateSet.useBlendingState();
381
- if (blending) {
382
- blendingState.enable(true);
383
- blendingState.setBlendFuncAlpha('zero', 'one');
384
- blendingState.setBlendEquation('add', 'add');
385
- if (this._blendMode === 'additive' || ctx.lightBlending) {
386
- blendingState.setBlendFuncRGB('one', 'one');
387
- } else {
388
- blendingState.setBlendFuncRGB('one', 'inv-src-alpha');
389
- }
390
- } else {
391
- blendingState.enable(false);
392
- }
393
- blendingState.enableAlphaToCoverage(a2c);
394
- if (ztestEq) {
395
- stateSet.useDepthState().setCompareFunc('eq').enableTest(true).enableWrite(false);
396
- } else if (blendingState.enabled) {
397
- stateSet.useDepthState().enableTest(true).enableWrite(false);
398
- } else {
399
- stateSet.defaultDepthState();
400
- }
401
- } else {
402
- stateSet.defaultBlendingState();
403
- if (ztestEq) {
404
- stateSet.useDepthState().setCompareFunc('eq').enableTest(true).enableWrite(false);
405
- } else {
406
- stateSet.defaultDepthState();
407
- }
408
- }
409
- if (ctx.forceCullMode || this._cullMode !== 'back') {
410
- stateSet.useRasterizerState().cullMode = ctx.forceCullMode || this._cullMode;
411
- } else if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
412
- stateSet.useRasterizerState().cullMode = 'none';
413
- } else {
414
- stateSet.defaultRasterizerState();
415
- }
416
- if (ctx.forceColorState) {
417
- stateSet.useColorState(ctx.forceColorState);
418
- } else {
419
- stateSet.defaultColorState();
420
- }
421
- stateSet.defaultStencilState();
422
- if (ctx.oit) {
423
- ctx.oit.setRenderStates(stateSet);
424
- }
425
- }
426
- /**
427
- * Submit Uniform values before rendering with this material.
428
- *
429
- * @param bindGroup - Bind group for this material
430
- * @param ctx - Draw context
431
- * @param pass - Current pass of the material
432
- */ applyUniformValues(bindGroup, ctx, pass) {
433
- if (this.featureUsed(FEATURE_ALPHATEST)) {
434
- bindGroup.setValue('zAlphaCutoff', this._alphaCutoff);
435
- }
436
- if (this.isTransparentPass(pass) && ctx.renderPass.type === RENDER_PASS_TYPE_LIGHT && !(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {
437
- bindGroup.setValue('zOpacity', this._opacity);
438
- }
439
- if (ctx.oit) {
440
- ctx.oit.applyUniforms(ctx, bindGroup);
441
- }
442
- if (!(ctx.materialFlags & MaterialVaryingFlags.INSTANCING) && ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
443
- bindGroup.setValue('zObjectColor', this._objectColor);
444
- }
445
- if (ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH && ctx.motionVectors) {
446
- bindGroup.setValue('zTAAStrength', (1 - this._taaStrength) * 50000);
447
- }
448
- }
449
- /**
450
- * Determine which queue should be used to render this material.
451
- * @returns QUEUE_TRANSPARENT or QUEUE_OPAQUE
452
- */ getQueueType() {
453
- return this.isTransparentPass(0) ? QUEUE_TRANSPARENT : QUEUE_OPAQUE;
454
- }
455
- /**
456
- * Determine if a certain pass of this material is translucent.
457
- * @param pass - Pass of the material
458
- * @returns True if it is translucent, otherwise false.
459
- */ isTransparentPass(_pass) {
460
- return this.featureUsed(FEATURE_ALPHABLEND) !== 'none';
461
- }
462
- /** @internal */ createProgram(ctx, pass) {
463
- const pb = new ProgramBuilder(ctx.device);
464
- if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
465
- const shadowMapParams = ctx.shadowMapInfo.get(ctx.renderPass.light);
466
- pb.emulateDepthClamp = !!shadowMapParams.depthClampEnabled;
467
- }
468
- return this._createProgram(pb, ctx, pass);
469
- }
470
- /**
471
- * Check if a feature is in use for given render pass type.
472
- *
473
- * @param feature - The feature index
474
- * @returns true if the feature is in use, otherwise false.
475
- */ featureUsed(feature) {
476
- return this._featureStates[feature];
477
- }
478
- /**
479
- * Use or unuse a feature of the material, this will cause the shader to be rebuild.
480
- *
481
- * @param feature - Which feature will be used or unused
482
- * @param use - true if use the feature, otherwise false
483
- */ useFeature(feature, use) {
484
- if (this._featureStates[feature] !== use) {
485
- this._featureStates[feature] = use;
486
- this.optionChanged(true);
487
- }
488
- }
489
- /**
490
- * {@inheritDoc Material._createHash}
491
- * @override
492
- *
493
- * @internal
494
- */ _createHash() {
495
- return this._featureStates.map((val)=>val === undefined ? '' : val).join('|');
496
- }
497
- /**
498
- * {@inheritDoc Material._applyUniforms}
499
- * @override
500
- *
501
- * @internal
502
- */ _applyUniforms(bindGroup, ctx, pass) {
503
- this.applyUniformValues(bindGroup, ctx, pass);
504
- }
505
- /**
506
- * Check if the color should be computed in fragment shader, this is required for forward render pass or alpha test is in use or alpha to coverage is in use.
507
- *
508
- * @returns - true if the color should be computed in fragment shader, otherwise false.
509
- */ needFragmentColor(ctx) {
510
- return (ctx ?? this.drawContext).renderPass.type === RENDER_PASS_TYPE_LIGHT || this._alphaCutoff > 0 || this.alphaToCoverage;
511
- }
512
- /**
513
- * Vertex shader implementation of this material
514
- * @param scope - Shader scope
515
- */ vertexShader(scope) {
516
- const pb = scope.$builder;
517
- ShaderHelper.prepareVertexShader(pb, this.drawContext);
518
- if (this.drawContext.materialFlags & MaterialVaryingFlags.SKIN_ANIMATION) {
519
- scope.$inputs.zBlendIndices = pb.vec4().attrib('blendIndices');
520
- scope.$inputs.zBlendWeights = pb.vec4().attrib('blendWeights');
521
- ShaderHelper.prepareSkinAnimation(scope);
522
- }
523
- if (this.drawContext.materialFlags & MaterialVaryingFlags.MORPH_ANIMATION && this.drawContext.device.type === 'webgl') {
524
- scope.$inputs.zFakeVertexID = pb.float().attrib('texCoord7');
525
- }
526
- if (this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {
527
- if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
528
- scope.$outputs.zObjectColor = this.getInstancedUniform(scope, MeshMaterial.OBJECT_COLOR_UNIFORM);
529
- }
530
- if (this.isTransparentPass(this.pass)) {
531
- scope.$outputs.zOpacity = this.getInstancedUniform(scope, MeshMaterial.OPACITY_UNIFORM);
532
- }
533
- }
534
- }
535
- /**
536
- * Fragment shader implementation of this material
537
- * @param scope - Shader scope
538
- */ fragmentShader(scope) {
539
- const pb = scope.$builder;
540
- ShaderHelper.prepareFragmentShader(pb, this.drawContext);
541
- if (this._alphaCutoff > 0) {
542
- scope.zAlphaCutoff = pb.float().uniform(2);
543
- }
544
- if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
545
- if (this.isTransparentPass(this.pass) && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
546
- scope.zOpacity = pb.float().uniform(2);
547
- }
548
- } else if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
549
- scope.zObjectColor = pb.vec4().uniform(2);
550
- }
551
- }
552
- /**
553
- * {@inheritDoc Material._createProgram}
554
- * @override
555
- *
556
- * @internal
557
- */ _createProgram(pb, ctx, pass) {
558
- const that = this;
559
- this._ctx = ctx;
560
- this._materialPass = pass;
561
- const program = pb.buildRenderProgram({
562
- vertex (pb) {
563
- pb.main(function() {
564
- that.vertexShader(this);
565
- });
566
- },
567
- fragment (pb) {
568
- if (that.drawContext.oit) {
569
- that.drawContext.oit.setupFragmentOutput(this);
570
- } else {
571
- this.$outputs.zFragmentOutput = pb.vec4();
572
- if (ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
573
- this.$outputs.zSSRRoughness = pb.vec4();
574
- this.$outputs.zSSRNormal = pb.vec4();
575
- }
576
- if (ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH && ctx.motionVectors) {
577
- this.$outputs.zMotionVector = pb.vec4();
578
- this.zTAAStrength = pb.float().uniform(2);
579
- }
580
- if (ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
581
- this.$outputs.zDistance = pb.vec4();
582
- }
583
- }
584
- pb.main(function() {
585
- that.fragmentShader(this);
586
- });
587
- }
588
- });
589
- return program;
590
- }
591
- /**
592
- * Calculate final fragment color for output.
593
- *
594
- * @param scope - Shader scope
595
- * @param color - Lit fragment color
596
- *
597
- * @returns The final fragment color
598
- */ outputFragmentColor(scope, worldPos, color, ssrRoughness, ssrNormal) {
599
- const pb = scope.$builder;
600
- const that = this;
601
- const funcName = 'Z_outputFragmentColor';
602
- pb.func(funcName, color ? [
603
- pb.vec3('worldPos'),
604
- pb.vec4('color')
605
- ] : [
606
- pb.vec3('worldPos')
607
- ], function() {
608
- this.$l.outColor = color ? this.color : pb.vec4();
609
- if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
610
- ShaderHelper.discardIfClipped(this, this.worldPos);
611
- let output = true;
612
- if (!that.isTransparentPass(that.pass) && !that.alphaToCoverage) {
613
- this.outColor.a = 1;
614
- } else if (that.isTransparentPass(that.pass)) {
615
- const opacity = that.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING ? this.$inputs.zOpacity : this.zOpacity;
616
- this.outColor.a = pb.mul(this.outColor.a, opacity);
617
- }
618
- if (that.isTransparentPass(that.pass)) {
619
- if (this.zAlphaCutoff) {
620
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
621
- pb.discard();
622
- });
623
- }
624
- if (!that.drawContext.oit || that.drawContext.oit.wantsPremultipliedAlpha()) {
625
- this.outColor = pb.vec4(pb.mul(this.outColor.rgb, this.outColor.a), that.featureUsed(FEATURE_ALPHABLEND) === 'additive' ? 0 : this.outColor.a);
626
- }
627
- output = !that.drawContext.oit || !that.drawContext.oit.outputFragmentColor(this, this.outColor);
628
- }
629
- if (output) {
630
- ShaderHelper.applyFog(this, this.worldPos, this.outColor, that.drawContext);
631
- this.$outputs.zFragmentOutput = ShaderHelper.encodeColorOutput(this, this.outColor);
632
- }
633
- } else if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_DEPTH) {
634
- if (color) {
635
- if (this.zAlphaCutoff) {
636
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
637
- pb.discard();
638
- });
639
- }
640
- }
641
- ShaderHelper.discardIfClipped(this, this.worldPos);
642
- const depthPass = that.drawContext.renderPass;
643
- this.$l.depth = ShaderHelper.nonLinearDepthToLinearNormalized(this, this.$builtins.fragCoord.z);
644
- if (depthPass.encodeDepth) {
645
- this.$outputs.zFragmentOutput = encodeNormalizedFloatToRGBA(this, this.depth);
646
- } else if (depthPass.renderBackface) {
647
- this.$outputs.zFragmentOutput = pb.vec4(0, this.depth, 0, 1);
648
- } else {
649
- this.$outputs.zFragmentOutput = pb.vec4(this.depth, 0, 0, 1);
650
- }
651
- if (that.drawContext.motionVectors) {
652
- if (that.featureUsed(FEATURE_DISABLE_TAA)) {
653
- this.$outputs.zMotionVector = pb.vec4(6e4, 6e4, 1, 1);
654
- } else {
655
- if (this.$inputs.zMotionVectorPosCurrent && this.$inputs.zMotionVectorPosPrev) {
656
- this.$outputs.zMotionVector = pb.vec4(pb.mul(pb.sub(pb.div(this.$inputs.zMotionVectorPosCurrent.xy, this.$inputs.zMotionVectorPosCurrent.w), pb.div(this.$inputs.zMotionVectorPosPrev.xy, this.$inputs.zMotionVectorPosPrev.w)), 0.5), this.zTAAStrength, 1);
657
- } else {
658
- this.$outputs.zMotionVector = pb.vec4(0, 0, 1, 1);
659
- }
660
- }
661
- }
662
- } else if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
663
- if (color) {
664
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
665
- pb.discard();
666
- });
667
- }
668
- ShaderHelper.discardIfClipped(this, this.worldPos);
669
- this.$outputs.zFragmentOutput = that.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING ? scope.$inputs.zObjectColor : scope.zObjectColor;
670
- if (that.drawContext.device.type === 'webgl') {
671
- this.$l.linearDepth = ShaderHelper.nonLinearDepthToLinearNormalized(this, this.$builtins.fragCoord.z);
672
- this.$outputs.zDistance = encodeNormalizedFloatToRGBA(this, this.linearDepth);
673
- } else {
674
- this.$outputs.zDistance = pb.vec4(this.worldPos, pb.distance(ShaderHelper.getCameraPosition(this), this.worldPos));
675
- }
676
- } else {
677
- if (color) {
678
- this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
679
- pb.discard();
680
- });
681
- }
682
- ShaderHelper.discardIfClipped(this, this.worldPos);
683
- const shadowMapParams = that.drawContext.shadowMapInfo.get(that.drawContext.renderPass.light);
684
- this.$outputs.zFragmentOutput = shadowMapParams.impl.computeShadowMapDepth(shadowMapParams, this, this.worldPos);
685
- }
686
- });
687
- if (color) {
688
- pb.getGlobalScope()[funcName](worldPos, color);
689
- } else {
690
- pb.getGlobalScope()[funcName](worldPos);
691
- }
692
- if (that.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
693
- scope.$outputs.zSSRRoughness = ssrRoughness ?? pb.vec4(1, 0, 0, 1);
694
- scope.$outputs.zSSRNormal = ssrNormal ?? pb.vec4(0);
695
- }
696
- }
697
- }
698
- FEATURE_ALPHATEST = MeshMaterial.defineFeature();
699
- FEATURE_ALPHABLEND = MeshMaterial.defineFeature();
700
- FEATURE_ALPHATOCOVERAGE = MeshMaterial.defineFeature();
701
- FEATURE_DISABLE_TAA = MeshMaterial.defineFeature();
702
-
703
- export { MeshMaterial, applyMaterialMixins };
704
- //# sourceMappingURL=meshmaterial.js.map