@zephyr3d/scene 0.8.0 → 0.8.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/dist/animation/animationset.js +220 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/skeleton.js +157 -125
  14. package/dist/animation/skeleton.js.map +1 -1
  15. package/dist/animation/spring/spring_bone.js +240 -0
  16. package/dist/animation/spring/spring_bone.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_collider.js +198 -0
  18. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  20. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  21. package/dist/animation/spring/spring_bone_system.js +328 -0
  22. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  23. package/dist/asset/model.js +2 -2
  24. package/dist/index.d.ts +17 -0
  25. package/dist/material/mixins/pbr/common.js +20 -17
  26. package/dist/material/mixins/pbr/common.js.map +1 -1
  27. package/dist/render/gpu_picking.js +100 -0
  28. package/dist/render/gpu_picking.js.map +1 -0
  29. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  30. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  31. package/dist/render/rendergraph/executor.js +146 -0
  32. package/dist/render/rendergraph/executor.js.map +1 -0
  33. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  34. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  35. package/dist/render/rendergraph/rendergraph.js +306 -0
  36. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  37. package/dist/render/rendergraph/types.js +57 -0
  38. package/dist/render/rendergraph/types.js.map +1 -0
  39. package/dist/render/sky_motion_vector.js +85 -0
  40. package/dist/render/sky_motion_vector.js.map +1 -0
  41. package/dist/utility/serialization/scene/animation.js +3 -3
  42. package/dist/utility/serialization/scene/node.js +1 -1
  43. package/package.json +2 -2
  44. package/dist/animation/ik/ik_chain_builder.js +0 -68
  45. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  52. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  54. package/dist/src/animation/animation.js +0 -127
  55. package/dist/src/animation/animation.js.map +0 -1
  56. package/dist/src/animation/animationset.js +0 -255
  57. package/dist/src/animation/animationset.js.map +0 -1
  58. package/dist/src/animation/animationtrack.js +0 -34
  59. package/dist/src/animation/animationtrack.js.map +0 -1
  60. package/dist/src/animation/eulerrotationtrack.js +0 -52
  61. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  62. package/dist/src/animation/morphtarget.js +0 -93
  63. package/dist/src/animation/morphtarget.js.map +0 -1
  64. package/dist/src/animation/morphtrack.js +0 -70
  65. package/dist/src/animation/morphtrack.js.map +0 -1
  66. package/dist/src/animation/proptrack.js +0 -161
  67. package/dist/src/animation/proptrack.js.map +0 -1
  68. package/dist/src/animation/rotationtrack.js +0 -51
  69. package/dist/src/animation/rotationtrack.js.map +0 -1
  70. package/dist/src/animation/scaletrack.js +0 -50
  71. package/dist/src/animation/scaletrack.js.map +0 -1
  72. package/dist/src/animation/skeleton.js +0 -204
  73. package/dist/src/animation/skeleton.js.map +0 -1
  74. package/dist/src/animation/translationtrack.js +0 -50
  75. package/dist/src/animation/translationtrack.js.map +0 -1
  76. package/dist/src/app/app.js +0 -129
  77. package/dist/src/app/app.js.map +0 -1
  78. package/dist/src/app/inputmgr.js +0 -267
  79. package/dist/src/app/inputmgr.js.map +0 -1
  80. package/dist/src/asset/assetmanager.js +0 -404
  81. package/dist/src/asset/assetmanager.js.map +0 -1
  82. package/dist/src/asset/builtin.js +0 -337
  83. package/dist/src/asset/builtin.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds.js +0 -470
  85. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  86. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  87. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  89. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  90. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  91. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  92. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  93. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  94. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  95. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  96. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  97. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  98. package/dist/src/asset/loaders/loader.js +0 -45
  99. package/dist/src/asset/loaders/loader.js.map +0 -1
  100. package/dist/src/asset/model.js +0 -414
  101. package/dist/src/asset/model.js.map +0 -1
  102. package/dist/src/blitter/bilateralblur.js +0 -221
  103. package/dist/src/blitter/bilateralblur.js.map +0 -1
  104. package/dist/src/blitter/blitter.js +0 -390
  105. package/dist/src/blitter/blitter.js.map +0 -1
  106. package/dist/src/blitter/box.js +0 -118
  107. package/dist/src/blitter/box.js.map +0 -1
  108. package/dist/src/blitter/copy.js +0 -22
  109. package/dist/src/blitter/copy.js.map +0 -1
  110. package/dist/src/blitter/gaussianblur.js +0 -228
  111. package/dist/src/blitter/gaussianblur.js.map +0 -1
  112. package/dist/src/camera/base.js +0 -92
  113. package/dist/src/camera/base.js.map +0 -1
  114. package/dist/src/camera/camera.js +0 -1005
  115. package/dist/src/camera/camera.js.map +0 -1
  116. package/dist/src/camera/fps.js +0 -238
  117. package/dist/src/camera/fps.js.map +0 -1
  118. package/dist/src/camera/orbit.js +0 -245
  119. package/dist/src/camera/orbit.js.map +0 -1
  120. package/dist/src/camera/orthocamera.js +0 -167
  121. package/dist/src/camera/orthocamera.js.map +0 -1
  122. package/dist/src/camera/perspectivecamera.js +0 -141
  123. package/dist/src/camera/perspectivecamera.js.map +0 -1
  124. package/dist/src/index.js +0 -120
  125. package/dist/src/index.js.map +0 -1
  126. package/dist/src/material/blinn.js +0 -81
  127. package/dist/src/material/blinn.js.map +0 -1
  128. package/dist/src/material/grassmaterial.js +0 -113
  129. package/dist/src/material/grassmaterial.js.map +0 -1
  130. package/dist/src/material/lambert.js +0 -92
  131. package/dist/src/material/lambert.js.map +0 -1
  132. package/dist/src/material/material.js +0 -301
  133. package/dist/src/material/material.js.map +0 -1
  134. package/dist/src/material/meshmaterial.js +0 -704
  135. package/dist/src/material/meshmaterial.js.map +0 -1
  136. package/dist/src/material/mixins/albedocolor.js +0 -76
  137. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  138. package/dist/src/material/mixins/foliage.js +0 -47
  139. package/dist/src/material/mixins/foliage.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  141. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  143. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  145. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  147. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  148. package/dist/src/material/mixins/lit.js +0 -476
  149. package/dist/src/material/mixins/lit.js.map +0 -1
  150. package/dist/src/material/mixins/pbr/common.js +0 -918
  151. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  152. package/dist/src/material/mixins/texture.js +0 -172
  153. package/dist/src/material/mixins/texture.js.map +0 -1
  154. package/dist/src/material/mixins/vertexcolor.js +0 -56
  155. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  156. package/dist/src/material/particle.js +0 -178
  157. package/dist/src/material/particle.js.map +0 -1
  158. package/dist/src/material/pbrmr.js +0 -97
  159. package/dist/src/material/pbrmr.js.map +0 -1
  160. package/dist/src/material/pbrsg.js +0 -97
  161. package/dist/src/material/pbrsg.js.map +0 -1
  162. package/dist/src/material/shader/helper.js +0 -1209
  163. package/dist/src/material/shader/helper.js.map +0 -1
  164. package/dist/src/material/terrain-cm.js +0 -606
  165. package/dist/src/material/terrain-cm.js.map +0 -1
  166. package/dist/src/material/terrainmaterial.js +0 -375
  167. package/dist/src/material/terrainmaterial.js.map +0 -1
  168. package/dist/src/material/unlit.js +0 -41
  169. package/dist/src/material/unlit.js.map +0 -1
  170. package/dist/src/material/water.js +0 -417
  171. package/dist/src/material/water.js.map +0 -1
  172. package/dist/src/posteffect/bloom.js +0 -361
  173. package/dist/src/posteffect/bloom.js.map +0 -1
  174. package/dist/src/posteffect/compositor.js +0 -226
  175. package/dist/src/posteffect/compositor.js.map +0 -1
  176. package/dist/src/posteffect/fxaa.js +0 -273
  177. package/dist/src/posteffect/fxaa.js.map +0 -1
  178. package/dist/src/posteffect/grayscale.js +0 -69
  179. package/dist/src/posteffect/grayscale.js.map +0 -1
  180. package/dist/src/posteffect/motionblur.js +0 -96
  181. package/dist/src/posteffect/motionblur.js.map +0 -1
  182. package/dist/src/posteffect/posteffect.js +0 -126
  183. package/dist/src/posteffect/posteffect.js.map +0 -1
  184. package/dist/src/posteffect/sao.js +0 -324
  185. package/dist/src/posteffect/sao.js.map +0 -1
  186. package/dist/src/posteffect/ssr.js +0 -489
  187. package/dist/src/posteffect/ssr.js.map +0 -1
  188. package/dist/src/posteffect/taa.js +0 -172
  189. package/dist/src/posteffect/taa.js.map +0 -1
  190. package/dist/src/posteffect/tonemap.js +0 -94
  191. package/dist/src/posteffect/tonemap.js.map +0 -1
  192. package/dist/src/render/abuffer_oit.js +0 -361
  193. package/dist/src/render/abuffer_oit.js.map +0 -1
  194. package/dist/src/render/clipmap.js +0 -851
  195. package/dist/src/render/clipmap.js.map +0 -1
  196. package/dist/src/render/cluster_light.js +0 -333
  197. package/dist/src/render/cluster_light.js.map +0 -1
  198. package/dist/src/render/cull_visitor.js +0 -187
  199. package/dist/src/render/cull_visitor.js.map +0 -1
  200. package/dist/src/render/depthpass.js +0 -68
  201. package/dist/src/render/depthpass.js.map +0 -1
  202. package/dist/src/render/drawable_mixin.js +0 -227
  203. package/dist/src/render/drawable_mixin.js.map +0 -1
  204. package/dist/src/render/envlight.js +0 -463
  205. package/dist/src/render/envlight.js.map +0 -1
  206. package/dist/src/render/fbm_wavegenerator.js +0 -251
  207. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fft_wavegenerator.js +0 -1006
  209. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  210. package/dist/src/render/fullscreenquad.js +0 -38
  211. package/dist/src/render/fullscreenquad.js.map +0 -1
  212. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  213. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  214. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  215. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  216. package/dist/src/render/hzb.js +0 -273
  217. package/dist/src/render/hzb.js.map +0 -1
  218. package/dist/src/render/lightpass.js +0 -172
  219. package/dist/src/render/lightpass.js.map +0 -1
  220. package/dist/src/render/objectcolorpass.js +0 -51
  221. package/dist/src/render/objectcolorpass.js.map +0 -1
  222. package/dist/src/render/primitive.js +0 -364
  223. package/dist/src/render/primitive.js.map +0 -1
  224. package/dist/src/render/render_queue.js +0 -467
  225. package/dist/src/render/render_queue.js.map +0 -1
  226. package/dist/src/render/renderbundle_wrapper.js +0 -152
  227. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  228. package/dist/src/render/renderer.js +0 -455
  229. package/dist/src/render/renderer.js.map +0 -1
  230. package/dist/src/render/renderpass.js +0 -200
  231. package/dist/src/render/renderpass.js.map +0 -1
  232. package/dist/src/render/shadowmap_pass.js +0 -56
  233. package/dist/src/render/shadowmap_pass.js.map +0 -1
  234. package/dist/src/render/sky.js +0 -1103
  235. package/dist/src/render/sky.js.map +0 -1
  236. package/dist/src/render/weightedblended_oit.js +0 -168
  237. package/dist/src/render/weightedblended_oit.js.map +0 -1
  238. package/dist/src/scene/batchgroup.js +0 -162
  239. package/dist/src/scene/batchgroup.js.map +0 -1
  240. package/dist/src/scene/environment.js +0 -209
  241. package/dist/src/scene/environment.js.map +0 -1
  242. package/dist/src/scene/graph_node.js +0 -72
  243. package/dist/src/scene/graph_node.js.map +0 -1
  244. package/dist/src/scene/light.js +0 -416
  245. package/dist/src/scene/light.js.map +0 -1
  246. package/dist/src/scene/mesh.js +0 -341
  247. package/dist/src/scene/mesh.js.map +0 -1
  248. package/dist/src/scene/octree.js +0 -649
  249. package/dist/src/scene/octree.js.map +0 -1
  250. package/dist/src/scene/particlesys.js +0 -738
  251. package/dist/src/scene/particlesys.js.map +0 -1
  252. package/dist/src/scene/raycast_visitor.js +0 -103
  253. package/dist/src/scene/raycast_visitor.js.map +0 -1
  254. package/dist/src/scene/scene.js +0 -284
  255. package/dist/src/scene/scene.js.map +0 -1
  256. package/dist/src/scene/scene_node.js +0 -732
  257. package/dist/src/scene/scene_node.js.map +0 -1
  258. package/dist/src/scene/terrain/grass.js +0 -278
  259. package/dist/src/scene/terrain/grass.js.map +0 -1
  260. package/dist/src/scene/terrain/heightfield.js +0 -475
  261. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  262. package/dist/src/scene/terrain/patch.js +0 -530
  263. package/dist/src/scene/terrain/patch.js.map +0 -1
  264. package/dist/src/scene/terrain/quadtree.js +0 -461
  265. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  266. package/dist/src/scene/terrain/terrain.js +0 -246
  267. package/dist/src/scene/terrain/terrain.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grass.js +0 -594
  269. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  271. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  272. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  273. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  274. package/dist/src/scene/water.js +0 -374
  275. package/dist/src/scene/water.js.map +0 -1
  276. package/dist/src/shaders/atmosphere.js +0 -957
  277. package/dist/src/shaders/atmosphere.js.map +0 -1
  278. package/dist/src/shaders/fog.js +0 -112
  279. package/dist/src/shaders/fog.js.map +0 -1
  280. package/dist/src/shaders/misc.js +0 -266
  281. package/dist/src/shaders/misc.js.map +0 -1
  282. package/dist/src/shaders/noise.js +0 -222
  283. package/dist/src/shaders/noise.js.map +0 -1
  284. package/dist/src/shaders/pbr.js +0 -51
  285. package/dist/src/shaders/pbr.js.map +0 -1
  286. package/dist/src/shaders/shadow.js +0 -636
  287. package/dist/src/shaders/shadow.js.map +0 -1
  288. package/dist/src/shaders/ssr.js +0 -490
  289. package/dist/src/shaders/ssr.js.map +0 -1
  290. package/dist/src/shaders/temporal.js +0 -215
  291. package/dist/src/shaders/temporal.js.map +0 -1
  292. package/dist/src/shaders/water.js +0 -756
  293. package/dist/src/shaders/water.js.map +0 -1
  294. package/dist/src/shadow/esm.js +0 -237
  295. package/dist/src/shadow/esm.js.map +0 -1
  296. package/dist/src/shadow/pcf_opt.js +0 -181
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  298. package/dist/src/shadow/pcf_pd.js +0 -189
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  300. package/dist/src/shadow/shader.js +0 -37
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  302. package/dist/src/shadow/shadow_impl.js +0 -15
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  304. package/dist/src/shadow/shadowmapper.js +0 -790
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  306. package/dist/src/shadow/ssm.js +0 -159
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  310. package/dist/src/shapes/box.js +0 -386
  311. package/dist/src/shapes/box.js.map +0 -1
  312. package/dist/src/shapes/cylinder.js +0 -125
  313. package/dist/src/shapes/cylinder.js.map +0 -1
  314. package/dist/src/shapes/plane.js +0 -88
  315. package/dist/src/shapes/plane.js.map +0 -1
  316. package/dist/src/shapes/shape.js +0 -87
  317. package/dist/src/shapes/shape.js.map +0 -1
  318. package/dist/src/shapes/sphere.js +0 -114
  319. package/dist/src/shapes/sphere.js.map +0 -1
  320. package/dist/src/shapes/tetrahedron.js +0 -188
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  322. package/dist/src/shapes/torus.js +0 -111
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  324. package/dist/src/utility/aabbtree.js +0 -400
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  326. package/dist/src/utility/bounding_volume.js +0 -29
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  328. package/dist/src/utility/debug.js +0 -28
  329. package/dist/src/utility/debug.js.map +0 -1
  330. package/dist/src/utility/draco/decoder.js +0 -116
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  332. package/dist/src/utility/misc.js +0 -105
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  334. package/dist/src/utility/panorama.js +0 -163
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  336. package/dist/src/utility/pmrem.js +0 -354
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  338. package/dist/src/utility/rendermipmap.js +0 -115
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- {"version":3,"file":"terrainmaterial.js","sources":["../../../src/material/terrainmaterial.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport type {\r\n BindGroup,\r\n GPUProgram,\r\n PBFunctionScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n RenderStateSet,\r\n Texture2D,\r\n Texture2DArray\r\n} from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\nimport { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness';\r\nimport { mixinLight } from './mixins/lit';\r\nimport { Application } from '../app';\r\nimport type { Clonable } from '@zephyr3d/base';\r\nimport { retainObject, Vector4 } from '@zephyr3d/base';\r\nimport { drawFullscreenQuad } from '../render/fullscreenquad';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { RENDER_PASS_TYPE_SHADOWMAP } from '../values';\r\n\r\n/**\r\n * Terrain detail map information\r\n * @public\r\n */\r\nexport type TerrainDetailMapInfo = {\r\n albedoTextures: Texture2DArray | Texture2D[];\r\n uvScale: number[];\r\n metallic?: number[];\r\n roughness?: number[];\r\n normalScale?: number[];\r\n normalTextures?: Texture2DArray | Texture2D[];\r\n albedoTexCoordIndex?: number | number[];\r\n normalTexCoordIndex?: number | number[];\r\n grass?: {\r\n texture?: Texture2D;\r\n bladeWidth?: number;\r\n bladeHeigh?: number;\r\n density?: number;\r\n offset?: number;\r\n }[][];\r\n};\r\n\r\n/**\r\n * Terrain material options\r\n * @public\r\n */\r\nexport type TerrainMaterialOptions = {\r\n splatMap?: Texture2D;\r\n splatMapTexCoordIndex?: number;\r\n detailMaps?: TerrainDetailMapInfo;\r\n};\r\n\r\n/**\r\n * Terrain material class\r\n * @public\r\n */\r\nexport class TerrainMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinLight, mixinPBRMetallicRoughness)\r\n implements Clonable<TerrainMaterial>\r\n{\r\n private static _metallicRoughnessGenerationProgram: GPUProgram = null;\r\n private static _metallicRoughnessGenerationBindGroup: BindGroup = null;\r\n private readonly _options: TerrainMaterialOptions;\r\n private readonly _uvScales: Float32Array<ArrayBuffer>;\r\n private readonly _numDetailMaps: number;\r\n private _terrainInfo: Vector4;\r\n constructor(options?: TerrainMaterialOptions) {\r\n super();\r\n this.normalMapMode = 'object-space';\r\n this._options = null;\r\n this._numDetailMaps = 0;\r\n this._uvScales = null;\r\n this._terrainInfo = null;\r\n if (options && options.splatMap && options.detailMaps && options.detailMaps.albedoTextures) {\r\n this._options = Object.assign({}, options);\r\n retainObject(this._options.splatMap);\r\n const albedoTextures = this._options.detailMaps.albedoTextures;\r\n if (Array.isArray(albedoTextures)) {\r\n for (const tex of albedoTextures) {\r\n if (!tex) {\r\n throw new Error(`TerrainMaterial(): Invalid detail albedo texture`);\r\n }\r\n retainObject(tex);\r\n tex.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n }\r\n this._numDetailMaps = albedoTextures.length;\r\n } else {\r\n albedoTextures.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n retainObject(albedoTextures);\r\n this._numDetailMaps = albedoTextures.depth;\r\n }\r\n if (!this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid detail textures`);\r\n }\r\n if (this._numDetailMaps > 4) {\r\n throw new Error(`TerrainMaterial(): The maximum detail levels is 4`);\r\n }\r\n if (\r\n !this._options.detailMaps.uvScale ||\r\n this._options.detailMaps.uvScale.length !== this._numDetailMaps\r\n ) {\r\n throw new Error(`TerrainMaterial(): Invalid uv scale`);\r\n }\r\n this._uvScales = new Float32Array(this._numDetailMaps * 4);\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4] = this._options.detailMaps.uvScale[i];\r\n this._uvScales[i * 4 + 1] = 1;\r\n this._uvScales[i * 4 + 2] = 0.01;\r\n this._uvScales[i * 4 + 3] = 0.99;\r\n }\r\n if (this._options.detailMaps.metallic) {\r\n if (this._options.detailMaps.metallic.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid metallic values`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 2] = this._options.detailMaps.metallic[i];\r\n }\r\n }\r\n if (this._options.detailMaps.roughness) {\r\n if (this._options.detailMaps.roughness.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid roughness values`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 3] = this._options.detailMaps.roughness[i];\r\n }\r\n }\r\n const normalTextures = options.detailMaps.normalTextures;\r\n if (normalTextures) {\r\n let m: number;\r\n if (Array.isArray(normalTextures)) {\r\n for (const tex of normalTextures) {\r\n if (!tex) {\r\n throw new Error(`TerrainMaterial(): Invalid detail normal texture`);\r\n }\r\n retainObject(tex);\r\n tex.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n }\r\n m = normalTextures.length;\r\n } else {\r\n normalTextures.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n retainObject(normalTextures);\r\n m = normalTextures.depth;\r\n }\r\n if (m !== this._numDetailMaps) {\r\n throw new Error(\r\n `TerrainMaterial(): The number of normal textures not match the number of albedo textures`\r\n );\r\n }\r\n if (options.detailMaps.normalScale) {\r\n if (options.detailMaps.normalScale.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid normal scale`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 1] = options.detailMaps.normalScale[i];\r\n }\r\n }\r\n }\r\n }\r\n this.metallicRoughnessTexture = this.generateMetallicRoughnessMap();\r\n this.metallicRoughnessTexCoordIndex = -1;\r\n this.albedoTexCoordIndex = -1;\r\n this.normalTexCoordIndex = -1;\r\n }\r\n clone(): TerrainMaterial {\r\n const other = new TerrainMaterial(this._options);\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n get terrainInfo(): Vector4 {\r\n return this._terrainInfo;\r\n }\r\n set terrainInfo(val: Vector4) {\r\n this._terrainInfo = val;\r\n this.uniformChanged();\r\n }\r\n /**\r\n * {@inheritDoc MeshMaterial.isTransparentPass}\r\n * @override\r\n */\r\n isTransparentPass(_pass: number): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportLighting}\r\n * @override\r\n */\r\n supportLighting(): boolean {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportInstancing}\r\n * @override\r\n */\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc Material.isBatchable}\r\n * @override\r\n */\r\n isBatchable(): boolean {\r\n return false;\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n bindGroup.setValue('terrainInfo', this._terrainInfo);\r\n if (this._options) {\r\n bindGroup.setValue('detailScales', this._uvScales);\r\n bindGroup.setTexture('splatMap', this._options.splatMap);\r\n if (Array.isArray(this._options.detailMaps.albedoTextures)) {\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n bindGroup.setTexture(`detailAlbedoMap${i}`, this._options.detailMaps.albedoTextures[i]);\r\n }\r\n } else {\r\n bindGroup.setTexture('detailAlbedoMap', this._options.detailMaps.albedoTextures);\r\n }\r\n if (Array.isArray(this._options.detailMaps.normalTextures)) {\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n bindGroup.setTexture(`detailNormalMap${i}`, this._options.detailMaps.normalTextures[i]);\r\n }\r\n } else {\r\n bindGroup.setTexture('detailNormalMap', this._options.detailMaps.normalTextures);\r\n }\r\n }\r\n }\r\n }\r\n getMetallicRoughnessTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n getNormalTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n getAlbedoTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n calculateAlbedoColor(scope: PBInsideFunctionScope): PBShaderExp {\r\n if (!this._options) {\r\n return super.calculateAlbedoColor(scope);\r\n }\r\n const that = this;\r\n const pb = scope.$builder;\r\n const funcName = 'getTerrainAlbedo';\r\n pb.func(funcName, [], function () {\r\n this.$l.mask = pb.textureSample(this.splatMap, this.$inputs.mapUV);\r\n this.$l.color = pb.vec3(0);\r\n const useTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n const uv = pb.mul(this.$inputs.mapUV, this.detailScales.at(i).x);\r\n const sample = useTextureArray\r\n ? pb.textureArraySample(this.detailAlbedoMap, uv, i).rgb\r\n : pb.textureSample(this[`detailAlbedoMap${i}`], uv).rgb;\r\n this.color = pb.add(this.color, pb.mul(sample, this.mask[i]));\r\n }\r\n this.$return(pb.vec4(this.color, 1));\r\n });\r\n return pb.getGlobalScope()[funcName]();\r\n }\r\n sampleDetailNormalMap(\r\n scope: PBInsideFunctionScope,\r\n tex: PBShaderExp,\r\n texCoord: PBShaderExp,\r\n normalScale: PBShaderExp,\r\n TBN: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const pixel = pb.sub(pb.mul(pb.textureSample(tex, texCoord).rgb, 2), pb.vec3(1));\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(normalScale).xx, 1));\r\n return pb.normalize(pb.mul(TBN, normalTex));\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n if (this.needFragmentColor()) {\r\n scope.terrainInfo = pb.vec4().uniform(2);\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.worldNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n scope.$outputs.mapUV = pb.div(scope.oPos.xz, scope.terrainInfo.xy);\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n const that = this;\r\n if (this.needFragmentColor()) {\r\n if (this._options) {\r\n scope.detailScales = pb.vec4[this._numDetailMaps]().uniform(2);\r\n scope.splatMap = pb.tex2D().uniform(2);\r\n const useAlbedoTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);\r\n if (useAlbedoTextureArray) {\r\n scope.detailAlbedoMap = pb.tex2DArray().uniform(2);\r\n } else {\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n scope[`detailAlbedoMap${i}`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n const useNormalTextureArray = !Array.isArray(that._options.detailMaps.normalTextures);\r\n if (useNormalTextureArray) {\r\n scope.detailNormalMap = pb.tex2DArray().uniform(2);\r\n } else {\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n scope[`detailNormalMap${i}`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n }\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.worldNorm\r\n );\r\n let calcNormal = false;\r\n if (this._options && this._options.detailMaps.normalTextures) {\r\n scope.$l.detailMask = pb.textureSample(scope.splatMap, scope.$inputs.mapUV);\r\n if (Array.isArray(this._options.detailMaps.normalTextures)) {\r\n for (let i = 0; i < this._options.detailMaps.normalTextures.length; i++) {\r\n const tex = scope[`detailNormalMap${i}`];\r\n const scale = scope.detailScales.at(i).y;\r\n const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);\r\n scope.normalInfo.normal = pb.add(\r\n scope.normalInfo.normal,\r\n pb.mul(\r\n this.sampleDetailNormalMap(scope, tex, texCoord, scale, scope.normalInfo.TBN),\r\n scope.detailMask[i]\r\n )\r\n );\r\n calcNormal = true;\r\n }\r\n } else {\r\n const tex = scope.detailNormalMap;\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n const scale = scope.detailScales.at(i).y;\r\n const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);\r\n const pixel = pb.sub(pb.mul(pb.textureArraySample(tex, texCoord, i).rgb, 2), pb.vec3(1));\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(scale).xx, 1));\r\n const detailNormal = pb.normalize(pb.mul(scope.normalInfo.TBN, normalTex));\r\n scope.normalInfo.normal = pb.add(\r\n scope.normalInfo.normal,\r\n pb.mul(detailNormal, scope.detailMask[i])\r\n );\r\n calcNormal = true;\r\n }\r\n }\r\n }\r\n if (calcNormal) {\r\n scope.normalInfo.normal = pb.normalize(scope.normalInfo.normal);\r\n }\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n generateMetallicRoughnessMap(): Texture2D {\r\n const device = Application.instance.device;\r\n if (!this._options) {\r\n const tex = device.createTexture2D('rgba8unorm', 1, 1, {\r\n samplerOptions: { mipFilter: 'none' }\r\n });\r\n tex.update(new Uint8Array([0, 1, 0, 0]), 0, 0, 1, 1);\r\n tex.name = 'TerrainMetallicRoughnessMap';\r\n return tex;\r\n }\r\n if (!TerrainMaterial._metallicRoughnessGenerationProgram) {\r\n TerrainMaterial._metallicRoughnessGenerationProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.outColor = pb.vec4();\r\n this.roughness = pb.vec4().uniform(0);\r\n this.metallic = pb.vec4().uniform(0);\r\n this.splatMap = pb.tex2D().uniform(0);\r\n pb.main(function () {\r\n this.weights = pb.textureSample(this.splatMap, this.$inputs.uv);\r\n this.roughnessValue = pb.dot(this.weights, this.roughness);\r\n this.metallicValue = pb.dot(this.weights, this.metallic);\r\n this.$outputs.outColor = pb.vec4(0, this.roughnessValue, this.metallicValue, 1);\r\n });\r\n }\r\n });\r\n TerrainMaterial._metallicRoughnessGenerationBindGroup = device.createBindGroup(\r\n TerrainMaterial._metallicRoughnessGenerationProgram.bindGroupLayouts[0]\r\n );\r\n }\r\n const roughnessValues = Vector4.one();\r\n const metallicValues = Vector4.zero();\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n metallicValues[i] = this._uvScales[i * 4 + 2];\r\n roughnessValues[i] = this._uvScales[i * 4 + 3];\r\n }\r\n const tex = device.createTexture2D(\r\n 'rgba8unorm',\r\n this._options.splatMap.width,\r\n this._options.splatMap.height\r\n );\r\n tex.name = 'TerrainMetallicRoughnessMap';\r\n const program = TerrainMaterial._metallicRoughnessGenerationProgram;\r\n const bindgroup = TerrainMaterial._metallicRoughnessGenerationBindGroup;\r\n bindgroup.setValue('roughness', roughnessValues);\r\n bindgroup.setValue('metallic', metallicValues);\r\n bindgroup.setTexture('splatMap', this._options.splatMap);\r\n const fb = device.createFrameBuffer([tex], null);\r\n device.pushDeviceStates();\r\n device.setFramebuffer(fb);\r\n device.setProgram(program);\r\n device.setBindGroup(0, bindgroup);\r\n drawFullscreenQuad();\r\n device.popDeviceStates();\r\n fb.dispose();\r\n return tex;\r\n }\r\n protected updateRenderStates(pass: number, stateSet: RenderStateSet, ctx: DrawContext): void {\r\n super.updateRenderStates(pass, stateSet, ctx);\r\n const isShadowMapPass = ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP;\r\n if (isShadowMapPass) {\r\n stateSet.useRasterizerState().setCullMode('front');\r\n } else {\r\n stateSet.defaultRasterizerState();\r\n }\r\n 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@@ -1,41 +0,0 @@
1
- import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
2
- import { mixinAlbedoColor } from './mixins/albedocolor.js';
3
- import { mixinVertexColor } from './mixins/vertexcolor.js';
4
- import { ShaderHelper } from './shader/helper.js';
5
-
6
- /**
7
- * Unlit material
8
- * @public
9
- */ class UnlitMaterial extends applyMaterialMixins(MeshMaterial, mixinVertexColor, mixinAlbedoColor) {
10
- static FEATURE_VERTEX_COLOR = 'um_vertexcolor';
11
- constructor(){
12
- super();
13
- }
14
- clone() {
15
- const other = new UnlitMaterial();
16
- other.copyFrom(this);
17
- return other;
18
- }
19
- vertexShader(scope) {
20
- super.vertexShader(scope);
21
- const pb = scope.$builder;
22
- scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
23
- scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;
24
- ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
25
- }
26
- fragmentShader(scope) {
27
- super.fragmentShader(scope);
28
- if (this.needFragmentColor()) {
29
- let color = this.calculateAlbedoColor(scope);
30
- if (this.vertexColor) {
31
- color = scope.$builder.mul(color, this.getVertexColor(scope));
32
- }
33
- this.outputFragmentColor(scope, scope.$inputs.worldPos, color);
34
- } else {
35
- this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
36
- }
37
- }
38
- }
39
-
40
- export { UnlitMaterial };
41
- //# sourceMappingURL=unlit.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"unlit.js","sources":["../../../src/material/unlit.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinAlbedoColor } from './mixins/albedocolor';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * Unlit material\r\n * @public\r\n */\r\nexport class UnlitMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinVertexColor, mixinAlbedoColor)\r\n implements Clonable<UnlitMaterial>\r\n{\r\n static readonly FEATURE_VERTEX_COLOR = 'um_vertexcolor';\r\n constructor() {\r\n super();\r\n }\r\n clone(): UnlitMaterial {\r\n const other = new UnlitMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n let color = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n color = scope.$builder.mul(color, this.getVertexColor(scope));\r\n }\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, color);\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["UnlitMaterial","applyMaterialMixins","MeshMaterial","mixinVertexColor","mixinAlbedoColor","FEATURE_VERTEX_COLOR","clone","other","copyFrom","vertexShader","scope","pb","$builder","$l","oPos","ShaderHelper","resolveVertexPosition","$outputs","worldPos","mul","getWorldMatrix","vec4","xyz","setClipSpacePosition","getViewProjectionMatrix","fragmentShader","needFragmentColor","color","calculateAlbedoColor","vertexColor","getVertexColor","outputFragmentColor","$inputs"],"mappings":";;;;;AAOA;;;AAGC,IACM,MAAMA,aACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,gBAAkBC,EAAAA,gBAAAA,CAAAA,CAAAA;AAG5D,IAAA,OAAgBC,uBAAuB,gBAAiB;IACxD,WAAc,EAAA;QACZ,KAAK,EAAA;AACP;IACAC,KAAuB,GAAA;AACrB,QAAA,MAAMC,QAAQ,IAAIP,aAAAA,EAAAA;QAClBO,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAE,IAAAA,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzBF,QAAAA,KAAAA,CAAMG,EAAE,CAACC,IAAI,GAAGC,YAAAA,CAAaC,qBAAqB,CAACN,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMO,QAAQ,CAACC,QAAQ,GAAGP,EAAGQ,CAAAA,GAAG,CAACJ,YAAaK,CAAAA,cAAc,CAACV,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMI,IAAI,EAAE,IAAIQ,GAAG;AAChGP,QAAAA,YAAAA,CAAaQ,oBAAoB,CAC/Bb,KAAAA,EACAC,EAAGQ,CAAAA,GAAG,CAACJ,YAAaS,CAAAA,uBAAuB,CAACd,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMO,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA,CAAA;AAEzF;AACAO,IAAAA,cAAAA,CAAef,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACe,cAAef,CAAAA,KAAAA,CAAAA;QACrB,IAAI,IAAI,CAACgB,iBAAiB,EAAI,EAAA;AAC5B,YAAA,IAAIC,KAAQ,GAAA,IAAI,CAACC,oBAAoB,CAAClB,KAAAA,CAAAA;YACtC,IAAI,IAAI,CAACmB,WAAW,EAAE;gBACpBF,KAAQjB,GAAAA,KAAAA,CAAME,QAAQ,CAACO,GAAG,CAACQ,KAAO,EAAA,IAAI,CAACG,cAAc,CAACpB,KAAAA,CAAAA,CAAAA;AACxD;YACA,IAAI,CAACqB,mBAAmB,CAACrB,KAAAA,EAAOA,MAAMsB,OAAO,CAACd,QAAQ,EAAES,KAAAA,CAAAA;SACnD,MAAA;YACL,IAAI,CAACI,mBAAmB,CAACrB,KAAAA,EAAOA,MAAMsB,OAAO,CAACd,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACF;;;;"}
@@ -1,417 +0,0 @@
1
- import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
2
- import { MaterialVaryingFlags } from '../values.js';
3
- import { ShaderHelper } from './shader/helper.js';
4
- import { Interpolator, DWeakRef, Vector4, DRef, Vector3 } from '@zephyr3d/base';
5
- import { Application } from '../app/app.js';
6
- import { screenSpaceRayTracing_HiZ, screenSpaceRayTracing_Linear2D } from '../shaders/ssr.js';
7
- import { fetchSampler } from '../utility/misc.js';
8
- import { mixinLight } from './mixins/lit.js';
9
- import { fresnelSchlick, distributionGGX, visGGX } from '../shaders/pbr.js';
10
-
11
- class WaterMaterial extends applyMaterialMixins(MeshMaterial, mixinLight) {
12
- static _absorptionGrad = new Interpolator('linear', 'vec3', new Float32Array([
13
- 0,
14
- 0.082,
15
- 0.318,
16
- 0.665,
17
- 1
18
- ]), new Float32Array([
19
- 1,
20
- 1,
21
- 1,
22
- 0.22,
23
- 0.87,
24
- 0.87,
25
- 0,
26
- 0.47,
27
- 0.49,
28
- 0,
29
- 0.275,
30
- 0.44,
31
- 0,
32
- 0,
33
- 0
34
- ]));
35
- static _scatterGrad = new Interpolator('linear', 'vec3', new Float32Array([
36
- 0,
37
- 0.15,
38
- 0.42,
39
- 1
40
- ]), new Float32Array([
41
- 0,
42
- 0,
43
- 0,
44
- 0.08,
45
- 0.41,
46
- 0.34,
47
- 0.13,
48
- 0.4,
49
- 0.45,
50
- 0.21,
51
- 0.5,
52
- 0.6
53
- ]));
54
- static _defaultScatterRampTexture = new DWeakRef();
55
- static _defaultAbsorptionRampTexture = new DWeakRef();
56
- static _waveUpdateState = new WeakMap();
57
- _region;
58
- _displace;
59
- _depthMulti;
60
- _refractionStrength;
61
- _scatterRampTexture;
62
- _absorptionRampTexture;
63
- _waveGenerator;
64
- _waveVersion;
65
- _clipmapInfo;
66
- _clipmapGridInfo;
67
- _ssrParams;
68
- constructor(){
69
- super();
70
- this._region = new Vector4(-99999, -99999, 99999, 99999);
71
- this._clipmapInfo = new Vector4();
72
- this._clipmapGridInfo = new Vector4();
73
- this._waveGenerator = new DRef();
74
- this._waveVersion = -1;
75
- this._ssrParams = new Vector4(1000, 160, 0.5, 2);
76
- this._scatterRampTexture = new DRef();
77
- this._absorptionRampTexture = new DRef();
78
- this._displace = 16;
79
- this._depthMulti = 0.1;
80
- this._refractionStrength = 0;
81
- this.cullMode = 'none';
82
- //this.TAADisabled = true;
83
- }
84
- dispose() {
85
- super.dispose();
86
- this._waveGenerator.dispose();
87
- this._scatterRampTexture.dispose();
88
- this._absorptionRampTexture.dispose();
89
- }
90
- /** @internal */ get region() {
91
- return this._region;
92
- }
93
- /** @internal */ set region(val) {
94
- if (!val.equalsTo(this._region)) {
95
- this._region.set(val);
96
- this.uniformChanged();
97
- }
98
- }
99
- get waveGenerator() {
100
- return this._waveGenerator.get();
101
- }
102
- set waveGenerator(waveGenerator) {
103
- if (this._waveGenerator.get() !== waveGenerator) {
104
- this._waveGenerator.set(waveGenerator);
105
- this._waveVersion = -1;
106
- this.optionChanged(true);
107
- }
108
- }
109
- get scatterRampTexture() {
110
- const tex = this._getScatterRampTexture(Application.instance.device);
111
- return tex === WaterMaterial._defaultScatterRampTexture.get() ? null : tex;
112
- }
113
- set scatterRampTexture(tex) {
114
- if (tex !== this.scatterRampTexture) {
115
- this._scatterRampTexture.set(tex);
116
- this.uniformChanged();
117
- }
118
- }
119
- get absorptionRampTexture() {
120
- const tex = this._getAbsorptionRampTexture(Application.instance.device);
121
- return tex === WaterMaterial._defaultAbsorptionRampTexture.get() ? null : tex;
122
- }
123
- set absorptionRampTexture(tex) {
124
- if (tex !== this.absorptionRampTexture) {
125
- this._absorptionRampTexture.set(tex);
126
- this.uniformChanged();
127
- }
128
- }
129
- get depthMulti() {
130
- return this._depthMulti;
131
- }
132
- set depthMulti(val) {
133
- if (val !== this._depthMulti) {
134
- this._depthMulti = val;
135
- this.uniformChanged();
136
- }
137
- }
138
- get displace() {
139
- return this._displace;
140
- }
141
- set displace(val) {
142
- if (val !== this._displace) {
143
- this._displace = val;
144
- this.uniformChanged();
145
- }
146
- }
147
- get refractionStrength() {
148
- return this._refractionStrength;
149
- }
150
- set refractionStrength(val) {
151
- if (val !== this._refractionStrength) {
152
- this._refractionStrength = val;
153
- this.uniformChanged();
154
- }
155
- }
156
- needSceneColor() {
157
- return true;
158
- }
159
- needSceneDepth() {
160
- return true;
161
- }
162
- _createHash() {
163
- return `${super._createHash()}:${this.waveGenerator?.getHash() ?? ''}`;
164
- }
165
- setClipmapInfo(rotation, scale, offsetX, offsetY) {
166
- this._clipmapInfo.setXYZW(rotation, scale, offsetX, offsetY);
167
- this.uniformChanged();
168
- }
169
- setClipmapGridInfo(gridScale, gridOffsetX, gridOffsetY) {
170
- if (this._clipmapGridInfo.x !== gridScale || this._clipmapGridInfo.y !== gridOffsetX || this._clipmapGridInfo.z !== gridOffsetY) {
171
- this._clipmapGridInfo.setXYZW(gridScale, gridOffsetX, gridOffsetY, 0);
172
- this.uniformChanged();
173
- }
174
- }
175
- supportInstancing() {
176
- return false;
177
- }
178
- supportLighting() {
179
- return true;
180
- }
181
- vertexShader(scope) {
182
- super.vertexShader(scope);
183
- const pb = scope.$builder;
184
- this.waveGenerator?.setupUniforms(scope, 2);
185
- scope.$inputs.position = pb.vec3().attrib('position');
186
- scope.$inputs.clipmapInfo = pb.vec4().attrib('texCoord0');
187
- scope.clipmapGridInfo = pb.vec4().uniform(2);
188
- scope.$l.s = pb.sin(scope.$inputs.clipmapInfo.x);
189
- scope.$l.c = pb.cos(scope.$inputs.clipmapInfo.x);
190
- scope.$l.scale2 = pb.mul(scope.$inputs.clipmapInfo.y, scope.clipmapGridInfo.x);
191
- scope.$l.clipmapMatrix = pb.mat4(pb.mul(scope.c, scope.scale2), pb.mul(scope.s, scope.scale2), 0, 0, pb.neg(pb.mul(scope.s, scope.scale2)), pb.mul(scope.c, scope.scale2), 0, 0, 0, 0, 1, 0, pb.sub(pb.mul(scope.$inputs.clipmapInfo.z, scope.clipmapGridInfo.x), scope.clipmapGridInfo.y), pb.sub(pb.mul(scope.$inputs.clipmapInfo.w, scope.clipmapGridInfo.x), scope.clipmapGridInfo.z), 0, 1);
192
- scope.$l.clipmapPos = pb.mul(scope.clipmapMatrix, pb.vec4(scope.$inputs.position, 1)).xy;
193
- //scope.$l.level = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(0, 0, 0, 1)).y;
194
- scope.clipmapWorldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.clipmapPos.x, 0, scope.clipmapPos.y, 1)).xyz; // pb.vec3(scope.clipmapPos.x, scope.level, scope.clipmapPos.y);
195
- scope.worldNormal = pb.vec3(0, 1, 0);
196
- scope.worldPos = scope.clipmapWorldPos;
197
- this.waveGenerator?.calcVertexPositionAndNormal(scope, scope.clipmapWorldPos, scope.worldPos, scope.worldNormal);
198
- scope.$outputs.worldPos = scope.worldPos;
199
- scope.$outputs.clipmapPos = scope.clipmapWorldPos;
200
- scope.$outputs.worldNormal = scope.worldNormal;
201
- ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
202
- ShaderHelper.resolveMotionVector(scope, scope.$outputs.worldPos, scope.$outputs.worldPos);
203
- }
204
- fragmentShader(scope) {
205
- super.fragmentShader(scope);
206
- const pb = scope.$builder;
207
- this.waveGenerator?.setupUniforms(scope, 2);
208
- scope.region = pb.vec4().uniform(2);
209
- if (this.needFragmentColor()) {
210
- scope.displace = pb.float().uniform(2);
211
- scope.depthMulti = pb.float().uniform(2);
212
- scope.refractionStrength = pb.float().uniform(2);
213
- scope.ssrParams = pb.vec4().uniform(2);
214
- scope.scatterRampTex = pb.tex2D().uniform(2);
215
- scope.absorptionRampTex = pb.tex2D().uniform(2);
216
- }
217
- scope.$l.discardable = pb.or(pb.any(pb.lessThan(scope.$inputs.worldPos.xz, scope.region.xy)), pb.any(pb.greaterThan(scope.$inputs.worldPos.xz, scope.region.zw)));
218
- scope.$if(scope.discardable, function() {
219
- pb.discard();
220
- });
221
- if (this.needFragmentColor()) {
222
- scope.$l.normal = this.waveGenerator ? this.waveGenerator.calcFragmentNormalAndFoam(scope, scope.$inputs.clipmapPos.xz, scope.$inputs.worldNormal) : pb.vec4(scope.$inputs.worldNormal, 0);
223
- scope.$l.outColor = pb.vec4(this.waterShading(scope, scope.$inputs.worldPos, scope.normal.xyz, scope.normal.w), 1);
224
- if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
225
- scope.$l.outRoughness = pb.vec4(1, 1, 1, 0);
226
- this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(1), scope.outRoughness, scope.outColor);
227
- } else {
228
- this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.outColor);
229
- }
230
- } else {
231
- this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
232
- }
233
- }
234
- waterShading(scope, worldPos, worldNormal, foamFactor) {
235
- const pb = scope.$builder;
236
- const that = this;
237
- pb.func('getAbsorption', [
238
- pb.float('depth')
239
- ], function() {
240
- this.$l.c = pb.textureSampleLevel(this.absorptionRampTex, pb.vec2(pb.mul(this.depth, this.depthMulti), 0.5), 0).rgb;
241
- this.$return(pb.mul(this.c, this.c));
242
- });
243
- pb.func('getScattering', [
244
- pb.float('depth')
245
- ], function() {
246
- this.$l.c = pb.textureSampleLevel(this.scatterRampTex, pb.vec2(pb.mul(this.depth, this.depthMulti), 0.5), 0).rgb;
247
- this.$return(pb.mul(this.c, this.c));
248
- });
249
- pb.func('fresnel', [
250
- pb.vec3('normal'),
251
- pb.vec3('eyeVec')
252
- ], function() {
253
- this.$return(pb.clamp(pb.sub(pb.pow(pb.sub(1, pb.dot(this.normal, this.eyeVec)), 5), this.refractionStrength), 0, 1));
254
- });
255
- pb.func('lightSpecular', [
256
- pb.vec3('lightDir'),
257
- pb.vec3('eyeVecNorm'),
258
- pb.vec3('normal'),
259
- pb.vec3('lightColor')
260
- ], function() {
261
- this.$l.roughness = pb.float(0.04);
262
- this.$l.f0 = pb.vec3(0.02);
263
- this.$l.f90 = pb.vec3(1);
264
- this.$l.L = this.lightDir;
265
- this.$l.V = pb.neg(this.eyeVecNorm);
266
- this.$l.halfVec = pb.normalize(pb.add(this.L, this.V));
267
- this.$l.NoH = pb.clamp(pb.dot(this.normal, this.halfVec), 0, 1);
268
- this.$l.NoL = pb.clamp(pb.dot(this.normal, this.L), 0, 1);
269
- this.$l.specular = pb.vec3(0);
270
- this.$if(pb.greaterThan(this.NoL, 0), function() {
271
- this.$l.VoH = pb.clamp(pb.dot(this.V, this.halfVec), 0, 1);
272
- this.$l.NoV = pb.clamp(pb.dot(this.normal, this.V), 0, 1);
273
- this.$l.F = fresnelSchlick(this, this.VoH, this.f0, this.f90);
274
- this.$l.alphaRoughness = pb.mul(this.roughness, this.roughness);
275
- this.$l.D = distributionGGX(this, this.NoH, this.alphaRoughness);
276
- this.$l.VIS = visGGX(this, this.NoV, this.NoL, this.alphaRoughness);
277
- this.specular = pb.mul(this.D, this.VIS, this.F, this.lightColor);
278
- });
279
- this.$return(this.specular);
280
- });
281
- pb.func('waterShading', [
282
- pb.vec3('worldPos'),
283
- pb.vec3('worldNormal'),
284
- pb.float('foamFactor')
285
- ], function() {
286
- this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), ShaderHelper.getRenderSize(this));
287
- this.$l.dist = pb.length(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this)));
288
- this.$l.normalScale = pb.clamp(pb.div(100, this.dist), 0, 1);
289
- this.$l.normal = pb.normalize(pb.mul(this.worldNormal, pb.vec3(this.normalScale, 1, this.normalScale)));
290
- this.$l.displacedTexCoord = pb.add(this.screenUV, pb.mul(this.normal.xz, this.displace));
291
- this.$l.wPos = ShaderHelper.samplePositionFromDepth(this, ShaderHelper.getLinearDepthTexture(this), this.screenUV, ShaderHelper.getInvViewProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy);
292
- this.$l.eyeVec = pb.sub(this.worldPos.xyz, ShaderHelper.getCameraPosition(this));
293
- this.$l.eyeVecNorm = pb.normalize(this.eyeVec);
294
- this.$l.depth = pb.length(pb.sub(this.wPos.xyz, this.worldPos));
295
- this.$l.viewPos = pb.mul(ShaderHelper.getViewMatrix(this), pb.vec4(this.worldPos, 1)).xyz;
296
- this.incidentVec = pb.normalize(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this)));
297
- this.reflectVecW = pb.reflect(this.incidentVec, this.normal);
298
- this.$l.reflectance = pb.vec3();
299
- this.$l.hitInfo = pb.vec4(0);
300
- this.$if(pb.greaterThan(this.reflectVecW.y, 0), function() {
301
- this.reflectVec = pb.mul(ShaderHelper.getViewMatrix(this), pb.vec4(this.reflectVecW, 0)).xyz;
302
- this.hitInfo = ShaderHelper.getHiZDepthTexture(this) ? screenSpaceRayTracing_HiZ(this, this.viewPos, this.reflectVec, ShaderHelper.getViewMatrix(this), ShaderHelper.getProjectionMatrix(this), ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy, pb.int(ShaderHelper.getHiZDepthTextureMipLevelCount(this)), this.ssrParams.y, this.ssrParams.z, pb.vec4(ShaderHelper.getRenderSize(this), ShaderHelper.getHiZDepthTextureSize(this)), ShaderHelper.getHiZDepthTexture(this)) : screenSpaceRayTracing_Linear2D(this, this.viewPos, this.reflectVec, ShaderHelper.getViewMatrix(this), ShaderHelper.getProjectionMatrix(this), ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy, this.ssrParams.x, this.ssrParams.y, this.ssrParams.z, this.ssrParams.w, pb.vec4(ShaderHelper.getRenderSize(this), ShaderHelper.getLinearDepthTextureSize(this)), ShaderHelper.getLinearDepthTexture(this));
303
- });
304
- this.$l.refl = pb.reflect(pb.normalize(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this))), this.normal);
305
- this.refl.y = pb.max(this.refl.y, 0.1);
306
- this.reflectance = pb.mix(pb.textureSampleLevel(ShaderHelper.getBakedSkyTexture(this), this.refl, 0).rgb, pb.textureSampleLevel(ShaderHelper.getSceneColorTexture(this), this.hitInfo.xy, 0).rgb, this.hitInfo.w);
307
- this.$l.refractUV = this.displacedTexCoord;
308
- this.$l.displacedPos = ShaderHelper.samplePositionFromDepth(this, ShaderHelper.getLinearDepthTexture(this), this.refractUV, ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy);
309
- this.$if(pb.or(pb.greaterThanEqual(this.displacedPos.w, 0.99999), pb.greaterThan(this.displacedPos.z, this.viewPos.z)), function() {
310
- this.refractUV = this.screenUV;
311
- }).$else(function() {
312
- this.depth = pb.length(pb.sub(this.displacedPos.xyz, this.viewPos));
313
- });
314
- this.$l.refraction = pb.textureSampleLevel(ShaderHelper.getSceneColorTexture(this), this.refractUV, 0).rgb;
315
- this.refraction = pb.mul(this.refraction, this.getAbsorption(this.depth));
316
- this.$l.fresnelTerm = this.fresnel(this.normal, pb.neg(this.eyeVecNorm));
317
- this.$l.finalColor = pb.mix(pb.mix(this.refraction, this.reflectance, this.fresnelTerm), pb.vec3(1), this.foamFactor);
318
- that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, shadow) {
319
- this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.worldPos, posRange, dirCutoff);
320
- this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);
321
- this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
322
- this.$l.lightContrib = this.lightSpecular(this.lightDir, this.eyeVecNorm, this.normal, pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten));
323
- if (shadow) {
324
- this.$l.shadow = pb.vec3(that.calculateShadow(this, this.worldPos, this.NoL));
325
- this.lightContrib = pb.mul(this.lightContrib, this.shadow);
326
- }
327
- this.finalColor = pb.add(this.finalColor, this.lightContrib);
328
- });
329
- if (that.needCalculateEnvLight()) {
330
- this.$l.irradiance = that.getEnvLightIrradiance(this, this.normal);
331
- this.$l.sss = pb.mul(this.getScattering(this.depth), this.irradiance);
332
- this.finalColor = pb.add(this.finalColor, this.sss);
333
- }
334
- this.$return(this.finalColor);
335
- });
336
- return scope.waterShading(worldPos, worldNormal, foamFactor);
337
- }
338
- applyUniforms(bindGroup, ctx, needUpdate, pass) {
339
- super.applyUniforms(bindGroup, ctx, needUpdate, pass);
340
- const waveGenerator = this._waveGenerator.get();
341
- if (waveGenerator && this._waveVersion !== waveGenerator.version) {
342
- waveGenerator.applyWaterBindGroup(bindGroup);
343
- this._waveVersion = waveGenerator.version;
344
- }
345
- }
346
- applyUniformValues(bindGroup, ctx, pass) {
347
- super.applyUniformValues(bindGroup, ctx, pass);
348
- bindGroup.setValue('clipmapGridInfo', this._clipmapGridInfo);
349
- bindGroup.setValue('region', this._region);
350
- if (this.needFragmentColor(ctx)) {
351
- bindGroup.setValue('displace', this._displace / ctx.renderWidth);
352
- bindGroup.setValue('depthMulti', this._depthMulti);
353
- bindGroup.setValue('refractionStrength', this._refractionStrength);
354
- bindGroup.setValue('ssrParams', this._ssrParams);
355
- bindGroup.setTexture('scatterRampTex', this._getScatterRampTexture(ctx.device), fetchSampler('clamp_linear_nomip'));
356
- bindGroup.setTexture('absorptionRampTex', this._getAbsorptionRampTexture(ctx.device), fetchSampler('clamp_linear_nomip'));
357
- }
358
- if (this.waveGenerator) {
359
- this.waveGenerator.applyWaterBindGroup(bindGroup);
360
- }
361
- }
362
- needUpdate() {
363
- return !!this._waveGenerator.get()?.needUpdate();
364
- }
365
- update(frameId, elapsed) {
366
- const waveGenerator = this._waveGenerator.get();
367
- if (waveGenerator) {
368
- const updateFrameId = WaterMaterial._waveUpdateState.get(waveGenerator);
369
- if (updateFrameId !== frameId) {
370
- waveGenerator.update(elapsed);
371
- WaterMaterial._waveUpdateState.set(waveGenerator, frameId);
372
- }
373
- }
374
- }
375
- _getRampTexture(device, grad) {
376
- const width = 128;
377
- const height = 1;
378
- const texture = device.createTexture2D('rgba8unorm', width, height, {
379
- samplerOptions: {
380
- mipFilter: 'none'
381
- }
382
- });
383
- const numTexels = width * height;
384
- const data = new Uint8Array(numTexels * 4);
385
- const tmpcolor = new Vector3();
386
- for(let i = 0; i < numTexels; i++){
387
- grad.interpolate(i % width / width, tmpcolor);
388
- data[i * 4 + 0] = tmpcolor.x * 255 >> 0;
389
- data[i * 4 + 1] = tmpcolor.y * 255 >> 0;
390
- data[i * 4 + 2] = tmpcolor.z * 255 >> 0;
391
- data[i * 4 + 3] = 255;
392
- }
393
- texture.update(data, 0, 0, width, height);
394
- return texture;
395
- }
396
- _getScatterRampTexture(device) {
397
- if (!this._scatterRampTexture.get()) {
398
- if (!WaterMaterial._defaultScatterRampTexture.get()) {
399
- WaterMaterial._defaultScatterRampTexture.set(this._getRampTexture(device, WaterMaterial._scatterGrad));
400
- }
401
- this._scatterRampTexture.set(WaterMaterial._defaultScatterRampTexture.get());
402
- }
403
- return this._scatterRampTexture.get();
404
- }
405
- _getAbsorptionRampTexture(device) {
406
- if (!this._absorptionRampTexture.get()) {
407
- if (!WaterMaterial._defaultAbsorptionRampTexture.get()) {
408
- WaterMaterial._defaultAbsorptionRampTexture.set(this._getRampTexture(device, WaterMaterial._absorptionGrad));
409
- }
410
- this._absorptionRampTexture.set(WaterMaterial._defaultAbsorptionRampTexture.get());
411
- }
412
- return this._absorptionRampTexture.get();
413
- }
414
- }
415
-
416
- export { WaterMaterial };
417
- //# sourceMappingURL=water.js.map