@xeokit/xeokit-sdk 2.6.86-beta.0 → 2.6.87-renderers-refactor-v3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/dist/xeokit-sdk.cjs.js +17184 -44702
  2. package/dist/xeokit-sdk.es.js +17184 -44701
  3. package/dist/xeokit-sdk.es5.js +1529 -3591
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +2 -1
  8. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +86 -0
  9. package/src/plugins/CxConverterIFCLoaderPlugin/index.js +1 -0
  10. package/src/plugins/index.js +1 -0
  11. package/src/plugins/lib/html/MenuEvent.js +2 -2
  12. package/src/viewer/Viewer.js +55 -103
  13. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +7 -6
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +245 -861
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +786 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/src/viewer/utils/os.js +9 -0
  57. package/dist/xeokit-sdk.es5.js.map +0 -1
  58. package/dist/xeokit-sdk.min.es5.js.map +0 -1
  59. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  60. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  61. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  62. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  63. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  64. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  65. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  66. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  67. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  68. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  69. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  72. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  73. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  74. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  75. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  76. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  77. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  78. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  80. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  81. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  82. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  95. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  96. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  97. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  98. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  99. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  100. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  106. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  107. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  109. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  117. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  118. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  119. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  120. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  139. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  140. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  141. package/src/viewer/scene/model/vbo/float16.js +0 -760
  142. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  147. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  148. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  149. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  160. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  161. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  162. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  182. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  183. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  184. package/src/viewer/scene/webgl/Attribute.js +0 -23
  185. package/src/viewer/scene/webgl/Program.js +0 -181
  186. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  187. package/src/viewer/scene/webgl/Sampler.js +0 -18
  188. package/src/viewer/scene/webgl/Shader.js +0 -49
  189. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  190. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,345 +0,0 @@
1
- import {Program} from "../../../../webgl/Program.js";
2
- import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
3
- import {math} from "../../../../math/math.js";
4
- import {WEBGL_INFO} from "../../../../webglInfo.js";
5
-
6
- const tempVec3a = math.vec3();
7
- const tempVec3b = math.vec3();
8
- const tempVec3c = math.vec3();
9
- const tempVec3d = math.vec3();
10
- const tempMat4a = math.mat4();
11
-
12
- /**
13
- * @private
14
- */
15
- export class DTXTrianglesNormalsRenderer {
16
-
17
- constructor(scene) {
18
- this._scene = scene;
19
- this._hash = this._getHash();
20
- this._allocate();
21
- }
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-
23
- getValid() {
24
- return this._hash === this._getHash();
25
- };
26
-
27
- _getHash() {
28
- return this._scene._sectionPlanesState.getHash();
29
- }
30
-
31
- drawLayer(frameCtx, dataTextureLayer, renderPass) {
32
-
33
- const model = dataTextureLayer.model;
34
- const scene = model.scene;
35
- const camera = scene.camera;
36
- const gl = scene.canvas.gl;
37
- const state = dataTextureLayer._state;
38
- const origin = dataTextureLayer._state.origin;
39
- const {position, rotationMatrix} = model;
40
- const viewMatrix = camera.viewMatrix;
41
-
42
- if (!this._program) {
43
- this._allocate(dataTextureLayer);
44
- if (this.errors) {
45
- return;
46
- }
47
- }
48
-
49
- if (frameCtx.lastProgramId !== this._program.id) {
50
- frameCtx.lastProgramId = this._program.id;
51
- this._bindProgram(dataTextureLayer);
52
- }
53
-
54
- let rtcViewMatrix;
55
- let rtcCameraEye;
56
-
57
- const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
58
- const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
59
- if (gotOrigin || gotPosition) {
60
- const rtcOrigin = tempVec3a;
61
- if (gotOrigin) {
62
- const rotatedOrigin = tempVec3b;
63
- math.transformPoint3(rotationMatrix, origin, rotatedOrigin);
64
- rtcOrigin[0] = rotatedOrigin[0];
65
- rtcOrigin[1] = rotatedOrigin[1];
66
- rtcOrigin[2] = rotatedOrigin[2];
67
- } else {
68
- rtcOrigin[0] = 0;
69
- rtcOrigin[1] = 0;
70
- rtcOrigin[2] = 0;
71
- }
72
- rtcOrigin[0] += position[0];
73
- rtcOrigin[1] += position[1];
74
- rtcOrigin[2] += position[2];
75
- rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
76
- rtcCameraEye = tempVec3c;
77
- rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
78
- rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
79
- rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
80
- } else {
81
- rtcViewMatrix = viewMatrix;
82
- rtcCameraEye = camera.eye;
83
- }
84
-
85
- gl.uniform1i(this._uRenderPass, renderPass);
86
-
87
- gl.uniformMatrix4fv(this._uWorldMatrix, false, rotationMatrix);
88
- gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
89
- gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
90
-
91
- gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.viewNormalMatrix);
92
- gl.uniformMatrix4fv(this._uWorldNormalMatrix, false, model.worldNormalMatrix);
93
-
94
- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
95
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
96
- if (numAllocatedSectionPlanes > 0) {
97
- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
98
- const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
99
- const renderFlags = model.renderFlags;
100
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
101
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
102
- if (sectionPlaneUniforms) {
103
- if (sectionPlaneIndex < numSectionPlanes) {
104
- const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
105
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
106
- if (active) {
107
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
108
- if (origin) {
109
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
110
- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
111
- } else {
112
- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
113
- }
114
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
115
- }
116
- } else {
117
- gl.uniform1i(sectionPlaneUniforms.active, 0);
118
- }
119
- }
120
- }
121
- }
122
-
123
- gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, dataTextureLayer._state.objectDecodeAndInstanceMatrix);
124
-
125
- this._aPosition.bindArrayBuffer(state.positionsBuf);
126
- this._aOffset.bindArrayBuffer(state.offsetsBuf);
127
- this._aNormal.bindArrayBuffer(state.normalsBuf);
128
- this._aColor.bindArrayBuffer(state.colorsBuf);// Needed for masking out transparent entities using alpha channel
129
- this._aFlags.bindArrayBuffer(state.flagsBuf);
130
- if (this._aFlags2) {
131
- this._aFlags2.bindArrayBuffer(state.flags2Buf);
132
- }
133
- state.indicesBuf.bind();
134
-
135
- gl.drawElements(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
136
- }
137
-
138
- _allocate() {
139
- const scene = this._scene;
140
- const gl = scene.canvas.gl;
141
- this._program = new Program(gl, this._buildShader());
142
- if (this._program.errors) {
143
- this.errors = this._program.errors;
144
- return;
145
- }
146
- const program = this._program;
147
- this._uRenderPass = program.getLocation("renderPass");
148
- this._uPositionsDecodeMatrix = program.getLocation("objectDecodeAndInstanceMatrix");
149
- this._uWorldMatrix = program.getLocation("worldMatrix");
150
- this._uWorldNormalMatrix = program.getLocation("worldNormalMatrix");
151
- this._uViewMatrix = program.getLocation("viewMatrix");
152
- this._uViewNormalMatrix = program.getLocation("viewNormalMatrix");
153
- this._uProjMatrix = program.getLocation("projMatrix");
154
- this._uSectionPlanes = [];
155
- for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
156
- this._uSectionPlanes.push({
157
- active: program.getLocation("sectionPlaneActive" + i),
158
- pos: program.getLocation("sectionPlanePos" + i),
159
- dir: program.getLocation("sectionPlaneDir" + i)
160
- });
161
- }
162
- this._aPosition = program.getAttribute("position");
163
- this._aOffset = program.getAttribute("offset");
164
- this._aNormal = program.getAttribute("normal");
165
- this._aColor = program.getAttribute("color");
166
- this._aFlags = program.getAttribute("flags");
167
- if (this._aFlags2) { // Won't be in shader when not clipping
168
- this._aFlags2 = program.getAttribute("flags2");
169
- }
170
- if ( scene.logarithmicDepthBufferEnabled) {
171
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
172
- }
173
- }
174
-
175
- _bindProgram() {
176
- const scene = this._scene;
177
- const gl = scene.canvas.gl;
178
- const project = scene.camera.project;
179
- this._program.bind();
180
- gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
181
- if ( scene.logarithmicDepthBufferEnabled) {
182
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
183
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
184
- }
185
- }
186
-
187
- _buildShader() {
188
- return {
189
- vertex: this._buildVertexShader(),
190
- fragment: this._buildFragmentShader()
191
- };
192
- }
193
-
194
- _buildVertexShader() {
195
- const scene = this._scene;
196
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
197
- const src = [];
198
- src.push("// Batched geometry normals vertex shader");
199
- if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
200
- src.push("#extension GL_EXT_frag_depth : enable");
201
- }
202
- src.push("uniform int renderPass;");
203
- src.push("attribute vec3 position;");
204
- if (scene.entityOffsetsEnabled) {
205
- src.push("attribute vec3 offset;");
206
- }
207
- src.push("attribute vec3 normal;");
208
- src.push("attribute vec4 color;");
209
- src.push("attribute vec4 flags;");
210
- src.push("attribute vec4 flags2;");
211
- src.push("uniform mat4 worldMatrix;");
212
- src.push("uniform mat4 worldNormalMatrix;");
213
- src.push("uniform mat4 viewMatrix;");
214
- src.push("uniform mat4 projMatrix;");
215
- src.push("uniform mat4 viewNormalMatrix;");
216
- src.push("uniform mat4 objectDecodeAndInstanceMatrix;");
217
- if (scene.logarithmicDepthBufferEnabled) {
218
- src.push("uniform float logDepthBufFC;");
219
- if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
220
- src.push("out float vFragDepth;");
221
- }
222
- src.push("bool isPerspectiveMatrix(mat4 m) {");
223
- src.push(" return (m[2][3] == - 1.0);");
224
- src.push("}");
225
- src.push("varying float isPerspective;");
226
- }
227
- src.push("vec3 octDecode(vec2 oct) {");
228
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
229
- src.push(" if (v.z < 0.0) {");
230
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
231
- src.push(" }");
232
- src.push(" return normalize(v);");
233
- src.push("}");
234
- if (clipping) {
235
- src.push("out vec4 vWorldPosition;");
236
- src.push("out vec4 vFlags2;");
237
- }
238
- src.push("out vec3 vViewNormal;");
239
- src.push("void main(void) {");
240
-
241
- // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
242
- // renderPass = COLOR_OPAQUE
243
-
244
- src.push(`if (int(flags.x) != renderPass) {`);
245
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
246
-
247
- src.push(" } else {");
248
- src.push(" vec4 worldPosition = worldMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
249
- if (scene.entityOffsetsEnabled) {
250
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
251
- }
252
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
253
- src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");
254
- src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");
255
- if (clipping) {
256
- src.push(" vWorldPosition = worldPosition;");
257
- src.push(" vFlags2 = flags2;");
258
- }
259
- src.push(" vViewNormal = viewNormal;");
260
- src.push("vec4 clipPos = projMatrix * viewPosition;");
261
- if (scene.logarithmicDepthBufferEnabled) {
262
- if (WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
263
- src.push("vFragDepth = 1.0 + clipPos.w;");
264
- } else {
265
- src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");
266
- src.push("clipPos.z *= clipPos.w;");
267
- }
268
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
269
- }
270
- src.push("gl_Position = clipPos;");
271
- src.push(" }");
272
- src.push("}");
273
- return src;
274
- }
275
-
276
- _buildFragmentShader() {
277
- const scene = this._scene;
278
- const clipping = (scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0);
279
- const src = [];
280
- src.push("#version 300 es");
281
- src.push("// Batched geometry normals fragment shader");
282
-
283
- if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
284
- src.push("#extension GL_EXT_frag_depth : enable");
285
- }
286
-
287
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
288
- src.push("precision highp float;");
289
- src.push("precision highp int;");
290
- src.push("#else");
291
- src.push("precision mediump float;");
292
- src.push("precision mediump int;");
293
- src.push("#endif");
294
-
295
- if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
296
- src.push("in float isPerspective;");
297
- src.push("uniform float logDepthBufFC;");
298
- src.push("in float vFragDepth;");
299
- }
300
-
301
- if (clipping) {
302
- src.push("in vec4 vWorldPosition;");
303
- src.push("in vec4 vFlags2;");
304
- for (let i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
305
- src.push("uniform bool sectionPlaneActive" + i + ";");
306
- src.push("uniform vec3 sectionPlanePos" + i + ";");
307
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
308
- }
309
- }
310
- src.push("in vec3 vViewNormal;");
311
- src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
312
- src.push(" return normalize( normal ) * 0.5 + 0.5;");
313
- src.push("}");
314
- src.push("void main(void) {");
315
- if (clipping) {
316
- src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
317
- src.push(" if (clippable) {");
318
- src.push(" float dist = 0.0;");
319
- for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
320
- src.push(" if (sectionPlaneActive" + i + ") {");
321
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
322
- src.push(" }");
323
- }
324
- src.push(" if (dist > 0.0) { discard; }");
325
- src.push(" }");
326
- }
327
- if (scene.logarithmicDepthBufferEnabled && WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]) {
328
- src.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
329
- }
330
- src.push(" gl_FragColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");
331
- src.push("}");
332
- return src;
333
- }
334
-
335
- webglContextRestored() {
336
- this._program = null;
337
- }
338
-
339
- destroy() {
340
- if (this._program) {
341
- this._program.destroy();
342
- }
343
- this._program = null;
344
- }
345
- }