@xeokit/xeokit-sdk 2.6.86-beta.0 → 2.6.87-renderers-refactor-v3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/dist/xeokit-sdk.cjs.js +17184 -44702
  2. package/dist/xeokit-sdk.es.js +17184 -44701
  3. package/dist/xeokit-sdk.es5.js +1529 -3591
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +2 -1
  8. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +86 -0
  9. package/src/plugins/CxConverterIFCLoaderPlugin/index.js +1 -0
  10. package/src/plugins/index.js +1 -0
  11. package/src/plugins/lib/html/MenuEvent.js +2 -2
  12. package/src/viewer/Viewer.js +55 -103
  13. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +7 -6
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +245 -861
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +786 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/src/viewer/utils/os.js +9 -0
  57. package/dist/xeokit-sdk.es5.js.map +0 -1
  58. package/dist/xeokit-sdk.min.es5.js.map +0 -1
  59. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  60. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  61. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  62. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  63. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  64. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  65. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  66. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  67. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  68. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  69. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  72. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  73. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  74. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  75. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  76. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  77. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  78. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  80. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  81. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  82. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  95. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  96. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  97. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  98. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  99. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  100. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  106. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  107. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  109. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  117. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  118. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  119. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  120. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  139. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  140. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  141. package/src/viewer/scene/model/vbo/float16.js +0 -760
  142. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  147. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  148. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  149. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  160. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  161. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  162. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  182. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  183. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  184. package/src/viewer/scene/webgl/Attribute.js +0 -23
  185. package/src/viewer/scene/webgl/Program.js +0 -181
  186. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  187. package/src/viewer/scene/webgl/Sampler.js +0 -18
  188. package/src/viewer/scene/webgl/Shader.js +0 -49
  189. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  190. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -0,0 +1,786 @@
1
+ import {createRTCViewMat, math} from "../../math/index.js";
2
+ import {ENTITY_FLAGS} from "../ENTITY_FLAGS.js";
3
+ import {createLightSetup, createProgramVariablesState, setupTexture} from '../../webgl/WebGLRenderer.js';
4
+ import {LinearEncoding} from "../../constants/constants.js";
5
+
6
+ import { ColorProgram } from "./programs/ColorProgram.js";
7
+ import { ColorTextureProgram } from "./programs/ColorTextureProgram.js";
8
+ import { DepthProgram } from "./programs/DepthProgram.js";
9
+ import { EdgesProgram } from "./programs/EdgesProgram.js";
10
+ import { FlatColorProgram } from "./programs/FlatColorProgram.js";
11
+ import { OcclusionProgram } from "./programs/OcclusionProgram.js";
12
+ import { PBRProgram } from "./programs/PBRProgram.js";
13
+ import { PickDepthProgram } from "./programs/PickDepthProgram.js";
14
+ import { PickMeshProgram } from "./programs/PickMeshProgram.js";
15
+ import { PickNormalsProgram } from "./programs/PickNormalsProgram.js";
16
+ import { ShadowProgram } from "./programs/ShadowProgram.js";
17
+ import { SilhouetteProgram } from "./programs/SilhouetteProgram.js";
18
+ import { SnapProgram } from "./programs/SnapProgram.js";
19
+
20
+ const tempVec2 = math.vec2();
21
+ const tempVec3 = math.vec3();
22
+ const tempVec4 = math.vec4();
23
+ const tempMat4 = math.mat4();
24
+ const vec3zero = math.vec3([0,0,0]);
25
+
26
+ const RENDER_PASSES = {
27
+ // Skipped - suppress rendering
28
+ NOT_RENDERED: 0,
29
+
30
+ // Normal rendering - mutually exclusive modes
31
+ COLOR_OPAQUE: 1,
32
+ COLOR_TRANSPARENT: 2,
33
+
34
+ // Emphasis silhouette rendering - mutually exclusive modes
35
+ SILHOUETTE_HIGHLIGHTED: 3,
36
+ SILHOUETTE_SELECTED: 4,
37
+ SILHOUETTE_XRAYED: 5,
38
+
39
+ // Edges rendering - mutually exclusive modes
40
+ EDGES_COLOR_OPAQUE: 6,
41
+ EDGES_COLOR_TRANSPARENT: 7,
42
+ EDGES_HIGHLIGHTED: 8,
43
+ EDGES_SELECTED: 9,
44
+ EDGES_XRAYED: 10,
45
+
46
+ // Picking
47
+ PICK: 11
48
+ };
49
+
50
+ const safeInvVec3 = v => [ math.safeInv(v[0]), math.safeInv(v[1]), math.safeInv(v[2]) ];
51
+
52
+ export const isPerspectiveMatrix = (m) => `(${m}[2][3] == - 1.0)`;
53
+
54
+ export const getColSilhEdgePickFlags = (flags, transparent, hasEdges, scene, dst) => {
55
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
56
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
57
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
58
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
59
+ const edges = !!(flags & ENTITY_FLAGS.EDGES);
60
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
61
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
62
+
63
+ let colorFlag;
64
+ if (!visible || culled || xrayed
65
+ || (highlighted && !scene.highlightMaterial.glowThrough)
66
+ || (selected && !scene.selectedMaterial.glowThrough)) {
67
+ colorFlag = RENDER_PASSES.NOT_RENDERED;
68
+ } else {
69
+ if (transparent) {
70
+ colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
71
+ } else {
72
+ colorFlag = RENDER_PASSES.COLOR_OPAQUE;
73
+ }
74
+ }
75
+
76
+ let silhouetteFlag;
77
+ if (!visible || culled) {
78
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
79
+ } else if (selected) {
80
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
81
+ } else if (highlighted) {
82
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
83
+ } else if (xrayed) {
84
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
85
+ } else {
86
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
87
+ }
88
+
89
+ let edgeFlag = 0;
90
+ if ((!hasEdges) || (!visible) || culled) {
91
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
92
+ } else if (selected) {
93
+ edgeFlag = RENDER_PASSES.EDGES_SELECTED;
94
+ } else if (highlighted) {
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+ edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
96
+ } else if (xrayed) {
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+ edgeFlag = RENDER_PASSES.EDGES_XRAYED;
98
+ } else if (edges) {
99
+ if (transparent) {
100
+ edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
101
+ } else {
102
+ edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
103
+ }
104
+ } else {
105
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
106
+ }
107
+
108
+ const pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
109
+
110
+ dst[0] = colorFlag;
111
+ dst[1] = silhouetteFlag;
112
+ dst[2] = edgeFlag;
113
+ dst[3] = pickFlag;
114
+ };
115
+
116
+ export const getRenderers = (function() {
117
+ const cachedRenderers = { };
118
+
119
+ return function(scene, layerType, primitive, saoEnabled, pbrSupported, colorTextureSupported, surfaceHasNormals, makeRenderingAttributes) {
120
+ const primKey = ((primitive === "points") || (primitive === "lines")) ? primitive : "triangles";
121
+ const cacheKey = [ layerType, primKey, !!saoEnabled, !!pbrSupported, !!colorTextureSupported, !!surfaceHasNormals ].join(":");
122
+ if (! (cacheKey in cachedRenderers)) {
123
+ cachedRenderers[cacheKey] = { };
124
+ }
125
+ const cache = cachedRenderers[cacheKey];
126
+ const sceneId = scene.id;
127
+ if (! (sceneId in cache)) {
128
+ const gl = scene.canvas.gl;
129
+ const wrapRenderer = function(createProgramSetup, subGeometry, isEager) {
130
+ const instantiate = function() {
131
+ const programVariablesState = createProgramVariablesState();
132
+ const programVariables = programVariablesState.programVariables;
133
+ const renderingAttributes = makeRenderingAttributes(programVariables, subGeometry);
134
+ return createProgramSetup(
135
+ programVariables,
136
+ renderingAttributes.geometryParameters,
137
+ function(programSetup, usePickClipPos) {
138
+ const pointsMaterial = scene.pointsMaterial;
139
+ const setupPoints = (primitive === "points") && (! subGeometry);
140
+
141
+ const getHash = () => [ scene._sectionPlanesState.getHash() ].concat(setupPoints ? [ pointsMaterial.hash ] : [ ]).concat(programSetup.getHash ? programSetup.getHash() : [ ]).join(";");
142
+ const hash = getHash();
143
+ const getValid = () => hash === getHash();
144
+
145
+ const geometryParameters = renderingAttributes.geometryParameters;
146
+ const incrementDrawState = programSetup.incrementDrawState;
147
+ const isShadowProgram = programSetup.isShadowProgram;
148
+ const attributes = geometryParameters.attributes;
149
+ const worldPositionAttribute = attributes.position.world;
150
+ const clipPos = "clipPos";
151
+
152
+ const [ program, errors ] = programVariablesState.buildProgram(
153
+ gl,
154
+ layerType + " " + primitive + " " + programSetup.programName,
155
+ {
156
+ appendFragmentOutputs: programSetup.appendFragmentOutputs,
157
+ cleanerEdges: programSetup.cleanerEdges,
158
+ clipPos: clipPos,
159
+ clippableTest: (function() {
160
+ const vClippable = programVariables.createVarying("float", "vClippable", () => `${attributes.clippable} ? 1.0 : 0.0`, "flat");
161
+ return () => `${vClippable} > 0.0`;
162
+ })(),
163
+ clippingCaps: programSetup.clippingCaps,
164
+ crossSections: scene.crossSections,
165
+ discardPoints: setupPoints && pointsMaterial.roundPoints,
166
+ getGammaFactor: scene.gammaOutput && (() => scene.gammaFactor),
167
+ getLogDepth: programSetup.getLogDepth,
168
+ getPointSize: (function() {
169
+ const addends = [ ];
170
+ if (setupPoints) {
171
+ const pointSize = programVariables.createUniform("float", "pointSize", (set) => set(pointsMaterial.pointSize));
172
+ if (pointsMaterial.perspectivePoints) {
173
+ const nearPlaneHeight = programVariables.createUniform("float", "nearPlaneHeight", (set, state) => set(state.legacyFrameCtx.nearPlaneHeight));
174
+ const minVal = `${Math.floor(pointsMaterial.minPerspectivePointSize)}.0`;
175
+ const maxVal = `${Math.floor(pointsMaterial.maxPerspectivePointSize)}.0`;
176
+ addends.push(`clamp((${nearPlaneHeight} * ${pointSize}) / gl_Position.w, ${minVal}, ${maxVal})`);
177
+ } else {
178
+ addends.push(pointSize);
179
+ }
180
+ } else if (subGeometry && subGeometry.vertices) {
181
+ addends.push("1.0");
182
+ }
183
+ programSetup.incPointSizeBy10 && (primitive === "points") && addends.push("10.0");
184
+ return (addends.length > 0) && (() => addends.join(" + "));
185
+ })(),
186
+ getVertexData: () => {
187
+ const colorA = attributes.color;
188
+ const flag = attributes.flags[programSetup.renderPassFlag];
189
+ const renderPass = programVariables.createUniform("int", "renderPass", (set, state) => set(state.renderPass));
190
+ const flagTest = (isShadowProgram
191
+ ? `(${flag} <= 0) || (${colorA}.a < 1.0)`
192
+ : `${flag} != ${renderPass}`);
193
+
194
+ const afterFlagsColorLines = [
195
+ `if (${flagTest}) {`,
196
+ " gl_Position = vec4(0.0, 0.0, 0.0, 0.0);", // Cull vertex
197
+ " return;",
198
+ "}"
199
+ ].concat(
200
+ ((! renderingAttributes.dontCullOnAlphaZero) && (! programSetup.dontCullOnAlphaZero))
201
+ ? [
202
+ `if (${colorA}.a == 0.0) {`,
203
+ " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);", // Cull vertex
204
+ " return;",
205
+ "}"
206
+ ]
207
+ : [ ]
208
+ ).concat(
209
+ (programSetup.filterIntensityRange && (primitive === "points") && pointsMaterial.filterIntensity)
210
+ ? (function () {
211
+ const intensityRange = programVariables.createUniform("vec2", "intensityRange", (set) => {
212
+ tempVec2[0] = pointsMaterial.minIntensity;
213
+ tempVec2[1] = pointsMaterial.maxIntensity;
214
+ set(tempVec2);
215
+ });
216
+ return [
217
+ `if ((${colorA}.a < ${intensityRange}[0]) || (${colorA}.a > ${intensityRange}[1])) {`,
218
+ " gl_Position = vec4(0.0, 0.0, 0.0, 0.0);", // Cull vertex
219
+ " return;",
220
+ "}"
221
+ ];
222
+ })()
223
+ : [ ]);
224
+
225
+ const vertexData = [ ];
226
+ renderingAttributes.ensureColorAndFlagAvailable && renderingAttributes.ensureColorAndFlagAvailable(vertexData);
227
+ afterFlagsColorLines.forEach(line => vertexData.push(line));
228
+ renderingAttributes.appendVertexData(vertexData);
229
+ const viewPosition = geometryParameters.attributes.position.view;
230
+ vertexData.push(`vec4 ${viewPosition} = ${geometryParameters.viewMatrix} * ${worldPositionAttribute};`);
231
+ vertexData.push(`vec4 ${clipPos} = ${geometryParameters.projMatrix} * ${viewPosition};`);
232
+ return vertexData;
233
+ },
234
+ projMatrix: geometryParameters.projMatrix,
235
+ sectionPlanesState: scene._sectionPlanesState,
236
+ testPerspectiveForGl_FragDepth: ((primitive !== "points") && (primitive !== "lines")) || subGeometry,
237
+ usePickClipPos: usePickClipPos,
238
+ worldPositionAttribute: worldPositionAttribute
239
+ });
240
+
241
+ if (errors) {
242
+ console.error(errors);
243
+ return {
244
+ getValid: getValid,
245
+ destroy: () => { },
246
+ drawLayer: (frameCtx, layer, renderPass) => { }
247
+ };
248
+ } else {
249
+ return {
250
+ getValid: getValid,
251
+ destroy: () => program.destroy(),
252
+ drawLayer: (frameCtx, layer, renderPass) => {
253
+ if (frameCtx.lastProgramId !== program.id) {
254
+ frameCtx.lastProgramId = program.id;
255
+ program.bind();
256
+ }
257
+
258
+ const origin = layer.origin;
259
+ const model = layer.model;
260
+ const viewParams = frameCtx.viewParams;
261
+ const rtcOrigin = tempVec3;
262
+ math.transformPoint3(model.matrix, origin, rtcOrigin);
263
+
264
+ const viewMatrix = viewParams.viewMatrix;
265
+ const projMatrix = viewParams.projMatrix;
266
+
267
+ if (frameCtx.snapPickOrigin) {
268
+ frameCtx.snapPickOrigin[0] = rtcOrigin[0];
269
+ frameCtx.snapPickOrigin[1] = rtcOrigin[1];
270
+ frameCtx.snapPickOrigin[2] = rtcOrigin[2];
271
+ }
272
+
273
+ const state = {
274
+ legacyFrameCtx: frameCtx,
275
+ layerTextureSet: layer.layerTextureSet,
276
+ mesh: {
277
+ layerIndex: layer.layerIndex,
278
+ origin: rtcOrigin,
279
+ renderFlags: { sectionPlanesActivePerLayer: model.renderFlags.sectionPlanesActivePerLayer },
280
+ },
281
+ renderPass: renderPass,
282
+ view: {
283
+ eye: viewParams.eye,
284
+ far: viewParams.far,
285
+ projMatrix: projMatrix,
286
+ viewMatrix: math.compareVec3(rtcOrigin, vec3zero) ? viewMatrix : createRTCViewMat(viewMatrix, rtcOrigin, tempMat4),
287
+ viewNormalMatrix: viewParams.viewNormalMatrix
288
+ }
289
+ };
290
+
291
+ program.inputSetters.setUniforms(frameCtx, state);
292
+
293
+ layer.drawCalls[subGeometry ? (subGeometry.vertices ? "drawVertices" : "drawEdges") : "drawSurface"](
294
+ program.inputSetters.attributesHash,
295
+ renderingAttributes.layerTypeInputs,
296
+ {
297
+ projMatrix: projMatrix,
298
+ viewMatrix: math.compareVec3(rtcOrigin, vec3zero) ? viewMatrix : createRTCViewMat(viewMatrix, rtcOrigin, tempMat4),
299
+ viewNormalMatrix: viewParams.viewNormalMatrix,
300
+ eye: viewParams.eye
301
+ });
302
+
303
+ if (incrementDrawState) {
304
+ frameCtx.drawElements++;
305
+ }
306
+ }
307
+ };
308
+ }
309
+ });
310
+ };
311
+ let renderer = isEager && instantiate();
312
+ return {
313
+ drawLayer: (frameCtx, layer, renderPass) => {
314
+ if (! renderer) {
315
+ renderer = instantiate();
316
+ }
317
+ renderer.drawLayer(frameCtx, layer, renderPass);
318
+ },
319
+ revalidate: force => {
320
+ if (renderer && (force || (! renderer.getValid()))) {
321
+ renderer.destroy();
322
+ renderer = isEager && instantiate();
323
+ }
324
+ }
325
+ };
326
+ };
327
+
328
+ // Pre-initialize certain renderers that would otherwise be lazy-initialised on user interaction,
329
+ // such as picking or emphasis, so that there is no delay when user first begins interacting with the viewer.
330
+ const eager = (createProgramSetup, subGeometry) => wrapRenderer(createProgramSetup, subGeometry, true);
331
+ const lazy = (createProgramSetup, subGeometry) => wrapRenderer(createProgramSetup, subGeometry, false);
332
+
333
+ const makeColorProgram = (vars, geo, lights, sao) => ColorProgram(vars, geo, scene.logarithmicDepthBufferEnabled, lights, sao, primitive);
334
+
335
+ const makePickDepthProgram = (vars, geo, c) => c(PickDepthProgram(vars, geo, scene.logarithmicDepthBufferEnabled), true);
336
+ const makePickMeshProgram = (vars, geo, c) => c(PickMeshProgram(vars, geo, scene.logarithmicDepthBufferEnabled), true);
337
+ const makePickNormalsProgram = (vars, geo, c, isFlat) => c(PickNormalsProgram(vars, geo, scene.logarithmicDepthBufferEnabled, isFlat), true);
338
+
339
+ const makeSnapProgram = (vars, geo, c, isSnapInit, isPoints) => c(SnapProgram(vars, geo, isSnapInit, isPoints), true);
340
+
341
+ if (primitive === "points") {
342
+ cache[sceneId] = {
343
+ colorRenderers: { "sao-": { "vertex": lazy((vars, geo, c) => c(makeColorProgram(vars, geo, null, null))) } },
344
+ occlusionRenderer: lazy((vars, geo, c) => c(OcclusionProgram(vars, scene.logarithmicDepthBufferEnabled))),
345
+ pickDepthRenderer: lazy(makePickDepthProgram),
346
+ pickMeshRenderer: lazy(makePickMeshProgram),
347
+ // VBOBatchingPointsShadowRenderer has been implemented by 14e973df6268369b00baef60e468939e062ac320,
348
+ // but never used (and probably not maintained), as opposed to VBOInstancingPointsShadowRenderer in the same commit
349
+ // drawShadow has been nop in VBO point layers
350
+ // shadowRenderer: instancing && lazy((vars, geo, c) => c(ShadowProgram(scene.logarithmicDepthBufferEnabled))),
351
+ silhouetteRenderer: lazy((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true))),
352
+ snapInitRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, true, true)),
353
+ snapVertexRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, true), { vertices: true })
354
+ };
355
+ } else if (primitive === "lines") {
356
+ cache[sceneId] = {
357
+ colorRenderers: { "sao-": { "vertex": lazy((vars, geo, c) => c(makeColorProgram(vars, geo, null, null))) } },
358
+ silhouetteRenderer: lazy((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true))),
359
+ snapInitRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, true, false)),
360
+ snapEdgeRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: false }),
361
+ snapVertexRenderer: lazy((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: true })
362
+ };
363
+ } else {
364
+ cache[sceneId] = {
365
+ colorRenderers: (function() {
366
+ // WARNING: Changing `useMaps' to `true' for DTX might have unexpected consequences while binding textures, as the DTX texture binding mechanism doesn't rely on `frameCtx.textureUnit` the way VBO does (see setSAORenderState);
367
+ const createLights = vars => createLightSetup(vars, scene._lightsState);
368
+ const createSAO = vars => {
369
+ const uSAOParams = vars.createUniform("vec4", "uSAOParams", (set, state) => set(state.legacyFrameCtx.saoParams));
370
+ const uOcclusionTexture = setupTexture(vars, "sampler2D", "uOcclusionTexture", LinearEncoding, (set, state) => set(state.legacyFrameCtx.occlusionTexture));
371
+ return {
372
+ getAmbient: (gl_FragCoord) => {
373
+ // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
374
+ // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
375
+ const uv = `${gl_FragCoord}.xy / ${uSAOParams}.xy`; // / viewportWH
376
+ const blendCutoff = `${uSAOParams}.z`;
377
+ const blendFactor = `${uSAOParams}.w`;
378
+ const unPackFactors = "(255. / 256.) / vec4(256. * 256. * 256., 256. * 256., 256., 1.)";
379
+ return `(smoothstep(${blendCutoff}, 1.0, dot(${uOcclusionTexture(uv)}, ${unPackFactors})) * ${blendFactor})`;
380
+ }
381
+ };
382
+ };
383
+ const saoRenderers = function(useSao) {
384
+ const makeColorTextureProgram = (vars, geo, useAlphaCutoff) => ColorTextureProgram(vars, geo, scene, createLights(vars), useSao && createSAO(vars), useAlphaCutoff, scene.gammaOutput); // If gammaOutput set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
385
+ return {
386
+ "PBR": pbrSupported && lazy((vars, geo, c) => c(PBRProgram(vars, geo, scene, createLights(vars), useSao && createSAO(vars)))),
387
+ "texture": colorTextureSupported && {
388
+ "alphaCutoff-": lazy((vars, geo, c) => c(makeColorTextureProgram(vars, geo, false))),
389
+ "alphaCutoff+": lazy((vars, geo, c) => c(makeColorTextureProgram(vars, geo, true)))
390
+ },
391
+ "vertex": (surfaceHasNormals
392
+ ? lazy((vars, geo, c) => c(makeColorProgram(vars, geo, createLights(vars), useSao && createSAO(vars))))
393
+ : lazy((vars, geo, c) => c(FlatColorProgram(vars, geo, scene.logarithmicDepthBufferEnabled, createLights(vars), useSao && createSAO(vars)))))
394
+ };
395
+ };
396
+ return {
397
+ "sao-": saoRenderers(false),
398
+ "sao+": saoEnabled && saoRenderers(true)
399
+ };
400
+ })(),
401
+ depthRenderer: lazy((vars, geo, c) => c(DepthProgram(vars, geo, scene.logarithmicDepthBufferEnabled))),
402
+ edgesRenderers: {
403
+ uniform: lazy((vars, geo, c) => c(EdgesProgram(vars, geo, scene.logarithmicDepthBufferEnabled, true)), { vertices: false }),
404
+ vertex: lazy((vars, geo, c) => c(EdgesProgram(vars, geo, scene.logarithmicDepthBufferEnabled, false)), { vertices: false })
405
+ },
406
+ occlusionRenderer: lazy((vars, geo, c) => c(OcclusionProgram(vars, scene.logarithmicDepthBufferEnabled))),
407
+ pickDepthRenderer: eager(makePickDepthProgram),
408
+ pickMeshRenderer: eager(makePickMeshProgram),
409
+ pickNormalsFlatRenderer: eager((vars, geo, c) => makePickNormalsProgram(vars, geo, c, true)),
410
+ pickNormalsRenderer: eager((vars, geo, c) => makePickNormalsProgram(vars, geo, c, false)),
411
+ shadowRenderer: lazy((vars, geo, c) => c(ShadowProgram(vars, scene))),
412
+ silhouetteRenderer: eager((vars, geo, c) => c(SilhouetteProgram(vars, geo, scene.logarithmicDepthBufferEnabled, false))),
413
+ snapInitRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, true, false)),
414
+ snapEdgeRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: false }),
415
+ snapVertexRenderer: eager((vars, geo, c) => makeSnapProgram(vars, geo, c, false, false), { vertices: true })
416
+ };
417
+ }
418
+
419
+ const revalidateAll = force => {
420
+ (function rec(obj) {
421
+ if (obj.revalidate) {
422
+ obj.revalidate(force);
423
+ } else {
424
+ Object.values(obj).forEach(v => v && rec(v));
425
+ }
426
+ })(cache[sceneId]);
427
+ };
428
+ const compile = () => revalidateAll(false);
429
+ compile();
430
+ scene.on("compile", compile);
431
+ scene.on("destroyed", () => {
432
+ delete cache[sceneId];
433
+ });
434
+ }
435
+ return cache[sceneId];
436
+ };
437
+ })();
438
+
439
+ export class Layer {
440
+
441
+ constructor(model, primitive, origin) {
442
+
443
+ this.model = model;
444
+ this.primitive = primitive;
445
+ this.origin = origin;
446
+
447
+ this._meshes = [];
448
+ // The axis-aligned World-space boundary of this Layer's positions.
449
+ this._aabb = math.collapseAABB3();
450
+ this._aabbDirty = true;
451
+ }
452
+
453
+ finalize() {
454
+ if (! this._compiledPortions) {
455
+ this._compiledPortions = this.compilePortions();
456
+ this.solid = this._compiledPortions.solid;
457
+ this.sortId = this._compiledPortions.sortId;
458
+ this.layerTextureSet = this._compiledPortions.layerTextureSet;
459
+ this.drawCalls = this._compiledPortions.drawCalls;
460
+ this._renderers = this._compiledPortions.renderers;
461
+ this._setFlags = this._compiledPortions.setFlags;
462
+
463
+ this.setColor = this._compiledPortions.setColor;
464
+ this.setMatrix = this._compiledPortions.setMatrix;
465
+ this.setOffset = this._compiledPortions.setOffset;
466
+
467
+ this.getEachIndex = this._compiledPortions.getEachIndex;
468
+ this.getEachVertex = this._compiledPortions.getEachVertex;
469
+ this.readGeometryData = this._compiledPortions.readGeometryData;
470
+ this.precisionRayPickSurface = this._compiledPortions.precisionRayPickSurface;
471
+
472
+ // These counts are used to avoid unnecessary render passes
473
+ this._countsByFlag = { };
474
+ const setupFlagCount = (entityFlag, modelCountProperty) => {
475
+ const cnt = {
476
+ count: 0,
477
+ fromFlags: (flags, onlyIncrement) => {
478
+ if (flags & entityFlag) {
479
+ cnt.count++;
480
+ this.model[modelCountProperty]++;
481
+ } else if (! onlyIncrement) {
482
+ cnt.count--;
483
+ this.model[modelCountProperty]--;
484
+ }
485
+ }
486
+ };
487
+ this._countsByFlag[entityFlag] = cnt;
488
+ };
489
+ setupFlagCount(ENTITY_FLAGS.VISIBLE, "numVisibleLayerPortions");
490
+ setupFlagCount(ENTITY_FLAGS.CULLED, "numCulledLayerPortions");
491
+ setupFlagCount(ENTITY_FLAGS.PICKABLE, "numPickableLayerPortions");
492
+ setupFlagCount(ENTITY_FLAGS.CLIPPABLE, "numClippableLayerPortions");
493
+ setupFlagCount(ENTITY_FLAGS.XRAYED, "numXRayedLayerPortions");
494
+ setupFlagCount(ENTITY_FLAGS.HIGHLIGHTED, "numHighlightedLayerPortions");
495
+ setupFlagCount(ENTITY_FLAGS.SELECTED, "numSelectedLayerPortions");
496
+ if (this._renderers.edgesRenderers) {
497
+ setupFlagCount(ENTITY_FLAGS.EDGES, "numEdgesLayerPortions");
498
+ }
499
+
500
+ this._numTransparentLayerPortions = 0;
501
+ }
502
+ }
503
+
504
+ aabbChanged() { this._aabbDirty = true; }
505
+
506
+ __drawLayer(renderFlags, frameCtx, renderer, pass) {
507
+ if ((this._countsByFlag[ENTITY_FLAGS.CULLED].count < this._portions.length) && (this._countsByFlag[ENTITY_FLAGS.VISIBLE].count > 0)) {
508
+ const backfacePasses = (this.primitive !== "points") && (this.primitive !== "lines") && [
509
+ RENDER_PASSES.COLOR_OPAQUE,
510
+ RENDER_PASSES.COLOR_TRANSPARENT,
511
+ RENDER_PASSES.PICK,
512
+ RENDER_PASSES.SILHOUETTE_HIGHLIGHTED,
513
+ RENDER_PASSES.SILHOUETTE_SELECTED,
514
+ RENDER_PASSES.SILHOUETTE_XRAYED,
515
+ ];
516
+ if (backfacePasses && backfacePasses.includes(pass)) {
517
+ // _updateBackfaceCull
518
+ const backfaces = true; // See XCD-230
519
+ if (frameCtx.backfaces !== backfaces) {
520
+ const gl = this.model.scene.canvas.gl;
521
+ if (backfaces) {
522
+ gl.disable(gl.CULL_FACE);
523
+ } else {
524
+ gl.enable(gl.CULL_FACE);
525
+ }
526
+ frameCtx.backfaces = backfaces;
527
+ }
528
+ }
529
+ frameCtx.textureUnit = 0; // WIP Maybe only for (! snap)?
530
+ renderer.drawLayer(frameCtx, this, pass);
531
+ }
532
+ }
533
+
534
+ __setVec4FromMaterialColorAlpha(color, alpha, dst) {
535
+ dst[0] = color[0];
536
+ dst[1] = color[1];
537
+ dst[2] = color[2];
538
+ dst[3] = alpha;
539
+ return dst;
540
+ }
541
+
542
+ // ---------------------- COLOR RENDERING -----------------------------------
543
+
544
+ __drawColor(renderFlags, frameCtx, renderOpaque) {
545
+ if ((renderOpaque ? (this._numTransparentLayerPortions < this._portions.length) : (this._numTransparentLayerPortions > 0))
546
+ &&
547
+ (this._countsByFlag[ENTITY_FLAGS.XRAYED].count < this._portions.length)) {
548
+ const saoRenderer = (renderOpaque && frameCtx.withSAO && this._renderers.colorRenderers["sao+"]) || this._renderers.colorRenderers["sao-"];
549
+ const renderer = ((frameCtx.pbrEnabled && saoRenderer["PBR"])
550
+ ? saoRenderer["PBR"]
551
+ : ((frameCtx.colorTextureEnabled && saoRenderer["texture"])
552
+ ? saoRenderer["texture"][(this.layerTextureSet && (typeof(this.layerTextureSet.alphaCutoff) === "number")) ? "alphaCutoff+" : "alphaCutoff-"]
553
+ : saoRenderer["vertex"]));
554
+ const pass = renderOpaque ? RENDER_PASSES.COLOR_OPAQUE : RENDER_PASSES.COLOR_TRANSPARENT;
555
+ this.__drawLayer(renderFlags, frameCtx, renderer, pass);
556
+ }
557
+ }
558
+
559
+ drawColorOpaque(renderFlags, frameCtx) {
560
+ this.__drawColor(renderFlags, frameCtx, true);
561
+ }
562
+
563
+ drawColorTransparent(renderFlags, frameCtx) {
564
+ this.__drawColor(renderFlags, frameCtx, false);
565
+ }
566
+
567
+ // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
568
+
569
+ drawDepth(renderFlags, frameCtx) {
570
+ // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
571
+ const renderer = this._renderers.depthRenderer;
572
+ if (renderer && (this._numTransparentLayerPortions < this._portions.length) && (this._countsByFlag[ENTITY_FLAGS.XRAYED].count < this._portions.length)) {
573
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
574
+ }
575
+ }
576
+
577
+ // ---------------------- SILHOUETTE RENDERING -----------------------------------
578
+
579
+ __drawSilhouette(renderFlags, frameCtx, material, renderPass) {
580
+ frameCtx.programColor = this.__setVec4FromMaterialColorAlpha(material.fillColor, material.fillAlpha, tempVec4);
581
+ this.__drawLayer(renderFlags, frameCtx, this._renderers.silhouetteRenderer, renderPass);
582
+ }
583
+
584
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
585
+ if (this._countsByFlag[ENTITY_FLAGS.XRAYED].count > 0) {
586
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.xrayMaterial, RENDER_PASSES.SILHOUETTE_XRAYED);
587
+ }
588
+ }
589
+
590
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
591
+ if (this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].count > 0) {
592
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.highlightMaterial, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
593
+ }
594
+ }
595
+
596
+ drawSilhouetteSelected(renderFlags, frameCtx) {
597
+ if (this._countsByFlag[ENTITY_FLAGS.SELECTED].count > 0) {
598
+ this.__drawSilhouette(renderFlags, frameCtx, this.model.scene.selectedMaterial, RENDER_PASSES.SILHOUETTE_SELECTED);
599
+ }
600
+ }
601
+
602
+ // ---------------------- EDGES RENDERING -----------------------------------
603
+
604
+ __drawVertexEdges(renderFlags, frameCtx, renderPass) {
605
+ const renderer = this._renderers.edgesRenderers && this._renderers.edgesRenderers.vertex;
606
+ if (renderer && (this._countsByFlag[ENTITY_FLAGS.EDGES].count > 0)) {
607
+ this.__drawLayer(renderFlags, frameCtx, renderer, renderPass);
608
+ }
609
+ }
610
+
611
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
612
+ if (this._compiledPortions.edgesColorOpaqueAllowed()) {
613
+ this.__drawVertexEdges(renderFlags, frameCtx, RENDER_PASSES.EDGES_COLOR_OPAQUE);
614
+ }
615
+ }
616
+
617
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
618
+ if (this._numTransparentLayerPortions > 0) {
619
+ this.__drawVertexEdges(renderFlags, frameCtx, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
620
+ }
621
+ }
622
+
623
+ __drawUniformEdges(renderFlags, frameCtx, material, renderPass) {
624
+ const renderer = this._renderers.edgesRenderers && this._renderers.edgesRenderers.uniform;
625
+ if (renderer) {
626
+ frameCtx.programColor = this.__setVec4FromMaterialColorAlpha(material.edgeColor, material.edgeAlpha, tempVec4);
627
+ this.__drawLayer(renderFlags, frameCtx, renderer, renderPass);
628
+ }
629
+ }
630
+
631
+ drawEdgesHighlighted(renderFlags, frameCtx) {
632
+ if (this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].count > 0) {
633
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.highlightMaterial, RENDER_PASSES.EDGES_HIGHLIGHTED);
634
+ }
635
+ }
636
+
637
+ drawEdgesSelected(renderFlags, frameCtx) {
638
+ if (this._countsByFlag[ENTITY_FLAGS.SELECTED].count > 0) {
639
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.selectedMaterial, RENDER_PASSES.EDGES_SELECTED);
640
+ }
641
+ }
642
+
643
+ drawEdgesXRayed(renderFlags, frameCtx) {
644
+ if (this._countsByFlag[ENTITY_FLAGS.XRAYED].count > 0) {
645
+ this.__drawUniformEdges(renderFlags, frameCtx, this.model.scene.xrayMaterial, RENDER_PASSES.EDGES_XRAYED);
646
+ }
647
+ }
648
+
649
+ //---- PICKING ----------------------------------------------------------------------------------------------------
650
+
651
+ __drawPick(renderFlags, frameCtx, renderer) {
652
+ if (renderer) {
653
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.PICK);
654
+ }
655
+ }
656
+
657
+ drawPickMesh(renderFlags, frameCtx) {
658
+ this.__drawPick(renderFlags, frameCtx, this._renderers.pickMeshRenderer);
659
+ }
660
+
661
+ drawPickDepths(renderFlags, frameCtx) {
662
+ this.__drawPick(renderFlags, frameCtx, this._renderers.pickDepthRenderer);
663
+ }
664
+
665
+ drawPickNormals(renderFlags, frameCtx) {
666
+ const renderer = (false // TODO for VBO: this._state.normalsBuf
667
+ ? this._renderers.pickNormalsRenderer
668
+ : this._renderers.pickNormalsFlatRenderer);
669
+ this.__drawPick(renderFlags, frameCtx, renderer);
670
+ }
671
+
672
+ drawSnap(renderFlags, frameCtx, isSnapInit) {
673
+ frameCtx.snapPickOrigin = [0, 0, 0];
674
+
675
+ if (this._aabbDirty) { // Per-layer AABB for best RTC accuracy
676
+ math.collapseAABB3(this._aabb);
677
+ this._meshes.forEach(m => math.expandAABB3(this._aabb, m.aabb));
678
+ this._aabbDirty = false;
679
+ }
680
+
681
+ const aabb = this._aabb;
682
+ frameCtx.snapPickCoordinateScale = math.mulVec3Scalar(
683
+ safeInvVec3([ aabb[3] - aabb[0], aabb[4] - aabb[1], aabb[5] - aabb[2] ]),
684
+ math.MAX_INT);
685
+
686
+ const renderer = isSnapInit ? this._renderers.snapInitRenderer : ((frameCtx.snapMode === "edge") ? this._renderers.snapEdgeRenderer : this._renderers.snapVertexRenderer);
687
+ this.__drawPick(renderFlags, frameCtx, renderer);
688
+
689
+ frameCtx.snapPickLayerParams.push({
690
+ origin: frameCtx.snapPickOrigin.slice(),
691
+ coordinateScale: safeInvVec3(frameCtx.snapPickCoordinateScale)
692
+ });
693
+ }
694
+
695
+
696
+ drawOcclusion(renderFlags, frameCtx) {
697
+ const renderer = this._renderers.occlusionRenderer;
698
+ if (renderer) {
699
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
700
+ }
701
+ }
702
+
703
+ drawShadow(renderFlags, frameCtx) {
704
+ const renderer = this._renderers.shadowRenderer;
705
+ if (renderer) {
706
+ this.__drawLayer(renderFlags, frameCtx, renderer, RENDER_PASSES.COLOR_OPAQUE);
707
+ }
708
+ }
709
+
710
+
711
+ initFlags(portionId, flags, transparent) {
712
+ Object.values(this._countsByFlag).forEach(cnt => cnt.fromFlags(flags, true));
713
+
714
+ if (transparent) {
715
+ this._numTransparentLayerPortions++;
716
+ this.model.numTransparentLayerPortions++;
717
+ }
718
+ const deferred = (this.primitive !== "points");
719
+ this._setFlags(portionId, flags, transparent, deferred);
720
+ this._compiledPortions.setFlags2(portionId, flags, deferred);
721
+ }
722
+
723
+ flushInitFlags() {
724
+ this._compiledPortions.setDeferredFlags();
725
+ }
726
+
727
+ setVisible(portionId, flags, transparent) {
728
+ this._countsByFlag[ENTITY_FLAGS.VISIBLE].fromFlags(flags);
729
+ this._setFlags(portionId, flags, transparent);
730
+ }
731
+
732
+ setCulled(portionId, flags, transparent) {
733
+ this._countsByFlag[ENTITY_FLAGS.CULLED].fromFlags(flags);
734
+ this._setFlags(portionId, flags, transparent);
735
+ }
736
+
737
+ setPickable(portionId, flags, transparent) {
738
+ this._countsByFlag[ENTITY_FLAGS.PICKABLE].fromFlags(flags);
739
+ this._setFlags(portionId, flags, transparent);
740
+ }
741
+
742
+ setClippable(portionId, flags) {
743
+ this._countsByFlag[ENTITY_FLAGS.CLIPPABLE].fromFlags(flags);
744
+ this._compiledPortions.setClippableFlags(portionId, flags);
745
+ }
746
+
747
+ setCollidable(portionId, flags) {
748
+ }
749
+
750
+ setXRayed(portionId, flags, transparent) {
751
+ this._countsByFlag[ENTITY_FLAGS.XRAYED].fromFlags(flags);
752
+ this._setFlags(portionId, flags, transparent);
753
+ }
754
+
755
+ setHighlighted(portionId, flags, transparent) {
756
+ this._countsByFlag[ENTITY_FLAGS.HIGHLIGHTED].fromFlags(flags);
757
+ this._setFlags(portionId, flags, transparent);
758
+ }
759
+
760
+ setSelected(portionId, flags, transparent) {
761
+ this._countsByFlag[ENTITY_FLAGS.SELECTED].fromFlags(flags);
762
+ this._setFlags(portionId, flags, transparent);
763
+ }
764
+
765
+ setEdges(portionId, flags, transparent) {
766
+ if (this._countsByFlag[ENTITY_FLAGS.EDGES]) {
767
+ this._countsByFlag[ENTITY_FLAGS.EDGES].fromFlags(flags);
768
+ this._setFlags(portionId, flags, transparent);
769
+ }
770
+ }
771
+
772
+ setTransparent(portionId, flags, transparent) {
773
+ if (transparent) {
774
+ this._numTransparentLayerPortions++;
775
+ this.model.numTransparentLayerPortions++;
776
+ } else {
777
+ this._numTransparentLayerPortions--;
778
+ this.model.numTransparentLayerPortions--;
779
+ }
780
+ this._setFlags(portionId, flags, transparent);
781
+ }
782
+
783
+ destroy() {
784
+ this._compiledPortions && this._compiledPortions.destroy();
785
+ }
786
+ }