@zephyr3d/scene 0.8.0 → 0.8.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/dist/animation/animationset.js +220 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/skeleton.js +157 -125
  14. package/dist/animation/skeleton.js.map +1 -1
  15. package/dist/animation/spring/spring_bone.js +240 -0
  16. package/dist/animation/spring/spring_bone.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_collider.js +198 -0
  18. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  20. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  21. package/dist/animation/spring/spring_bone_system.js +328 -0
  22. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  23. package/dist/asset/model.js +2 -2
  24. package/dist/index.d.ts +17 -0
  25. package/dist/material/mixins/pbr/common.js +20 -17
  26. package/dist/material/mixins/pbr/common.js.map +1 -1
  27. package/dist/render/gpu_picking.js +100 -0
  28. package/dist/render/gpu_picking.js.map +1 -0
  29. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  30. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  31. package/dist/render/rendergraph/executor.js +146 -0
  32. package/dist/render/rendergraph/executor.js.map +1 -0
  33. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  34. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  35. package/dist/render/rendergraph/rendergraph.js +306 -0
  36. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  37. package/dist/render/rendergraph/types.js +57 -0
  38. package/dist/render/rendergraph/types.js.map +1 -0
  39. package/dist/render/sky_motion_vector.js +85 -0
  40. package/dist/render/sky_motion_vector.js.map +1 -0
  41. package/dist/utility/serialization/scene/animation.js +3 -3
  42. package/dist/utility/serialization/scene/node.js +1 -1
  43. package/package.json +2 -2
  44. package/dist/animation/ik/ik_chain_builder.js +0 -68
  45. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  52. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  54. package/dist/src/animation/animation.js +0 -127
  55. package/dist/src/animation/animation.js.map +0 -1
  56. package/dist/src/animation/animationset.js +0 -255
  57. package/dist/src/animation/animationset.js.map +0 -1
  58. package/dist/src/animation/animationtrack.js +0 -34
  59. package/dist/src/animation/animationtrack.js.map +0 -1
  60. package/dist/src/animation/eulerrotationtrack.js +0 -52
  61. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  62. package/dist/src/animation/morphtarget.js +0 -93
  63. package/dist/src/animation/morphtarget.js.map +0 -1
  64. package/dist/src/animation/morphtrack.js +0 -70
  65. package/dist/src/animation/morphtrack.js.map +0 -1
  66. package/dist/src/animation/proptrack.js +0 -161
  67. package/dist/src/animation/proptrack.js.map +0 -1
  68. package/dist/src/animation/rotationtrack.js +0 -51
  69. package/dist/src/animation/rotationtrack.js.map +0 -1
  70. package/dist/src/animation/scaletrack.js +0 -50
  71. package/dist/src/animation/scaletrack.js.map +0 -1
  72. package/dist/src/animation/skeleton.js +0 -204
  73. package/dist/src/animation/skeleton.js.map +0 -1
  74. package/dist/src/animation/translationtrack.js +0 -50
  75. package/dist/src/animation/translationtrack.js.map +0 -1
  76. package/dist/src/app/app.js +0 -129
  77. package/dist/src/app/app.js.map +0 -1
  78. package/dist/src/app/inputmgr.js +0 -267
  79. package/dist/src/app/inputmgr.js.map +0 -1
  80. package/dist/src/asset/assetmanager.js +0 -404
  81. package/dist/src/asset/assetmanager.js.map +0 -1
  82. package/dist/src/asset/builtin.js +0 -337
  83. package/dist/src/asset/builtin.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds.js +0 -470
  85. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  86. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  87. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  89. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  90. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  91. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  92. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  93. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  94. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  95. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  96. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  97. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  98. package/dist/src/asset/loaders/loader.js +0 -45
  99. package/dist/src/asset/loaders/loader.js.map +0 -1
  100. package/dist/src/asset/model.js +0 -414
  101. package/dist/src/asset/model.js.map +0 -1
  102. package/dist/src/blitter/bilateralblur.js +0 -221
  103. package/dist/src/blitter/bilateralblur.js.map +0 -1
  104. package/dist/src/blitter/blitter.js +0 -390
  105. package/dist/src/blitter/blitter.js.map +0 -1
  106. package/dist/src/blitter/box.js +0 -118
  107. package/dist/src/blitter/box.js.map +0 -1
  108. package/dist/src/blitter/copy.js +0 -22
  109. package/dist/src/blitter/copy.js.map +0 -1
  110. package/dist/src/blitter/gaussianblur.js +0 -228
  111. package/dist/src/blitter/gaussianblur.js.map +0 -1
  112. package/dist/src/camera/base.js +0 -92
  113. package/dist/src/camera/base.js.map +0 -1
  114. package/dist/src/camera/camera.js +0 -1005
  115. package/dist/src/camera/camera.js.map +0 -1
  116. package/dist/src/camera/fps.js +0 -238
  117. package/dist/src/camera/fps.js.map +0 -1
  118. package/dist/src/camera/orbit.js +0 -245
  119. package/dist/src/camera/orbit.js.map +0 -1
  120. package/dist/src/camera/orthocamera.js +0 -167
  121. package/dist/src/camera/orthocamera.js.map +0 -1
  122. package/dist/src/camera/perspectivecamera.js +0 -141
  123. package/dist/src/camera/perspectivecamera.js.map +0 -1
  124. package/dist/src/index.js +0 -120
  125. package/dist/src/index.js.map +0 -1
  126. package/dist/src/material/blinn.js +0 -81
  127. package/dist/src/material/blinn.js.map +0 -1
  128. package/dist/src/material/grassmaterial.js +0 -113
  129. package/dist/src/material/grassmaterial.js.map +0 -1
  130. package/dist/src/material/lambert.js +0 -92
  131. package/dist/src/material/lambert.js.map +0 -1
  132. package/dist/src/material/material.js +0 -301
  133. package/dist/src/material/material.js.map +0 -1
  134. package/dist/src/material/meshmaterial.js +0 -704
  135. package/dist/src/material/meshmaterial.js.map +0 -1
  136. package/dist/src/material/mixins/albedocolor.js +0 -76
  137. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  138. package/dist/src/material/mixins/foliage.js +0 -47
  139. package/dist/src/material/mixins/foliage.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  141. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  143. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  145. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  147. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  148. package/dist/src/material/mixins/lit.js +0 -476
  149. package/dist/src/material/mixins/lit.js.map +0 -1
  150. package/dist/src/material/mixins/pbr/common.js +0 -918
  151. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  152. package/dist/src/material/mixins/texture.js +0 -172
  153. package/dist/src/material/mixins/texture.js.map +0 -1
  154. package/dist/src/material/mixins/vertexcolor.js +0 -56
  155. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  156. package/dist/src/material/particle.js +0 -178
  157. package/dist/src/material/particle.js.map +0 -1
  158. package/dist/src/material/pbrmr.js +0 -97
  159. package/dist/src/material/pbrmr.js.map +0 -1
  160. package/dist/src/material/pbrsg.js +0 -97
  161. package/dist/src/material/pbrsg.js.map +0 -1
  162. package/dist/src/material/shader/helper.js +0 -1209
  163. package/dist/src/material/shader/helper.js.map +0 -1
  164. package/dist/src/material/terrain-cm.js +0 -606
  165. package/dist/src/material/terrain-cm.js.map +0 -1
  166. package/dist/src/material/terrainmaterial.js +0 -375
  167. package/dist/src/material/terrainmaterial.js.map +0 -1
  168. package/dist/src/material/unlit.js +0 -41
  169. package/dist/src/material/unlit.js.map +0 -1
  170. package/dist/src/material/water.js +0 -417
  171. package/dist/src/material/water.js.map +0 -1
  172. package/dist/src/posteffect/bloom.js +0 -361
  173. package/dist/src/posteffect/bloom.js.map +0 -1
  174. package/dist/src/posteffect/compositor.js +0 -226
  175. package/dist/src/posteffect/compositor.js.map +0 -1
  176. package/dist/src/posteffect/fxaa.js +0 -273
  177. package/dist/src/posteffect/fxaa.js.map +0 -1
  178. package/dist/src/posteffect/grayscale.js +0 -69
  179. package/dist/src/posteffect/grayscale.js.map +0 -1
  180. package/dist/src/posteffect/motionblur.js +0 -96
  181. package/dist/src/posteffect/motionblur.js.map +0 -1
  182. package/dist/src/posteffect/posteffect.js +0 -126
  183. package/dist/src/posteffect/posteffect.js.map +0 -1
  184. package/dist/src/posteffect/sao.js +0 -324
  185. package/dist/src/posteffect/sao.js.map +0 -1
  186. package/dist/src/posteffect/ssr.js +0 -489
  187. package/dist/src/posteffect/ssr.js.map +0 -1
  188. package/dist/src/posteffect/taa.js +0 -172
  189. package/dist/src/posteffect/taa.js.map +0 -1
  190. package/dist/src/posteffect/tonemap.js +0 -94
  191. package/dist/src/posteffect/tonemap.js.map +0 -1
  192. package/dist/src/render/abuffer_oit.js +0 -361
  193. package/dist/src/render/abuffer_oit.js.map +0 -1
  194. package/dist/src/render/clipmap.js +0 -851
  195. package/dist/src/render/clipmap.js.map +0 -1
  196. package/dist/src/render/cluster_light.js +0 -333
  197. package/dist/src/render/cluster_light.js.map +0 -1
  198. package/dist/src/render/cull_visitor.js +0 -187
  199. package/dist/src/render/cull_visitor.js.map +0 -1
  200. package/dist/src/render/depthpass.js +0 -68
  201. package/dist/src/render/depthpass.js.map +0 -1
  202. package/dist/src/render/drawable_mixin.js +0 -227
  203. package/dist/src/render/drawable_mixin.js.map +0 -1
  204. package/dist/src/render/envlight.js +0 -463
  205. package/dist/src/render/envlight.js.map +0 -1
  206. package/dist/src/render/fbm_wavegenerator.js +0 -251
  207. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fft_wavegenerator.js +0 -1006
  209. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  210. package/dist/src/render/fullscreenquad.js +0 -38
  211. package/dist/src/render/fullscreenquad.js.map +0 -1
  212. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  213. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  214. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  215. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  216. package/dist/src/render/hzb.js +0 -273
  217. package/dist/src/render/hzb.js.map +0 -1
  218. package/dist/src/render/lightpass.js +0 -172
  219. package/dist/src/render/lightpass.js.map +0 -1
  220. package/dist/src/render/objectcolorpass.js +0 -51
  221. package/dist/src/render/objectcolorpass.js.map +0 -1
  222. package/dist/src/render/primitive.js +0 -364
  223. package/dist/src/render/primitive.js.map +0 -1
  224. package/dist/src/render/render_queue.js +0 -467
  225. package/dist/src/render/render_queue.js.map +0 -1
  226. package/dist/src/render/renderbundle_wrapper.js +0 -152
  227. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  228. package/dist/src/render/renderer.js +0 -455
  229. package/dist/src/render/renderer.js.map +0 -1
  230. package/dist/src/render/renderpass.js +0 -200
  231. package/dist/src/render/renderpass.js.map +0 -1
  232. package/dist/src/render/shadowmap_pass.js +0 -56
  233. package/dist/src/render/shadowmap_pass.js.map +0 -1
  234. package/dist/src/render/sky.js +0 -1103
  235. package/dist/src/render/sky.js.map +0 -1
  236. package/dist/src/render/weightedblended_oit.js +0 -168
  237. package/dist/src/render/weightedblended_oit.js.map +0 -1
  238. package/dist/src/scene/batchgroup.js +0 -162
  239. package/dist/src/scene/batchgroup.js.map +0 -1
  240. package/dist/src/scene/environment.js +0 -209
  241. package/dist/src/scene/environment.js.map +0 -1
  242. package/dist/src/scene/graph_node.js +0 -72
  243. package/dist/src/scene/graph_node.js.map +0 -1
  244. package/dist/src/scene/light.js +0 -416
  245. package/dist/src/scene/light.js.map +0 -1
  246. package/dist/src/scene/mesh.js +0 -341
  247. package/dist/src/scene/mesh.js.map +0 -1
  248. package/dist/src/scene/octree.js +0 -649
  249. package/dist/src/scene/octree.js.map +0 -1
  250. package/dist/src/scene/particlesys.js +0 -738
  251. package/dist/src/scene/particlesys.js.map +0 -1
  252. package/dist/src/scene/raycast_visitor.js +0 -103
  253. package/dist/src/scene/raycast_visitor.js.map +0 -1
  254. package/dist/src/scene/scene.js +0 -284
  255. package/dist/src/scene/scene.js.map +0 -1
  256. package/dist/src/scene/scene_node.js +0 -732
  257. package/dist/src/scene/scene_node.js.map +0 -1
  258. package/dist/src/scene/terrain/grass.js +0 -278
  259. package/dist/src/scene/terrain/grass.js.map +0 -1
  260. package/dist/src/scene/terrain/heightfield.js +0 -475
  261. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  262. package/dist/src/scene/terrain/patch.js +0 -530
  263. package/dist/src/scene/terrain/patch.js.map +0 -1
  264. package/dist/src/scene/terrain/quadtree.js +0 -461
  265. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  266. package/dist/src/scene/terrain/terrain.js +0 -246
  267. package/dist/src/scene/terrain/terrain.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grass.js +0 -594
  269. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  271. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  272. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  273. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  274. package/dist/src/scene/water.js +0 -374
  275. package/dist/src/scene/water.js.map +0 -1
  276. package/dist/src/shaders/atmosphere.js +0 -957
  277. package/dist/src/shaders/atmosphere.js.map +0 -1
  278. package/dist/src/shaders/fog.js +0 -112
  279. package/dist/src/shaders/fog.js.map +0 -1
  280. package/dist/src/shaders/misc.js +0 -266
  281. package/dist/src/shaders/misc.js.map +0 -1
  282. package/dist/src/shaders/noise.js +0 -222
  283. package/dist/src/shaders/noise.js.map +0 -1
  284. package/dist/src/shaders/pbr.js +0 -51
  285. package/dist/src/shaders/pbr.js.map +0 -1
  286. package/dist/src/shaders/shadow.js +0 -636
  287. package/dist/src/shaders/shadow.js.map +0 -1
  288. package/dist/src/shaders/ssr.js +0 -490
  289. package/dist/src/shaders/ssr.js.map +0 -1
  290. package/dist/src/shaders/temporal.js +0 -215
  291. package/dist/src/shaders/temporal.js.map +0 -1
  292. package/dist/src/shaders/water.js +0 -756
  293. package/dist/src/shaders/water.js.map +0 -1
  294. package/dist/src/shadow/esm.js +0 -237
  295. package/dist/src/shadow/esm.js.map +0 -1
  296. package/dist/src/shadow/pcf_opt.js +0 -181
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  298. package/dist/src/shadow/pcf_pd.js +0 -189
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  300. package/dist/src/shadow/shader.js +0 -37
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  302. package/dist/src/shadow/shadow_impl.js +0 -15
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  304. package/dist/src/shadow/shadowmapper.js +0 -790
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  306. package/dist/src/shadow/ssm.js +0 -159
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  310. package/dist/src/shapes/box.js +0 -386
  311. package/dist/src/shapes/box.js.map +0 -1
  312. package/dist/src/shapes/cylinder.js +0 -125
  313. package/dist/src/shapes/cylinder.js.map +0 -1
  314. package/dist/src/shapes/plane.js +0 -88
  315. package/dist/src/shapes/plane.js.map +0 -1
  316. package/dist/src/shapes/shape.js +0 -87
  317. package/dist/src/shapes/shape.js.map +0 -1
  318. package/dist/src/shapes/sphere.js +0 -114
  319. package/dist/src/shapes/sphere.js.map +0 -1
  320. package/dist/src/shapes/tetrahedron.js +0 -188
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  322. package/dist/src/shapes/torus.js +0 -111
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  324. package/dist/src/utility/aabbtree.js +0 -400
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  326. package/dist/src/utility/bounding_volume.js +0 -29
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  328. package/dist/src/utility/debug.js +0 -28
  329. package/dist/src/utility/debug.js.map +0 -1
  330. package/dist/src/utility/draco/decoder.js +0 -116
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  332. package/dist/src/utility/misc.js +0 -105
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  334. package/dist/src/utility/panorama.js +0 -163
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  336. package/dist/src/utility/pmrem.js +0 -354
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  338. package/dist/src/utility/rendermipmap.js +0 -115
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@@ -1,178 +0,0 @@
1
- import { MeshMaterial } from './meshmaterial.js';
2
- import { ShaderHelper } from './shader/helper.js';
3
- import { Vector4, DRef } from '@zephyr3d/base';
4
-
5
- /**
6
- * Particle material
7
- * @public
8
- */ class ParticleMaterial extends MeshMaterial {
9
- static FEATURE_ALPHA_MAP = this.defineFeature();
10
- static FEATURE_RAMP_MAP = this.defineFeature();
11
- _params;
12
- _alphaMap;
13
- _rampMap;
14
- constructor(){
15
- super();
16
- this.cullMode = 'none';
17
- this.blendMode = 'blend';
18
- this._params = new Vector4(0, 1, 0, 0);
19
- this._alphaMap = new DRef();
20
- this._rampMap = new DRef();
21
- }
22
- clone() {
23
- const other = new ParticleMaterial();
24
- other.copyFrom(this);
25
- return other;
26
- }
27
- copyFrom(other) {
28
- super.copyFrom(other);
29
- this.jitterPower = other.jitterPower;
30
- this.aspect = other.aspect;
31
- this.directional = other.directional;
32
- }
33
- supportInstancing() {
34
- return false;
35
- }
36
- get alphaMap() {
37
- return this._alphaMap.get();
38
- }
39
- set alphaMap(tex) {
40
- if (tex !== this._alphaMap.get()) {
41
- this._alphaMap.set(tex);
42
- this.useFeature(ParticleMaterial.FEATURE_ALPHA_MAP, !!this._alphaMap.get());
43
- this.uniformChanged();
44
- }
45
- }
46
- get rampMap() {
47
- return this._rampMap.get();
48
- }
49
- set rampMap(tex) {
50
- if (tex !== this._rampMap.get()) {
51
- this._rampMap.set(tex);
52
- this.useFeature(ParticleMaterial.FEATURE_RAMP_MAP, !!this._rampMap.get());
53
- this.uniformChanged();
54
- }
55
- }
56
- get jitterPower() {
57
- return this._params.x;
58
- }
59
- set jitterPower(val) {
60
- if (val !== this._params.x) {
61
- this._params.x = val;
62
- this.uniformChanged();
63
- }
64
- }
65
- get aspect() {
66
- return this._params.y;
67
- }
68
- set aspect(val) {
69
- if (val !== this._params.y) {
70
- this._params.y = val;
71
- this.uniformChanged();
72
- }
73
- }
74
- get directional() {
75
- return this._params.z !== 0;
76
- }
77
- set directional(b) {
78
- const val = b ? 1 : 0;
79
- if (this._params.z !== val) {
80
- this._params.z = val;
81
- this.uniformChanged();
82
- }
83
- }
84
- vertexShader(scope) {
85
- super.vertexShader(scope);
86
- const pb = scope.$builder;
87
- pb.func('rotation2d', [
88
- pb.float('t'),
89
- pb.vec2('v')
90
- ], function() {
91
- this.$l.s = pb.sin(this.t);
92
- this.$l.c = pb.cos(this.t);
93
- this.$l.rc1 = pb.vec3(this.c, this.s, pb.mul(pb.sub(pb.sub(1, this.c), this.s), 0.5));
94
- this.$l.rc2 = pb.vec3(pb.neg(this.s), this.c, pb.mul(pb.add(pb.sub(1, this.c), this.s), 0.5));
95
- this.$l.uv = pb.vec3(this.v, 1);
96
- this.$return(pb.vec2(pb.dot(this.rc1, this.uv), pb.dot(this.rc2, this.uv)));
97
- });
98
- pb.func('rotation3d', [
99
- pb.float('t'),
100
- pb.vec3('v')
101
- ], function() {
102
- this.$l.s = pb.sin(this.t);
103
- this.$l.c = pb.cos(this.t);
104
- this.$l.rot = pb.mat3(pb.vec3(this.c, pb.neg(this.s), 0), pb.vec3(this.s, this.c, 0), pb.vec3(0, 0, 1));
105
- this.$return(pb.mul(this.rot, this.v));
106
- });
107
- scope.$inputs.pos = pb.vec4().attrib('position');
108
- scope.$inputs.particlePos = pb.vec3().attrib('texCoord0');
109
- scope.$inputs.particleParams = pb.vec4().attrib('texCoord1');
110
- scope.$inputs.particleVelocity = pb.vec3().attrib('texCoord2');
111
- scope.params = pb.vec4().uniform(2);
112
- scope.$l.vertexID = pb.int(scope.$inputs.pos.w);
113
- scope.$l.z = pb.normalize(scope.$inputs.particleVelocity);
114
- scope.$l.x = pb.vec3(pb.neg(scope.z.y), scope.z.x, 0);
115
- scope.$l.y = pb.cross(scope.z, scope.x);
116
- scope.$l.offset = pb.add(pb.mul(pb.sin(scope.$inputs.particleParams.z), scope.x), pb.mul(pb.cos(scope.$inputs.particleParams.z), scope.y));
117
- scope.$l.jitterVec = pb.mul(scope.offset, scope.params.x);
118
- scope.$l.centerPosWS = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(pb.add(scope.$inputs.particlePos, scope.jitterVec), 1)).xyz;
119
- const viewMatrix = ShaderHelper.getViewMatrix(scope);
120
- scope.$l.forward = pb.vec3(viewMatrix[0].z, viewMatrix[1].z, viewMatrix[2].z);
121
- scope.$l.axis = scope.$choice(pb.notEqual(scope.params.z, 0), scope.z, scope.$choice(pb.lessThan(pb.abs(scope.forward.y), 0.999), pb.vec3(0, 1, 0), pb.vec3(1, 0, 0)));
122
- scope.$l.right = pb.normalize(pb.cross(scope.axis, scope.forward));
123
- scope.$l.up = pb.normalize(pb.cross(scope.forward, scope.right));
124
- scope.$l.pos = pb.vec2();
125
- scope.$l.uv = pb.vec2();
126
- scope.$if(pb.equal(scope.vertexID, 0), function() {
127
- scope.pos = pb.vec2(-0.5, -0.5);
128
- scope.uv = pb.vec2(0, 0);
129
- }).$elseif(pb.equal(scope.vertexID, 1), function() {
130
- scope.pos = pb.vec2(0.5, -0.5);
131
- scope.uv = pb.vec2(0, 1);
132
- }).$elseif(pb.equal(scope.vertexID, 2), function() {
133
- scope.pos = pb.vec2(-0.5, 0.5);
134
- scope.uv = pb.vec2(1, 0);
135
- }).$else(function() {
136
- scope.pos = pb.vec2(0.5, 0.5);
137
- scope.uv = pb.vec2(1, 1);
138
- });
139
- scope.pos = pb.mul(scope.pos, scope.$inputs.particleParams.x);
140
- scope.centerPosWS = pb.add(scope.centerPosWS, pb.mul(scope.right, scope.pos.x, scope.params.y), pb.mul(scope.up, scope.pos.y));
141
- scope.$outputs.zUV = scope.uv;
142
- scope.$outputs.worldPos = scope.centerPosWS;
143
- scope.$outputs.zParticleParams = scope.$inputs.particleParams;
144
- ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.centerPosWS, 1)));
145
- }
146
- fragmentShader(scope) {
147
- super.fragmentShader(scope);
148
- if (this.needFragmentColor()) {
149
- const pb = scope.$builder;
150
- if (this.alphaMap) {
151
- scope.alphaMap = pb.tex2D().uniform(2);
152
- }
153
- if (this.rampMap) {
154
- scope.rampMap = pb.tex2D().uniform(2);
155
- }
156
- scope.$l.alpha = this.alphaMap ? pb.textureSample(scope.alphaMap, scope.$inputs.zUV).r : pb.float(1);
157
- scope.$l.rampValue = this.rampMap ? pb.textureSample(scope.rampMap, pb.vec2(scope.$inputs.zParticleParams.w, 0)) : pb.vec4(1);
158
- this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.mul(scope.rampValue, pb.vec4(1, 1, 1, scope.alpha)));
159
- } else {
160
- this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
161
- }
162
- }
163
- applyUniformValues(bindGroup, ctx, pass) {
164
- super.applyUniformValues(bindGroup, ctx, pass);
165
- bindGroup.setValue('params', this._params);
166
- if (this.needFragmentColor(ctx)) {
167
- if (this.alphaMap) {
168
- bindGroup.setTexture('alphaMap', this.alphaMap);
169
- }
170
- if (this.rampMap) {
171
- bindGroup.setTexture('rampMap', this.rampMap);
172
- }
173
- }
174
- }
175
- }
176
-
177
- export { ParticleMaterial };
178
- //# sourceMappingURL=particle.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"particle.js","sources":["../../../src/material/particle.ts"],"sourcesContent":["import { MeshMaterial } from './meshmaterial';\r\nimport type { BindGroup, PBFunctionScope, Texture2D } from '@zephyr3d/device';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport type { DrawContext } from '../render';\r\nimport type { Clonable } from '@zephyr3d/base';\r\nimport { DRef } from '@zephyr3d/base';\r\nimport { Vector4 } from '@zephyr3d/base';\r\n\r\n/**\r\n * Particle material\r\n * @public\r\n */\r\nexport class ParticleMaterial extends MeshMaterial implements Clonable<ParticleMaterial> {\r\n private static readonly FEATURE_ALPHA_MAP = this.defineFeature();\r\n private static readonly FEATURE_RAMP_MAP = this.defineFeature();\r\n private readonly _params: Vector4;\r\n private readonly _alphaMap: DRef<Texture2D>;\r\n private readonly _rampMap: DRef<Texture2D>;\r\n constructor() {\r\n super();\r\n this.cullMode = 'none';\r\n this.blendMode = 'blend';\r\n this._params = new Vector4(0, 1, 0, 0);\r\n this._alphaMap = new DRef();\r\n this._rampMap = new DRef();\r\n }\r\n clone(): ParticleMaterial {\r\n const other = new ParticleMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.jitterPower = other.jitterPower;\r\n this.aspect = other.aspect;\r\n this.directional = other.directional;\r\n }\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n get alphaMap(): Texture2D {\r\n return this._alphaMap.get();\r\n }\r\n set alphaMap(tex: Texture2D) {\r\n if (tex !== this._alphaMap.get()) {\r\n this._alphaMap.set(tex);\r\n this.useFeature(ParticleMaterial.FEATURE_ALPHA_MAP, !!this._alphaMap.get());\r\n this.uniformChanged();\r\n }\r\n }\r\n get rampMap(): Texture2D {\r\n return this._rampMap.get();\r\n }\r\n set rampMap(tex: Texture2D) {\r\n if (tex !== this._rampMap.get()) {\r\n this._rampMap.set(tex);\r\n this.useFeature(ParticleMaterial.FEATURE_RAMP_MAP, !!this._rampMap.get());\r\n this.uniformChanged();\r\n }\r\n }\r\n get jitterPower() {\r\n return this._params.x;\r\n }\r\n set jitterPower(val: number) {\r\n if (val !== this._params.x) {\r\n this._params.x = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n get aspect() {\r\n return this._params.y;\r\n }\r\n set aspect(val: number) {\r\n if (val !== this._params.y) {\r\n this._params.y = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n get directional() {\r\n return this._params.z !== 0;\r\n }\r\n set directional(b: boolean) {\r\n const val = b ? 1 : 0;\r\n if (this._params.z !== val) {\r\n this._params.z = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n pb.func('rotation2d', [pb.float('t'), pb.vec2('v')], function () {\r\n this.$l.s = pb.sin(this.t);\r\n this.$l.c = pb.cos(this.t);\r\n this.$l.rc1 = pb.vec3(this.c, this.s, pb.mul(pb.sub(pb.sub(1, this.c), this.s), 0.5));\r\n this.$l.rc2 = pb.vec3(pb.neg(this.s), this.c, pb.mul(pb.add(pb.sub(1, this.c), this.s), 0.5));\r\n this.$l.uv = pb.vec3(this.v, 1);\r\n this.$return(pb.vec2(pb.dot(this.rc1, this.uv), pb.dot(this.rc2, this.uv)));\r\n });\r\n pb.func('rotation3d', [pb.float('t'), pb.vec3('v')], function () {\r\n this.$l.s = pb.sin(this.t);\r\n this.$l.c = pb.cos(this.t);\r\n this.$l.rot = pb.mat3(pb.vec3(this.c, pb.neg(this.s), 0), pb.vec3(this.s, this.c, 0), pb.vec3(0, 0, 1));\r\n this.$return(pb.mul(this.rot, this.v));\r\n });\r\n scope.$inputs.pos = pb.vec4().attrib('position');\r\n scope.$inputs.particlePos = pb.vec3().attrib('texCoord0');\r\n scope.$inputs.particleParams = pb.vec4().attrib('texCoord1');\r\n scope.$inputs.particleVelocity = pb.vec3().attrib('texCoord2');\r\n scope.params = pb.vec4().uniform(2);\r\n\r\n scope.$l.vertexID = pb.int(scope.$inputs.pos.w);\r\n scope.$l.z = pb.normalize(scope.$inputs.particleVelocity);\r\n scope.$l.x = pb.vec3(pb.neg(scope.z.y), scope.z.x, 0);\r\n scope.$l.y = pb.cross(scope.z, scope.x);\r\n scope.$l.offset = pb.add(\r\n pb.mul(pb.sin(scope.$inputs.particleParams.z), scope.x),\r\n pb.mul(pb.cos(scope.$inputs.particleParams.z), scope.y)\r\n );\r\n scope.$l.jitterVec = pb.mul(scope.offset, scope.params.x);\r\n scope.$l.centerPosWS = pb.mul(\r\n ShaderHelper.getWorldMatrix(scope),\r\n pb.vec4(pb.add(scope.$inputs.particlePos, scope.jitterVec), 1)\r\n ).xyz;\r\n const viewMatrix = ShaderHelper.getViewMatrix(scope);\r\n scope.$l.forward = pb.vec3(viewMatrix[0].z, viewMatrix[1].z, viewMatrix[2].z);\r\n scope.$l.axis = scope.$choice(\r\n pb.notEqual(scope.params.z, 0),\r\n scope.z,\r\n scope.$choice(pb.lessThan(pb.abs(scope.forward.y), 0.999), pb.vec3(0, 1, 0), pb.vec3(1, 0, 0))\r\n );\r\n scope.$l.right = pb.normalize(pb.cross(scope.axis, scope.forward));\r\n scope.$l.up = pb.normalize(pb.cross(scope.forward, scope.right));\r\n scope.$l.pos = pb.vec2();\r\n scope.$l.uv = pb.vec2();\r\n scope\r\n .$if(pb.equal(scope.vertexID, 0), function () {\r\n scope.pos = pb.vec2(-0.5, -0.5);\r\n scope.uv = pb.vec2(0, 0);\r\n })\r\n .$elseif(pb.equal(scope.vertexID, 1), function () {\r\n scope.pos = pb.vec2(0.5, -0.5);\r\n scope.uv = pb.vec2(0, 1);\r\n })\r\n .$elseif(pb.equal(scope.vertexID, 2), function () {\r\n scope.pos = pb.vec2(-0.5, 0.5);\r\n scope.uv = pb.vec2(1, 0);\r\n })\r\n .$else(function () {\r\n scope.pos = pb.vec2(0.5, 0.5);\r\n scope.uv = pb.vec2(1, 1);\r\n });\r\n scope.pos = pb.mul(scope.pos, scope.$inputs.particleParams.x);\r\n scope.centerPosWS = pb.add(\r\n scope.centerPosWS,\r\n pb.mul(scope.right, scope.pos.x, scope.params.y),\r\n pb.mul(scope.up, scope.pos.y)\r\n );\r\n scope.$outputs.zUV = scope.uv;\r\n scope.$outputs.worldPos = scope.centerPosWS;\r\n scope.$outputs.zParticleParams = scope.$inputs.particleParams;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.centerPosWS, 1))\r\n );\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n const pb = scope.$builder;\r\n if (this.alphaMap) {\r\n scope.alphaMap = pb.tex2D().uniform(2);\r\n }\r\n if (this.rampMap) {\r\n scope.rampMap = pb.tex2D().uniform(2);\r\n }\r\n scope.$l.alpha = this.alphaMap ? pb.textureSample(scope.alphaMap, scope.$inputs.zUV).r : pb.float(1);\r\n scope.$l.rampValue = this.rampMap\r\n ? pb.textureSample(scope.rampMap, pb.vec2(scope.$inputs.zParticleParams.w, 0))\r\n : pb.vec4(1);\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.mul(scope.rampValue, pb.vec4(1, 1, 1, scope.alpha))\r\n );\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n bindGroup.setValue('params', this._params);\r\n if (this.needFragmentColor(ctx)) {\r\n if (this.alphaMap) {\r\n bindGroup.setTexture('alphaMap', this.alphaMap);\r\n }\r\n if (this.rampMap) {\r\n bindGroup.setTexture('rampMap', this.rampMap);\r\n }\r\n }\r\n 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@@ -1,97 +0,0 @@
1
- import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
2
- import { mixinVertexColor } from './mixins/vertexcolor.js';
3
- import { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness.js';
4
- import { ShaderHelper } from './shader/helper.js';
5
- import { RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags } from '../values.js';
6
-
7
- /**
8
- * PBRMetallicRoughnessMaterial class
9
- * @public
10
- */ class PBRMetallicRoughnessMaterial extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinVertexColor) {
11
- /** @internal */ static FEATURE_VERTEX_NORMAL = this.defineFeature();
12
- /** @internal */ static FEATURE_VERTEX_TANGENT = this.defineFeature();
13
- /**
14
- * Creates an instance of PBRMetallicRoughnessMaterial class
15
- */ constructor(){
16
- super();
17
- this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, true);
18
- }
19
- clone() {
20
- const other = new PBRMetallicRoughnessMaterial();
21
- other.copyFrom(this);
22
- return other;
23
- }
24
- copyFrom(other) {
25
- super.copyFrom(other);
26
- this.vertexNormal = other.vertexNormal;
27
- this.vertexTangent = other.vertexTangent;
28
- }
29
- /** true if vertex normal attribute presents */ get vertexNormal() {
30
- return this.featureUsed(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL);
31
- }
32
- set vertexNormal(val) {
33
- this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, !!val);
34
- }
35
- /** true if vertex normal attribute presents */ get vertexTangent() {
36
- return this.featureUsed(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT);
37
- }
38
- set vertexTangent(val) {
39
- this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT, !!val);
40
- }
41
- vertexShader(scope) {
42
- super.vertexShader(scope);
43
- const pb = scope.$builder;
44
- const worldMatrix = ShaderHelper.getWorldMatrix(scope);
45
- scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
46
- scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;
47
- scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));
48
- ShaderHelper.setClipSpacePosition(scope, scope.csPos);
49
- if (this.transmission) {
50
- scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));
51
- scope.$outputs.modelScale = pb.vec3(pb.length(worldMatrix[0].xyz), pb.length(worldMatrix[1].xyz), pb.length(worldMatrix[2].xyz));
52
- }
53
- if (this.vertexNormal) {
54
- scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
55
- scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;
56
- if (this.vertexTangent) {
57
- scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);
58
- scope.$outputs.wTangent = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oTangent.xyz, 0)).xyz;
59
- scope.$outputs.wBinormal = pb.mul(pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent), scope.oTangent.w);
60
- }
61
- }
62
- }
63
- fragmentShader(scope) {
64
- super.fragmentShader(scope);
65
- const pb = scope.$builder;
66
- if (this.needFragmentColor()) {
67
- scope.$l.albedo = this.calculateAlbedoColor(scope);
68
- if (this.vertexColor) {
69
- scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));
70
- }
71
- if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
72
- scope.$l.normalInfo = this.calculateNormalAndTBN(scope, scope.$inputs.worldPos, scope.$inputs.wNorm, scope.$inputs.wTangent, scope.$inputs.wBinormal);
73
- scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
74
- if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
75
- scope.$l.outRoughness = pb.vec4();
76
- scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN, scope.outRoughness);
77
- /*
78
- scope.outRoughness = pb.vec4(
79
- pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),
80
- scope.outRoughness.a
81
- );
82
- */ this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a), scope.outRoughness, pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1));
83
- } else {
84
- scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN);
85
- this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
86
- }
87
- } else {
88
- this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);
89
- }
90
- } else {
91
- this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
92
- }
93
- }
94
- }
95
-
96
- export { PBRMetallicRoughnessMaterial };
97
- //# sourceMappingURL=pbrmr.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"pbrmr.js","sources":["../../../src/material/pbrmr.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * PBRMetallicRoughnessMaterial class\r\n * @public\r\n */\r\nexport class PBRMetallicRoughnessMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinVertexColor)\r\n implements Clonable<PBRMetallicRoughnessMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of PBRMetallicRoughnessMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone(): PBRMetallicRoughnessMaterial {\r\n const other = new PBRMetallicRoughnessMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.vertexNormal = other.vertexNormal;\r\n this.vertexTangent = other.vertexTangent;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal(): boolean {\r\n return this.featureUsed(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val: boolean) {\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent(): boolean {\r\n return this.featureUsed(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val: boolean) {\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n const worldMatrix = ShaderHelper.getWorldMatrix(scope);\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;\r\n scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));\r\n ShaderHelper.setClipSpacePosition(scope, scope.csPos);\r\n if (this.transmission) {\r\n scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));\r\n scope.$outputs.modelScale = pb.vec3(\r\n pb.length(worldMatrix[0].xyz),\r\n pb.length(worldMatrix[1].xyz),\r\n pb.length(worldMatrix[2].xyz)\r\n );\r\n }\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN,\r\n scope.outRoughness\r\n );\r\n /*\r\n scope.outRoughness = pb.vec4(\r\n pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),\r\n scope.outRoughness.a\r\n );\r\n */\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["PBRMetallicRoughnessMaterial","applyMaterialMixins","MeshMaterial","mixinPBRMetallicRoughness","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","vertexTangent","featureUsed","val","vertexShader","scope","pb","$builder","worldMatrix","ShaderHelper","getWorldMatrix","$l","oPos","resolveVertexPosition","$outputs","worldPos","mul","vec4","xyz","csPos","getViewProjectionMatrix","setClipSpacePosition","transmission","screenUV","add","div","xy","w","vec2","modelScale","vec3","length","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","fragmentShader","needFragmentColor","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normalInfo","calculateNormalAndTBN","$inputs","viewVec","calculateViewVector","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outRoughness","litColor","PBRLight","normal","TBN","outputFragmentColor","a"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,4BACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,yBAA2BC,EAAAA,gBAAAA,CAAAA,CAAAA;AAGrE,qBACA,OAAwBC,qBAAAA,GAAwB,IAAI,CAACC,aAAa,EAAG;AACrE,qBACA,OAAwBC,sBAAAA,GAAyB,IAAI,CAACD,aAAa,EAAG;AACtE;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,4BAAAA,CAA6BK,qBAAqB,EAAE,IAAA,CAAA;AACtE;IACAI,KAAsC,GAAA;AACpC,QAAA,MAAMC,QAAQ,IAAIV,4BAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAC,IAAAA,QAAAA,CAASD,KAAW,EAAQ;AAC1B,QAAA,KAAK,CAACC,QAASD,CAAAA,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACE,YAAY,GAAGF,KAAAA,CAAME,YAAY;AACtC,QAAA,IAAI,CAACC,aAAa,GAAGH,KAAAA,CAAMG,aAAa;AAC1C;oDAEA,IAAID,YAAwB,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACE,WAAW,CAACd,6BAA6BK,qBAAqB,CAAA;AAC5E;IACA,IAAIO,YAAAA,CAAaG,GAAY,EAAE;AAC7B,QAAA,IAAI,CAACP,UAAU,CAACR,6BAA6BK,qBAAqB,EAAE,CAAC,CAACU,GAAAA,CAAAA;AACxE;oDAEA,IAAIF,aAAyB,GAAA;AAC3B,QAAA,OAAO,IAAI,CAACC,WAAW,CAACd,6BAA6BO,sBAAsB,CAAA;AAC7E;IACA,IAAIM,aAAAA,CAAcE,GAAY,EAAE;AAC9B,QAAA,IAAI,CAACP,UAAU,CAACR,6BAA6BO,sBAAsB,EAAE,CAAC,CAACQ,GAAAA,CAAAA;AACzE;AACAC,IAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,MAAMC,WAAAA,GAAcC,YAAaC,CAAAA,cAAc,CAACL,KAAAA,CAAAA;AAChDA,QAAAA,KAAAA,CAAMM,EAAE,CAACC,IAAI,GAAGH,YAAAA,CAAaI,qBAAqB,CAACR,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMS,QAAQ,CAACC,QAAQ,GAAGT,GAAGU,GAAG,CAACR,WAAaF,EAAAA,EAAAA,CAAGW,IAAI,CAACZ,KAAAA,CAAMO,IAAI,EAAE,IAAIM,GAAG;AACzEb,QAAAA,KAAAA,CAAMM,EAAE,CAACQ,KAAK,GAAGb,EAAGU,CAAAA,GAAG,CAACP,YAAaW,CAAAA,uBAAuB,CAACf,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAMS,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA;AACtGN,QAAAA,YAAAA,CAAaY,oBAAoB,CAAChB,KAAOA,EAAAA,KAAAA,CAAMc,KAAK,CAAA;QACpD,IAAI,IAAI,CAACG,YAAY,EAAE;YACrBjB,KAAMS,CAAAA,QAAQ,CAACS,QAAQ,GAAGjB,EAAAA,CAAGkB,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACV,EAAAA,CAAGmB,GAAG,CAACpB,MAAMc,KAAK,CAACO,EAAE,EAAErB,KAAMc,CAAAA,KAAK,CAACQ,CAAC,CAAG,EAAA,GAAA,CAAA,EAAMrB,EAAGsB,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;AAC7FvB,YAAAA,KAAAA,CAAMS,QAAQ,CAACe,UAAU,GAAGvB,GAAGwB,IAAI,CACjCxB,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,CAAA;AAEhC;QACA,IAAI,IAAI,CAAClB,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMM,EAAE,CAACqB,KAAK,GAAGvB,YAAAA,CAAawB,mBAAmB,CAAC5B,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,GAAG5B,EAAGU,CAAAA,GAAG,CAACP,YAAa0B,CAAAA,eAAe,CAAC9B,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAM2B,KAAK,EAAE,IAAId,GAAG;YAC/F,IAAI,IAAI,CAACjB,aAAa,EAAE;AACtBI,gBAAAA,KAAAA,CAAMM,EAAE,CAACyB,QAAQ,GAAG3B,YAAAA,CAAa4B,oBAAoB,CAAChC,KAAAA,CAAAA;gBACtDA,KAAMS,CAAAA,QAAQ,CAACwB,QAAQ,GAAGhC,GAAGU,GAAG,CAC9BP,aAAa0B,eAAe,CAAC9B,QAC7BC,EAAGW,CAAAA,IAAI,CAACZ,KAAM+B,CAAAA,QAAQ,CAAClB,GAAG,EAAE,IAC5BA,GAAG;gBACLb,KAAMS,CAAAA,QAAQ,CAACyB,SAAS,GAAGjC,GAAGU,GAAG,CAC/BV,EAAGkC,CAAAA,KAAK,CAACnC,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,EAAE7B,KAAAA,CAAMS,QAAQ,CAACwB,QAAQ,CACtDjC,EAAAA,KAAAA,CAAM+B,QAAQ,CAACT,CAAC,CAAA;AAEpB;AACF;AACF;AACAc,IAAAA,cAAAA,CAAepC,KAAsB,EAAQ;AAC3C,QAAA,KAAK,CAACoC,cAAepC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACmC,iBAAiB,EAAI,EAAA;AAC5BrC,YAAAA,KAAAA,CAAMM,EAAE,CAACgC,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAACvC,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAACwC,WAAW,EAAE;gBACpBxC,KAAMsC,CAAAA,MAAM,GAAGrC,EAAAA,CAAGU,GAAG,CAACX,KAAMsC,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAACzC,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAAC0C,WAAW,CAACC,UAAU,CAACC,IAAI,KAAKC,sBAAwB,EAAA;gBAC/D7C,KAAMM,CAAAA,EAAE,CAACwC,UAAU,GAAG,IAAI,CAACC,qBAAqB,CAC9C/C,KAAAA,EACAA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAMgD,OAAO,CAACnB,KAAK,EACnB7B,KAAMgD,CAAAA,OAAO,CAACf,QAAQ,EACtBjC,KAAAA,CAAMgD,OAAO,CAACd,SAAS,CAAA;AAEzBlC,gBAAAA,KAAAA,CAAMM,EAAE,CAAC2C,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAAClD,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,CAAA;gBACzE,IAAI,IAAI,CAACgC,WAAW,CAACS,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7ErD,oBAAAA,KAAA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@@ -1,97 +0,0 @@
1
- import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
2
- import { mixinVertexColor } from './mixins/vertexcolor.js';
3
- import { mixinPBRSpecularGlossness } from './mixins/lightmodel/pbrspecularglossness.js';
4
- import { ShaderHelper } from './shader/helper.js';
5
- import { RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags } from '../values.js';
6
-
7
- /**
8
- * PBRSpecularGlossinessMaterial class
9
- * @public
10
- */ class PBRSpecularGlossinessMaterial extends applyMaterialMixins(MeshMaterial, mixinPBRSpecularGlossness, mixinVertexColor) {
11
- /** @internal */ static FEATURE_VERTEX_NORMAL = this.defineFeature();
12
- /** @internal */ static FEATURE_VERTEX_TANGENT = this.defineFeature();
13
- /**
14
- * Creates an instance of PBRSpecularGlossinessMaterial class
15
- */ constructor(){
16
- super();
17
- this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, true);
18
- }
19
- clone() {
20
- const other = new PBRSpecularGlossinessMaterial();
21
- other.copyFrom(this);
22
- return other;
23
- }
24
- copyFrom(other) {
25
- super.copyFrom(other);
26
- this.vertexNormal = other.vertexNormal;
27
- this.vertexTangent = other.vertexTangent;
28
- }
29
- /** true if vertex normal attribute presents */ get vertexNormal() {
30
- return this.featureUsed(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL);
31
- }
32
- set vertexNormal(val) {
33
- this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, !!val);
34
- }
35
- /** true if vertex normal attribute presents */ get vertexTangent() {
36
- return this.featureUsed(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT);
37
- }
38
- set vertexTangent(val) {
39
- this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT, !!val);
40
- }
41
- vertexShader(scope) {
42
- super.vertexShader(scope);
43
- const pb = scope.$builder;
44
- const worldMatrix = ShaderHelper.getWorldMatrix(scope);
45
- scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
46
- scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;
47
- scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));
48
- ShaderHelper.setClipSpacePosition(scope, scope.csPos);
49
- if (this.transmission) {
50
- scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));
51
- scope.$outputs.modelScale = pb.vec3(pb.length(worldMatrix[0].xyz), pb.length(worldMatrix[1].xyz), pb.length(worldMatrix[2].xyz));
52
- }
53
- if (this.vertexNormal) {
54
- scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
55
- scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;
56
- if (this.vertexTangent) {
57
- scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);
58
- scope.$outputs.wTangent = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oTangent.xyz, 0)).xyz;
59
- scope.$outputs.wBinormal = pb.mul(pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent), scope.oTangent.w);
60
- }
61
- }
62
- }
63
- fragmentShader(scope) {
64
- super.fragmentShader(scope);
65
- const pb = scope.$builder;
66
- if (this.needFragmentColor()) {
67
- scope.$l.albedo = this.calculateAlbedoColor(scope);
68
- if (this.vertexColor) {
69
- scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));
70
- }
71
- if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
72
- scope.$l.normalInfo = this.calculateNormalAndTBN(scope, scope.$inputs.worldPos, scope.$inputs.wNorm, scope.$inputs.wTangent, scope.$inputs.wBinormal);
73
- scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
74
- if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
75
- scope.$l.outRoughness = pb.vec4();
76
- scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN, scope.outRoughness);
77
- /*
78
- scope.outRoughness = pb.vec4(
79
- pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),
80
- scope.outRoughness.a
81
- );
82
- */ this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a), scope.outRoughness, pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1));
83
- } else {
84
- scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN);
85
- this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
86
- }
87
- } else {
88
- this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);
89
- }
90
- } else {
91
- this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
92
- }
93
- }
94
- }
95
-
96
- export { PBRSpecularGlossinessMaterial };
97
- //# sourceMappingURL=pbrsg.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"pbrsg.js","sources":["../../../src/material/pbrsg.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinPBRSpecularGlossness } from './mixins/lightmodel/pbrspecularglossness';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * PBRSpecularGlossinessMaterial class\r\n * @public\r\n */\r\nexport class PBRSpecularGlossinessMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRSpecularGlossness, mixinVertexColor)\r\n implements Clonable<PBRSpecularGlossinessMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of PBRSpecularGlossinessMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone(): PBRSpecularGlossinessMaterial {\r\n const other = new PBRSpecularGlossinessMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.vertexNormal = other.vertexNormal;\r\n this.vertexTangent = other.vertexTangent;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal(): boolean {\r\n return this.featureUsed(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val: boolean) {\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent(): boolean {\r\n return this.featureUsed(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val: boolean) {\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n const worldMatrix = ShaderHelper.getWorldMatrix(scope);\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;\r\n scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));\r\n ShaderHelper.setClipSpacePosition(scope, scope.csPos);\r\n if (this.transmission) {\r\n scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));\r\n scope.$outputs.modelScale = pb.vec3(\r\n pb.length(worldMatrix[0].xyz),\r\n pb.length(worldMatrix[1].xyz),\r\n pb.length(worldMatrix[2].xyz)\r\n );\r\n }\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN,\r\n scope.outRoughness\r\n );\r\n /*\r\n scope.outRoughness = pb.vec4(\r\n pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),\r\n scope.outRoughness.a\r\n );\r\n */\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["PBRSpecularGlossinessMaterial","applyMaterialMixins","MeshMaterial","mixinPBRSpecularGlossness","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","vertexTangent","featureUsed","val","vertexShader","scope","pb","$builder","worldMatrix","ShaderHelper","getWorldMatrix","$l","oPos","resolveVertexPosition","$outputs","worldPos","mul","vec4","xyz","csPos","getViewProjectionMatrix","setClipSpacePosition","transmission","screenUV","add","div","xy","w","vec2","modelScale","vec3","length","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","fragmentShader","needFragmentColor","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normalInfo","calculateNormalAndTBN","$inputs","viewVec","calculateViewVector","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outRoughness","litColor","PBRLight","normal","TBN","outputFragmentColor","a"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,6BACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,yBAA2BC,EAAAA,gBAAAA,CAAAA,CAAAA;AAGrE,qBACA,OAAwBC,qBAAAA,GAAwB,IAAI,CAACC,aAAa,EAAG;AACrE,qBACA,OAAwBC,sBAAAA,GAAyB,IAAI,CAACD,aAAa,EAAG;AACtE;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,6BAAAA,CAA8BK,qBAAqB,EAAE,IAAA,CAAA;AACvE;IACAI,KAAuC,GAAA;AACrC,QAAA,MAAMC,QAAQ,IAAIV,6BAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAC,IAAAA,QAAAA,CAASD,KAAW,EAAQ;AAC1B,QAAA,KAAK,CAACC,QAASD,CAAAA,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACE,YAAY,GAAGF,KAAAA,CAAME,YAAY;AACtC,QAAA,IAAI,CAACC,aAAa,GAAGH,KAAAA,CAAMG,aAAa;AAC1C;oDAEA,IAAID,YAAwB,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACE,WAAW,CAACd,8BAA8BK,qBAAqB,CAAA;AAC7E;IACA,IAAIO,YAAAA,CAAaG,GAAY,EAAE;AAC7B,QAAA,IAAI,CAACP,UAAU,CAACR,8BAA8BK,qBAAqB,EAAE,CAAC,CAACU,GAAAA,CAAAA;AACzE;oDAEA,IAAIF,aAAyB,GAAA;AAC3B,QAAA,OAAO,IAAI,CAACC,WAAW,CAACd,8BAA8BO,sBAAsB,CAAA;AAC9E;IACA,IAAIM,aAAAA,CAAcE,GAAY,EAAE;AAC9B,QAAA,IAAI,CAACP,UAAU,CAACR,8BAA8BO,sBAAsB,EAAE,CAAC,CAACQ,GAAAA,CAAAA;AAC1E;AACAC,IAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,MAAMC,WAAAA,GAAcC,YAAaC,CAAAA,cAAc,CAACL,KAAAA,CAAAA;AAChDA,QAAAA,KAAAA,CAAMM,EAAE,CAACC,IAAI,GAAGH,YAAAA,CAAaI,qBAAqB,CAACR,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMS,QAAQ,CAACC,QAAQ,GAAGT,GAAGU,GAAG,CAACR,WAAaF,EAAAA,EAAAA,CAAGW,IAAI,CAACZ,KAAAA,CAAMO,IAAI,EAAE,IAAIM,GAAG;AACzEb,QAAAA,KAAAA,CAAMM,EAAE,CAACQ,KAAK,GAAGb,EAAGU,CAAAA,GAAG,CAACP,YAAaW,CAAAA,uBAAuB,CAACf,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAMS,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA;AACtGN,QAAAA,YAAAA,CAAaY,oBAAoB,CAAChB,KAAOA,EAAAA,KAAAA,CAAMc,KAAK,CAAA;QACpD,IAAI,IAAI,CAACG,YAAY,EAAE;YACrBjB,KAAMS,CAAAA,QAAQ,CAACS,QAAQ,GAAGjB,EAAAA,CAAGkB,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACV,EAAAA,CAAGmB,GAAG,CAACpB,MAAMc,KAAK,CAACO,EAAE,EAAErB,KAAMc,CAAAA,KAAK,CAACQ,CAAC,CAAG,EAAA,GAAA,CAAA,EAAMrB,EAAGsB,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;AAC7FvB,YAAAA,KAAAA,CAAMS,QAAQ,CAACe,UAAU,GAAGvB,GAAGwB,IAAI,CACjCxB,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,CAAA;AAEhC;QACA,IAAI,IAAI,CAAClB,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMM,EAAE,CAACqB,KAAK,GAAGvB,YAAAA,CAAawB,mBAAmB,CAAC5B,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,GAAG5B,EAAGU,CAAAA,GAAG,CAACP,YAAa0B,CAAAA,eAAe,CAAC9B,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAM2B,KAAK,EAAE,IAAId,GAAG;YAC/F,IAAI,IAAI,CAACjB,aAAa,EAAE;AACtBI,gBAAAA,KAAAA,CAAMM,EAAE,CAACyB,QAAQ,GAAG3B,YAAAA,CAAa4B,oBAAoB,CAAChC,KAAAA,CAAAA;gBACtDA,KAAMS,CAAAA,QAAQ,CAACwB,QAAQ,GAAGhC,GAAGU,GAAG,CAC9BP,aAAa0B,eAAe,CAAC9B,QAC7BC,EAAGW,CAAAA,IAAI,CAACZ,KAAM+B,CAAAA,QAAQ,CAAClB,GAAG,EAAE,IAC5BA,GAAG;gBACLb,KAAMS,CAAAA,QAAQ,CAACyB,SAAS,GAAGjC,GAAGU,GAAG,CAC/BV,EAAGkC,CAAAA,KAAK,CAACnC,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,EAAE7B,KAAAA,CAAMS,QAAQ,CAACwB,QAAQ,CACtDjC,EAAAA,KAAAA,CAAM+B,QAAQ,CAACT,CAAC,CAAA;AAEpB;AACF;AACF;AACAc,IAAAA,cAAAA,CAAepC,KAAsB,EAAQ;AAC3C,QAAA,KAAK,CAACoC,cAAepC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACmC,iBAAiB,EAAI,EAAA;AAC5BrC,YAAAA,KAAAA,CAAMM,EAAE,CAACgC,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAACvC,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAACwC,WAAW,EAAE;gBACpBxC,KAAMsC,CAAAA,MAAM,GAAGrC,EAAAA,CAAGU,GAAG,CAACX,KAAMsC,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAACzC,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAAC0C,WAAW,CAACC,UAAU,CAACC,IAAI,KAAKC,sBAAwB,EAAA;gBAC/D7C,KAAMM,CAAAA,EAAE,CAACwC,UAAU,GAAG,IAAI,CAACC,qBAAqB,CAC9C/C,KAAAA,EACAA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAMgD,OAAO,CAACnB,KAAK,EACnB7B,KAAMgD,CAAAA,OAAO,CAACf,QAAQ,EACtBjC,KAAAA,CAAMgD,OAAO,CAACd,SAAS,CAAA;AAEzBlC,gBAAAA,KAAAA,CAAMM,EAAE,CAAC2C,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAAClD,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,CAAA;gBACzE,IAAI,IAAI,CAACgC,WAAW,CAACS,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7ErD,oBAAAA,KAA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