@xeokit/xeokit-sdk 2.6.86-beta.0 → 2.6.87-renderers-refactor-v3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/dist/xeokit-sdk.cjs.js +17184 -44702
  2. package/dist/xeokit-sdk.es.js +17184 -44701
  3. package/dist/xeokit-sdk.es5.js +1529 -3591
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +2 -1
  8. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +86 -0
  9. package/src/plugins/CxConverterIFCLoaderPlugin/index.js +1 -0
  10. package/src/plugins/index.js +1 -0
  11. package/src/plugins/lib/html/MenuEvent.js +2 -2
  12. package/src/viewer/Viewer.js +55 -103
  13. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +7 -6
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +245 -861
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +786 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/src/viewer/utils/os.js +9 -0
  57. package/dist/xeokit-sdk.es5.js.map +0 -1
  58. package/dist/xeokit-sdk.min.es5.js.map +0 -1
  59. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  60. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  61. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  62. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  63. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  64. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  65. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  66. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  67. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  68. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  69. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  72. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  73. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  74. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  75. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  76. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  77. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  78. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  80. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  81. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  82. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  95. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  96. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  97. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  98. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  99. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  100. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  106. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  107. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  109. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  117. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  118. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  119. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  120. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  139. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  140. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  141. package/src/viewer/scene/model/vbo/float16.js +0 -760
  142. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  147. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  148. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  149. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  160. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  161. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  162. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  182. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  183. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  184. package/src/viewer/scene/webgl/Attribute.js +0 -23
  185. package/src/viewer/scene/webgl/Program.js +0 -181
  186. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  187. package/src/viewer/scene/webgl/Sampler.js +0 -18
  188. package/src/viewer/scene/webgl/Shader.js +0 -49
  189. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  190. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,639 +0,0 @@
1
- import {Program} from "../../../../webgl/Program.js";
2
- import {math} from "../../../../math/math.js";
3
- import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
4
-
5
- const tempVec3a = math.vec3();
6
- const tempVec3b = math.vec3();
7
- const tempVec3c = math.vec3();
8
- const tempVec3d = math.vec3();
9
-
10
- const tempVec4a = math.vec4();
11
-
12
- const tempMat4a = math.mat4();
13
-
14
- /**
15
- * @private
16
- */
17
- export class DTXTrianglesColorRenderer {
18
-
19
- constructor(scene, withSAO) {
20
- this._scene = scene;
21
- this._withSAO = withSAO;
22
- this._hash = this._getHash();
23
- this._allocate();
24
- }
25
-
26
- getValid() {
27
- return this._hash === this._getHash();
28
- };
29
-
30
- _getHash() {
31
- const scene = this._scene;
32
- return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
33
- }
34
-
35
- drawLayer(frameCtx, dataTextureLayer, renderPass) {
36
-
37
- const scene = this._scene;
38
- const camera = scene.camera;
39
- const model = dataTextureLayer.model;
40
- const gl = scene.canvas.gl;
41
- const state = dataTextureLayer._state;
42
- const textureState = state.textureState;
43
- const origin = dataTextureLayer._state.origin;
44
- const {position, rotationMatrix} = model;
45
-
46
- if (!this._program) {
47
- this._allocate();
48
- if (this.errors) {
49
- return;
50
- }
51
- }
52
-
53
- if (frameCtx.lastProgramId !== this._program.id) {
54
- frameCtx.lastProgramId = this._program.id;
55
- this._bindProgram(frameCtx, state);
56
- }
57
-
58
- textureState.bindCommonTextures(
59
- this._program,
60
- this.uTexturePerObjectPositionsDecodeMatrix,
61
- this._uTexturePerVertexIdCoordinates,
62
- this.uTexturePerObjectColorsAndFlags,
63
- this._uTexturePerObjectMatrix
64
- );
65
-
66
- let rtcViewMatrix;
67
- let rtcCameraEye;
68
-
69
- const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
70
- const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
71
- if (gotOrigin || gotPosition) {
72
- const rtcOrigin = tempVec3a;
73
- if (gotOrigin) {
74
- const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3b);
75
- rtcOrigin[0] = rotatedOrigin[0];
76
- rtcOrigin[1] = rotatedOrigin[1];
77
- rtcOrigin[2] = rotatedOrigin[2];
78
- } else {
79
- rtcOrigin[0] = 0;
80
- rtcOrigin[1] = 0;
81
- rtcOrigin[2] = 0;
82
- }
83
- rtcOrigin[0] += position[0];
84
- rtcOrigin[1] += position[1];
85
- rtcOrigin[2] += position[2];
86
- rtcViewMatrix = createRTCViewMat(camera.viewMatrix, rtcOrigin, tempMat4a);
87
- rtcCameraEye = tempVec3c;
88
- rtcCameraEye[0] = camera.eye[0] - rtcOrigin[0];
89
- rtcCameraEye[1] = camera.eye[1] - rtcOrigin[1];
90
- rtcCameraEye[2] = camera.eye[2] - rtcOrigin[2];
91
- } else {
92
- rtcViewMatrix = camera.viewMatrix;
93
- rtcCameraEye = camera.eye;
94
- }
95
-
96
- gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix);
97
- gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
98
- gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
99
- gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
100
- gl.uniform1i(this._uRenderPass, renderPass);
101
-
102
- if (scene.logarithmicDepthBufferEnabled) {
103
- const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2);
104
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
105
- }
106
-
107
- const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
108
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
109
- if (numAllocatedSectionPlanes > 0) {
110
- const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
111
- const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
112
- const renderFlags = model.renderFlags;
113
- if (scene.crossSections) {
114
- gl.uniform4fv(this._uSliceColor, scene.crossSections.sliceColor);
115
- gl.uniform1f(this._uSliceThickness, scene.crossSections.sliceThickness);
116
- }
117
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
118
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
119
- if (sectionPlaneUniforms) {
120
- if (sectionPlaneIndex < numSectionPlanes) {
121
- const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
122
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
123
- if (active) {
124
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
125
- if (origin) {
126
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
127
- gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
128
- } else {
129
- gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
130
- }
131
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
132
- }
133
- } else {
134
- gl.uniform1i(sectionPlaneUniforms.active, 0);
135
- }
136
- }
137
- }
138
- }
139
-
140
- if (state.numIndices8Bits > 0) {
141
- textureState.bindTriangleIndicesTextures(
142
- this._program,
143
- this._uTexturePerPolygonIdPortionIds,
144
- this._uTexturePerPolygonIdIndices,
145
- 8 // 8 bits indices
146
- );
147
- gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits);
148
- }
149
-
150
- if (state.numIndices16Bits > 0) {
151
- textureState.bindTriangleIndicesTextures(
152
- this._program,
153
- this._uTexturePerPolygonIdPortionIds,
154
- this._uTexturePerPolygonIdIndices,
155
- 16 // 16 bits indices
156
- );
157
- gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits);
158
- }
159
-
160
- if (state.numIndices32Bits > 0) {
161
- textureState.bindTriangleIndicesTextures(
162
- this._program,
163
- this._uTexturePerPolygonIdPortionIds,
164
- this._uTexturePerPolygonIdIndices,
165
- 32 // 32 bits indices
166
- );
167
- gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits);
168
- }
169
-
170
- frameCtx.drawElements++;
171
- }
172
-
173
- _allocate() {
174
-
175
- const scene = this._scene;
176
- const gl = scene.canvas.gl;
177
- const lightsState = scene._lightsState;
178
-
179
- this._program = new Program(gl, this._buildShader());
180
-
181
- if (this._program.errors) {
182
- this.errors = this._program.errors;
183
- console.error(this.errors);
184
- return;
185
- }
186
-
187
- const program = this._program;
188
-
189
- this._uRenderPass = program.getLocation("renderPass");
190
-
191
- this._uLightAmbient = program.getLocation("lightAmbient");
192
- this._uLightColor = [];
193
- this._uLightDir = [];
194
- this._uLightPos = [];
195
- this._uLightAttenuation = [];
196
-
197
- const lights = lightsState.lights;
198
- let light;
199
-
200
- for (let i = 0, len = lights.length; i < len; i++) {
201
- light = lights[i];
202
- switch (light.type) {
203
- case "dir":
204
- this._uLightColor[i] = program.getLocation("lightColor" + i);
205
- this._uLightPos[i] = null;
206
- this._uLightDir[i] = program.getLocation("lightDir" + i);
207
- break;
208
- case "point":
209
- this._uLightColor[i] = program.getLocation("lightColor" + i);
210
- this._uLightPos[i] = program.getLocation("lightPos" + i);
211
- this._uLightDir[i] = null;
212
- this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
213
- break;
214
- case "spot":
215
- this._uLightColor[i] = program.getLocation("lightColor" + i);
216
- this._uLightPos[i] = program.getLocation("lightPos" + i);
217
- this._uLightDir[i] = program.getLocation("lightDir" + i);
218
- this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
219
- break;
220
- }
221
- }
222
-
223
- this._uSceneModelMatrix = program.getLocation("sceneModelMatrix");
224
- this._uViewMatrix = program.getLocation("viewMatrix");
225
- this._uProjMatrix = program.getLocation("projMatrix");
226
-
227
- this._uSectionPlanes = [];
228
-
229
- for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
230
- this._uSectionPlanes.push({
231
- active: program.getLocation("sectionPlaneActive" + i),
232
- pos: program.getLocation("sectionPlanePos" + i),
233
- dir: program.getLocation("sectionPlaneDir" + i)
234
- });
235
- }
236
-
237
- if (this._withSAO) {
238
- this._uOcclusionTexture = "uOcclusionTexture";
239
- this._uSAOParams = program.getLocation("uSAOParams");
240
- }
241
-
242
- if (scene.logarithmicDepthBufferEnabled) {
243
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
244
- }
245
-
246
- this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix";
247
- this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags";
248
- this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates";
249
- this._uTexturePerPolygonIdNormals = "uTexturePerPolygonIdNormals";
250
- this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices";
251
- this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds";
252
- this._uTexturePerObjectMatrix= "uTexturePerObjectMatrix";
253
- this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
254
-
255
- if (scene.crossSections) {
256
- this._uSliceColor = program.getLocation("sliceColor");
257
- this._uSliceThickness = program.getLocation("sliceThickness");
258
- }
259
- }
260
-
261
- _bindProgram(frameCtx) {
262
-
263
- const scene = this._scene;
264
- const gl = scene.canvas.gl;
265
- const program = this._program;
266
- const lights = scene._lightsState.lights;
267
- const project = scene.camera.project;
268
-
269
- program.bind();
270
-
271
- if (this._uLightAmbient) {
272
- gl.uniform4fv(this._uLightAmbient, scene._lightsState.getAmbientColorAndIntensity());
273
- }
274
-
275
- for (let i = 0, len = lights.length; i < len; i++) {
276
- const light = lights[i];
277
-
278
- if (this._uLightColor[i]) {
279
- gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
280
- }
281
- if (this._uLightPos[i]) {
282
- gl.uniform3fv(this._uLightPos[i], light.pos);
283
- if (this._uLightAttenuation[i]) {
284
- gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
285
- }
286
- }
287
- if (this._uLightDir[i]) {
288
- gl.uniform3fv(this._uLightDir[i], light.dir);
289
- }
290
- }
291
-
292
- if (this._withSAO) {
293
- const sao = scene.sao;
294
- const saoEnabled = sao.possible;
295
- if (saoEnabled) {
296
- const viewportWidth = gl.drawingBufferWidth;
297
- const viewportHeight = gl.drawingBufferHeight;
298
- tempVec4a[0] = viewportWidth;
299
- tempVec4a[1] = viewportHeight;
300
- tempVec4a[2] = sao.blendCutoff;
301
- tempVec4a[3] = sao.blendFactor;
302
- gl.uniform4fv(this._uSAOParams, tempVec4a);
303
- this._program.bindTexture(this._uOcclusionTexture, frameCtx.occlusionTexture, 10);
304
- }
305
- }
306
-
307
- if (scene.logarithmicDepthBufferEnabled) {
308
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
309
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
310
- }
311
- }
312
-
313
- _buildShader() {
314
- return {
315
- vertex: this._buildVertexShader(),
316
- fragment: this._buildFragmentShader()
317
- };
318
- }
319
-
320
- _buildVertexShader() {
321
- const scene = this._scene;
322
- const sectionPlanesState = scene._sectionPlanesState;
323
- const lightsState = scene._lightsState;
324
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
325
- let light;
326
- const src = [];
327
- src.push("#version 300 es");
328
- src.push("// TrianglesDataTextureColorRenderer vertex shader");
329
-
330
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
331
- src.push("precision highp float;");
332
- src.push("precision highp int;");
333
- src.push("precision highp usampler2D;");
334
- src.push("precision highp isampler2D;");
335
- src.push("precision highp sampler2D;");
336
- src.push("#else");
337
- src.push("precision mediump float;");
338
- src.push("precision mediump int;");
339
- src.push("precision mediump usampler2D;");
340
- src.push("precision mediump isampler2D;");
341
- src.push("precision mediump sampler2D;");
342
- src.push("#endif");
343
-
344
- src.push("uniform int renderPass;");
345
-
346
- src.push("uniform mat4 sceneModelMatrix;");
347
- src.push("uniform mat4 viewMatrix;");
348
- src.push("uniform mat4 projMatrix;");
349
-
350
- src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");
351
- src.push("uniform highp sampler2D uTexturePerObjectMatrix;");
352
- src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");
353
- src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");
354
- src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");
355
- src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");
356
-
357
- src.push("uniform vec3 uCameraEyeRtc;");
358
-
359
- src.push("vec3 positions[3];")
360
-
361
- if (scene.logarithmicDepthBufferEnabled) {
362
- src.push("uniform float logDepthBufFC;");
363
- src.push("out float vFragDepth;");
364
- src.push("out float isPerspective;");
365
- }
366
-
367
- src.push("bool isPerspectiveMatrix(mat4 m) {");
368
- src.push(" return (m[2][3] == - 1.0);");
369
- src.push("}");
370
-
371
- src.push("uniform vec4 lightAmbient;");
372
-
373
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
374
- light = lightsState.lights[i];
375
- if (light.type === "ambient") {
376
- continue;
377
- }
378
- src.push("uniform vec4 lightColor" + i + ";");
379
- if (light.type === "dir") {
380
- src.push("uniform vec3 lightDir" + i + ";");
381
- }
382
- if (light.type === "point") {
383
- src.push("uniform vec3 lightPos" + i + ";");
384
- }
385
- if (light.type === "spot") {
386
- src.push("uniform vec3 lightPos" + i + ";");
387
- src.push("uniform vec3 lightDir" + i + ";");
388
- }
389
- }
390
-
391
- if (clipping) {
392
- src.push("out vec4 vWorldPosition;");
393
- src.push("flat out uint vFlags2;");
394
- }
395
-
396
- src.push("out vec4 vColor;");
397
-
398
- src.push("void main(void) {");
399
-
400
- // constants
401
- src.push("int polygonIndex = gl_VertexID / 3;")
402
-
403
- // get packed object-id
404
- src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;")
405
- src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;")
406
-
407
- src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
408
- src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
409
-
410
- // get flags & flags2
411
- src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
412
- src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
413
-
414
- // flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
415
- // renderPass = COLOR_OPAQUE
416
-
417
- src.push(`if (int(flags.x) != renderPass) {`);
418
- src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
419
- src.push(" return;"); // Cull vertex
420
- src.push("} else {");
421
-
422
- src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
423
- src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");
424
-
425
- src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");
426
-
427
- src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;")
428
- src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;")
429
-
430
- src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");
431
- src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
432
-
433
- src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;")
434
- src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;")
435
-
436
- src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
437
- src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
438
-
439
- src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");
440
-
441
- src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));")
442
- src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));")
443
- src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));")
444
-
445
- src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
446
- src.push(`if (color.a == 0u) {`);
447
- src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
448
- src.push(" return;");
449
- src.push("};");
450
-
451
- src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");
452
- src.push("vec3 position;");
453
- src.push("position = positions[gl_VertexID % 3];");
454
- src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");
455
- // when the geometry is not solid, if needed, flip the triangle winding
456
-
457
- src.push("if (solid != 1u) {");
458
- src.push("if (isPerspectiveMatrix(projMatrix)) {");
459
- src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;")
460
- // src.push("vColor = vec4(vec3(1, -1, 0)*dot(normalize(position.xyz - uCameraEyeRtcInQuantizedSpace), normal), 1);")
461
- src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");
462
- src.push("position = positions[2 - (gl_VertexID % 3)];");
463
- src.push("viewNormal = -viewNormal;");
464
- src.push("}");
465
- src.push("} else {");
466
- // src.push("vColor = vec4(vec3(1, -1, 0)*viewNormal.z, 1);")
467
-
468
- src.push("if (viewNormal.z < 0.0) {");
469
- src.push("position = positions[2 - (gl_VertexID % 3)];");
470
- src.push("viewNormal = -viewNormal;");
471
- src.push("}");
472
- src.push("}");
473
- src.push("}");
474
-
475
- src.push("vec4 worldPosition = sceneModelMatrix * ((objectDecodeAndInstanceMatrix * vec4(position, 1.0))); ");
476
-
477
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
478
-
479
- src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
480
- src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
481
-
482
- src.push("float lambertian = 1.0;");
483
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
484
- light = lightsState.lights[i];
485
- if (light.type === "ambient") {
486
- continue;
487
- }
488
- if (light.type === "dir") {
489
- if (light.space === "view") {
490
- src.push("viewLightDir = normalize(lightDir" + i + ");");
491
- } else {
492
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
493
- }
494
- } else if (light.type === "point") {
495
- if (light.space === "view") {
496
- src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
497
- } else {
498
- src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
499
- }
500
- } else if (light.type === "spot") {
501
- if (light.space === "view") {
502
- src.push("viewLightDir = normalize(lightDir" + i + ");");
503
- } else {
504
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
505
- }
506
- } else {
507
- continue;
508
- }
509
- src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
510
- src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
511
- }
512
-
513
- src.push("vec3 rgb = vec3(color.rgb) / 255.0;");
514
- src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");
515
-
516
- src.push("vec4 clipPos = projMatrix * viewPosition;");
517
- if (scene.logarithmicDepthBufferEnabled) {
518
- src.push("vFragDepth = 1.0 + clipPos.w;");
519
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
520
- }
521
- if (clipping) {
522
- src.push("vWorldPosition = worldPosition;");
523
- src.push("vFlags2 = flags2.r;");
524
- }
525
- src.push("gl_Position = clipPos;");
526
- src.push("}");
527
-
528
- src.push("}");
529
-
530
- return src;
531
- }
532
-
533
- _buildFragmentShader() {
534
- const scene = this._scene;
535
- const sectionPlanesState = scene._sectionPlanesState;
536
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
537
- const src = [];
538
- src.push('#version 300 es');
539
- src.push("// TrianglesDataTextureColorRenderer fragment shader");
540
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
541
- src.push("precision highp float;");
542
- src.push("precision highp int;");
543
- src.push("#else");
544
- src.push("precision mediump float;");
545
- src.push("precision mediump int;");
546
- src.push("#endif");
547
-
548
- if (scene.logarithmicDepthBufferEnabled) {
549
- src.push("in float isPerspective;");
550
- src.push("uniform float logDepthBufFC;");
551
- src.push("in float vFragDepth;");
552
- }
553
-
554
- if (this._withSAO) {
555
- src.push("uniform sampler2D uOcclusionTexture;");
556
- src.push("uniform vec4 uSAOParams;");
557
-
558
- src.push("const float packUpscale = 256. / 255.;");
559
- src.push("const float unpackDownScale = 255. / 256.;");
560
- src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
561
- src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
562
-
563
- src.push("float unpackRGBToFloat( const in vec4 v ) {");
564
- src.push(" return dot( v, unPackFactors );");
565
- src.push("}");
566
- }
567
- if (clipping) {
568
- src.push("in vec4 vWorldPosition;");
569
- src.push("flat in uint vFlags2;");
570
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
571
- src.push("uniform bool sectionPlaneActive" + i + ";");
572
- src.push("uniform vec3 sectionPlanePos" + i + ";");
573
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
574
- }
575
- src.push("uniform float sliceThickness;");
576
- src.push("uniform vec4 sliceColor;");
577
- }
578
- src.push("in vec4 vColor;");
579
- src.push("out vec4 outColor;");
580
- src.push("void main(void) {");
581
- src.push(" vec4 newColor;");
582
- src.push(" newColor = vColor;");
583
- if (clipping) {
584
- src.push(" bool clippable = vFlags2 > 0u;");
585
- src.push(" if (clippable) {");
586
- src.push(" float dist = 0.0;");
587
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
588
- src.push("if (sectionPlaneActive" + i + ") {");
589
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
590
- src.push("}");
591
- }
592
- src.push(" if (dist > sliceThickness) { ");
593
- src.push(" discard;")
594
- src.push(" }");
595
- src.push(" if (dist > 0.0) { ");
596
- src.push(" newColor = sliceColor;");
597
- src.push(" }");
598
- src.push("}");
599
- }
600
-
601
- if (scene.logarithmicDepthBufferEnabled) {
602
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
603
- //src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
604
- } else {
605
- src.push(" float dx = dFdx(gl_FragCoord.z);")
606
- src.push(" float dy = dFdy(gl_FragCoord.z);")
607
- src.push(" float diff = sqrt(dx*dx+dy*dy);");
608
- src.push(" gl_FragDepth = gl_FragCoord.z + diff;");
609
- }
610
-
611
- if (this._withSAO) {
612
- // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
613
- // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
614
- src.push(" float viewportWidth = uSAOParams[0];");
615
- src.push(" float viewportHeight = uSAOParams[1];");
616
- src.push(" float blendCutoff = uSAOParams[2];");
617
- src.push(" float blendFactor = uSAOParams[3];");
618
- src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
619
- src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
620
- src.push(" outColor = vec4(newColor.rgb * ambient, 1.0);");
621
- } else {
622
- src.push(" outColor = newColor;");
623
- }
624
-
625
- src.push("}");
626
- return src;
627
- }
628
-
629
- webglContextRestored() {
630
- this._program = null;
631
- }
632
-
633
- destroy() {
634
- if (this._program) {
635
- this._program.destroy();
636
- }
637
- this._program = null;
638
- }
639
- }