@zephyr3d/scene 0.8.0 → 0.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +220 -1
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ccd_solver.js +3 -4
- package/dist/animation/ik/ccd_solver.js.map +1 -1
- package/dist/animation/ik/fabrik_solver.js +3 -4
- package/dist/animation/ik/fabrik_solver.js.map +1 -1
- package/dist/animation/ik/ik_pole_constraint.js +7 -2
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
- package/dist/animation/ik/ik_utils.js +0 -79
- package/dist/animation/ik/ik_utils.js.map +1 -1
- package/dist/animation/ik/two_bone_ik_solver.js +3 -4
- package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
- package/dist/animation/skeleton.js +157 -125
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/spring/spring_bone.js +240 -0
- package/dist/animation/spring/spring_bone.js.map +1 -0
- package/dist/animation/spring/spring_bone_collider.js +198 -0
- package/dist/animation/spring/spring_bone_collider.js.map +1 -0
- package/dist/animation/spring/spring_bone_constraint.js +170 -0
- package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
- package/dist/animation/spring/spring_bone_system.js +328 -0
- package/dist/animation/spring/spring_bone_system.js.map +1 -0
- package/dist/asset/model.js +2 -2
- package/dist/index.d.ts +17 -0
- package/dist/material/mixins/pbr/common.js +20 -17
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/render/gpu_picking.js +100 -0
- package/dist/render/gpu_picking.js.map +1 -0
- package/dist/render/rendergraph/device_pool_allocator.js +41 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
- package/dist/render/rendergraph/executor.js +146 -0
- package/dist/render/rendergraph/executor.js.map +1 -0
- package/dist/render/rendergraph/forward_plus_builder.js +414 -0
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
- package/dist/render/rendergraph/rendergraph.js +306 -0
- package/dist/render/rendergraph/rendergraph.js.map +1 -0
- package/dist/render/rendergraph/types.js +57 -0
- package/dist/render/rendergraph/types.js.map +1 -0
- package/dist/render/sky_motion_vector.js +85 -0
- package/dist/render/sky_motion_vector.js.map +1 -0
- package/dist/utility/serialization/scene/animation.js +3 -3
- package/dist/utility/serialization/scene/node.js +1 -1
- package/package.json +2 -2
- package/dist/animation/ik/ik_chain_builder.js +0 -68
- package/dist/animation/ik/ik_chain_builder.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
- package/dist/src/material/mixins/texture.js +0 -172
- package/dist/src/material/mixins/texture.js.map +0 -1
- package/dist/src/material/mixins/vertexcolor.js +0 -56
- package/dist/src/material/mixins/vertexcolor.js.map +0 -1
- package/dist/src/material/particle.js +0 -178
- package/dist/src/material/particle.js.map +0 -1
- package/dist/src/material/pbrmr.js +0 -97
- package/dist/src/material/pbrmr.js.map +0 -1
- package/dist/src/material/pbrsg.js +0 -97
- package/dist/src/material/pbrsg.js.map +0 -1
- package/dist/src/material/shader/helper.js +0 -1209
- package/dist/src/material/shader/helper.js.map +0 -1
- package/dist/src/material/terrain-cm.js +0 -606
- package/dist/src/material/terrain-cm.js.map +0 -1
- package/dist/src/material/terrainmaterial.js +0 -375
- package/dist/src/material/terrainmaterial.js.map +0 -1
- package/dist/src/material/unlit.js +0 -41
- package/dist/src/material/unlit.js.map +0 -1
- package/dist/src/material/water.js +0 -417
- package/dist/src/material/water.js.map +0 -1
- package/dist/src/posteffect/bloom.js +0 -361
- package/dist/src/posteffect/bloom.js.map +0 -1
- package/dist/src/posteffect/compositor.js +0 -226
- package/dist/src/posteffect/compositor.js.map +0 -1
- package/dist/src/posteffect/fxaa.js +0 -273
- package/dist/src/posteffect/fxaa.js.map +0 -1
- package/dist/src/posteffect/grayscale.js +0 -69
- package/dist/src/posteffect/grayscale.js.map +0 -1
- package/dist/src/posteffect/motionblur.js +0 -96
- package/dist/src/posteffect/motionblur.js.map +0 -1
- package/dist/src/posteffect/posteffect.js +0 -126
- package/dist/src/posteffect/posteffect.js.map +0 -1
- package/dist/src/posteffect/sao.js +0 -324
- package/dist/src/posteffect/sao.js.map +0 -1
- package/dist/src/posteffect/ssr.js +0 -489
- package/dist/src/posteffect/ssr.js.map +0 -1
- package/dist/src/posteffect/taa.js +0 -172
- package/dist/src/posteffect/taa.js.map +0 -1
- package/dist/src/posteffect/tonemap.js +0 -94
- package/dist/src/posteffect/tonemap.js.map +0 -1
- package/dist/src/render/abuffer_oit.js +0 -361
- package/dist/src/render/abuffer_oit.js.map +0 -1
- package/dist/src/render/clipmap.js +0 -851
- package/dist/src/render/clipmap.js.map +0 -1
- package/dist/src/render/cluster_light.js +0 -333
- package/dist/src/render/cluster_light.js.map +0 -1
- package/dist/src/render/cull_visitor.js +0 -187
- package/dist/src/render/cull_visitor.js.map +0 -1
- package/dist/src/render/depthpass.js +0 -68
- package/dist/src/render/depthpass.js.map +0 -1
- package/dist/src/render/drawable_mixin.js +0 -227
- package/dist/src/render/drawable_mixin.js.map +0 -1
- package/dist/src/render/envlight.js +0 -463
- package/dist/src/render/envlight.js.map +0 -1
- package/dist/src/render/fbm_wavegenerator.js +0 -251
- package/dist/src/render/fbm_wavegenerator.js.map +0 -1
- package/dist/src/render/fft_wavegenerator.js +0 -1006
- package/dist/src/render/fft_wavegenerator.js.map +0 -1
- package/dist/src/render/fullscreenquad.js +0 -38
- package/dist/src/render/fullscreenquad.js.map +0 -1
- package/dist/src/render/gerstner_wavegenerator.js +0 -314
- package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
- package/dist/src/render/globalbindgroup_allocator.js +0 -60
- package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
- package/dist/src/render/hzb.js +0 -273
- package/dist/src/render/hzb.js.map +0 -1
- package/dist/src/render/lightpass.js +0 -172
- package/dist/src/render/lightpass.js.map +0 -1
- package/dist/src/render/objectcolorpass.js +0 -51
- package/dist/src/render/objectcolorpass.js.map +0 -1
- package/dist/src/render/primitive.js +0 -364
- package/dist/src/render/primitive.js.map +0 -1
- package/dist/src/render/render_queue.js +0 -467
- package/dist/src/render/render_queue.js.map +0 -1
- package/dist/src/render/renderbundle_wrapper.js +0 -152
- package/dist/src/render/renderbundle_wrapper.js.map +0 -1
- package/dist/src/render/renderer.js +0 -455
- package/dist/src/render/renderer.js.map +0 -1
- package/dist/src/render/renderpass.js +0 -200
- package/dist/src/render/renderpass.js.map +0 -1
- package/dist/src/render/shadowmap_pass.js +0 -56
- package/dist/src/render/shadowmap_pass.js.map +0 -1
- package/dist/src/render/sky.js +0 -1103
- package/dist/src/render/sky.js.map +0 -1
- package/dist/src/render/weightedblended_oit.js +0 -168
- package/dist/src/render/weightedblended_oit.js.map +0 -1
- package/dist/src/scene/batchgroup.js +0 -162
- package/dist/src/scene/batchgroup.js.map +0 -1
- package/dist/src/scene/environment.js +0 -209
- package/dist/src/scene/environment.js.map +0 -1
- package/dist/src/scene/graph_node.js +0 -72
- package/dist/src/scene/graph_node.js.map +0 -1
- package/dist/src/scene/light.js +0 -416
- package/dist/src/scene/light.js.map +0 -1
- package/dist/src/scene/mesh.js +0 -341
- package/dist/src/scene/mesh.js.map +0 -1
- package/dist/src/scene/octree.js +0 -649
- package/dist/src/scene/octree.js.map +0 -1
- package/dist/src/scene/particlesys.js +0 -738
- package/dist/src/scene/particlesys.js.map +0 -1
- package/dist/src/scene/raycast_visitor.js +0 -103
- package/dist/src/scene/raycast_visitor.js.map +0 -1
- package/dist/src/scene/scene.js +0 -284
- package/dist/src/scene/scene.js.map +0 -1
- package/dist/src/scene/scene_node.js +0 -732
- package/dist/src/scene/scene_node.js.map +0 -1
- package/dist/src/scene/terrain/grass.js +0 -278
- package/dist/src/scene/terrain/grass.js.map +0 -1
- package/dist/src/scene/terrain/heightfield.js +0 -475
- package/dist/src/scene/terrain/heightfield.js.map +0 -1
- package/dist/src/scene/terrain/patch.js +0 -530
- package/dist/src/scene/terrain/patch.js.map +0 -1
- package/dist/src/scene/terrain/quadtree.js +0 -461
- package/dist/src/scene/terrain/quadtree.js.map +0 -1
- package/dist/src/scene/terrain/terrain.js +0 -246
- package/dist/src/scene/terrain/terrain.js.map +0 -1
- package/dist/src/scene/terrain-cm/grass.js +0 -594
- package/dist/src/scene/terrain-cm/grass.js.map +0 -1
- package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
- package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
- package/dist/src/scene/water.js +0 -374
- package/dist/src/scene/water.js.map +0 -1
- package/dist/src/shaders/atmosphere.js +0 -957
- package/dist/src/shaders/atmosphere.js.map +0 -1
- package/dist/src/shaders/fog.js +0 -112
- package/dist/src/shaders/fog.js.map +0 -1
- package/dist/src/shaders/misc.js +0 -266
- package/dist/src/shaders/misc.js.map +0 -1
- package/dist/src/shaders/noise.js +0 -222
- package/dist/src/shaders/noise.js.map +0 -1
- package/dist/src/shaders/pbr.js +0 -51
- package/dist/src/shaders/pbr.js.map +0 -1
- package/dist/src/shaders/shadow.js +0 -636
- package/dist/src/shaders/shadow.js.map +0 -1
- package/dist/src/shaders/ssr.js +0 -490
- package/dist/src/shaders/ssr.js.map +0 -1
- package/dist/src/shaders/temporal.js +0 -215
- package/dist/src/shaders/temporal.js.map +0 -1
- package/dist/src/shaders/water.js +0 -756
- package/dist/src/shaders/water.js.map +0 -1
- package/dist/src/shadow/esm.js +0 -237
- package/dist/src/shadow/esm.js.map +0 -1
- package/dist/src/shadow/pcf_opt.js +0 -181
- package/dist/src/shadow/pcf_opt.js.map +0 -1
- package/dist/src/shadow/pcf_pd.js +0 -189
- package/dist/src/shadow/pcf_pd.js.map +0 -1
- package/dist/src/shadow/shader.js +0 -37
- package/dist/src/shadow/shader.js.map +0 -1
- package/dist/src/shadow/shadow_impl.js +0 -15
- package/dist/src/shadow/shadow_impl.js.map +0 -1
- package/dist/src/shadow/shadowmapper.js +0 -790
- package/dist/src/shadow/shadowmapper.js.map +0 -1
- package/dist/src/shadow/ssm.js +0 -159
- package/dist/src/shadow/ssm.js.map +0 -1
- package/dist/src/shadow/vsm.js +0 -297
- package/dist/src/shadow/vsm.js.map +0 -1
- package/dist/src/shapes/box.js +0 -386
- package/dist/src/shapes/box.js.map +0 -1
- package/dist/src/shapes/cylinder.js +0 -125
- package/dist/src/shapes/cylinder.js.map +0 -1
- package/dist/src/shapes/plane.js +0 -88
- package/dist/src/shapes/plane.js.map +0 -1
- package/dist/src/shapes/shape.js +0 -87
- package/dist/src/shapes/shape.js.map +0 -1
- package/dist/src/shapes/sphere.js +0 -114
- package/dist/src/shapes/sphere.js.map +0 -1
- package/dist/src/shapes/tetrahedron.js +0 -188
- package/dist/src/shapes/tetrahedron.js.map +0 -1
- package/dist/src/shapes/torus.js +0 -111
- package/dist/src/shapes/torus.js.map +0 -1
- package/dist/src/utility/aabbtree.js +0 -400
- package/dist/src/utility/aabbtree.js.map +0 -1
- package/dist/src/utility/bounding_volume.js +0 -29
- package/dist/src/utility/bounding_volume.js.map +0 -1
- package/dist/src/utility/debug.js +0 -28
- package/dist/src/utility/debug.js.map +0 -1
- package/dist/src/utility/draco/decoder.js +0 -116
- package/dist/src/utility/draco/decoder.js.map +0 -1
- package/dist/src/utility/misc.js +0 -105
- package/dist/src/utility/misc.js.map +0 -1
- package/dist/src/utility/panorama.js +0 -163
- package/dist/src/utility/panorama.js.map +0 -1
- package/dist/src/utility/pmrem.js +0 -354
- package/dist/src/utility/pmrem.js.map +0 -1
- package/dist/src/utility/rendermipmap.js +0 -115
- package/dist/src/utility/rendermipmap.js.map +0 -1
- package/dist/src/utility/serialization/json.js +0 -402
- package/dist/src/utility/serialization/json.js.map +0 -1
- package/dist/src/utility/serialization/manager.js +0 -623
- package/dist/src/utility/serialization/manager.js.map +0 -1
- package/dist/src/utility/serialization/scene/animation.js +0 -248
- package/dist/src/utility/serialization/scene/animation.js.map +0 -1
- package/dist/src/utility/serialization/scene/batch.js +0 -59
- package/dist/src/utility/serialization/scene/batch.js.map +0 -1
- package/dist/src/utility/serialization/scene/camera.js +0 -790
- package/dist/src/utility/serialization/scene/camera.js.map +0 -1
- package/dist/src/utility/serialization/scene/common.js +0 -222
- package/dist/src/utility/serialization/scene/common.js.map +0 -1
- package/dist/src/utility/serialization/scene/light.js +0 -575
- package/dist/src/utility/serialization/scene/light.js.map +0 -1
- package/dist/src/utility/serialization/scene/material.js +0 -1111
- package/dist/src/utility/serialization/scene/material.js.map +0 -1
- package/dist/src/utility/serialization/scene/mesh.js +0 -148
- package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
- package/dist/src/utility/serialization/scene/misc.js +0 -39
- package/dist/src/utility/serialization/scene/misc.js.map +0 -1
- package/dist/src/utility/serialization/scene/node.js +0 -451
- package/dist/src/utility/serialization/scene/node.js.map +0 -1
- package/dist/src/utility/serialization/scene/particle.js +0 -425
- package/dist/src/utility/serialization/scene/particle.js.map +0 -1
- package/dist/src/utility/serialization/scene/primitive.js +0 -692
- package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
- package/dist/src/utility/serialization/scene/scene.js +0 -704
- package/dist/src/utility/serialization/scene/scene.js.map +0 -1
- package/dist/src/utility/serialization/scene/terrain.js +0 -488
- package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
- package/dist/src/utility/serialization/scene/water.js +0 -465
- package/dist/src/utility/serialization/scene/water.js.map +0 -1
- package/dist/src/utility/shprojector.js +0 -297
- package/dist/src/utility/shprojector.js.map +0 -1
- package/dist/src/utility/textures/ggxlut.js +0 -213
- package/dist/src/utility/textures/ggxlut.js.map +0 -1
- package/dist/src/utility/textures/gradientnoise.js +0 -62
- package/dist/src/utility/textures/gradientnoise.js.map +0 -1
- package/dist/src/utility/textures/randomnoise.js +0 -41
- package/dist/src/utility/textures/randomnoise.js.map +0 -1
- package/dist/src/values.js +0 -162
- package/dist/src/values.js.map +0 -1
- package/dist/utility/blueprint/material/common.js +0 -7
- package/dist/utility/blueprint/material/common.js.map +0 -1
- package/dist/utility/serialization/blueprint/constants.js +0 -255
- package/dist/utility/serialization/blueprint/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/constants.js +0 -203
- package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/texture.js +0 -165
- package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
|
@@ -1,178 +0,0 @@
|
|
|
1
|
-
import { MeshMaterial } from './meshmaterial.js';
|
|
2
|
-
import { ShaderHelper } from './shader/helper.js';
|
|
3
|
-
import { Vector4, DRef } from '@zephyr3d/base';
|
|
4
|
-
|
|
5
|
-
/**
|
|
6
|
-
* Particle material
|
|
7
|
-
* @public
|
|
8
|
-
*/ class ParticleMaterial extends MeshMaterial {
|
|
9
|
-
static FEATURE_ALPHA_MAP = this.defineFeature();
|
|
10
|
-
static FEATURE_RAMP_MAP = this.defineFeature();
|
|
11
|
-
_params;
|
|
12
|
-
_alphaMap;
|
|
13
|
-
_rampMap;
|
|
14
|
-
constructor(){
|
|
15
|
-
super();
|
|
16
|
-
this.cullMode = 'none';
|
|
17
|
-
this.blendMode = 'blend';
|
|
18
|
-
this._params = new Vector4(0, 1, 0, 0);
|
|
19
|
-
this._alphaMap = new DRef();
|
|
20
|
-
this._rampMap = new DRef();
|
|
21
|
-
}
|
|
22
|
-
clone() {
|
|
23
|
-
const other = new ParticleMaterial();
|
|
24
|
-
other.copyFrom(this);
|
|
25
|
-
return other;
|
|
26
|
-
}
|
|
27
|
-
copyFrom(other) {
|
|
28
|
-
super.copyFrom(other);
|
|
29
|
-
this.jitterPower = other.jitterPower;
|
|
30
|
-
this.aspect = other.aspect;
|
|
31
|
-
this.directional = other.directional;
|
|
32
|
-
}
|
|
33
|
-
supportInstancing() {
|
|
34
|
-
return false;
|
|
35
|
-
}
|
|
36
|
-
get alphaMap() {
|
|
37
|
-
return this._alphaMap.get();
|
|
38
|
-
}
|
|
39
|
-
set alphaMap(tex) {
|
|
40
|
-
if (tex !== this._alphaMap.get()) {
|
|
41
|
-
this._alphaMap.set(tex);
|
|
42
|
-
this.useFeature(ParticleMaterial.FEATURE_ALPHA_MAP, !!this._alphaMap.get());
|
|
43
|
-
this.uniformChanged();
|
|
44
|
-
}
|
|
45
|
-
}
|
|
46
|
-
get rampMap() {
|
|
47
|
-
return this._rampMap.get();
|
|
48
|
-
}
|
|
49
|
-
set rampMap(tex) {
|
|
50
|
-
if (tex !== this._rampMap.get()) {
|
|
51
|
-
this._rampMap.set(tex);
|
|
52
|
-
this.useFeature(ParticleMaterial.FEATURE_RAMP_MAP, !!this._rampMap.get());
|
|
53
|
-
this.uniformChanged();
|
|
54
|
-
}
|
|
55
|
-
}
|
|
56
|
-
get jitterPower() {
|
|
57
|
-
return this._params.x;
|
|
58
|
-
}
|
|
59
|
-
set jitterPower(val) {
|
|
60
|
-
if (val !== this._params.x) {
|
|
61
|
-
this._params.x = val;
|
|
62
|
-
this.uniformChanged();
|
|
63
|
-
}
|
|
64
|
-
}
|
|
65
|
-
get aspect() {
|
|
66
|
-
return this._params.y;
|
|
67
|
-
}
|
|
68
|
-
set aspect(val) {
|
|
69
|
-
if (val !== this._params.y) {
|
|
70
|
-
this._params.y = val;
|
|
71
|
-
this.uniformChanged();
|
|
72
|
-
}
|
|
73
|
-
}
|
|
74
|
-
get directional() {
|
|
75
|
-
return this._params.z !== 0;
|
|
76
|
-
}
|
|
77
|
-
set directional(b) {
|
|
78
|
-
const val = b ? 1 : 0;
|
|
79
|
-
if (this._params.z !== val) {
|
|
80
|
-
this._params.z = val;
|
|
81
|
-
this.uniformChanged();
|
|
82
|
-
}
|
|
83
|
-
}
|
|
84
|
-
vertexShader(scope) {
|
|
85
|
-
super.vertexShader(scope);
|
|
86
|
-
const pb = scope.$builder;
|
|
87
|
-
pb.func('rotation2d', [
|
|
88
|
-
pb.float('t'),
|
|
89
|
-
pb.vec2('v')
|
|
90
|
-
], function() {
|
|
91
|
-
this.$l.s = pb.sin(this.t);
|
|
92
|
-
this.$l.c = pb.cos(this.t);
|
|
93
|
-
this.$l.rc1 = pb.vec3(this.c, this.s, pb.mul(pb.sub(pb.sub(1, this.c), this.s), 0.5));
|
|
94
|
-
this.$l.rc2 = pb.vec3(pb.neg(this.s), this.c, pb.mul(pb.add(pb.sub(1, this.c), this.s), 0.5));
|
|
95
|
-
this.$l.uv = pb.vec3(this.v, 1);
|
|
96
|
-
this.$return(pb.vec2(pb.dot(this.rc1, this.uv), pb.dot(this.rc2, this.uv)));
|
|
97
|
-
});
|
|
98
|
-
pb.func('rotation3d', [
|
|
99
|
-
pb.float('t'),
|
|
100
|
-
pb.vec3('v')
|
|
101
|
-
], function() {
|
|
102
|
-
this.$l.s = pb.sin(this.t);
|
|
103
|
-
this.$l.c = pb.cos(this.t);
|
|
104
|
-
this.$l.rot = pb.mat3(pb.vec3(this.c, pb.neg(this.s), 0), pb.vec3(this.s, this.c, 0), pb.vec3(0, 0, 1));
|
|
105
|
-
this.$return(pb.mul(this.rot, this.v));
|
|
106
|
-
});
|
|
107
|
-
scope.$inputs.pos = pb.vec4().attrib('position');
|
|
108
|
-
scope.$inputs.particlePos = pb.vec3().attrib('texCoord0');
|
|
109
|
-
scope.$inputs.particleParams = pb.vec4().attrib('texCoord1');
|
|
110
|
-
scope.$inputs.particleVelocity = pb.vec3().attrib('texCoord2');
|
|
111
|
-
scope.params = pb.vec4().uniform(2);
|
|
112
|
-
scope.$l.vertexID = pb.int(scope.$inputs.pos.w);
|
|
113
|
-
scope.$l.z = pb.normalize(scope.$inputs.particleVelocity);
|
|
114
|
-
scope.$l.x = pb.vec3(pb.neg(scope.z.y), scope.z.x, 0);
|
|
115
|
-
scope.$l.y = pb.cross(scope.z, scope.x);
|
|
116
|
-
scope.$l.offset = pb.add(pb.mul(pb.sin(scope.$inputs.particleParams.z), scope.x), pb.mul(pb.cos(scope.$inputs.particleParams.z), scope.y));
|
|
117
|
-
scope.$l.jitterVec = pb.mul(scope.offset, scope.params.x);
|
|
118
|
-
scope.$l.centerPosWS = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(pb.add(scope.$inputs.particlePos, scope.jitterVec), 1)).xyz;
|
|
119
|
-
const viewMatrix = ShaderHelper.getViewMatrix(scope);
|
|
120
|
-
scope.$l.forward = pb.vec3(viewMatrix[0].z, viewMatrix[1].z, viewMatrix[2].z);
|
|
121
|
-
scope.$l.axis = scope.$choice(pb.notEqual(scope.params.z, 0), scope.z, scope.$choice(pb.lessThan(pb.abs(scope.forward.y), 0.999), pb.vec3(0, 1, 0), pb.vec3(1, 0, 0)));
|
|
122
|
-
scope.$l.right = pb.normalize(pb.cross(scope.axis, scope.forward));
|
|
123
|
-
scope.$l.up = pb.normalize(pb.cross(scope.forward, scope.right));
|
|
124
|
-
scope.$l.pos = pb.vec2();
|
|
125
|
-
scope.$l.uv = pb.vec2();
|
|
126
|
-
scope.$if(pb.equal(scope.vertexID, 0), function() {
|
|
127
|
-
scope.pos = pb.vec2(-0.5, -0.5);
|
|
128
|
-
scope.uv = pb.vec2(0, 0);
|
|
129
|
-
}).$elseif(pb.equal(scope.vertexID, 1), function() {
|
|
130
|
-
scope.pos = pb.vec2(0.5, -0.5);
|
|
131
|
-
scope.uv = pb.vec2(0, 1);
|
|
132
|
-
}).$elseif(pb.equal(scope.vertexID, 2), function() {
|
|
133
|
-
scope.pos = pb.vec2(-0.5, 0.5);
|
|
134
|
-
scope.uv = pb.vec2(1, 0);
|
|
135
|
-
}).$else(function() {
|
|
136
|
-
scope.pos = pb.vec2(0.5, 0.5);
|
|
137
|
-
scope.uv = pb.vec2(1, 1);
|
|
138
|
-
});
|
|
139
|
-
scope.pos = pb.mul(scope.pos, scope.$inputs.particleParams.x);
|
|
140
|
-
scope.centerPosWS = pb.add(scope.centerPosWS, pb.mul(scope.right, scope.pos.x, scope.params.y), pb.mul(scope.up, scope.pos.y));
|
|
141
|
-
scope.$outputs.zUV = scope.uv;
|
|
142
|
-
scope.$outputs.worldPos = scope.centerPosWS;
|
|
143
|
-
scope.$outputs.zParticleParams = scope.$inputs.particleParams;
|
|
144
|
-
ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.centerPosWS, 1)));
|
|
145
|
-
}
|
|
146
|
-
fragmentShader(scope) {
|
|
147
|
-
super.fragmentShader(scope);
|
|
148
|
-
if (this.needFragmentColor()) {
|
|
149
|
-
const pb = scope.$builder;
|
|
150
|
-
if (this.alphaMap) {
|
|
151
|
-
scope.alphaMap = pb.tex2D().uniform(2);
|
|
152
|
-
}
|
|
153
|
-
if (this.rampMap) {
|
|
154
|
-
scope.rampMap = pb.tex2D().uniform(2);
|
|
155
|
-
}
|
|
156
|
-
scope.$l.alpha = this.alphaMap ? pb.textureSample(scope.alphaMap, scope.$inputs.zUV).r : pb.float(1);
|
|
157
|
-
scope.$l.rampValue = this.rampMap ? pb.textureSample(scope.rampMap, pb.vec2(scope.$inputs.zParticleParams.w, 0)) : pb.vec4(1);
|
|
158
|
-
this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.mul(scope.rampValue, pb.vec4(1, 1, 1, scope.alpha)));
|
|
159
|
-
} else {
|
|
160
|
-
this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
|
|
161
|
-
}
|
|
162
|
-
}
|
|
163
|
-
applyUniformValues(bindGroup, ctx, pass) {
|
|
164
|
-
super.applyUniformValues(bindGroup, ctx, pass);
|
|
165
|
-
bindGroup.setValue('params', this._params);
|
|
166
|
-
if (this.needFragmentColor(ctx)) {
|
|
167
|
-
if (this.alphaMap) {
|
|
168
|
-
bindGroup.setTexture('alphaMap', this.alphaMap);
|
|
169
|
-
}
|
|
170
|
-
if (this.rampMap) {
|
|
171
|
-
bindGroup.setTexture('rampMap', this.rampMap);
|
|
172
|
-
}
|
|
173
|
-
}
|
|
174
|
-
}
|
|
175
|
-
}
|
|
176
|
-
|
|
177
|
-
export { ParticleMaterial };
|
|
178
|
-
//# sourceMappingURL=particle.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"particle.js","sources":["../../../src/material/particle.ts"],"sourcesContent":["import { MeshMaterial } from './meshmaterial';\r\nimport type { BindGroup, PBFunctionScope, Texture2D } from '@zephyr3d/device';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport type { DrawContext } from '../render';\r\nimport type { Clonable } from '@zephyr3d/base';\r\nimport { DRef } from '@zephyr3d/base';\r\nimport { Vector4 } from '@zephyr3d/base';\r\n\r\n/**\r\n * Particle material\r\n * @public\r\n */\r\nexport class ParticleMaterial extends MeshMaterial implements Clonable<ParticleMaterial> {\r\n private static readonly FEATURE_ALPHA_MAP = this.defineFeature();\r\n private static readonly FEATURE_RAMP_MAP = this.defineFeature();\r\n private readonly _params: Vector4;\r\n private readonly _alphaMap: DRef<Texture2D>;\r\n private readonly _rampMap: DRef<Texture2D>;\r\n constructor() {\r\n super();\r\n this.cullMode = 'none';\r\n this.blendMode = 'blend';\r\n this._params = new Vector4(0, 1, 0, 0);\r\n this._alphaMap = new DRef();\r\n this._rampMap = new DRef();\r\n }\r\n clone(): ParticleMaterial {\r\n const other = new ParticleMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.jitterPower = other.jitterPower;\r\n this.aspect = other.aspect;\r\n this.directional = other.directional;\r\n }\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n get alphaMap(): Texture2D {\r\n return this._alphaMap.get();\r\n }\r\n set alphaMap(tex: Texture2D) {\r\n if (tex !== this._alphaMap.get()) {\r\n this._alphaMap.set(tex);\r\n this.useFeature(ParticleMaterial.FEATURE_ALPHA_MAP, !!this._alphaMap.get());\r\n this.uniformChanged();\r\n }\r\n }\r\n get rampMap(): Texture2D {\r\n return this._rampMap.get();\r\n }\r\n set rampMap(tex: Texture2D) {\r\n if (tex !== this._rampMap.get()) {\r\n this._rampMap.set(tex);\r\n this.useFeature(ParticleMaterial.FEATURE_RAMP_MAP, !!this._rampMap.get());\r\n this.uniformChanged();\r\n }\r\n }\r\n get jitterPower() {\r\n return this._params.x;\r\n }\r\n set jitterPower(val: number) {\r\n if (val !== this._params.x) {\r\n this._params.x = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n get aspect() {\r\n return this._params.y;\r\n }\r\n set aspect(val: number) {\r\n if (val !== this._params.y) {\r\n this._params.y = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n get directional() {\r\n return this._params.z !== 0;\r\n }\r\n set directional(b: boolean) {\r\n const val = b ? 1 : 0;\r\n if (this._params.z !== val) {\r\n this._params.z = val;\r\n this.uniformChanged();\r\n }\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n pb.func('rotation2d', [pb.float('t'), pb.vec2('v')], function () {\r\n this.$l.s = pb.sin(this.t);\r\n this.$l.c = pb.cos(this.t);\r\n this.$l.rc1 = pb.vec3(this.c, this.s, pb.mul(pb.sub(pb.sub(1, this.c), this.s), 0.5));\r\n this.$l.rc2 = pb.vec3(pb.neg(this.s), this.c, pb.mul(pb.add(pb.sub(1, this.c), this.s), 0.5));\r\n this.$l.uv = pb.vec3(this.v, 1);\r\n this.$return(pb.vec2(pb.dot(this.rc1, this.uv), pb.dot(this.rc2, this.uv)));\r\n });\r\n pb.func('rotation3d', [pb.float('t'), pb.vec3('v')], function () {\r\n this.$l.s = pb.sin(this.t);\r\n this.$l.c = pb.cos(this.t);\r\n this.$l.rot = pb.mat3(pb.vec3(this.c, pb.neg(this.s), 0), pb.vec3(this.s, this.c, 0), pb.vec3(0, 0, 1));\r\n this.$return(pb.mul(this.rot, this.v));\r\n });\r\n scope.$inputs.pos = pb.vec4().attrib('position');\r\n scope.$inputs.particlePos = pb.vec3().attrib('texCoord0');\r\n scope.$inputs.particleParams = pb.vec4().attrib('texCoord1');\r\n scope.$inputs.particleVelocity = pb.vec3().attrib('texCoord2');\r\n scope.params = pb.vec4().uniform(2);\r\n\r\n scope.$l.vertexID = pb.int(scope.$inputs.pos.w);\r\n scope.$l.z = pb.normalize(scope.$inputs.particleVelocity);\r\n scope.$l.x = pb.vec3(pb.neg(scope.z.y), scope.z.x, 0);\r\n scope.$l.y = pb.cross(scope.z, scope.x);\r\n scope.$l.offset = pb.add(\r\n pb.mul(pb.sin(scope.$inputs.particleParams.z), scope.x),\r\n pb.mul(pb.cos(scope.$inputs.particleParams.z), scope.y)\r\n );\r\n scope.$l.jitterVec = pb.mul(scope.offset, scope.params.x);\r\n scope.$l.centerPosWS = pb.mul(\r\n ShaderHelper.getWorldMatrix(scope),\r\n pb.vec4(pb.add(scope.$inputs.particlePos, scope.jitterVec), 1)\r\n ).xyz;\r\n const viewMatrix = ShaderHelper.getViewMatrix(scope);\r\n scope.$l.forward = pb.vec3(viewMatrix[0].z, viewMatrix[1].z, viewMatrix[2].z);\r\n scope.$l.axis = scope.$choice(\r\n pb.notEqual(scope.params.z, 0),\r\n scope.z,\r\n scope.$choice(pb.lessThan(pb.abs(scope.forward.y), 0.999), pb.vec3(0, 1, 0), pb.vec3(1, 0, 0))\r\n );\r\n scope.$l.right = pb.normalize(pb.cross(scope.axis, scope.forward));\r\n scope.$l.up = pb.normalize(pb.cross(scope.forward, scope.right));\r\n scope.$l.pos = pb.vec2();\r\n scope.$l.uv = pb.vec2();\r\n scope\r\n .$if(pb.equal(scope.vertexID, 0), function () {\r\n scope.pos = pb.vec2(-0.5, -0.5);\r\n scope.uv = pb.vec2(0, 0);\r\n })\r\n .$elseif(pb.equal(scope.vertexID, 1), function () {\r\n scope.pos = pb.vec2(0.5, -0.5);\r\n scope.uv = pb.vec2(0, 1);\r\n })\r\n .$elseif(pb.equal(scope.vertexID, 2), function () {\r\n scope.pos = pb.vec2(-0.5, 0.5);\r\n scope.uv = pb.vec2(1, 0);\r\n })\r\n .$else(function () {\r\n scope.pos = pb.vec2(0.5, 0.5);\r\n scope.uv = pb.vec2(1, 1);\r\n });\r\n scope.pos = pb.mul(scope.pos, scope.$inputs.particleParams.x);\r\n scope.centerPosWS = pb.add(\r\n scope.centerPosWS,\r\n pb.mul(scope.right, scope.pos.x, scope.params.y),\r\n pb.mul(scope.up, scope.pos.y)\r\n );\r\n scope.$outputs.zUV = scope.uv;\r\n scope.$outputs.worldPos = scope.centerPosWS;\r\n scope.$outputs.zParticleParams = scope.$inputs.particleParams;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.centerPosWS, 1))\r\n );\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n const pb = scope.$builder;\r\n if (this.alphaMap) {\r\n scope.alphaMap = pb.tex2D().uniform(2);\r\n }\r\n if (this.rampMap) {\r\n scope.rampMap = pb.tex2D().uniform(2);\r\n }\r\n scope.$l.alpha = this.alphaMap ? pb.textureSample(scope.alphaMap, scope.$inputs.zUV).r : pb.float(1);\r\n scope.$l.rampValue = this.rampMap\r\n ? pb.textureSample(scope.rampMap, pb.vec2(scope.$inputs.zParticleParams.w, 0))\r\n : pb.vec4(1);\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.mul(scope.rampValue, pb.vec4(1, 1, 1, scope.alpha))\r\n );\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n bindGroup.setValue('params', this._params);\r\n if (this.needFragmentColor(ctx)) {\r\n if (this.alphaMap) {\r\n bindGroup.setTexture('alphaMap', this.alphaMap);\r\n }\r\n if (this.rampMap) {\r\n bindGroup.setTexture('rampMap', this.rampMap);\r\n }\r\n }\r\n }\r\n}\r\n"],"names":["ParticleMaterial","MeshMaterial","FEATURE_ALPHA_MAP","defineFeature","FEATURE_RAMP_MAP","_params","_alphaMap","_rampMap","cullMode","blendMode","Vector4","DRef","clone","other","copyFrom","jitterPower","aspect","directional","supportInstancing","alphaMap","get","tex","set","useFeature","uniformChanged","rampMap","x","val","y","z","b","vertexShader","scope","pb","$builder","func","float","vec2","$l","s","sin","t","c","cos","rc1","vec3","mul","sub","rc2","neg","add","uv","v","$return","dot","rot","mat3","$inputs","pos","vec4","attrib","particlePos","particleParams","particleVelocity","params","uniform","vertexID","int","w","normalize","cross","offset","jitterVec","centerPosWS","ShaderHelper","getWorldMatrix","xyz","viewMatrix","getViewMatrix","forward","axis","$choice","notEqual","lessThan","abs","right","up","$if","equal","$elseif","$else","$outputs","zUV","worldPos","zParticleParams","setClipSpacePosition","getViewProjectionMatrix","fragmentShader","needFragmentColor","tex2D","alpha","textureSample","r","rampValue","outputFragmentColor","applyUniformValues","bindGroup","ctx","pass","setValue","setTexture"],"mappings":";;;;AAQA;;;IAIO,MAAMA,gBAAyBC,SAAAA,YAAAA,CAAAA;AACpC,IAAA,OAAwBC,iBAAoB,GAAA,IAAI,CAACC,aAAa,EAAG;AACjE,IAAA,OAAwBC,gBAAmB,GAAA,IAAI,CAACD,aAAa,EAAG;IAC/CE,OAAiB;IACjBC,SAA2B;IAC3BC,QAA0B;IAC3C,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACC,QAAQ,GAAG,MAAA;QAChB,IAAI,CAACC,SAAS,GAAG,OAAA;AACjB,QAAA,IAAI,CAACJ,OAAO,GAAG,IAAIK,OAAQ,CAAA,CAAA,EAAG,GAAG,CAAG,EAAA,CAAA,CAAA;QACpC,IAAI,CAACJ,SAAS,GAAG,IAAIK,IAAAA,EAAAA;QACrB,IAAI,CAACJ,QAAQ,GAAG,IAAII,IAAAA,EAAAA;AACtB;IACAC,KAA0B,GAAA;AACxB,QAAA,MAAMC,QAAQ,IAAIb,gBAAAA,EAAAA;QAClBa,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAC,IAAAA,QAAAA,CAASD,KAAW,EAAQ;AAC1B,QAAA,KAAK,CAACC,QAASD,CAAAA,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACE,WAAW,GAAGF,KAAAA,CAAME,WAAW;AACpC,QAAA,IAAI,CAACC,MAAM,GAAGH,KAAAA,CAAMG,MAAM;AAC1B,QAAA,IAAI,CAACC,WAAW,GAAGJ,KAAAA,CAAMI,WAAW;AACtC;IACAC,iBAA6B,GAAA;QAC3B,OAAO,KAAA;AACT;AACA,IAAA,IAAIC,QAAsB,GAAA;AACxB,QAAA,OAAO,IAAI,CAACb,SAAS,CAACc,GAAG,EAAA;AAC3B;IACA,IAAID,QAAAA,CAASE,GAAc,EAAE;AAC3B,QAAA,IAAIA,QAAQ,IAAI,CAACf,SAAS,CAACc,GAAG,EAAI,EAAA;AAChC,YAAA,IAAI,CAACd,SAAS,CAACgB,GAAG,CAACD,GAAAA,CAAAA;AACnB,YAAA,IAAI,CAACE,UAAU,CAACvB,gBAAAA,CAAiBE,iBAAiB,EAAE,CAAC,CAAC,IAAI,CAACI,SAAS,CAACc,GAAG,EAAA,CAAA;AACxE,YAAA,IAAI,CAACI,cAAc,EAAA;AACrB;AACF;AACA,IAAA,IAAIC,OAAqB,GAAA;AACvB,QAAA,OAAO,IAAI,CAAClB,QAAQ,CAACa,GAAG,EAAA;AAC1B;IACA,IAAIK,OAAAA,CAAQJ,GAAc,EAAE;AAC1B,QAAA,IAAIA,QAAQ,IAAI,CAACd,QAAQ,CAACa,GAAG,EAAI,EAAA;AAC/B,YAAA,IAAI,CAACb,QAAQ,CAACe,GAAG,CAACD,GAAAA,CAAAA;AAClB,YAAA,IAAI,CAACE,UAAU,CAACvB,gBAAAA,CAAiBI,gBAAgB,EAAE,CAAC,CAAC,IAAI,CAACG,QAAQ,CAACa,GAAG,EAAA,CAAA;AACtE,YAAA,IAAI,CAACI,cAAc,EAAA;AACrB;AACF;AACA,IAAA,IAAIT,WAAc,GAAA;AAChB,QAAA,OAAO,IAAI,CAACV,OAAO,CAACqB,CAAC;AACvB;IACA,IAAIX,WAAAA,CAAYY,GAAW,EAAE;AAC3B,QAAA,IAAIA,QAAQ,IAAI,CAACtB,OAAO,CAACqB,CAAC,EAAE;AAC1B,YAAA,IAAI,CAACrB,OAAO,CAACqB,CAAC,GAAGC,GAAAA;AACjB,YAAA,IAAI,CAACH,cAAc,EAAA;AACrB;AACF;AACA,IAAA,IAAIR,MAAS,GAAA;AACX,QAAA,OAAO,IAAI,CAACX,OAAO,CAACuB,CAAC;AACvB;IACA,IAAIZ,MAAAA,CAAOW,GAAW,EAAE;AACtB,QAAA,IAAIA,QAAQ,IAAI,CAACtB,OAAO,CAACuB,CAAC,EAAE;AAC1B,YAAA,IAAI,CAACvB,OAAO,CAACuB,CAAC,GAAGD,GAAAA;AACjB,YAAA,IAAI,CAACH,cAAc,EAAA;AACrB;AACF;AACA,IAAA,IAAIP,WAAc,GAAA;AAChB,QAAA,OAAO,IAAI,CAACZ,OAAO,CAACwB,CAAC,KAAK,CAAA;AAC5B;IACA,IAAIZ,WAAAA,CAAYa,CAAU,EAAE;QAC1B,MAAMH,GAAAA,GAAMG,IAAI,CAAI,GAAA,CAAA;AACpB,QAAA,IAAI,IAAI,CAACzB,OAAO,CAACwB,CAAC,KAAKF,GAAK,EAAA;AAC1B,YAAA,IAAI,CAACtB,OAAO,CAACwB,CAAC,GAAGF,GAAAA;AACjB,YAAA,IAAI,CAACH,cAAc,EAAA;AACrB;AACF;AACAO,IAAAA,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzBD,EAAGE,CAAAA,IAAI,CAAC,YAAc,EAAA;AAACF,YAAAA,EAAAA,CAAGG,KAAK,CAAC,GAAA,CAAA;AAAMH,YAAAA,EAAAA,CAAGI,IAAI,CAAC,GAAA;SAAK,EAAE,WAAA;YACnD,IAAI,CAACC,EAAE,CAACC,CAAC,GAAGN,GAAGO,GAAG,CAAC,IAAI,CAACC,CAAC,CAAA;YACzB,IAAI,CAACH,EAAE,CAACI,CAAC,GAAGT,GAAGU,GAAG,CAAC,IAAI,CAACF,CAAC,CAAA;AACzB,YAAA,IAAI,CAACH,EAAE,CAACM,GAAG,GAAGX,EAAGY,CAAAA,IAAI,CAAC,IAAI,CAACH,CAAC,EAAE,IAAI,CAACH,CAAC,EAAEN,EAAGa,CAAAA,GAAG,CAACb,EAAAA,CAAGc,GAAG,CAACd,GAAGc,GAAG,CAAC,CAAG,EAAA,IAAI,CAACL,CAAC,CAAA,EAAG,IAAI,CAACH,CAAC,CAAG,EAAA,GAAA,CAAA,CAAA;AAChF,YAAA,IAAI,CAACD,EAAE,CAACU,GAAG,GAAGf,GAAGY,IAAI,CAACZ,EAAGgB,CAAAA,GAAG,CAAC,IAAI,CAACV,CAAC,CAAA,EAAG,IAAI,CAACG,CAAC,EAAET,EAAAA,CAAGa,GAAG,CAACb,EAAAA,CAAGiB,GAAG,CAACjB,GAAGc,GAAG,CAAC,CAAG,EAAA,IAAI,CAACL,CAAC,CAAA,EAAG,IAAI,CAACH,CAAC,CAAG,EAAA,GAAA,CAAA,CAAA;YACxF,IAAI,CAACD,EAAE,CAACa,EAAE,GAAGlB,EAAGY,CAAAA,IAAI,CAAC,IAAI,CAACO,CAAC,EAAE,CAAA,CAAA;YAC7B,IAAI,CAACC,OAAO,CAACpB,EAAGI,CAAAA,IAAI,CAACJ,EAAAA,CAAGqB,GAAG,CAAC,IAAI,CAACV,GAAG,EAAE,IAAI,CAACO,EAAE,CAAGlB,EAAAA,EAAAA,CAAGqB,GAAG,CAAC,IAAI,CAACN,GAAG,EAAE,IAAI,CAACG,EAAE,CAAA,CAAA,CAAA;AAC1E,SAAA,CAAA;QACAlB,EAAGE,CAAAA,IAAI,CAAC,YAAc,EAAA;AAACF,YAAAA,EAAAA,CAAGG,KAAK,CAAC,GAAA,CAAA;AAAMH,YAAAA,EAAAA,CAAGY,IAAI,CAAC,GAAA;SAAK,EAAE,WAAA;YACnD,IAAI,CAACP,EAAE,CAACC,CAAC,GAAGN,GAAGO,GAAG,CAAC,IAAI,CAACC,CAAC,CAAA;YACzB,IAAI,CAACH,EAAE,CAACI,CAAC,GAAGT,GAAGU,GAAG,CAAC,IAAI,CAACF,CAAC,CAAA;AACzB,YAAA,IAAI,CAACH,EAAE,CAACiB,GAAG,GAAGtB,GAAGuB,IAAI,CAACvB,EAAGY,CAAAA,IAAI,CAAC,IAAI,CAACH,CAAC,EAAET,EAAAA,CAAGgB,GAAG,CAAC,IAAI,CAACV,CAAC,GAAG,CAAIN,CAAAA,EAAAA,EAAAA,CAAGY,IAAI,CAAC,IAAI,CAACN,CAAC,EAAE,IAAI,CAACG,CAAC,EAAE,CAAA,CAAA,EAAIT,GAAGY,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA;AACpG,YAAA,IAAI,CAACQ,OAAO,CAACpB,EAAAA,CAAGa,GAAG,CAAC,IAAI,CAACS,GAAG,EAAE,IAAI,CAACH,CAAC,CAAA,CAAA;AACtC,SAAA,CAAA;QACApB,KAAMyB,CAAAA,OAAO,CAACC,GAAG,GAAGzB,GAAG0B,IAAI,EAAA,CAAGC,MAAM,CAAC,UAAA,CAAA;QACrC5B,KAAMyB,CAAAA,OAAO,CAACI,WAAW,GAAG5B,GAAGY,IAAI,EAAA,CAAGe,MAAM,CAAC,WAAA,CAAA;QAC7C5B,KAAMyB,CAAAA,OAAO,CAACK,cAAc,GAAG7B,GAAG0B,IAAI,EAAA,CAAGC,MAAM,CAAC,WAAA,CAAA;QAChD5B,KAAMyB,CAAAA,OAAO,CAACM,gBAAgB,GAAG9B,GAAGY,IAAI,EAAA,CAAGe,MAAM,CAAC,WAAA,CAAA;AAClD5B,QAAAA,KAAAA,CAAMgC,MAAM,GAAG/B,EAAAA,CAAG0B,IAAI,EAAA,CAAGM,OAAO,CAAC,CAAA,CAAA;AAEjCjC,QAAAA,KAAAA,CAAMM,EAAE,CAAC4B,QAAQ,GAAGjC,EAAGkC,CAAAA,GAAG,CAACnC,KAAAA,CAAMyB,OAAO,CAACC,GAAG,CAACU,CAAC,CAAA;QAC9CpC,KAAMM,CAAAA,EAAE,CAACT,CAAC,GAAGI,EAAAA,CAAGoC,SAAS,CAACrC,KAAAA,CAAMyB,OAAO,CAACM,gBAAgB,CAAA;AACxD/B,QAAAA,KAAAA,CAAMM,EAAE,CAACZ,CAAC,GAAGO,EAAGY,CAAAA,IAAI,CAACZ,EAAGgB,CAAAA,GAAG,CAACjB,KAAMH,CAAAA,CAAC,CAACD,CAAC,CAAA,EAAGI,MAAMH,CAAC,CAACH,CAAC,EAAE,CAAA,CAAA;QACnDM,KAAMM,CAAAA,EAAE,CAACV,CAAC,GAAGK,EAAAA,CAAGqC,KAAK,CAACtC,KAAMH,CAAAA,CAAC,EAAEG,KAAAA,CAAMN,CAAC,CAAA;AACtCM,QAAAA,KAAAA,CAAMM,EAAE,CAACiC,MAAM,GAAGtC,EAAAA,CAAGiB,GAAG,CACtBjB,EAAAA,CAAGa,GAAG,CAACb,GAAGO,GAAG,CAACR,KAAMyB,CAAAA,OAAO,CAACK,cAAc,CAACjC,CAAC,CAAA,EAAGG,MAAMN,CAAC,CAAA,EACtDO,EAAGa,CAAAA,GAAG,CAACb,EAAGU,CAAAA,GAAG,CAACX,KAAAA,CAAMyB,OAAO,CAACK,cAAc,CAACjC,CAAC,CAAA,EAAGG,MAAMJ,CAAC,CAAA,CAAA;AAExDI,QAAAA,KAAAA,CAAMM,EAAE,CAACkC,SAAS,GAAGvC,EAAGa,CAAAA,GAAG,CAACd,KAAAA,CAAMuC,MAAM,EAAEvC,KAAMgC,CAAAA,MAAM,CAACtC,CAAC,CAAA;QACxDM,KAAMM,CAAAA,EAAE,CAACmC,WAAW,GAAGxC,EAAAA,CAAGa,GAAG,CAC3B4B,YAAaC,CAAAA,cAAc,CAAC3C,KAAAA,CAAAA,EAC5BC,EAAG0B,CAAAA,IAAI,CAAC1B,EAAGiB,CAAAA,GAAG,CAAClB,KAAAA,CAAMyB,OAAO,CAACI,WAAW,EAAE7B,KAAMwC,CAAAA,SAAS,CAAG,EAAA,CAAA,CAAA,CAAA,CAC5DI,GAAG;QACL,MAAMC,UAAAA,GAAaH,YAAaI,CAAAA,aAAa,CAAC9C,KAAAA,CAAAA;QAC9CA,KAAMM,CAAAA,EAAE,CAACyC,OAAO,GAAG9C,GAAGY,IAAI,CAACgC,UAAU,CAAC,CAAE,CAAA,CAAChD,CAAC,EAAEgD,UAAU,CAAC,CAAA,CAAE,CAAChD,CAAC,EAAEgD,UAAU,CAAC,CAAE,CAAA,CAAChD,CAAC,CAAA;QAC5EG,KAAMM,CAAAA,EAAE,CAAC0C,IAAI,GAAGhD,MAAMiD,OAAO,CAC3BhD,GAAGiD,QAAQ,CAAClD,MAAMgC,MAAM,CAACnC,CAAC,EAAE,CAAA,CAAA,EAC5BG,MAAMH,CAAC,EACPG,MAAMiD,OAAO,CAAChD,GAAGkD,QAAQ,CAAClD,GAAGmD,GAAG,CAACpD,MAAM+C,OAAO,CAACnD,CAAC,CAAG,EAAA,KAAA,CAAA,EAAQK,GAAGY,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA,EAAIZ,GAAGY,IAAI,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA,CAAA,CAAA;AAE7Fb,QAAAA,KAAAA,CAAMM,EAAE,CAAC+C,KAAK,GAAGpD,GAAGoC,SAAS,CAACpC,EAAGqC,CAAAA,KAAK,CAACtC,KAAAA,CAAMgD,IAAI,EAAEhD,MAAM+C,OAAO,CAAA,CAAA;AAChE/C,QAAAA,KAAAA,CAAMM,EAAE,CAACgD,EAAE,GAAGrD,GAAGoC,SAAS,CAACpC,EAAGqC,CAAAA,KAAK,CAACtC,KAAAA,CAAM+C,OAAO,EAAE/C,MAAMqD,KAAK,CAAA,CAAA;AAC9DrD,QAAAA,KAAAA,CAAMM,EAAE,CAACoB,GAAG,GAAGzB,GAAGI,IAAI,EAAA;AACtBL,QAAAA,KAAAA,CAAMM,EAAE,CAACa,EAAE,GAAGlB,GAAGI,IAAI,EAAA;QACrBL,KACGuD,CAAAA,GAAG,CAACtD,EAAGuD,CAAAA,KAAK,CAACxD,KAAMkC,CAAAA,QAAQ,EAAE,CAAI,CAAA,EAAA,WAAA;AAChClC,YAAAA,KAAAA,CAAM0B,GAAG,GAAGzB,EAAAA,CAAGI,IAAI,CAAC,MAAM,IAAC,CAAA;AAC3BL,YAAAA,KAAAA,CAAMmB,EAAE,GAAGlB,EAAGI,CAAAA,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA;SAEvBoD,CAAAA,CAAAA,OAAO,CAACxD,EAAGuD,CAAAA,KAAK,CAACxD,KAAMkC,CAAAA,QAAQ,EAAE,CAAI,CAAA,EAAA,WAAA;AACpClC,YAAAA,KAAAA,CAAM0B,GAAG,GAAGzB,EAAAA,CAAGI,IAAI,CAAC,KAAK,IAAC,CAAA;AAC1BL,YAAAA,KAAAA,CAAMmB,EAAE,GAAGlB,EAAGI,CAAAA,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA;SAEvBoD,CAAAA,CAAAA,OAAO,CAACxD,EAAGuD,CAAAA,KAAK,CAACxD,KAAMkC,CAAAA,QAAQ,EAAE,CAAI,CAAA,EAAA,WAAA;AACpClC,YAAAA,KAAAA,CAAM0B,GAAG,GAAGzB,EAAAA,CAAGI,IAAI,CAAC,IAAM,EAAA,GAAA,CAAA;AAC1BL,YAAAA,KAAAA,CAAMmB,EAAE,GAAGlB,EAAGI,CAAAA,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA;AACxB,SAAA,CAAA,CACCqD,KAAK,CAAC,WAAA;AACL1D,YAAAA,KAAAA,CAAM0B,GAAG,GAAGzB,EAAGI,CAAAA,IAAI,CAAC,GAAK,EAAA,GAAA,CAAA;AACzBL,YAAAA,KAAAA,CAAMmB,EAAE,GAAGlB,EAAGI,CAAAA,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA;AACxB,SAAA,CAAA;AACFL,QAAAA,KAAAA,CAAM0B,GAAG,GAAGzB,EAAGa,CAAAA,GAAG,CAACd,KAAAA,CAAM0B,GAAG,EAAE1B,KAAMyB,CAAAA,OAAO,CAACK,cAAc,CAACpC,CAAC,CAAA;AAC5DM,QAAAA,KAAAA,CAAMyC,WAAW,GAAGxC,EAAGiB,CAAAA,GAAG,CACxBlB,KAAMyC,CAAAA,WAAW,EACjBxC,EAAAA,CAAGa,GAAG,CAACd,KAAMqD,CAAAA,KAAK,EAAErD,KAAM0B,CAAAA,GAAG,CAAChC,CAAC,EAAEM,KAAAA,CAAMgC,MAAM,CAACpC,CAAC,CAC/CK,EAAAA,EAAAA,CAAGa,GAAG,CAACd,MAAMsD,EAAE,EAAEtD,KAAM0B,CAAAA,GAAG,CAAC9B,CAAC,CAAA,CAAA;AAE9BI,QAAAA,KAAAA,CAAM2D,QAAQ,CAACC,GAAG,GAAG5D,MAAMmB,EAAE;AAC7BnB,QAAAA,KAAAA,CAAM2D,QAAQ,CAACE,QAAQ,GAAG7D,MAAMyC,WAAW;AAC3CzC,QAAAA,KAAAA,CAAM2D,QAAQ,CAACG,eAAe,GAAG9D,KAAMyB,CAAAA,OAAO,CAACK,cAAc;AAC7DY,QAAAA,YAAAA,CAAaqB,oBAAoB,CAC/B/D,KACAC,EAAAA,EAAAA,CAAGa,GAAG,CAAC4B,YAAAA,CAAasB,uBAAuB,CAAChE,QAAQC,EAAG0B,CAAAA,IAAI,CAAC3B,KAAAA,CAAMyC,WAAW,EAAE,CAAA,CAAA,CAAA,CAAA;AAEnF;AACAwB,IAAAA,cAAAA,CAAejE,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACiE,cAAejE,CAAAA,KAAAA,CAAAA;QACrB,IAAI,IAAI,CAACkE,iBAAiB,EAAI,EAAA;YAC5B,MAAMjE,EAAAA,GAAKD,MAAME,QAAQ;YACzB,IAAI,IAAI,CAACf,QAAQ,EAAE;AACjBa,gBAAAA,KAAAA,CAAMb,QAAQ,GAAGc,EAAAA,CAAGkE,KAAK,EAAA,CAAGlC,OAAO,CAAC,CAAA,CAAA;AACtC;YACA,IAAI,IAAI,CAACxC,OAAO,EAAE;AAChBO,gBAAAA,KAAAA,CAAMP,OAAO,GAAGQ,EAAAA,CAAGkE,KAAK,EAAA,CAAGlC,OAAO,CAAC,CAAA,CAAA;AACrC;YACAjC,KAAMM,CAAAA,EAAE,CAAC8D,KAAK,GAAG,IAAI,CAACjF,QAAQ,GAAGc,EAAAA,CAAGoE,aAAa,CAACrE,MAAMb,QAAQ,EAAEa,KAAMyB,CAAAA,OAAO,CAACmC,GAAG,EAAEU,CAAC,GAAGrE,EAAGG,CAAAA,KAAK,CAAC,CAAA,CAAA;YAClGJ,KAAMM,CAAAA,EAAE,CAACiE,SAAS,GAAG,IAAI,CAAC9E,OAAO,GAC7BQ,EAAAA,CAAGoE,aAAa,CAACrE,KAAMP,CAAAA,OAAO,EAAEQ,EAAAA,CAAGI,IAAI,CAACL,KAAMyB,CAAAA,OAAO,CAACqC,eAAe,CAAC1B,CAAC,EAAE,CAAA,CAAA,CAAA,GACzEnC,EAAG0B,CAAAA,IAAI,CAAC,CAAA,CAAA;YACZ,IAAI,CAAC6C,mBAAmB,CACtBxE,KAAAA,EACAA,MAAMyB,OAAO,CAACoC,QAAQ,EACtB5D,EAAGa,CAAAA,GAAG,CAACd,KAAMuE,CAAAA,SAAS,EAAEtE,EAAG0B,CAAAA,IAAI,CAAC,CAAG,EAAA,CAAA,EAAG,CAAG3B,EAAAA,KAAAA,CAAMoE,KAAK,CAAA,CAAA,CAAA;SAEjD,MAAA;YACL,IAAI,CAACI,mBAAmB,CAACxE,KAAAA,EAAOA,MAAMyB,OAAO,CAACoC,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACAY,IAAAA,kBAAAA,CAAmBC,SAAoB,EAAEC,GAAgB,EAAEC,IAAY,EAAQ;QAC7E,KAAK,CAACH,kBAAmBC,CAAAA,SAAAA,EAAWC,GAAKC,EAAAA,IAAAA,CAAAA;AACzCF,QAAAA,SAAAA,CAAUG,QAAQ,CAAC,QAAU,EAAA,IAAI,CAACxG,OAAO,CAAA;AACzC,QAAA,IAAI,IAAI,CAAC6F,iBAAiB,CAACS,GAAM,CAAA,EAAA;YAC/B,IAAI,IAAI,CAACxF,QAAQ,EAAE;AACjBuF,gBAAAA,SAAAA,CAAUI,UAAU,CAAC,UAAY,EAAA,IAAI,CAAC3F,QAAQ,CAAA;AAChD;YACA,IAAI,IAAI,CAACM,OAAO,EAAE;AAChBiF,gBAAAA,SAAAA,CAAUI,UAAU,CAAC,SAAW,EAAA,IAAI,CAACrF,OAAO,CAAA;AAC9C;AACF;AACF;AACF;;;;"}
|
|
@@ -1,97 +0,0 @@
|
|
|
1
|
-
import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
|
|
2
|
-
import { mixinVertexColor } from './mixins/vertexcolor.js';
|
|
3
|
-
import { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness.js';
|
|
4
|
-
import { ShaderHelper } from './shader/helper.js';
|
|
5
|
-
import { RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags } from '../values.js';
|
|
6
|
-
|
|
7
|
-
/**
|
|
8
|
-
* PBRMetallicRoughnessMaterial class
|
|
9
|
-
* @public
|
|
10
|
-
*/ class PBRMetallicRoughnessMaterial extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinVertexColor) {
|
|
11
|
-
/** @internal */ static FEATURE_VERTEX_NORMAL = this.defineFeature();
|
|
12
|
-
/** @internal */ static FEATURE_VERTEX_TANGENT = this.defineFeature();
|
|
13
|
-
/**
|
|
14
|
-
* Creates an instance of PBRMetallicRoughnessMaterial class
|
|
15
|
-
*/ constructor(){
|
|
16
|
-
super();
|
|
17
|
-
this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, true);
|
|
18
|
-
}
|
|
19
|
-
clone() {
|
|
20
|
-
const other = new PBRMetallicRoughnessMaterial();
|
|
21
|
-
other.copyFrom(this);
|
|
22
|
-
return other;
|
|
23
|
-
}
|
|
24
|
-
copyFrom(other) {
|
|
25
|
-
super.copyFrom(other);
|
|
26
|
-
this.vertexNormal = other.vertexNormal;
|
|
27
|
-
this.vertexTangent = other.vertexTangent;
|
|
28
|
-
}
|
|
29
|
-
/** true if vertex normal attribute presents */ get vertexNormal() {
|
|
30
|
-
return this.featureUsed(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL);
|
|
31
|
-
}
|
|
32
|
-
set vertexNormal(val) {
|
|
33
|
-
this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, !!val);
|
|
34
|
-
}
|
|
35
|
-
/** true if vertex normal attribute presents */ get vertexTangent() {
|
|
36
|
-
return this.featureUsed(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT);
|
|
37
|
-
}
|
|
38
|
-
set vertexTangent(val) {
|
|
39
|
-
this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT, !!val);
|
|
40
|
-
}
|
|
41
|
-
vertexShader(scope) {
|
|
42
|
-
super.vertexShader(scope);
|
|
43
|
-
const pb = scope.$builder;
|
|
44
|
-
const worldMatrix = ShaderHelper.getWorldMatrix(scope);
|
|
45
|
-
scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
|
|
46
|
-
scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;
|
|
47
|
-
scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));
|
|
48
|
-
ShaderHelper.setClipSpacePosition(scope, scope.csPos);
|
|
49
|
-
if (this.transmission) {
|
|
50
|
-
scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));
|
|
51
|
-
scope.$outputs.modelScale = pb.vec3(pb.length(worldMatrix[0].xyz), pb.length(worldMatrix[1].xyz), pb.length(worldMatrix[2].xyz));
|
|
52
|
-
}
|
|
53
|
-
if (this.vertexNormal) {
|
|
54
|
-
scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
|
|
55
|
-
scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;
|
|
56
|
-
if (this.vertexTangent) {
|
|
57
|
-
scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);
|
|
58
|
-
scope.$outputs.wTangent = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oTangent.xyz, 0)).xyz;
|
|
59
|
-
scope.$outputs.wBinormal = pb.mul(pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent), scope.oTangent.w);
|
|
60
|
-
}
|
|
61
|
-
}
|
|
62
|
-
}
|
|
63
|
-
fragmentShader(scope) {
|
|
64
|
-
super.fragmentShader(scope);
|
|
65
|
-
const pb = scope.$builder;
|
|
66
|
-
if (this.needFragmentColor()) {
|
|
67
|
-
scope.$l.albedo = this.calculateAlbedoColor(scope);
|
|
68
|
-
if (this.vertexColor) {
|
|
69
|
-
scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));
|
|
70
|
-
}
|
|
71
|
-
if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
|
|
72
|
-
scope.$l.normalInfo = this.calculateNormalAndTBN(scope, scope.$inputs.worldPos, scope.$inputs.wNorm, scope.$inputs.wTangent, scope.$inputs.wBinormal);
|
|
73
|
-
scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
|
|
74
|
-
if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
|
|
75
|
-
scope.$l.outRoughness = pb.vec4();
|
|
76
|
-
scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN, scope.outRoughness);
|
|
77
|
-
/*
|
|
78
|
-
scope.outRoughness = pb.vec4(
|
|
79
|
-
pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),
|
|
80
|
-
scope.outRoughness.a
|
|
81
|
-
);
|
|
82
|
-
*/ this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a), scope.outRoughness, pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1));
|
|
83
|
-
} else {
|
|
84
|
-
scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN);
|
|
85
|
-
this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
|
|
86
|
-
}
|
|
87
|
-
} else {
|
|
88
|
-
this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);
|
|
89
|
-
}
|
|
90
|
-
} else {
|
|
91
|
-
this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
|
|
92
|
-
}
|
|
93
|
-
}
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
export { PBRMetallicRoughnessMaterial };
|
|
97
|
-
//# sourceMappingURL=pbrmr.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"pbrmr.js","sources":["../../../src/material/pbrmr.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * PBRMetallicRoughnessMaterial class\r\n * @public\r\n */\r\nexport class PBRMetallicRoughnessMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRMetallicRoughness, mixinVertexColor)\r\n implements Clonable<PBRMetallicRoughnessMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of PBRMetallicRoughnessMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone(): PBRMetallicRoughnessMaterial {\r\n const other = new PBRMetallicRoughnessMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.vertexNormal = other.vertexNormal;\r\n this.vertexTangent = other.vertexTangent;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal(): boolean {\r\n return this.featureUsed(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val: boolean) {\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent(): boolean {\r\n return this.featureUsed(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val: boolean) {\r\n this.useFeature(PBRMetallicRoughnessMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n const worldMatrix = ShaderHelper.getWorldMatrix(scope);\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;\r\n scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));\r\n ShaderHelper.setClipSpacePosition(scope, scope.csPos);\r\n if (this.transmission) {\r\n scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));\r\n scope.$outputs.modelScale = pb.vec3(\r\n pb.length(worldMatrix[0].xyz),\r\n pb.length(worldMatrix[1].xyz),\r\n pb.length(worldMatrix[2].xyz)\r\n );\r\n }\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN,\r\n scope.outRoughness\r\n );\r\n /*\r\n scope.outRoughness = pb.vec4(\r\n pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),\r\n scope.outRoughness.a\r\n );\r\n */\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["PBRMetallicRoughnessMaterial","applyMaterialMixins","MeshMaterial","mixinPBRMetallicRoughness","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","vertexTangent","featureUsed","val","vertexShader","scope","pb","$builder","worldMatrix","ShaderHelper","getWorldMatrix","$l","oPos","resolveVertexPosition","$outputs","worldPos","mul","vec4","xyz","csPos","getViewProjectionMatrix","setClipSpacePosition","transmission","screenUV","add","div","xy","w","vec2","modelScale","vec3","length","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","fragmentShader","needFragmentColor","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normalInfo","calculateNormalAndTBN","$inputs","viewVec","calculateViewVector","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outRoughness","litColor","PBRLight","normal","TBN","outputFragmentColor","a"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,4BACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,yBAA2BC,EAAAA,gBAAAA,CAAAA,CAAAA;AAGrE,qBACA,OAAwBC,qBAAAA,GAAwB,IAAI,CAACC,aAAa,EAAG;AACrE,qBACA,OAAwBC,sBAAAA,GAAyB,IAAI,CAACD,aAAa,EAAG;AACtE;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,4BAAAA,CAA6BK,qBAAqB,EAAE,IAAA,CAAA;AACtE;IACAI,KAAsC,GAAA;AACpC,QAAA,MAAMC,QAAQ,IAAIV,4BAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAC,IAAAA,QAAAA,CAASD,KAAW,EAAQ;AAC1B,QAAA,KAAK,CAACC,QAASD,CAAAA,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACE,YAAY,GAAGF,KAAAA,CAAME,YAAY;AACtC,QAAA,IAAI,CAACC,aAAa,GAAGH,KAAAA,CAAMG,aAAa;AAC1C;oDAEA,IAAID,YAAwB,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACE,WAAW,CAACd,6BAA6BK,qBAAqB,CAAA;AAC5E;IACA,IAAIO,YAAAA,CAAaG,GAAY,EAAE;AAC7B,QAAA,IAAI,CAACP,UAAU,CAACR,6BAA6BK,qBAAqB,EAAE,CAAC,CAACU,GAAAA,CAAAA;AACxE;oDAEA,IAAIF,aAAyB,GAAA;AAC3B,QAAA,OAAO,IAAI,CAACC,WAAW,CAACd,6BAA6BO,sBAAsB,CAAA;AAC7E;IACA,IAAIM,aAAAA,CAAcE,GAAY,EAAE;AAC9B,QAAA,IAAI,CAACP,UAAU,CAACR,6BAA6BO,sBAAsB,EAAE,CAAC,CAACQ,GAAAA,CAAAA;AACzE;AACAC,IAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,MAAMC,WAAAA,GAAcC,YAAaC,CAAAA,cAAc,CAACL,KAAAA,CAAAA;AAChDA,QAAAA,KAAAA,CAAMM,EAAE,CAACC,IAAI,GAAGH,YAAAA,CAAaI,qBAAqB,CAACR,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMS,QAAQ,CAACC,QAAQ,GAAGT,GAAGU,GAAG,CAACR,WAAaF,EAAAA,EAAAA,CAAGW,IAAI,CAACZ,KAAAA,CAAMO,IAAI,EAAE,IAAIM,GAAG;AACzEb,QAAAA,KAAAA,CAAMM,EAAE,CAACQ,KAAK,GAAGb,EAAGU,CAAAA,GAAG,CAACP,YAAaW,CAAAA,uBAAuB,CAACf,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAMS,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA;AACtGN,QAAAA,YAAAA,CAAaY,oBAAoB,CAAChB,KAAOA,EAAAA,KAAAA,CAAMc,KAAK,CAAA;QACpD,IAAI,IAAI,CAACG,YAAY,EAAE;YACrBjB,KAAMS,CAAAA,QAAQ,CAACS,QAAQ,GAAGjB,EAAAA,CAAGkB,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACV,EAAAA,CAAGmB,GAAG,CAACpB,MAAMc,KAAK,CAACO,EAAE,EAAErB,KAAMc,CAAAA,KAAK,CAACQ,CAAC,CAAG,EAAA,GAAA,CAAA,EAAMrB,EAAGsB,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;AAC7FvB,YAAAA,KAAAA,CAAMS,QAAQ,CAACe,UAAU,GAAGvB,GAAGwB,IAAI,CACjCxB,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,CAAA;AAEhC;QACA,IAAI,IAAI,CAAClB,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMM,EAAE,CAACqB,KAAK,GAAGvB,YAAAA,CAAawB,mBAAmB,CAAC5B,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,GAAG5B,EAAGU,CAAAA,GAAG,CAACP,YAAa0B,CAAAA,eAAe,CAAC9B,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAM2B,KAAK,EAAE,IAAId,GAAG;YAC/F,IAAI,IAAI,CAACjB,aAAa,EAAE;AACtBI,gBAAAA,KAAAA,CAAMM,EAAE,CAACyB,QAAQ,GAAG3B,YAAAA,CAAa4B,oBAAoB,CAAChC,KAAAA,CAAAA;gBACtDA,KAAMS,CAAAA,QAAQ,CAACwB,QAAQ,GAAGhC,GAAGU,GAAG,CAC9BP,aAAa0B,eAAe,CAAC9B,QAC7BC,EAAGW,CAAAA,IAAI,CAACZ,KAAM+B,CAAAA,QAAQ,CAAClB,GAAG,EAAE,IAC5BA,GAAG;gBACLb,KAAMS,CAAAA,QAAQ,CAACyB,SAAS,GAAGjC,GAAGU,GAAG,CAC/BV,EAAGkC,CAAAA,KAAK,CAACnC,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,EAAE7B,KAAAA,CAAMS,QAAQ,CAACwB,QAAQ,CACtDjC,EAAAA,KAAAA,CAAM+B,QAAQ,CAACT,CAAC,CAAA;AAEpB;AACF;AACF;AACAc,IAAAA,cAAAA,CAAepC,KAAsB,EAAQ;AAC3C,QAAA,KAAK,CAACoC,cAAepC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACmC,iBAAiB,EAAI,EAAA;AAC5BrC,YAAAA,KAAAA,CAAMM,EAAE,CAACgC,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAACvC,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAACwC,WAAW,EAAE;gBACpBxC,KAAMsC,CAAAA,MAAM,GAAGrC,EAAAA,CAAGU,GAAG,CAACX,KAAMsC,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAACzC,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAAC0C,WAAW,CAACC,UAAU,CAACC,IAAI,KAAKC,sBAAwB,EAAA;gBAC/D7C,KAAMM,CAAAA,EAAE,CAACwC,UAAU,GAAG,IAAI,CAACC,qBAAqB,CAC9C/C,KAAAA,EACAA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAMgD,OAAO,CAACnB,KAAK,EACnB7B,KAAMgD,CAAAA,OAAO,CAACf,QAAQ,EACtBjC,KAAAA,CAAMgD,OAAO,CAACd,SAAS,CAAA;AAEzBlC,gBAAAA,KAAAA,CAAMM,EAAE,CAAC2C,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAAClD,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,CAAA;gBACzE,IAAI,IAAI,CAACgC,WAAW,CAACS,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7ErD,oBAAAA,KAAAA,CAAMM,EAAE,CAACgD,YAAY,GAAGrD,GAAGW,IAAI,EAAA;AAC/BZ,oBAAAA,KAAAA,CAAMM,EAAE,CAACiD,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/BxD,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAM8C,UAAU,CAACW,MAAM,EACvBzD,KAAMiD,CAAAA,OAAO,EACbjD,KAAMsC,CAAAA,MAAM,EACZtC,KAAAA,CAAM8C,UAAU,CAACY,GAAG,EACpB1D,MAAMsD,YAAY,CAAA;AAEpB;;;;;AAKA,aACA,IAAI,CAACK,mBAAmB,CACtB3D,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBT,EAAGW,CAAAA,IAAI,CAACZ,KAAMuD,CAAAA,QAAQ,EAAEvD,KAAMsC,CAAAA,MAAM,CAACsB,CAAC,CAAA,EACtC5D,KAAMsD,CAAAA,YAAY,EAClBrD,EAAGW,CAAAA,IAAI,CAACX,EAAGkB,CAAAA,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACX,KAAM8C,CAAAA,UAAU,CAACW,MAAM,EAAE,MAAMxD,EAAGwB,CAAAA,IAAI,CAAC,GAAO,CAAA,CAAA,EAAA,CAAA,CAAA,CAAA;iBAEjE,MAAA;AACLzB,oBAAAA,KAAAA,CAAMM,EAAE,CAACiD,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/BxD,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBV,KAAM8C,CAAAA,UAAU,CAACW,MAAM,EACvBzD,KAAAA,CAAMiD,OAAO,EACbjD,KAAMsC,CAAAA,MAAM,EACZtC,KAAAA,CAAM8C,UAAU,CAACY,GAAG,CAAA;AAEtB,oBAAA,IAAI,CAACC,mBAAmB,CAAC3D,OAAOA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EAAET,EAAGW,CAAAA,IAAI,CAACZ,KAAMuD,CAAAA,QAAQ,EAAEvD,KAAMsC,CAAAA,MAAM,CAACsB,CAAC,CAAA,CAAA;AAChG;aACK,MAAA;gBACL,IAAI,CAACD,mBAAmB,CAAC3D,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EAAEV,KAAAA,CAAMsC,MAAM,CAAA;AACtE;SACK,MAAA;YACL,IAAI,CAACqB,mBAAmB,CAAC3D,KAAAA,EAAOA,MAAMgD,OAAO,CAACtC,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACF;;;;"}
|
|
@@ -1,97 +0,0 @@
|
|
|
1
|
-
import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
|
|
2
|
-
import { mixinVertexColor } from './mixins/vertexcolor.js';
|
|
3
|
-
import { mixinPBRSpecularGlossness } from './mixins/lightmodel/pbrspecularglossness.js';
|
|
4
|
-
import { ShaderHelper } from './shader/helper.js';
|
|
5
|
-
import { RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags } from '../values.js';
|
|
6
|
-
|
|
7
|
-
/**
|
|
8
|
-
* PBRSpecularGlossinessMaterial class
|
|
9
|
-
* @public
|
|
10
|
-
*/ class PBRSpecularGlossinessMaterial extends applyMaterialMixins(MeshMaterial, mixinPBRSpecularGlossness, mixinVertexColor) {
|
|
11
|
-
/** @internal */ static FEATURE_VERTEX_NORMAL = this.defineFeature();
|
|
12
|
-
/** @internal */ static FEATURE_VERTEX_TANGENT = this.defineFeature();
|
|
13
|
-
/**
|
|
14
|
-
* Creates an instance of PBRSpecularGlossinessMaterial class
|
|
15
|
-
*/ constructor(){
|
|
16
|
-
super();
|
|
17
|
-
this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, true);
|
|
18
|
-
}
|
|
19
|
-
clone() {
|
|
20
|
-
const other = new PBRSpecularGlossinessMaterial();
|
|
21
|
-
other.copyFrom(this);
|
|
22
|
-
return other;
|
|
23
|
-
}
|
|
24
|
-
copyFrom(other) {
|
|
25
|
-
super.copyFrom(other);
|
|
26
|
-
this.vertexNormal = other.vertexNormal;
|
|
27
|
-
this.vertexTangent = other.vertexTangent;
|
|
28
|
-
}
|
|
29
|
-
/** true if vertex normal attribute presents */ get vertexNormal() {
|
|
30
|
-
return this.featureUsed(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL);
|
|
31
|
-
}
|
|
32
|
-
set vertexNormal(val) {
|
|
33
|
-
this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, !!val);
|
|
34
|
-
}
|
|
35
|
-
/** true if vertex normal attribute presents */ get vertexTangent() {
|
|
36
|
-
return this.featureUsed(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT);
|
|
37
|
-
}
|
|
38
|
-
set vertexTangent(val) {
|
|
39
|
-
this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT, !!val);
|
|
40
|
-
}
|
|
41
|
-
vertexShader(scope) {
|
|
42
|
-
super.vertexShader(scope);
|
|
43
|
-
const pb = scope.$builder;
|
|
44
|
-
const worldMatrix = ShaderHelper.getWorldMatrix(scope);
|
|
45
|
-
scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
|
|
46
|
-
scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;
|
|
47
|
-
scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));
|
|
48
|
-
ShaderHelper.setClipSpacePosition(scope, scope.csPos);
|
|
49
|
-
if (this.transmission) {
|
|
50
|
-
scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));
|
|
51
|
-
scope.$outputs.modelScale = pb.vec3(pb.length(worldMatrix[0].xyz), pb.length(worldMatrix[1].xyz), pb.length(worldMatrix[2].xyz));
|
|
52
|
-
}
|
|
53
|
-
if (this.vertexNormal) {
|
|
54
|
-
scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);
|
|
55
|
-
scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;
|
|
56
|
-
if (this.vertexTangent) {
|
|
57
|
-
scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);
|
|
58
|
-
scope.$outputs.wTangent = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oTangent.xyz, 0)).xyz;
|
|
59
|
-
scope.$outputs.wBinormal = pb.mul(pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent), scope.oTangent.w);
|
|
60
|
-
}
|
|
61
|
-
}
|
|
62
|
-
}
|
|
63
|
-
fragmentShader(scope) {
|
|
64
|
-
super.fragmentShader(scope);
|
|
65
|
-
const pb = scope.$builder;
|
|
66
|
-
if (this.needFragmentColor()) {
|
|
67
|
-
scope.$l.albedo = this.calculateAlbedoColor(scope);
|
|
68
|
-
if (this.vertexColor) {
|
|
69
|
-
scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));
|
|
70
|
-
}
|
|
71
|
-
if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
|
|
72
|
-
scope.$l.normalInfo = this.calculateNormalAndTBN(scope, scope.$inputs.worldPos, scope.$inputs.wNorm, scope.$inputs.wTangent, scope.$inputs.wBinormal);
|
|
73
|
-
scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
|
|
74
|
-
if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
|
|
75
|
-
scope.$l.outRoughness = pb.vec4();
|
|
76
|
-
scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN, scope.outRoughness);
|
|
77
|
-
/*
|
|
78
|
-
scope.outRoughness = pb.vec4(
|
|
79
|
-
pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),
|
|
80
|
-
scope.outRoughness.a
|
|
81
|
-
);
|
|
82
|
-
*/ this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a), scope.outRoughness, pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1));
|
|
83
|
-
} else {
|
|
84
|
-
scope.$l.litColor = this.PBRLight(scope, scope.$inputs.worldPos, scope.normalInfo.normal, scope.viewVec, scope.albedo, scope.normalInfo.TBN);
|
|
85
|
-
this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));
|
|
86
|
-
}
|
|
87
|
-
} else {
|
|
88
|
-
this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);
|
|
89
|
-
}
|
|
90
|
-
} else {
|
|
91
|
-
this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
|
|
92
|
-
}
|
|
93
|
-
}
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
export { PBRSpecularGlossinessMaterial };
|
|
97
|
-
//# sourceMappingURL=pbrsg.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"pbrsg.js","sources":["../../../src/material/pbrsg.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { mixinPBRSpecularGlossness } from './mixins/lightmodel/pbrspecularglossness';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { MaterialVaryingFlags, RENDER_PASS_TYPE_LIGHT } from '../values';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * PBRSpecularGlossinessMaterial class\r\n * @public\r\n */\r\nexport class PBRSpecularGlossinessMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinPBRSpecularGlossness, mixinVertexColor)\r\n implements Clonable<PBRSpecularGlossinessMaterial>\r\n{\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_NORMAL = this.defineFeature();\r\n /** @internal */\r\n private static readonly FEATURE_VERTEX_TANGENT = this.defineFeature();\r\n /**\r\n * Creates an instance of PBRSpecularGlossinessMaterial class\r\n */\r\n constructor() {\r\n super();\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, true);\r\n }\r\n clone(): PBRSpecularGlossinessMaterial {\r\n const other = new PBRSpecularGlossinessMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n copyFrom(other: this): void {\r\n super.copyFrom(other);\r\n this.vertexNormal = other.vertexNormal;\r\n this.vertexTangent = other.vertexTangent;\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexNormal(): boolean {\r\n return this.featureUsed(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL);\r\n }\r\n set vertexNormal(val: boolean) {\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_NORMAL, !!val);\r\n }\r\n /** true if vertex normal attribute presents */\r\n get vertexTangent(): boolean {\r\n return this.featureUsed(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT);\r\n }\r\n set vertexTangent(val: boolean) {\r\n this.useFeature(PBRSpecularGlossinessMaterial.FEATURE_VERTEX_TANGENT, !!val);\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n const worldMatrix = ShaderHelper.getWorldMatrix(scope);\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(worldMatrix, pb.vec4(scope.oPos, 1)).xyz;\r\n scope.$l.csPos = pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1));\r\n ShaderHelper.setClipSpacePosition(scope, scope.csPos);\r\n if (this.transmission) {\r\n scope.$outputs.screenUV = pb.add(pb.mul(pb.div(scope.csPos.xy, scope.csPos.w), 0.5), pb.vec2(0.5));\r\n scope.$outputs.modelScale = pb.vec3(\r\n pb.length(worldMatrix[0].xyz),\r\n pb.length(worldMatrix[1].xyz),\r\n pb.length(worldMatrix[2].xyz)\r\n );\r\n }\r\n if (this.vertexNormal) {\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.wNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n if (this.vertexTangent) {\r\n scope.$l.oTangent = ShaderHelper.resolveVertexTangent(scope);\r\n scope.$outputs.wTangent = pb.mul(\r\n ShaderHelper.getNormalMatrix(scope),\r\n pb.vec4(scope.oTangent.xyz, 0)\r\n ).xyz;\r\n scope.$outputs.wBinormal = pb.mul(\r\n pb.cross(scope.$outputs.wNorm, scope.$outputs.wTangent),\r\n scope.oTangent.w\r\n );\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n if (this.needFragmentColor()) {\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n scope.albedo = pb.mul(scope.albedo, this.getVertexColor(scope));\r\n }\r\n if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.wNorm,\r\n scope.$inputs.wTangent,\r\n scope.$inputs.wBinormal\r\n );\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {\r\n scope.$l.outRoughness = pb.vec4();\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN,\r\n scope.outRoughness\r\n );\r\n /*\r\n scope.outRoughness = pb.vec4(\r\n pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)),\r\n scope.outRoughness.a\r\n );\r\n */\r\n this.outputFragmentColor(\r\n scope,\r\n scope.$inputs.worldPos,\r\n pb.vec4(scope.litColor, scope.albedo.a),\r\n scope.outRoughness,\r\n pb.vec4(pb.add(pb.mul(scope.normalInfo.normal, 0.5), pb.vec3(0.5)), 1)\r\n );\r\n } else {\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.albedo);\r\n }\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["PBRSpecularGlossinessMaterial","applyMaterialMixins","MeshMaterial","mixinPBRSpecularGlossness","mixinVertexColor","FEATURE_VERTEX_NORMAL","defineFeature","FEATURE_VERTEX_TANGENT","useFeature","clone","other","copyFrom","vertexNormal","vertexTangent","featureUsed","val","vertexShader","scope","pb","$builder","worldMatrix","ShaderHelper","getWorldMatrix","$l","oPos","resolveVertexPosition","$outputs","worldPos","mul","vec4","xyz","csPos","getViewProjectionMatrix","setClipSpacePosition","transmission","screenUV","add","div","xy","w","vec2","modelScale","vec3","length","oNorm","resolveVertexNormal","wNorm","getNormalMatrix","oTangent","resolveVertexTangent","wTangent","wBinormal","cross","fragmentShader","needFragmentColor","albedo","calculateAlbedoColor","vertexColor","getVertexColor","drawContext","renderPass","type","RENDER_PASS_TYPE_LIGHT","normalInfo","calculateNormalAndTBN","$inputs","viewVec","calculateViewVector","materialFlags","MaterialVaryingFlags","SSR_STORE_ROUGHNESS","outRoughness","litColor","PBRLight","normal","TBN","outputFragmentColor","a"],"mappings":";;;;;;AAQA;;;AAGC,IACM,MAAMA,6BACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,yBAA2BC,EAAAA,gBAAAA,CAAAA,CAAAA;AAGrE,qBACA,OAAwBC,qBAAAA,GAAwB,IAAI,CAACC,aAAa,EAAG;AACrE,qBACA,OAAwBC,sBAAAA,GAAyB,IAAI,CAACD,aAAa,EAAG;AACtE;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;AACL,QAAA,IAAI,CAACE,UAAU,CAACR,6BAAAA,CAA8BK,qBAAqB,EAAE,IAAA,CAAA;AACvE;IACAI,KAAuC,GAAA;AACrC,QAAA,MAAMC,QAAQ,IAAIV,6BAAAA,EAAAA;QAClBU,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAC,IAAAA,QAAAA,CAASD,KAAW,EAAQ;AAC1B,QAAA,KAAK,CAACC,QAASD,CAAAA,KAAAA,CAAAA;AACf,QAAA,IAAI,CAACE,YAAY,GAAGF,KAAAA,CAAME,YAAY;AACtC,QAAA,IAAI,CAACC,aAAa,GAAGH,KAAAA,CAAMG,aAAa;AAC1C;oDAEA,IAAID,YAAwB,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACE,WAAW,CAACd,8BAA8BK,qBAAqB,CAAA;AAC7E;IACA,IAAIO,YAAAA,CAAaG,GAAY,EAAE;AAC7B,QAAA,IAAI,CAACP,UAAU,CAACR,8BAA8BK,qBAAqB,EAAE,CAAC,CAACU,GAAAA,CAAAA;AACzE;oDAEA,IAAIF,aAAyB,GAAA;AAC3B,QAAA,OAAO,IAAI,CAACC,WAAW,CAACd,8BAA8BO,sBAAsB,CAAA;AAC9E;IACA,IAAIM,aAAAA,CAAcE,GAAY,EAAE;AAC9B,QAAA,IAAI,CAACP,UAAU,CAACR,8BAA8BO,sBAAsB,EAAE,CAAC,CAACQ,GAAAA,CAAAA;AAC1E;AACAC,IAAAA,YAAAA,CAAaC,KAAsB,EAAQ;AACzC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,MAAMC,WAAAA,GAAcC,YAAaC,CAAAA,cAAc,CAACL,KAAAA,CAAAA;AAChDA,QAAAA,KAAAA,CAAMM,EAAE,CAACC,IAAI,GAAGH,YAAAA,CAAaI,qBAAqB,CAACR,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMS,QAAQ,CAACC,QAAQ,GAAGT,GAAGU,GAAG,CAACR,WAAaF,EAAAA,EAAAA,CAAGW,IAAI,CAACZ,KAAAA,CAAMO,IAAI,EAAE,IAAIM,GAAG;AACzEb,QAAAA,KAAAA,CAAMM,EAAE,CAACQ,KAAK,GAAGb,EAAGU,CAAAA,GAAG,CAACP,YAAaW,CAAAA,uBAAuB,CAACf,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAMS,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA;AACtGN,QAAAA,YAAAA,CAAaY,oBAAoB,CAAChB,KAAOA,EAAAA,KAAAA,CAAMc,KAAK,CAAA;QACpD,IAAI,IAAI,CAACG,YAAY,EAAE;YACrBjB,KAAMS,CAAAA,QAAQ,CAACS,QAAQ,GAAGjB,EAAAA,CAAGkB,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACV,EAAAA,CAAGmB,GAAG,CAACpB,MAAMc,KAAK,CAACO,EAAE,EAAErB,KAAMc,CAAAA,KAAK,CAACQ,CAAC,CAAG,EAAA,GAAA,CAAA,EAAMrB,EAAGsB,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;AAC7FvB,YAAAA,KAAAA,CAAMS,QAAQ,CAACe,UAAU,GAAGvB,GAAGwB,IAAI,CACjCxB,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,EAC5BZ,EAAGyB,CAAAA,MAAM,CAACvB,WAAW,CAAC,CAAA,CAAE,CAACU,GAAG,CAAA,CAAA;AAEhC;QACA,IAAI,IAAI,CAAClB,YAAY,EAAE;AACrBK,YAAAA,KAAAA,CAAMM,EAAE,CAACqB,KAAK,GAAGvB,YAAAA,CAAawB,mBAAmB,CAAC5B,KAAAA,CAAAA;AAClDA,YAAAA,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,GAAG5B,EAAGU,CAAAA,GAAG,CAACP,YAAa0B,CAAAA,eAAe,CAAC9B,KAAAA,CAAAA,EAAQC,GAAGW,IAAI,CAACZ,MAAM2B,KAAK,EAAE,IAAId,GAAG;YAC/F,IAAI,IAAI,CAACjB,aAAa,EAAE;AACtBI,gBAAAA,KAAAA,CAAMM,EAAE,CAACyB,QAAQ,GAAG3B,YAAAA,CAAa4B,oBAAoB,CAAChC,KAAAA,CAAAA;gBACtDA,KAAMS,CAAAA,QAAQ,CAACwB,QAAQ,GAAGhC,GAAGU,GAAG,CAC9BP,aAAa0B,eAAe,CAAC9B,QAC7BC,EAAGW,CAAAA,IAAI,CAACZ,KAAM+B,CAAAA,QAAQ,CAAClB,GAAG,EAAE,IAC5BA,GAAG;gBACLb,KAAMS,CAAAA,QAAQ,CAACyB,SAAS,GAAGjC,GAAGU,GAAG,CAC/BV,EAAGkC,CAAAA,KAAK,CAACnC,KAAAA,CAAMS,QAAQ,CAACoB,KAAK,EAAE7B,KAAAA,CAAMS,QAAQ,CAACwB,QAAQ,CACtDjC,EAAAA,KAAAA,CAAM+B,QAAQ,CAACT,CAAC,CAAA;AAEpB;AACF;AACF;AACAc,IAAAA,cAAAA,CAAepC,KAAsB,EAAQ;AAC3C,QAAA,KAAK,CAACoC,cAAepC,CAAAA,KAAAA,CAAAA;QACrB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;QACzB,IAAI,IAAI,CAACmC,iBAAiB,EAAI,EAAA;AAC5BrC,YAAAA,KAAAA,CAAMM,EAAE,CAACgC,MAAM,GAAG,IAAI,CAACC,oBAAoB,CAACvC,KAAAA,CAAAA;YAC5C,IAAI,IAAI,CAACwC,WAAW,EAAE;gBACpBxC,KAAMsC,CAAAA,MAAM,GAAGrC,EAAAA,CAAGU,GAAG,CAACX,KAAMsC,CAAAA,MAAM,EAAE,IAAI,CAACG,cAAc,CAACzC,KAAAA,CAAAA,CAAAA;AAC1D;YACA,IAAI,IAAI,CAAC0C,WAAW,CAACC,UAAU,CAACC,IAAI,KAAKC,sBAAwB,EAAA;gBAC/D7C,KAAMM,CAAAA,EAAE,CAACwC,UAAU,GAAG,IAAI,CAACC,qBAAqB,CAC9C/C,KAAAA,EACAA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAMgD,OAAO,CAACnB,KAAK,EACnB7B,KAAMgD,CAAAA,OAAO,CAACf,QAAQ,EACtBjC,KAAAA,CAAMgD,OAAO,CAACd,SAAS,CAAA;AAEzBlC,gBAAAA,KAAAA,CAAMM,EAAE,CAAC2C,OAAO,GAAG,IAAI,CAACC,mBAAmB,CAAClD,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,CAAA;gBACzE,IAAI,IAAI,CAACgC,WAAW,CAACS,aAAa,GAAGC,oBAAAA,CAAqBC,mBAAmB,EAAE;AAC7ErD,oBAAAA,KAAAA,CAAMM,EAAE,CAACgD,YAAY,GAAGrD,GAAGW,IAAI,EAAA;AAC/BZ,oBAAAA,KAAAA,CAAMM,EAAE,CAACiD,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/BxD,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBV,KAAAA,CAAM8C,UAAU,CAACW,MAAM,EACvBzD,KAAMiD,CAAAA,OAAO,EACbjD,KAAMsC,CAAAA,MAAM,EACZtC,KAAAA,CAAM8C,UAAU,CAACY,GAAG,EACpB1D,MAAMsD,YAAY,CAAA;AAEpB;;;;;AAKA,aACA,IAAI,CAACK,mBAAmB,CACtB3D,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBT,EAAGW,CAAAA,IAAI,CAACZ,KAAMuD,CAAAA,QAAQ,EAAEvD,KAAMsC,CAAAA,MAAM,CAACsB,CAAC,CAAA,EACtC5D,KAAMsD,CAAAA,YAAY,EAClBrD,EAAGW,CAAAA,IAAI,CAACX,EAAGkB,CAAAA,GAAG,CAAClB,EAAGU,CAAAA,GAAG,CAACX,KAAM8C,CAAAA,UAAU,CAACW,MAAM,EAAE,MAAMxD,EAAGwB,CAAAA,IAAI,CAAC,GAAO,CAAA,CAAA,EAAA,CAAA,CAAA,CAAA;iBAEjE,MAAA;AACLzB,oBAAAA,KAAAA,CAAMM,EAAE,CAACiD,QAAQ,GAAG,IAAI,CAACC,QAAQ,CAC/BxD,KACAA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EACtBV,KAAM8C,CAAAA,UAAU,CAACW,MAAM,EACvBzD,KAAAA,CAAMiD,OAAO,EACbjD,KAAMsC,CAAAA,MAAM,EACZtC,KAAAA,CAAM8C,UAAU,CAACY,GAAG,CAAA;AAEtB,oBAAA,IAAI,CAACC,mBAAmB,CAAC3D,OAAOA,KAAMgD,CAAAA,OAAO,CAACtC,QAAQ,EAAET,EAAGW,CAAAA,IAAI,CAACZ,KAAMuD,CAAAA,QAAQ,EAAEvD,KAAMsC,CAAAA,MAAM,CAACsB,CAAC,CAAA,CAAA;AAChG;aACK,MAAA;gBACL,IAAI,CAACD,mBAAmB,CAAC3D,KAAOA,EAAAA,KAAAA,CAAMgD,OAAO,CAACtC,QAAQ,EAAEV,KAAAA,CAAMsC,MAAM,CAAA;AACtE;SACK,MAAA;YACL,IAAI,CAACqB,mBAAmB,CAAC3D,KAAAA,EAAOA,MAAMgD,OAAO,CAACtC,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACF;;;;"}
|