@zephyr3d/scene 0.8.0 → 0.8.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/dist/animation/animationset.js +220 -1
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ccd_solver.js +3 -4
  4. package/dist/animation/ik/ccd_solver.js.map +1 -1
  5. package/dist/animation/ik/fabrik_solver.js +3 -4
  6. package/dist/animation/ik/fabrik_solver.js.map +1 -1
  7. package/dist/animation/ik/ik_pole_constraint.js +7 -2
  8. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  9. package/dist/animation/ik/ik_utils.js +0 -79
  10. package/dist/animation/ik/ik_utils.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +3 -4
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/skeleton.js +157 -125
  14. package/dist/animation/skeleton.js.map +1 -1
  15. package/dist/animation/spring/spring_bone.js +240 -0
  16. package/dist/animation/spring/spring_bone.js.map +1 -0
  17. package/dist/animation/spring/spring_bone_collider.js +198 -0
  18. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  19. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  20. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  21. package/dist/animation/spring/spring_bone_system.js +328 -0
  22. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  23. package/dist/asset/model.js +2 -2
  24. package/dist/index.d.ts +17 -0
  25. package/dist/material/mixins/pbr/common.js +20 -17
  26. package/dist/material/mixins/pbr/common.js.map +1 -1
  27. package/dist/render/gpu_picking.js +100 -0
  28. package/dist/render/gpu_picking.js.map +1 -0
  29. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  30. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  31. package/dist/render/rendergraph/executor.js +146 -0
  32. package/dist/render/rendergraph/executor.js.map +1 -0
  33. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  34. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  35. package/dist/render/rendergraph/rendergraph.js +306 -0
  36. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  37. package/dist/render/rendergraph/types.js +57 -0
  38. package/dist/render/rendergraph/types.js.map +1 -0
  39. package/dist/render/sky_motion_vector.js +85 -0
  40. package/dist/render/sky_motion_vector.js.map +1 -0
  41. package/dist/utility/serialization/scene/animation.js +3 -3
  42. package/dist/utility/serialization/scene/node.js +1 -1
  43. package/package.json +2 -2
  44. package/dist/animation/ik/ik_chain_builder.js +0 -68
  45. package/dist/animation/ik/ik_chain_builder.js.map +0 -1
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  50. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  51. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  52. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  53. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  54. package/dist/src/animation/animation.js +0 -127
  55. package/dist/src/animation/animation.js.map +0 -1
  56. package/dist/src/animation/animationset.js +0 -255
  57. package/dist/src/animation/animationset.js.map +0 -1
  58. package/dist/src/animation/animationtrack.js +0 -34
  59. package/dist/src/animation/animationtrack.js.map +0 -1
  60. package/dist/src/animation/eulerrotationtrack.js +0 -52
  61. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  62. package/dist/src/animation/morphtarget.js +0 -93
  63. package/dist/src/animation/morphtarget.js.map +0 -1
  64. package/dist/src/animation/morphtrack.js +0 -70
  65. package/dist/src/animation/morphtrack.js.map +0 -1
  66. package/dist/src/animation/proptrack.js +0 -161
  67. package/dist/src/animation/proptrack.js.map +0 -1
  68. package/dist/src/animation/rotationtrack.js +0 -51
  69. package/dist/src/animation/rotationtrack.js.map +0 -1
  70. package/dist/src/animation/scaletrack.js +0 -50
  71. package/dist/src/animation/scaletrack.js.map +0 -1
  72. package/dist/src/animation/skeleton.js +0 -204
  73. package/dist/src/animation/skeleton.js.map +0 -1
  74. package/dist/src/animation/translationtrack.js +0 -50
  75. package/dist/src/animation/translationtrack.js.map +0 -1
  76. package/dist/src/app/app.js +0 -129
  77. package/dist/src/app/app.js.map +0 -1
  78. package/dist/src/app/inputmgr.js +0 -267
  79. package/dist/src/app/inputmgr.js.map +0 -1
  80. package/dist/src/asset/assetmanager.js +0 -404
  81. package/dist/src/asset/assetmanager.js.map +0 -1
  82. package/dist/src/asset/builtin.js +0 -337
  83. package/dist/src/asset/builtin.js.map +0 -1
  84. package/dist/src/asset/loaders/dds/dds.js +0 -470
  85. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  86. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  87. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  88. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  89. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  90. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  91. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  92. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  93. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  94. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  95. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  96. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  97. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  98. package/dist/src/asset/loaders/loader.js +0 -45
  99. package/dist/src/asset/loaders/loader.js.map +0 -1
  100. package/dist/src/asset/model.js +0 -414
  101. package/dist/src/asset/model.js.map +0 -1
  102. package/dist/src/blitter/bilateralblur.js +0 -221
  103. package/dist/src/blitter/bilateralblur.js.map +0 -1
  104. package/dist/src/blitter/blitter.js +0 -390
  105. package/dist/src/blitter/blitter.js.map +0 -1
  106. package/dist/src/blitter/box.js +0 -118
  107. package/dist/src/blitter/box.js.map +0 -1
  108. package/dist/src/blitter/copy.js +0 -22
  109. package/dist/src/blitter/copy.js.map +0 -1
  110. package/dist/src/blitter/gaussianblur.js +0 -228
  111. package/dist/src/blitter/gaussianblur.js.map +0 -1
  112. package/dist/src/camera/base.js +0 -92
  113. package/dist/src/camera/base.js.map +0 -1
  114. package/dist/src/camera/camera.js +0 -1005
  115. package/dist/src/camera/camera.js.map +0 -1
  116. package/dist/src/camera/fps.js +0 -238
  117. package/dist/src/camera/fps.js.map +0 -1
  118. package/dist/src/camera/orbit.js +0 -245
  119. package/dist/src/camera/orbit.js.map +0 -1
  120. package/dist/src/camera/orthocamera.js +0 -167
  121. package/dist/src/camera/orthocamera.js.map +0 -1
  122. package/dist/src/camera/perspectivecamera.js +0 -141
  123. package/dist/src/camera/perspectivecamera.js.map +0 -1
  124. package/dist/src/index.js +0 -120
  125. package/dist/src/index.js.map +0 -1
  126. package/dist/src/material/blinn.js +0 -81
  127. package/dist/src/material/blinn.js.map +0 -1
  128. package/dist/src/material/grassmaterial.js +0 -113
  129. package/dist/src/material/grassmaterial.js.map +0 -1
  130. package/dist/src/material/lambert.js +0 -92
  131. package/dist/src/material/lambert.js.map +0 -1
  132. package/dist/src/material/material.js +0 -301
  133. package/dist/src/material/material.js.map +0 -1
  134. package/dist/src/material/meshmaterial.js +0 -704
  135. package/dist/src/material/meshmaterial.js.map +0 -1
  136. package/dist/src/material/mixins/albedocolor.js +0 -76
  137. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  138. package/dist/src/material/mixins/foliage.js +0 -47
  139. package/dist/src/material/mixins/foliage.js.map +0 -1
  140. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  141. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  142. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  143. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  144. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  145. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  146. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  147. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  148. package/dist/src/material/mixins/lit.js +0 -476
  149. package/dist/src/material/mixins/lit.js.map +0 -1
  150. package/dist/src/material/mixins/pbr/common.js +0 -918
  151. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  152. package/dist/src/material/mixins/texture.js +0 -172
  153. package/dist/src/material/mixins/texture.js.map +0 -1
  154. package/dist/src/material/mixins/vertexcolor.js +0 -56
  155. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  156. package/dist/src/material/particle.js +0 -178
  157. package/dist/src/material/particle.js.map +0 -1
  158. package/dist/src/material/pbrmr.js +0 -97
  159. package/dist/src/material/pbrmr.js.map +0 -1
  160. package/dist/src/material/pbrsg.js +0 -97
  161. package/dist/src/material/pbrsg.js.map +0 -1
  162. package/dist/src/material/shader/helper.js +0 -1209
  163. package/dist/src/material/shader/helper.js.map +0 -1
  164. package/dist/src/material/terrain-cm.js +0 -606
  165. package/dist/src/material/terrain-cm.js.map +0 -1
  166. package/dist/src/material/terrainmaterial.js +0 -375
  167. package/dist/src/material/terrainmaterial.js.map +0 -1
  168. package/dist/src/material/unlit.js +0 -41
  169. package/dist/src/material/unlit.js.map +0 -1
  170. package/dist/src/material/water.js +0 -417
  171. package/dist/src/material/water.js.map +0 -1
  172. package/dist/src/posteffect/bloom.js +0 -361
  173. package/dist/src/posteffect/bloom.js.map +0 -1
  174. package/dist/src/posteffect/compositor.js +0 -226
  175. package/dist/src/posteffect/compositor.js.map +0 -1
  176. package/dist/src/posteffect/fxaa.js +0 -273
  177. package/dist/src/posteffect/fxaa.js.map +0 -1
  178. package/dist/src/posteffect/grayscale.js +0 -69
  179. package/dist/src/posteffect/grayscale.js.map +0 -1
  180. package/dist/src/posteffect/motionblur.js +0 -96
  181. package/dist/src/posteffect/motionblur.js.map +0 -1
  182. package/dist/src/posteffect/posteffect.js +0 -126
  183. package/dist/src/posteffect/posteffect.js.map +0 -1
  184. package/dist/src/posteffect/sao.js +0 -324
  185. package/dist/src/posteffect/sao.js.map +0 -1
  186. package/dist/src/posteffect/ssr.js +0 -489
  187. package/dist/src/posteffect/ssr.js.map +0 -1
  188. package/dist/src/posteffect/taa.js +0 -172
  189. package/dist/src/posteffect/taa.js.map +0 -1
  190. package/dist/src/posteffect/tonemap.js +0 -94
  191. package/dist/src/posteffect/tonemap.js.map +0 -1
  192. package/dist/src/render/abuffer_oit.js +0 -361
  193. package/dist/src/render/abuffer_oit.js.map +0 -1
  194. package/dist/src/render/clipmap.js +0 -851
  195. package/dist/src/render/clipmap.js.map +0 -1
  196. package/dist/src/render/cluster_light.js +0 -333
  197. package/dist/src/render/cluster_light.js.map +0 -1
  198. package/dist/src/render/cull_visitor.js +0 -187
  199. package/dist/src/render/cull_visitor.js.map +0 -1
  200. package/dist/src/render/depthpass.js +0 -68
  201. package/dist/src/render/depthpass.js.map +0 -1
  202. package/dist/src/render/drawable_mixin.js +0 -227
  203. package/dist/src/render/drawable_mixin.js.map +0 -1
  204. package/dist/src/render/envlight.js +0 -463
  205. package/dist/src/render/envlight.js.map +0 -1
  206. package/dist/src/render/fbm_wavegenerator.js +0 -251
  207. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  208. package/dist/src/render/fft_wavegenerator.js +0 -1006
  209. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  210. package/dist/src/render/fullscreenquad.js +0 -38
  211. package/dist/src/render/fullscreenquad.js.map +0 -1
  212. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  213. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  214. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  215. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  216. package/dist/src/render/hzb.js +0 -273
  217. package/dist/src/render/hzb.js.map +0 -1
  218. package/dist/src/render/lightpass.js +0 -172
  219. package/dist/src/render/lightpass.js.map +0 -1
  220. package/dist/src/render/objectcolorpass.js +0 -51
  221. package/dist/src/render/objectcolorpass.js.map +0 -1
  222. package/dist/src/render/primitive.js +0 -364
  223. package/dist/src/render/primitive.js.map +0 -1
  224. package/dist/src/render/render_queue.js +0 -467
  225. package/dist/src/render/render_queue.js.map +0 -1
  226. package/dist/src/render/renderbundle_wrapper.js +0 -152
  227. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  228. package/dist/src/render/renderer.js +0 -455
  229. package/dist/src/render/renderer.js.map +0 -1
  230. package/dist/src/render/renderpass.js +0 -200
  231. package/dist/src/render/renderpass.js.map +0 -1
  232. package/dist/src/render/shadowmap_pass.js +0 -56
  233. package/dist/src/render/shadowmap_pass.js.map +0 -1
  234. package/dist/src/render/sky.js +0 -1103
  235. package/dist/src/render/sky.js.map +0 -1
  236. package/dist/src/render/weightedblended_oit.js +0 -168
  237. package/dist/src/render/weightedblended_oit.js.map +0 -1
  238. package/dist/src/scene/batchgroup.js +0 -162
  239. package/dist/src/scene/batchgroup.js.map +0 -1
  240. package/dist/src/scene/environment.js +0 -209
  241. package/dist/src/scene/environment.js.map +0 -1
  242. package/dist/src/scene/graph_node.js +0 -72
  243. package/dist/src/scene/graph_node.js.map +0 -1
  244. package/dist/src/scene/light.js +0 -416
  245. package/dist/src/scene/light.js.map +0 -1
  246. package/dist/src/scene/mesh.js +0 -341
  247. package/dist/src/scene/mesh.js.map +0 -1
  248. package/dist/src/scene/octree.js +0 -649
  249. package/dist/src/scene/octree.js.map +0 -1
  250. package/dist/src/scene/particlesys.js +0 -738
  251. package/dist/src/scene/particlesys.js.map +0 -1
  252. package/dist/src/scene/raycast_visitor.js +0 -103
  253. package/dist/src/scene/raycast_visitor.js.map +0 -1
  254. package/dist/src/scene/scene.js +0 -284
  255. package/dist/src/scene/scene.js.map +0 -1
  256. package/dist/src/scene/scene_node.js +0 -732
  257. package/dist/src/scene/scene_node.js.map +0 -1
  258. package/dist/src/scene/terrain/grass.js +0 -278
  259. package/dist/src/scene/terrain/grass.js.map +0 -1
  260. package/dist/src/scene/terrain/heightfield.js +0 -475
  261. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  262. package/dist/src/scene/terrain/patch.js +0 -530
  263. package/dist/src/scene/terrain/patch.js.map +0 -1
  264. package/dist/src/scene/terrain/quadtree.js +0 -461
  265. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  266. package/dist/src/scene/terrain/terrain.js +0 -246
  267. package/dist/src/scene/terrain/terrain.js.map +0 -1
  268. package/dist/src/scene/terrain-cm/grass.js +0 -594
  269. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  270. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  271. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  272. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  273. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  274. package/dist/src/scene/water.js +0 -374
  275. package/dist/src/scene/water.js.map +0 -1
  276. package/dist/src/shaders/atmosphere.js +0 -957
  277. package/dist/src/shaders/atmosphere.js.map +0 -1
  278. package/dist/src/shaders/fog.js +0 -112
  279. package/dist/src/shaders/fog.js.map +0 -1
  280. package/dist/src/shaders/misc.js +0 -266
  281. package/dist/src/shaders/misc.js.map +0 -1
  282. package/dist/src/shaders/noise.js +0 -222
  283. package/dist/src/shaders/noise.js.map +0 -1
  284. package/dist/src/shaders/pbr.js +0 -51
  285. package/dist/src/shaders/pbr.js.map +0 -1
  286. package/dist/src/shaders/shadow.js +0 -636
  287. package/dist/src/shaders/shadow.js.map +0 -1
  288. package/dist/src/shaders/ssr.js +0 -490
  289. package/dist/src/shaders/ssr.js.map +0 -1
  290. package/dist/src/shaders/temporal.js +0 -215
  291. package/dist/src/shaders/temporal.js.map +0 -1
  292. package/dist/src/shaders/water.js +0 -756
  293. package/dist/src/shaders/water.js.map +0 -1
  294. package/dist/src/shadow/esm.js +0 -237
  295. package/dist/src/shadow/esm.js.map +0 -1
  296. package/dist/src/shadow/pcf_opt.js +0 -181
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  298. package/dist/src/shadow/pcf_pd.js +0 -189
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  300. package/dist/src/shadow/shader.js +0 -37
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  302. package/dist/src/shadow/shadow_impl.js +0 -15
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  304. package/dist/src/shadow/shadowmapper.js +0 -790
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  306. package/dist/src/shadow/ssm.js +0 -159
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  310. package/dist/src/shapes/box.js +0 -386
  311. package/dist/src/shapes/box.js.map +0 -1
  312. package/dist/src/shapes/cylinder.js +0 -125
  313. package/dist/src/shapes/cylinder.js.map +0 -1
  314. package/dist/src/shapes/plane.js +0 -88
  315. package/dist/src/shapes/plane.js.map +0 -1
  316. package/dist/src/shapes/shape.js +0 -87
  317. package/dist/src/shapes/shape.js.map +0 -1
  318. package/dist/src/shapes/sphere.js +0 -114
  319. package/dist/src/shapes/sphere.js.map +0 -1
  320. package/dist/src/shapes/tetrahedron.js +0 -188
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  322. package/dist/src/shapes/torus.js +0 -111
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  324. package/dist/src/utility/aabbtree.js +0 -400
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  326. package/dist/src/utility/bounding_volume.js +0 -29
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  328. package/dist/src/utility/debug.js +0 -28
  329. package/dist/src/utility/debug.js.map +0 -1
  330. package/dist/src/utility/draco/decoder.js +0 -116
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  332. package/dist/src/utility/misc.js +0 -105
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  334. package/dist/src/utility/panorama.js +0 -163
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  336. package/dist/src/utility/pmrem.js +0 -354
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  338. package/dist/src/utility/rendermipmap.js +0 -115
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  340. package/dist/src/utility/serialization/json.js +0 -402
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  356. package/dist/src/utility/serialization/scene/mesh.js +0 -148
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  358. package/dist/src/utility/serialization/scene/misc.js +0 -39
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@@ -1,341 +0,0 @@
1
- import { applyMixins, DRef } from '@zephyr3d/base';
2
- import { GraphNode } from './graph_node.js';
3
- import '@zephyr3d/device';
4
- import { Application } from '../app/app.js';
5
- import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
6
- import { BoxFrameShape } from '../shapes/box.js';
7
- import '../shapes/cylinder.js';
8
- import '../shapes/torus.js';
9
- import '../shapes/plane.js';
10
- import '../shapes/sphere.js';
11
- import '../shapes/tetrahedron.js';
12
- import '../material/shader/helper.js';
13
- import { LambertMaterial } from '../material/lambert.js';
14
- import '../material/blinn.js';
15
- import '../material/unlit.js';
16
- import '../material/particle.js';
17
- import { QUEUE_OPAQUE } from '../values.js';
18
- import '../material/meshmaterial.js';
19
- import '../material/grassmaterial.js';
20
- import '../material/terrainmaterial.js';
21
- import '../material/terrain-cm.js';
22
- import '../material/pbrmr.js';
23
- import '../material/pbrsg.js';
24
- import { mixinDrawable } from '../render/drawable_mixin.js';
25
-
26
- /**
27
- * Mesh node
28
- * @public
29
- */ class Mesh extends applyMixins(GraphNode, mixinDrawable) {
30
- /** @internal */ _primitive;
31
- /** @internal */ _material;
32
- /** @internal */ _castShadow;
33
- /** @internal */ _bboxChangeCallback;
34
- /** @internal */ _animatedBoundingBox;
35
- /** @internal */ _boneMatrices;
36
- /** @internal */ _morphData;
37
- /** @internal */ _morphInfo;
38
- /** @internal */ _instanceHash;
39
- /** @internal */ _batchable;
40
- /** @internal */ _pickTarget;
41
- /** @internal */ _boundingBoxNode;
42
- /** @internal */ _skinAnimation;
43
- /** @internal */ _morphAnimation;
44
- /** @internal */ _renderBundle;
45
- /** @internal */ _useRenderBundle;
46
- /** @internal */ _materialChangeTag;
47
- /** @internal */ _primitiveChangeTag;
48
- /**
49
- * Creates an instance of mesh node
50
- * @param scene - The scene to which the mesh node belongs
51
- */ constructor(scene, primitive, material){
52
- super(scene);
53
- this._primitive = new DRef();
54
- this._material = new DRef();
55
- this._castShadow = true;
56
- this._animatedBoundingBox = null;
57
- this._boneMatrices = null;
58
- this._morphData = null;
59
- this._morphInfo = null;
60
- this._instanceHash = null;
61
- this._pickTarget = {
62
- node: this
63
- };
64
- this._boundingBoxNode = null;
65
- this._batchable = Application.instance.deviceType !== 'webgl';
66
- this._bboxChangeCallback = this._onBoundingboxChange.bind(this);
67
- this.primitive = primitive ?? null;
68
- this.material = material ?? Mesh._getDefaultMaterial();
69
- this._skinAnimation = false;
70
- this._morphAnimation = false;
71
- this._renderBundle = {};
72
- this._useRenderBundle = true;
73
- this._materialChangeTag = null;
74
- this._primitiveChangeTag = null;
75
- }
76
- /** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
77
- const other = new Mesh(this.scene);
78
- other.copyFrom(this, method, recursive);
79
- other.parent = this.parent;
80
- return other;
81
- }
82
- /** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
83
- super.copyFrom(other, method, recursive);
84
- this.castShadow = other.castShadow;
85
- this.primitive = method === 'deep' ? other.primitive.clone() : other.primitive;
86
- this.drawBoundingBox = other.drawBoundingBox;
87
- this._boneMatrices = other._boneMatrices;
88
- this._morphData = other._morphData;
89
- this._morphInfo = other._morphInfo;
90
- this.material = !this._skinAnimation && !this._morphAnimation && method === 'instance' ? other.material?.createInstance() : other.material?.clone();
91
- }
92
- /**
93
- * {@inheritDoc Drawable.getName}
94
- */ getName() {
95
- return this._name;
96
- }
97
- /**
98
- * {@inheritDoc BatchDrawable.getInstanceId}
99
- */ getInstanceId(_renderPass) {
100
- return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;
101
- }
102
- /**
103
- * {@inheritDoc BatchDrawable.getInstanceUniforms}
104
- */ getInstanceUniforms() {
105
- return this._material.get().$instanceUniforms;
106
- }
107
- /**
108
- * {@inheritDoc Drawable.getPickTarget }
109
- */ getPickTarget() {
110
- return this._pickTarget;
111
- }
112
- setPickTarget(node, label) {
113
- this._pickTarget = {
114
- node,
115
- label
116
- };
117
- }
118
- /** @internal */ get skinAnimation() {
119
- return this._skinAnimation;
120
- }
121
- set skinAnimation(val) {
122
- this._skinAnimation = val;
123
- }
124
- /** @internal */ get morphAnimation() {
125
- return this._morphAnimation;
126
- }
127
- set morphAnimation(val) {
128
- this._morphAnimation = val;
129
- }
130
- /** Wether the mesh node casts shadows */ get castShadow() {
131
- return this._castShadow;
132
- }
133
- set castShadow(b) {
134
- this._castShadow = b;
135
- }
136
- /** Primitive of the mesh */ get primitive() {
137
- return this._primitive.get();
138
- }
139
- set primitive(prim) {
140
- if (prim !== this._primitive.get()) {
141
- this._primitive.set(prim);
142
- this._instanceHash = this._primitive.get() && this._material.get() ? `${this.constructor.name}:${this._scene.id}:${this._primitive.get().id}:${this._material.get().instanceId}` : null;
143
- this.invalidateBoundingVolume();
144
- RenderBundleWrapper.drawableChanged(this);
145
- this._primitiveChangeTag = null;
146
- }
147
- }
148
- /** Material of the mesh */ get material() {
149
- return this._material.get();
150
- }
151
- set material(m) {
152
- if (this._material.get() !== m) {
153
- this._material.set(m);
154
- if (m) {
155
- RenderBundleWrapper.materialAttached(m.coreMaterial, this);
156
- }
157
- this._instanceHash = this._primitive.get() && m ? `${this.constructor.name}:${this._scene?.id ?? 0}:${this._primitive.get().id}:${m.instanceId}` : null;
158
- RenderBundleWrapper.drawableChanged(this);
159
- this._materialChangeTag = null;
160
- }
161
- }
162
- /** Wether to draw the bounding box of the mesh node */ get drawBoundingBox() {
163
- return !!this._boundingBoxNode;
164
- }
165
- set drawBoundingBox(val) {
166
- if (!!this._boundingBoxNode !== !!val) {
167
- if (!val) {
168
- this._boundingBoxNode.remove();
169
- this._boundingBoxNode = null;
170
- } else {
171
- if (!Mesh._defaultBoxFrame) {
172
- Mesh._defaultBoxFrame = new BoxFrameShape({
173
- size: 1
174
- });
175
- }
176
- this._boundingBoxNode = new Mesh(this._scene, Mesh._defaultBoxFrame);
177
- this._boundingBoxNode.parent = this;
178
- this._boundingBoxNode.scale.set(this.getBoundingVolume().toAABB().size);
179
- this._boundingBoxNode.position.set(this.getBoundingVolume().toAABB().minPoint);
180
- }
181
- }
182
- }
183
- /**
184
- * {@inheritDoc SceneNode.isMesh}
185
- */ isMesh() {
186
- return true;
187
- }
188
- /**
189
- * Sets the bounding box for animation
190
- * @param bbox - The bounding box for animation
191
- */ setAnimatedBoundingBox(bbox) {
192
- this._animatedBoundingBox = bbox;
193
- this.invalidateBoundingVolume();
194
- }
195
- /**
196
- * Sets the texture that contains the bone matrices for skeletal animation
197
- * @param matrices - The texture that contains the bone matrices
198
- */ setBoneMatrices(matrices) {
199
- if (this._boneMatrices !== matrices) {
200
- this._boneMatrices = matrices;
201
- this._renderBundle = {};
202
- RenderBundleWrapper.drawableChanged(this);
203
- }
204
- }
205
- /**
206
- * Sets the texture that contains the morph target data
207
- * @param data - The texture that contains the morph target data
208
- */ setMorphData(data) {
209
- if (this._morphData !== data) {
210
- this._morphData = data;
211
- this._renderBundle = {};
212
- RenderBundleWrapper.drawableChanged(this);
213
- }
214
- }
215
- /**
216
- * {@inheritDoc Drawable.getMorphData}
217
- */ getMorphData() {
218
- return this._morphData;
219
- }
220
- /**
221
- * Sets the buffer that contains the morph target information
222
- * @param info - The buffer that contains the morph target information
223
- */ setMorphInfo(info) {
224
- if (this._morphInfo !== info) {
225
- this._morphInfo = info;
226
- RenderBundleWrapper.drawableChanged(this);
227
- }
228
- }
229
- /**
230
- * {@inheritDoc Drawable.getMorphInfo}
231
- */ getMorphInfo() {
232
- return this._morphInfo;
233
- }
234
- /**
235
- * {@inheritDoc Drawable.isBatchable}
236
- */ isBatchable() {
237
- return this._batchable && !this._boneMatrices && !this._morphData && this._material.get()?.isBatchable();
238
- }
239
- /** Disposes the mesh node */ dispose() {
240
- this._primitive.dispose();
241
- this._material.dispose();
242
- this._renderBundle = null;
243
- RenderBundleWrapper.drawableChanged(this);
244
- super.dispose();
245
- }
246
- /**
247
- * {@inheritDoc Drawable.getQueueType}
248
- */ getQueueType() {
249
- return this.material?.getQueueType() ?? QUEUE_OPAQUE;
250
- }
251
- /**
252
- * {@inheritDoc Drawable.isUnlit}
253
- */ isUnlit() {
254
- return !this.material?.supportLighting();
255
- }
256
- /**
257
- * {@inheritDoc Drawable.needSceneColor}
258
- */ needSceneColor() {
259
- return this.material?.needSceneColor();
260
- }
261
- /**
262
- * {@inheritDoc Drawable.needSceneDepth}
263
- */ needSceneDepth() {
264
- return this.material?.needSceneDepth();
265
- }
266
- /**
267
- * {@inheritDoc Drawable.draw}
268
- */ draw(ctx, hash) {
269
- const material = this.material;
270
- const primitive = this.primitive;
271
- if (material && primitive) {
272
- if (this._useRenderBundle && !ctx.instanceData && hash) {
273
- if (this._primitiveChangeTag !== primitive.changeTag || this._materialChangeTag !== material.changeTag) {
274
- this._renderBundle = {};
275
- this._primitiveChangeTag = primitive.changeTag;
276
- this._materialChangeTag = material.changeTag;
277
- }
278
- const renderBundle = this._renderBundle[hash];
279
- if (!renderBundle) {
280
- ctx.device.beginCapture();
281
- this.bind(ctx);
282
- material.draw(primitive, ctx);
283
- this._renderBundle[hash] = ctx.device.endCapture();
284
- } else {
285
- ctx.device.executeRenderBundle(renderBundle);
286
- }
287
- } else {
288
- this.bind(ctx);
289
- material.draw(primitive, ctx);
290
- }
291
- }
292
- }
293
- /**
294
- * {@inheritDoc Drawable.getMaterial}
295
- */ getMaterial() {
296
- return this.material;
297
- }
298
- /**
299
- * {@inheritDoc Drawable.getPrimitive}
300
- */ getPrimitive() {
301
- return this.primitive;
302
- }
303
- /**
304
- * {@inheritDoc Drawable.getBoneMatrices}
305
- */ getBoneMatrices() {
306
- return this._boneMatrices;
307
- }
308
- /**
309
- * {@inheritDoc Drawable.getNode}
310
- */ getNode() {
311
- // mesh transform should be ignored when skinned
312
- return this;
313
- }
314
- /** @internal */ computeBoundingVolume() {
315
- let bbox;
316
- if (this._animatedBoundingBox) {
317
- bbox = this._animatedBoundingBox;
318
- } else {
319
- bbox = this._primitive.get()?.getBoundingVolume() ?? null;
320
- }
321
- if (bbox && this._boundingBoxNode) {
322
- this._boundingBoxNode.scale.set(bbox.toAABB().size);
323
- this._boundingBoxNode.position.set(bbox.toAABB().minPoint);
324
- }
325
- return bbox;
326
- }
327
- /** @internal */ _onBoundingboxChange() {
328
- this.invalidateBoundingVolume();
329
- }
330
- /** @internal */ static _defaultMaterial = null;
331
- /** @internal */ static _defaultBoxFrame = null;
332
- /** @internal */ static _getDefaultMaterial() {
333
- if (!this._defaultMaterial) {
334
- this._defaultMaterial = new LambertMaterial();
335
- }
336
- return this._defaultMaterial;
337
- }
338
- }
339
-
340
- export { Mesh };
341
- //# sourceMappingURL=mesh.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"mesh.js","sources":["../../../src/scene/mesh.ts"],"sourcesContent":["import { applyMixins, DRef } from '@zephyr3d/base';\r\nimport { GraphNode } from './graph_node';\r\nimport { BoxFrameShape } from '../shapes';\r\nimport type { MeshMaterial } from '../material';\r\nimport { LambertMaterial } from '../material';\r\nimport type { RenderPass, Primitive, BatchDrawable, DrawContext, PickTarget } from '../render';\r\nimport { Application } from '../app/app';\r\nimport type { GPUDataBuffer, RenderBundle, Texture2D } from '@zephyr3d/device';\r\nimport type { Scene } from './scene';\r\nimport type { BoundingBox, BoundingVolume } from '../utility/bounding_volume';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport { RenderBundleWrapper } from '../render/renderbundle_wrapper';\r\nimport type { NodeClonable, NodeCloneMethod, SceneNode } from './scene_node';\r\n\r\n/**\r\n * Mesh node\r\n * @public\r\n */\r\nexport class Mesh extends applyMixins(GraphNode, mixinDrawable) implements BatchDrawable, NodeClonable<Mesh> {\r\n /** @internal */\r\n private readonly _primitive: DRef<Primitive>;\r\n /** @internal */\r\n private readonly _material: DRef<MeshMaterial>;\r\n /** @internal */\r\n protected _castShadow: boolean;\r\n /** @internal */\r\n protected _bboxChangeCallback: () => void;\r\n /** @internal */\r\n protected _animatedBoundingBox: BoundingBox;\r\n /** @internal */\r\n protected _boneMatrices: Texture2D;\r\n /** @internal */\r\n protected _morphData: Texture2D;\r\n /** @internal */\r\n protected _morphInfo: GPUDataBuffer;\r\n /** @internal */\r\n protected _instanceHash: string;\r\n /** @internal */\r\n protected _batchable: boolean;\r\n /** @internal */\r\n protected _pickTarget: PickTarget;\r\n /** @internal */\r\n protected _boundingBoxNode: Mesh;\r\n /** @internal */\r\n protected _skinAnimation: boolean;\r\n /** @internal */\r\n protected _morphAnimation: boolean;\r\n /** @internal */\r\n protected _renderBundle: Record<string, RenderBundle>;\r\n /** @internal */\r\n protected _useRenderBundle: boolean;\r\n /** @internal */\r\n protected _materialChangeTag: number;\r\n /** @internal */\r\n protected _primitiveChangeTag: number;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene, primitive?: Primitive, material?: MeshMaterial) {\r\n super(scene);\r\n this._primitive = new DRef();\r\n this._material = new DRef();\r\n this._castShadow = true;\r\n this._animatedBoundingBox = null;\r\n this._boneMatrices = null;\r\n this._morphData = null;\r\n this._morphInfo = null;\r\n this._instanceHash = null;\r\n this._pickTarget = { node: this };\r\n this._boundingBoxNode = null;\r\n this._batchable = Application.instance.deviceType !== 'webgl';\r\n this._bboxChangeCallback = this._onBoundingboxChange.bind(this);\r\n this.primitive = primitive ?? null;\r\n this.material = material ?? Mesh._getDefaultMaterial();\r\n this._skinAnimation = false;\r\n this._morphAnimation = false;\r\n this._renderBundle = {};\r\n this._useRenderBundle = true;\r\n this._materialChangeTag = null;\r\n this._primitiveChangeTag = null;\r\n }\r\n /** {@inheritDoc SceneNode.clone} */\r\n clone(method: NodeCloneMethod, recursive: boolean): Mesh {\r\n const other = new Mesh(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** {@inheritDoc SceneNode.copyFrom} */\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.castShadow = other.castShadow;\r\n this.primitive = method === 'deep' ? other.primitive.clone() : other.primitive;\r\n this.drawBoundingBox = other.drawBoundingBox;\r\n this._boneMatrices = other._boneMatrices;\r\n this._morphData = other._morphData;\r\n this._morphInfo = other._morphInfo;\r\n this.material =\r\n !this._skinAnimation && !this._morphAnimation && method === 'instance'\r\n ? other.material?.createInstance()\r\n : other.material?.clone();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName(): string {\r\n return this._name;\r\n }\r\n /**\r\n * {@inheritDoc BatchDrawable.getInstanceId}\r\n */\r\n getInstanceId(_renderPass: RenderPass): string {\r\n return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;\r\n }\r\n /**\r\n * {@inheritDoc BatchDrawable.getInstanceUniforms}\r\n */\r\n getInstanceUniforms(): Float32Array<ArrayBuffer> {\r\n return this._material.get().$instanceUniforms;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget(): PickTarget {\r\n return this._pickTarget;\r\n }\r\n setPickTarget(node: SceneNode, label?: string) {\r\n this._pickTarget = { node, label };\r\n }\r\n /** @internal */\r\n get skinAnimation() {\r\n return this._skinAnimation;\r\n }\r\n set skinAnimation(val: boolean) {\r\n this._skinAnimation = val;\r\n }\r\n /** @internal */\r\n get morphAnimation() {\r\n return this._morphAnimation;\r\n }\r\n set morphAnimation(val: boolean) {\r\n this._morphAnimation = val;\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow(): boolean {\r\n return this._castShadow;\r\n }\r\n set castShadow(b: boolean) {\r\n this._castShadow = b;\r\n }\r\n /** Primitive of the mesh */\r\n get primitive(): Primitive {\r\n return this._primitive.get();\r\n }\r\n set primitive(prim: Primitive) {\r\n if (prim !== this._primitive.get()) {\r\n this._primitive.set(prim);\r\n this._instanceHash =\r\n this._primitive.get() && this._material.get()\r\n ? `${this.constructor.name}:${this._scene.id}:${this._primitive.get().id}:${\r\n this._material.get().instanceId\r\n }`\r\n : null;\r\n this.invalidateBoundingVolume();\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._primitiveChangeTag = null;\r\n }\r\n }\r\n /** Material of the mesh */\r\n get material(): MeshMaterial {\r\n return this._material.get();\r\n }\r\n set material(m: MeshMaterial) {\r\n if (this._material.get() !== m) {\r\n this._material.set(m);\r\n if (m) {\r\n RenderBundleWrapper.materialAttached(m.coreMaterial, this);\r\n }\r\n this._instanceHash =\r\n this._primitive.get() && m\r\n ? `${this.constructor.name}:${this._scene?.id ?? 0}:${this._primitive.get().id}:${m.instanceId}`\r\n : null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._materialChangeTag = null;\r\n }\r\n }\r\n /** Wether to draw the bounding box of the mesh node */\r\n get drawBoundingBox(): boolean {\r\n return !!this._boundingBoxNode;\r\n }\r\n set drawBoundingBox(val: boolean) {\r\n if (!!this._boundingBoxNode !== !!val) {\r\n if (!val) {\r\n this._boundingBoxNode.remove();\r\n this._boundingBoxNode = null;\r\n } else {\r\n if (!Mesh._defaultBoxFrame) {\r\n Mesh._defaultBoxFrame = new BoxFrameShape({ size: 1 });\r\n }\r\n this._boundingBoxNode = new Mesh(this._scene, Mesh._defaultBoxFrame);\r\n this._boundingBoxNode.parent = this;\r\n this._boundingBoxNode.scale.set(this.getBoundingVolume().toAABB().size);\r\n this._boundingBoxNode.position.set(this.getBoundingVolume().toAABB().minPoint);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isMesh}\r\n */\r\n isMesh(): this is Mesh {\r\n return true;\r\n }\r\n /**\r\n * Sets the bounding box for animation\r\n * @param bbox - The bounding box for animation\r\n */\r\n setAnimatedBoundingBox(bbox: BoundingBox) {\r\n this._animatedBoundingBox = bbox;\r\n this.invalidateBoundingVolume();\r\n }\r\n /**\r\n * Sets the texture that contains the bone matrices for skeletal animation\r\n * @param matrices - The texture that contains the bone matrices\r\n */\r\n setBoneMatrices(matrices: Texture2D) {\r\n if (this._boneMatrices !== matrices) {\r\n this._boneMatrices = matrices;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * Sets the texture that contains the morph target data\r\n * @param data - The texture that contains the morph target data\r\n */\r\n setMorphData(data: Texture2D) {\r\n if (this._morphData !== data) {\r\n this._morphData = data;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData(): Texture2D {\r\n return this._morphData;\r\n }\r\n /**\r\n * Sets the buffer that contains the morph target information\r\n * @param info - The buffer that contains the morph target information\r\n */\r\n setMorphInfo(info: GPUDataBuffer) {\r\n if (this._morphInfo !== info) {\r\n this._morphInfo = info;\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo(): GPUDataBuffer<unknown> {\r\n return this._morphInfo;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return this._batchable && !this._boneMatrices && !this._morphData && this._material.get()?.isBatchable();\r\n }\r\n /** Disposes the mesh node */\r\n dispose() {\r\n this._primitive.dispose();\r\n this._material.dispose();\r\n this._renderBundle = null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n super.dispose();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType(): number {\r\n return this.material?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit(): boolean {\r\n return !this.material?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor(): boolean {\r\n return this.material?.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth(): boolean {\r\n return this.material?.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext, hash?: string) {\r\n const material = this.material;\r\n const primitive = this.primitive;\r\n if (material && primitive) {\r\n if (this._useRenderBundle && !ctx.instanceData && hash) {\r\n if (\r\n this._primitiveChangeTag !== primitive.changeTag ||\r\n this._materialChangeTag !== material.changeTag\r\n ) {\r\n this._renderBundle = {};\r\n this._primitiveChangeTag = primitive.changeTag;\r\n this._materialChangeTag = material.changeTag;\r\n }\r\n const renderBundle = 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