@zephyr3d/scene 0.8.0 → 0.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +220 -1
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ccd_solver.js +3 -4
- package/dist/animation/ik/ccd_solver.js.map +1 -1
- package/dist/animation/ik/fabrik_solver.js +3 -4
- package/dist/animation/ik/fabrik_solver.js.map +1 -1
- package/dist/animation/ik/ik_pole_constraint.js +7 -2
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
- package/dist/animation/ik/ik_utils.js +0 -79
- package/dist/animation/ik/ik_utils.js.map +1 -1
- package/dist/animation/ik/two_bone_ik_solver.js +3 -4
- package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
- package/dist/animation/skeleton.js +157 -125
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/spring/spring_bone.js +240 -0
- package/dist/animation/spring/spring_bone.js.map +1 -0
- package/dist/animation/spring/spring_bone_collider.js +198 -0
- package/dist/animation/spring/spring_bone_collider.js.map +1 -0
- package/dist/animation/spring/spring_bone_constraint.js +170 -0
- package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
- package/dist/animation/spring/spring_bone_system.js +328 -0
- package/dist/animation/spring/spring_bone_system.js.map +1 -0
- package/dist/asset/model.js +2 -2
- package/dist/index.d.ts +17 -0
- package/dist/material/mixins/pbr/common.js +20 -17
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/render/gpu_picking.js +100 -0
- package/dist/render/gpu_picking.js.map +1 -0
- package/dist/render/rendergraph/device_pool_allocator.js +41 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
- package/dist/render/rendergraph/executor.js +146 -0
- package/dist/render/rendergraph/executor.js.map +1 -0
- package/dist/render/rendergraph/forward_plus_builder.js +414 -0
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
- package/dist/render/rendergraph/rendergraph.js +306 -0
- package/dist/render/rendergraph/rendergraph.js.map +1 -0
- package/dist/render/rendergraph/types.js +57 -0
- package/dist/render/rendergraph/types.js.map +1 -0
- package/dist/render/sky_motion_vector.js +85 -0
- package/dist/render/sky_motion_vector.js.map +1 -0
- package/dist/utility/serialization/scene/animation.js +3 -3
- package/dist/utility/serialization/scene/node.js +1 -1
- package/package.json +2 -2
- package/dist/animation/ik/ik_chain_builder.js +0 -68
- package/dist/animation/ik/ik_chain_builder.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
- package/dist/src/material/mixins/texture.js +0 -172
- package/dist/src/material/mixins/texture.js.map +0 -1
- package/dist/src/material/mixins/vertexcolor.js +0 -56
- package/dist/src/material/mixins/vertexcolor.js.map +0 -1
- package/dist/src/material/particle.js +0 -178
- package/dist/src/material/particle.js.map +0 -1
- package/dist/src/material/pbrmr.js +0 -97
- package/dist/src/material/pbrmr.js.map +0 -1
- package/dist/src/material/pbrsg.js +0 -97
- package/dist/src/material/pbrsg.js.map +0 -1
- package/dist/src/material/shader/helper.js +0 -1209
- package/dist/src/material/shader/helper.js.map +0 -1
- package/dist/src/material/terrain-cm.js +0 -606
- package/dist/src/material/terrain-cm.js.map +0 -1
- package/dist/src/material/terrainmaterial.js +0 -375
- package/dist/src/material/terrainmaterial.js.map +0 -1
- package/dist/src/material/unlit.js +0 -41
- package/dist/src/material/unlit.js.map +0 -1
- package/dist/src/material/water.js +0 -417
- package/dist/src/material/water.js.map +0 -1
- package/dist/src/posteffect/bloom.js +0 -361
- package/dist/src/posteffect/bloom.js.map +0 -1
- package/dist/src/posteffect/compositor.js +0 -226
- package/dist/src/posteffect/compositor.js.map +0 -1
- package/dist/src/posteffect/fxaa.js +0 -273
- package/dist/src/posteffect/fxaa.js.map +0 -1
- package/dist/src/posteffect/grayscale.js +0 -69
- package/dist/src/posteffect/grayscale.js.map +0 -1
- package/dist/src/posteffect/motionblur.js +0 -96
- package/dist/src/posteffect/motionblur.js.map +0 -1
- package/dist/src/posteffect/posteffect.js +0 -126
- package/dist/src/posteffect/posteffect.js.map +0 -1
- package/dist/src/posteffect/sao.js +0 -324
- package/dist/src/posteffect/sao.js.map +0 -1
- package/dist/src/posteffect/ssr.js +0 -489
- package/dist/src/posteffect/ssr.js.map +0 -1
- package/dist/src/posteffect/taa.js +0 -172
- package/dist/src/posteffect/taa.js.map +0 -1
- package/dist/src/posteffect/tonemap.js +0 -94
- package/dist/src/posteffect/tonemap.js.map +0 -1
- package/dist/src/render/abuffer_oit.js +0 -361
- package/dist/src/render/abuffer_oit.js.map +0 -1
- package/dist/src/render/clipmap.js +0 -851
- package/dist/src/render/clipmap.js.map +0 -1
- package/dist/src/render/cluster_light.js +0 -333
- package/dist/src/render/cluster_light.js.map +0 -1
- package/dist/src/render/cull_visitor.js +0 -187
- package/dist/src/render/cull_visitor.js.map +0 -1
- package/dist/src/render/depthpass.js +0 -68
- package/dist/src/render/depthpass.js.map +0 -1
- package/dist/src/render/drawable_mixin.js +0 -227
- package/dist/src/render/drawable_mixin.js.map +0 -1
- package/dist/src/render/envlight.js +0 -463
- package/dist/src/render/envlight.js.map +0 -1
- package/dist/src/render/fbm_wavegenerator.js +0 -251
- package/dist/src/render/fbm_wavegenerator.js.map +0 -1
- package/dist/src/render/fft_wavegenerator.js +0 -1006
- package/dist/src/render/fft_wavegenerator.js.map +0 -1
- package/dist/src/render/fullscreenquad.js +0 -38
- package/dist/src/render/fullscreenquad.js.map +0 -1
- package/dist/src/render/gerstner_wavegenerator.js +0 -314
- package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
- package/dist/src/render/globalbindgroup_allocator.js +0 -60
- package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
- package/dist/src/render/hzb.js +0 -273
- package/dist/src/render/hzb.js.map +0 -1
- package/dist/src/render/lightpass.js +0 -172
- package/dist/src/render/lightpass.js.map +0 -1
- package/dist/src/render/objectcolorpass.js +0 -51
- package/dist/src/render/objectcolorpass.js.map +0 -1
- package/dist/src/render/primitive.js +0 -364
- package/dist/src/render/primitive.js.map +0 -1
- package/dist/src/render/render_queue.js +0 -467
- package/dist/src/render/render_queue.js.map +0 -1
- package/dist/src/render/renderbundle_wrapper.js +0 -152
- package/dist/src/render/renderbundle_wrapper.js.map +0 -1
- package/dist/src/render/renderer.js +0 -455
- package/dist/src/render/renderer.js.map +0 -1
- package/dist/src/render/renderpass.js +0 -200
- package/dist/src/render/renderpass.js.map +0 -1
- package/dist/src/render/shadowmap_pass.js +0 -56
- package/dist/src/render/shadowmap_pass.js.map +0 -1
- package/dist/src/render/sky.js +0 -1103
- package/dist/src/render/sky.js.map +0 -1
- package/dist/src/render/weightedblended_oit.js +0 -168
- package/dist/src/render/weightedblended_oit.js.map +0 -1
- package/dist/src/scene/batchgroup.js +0 -162
- package/dist/src/scene/batchgroup.js.map +0 -1
- package/dist/src/scene/environment.js +0 -209
- package/dist/src/scene/environment.js.map +0 -1
- package/dist/src/scene/graph_node.js +0 -72
- package/dist/src/scene/graph_node.js.map +0 -1
- package/dist/src/scene/light.js +0 -416
- package/dist/src/scene/light.js.map +0 -1
- package/dist/src/scene/mesh.js +0 -341
- package/dist/src/scene/mesh.js.map +0 -1
- package/dist/src/scene/octree.js +0 -649
- package/dist/src/scene/octree.js.map +0 -1
- package/dist/src/scene/particlesys.js +0 -738
- package/dist/src/scene/particlesys.js.map +0 -1
- package/dist/src/scene/raycast_visitor.js +0 -103
- package/dist/src/scene/raycast_visitor.js.map +0 -1
- package/dist/src/scene/scene.js +0 -284
- package/dist/src/scene/scene.js.map +0 -1
- package/dist/src/scene/scene_node.js +0 -732
- package/dist/src/scene/scene_node.js.map +0 -1
- package/dist/src/scene/terrain/grass.js +0 -278
- package/dist/src/scene/terrain/grass.js.map +0 -1
- package/dist/src/scene/terrain/heightfield.js +0 -475
- package/dist/src/scene/terrain/heightfield.js.map +0 -1
- package/dist/src/scene/terrain/patch.js +0 -530
- package/dist/src/scene/terrain/patch.js.map +0 -1
- package/dist/src/scene/terrain/quadtree.js +0 -461
- package/dist/src/scene/terrain/quadtree.js.map +0 -1
- package/dist/src/scene/terrain/terrain.js +0 -246
- package/dist/src/scene/terrain/terrain.js.map +0 -1
- package/dist/src/scene/terrain-cm/grass.js +0 -594
- package/dist/src/scene/terrain-cm/grass.js.map +0 -1
- package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
- package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
- package/dist/src/scene/water.js +0 -374
- package/dist/src/scene/water.js.map +0 -1
- package/dist/src/shaders/atmosphere.js +0 -957
- package/dist/src/shaders/atmosphere.js.map +0 -1
- package/dist/src/shaders/fog.js +0 -112
- package/dist/src/shaders/fog.js.map +0 -1
- package/dist/src/shaders/misc.js +0 -266
- package/dist/src/shaders/misc.js.map +0 -1
- package/dist/src/shaders/noise.js +0 -222
- package/dist/src/shaders/noise.js.map +0 -1
- package/dist/src/shaders/pbr.js +0 -51
- package/dist/src/shaders/pbr.js.map +0 -1
- package/dist/src/shaders/shadow.js +0 -636
- package/dist/src/shaders/shadow.js.map +0 -1
- package/dist/src/shaders/ssr.js +0 -490
- package/dist/src/shaders/ssr.js.map +0 -1
- package/dist/src/shaders/temporal.js +0 -215
- package/dist/src/shaders/temporal.js.map +0 -1
- package/dist/src/shaders/water.js +0 -756
- package/dist/src/shaders/water.js.map +0 -1
- package/dist/src/shadow/esm.js +0 -237
- package/dist/src/shadow/esm.js.map +0 -1
- package/dist/src/shadow/pcf_opt.js +0 -181
- package/dist/src/shadow/pcf_opt.js.map +0 -1
- package/dist/src/shadow/pcf_pd.js +0 -189
- package/dist/src/shadow/pcf_pd.js.map +0 -1
- package/dist/src/shadow/shader.js +0 -37
- package/dist/src/shadow/shader.js.map +0 -1
- package/dist/src/shadow/shadow_impl.js +0 -15
- package/dist/src/shadow/shadow_impl.js.map +0 -1
- package/dist/src/shadow/shadowmapper.js +0 -790
- package/dist/src/shadow/shadowmapper.js.map +0 -1
- package/dist/src/shadow/ssm.js +0 -159
- package/dist/src/shadow/ssm.js.map +0 -1
- package/dist/src/shadow/vsm.js +0 -297
- package/dist/src/shadow/vsm.js.map +0 -1
- package/dist/src/shapes/box.js +0 -386
- package/dist/src/shapes/box.js.map +0 -1
- package/dist/src/shapes/cylinder.js +0 -125
- package/dist/src/shapes/cylinder.js.map +0 -1
- package/dist/src/shapes/plane.js +0 -88
- package/dist/src/shapes/plane.js.map +0 -1
- package/dist/src/shapes/shape.js +0 -87
- package/dist/src/shapes/shape.js.map +0 -1
- package/dist/src/shapes/sphere.js +0 -114
- package/dist/src/shapes/sphere.js.map +0 -1
- package/dist/src/shapes/tetrahedron.js +0 -188
- package/dist/src/shapes/tetrahedron.js.map +0 -1
- package/dist/src/shapes/torus.js +0 -111
- package/dist/src/shapes/torus.js.map +0 -1
- package/dist/src/utility/aabbtree.js +0 -400
- package/dist/src/utility/aabbtree.js.map +0 -1
- package/dist/src/utility/bounding_volume.js +0 -29
- package/dist/src/utility/bounding_volume.js.map +0 -1
- package/dist/src/utility/debug.js +0 -28
- package/dist/src/utility/debug.js.map +0 -1
- package/dist/src/utility/draco/decoder.js +0 -116
- package/dist/src/utility/draco/decoder.js.map +0 -1
- package/dist/src/utility/misc.js +0 -105
- package/dist/src/utility/misc.js.map +0 -1
- package/dist/src/utility/panorama.js +0 -163
- package/dist/src/utility/panorama.js.map +0 -1
- package/dist/src/utility/pmrem.js +0 -354
- package/dist/src/utility/pmrem.js.map +0 -1
- package/dist/src/utility/rendermipmap.js +0 -115
- package/dist/src/utility/rendermipmap.js.map +0 -1
- package/dist/src/utility/serialization/json.js +0 -402
- package/dist/src/utility/serialization/json.js.map +0 -1
- package/dist/src/utility/serialization/manager.js +0 -623
- package/dist/src/utility/serialization/manager.js.map +0 -1
- package/dist/src/utility/serialization/scene/animation.js +0 -248
- package/dist/src/utility/serialization/scene/animation.js.map +0 -1
- package/dist/src/utility/serialization/scene/batch.js +0 -59
- package/dist/src/utility/serialization/scene/batch.js.map +0 -1
- package/dist/src/utility/serialization/scene/camera.js +0 -790
- package/dist/src/utility/serialization/scene/camera.js.map +0 -1
- package/dist/src/utility/serialization/scene/common.js +0 -222
- package/dist/src/utility/serialization/scene/common.js.map +0 -1
- package/dist/src/utility/serialization/scene/light.js +0 -575
- package/dist/src/utility/serialization/scene/light.js.map +0 -1
- package/dist/src/utility/serialization/scene/material.js +0 -1111
- package/dist/src/utility/serialization/scene/material.js.map +0 -1
- package/dist/src/utility/serialization/scene/mesh.js +0 -148
- package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
- package/dist/src/utility/serialization/scene/misc.js +0 -39
- package/dist/src/utility/serialization/scene/misc.js.map +0 -1
- package/dist/src/utility/serialization/scene/node.js +0 -451
- package/dist/src/utility/serialization/scene/node.js.map +0 -1
- package/dist/src/utility/serialization/scene/particle.js +0 -425
- package/dist/src/utility/serialization/scene/particle.js.map +0 -1
- package/dist/src/utility/serialization/scene/primitive.js +0 -692
- package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
- package/dist/src/utility/serialization/scene/scene.js +0 -704
- package/dist/src/utility/serialization/scene/scene.js.map +0 -1
- package/dist/src/utility/serialization/scene/terrain.js +0 -488
- package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
- package/dist/src/utility/serialization/scene/water.js +0 -465
- package/dist/src/utility/serialization/scene/water.js.map +0 -1
- package/dist/src/utility/shprojector.js +0 -297
- package/dist/src/utility/shprojector.js.map +0 -1
- package/dist/src/utility/textures/ggxlut.js +0 -213
- package/dist/src/utility/textures/ggxlut.js.map +0 -1
- package/dist/src/utility/textures/gradientnoise.js +0 -62
- package/dist/src/utility/textures/gradientnoise.js.map +0 -1
- package/dist/src/utility/textures/randomnoise.js +0 -41
- package/dist/src/utility/textures/randomnoise.js.map +0 -1
- package/dist/src/values.js +0 -162
- package/dist/src/values.js.map +0 -1
- package/dist/utility/blueprint/material/common.js +0 -7
- package/dist/utility/blueprint/material/common.js.map +0 -1
- package/dist/utility/serialization/blueprint/constants.js +0 -255
- package/dist/utility/serialization/blueprint/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/constants.js +0 -203
- package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/texture.js +0 -165
- package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
package/dist/src/scene/water.js
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import { applyMixins, DRef, Vector4, Vector3 } from '@zephyr3d/base';
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import { GraphNode } from './graph_node.js';
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import { mixinDrawable } from '../render/drawable_mixin.js';
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import { QUEUE_OPAQUE } from '../values.js';
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import { Application } from '../app/app.js';
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import '@zephyr3d/device';
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import '../material/shader/helper.js';
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import '../material/lambert.js';
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import '../material/blinn.js';
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import '../material/unlit.js';
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import '../material/particle.js';
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import '../material/meshmaterial.js';
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import '../material/grassmaterial.js';
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import '../material/terrainmaterial.js';
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import '../material/terrain-cm.js';
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import '../material/pbrmr.js';
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import '../material/pbrsg.js';
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import '../render/renderer.js';
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import { Primitive } from '../render/primitive.js';
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import '../render/sky.js';
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import { Clipmap } from '../render/clipmap.js';
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import '../shaders/atmosphere.js';
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import { FBMWaveGenerator } from '../render/fbm_wavegenerator.js';
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import { WaterMaterial } from '../material/water.js';
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import { BoundingBox } from '../utility/bounding_volume.js';
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/**
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* Water scene node
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* @public
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*/ class Water extends applyMixins(GraphNode, mixinDrawable) {
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_pickTarget;
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_clipmap;
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_renderData;
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_gridScale;
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_animationSpeed;
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_timeStart;
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_feedbackProgram;
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_feedbackBindGroup;
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_feedbackPrimitive;
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_feedbackRenderTarget;
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_material;
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/**
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* Creates an instance of Water node
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* @param scene - Scene object
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*/ constructor(scene){
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super(scene);
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this._pickTarget = {
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node: this
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};
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this._clipmap = new Clipmap(32, []);
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this._renderData = null;
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this._gridScale = 1;
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this._animationSpeed = 1;
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this._timeStart = 0;
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this._material = new DRef(new WaterMaterial());
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this._material.get().region = new Vector4(-1, -1, 1, 1);
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this._material.get().TAAStrength = 0.4;
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this.waveGenerator = new FBMWaveGenerator();
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this._feedbackProgram = new DRef();
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this._feedbackBindGroup = new DRef();
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this._feedbackPrimitive = new DRef();
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this._feedbackRenderTarget = new DRef();
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scene.queuePerCameraUpdateNode(this);
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}
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/** Disposes the water node */ dispose() {
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super.dispose();
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this._clipmap.dispose();
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this._clipmap = null;
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this._renderData = null;
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this._feedbackBindGroup.dispose();
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this._feedbackPrimitive.dispose();
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this._feedbackProgram.dispose();
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if (this._feedbackRenderTarget.get()) {
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this._feedbackRenderTarget.get().getColorAttachment(0).dispose();
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this._feedbackRenderTarget.get().getColorAttachment(1).dispose();
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this._feedbackRenderTarget.dispose();
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}
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this._material.dispose();
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}
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/** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
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const other = new Water(this.scene);
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other.copyFrom(this, method, recursive);
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other.parent = this.parent;
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return other;
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}
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/** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
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super.copyFrom(other, method, recursive);
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this.waveGenerator = other.waveGenerator?.clone() ?? null;
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this.gridScale = other.gridScale;
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this.wireframe = other.wireframe;
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}
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/** Whether water should be drawn with lines */ get wireframe() {
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return this._clipmap.wireframe;
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}
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set wireframe(val) {
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this._clipmap.wireframe = !!val;
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}
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/** Material of the water */ get material() {
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return this._material.get();
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}
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/** Wave generator object of the water */ get waveGenerator() {
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return this.material.waveGenerator;
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}
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set waveGenerator(waveGenerator) {
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this.material.waveGenerator = waveGenerator;
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if (this.material.needUpdate()) {
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this.scene.queueUpdateNode(this);
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}
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}
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/** Animation speed of the water */ get animationSpeed() {
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return this._animationSpeed;
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}
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set animationSpeed(val) {
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this._animationSpeed = val;
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}
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/** TAA strength of the water */ get TAAStrength() {
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return this.material.TAAStrength;
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}
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set TAAStrength(val) {
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this.material.TAAStrength = val;
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}
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/** {@inheritDoc SceneNode.update} */ update(frameId, elapsedInSeconds) {
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if (this.material.needUpdate()) {
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this.scene.queueUpdateNode(this);
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if (this._timeStart === 0) {
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this._timeStart = elapsedInSeconds;
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}
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this.material.update(frameId, (elapsedInSeconds - this._timeStart) * this._animationSpeed);
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this.invalidateWorldBoundingVolume(false);
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}
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}
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/** {@inheritDoc SceneNode.updatePerCamera} */ updatePerCamera(camera, _elapsedInSeconds, _deltaInSeconds) {
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const mat = this._material.get();
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const that = this;
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this._renderData = this._clipmap.gather({
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camera,
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minMaxWorldPos: mat.region,
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gridScale: Math.max(0.01, this._gridScale),
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userData: this,
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calcAABB (userData, minX, maxX, minZ, maxZ, outAABB) {
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const p = that.worldMatrix.transformPointAffine(Vector3.zero());
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if (that.waveGenerator) {
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that.waveGenerator.calcClipmapTileAABB(minX, maxX, minZ, maxZ, p.y, outAABB);
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} else {
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outAABB.minPoint.setXYZ(minX, p.y, minZ);
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outAABB.maxPoint.setXYZ(maxX, p.y + 1, maxZ);
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}
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}
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});
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this.scene.queuePerCameraUpdateNode(this);
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}
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/**
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* {@inheritDoc Drawable.getPickTarget }
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*/ getPickTarget() {
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return this._pickTarget;
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}
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/**
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* {@inheritDoc Drawable.getMorphData}
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*/ getMorphData() {
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return null;
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}
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/**
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* {@inheritDoc Drawable.getMorphInfo}
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*/ getMorphInfo() {
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return null;
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}
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/**
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* {@inheritDoc Drawable.getQueueType}
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*/ getQueueType() {
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return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;
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}
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/**
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* {@inheritDoc Drawable.isUnlit}
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*/ isUnlit() {
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return !this._material.get()?.supportLighting();
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}
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/**
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* {@inheritDoc Drawable.needSceneColor}
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*/ needSceneColor() {
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return this._material.get()?.needSceneColor();
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}
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/**
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* {@inheritDoc Drawable.needSceneDepth}
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*/ needSceneDepth() {
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return this._material.get()?.needSceneDepth();
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}
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/**
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* {@inheritDoc Drawable.getMaterial}
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*/ getMaterial() {
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return this._material.get();
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}
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/**
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* {@inheritDoc Drawable.getPrimitive}
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*/ getPrimitive() {
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return null;
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}
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/**
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* {@inheritDoc SceneNode.isWater}
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*/ isWater() {
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return true;
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}
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/**
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* {@inheritDoc SceneNode.computeBoundingVolume}
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*/ computeBoundingVolume() {
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return null;
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}
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/**
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* {@inheritDoc SceneNode.computeWorldBoundingVolume}
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*/ computeWorldBoundingVolume() {
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const p = this.worldMatrix.transformPointAffine(Vector3.zero());
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const mat = this._material?.get();
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if (mat) {
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const boundingBox = new BoundingBox();
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if (mat.waveGenerator) {
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mat.waveGenerator.calcClipmapTileAABB(mat.region.x, mat.region.z, mat.region.y, mat.region.w, p.y, boundingBox);
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} else {
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boundingBox.minPoint.setXYZ(mat.region.x, p.y, mat.region.y);
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boundingBox.maxPoint.setXYZ(mat.region.z, p.y + 1, mat.region.w);
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}
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return boundingBox;
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}
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return null;
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}
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/**
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* Grid scale
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*/ get gridScale() {
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return this._gridScale;
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}
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set gridScale(val) {
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this._gridScale = val;
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}
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calculateLocalTransform(outMatrix) {
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outMatrix.translation(this._position);
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}
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calculateWorldTransform(outMatrix) {
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outMatrix.set(this.localMatrix);
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if (this.parent) {
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outMatrix.m03 += this.parent.worldMatrix.m03;
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outMatrix.m13 += this.parent.worldMatrix.m13;
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outMatrix.m23 += this.parent.worldMatrix.m23;
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}
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}
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_onTransformChanged(invalidateLocal) {
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super._onTransformChanged(invalidateLocal);
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const material = this._material?.get();
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if (material) {
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const x = Math.abs(this.scale.x);
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const z = Math.abs(this.scale.z);
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const px = this.position.x;
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const pz = this.position.z;
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material.region = new Vector4(px - x, pz - z, px + x, pz + z);
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}
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}
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/**
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* {@inheritDoc Drawable.draw}
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*/ draw(ctx) {
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const mat = this._material?.get();
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this.bind(ctx);
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mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);
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mat.apply(ctx);
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for (const info of this._renderData){
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mat.draw(info.primitive, ctx, info.numInstances);
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}
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}
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/**
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* Retreive the disturbed world position and normal at water surface
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*/ async getSurfacePoint(points, outPos, outNorm) {
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const device = Application.instance.device;
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await device.runNextFrameAsync(async ()=>{
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if (!points || points.length === 0) {
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return;
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}
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if (!this._feedbackProgram.get()) {
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this._feedbackProgram.set(this._createFeedbackProgram(device));
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this._feedbackBindGroup.set(device.createBindGroup(this._feedbackProgram.get().bindGroupLayouts[0]));
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}
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if (!this._feedbackPrimitive.get()) {
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this._feedbackPrimitive.set(new Primitive());
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this._feedbackPrimitive.get().primitiveType = 'point-list';
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}
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const primitive = this._feedbackPrimitive.get();
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const vertices = new Float32Array(points.length * 3);
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for(let i = 0; i < points.length; i++){
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vertices[i * 3 + 0] = points[i].x;
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vertices[i * 3 + 1] = points[i].y;
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vertices[i * 3 + 2] = points[i].z;
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}
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if (primitive.indexCount < points.length) {
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const positionBuffer = device.createVertexBuffer('position_f32x3', vertices, {
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dynamic: true
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});
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primitive.setVertexBuffer(positionBuffer);
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} else {
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const vb = primitive.getVertexBuffer('position');
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vb.bufferSubData(0, vertices);
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}
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const fb = this._feedbackRenderTarget.get();
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if (!fb || fb.getColorAttachment(0).width < points.length) {
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primitive.indexCount = points.length;
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device.setBindGroup(0, this._feedbackBindGroup.get());
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device.setFramebuffer(this._feedbackRenderTarget.get());
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const pos = new Float32Array(points.length * 4);
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await Promise.all([
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this._feedbackRenderTarget.get().getColorAttachment(0).readPixels(0, 0, points.length, 1, 0, 0, pos),
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this._feedbackRenderTarget.get().getColorAttachment(1).readPixels(0, 0, points.length, 1, 0, 0, norm)
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outPos[i].setXYZ(pos[i * 3 + 0], pos[i * 3 + 1], pos[i * 3 + 2]);
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});
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}
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/** @internal */ _createFeedbackProgram(device) {
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const that = this;
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return device.buildRenderProgram({
|
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vertex (pb) {
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this.$inputs.position = pb.vec3().attrib('position');
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this.numPoints = pb.float().uniform(0);
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this.textureWidth = pb.float().uniform(0);
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that.waveGenerator.setupUniforms(this, 0);
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pb.main(function() {
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this.$l.worldPos = pb.vec3();
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this.$l.worldNorm = pb.vec3();
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that.waveGenerator.calcVertexPositionAndNormal(this, this.$inputs.position, this.worldPos, this.worldNorm);
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this.$outputs.worldPos = this.worldPos;
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this.$outputs.worldNorm = this.worldNorm;
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this.$l.index = device.type === 'webgl' ? this.$inputs.instanceId : pb.float(this.$builtins.instanceIndex);
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this.$l.ndcX = pb.sub(pb.mul(pb.div(pb.add(this.index, 0.5), this.textureWidth), 2), 1);
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this.$l.$builtins.position = pb.vec4(this.ndcX, 0.5, 0, 1);
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});
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},
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fragment (pb) {
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this.$outputs.worldPos = pb.vec4();
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pb.main(function() {
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this.$outputs.worldPos = pb.vec4(this.$inputs.worldPos, 1);
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});
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export { Water };
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//# sourceMappingURL=water.js.map
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{"version":3,"file":"water.js","sources":["../../../src/scene/water.ts"],"sourcesContent":["import { Vector4 } from '@zephyr3d/base';\r\nimport type { Matrix4x4 } from '@zephyr3d/base';\r\nimport { applyMixins, Vector3, DRef } from '@zephyr3d/base';\r\nimport type { NodeClonable, NodeCloneMethod } from './scene_node';\r\nimport type { Scene } from './scene';\r\nimport { GraphNode } from './graph_node';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport type { Drawable, DrawContext, PickTarget, PrimitiveInstanceInfo, WaveGenerator } from '../render';\r\nimport { Primitive } from '../render';\r\nimport { Clipmap, FBMWaveGenerator } from '../render';\r\nimport { WaterMaterial } from '../material/water';\r\nimport type {\r\n AbstractDevice,\r\n BindGroup,\r\n FrameBuffer,\r\n GPUDataBuffer,\r\n GPUProgram,\r\n Texture2D\r\n} from '@zephyr3d/device';\r\nimport { Application } from '../app';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport type { MeshMaterial } from '../material';\r\nimport type { BoundingVolume } from '../utility/bounding_volume';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport type { Camera } from '../camera';\r\n\r\n/**\r\n * Water scene node\r\n * @public\r\n */\r\nexport class Water extends applyMixins(GraphNode, mixinDrawable) implements Drawable, NodeClonable<Water> {\r\n private readonly _pickTarget: PickTarget;\r\n private _clipmap: Clipmap;\r\n private _renderData: PrimitiveInstanceInfo[];\r\n private _gridScale: number;\r\n private _animationSpeed: number;\r\n private _timeStart: number;\r\n private _feedbackProgram: DRef<GPUProgram>;\r\n private _feedbackBindGroup: DRef<BindGroup>;\r\n private _feedbackPrimitive: DRef<Primitive>;\r\n private _feedbackRenderTarget: DRef<FrameBuffer>;\r\n private readonly _material: DRef<WaterMaterial>;\r\n /**\r\n * Creates an instance of Water node\r\n * @param scene - Scene object\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._pickTarget = { node: this };\r\n this._clipmap = new Clipmap(32, []);\r\n this._renderData = null;\r\n this._gridScale = 1;\r\n this._animationSpeed = 1;\r\n this._timeStart = 0;\r\n this._material = new DRef(new WaterMaterial());\r\n this._material.get().region = new Vector4(-1, -1, 1, 1);\r\n this._material.get().TAAStrength = 0.4;\r\n this.waveGenerator = new FBMWaveGenerator();\r\n this._feedbackProgram = new DRef();\r\n this._feedbackBindGroup = new DRef();\r\n this._feedbackPrimitive = new DRef();\r\n this._feedbackRenderTarget = new DRef();\r\n scene.queuePerCameraUpdateNode(this);\r\n }\r\n /** Disposes the water node */\r\n dispose(): void {\r\n super.dispose();\r\n this._clipmap.dispose();\r\n this._clipmap = null;\r\n this._renderData = null;\r\n this._feedbackBindGroup.dispose();\r\n this._feedbackPrimitive.dispose();\r\n this._feedbackProgram.dispose();\r\n if (this._feedbackRenderTarget.get()) {\r\n this._feedbackRenderTarget.get().getColorAttachment(0).dispose();\r\n this._feedbackRenderTarget.get().getColorAttachment(1).dispose();\r\n this._feedbackRenderTarget.dispose();\r\n }\r\n this._material.dispose();\r\n }\r\n /** {@inheritDoc SceneNode.clone} */\r\n clone(method: NodeCloneMethod, recursive: boolean) {\r\n const other = new Water(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** {@inheritDoc SceneNode.copyFrom} */\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.waveGenerator = other.waveGenerator?.clone() ?? null;\r\n this.gridScale = other.gridScale;\r\n this.wireframe = other.wireframe;\r\n }\r\n /** Whether water should be drawn with lines */\r\n get wireframe() {\r\n return this._clipmap.wireframe;\r\n }\r\n set wireframe(val: boolean) {\r\n this._clipmap.wireframe = !!val;\r\n }\r\n /** Material of the water */\r\n get material(): WaterMaterial {\r\n return this._material.get();\r\n }\r\n /** Wave generator object of the water */\r\n get waveGenerator(): WaveGenerator {\r\n return this.material.waveGenerator;\r\n }\r\n set waveGenerator(waveGenerator: WaveGenerator) {\r\n this.material.waveGenerator = waveGenerator;\r\n if (this.material.needUpdate()) {\r\n this.scene.queueUpdateNode(this);\r\n }\r\n }\r\n /** Animation speed of the water */\r\n get animationSpeed() {\r\n return this._animationSpeed;\r\n }\r\n set animationSpeed(val: number) {\r\n this._animationSpeed = val;\r\n }\r\n /** TAA strength of the water */\r\n get TAAStrength() {\r\n return this.material.TAAStrength;\r\n }\r\n set TAAStrength(val: number) {\r\n this.material.TAAStrength = val;\r\n }\r\n /** {@inheritDoc SceneNode.update} */\r\n update(frameId: number, elapsedInSeconds: number) {\r\n if (this.material.needUpdate()) {\r\n this.scene.queueUpdateNode(this);\r\n if (this._timeStart === 0) {\r\n this._timeStart = elapsedInSeconds;\r\n }\r\n this.material.update(frameId, (elapsedInSeconds - this._timeStart) * this._animationSpeed);\r\n this.invalidateWorldBoundingVolume(false);\r\n }\r\n }\r\n /** {@inheritDoc SceneNode.updatePerCamera} */\r\n updatePerCamera(camera: Camera, _elapsedInSeconds: number, _deltaInSeconds: number): void {\r\n const mat = this._material.get();\r\n const that = this;\r\n this._renderData = this._clipmap.gather({\r\n camera,\r\n minMaxWorldPos: mat.region,\r\n gridScale: Math.max(0.01, this._gridScale),\r\n userData: this,\r\n calcAABB(userData: unknown, minX, maxX, minZ, maxZ, outAABB) {\r\n const p = that.worldMatrix.transformPointAffine(Vector3.zero());\r\n if (that.waveGenerator) {\r\n that.waveGenerator.calcClipmapTileAABB(minX, maxX, minZ, maxZ, p.y, outAABB);\r\n } else {\r\n outAABB.minPoint.setXYZ(minX, p.y, minZ);\r\n outAABB.maxPoint.setXYZ(maxX, p.y + 1, maxZ);\r\n }\r\n }\r\n });\r\n this.scene.queuePerCameraUpdateNode(this);\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget(): PickTarget {\r\n return this._pickTarget;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData(): Texture2D {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo(): GPUDataBuffer<unknown> {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType(): number {\r\n return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit(): boolean {\r\n return !this._material.get()?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor(): boolean {\r\n return this._material.get()?.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth(): boolean {\r\n return this._material.get()?.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial(): MeshMaterial {\r\n return this._material.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive(): Primitive {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isWater}\r\n */\r\n isWater(): this is Water {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n */\r\n computeBoundingVolume(): BoundingVolume {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeWorldBoundingVolume}\r\n */\r\n computeWorldBoundingVolume(): BoundingVolume {\r\n const p = this.worldMatrix.transformPointAffine(Vector3.zero());\r\n const mat = this._material?.get();\r\n if (mat) {\r\n const boundingBox = new BoundingBox();\r\n if (mat.waveGenerator) {\r\n mat.waveGenerator.calcClipmapTileAABB(\r\n mat.region.x,\r\n mat.region.z,\r\n mat.region.y,\r\n mat.region.w,\r\n p.y,\r\n boundingBox\r\n );\r\n } else {\r\n boundingBox.minPoint.setXYZ(mat.region.x, p.y, mat.region.y);\r\n boundingBox.maxPoint.setXYZ(mat.region.z, p.y + 1, mat.region.w);\r\n }\r\n return boundingBox;\r\n }\r\n return null;\r\n }\r\n /**\r\n * Grid scale\r\n */\r\n get gridScale() {\r\n return this._gridScale;\r\n }\r\n set gridScale(val: number) {\r\n this._gridScale = val;\r\n }\r\n calculateLocalTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.translation(this._position);\r\n }\r\n calculateWorldTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.set(this.localMatrix);\r\n if (this.parent) {\r\n outMatrix.m03 += this.parent.worldMatrix.m03;\r\n outMatrix.m13 += this.parent.worldMatrix.m13;\r\n outMatrix.m23 += this.parent.worldMatrix.m23;\r\n }\r\n }\r\n protected _onTransformChanged(invalidateLocal: boolean): void {\r\n super._onTransformChanged(invalidateLocal);\r\n const material = this._material?.get();\r\n if (material) {\r\n const x = Math.abs(this.scale.x);\r\n const z = Math.abs(this.scale.z);\r\n const px = this.position.x;\r\n const pz = this.position.z;\r\n material.region = new Vector4(px - x, pz - z, px + x, pz + z);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext) {\r\n const mat = this._material?.get();\r\n this.bind(ctx);\r\n mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);\r\n mat.apply(ctx);\r\n for (const info of this._renderData) {\r\n mat.draw(info.primitive, ctx, info.numInstances);\r\n }\r\n }\r\n /**\r\n * Retreive the disturbed world position and normal at water surface\r\n */\r\n async getSurfacePoint(points: Vector3[], outPos?: Vector3[], outNorm?: Vector3[]) {\r\n const device = Application.instance.device;\r\n await device.runNextFrameAsync(async () => {\r\n if (!points || points.length === 0) {\r\n return;\r\n }\r\n if (!this._feedbackProgram.get()) {\r\n this._feedbackProgram.set(this._createFeedbackProgram(device));\r\n this._feedbackBindGroup.set(device.createBindGroup(this._feedbackProgram.get().bindGroupLayouts[0]));\r\n }\r\n if (!this._feedbackPrimitive.get()) {\r\n this._feedbackPrimitive.set(new Primitive());\r\n this._feedbackPrimitive.get().primitiveType = 'point-list';\r\n }\r\n const primitive = this._feedbackPrimitive.get();\r\n const vertices = new Float32Array(points.length * 3);\r\n for (let i = 0; i < points.length; i++) {\r\n vertices[i * 3 + 0] = points[i].x;\r\n vertices[i * 3 + 1] = points[i].y;\r\n vertices[i * 3 + 2] = points[i].z;\r\n }\r\n if (primitive.indexCount < points.length) {\r\n const positionBuffer = device.createVertexBuffer('position_f32x3', vertices, { dynamic: true });\r\n primitive.setVertexBuffer(positionBuffer);\r\n } else {\r\n const vb = primitive.getVertexBuffer('position');\r\n vb.bufferSubData(0, vertices);\r\n }\r\n const fb = this._feedbackRenderTarget.get();\r\n if (!fb || fb.getColorAttachment(0).width < points.length) {\r\n const rt0 = device.createTexture2D('rgba32f', points.length, 0, {\r\n samplerOptions: { mipFilter: 'none' }\r\n });\r\n const rt1 = device.createTexture2D('rgba32f', points.length, 0, {\r\n samplerOptions: { mipFilter: 'none' }\r\n });\r\n if (fb) {\r\n fb.getColorAttachment(0).dispose();\r\n fb.getColorAttachment(1).dispose();\r\n this._feedbackRenderTarget.dispose();\r\n }\r\n this._feedbackRenderTarget.set(device.createFrameBuffer([rt0, rt1], null));\r\n }\r\n primitive.indexCount = points.length;\r\n device.pushDeviceStates();\r\n device.setProgram(this._feedbackProgram.get());\r\n device.setBindGroup(0, this._feedbackBindGroup.get());\r\n device.setFramebuffer(this._feedbackRenderTarget.get());\r\n this._feedbackPrimitive.get().draw();\r\n device.popDeviceStates();\r\n const pos = new Float32Array(points.length * 4);\r\n const norm = new Float32Array(points.length * 4);\r\n await Promise.all([\r\n this._feedbackRenderTarget.get().getColorAttachment(0).readPixels(0, 0, points.length, 1, 0, 0, pos),\r\n this._feedbackRenderTarget.get().getColorAttachment(1).readPixels(0, 0, points.length, 1, 0, 0, norm)\r\n ]);\r\n for (let i = 0; i < points.length; i++) {\r\n if (outPos) {\r\n outPos[i].setXYZ(pos[i * 3 + 0], pos[i * 3 + 1], pos[i * 3 + 2]);\r\n }\r\n if (outNorm) {\r\n outNorm[i].setXYZ(norm[i * 3 + 0], norm[i * 3 + 1], norm[i * 3 + 2]);\r\n }\r\n }\r\n });\r\n }\r\n /** @internal */\r\n private _createFeedbackProgram(device: AbstractDevice) {\r\n const that = this;\r\n return device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.position = pb.vec3().attrib('position');\r\n this.numPoints = pb.float().uniform(0);\r\n this.textureWidth = pb.float().uniform(0);\r\n that.waveGenerator.setupUniforms(this, 0);\r\n pb.main(function () {\r\n this.$l.worldPos = pb.vec3();\r\n this.$l.worldNorm = pb.vec3();\r\n that.waveGenerator.calcVertexPositionAndNormal(\r\n this,\r\n this.$inputs.position,\r\n this.worldPos,\r\n this.worldNorm\r\n );\r\n this.$outputs.worldPos = this.worldPos;\r\n this.$outputs.worldNorm = this.worldNorm;\r\n this.$l.index =\r\n device.type === 'webgl' ? this.$inputs.instanceId : pb.float(this.$builtins.instanceIndex);\r\n this.$l.ndcX = pb.sub(pb.mul(pb.div(pb.add(this.index, 0.5), this.textureWidth), 2), 1);\r\n this.$l.$builtins.position = pb.vec4(this.ndcX, 0.5, 0, 1);\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.worldPos = pb.vec4();\r\n this.$outputs.worldNorm = pb.vec4();\r\n pb.main(function () {\r\n this.$outputs.worldPos = pb.vec4(this.$inputs.worldPos, 1);\r\n this.$outputs.worldNorm = pb.vec4(this.$inputs.worldNorm, 1);\r\n });\r\n }\r\n });\r\n 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