@xeokit/xeokit-sdk 2.6.86-beta.0 → 2.6.87-renderers-refactor-v3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/dist/xeokit-sdk.cjs.js +17184 -44702
  2. package/dist/xeokit-sdk.es.js +17184 -44701
  3. package/dist/xeokit-sdk.es5.js +1529 -3591
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +2 -1
  8. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +86 -0
  9. package/src/plugins/CxConverterIFCLoaderPlugin/index.js +1 -0
  10. package/src/plugins/index.js +1 -0
  11. package/src/plugins/lib/html/MenuEvent.js +2 -2
  12. package/src/viewer/Viewer.js +55 -103
  13. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +7 -6
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +245 -861
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +786 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/src/viewer/utils/os.js +9 -0
  57. package/dist/xeokit-sdk.es5.js.map +0 -1
  58. package/dist/xeokit-sdk.min.es5.js.map +0 -1
  59. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  60. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  61. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  62. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  63. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  64. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  65. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  66. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  67. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  68. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  69. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  72. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  73. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  74. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  75. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  76. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  77. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  78. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  80. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  81. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  82. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  95. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  96. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  97. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  98. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  99. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  100. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  106. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  107. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  109. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  117. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  118. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  119. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  120. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  139. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  140. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  141. package/src/viewer/scene/model/vbo/float16.js +0 -760
  142. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  147. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  148. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  149. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  160. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  161. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  162. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  182. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  183. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  184. package/src/viewer/scene/webgl/Attribute.js +0 -23
  185. package/src/viewer/scene/webgl/Program.js +0 -181
  186. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  187. package/src/viewer/scene/webgl/Sampler.js +0 -18
  188. package/src/viewer/scene/webgl/Shader.js +0 -49
  189. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  190. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -11,15 +11,7 @@ import {createRTCViewMat} from "../math/rtcCoords.js";
11
11
  class FrameContext {
12
12
 
13
13
  constructor(scene) {
14
-
15
- this._scene = scene;
16
-
17
14
  this._matPool = [];
18
- this._matPoolNextFreeIndex = 0;
19
-
20
- this._rtcViewMats = {};
21
- this._rtcPickViewMats = {};
22
-
23
15
  this.reset();
24
16
  }
25
17
 
@@ -31,13 +23,6 @@ class FrameContext {
31
23
 
32
24
  this._matPoolNextFreeIndex = 0;
33
25
  this._rtcViewMats = {};
34
- this._rtcPickViewMats = {};
35
-
36
- /**
37
- * The WebGL rendering context.
38
- * @type {WebGLRenderingContext}
39
- */
40
- this.gl = this._scene.canvas.gl;
41
26
 
42
27
  /**
43
28
  * ID of the last {@link WebGLProgram} that was bound during the current frame.
@@ -157,59 +142,39 @@ class FrameContext {
157
142
  */
158
143
  this.pass = 0;
159
144
 
160
- /**
161
- * The 4x4 viewing transform matrix the renderer is currently using when rendering castsShadows.
162
- *
163
- * This sets the viewpoint to look from the point of view of each {@link DirLight}
164
- * or {@link PointLight} that casts a shadow.
165
- *
166
- * @property shadowViewMatrix
167
- * @type {Number[]}
168
- */
169
- this.shadowViewMatrix = null;
170
-
171
- /**
172
- * The 4x4 viewing projection matrix the renderer is currently using when rendering shadows.
173
- *
174
- * @property shadowProjMatrix
175
- * @type {Number[]}
176
- */
177
- this.shadowProjMatrix = null;
145
+ this.viewParams = { };
178
146
 
179
147
  /**
180
- * The 4x4 viewing transform matrix the renderer is currently using when rendering a ray-pick.
148
+ * The 4x4 view matrix.
181
149
  *
182
- * This sets the viewpoint to look along the ray given to {@link Scene/pick:method"}}Scene#pick(){{/crossLink}}
183
- * when picking with a ray.
184
- *
185
- * @property pickViewMatrix
150
+ * @property viewMatrix
186
151
  * @type {Number[]}
187
152
  */
188
- this.pickViewMatrix = null;
153
+ this.viewParams.viewMatrix = null;
189
154
 
190
155
  /**
191
- * The 4x4 orthographic projection transform matrix the renderer is currently using when rendering a ray-pick.
156
+ * The 4x4 projection matrix.
192
157
  *
193
- * @property pickProjMatrix
158
+ * @property projMatrix
194
159
  * @type {Number[]}
195
160
  */
196
- this.pickProjMatrix = null;
161
+ this.viewParams.projMatrix = null;
197
162
 
198
163
  /**
199
164
  * Distance to the near clipping plane when rendering depth fragments for GPU-accelerated 3D picking.
200
165
  *
201
- * @property pickZNear
166
+ * @property near
202
167
  * @type {Number|*}
203
168
  */
204
- this.pickZNear = 0.01;
169
+ this.viewParams.near = 0.01;
205
170
 
206
171
  /**
207
172
  * Distance to the far clipping plane when rendering depth fragments for GPU-accelerated 3D picking.
208
173
  *
209
- * @property pickZFar
174
+ * @property far
210
175
  * @type {Number|*}
211
176
  */
212
- this.pickZFar = 5000;
177
+ this.viewParams.far = 5000;
213
178
 
214
179
  /**
215
180
  * Whether or not the renderer is currently picking invisible objects.
@@ -219,22 +184,6 @@ class FrameContext {
219
184
  */
220
185
  this.pickInvisible = false;
221
186
 
222
- /**
223
- * Used to draw only requested elements / indices.
224
- *
225
- * @property pickElementsCount
226
- * @type {Number}
227
- */
228
- this.pickElementsCount = null;
229
-
230
- /**
231
- * Used to draw only requested elements / indices.
232
- *
233
- * @property pickElementsOffset
234
- * @type {Number}
235
- */
236
- this.pickElementsOffset = null;
237
-
238
187
  /** The current line width.
239
188
  *
240
189
  * @property lineWidth
@@ -246,16 +195,9 @@ class FrameContext {
246
195
  * Collects info from SceneModel.drawSnapInit and SceneModel.drawSnap,
247
196
  * which is then used in Renderer to determine snap-picking results.
248
197
  *
249
- * @type {{}}
250
- */
251
- this.snapPickLayerParams = {};
252
-
253
- /**
254
- * Collects info from SceneModel.drawSnapInit and SceneModel.drawSnap,
255
- * which is then used in Renderer to determine snap-picking results.
256
- * @type {number}
198
+ * @type {[]}
257
199
  */
258
- this.snapPickLayerNumber = 0;
200
+ this.snapPickLayerParams = [];
259
201
 
260
202
  /**
261
203
  * Collects info from SceneModel.drawSnapInit and SceneModel.drawSnap,
@@ -279,26 +221,12 @@ class FrameContext {
279
221
  let rtcViewMat = this._rtcViewMats[originHash];
280
222
  if (!rtcViewMat) {
281
223
  rtcViewMat = this._getNewMat();
282
- createRTCViewMat(this._scene.camera.viewMatrix, origin, rtcViewMat);
224
+ createRTCViewMat(this.viewParams.viewMatrix, origin, rtcViewMat);
283
225
  this._rtcViewMats[originHash] = rtcViewMat;
284
226
  }
285
227
  return rtcViewMat;
286
228
  }
287
229
 
288
- /**
289
- * Get picking View RTC matrix for the given RTC center.
290
- */
291
- getRTCPickViewMatrix(originHash, origin) {
292
- let rtcPickViewMat = this._rtcPickViewMats[originHash];
293
- if (!rtcPickViewMat) {
294
- rtcPickViewMat = this._getNewMat();
295
- const pickViewMat = this.pickViewMatrix || this._scene.camera.viewMatrix;
296
- createRTCViewMat(pickViewMat, origin, rtcPickViewMat);
297
- this._rtcPickViewMats[originHash] = rtcPickViewMat;
298
- }
299
- return rtcPickViewMat;
300
- }
301
-
302
230
  _getNewMat() {
303
231
  let mat = this._matPool[this._matPoolNextFreeIndex];
304
232
  if (!mat) {
@@ -4,117 +4,65 @@
4
4
  */
5
5
  class RenderBuffer {
6
6
 
7
- constructor(canvas, gl, options) {
8
- options = options || {};
7
+ constructor(gl, colorFormats, hasDepthTexture) {
9
8
  /** @type {WebGL2RenderingContext} */
10
9
  this.gl = gl;
11
10
  this.allocated = false;
12
- this.canvas = canvas;
13
11
  this.buffer = null;
14
12
  this.bound = false;
15
- this.size = options.size;
16
- this._hasDepthTexture = !!options.depthTexture;
13
+ this._colorFormats = colorFormats;
14
+ this._hasDepthTexture = hasDepthTexture;
17
15
  }
18
16
 
19
17
  setSize(size) {
20
18
  this.size = size;
21
19
  }
22
20
 
23
- webglContextRestored(gl) {
24
- this.gl = gl;
25
- this.buffer = null;
26
- this.allocated = false;
27
- this.bound = false;
28
- }
21
+ bind() {
22
+ const width = this.size[0];
23
+ const height = this.size[1];
29
24
 
30
- bind(...internalformats) {
31
- this._touch(...internalformats);
32
- if (this.bound) {
33
- return;
25
+ if (this.buffer && ((this.buffer.width !== width) || (this.buffer.height !== height))) {
26
+ this.buffer.cleanup();
27
+ this.buffer = null;
34
28
  }
35
- const gl = this.gl;
36
- gl.bindFramebuffer(gl.FRAMEBUFFER, this.buffer.framebuf);
37
- this.bound = true;
38
- }
39
-
40
- /**
41
- * Create and specify a WebGL texture image.
42
- *
43
- * @param { number } width
44
- * @param { number } height
45
- * @param { GLenum } [internalformat=null]
46
- *
47
- * @returns { WebGLTexture }
48
- */
49
- createTexture(width, height, internalformat = null) {
50
- const gl = this.gl;
51
-
52
- const colorTexture = gl.createTexture();
53
- gl.bindTexture(gl.TEXTURE_2D, colorTexture);
54
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
55
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
56
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
57
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
58
29
 
59
- if (internalformat) {
60
- gl.texStorage2D(gl.TEXTURE_2D, 1, internalformat, width, height);
61
- } else {
62
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
30
+ if (! this.buffer) {
31
+ this._allocateBuffer(width, height);
32
+ this.bound = false;
63
33
  }
64
34
 
65
- return colorTexture;
35
+ if (! this.bound) {
36
+ const gl = this.gl;
37
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this.buffer.framebuf);
38
+ this.bound = true;
39
+ }
66
40
  }
67
41
 
68
- /**
69
- *
70
- * @param {number[]} [internalformats=[]]
71
- * @returns
72
- */
73
- _touch(...internalformats) {
42
+ _allocateBuffer(width, height) {
43
+ const internalformats = this._colorFormats || [];
74
44
 
75
- let width;
76
- let height;
77
45
  const gl = this.gl;
78
46
 
79
- if (this.size) {
80
- width = this.size[0];
81
- height = this.size[1];
82
-
83
- } else {
84
- width = gl.drawingBufferWidth;
85
- height = gl.drawingBufferHeight;
86
- }
87
-
88
- if (this.buffer) {
89
-
90
- if (this.buffer.width === width && this.buffer.height === height) {
91
- return;
92
-
93
- } else {
94
- this.buffer.textures.forEach(texture => gl.deleteTexture(texture));
95
- gl.deleteFramebuffer(this.buffer.framebuf);
96
- gl.deleteRenderbuffer(this.buffer.renderbuf);
97
- }
98
- }
99
-
100
- const colorTextures = [];
101
- if (internalformats.length > 0) {
102
- colorTextures.push(...internalformats.map(internalformat => this.createTexture(width, height, internalformat)));
103
- } else {
104
- colorTextures.push(this.createTexture(width, height));
105
- }
106
-
107
- let depthTexture;
108
-
109
- if (this._hasDepthTexture) {
110
- depthTexture = gl.createTexture();
111
- gl.bindTexture(gl.TEXTURE_2D, depthTexture);
112
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
47
+ const createTexture = () => {
48
+ const tex = gl.createTexture();
49
+ gl.bindTexture(gl.TEXTURE_2D, tex);
113
50
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
51
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
114
52
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
115
53
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
116
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT32F, width, height, 0, gl.DEPTH_COMPONENT, gl.FLOAT, null);
117
- }
54
+ return tex;
55
+ };
56
+
57
+ const colorTextures = ((internalformats.length > 0) ? internalformats : [ null ]).map(internalformat => {
58
+ const tex = createTexture();
59
+ if (internalformat) {
60
+ gl.texStorage2D(gl.TEXTURE_2D, 1, internalformat, width, height);
61
+ } else {
62
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
63
+ }
64
+ return tex;
65
+ });
118
66
 
119
67
  const renderbuf = gl.createRenderbuffer();
120
68
  gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuf);
@@ -129,7 +77,9 @@ class RenderBuffer {
129
77
  gl.drawBuffers(colorTextures.map((_, i) => gl.COLOR_ATTACHMENT0 + i));
130
78
  }
131
79
 
132
- if (this._hasDepthTexture) {
80
+ const depthTexture = this._hasDepthTexture && createTexture();
81
+ if (depthTexture) {
82
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT32F, width, height, 0, gl.DEPTH_COMPONENT, gl.FLOAT, null);
133
83
  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, depthTexture, 0);
134
84
  } else {
135
85
  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuf);
@@ -171,207 +121,57 @@ class RenderBuffer {
171
121
  }
172
122
 
173
123
  this.buffer = {
124
+ cleanup: () => {
125
+ colorTextures.forEach(texture => gl.deleteTexture(texture));
126
+ depthTexture && gl.deleteTexture(depthTexture);
127
+ gl.deleteFramebuffer(framebuf);
128
+ gl.deleteRenderbuffer(renderbuf);
129
+ },
174
130
  framebuf: framebuf,
175
- renderbuf: renderbuf,
176
- texture: colorTextures[0],
177
- textures: colorTextures,
178
- depthTexture: depthTexture,
179
131
  width: width,
180
132
  height: height
181
133
  };
182
134
 
183
- this.bound = false;
184
- }
135
+ this.colorTextures = colorTextures.map(tex => ({
136
+ bind: function(unit) {
137
+ gl.activeTexture(gl["TEXTURE" + unit]);
138
+ gl.bindTexture(gl.TEXTURE_2D, tex);
139
+ return true;
140
+ }
141
+ }));
185
142
 
186
- clear() {
187
- if (!this.bound) {
188
- throw "Render buffer not bound";
189
- }
190
- const gl = this.gl;
191
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
143
+ this.depthTexture = depthTexture && {
144
+ bind: function(unit) {
145
+ gl.activeTexture(gl["TEXTURE" + unit]);
146
+ gl.bindTexture(gl.TEXTURE_2D, depthTexture);
147
+ return true;
148
+ }
149
+ };
192
150
  }
193
151
 
194
152
  read(pickX, pickY, glFormat = null, glType = null, arrayType = Uint8Array, arrayMultiplier = 4, colorBufferIndex = 0) {
195
- const x = pickX;
196
- const y = this.buffer.height ? (this.buffer.height - pickY - 1) : (this.gl.drawingBufferHeight - pickY);
197
153
  const pix = new arrayType(arrayMultiplier);
198
154
  const gl = this.gl;
199
155
  gl.readBuffer(gl.COLOR_ATTACHMENT0 + colorBufferIndex);
200
- gl.readPixels(x, y, 1, 1, glFormat || gl.RGBA, glType || gl.UNSIGNED_BYTE, pix, 0);
156
+ gl.readPixels(pickX, this.buffer.height - pickY - 1, 1, 1, glFormat || gl.RGBA, glType || gl.UNSIGNED_BYTE, pix, 0);
201
157
  return pix;
202
158
  }
203
159
 
204
- readArray(glFormat = null, glType = null, arrayType = Uint8Array, arrayMultiplier = 4, colorBufferIndex = 0) {
205
- const pix = new arrayType(this.buffer.width*this.buffer.height * arrayMultiplier);
206
- const gl = this.gl;
207
- gl.readBuffer(gl.COLOR_ATTACHMENT0 + colorBufferIndex);
208
- gl.readPixels(0, 0, this.buffer.width, this.buffer.height, glFormat || gl.RGBA, glType || gl.UNSIGNED_BYTE, pix, 0);
209
- return pix;
210
- }
211
-
212
- /**
213
- * Returns an HTMLCanvas containing the contents of the RenderBuffer as an image.
214
- *
215
- * - The HTMLCanvas has a CanvasRenderingContext2D.
216
- * - Expects the caller to draw more things on the HTMLCanvas (annotations etc).
217
- *
218
- * @returns {HTMLCanvasElement}
219
- */
220
- readImageAsCanvas() {
221
- const gl = this.gl;
222
- const imageDataCache = this._getImageDataCache();
223
- const pixelData = imageDataCache.pixelData;
224
- const canvas = imageDataCache.canvas;
225
- const imageData = imageDataCache.imageData;
226
- const context = imageDataCache.context;
227
- gl.readPixels(0, 0, this.buffer.width, this.buffer.height, gl.RGBA, gl.UNSIGNED_BYTE, pixelData);
228
- const width = this.buffer.width;
229
- const height = this.buffer.height;
230
- const halfHeight = height / 2 | 0; // the | 0 keeps the result an int
231
- const bytesPerRow = width * 4;
232
- const temp = new Uint8Array(width * 4);
233
- for (let y = 0; y < halfHeight; ++y) {
234
- const topOffset = y * bytesPerRow;
235
- const bottomOffset = (height - y - 1) * bytesPerRow;
236
- temp.set(pixelData.subarray(topOffset, topOffset + bytesPerRow));
237
- pixelData.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow);
238
- pixelData.set(temp, bottomOffset);
239
- }
240
- imageData.data.set(pixelData);
241
- context.putImageData(imageData, 0, 0);
242
- return canvas;
243
- }
244
-
245
- readImage(params) {
246
- const gl = this.gl;
247
- const imageDataCache = this._getImageDataCache();
248
- const pixelData = imageDataCache.pixelData;
249
- const canvas = imageDataCache.canvas;
250
- const imageData = imageDataCache.imageData;
251
- const context = imageDataCache.context;
252
- const { width, height } = this.buffer;
253
- gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixelData);
254
- imageData.data.set(pixelData);
255
- context.putImageData(imageData, 0, 0);
256
-
257
- // flip Y
258
- context.save();
259
- context.globalCompositeOperation = 'copy';
260
- context.scale(1, -1);
261
- context.drawImage(canvas, 0, -height, width, height);
262
- context.restore();
263
-
264
- let format = params.format || "png";
265
- if (format !== "jpeg" && format !== "png" && format !== "bmp") {
266
- console.error("Unsupported image format: '" + format + "' - supported types are 'jpeg', 'bmp' and 'png' - defaulting to 'png'");
267
- format = "png";
268
- }
269
- return canvas.toDataURL(`image/${format}`);
270
- }
271
-
272
- _getImageDataCache(type = Uint8Array, multiplier = 4) {
273
-
274
- const bufferWidth = this.buffer.width;
275
- const bufferHeight = this.buffer.height;
276
-
277
- let imageDataCache = this._imageDataCache;
278
-
279
- if (imageDataCache) {
280
- if (imageDataCache.width !== bufferWidth || imageDataCache.height !== bufferHeight) {
281
- this._imageDataCache = null;
282
- imageDataCache = null;
283
- }
284
- }
285
-
286
- if (!imageDataCache) {
287
- const canvas = document.createElement('canvas');
288
- const context = canvas.getContext('2d');
289
- canvas.width = bufferWidth;
290
- canvas.height = bufferHeight;
291
- imageDataCache = {
292
- pixelData: new type(bufferWidth * bufferHeight * multiplier),
293
- canvas: canvas,
294
- context: context,
295
- imageData: context.createImageData(bufferWidth, bufferHeight),
296
- width: bufferWidth,
297
- height: bufferHeight
298
- };
299
-
300
- this._imageDataCache = imageDataCache;
301
- }
302
- imageDataCache.context.resetTransform(); // Prevents strange scale-accumulation effect with html2canvas
303
- return imageDataCache;
304
- }
305
-
306
160
  unbind() {
307
161
  const gl = this.gl;
308
162
  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
309
163
  this.bound = false;
310
164
  }
311
165
 
312
- getTexture(index = 0) {
313
- const self = this;
314
- return this._texture || (this._texture = {
315
- renderBuffer: this,
316
- bind: function (unit) {
317
- if (self.buffer && self.buffer.textures[index]) {
318
- self.gl.activeTexture(self.gl["TEXTURE" + unit]);
319
- self.gl.bindTexture(self.gl.TEXTURE_2D, self.buffer.textures[index]);
320
- return true;
321
- }
322
- return false;
323
- },
324
- unbind: function (unit) {
325
- if (self.buffer && self.buffer.textures[index]) {
326
- self.gl.activeTexture(self.gl["TEXTURE" + unit]);
327
- self.gl.bindTexture(self.gl.TEXTURE_2D, null);
328
- }
329
- }
330
- });
331
- }
332
-
333
- hasDepthTexture() {
334
- return this._hasDepthTexture;
335
- }
336
-
337
- getDepthTexture() {
338
- if (!this._hasDepthTexture) {
339
- return null;
340
- }
341
- const self = this;
342
- return this._depthTexture || (this._dethTexture = {
343
- renderBuffer: this,
344
- bind: function (unit) {
345
- if (self.buffer && self.buffer.depthTexture) {
346
- self.gl.activeTexture(self.gl["TEXTURE" + unit]);
347
- self.gl.bindTexture(self.gl.TEXTURE_2D, self.buffer.depthTexture);
348
- return true;
349
- }
350
- return false;
351
- },
352
- unbind: function (unit) {
353
- if (self.buffer && self.buffer.depthTexture) {
354
- self.gl.activeTexture(self.gl["TEXTURE" + unit]);
355
- self.gl.bindTexture(self.gl.TEXTURE_2D, null);
356
- }
357
- }
358
- });
359
- }
360
-
361
166
  destroy() {
362
167
  if (this.allocated) {
363
- const gl = this.gl;
364
- this.buffer.textures.forEach(texture => gl.deleteTexture(texture));
365
- gl.deleteTexture(this.buffer.depthTexture);
366
- gl.deleteFramebuffer(this.buffer.framebuf);
367
- gl.deleteRenderbuffer(this.buffer.renderbuf);
168
+ this.buffer.cleanup();
368
169
  this.allocated = false;
369
170
  this.buffer = null;
370
171
  this.bound = false;
371
172
  }
372
- this._imageDataCache = null;
373
- this._texture = null;
374
- this._depthTexture = null;
173
+ this.colorTextures = null;
174
+ this.depthTexture = null;
375
175
  }
376
176
  }
377
177