@zephyr3d/scene 0.8.0 → 0.8.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/dist/animation/animationset.js +220 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/skeleton.js +157 -125
  14. package/dist/animation/skeleton.js.map +1 -1
  15. package/dist/animation/spring/spring_bone.js +240 -0
  16. package/dist/animation/spring/spring_bone.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_collider.js +198 -0
  18. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  20. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  21. package/dist/animation/spring/spring_bone_system.js +328 -0
  22. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  23. package/dist/asset/model.js +2 -2
  24. package/dist/index.d.ts +17 -0
  25. package/dist/material/mixins/pbr/common.js +20 -17
  26. package/dist/material/mixins/pbr/common.js.map +1 -1
  27. package/dist/render/gpu_picking.js +100 -0
  28. package/dist/render/gpu_picking.js.map +1 -0
  29. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  30. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  31. package/dist/render/rendergraph/executor.js +146 -0
  32. package/dist/render/rendergraph/executor.js.map +1 -0
  33. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  34. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  35. package/dist/render/rendergraph/rendergraph.js +306 -0
  36. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  37. package/dist/render/rendergraph/types.js +57 -0
  38. package/dist/render/rendergraph/types.js.map +1 -0
  39. package/dist/render/sky_motion_vector.js +85 -0
  40. package/dist/render/sky_motion_vector.js.map +1 -0
  41. package/dist/utility/serialization/scene/animation.js +3 -3
  42. package/dist/utility/serialization/scene/node.js +1 -1
  43. package/package.json +2 -2
  44. package/dist/animation/ik/ik_chain_builder.js +0 -68
  45. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  52. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  54. package/dist/src/animation/animation.js +0 -127
  55. package/dist/src/animation/animation.js.map +0 -1
  56. package/dist/src/animation/animationset.js +0 -255
  57. package/dist/src/animation/animationset.js.map +0 -1
  58. package/dist/src/animation/animationtrack.js +0 -34
  59. package/dist/src/animation/animationtrack.js.map +0 -1
  60. package/dist/src/animation/eulerrotationtrack.js +0 -52
  61. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  62. package/dist/src/animation/morphtarget.js +0 -93
  63. package/dist/src/animation/morphtarget.js.map +0 -1
  64. package/dist/src/animation/morphtrack.js +0 -70
  65. package/dist/src/animation/morphtrack.js.map +0 -1
  66. package/dist/src/animation/proptrack.js +0 -161
  67. package/dist/src/animation/proptrack.js.map +0 -1
  68. package/dist/src/animation/rotationtrack.js +0 -51
  69. package/dist/src/animation/rotationtrack.js.map +0 -1
  70. package/dist/src/animation/scaletrack.js +0 -50
  71. package/dist/src/animation/scaletrack.js.map +0 -1
  72. package/dist/src/animation/skeleton.js +0 -204
  73. package/dist/src/animation/skeleton.js.map +0 -1
  74. package/dist/src/animation/translationtrack.js +0 -50
  75. package/dist/src/animation/translationtrack.js.map +0 -1
  76. package/dist/src/app/app.js +0 -129
  77. package/dist/src/app/app.js.map +0 -1
  78. package/dist/src/app/inputmgr.js +0 -267
  79. package/dist/src/app/inputmgr.js.map +0 -1
  80. package/dist/src/asset/assetmanager.js +0 -404
  81. package/dist/src/asset/assetmanager.js.map +0 -1
  82. package/dist/src/asset/builtin.js +0 -337
  83. package/dist/src/asset/builtin.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds.js +0 -470
  85. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  86. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  87. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  89. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  90. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  91. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  92. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  93. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  94. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  95. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  96. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  97. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  98. package/dist/src/asset/loaders/loader.js +0 -45
  99. package/dist/src/asset/loaders/loader.js.map +0 -1
  100. package/dist/src/asset/model.js +0 -414
  101. package/dist/src/asset/model.js.map +0 -1
  102. package/dist/src/blitter/bilateralblur.js +0 -221
  103. package/dist/src/blitter/bilateralblur.js.map +0 -1
  104. package/dist/src/blitter/blitter.js +0 -390
  105. package/dist/src/blitter/blitter.js.map +0 -1
  106. package/dist/src/blitter/box.js +0 -118
  107. package/dist/src/blitter/box.js.map +0 -1
  108. package/dist/src/blitter/copy.js +0 -22
  109. package/dist/src/blitter/copy.js.map +0 -1
  110. package/dist/src/blitter/gaussianblur.js +0 -228
  111. package/dist/src/blitter/gaussianblur.js.map +0 -1
  112. package/dist/src/camera/base.js +0 -92
  113. package/dist/src/camera/base.js.map +0 -1
  114. package/dist/src/camera/camera.js +0 -1005
  115. package/dist/src/camera/camera.js.map +0 -1
  116. package/dist/src/camera/fps.js +0 -238
  117. package/dist/src/camera/fps.js.map +0 -1
  118. package/dist/src/camera/orbit.js +0 -245
  119. package/dist/src/camera/orbit.js.map +0 -1
  120. package/dist/src/camera/orthocamera.js +0 -167
  121. package/dist/src/camera/orthocamera.js.map +0 -1
  122. package/dist/src/camera/perspectivecamera.js +0 -141
  123. package/dist/src/camera/perspectivecamera.js.map +0 -1
  124. package/dist/src/index.js +0 -120
  125. package/dist/src/index.js.map +0 -1
  126. package/dist/src/material/blinn.js +0 -81
  127. package/dist/src/material/blinn.js.map +0 -1
  128. package/dist/src/material/grassmaterial.js +0 -113
  129. package/dist/src/material/grassmaterial.js.map +0 -1
  130. package/dist/src/material/lambert.js +0 -92
  131. package/dist/src/material/lambert.js.map +0 -1
  132. package/dist/src/material/material.js +0 -301
  133. package/dist/src/material/material.js.map +0 -1
  134. package/dist/src/material/meshmaterial.js +0 -704
  135. package/dist/src/material/meshmaterial.js.map +0 -1
  136. package/dist/src/material/mixins/albedocolor.js +0 -76
  137. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  138. package/dist/src/material/mixins/foliage.js +0 -47
  139. package/dist/src/material/mixins/foliage.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  141. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  143. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  145. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  147. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  148. package/dist/src/material/mixins/lit.js +0 -476
  149. package/dist/src/material/mixins/lit.js.map +0 -1
  150. package/dist/src/material/mixins/pbr/common.js +0 -918
  151. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  152. package/dist/src/material/mixins/texture.js +0 -172
  153. package/dist/src/material/mixins/texture.js.map +0 -1
  154. package/dist/src/material/mixins/vertexcolor.js +0 -56
  155. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  156. package/dist/src/material/particle.js +0 -178
  157. package/dist/src/material/particle.js.map +0 -1
  158. package/dist/src/material/pbrmr.js +0 -97
  159. package/dist/src/material/pbrmr.js.map +0 -1
  160. package/dist/src/material/pbrsg.js +0 -97
  161. package/dist/src/material/pbrsg.js.map +0 -1
  162. package/dist/src/material/shader/helper.js +0 -1209
  163. package/dist/src/material/shader/helper.js.map +0 -1
  164. package/dist/src/material/terrain-cm.js +0 -606
  165. package/dist/src/material/terrain-cm.js.map +0 -1
  166. package/dist/src/material/terrainmaterial.js +0 -375
  167. package/dist/src/material/terrainmaterial.js.map +0 -1
  168. package/dist/src/material/unlit.js +0 -41
  169. package/dist/src/material/unlit.js.map +0 -1
  170. package/dist/src/material/water.js +0 -417
  171. package/dist/src/material/water.js.map +0 -1
  172. package/dist/src/posteffect/bloom.js +0 -361
  173. package/dist/src/posteffect/bloom.js.map +0 -1
  174. package/dist/src/posteffect/compositor.js +0 -226
  175. package/dist/src/posteffect/compositor.js.map +0 -1
  176. package/dist/src/posteffect/fxaa.js +0 -273
  177. package/dist/src/posteffect/fxaa.js.map +0 -1
  178. package/dist/src/posteffect/grayscale.js +0 -69
  179. package/dist/src/posteffect/grayscale.js.map +0 -1
  180. package/dist/src/posteffect/motionblur.js +0 -96
  181. package/dist/src/posteffect/motionblur.js.map +0 -1
  182. package/dist/src/posteffect/posteffect.js +0 -126
  183. package/dist/src/posteffect/posteffect.js.map +0 -1
  184. package/dist/src/posteffect/sao.js +0 -324
  185. package/dist/src/posteffect/sao.js.map +0 -1
  186. package/dist/src/posteffect/ssr.js +0 -489
  187. package/dist/src/posteffect/ssr.js.map +0 -1
  188. package/dist/src/posteffect/taa.js +0 -172
  189. package/dist/src/posteffect/taa.js.map +0 -1
  190. package/dist/src/posteffect/tonemap.js +0 -94
  191. package/dist/src/posteffect/tonemap.js.map +0 -1
  192. package/dist/src/render/abuffer_oit.js +0 -361
  193. package/dist/src/render/abuffer_oit.js.map +0 -1
  194. package/dist/src/render/clipmap.js +0 -851
  195. package/dist/src/render/clipmap.js.map +0 -1
  196. package/dist/src/render/cluster_light.js +0 -333
  197. package/dist/src/render/cluster_light.js.map +0 -1
  198. package/dist/src/render/cull_visitor.js +0 -187
  199. package/dist/src/render/cull_visitor.js.map +0 -1
  200. package/dist/src/render/depthpass.js +0 -68
  201. package/dist/src/render/depthpass.js.map +0 -1
  202. package/dist/src/render/drawable_mixin.js +0 -227
  203. package/dist/src/render/drawable_mixin.js.map +0 -1
  204. package/dist/src/render/envlight.js +0 -463
  205. package/dist/src/render/envlight.js.map +0 -1
  206. package/dist/src/render/fbm_wavegenerator.js +0 -251
  207. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fft_wavegenerator.js +0 -1006
  209. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  210. package/dist/src/render/fullscreenquad.js +0 -38
  211. package/dist/src/render/fullscreenquad.js.map +0 -1
  212. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  213. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  214. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  215. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  216. package/dist/src/render/hzb.js +0 -273
  217. package/dist/src/render/hzb.js.map +0 -1
  218. package/dist/src/render/lightpass.js +0 -172
  219. package/dist/src/render/lightpass.js.map +0 -1
  220. package/dist/src/render/objectcolorpass.js +0 -51
  221. package/dist/src/render/objectcolorpass.js.map +0 -1
  222. package/dist/src/render/primitive.js +0 -364
  223. package/dist/src/render/primitive.js.map +0 -1
  224. package/dist/src/render/render_queue.js +0 -467
  225. package/dist/src/render/render_queue.js.map +0 -1
  226. package/dist/src/render/renderbundle_wrapper.js +0 -152
  227. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  228. package/dist/src/render/renderer.js +0 -455
  229. package/dist/src/render/renderer.js.map +0 -1
  230. package/dist/src/render/renderpass.js +0 -200
  231. package/dist/src/render/renderpass.js.map +0 -1
  232. package/dist/src/render/shadowmap_pass.js +0 -56
  233. package/dist/src/render/shadowmap_pass.js.map +0 -1
  234. package/dist/src/render/sky.js +0 -1103
  235. package/dist/src/render/sky.js.map +0 -1
  236. package/dist/src/render/weightedblended_oit.js +0 -168
  237. package/dist/src/render/weightedblended_oit.js.map +0 -1
  238. package/dist/src/scene/batchgroup.js +0 -162
  239. package/dist/src/scene/batchgroup.js.map +0 -1
  240. package/dist/src/scene/environment.js +0 -209
  241. package/dist/src/scene/environment.js.map +0 -1
  242. package/dist/src/scene/graph_node.js +0 -72
  243. package/dist/src/scene/graph_node.js.map +0 -1
  244. package/dist/src/scene/light.js +0 -416
  245. package/dist/src/scene/light.js.map +0 -1
  246. package/dist/src/scene/mesh.js +0 -341
  247. package/dist/src/scene/mesh.js.map +0 -1
  248. package/dist/src/scene/octree.js +0 -649
  249. package/dist/src/scene/octree.js.map +0 -1
  250. package/dist/src/scene/particlesys.js +0 -738
  251. package/dist/src/scene/particlesys.js.map +0 -1
  252. package/dist/src/scene/raycast_visitor.js +0 -103
  253. package/dist/src/scene/raycast_visitor.js.map +0 -1
  254. package/dist/src/scene/scene.js +0 -284
  255. package/dist/src/scene/scene.js.map +0 -1
  256. package/dist/src/scene/scene_node.js +0 -732
  257. package/dist/src/scene/scene_node.js.map +0 -1
  258. package/dist/src/scene/terrain/grass.js +0 -278
  259. package/dist/src/scene/terrain/grass.js.map +0 -1
  260. package/dist/src/scene/terrain/heightfield.js +0 -475
  261. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  262. package/dist/src/scene/terrain/patch.js +0 -530
  263. package/dist/src/scene/terrain/patch.js.map +0 -1
  264. package/dist/src/scene/terrain/quadtree.js +0 -461
  265. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  266. package/dist/src/scene/terrain/terrain.js +0 -246
  267. package/dist/src/scene/terrain/terrain.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grass.js +0 -594
  269. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  271. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  272. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  273. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  274. package/dist/src/scene/water.js +0 -374
  275. package/dist/src/scene/water.js.map +0 -1
  276. package/dist/src/shaders/atmosphere.js +0 -957
  277. package/dist/src/shaders/atmosphere.js.map +0 -1
  278. package/dist/src/shaders/fog.js +0 -112
  279. package/dist/src/shaders/fog.js.map +0 -1
  280. package/dist/src/shaders/misc.js +0 -266
  281. package/dist/src/shaders/misc.js.map +0 -1
  282. package/dist/src/shaders/noise.js +0 -222
  283. package/dist/src/shaders/noise.js.map +0 -1
  284. package/dist/src/shaders/pbr.js +0 -51
  285. package/dist/src/shaders/pbr.js.map +0 -1
  286. package/dist/src/shaders/shadow.js +0 -636
  287. package/dist/src/shaders/shadow.js.map +0 -1
  288. package/dist/src/shaders/ssr.js +0 -490
  289. package/dist/src/shaders/ssr.js.map +0 -1
  290. package/dist/src/shaders/temporal.js +0 -215
  291. package/dist/src/shaders/temporal.js.map +0 -1
  292. package/dist/src/shaders/water.js +0 -756
  293. package/dist/src/shaders/water.js.map +0 -1
  294. package/dist/src/shadow/esm.js +0 -237
  295. package/dist/src/shadow/esm.js.map +0 -1
  296. package/dist/src/shadow/pcf_opt.js +0 -181
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  298. package/dist/src/shadow/pcf_pd.js +0 -189
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  300. package/dist/src/shadow/shader.js +0 -37
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  302. package/dist/src/shadow/shadow_impl.js +0 -15
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  304. package/dist/src/shadow/shadowmapper.js +0 -790
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  306. package/dist/src/shadow/ssm.js +0 -159
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  310. package/dist/src/shapes/box.js +0 -386
  311. package/dist/src/shapes/box.js.map +0 -1
  312. package/dist/src/shapes/cylinder.js +0 -125
  313. package/dist/src/shapes/cylinder.js.map +0 -1
  314. package/dist/src/shapes/plane.js +0 -88
  315. package/dist/src/shapes/plane.js.map +0 -1
  316. package/dist/src/shapes/shape.js +0 -87
  317. package/dist/src/shapes/shape.js.map +0 -1
  318. package/dist/src/shapes/sphere.js +0 -114
  319. package/dist/src/shapes/sphere.js.map +0 -1
  320. package/dist/src/shapes/tetrahedron.js +0 -188
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  322. package/dist/src/shapes/torus.js +0 -111
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  324. package/dist/src/utility/aabbtree.js +0 -400
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  326. package/dist/src/utility/bounding_volume.js +0 -29
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  328. package/dist/src/utility/debug.js +0 -28
  329. package/dist/src/utility/debug.js.map +0 -1
  330. package/dist/src/utility/draco/decoder.js +0 -116
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  332. package/dist/src/utility/misc.js +0 -105
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  334. package/dist/src/utility/panorama.js +0 -163
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  336. package/dist/src/utility/pmrem.js +0 -354
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  338. package/dist/src/utility/rendermipmap.js +0 -115
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  340. package/dist/src/utility/serialization/json.js +0 -402
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@@ -1,489 +0,0 @@
1
- import { AbstractPostEffect, PostEffectLayer } from './posteffect.js';
2
- import { linearToGamma } from '../shaders/misc.js';
3
- import { SSR_calcJitter, screenSpaceRayTracing_HiZ, screenSpaceRayTracing_Linear2D } from '../shaders/ssr.js';
4
- import { Vector2, Vector4, Matrix4x4 } from '@zephyr3d/base';
5
- import { fetchSampler, copyTexture } from '../utility/misc.js';
6
- import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
7
- import { ShaderHelper } from '../material/shader/helper.js';
8
- import '../material/lambert.js';
9
- import '../material/blinn.js';
10
- import '../material/unlit.js';
11
- import '../material/particle.js';
12
- import '@zephyr3d/device';
13
- import '../values.js';
14
- import '../material/meshmaterial.js';
15
- import '../material/grassmaterial.js';
16
- import '../material/terrainmaterial.js';
17
- import '../material/terrain-cm.js';
18
- import '../material/pbrmr.js';
19
- import '../material/pbrsg.js';
20
-
21
- /**
22
- * SSR post effect
23
- *
24
- * @remarks
25
- * Internal used in light pass
26
- *
27
- * @internal
28
- */ class SSR extends AbstractPostEffect {
29
- static _programs = {};
30
- static _resolveProgram = {};
31
- static _combineProgram = undefined;
32
- static _blurBlitterH = null;
33
- static _blurBlitterV = null;
34
- _bindgroups;
35
- _resolveBindGroup;
36
- _combineBindGroup;
37
- /**
38
- * Creates an instance of SSR post effect
39
- */ constructor(){
40
- super();
41
- this._layer = PostEffectLayer.opaque;
42
- this._bindgroups = {};
43
- this._resolveBindGroup = {};
44
- this._combineBindGroup = null;
45
- }
46
- /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
47
- return true;
48
- }
49
- /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */ requireDepthAttachment() {
50
- return true;
51
- }
52
- /** @internal */ blurPass(ctx, blitter, blurSizeTex, blurSizeIndex, blurSizeScale, kernelRadius, stdDev, depthCutoff, fbFrom, fbTo) {
53
- const size = new Vector2(fbFrom.getWidth(), fbFrom.getHeight());
54
- blitter.kernelRadius = kernelRadius;
55
- blitter.stdDev = stdDev;
56
- blitter.size = size;
57
- blitter.depthTex = ctx.linearDepthTexture;
58
- blitter.depthCutoff = depthCutoff;
59
- blitter.blurSizeTex = blurSizeTex;
60
- blitter.blurSizeIndex = blurSizeIndex;
61
- blitter.blurSizeScale = blurSizeScale;
62
- blitter.sampler = fetchSampler('clamp_nearest_nomip');
63
- blitter.cameraNearFar.setXY(ctx.camera.getNearPlane(), ctx.camera.getFarPlane());
64
- blitter.srgbOut = false;
65
- blitter.blit(fbFrom.getColorAttachments()[0], fbTo, fetchSampler('clamp_linear_nomip'));
66
- }
67
- /** @internal */ combine(ctx, inputColorTexture, reflectanceTex, srgbOut) {
68
- const device = ctx.device;
69
- let program = SSR._combineProgram;
70
- if (program === undefined) {
71
- program = this._createCombineProgrm(ctx);
72
- SSR._combineProgram = program;
73
- }
74
- if (!this._combineBindGroup) {
75
- this._combineBindGroup = device.createBindGroup(program.bindGroupLayouts[0]);
76
- }
77
- const linearSampler = fetchSampler('clamp_linear');
78
- this._combineBindGroup.setTexture('colorTex', inputColorTexture, linearSampler);
79
- this._combineBindGroup.setTexture('reflectanceTex', reflectanceTex, linearSampler);
80
- this._combineBindGroup.setTexture('roughnessTex', ctx.SSRRoughnessTexture, linearSampler);
81
- this._combineBindGroup.setValue('ssrMaxRoughness', ctx.camera.ssrMaxRoughness);
82
- this._combineBindGroup.setValue('targetSize', new Vector4(device.getDrawingBufferWidth(), device.getDrawingBufferHeight(), device.getDrawingBufferWidth(), device.getDrawingBufferHeight()));
83
- this._combineBindGroup.setValue('flip', this.needFlip(device) ? 1 : 0);
84
- this._combineBindGroup.setValue('srgbOut', srgbOut ? 1 : 0);
85
- device.setProgram(program);
86
- device.setBindGroup(0, this._combineBindGroup);
87
- this.drawFullscreenQuad(AbstractPostEffect.getDefaultRenderState(ctx, 'gt'));
88
- }
89
- /** @internal */ resolve(ctx, inputColorTexture, sceneDepthTexture, intersectTexture) {
90
- const device = ctx.device;
91
- const hash = ctx.env.light.envLight ? ctx.env.light.getHash() : '';
92
- let program = SSR._resolveProgram[hash];
93
- if (program === undefined) {
94
- program = this._createResolveProgram(ctx);
95
- SSR._resolveProgram[hash] = program;
96
- }
97
- let bindGroup = this._resolveBindGroup[hash];
98
- if (!bindGroup) {
99
- bindGroup = device.createBindGroup(program.bindGroupLayouts[0]);
100
- this._resolveBindGroup[hash] = bindGroup;
101
- }
102
- const nearestSampler = fetchSampler('clamp_nearest');
103
- const linearSampler = fetchSampler('clamp_linear');
104
- bindGroup.setTexture('colorTex', inputColorTexture, linearSampler);
105
- bindGroup.setTexture('intersectTex', intersectTexture, nearestSampler);
106
- bindGroup.setTexture('roughnessTex', ctx.SSRRoughnessTexture, nearestSampler);
107
- bindGroup.setTexture('normalTex', ctx.SSRNormalTexture, nearestSampler);
108
- bindGroup.setTexture('depthTex', sceneDepthTexture, nearestSampler);
109
- bindGroup.setValue('ssrMaxRoughness', ctx.camera.ssrMaxRoughness);
110
- bindGroup.setValue('cameraNearFar', new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane()));
111
- bindGroup.setValue('targetSize', new Vector4(device.getDrawingBufferWidth(), device.getDrawingBufferHeight(), sceneDepthTexture.width, sceneDepthTexture.height));
112
- bindGroup.setValue('invProjMatrix', Matrix4x4.invert(ctx.camera.getProjectionMatrix()));
113
- bindGroup.setValue('viewMatrix', ctx.camera.viewMatrix);
114
- bindGroup.setValue('invViewMatrix', ctx.camera.worldMatrix);
115
- if (ctx.env.light.envLight) {
116
- bindGroup.setValue('envLightStrength', ctx.env.light.strength);
117
- ctx.env.light.envLight.updateBindGroup(bindGroup);
118
- }
119
- bindGroup.setValue('flip', this.needFlip(device) ? 1 : 0);
120
- device.setProgram(program);
121
- device.setBindGroup(0, bindGroup);
122
- this.drawFullscreenQuad(AbstractPostEffect.getDefaultRenderState(ctx, 'gt'));
123
- }
124
- /** @internal */ intersect(ctx, inputColorTexture, sceneDepthTexture, blur, srgbOut) {
125
- const device = ctx.device;
126
- const hash = `${Number(blur)}:${ctx.env.light.envLight ? ctx.env.light.getHash() : ''}:${!!ctx.HiZTexture}:${!!ctx.primaryCamera.ssrCalcThickness}`;
127
- let program = SSR._programs[hash];
128
- if (program === undefined) {
129
- program = this._createIntersectProgram(ctx, blur);
130
- SSR._programs[hash] = program;
131
- }
132
- let bindGroup = this._bindgroups[hash];
133
- if (!bindGroup) {
134
- bindGroup = device.createBindGroup(program.bindGroupLayouts[0]);
135
- this._bindgroups[hash] = bindGroup;
136
- }
137
- const nearestSampler = fetchSampler('clamp_nearest');
138
- const linearSampler = fetchSampler('clamp_linear');
139
- if (!blur) {
140
- bindGroup.setTexture('colorTex', inputColorTexture, linearSampler);
141
- if (ctx.env.light.envLight) {
142
- bindGroup.setValue('envLightStrength', ctx.env.light.strength);
143
- ctx.env.light.envLight.updateBindGroup(bindGroup);
144
- }
145
- }
146
- bindGroup.setTexture('roughnessTex', ctx.SSRRoughnessTexture, nearestSampler);
147
- bindGroup.setTexture('normalTex', ctx.SSRNormalTexture, nearestSampler);
148
- bindGroup.setTexture('depthTex', sceneDepthTexture, nearestSampler);
149
- bindGroup.setValue('cameraNearFar', new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane()));
150
- bindGroup.setValue('cameraPos', ctx.camera.getWorldPosition());
151
- bindGroup.setValue('invProjMatrix', Matrix4x4.invert(ctx.camera.getProjectionMatrix()));
152
- bindGroup.setValue('projMatrix', ctx.camera.getProjectionMatrix());
153
- bindGroup.setValue('viewMatrix', ctx.camera.viewMatrix);
154
- bindGroup.setValue('invViewMatrix', ctx.camera.worldMatrix);
155
- bindGroup.setValue('ssrParams', ctx.camera.ssrParams);
156
- bindGroup.setValue('ssrMaxRoughness', ctx.camera.ssrMaxRoughness);
157
- if (ctx.HiZTexture) {
158
- bindGroup.setTexture('hizTex', ctx.HiZTexture, nearestSampler);
159
- bindGroup.setValue('depthMipLevels', ctx.HiZTexture.mipLevelCount);
160
- bindGroup.setValue('targetSize', new Vector4(device.getDrawingBufferWidth(), device.getDrawingBufferHeight(), ctx.HiZTexture.width, ctx.HiZTexture.height));
161
- } else {
162
- bindGroup.setValue('ssrStride', ctx.camera.ssrStride);
163
- bindGroup.setValue('targetSize', new Vector4(device.getDrawingBufferWidth(), device.getDrawingBufferHeight(), sceneDepthTexture.width, sceneDepthTexture.height));
164
- }
165
- bindGroup.setValue('flip', this.needFlip(device) ? 1 : 0);
166
- bindGroup.setValue('srgbOut', srgbOut ? 1 : 0);
167
- device.setProgram(program);
168
- device.setBindGroup(0, bindGroup);
169
- this.drawFullscreenQuad(AbstractPostEffect.getDefaultRenderState(ctx, 'gt'));
170
- }
171
- /** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
172
- const device = ctx.device;
173
- device.pushDeviceStates();
174
- copyTexture(inputColorTexture, device.getFramebuffer(), fetchSampler('clamp_nearest_nomip'), AbstractPostEffect.getDefaultRenderState(ctx, 'eq'));
175
- const intersectFramebuffer = device.pool.fetchTemporalFramebuffer(false, inputColorTexture.width, inputColorTexture.height, 'rgba16f', ctx.depthTexture, false);
176
- const pingpongFramebuffer = [
177
- device.pool.fetchTemporalFramebuffer(false, inputColorTexture.width, inputColorTexture.height, 'rgba16f', ctx.depthTexture, false),
178
- device.pool.fetchTemporalFramebuffer(false, inputColorTexture.width, inputColorTexture.height, 'rgba16f', ctx.depthTexture, false)
179
- ];
180
- device.setFramebuffer(intersectFramebuffer);
181
- this.intersect(ctx, inputColorTexture, sceneDepthTexture, true, false);
182
- const intersectTex = intersectFramebuffer.getColorAttachments()[0];
183
- device.setFramebuffer(pingpongFramebuffer[0]);
184
- this.resolve(ctx, inputColorTexture, sceneDepthTexture, intersectTex);
185
- if (ctx.camera.ssrBlurScale > 0 && ctx.camera.ssrBlurKernelSize > 0) {
186
- const blurSizeScale = 255 * ctx.camera.ssrBlurScale;
187
- const kernelRadius = Math.max(1, ctx.camera.ssrBlurKernelSize >> 0) - 1 >> 1;
188
- const stdDev = ctx.camera.ssrBlurStdDev;
189
- const depthCutoff = ctx.camera.ssrBlurDepthCutoff;
190
- const blitterH = SSR._blurBlitterH = SSR._blurBlitterH ?? new BilateralBlurBlitter(false);
191
- blitterH.renderStates = AbstractPostEffect.getDefaultRenderState(ctx, 'gt');
192
- this.blurPass(ctx, blitterH, intersectTex, 2, blurSizeScale, kernelRadius, stdDev, depthCutoff, pingpongFramebuffer[0], pingpongFramebuffer[1]);
193
- const blitterV = SSR._blurBlitterV = SSR._blurBlitterV ?? new BilateralBlurBlitter(true);
194
- blitterV.renderStates = AbstractPostEffect.getDefaultRenderState(ctx, 'gt');
195
- this.blurPass(ctx, blitterV, intersectTex, 2, blurSizeScale, kernelRadius, stdDev, depthCutoff, pingpongFramebuffer[1], pingpongFramebuffer[0]);
196
- }
197
- device.popDeviceStates();
198
- this.combine(ctx, inputColorTexture, pingpongFramebuffer[0].getColorAttachments()[0], srgbOutput);
199
- device.pool.releaseFrameBuffer(intersectFramebuffer);
200
- device.pool.releaseFrameBuffer(pingpongFramebuffer[0]);
201
- device.pool.releaseFrameBuffer(pingpongFramebuffer[1]);
202
- }
203
- /** @internal */ _createCombineProgrm(ctx) {
204
- return ctx.device.buildRenderProgram({
205
- vertex (pb) {
206
- this.flip = pb.int().uniform(0);
207
- this.$inputs.pos = pb.vec2().attrib('position');
208
- this.$outputs.uv = pb.vec2();
209
- pb.main(function() {
210
- this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
211
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
212
- this.$if(pb.notEqual(this.flip, 0), function() {
213
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
214
- });
215
- });
216
- },
217
- fragment (pb) {
218
- this.colorTex = pb.tex2D().uniform(0);
219
- this.reflectanceTex = pb.tex2D().uniform(0);
220
- this.roughnessTex = pb.tex2D().uniform(0);
221
- this.targetSize = pb.vec4().uniform(0);
222
- this.ssrMaxRoughness = pb.float().uniform(0);
223
- this.srgbOut = pb.int().uniform(0);
224
- this.$outputs.outColor = pb.vec4();
225
- pb.func('resolveSample', [
226
- pb.vec3('sceneColor'),
227
- pb.vec3('reflectance'),
228
- pb.vec4('roughnessValue')
229
- ], function() {
230
- this.$l.r = pb.div(this.reflectance, pb.add(this.reflectance, pb.vec3(1)));
231
- this.$l.strength = pb.clamp(this.roughnessValue.rgb, pb.vec3(0), pb.vec3(1));
232
- this.color = pb.add(pb.mul(this.r, this.strength), pb.mul(this.sceneColor, pb.sub(pb.vec3(1), this.strength)));
233
- this.$return(this.color);
234
- });
235
- pb.main(function() {
236
- this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), this.targetSize.xy);
237
- this.$l.sceneColor = pb.textureSampleLevel(this.colorTex, this.screenUV, 0).rgb;
238
- this.$l.roughnessInfo = pb.textureSampleLevel(this.roughnessTex, this.screenUV, 0);
239
- this.$l.combined = pb.vec3();
240
- this.$if(pb.greaterThanEqual(this.roughnessInfo.a, this.ssrMaxRoughness), function() {
241
- this.combined = this.sceneColor;
242
- }).$else(function() {
243
- this.$l.reflectance = pb.textureSampleLevel(this.reflectanceTex, this.screenUV, 0).rgb;
244
- this.combined = this.resolveSample(this.sceneColor, this.reflectance, this.roughnessInfo);
245
- });
246
- this.$if(pb.equal(this.srgbOut, 0), function() {
247
- this.$outputs.outColor = pb.vec4(this.combined, 1);
248
- }).$else(function() {
249
- this.$outputs.outColor = pb.vec4(linearToGamma(this, this.combined), 1);
250
- });
251
- });
252
- }
253
- });
254
- }
255
- /** @internal */ _createResolveProgram(ctx) {
256
- return ctx.device.buildRenderProgram({
257
- vertex (pb) {
258
- this.flip = pb.int().uniform(0);
259
- this.$inputs.pos = pb.vec2().attrib('position');
260
- this.$outputs.uv = pb.vec2();
261
- if (ctx.env.light.envLight) {
262
- ctx.env.light.envLight.initShaderBindings(pb);
263
- }
264
- pb.main(function() {
265
- this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
266
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
267
- this.$if(pb.notEqual(this.flip, 0), function() {
268
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
269
- });
270
- });
271
- },
272
- fragment (pb) {
273
- this.colorTex = pb.tex2D().uniform(0);
274
- this.intersectTex = pb.tex2D().uniform(0);
275
- this.roughnessTex = pb.tex2D().uniform(0);
276
- this.normalTex = pb.tex2D().uniform(0);
277
- this.depthTex = pb.tex2D().uniform(0);
278
- this.cameraNearFar = pb.vec2().uniform(0);
279
- this.targetSize = pb.vec4().uniform(0);
280
- this.viewMatrix = pb.mat4().uniform(0);
281
- this.invViewMatrix = pb.mat4().uniform(0);
282
- this.invProjMatrix = pb.mat4().uniform(0);
283
- this.ssrMaxRoughness = pb.float().uniform(0);
284
- if (ctx.env.light.envLight) {
285
- this.envLightStrength = pb.float().uniform(0);
286
- ctx.env.light.envLight.initShaderBindings(pb);
287
- }
288
- this.$outputs.outColor = pb.vec4();
289
- pb.func('getPosition', [
290
- pb.vec2('uv'),
291
- pb.mat4('mat')
292
- ], function() {
293
- this.$l.linearDepth = ShaderHelper.sampleLinearDepth(this, this.depthTex, this.uv, 0);
294
- this.$l.nonLinearDepth = pb.div(pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y), pb.sub(this.cameraNearFar.x, this.cameraNearFar.y));
295
- this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.uv, 2), pb.vec2(1)), pb.sub(pb.mul(pb.clamp(this.nonLinearDepth, 0, 1), 2), 1), 1);
296
- this.$l.wPos = pb.mul(this.mat, this.clipSpacePos);
297
- this.$return(pb.vec4(pb.div(this.wPos.xyz, this.wPos.w), this.linearDepth));
298
- });
299
- pb.func('resolveSample', [
300
- pb.vec3('sceneColor'),
301
- pb.vec3('reflectance'),
302
- pb.vec4('roughnessValue')
303
- ], function() {
304
- this.$l.r = pb.div(this.reflectance, pb.add(this.reflectance, pb.vec3(1)));
305
- this.$l.strength = pb.clamp(this.roughnessValue.rgb, pb.vec3(0), pb.vec3(1));
306
- this.color = pb.add(pb.mul(this.r, this.strength), pb.mul(this.sceneColor, pb.sub(pb.vec3(1), this.strength)));
307
- this.$return(this.color);
308
- });
309
- pb.func('resolveEnvRadiance', [
310
- pb.vec2('uv'),
311
- pb.vec4('roughnessInfo')
312
- ], function() {
313
- if (!ctx.env.light.envLight) {
314
- this.$return(pb.vec3(0));
315
- return;
316
- }
317
- this.$l.pos = this.getPosition(this.uv, this.invProjMatrix);
318
- this.$if(pb.greaterThanEqual(this.pos.w, 1), function() {
319
- this.$return(pb.vec3(0));
320
- });
321
- this.$l.roughness = this.roughnessInfo.a;
322
- this.$l.viewPos = this.pos.xyz;
323
- this.$l.worldNormal = pb.sub(pb.mul(pb.textureSampleLevel(this.normalTex, this.uv, 0).rgb, 2), pb.vec3(1));
324
- this.$l.viewVec = pb.normalize(this.viewPos);
325
- this.$l.viewNormal = pb.mul(this.viewMatrix, pb.vec4(this.worldNormal, 0)).xyz;
326
- this.$l.reflectVec = pb.add(pb.reflect(this.viewVec, this.viewNormal), SSR_calcJitter(this, this.viewPos, this.roughness));
327
- this.$l.reflectVecW = pb.mul(this.invViewMatrix, pb.vec4(this.reflectVec, 0)).xyz;
328
- this.$l.roughness2 = pb.float(0);
329
- this.$l.env = pb.mul(ctx.env.light.envLight.getRadiance(this, this.reflectVecW, this.roughness2), this.envLightStrength);
330
- this.$return(pb.min(this.env, pb.vec3(1)));
331
- });
332
- pb.func('resolveReflectance', [
333
- pb.vec2('uv'),
334
- pb.vec3('reflectSceneColor'),
335
- pb.vec4('roughnessInfo'),
336
- pb.float('alpha')
337
- ], function() {
338
- this.$l.env = this.resolveEnvRadiance(this.uv, this.roughnessInfo);
339
- this.$l.reflectance = pb.mix(this.env, this.reflectSceneColor, this.alpha);
340
- this.$return(this.reflectance);
341
- });
342
- pb.main(function() {
343
- this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), this.targetSize.xy);
344
- this.$l.roughnessInfo = pb.textureSampleLevel(this.roughnessTex, this.screenUV, 0);
345
- this.$if(pb.greaterThanEqual(this.roughnessInfo.a, this.ssrMaxRoughness), function() {
346
- pb.discard();
347
- });
348
- this.$l.intersectSample = pb.textureSampleLevel(this.intersectTex, this.screenUV, 0);
349
- this.$l.reflectance = pb.vec3();
350
- this.$if(pb.greaterThan(this.intersectSample.w, 0), function() {
351
- this.$l.indirectIntersectSample = pb.textureSampleLevel(this.intersectTex, this.intersectSample.xy, 0);
352
- this.$l.indirectRoughnessInfo = pb.textureSampleLevel(this.roughnessTex, this.intersectSample.xy, 0);
353
- this.$l.indirectReflectance = pb.vec3();
354
- this.$if(pb.greaterThan(this.indirectIntersectSample.w, 0), function() {
355
- this.$l.indirectReflectSceneColor = pb.textureSampleLevel(this.colorTex, this.indirectIntersectSample.xy, 0).rgb;
356
- this.indirectReflectance = this.resolveReflectance(this.intersectSample.xy, this.indirectReflectSceneColor, this.indirectRoughnessInfo, this.indirectIntersectSample.w);
357
- }).$else(function() {
358
- this.indirectReflectance = this.resolveEnvRadiance(this.intersectSample.xy, this.indirectRoughnessInfo);
359
- });
360
- this.$l.reflectSceneColor = pb.textureSampleLevel(this.colorTex, this.intersectSample.xy, 0).rgb;
361
- this.$l.reflectSceneColor = this.resolveSample(this.reflectSceneColor, this.indirectReflectance, this.indirectRoughnessInfo);
362
- this.reflectance = this.resolveReflectance(this.screenUV, this.reflectSceneColor, this.roughnessInfo, this.intersectSample.w);
363
- }).$else(function() {
364
- this.reflectance = this.resolveEnvRadiance(this.screenUV, this.roughnessInfo);
365
- });
366
- this.$outputs.outColor = pb.vec4(this.reflectance, this.intersectSample.z);
367
- });
368
- }
369
- });
370
- }
371
- /** @internal */ _createIntersectProgram(ctx, blur) {
372
- return ctx.device.buildRenderProgram({
373
- vertex (pb) {
374
- this.flip = pb.int().uniform(0);
375
- this.$inputs.pos = pb.vec2().attrib('position');
376
- this.$outputs.uv = pb.vec2();
377
- if (!blur && ctx.env.light.envLight) {
378
- ctx.env.light.envLight.initShaderBindings(pb);
379
- }
380
- pb.main(function() {
381
- this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
382
- this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
383
- this.$if(pb.notEqual(this.flip, 0), function() {
384
- this.$builtins.position.y = pb.neg(this.$builtins.position.y);
385
- });
386
- });
387
- },
388
- fragment (pb) {
389
- if (!blur) {
390
- this.colorTex = pb.tex2D().uniform(0);
391
- if (ctx.env.light.envLight) {
392
- this.envLightStrength = pb.float().uniform(0);
393
- ctx.env.light.envLight.initShaderBindings(pb);
394
- }
395
- }
396
- this.roughnessTex = pb.tex2D().uniform(0);
397
- this.normalTex = pb.tex2D().uniform(0);
398
- this.depthTex = pb.tex2D().uniform(0);
399
- this.cameraNearFar = pb.vec2().uniform(0);
400
- this.cameraPos = pb.vec3().uniform(0);
401
- this.invProjMatrix = pb.mat4().uniform(0);
402
- this.projMatrix = pb.mat4().uniform(0);
403
- this.viewMatrix = pb.mat4().uniform(0);
404
- this.invViewMatrix = pb.mat4().uniform(0);
405
- this.ssrParams = pb.vec4().uniform(0);
406
- this.ssrMaxRoughness = pb.float().uniform(0);
407
- this.targetSize = pb.vec4().uniform(0);
408
- if (ctx.HiZTexture) {
409
- this.hizTex = pb.tex2D().uniform(0);
410
- this.depthMipLevels = pb.int().uniform(0);
411
- } else {
412
- this.ssrStride = pb.float().uniform(0);
413
- }
414
- this.srgbOut = pb.int().uniform(0);
415
- this.$outputs.outColor = pb.vec4();
416
- pb.func('getPosition', [
417
- pb.vec2('uv'),
418
- pb.mat4('mat')
419
- ], function() {
420
- this.$l.linearDepth = ShaderHelper.sampleLinearDepth(this, this.depthTex, this.uv, 0);
421
- this.$l.nonLinearDepth = pb.div(pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y), pb.sub(this.cameraNearFar.x, this.cameraNearFar.y));
422
- this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.uv, 2), pb.vec2(1)), pb.sub(pb.mul(pb.clamp(this.nonLinearDepth, 0, 1), 2), 1), 1);
423
- this.$l.wPos = pb.mul(this.mat, this.clipSpacePos);
424
- this.$return(pb.vec4(pb.div(this.wPos.xyz, this.wPos.w), this.linearDepth));
425
- });
426
- pb.main(function() {
427
- this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), this.targetSize.xy);
428
- this.$l.roughnessValue = pb.textureSampleLevel(this.roughnessTex, this.screenUV, 0);
429
- this.$l.roughness = this.roughnessValue.a;
430
- this.$if(pb.greaterThanEqual(this.roughness, this.ssrMaxRoughness), function() {
431
- pb.discard();
432
- });
433
- if (!blur) {
434
- this.$l.sceneColor = pb.textureSampleLevel(this.colorTex, this.screenUV, 0).rgb;
435
- }
436
- this.$l.pos = this.getPosition(this.screenUV, this.invProjMatrix);
437
- this.$l.linearDepth = this.pos.w;
438
- this.$l.color = pb.vec3(0);
439
- this.$l.a = pb.float();
440
- this.$if(pb.greaterThanEqual(this.linearDepth, 1), function() {
441
- if (!blur) {
442
- this.color = this.sceneColor;
443
- this.a = 1;
444
- }
445
- }).$else(function() {
446
- this.$l.viewPos = this.pos.xyz;
447
- this.$l.worldNormal = pb.sub(pb.mul(pb.textureSampleLevel(this.normalTex, this.screenUV, 0).rgb, 2), pb.vec3(1));
448
- this.$l.viewVec = pb.normalize(this.viewPos);
449
- this.$l.viewNormal = pb.mul(this.viewMatrix, pb.vec4(this.worldNormal, 0)).xyz;
450
- this.$l.reflectVec = pb.add(pb.reflect(this.viewVec, this.viewNormal), SSR_calcJitter(this, this.viewPos, this.roughness));
451
- this.$l.hitInfo = ctx.HiZTexture ? screenSpaceRayTracing_HiZ(this, this.viewPos, this.reflectVec, this.viewMatrix, this.projMatrix, this.invProjMatrix, this.cameraNearFar, this.depthMipLevels, this.ssrParams.y, this.ssrParams.z, this.targetSize, this.hizTex, this.normalTex) : screenSpaceRayTracing_Linear2D(this, this.viewPos, this.reflectVec, this.viewMatrix, this.projMatrix, this.invProjMatrix, this.cameraNearFar, this.ssrParams.x, this.ssrParams.y, this.ssrParams.z, this.ssrStride, this.targetSize, this.depthTex, this.normalTex, !!ctx.primaryCamera.ssrCalcThickness);
452
- if (blur) {
453
- this.blurRadius = pb.float(0);
454
- this.$if(pb.greaterThan(this.roughness, 0.001), function() {
455
- this.$l.coneAngle = pb.mul(pb.min(this.roughness, 0.999), Math.PI * 0.5);
456
- this.$l.coneLen = this.$choice(pb.greaterThan(this.hitInfo.w, 0), this.hitInfo.z, pb.min(this.targetSize.z, this.targetSize.w));
457
- this.$l.opLen = pb.mul(pb.tan(this.coneAngle), this.coneLen, 2);
458
- this.$l.a2 = pb.mul(this.opLen, this.opLen);
459
- this.$l.fh2 = pb.mul(this.coneLen, this.coneLen, 4);
460
- this.blurRadius = pb.div(pb.mul(this.opLen, pb.sub(pb.sqrt(pb.add(this.a2, this.fh2)), this.opLen)), pb.mul(this.coneLen, 4));
461
- });
462
- this.a = this.hitInfo.w;
463
- this.color = pb.vec3(this.hitInfo.xy, pb.clamp(pb.div(this.blurRadius, 255), 0, 1));
464
- } else {
465
- if (ctx.env.light.envLight) {
466
- this.$l.reflectVecW = pb.mul(this.invViewMatrix, pb.vec4(this.reflectVec, 0)).xyz;
467
- this.$l.env = pb.mul(ctx.env.light.envLight.getRadiance(this, this.reflectVecW, this.roughness), this.envLightStrength);
468
- } else {
469
- this.$l.env = pb.vec3(0);
470
- }
471
- this.$l.reflectance = pb.mix(this.env, pb.textureSampleLevel(this.colorTex, this.hitInfo.xy, 0).rgb, this.hitInfo.w);
472
- this.reflectance = pb.div(this.reflectance, pb.add(this.reflectance, pb.vec3(1)));
473
- this.$l.strength = pb.clamp(this.roughnessValue.rgb, pb.vec3(0), pb.vec3(1));
474
- this.color = pb.add(pb.mul(this.reflectance, this.strength), pb.mul(this.sceneColor, pb.sub(pb.vec3(1), this.strength)));
475
- }
476
- });
477
- this.$if(pb.equal(this.srgbOut, 0), function() {
478
- this.$outputs.outColor = pb.vec4(this.color, this.a);
479
- }).$else(function() {
480
- this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color), this.a);
481
- });
482
- });
483
- }
484
- });
485
- }
486
- }
487
-
488
- export { SSR };
489
- //# sourceMappingURL=ssr.js.map