@xeokit/xeokit-sdk 2.6.86-beta.0 → 2.6.87-renderers-refactor-v3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/dist/xeokit-sdk.cjs.js +17184 -44702
  2. package/dist/xeokit-sdk.es.js +17184 -44701
  3. package/dist/xeokit-sdk.es5.js +1529 -3591
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +2 -1
  8. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +86 -0
  9. package/src/plugins/CxConverterIFCLoaderPlugin/index.js +1 -0
  10. package/src/plugins/index.js +1 -0
  11. package/src/plugins/lib/html/MenuEvent.js +2 -2
  12. package/src/viewer/Viewer.js +55 -103
  13. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +7 -6
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +245 -861
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +786 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/src/viewer/utils/os.js +9 -0
  57. package/dist/xeokit-sdk.es5.js.map +0 -1
  58. package/dist/xeokit-sdk.min.es5.js.map +0 -1
  59. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  60. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  61. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  62. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  63. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  64. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  65. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  66. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  67. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  68. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  69. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  72. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  73. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  74. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  75. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  76. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  77. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  78. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  80. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  81. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  82. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  95. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  96. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  97. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  98. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  99. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  100. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  106. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  107. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  109. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  117. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  118. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  119. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  120. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  139. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  140. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  141. package/src/viewer/scene/model/vbo/float16.js +0 -760
  142. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  147. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  148. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  149. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  160. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  161. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  162. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  182. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  183. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  184. package/src/viewer/scene/webgl/Attribute.js +0 -23
  185. package/src/viewer/scene/webgl/Program.js +0 -181
  186. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  187. package/src/viewer/scene/webgl/Sampler.js +0 -18
  188. package/src/viewer/scene/webgl/Shader.js +0 -49
  189. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  190. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,148 +0,0 @@
1
- import {VBOInstancingLinesRenderer} from "./VBOInstancingLinesRenderer.js";
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-
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- /**
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- * @private
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- */
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- export class VBOInstancingLinesColorRenderer extends VBOInstancingLinesRenderer {
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-
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- drawLayer(frameCtx, layer, renderPass) {
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- super.drawLayer(frameCtx, layer, renderPass, {incrementDrawState: true});
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- }
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-
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- _buildVertexShader() {
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- const scene = this._scene;
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- const sectionPlanesState = scene._sectionPlanesState;
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- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- const src = [];
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- src.push('#version 300 es');
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- src.push("// Lines instancing color vertex shader");
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- src.push("uniform int renderPass;");
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-
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- src.push("in vec3 position;");
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- src.push("in vec4 color;");
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- src.push("in float flags;");
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-
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- if (scene.entityOffsetsEnabled) {
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- src.push("in vec3 offset;");
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- }
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-
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- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
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- src.push("in vec4 modelMatrixCol1;");
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- src.push("in vec4 modelMatrixCol2;");
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-
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- this._addMatricesUniformBlockLines(src);
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-
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("uniform float logDepthBufFC;");
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- src.push("out float vFragDepth;");
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- }
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-
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- src.push("uniform vec4 lightAmbient;");
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-
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- if (clipping) {
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- src.push("out vec4 vWorldPosition;");
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- src.push("out float vFlags;");
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- }
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- src.push("out vec4 vColor;");
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-
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- src.push("void main(void) {");
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-
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- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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- // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
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-
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- src.push(`int colorFlag = int(flags) & 0xF;`);
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- src.push(`if (colorFlag != renderPass) {`);
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- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
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-
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- src.push("} else {");
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-
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- src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
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- src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
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- if (scene.entityOffsetsEnabled) {
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- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
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- }
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-
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- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
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-
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- src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
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-
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- if (clipping) {
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- src.push("vWorldPosition = worldPosition;");
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- src.push("vFlags = flags;");
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- }
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- src.push("vec4 clipPos = projMatrix * viewPosition;");
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("vFragDepth = 1.0 + clipPos.w;");
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- }
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- src.push("gl_Position = clipPos;");
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- src.push("}");
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- src.push("}");
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- return src;
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- }
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-
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- _buildFragmentShader() {
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- const scene = this._scene;
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- const sectionPlanesState = scene._sectionPlanesState;
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- let i;
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- let len;
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- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
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- const src = [];
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- src.push('#version 300 es');
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- src.push("// Lines instancing color fragment shader");
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- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
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- src.push("precision highp float;");
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- src.push("precision highp int;");
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- src.push("#else");
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- src.push("precision mediump float;");
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- src.push("precision mediump int;");
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- src.push("#endif");
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- if (scene.logarithmicDepthBufferEnabled) {
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- src.push("uniform float logDepthBufFC;");
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- src.push("in float vFragDepth;");
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- }
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- if (clipping) {
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- src.push("in vec4 vWorldPosition;");
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- src.push("in float vFlags;");
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- for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
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- src.push("uniform bool sectionPlaneActive" + i + ";");
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- src.push("uniform vec3 sectionPlanePos" + i + ";");
109
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
110
- }
111
- }
112
- src.push("in vec4 vColor;");
113
- src.push("out vec4 outColor;");
114
- src.push("void main(void) {");
115
- if (clipping) {
116
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
117
- src.push(" if (clippable) {");
118
- src.push(" float dist = 0.0;");
119
- for (i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
120
- src.push("if (sectionPlaneActive" + i + ") {");
121
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
122
- src.push("}");
123
- }
124
- src.push("if (dist > 0.0) { discard; }");
125
- src.push("}");
126
- }
127
-
128
- // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
129
- // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
130
-
131
- if (this._withSAO) {
132
- src.push(" float viewportWidth = uSAOParams[0];");
133
- src.push(" float viewportHeight = uSAOParams[1];");
134
- src.push(" float blendCutoff = uSAOParams[2];");
135
- src.push(" float blendFactor = uSAOParams[3];");
136
- src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
137
- src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;");
138
- src.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);");
139
- } else {
140
- src.push(" outColor = vColor;");
141
- }
142
- if (scene.logarithmicDepthBufferEnabled) {
143
- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
144
- }
145
- src.push("}");
146
- return src;
147
- }
148
- }
@@ -1,26 +0,0 @@
1
- import {VBORenderer} from "./../../../VBORenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
- export class VBOInstancingLinesRenderer extends VBORenderer {
7
- constructor(scene, withSAO) {
8
- super(scene, withSAO, {instancing: true});
9
- }
10
-
11
- _draw(drawCfg) {
12
- const {gl} = this._scene.canvas;
13
-
14
- const {
15
- state,
16
- frameCtx,
17
- incrementDrawState,
18
- } = drawCfg;
19
-
20
- gl.drawElementsInstanced(gl.LINES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0, state.numInstances);
21
-
22
- if (incrementDrawState) {
23
- frameCtx.drawElements++;
24
- }
25
- }
26
- }
@@ -1,139 +0,0 @@
1
- import {VBOInstancingLinesColorRenderer} from "./VBOInstancingLinesColorRenderer.js";
2
- import {VBOInstancingLinesSilhouetteRenderer} from "./VBOInstancingLinesSilhouetteRenderer.js";
3
- import {VBOInstancingLinesSnapInitRenderer} from "./VBOInstancingLinesSnapInitRenderer.js";
4
- import {VBOInstancingLinesSnapRenderer} from "./VBOInstancingLinesSnapRenderer.js";
5
-
6
- /**
7
- * @private
8
- */
9
- class VBOInstancingLinesRenderers {
10
-
11
- constructor(scene) {
12
- this._scene = scene;
13
- }
14
-
15
- _compile() {
16
- if (this._colorRenderer && (!this._colorRenderer.getValid())) {
17
- this._colorRenderer.destroy();
18
- this._colorRenderer = null;
19
- }
20
- if (this._silhouetteRenderer && (!this._silhouetteRenderer.getValid())) {
21
- this._silhouetteRenderer.destroy();
22
- this._silhouetteRenderer = null;
23
- }
24
- if (this._snapInitRenderer && (!this._snapInitRenderer.getValid())) {
25
- this._snapInitRenderer.destroy();
26
- this._snapInitRenderer = null;
27
- }
28
- if (this._snapRenderer && (!this._snapRenderer.getValid())) {
29
- this._snapRenderer.destroy();
30
- this._snapRenderer = null;
31
- }
32
- }
33
-
34
- eagerCreateRenders() {
35
-
36
- // Pre-initialize renderers that would otherwise be lazy-initialised
37
- // on user interaction, such as picking or emphasis, so that there is no delay
38
- // when user first begins interacting with the viewer.
39
-
40
- if (!this._snapInitRenderer) {
41
- this._snapInitRenderer = new VBOInstancingLinesSnapInitRenderer(this._scene, false);
42
- }
43
- if (!this._snapRenderer) {
44
- this._snapRenderer = new VBOInstancingLinesSnapRenderer(this._scene);
45
- }
46
- }
47
-
48
- get colorRenderer() {
49
- if (!this._colorRenderer) {
50
- this._colorRenderer = new VBOInstancingLinesColorRenderer(this._scene);
51
- }
52
- return this._colorRenderer;
53
- }
54
-
55
- get silhouetteRenderer() {
56
- if (!this._silhouetteRenderer) {
57
- this._silhouetteRenderer = new VBOInstancingLinesSilhouetteRenderer(this._scene);
58
- }
59
- return this._silhouetteRenderer;
60
- }
61
-
62
- get snapInitRenderer() {
63
- if (!this._snapInitRenderer) {
64
- this._snapInitRenderer = new VBOInstancingLinesSnapInitRenderer(this._scene, false);
65
- }
66
- return this._snapInitRenderer;
67
- }
68
-
69
- get snapRenderer() {
70
- if (!this._snapRenderer) {
71
- this._snapRenderer = new VBOInstancingLinesSnapRenderer(this._scene);
72
- }
73
- return this._snapRenderer;
74
- }
75
-
76
-
77
- _destroy() {
78
- if (this._colorRenderer) {
79
- this._colorRenderer.destroy();
80
- }
81
- if (this._silhouetteRenderer) {
82
- this._silhouetteRenderer.destroy();
83
- }
84
- if (this._snapInitRenderer) {
85
- this._snapInitRenderer.destroy();
86
- }
87
- if (this._snapRenderer) {
88
- this._snapRenderer.destroy();
89
- }
90
- }
91
- }
92
-
93
- const cachedRenderers = {};
94
-
95
- /**
96
- * @private
97
- */
98
- export function getRenderers(scene) {
99
- const sceneId = scene.id;
100
- let instancingRenderers = cachedRenderers[sceneId];
101
- if (!instancingRenderers) {
102
- instancingRenderers = new VBOInstancingLinesRenderers(scene);
103
- cachedRenderers[sceneId] = instancingRenderers;
104
- instancingRenderers._compile();
105
- scene.on("compile", () => {
106
- instancingRenderers._compile();
107
- });
108
- scene.on("destroyed", () => {
109
- delete cachedRenderers[sceneId];
110
- instancingRenderers._destroy();
111
- });
112
- }
113
- return instancingRenderers;
114
- }
115
-
116
- /*
117
-
118
- function getSnapInstancingRenderers(scene) {
119
- const sceneId = scene.id;
120
- let instancingRenderers = cachedRenderers[sceneId];
121
- if (!instancingRenderers) {
122
- instancingRenderers = new VBOInstancingLineSnapRenderers(scene);
123
- cachedRenderers[sceneId] = instancingRenderers;
124
- instancingRenderers._compile();
125
- instancingRenderers.eagerCreateRenders();
126
- scene.on("compile", () => {
127
- instancingRenderers._compile();
128
- instancingRenderers.eagerCreateRenders();
129
- });
130
- scene.on("destroyed", () => {
131
- delete cachedRenderers[sceneId];
132
- instancingRenderers._destroy();
133
- });
134
- }
135
- return instancingRenderers;
136
- }
137
-
138
- */
139
-
@@ -1,127 +0,0 @@
1
- import {VBOInstancingLinesRenderer} from "./VBOInstancingLinesRenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
- export class VBOInstancingLinesSilhouetteRenderer extends VBOInstancingLinesRenderer {
7
-
8
- drawLayer(frameCtx, instancingLayer, renderPass) {
9
- super.drawLayer(frameCtx, instancingLayer, renderPass, { colorUniform: true });
10
- }
11
-
12
- _buildVertexShader() {
13
- const scene = this._scene;
14
- const sectionPlanesState = scene._sectionPlanesState;
15
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
16
- const src = [];
17
- src.push('#version 300 es');
18
- src.push("// Lines instancing silhouette vertex shader");
19
- src.push("uniform int renderPass;");
20
-
21
- src.push("in vec3 position;");
22
- if (scene.entityOffsetsEnabled) {
23
- src.push("in vec3 offset;");
24
- }
25
- src.push("in float flags;");
26
-
27
- src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
28
- src.push("in vec4 modelMatrixCol1;");
29
- src.push("in vec4 modelMatrixCol2;");
30
-
31
- this._addMatricesUniformBlockLines(src);
32
-
33
- if (scene.logarithmicDepthBufferEnabled) {
34
- src.push("uniform float logDepthBufFC;");
35
- src.push("out float vFragDepth;");
36
- }
37
-
38
- src.push("uniform vec4 color;");
39
-
40
- if (clipping) {
41
- src.push("out vec4 vWorldPosition;");
42
- src.push("out float vFlags;");
43
- }
44
-
45
- src.push("void main(void) {");
46
-
47
- // silhouetteFlag = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
48
- // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
49
-
50
- src.push(`int silhouetteFlag = int(flags) >> 4 & 0xF;`);
51
- src.push(`if (silhouetteFlag != renderPass) {`);
52
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
53
-
54
- src.push("} else {");
55
-
56
- src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
57
- src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
58
- if (scene.entityOffsetsEnabled) {
59
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
60
- }
61
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
62
-
63
- if (clipping) {
64
- src.push("vWorldPosition = worldPosition;");
65
- src.push("vFlags = flags;");
66
- }
67
- src.push("vec4 clipPos = projMatrix * viewPosition;");
68
- if (scene.logarithmicDepthBufferEnabled) {
69
- src.push("vFragDepth = 1.0 + clipPos.w;");
70
- }
71
- src.push("gl_Position = clipPos;");
72
- src.push("}");
73
- src.push("}");
74
- return src;
75
- }
76
-
77
- _buildFragmentShader() {
78
- const scene = this._scene;
79
- const sectionPlanesState = scene._sectionPlanesState;
80
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
81
- const src = [];
82
- src.push('#version 300 es');
83
- src.push("// Lines instancing silhouette fragment shader");
84
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
85
- src.push("precision highp float;");
86
- src.push("precision highp int;");
87
- src.push("#else");
88
- src.push("precision mediump float;");
89
- src.push("precision mediump int;");
90
- src.push("#endif");
91
- if (scene.logarithmicDepthBufferEnabled) {
92
- src.push("uniform float logDepthBufFC;");
93
- src.push("in float vFragDepth;");
94
- }
95
- if (clipping) {
96
- src.push("in vec4 vWorldPosition;");
97
- src.push("in float vFlags;");
98
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
99
- src.push("uniform bool sectionPlaneActive" + i + ";");
100
- src.push("uniform vec3 sectionPlanePos" + i + ";");
101
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
102
- }
103
- }
104
- src.push("uniform vec4 color;");
105
- src.push("out vec4 outColor;");
106
- src.push("void main(void) {");
107
- if (clipping) {
108
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
109
- src.push(" if (clippable) {");
110
- src.push(" float dist = 0.0;");
111
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
112
- src.push("if (sectionPlaneActive" + i + ") {");
113
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
114
- src.push("}");
115
- }
116
- src.push("if (dist > 0.0) { discard; }");
117
- src.push("}");
118
- }
119
- if (scene.logarithmicDepthBufferEnabled) {
120
- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
121
- }
122
- src.push("outColor = color;");
123
- src.push("}");
124
- return src;
125
- }
126
- }
127
-