@zephyr3d/scene 0.8.0 → 0.8.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/dist/animation/animationset.js +220 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/skeleton.js +157 -125
  14. package/dist/animation/skeleton.js.map +1 -1
  15. package/dist/animation/spring/spring_bone.js +240 -0
  16. package/dist/animation/spring/spring_bone.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_collider.js +198 -0
  18. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  20. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  21. package/dist/animation/spring/spring_bone_system.js +328 -0
  22. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  23. package/dist/asset/model.js +2 -2
  24. package/dist/index.d.ts +17 -0
  25. package/dist/material/mixins/pbr/common.js +20 -17
  26. package/dist/material/mixins/pbr/common.js.map +1 -1
  27. package/dist/render/gpu_picking.js +100 -0
  28. package/dist/render/gpu_picking.js.map +1 -0
  29. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  30. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  31. package/dist/render/rendergraph/executor.js +146 -0
  32. package/dist/render/rendergraph/executor.js.map +1 -0
  33. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  34. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  35. package/dist/render/rendergraph/rendergraph.js +306 -0
  36. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  37. package/dist/render/rendergraph/types.js +57 -0
  38. package/dist/render/rendergraph/types.js.map +1 -0
  39. package/dist/render/sky_motion_vector.js +85 -0
  40. package/dist/render/sky_motion_vector.js.map +1 -0
  41. package/dist/utility/serialization/scene/animation.js +3 -3
  42. package/dist/utility/serialization/scene/node.js +1 -1
  43. package/package.json +2 -2
  44. package/dist/animation/ik/ik_chain_builder.js +0 -68
  45. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  52. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  54. package/dist/src/animation/animation.js +0 -127
  55. package/dist/src/animation/animation.js.map +0 -1
  56. package/dist/src/animation/animationset.js +0 -255
  57. package/dist/src/animation/animationset.js.map +0 -1
  58. package/dist/src/animation/animationtrack.js +0 -34
  59. package/dist/src/animation/animationtrack.js.map +0 -1
  60. package/dist/src/animation/eulerrotationtrack.js +0 -52
  61. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  62. package/dist/src/animation/morphtarget.js +0 -93
  63. package/dist/src/animation/morphtarget.js.map +0 -1
  64. package/dist/src/animation/morphtrack.js +0 -70
  65. package/dist/src/animation/morphtrack.js.map +0 -1
  66. package/dist/src/animation/proptrack.js +0 -161
  67. package/dist/src/animation/proptrack.js.map +0 -1
  68. package/dist/src/animation/rotationtrack.js +0 -51
  69. package/dist/src/animation/rotationtrack.js.map +0 -1
  70. package/dist/src/animation/scaletrack.js +0 -50
  71. package/dist/src/animation/scaletrack.js.map +0 -1
  72. package/dist/src/animation/skeleton.js +0 -204
  73. package/dist/src/animation/skeleton.js.map +0 -1
  74. package/dist/src/animation/translationtrack.js +0 -50
  75. package/dist/src/animation/translationtrack.js.map +0 -1
  76. package/dist/src/app/app.js +0 -129
  77. package/dist/src/app/app.js.map +0 -1
  78. package/dist/src/app/inputmgr.js +0 -267
  79. package/dist/src/app/inputmgr.js.map +0 -1
  80. package/dist/src/asset/assetmanager.js +0 -404
  81. package/dist/src/asset/assetmanager.js.map +0 -1
  82. package/dist/src/asset/builtin.js +0 -337
  83. package/dist/src/asset/builtin.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds.js +0 -470
  85. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  86. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  87. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  89. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  90. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  91. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  92. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  93. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  94. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  95. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  96. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  97. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  98. package/dist/src/asset/loaders/loader.js +0 -45
  99. package/dist/src/asset/loaders/loader.js.map +0 -1
  100. package/dist/src/asset/model.js +0 -414
  101. package/dist/src/asset/model.js.map +0 -1
  102. package/dist/src/blitter/bilateralblur.js +0 -221
  103. package/dist/src/blitter/bilateralblur.js.map +0 -1
  104. package/dist/src/blitter/blitter.js +0 -390
  105. package/dist/src/blitter/blitter.js.map +0 -1
  106. package/dist/src/blitter/box.js +0 -118
  107. package/dist/src/blitter/box.js.map +0 -1
  108. package/dist/src/blitter/copy.js +0 -22
  109. package/dist/src/blitter/copy.js.map +0 -1
  110. package/dist/src/blitter/gaussianblur.js +0 -228
  111. package/dist/src/blitter/gaussianblur.js.map +0 -1
  112. package/dist/src/camera/base.js +0 -92
  113. package/dist/src/camera/base.js.map +0 -1
  114. package/dist/src/camera/camera.js +0 -1005
  115. package/dist/src/camera/camera.js.map +0 -1
  116. package/dist/src/camera/fps.js +0 -238
  117. package/dist/src/camera/fps.js.map +0 -1
  118. package/dist/src/camera/orbit.js +0 -245
  119. package/dist/src/camera/orbit.js.map +0 -1
  120. package/dist/src/camera/orthocamera.js +0 -167
  121. package/dist/src/camera/orthocamera.js.map +0 -1
  122. package/dist/src/camera/perspectivecamera.js +0 -141
  123. package/dist/src/camera/perspectivecamera.js.map +0 -1
  124. package/dist/src/index.js +0 -120
  125. package/dist/src/index.js.map +0 -1
  126. package/dist/src/material/blinn.js +0 -81
  127. package/dist/src/material/blinn.js.map +0 -1
  128. package/dist/src/material/grassmaterial.js +0 -113
  129. package/dist/src/material/grassmaterial.js.map +0 -1
  130. package/dist/src/material/lambert.js +0 -92
  131. package/dist/src/material/lambert.js.map +0 -1
  132. package/dist/src/material/material.js +0 -301
  133. package/dist/src/material/material.js.map +0 -1
  134. package/dist/src/material/meshmaterial.js +0 -704
  135. package/dist/src/material/meshmaterial.js.map +0 -1
  136. package/dist/src/material/mixins/albedocolor.js +0 -76
  137. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  138. package/dist/src/material/mixins/foliage.js +0 -47
  139. package/dist/src/material/mixins/foliage.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  141. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  143. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  145. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  147. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  148. package/dist/src/material/mixins/lit.js +0 -476
  149. package/dist/src/material/mixins/lit.js.map +0 -1
  150. package/dist/src/material/mixins/pbr/common.js +0 -918
  151. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  152. package/dist/src/material/mixins/texture.js +0 -172
  153. package/dist/src/material/mixins/texture.js.map +0 -1
  154. package/dist/src/material/mixins/vertexcolor.js +0 -56
  155. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  156. package/dist/src/material/particle.js +0 -178
  157. package/dist/src/material/particle.js.map +0 -1
  158. package/dist/src/material/pbrmr.js +0 -97
  159. package/dist/src/material/pbrmr.js.map +0 -1
  160. package/dist/src/material/pbrsg.js +0 -97
  161. package/dist/src/material/pbrsg.js.map +0 -1
  162. package/dist/src/material/shader/helper.js +0 -1209
  163. package/dist/src/material/shader/helper.js.map +0 -1
  164. package/dist/src/material/terrain-cm.js +0 -606
  165. package/dist/src/material/terrain-cm.js.map +0 -1
  166. package/dist/src/material/terrainmaterial.js +0 -375
  167. package/dist/src/material/terrainmaterial.js.map +0 -1
  168. package/dist/src/material/unlit.js +0 -41
  169. package/dist/src/material/unlit.js.map +0 -1
  170. package/dist/src/material/water.js +0 -417
  171. package/dist/src/material/water.js.map +0 -1
  172. package/dist/src/posteffect/bloom.js +0 -361
  173. package/dist/src/posteffect/bloom.js.map +0 -1
  174. package/dist/src/posteffect/compositor.js +0 -226
  175. package/dist/src/posteffect/compositor.js.map +0 -1
  176. package/dist/src/posteffect/fxaa.js +0 -273
  177. package/dist/src/posteffect/fxaa.js.map +0 -1
  178. package/dist/src/posteffect/grayscale.js +0 -69
  179. package/dist/src/posteffect/grayscale.js.map +0 -1
  180. package/dist/src/posteffect/motionblur.js +0 -96
  181. package/dist/src/posteffect/motionblur.js.map +0 -1
  182. package/dist/src/posteffect/posteffect.js +0 -126
  183. package/dist/src/posteffect/posteffect.js.map +0 -1
  184. package/dist/src/posteffect/sao.js +0 -324
  185. package/dist/src/posteffect/sao.js.map +0 -1
  186. package/dist/src/posteffect/ssr.js +0 -489
  187. package/dist/src/posteffect/ssr.js.map +0 -1
  188. package/dist/src/posteffect/taa.js +0 -172
  189. package/dist/src/posteffect/taa.js.map +0 -1
  190. package/dist/src/posteffect/tonemap.js +0 -94
  191. package/dist/src/posteffect/tonemap.js.map +0 -1
  192. package/dist/src/render/abuffer_oit.js +0 -361
  193. package/dist/src/render/abuffer_oit.js.map +0 -1
  194. package/dist/src/render/clipmap.js +0 -851
  195. package/dist/src/render/clipmap.js.map +0 -1
  196. package/dist/src/render/cluster_light.js +0 -333
  197. package/dist/src/render/cluster_light.js.map +0 -1
  198. package/dist/src/render/cull_visitor.js +0 -187
  199. package/dist/src/render/cull_visitor.js.map +0 -1
  200. package/dist/src/render/depthpass.js +0 -68
  201. package/dist/src/render/depthpass.js.map +0 -1
  202. package/dist/src/render/drawable_mixin.js +0 -227
  203. package/dist/src/render/drawable_mixin.js.map +0 -1
  204. package/dist/src/render/envlight.js +0 -463
  205. package/dist/src/render/envlight.js.map +0 -1
  206. package/dist/src/render/fbm_wavegenerator.js +0 -251
  207. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fft_wavegenerator.js +0 -1006
  209. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  210. package/dist/src/render/fullscreenquad.js +0 -38
  211. package/dist/src/render/fullscreenquad.js.map +0 -1
  212. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  213. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  214. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  215. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  216. package/dist/src/render/hzb.js +0 -273
  217. package/dist/src/render/hzb.js.map +0 -1
  218. package/dist/src/render/lightpass.js +0 -172
  219. package/dist/src/render/lightpass.js.map +0 -1
  220. package/dist/src/render/objectcolorpass.js +0 -51
  221. package/dist/src/render/objectcolorpass.js.map +0 -1
  222. package/dist/src/render/primitive.js +0 -364
  223. package/dist/src/render/primitive.js.map +0 -1
  224. package/dist/src/render/render_queue.js +0 -467
  225. package/dist/src/render/render_queue.js.map +0 -1
  226. package/dist/src/render/renderbundle_wrapper.js +0 -152
  227. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  228. package/dist/src/render/renderer.js +0 -455
  229. package/dist/src/render/renderer.js.map +0 -1
  230. package/dist/src/render/renderpass.js +0 -200
  231. package/dist/src/render/renderpass.js.map +0 -1
  232. package/dist/src/render/shadowmap_pass.js +0 -56
  233. package/dist/src/render/shadowmap_pass.js.map +0 -1
  234. package/dist/src/render/sky.js +0 -1103
  235. package/dist/src/render/sky.js.map +0 -1
  236. package/dist/src/render/weightedblended_oit.js +0 -168
  237. package/dist/src/render/weightedblended_oit.js.map +0 -1
  238. package/dist/src/scene/batchgroup.js +0 -162
  239. package/dist/src/scene/batchgroup.js.map +0 -1
  240. package/dist/src/scene/environment.js +0 -209
  241. package/dist/src/scene/environment.js.map +0 -1
  242. package/dist/src/scene/graph_node.js +0 -72
  243. package/dist/src/scene/graph_node.js.map +0 -1
  244. package/dist/src/scene/light.js +0 -416
  245. package/dist/src/scene/light.js.map +0 -1
  246. package/dist/src/scene/mesh.js +0 -341
  247. package/dist/src/scene/mesh.js.map +0 -1
  248. package/dist/src/scene/octree.js +0 -649
  249. package/dist/src/scene/octree.js.map +0 -1
  250. package/dist/src/scene/particlesys.js +0 -738
  251. package/dist/src/scene/particlesys.js.map +0 -1
  252. package/dist/src/scene/raycast_visitor.js +0 -103
  253. package/dist/src/scene/raycast_visitor.js.map +0 -1
  254. package/dist/src/scene/scene.js +0 -284
  255. package/dist/src/scene/scene.js.map +0 -1
  256. package/dist/src/scene/scene_node.js +0 -732
  257. package/dist/src/scene/scene_node.js.map +0 -1
  258. package/dist/src/scene/terrain/grass.js +0 -278
  259. package/dist/src/scene/terrain/grass.js.map +0 -1
  260. package/dist/src/scene/terrain/heightfield.js +0 -475
  261. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  262. package/dist/src/scene/terrain/patch.js +0 -530
  263. package/dist/src/scene/terrain/patch.js.map +0 -1
  264. package/dist/src/scene/terrain/quadtree.js +0 -461
  265. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  266. package/dist/src/scene/terrain/terrain.js +0 -246
  267. package/dist/src/scene/terrain/terrain.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grass.js +0 -594
  269. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  271. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  272. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  273. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  274. package/dist/src/scene/water.js +0 -374
  275. package/dist/src/scene/water.js.map +0 -1
  276. package/dist/src/shaders/atmosphere.js +0 -957
  277. package/dist/src/shaders/atmosphere.js.map +0 -1
  278. package/dist/src/shaders/fog.js +0 -112
  279. package/dist/src/shaders/fog.js.map +0 -1
  280. package/dist/src/shaders/misc.js +0 -266
  281. package/dist/src/shaders/misc.js.map +0 -1
  282. package/dist/src/shaders/noise.js +0 -222
  283. package/dist/src/shaders/noise.js.map +0 -1
  284. package/dist/src/shaders/pbr.js +0 -51
  285. package/dist/src/shaders/pbr.js.map +0 -1
  286. package/dist/src/shaders/shadow.js +0 -636
  287. package/dist/src/shaders/shadow.js.map +0 -1
  288. package/dist/src/shaders/ssr.js +0 -490
  289. package/dist/src/shaders/ssr.js.map +0 -1
  290. package/dist/src/shaders/temporal.js +0 -215
  291. package/dist/src/shaders/temporal.js.map +0 -1
  292. package/dist/src/shaders/water.js +0 -756
  293. package/dist/src/shaders/water.js.map +0 -1
  294. package/dist/src/shadow/esm.js +0 -237
  295. package/dist/src/shadow/esm.js.map +0 -1
  296. package/dist/src/shadow/pcf_opt.js +0 -181
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  298. package/dist/src/shadow/pcf_pd.js +0 -189
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  300. package/dist/src/shadow/shader.js +0 -37
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  302. package/dist/src/shadow/shadow_impl.js +0 -15
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  304. package/dist/src/shadow/shadowmapper.js +0 -790
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  306. package/dist/src/shadow/ssm.js +0 -159
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  310. package/dist/src/shapes/box.js +0 -386
  311. package/dist/src/shapes/box.js.map +0 -1
  312. package/dist/src/shapes/cylinder.js +0 -125
  313. package/dist/src/shapes/cylinder.js.map +0 -1
  314. package/dist/src/shapes/plane.js +0 -88
  315. package/dist/src/shapes/plane.js.map +0 -1
  316. package/dist/src/shapes/shape.js +0 -87
  317. package/dist/src/shapes/shape.js.map +0 -1
  318. package/dist/src/shapes/sphere.js +0 -114
  319. package/dist/src/shapes/sphere.js.map +0 -1
  320. package/dist/src/shapes/tetrahedron.js +0 -188
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  322. package/dist/src/shapes/torus.js +0 -111
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  324. package/dist/src/utility/aabbtree.js +0 -400
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  326. package/dist/src/utility/bounding_volume.js +0 -29
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  328. package/dist/src/utility/debug.js +0 -28
  329. package/dist/src/utility/debug.js.map +0 -1
  330. package/dist/src/utility/draco/decoder.js +0 -116
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  332. package/dist/src/utility/misc.js +0 -105
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  334. package/dist/src/utility/panorama.js +0 -163
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  336. package/dist/src/utility/pmrem.js +0 -354
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  338. package/dist/src/utility/rendermipmap.js +0 -115
  339. package/dist/src/utility/rendermipmap.js.map +0 -1
  340. package/dist/src/utility/serialization/json.js +0 -402
  341. package/dist/src/utility/serialization/json.js.map +0 -1
  342. package/dist/src/utility/serialization/manager.js +0 -623
  343. package/dist/src/utility/serialization/manager.js.map +0 -1
  344. package/dist/src/utility/serialization/scene/animation.js +0 -248
  345. package/dist/src/utility/serialization/scene/animation.js.map +0 -1
  346. package/dist/src/utility/serialization/scene/batch.js +0 -59
  347. package/dist/src/utility/serialization/scene/batch.js.map +0 -1
  348. package/dist/src/utility/serialization/scene/camera.js +0 -790
  349. package/dist/src/utility/serialization/scene/camera.js.map +0 -1
  350. package/dist/src/utility/serialization/scene/common.js +0 -222
  351. package/dist/src/utility/serialization/scene/common.js.map +0 -1
  352. package/dist/src/utility/serialization/scene/light.js +0 -575
  353. package/dist/src/utility/serialization/scene/light.js.map +0 -1
  354. package/dist/src/utility/serialization/scene/material.js +0 -1111
  355. package/dist/src/utility/serialization/scene/material.js.map +0 -1
  356. package/dist/src/utility/serialization/scene/mesh.js +0 -148
  357. package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
  358. package/dist/src/utility/serialization/scene/misc.js +0 -39
  359. package/dist/src/utility/serialization/scene/misc.js.map +0 -1
  360. package/dist/src/utility/serialization/scene/node.js +0 -451
  361. package/dist/src/utility/serialization/scene/node.js.map +0 -1
  362. package/dist/src/utility/serialization/scene/particle.js +0 -425
  363. package/dist/src/utility/serialization/scene/particle.js.map +0 -1
  364. package/dist/src/utility/serialization/scene/primitive.js +0 -692
  365. package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
  366. package/dist/src/utility/serialization/scene/scene.js +0 -704
  367. package/dist/src/utility/serialization/scene/scene.js.map +0 -1
  368. package/dist/src/utility/serialization/scene/terrain.js +0 -488
  369. package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
  370. package/dist/src/utility/serialization/scene/water.js +0 -465
  371. package/dist/src/utility/serialization/scene/water.js.map +0 -1
  372. package/dist/src/utility/shprojector.js +0 -297
  373. package/dist/src/utility/shprojector.js.map +0 -1
  374. package/dist/src/utility/textures/ggxlut.js +0 -213
  375. package/dist/src/utility/textures/ggxlut.js.map +0 -1
  376. package/dist/src/utility/textures/gradientnoise.js +0 -62
  377. package/dist/src/utility/textures/gradientnoise.js.map +0 -1
  378. package/dist/src/utility/textures/randomnoise.js +0 -41
  379. package/dist/src/utility/textures/randomnoise.js.map +0 -1
  380. package/dist/src/values.js +0 -162
  381. package/dist/src/values.js.map +0 -1
  382. package/dist/utility/blueprint/material/common.js +0 -7
  383. package/dist/utility/blueprint/material/common.js.map +0 -1
  384. package/dist/utility/serialization/blueprint/constants.js +0 -255
  385. package/dist/utility/serialization/blueprint/constants.js.map +0 -1
  386. package/dist/utility/serialization/blueprint/material/constants.js +0 -203
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  388. package/dist/utility/serialization/blueprint/material/texture.js +0 -165
  389. package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
@@ -1,790 +0,0 @@
1
- import { Matrix4x4, Frustum, Vector3, AABB, Vector4, retainObject, CubeFace } from '@zephyr3d/base';
2
- import { Camera } from '../camera/camera.js';
3
- import { SSM } from './ssm.js';
4
- import { ESM } from './esm.js';
5
- import { VSM } from './vsm.js';
6
- import { PCFPD } from './pcf_pd.js';
7
- import { PCFOPT } from './pcf_opt.js';
8
- import { Application } from '../app/app.js';
9
- import { LIGHT_TYPE_NONE, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT } from '../values.js';
10
- import { ShaderHelper } from '../material/shader/helper.js';
11
-
12
- const tmpMatrix = new Matrix4x4();
13
- const tmpFrustum = new Frustum(Matrix4x4.identity());
14
- // const zeroPosition = Vector3.zero();
15
- /**
16
- * The shadow map generator
17
- * @public
18
- */ class ShadowMapper {
19
- /** @internal */ static _snapMatrix = new Matrix4x4();
20
- /** @internal */ static _target = new Vector3();
21
- /** @internal */ static _up = new Vector3();
22
- /** @internal */ static _frustumMin = new Vector3();
23
- /** @internal */ static _frustumMax = new Vector3();
24
- /** @internal */ static _frustumCenter = new Vector3();
25
- /** @internal */ static _lightCameras = new WeakMap();
26
- /** @internal */ static _shadowMapParams = [];
27
- /** @internal */ _light;
28
- /** @internal */ _config;
29
- /** @internal */ _resourceDirty;
30
- /** @internal */ _shadowMode;
31
- /** @internal */ _shadowDistance;
32
- /** @internal */ _impl;
33
- /** @internal */ _pdSampleCount;
34
- /** @internal */ _pdSampleRadius;
35
- /** @internal */ _pcfKernelSize;
36
- /** @internal */ _vsmBlurKernelSize;
37
- /** @internal */ _vsmBlurRadius;
38
- /** @internal */ _vsmDarkness;
39
- /** @internal */ _esmBlur;
40
- /** @internal */ _esmBlurKernelSize;
41
- /** @internal */ _esmBlurRadius;
42
- /** @internal */ _esmDepthScale;
43
- /** @internal */ _shadowRegion;
44
- /**
45
- * Creates an instance of ShadowMapper
46
- * @param light - The light that is used to generate shadow map
47
- */ constructor(light){
48
- this._light = light;
49
- this._config = {
50
- shadowMapSize: 1024,
51
- numCascades: 1,
52
- splitLambda: 0.5,
53
- depthBias: 0.5,
54
- normalBias: 0.2,
55
- nearClip: 1
56
- };
57
- this._resourceDirty = true;
58
- this._shadowMode = 'hard';
59
- this._shadowDistance = 2000;
60
- this._impl = null;
61
- this._pdSampleCount = 12;
62
- this._pdSampleRadius = 4;
63
- this._pcfKernelSize = 5;
64
- this._vsmBlurKernelSize = 5;
65
- this._vsmBlurRadius = 4;
66
- this._vsmDarkness = 0.3;
67
- this._esmBlur = true;
68
- this._esmBlurKernelSize = 5;
69
- this._esmBlurRadius = 4;
70
- this._esmDepthScale = 200;
71
- this._shadowRegion = null;
72
- this.applyMode(this._shadowMode);
73
- }
74
- copyFrom(other) {
75
- this.shadowMapSize = other.shadowMapSize;
76
- this.shadowRegion = other.shadowRegion ? new AABB(other.shadowRegion) : null;
77
- this.shadowDistance = other.shadowDistance;
78
- this.numShadowCascades = other.numShadowCascades;
79
- this.splitLambda = other.splitLambda;
80
- this.depthBias = other.depthBias;
81
- this.normalBias = other.normalBias;
82
- this.nearClip = other.nearClip;
83
- this.mode = other.mode;
84
- this.pdSampleCount = other.pdSampleCount;
85
- this.pdSampleRadius = other.pdSampleRadius;
86
- this.pcfKernelSize = other.pcfKernelSize;
87
- this.vsmBlurKernelSize = other.vsmBlurKernelSize;
88
- this.vsmBlurRadius = other.vsmBlurRadius;
89
- this.vsmDarkness = other.vsmDarkness;
90
- this.esmBlur = other.esmBlur;
91
- this.esmBlurKernelSize = other.esmBlurKernelSize;
92
- this.esmBlurRadius = other.esmBlurRadius;
93
- this.esmDepthScale = other.esmDepthScale;
94
- }
95
- /** The light that is used to generate shadow map */ get light() {
96
- return this._light;
97
- }
98
- /** Size of the shadow map */ get shadowMapSize() {
99
- return this._config.shadowMapSize;
100
- }
101
- set shadowMapSize(num) {
102
- if (!Number.isInteger(num) || num < 1) {
103
- console.error(`invalid shadow map size: ${num}`);
104
- return;
105
- }
106
- if (this._config.shadowMapSize !== num) {
107
- this._config.shadowMapSize = num;
108
- this._resourceDirty = true;
109
- }
110
- }
111
- /** Shadow region for directional light */ get shadowRegion() {
112
- return this._shadowRegion;
113
- }
114
- set shadowRegion(region) {
115
- this._shadowRegion = region;
116
- }
117
- /** Maximum distance from the camera, shadow will not be rendered beyond this range */ get shadowDistance() {
118
- return this._shadowDistance;
119
- }
120
- set shadowDistance(val) {
121
- this._shadowDistance = Math.max(0, val);
122
- }
123
- /** Count of the cascades, The maximum value is 4 */ get numShadowCascades() {
124
- return this._config.numCascades;
125
- }
126
- set numShadowCascades(num) {
127
- if (num !== 1 && num !== 2 && num !== 3 && num !== 4) {
128
- console.error(`invalid shadow cascade number: ${num}`);
129
- return;
130
- }
131
- if (!this._light.isDirectionLight() && num > 1) {
132
- console.error(`only directional light can have more than one shadow cascades`);
133
- return;
134
- }
135
- if (num !== this._config.numCascades) {
136
- this._config.numCascades = num;
137
- this._resourceDirty = true;
138
- }
139
- }
140
- /** The split lambda for cascaded shadow mapping */ get splitLambda() {
141
- return this._config.splitLambda;
142
- }
143
- set splitLambda(val) {
144
- if (this._config.splitLambda !== val) {
145
- this._config.splitLambda = val;
146
- }
147
- }
148
- /** Depth bias for the shadow map */ get depthBias() {
149
- return this._config.depthBias;
150
- }
151
- set depthBias(val) {
152
- this._config.depthBias = val;
153
- }
154
- /** Normal bias for the shadow map */ get normalBias() {
155
- return this._config.normalBias;
156
- }
157
- set normalBias(val) {
158
- this._config.normalBias = val;
159
- }
160
- /** Near clip plane */ get nearClip() {
161
- return this._config.nearClip;
162
- }
163
- set nearClip(val) {
164
- if (this._config.nearClip !== val) {
165
- this._config.nearClip = val;
166
- }
167
- }
168
- /** Shadow map mode */ get mode() {
169
- return this._shadowMode;
170
- }
171
- set mode(mode) {
172
- if (mode !== this._shadowMode) {
173
- this._shadowMode = mode;
174
- this.applyMode(this._shadowMode);
175
- }
176
- }
177
- /** Generated shadow map */ /*
178
- get shadowMap(): ShadowMapType {
179
- return (this._impl.getShadowMap(this) ?? this._framebuffer?.getColorAttachments()[0] ?? null) as ShadowMapType;
180
- }
181
- */ /** Sampler of the shadow map */ /*
182
- get shadowMapSampler(): TextureSampler {
183
- return this._impl.getShadowMapSampler(this);
184
- }
185
- */ /** @internal */ getShaderHash(shadowMapParams) {
186
- return `${shadowMapParams.impl.constructor.name}_${shadowMapParams.impl.getShaderHash()}_${shadowMapParams.lightType}_${shadowMapParams.shadowMap.target}_${Number(shadowMapParams.numShadowCascades > 1)}_${Number(Application.instance.device.getDeviceCaps().textureCaps.getTextureFormatInfo(shadowMapParams.shadowMap.format).filterable)}`;
187
- }
188
- /** Sample count for poisson disc PCF */ get pdSampleCount() {
189
- return this._pdSampleCount;
190
- }
191
- set pdSampleCount(val) {
192
- val = Math.min(Math.max(1, Number(val) >> 0), 64);
193
- if (val !== this._pdSampleCount) {
194
- this._pdSampleCount = val;
195
- const pcfpd = this.asPCFPD();
196
- if (pcfpd) {
197
- pcfpd.tapCount = this._pdSampleCount;
198
- }
199
- }
200
- }
201
- /** Radius for poisson disc PCF */ get pdSampleRadius() {
202
- return this._pdSampleRadius;
203
- }
204
- set pdSampleRadius(val) {
205
- val = Math.max(0, Number(val) >> 0);
206
- if (val !== this._pdSampleRadius) {
207
- this._pdSampleRadius = val;
208
- this.asPCFPD()?.setDepthScale(this._pdSampleRadius);
209
- }
210
- }
211
- /** Kernel size for optimized PCF */ get pcfKernelSize() {
212
- return this._pcfKernelSize;
213
- }
214
- set pcfKernelSize(val) {
215
- val = val !== 3 && val !== 5 && val !== 7 ? 5 : val;
216
- if (val !== this._pcfKernelSize) {
217
- this._pcfKernelSize = val;
218
- const pcfopt = this.asPCFOPT();
219
- if (pcfopt) {
220
- pcfopt.kernelSize = this._pcfKernelSize;
221
- }
222
- }
223
- }
224
- /** Kernel size of VSM */ get vsmBlurKernelSize() {
225
- return this._vsmBlurKernelSize;
226
- }
227
- set vsmBlurKernelSize(val) {
228
- val = Math.max(3, Number(val) >> 0) | 1;
229
- if (val !== this._vsmBlurKernelSize) {
230
- this._vsmBlurKernelSize = val;
231
- const vsm = this.asVSM();
232
- if (vsm) {
233
- vsm.kernelSize = this._vsmBlurKernelSize;
234
- }
235
- }
236
- }
237
- /** Blur radius for VSM */ get vsmBlurRadius() {
238
- return this._vsmBlurRadius;
239
- }
240
- set vsmBlurRadius(val) {
241
- val = Math.max(0, Number(val) || 0);
242
- if (val !== this._vsmBlurRadius) {
243
- this._vsmBlurRadius = val;
244
- const vsm = this.asVSM();
245
- if (vsm) {
246
- vsm.blurSize = this._vsmBlurRadius;
247
- }
248
- }
249
- }
250
- /** Darkness for VSM */ get vsmDarkness() {
251
- return this._vsmDarkness;
252
- }
253
- set vsmDarkness(val) {
254
- val = Math.min(0.999, Math.max(0, Number(val) || 0));
255
- if (val !== this._vsmDarkness) {
256
- this._vsmDarkness = val;
257
- this.asVSM()?.setDepthScale(this._vsmDarkness);
258
- }
259
- }
260
- /** Whether to enable ESM blur */ get esmBlur() {
261
- return this._esmBlur;
262
- }
263
- set esmBlur(val) {
264
- if (!!val !== this.esmBlur) {
265
- this._esmBlur = !!val;
266
- const esm = this.asESM();
267
- if (esm) {
268
- esm.blur = this._esmBlur;
269
- }
270
- }
271
- }
272
- /** Kernel size for ESM */ get esmBlurKernelSize() {
273
- return this._esmBlurKernelSize;
274
- }
275
- set esmBlurKernelSize(val) {
276
- val = Math.max(3, Number(val) >> 0) | 1;
277
- if (val !== this._esmBlurKernelSize) {
278
- this._esmBlurKernelSize = val;
279
- const esm = this.asESM();
280
- if (esm) {
281
- esm.kernelSize = this._esmBlurKernelSize;
282
- }
283
- }
284
- }
285
- /** Blur radius for ESM */ get esmBlurRadius() {
286
- return this._esmBlurRadius;
287
- }
288
- set esmBlurRadius(val) {
289
- val = Math.max(0, Number(val) || 0);
290
- if (val !== this._esmBlurRadius) {
291
- this._esmBlurRadius = val;
292
- const esm = this.asESM();
293
- if (esm) {
294
- esm.blurSize = this._esmBlurRadius;
295
- }
296
- }
297
- }
298
- /** Depth scale for ESM */ get esmDepthScale() {
299
- return this._esmDepthScale;
300
- }
301
- set esmDepthScale(val) {
302
- val = Math.max(0, Number(val) || 0);
303
- if (val !== this._esmDepthScale) {
304
- this._esmDepthScale = val;
305
- this.asESM()?.setDepthScale(this._esmDepthScale);
306
- }
307
- }
308
- /** @internal */ computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
309
- return this._impl.computeShadow(shadowMapParams, scope, shadowVertex, NdotL);
310
- }
311
- /** @internal */ computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
312
- return this._impl.computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split);
313
- }
314
- /** @internal */ static releaseTemporalResources(ctx) {
315
- if (ctx.shadowMapInfo) {
316
- for (const k of ctx.shadowMapInfo.keys()){
317
- const shadowMapParams = ctx.shadowMapInfo.get(k);
318
- //ctx.device.pool.releaseFrameBuffer(shadowMapParams.shadowMapFramebuffer);
319
- shadowMapParams.lightType = LIGHT_TYPE_NONE;
320
- shadowMapParams.depthClampEnabled = false;
321
- shadowMapParams.shaderHash = '';
322
- shadowMapParams.numShadowCascades = 1;
323
- shadowMapParams.shadowMapFramebuffer = null;
324
- shadowMapParams.impl = null;
325
- shadowMapParams.shadowMap = null;
326
- shadowMapParams.shadowMapSampler = null;
327
- shadowMapParams.implData = null;
328
- this._shadowMapParams.push(shadowMapParams);
329
- }
330
- ctx.shadowMapInfo = null;
331
- }
332
- }
333
- /** @internal */ static computeShadowBias(shadowMapParams, scope, z, NdotL, linear) {
334
- const pb = scope.$builder;
335
- const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
336
- if (shadowMapParams.lightType === LIGHT_TYPE_DIRECTIONAL) {
337
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL))), pb.vec2(1, 1));
338
- } else {
339
- const nearFar = ShaderHelper.getShadowCameraParams(scope).xy;
340
- const linearDepth = linear ? z : ShaderHelper.nonLinearDepthToLinearNormalized(scope, z, nearFar);
341
- const biasScaleFactor = pb.mix(1, depthBiasParam.w, linearDepth);
342
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), biasScaleFactor), pb.vec2(1, 1));
343
- }
344
- }
345
- /** @internal */ static computeShadowBiasCSM(shadowMapParams, scope, NdotL, split) {
346
- const pb = scope.$builder;
347
- const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
348
- const splitFlags = pb.vec4(pb.float(pb.equal(split, 0)), pb.float(pb.equal(split, 1)), pb.float(pb.equal(split, 2)), pb.float(pb.equal(split, 3)));
349
- const depthBiasScale = pb.dot(ShaderHelper.getDepthBiasScales(scope), splitFlags);
350
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), depthBiasScale), pb.vec2(1, 1));
351
- }
352
- /** @internal */ isTextureInvalid(texture, target, format, width, height) {
353
- return texture && (texture.target !== target || texture.format !== format || texture.width !== width || texture.height !== height || texture.depth !== this.numShadowCascades);
354
- }
355
- /** @internal */ createTexture(target, format, width, height, depth) {
356
- const device = Application.instance.device;
357
- const options = {
358
- samplerOptions: {
359
- mipFilter: 'none'
360
- }
361
- };
362
- switch(target){
363
- case '2d':
364
- return device.createTexture2D(format, width, height, options);
365
- case 'cube':
366
- return device.createCubeTexture(format, width, options);
367
- case '2darray':
368
- return device.createTexture2DArray(format, width, height, depth, options);
369
- default:
370
- return null;
371
- }
372
- }
373
- /** @internal */ static fetchTemporalFramebuffer(autoRelease, lightType, numCascades, width, height, colorFormat, depthFormat, mipmapping) {
374
- const device = Application.instance.device;
375
- const useTextureArray = numCascades > 1 && device.type !== 'webgl';
376
- const colorAttachments = colorFormat ? useTextureArray ? [
377
- device.pool.fetchTemporalTexture2DArray(false, colorFormat, width, height, numCascades, mipmapping)
378
- ] : lightType === LIGHT_TYPE_POINT ? [
379
- device.pool.fetchTemporalTextureCube(false, colorFormat, width, mipmapping)
380
- ] : [
381
- device.pool.fetchTemporalTexture2D(false, colorFormat, width, height, mipmapping)
382
- ] : null;
383
- const depthAttachment = depthFormat ? useTextureArray ? device.pool.fetchTemporalTexture2DArray(false, depthFormat, width, height, numCascades, false) : device.type !== 'webgl' && lightType === LIGHT_TYPE_POINT ? device.pool.fetchTemporalTextureCube(false, depthFormat, width, false) : device.pool.fetchTemporalTexture2D(false, depthFormat, width, height, false) : null;
384
- const fb = device.pool.createTemporalFramebuffer(autoRelease, colorAttachments, depthAttachment);
385
- if (colorAttachments) {
386
- device.pool.releaseTexture(colorAttachments[0]);
387
- }
388
- if (depthAttachment) {
389
- device.pool.releaseTexture(depthAttachment);
390
- }
391
- return fb;
392
- }
393
- /** @internal */ updateResources(shadowMapParams) {
394
- const device = Application.instance.device;
395
- const colorFormat = shadowMapParams.impl.getShadowMapColorFormat(shadowMapParams);
396
- const depthFormat = shadowMapParams.impl.getShadowMapDepthFormat(shadowMapParams);
397
- const numCascades = shadowMapParams.numShadowCascades;
398
- const useTextureArray = numCascades > 1 && device.type !== 'webgl';
399
- const shadowMapWidth = numCascades > 1 && !useTextureArray ? 2 * this._config.shadowMapSize : this._config.shadowMapSize;
400
- const shadowMapHeight = numCascades > 2 && !useTextureArray ? 2 * this._config.shadowMapSize : this._config.shadowMapSize;
401
- /*
402
- const colorAttachments = colorFormat
403
- ? useTextureArray
404
- ? [device.pool.fetchTemporalTexture2DArray(false, colorFormat, shadowMapWidth, shadowMapHeight, numCascades, false)]
405
- : this._light.isPointLight()
406
- ? [device.pool.fetchTemporalTextureCube(false, colorFormat, shadowMapWidth, false)]
407
- : [device.pool.fetchTemporalTexture2D(false, colorFormat, shadowMapWidth, shadowMapHeight, false)]
408
- : null;
409
- const depthAttachment = depthFormat
410
- ? useTextureArray
411
- ? device.pool.fetchTemporalTexture2DArray(false, depthFormat, shadowMapWidth, shadowMapHeight, numCascades, false)
412
- : device.type !== 'webgl' && this._light.isPointLight()
413
- ? device.pool.fetchTemporalTextureCube(false, depthFormat, shadowMapWidth, false)
414
- : device.pool.fetchTemporalTexture2D(false, depthFormat, shadowMapWidth, shadowMapHeight, false)
415
- : null;
416
- shadowMapParams.shadowMapFramebuffer = device.pool.createTemporalFramebuffer(false, colorAttachments, depthAttachment);
417
- if (colorAttachments) {
418
- device.pool.releaseTexture(colorAttachments[0]);
419
- }
420
- if (depthAttachment) {
421
- device.pool.releaseTexture(depthAttachment);
422
- }
423
- */ shadowMapParams.shadowMapFramebuffer = ShadowMapper.fetchTemporalFramebuffer(true, this._light.lightType, numCascades, shadowMapWidth, shadowMapHeight, colorFormat, depthFormat);
424
- shadowMapParams.impl = this._impl;
425
- this._impl.updateResources(shadowMapParams);
426
- }
427
- /** @internal */ createLightCameraPoint(lightCamera) {
428
- //lightCamera.reparent(this._light);
429
- lightCamera.parent = lightCamera.scene.rootNode;
430
- lightCamera.position.setXYZ(0, 0, 0);
431
- lightCamera.rotation.identity();
432
- lightCamera.scale.setXYZ(1, 1, 1);
433
- lightCamera.setPerspective(Math.PI / 2, 1, this._config.nearClip, Math.min(this._shadowDistance, this._light.range));
434
- lightCamera.position.set(this._light.positionAndRange.xyz());
435
- }
436
- /** @internal */ createLightCameraSpot(lightCamera) {
437
- lightCamera.parent = this._light;
438
- lightCamera.position.setXYZ(0, 0, 0);
439
- lightCamera.rotation.identity();
440
- lightCamera.scale.setXYZ(1, 1, 1);
441
- lightCamera.setPerspective(2 * this._light.cutoff, 1, this._config.nearClip, Math.min((this._shadowDistance, this._light).range));
442
- }
443
- /** @internal */ createLightCameraDirectional(sceneAABB, sceneCamera, lightCamera, cropMatrix, border) {
444
- let frustum = sceneCamera.frustumViewSpace;
445
- if (this._shadowDistance < sceneCamera.getFarPlane()) {
446
- tmpMatrix.set(sceneCamera.getProjectionMatrix());
447
- tmpMatrix.setNearFar(tmpMatrix.getNearPlane(), this._shadowDistance);
448
- //tmpMatrix.multiplyRight(sceneCamera.viewMatrix);
449
- tmpFrustum.initWithMatrix(tmpMatrix);
450
- frustum = tmpFrustum;
451
- }
452
- border = border || 0;
453
- const expand = (this.shadowMapSize - 2 * border) / this.shadowMapSize;
454
- //const frustum = sceneCamera.frustum;
455
- const frustumMin = ShadowMapper._frustumMin;
456
- const frustumMax = ShadowMapper._frustumMax;
457
- const frustumCenter = ShadowMapper._frustumCenter;
458
- const target = ShadowMapper._target;
459
- const up = ShadowMapper._up;
460
- // const frustum = new Frustum(sceneCamera.viewProjectionMatrix);
461
- frustumMin.setXYZ(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
462
- frustumMax.setXYZ(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
463
- frustum.corners.forEach((p)=>{
464
- frustumMin.inplaceMin(p);
465
- frustumMax.inplaceMax(p);
466
- });
467
- let radius = Vector3.distance(frustumMin, frustumMax) * 0.5 * expand;
468
- const center = sceneCamera.thisToWorld(Vector3.add(frustumMin, frustumMax, frustumCenter).scaleBy(0.5), frustumCenter);
469
- // Bounding sphere of the shadow camera should not be larger than bounding sphere of the scene.
470
- const sceneRadius = sceneAABB.diagonalLength * 0.5 * expand;
471
- if (sceneRadius < radius) {
472
- radius = sceneRadius;
473
- Vector3.add(sceneAABB.minPoint, sceneAABB.maxPoint, center).scaleBy(0.5);
474
- }
475
- target.setXYZ(center.x + this._light.directionAndCutoff.x, center.y + this._light.directionAndCutoff.y, center.z + this._light.directionAndCutoff.z);
476
- up.setXYZ(0, 1, 0);
477
- lightCamera.lookAt(center, target, up);
478
- lightCamera.position.set(center);
479
- lightCamera.setOrtho(-radius, radius, -radius, radius, -radius, Math.max(Vector3.distance(center, sceneCamera.getWorldPosition()), sceneCamera.getFarPlane()));
480
- center.setXYZ(0, 0, 0);
481
- lightCamera.viewProjectionMatrix.transformPointP(center, center);
482
- if (cropMatrix) {
483
- const tx = center.x * this.shadowMapSize * 0.5;
484
- const ty = center.y * this.shadowMapSize * 0.5;
485
- const rx = Math.round(tx);
486
- const ry = Math.round(ty);
487
- center.setXYZ((rx - tx) * 2 / this.shadowMapSize, (ry - ty) * 2 / this.shadowMapSize, 0);
488
- cropMatrix.translation(center);
489
- }
490
- /*
491
- const minx = frustumMin.x;
492
- const maxx = frustumMax.x;
493
- const miny = frustumMin.y;
494
- const maxy = frustumMax.y;
495
- const minz = frustumMin.z;
496
- const maxz = frustumMax.z;
497
- const texelSizeW = (maxx - minx) / this.shadowMapSize;
498
- const texelSizeH = (maxy - miny) / this.shadowMapSize;
499
- const cx = Math.floor((minx + maxx) / 2 / texelSizeW) * texelSizeW;
500
- const cy = Math.floor((miny + maxy) / 2 / texelSizeH) * texelSizeH;
501
- const cz = (minz + maxz) / 2;
502
- const hx = Math.floor(((maxx - minx) * (expand + 0.5)) / texelSizeW) * texelSizeW;
503
- const hy = Math.floor(((maxy - miny) * (expand + 0.5)) / texelSizeH) * texelSizeH;
504
- lightCamera.position.setXYZ(cx, cy, cz);
505
- lightCamera.setOrtho(
506
- -hx,
507
- hx,
508
- -hy,
509
- hy,
510
- sceneMax.z - maxz,
511
- sceneMax.z - minz + 1
512
- );
513
- if (cropMatrix) {
514
- // compute crop matrix
515
- let clipMaxX = 0,
516
- clipMaxY = 0;
517
- let clipMinX = Number.MAX_VALUE,
518
- clipMinY = Number.MAX_VALUE;
519
- frustum.corners.forEach((p) => {
520
- const clipPos = lightCamera.viewProjectionMatrix.transformPoint(p);
521
- clipPos.x = Math.min(1, Math.max(-1, clipPos.x / clipPos.w));
522
- clipPos.y = Math.min(1, Math.max(-1, clipPos.y / clipPos.w));
523
- if (clipPos.x > clipMaxX) {
524
- clipMaxX = clipPos.x;
525
- }
526
- if (clipPos.x < clipMinX) {
527
- clipMinX = clipPos.x;
528
- }
529
- if (clipPos.y > clipMaxY) {
530
- clipMaxY = clipPos.y;
531
- }
532
- if (clipPos.y < clipMinY) {
533
- clipMinY = clipPos.y;
534
- }
535
- });
536
- const clipW = clipMaxX - clipMinX;
537
- const clipH = clipMaxY - clipMinY;
538
- clipMinX -= expand * clipW;
539
- clipMinY -= expand * clipH;
540
- clipMaxX += expand * clipW;
541
- clipMaxY += expand * clipH;
542
- const scaleX = 2 / (clipMaxX - clipMinX);
543
- const scaleY = 2 / (clipMaxY - clipMinY);
544
- const offsetX = -0.5 * (clipMaxX + clipMinX) * scaleX;
545
- const offsetY = -0.5 * (clipMaxY + clipMinY) * scaleY;
546
- cropMatrix.identity();
547
- cropMatrix.m00 = scaleX;
548
- cropMatrix.m11 = scaleY;
549
- cropMatrix.m03 = offsetX;
550
- cropMatrix.m13 = offsetY;
551
- }
552
- */ }
553
- /** @internal */ static fetchShadowMapParams() {
554
- if (this._shadowMapParams.length > 0) {
555
- return this._shadowMapParams.pop();
556
- } else {
557
- return {
558
- lightType: LIGHT_TYPE_NONE,
559
- depthClampEnabled: false,
560
- shaderHash: '',
561
- cameraParams: new Vector4(),
562
- cascadeDistances: new Vector4(),
563
- depthBiasScales: new Vector4(),
564
- depthBiasValues: [
565
- new Vector4(),
566
- new Vector4(),
567
- new Vector4(),
568
- new Vector4()
569
- ],
570
- numShadowCascades: 1,
571
- shadowMatrices: new Float32Array(16 * 4),
572
- shadowMap: null,
573
- shadowMapSampler: null,
574
- shadowMapFramebuffer: null,
575
- impl: null,
576
- implData: null
577
- };
578
- }
579
- }
580
- /** @internal */ static fetchCameraForScene(scene) {
581
- const cameras = this._lightCameras.get(scene);
582
- if (!cameras || cameras.length === 0) {
583
- const camera = new Camera(scene);
584
- retainObject(camera);
585
- return camera;
586
- } else {
587
- const camera = cameras.pop();
588
- camera.parent = scene.rootNode;
589
- camera.position.setXYZ(0, 0, 0);
590
- camera.rotation.identity();
591
- camera.scale.setXYZ(1, 1, 1);
592
- camera.clipMask = 0;
593
- return camera;
594
- }
595
- }
596
- /** @internal */ static releaseCamera(camera) {
597
- let cameras = this._lightCameras.get(camera.scene);
598
- if (!cameras) {
599
- cameras = [];
600
- this._lightCameras.set(camera.scene, cameras);
601
- }
602
- camera.remove();
603
- cameras.push(camera);
604
- }
605
- /** @internal */ calcSplitDistances(nearPlane, farPlane, numCascades) {
606
- const result = [
607
- 0,
608
- 0,
609
- 0,
610
- 0,
611
- 0
612
- ];
613
- for(let i = 0; i <= numCascades; ++i){
614
- const fIDM = i / numCascades;
615
- const fLog = nearPlane * Math.pow(farPlane / nearPlane, fIDM);
616
- const fUniform = nearPlane + (farPlane - nearPlane) * fIDM;
617
- result[i] = fLog * this._config.splitLambda + fUniform * (1 - this._config.splitLambda);
618
- }
619
- return result;
620
- }
621
- /** @internal */ calcDepthBiasParams(camera, shadowMapSize, depthBias, normalBias, depthScale, result) {
622
- const sizeNear = Math.min(camera.getProjectionMatrix().getNearPlaneWidth(), camera.getProjectionMatrix().getNearPlaneHeight());
623
- const sizeFar = Math.min(camera.getProjectionMatrix().getFarPlaneWidth(), camera.getProjectionMatrix().getFarPlaneHeight());
624
- const scaleFactor = sizeNear / shadowMapSize * 2;
625
- result.setXYZW(depthBias * scaleFactor, normalBias * 0.0001, depthScale, sizeFar / sizeNear);
626
- }
627
- /** @internal */ postRenderShadowMap(shadowMapParams) {
628
- this._impl.postRenderShadowMap(shadowMapParams);
629
- }
630
- /** @internal */ render(ctx, renderPass) {
631
- if (!ctx.shadowMapInfo) {
632
- ctx.shadowMapInfo = new Map();
633
- }
634
- const shadowMapParams = ShadowMapper.fetchShadowMapParams();
635
- shadowMapParams.impl = this._impl;
636
- shadowMapParams.lightType = this.light.lightType;
637
- shadowMapParams.numShadowCascades = shadowMapParams.lightType === LIGHT_TYPE_DIRECTIONAL ? this._config.numCascades : 1;
638
- ctx.shadowMapInfo.set(this.light, shadowMapParams);
639
- const scene = ctx.scene;
640
- const camera = ctx.camera;
641
- renderPass.light = this._light;
642
- this.updateResources(shadowMapParams);
643
- shadowMapParams.shaderHash = this.getShaderHash(shadowMapParams);
644
- const device = Application.instance.device;
645
- const fb = shadowMapParams.shadowMapFramebuffer;
646
- shadowMapParams.depthClampEnabled = false;
647
- renderPass.clearColor = fb.getColorAttachments()[0] ? fb.getColorAttachments()[0].isFloatFormat() ? new Vector4(1, 1, 1, 1) : new Vector4(0, 0, 0, 1) : null;
648
- const depthScale = this._impl.getDepthScale();
649
- const shadowRegion = this._light.isDirectionLight() && this._shadowRegion && this._shadowRegion.isValid() ? this._shadowRegion : scene.boundingBox;
650
- if (this._light.isPointLight()) {
651
- const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
652
- this.createLightCameraPoint(shadowMapRenderCamera);
653
- this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[0]);
654
- shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
655
- device.setFramebuffer(fb);
656
- shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewMatrix));
657
- for (const face of [
658
- CubeFace.PX,
659
- CubeFace.NX,
660
- CubeFace.PY,
661
- CubeFace.NY,
662
- CubeFace.PZ,
663
- CubeFace.NZ
664
- ]){
665
- shadowMapRenderCamera.lookAtCubeFace(face);
666
- fb.setColorAttachmentCubeFace(0, face);
667
- fb.setDepthAttachmentCubeFace(face);
668
- ctx.camera = shadowMapRenderCamera;
669
- renderPass.render(ctx);
670
- }
671
- shadowMapParams.shadowMatrices.set(Matrix4x4.identity());
672
- ShadowMapper.releaseCamera(shadowMapRenderCamera);
673
- } else {
674
- if (this._config.numCascades > 1) {
675
- const distances = this.calcSplitDistances(camera.getNearPlane(), Math.min(this._shadowDistance, camera.getFarPlane()), this._config.numCascades);
676
- const cascadeCamera = ShadowMapper.fetchCameraForScene(scene);
677
- const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
678
- const shadowMapCullCamera = ShadowMapper.fetchCameraForScene(scene);
679
- shadowMapCullCamera.clipMask = AABB.ClipLeft | AABB.ClipRight | AABB.ClipBottom | AABB.ClipTop;
680
- cascadeCamera.parent = camera;
681
- shadowMapParams.depthClampEnabled = Application.instance.device.getDeviceCaps().shaderCaps.supportFragmentDepth;
682
- for(let split = 0; split < this._config.numCascades; split++){
683
- cascadeCamera.setPerspective(camera.getFOV(), camera.getAspect(), distances[split], distances[split + 1]);
684
- const snapMatrix = ShadowMapper._snapMatrix;
685
- const border = shadowMapParams.impl.getShadowMapBorder(shadowMapParams); //20 / this._config.shadowMapSize;
686
- this.createLightCameraDirectional(shadowRegion, cascadeCamera, shadowMapRenderCamera, snapMatrix, border);
687
- this.createLightCameraDirectional(shadowRegion, cascadeCamera, shadowMapCullCamera, null, border);
688
- this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[split]);
689
- shadowMapParams.depthBiasScales[split] = 1;
690
- // Incorrect calculation
691
- // shadowMapParams.depthBiasScales[split] = shadowMapParams.depthBiasValues[0].x !== 0 ? shadowMapParams.depthBiasValues[split].x / shadowMapParams.depthBiasValues[0].x : 1;
692
- shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
693
- let scissor = null;
694
- if (fb.getColorAttachments()[0]?.isTexture2DArray() || fb.getDepthAttachment()?.isTexture2DArray()) {
695
- shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix()));
696
- fb.setColorAttachmentLayer(0, split);
697
- fb.setDepthAttachmentLayer(split);
698
- } else {
699
- const numRows = this._config.numCascades > 2 ? 2 : 1;
700
- const numCols = this._config.numCascades > 1 ? 2 : 1;
701
- const adjMatrix = new Matrix4x4();
702
- const col = split % 2;
703
- const row = split >> 1;
704
- adjMatrix.setRowXYZW(0, 1.5 - 0.5 * numCols, 0, 0, 0);
705
- adjMatrix.setRowXYZW(1, 0, 1.5 - 0.5 * numRows, 0, 0);
706
- adjMatrix.setRowXYZW(2, 0, 0, 1, 0);
707
- adjMatrix.setRowXYZW(3, col - 0.5 * numCols + 0.5, row - 0.5 * numRows + 0.5, 0, 1);
708
- shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(adjMatrix, Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix())));
709
- if (device.type === 'webgpu') {
710
- scissor = [
711
- col * this._config.shadowMapSize,
712
- (numRows - 1 - row) * this._config.shadowMapSize,
713
- this._config.shadowMapSize,
714
- this._config.shadowMapSize
715
- ];
716
- } else {
717
- scissor = [
718
- col * this._config.shadowMapSize,
719
- row * this._config.shadowMapSize,
720
- this._config.shadowMapSize,
721
- this._config.shadowMapSize
722
- ];
723
- }
724
- }
725
- device.setFramebuffer(fb);
726
- device.setScissor(scissor);
727
- ctx.camera = shadowMapRenderCamera;
728
- renderPass.render(ctx, shadowMapCullCamera);
729
- shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewProjectionMatrix), split * 16);
730
- shadowMapParams.cascadeDistances[split] = distances[split + 1];
731
- }
732
- ShadowMapper.releaseCamera(cascadeCamera);
733
- ShadowMapper.releaseCamera(shadowMapRenderCamera);
734
- ShadowMapper.releaseCamera(shadowMapCullCamera);
735
- } else {
736
- const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
737
- const snapMatrix = ShadowMapper._snapMatrix;
738
- shadowMapRenderCamera.clipMask = AABB.ClipLeft | AABB.ClipRight | AABB.ClipBottom | AABB.ClipTop;
739
- if (this._light.isDirectionLight()) {
740
- this.createLightCameraDirectional(shadowRegion, camera, shadowMapRenderCamera, snapMatrix, shadowMapParams.impl.getShadowMapBorder(shadowMapParams));
741
- } else {
742
- this.createLightCameraSpot(shadowMapRenderCamera);
743
- }
744
- this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[0]);
745
- shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
746
- device.setFramebuffer(fb);
747
- shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix()));
748
- ctx.camera = shadowMapRenderCamera;
749
- renderPass.render(ctx);
750
- shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewProjectionMatrix));
751
- ShadowMapper.releaseCamera(shadowMapRenderCamera);
752
- }
753
- }
754
- ctx.camera = camera;
755
- this.postRenderShadowMap(shadowMapParams);
756
- }
757
- /** @internal */ applyMode(mode) {
758
- if (mode !== 'hard' && mode !== 'vsm' && mode !== 'esm' && mode !== 'pcf-pd' && mode !== 'pcf-opt') {
759
- console.error(`ShadowMapper.setShadowMode() failed: invalid mode: ${mode}`);
760
- return;
761
- }
762
- this._impl = null;
763
- if (mode === 'hard') {
764
- this._impl = new SSM();
765
- } else if (mode === 'vsm') {
766
- this._impl = new VSM(this._vsmBlurKernelSize, this._vsmBlurRadius, this._vsmDarkness);
767
- } else if (mode === 'esm') {
768
- this._impl = new ESM(this._esmBlurKernelSize, this._esmBlurRadius, this._esmDepthScale);
769
- } else if (mode === 'pcf-pd') {
770
- this._impl = new PCFPD(this._pdSampleCount, this._pdSampleRadius);
771
- } else if (mode === 'pcf-opt') {
772
- this._impl = new PCFOPT(this._pcfKernelSize);
773
- }
774
- }
775
- /** @internal */ asVSM() {
776
- return this._impl?.getType() === 'vsm' ? this._impl : null;
777
- }
778
- /** @internal */ asESM() {
779
- return this._impl?.getType() === 'esm' ? this._impl : null;
780
- }
781
- /** @internal */ asPCFPD() {
782
- return this._impl?.getType() === 'pcf-pd' ? this._impl : null;
783
- }
784
- /** @internal */ asPCFOPT() {
785
- return this._impl?.getType() === 'pcf-opt' ? this._impl : null;
786
- }
787
- }
788
-
789
- export { ShadowMapper };
790
- //# sourceMappingURL=shadowmapper.js.map