@xeokit/xeokit-sdk 2.6.86-beta.0 → 2.6.87-renderers-refactor-v3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/dist/xeokit-sdk.cjs.js +17184 -44702
  2. package/dist/xeokit-sdk.es.js +17184 -44701
  3. package/dist/xeokit-sdk.es5.js +1529 -3591
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +2 -1
  8. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +86 -0
  9. package/src/plugins/CxConverterIFCLoaderPlugin/index.js +1 -0
  10. package/src/plugins/index.js +1 -0
  11. package/src/plugins/lib/html/MenuEvent.js +2 -2
  12. package/src/viewer/Viewer.js +55 -103
  13. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +7 -6
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +245 -861
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +786 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/src/viewer/utils/os.js +9 -0
  57. package/dist/xeokit-sdk.es5.js.map +0 -1
  58. package/dist/xeokit-sdk.min.es5.js.map +0 -1
  59. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  60. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  61. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  62. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  63. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  64. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  65. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  66. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  67. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  68. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  69. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  72. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  73. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  74. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  75. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  76. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  77. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  78. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  80. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  81. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  82. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  95. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  96. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  97. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  98. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  99. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  100. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  106. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  107. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  109. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  117. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  118. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  119. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  120. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  139. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  140. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  141. package/src/viewer/scene/model/vbo/float16.js +0 -760
  142. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  147. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  148. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  149. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  160. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  161. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  162. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  182. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  183. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  184. package/src/viewer/scene/webgl/Attribute.js +0 -23
  185. package/src/viewer/scene/webgl/Program.js +0 -181
  186. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  187. package/src/viewer/scene/webgl/Sampler.js +0 -18
  188. package/src/viewer/scene/webgl/Shader.js +0 -49
  189. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  190. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,286 +0,0 @@
1
- /**
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- * @author xeolabs / https://github.com/xeolabs
3
- */
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-
5
- import {Map} from "../../utils/Map.js";
6
- import {EmphasisFillShaderSource} from "./EmphasisFillShaderSource.js";
7
- import {Program} from "../../webgl/Program.js";
8
- import {stats} from '../../stats.js';
9
- import {math} from "../../math/math.js";
10
- import {getPlaneRTCPos} from "../../math/rtcCoords.js";
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-
12
- const ids = new Map({});
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-
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- const tempVec3a = math.vec3();
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-
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- /**
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- * @private
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- */
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- const EmphasisFillRenderer = function (hash, mesh) {
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- this.id = ids.addItem({});
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- this._hash = hash;
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- this._scene = mesh.scene;
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- this._useCount = 0;
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- this._shaderSource = new EmphasisFillShaderSource(mesh);
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- this._allocate(mesh);
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- };
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-
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- const xrayFillRenderers = {};
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-
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- EmphasisFillRenderer.get = function (mesh) {
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- const hash = [
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- mesh.scene.id,
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- mesh.scene.gammaOutput ? "go" : "", // Gamma input not needed
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- mesh.scene._sectionPlanesState.getHash(),
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- !!mesh._geometry._state.normalsBuf ? "n" : "",
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- mesh._geometry._state.compressGeometry ? "cp" : "",
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- mesh._state.hash
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- ].join(";");
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- let renderer = xrayFillRenderers[hash];
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- if (!renderer) {
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- renderer = new EmphasisFillRenderer(hash, mesh);
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- xrayFillRenderers[hash] = renderer;
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- stats.memory.programs++;
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- }
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- renderer._useCount++;
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- return renderer;
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- };
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-
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- EmphasisFillRenderer.prototype.put = function () {
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- if (--this._useCount === 0) {
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- ids.removeItem(this.id);
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- if (this._program) {
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- this._program.destroy();
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- }
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- delete xrayFillRenderers[this._hash];
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- stats.memory.programs--;
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- }
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- };
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-
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- EmphasisFillRenderer.prototype.webglContextRestored = function () {
61
- this._program = null;
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- };
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-
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- EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
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-
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- if (!this._program) {
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- this._allocate(mesh);
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- }
69
-
70
- const scene = this._scene;
71
- const camera = scene.camera;
72
- const gl = scene.canvas.gl;
73
- const materialState = mode === 0 ? mesh._xrayMaterial._state : (mode === 1 ? mesh._highlightMaterial._state : mesh._selectedMaterial._state);
74
- const meshState = mesh._state;
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- const geometryState = mesh._geometry._state;
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- const origin = mesh.origin;
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-
78
- if (frameCtx.lastProgramId !== this._program.id) {
79
- frameCtx.lastProgramId = this._program.id;
80
- this._bindProgram(frameCtx);
81
- }
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-
83
- gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : camera.viewMatrix);
84
- gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.viewNormalMatrix);
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-
86
- if (meshState.clippable) {
87
- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
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- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
89
- if (numAllocatedSectionPlanes > 0) {
90
- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
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- const renderFlags = mesh.renderFlags;
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- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
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- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
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- if (sectionPlaneUniforms) {
95
- if (sectionPlaneIndex < numSectionPlanes) {
96
- const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
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- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
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- if (active) {
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- const sectionPlane = sectionPlanes[sectionPlaneIndex];
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- if (origin) {
101
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
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- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
103
- } else {
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- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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- }
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- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
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- }
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- } else {
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- gl.uniform1i(sectionPlaneUniforms.active, 0);
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- }
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- }
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- }
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- }
114
- }
115
-
116
- if (materialState.id !== this._lastMaterialId) {
117
- const fillColor = materialState.fillColor;
118
- const backfaces = materialState.backfaces;
119
- if (frameCtx.backfaces !== backfaces) {
120
- if (backfaces) {
121
- gl.disable(gl.CULL_FACE);
122
- } else {
123
- gl.enable(gl.CULL_FACE);
124
- }
125
- frameCtx.backfaces = backfaces;
126
- }
127
- gl.uniform4f(this._uFillColor, fillColor[0], fillColor[1], fillColor[2], materialState.fillAlpha);
128
- this._lastMaterialId = materialState.id;
129
- }
130
-
131
- gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix);
132
- if (this._uModelNormalMatrix) {
133
- gl.uniformMatrix4fv(this._uModelNormalMatrix, gl.FALSE, mesh.worldNormalMatrix);
134
- }
135
-
136
- if (this._uClippable) {
137
- gl.uniform1i(this._uClippable, meshState.clippable);
138
- }
139
-
140
- gl.uniform3fv(this._uOffset, meshState.offset);
141
-
142
- // Bind VBOs
143
- if (geometryState.id !== this._lastGeometryId) {
144
- if (this._uPositionsDecodeMatrix) {
145
- gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
146
- }
147
- if (this._uUVDecodeMatrix) {
148
- gl.uniformMatrix3fv(this._uUVDecodeMatrix, false, geometryState.uvDecodeMatrix);
149
- }
150
- if (this._aPosition) {
151
- this._aPosition.bindArrayBuffer(geometryState.positionsBuf);
152
- frameCtx.bindArray++;
153
- }
154
- if (this._aNormal) {
155
- this._aNormal.bindArrayBuffer(geometryState.normalsBuf);
156
- frameCtx.bindArray++;
157
- }
158
- if (geometryState.indicesBuf) {
159
- geometryState.indicesBuf.bind();
160
- frameCtx.bindArray++;
161
- // gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
162
- // frameCtx.drawElements++;
163
- } else if (geometryState.positionsBuf) {
164
- // gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems);
165
- // frameCtx.drawArrays++;
166
- }
167
- this._lastGeometryId = geometryState.id;
168
- }
169
-
170
- if (geometryState.indicesBuf) {
171
- gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
172
- frameCtx.drawElements++;
173
- } else if (geometryState.positionsBuf) {
174
- gl.drawArrays(gl.TRIANGLES, 0, geometryState.positionsBuf.numItems);
175
- frameCtx.drawArrays++;
176
- }
177
- };
178
-
179
- EmphasisFillRenderer.prototype._allocate = function (mesh) {
180
- const scene = mesh.scene;
181
- const lightsState = scene._lightsState;
182
- const sectionPlanesState = scene._sectionPlanesState;
183
- const gl = scene.canvas.gl;
184
- this._program = new Program(gl, this._shaderSource);
185
- if (this._program.errors) {
186
- this.errors = this._program.errors;
187
- return;
188
- }
189
- const program = this._program;
190
- this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
191
- this._uModelMatrix = program.getLocation("modelMatrix");
192
- this._uModelNormalMatrix = program.getLocation("modelNormalMatrix");
193
- this._uViewMatrix = program.getLocation("viewMatrix");
194
- this._uViewNormalMatrix = program.getLocation("viewNormalMatrix");
195
- this._uProjMatrix = program.getLocation("projMatrix");
196
- this._uLightAmbient = [];
197
- this._uLightColor = [];
198
- this._uLightDir = [];
199
- this._uLightPos = [];
200
- this._uLightAttenuation = [];
201
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
202
- const light = lightsState.lights[i];
203
- switch (light.type) {
204
- case "ambient":
205
- this._uLightAmbient[i] = program.getLocation("lightAmbient");
206
- break;
207
- case "dir":
208
- this._uLightColor[i] = program.getLocation("lightColor" + i);
209
- this._uLightPos[i] = null;
210
- this._uLightDir[i] = program.getLocation("lightDir" + i);
211
- break;
212
- case "point":
213
- this._uLightColor[i] = program.getLocation("lightColor" + i);
214
- this._uLightPos[i] = program.getLocation("lightPos" + i);
215
- this._uLightDir[i] = null;
216
- this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
217
- break;
218
- }
219
- }
220
- this._uSectionPlanes = [];
221
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
222
- this._uSectionPlanes.push({
223
- active: program.getLocation("sectionPlaneActive" + i),
224
- pos: program.getLocation("sectionPlanePos" + i),
225
- dir: program.getLocation("sectionPlaneDir" + i)
226
- });
227
- }
228
- this._uFillColor = program.getLocation("fillColor");
229
- this._aPosition = program.getAttribute("position");
230
- this._aNormal = program.getAttribute("normal");
231
- this._uClippable = program.getLocation("clippable");
232
- this._uGammaFactor = program.getLocation("gammaFactor");
233
- this._uOffset = program.getLocation("offset");
234
- if (scene.logarithmicDepthBufferEnabled ) {
235
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
236
- }
237
- this._lastMaterialId = null;
238
- this._lastVertexBufsId = null;
239
- this._lastGeometryId = null;
240
- };
241
-
242
- EmphasisFillRenderer.prototype._bindProgram = function (frameCtx) {
243
- const scene = this._scene;
244
- const gl = scene.canvas.gl;
245
- const lightsState = scene._lightsState;
246
- const camera = scene.camera;
247
- const project = camera.project;
248
- const program = this._program;
249
- program.bind();
250
- frameCtx.useProgram++;
251
- frameCtx.textureUnit = 0;
252
- this._lastMaterialId = null;
253
- this._lastVertexBufsId = null;
254
- this._lastGeometryId = null;
255
- this._lastIndicesBufId = null;
256
- gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.normalMatrix);
257
- gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
258
- if (scene.logarithmicDepthBufferEnabled ) {
259
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
260
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
261
- }
262
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
263
- const light = lightsState.lights[i];
264
- if (this._uLightAmbient[i]) {
265
- gl.uniform4f(this._uLightAmbient[i], light.color[0], light.color[1], light.color[2], light.intensity);
266
- } else {
267
- if (this._uLightColor[i]) {
268
- gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
269
- }
270
- if (this._uLightPos[i]) {
271
- gl.uniform3fv(this._uLightPos[i], light.pos);
272
- if (this._uLightAttenuation[i]) {
273
- gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
274
- }
275
- }
276
- if (this._uLightDir[i]) {
277
- gl.uniform3fv(this._uLightDir[i], light.dir);
278
- }
279
- }
280
- }
281
- if (this._uGammaFactor) {
282
- gl.uniform1f(this._uGammaFactor, scene.gammaFactor);
283
- }
284
- };
285
-
286
- export {EmphasisFillRenderer};
@@ -1,263 +0,0 @@
1
- import {WEBGL_INFO} from "../../webglInfo.js";
2
-
3
- /**
4
- * @private
5
- */
6
- class EmphasisFillShaderSource {
7
- constructor(mesh) {
8
- this.vertex = buildVertex(mesh);
9
- this.fragment = buildFragment(mesh);
10
- }
11
- }
12
-
13
- function buildVertex(mesh) {
14
-
15
- const scene = mesh.scene;
16
- const lightsState = scene._lightsState;
17
- const normals = hasNormals(mesh);
18
- const sectionPlanesState = scene._sectionPlanesState;
19
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
20
- const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
21
- const billboard = mesh._state.billboard;
22
- const stationary = mesh._state.stationary;
23
- const src = [];
24
- src.push("#version 300 es");
25
- src.push("// EmphasisFillShaderSource vertex shader");
26
- src.push("in vec3 position;");
27
- src.push("uniform mat4 modelMatrix;");
28
- src.push("uniform mat4 viewMatrix;");
29
- src.push("uniform mat4 projMatrix;");
30
- src.push("uniform vec4 colorize;");
31
- src.push("uniform vec3 offset;");
32
- src.push("uniform vec3 scale;");
33
- if (quantizedGeometry) {
34
- src.push("uniform mat4 positionsDecodeMatrix;");
35
- }
36
- if (scene.logarithmicDepthBufferEnabled) {
37
- src.push("uniform float logDepthBufFC;");
38
- src.push("out float vFragDepth;");
39
- src.push("bool isPerspectiveMatrix(mat4 m) {");
40
- src.push(" return (m[2][3] == - 1.0);");
41
- src.push("}");
42
- src.push("out float isPerspective;");
43
- }
44
- if (clipping) {
45
- src.push("out vec4 vWorldPosition;");
46
- }
47
- src.push("uniform vec4 lightAmbient;");
48
- src.push("uniform vec4 fillColor;");
49
- if (normals) {
50
- src.push("in vec3 normal;");
51
- src.push("uniform mat4 modelNormalMatrix;");
52
- src.push("uniform mat4 viewNormalMatrix;");
53
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
54
- const light = lightsState.lights[i];
55
- if (light.type === "ambient") {
56
- continue;
57
- }
58
- src.push("uniform vec4 lightColor" + i + ";");
59
- if (light.type === "dir") {
60
- src.push("uniform vec3 lightDir" + i + ";");
61
- }
62
- if (light.type === "point") {
63
- src.push("uniform vec3 lightPos" + i + ";");
64
- }
65
- if (light.type === "spot") {
66
- src.push("uniform vec3 lightPos" + i + ";");
67
- }
68
- }
69
- if (quantizedGeometry) {
70
- src.push("vec3 octDecode(vec2 oct) {");
71
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
72
- src.push(" if (v.z < 0.0) {");
73
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
74
- src.push(" }");
75
- src.push(" return normalize(v);");
76
- src.push("}");
77
- }
78
- }
79
- src.push("out vec4 vColor;");
80
- if (billboard === "spherical" || billboard === "cylindrical") {
81
- src.push("void billboard(inout mat4 mat) {");
82
- src.push(" mat[0][0] = scale[0];");
83
- src.push(" mat[0][1] = 0.0;");
84
- src.push(" mat[0][2] = 0.0;");
85
- if (billboard === "spherical") {
86
- src.push(" mat[1][0] = 0.0;");
87
- src.push(" mat[1][1] = scale[1];");
88
- src.push(" mat[1][2] = 0.0;");
89
- }
90
- src.push(" mat[2][0] = 0.0;");
91
- src.push(" mat[2][1] = 0.0;");
92
- src.push(" mat[2][2] =1.0;");
93
- src.push("}");
94
- }
95
- src.push("void main(void) {");
96
- src.push("vec4 localPosition = vec4(position, 1.0); ");
97
- src.push("vec4 worldPosition;");
98
- if (quantizedGeometry) {
99
- src.push("localPosition = positionsDecodeMatrix * localPosition;");
100
- }
101
- if (normals) {
102
- if (quantizedGeometry) {
103
- src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");
104
- } else {
105
- src.push("vec4 localNormal = vec4(normal, 0.0); ");
106
- }
107
- src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");
108
- src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");
109
- }
110
- src.push("mat4 viewMatrix2 = viewMatrix;");
111
- src.push("mat4 modelMatrix2 = modelMatrix;");
112
- if (stationary) {
113
- src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
114
- }
115
- if (billboard === "spherical" || billboard === "cylindrical") {
116
- src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
117
- src.push("billboard(modelMatrix2);");
118
- src.push("billboard(viewMatrix2);");
119
- src.push("billboard(modelViewMatrix);");
120
- if (normals) {
121
- src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");
122
- src.push("billboard(modelNormalMatrix2);");
123
- src.push("billboard(viewNormalMatrix2);");
124
- src.push("billboard(modelViewNormalMatrix);");
125
- }
126
- src.push("worldPosition = modelMatrix2 * localPosition;");
127
- src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
128
- } else {
129
- src.push("worldPosition = modelMatrix2 * localPosition;");
130
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
131
- src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
132
- }
133
- if (normals) {
134
- src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");
135
- }
136
- src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
137
- src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
138
- src.push("float lambertian = 1.0;");
139
- if (normals) {
140
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
141
- const light = lightsState.lights[i];
142
- if (light.type === "ambient") {
143
- continue;
144
- }
145
- if (light.type === "dir") {
146
- if (light.space === "view") {
147
- src.push("viewLightDir = normalize(lightDir" + i + ");");
148
- } else {
149
- src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);");
150
- }
151
- } else if (light.type === "point") {
152
- if (light.space === "view") {
153
- src.push("viewLightDir = normalize(lightPos" + i + " - viewPosition.xyz);");
154
- } else {
155
- src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos" + i + ", 0.0)).xyz);");
156
- }
157
- } else {
158
- continue;
159
- }
160
- src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
161
- src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
162
- }
163
- }
164
- // TODO: A blending mode for emphasis materials, to select add/multiply/mix
165
- //src.push("vColor = vec4((mix(reflectedColor, fillColor.rgb, 0.7)), fillColor.a);");
166
- src.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);");
167
- //src.push("vColor = vec4(reflectedColor + fillColor.rgb, fillColor.a);");
168
- if (clipping) {
169
- src.push("vWorldPosition = worldPosition;");
170
- }
171
- if (mesh._geometry._state.primitiveName === "points") {
172
- src.push("gl_PointSize = pointSize;");
173
- }
174
- src.push("vec4 clipPos = projMatrix * viewPosition;");
175
- if (scene.logarithmicDepthBufferEnabled) {
176
- src.push("vFragDepth = 1.0 + clipPos.w;");
177
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
178
- }
179
- src.push("gl_Position = clipPos;");
180
- src.push("}");
181
- return src;
182
- }
183
-
184
- function hasNormals(mesh) {
185
- const primitive = mesh._geometry._state.primitiveName;
186
- if ((mesh._geometry._state.autoVertexNormals || mesh._geometry._state.normalsBuf) && (primitive === "triangles" || primitive === "triangle-strip" || primitive === "triangle-fan")) {
187
- return true;
188
- }
189
- return false;
190
- }
191
-
192
- function buildFragment(mesh) {
193
-
194
- const scene = mesh.scene;
195
- const sectionPlanesState = mesh.scene._sectionPlanesState;
196
- const gammaOutput = mesh.scene.gammaOutput;
197
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
198
- const src = [];
199
- src.push("#version 300 es");
200
- src.push("// Lambertian drawing fragment shader");
201
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
202
- src.push("precision highp float;");
203
- src.push("precision highp int;");
204
- src.push("#else");
205
- src.push("precision mediump float;");
206
- src.push("precision mediump int;");
207
- src.push("#endif");
208
-
209
- if (scene.logarithmicDepthBufferEnabled) {
210
- src.push("in float isPerspective;");
211
- src.push("uniform float logDepthBufFC;");
212
- src.push("in float vFragDepth;");
213
- }
214
-
215
- if (gammaOutput) {
216
- src.push("uniform float gammaFactor;");
217
- src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
218
- src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
219
- src.push("}");
220
- }
221
- if (clipping) {
222
- src.push("in vec4 vWorldPosition;");
223
- src.push("uniform bool clippable;");
224
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
225
- src.push("uniform bool sectionPlaneActive" + i + ";");
226
- src.push("uniform vec3 sectionPlanePos" + i + ";");
227
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
228
- }
229
- }
230
- src.push("in vec4 vColor;");
231
- src.push("out vec4 outColor;");
232
- src.push("void main(void) {");
233
- if (clipping) {
234
- src.push("if (clippable) {");
235
- src.push(" float dist = 0.0;");
236
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
237
- src.push("if (sectionPlaneActive" + i + ") {");
238
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
239
- src.push("}");
240
- }
241
- src.push(" if (dist > 0.0) { discard; }");
242
- src.push("}");
243
- }
244
- if (mesh._geometry._state.primitiveName === "points") {
245
- src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
246
- src.push("float r = dot(cxy, cxy);");
247
- src.push("if (r > 1.0) {");
248
- src.push(" discard;");
249
- src.push("}");
250
- }
251
- if (scene.logarithmicDepthBufferEnabled) {
252
- src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
253
- }
254
- if (gammaOutput) {
255
- src.push("outColor = linearToGamma(vColor, gammaFactor);");
256
- } else {
257
- src.push("outColor = vColor;");
258
- }
259
- src.push("}");
260
- return src;
261
- }
262
-
263
- export {EmphasisFillShaderSource};