@xeokit/xeokit-sdk 2.6.86-beta.0 → 2.6.87-renderers-refactor-v3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/dist/xeokit-sdk.cjs.js +17184 -44702
  2. package/dist/xeokit-sdk.es.js +17184 -44701
  3. package/dist/xeokit-sdk.es5.js +1529 -3591
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +2 -1
  8. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +86 -0
  9. package/src/plugins/CxConverterIFCLoaderPlugin/index.js +1 -0
  10. package/src/plugins/index.js +1 -0
  11. package/src/plugins/lib/html/MenuEvent.js +2 -2
  12. package/src/viewer/Viewer.js +55 -103
  13. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +7 -6
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +245 -861
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +786 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/src/viewer/utils/os.js +9 -0
  57. package/dist/xeokit-sdk.es5.js.map +0 -1
  58. package/dist/xeokit-sdk.min.es5.js.map +0 -1
  59. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  60. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  61. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  62. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  63. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  64. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  65. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  66. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  67. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  68. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  69. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  72. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  73. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  74. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  75. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  76. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  77. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  78. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  80. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  81. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  82. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  95. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  96. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  97. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  98. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  99. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  100. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  106. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  107. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  109. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  117. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  118. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  119. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  120. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  139. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  140. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  141. package/src/viewer/scene/model/vbo/float16.js +0 -760
  142. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  147. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  148. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  149. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  160. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  161. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  162. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  182. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  183. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  184. package/src/viewer/scene/webgl/Attribute.js +0 -23
  185. package/src/viewer/scene/webgl/Program.js +0 -181
  186. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  187. package/src/viewer/scene/webgl/Sampler.js +0 -18
  188. package/src/viewer/scene/webgl/Shader.js +0 -49
  189. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  190. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -0,0 +1,612 @@
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+ import {Map} from "../utils/Map.js";
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+ const ids = new Map({});
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+
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+ import {math} from "../math/math.js";
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+ const tempVec3a = math.vec3();
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+ const tempVec4 = math.vec4();
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+
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+ import {LinearEncoding, sRGBEncoding} from "../constants/constants.js";
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+ const TEXTURE_DECODE_FUNCS = { [sRGBEncoding]: "sRGBToLinear" };
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+
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+ const iota = function(n) {
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+ const ret = [ ];
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+ for (let i = 0; i < n; ++i) ret.push(i);
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+ return ret;
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+ };
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+
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+ export const createProgramVariablesState = function() {
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+ const vertAppenders = [ ];
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+ const vOutAppenders = [ ];
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+ const fragAppenders = [ ];
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+ const fragDefAppenders = [ ];
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+ const attrSetters = [ ];
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+ const attrHahes = [ ];
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+ const unifSetters = [ ];
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+ const createVertexDefinition = (name, appendDefinition) => {
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+ let needed = false;
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+ vertAppenders.push((src) => needed && appendDefinition(name, src));
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+ return {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ };
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+ const programVariables = {
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+ createAttribute: function(type, name) {
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+ let needed = false;
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+ vertAppenders.push((src) => needed && src.push(`in ${type} ${name};`));
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+ const ret = {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ attrSetters.push((getInputSetter) => {
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+ const setValue = needed && getInputSetter(name);
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+ setValue && attrHahes.push(setValue.attributeHash);
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+ ret.setInputValue = setValue;
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+ return null;
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+ });
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+ return ret;
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+ },
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+ createFragmentDefinition: (name, appendDefinition) => {
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+ let needed = false;
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+ fragDefAppenders.push((src) => needed && appendDefinition(name, src));
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+ return {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ },
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+ createOutput: (type, name, location) => {
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+ let needed = false;
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+ fragAppenders.push((src) => needed && src.push(`layout(location = ${location || 0}) out ${type} ${name};`));
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+ return {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ },
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+ createUniform: (type, name, valueSetter) => {
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+ let needed = false;
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+ const append = (src) => needed && src.push(`uniform ${type} ${name};`);
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+ vertAppenders.push(append);
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+ fragAppenders.push(append);
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+ const ret = {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ unifSetters.push((getInputSetter) => {
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+ const setValue = needed && getInputSetter(name);
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+ if (valueSetter) {
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+ return setValue && ((state) => valueSetter(setValue, state));
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+ } else {
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+ ret.setInputValue = setValue;
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+ return null;
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+ }
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+ });
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+ return ret;
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+ },
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+ createUniformArray: (type, name, length) => {
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+ let needed = false;
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+ const append = (src) => needed && src.push(`uniform ${type} ${name}[${length}];`);
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+ vertAppenders.push(append);
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+ fragAppenders.push(append);
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+ const ret = {
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+ toString: () => {
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+ needed = true;
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+ return name;
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+ }
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+ };
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+ unifSetters.push((getInputSetter) => {
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+ ret.setInputValue = needed && getInputSetter(name);
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+ return null;
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+ });
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+ return ret;
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+ },
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+ createUniformBlock: (name, types, valueSetter) => {
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+ let needed = false;
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+ const keys = Object.keys(types);
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+ const append = (src) => {
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+ if (needed) {
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+ src.push(`uniform ${name} {`);
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+ keys.forEach(k => src.push(` ${types[k]} ${k};`));
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+ src.push(`};`);
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+ }
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+ };
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+ vertAppenders.push(append);
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+ fragAppenders.push(append);
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+ const ret = { };
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+ keys.forEach(k => ret[k] = {
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+ toString: () => {
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+ needed = true;
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+ return k;
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+ }
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+ });
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+ unifSetters.push((getInputSetter) => {
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+ const setValue = needed && getInputSetter(name);
133
+ if (valueSetter) {
134
+ return setValue && ((state) => valueSetter(setValue, state));
135
+ } else {
136
+ ret.setInputValue = setValue;
137
+ return null;
138
+ }
139
+ });
140
+ return ret;
141
+ },
142
+ createVarying: (type, name, genValueCode, interpolationQualifier) => {
143
+ let needed = false;
144
+ const intp = interpolationQualifier ? (interpolationQualifier + " ") : "";
145
+ vertAppenders.push((src) => needed && src.push(`${intp}out ${type} ${name};`));
146
+ vOutAppenders.push((src) => needed && src.push(`${name} = ${genValueCode()};`));
147
+ fragAppenders.push((src) => needed && src.push(`${intp}in ${type} ${name};`));
148
+ return {
149
+ toString: () => {
150
+ needed = true;
151
+ return name;
152
+ }
153
+ };
154
+ },
155
+ createVertexDefinition: createVertexDefinition,
156
+ commonLibrary: {
157
+ octDecode: createVertexDefinition(
158
+ "octDecode",
159
+ (name, src) => {
160
+ src.push(`vec3 ${name}(vec2 oct) {`);
161
+ src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
162
+ src.push(" if (v.z < 0.0) {");
163
+ src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
164
+ src.push(" }");
165
+ src.push(" return normalize(v);");
166
+ src.push("}");
167
+ })
168
+ }
169
+ };
170
+ return {
171
+ programVariables: programVariables,
172
+ buildProgram: (gl, programName, cfg) => {
173
+ const getLogDepth = cfg.getLogDepth;
174
+
175
+ const clipPos = cfg.clipPos;
176
+ const clipTransformSetup = cfg.usePickClipPos && (function() {
177
+ const pickClipPos = programVariables.createUniform("vec2", "pickClipPos");
178
+ const pickClipPosInv = programVariables.createUniform("vec2", "pickClipPosInv");
179
+ return {
180
+ setClipPosInputValue: frameCtx => {
181
+ pickClipPos.setInputValue(frameCtx.pickClipPos);
182
+ pickClipPosInv.setInputValue(frameCtx.pickClipPosInv);
183
+ },
184
+ transformedClipPos: () => `vec4((${clipPos}.xy / ${clipPos}.w - ${pickClipPos}) * ${pickClipPosInv} * ${clipPos}.w, ${clipPos}.zw)`
185
+ };
186
+ })();
187
+
188
+ const vertexClipPosition = clipTransformSetup ? clipTransformSetup.transformedClipPos() : clipPos;
189
+
190
+ const fragmentOutputs = [ ];
191
+ const isPerspective = programVariables.createVarying("float", "isPerspective", () => `(${cfg.projMatrix}[2][3] == -1.0) ? 1.0 : 0.0`);
192
+ const logDepthBufFC = programVariables.createUniform("float", "logDepthBufFC", (set, state) => set(2.0 / (Math.log(state.view.far + 1.0) / Math.LN2)));
193
+ const vFragDepth = programVariables.createVarying("float", "vFragDepth", () => "1.0 + clipPos.w");
194
+ if (getLogDepth) {
195
+ fragmentOutputs.push(`gl_FragDepth = ${cfg.testPerspectiveForGl_FragDepth ? `${isPerspective} == 0.0 ? gl_FragCoord.z : ` : ""}log2(${getLogDepth(vFragDepth)}) * ${logDepthBufFC} * 0.5;`);
196
+ } else if (cfg.cleanerEdges) {
197
+ fragmentOutputs.push(`gl_FragDepth = gl_FragCoord.z + length(vec2(dFdx(gl_FragCoord.z), dFdy(gl_FragCoord.z)));`);
198
+ }
199
+
200
+ const linearToGamma = programVariables.createFragmentDefinition(
201
+ "linearToGamma",
202
+ (name, src) => {
203
+ src.push(`vec4 ${name}(in vec4 value, in float gammaFactor) {`);
204
+ src.push(" return vec4(pow(value.xyz, vec3(1.0 / gammaFactor)), value.w);");
205
+ src.push("}");
206
+ });
207
+
208
+ const sectionPlanesState = cfg.sectionPlanesState;
209
+ const getClippingDistance = sectionPlanesState && (function() {
210
+ const allocatedUniforms = iota(sectionPlanesState.getNumAllocatedSectionPlanes()).map(i => {
211
+ const sectionPlaneUniform = (type, postfix, getValue) => {
212
+ return programVariables.createUniform(type, `sectionPlane${postfix}${i}`, (set, state) => {
213
+ const sectionPlanes = sectionPlanesState.sectionPlanes;
214
+ const numSectionPlanes = sectionPlanes.length;
215
+ const baseIndex = (state.mesh.layerIndex || 0) * numSectionPlanes;
216
+ const active = (i < numSectionPlanes) && state.mesh.renderFlags.sectionPlanesActivePerLayer[baseIndex + i];
217
+ return getValue(set, active, sectionPlanes[i], state.mesh.origin);
218
+ });
219
+ };
220
+ return {
221
+ act: sectionPlaneUniform("bool", "Active", (set, active) => set(active ? 1 : 0)),
222
+ dir: sectionPlaneUniform("vec3", "Dir", (set, active, plane) => active && set(plane.dir)),
223
+ pos: sectionPlaneUniform("vec3", "Pos", (set, active, plane, orig) => {
224
+ return active && set(orig
225
+ ? math.mulVec3Scalar(math.normalizeVec3(plane.dir, tempVec3a), -(math.dotVec3(plane.dir, orig) + plane.dist), tempVec3a) // getPlaneRTCPos
226
+ : plane.pos);
227
+ })
228
+ };
229
+ });
230
+ return (allocatedUniforms.length > 0) && ((worldPosition) => allocatedUniforms.map(a => `(${a.act} ? clamp(dot(-${a.dir}, ${worldPosition} - ${a.pos}), 0.0, 1000.0) : 0.0)`).join(" + "));
231
+ })();
232
+
233
+ const crossSections = cfg.crossSections;
234
+ const sliceColorOr = (getClippingDistance
235
+ ? (function() {
236
+ const sliceColor = programVariables.createUniform("vec4", "sliceColor", (set) => set(crossSections.sliceColor));
237
+ const sliceColorOr = color => {
238
+ sliceColorOr.needed = true;
239
+ return `(sliced ? ${sliceColor} : ${color})`;
240
+ };
241
+ return sliceColorOr;
242
+ })()
243
+ : (color => color));
244
+
245
+ const getGammaFactor = cfg.getGammaFactor;
246
+ const gammaFactor = programVariables.createUniform("float", "gammaFactor", (set) => set(getGammaFactor()));
247
+ cfg.appendFragmentOutputs(fragmentOutputs, getGammaFactor && ((color) => `${linearToGamma}(${color}, ${gammaFactor})`), "gl_FragCoord", sliceColorOr);
248
+
249
+ const fragmentClippingLines = (function() {
250
+ const src = [ ];
251
+ const sliceThickness = programVariables.createUniform("float", "sliceThickness", (set) => set(crossSections.sliceThickness));
252
+
253
+ if (getClippingDistance) {
254
+ if (sliceColorOr.needed) {
255
+ src.push(" bool sliced = false;");
256
+ }
257
+ src.push(` if (${cfg.clippableTest()}) {`);
258
+ const fragWorldPosition = programVariables.createVarying("highp vec3", "vHighpWorldPosition", () => `${cfg.worldPositionAttribute}.xyz`);
259
+ src.push(` float dist = ${getClippingDistance(fragWorldPosition)};`);
260
+ if (cfg.clippingCaps) {
261
+ const vClipPositionW = programVariables.createVarying("float", "vClipPositionW", () => "gl_Position.w");
262
+ src.push(` if (dist > (0.002 * ${vClipPositionW})) { discard; }`);
263
+ src.push(" if (dist > 0.0) { ");
264
+ src.push(` ${cfg.clippingCaps} = vec4(1.0, 0.0, 0.0, 1.0);`);
265
+ getLogDepth && src.push(` gl_FragDepth = log2(${getLogDepth(vFragDepth)}) * ${logDepthBufFC} * 0.5;`);
266
+ src.push(" return;");
267
+ src.push(" }");
268
+ } else {
269
+ src.push(` if (dist > ${sliceColorOr.needed ? sliceThickness : "0.0"}) { discard; }`);
270
+ }
271
+ if (sliceColorOr.needed) {
272
+ src.push(" sliced = dist > 0.0;");
273
+ }
274
+ src.push(" }");
275
+ }
276
+
277
+ return src;
278
+ })();
279
+
280
+ const fragDefinitions = (function() { const src = [ ]; fragDefAppenders.forEach(a => a(src)); return src; })();
281
+ const fragmentShader = [
282
+ ...(function() { const src = [ ]; fragAppenders.forEach(a => a(src)); return src; })(),
283
+ ...fragDefinitions,
284
+ "void main(void) {",
285
+ ...(cfg.discardPoints
286
+ ? [
287
+ " vec2 cxy = 2.0 * gl_PointCoord - 1.0;",
288
+ " if (dot(cxy, cxy) > 1.0) { discard; }"
289
+ ]
290
+ : [ ]),
291
+ ...fragmentClippingLines,
292
+ ...fragmentOutputs,
293
+ "}"
294
+ ];
295
+
296
+ const vertexOutputs = [
297
+ `gl_Position = ${vertexClipPosition};`,
298
+ ...(cfg.getPointSize ? [ `gl_PointSize = ${cfg.getPointSize()};` ] : [ ]),
299
+ ...(function() { const src = [ ]; vOutAppenders.forEach(a => a(src)); return src; })()
300
+ ];
301
+
302
+ const vertexData = cfg.getVertexData ? cfg.getVertexData() : [ ];
303
+
304
+ const vertexShader = [
305
+ ...(function() { const src = [ ]; vertAppenders.forEach(a => a(src)); return src; })(),
306
+ "void main(void) {",
307
+ ...vertexData,
308
+ ...vertexOutputs,
309
+ "}"
310
+ ];
311
+
312
+ const preamble = (type) => [
313
+ "#version 300 es",
314
+ "// " + programName + " " + type + " shader",
315
+ "#ifdef GL_FRAGMENT_PRECISION_HIGH",
316
+ "precision highp float;",
317
+ "precision highp int;",
318
+ "precision highp usampler2D;",
319
+ "precision highp isampler2D;",
320
+ "precision highp sampler2D;",
321
+ "#else",
322
+ "precision mediump float;",
323
+ "precision mediump int;",
324
+ "precision mediump usampler2D;",
325
+ "precision mediump isampler2D;",
326
+ "precision mediump sampler2D;",
327
+ "#endif",
328
+ ];
329
+
330
+ const vertSrc = preamble("vertex" ).concat(vertexShader);
331
+ const fragSrc = preamble("fragment").concat([
332
+ // Not the best place to define here, TODO: Move somewhere more appropriate after refactors
333
+ "vec4 sRGBToLinear(in vec4 value) {",
334
+ " return vec4(mix(pow(value.rgb * 0.9478672986 + 0.0521327014, vec3(2.4)), value.rgb * 0.0773993808, vec3(lessThanEqual(value.rgb, vec3(0.04045)))), value.w);",
335
+ "}"
336
+ ]).concat(fragmentShader);
337
+
338
+ const makeShader = (type, srcLines) => {
339
+ const src = srcLines.join("\n");
340
+ const shader = gl.createShader(type);
341
+ gl.shaderSource(shader, src);
342
+ gl.compileShader(shader);
343
+ if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
344
+ return [ shader ];
345
+ } else {
346
+ return [ null,
347
+ [
348
+ "Failed to compile",
349
+ gl.getShaderInfoLog(shader),
350
+ src.split("\n").map((line, i) => (i + 1) + ": " + line + "\n").join("")
351
+ ]
352
+ ];
353
+ }
354
+ };
355
+
356
+ const [vertShader, vertErrors] = makeShader(gl.VERTEX_SHADER, vertSrc);
357
+ const [fragShader, fragErrors] = makeShader(gl.FRAGMENT_SHADER, fragSrc);
358
+
359
+ const errorObj = errors => {
360
+ console.error(errors.join("\n"));
361
+ return [ null, errors ];
362
+ };
363
+
364
+ if (vertErrors) {
365
+ return errorObj(["Vertex shader error"].concat(vertErrors));
366
+ } else if (fragErrors) {
367
+ return errorObj(["Fragment shader error"].concat(fragErrors));
368
+ } else {
369
+ const program = gl.createProgram();
370
+ if (! program) {
371
+ return errorObj(["Failed to allocate program"]);
372
+ } else {
373
+ gl.attachShader(program, vertShader);
374
+ gl.attachShader(program, fragShader);
375
+ gl.linkProgram(program);
376
+ // HACK: Disable validation temporarily
377
+ // Perhaps we should defer validation until render-time, when the program has values set for all inputs?
378
+ if (! gl.getProgramParameter(program, gl.LINK_STATUS)) {
379
+ return errorObj([
380
+ "",
381
+ gl.getProgramInfoLog(this.program),
382
+ "",
383
+ "Vertex shader:",
384
+ "",
385
+ ...vertSrc,
386
+ "",
387
+ "Fragment shader:",
388
+ "",
389
+ ...fragSrc
390
+ ]);
391
+ } else {
392
+ const getInputSetter = makeInputSetters(gl, program);
393
+ attrSetters.forEach(i => i(getInputSetter));
394
+ const uSetters = unifSetters.map(i => i(getInputSetter)).filter(s => s);
395
+ const id = ids.addItem({});
396
+ return [ {
397
+ id: id,
398
+ bind: () => gl.useProgram(program),
399
+ inputSetters: {
400
+ attributesHash: attrHahes.sort().join(", "),
401
+ setUniforms: (frameCtx, state) => {
402
+ clipTransformSetup && clipTransformSetup.setClipPosInputValue(frameCtx);
403
+ uSetters.forEach(s => s(state));
404
+ }
405
+ },
406
+ destroy: () => {
407
+ ids.removeItem(id);
408
+ gl.deleteProgram(program);
409
+ gl.deleteShader(vertShader);
410
+ gl.deleteShader(fragShader);
411
+ }
412
+ } ];
413
+ }
414
+ }
415
+ }
416
+ }
417
+ };
418
+ };
419
+
420
+ export const createLightSetup = function(programVariables, lightsState) {
421
+ const lightAmbient = programVariables.createUniform("vec4", "lightAmbient", (set) => set(lightsState.getAmbientColorAndIntensity()));
422
+
423
+ const lights = lightsState.lights;
424
+ const directionals = lights.map((light, i) => {
425
+ const lightUniforms = {
426
+ color: programVariables.createUniform("vec4", `lightColor${i}`, (set) => {
427
+ const light = lights[i]; // in case it changed
428
+ tempVec4[0] = light.color[0];
429
+ tempVec4[1] = light.color[1];
430
+ tempVec4[2] = light.color[2];
431
+ tempVec4[3] = light.intensity;
432
+ set(tempVec4);
433
+ }),
434
+ position: programVariables.createUniform("vec3", `lightPos${i}`, (set) => set(lights[i].pos)),
435
+ direction: programVariables.createUniform("vec3", `lightDir${i}`, (set) => set(lights[i].dir)),
436
+
437
+ shadowProjMatrix: programVariables.createUniform("mat4", `shadowProjMatrix${i}`, (set) => set(lights[i].getShadowViewMatrix())),
438
+ shadowViewMatrix: programVariables.createUniform("mat4", `shadowViewMatrix${i}`, (set) => set(lights[i].getShadowViewMatrix())),
439
+ shadowMap: programVariables.createUniform("sampler2D", `shadowMap${i}`, (set) => set(lights[i].getShadowRenderBuf().colorTextures[0]))
440
+ };
441
+
442
+ const withViewLightDir = getDirection => {
443
+ return {
444
+ glslLight: {
445
+ isWorldSpace: light.space === "world",
446
+ getColor: () => `${lightUniforms.color}.rgb * ${lightUniforms.color}.a`,
447
+ getDirection: (viewMatrix, viewPosition) => `normalize(${getDirection(viewMatrix, viewPosition)})`,
448
+ shadowParameters: light.castsShadow && {
449
+ getShadowProjMatrix: () => lightUniforms.shadowProjMatrix,
450
+ getShadowViewMatrix: () => lightUniforms.shadowViewMatrix,
451
+ getShadowMap: () => lightUniforms.shadowMap
452
+ }
453
+ },
454
+ setupLightsInputs: () => {
455
+ const setters = Object.values(lightUniforms).map(u => u.setupLightsInputs()).filter(v => v);
456
+ return () => setters.forEach(setState => setState());
457
+ }
458
+ };
459
+ };
460
+
461
+ if (light.type === "dir") {
462
+ if (light.space === "view") {
463
+ return withViewLightDir((viewMatrix, viewPosition) => `-${lightUniforms.direction}`);
464
+ } else {
465
+ // If normal mapping, the fragment->light vector will be in tangent space
466
+ return withViewLightDir((viewMatrix, viewPosition) => `-(${viewMatrix} * vec4(${lightUniforms.direction}, 0.0)).xyz`);
467
+ }
468
+ } else if (light.type === "point") {
469
+ if (light.space === "view") {
470
+ return withViewLightDir((viewMatrix, viewPosition) => `${lightUniforms.position} - ${viewPosition}`);
471
+ } else {
472
+ // If normal mapping, the fragment->light vector will be in tangent space
473
+ return withViewLightDir((viewMatrix, viewPosition) => `(${viewMatrix} * vec4(${lightUniforms.position}, 1.0)).xyz - ${viewPosition}`);
474
+ }
475
+ } else {
476
+ return null;
477
+ }
478
+ }).filter(v => v);
479
+
480
+ const setupCubeTexture = (name, getMaps) => {
481
+ const getValue = () => { const m = getMaps(); return (m.length > 0) && m[0]; };
482
+ const initMap = getValue();
483
+ return initMap && setupTexture(programVariables, "samplerCube", name, initMap.encoding, (set) => { const v = getValue(); v && set(v.texture); });
484
+ };
485
+
486
+ const lightMap = setupCubeTexture("light", () => lightsState.lightMaps);
487
+ const reflectionMap = setupCubeTexture("reflection", () => lightsState.reflectionMaps);
488
+
489
+ return {
490
+ getHash: () => lightsState.getHash(),
491
+ getAmbientColor: () => `${lightAmbient}.rgb * ${lightAmbient}.a`,
492
+ directionalLights: directionals.map(light => light.glslLight),
493
+ getIrradiance: lightMap && ((worldNormal) => `${lightMap(worldNormal)}.rgb`),
494
+ getReflection: reflectionMap && ((reflectVec, mipLevel) => `${reflectionMap(reflectVec, mipLevel)}.rgb`)
495
+ };
496
+ };
497
+
498
+ export const setupTexture = (programVariables, type, name, encoding, getTexture) => {
499
+ const map = programVariables.createUniform(type, name + "Map", getTexture);
500
+ return (texturePos, bias) => {
501
+ const texel = (bias
502
+ ? `texture(${map}, ${texturePos}, ${bias})`
503
+ : `texture(${map}, ${texturePos})`);
504
+ return (encoding !== LinearEncoding) ? `${TEXTURE_DECODE_FUNCS[encoding]}(${texel})` : texel;
505
+ };
506
+ };
507
+
508
+ const makeInputSetters = function(gl, handle) {
509
+ const activeInputs = { };
510
+
511
+ const numAttributes = gl.getProgramParameter(handle, gl.ACTIVE_ATTRIBUTES);
512
+ for (let i = 0; i < numAttributes; ++i) {
513
+ const attribute = gl.getActiveAttrib(handle, i);
514
+ const location = gl.getAttribLocation(handle, attribute.name);
515
+ activeInputs[attribute.name] = function(arrayBuf) {
516
+ arrayBuf.bindAtLocation(location);
517
+ gl.enableVertexAttribArray(location);
518
+ const divisor = arrayBuf.attributeDivisor;
519
+ if (divisor) {
520
+ gl.vertexAttribDivisor(location, divisor);
521
+ }
522
+ };
523
+ activeInputs[attribute.name].attributeHash = `${location.toString().padStart(1+Math.floor(Math.log10(numAttributes)), "0")}:${attribute.name}`;
524
+ }
525
+
526
+ const numBlocks = gl.getProgramParameter(handle, gl.ACTIVE_UNIFORM_BLOCKS);
527
+ for (let i = 0; i < numBlocks; ++i) {
528
+ const blockName = gl.getActiveUniformBlockName(handle, i);
529
+ const uniformBlockIndex = gl.getUniformBlockIndex(handle, blockName);
530
+ const uniformBlockBinding = i;
531
+ gl.uniformBlockBinding(handle, uniformBlockIndex, uniformBlockBinding);
532
+ const buffer = gl.createBuffer();
533
+ activeInputs[blockName] = function(data) {
534
+ gl.bindBuffer(gl.UNIFORM_BUFFER, buffer);
535
+ gl.bufferData(gl.UNIFORM_BUFFER, data, gl.DYNAMIC_DRAW);
536
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, uniformBlockBinding, buffer);
537
+ };
538
+ }
539
+
540
+ const numUniforms = gl.getProgramParameter(handle, gl.ACTIVE_UNIFORMS);
541
+ let nextUnit = 0;
542
+ for (let i = 0; i < numUniforms; ++i) {
543
+ const u = gl.getActiveUniform(handle, i);
544
+ let uName = u.name;
545
+ if (uName.endsWith("[0]")) {
546
+ uName = uName.substr(0, uName.length - 3);
547
+ }
548
+ if (uName[uName.length - 1] === "\u0000") {
549
+ uName = uName.substr(0, uName.length - 1);
550
+ }
551
+ const location = gl.getUniformLocation(handle, uName);
552
+ const type = (function() {
553
+ for (let k in gl) {
554
+ if (u.type === gl[k])
555
+ return k;
556
+ }
557
+ return null;
558
+ })();
559
+
560
+ if ((u.type === gl.SAMPLER_2D)
561
+ ||
562
+ (u.type === gl.SAMPLER_CUBE)
563
+ ||
564
+ (u.type === gl.SAMPLER_2D_SHADOW)
565
+ ||
566
+ ((gl instanceof window.WebGL2RenderingContext)
567
+ &&
568
+ ((u.type === gl.UNSIGNED_INT_SAMPLER_2D)
569
+ ||
570
+ (u.type === gl.INT_SAMPLER_2D)))) {
571
+ const unit = nextUnit++;
572
+ activeInputs[uName] = function(texture) {
573
+ const bound = texture.bind(unit);
574
+ if (bound) {
575
+ gl.uniform1i(location, unit);
576
+ }
577
+ return bound;
578
+ };
579
+ } else {
580
+ activeInputs[uName] = (function() {
581
+ if (u.size === 1) {
582
+ switch (u.type) {
583
+ case gl.BOOL: return value => gl.uniform1i(location, value);
584
+ case gl.INT: return value => gl.uniform1i(location, value);
585
+ case gl.FLOAT: return value => gl.uniform1f(location, value);
586
+ case gl.FLOAT_VEC2: return value => gl.uniform2fv(location, value);
587
+ case gl.FLOAT_VEC3: return value => gl.uniform3fv(location, value);
588
+ case gl.FLOAT_VEC4: return value => gl.uniform4fv(location, value);
589
+ case gl.FLOAT_MAT3: return value => gl.uniformMatrix3fv(location, false, value);
590
+ case gl.FLOAT_MAT4: return value => gl.uniformMatrix4fv(location, false, value);
591
+ }
592
+ } else if (u.size > 1) {
593
+ switch (u.type) {
594
+ case gl.FLOAT: return value => gl.uniform1fv(location, value);
595
+ case gl.FLOAT_VEC2: return value => gl.uniform2fv(location, value);
596
+ case gl.FLOAT_VEC3: return value => gl.uniform3fv(location, value);
597
+ case gl.FLOAT_VEC4: return value => gl.uniform4fv(location, value);
598
+ }
599
+ }
600
+ throw `Unhandled uniform ${uName}`;
601
+ })();
602
+ }
603
+ }
604
+
605
+ return function(name) {
606
+ const u = activeInputs[name];
607
+ if (! u) {
608
+ throw `Missing input "${name}"`;
609
+ }
610
+ return u;
611
+ };
612
+ };