@xeokit/xeokit-sdk 2.6.86-beta.0 → 2.6.87-renderers-refactor-v3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/dist/xeokit-sdk.cjs.js +17184 -44702
  2. package/dist/xeokit-sdk.es.js +17184 -44701
  3. package/dist/xeokit-sdk.es5.js +1529 -3591
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +2 -1
  8. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +86 -0
  9. package/src/plugins/CxConverterIFCLoaderPlugin/index.js +1 -0
  10. package/src/plugins/index.js +1 -0
  11. package/src/plugins/lib/html/MenuEvent.js +2 -2
  12. package/src/viewer/Viewer.js +55 -103
  13. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +7 -6
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +245 -861
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +786 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/src/viewer/utils/os.js +9 -0
  57. package/dist/xeokit-sdk.es5.js.map +0 -1
  58. package/dist/xeokit-sdk.min.es5.js.map +0 -1
  59. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  60. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  61. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  62. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  63. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  64. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  65. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  66. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  67. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  68. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  69. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  72. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  73. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  74. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  75. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  76. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  77. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  78. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  80. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  81. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  82. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  95. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  96. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  97. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  98. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  99. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  100. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  106. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  107. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  109. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  117. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  118. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  119. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  120. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  139. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  140. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  141. package/src/viewer/scene/model/vbo/float16.js +0 -760
  142. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  147. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  148. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  149. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  160. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  161. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  162. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  182. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  183. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  184. package/src/viewer/scene/webgl/Attribute.js +0 -23
  185. package/src/viewer/scene/webgl/Program.js +0 -181
  186. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  187. package/src/viewer/scene/webgl/Sampler.js +0 -18
  188. package/src/viewer/scene/webgl/Shader.js +0 -49
  189. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  190. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,897 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../RENDER_PASSES.js';
3
- import {math} from "../../../math/math.js";
4
- import {RenderState} from "../../../webgl/RenderState.js";
5
- import {getRenderers} from "./renderers/DTXLinesRenderers.js";
6
- import {DTXLinesBuffer} from "./DTXLinesBuffer.js";
7
- import {DTXLinesState} from "./DTXLinesState.js"
8
- import {DTXLinesTextureFactory} from "./DTXLinesTextureFactory.js";
9
- import {dataTextureRamStats} from "./dataTextureRamStats.js";
10
- import {Configs} from "../../../../Configs.js";
11
-
12
- const configs = new Configs();
13
-
14
- const MAX_NUMBER_OF_OBJECTS_IN_LAYER = (1 << 16);
15
- const MAX_DATA_TEXTURE_HEIGHT = configs.maxDataTextureHeight;
16
- const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
17
- const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
18
-
19
- const tempMat4a = new Float32Array(16);
20
- const tempUint8Array4 = new Uint8Array(4);
21
- const tempFloat32Array3 = new Float32Array(3);
22
-
23
- let numLayers = 0;
24
-
25
- const DEFAULT_MATRIX = math.identityMat4();
26
-
27
- /**
28
- * @private
29
- */
30
- export class DTXLinesLayer {
31
-
32
- constructor(model, cfg) {
33
-
34
- // console.info("Creating DTXLinesLayer");
35
-
36
- dataTextureRamStats.numberOfLayers++;
37
-
38
- this._layerNumber = numLayers++;
39
- this.sortId = `TriDTX-${this._layerNumber}`; // State sorting key.
40
- this.layerIndex = cfg.layerIndex; // Index of this DTXLinesLayer in {@link SceneModel#_layerList}.
41
- this._renderers = getRenderers(model.scene);
42
- this.model = model;
43
- this._buffer = new DTXLinesBuffer();
44
- this._dataTextureState = new DTXLinesState();
45
- this._dataTextureGenerator = new DTXLinesTextureFactory();
46
-
47
- this._state = new RenderState({
48
- origin: math.vec3(cfg.origin),
49
- textureState: this._dataTextureState,
50
- numIndices8Bits: 0,
51
- numIndices16Bits: 0,
52
- numIndices32Bits: 0,
53
- numVertices: 0,
54
- });
55
-
56
- this._numPortions = 0; // These counts are used to avoid unnecessary render passes
57
- this._numVisibleLayerPortions = 0;
58
- this._numTransparentLayerPortions = 0;
59
- this._numXRayedLayerPortions = 0;
60
- this._numSelectedLayerPortions = 0;
61
- this._numHighlightedLayerPortions = 0;
62
- this._numClippableLayerPortions = 0;
63
- this._numPickableLayerPortions = 0;
64
- this._numCulledLayerPortions = 0;
65
-
66
- this._subPortions = [];
67
- this._portionToSubPortionsMap = [];
68
- this._bucketGeometries = {};
69
- this._meshes = [];
70
- this._aabb = math.collapseAABB3();
71
- this.aabbDirty = true;
72
- this._numUpdatesInFrame = 0;
73
-
74
- /**
75
- * The type of primitives in this layer.
76
- */
77
- this.primitive = cfg.primitive;
78
-
79
- this._finalized = false;
80
- }
81
-
82
- get aabb() {
83
- if (this.aabbDirty) {
84
- math.collapseAABB3(this._aabb);
85
- for (let i = 0, len = this._meshes.length; i < len; i++) {
86
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
87
- }
88
- this.aabbDirty = false;
89
- }
90
- return this._aabb;
91
- }
92
-
93
- canCreatePortion(portionCfg) {
94
- if (this._finalized) {
95
- throw "Already finalized";
96
- }
97
- const numNewPortions = portionCfg.buckets.length;
98
- if ((this._numPortions + numNewPortions) > MAX_NUMBER_OF_OBJECTS_IN_LAYER) {
99
- dataTextureRamStats.cannotCreatePortion.because10BitsObjectId++;
100
- }
101
- let retVal = (this._numPortions + numNewPortions) <= MAX_NUMBER_OF_OBJECTS_IN_LAYER;
102
- const bucketIndex = 0; // TODO: Is this a bug?
103
- const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
104
- ? `${portionCfg.geometryId}#${bucketIndex}`
105
- : `${portionCfg.id}#${bucketIndex}`;
106
- const alreadyHasPortionGeometry = this._bucketGeometries[bucketGeometryId];
107
- if (!alreadyHasPortionGeometry) {
108
- const maxIndicesOfAnyBits = Math.max(this._state.numIndices8Bits, this._state.numIndices16Bits, this._state.numIndices32Bits,);
109
- let numVertices = 0;
110
- let numIndices = 0;
111
- portionCfg.buckets.forEach(bucket => {
112
- numVertices += bucket.positionsCompressed.length / 3;
113
- numIndices += bucket.indices.length / 2;
114
- });
115
- if ((this._state.numVertices + numVertices) > MAX_DATA_TEXTURE_HEIGHT * 4096 ||
116
- (maxIndicesOfAnyBits + numIndices) > MAX_DATA_TEXTURE_HEIGHT * 4096) {
117
- dataTextureRamStats.cannotCreatePortion.becauseTextureSize++;
118
- }
119
- retVal &&=
120
- (this._state.numVertices + numVertices) <= MAX_DATA_TEXTURE_HEIGHT * 4096 &&
121
- (maxIndicesOfAnyBits + numIndices) <= MAX_DATA_TEXTURE_HEIGHT * 4096;
122
- }
123
- return retVal;
124
- }
125
-
126
- createPortion(mesh, portionCfg) {
127
- if (this._finalized) {
128
- throw "Already finalized";
129
- }
130
- const subPortionIds = [];
131
- // const portionAABB = portionCfg.worldAABB;
132
- portionCfg.buckets.forEach((bucket, bucketIndex) => {
133
- const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
134
- ? `${portionCfg.geometryId}#${bucketIndex}`
135
- : `${portionCfg.id}#${bucketIndex}`;
136
- let bucketGeometry = this._bucketGeometries[bucketGeometryId];
137
- if (!bucketGeometry) {
138
- bucketGeometry = this._createBucketGeometry(portionCfg, bucket);
139
- this._bucketGeometries[bucketGeometryId] = bucketGeometry;
140
- }
141
- // const subPortionAABB = math.collapseAABB3(tempAABB3b);
142
- const subPortionId = this._createSubPortion(portionCfg, bucketGeometry, bucket);
143
- //math.expandAABB3(portionAABB, subPortionAABB);
144
- subPortionIds.push(subPortionId);
145
- });
146
- const portionId = this._portionToSubPortionsMap.length;
147
- this._portionToSubPortionsMap.push(subPortionIds);
148
- this.model.numPortions++;
149
- this._meshes.push(mesh);
150
- return portionId;
151
- }
152
-
153
- _createBucketGeometry(portionCfg, bucket) {
154
- if (bucket.indices) {
155
- const alignedIndicesLen = Math.ceil((bucket.indices.length / 2) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 2;
156
- dataTextureRamStats.overheadSizeAlignementIndices += 2 * (alignedIndicesLen - bucket.indices.length);
157
- const alignedIndices = new Uint32Array(alignedIndicesLen);
158
- alignedIndices.fill(0);
159
- alignedIndices.set(bucket.indices);
160
- bucket.indices = alignedIndices;
161
- }
162
- const positionsCompressed = bucket.positionsCompressed;
163
- const indices = bucket.indices;
164
- const buffer = this._buffer;
165
- buffer.positionsCompressed.push(positionsCompressed)
166
- const vertexBase = buffer.lenPositionsCompressed / 3;
167
- const numVertices = positionsCompressed.length / 3;
168
- buffer.lenPositionsCompressed += positionsCompressed.length;
169
- let indicesBase;
170
- let numLines = 0;
171
- if (indices) {
172
- numLines = indices.length / 2;
173
- let indicesBuffer;
174
- if (numVertices <= (1 << 8)) {
175
- indicesBuffer = buffer.indices8Bits;
176
- indicesBase = buffer.lenIndices8Bits / 2;
177
- buffer.lenIndices8Bits += indices.length;
178
- } else if (numVertices <= (1 << 16)) {
179
- indicesBuffer = buffer.indices16Bits;
180
- indicesBase = buffer.lenIndices16Bits / 2;
181
- buffer.lenIndices16Bits += indices.length;
182
- } else {
183
- indicesBuffer = buffer.indices32Bits;
184
- indicesBase = buffer.lenIndices32Bits / 2;
185
- buffer.lenIndices32Bits += indices.length;
186
- }
187
- indicesBuffer.push(indices);
188
- }
189
- this._state.numVertices += numVertices;
190
- dataTextureRamStats.numberOfGeometries++;
191
- const bucketGeometry = {
192
- vertexBase,
193
- numVertices,
194
- numLines,
195
- indicesBase
196
- };
197
- return bucketGeometry;
198
- }
199
-
200
- _createSubPortion(portionCfg, bucketGeometry) {
201
- const color = portionCfg.color;
202
- const colors = portionCfg.colors;
203
- const opacity = portionCfg.opacity;
204
- const meshMatrix = portionCfg.meshMatrix;
205
- const pickColor = portionCfg.pickColor;
206
- const buffer = this._buffer;
207
- const state = this._state;
208
- buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
209
- buffer.perObjectInstancePositioningMatrices.push(meshMatrix || DEFAULT_MATRIX);
210
- buffer.perObjectSolid.push(!!portionCfg.solid);
211
- if (colors) {
212
- buffer.perObjectColors.push([colors[0] * 255, colors[1] * 255, colors[2] * 255, 255]);
213
- } else if (color) { // Color is pre-quantized by SceneModel
214
- buffer.perObjectColors.push([color[0], color[1], color[2], opacity]);
215
- }
216
- buffer.perObjectPickColors.push(pickColor);
217
- buffer.perObjectVertexBases.push(bucketGeometry.vertexBase);
218
- {
219
- let currentNumIndices;
220
- if (bucketGeometry.numVertices <= (1 << 8)) {
221
- currentNumIndices = state.numIndices8Bits;
222
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
223
- currentNumIndices = state.numIndices16Bits;
224
- } else {
225
- currentNumIndices = state.numIndices32Bits;
226
- }
227
- buffer.perObjectIndexBaseOffsets.push(currentNumIndices / 2 - bucketGeometry.indicesBase);
228
- }
229
- const subPortionId = this._subPortions.length;
230
- if (bucketGeometry.numLines > 0) {
231
- let numIndices = bucketGeometry.numLines * 2;
232
- let indicesPortionIdBuffer;
233
- if (bucketGeometry.numVertices <= (1 << 8)) {
234
- indicesPortionIdBuffer = buffer.perLineNumberPortionId8Bits;
235
- state.numIndices8Bits += numIndices;
236
- dataTextureRamStats.totalLines8Bits += bucketGeometry.numLines;
237
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
238
- indicesPortionIdBuffer = buffer.perLineNumberPortionId16Bits;
239
- state.numIndices16Bits += numIndices;
240
- dataTextureRamStats.totalLines16Bits += bucketGeometry.numLines;
241
- } else {
242
- indicesPortionIdBuffer = buffer.perLineNumberPortionId32Bits;
243
- state.numIndices32Bits += numIndices;
244
- dataTextureRamStats.totalLines32Bits += bucketGeometry.numLines;
245
- }
246
- dataTextureRamStats.totalLines += bucketGeometry.numLines;
247
- for (let i = 0; i < bucketGeometry.numLines; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
248
- indicesPortionIdBuffer.push(subPortionId);
249
- }
250
- }
251
- this._subPortions.push({
252
- // vertsBase: vertsIndex,
253
- numVertices: bucketGeometry.numLines
254
- });
255
- this._numPortions++;
256
- dataTextureRamStats.numberOfPortions++;
257
- return subPortionId;
258
- }
259
-
260
- /**
261
- * Builds data textures from the appended geometries and loads them into the GPU.
262
- *
263
- * No more portions can then be created.
264
- */
265
- finalize() {
266
- if (this._finalized) {
267
- return;
268
- }
269
- const state = this._state;
270
- const textureState = this._dataTextureState;
271
- const gl = this.model.scene.canvas.gl;
272
- const buffer = this._buffer;
273
- state.gl = gl;
274
- textureState.texturePerObjectColorsAndFlags = this._dataTextureGenerator.generateTextureForColorsAndFlags(
275
- gl,
276
- buffer.perObjectColors,
277
- buffer.perObjectPickColors,
278
- buffer.perObjectVertexBases,
279
- buffer.perObjectIndexBaseOffsets,
280
- buffer.perObjectSolid);
281
- textureState.texturePerObjectInstanceMatrices = this._dataTextureGenerator.generateTextureForInstancingMatrices(gl, buffer.perObjectInstancePositioningMatrices);
282
- textureState.texturePerObjectPositionsDecodeMatrix = this._dataTextureGenerator.generateTextureForPositionsDecodeMatrices(gl, buffer.perObjectPositionsDecodeMatrices);
283
- textureState.texturePerVertexIdCoordinates = this._dataTextureGenerator.generateTextureForPositions(gl, buffer.positionsCompressed, buffer.lenPositionsCompressed);
284
- textureState.texturePerLineIdPortionIds8Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId8Bits);
285
- textureState.texturePerLineIdPortionIds16Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId16Bits);
286
- textureState.texturePerLineIdPortionIds32Bits = this._dataTextureGenerator.generateTextureForPackedPortionIds(gl, buffer.perLineNumberPortionId32Bits);
287
- if (buffer.lenIndices8Bits > 0) {
288
- textureState.texturePerLineIdIndices8Bits = this._dataTextureGenerator.generateTextureFor8BitIndices(gl, buffer.indices8Bits, buffer.lenIndices8Bits);
289
- }
290
- if (buffer.lenIndices16Bits > 0) {
291
- textureState.texturePerLineIdIndices16Bits = this._dataTextureGenerator.generateTextureFor16BitIndices(gl, buffer.indices16Bits, buffer.lenIndices16Bits);
292
- }
293
- if (buffer.lenIndices32Bits > 0) {
294
- textureState.texturePerLineIdIndices32Bits = this._dataTextureGenerator.generateTextureFor32BitIndices(gl, buffer.indices32Bits, buffer.lenIndices32Bits);
295
- }
296
- textureState.finalize();
297
- // Free up memory
298
- this._buffer = null;
299
- this._bucketGeometries = {};
300
- this._finalized = true;
301
- this._deferredSetFlagsDirty = false; //
302
- this._onSceneRendering = this.model.scene.on("rendering", () => {
303
- if (this._deferredSetFlagsDirty) {
304
- this._uploadDeferredFlags();
305
- }
306
- this._numUpdatesInFrame = 0;
307
- });
308
- }
309
-
310
- initFlags(portionId, flags, meshTransparent) {
311
- if (flags & ENTITY_FLAGS.VISIBLE) {
312
- this._numVisibleLayerPortions++;
313
- this.model.numVisibleLayerPortions++;
314
- }
315
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
316
- this._numHighlightedLayerPortions++;
317
- this.model.numHighlightedLayerPortions++;
318
- }
319
- if (flags & ENTITY_FLAGS.XRAYED) {
320
- this._numXRayedLayerPortions++;
321
- this.model.numXRayedLayerPortions++;
322
- }
323
- if (flags & ENTITY_FLAGS.SELECTED) {
324
- this._numSelectedLayerPortions++;
325
- this.model.numSelectedLayerPortions++;
326
- }
327
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
328
- this._numClippableLayerPortions++;
329
- this.model.numClippableLayerPortions++;
330
- }
331
- if (flags & ENTITY_FLAGS.PICKABLE) {
332
- this._numPickableLayerPortions++;
333
- this.model.numPickableLayerPortions++;
334
- }
335
- if (flags & ENTITY_FLAGS.CULLED) {
336
- this._numCulledLayerPortions++;
337
- this.model.numCulledLayerPortions++;
338
- }
339
- if (meshTransparent) {
340
- this._numTransparentLayerPortions++;
341
- this.model.numTransparentLayerPortions++;
342
- }
343
- const deferred = true;
344
- this._setFlags(portionId, flags, meshTransparent, deferred);
345
- this._setFlags2(portionId, flags, deferred);
346
- }
347
-
348
- flushInitFlags() {
349
- this._setDeferredFlags();
350
- this._setDeferredFlags2();
351
- }
352
-
353
- setVisible(portionId, flags, transparent) {
354
- if (!this._finalized) {
355
- throw "Not finalized";
356
- }
357
- if (flags & ENTITY_FLAGS.VISIBLE) {
358
- this._numVisibleLayerPortions++;
359
- this.model.numVisibleLayerPortions++;
360
- } else {
361
- this._numVisibleLayerPortions--;
362
- this.model.numVisibleLayerPortions--;
363
- }
364
- this._setFlags(portionId, flags, transparent);
365
- }
366
-
367
- setHighlighted(portionId, flags, transparent) {
368
- if (!this._finalized) {
369
- throw "Not finalized";
370
- }
371
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
372
- this._numHighlightedLayerPortions++;
373
- this.model.numHighlightedLayerPortions++;
374
- } else {
375
- this._numHighlightedLayerPortions--;
376
- this.model.numHighlightedLayerPortions--;
377
- }
378
- this._setFlags(portionId, flags, transparent);
379
- }
380
-
381
- setXRayed(portionId, flags, transparent) {
382
- if (!this._finalized) {
383
- throw "Not finalized";
384
- }
385
- if (flags & ENTITY_FLAGS.XRAYED) {
386
- this._numXRayedLayerPortions++;
387
- this.model.numXRayedLayerPortions++;
388
- } else {
389
- this._numXRayedLayerPortions--;
390
- this.model.numXRayedLayerPortions--;
391
- }
392
- this._setFlags(portionId, flags, transparent);
393
- }
394
-
395
- setSelected(portionId, flags, transparent) {
396
- if (!this._finalized) {
397
- throw "Not finalized";
398
- }
399
- if (flags & ENTITY_FLAGS.SELECTED) {
400
- this._numSelectedLayerPortions++;
401
- this.model.numSelectedLayerPortions++;
402
- } else {
403
- this._numSelectedLayerPortions--;
404
- this.model.numSelectedLayerPortions--;
405
- }
406
- this._setFlags(portionId, flags, transparent);
407
- }
408
-
409
- setEdges(portionId, flags, transparent) {
410
- }
411
-
412
- setClippable(portionId, flags) {
413
- if (!this._finalized) {
414
- throw "Not finalized";
415
- }
416
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
417
- this._numClippableLayerPortions++;
418
- this.model.numClippableLayerPortions++;
419
- } else {
420
- this._numClippableLayerPortions--;
421
- this.model.numClippableLayerPortions--;
422
- }
423
- this._setFlags2(portionId, flags);
424
- }
425
-
426
- /**
427
- * This will _start_ a "set-flags transaction".
428
- *
429
- * After invoking this method, calling setFlags/setFlags2 will not update
430
- * the colors+flags texture but only store the new flags/flag2 in the
431
- * colors+flags texture data array.
432
- *
433
- * After invoking this method, and when all desired setFlags/setFlags2 have
434
- * been called on needed portions of the layer, invoke `_uploadDeferredFlags`
435
- * to actually upload the data array into the texture.
436
- *
437
- * In massive "set-flags" scenarios like VFC or LOD mechanisms, the combination of
438
- * `_beginDeferredFlags` + `_uploadDeferredFlags`brings a speed-up of
439
- * up to 80x when e.g. objects are massively (un)culled 🚀.
440
- */
441
- _beginDeferredFlags() {
442
- this._deferredSetFlagsActive = true;
443
- }
444
-
445
- /**
446
- * This will _commit_ a "set-flags transaction".
447
- *
448
- * Invoking this method will update the colors+flags texture data with new
449
- * flags/flags2 set since the previous invocation of `_beginDeferredFlags`.
450
- */
451
- _uploadDeferredFlags() {
452
- this._deferredSetFlagsActive = false;
453
- if (!this._deferredSetFlagsDirty) {
454
- return;
455
- }
456
- this._deferredSetFlagsDirty = false;
457
- const gl = this.model.scene.canvas.gl;
458
- const textureState = this._dataTextureState;
459
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
460
- gl.texSubImage2D(
461
- gl.TEXTURE_2D,
462
- 0, // level
463
- 0, // xoffset
464
- 0, // yoffset
465
- textureState.texturePerObjectColorsAndFlags._textureWidth, // width
466
- textureState.texturePerObjectColorsAndFlags._textureHeight, // width
467
- gl.RGBA_INTEGER,
468
- gl.UNSIGNED_BYTE,
469
- textureState.texturePerObjectColorsAndFlags._textureData
470
- );
471
- }
472
-
473
- setCulled(portionId, flags, transparent) {
474
- if (!this._finalized) {
475
- throw "Not finalized";
476
- }
477
- if (flags & ENTITY_FLAGS.CULLED) {
478
- this._numCulledLayerPortions += this._portionToSubPortionsMap[portionId].length;
479
- this.model.numCulledLayerPortions++;
480
- } else {
481
- this._numCulledLayerPortions -= this._portionToSubPortionsMap[portionId].length;
482
- this.model.numCulledLayerPortions--;
483
- }
484
- this._setFlags(portionId, flags, transparent);
485
- }
486
-
487
- setCollidable(portionId, flags) {
488
- if (!this._finalized) {
489
- throw "Not finalized";
490
- }
491
- }
492
-
493
- setPickable(portionId, flags, transparent) {
494
- if (!this._finalized) {
495
- throw "Not finalized";
496
- }
497
- if (flags & ENTITY_FLAGS.PICKABLE) {
498
- this._numPickableLayerPortions++;
499
- this.model.numPickableLayerPortions++;
500
- } else {
501
- this._numPickableLayerPortions--;
502
- this.model.numPickableLayerPortions--;
503
- }
504
- this._setFlags(portionId, flags, transparent);
505
- }
506
-
507
- setColor(portionId, color) {
508
- const subPortionIds = this._portionToSubPortionsMap[portionId];
509
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
510
- this._subPortionSetColor(subPortionIds[i], color);
511
- }
512
- }
513
-
514
- _subPortionSetColor(subPortionId, color) {
515
- if (!this._finalized) {
516
- throw "Not finalized";
517
- }
518
- // Color
519
- const textureState = this._dataTextureState;
520
- const gl = this.model.scene.canvas.gl;
521
- tempUint8Array4 [0] = color[0];
522
- tempUint8Array4 [1] = color[1];
523
- tempUint8Array4 [2] = color[2];
524
- tempUint8Array4 [3] = color[3];
525
- // object colors
526
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32);
527
- if (this._deferredSetFlagsActive) {
528
- this._deferredSetFlagsDirty = true;
529
- return;
530
- }
531
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
532
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
533
- }
534
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
535
- gl.texSubImage2D(
536
- gl.TEXTURE_2D,
537
- 0, // level
538
- (subPortionId % 512) * 8, // xoffset
539
- Math.floor(subPortionId / 512), // yoffset
540
- 1, // width
541
- 1, //height
542
- gl.RGBA_INTEGER,
543
- gl.UNSIGNED_BYTE,
544
- tempUint8Array4
545
- );
546
- // gl.bindTexture (gl.TEXTURE_2D, null);
547
- }
548
-
549
- setTransparent(portionId, flags, transparent) {
550
- if (transparent) {
551
- this._numTransparentLayerPortions++;
552
- this.model.numTransparentLayerPortions++;
553
- } else {
554
- this._numTransparentLayerPortions--;
555
- this.model.numTransparentLayerPortions--;
556
- }
557
- this._setFlags(portionId, flags, transparent);
558
- }
559
-
560
- _setFlags(portionId, flags, transparent, deferred = false) {
561
- const subPortionIds = this._portionToSubPortionsMap[portionId];
562
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
563
- this._subPortionSetFlags(subPortionIds[i], flags, transparent, deferred);
564
- }
565
- }
566
-
567
- _subPortionSetFlags(subPortionId, flags, transparent, deferred = false) {
568
- if (!this._finalized) {
569
- throw "Not finalized";
570
- }
571
-
572
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
573
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
574
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
575
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
576
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
577
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
578
-
579
- // Color
580
-
581
- let f0;
582
- if (!visible || culled || xrayed) { // Highlight & select are layered on top of color - not mutually exclusive
583
- f0 = RENDER_PASSES.NOT_RENDERED;
584
- } else {
585
- if (transparent) {
586
- f0 = RENDER_PASSES.COLOR_TRANSPARENT;
587
- } else {
588
- f0 = RENDER_PASSES.COLOR_OPAQUE;
589
- }
590
- }
591
-
592
- // Silhouette
593
-
594
- let f1;
595
- if (!visible || culled) {
596
- f1 = RENDER_PASSES.NOT_RENDERED;
597
- } else if (selected) {
598
- f1 = RENDER_PASSES.SILHOUETTE_SELECTED;
599
- } else if (highlighted) {
600
- f1 = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
601
- } else if (xrayed) {
602
- f1 = RENDER_PASSES.SILHOUETTE_XRAYED;
603
- } else {
604
- f1 = RENDER_PASSES.NOT_RENDERED;
605
- }
606
-
607
- // // Edges
608
- //
609
- // let f2 = 0;
610
- // if (!visible || culled) {
611
- // f2 = RENDER_PASSES.NOT_RENDERED;
612
- // } else if (selected) {
613
- // f2 = RENDER_PASSES.EDGES_SELECTED;
614
- // } else if (highlighted) {
615
- // f2 = RENDER_PASSES.EDGES_HIGHLIGHTED;
616
- // } else if (xrayed) {
617
- // f2 = RENDER_PASSES.EDGES_XRAYED;
618
- // } else if (edges) {
619
- // if (transparent) {
620
- // f2 = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
621
- // } else {
622
- // f2 = RENDER_PASSES.EDGES_COLOR_OPAQUE;
623
- // }
624
- // } else {
625
- // f2 = RENDER_PASSES.NOT_RENDERED;
626
- // }
627
-
628
- // Pick
629
-
630
- let f3 = (visible && (!culled) && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
631
- const textureState = this._dataTextureState;
632
- const gl = this.model.scene.canvas.gl;
633
- tempUint8Array4 [0] = f0;
634
- tempUint8Array4 [1] = f1;
635
- // tempUint8Array4 [2] = f2;
636
- tempUint8Array4 [3] = f3;
637
- // object flags
638
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 8);
639
- if (this._deferredSetFlagsActive || deferred) {
640
- this._deferredSetFlagsDirty = true;
641
- return;
642
- }
643
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
644
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
645
- }
646
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
647
- gl.texSubImage2D(
648
- gl.TEXTURE_2D,
649
- 0, // level
650
- (subPortionId % 512) * 8 + 2, // xoffset
651
- Math.floor(subPortionId / 512), // yoffset
652
- 1, // width
653
- 1, //height
654
- gl.RGBA_INTEGER,
655
- gl.UNSIGNED_BYTE,
656
- tempUint8Array4
657
- );
658
- // gl.bindTexture (gl.TEXTURE_2D, null);
659
- }
660
-
661
- _setDeferredFlags() {
662
- }
663
-
664
- _setFlags2(portionId, flags, deferred = false) {
665
- const subPortionIds = this._portionToSubPortionsMap[portionId];
666
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
667
- this._subPortionSetFlags2(subPortionIds[i], flags, deferred);
668
- }
669
- }
670
-
671
- _subPortionSetFlags2(subPortionId, flags, deferred = false) {
672
- if (!this._finalized) {
673
- throw "Not finalized";
674
- }
675
- const clippable = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
676
- const textureState = this._dataTextureState;
677
- const gl = this.model.scene.canvas.gl;
678
- tempUint8Array4 [0] = clippable;
679
- tempUint8Array4 [1] = 0;
680
- tempUint8Array4 [2] = 1;
681
- tempUint8Array4 [3] = 2;
682
- // object flags2
683
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 12);
684
- if (this._deferredSetFlagsActive || deferred) {
685
- // console.log("_subPortionSetFlags2 set flags defer");
686
- this._deferredSetFlagsDirty = true;
687
- return;
688
- }
689
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
690
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
691
- }
692
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
693
- gl.texSubImage2D(
694
- gl.TEXTURE_2D,
695
- 0, // level
696
- (subPortionId % 512) * 8 + 3, // xoffset
697
- Math.floor(subPortionId / 512), // yoffset
698
- 1, // width
699
- 1, //height
700
- gl.RGBA_INTEGER,
701
- gl.UNSIGNED_BYTE,
702
- tempUint8Array4
703
- );
704
- // gl.bindTexture (gl.TEXTURE_2D, null);
705
- }
706
-
707
- _setDeferredFlags2() {
708
- }
709
-
710
- setOffset(portionId, offset) {
711
- const subPortionIds = this._portionToSubPortionsMap[portionId];
712
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
713
- this._subPortionSetOffset(subPortionIds[i], offset);
714
- }
715
- }
716
-
717
- _subPortionSetOffset(subPortionId, offset) {
718
- if (!this._finalized) {
719
- throw "Not finalized";
720
- }
721
- // if (!this.model.scene.entityOffsetsEnabled) {
722
- // this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
723
- // return;
724
- // }
725
- const textureState = this._dataTextureState;
726
- const gl = this.model.scene.canvas.gl;
727
- tempFloat32Array3 [0] = offset[0];
728
- tempFloat32Array3 [1] = offset[1];
729
- tempFloat32Array3 [2] = offset[2];
730
- // object offset
731
- textureState.texturePerObjectOffsets._textureData.set(tempFloat32Array3, subPortionId * 3);
732
- if (this._deferredSetFlagsActive) {
733
- this._deferredSetFlagsDirty = true;
734
- return;
735
- }
736
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
737
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
738
- }
739
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectOffsets._texture);
740
- gl.texSubImage2D(
741
- gl.TEXTURE_2D,
742
- 0, // level
743
- 0, // x offset
744
- subPortionId, // yoffset
745
- 1, // width
746
- 1, // height
747
- gl.RGB,
748
- gl.FLOAT,
749
- tempFloat32Array3
750
- );
751
- // gl.bindTexture (gl.TEXTURE_2D, null);
752
- }
753
-
754
- setMatrix(portionId, matrix) {
755
- const subPortionIds = this._portionToSubPortionsMap[portionId];
756
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
757
- this._subPortionSetMatrix(subPortionIds[i], matrix);
758
- }
759
- }
760
-
761
- _subPortionSetMatrix(subPortionId, matrix) {
762
- if (!this._finalized) {
763
- throw "Not finalized";
764
- }
765
- // if (!this.model.scene.entityMatrixsEnabled) {
766
- // this.model.error("Entity#matrix not enabled for this Viewer"); // See Viewer entityMatrixsEnabled
767
- // return;
768
- // }
769
- const textureState = this._dataTextureState;
770
- const gl = this.model.scene.canvas.gl;
771
- tempMat4a.set(matrix);
772
- textureState.texturePerObjectInstanceMatrices._textureData.set(tempMat4a, subPortionId * 16);
773
- if (this._deferredSetFlagsActive) {
774
- this._deferredSetFlagsDirty = true;
775
- return;
776
- }
777
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
778
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
779
- }
780
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
781
- gl.texSubImage2D(
782
- gl.TEXTURE_2D,
783
- 0, // level
784
- (subPortionId % 512) * 4, // xoffset
785
- Math.floor(subPortionId / 512), // yoffset
786
- // 1,
787
- 4, // width
788
- 1, // height
789
- gl.RGBA,
790
- gl.FLOAT,
791
- tempMat4a
792
- );
793
- // gl.bindTexture (gl.TEXTURE_2D, null);
794
- }
795
-
796
- // ---------------------- COLOR RENDERING -----------------------------------
797
-
798
- drawColorOpaque(renderFlags, frameCtx) {
799
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
800
- return;
801
- }
802
- if (this._renderers.colorRenderer) {
803
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
804
- }
805
- }
806
-
807
- drawColorTransparent(renderFlags, frameCtx) {
808
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
809
- return;
810
- }
811
- if (this._renderers.colorRenderer) {
812
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
813
- }
814
- }
815
-
816
- drawDepth(renderFlags, frameCtx) {
817
- }
818
-
819
- drawNormals(renderFlags, frameCtx) {
820
- }
821
-
822
- drawSilhouetteXRayed(renderFlags, frameCtx) {
823
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
824
- // return;
825
- // }
826
- // if (this._renderers.silhouetteRenderer) {
827
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
828
- // }
829
- }
830
-
831
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
832
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
833
- // return;
834
- // }
835
- // if (this._renderers.silhouetteRenderer) {
836
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
837
- // }
838
- }
839
-
840
- drawSilhouetteSelected(renderFlags, frameCtx) {
841
- // if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
842
- // return;
843
- // }
844
- // if (this._renderers.silhouetteRenderer) {
845
- // this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
846
- // }
847
- }
848
-
849
- drawEdgesColorOpaque(renderFlags, frameCtx) {
850
- }
851
-
852
- drawEdgesColorTransparent(renderFlags, frameCtx) {
853
- }
854
-
855
- drawEdgesHighlighted(renderFlags, frameCtx) {
856
- }
857
-
858
- drawEdgesSelected(renderFlags, frameCtx) {
859
- }
860
-
861
- drawEdgesXRayed(renderFlags, frameCtx) {
862
- }
863
-
864
- drawOcclusion(renderFlags, frameCtx) {
865
- }
866
-
867
- drawShadow(renderFlags, frameCtx) {
868
- }
869
-
870
- setPickMatrices(pickViewMatrix, pickProjMatrix) {
871
- }
872
-
873
- drawPickMesh(renderFlags, frameCtx) {
874
- }
875
-
876
- drawPickDepths(renderFlags, frameCtx) {
877
- }
878
-
879
- drawSnapInit(renderFlags, frameCtx) {
880
- }
881
-
882
- drawSnap(renderFlags, frameCtx) {
883
- }
884
-
885
- drawPickNormals(renderFlags, frameCtx) {
886
- }
887
-
888
- destroy() {
889
- if (this._destroyed) {
890
- return;
891
- }
892
- const state = this._state;
893
- this.model.scene.off(this._onSceneRendering);
894
- state.destroy();
895
- this._destroyed = true;
896
- }
897
- }