@zephyr3d/scene 0.8.0 → 0.8.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/dist/animation/animationset.js +220 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/skeleton.js +157 -125
  14. package/dist/animation/skeleton.js.map +1 -1
  15. package/dist/animation/spring/spring_bone.js +240 -0
  16. package/dist/animation/spring/spring_bone.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_collider.js +198 -0
  18. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  20. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  21. package/dist/animation/spring/spring_bone_system.js +328 -0
  22. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  23. package/dist/asset/model.js +2 -2
  24. package/dist/index.d.ts +17 -0
  25. package/dist/material/mixins/pbr/common.js +20 -17
  26. package/dist/material/mixins/pbr/common.js.map +1 -1
  27. package/dist/render/gpu_picking.js +100 -0
  28. package/dist/render/gpu_picking.js.map +1 -0
  29. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  30. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  31. package/dist/render/rendergraph/executor.js +146 -0
  32. package/dist/render/rendergraph/executor.js.map +1 -0
  33. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  34. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  35. package/dist/render/rendergraph/rendergraph.js +306 -0
  36. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  37. package/dist/render/rendergraph/types.js +57 -0
  38. package/dist/render/rendergraph/types.js.map +1 -0
  39. package/dist/render/sky_motion_vector.js +85 -0
  40. package/dist/render/sky_motion_vector.js.map +1 -0
  41. package/dist/utility/serialization/scene/animation.js +3 -3
  42. package/dist/utility/serialization/scene/node.js +1 -1
  43. package/package.json +2 -2
  44. package/dist/animation/ik/ik_chain_builder.js +0 -68
  45. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  52. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  54. package/dist/src/animation/animation.js +0 -127
  55. package/dist/src/animation/animation.js.map +0 -1
  56. package/dist/src/animation/animationset.js +0 -255
  57. package/dist/src/animation/animationset.js.map +0 -1
  58. package/dist/src/animation/animationtrack.js +0 -34
  59. package/dist/src/animation/animationtrack.js.map +0 -1
  60. package/dist/src/animation/eulerrotationtrack.js +0 -52
  61. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  62. package/dist/src/animation/morphtarget.js +0 -93
  63. package/dist/src/animation/morphtarget.js.map +0 -1
  64. package/dist/src/animation/morphtrack.js +0 -70
  65. package/dist/src/animation/morphtrack.js.map +0 -1
  66. package/dist/src/animation/proptrack.js +0 -161
  67. package/dist/src/animation/proptrack.js.map +0 -1
  68. package/dist/src/animation/rotationtrack.js +0 -51
  69. package/dist/src/animation/rotationtrack.js.map +0 -1
  70. package/dist/src/animation/scaletrack.js +0 -50
  71. package/dist/src/animation/scaletrack.js.map +0 -1
  72. package/dist/src/animation/skeleton.js +0 -204
  73. package/dist/src/animation/skeleton.js.map +0 -1
  74. package/dist/src/animation/translationtrack.js +0 -50
  75. package/dist/src/animation/translationtrack.js.map +0 -1
  76. package/dist/src/app/app.js +0 -129
  77. package/dist/src/app/app.js.map +0 -1
  78. package/dist/src/app/inputmgr.js +0 -267
  79. package/dist/src/app/inputmgr.js.map +0 -1
  80. package/dist/src/asset/assetmanager.js +0 -404
  81. package/dist/src/asset/assetmanager.js.map +0 -1
  82. package/dist/src/asset/builtin.js +0 -337
  83. package/dist/src/asset/builtin.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds.js +0 -470
  85. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  86. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  87. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  89. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  90. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  91. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  92. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  93. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  94. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  95. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  96. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  97. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  98. package/dist/src/asset/loaders/loader.js +0 -45
  99. package/dist/src/asset/loaders/loader.js.map +0 -1
  100. package/dist/src/asset/model.js +0 -414
  101. package/dist/src/asset/model.js.map +0 -1
  102. package/dist/src/blitter/bilateralblur.js +0 -221
  103. package/dist/src/blitter/bilateralblur.js.map +0 -1
  104. package/dist/src/blitter/blitter.js +0 -390
  105. package/dist/src/blitter/blitter.js.map +0 -1
  106. package/dist/src/blitter/box.js +0 -118
  107. package/dist/src/blitter/box.js.map +0 -1
  108. package/dist/src/blitter/copy.js +0 -22
  109. package/dist/src/blitter/copy.js.map +0 -1
  110. package/dist/src/blitter/gaussianblur.js +0 -228
  111. package/dist/src/blitter/gaussianblur.js.map +0 -1
  112. package/dist/src/camera/base.js +0 -92
  113. package/dist/src/camera/base.js.map +0 -1
  114. package/dist/src/camera/camera.js +0 -1005
  115. package/dist/src/camera/camera.js.map +0 -1
  116. package/dist/src/camera/fps.js +0 -238
  117. package/dist/src/camera/fps.js.map +0 -1
  118. package/dist/src/camera/orbit.js +0 -245
  119. package/dist/src/camera/orbit.js.map +0 -1
  120. package/dist/src/camera/orthocamera.js +0 -167
  121. package/dist/src/camera/orthocamera.js.map +0 -1
  122. package/dist/src/camera/perspectivecamera.js +0 -141
  123. package/dist/src/camera/perspectivecamera.js.map +0 -1
  124. package/dist/src/index.js +0 -120
  125. package/dist/src/index.js.map +0 -1
  126. package/dist/src/material/blinn.js +0 -81
  127. package/dist/src/material/blinn.js.map +0 -1
  128. package/dist/src/material/grassmaterial.js +0 -113
  129. package/dist/src/material/grassmaterial.js.map +0 -1
  130. package/dist/src/material/lambert.js +0 -92
  131. package/dist/src/material/lambert.js.map +0 -1
  132. package/dist/src/material/material.js +0 -301
  133. package/dist/src/material/material.js.map +0 -1
  134. package/dist/src/material/meshmaterial.js +0 -704
  135. package/dist/src/material/meshmaterial.js.map +0 -1
  136. package/dist/src/material/mixins/albedocolor.js +0 -76
  137. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  138. package/dist/src/material/mixins/foliage.js +0 -47
  139. package/dist/src/material/mixins/foliage.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  141. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  143. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  145. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  147. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  148. package/dist/src/material/mixins/lit.js +0 -476
  149. package/dist/src/material/mixins/lit.js.map +0 -1
  150. package/dist/src/material/mixins/pbr/common.js +0 -918
  151. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  152. package/dist/src/material/mixins/texture.js +0 -172
  153. package/dist/src/material/mixins/texture.js.map +0 -1
  154. package/dist/src/material/mixins/vertexcolor.js +0 -56
  155. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  156. package/dist/src/material/particle.js +0 -178
  157. package/dist/src/material/particle.js.map +0 -1
  158. package/dist/src/material/pbrmr.js +0 -97
  159. package/dist/src/material/pbrmr.js.map +0 -1
  160. package/dist/src/material/pbrsg.js +0 -97
  161. package/dist/src/material/pbrsg.js.map +0 -1
  162. package/dist/src/material/shader/helper.js +0 -1209
  163. package/dist/src/material/shader/helper.js.map +0 -1
  164. package/dist/src/material/terrain-cm.js +0 -606
  165. package/dist/src/material/terrain-cm.js.map +0 -1
  166. package/dist/src/material/terrainmaterial.js +0 -375
  167. package/dist/src/material/terrainmaterial.js.map +0 -1
  168. package/dist/src/material/unlit.js +0 -41
  169. package/dist/src/material/unlit.js.map +0 -1
  170. package/dist/src/material/water.js +0 -417
  171. package/dist/src/material/water.js.map +0 -1
  172. package/dist/src/posteffect/bloom.js +0 -361
  173. package/dist/src/posteffect/bloom.js.map +0 -1
  174. package/dist/src/posteffect/compositor.js +0 -226
  175. package/dist/src/posteffect/compositor.js.map +0 -1
  176. package/dist/src/posteffect/fxaa.js +0 -273
  177. package/dist/src/posteffect/fxaa.js.map +0 -1
  178. package/dist/src/posteffect/grayscale.js +0 -69
  179. package/dist/src/posteffect/grayscale.js.map +0 -1
  180. package/dist/src/posteffect/motionblur.js +0 -96
  181. package/dist/src/posteffect/motionblur.js.map +0 -1
  182. package/dist/src/posteffect/posteffect.js +0 -126
  183. package/dist/src/posteffect/posteffect.js.map +0 -1
  184. package/dist/src/posteffect/sao.js +0 -324
  185. package/dist/src/posteffect/sao.js.map +0 -1
  186. package/dist/src/posteffect/ssr.js +0 -489
  187. package/dist/src/posteffect/ssr.js.map +0 -1
  188. package/dist/src/posteffect/taa.js +0 -172
  189. package/dist/src/posteffect/taa.js.map +0 -1
  190. package/dist/src/posteffect/tonemap.js +0 -94
  191. package/dist/src/posteffect/tonemap.js.map +0 -1
  192. package/dist/src/render/abuffer_oit.js +0 -361
  193. package/dist/src/render/abuffer_oit.js.map +0 -1
  194. package/dist/src/render/clipmap.js +0 -851
  195. package/dist/src/render/clipmap.js.map +0 -1
  196. package/dist/src/render/cluster_light.js +0 -333
  197. package/dist/src/render/cluster_light.js.map +0 -1
  198. package/dist/src/render/cull_visitor.js +0 -187
  199. package/dist/src/render/cull_visitor.js.map +0 -1
  200. package/dist/src/render/depthpass.js +0 -68
  201. package/dist/src/render/depthpass.js.map +0 -1
  202. package/dist/src/render/drawable_mixin.js +0 -227
  203. package/dist/src/render/drawable_mixin.js.map +0 -1
  204. package/dist/src/render/envlight.js +0 -463
  205. package/dist/src/render/envlight.js.map +0 -1
  206. package/dist/src/render/fbm_wavegenerator.js +0 -251
  207. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fft_wavegenerator.js +0 -1006
  209. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  210. package/dist/src/render/fullscreenquad.js +0 -38
  211. package/dist/src/render/fullscreenquad.js.map +0 -1
  212. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  213. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  214. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  215. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  216. package/dist/src/render/hzb.js +0 -273
  217. package/dist/src/render/hzb.js.map +0 -1
  218. package/dist/src/render/lightpass.js +0 -172
  219. package/dist/src/render/lightpass.js.map +0 -1
  220. package/dist/src/render/objectcolorpass.js +0 -51
  221. package/dist/src/render/objectcolorpass.js.map +0 -1
  222. package/dist/src/render/primitive.js +0 -364
  223. package/dist/src/render/primitive.js.map +0 -1
  224. package/dist/src/render/render_queue.js +0 -467
  225. package/dist/src/render/render_queue.js.map +0 -1
  226. package/dist/src/render/renderbundle_wrapper.js +0 -152
  227. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  228. package/dist/src/render/renderer.js +0 -455
  229. package/dist/src/render/renderer.js.map +0 -1
  230. package/dist/src/render/renderpass.js +0 -200
  231. package/dist/src/render/renderpass.js.map +0 -1
  232. package/dist/src/render/shadowmap_pass.js +0 -56
  233. package/dist/src/render/shadowmap_pass.js.map +0 -1
  234. package/dist/src/render/sky.js +0 -1103
  235. package/dist/src/render/sky.js.map +0 -1
  236. package/dist/src/render/weightedblended_oit.js +0 -168
  237. package/dist/src/render/weightedblended_oit.js.map +0 -1
  238. package/dist/src/scene/batchgroup.js +0 -162
  239. package/dist/src/scene/batchgroup.js.map +0 -1
  240. package/dist/src/scene/environment.js +0 -209
  241. package/dist/src/scene/environment.js.map +0 -1
  242. package/dist/src/scene/graph_node.js +0 -72
  243. package/dist/src/scene/graph_node.js.map +0 -1
  244. package/dist/src/scene/light.js +0 -416
  245. package/dist/src/scene/light.js.map +0 -1
  246. package/dist/src/scene/mesh.js +0 -341
  247. package/dist/src/scene/mesh.js.map +0 -1
  248. package/dist/src/scene/octree.js +0 -649
  249. package/dist/src/scene/octree.js.map +0 -1
  250. package/dist/src/scene/particlesys.js +0 -738
  251. package/dist/src/scene/particlesys.js.map +0 -1
  252. package/dist/src/scene/raycast_visitor.js +0 -103
  253. package/dist/src/scene/raycast_visitor.js.map +0 -1
  254. package/dist/src/scene/scene.js +0 -284
  255. package/dist/src/scene/scene.js.map +0 -1
  256. package/dist/src/scene/scene_node.js +0 -732
  257. package/dist/src/scene/scene_node.js.map +0 -1
  258. package/dist/src/scene/terrain/grass.js +0 -278
  259. package/dist/src/scene/terrain/grass.js.map +0 -1
  260. package/dist/src/scene/terrain/heightfield.js +0 -475
  261. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  262. package/dist/src/scene/terrain/patch.js +0 -530
  263. package/dist/src/scene/terrain/patch.js.map +0 -1
  264. package/dist/src/scene/terrain/quadtree.js +0 -461
  265. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  266. package/dist/src/scene/terrain/terrain.js +0 -246
  267. package/dist/src/scene/terrain/terrain.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grass.js +0 -594
  269. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  271. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  272. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  273. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  274. package/dist/src/scene/water.js +0 -374
  275. package/dist/src/scene/water.js.map +0 -1
  276. package/dist/src/shaders/atmosphere.js +0 -957
  277. package/dist/src/shaders/atmosphere.js.map +0 -1
  278. package/dist/src/shaders/fog.js +0 -112
  279. package/dist/src/shaders/fog.js.map +0 -1
  280. package/dist/src/shaders/misc.js +0 -266
  281. package/dist/src/shaders/misc.js.map +0 -1
  282. package/dist/src/shaders/noise.js +0 -222
  283. package/dist/src/shaders/noise.js.map +0 -1
  284. package/dist/src/shaders/pbr.js +0 -51
  285. package/dist/src/shaders/pbr.js.map +0 -1
  286. package/dist/src/shaders/shadow.js +0 -636
  287. package/dist/src/shaders/shadow.js.map +0 -1
  288. package/dist/src/shaders/ssr.js +0 -490
  289. package/dist/src/shaders/ssr.js.map +0 -1
  290. package/dist/src/shaders/temporal.js +0 -215
  291. package/dist/src/shaders/temporal.js.map +0 -1
  292. package/dist/src/shaders/water.js +0 -756
  293. package/dist/src/shaders/water.js.map +0 -1
  294. package/dist/src/shadow/esm.js +0 -237
  295. package/dist/src/shadow/esm.js.map +0 -1
  296. package/dist/src/shadow/pcf_opt.js +0 -181
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  298. package/dist/src/shadow/pcf_pd.js +0 -189
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  300. package/dist/src/shadow/shader.js +0 -37
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  302. package/dist/src/shadow/shadow_impl.js +0 -15
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  304. package/dist/src/shadow/shadowmapper.js +0 -790
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  306. package/dist/src/shadow/ssm.js +0 -159
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  310. package/dist/src/shapes/box.js +0 -386
  311. package/dist/src/shapes/box.js.map +0 -1
  312. package/dist/src/shapes/cylinder.js +0 -125
  313. package/dist/src/shapes/cylinder.js.map +0 -1
  314. package/dist/src/shapes/plane.js +0 -88
  315. package/dist/src/shapes/plane.js.map +0 -1
  316. package/dist/src/shapes/shape.js +0 -87
  317. package/dist/src/shapes/shape.js.map +0 -1
  318. package/dist/src/shapes/sphere.js +0 -114
  319. package/dist/src/shapes/sphere.js.map +0 -1
  320. package/dist/src/shapes/tetrahedron.js +0 -188
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  322. package/dist/src/shapes/torus.js +0 -111
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  324. package/dist/src/utility/aabbtree.js +0 -400
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  326. package/dist/src/utility/bounding_volume.js +0 -29
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  328. package/dist/src/utility/debug.js +0 -28
  329. package/dist/src/utility/debug.js.map +0 -1
  330. package/dist/src/utility/draco/decoder.js +0 -116
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  332. package/dist/src/utility/misc.js +0 -105
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  334. package/dist/src/utility/panorama.js +0 -163
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  336. package/dist/src/utility/pmrem.js +0 -354
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  338. package/dist/src/utility/rendermipmap.js +0 -115
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  340. package/dist/src/utility/serialization/json.js +0 -402
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@@ -1,301 +0,0 @@
1
- import { ProgramBuilder } from '@zephyr3d/device';
2
- import { QUEUE_OPAQUE } from '../values.js';
3
- import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
4
- import { Disposable, DWeakRef } from '@zephyr3d/base';
5
-
6
- /**
7
- * Base class for any kind of materials
8
- *
9
- * @public
10
- */ class Material extends Disposable {
11
- /** @internal */ static _registry = new Map();
12
- /** @internal */ static _nextId = 0;
13
- /** @internal */ static _programCache = {};
14
- /** @internal */ _states;
15
- /** @internal */ _numPasses;
16
- /** @internal */ _hash;
17
- /** @internal */ _optionTag;
18
- /** @internal */ _id;
19
- /** @internal */ _persistentId;
20
- /** @internal */ _currentHash;
21
- /** @internal */ _changeTag;
22
- /**
23
- * Creates an instance of material
24
- */ constructor(){
25
- super();
26
- this._id = ++Material._nextId;
27
- this._persistentId = crypto.randomUUID();
28
- this._states = {};
29
- this._numPasses = 1;
30
- this._hash = [
31
- null
32
- ];
33
- this._optionTag = 0;
34
- this._changeTag = 0;
35
- this._currentHash = [];
36
- Material._registry.set(this._persistentId, new DWeakRef(this));
37
- }
38
- clone() {
39
- const other = new Material();
40
- other.copyFrom(this);
41
- return other;
42
- }
43
- copyFrom(other) {
44
- if (this._states) {
45
- for(const k in this._states){
46
- this._states[k]?.bindGroup?.dispose();
47
- }
48
- this._states = {};
49
- }
50
- this._numPasses = other._numPasses;
51
- }
52
- /** Material change tag */ get changeTag() {
53
- return this._changeTag;
54
- }
55
- /** @internal */ static findMaterialById(id) {
56
- const m = this._registry.get(id);
57
- if (m && !m.get()) {
58
- this._registry.delete(id);
59
- return null;
60
- }
61
- return m ? m.get() : null;
62
- }
63
- /**
64
- * Persistent ID used in serialization
65
- */ get persistentId() {
66
- return this._persistentId;
67
- }
68
- set persistentId(val) {
69
- if (val !== this._persistentId) {
70
- const m = Material._registry.get(this._persistentId);
71
- if (!m || m.get() !== this) {
72
- throw new Error('Registry material mismatch');
73
- }
74
- Material._registry.delete(this._persistentId);
75
- this._persistentId = val;
76
- Material._registry.set(this._persistentId, m);
77
- }
78
- }
79
- /** Unique identifier of the material */ get instanceId() {
80
- return this._id;
81
- }
82
- get numPasses() {
83
- return this._numPasses;
84
- }
85
- set numPasses(val) {
86
- while(this._hash.length < val){
87
- this._hash.push(null);
88
- }
89
- this._numPasses = val;
90
- }
91
- /** @internal */ getHash(pass) {
92
- if (this._hash[pass] === null) {
93
- this._hash[pass] = this.createHash(pass);
94
- }
95
- return this._hash[pass];
96
- }
97
- getQueueType() {
98
- return QUEUE_OPAQUE;
99
- }
100
- /** Returns true if given pass is transparent */ isTransparentPass(_pass) {
101
- return false;
102
- }
103
- /** Returns true if shading of the material will be affected by lights */ supportLighting() {
104
- return true;
105
- }
106
- /** Returns true if this material supports geometry instancing */ supportInstancing() {
107
- return true;
108
- }
109
- /** Returns true if this material supports geometry instancing */ isBatchable() {
110
- return false;
111
- }
112
- /** Return true if this material requires the scene color texture */ needSceneColor() {
113
- return false;
114
- }
115
- /** Return true if this material requires the linear scene depth texture */ needSceneDepth() {
116
- return false;
117
- }
118
- /** Create material instance */ createInstance() {
119
- return null;
120
- }
121
- /** @internal */ get coreMaterial() {
122
- return this;
123
- }
124
- /**
125
- * Apply material
126
- * @param ctx - Draw context
127
- * @returns true if no error, otherwise false
128
- */ apply(ctx) {
129
- for(let pass = 0; pass < this._numPasses; pass++){
130
- const hash = this.calcGlobalHash(ctx, pass);
131
- let state = this._states[hash];
132
- if (!state) {
133
- const programHash = `${this.constructor.name}:${hash}`;
134
- let program = Material._programCache[programHash];
135
- if (!program) {
136
- program = this.createProgram(ctx, pass) ?? null;
137
- Material._programCache[programHash] = program;
138
- }
139
- const bindGroup = program.bindGroupLayouts.length > 2 ? ctx.device.createBindGroup(program.bindGroupLayouts[2]) : null;
140
- state = {
141
- program,
142
- bindGroup,
143
- bindGroupTag: bindGroup?.getGPUId() ?? '',
144
- renderStateSet: ctx.device.createRenderStateSet(),
145
- materialTag: -1
146
- };
147
- this._states[hash] = state;
148
- }
149
- if (!state.program) {
150
- return false;
151
- }
152
- this.applyUniforms(state.bindGroup, ctx, state.materialTag !== this._optionTag, pass);
153
- state.materialTag = this._optionTag;
154
- this.updateRenderStates(pass, state.renderStateSet, ctx);
155
- this._currentHash[pass] = hash;
156
- if (state.bindGroup) {
157
- const id = state.bindGroup.getGPUId();
158
- if (id !== state.bindGroupTag) {
159
- state.bindGroupTag = id;
160
- this._changeTag++;
161
- RenderBundleWrapper.materialChanged(this.coreMaterial);
162
- }
163
- }
164
- }
165
- }
166
- /** @internal */ bind(device, pass) {
167
- const hash = this._currentHash[pass];
168
- const state = this._states[hash];
169
- if (!state) {
170
- console.error('Material.bind() failed: state not found');
171
- return false;
172
- }
173
- if (!state.program) {
174
- return false;
175
- }
176
- device.setProgram(state.program);
177
- device.setBindGroup(2, state.bindGroup);
178
- device.setRenderStates(state.renderStateSet);
179
- }
180
- /** @internal */ calcGlobalHash(ctx, pass) {
181
- return `${this.getHash(pass)}:${ctx.materialFlags}:${ctx.renderPassHash}`;
182
- }
183
- /**
184
- * Draws a primitive using this material
185
- * @internal
186
- *
187
- * @param primitive - The prmitive to be drawn
188
- * @param ctx - The context of current drawing task
189
- * @param numInstances - How many instances should be drawn. if zero, the instance count will be automatically detected.
190
- */ draw(primitive, ctx, numInstances = 0) {
191
- for(let pass = 0; pass < this._numPasses; pass++){
192
- this.bind(ctx.device, pass);
193
- this.drawPrimitive(pass, primitive, ctx, numInstances);
194
- }
195
- }
196
- /**
197
- * Sets all uniform values to the bind group of the material if needed
198
- * @param bindGroup - The bind group of the material
199
- * @param ctx - The context of current drawing task
200
- * @param needUpdate - true if the uniform values needs to update
201
- */ applyUniforms(bindGroup, ctx, needUpdate, pass) {
202
- if (needUpdate) {
203
- this._applyUniforms(bindGroup, ctx, pass);
204
- }
205
- }
206
- /** @internal */ optionChanged(changeHash) {
207
- this._optionTag++;
208
- if (changeHash) {
209
- for(let i = 0; i < this._numPasses; i++){
210
- this._hash[i] = null;
211
- }
212
- this._changeTag++;
213
- RenderBundleWrapper.materialChanged(this.coreMaterial);
214
- }
215
- }
216
- /**
217
- * Convert pass to hash
218
- * @param pass - pass number
219
- * @returns String hash
220
- */ passToHash(pass) {
221
- return String(pass);
222
- }
223
- /** @internal */ createHash(pass) {
224
- return `${this.constructor.name}|${pass}|${this._createHash()}`;
225
- }
226
- /**
227
- * Draw primitve
228
- *
229
- * @param primitive - Primitive to be drawn
230
- * @param ctx - Draw context
231
- */ drawPrimitive(pass, primitive, ctx, numInstances) {
232
- if (numInstances > 0) {
233
- primitive.drawInstanced(numInstances);
234
- } else if (ctx.instanceData) {
235
- primitive.drawInstanced(ctx.instanceData.numInstances);
236
- } else {
237
- primitive.draw();
238
- }
239
- }
240
- /**
241
- * Dispose material
242
- */ onDispose() {
243
- super.onDispose();
244
- const m = Material._registry.get(this.persistentId);
245
- if (m?.get() === this) {
246
- Material._registry.delete(this.persistentId);
247
- m.dispose();
248
- }
249
- if (this._states) {
250
- for(const k in this._states){
251
- this._states[k]?.bindGroup?.dispose();
252
- }
253
- this._states = {};
254
- }
255
- }
256
- /** @internal */ createProgram(ctx, pass) {
257
- const pb = new ProgramBuilder(ctx.device);
258
- return this._createProgram(pb, ctx, pass);
259
- }
260
- /**
261
- * Creates the shader program
262
- * @param pb - The program builder
263
- * @param ctx - The drawing context
264
- * @param func - The material func
265
- * @returns The created shader program
266
- */ _createProgram(_pb, _ctx, _pass) {
267
- return null;
268
- }
269
- /**
270
- * Applies uniform values
271
- * @param bindGroup - The bind group
272
- * @param ctx - The drawing context
273
- */ _applyUniforms(_bindGroup, _ctx, _pass) {}
274
- /**
275
- * Update render states according to draw context and current material pass
276
- * @param pass - Current material pass
277
- * @param renderStates - Render state set to be updated
278
- * @param ctx - Draw context
279
- */ updateRenderStates(_pass, _renderStates, _ctx) {}
280
- /**
281
- * Calculates the hash code of the shader program
282
- * @returns The hash code
283
- */ _createHash() {
284
- return '';
285
- }
286
- /**
287
- * True if this is a material instance
288
- * @internal
289
- **/ get $isInstance() {
290
- return false;
291
- }
292
- /**
293
- * Returns the instance uniforms if this is a material instance
294
- * @internal
295
- **/ get $instanceUniforms() {
296
- return null;
297
- }
298
- }
299
-
300
- export { Material };
301
- //# sourceMappingURL=material.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"material.js","sources":["../../../src/material/material.ts"],"sourcesContent":["import type { AbstractDevice, BindGroup, GPUProgram, RenderStateSet } from '@zephyr3d/device';\r\nimport { ProgramBuilder } from '@zephyr3d/device';\r\nimport type { Primitive } from '../render/primitive';\r\nimport type { DrawContext } from '../render/drawable';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport { RenderBundleWrapper } from '../render/renderbundle_wrapper';\r\nimport { DWeakRef, Disposable } from '@zephyr3d/base';\r\nimport type { Clonable, IDisposable } from '@zephyr3d/base';\r\n\r\ntype MaterialState = {\r\n program: GPUProgram;\r\n bindGroup: BindGroup;\r\n bindGroupTag: string;\r\n renderStateSet: RenderStateSet;\r\n materialTag: number;\r\n};\r\n\r\n/**\r\n * Base class for any kind of materials\r\n *\r\n * @public\r\n */\r\nexport class Material extends Disposable implements Clonable<Material>, IDisposable {\r\n /** @internal */\r\n protected static _registry: Map<string, DWeakRef<Material>> = new Map();\r\n /** @internal */\r\n private static _nextId = 0;\r\n /** @internal */\r\n private static _programCache: { [hash: string]: GPUProgram } = {};\r\n /** @internal */\r\n private _states: { [hash: string]: MaterialState };\r\n /** @internal */\r\n protected _numPasses: number;\r\n /** @internal */\r\n protected _hash: string[];\r\n /** @internal */\r\n private _optionTag: number;\r\n /** @internal */\r\n private readonly _id: number;\r\n /** @internal */\r\n private _persistentId: string;\r\n /** @internal */\r\n private _currentHash: string[];\r\n /** @internal */\r\n private _changeTag: number;\r\n /**\r\n * Creates an instance of material\r\n */\r\n constructor() {\r\n super();\r\n this._id = ++Material._nextId;\r\n this._persistentId = crypto.randomUUID();\r\n this._states = {};\r\n this._numPasses = 1;\r\n this._hash = [null];\r\n this._optionTag = 0;\r\n this._changeTag = 0;\r\n this._currentHash = [];\r\n Material._registry.set(this._persistentId, new DWeakRef(this));\r\n }\r\n clone(): Material {\r\n const other = new Material();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this) {\r\n if (this._states) {\r\n for (const k in this._states) {\r\n this._states[k]?.bindGroup?.dispose();\r\n }\r\n this._states = {};\r\n }\r\n this._numPasses = other._numPasses;\r\n }\r\n /** Material change tag */\r\n get changeTag() {\r\n return this._changeTag;\r\n }\r\n /** @internal */\r\n static findMaterialById(id: string) {\r\n const m = this._registry.get(id);\r\n if (m && !m.get()) {\r\n this._registry.delete(id);\r\n return null;\r\n }\r\n return m ? m.get() : null;\r\n }\r\n /**\r\n * Persistent ID used in serialization\r\n */\r\n get persistentId() {\r\n return this._persistentId;\r\n }\r\n set persistentId(val) {\r\n if (val !== this._persistentId) {\r\n const m = Material._registry.get(this._persistentId);\r\n if (!m || m.get() !== this) {\r\n throw new Error('Registry material mismatch');\r\n }\r\n Material._registry.delete(this._persistentId);\r\n this._persistentId = val;\r\n Material._registry.set(this._persistentId, m);\r\n }\r\n }\r\n /** Unique identifier of the material */\r\n get instanceId(): number {\r\n return this._id;\r\n }\r\n get numPasses(): number {\r\n return this._numPasses;\r\n }\r\n set numPasses(val: number) {\r\n while (this._hash.length < val) {\r\n this._hash.push(null);\r\n }\r\n this._numPasses = val;\r\n }\r\n /** @internal */\r\n protected getHash(pass: number): string {\r\n if (this._hash[pass] === null) {\r\n this._hash[pass] = this.createHash(pass);\r\n }\r\n return this._hash[pass];\r\n }\r\n getQueueType(): number {\r\n return QUEUE_OPAQUE;\r\n }\r\n /** Returns true if given pass is transparent */\r\n isTransparentPass(_pass: number): boolean {\r\n return false;\r\n }\r\n /** Returns true if shading of the material will be affected by lights */\r\n supportLighting(): boolean {\r\n return true;\r\n }\r\n /** Returns true if this material supports geometry instancing */\r\n supportInstancing(): boolean {\r\n return true;\r\n }\r\n /** Returns true if this material supports geometry instancing */\r\n isBatchable(): boolean {\r\n return false;\r\n }\r\n /** Return true if this material requires the scene color texture */\r\n needSceneColor(): boolean {\r\n return false;\r\n }\r\n /** Return true if this material requires the linear scene depth texture */\r\n needSceneDepth(): boolean {\r\n return false;\r\n }\r\n /** Create material instance */\r\n createInstance(): this {\r\n return null;\r\n }\r\n /** @internal */\r\n get coreMaterial(): this {\r\n return this;\r\n }\r\n /**\r\n * Apply material\r\n * @param ctx - Draw context\r\n * @returns true if no error, otherwise false\r\n */\r\n apply(ctx: DrawContext): boolean {\r\n for (let pass = 0; pass < this._numPasses; pass++) {\r\n const hash = this.calcGlobalHash(ctx, pass);\r\n let state = this._states[hash];\r\n if (!state) {\r\n const programHash = `${this.constructor.name}:${hash}`;\r\n let program = Material._programCache[programHash];\r\n if (!program) {\r\n program = this.createProgram(ctx, pass) ?? null;\r\n Material._programCache[programHash] = program;\r\n }\r\n const bindGroup =\r\n program.bindGroupLayouts.length > 2\r\n ? ctx.device.createBindGroup(program.bindGroupLayouts[2])\r\n : null;\r\n state = {\r\n program,\r\n bindGroup,\r\n bindGroupTag: bindGroup?.getGPUId() ?? '',\r\n renderStateSet: ctx.device.createRenderStateSet(),\r\n materialTag: -1\r\n };\r\n this._states[hash] = state;\r\n }\r\n if (!state.program) {\r\n return false;\r\n }\r\n this.applyUniforms(state.bindGroup, ctx, state.materialTag !== this._optionTag, pass);\r\n state.materialTag = this._optionTag;\r\n this.updateRenderStates(pass, state.renderStateSet, ctx);\r\n this._currentHash[pass] = hash;\r\n if (state.bindGroup) {\r\n const id = state.bindGroup.getGPUId();\r\n if (id !== state.bindGroupTag) {\r\n state.bindGroupTag = id;\r\n this._changeTag++;\r\n RenderBundleWrapper.materialChanged(this.coreMaterial);\r\n }\r\n }\r\n }\r\n }\r\n /** @internal */\r\n bind(device: AbstractDevice, pass: number): boolean {\r\n const hash = this._currentHash[pass];\r\n const state = this._states[hash];\r\n if (!state) {\r\n console.error('Material.bind() failed: state not found');\r\n return false;\r\n }\r\n if (!state.program) {\r\n return false;\r\n }\r\n device.setProgram(state.program);\r\n device.setBindGroup(2, state.bindGroup);\r\n device.setRenderStates(state.renderStateSet);\r\n }\r\n /** @internal */\r\n private calcGlobalHash(ctx: DrawContext, pass: number): string {\r\n return `${this.getHash(pass)}:${ctx.materialFlags}:${ctx.renderPassHash}`;\r\n }\r\n /**\r\n * Draws a primitive using this material\r\n * @internal\r\n *\r\n * @param primitive - The prmitive to be drawn\r\n * @param ctx - The context of current drawing task\r\n * @param numInstances - How many instances should be drawn. if zero, the instance count will be automatically detected.\r\n */\r\n draw(primitive: Primitive, ctx: DrawContext, numInstances = 0) {\r\n for (let pass = 0; pass < this._numPasses; pass++) {\r\n this.bind(ctx.device, pass);\r\n this.drawPrimitive(pass, primitive, ctx, numInstances);\r\n }\r\n }\r\n /**\r\n * Sets all uniform values to the bind group of the material if needed\r\n * @param bindGroup - The bind group of the material\r\n * 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context\r\n */\r\n drawPrimitive(pass: number, primitive: Primitive, ctx: DrawContext, numInstances: number): void {\r\n if (numInstances > 0) {\r\n primitive.drawInstanced(numInstances);\r\n } else if (ctx.instanceData) {\r\n primitive.drawInstanced(ctx.instanceData.numInstances);\r\n } else {\r\n primitive.draw();\r\n }\r\n }\r\n /**\r\n * Dispose material\r\n */\r\n protected onDispose() {\r\n super.onDispose();\r\n const m = Material._registry.get(this.persistentId);\r\n if (m?.get() === this) {\r\n Material._registry.delete(this.persistentId);\r\n m.dispose();\r\n }\r\n if (this._states) {\r\n for (const k in this._states) {\r\n this._states[k]?.bindGroup?.dispose();\r\n }\r\n this._states = {};\r\n }\r\n }\r\n /** @internal */\r\n protected createProgram(ctx: DrawContext, pass: number): GPUProgram {\r\n const pb = new ProgramBuilder(ctx.device);\r\n return this._createProgram(pb, ctx, pass);\r\n }\r\n /**\r\n * Creates the shader program\r\n * @param pb - The program builder\r\n 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