@zephyr3d/scene 0.8.0 → 0.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +220 -1
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ccd_solver.js +3 -4
- package/dist/animation/ik/ccd_solver.js.map +1 -1
- package/dist/animation/ik/fabrik_solver.js +3 -4
- package/dist/animation/ik/fabrik_solver.js.map +1 -1
- package/dist/animation/ik/ik_pole_constraint.js +7 -2
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
- package/dist/animation/ik/ik_utils.js +0 -79
- package/dist/animation/ik/ik_utils.js.map +1 -1
- package/dist/animation/ik/two_bone_ik_solver.js +3 -4
- package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
- package/dist/animation/skeleton.js +157 -125
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/spring/spring_bone.js +240 -0
- package/dist/animation/spring/spring_bone.js.map +1 -0
- package/dist/animation/spring/spring_bone_collider.js +198 -0
- package/dist/animation/spring/spring_bone_collider.js.map +1 -0
- package/dist/animation/spring/spring_bone_constraint.js +170 -0
- package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
- package/dist/animation/spring/spring_bone_system.js +328 -0
- package/dist/animation/spring/spring_bone_system.js.map +1 -0
- package/dist/asset/model.js +2 -2
- package/dist/index.d.ts +17 -0
- package/dist/material/mixins/pbr/common.js +20 -17
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/render/gpu_picking.js +100 -0
- package/dist/render/gpu_picking.js.map +1 -0
- package/dist/render/rendergraph/device_pool_allocator.js +41 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
- package/dist/render/rendergraph/executor.js +146 -0
- package/dist/render/rendergraph/executor.js.map +1 -0
- package/dist/render/rendergraph/forward_plus_builder.js +414 -0
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
- package/dist/render/rendergraph/rendergraph.js +306 -0
- package/dist/render/rendergraph/rendergraph.js.map +1 -0
- package/dist/render/rendergraph/types.js +57 -0
- package/dist/render/rendergraph/types.js.map +1 -0
- package/dist/render/sky_motion_vector.js +85 -0
- package/dist/render/sky_motion_vector.js.map +1 -0
- package/dist/utility/serialization/scene/animation.js +3 -3
- package/dist/utility/serialization/scene/node.js +1 -1
- package/package.json +2 -2
- package/dist/animation/ik/ik_chain_builder.js +0 -68
- package/dist/animation/ik/ik_chain_builder.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
- package/dist/src/material/mixins/texture.js +0 -172
- package/dist/src/material/mixins/texture.js.map +0 -1
- package/dist/src/material/mixins/vertexcolor.js +0 -56
- package/dist/src/material/mixins/vertexcolor.js.map +0 -1
- package/dist/src/material/particle.js +0 -178
- package/dist/src/material/particle.js.map +0 -1
- package/dist/src/material/pbrmr.js +0 -97
- package/dist/src/material/pbrmr.js.map +0 -1
- package/dist/src/material/pbrsg.js +0 -97
- package/dist/src/material/pbrsg.js.map +0 -1
- package/dist/src/material/shader/helper.js +0 -1209
- package/dist/src/material/shader/helper.js.map +0 -1
- package/dist/src/material/terrain-cm.js +0 -606
- package/dist/src/material/terrain-cm.js.map +0 -1
- package/dist/src/material/terrainmaterial.js +0 -375
- package/dist/src/material/terrainmaterial.js.map +0 -1
- package/dist/src/material/unlit.js +0 -41
- package/dist/src/material/unlit.js.map +0 -1
- package/dist/src/material/water.js +0 -417
- package/dist/src/material/water.js.map +0 -1
- package/dist/src/posteffect/bloom.js +0 -361
- package/dist/src/posteffect/bloom.js.map +0 -1
- package/dist/src/posteffect/compositor.js +0 -226
- package/dist/src/posteffect/compositor.js.map +0 -1
- package/dist/src/posteffect/fxaa.js +0 -273
- package/dist/src/posteffect/fxaa.js.map +0 -1
- package/dist/src/posteffect/grayscale.js +0 -69
- package/dist/src/posteffect/grayscale.js.map +0 -1
- package/dist/src/posteffect/motionblur.js +0 -96
- package/dist/src/posteffect/motionblur.js.map +0 -1
- package/dist/src/posteffect/posteffect.js +0 -126
- package/dist/src/posteffect/posteffect.js.map +0 -1
- package/dist/src/posteffect/sao.js +0 -324
- package/dist/src/posteffect/sao.js.map +0 -1
- package/dist/src/posteffect/ssr.js +0 -489
- package/dist/src/posteffect/ssr.js.map +0 -1
- package/dist/src/posteffect/taa.js +0 -172
- package/dist/src/posteffect/taa.js.map +0 -1
- package/dist/src/posteffect/tonemap.js +0 -94
- package/dist/src/posteffect/tonemap.js.map +0 -1
- package/dist/src/render/abuffer_oit.js +0 -361
- package/dist/src/render/abuffer_oit.js.map +0 -1
- package/dist/src/render/clipmap.js +0 -851
- package/dist/src/render/clipmap.js.map +0 -1
- package/dist/src/render/cluster_light.js +0 -333
- package/dist/src/render/cluster_light.js.map +0 -1
- package/dist/src/render/cull_visitor.js +0 -187
- package/dist/src/render/cull_visitor.js.map +0 -1
- package/dist/src/render/depthpass.js +0 -68
- package/dist/src/render/depthpass.js.map +0 -1
- package/dist/src/render/drawable_mixin.js +0 -227
- package/dist/src/render/drawable_mixin.js.map +0 -1
- package/dist/src/render/envlight.js +0 -463
- package/dist/src/render/envlight.js.map +0 -1
- package/dist/src/render/fbm_wavegenerator.js +0 -251
- package/dist/src/render/fbm_wavegenerator.js.map +0 -1
- package/dist/src/render/fft_wavegenerator.js +0 -1006
- package/dist/src/render/fft_wavegenerator.js.map +0 -1
- package/dist/src/render/fullscreenquad.js +0 -38
- package/dist/src/render/fullscreenquad.js.map +0 -1
- package/dist/src/render/gerstner_wavegenerator.js +0 -314
- package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
- package/dist/src/render/globalbindgroup_allocator.js +0 -60
- package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
- package/dist/src/render/hzb.js +0 -273
- package/dist/src/render/hzb.js.map +0 -1
- package/dist/src/render/lightpass.js +0 -172
- package/dist/src/render/lightpass.js.map +0 -1
- package/dist/src/render/objectcolorpass.js +0 -51
- package/dist/src/render/objectcolorpass.js.map +0 -1
- package/dist/src/render/primitive.js +0 -364
- package/dist/src/render/primitive.js.map +0 -1
- package/dist/src/render/render_queue.js +0 -467
- package/dist/src/render/render_queue.js.map +0 -1
- package/dist/src/render/renderbundle_wrapper.js +0 -152
- package/dist/src/render/renderbundle_wrapper.js.map +0 -1
- package/dist/src/render/renderer.js +0 -455
- package/dist/src/render/renderer.js.map +0 -1
- package/dist/src/render/renderpass.js +0 -200
- package/dist/src/render/renderpass.js.map +0 -1
- package/dist/src/render/shadowmap_pass.js +0 -56
- package/dist/src/render/shadowmap_pass.js.map +0 -1
- package/dist/src/render/sky.js +0 -1103
- package/dist/src/render/sky.js.map +0 -1
- package/dist/src/render/weightedblended_oit.js +0 -168
- package/dist/src/render/weightedblended_oit.js.map +0 -1
- package/dist/src/scene/batchgroup.js +0 -162
- package/dist/src/scene/batchgroup.js.map +0 -1
- package/dist/src/scene/environment.js +0 -209
- package/dist/src/scene/environment.js.map +0 -1
- package/dist/src/scene/graph_node.js +0 -72
- package/dist/src/scene/graph_node.js.map +0 -1
- package/dist/src/scene/light.js +0 -416
- package/dist/src/scene/light.js.map +0 -1
- package/dist/src/scene/mesh.js +0 -341
- package/dist/src/scene/mesh.js.map +0 -1
- package/dist/src/scene/octree.js +0 -649
- package/dist/src/scene/octree.js.map +0 -1
- package/dist/src/scene/particlesys.js +0 -738
- package/dist/src/scene/particlesys.js.map +0 -1
- package/dist/src/scene/raycast_visitor.js +0 -103
- package/dist/src/scene/raycast_visitor.js.map +0 -1
- package/dist/src/scene/scene.js +0 -284
- package/dist/src/scene/scene.js.map +0 -1
- package/dist/src/scene/scene_node.js +0 -732
- package/dist/src/scene/scene_node.js.map +0 -1
- package/dist/src/scene/terrain/grass.js +0 -278
- package/dist/src/scene/terrain/grass.js.map +0 -1
- package/dist/src/scene/terrain/heightfield.js +0 -475
- package/dist/src/scene/terrain/heightfield.js.map +0 -1
- package/dist/src/scene/terrain/patch.js +0 -530
- package/dist/src/scene/terrain/patch.js.map +0 -1
- package/dist/src/scene/terrain/quadtree.js +0 -461
- package/dist/src/scene/terrain/quadtree.js.map +0 -1
- package/dist/src/scene/terrain/terrain.js +0 -246
- package/dist/src/scene/terrain/terrain.js.map +0 -1
- package/dist/src/scene/terrain-cm/grass.js +0 -594
- package/dist/src/scene/terrain-cm/grass.js.map +0 -1
- package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
- package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
- package/dist/src/scene/water.js +0 -374
- package/dist/src/scene/water.js.map +0 -1
- package/dist/src/shaders/atmosphere.js +0 -957
- package/dist/src/shaders/atmosphere.js.map +0 -1
- package/dist/src/shaders/fog.js +0 -112
- package/dist/src/shaders/fog.js.map +0 -1
- package/dist/src/shaders/misc.js +0 -266
- package/dist/src/shaders/misc.js.map +0 -1
- package/dist/src/shaders/noise.js +0 -222
- package/dist/src/shaders/noise.js.map +0 -1
- package/dist/src/shaders/pbr.js +0 -51
- package/dist/src/shaders/pbr.js.map +0 -1
- package/dist/src/shaders/shadow.js +0 -636
- package/dist/src/shaders/shadow.js.map +0 -1
- package/dist/src/shaders/ssr.js +0 -490
- package/dist/src/shaders/ssr.js.map +0 -1
- package/dist/src/shaders/temporal.js +0 -215
- package/dist/src/shaders/temporal.js.map +0 -1
- package/dist/src/shaders/water.js +0 -756
- package/dist/src/shaders/water.js.map +0 -1
- package/dist/src/shadow/esm.js +0 -237
- package/dist/src/shadow/esm.js.map +0 -1
- package/dist/src/shadow/pcf_opt.js +0 -181
- package/dist/src/shadow/pcf_opt.js.map +0 -1
- package/dist/src/shadow/pcf_pd.js +0 -189
- package/dist/src/shadow/pcf_pd.js.map +0 -1
- package/dist/src/shadow/shader.js +0 -37
- package/dist/src/shadow/shader.js.map +0 -1
- package/dist/src/shadow/shadow_impl.js +0 -15
- package/dist/src/shadow/shadow_impl.js.map +0 -1
- package/dist/src/shadow/shadowmapper.js +0 -790
- package/dist/src/shadow/shadowmapper.js.map +0 -1
- package/dist/src/shadow/ssm.js +0 -159
- package/dist/src/shadow/ssm.js.map +0 -1
- package/dist/src/shadow/vsm.js +0 -297
- package/dist/src/shadow/vsm.js.map +0 -1
- package/dist/src/shapes/box.js +0 -386
- package/dist/src/shapes/box.js.map +0 -1
- package/dist/src/shapes/cylinder.js +0 -125
- package/dist/src/shapes/cylinder.js.map +0 -1
- package/dist/src/shapes/plane.js +0 -88
- package/dist/src/shapes/plane.js.map +0 -1
- package/dist/src/shapes/shape.js +0 -87
- package/dist/src/shapes/shape.js.map +0 -1
- package/dist/src/shapes/sphere.js +0 -114
- package/dist/src/shapes/sphere.js.map +0 -1
- package/dist/src/shapes/tetrahedron.js +0 -188
- package/dist/src/shapes/tetrahedron.js.map +0 -1
- package/dist/src/shapes/torus.js +0 -111
- package/dist/src/shapes/torus.js.map +0 -1
- package/dist/src/utility/aabbtree.js +0 -400
- package/dist/src/utility/aabbtree.js.map +0 -1
- package/dist/src/utility/bounding_volume.js +0 -29
- package/dist/src/utility/bounding_volume.js.map +0 -1
- package/dist/src/utility/debug.js +0 -28
- package/dist/src/utility/debug.js.map +0 -1
- package/dist/src/utility/draco/decoder.js +0 -116
- package/dist/src/utility/draco/decoder.js.map +0 -1
- package/dist/src/utility/misc.js +0 -105
- package/dist/src/utility/misc.js.map +0 -1
- package/dist/src/utility/panorama.js +0 -163
- package/dist/src/utility/panorama.js.map +0 -1
- package/dist/src/utility/pmrem.js +0 -354
- package/dist/src/utility/pmrem.js.map +0 -1
- package/dist/src/utility/rendermipmap.js +0 -115
- package/dist/src/utility/rendermipmap.js.map +0 -1
- package/dist/src/utility/serialization/json.js +0 -402
- package/dist/src/utility/serialization/json.js.map +0 -1
- package/dist/src/utility/serialization/manager.js +0 -623
- package/dist/src/utility/serialization/manager.js.map +0 -1
- package/dist/src/utility/serialization/scene/animation.js +0 -248
- package/dist/src/utility/serialization/scene/animation.js.map +0 -1
- package/dist/src/utility/serialization/scene/batch.js +0 -59
- package/dist/src/utility/serialization/scene/batch.js.map +0 -1
- package/dist/src/utility/serialization/scene/camera.js +0 -790
- package/dist/src/utility/serialization/scene/camera.js.map +0 -1
- package/dist/src/utility/serialization/scene/common.js +0 -222
- package/dist/src/utility/serialization/scene/common.js.map +0 -1
- package/dist/src/utility/serialization/scene/light.js +0 -575
- package/dist/src/utility/serialization/scene/light.js.map +0 -1
- package/dist/src/utility/serialization/scene/material.js +0 -1111
- package/dist/src/utility/serialization/scene/material.js.map +0 -1
- package/dist/src/utility/serialization/scene/mesh.js +0 -148
- package/dist/src/utility/serialization/scene/mesh.js.map +0 -1
- package/dist/src/utility/serialization/scene/misc.js +0 -39
- package/dist/src/utility/serialization/scene/misc.js.map +0 -1
- package/dist/src/utility/serialization/scene/node.js +0 -451
- package/dist/src/utility/serialization/scene/node.js.map +0 -1
- package/dist/src/utility/serialization/scene/particle.js +0 -425
- package/dist/src/utility/serialization/scene/particle.js.map +0 -1
- package/dist/src/utility/serialization/scene/primitive.js +0 -692
- package/dist/src/utility/serialization/scene/primitive.js.map +0 -1
- package/dist/src/utility/serialization/scene/scene.js +0 -704
- package/dist/src/utility/serialization/scene/scene.js.map +0 -1
- package/dist/src/utility/serialization/scene/terrain.js +0 -488
- package/dist/src/utility/serialization/scene/terrain.js.map +0 -1
- package/dist/src/utility/serialization/scene/water.js +0 -465
- package/dist/src/utility/serialization/scene/water.js.map +0 -1
- package/dist/src/utility/shprojector.js +0 -297
- package/dist/src/utility/shprojector.js.map +0 -1
- package/dist/src/utility/textures/ggxlut.js +0 -213
- package/dist/src/utility/textures/ggxlut.js.map +0 -1
- package/dist/src/utility/textures/gradientnoise.js +0 -62
- package/dist/src/utility/textures/gradientnoise.js.map +0 -1
- package/dist/src/utility/textures/randomnoise.js +0 -41
- package/dist/src/utility/textures/randomnoise.js.map +0 -1
- package/dist/src/values.js +0 -162
- package/dist/src/values.js.map +0 -1
- package/dist/utility/blueprint/material/common.js +0 -7
- package/dist/utility/blueprint/material/common.js.map +0 -1
- package/dist/utility/serialization/blueprint/constants.js +0 -255
- package/dist/utility/serialization/blueprint/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/constants.js +0 -203
- package/dist/utility/serialization/blueprint/material/constants.js.map +0 -1
- package/dist/utility/serialization/blueprint/material/texture.js +0 -165
- package/dist/utility/serialization/blueprint/material/texture.js.map +0 -1
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import { drawFullscreenQuad } from '../../render/fullscreenquad.js';
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import '@zephyr3d/device';
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import { perlinNoise3D } from '../../shaders/noise.js';
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import '@zephyr3d/base';
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import '../../shaders/atmosphere.js';
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let gradientNoiseProgram = null;
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let gradientNoiseBindGroup = null;
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/** @internal */ function createGradientNoiseTexture(device, size, uvscale, mono = false, seed = 0) {
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if (!gradientNoiseProgram) {
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gradientNoiseProgram = device.buildRenderProgram({
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vertex (pb) {
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this.$inputs.pos = pb.vec2().attrib('position');
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this.$outputs.uv = pb.vec2();
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pb.main(function() {
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this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
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this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
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if (device.type === 'webgpu') {
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this.$builtins.position.y = pb.neg(this.$builtins.position.y);
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}
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});
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},
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fragment (pb) {
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this.$outputs.color = pb.vec4();
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this.uvScale = pb.float().uniform(0);
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this.seed = pb.float().uniform(0);
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this.mono = pb.int().uniform(0);
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pb.main(function() {
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this.$l.p = pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), this.seed);
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this.$l.r = perlinNoise3D(this, this.p);
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//this.$l.r = gradient(this, this.p.xy, this.p.z).x;
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this.$if(pb.notEqual(this.mono, 0), function() {
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this.$outputs.color = pb.vec4(pb.vec3(this.r), 1);
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}).$else(function() {
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this.$l.g = perlinNoise3D(this, pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), pb.add(this.seed, 1.9)));
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this.$l.b = perlinNoise3D(this, pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), pb.add(this.seed, 2.3)));
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this.$outputs.color = pb.vec4(this.r, this.g, this.b, 1);
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});
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});
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}
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});
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gradientNoiseBindGroup = device.createBindGroup(gradientNoiseProgram.bindGroupLayouts[0]);
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}
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const tex = device.createTexture2D('rgba8unorm', size, size);
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const fb = device.createFrameBuffer([
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tex
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], null);
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gradientNoiseBindGroup.setValue('uvScale', uvscale);
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gradientNoiseBindGroup.setValue('seed', seed);
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gradientNoiseBindGroup.setValue('mono', mono ? 1 : 0);
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device.pushDeviceStates();
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device.setFramebuffer(fb);
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device.setProgram(gradientNoiseProgram);
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device.setBindGroup(0, gradientNoiseBindGroup);
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drawFullscreenQuad();
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device.popDeviceStates();
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fb.dispose();
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return tex;
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}
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export { createGradientNoiseTexture };
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//# sourceMappingURL=gradientnoise.js.map
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{"version":3,"file":"gradientnoise.js","sources":["../../../../src/utility/textures/gradientnoise.ts"],"sourcesContent":["import type { AbstractDevice, BindGroup, GPUProgram } from '@zephyr3d/device';\r\nimport { drawFullscreenQuad } from '../../render/fullscreenquad';\r\nimport { perlinNoise3D } from '../../shaders';\r\n\r\nlet gradientNoiseProgram: GPUProgram = null;\r\nlet gradientNoiseBindGroup: BindGroup = null;\r\n\r\n/** @internal */\r\nexport function createGradientNoiseTexture(\r\n device: AbstractDevice,\r\n size: number,\r\n uvscale: number,\r\n mono = false,\r\n seed = 0\r\n) {\r\n if (!gradientNoiseProgram) {\r\n gradientNoiseProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.color = pb.vec4();\r\n this.uvScale = pb.float().uniform(0);\r\n this.seed = pb.float().uniform(0);\r\n this.mono = pb.int().uniform(0);\r\n pb.main(function () {\r\n this.$l.p = pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), this.seed);\r\n this.$l.r = perlinNoise3D(this, this.p);\r\n //this.$l.r = gradient(this, this.p.xy, this.p.z).x;\r\n this.$if(pb.notEqual(this.mono, 0), function () {\r\n this.$outputs.color = pb.vec4(pb.vec3(this.r), 1);\r\n }).$else(function () {\r\n this.$l.g = perlinNoise3D(\r\n this,\r\n pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), pb.add(this.seed, 1.9))\r\n );\r\n this.$l.b = perlinNoise3D(\r\n this,\r\n pb.vec3(pb.mul(this.$inputs.uv, this.uvScale), pb.add(this.seed, 2.3))\r\n );\r\n this.$outputs.color = pb.vec4(this.r, this.g, this.b, 1);\r\n });\r\n });\r\n }\r\n });\r\n gradientNoiseBindGroup = device.createBindGroup(gradientNoiseProgram.bindGroupLayouts[0]);\r\n }\r\n const tex = device.createTexture2D('rgba8unorm', size, size);\r\n const fb = device.createFrameBuffer([tex], null);\r\n gradientNoiseBindGroup.setValue('uvScale', uvscale);\r\n gradientNoiseBindGroup.setValue('seed', seed);\r\n gradientNoiseBindGroup.setValue('mono', mono ? 1 : 0);\r\n device.pushDeviceStates();\r\n device.setFramebuffer(fb);\r\n device.setProgram(gradientNoiseProgram);\r\n device.setBindGroup(0, gradientNoiseBindGroup);\r\n drawFullscreenQuad();\r\n device.popDeviceStates();\r\n fb.dispose();\r\n return tex;\r\n}\r\n"],"names":["gradientNoiseProgram","gradientNoiseBindGroup","createGradientNoiseTexture","device","size","uvscale","mono","seed","buildRenderProgram","vertex","pb","$inputs","pos","vec2","attrib","$outputs","uv","main","$builtins","position","vec4","add","mul","xy","type","y","neg","fragment","color","uvScale","float","uniform","int","$l","p","vec3","r","perlinNoise3D","$if","notEqual","$else","g","b","createBindGroup","bindGroupLayouts","tex","createTexture2D","fb","createFrameBuffer","setValue","pushDeviceStates","setFramebuffer","setProgram","setBindGroup","drawFullscreenQuad","popDeviceStates","dispose"],"mappings":";;;;;;AAIA,IAAIA,oBAAmC,GAAA,IAAA;AACvC,IAAIC,sBAAoC,GAAA,IAAA;AAExC,iBACO,SAASC,0BAAAA,CACdC,MAAsB,EACtBC,IAAY,EACZC,OAAe,EACfC,IAAAA,GAAO,KAAK,EACZC,OAAO,CAAC,EAAA;AAER,IAAA,IAAI,CAACP,oBAAsB,EAAA;QACzBA,oBAAuBG,GAAAA,MAAAA,CAAOK,kBAAkB,CAAC;AAC/CC,YAAAA,MAAAA,CAAAA,CAAOC,EAAE,EAAA;gBACP,IAAI,CAACC,OAAO,CAACC,GAAG,GAAGF,EAAGG,CAAAA,IAAI,EAAGC,CAAAA,MAAM,CAAC,UAAA,CAAA;AACpC,gBAAA,IAAI,CAACC,QAAQ,CAACC,EAAE,GAAGN,GAAGG,IAAI,EAAA;AAC1BH,gBAAAA,EAAAA,CAAGO,IAAI,CAAC,WAAA;AACN,oBAAA,IAAI,CAACC,SAAS,CAACC,QAAQ,GAAGT,EAAGU,CAAAA,IAAI,CAAC,IAAI,CAACT,OAAO,CAACC,GAAG,EAAE,CAAG,EAAA,CAAA,CAAA;oBACvD,IAAI,CAACG,QAAQ,CAACC,EAAE,GAAGN,EAAGW,CAAAA,GAAG,CAACX,EAAAA,CAAGY,GAAG,CAAC,IAAI,CAACX,OAAO,CAACC,GAAG,CAACW,EAAE,EAAE,GAAA,CAAA,EAAMb,EAAGG,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;oBACpE,IAAIV,MAAAA,CAAOqB,IAAI,KAAK,QAAU,EAAA;AAC5B,wBAAA,IAAI,CAACN,SAAS,CAACC,QAAQ,CAACM,CAAC,GAAGf,EAAAA,CAAGgB,GAAG,CAAC,IAAI,CAACR,SAAS,CAACC,QAAQ,CAACM,CAAC,CAAA;AAC9D;AACF,iBAAA,CAAA;AACF,aAAA;AACAE,YAAAA,QAAAA,CAAAA,CAASjB,EAAE,EAAA;AACT,gBAAA,IAAI,CAACK,QAAQ,CAACa,KAAK,GAAGlB,GAAGU,IAAI,EAAA;AAC7B,gBAAA,IAAI,CAACS,OAAO,GAAGnB,GAAGoB,KAAK,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AAClC,gBAAA,IAAI,CAACxB,IAAI,GAAGG,GAAGoB,KAAK,EAAA,CAAGC,OAAO,CAAC,CAAA,CAAA;AAC/B,gBAAA,IAAI,CAACzB,IAAI,GAAGI,GAAGsB,GAAG,EAAA,CAAGD,OAAO,CAAC,CAAA,CAAA;AAC7BrB,gBAAAA,EAAAA,CAAGO,IAAI,CAAC,WAAA;oBACN,IAAI,CAACgB,EAAE,CAACC,CAAC,GAAGxB,EAAGyB,CAAAA,IAAI,CAACzB,EAAAA,CAAGY,GAAG,CAAC,IAAI,CAACX,OAAO,CAACK,EAAE,EAAE,IAAI,CAACa,OAAO,CAAA,EAAG,IAAI,CAACtB,IAAI,CAAA;oBACpE,IAAI,CAAC0B,EAAE,CAACG,CAAC,GAAGC,cAAc,IAAI,EAAE,IAAI,CAACH,CAAC,CAAA;;oBAEtC,IAAI,CAACI,GAAG,CAAC5B,EAAG6B,CAAAA,QAAQ,CAAC,IAAI,CAACjC,IAAI,EAAE,CAAI,CAAA,EAAA,WAAA;AAClC,wBAAA,IAAI,CAACS,QAAQ,CAACa,KAAK,GAAGlB,EAAGU,CAAAA,IAAI,CAACV,EAAAA,CAAGyB,IAAI,CAAC,IAAI,CAACC,CAAC,CAAG,EAAA,CAAA,CAAA;AACjD,qBAAA,CAAA,CAAGI,KAAK,CAAC,WAAA;AACP,wBAAA,IAAI,CAACP,EAAE,CAACQ,CAAC,GAAGJ,aAAAA,CACV,IAAI,EACJ3B,EAAGyB,CAAAA,IAAI,CAACzB,EAAAA,CAAGY,GAAG,CAAC,IAAI,CAACX,OAAO,CAACK,EAAE,EAAE,IAAI,CAACa,OAAO,CAAGnB,EAAAA,EAAAA,CAAGW,GAAG,CAAC,IAAI,CAACd,IAAI,EAAE,GAAA,CAAA,CAAA,CAAA;AAEnE,wBAAA,IAAI,CAAC0B,EAAE,CAACS,CAAC,GAAGL,aAAAA,CACV,IAAI,EACJ3B,EAAGyB,CAAAA,IAAI,CAACzB,EAAAA,CAAGY,GAAG,CAAC,IAAI,CAACX,OAAO,CAACK,EAAE,EAAE,IAAI,CAACa,OAAO,CAAGnB,EAAAA,EAAAA,CAAGW,GAAG,CAAC,IAAI,CAACd,IAAI,EAAE,GAAA,CAAA,CAAA,CAAA;AAEnE,wBAAA,IAAI,CAACQ,QAAQ,CAACa,KAAK,GAAGlB,EAAAA,CAAGU,IAAI,CAAC,IAAI,CAACgB,CAAC,EAAE,IAAI,CAACK,CAAC,EAAE,IAAI,CAACC,CAAC,EAAE,CAAA,CAAA;AACxD,qBAAA,CAAA;AACF,iBAAA,CAAA;AACF;AACF,SAAA,CAAA;AACAzC,QAAAA,sBAAAA,GAAyBE,OAAOwC,eAAe,CAAC3C,oBAAqB4C,CAAAA,gBAAgB,CAAC,CAAE,CAAA,CAAA;AAC1F;AACA,IAAA,MAAMC,GAAM1C,GAAAA,MAAAA,CAAO2C,eAAe,CAAC,cAAc1C,IAAMA,EAAAA,IAAAA,CAAAA;IACvD,MAAM2C,EAAAA,GAAK5C,MAAO6C,CAAAA,iBAAiB,CAAC;AAACH,QAAAA;KAAI,EAAE,IAAA,CAAA;IAC3C5C,sBAAuBgD,CAAAA,QAAQ,CAAC,SAAW5C,EAAAA,OAAAA,CAAAA;IAC3CJ,sBAAuBgD,CAAAA,QAAQ,CAAC,MAAQ1C,EAAAA,IAAAA,CAAAA;AACxCN,IAAAA,sBAAAA,CAAuBgD,QAAQ,CAAC,MAAQ3C,EAAAA,IAAAA,GAAO,CAAI,GAAA,CAAA,CAAA;AACnDH,IAAAA,MAAAA,CAAO+C,gBAAgB,EAAA;AACvB/C,IAAAA,MAAAA,CAAOgD,cAAc,CAACJ,EAAAA,CAAAA;AACtB5C,IAAAA,MAAAA,CAAOiD,UAAU,CAACpD,oBAAAA,CAAAA;IAClBG,MAAOkD,CAAAA,YAAY,CAAC,CAAGpD,EAAAA,sBAAAA,CAAAA;AACvBqD,IAAAA,kBAAAA,EAAAA;AACAnD,IAAAA,MAAAA,CAAOoD,eAAe,EAAA;AACtBR,IAAAA,EAAAA,CAAGS,OAAO,EAAA;IACV,OAAOX,GAAAA;AACT;;;;"}
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import { drawFullscreenQuad } from '../../render/fullscreenquad.js';
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let randomNoiseProgram = null;
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/** @internal */ function createRandomNoiseTexture(device, size) {
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if (!randomNoiseProgram) {
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randomNoiseProgram = device.buildRenderProgram({
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vertex (pb) {
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this.$inputs.pos = pb.vec2().attrib('position');
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this.$outputs.uv = pb.vec2();
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pb.main(function() {
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this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);
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this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
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this.$builtins.position.y = pb.neg(this.$builtins.position.y);
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}
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});
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},
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fragment (pb) {
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this.$outputs.color = pb.vec4();
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pb.main(function() {
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this.$l.noise = pb.fract(pb.mul(pb.sin(pb.dot(this.$inputs.uv, pb.vec2(12.9898, 78.233))), 43758.5453));
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this.$outputs.color = pb.vec4(pb.vec3(this.noise), 1);
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});
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}
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});
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}
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const tex = device.createTexture2D('rgba8unorm', size, size);
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const fb = device.createFrameBuffer([
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tex
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], null);
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device.pushDeviceStates();
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device.setFramebuffer(fb);
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device.setProgram(randomNoiseProgram);
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drawFullscreenQuad();
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device.popDeviceStates();
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fb.dispose();
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return tex;
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}
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export { createRandomNoiseTexture };
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//# sourceMappingURL=randomnoise.js.map
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{"version":3,"file":"randomnoise.js","sources":["../../../../src/utility/textures/randomnoise.ts"],"sourcesContent":["import type { AbstractDevice, GPUProgram } from '@zephyr3d/device';\r\nimport { drawFullscreenQuad } from '../../render/fullscreenquad';\r\n\r\nlet randomNoiseProgram: GPUProgram = null;\r\n\r\n/** @internal */\r\nexport function createRandomNoiseTexture(device: AbstractDevice, size: number) {\r\n if (!randomNoiseProgram) {\r\n randomNoiseProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.color = pb.vec4();\r\n pb.main(function () {\r\n this.$l.noise = pb.fract(\r\n pb.mul(pb.sin(pb.dot(this.$inputs.uv, pb.vec2(12.9898, 78.233))), 43758.5453)\r\n );\r\n this.$outputs.color = pb.vec4(pb.vec3(this.noise), 1);\r\n });\r\n }\r\n });\r\n }\r\n const tex = device.createTexture2D('rgba8unorm', size, size);\r\n const fb = device.createFrameBuffer([tex], null);\r\n device.pushDeviceStates();\r\n device.setFramebuffer(fb);\r\n device.setProgram(randomNoiseProgram);\r\n drawFullscreenQuad();\r\n device.popDeviceStates();\r\n fb.dispose();\r\n return tex;\r\n}\r\n"],"names":["randomNoiseProgram","createRandomNoiseTexture","device","size","buildRenderProgram","vertex","pb","$inputs","pos","vec2","attrib","$outputs","uv","main","$builtins","position","vec4","add","mul","xy","type","y","neg","fragment","color","$l","noise","fract","sin","dot","vec3","tex","createTexture2D","fb","createFrameBuffer","pushDeviceStates","setFramebuffer","setProgram","drawFullscreenQuad","popDeviceStates","dispose"],"mappings":";;AAGA,IAAIA,kBAAiC,GAAA,IAAA;AAErC,iBACO,SAASC,wBAAyBC,CAAAA,MAAsB,EAAEC,IAAY,EAAA;AAC3E,IAAA,IAAI,CAACH,kBAAoB,EAAA;QACvBA,kBAAqBE,GAAAA,MAAAA,CAAOE,kBAAkB,CAAC;AAC7CC,YAAAA,MAAAA,CAAAA,CAAOC,EAAE,EAAA;gBACP,IAAI,CAACC,OAAO,CAACC,GAAG,GAAGF,EAAGG,CAAAA,IAAI,EAAGC,CAAAA,MAAM,CAAC,UAAA,CAAA;AACpC,gBAAA,IAAI,CAACC,QAAQ,CAACC,EAAE,GAAGN,GAAGG,IAAI,EAAA;AAC1BH,gBAAAA,EAAAA,CAAGO,IAAI,CAAC,WAAA;AACN,oBAAA,IAAI,CAACC,SAAS,CAACC,QAAQ,GAAGT,EAAGU,CAAAA,IAAI,CAAC,IAAI,CAACT,OAAO,CAACC,GAAG,EAAE,CAAG,EAAA,CAAA,CAAA;oBACvD,IAAI,CAACG,QAAQ,CAACC,EAAE,GAAGN,EAAGW,CAAAA,GAAG,CAACX,EAAAA,CAAGY,GAAG,CAAC,IAAI,CAACX,OAAO,CAACC,GAAG,CAACW,EAAE,EAAE,GAAA,CAAA,EAAMb,EAAGG,CAAAA,IAAI,CAAC,GAAA,CAAA,CAAA;oBACpE,IAAIP,MAAAA,CAAOkB,IAAI,KAAK,QAAU,EAAA;AAC5B,wBAAA,IAAI,CAACN,SAAS,CAACC,QAAQ,CAACM,CAAC,GAAGf,EAAAA,CAAGgB,GAAG,CAAC,IAAI,CAACR,SAAS,CAACC,QAAQ,CAACM,CAAC,CAAA;AAC9D;AACF,iBAAA,CAAA;AACF,aAAA;AACAE,YAAAA,QAAAA,CAAAA,CAASjB,EAAE,EAAA;AACT,gBAAA,IAAI,CAACK,QAAQ,CAACa,KAAK,GAAGlB,GAAGU,IAAI,EAAA;AAC7BV,gBAAAA,EAAAA,CAAGO,IAAI,CAAC,WAAA;oBACN,IAAI,CAACY,EAAE,CAACC,KAAK,GAAGpB,EAAGqB,CAAAA,KAAK,CACtBrB,EAAAA,CAAGY,GAAG,CAACZ,EAAGsB,CAAAA,GAAG,CAACtB,EAAAA,CAAGuB,GAAG,CAAC,IAAI,CAACtB,OAAO,CAACK,EAAE,EAAEN,EAAGG,CAAAA,IAAI,CAAC,OAAA,EAAS,MAAW,CAAA,CAAA,CAAA,EAAA,UAAA,CAAA,CAAA;AAEpE,oBAAA,IAAI,CAACE,QAAQ,CAACa,KAAK,GAAGlB,EAAGU,CAAAA,IAAI,CAACV,EAAAA,CAAGwB,IAAI,CAAC,IAAI,CAACJ,KAAK,CAAG,EAAA,CAAA,CAAA;AACrD,iBAAA,CAAA;AACF;AACF,SAAA,CAAA;AACF;AACA,IAAA,MAAMK,GAAM7B,GAAAA,MAAAA,CAAO8B,eAAe,CAAC,cAAc7B,IAAMA,EAAAA,IAAAA,CAAAA;IACvD,MAAM8B,EAAAA,GAAK/B,MAAOgC,CAAAA,iBAAiB,CAAC;AAACH,QAAAA;KAAI,EAAE,IAAA,CAAA;AAC3C7B,IAAAA,MAAAA,CAAOiC,gBAAgB,EAAA;AACvBjC,IAAAA,MAAAA,CAAOkC,cAAc,CAACH,EAAAA,CAAAA;AACtB/B,IAAAA,MAAAA,CAAOmC,UAAU,CAACrC,kBAAAA,CAAAA;AAClBsC,IAAAA,kBAAAA,EAAAA;AACApC,IAAAA,MAAAA,CAAOqC,eAAe,EAAA;AACtBN,IAAAA,EAAAA,CAAGO,OAAO,EAAA;IACV,OAAOT,GAAAA;AACT;;;;"}
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package/dist/src/values.js
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import { Vector3 } from '@zephyr3d/base';
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/**
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* Forward render pass type
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*/ const RENDER_PASS_TYPE_LIGHT = 0;
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/**
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* Shadow map render pass type
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*/ const RENDER_PASS_TYPE_SHADOWMAP = 1;
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/**
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* Depth only render pass type
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*/ const RENDER_PASS_TYPE_DEPTH = 2;
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/**
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* Object color render pass type
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/**
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* Builtin texture name for sheen LUT
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* @public
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*/ const BUILTIN_ASSET_TEXTURE_SHEEN_LUT = 'LUT_Sheen';
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/**
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* Builtin cube texture for test
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* @public
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*/ const BUILTIN_ASSET_TEST_CUBEMAP = 'TEST_Cubemap';
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/**
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* No light
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*/ const MAX_CLUSTERED_LIGHTS = 255;
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/**
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/** @internal */ const MORPH_TARGET_NORMAL = 1;
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/** @internal */ const MORPH_TARGET_TEX1 = 5;
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/** @internal */ const MORPH_TARGET_TEX3 = 7;
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/** @internal */ const MAX_MORPH_ATTRIBUTES = 8;
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/** @internal */ const MAX_MORPH_TARGETS = 256;
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/** @internal */ const MORPH_WEIGHTS_VECTOR_COUNT = MAX_MORPH_TARGETS + 3 >> 2;
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/** @internal */ const MORPH_ATTRIBUTE_VECTOR_COUNT = MAX_MORPH_ATTRIBUTES + 3 >> 2;
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/** @internal */ const MAX_TERRAIN_MIPMAP_LEVELS = 64;
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/** @internal */ const MAX_GERSTNER_WAVE_COUNT = 16;
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MaterialVaryingFlags[MaterialVaryingFlags["MORPH_ANIMATION"] = 1] = "MORPH_ANIMATION";
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MaterialVaryingFlags[MaterialVaryingFlags["SKIN_ANIMATION"] = 2] = "SKIN_ANIMATION";
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/** @internal */ var Fog = /*#__PURE__*/ function(Fog) {
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export { ATMOSPHERIC_FOG_BIT, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, Fog, HEIGHT_FOG_BIT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT, MAX_CLUSTERED_LIGHTS, MAX_GERSTNER_WAVE_COUNT, MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MAX_TERRAIN_MIPMAP_LEVELS, MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_TARGET_COLOR, MORPH_TARGET_NORMAL, MORPH_TARGET_POSITION, MORPH_TARGET_TANGENT, MORPH_TARGET_TEX0, MORPH_TARGET_TEX1, MORPH_TARGET_TEX2, MORPH_TARGET_TEX3, MORPH_WEIGHTS_VECTOR_COUNT, MaterialVaryingFlags, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP, uniformSphereSamples };
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//# sourceMappingURL=values.js.map
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package/dist/src/values.js.map
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{"version":3,"file":"values.js","sources":["../../src/values.ts"],"sourcesContent":["import { Vector3 } from '@zephyr3d/base';\n\n/**\n * Forward render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_LIGHT = 0;\n/**\n * Shadow map render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_SHADOWMAP = 1;\n/**\n * Depth only render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_DEPTH = 2;\n/**\n * Object color render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_OBJECT_COLOR = 3;\n\n/**\n * Builtin texture name for sheen LUT\n * @public\n */\nexport const BUILTIN_ASSET_TEXTURE_SHEEN_LUT = 'LUT_Sheen';\n\n/**\n * Builtin cube texture for test\n * @public\n */\nexport const BUILTIN_ASSET_TEST_CUBEMAP = 'TEST_Cubemap';\n\n/**\n * No light\n * @public\n */\nexport const LIGHT_TYPE_NONE = 0;\n\n/**\n * Directional light type\n * @public\n */\nexport const LIGHT_TYPE_DIRECTIONAL = 1;\n\n/**\n * Point light type\n * @public\n */\nexport const LIGHT_TYPE_POINT = 2;\n\n/**\n * Spot light type\n * @public\n */\nexport const LIGHT_TYPE_SPOT = 3;\n\n/**\n * Max light size for clustered lighting\n * @public\n */\nexport const MAX_CLUSTERED_LIGHTS = 255;\n\n/**\n * Opaque render queue type\n * @public\n */\nexport const QUEUE_OPAQUE = 1;\n\n/**\n * Transparent render queue type\n * @public\n */\nexport const QUEUE_TRANSPARENT = 2;\n\n// Morph target attributes\n\n/** @internal */\nexport const MORPH_TARGET_POSITION = 0;\n/** @internal */\nexport const MORPH_TARGET_NORMAL = 1;\n/** @internal */\nexport const MORPH_TARGET_TANGENT = 2;\n/** @internal */\nexport const MORPH_TARGET_COLOR = 3;\n/** @internal */\nexport const MORPH_TARGET_TEX0 = 4;\n/** @internal */\nexport const MORPH_TARGET_TEX1 = 5;\n/** @internal */\nexport const MORPH_TARGET_TEX2 = 6;\n/** @internal */\nexport const MORPH_TARGET_TEX3 = 7;\n/** @internal */\nexport const MAX_MORPH_ATTRIBUTES = 8;\n/** @internal */\nexport const MAX_MORPH_TARGETS = 256;\n/** @internal */\nexport const MORPH_WEIGHTS_VECTOR_COUNT = (MAX_MORPH_TARGETS + 3) >> 2;\n/** @internal */\nexport const MORPH_ATTRIBUTE_VECTOR_COUNT = (MAX_MORPH_ATTRIBUTES + 3) >> 2;\n\n/** @internal */\nexport const MAX_TERRAIN_MIPMAP_LEVELS = 64;\n\n/** @internal */\nexport const MAX_GERSTNER_WAVE_COUNT = 16;\n\n/**\n * Material varying flags\n * @public\n */\nexport const enum MaterialVaryingFlags {\n MORPH_ANIMATION = 1 << 0,\n SKIN_ANIMATION = 1 << 1,\n INSTANCING = 1 << 2,\n SSR_STORE_ROUGHNESS = 1 << 3,\n APPLY_FOG = 1 << 4\n}\n\n/**\n * Atmospheric Fog flag\n * @public\n */\nexport const ATMOSPHERIC_FOG_BIT = 1 << 0;\n/**\n * Exponential Fog flag\n * @public\n */\nexport const HEIGHT_FOG_BIT = 1 << 1;\n\n/** @internal */\nexport const uniformSphereSamples = [\n new Vector3(-0.7838, -0.620933, 0.00996137),\n new Vector3(0.106751, 0.965982, 0.235549),\n new Vector3(-0.215177, -0.687115, -0.693954),\n new Vector3(0.318002, 0.0640084, -0.945927),\n new Vector3(0.357396, 0.555673, 0.750664),\n new Vector3(0.866397, -0.19756, 0.458613),\n new Vector3(0.130216, 0.232736, -0.963783),\n new Vector3(-0.00174431, 0.376657, 0.926351),\n new Vector3(0.663478, 0.704806, -0.251089),\n new Vector3(0.0327851, 0.110534, -0.993331),\n new Vector3(0.0561973, 0.0234288, 0.998145),\n new Vector3(0.0905264, -0.169771, 0.981317),\n new Vector3(0.26694, 0.95222, -0.148393),\n new Vector3(-0.812874, -0.559051, -0.163393),\n new Vector3(-0.323378, -0.25855, -0.910263),\n new Vector3(-0.1333, 0.591356, -0.795317),\n new Vector3(0.480876, 0.408711, 0.775702),\n new Vector3(-0.332263, -0.533895, -0.777533),\n new Vector3(-0.0392473, -0.704457, -0.708661),\n new Vector3(0.427015, 0.239811, 0.871865),\n new Vector3(-0.416624, -0.563856, 0.713085),\n new Vector3(0.12793, 0.334479, -0.933679),\n new Vector3(-0.0343373, -0.160593, -0.986423),\n new Vector3(0.580614, 0.0692947, 0.811225),\n new Vector3(-0.459187, 0.43944, 0.772036),\n new Vector3(0.215474, -0.539436, -0.81399),\n new Vector3(-0.378969, -0.31988, -0.868366),\n new Vector3(-0.279978, -0.0109692, 0.959944),\n new Vector3(0.692547, 0.690058, 0.210234),\n new Vector3(0.53227, -0.123044, -0.837585),\n new Vector3(-0.772313, -0.283334, -0.568555),\n new Vector3(-0.0311218, 0.995988, -0.0838977),\n new Vector3(-0.366931, -0.276531, -0.888196),\n new Vector3(0.488778, 0.367878, -0.791051),\n new Vector3(-0.885561, -0.453445, 0.100842),\n new Vector3(0.71656, 0.443635, 0.538265),\n new Vector3(0.645383, -0.152576, -0.748466),\n new Vector3(-0.171259, 0.91907, 0.354939),\n new Vector3(-0.0031122, 0.9457, 0.325026),\n new Vector3(0.731503, 0.623089, -0.276881),\n new Vector3(-0.91466, 0.186904, 0.358419),\n new Vector3(0.15595, 0.828193, -0.538309),\n new Vector3(0.175396, 0.584732, 0.792038),\n new Vector3(-0.0838381, -0.943461, 0.320707),\n new Vector3(0.305876, 0.727604, 0.614029),\n new Vector3(0.754642, -0.197903, -0.62558),\n new Vector3(0.217255, -0.0177771, -0.975953),\n new Vector3(0.140412, -0.844826, 0.516287),\n new Vector3(-0.549042, 0.574859, -0.606705),\n new Vector3(0.570057, 0.17459, 0.802841),\n new Vector3(-0.0330304, 0.775077, 0.631003),\n new Vector3(-0.938091, 0.138937, 0.317304),\n new Vector3(0.483197, -0.726405, -0.48873),\n new Vector3(0.485263, 0.52926, 0.695991),\n new Vector3(0.224189, 0.742282, -0.631472),\n new Vector3(-0.322429, 0.662214, -0.676396),\n new Vector3(0.625577, -0.12711, 0.769738),\n new Vector3(-0.714032, -0.584461, -0.385439),\n new Vector3(-0.0652053, -0.892579, -0.446151),\n new Vector3(0.408421, -0.912487, 0.0236566),\n new Vector3(0.0900381, 0.319983, 0.943135),\n new Vector3(-0.708553, 0.483646, 0.513847),\n new Vector3(0.803855, -0.0902273, 0.587942),\n new Vector3(-0.0555802, -0.374602, -0.925519)\n];\n\n/** @internal */\nexport enum Fog {\n FOG_TYPE_NONE = 0,\n FOG_TYPE_HEIGHT = 4\n}\n"],"names":["RENDER_PASS_TYPE_LIGHT","RENDER_PASS_TYPE_SHADOWMAP","RENDER_PASS_TYPE_DEPTH","RENDER_PASS_TYPE_OBJECT_COLOR","BUILTIN_ASSET_TEXTURE_SHEEN_LUT","BUILTIN_ASSET_TEST_CUBEMAP","LIGHT_TYPE_NONE","LIGHT_TYPE_DIRECTIONAL","LIGHT_TYPE_POINT","LIGHT_TYPE_SPOT","MAX_CLUSTERED_LIGHTS","QUEUE_OPAQUE","QUEUE_TRANSPARENT","MORPH_TARGET_POSITION","MORPH_TARGET_NORMAL","MORPH_TARGET_TANGENT","MORPH_TARGET_COLOR","MORPH_TARGET_TEX0","MORPH_TARGET_TEX1","MORPH_TARGET_TEX2","MORPH_TARGET_TEX3","MAX_MORPH_ATTRIBUTES","MAX_MORPH_TARGETS","MORPH_WEIGHTS_VECTOR_COUNT","MORPH_ATTRIBUTE_VECTOR_COUNT","MAX_TERRAIN_MIPMAP_LEVELS","MAX_GERSTNER_WAVE_COUNT","MaterialVaryingFlags","ATMOSPHERIC_FOG_BIT","HEIGHT_FOG_BIT","uniformSphereSamples","Vector3","Fog"],"mappings":";;AAEA;;;IAIaA,MAAAA,sBAAAA,GAAyB;AACtC;;;IAIaC,MAAAA,0BAAAA,GAA6B;AAC1C;;;IAIaC,MAAAA,sBAAAA,GAAyB;AACtC;;;IAIaC,MAAAA,6BAAAA,GAAgC;AAE7C;;;IAIaC,MAAAA,+BAAAA,GAAkC;AAE/C;;;IAIaC,MAAAA,0BAAAA,GAA6B;AAE1C;;;IAIaC,MAAAA,eAAAA,GAAkB;AAE/B;;;IAIaC,MAAAA,sBAAAA,GAAyB;AAEtC;;;IAIaC,MAAAA,gBAAAA,GAAmB;AAEhC;;;IAIaC,MAAAA,eAAAA,GAAkB;AAE/B;;;IAIaC,MAAAA,oBAAAA,GAAuB;AAEpC;;;IAIaC,MAAAA,YAAAA,GAAe;AAE5B;;;IAIaC,MAAAA,iBAAAA,GAAoB;AAEjC;AAEA,iBACaC,MAAAA,qBAAAA,GAAwB;AACrC,iBACaC,MAAAA,mBAAAA,GAAsB;AACnC,iBACaC,MAAAA,oBAAAA,GAAuB;AACpC,iBACaC,MAAAA,kBAAAA,GAAqB;AAClC,iBACaC,MAAAA,iBAAAA,GAAoB;AACjC,iBACaC,MAAAA,iBAAAA,GAAoB;AACjC,iBACaC,MAAAA,iBAAAA,GAAoB;AACjC,iBACaC,MAAAA,iBAAAA,GAAoB;AACjC,iBACaC,MAAAA,oBAAAA,GAAuB;AACpC,iBACaC,MAAAA,iBAAAA,GAAoB;AACjC,iBACO,MAAMC,6BAA6B,iBAACD,GAAoB,KAAM;AACrE,iBACO,MAAME,+BAA+B,oBAACH,GAAuB,KAAM;AAE1E,iBACaI,MAAAA,yBAAAA,GAA4B;AAEzC,iBACaC,MAAAA,uBAAAA,GAA0B;AAEvC;;;IAIO,IAAWC,oBAAAA,iBAAAA,SAAAA,oBAAAA,EAAAA;;;;;;AAAAA,IAAAA,OAAAA,oBAAAA;AAMjB,CAAA,CAAA,EAAA;AAED;;;AAGC,IACM,MAAMC,mBAAsB,GAAA,CAAA,IAAK;AACxC;;;AAGC,IACM,MAAMC,cAAiB,GAAA,CAAA,IAAK;AAEnC,iBACO,MAAMC,oBAAuB,GAAA;AAClC,IAAA,IAAIC,OAAQ,CAAA,OAAS,EAAA,SAAW,EAAA,UAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,SAAA,EAAW,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,UAAC,EAAY,QAAU,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,WAAW,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,OAAA,EAAS,SAAC,CAAA;AAC/B,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAU,SAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,WAAW,SAAC,CAAA;IACpC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,WAAW,SAAC,CAAA;IACpC,IAAIA,OAAAA,CAAQ,UAAU,SAAW,EAAA,QAAA,CAAA;IACjC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,OAAS,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAU,SAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAY,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,OAAA,EAAS,SAAC,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,QAAA,EAAU,UAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAS,QAAU,EAAA,QAAA,CAAA;AAC/B,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,OAAS,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,SAAC,EAAW,MAAQ,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,QAAC,EAAS,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,SAAW,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,UAAC,EAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,SAAW,EAAA,QAAA,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,OAAS,EAAA,QAAA,CAAA;IAC/B,IAAIA,OAAAA,CAAQ,UAAC,EAAW,QAAU,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,QAAU,EAAA,QAAA,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,OAAS,EAAA,QAAA,CAAA;IAC/B,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,WAAW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{"version":3,"file":"common.js","sources":["../../../../src/utility/blueprint/material/common.ts"],"sourcesContent":["let paramId = 1;\n\nexport function getParamName() {\n return `Param${paramId++}`;\n}\n"],"names":["paramId","getParamName"],"mappings":"AAAA,IAAIA,OAAU,GAAA,CAAA;AAEP,SAASC,YAAAA,GAAAA;IACd,OAAO,CAAC,KAAK,EAAED,OAAW,EAAA,CAAA,CAAA;AAC5B;;;;"}
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get (value) {
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value.num[0] = this.y;
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set (value) {
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this.y = value.num[0];
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}
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},
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{
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name: 'Z',
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get (value) {
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value.num[0] = this.z;
|
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},
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set (value) {
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this.z = value.num[0];
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}
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},
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{
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name: 'W',
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type: 'float',
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default: 0,
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|
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get (value) {
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|
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value.num[0] = this.w;
|
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|
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},
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|
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set (value) {
|
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|
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this.w = value.num[0];
|
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|
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}
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|
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}
|
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|
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];
|
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|
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}
|
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|
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};
|
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|
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}
|
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|
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|
|
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|
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export { getConstantScalarClass, getConstantVec2Class, getConstantVec3Class, getConstantVec4Class };
|
|
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//# sourceMappingURL=constants.js.map
|
|
@@ -1 +0,0 @@
|
|
|
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|
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{"version":3,"file":"constants.js","sources":["../../../../src/utility/serialization/blueprint/constants.ts"],"sourcesContent":["import {\r\n ConstantScalarNode,\r\n ConstantVec2Node,\r\n ConstantVec3Node,\r\n ConstantVec4Node\r\n} from '../../blueprint/common/constants';\r\nimport type { SerializableClass } from '../types';\r\n\r\nexport function getConstantScalarClass(): SerializableClass {\r\n return {\r\n ctor: ConstantScalarNode,\r\n name: 'MaterialConstantScalar',\r\n noTitle: true,\r\n getProps() {\r\n return [\r\n {\r\n name: 'IsUniform',\r\n type: 'bool',\r\n default: false,\r\n get(this: ConstantScalarNode, value) {\r\n value.bool[0] = this.isUniform;\r\n },\r\n set(this: ConstantScalarNode, value) {\r\n this.isUniform = value.bool[0];\r\n }\r\n },\r\n {\r\n name: 'Name',\r\n type: 'string',\r\n isValid(this: ConstantScalarNode) {\r\n return this.isUniform;\r\n },\r\n get(this: ConstantScalarNode, value) {\r\n value.str[0] = this.paramName;\r\n },\r\n set(this: ConstantScalarNode, value) {\r\n this.paramName = value.str[0];\r\n }\r\n },\r\n {\r\n name: 'X',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantScalarNode, value) {\r\n value.num[0] = this.x;\r\n },\r\n set(this: ConstantScalarNode, value) {\r\n this.x = value.num[0];\r\n }\r\n }\r\n ];\r\n }\r\n };\r\n}\r\n\r\nexport function getConstantVec2Class(): SerializableClass {\r\n return {\r\n ctor: ConstantVec2Node,\r\n name: 'MaterialConstantVec2',\r\n noTitle: true,\r\n getProps() {\r\n return [\r\n {\r\n name: 'IsUniform',\r\n type: 'bool',\r\n default: false,\r\n get(this: ConstantVec2Node, value) {\r\n value.bool[0] = this.isUniform;\r\n },\r\n set(this: ConstantScalarNode, value) {\r\n this.isUniform = value.bool[0];\r\n }\r\n },\r\n {\r\n name: 'Name',\r\n type: 'string',\r\n isValid(this: ConstantVec2Node) {\r\n return this.isUniform;\r\n },\r\n get(this: ConstantVec2Node, value) {\r\n value.str[0] = this.paramName;\r\n },\r\n set(this: ConstantVec2Node, value) {\r\n this.paramName = value.str[0];\r\n }\r\n },\r\n {\r\n name: 'X',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec2Node, value) {\r\n value.num[0] = this.x;\r\n },\r\n set(this: ConstantVec2Node, value) {\r\n this.x = value.num[0];\r\n }\r\n },\r\n {\r\n name: 'Y',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec2Node, value) {\r\n value.num[0] = this.y;\r\n },\r\n set(this: ConstantVec2Node, value) {\r\n this.y = value.num[0];\r\n }\r\n }\r\n ];\r\n }\r\n };\r\n}\r\n\r\nexport function getConstantVec3Class(): SerializableClass {\r\n return {\r\n ctor: ConstantVec3Node,\r\n name: 'MaterialConstantVec3',\r\n noTitle: true,\r\n getProps() {\r\n return [\r\n {\r\n name: 'IsUniform',\r\n type: 'bool',\r\n default: false,\r\n get(this: ConstantVec3Node, value) {\r\n value.bool[0] = this.isUniform;\r\n },\r\n set(this: ConstantVec3Node, value) {\r\n this.isUniform = value.bool[0];\r\n }\r\n },\r\n {\r\n name: 'Name',\r\n type: 'string',\r\n isValid(this: ConstantVec3Node) {\r\n return this.isUniform;\r\n },\r\n get(this: ConstantVec3Node, value) {\r\n value.str[0] = this.paramName;\r\n },\r\n set(this: ConstantVec3Node, value) {\r\n this.paramName = value.str[0];\r\n }\r\n },\r\n {\r\n name: 'X',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec3Node, value) {\r\n value.num[0] = this.x;\r\n },\r\n set(this: ConstantVec3Node, value) {\r\n this.x = value.num[0];\r\n }\r\n },\r\n {\r\n name: 'Y',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec3Node, value) {\r\n value.num[0] = this.y;\r\n },\r\n set(this: ConstantVec3Node, value) {\r\n this.y = value.num[0];\r\n }\r\n },\r\n {\r\n name: 'Z',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec3Node, value) {\r\n value.num[0] = this.z;\r\n },\r\n set(this: ConstantVec3Node, value) {\r\n this.z = value.num[0];\r\n }\r\n }\r\n ];\r\n }\r\n };\r\n}\r\n\r\nexport function getConstantVec4Class(): SerializableClass {\r\n return {\r\n ctor: ConstantVec4Node,\r\n name: 'MaterialConstantVec4',\r\n noTitle: true,\r\n getProps() {\r\n return [\r\n {\r\n name: 'IsUniform',\r\n type: 'bool',\r\n default: false,\r\n get(this: ConstantVec4Node, value) {\r\n value.bool[0] = this.isUniform;\r\n },\r\n set(this: ConstantVec4Node, value) {\r\n this.isUniform = value.bool[0];\r\n }\r\n },\r\n {\r\n name: 'Name',\r\n type: 'string',\r\n isValid(this: ConstantVec4Node) {\r\n return this.isUniform;\r\n },\r\n get(this: ConstantVec4Node, value) {\r\n value.str[0] = this.paramName;\r\n },\r\n set(this: ConstantVec4Node, value) {\r\n this.paramName = value.str[0];\r\n }\r\n },\r\n {\r\n name: 'X',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec4Node, value) {\r\n value.num[0] = this.x;\r\n },\r\n set(this: ConstantVec4Node, value) {\r\n this.x = value.num[0];\r\n }\r\n },\r\n {\r\n name: 'Y',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec4Node, value) {\r\n value.num[0] = this.y;\r\n },\r\n set(this: ConstantVec4Node, value) {\r\n this.y = value.num[0];\r\n }\r\n },\r\n {\r\n name: 'Z',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec4Node, value) {\r\n value.num[0] = this.z;\r\n },\r\n set(this: ConstantVec4Node, value) {\r\n this.z = value.num[0];\r\n }\r\n },\r\n {\r\n name: 'W',\r\n type: 'float',\r\n default: 0,\r\n get(this: ConstantVec4Node, value) {\r\n value.num[0] = this.w;\r\n },\r\n set(this: ConstantVec4Node, value) {\r\n this.w = value.num[0];\r\n }\r\n }\r\n ];\r\n }\r\n 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