@xeokit/xeokit-sdk 2.6.86-beta.0 → 2.6.87-renderers-refactor-v3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/dist/xeokit-sdk.cjs.js +17184 -44702
  2. package/dist/xeokit-sdk.es.js +17184 -44701
  3. package/dist/xeokit-sdk.es5.js +1529 -3591
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +2 -1
  8. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +86 -0
  9. package/src/plugins/CxConverterIFCLoaderPlugin/index.js +1 -0
  10. package/src/plugins/index.js +1 -0
  11. package/src/plugins/lib/html/MenuEvent.js +2 -2
  12. package/src/viewer/Viewer.js +55 -103
  13. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +7 -6
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +245 -861
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +786 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/src/viewer/utils/os.js +9 -0
  57. package/dist/xeokit-sdk.es5.js.map +0 -1
  58. package/dist/xeokit-sdk.min.es5.js.map +0 -1
  59. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  60. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  61. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  62. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  63. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  64. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  65. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  66. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  67. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  68. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  69. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  72. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  73. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  74. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  75. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  76. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  77. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  78. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  80. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  81. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  82. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  95. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  96. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  97. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  98. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  99. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  100. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  106. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  107. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  109. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  117. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  118. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  119. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  120. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  139. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  140. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  141. package/src/viewer/scene/model/vbo/float16.js +0 -760
  142. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  147. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  148. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  149. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  160. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  161. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  162. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  182. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  183. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  184. package/src/viewer/scene/webgl/Attribute.js +0 -23
  185. package/src/viewer/scene/webgl/Program.js +0 -181
  186. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  187. package/src/viewer/scene/webgl/Sampler.js +0 -18
  188. package/src/viewer/scene/webgl/Shader.js +0 -49
  189. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  190. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,711 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
3
-
4
- import {math} from "../../../../math/math.js";
5
- import {RenderState} from "../../../../webgl/RenderState.js";
6
- import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
- import {getRenderers} from "./renderers/VBOInstancingLinesRenderers.js";
8
-
9
- const tempUint8Vec4 = new Uint8Array(4);
10
- const tempFloat32 = new Float32Array(1);
11
-
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- const tempVec3fa = new Float32Array(3);
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-
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- const tempFloat32Vec4 = new Float32Array(4);
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-
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- /**
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- * @private
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- */
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- class VBOInstancingLinesLayer {
20
-
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- /**
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- * @param cfg
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- * @param cfg.layerIndex
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- * @param cfg.model
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- * @param cfg.geometry
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- * @param cfg.material
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- * @param cfg.origin
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- */
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- constructor(cfg) {
30
-
31
- // console.info("VBOInstancingLinesLayer");
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-
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- /**
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- * Owner model
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- * @type {VBOSceneModel}
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- */
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- this.model = cfg.model;
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-
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- /**
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- * Shared material
41
- * @type {VBOSceneModelGeometry}
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- */
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- this.material = cfg.material;
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-
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- /**
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- * State sorting key.
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- * @type {string}
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- */
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- this.sortId = "LinesInstancingLayer";
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-
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- /**
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- * Index of this InstancingLayer in VBOSceneModel#_layerList
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- * @type {Number}
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- */
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- this.layerIndex = cfg.layerIndex;
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-
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- this._renderers = getRenderers(cfg.model.scene);
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-
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- this._aabb = math.collapseAABB3();
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-
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- this._state = new RenderState({
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- obb: math.OBB3(),
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- numInstances: 0,
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- origin: null,
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- geometry: cfg.geometry,
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- positionsDecodeMatrix: cfg.geometry.positionsDecodeMatrix, // So we can null the geometry for GC
67
- positionsBuf: null,
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- colorsBuf: null,
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- flagsBuf: null,
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- offsetsBuf: null,
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- modelMatrixCol0Buf: null,
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- modelMatrixCol1Buf: null,
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- modelMatrixCol2Buf: null
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- });
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-
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- // These counts are used to avoid unnecessary render passes
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- this._numPortions = 0;
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- this._numVisibleLayerPortions = 0;
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- this._numTransparentLayerPortions = 0;
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- this._numXRayedLayerPortions = 0;
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- this._numHighlightedLayerPortions = 0;
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- this._numSelectedLayerPortions = 0;
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- this._numClippableLayerPortions = 0;
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- this._numEdgesLayerPortions = 0;
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- this._numPickableLayerPortions = 0;
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- this._numCulledLayerPortions = 0;
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-
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- /** @private */
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- this.numIndices = cfg.geometry.numIndices;
90
-
91
- // Vertex arrays
92
- this._colors = [];
93
- this._offsets = [];
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-
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- // Modeling matrix per instance, array for each column
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- this._modelMatrixCol0 = [];
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- this._modelMatrixCol1 = [];
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- this._modelMatrixCol2 = [];
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-
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- this._portions = [];
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- this._meshes = [];
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-
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- this._aabb = math.collapseAABB3();
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- this.aabbDirty = true;
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-
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- if (cfg.origin) {
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- this._state.origin = math.vec3(cfg.origin);
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- }
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-
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- this._finalized = false;
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-
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- /**
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- * The type of primitives in this layer.
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- */
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- this.primitive = cfg.primitive;
116
- }
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-
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- get aabb() {
119
- if (this.aabbDirty) {
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- math.collapseAABB3(this._aabb);
121
- for (let i = 0, len = this._meshes.length; i < len; i++) {
122
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
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- }
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- this.aabbDirty = false;
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- }
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- return this._aabb;
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- }
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-
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- /**
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- * Creates a new portion within this InstancingLayer, returns the new portion ID.
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- *
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- * The portion will instance this InstancingLayer's geometry.
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- *
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- * Gives the portion the specified color and matrix.
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- *
136
- * @param mesh The SceneModelMesh that owns the portion
137
- * @param cfg Portion params
138
- * @param cfg.color Color [0..255,0..255,0..255]
139
- * @param cfg.opacity Opacity [0..255].
140
- * @param cfg.meshMatrix Flat float 4x4 matrix.
141
- * @returns {number} Portion ID.
142
- */
143
- createPortion(mesh, cfg) {
144
-
145
- const color = cfg.color;
146
- const opacity = cfg.opacity;
147
- const meshMatrix = cfg.meshMatrix;
148
-
149
- if (this._finalized) {
150
- throw "Already finalized";
151
- }
152
-
153
- const r = color[0]; // Color is pre-quantized by VBOSceneModel
154
- const g = color[1];
155
- const b = color[2];
156
- const a = color[3];
157
-
158
- this._colors.push(r);
159
- this._colors.push(g);
160
- this._colors.push(b);
161
- this._colors.push(opacity);
162
-
163
- if (this.model.scene.entityOffsetsEnabled) {
164
- this._offsets.push(0);
165
- this._offsets.push(0);
166
- this._offsets.push(0);
167
- }
168
-
169
- this._modelMatrixCol0.push(meshMatrix[0]);
170
- this._modelMatrixCol0.push(meshMatrix[4]);
171
- this._modelMatrixCol0.push(meshMatrix[8]);
172
- this._modelMatrixCol0.push(meshMatrix[12]);
173
-
174
- this._modelMatrixCol1.push(meshMatrix[1]);
175
- this._modelMatrixCol1.push(meshMatrix[5]);
176
- this._modelMatrixCol1.push(meshMatrix[9]);
177
- this._modelMatrixCol1.push(meshMatrix[13]);
178
-
179
- this._modelMatrixCol2.push(meshMatrix[2]);
180
- this._modelMatrixCol2.push(meshMatrix[6]);
181
- this._modelMatrixCol2.push(meshMatrix[10]);
182
- this._modelMatrixCol2.push(meshMatrix[14]);
183
-
184
- this._state.numInstances++;
185
-
186
- const portionId = this._portions.length;
187
- this._portions.push({});
188
-
189
- this._numPortions++;
190
- this.model.numPortions++;
191
-
192
- this._meshes.push(mesh);
193
-
194
- return portionId;
195
- }
196
-
197
- finalize() {
198
- if (this._finalized) {
199
- throw "Already finalized";
200
- }
201
- const gl = this.model.scene.canvas.gl;
202
- const state = this._state;
203
- const geometry = state.geometry;
204
- const colorsLength = this._colors.length;
205
- const flagsLength = colorsLength / 4;
206
- if (colorsLength > 0) {
207
- let notNormalized = false;
208
- this._state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Uint8Array(this._colors), this._colors.length, 4, gl.DYNAMIC_DRAW, notNormalized);
209
- this._colors = []; // Release memory
210
- }
211
- if (flagsLength > 0) {
212
- // Because we only build flags arrays here,
213
- // get their length from the colors array
214
- let notNormalized = false;
215
- this._state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(flagsLength), flagsLength, 1, gl.DYNAMIC_DRAW, notNormalized);
216
- }
217
- if (this.model.scene.entityOffsetsEnabled) {
218
- if (this._offsets.length > 0) {
219
- const notNormalized = false;
220
- this._state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._offsets), this._offsets.length, 3, gl.DYNAMIC_DRAW, notNormalized);
221
- this._offsets = []; // Release memory
222
- }
223
- }
224
- if (geometry.colorsCompressed && geometry.colorsCompressed.length > 0) {
225
- const colorsCompressed = new Uint8Array(geometry.colorsCompressed);
226
- const notNormalized = false;
227
- state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colorsCompressed, colorsCompressed.length, 4, gl.STATIC_DRAW, notNormalized);
228
- }
229
- if (geometry.positionsCompressed && geometry.positionsCompressed.length > 0) {
230
- const normalized = false;
231
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, geometry.positionsCompressed, geometry.positionsCompressed.length, 3, gl.STATIC_DRAW, normalized);
232
- state.positionsDecodeMatrix = math.mat4(geometry.positionsDecodeMatrix);
233
- }
234
- if (geometry.indices && geometry.indices.length > 0) {
235
- state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, new Uint32Array(geometry.indices), geometry.indices.length, 1, gl.STATIC_DRAW);
236
- state.numIndices = geometry.indices.length;
237
- }
238
- if (this._modelMatrixCol0.length > 0) {
239
- const normalized = false;
240
- this._state.modelMatrixCol0Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol0), this._modelMatrixCol0.length, 4, gl.STATIC_DRAW, normalized);
241
- this._state.modelMatrixCol1Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol1), this._modelMatrixCol1.length, 4, gl.STATIC_DRAW, normalized);
242
- this._state.modelMatrixCol2Buf = new ArrayBuf(gl, gl.ARRAY_BUFFER, new Float32Array(this._modelMatrixCol2), this._modelMatrixCol2.length, 4, gl.STATIC_DRAW, normalized);
243
- this._modelMatrixCol0 = [];
244
- this._modelMatrixCol1 = [];
245
- this._modelMatrixCol2 = [];
246
- }
247
- if (!this.model.scene.readableGeometryEnabled) {
248
- this._state.geometry = null;
249
- }
250
- this._finalized = true;
251
- }
252
-
253
- // The following setters are called by VBOSceneModelMesh, in turn called by VBOSceneModelNode, only after the layer is finalized.
254
- // It's important that these are called after finalize() in order to maintain integrity of counts like _numVisibleLayerPortions etc.
255
-
256
- initFlags(portionId, flags, meshTransparent) {
257
- if (flags & ENTITY_FLAGS.VISIBLE) {
258
- this._numVisibleLayerPortions++;
259
- this.model.numVisibleLayerPortions++;
260
- }
261
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
262
- this._numHighlightedLayerPortions++;
263
- this.model.numHighlightedLayerPortions++;
264
- }
265
- if (flags & ENTITY_FLAGS.XRAYED) {
266
- this._numXRayedLayerPortions++;
267
- this.model.numXRayedLayerPortions++;
268
- }
269
- if (flags & ENTITY_FLAGS.SELECTED) {
270
- this._numSelectedLayerPortions++;
271
- this.model.numSelectedLayerPortions++;
272
- }
273
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
274
- this._numClippableLayerPortions++;
275
- this.model.numClippableLayerPortions++;
276
- }
277
- if (flags & ENTITY_FLAGS.EDGES) {
278
- this._numEdgesLayerPortions++;
279
- this.model.numEdgesLayerPortions++;
280
- }
281
- if (flags & ENTITY_FLAGS.PICKABLE) {
282
- this._numPickableLayerPortions++;
283
- this.model.numPickableLayerPortions++;
284
- }
285
- if (flags & ENTITY_FLAGS.CULLED) {
286
- this._numCulledLayerPortions++;
287
- this.model.numCulledLayerPortions++;
288
- }
289
- if (meshTransparent) {
290
- this._numTransparentLayerPortions++;
291
- this.model.numTransparentLayerPortions++;
292
- }
293
- this._setFlags(portionId, flags, meshTransparent);
294
- }
295
-
296
- setVisible(portionId, flags, meshTransparent) {
297
- if (!this._finalized) {
298
- throw "Not finalized";
299
- }
300
- if (flags & ENTITY_FLAGS.VISIBLE) {
301
- this._numVisibleLayerPortions++;
302
- this.model.numVisibleLayerPortions++;
303
- } else {
304
- this._numVisibleLayerPortions--;
305
- this.model.numVisibleLayerPortions--;
306
- }
307
- this._setFlags(portionId, flags, meshTransparent);
308
- }
309
-
310
- setHighlighted(portionId, flags, meshTransparent) {
311
- if (!this._finalized) {
312
- throw "Not finalized";
313
- }
314
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
315
- this._numHighlightedLayerPortions++;
316
- this.model.numHighlightedLayerPortions++;
317
- } else {
318
- this._numHighlightedLayerPortions--;
319
- this.model.numHighlightedLayerPortions--;
320
- }
321
- this._setFlags(portionId, flags, meshTransparent);
322
- }
323
-
324
- setXRayed(portionId, flags, meshTransparent) {
325
- if (!this._finalized) {
326
- throw "Not finalized";
327
- }
328
- if (flags & ENTITY_FLAGS.XRAYED) {
329
- this._numXRayedLayerPortions++;
330
- this.model.numXRayedLayerPortions++;
331
- } else {
332
- this._numXRayedLayerPortions--;
333
- this.model.numXRayedLayerPortions--;
334
- }
335
- this._setFlags(portionId, flags, meshTransparent);
336
- }
337
-
338
- setSelected(portionId, flags, meshTransparent) {
339
- if (!this._finalized) {
340
- throw "Not finalized";
341
- }
342
- if (flags & ENTITY_FLAGS.SELECTED) {
343
- this._numSelectedLayerPortions++;
344
- this.model.numSelectedLayerPortions++;
345
- } else {
346
- this._numSelectedLayerPortions--;
347
- this.model.numSelectedLayerPortions--;
348
- }
349
- this._setFlags(portionId, flags, meshTransparent);
350
- }
351
-
352
- setEdges(portionId, flags, meshTransparent) {
353
- if (!this._finalized) {
354
- throw "Not finalized";
355
- }
356
- if (flags & ENTITY_FLAGS.EDGES) {
357
- this._numEdgesLayerPortions++;
358
- this.model.numEdgesLayerPortions++;
359
- } else {
360
- this._numEdgesLayerPortions--;
361
- this.model.numEdgesLayerPortions--;
362
- }
363
- this._setFlags(portionId, flags, meshTransparent);
364
- }
365
-
366
- setClippable(portionId, flags) {
367
- if (!this._finalized) {
368
- throw "Not finalized";
369
- }
370
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
371
- this._numClippableLayerPortions++;
372
- this.model.numClippableLayerPortions++;
373
- } else {
374
- this._numClippableLayerPortions--;
375
- this.model.numClippableLayerPortions--;
376
- }
377
- this._setFlags(portionId, flags);
378
- }
379
-
380
- setCollidable(portionId, flags) {
381
- if (!this._finalized) {
382
- throw "Not finalized";
383
- }
384
- }
385
-
386
- setPickable(portionId, flags, meshTransparent) {
387
- if (!this._finalized) {
388
- throw "Not finalized";
389
- }
390
- if (flags & ENTITY_FLAGS.PICKABLE) {
391
- this._numPickableLayerPortions++;
392
- this.model.numPickableLayerPortions++;
393
- } else {
394
- this._numPickableLayerPortions--;
395
- this.model.numPickableLayerPortions--;
396
- }
397
- this._setFlags(portionId, flags, meshTransparent);
398
- }
399
-
400
- setCulled(portionId, flags, meshTransparent) {
401
- if (!this._finalized) {
402
- throw "Not finalized";
403
- }
404
- if (flags & ENTITY_FLAGS.CULLED) {
405
- this._numCulledLayerPortions++;
406
- this.model.numCulledLayerPortions++;
407
- } else {
408
- this._numCulledLayerPortions--;
409
- this.model.numCulledLayerPortions--;
410
- }
411
- this._setFlags(portionId, flags, meshTransparent);
412
- }
413
-
414
- setColor(portionId, color) { // RGBA color is normalized as ints
415
- if (!this._finalized) {
416
- throw "Not finalized";
417
- }
418
- tempUint8Vec4[0] = color[0];
419
- tempUint8Vec4[1] = color[1];
420
- tempUint8Vec4[2] = color[2];
421
- tempUint8Vec4[3] = color[3];
422
- this._state.colorsBuf.setData(tempUint8Vec4, portionId * 4, 4);
423
- }
424
-
425
- setTransparent(portionId, flags, transparent) {
426
- if (transparent) {
427
- this._numTransparentLayerPortions++;
428
- this.model.numTransparentLayerPortions++;
429
- } else {
430
- this._numTransparentLayerPortions--;
431
- this.model.numTransparentLayerPortions--;
432
- }
433
- this._setFlags(portionId, flags, transparent);
434
- }
435
-
436
- /**
437
- * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
438
- */
439
- _setFlags(portionId, flags, meshTransparent) {
440
-
441
- if (!this._finalized) {
442
- throw "Not finalized";
443
- }
444
-
445
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
446
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
447
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
448
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
449
- const edges = !!(flags & ENTITY_FLAGS.EDGES);
450
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
451
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
452
-
453
- let colorFlag;
454
- if (!visible || culled || xrayed
455
- || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
456
- || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
457
- colorFlag = RENDER_PASSES.NOT_RENDERED;
458
- } else {
459
- if (meshTransparent) {
460
- colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
461
- } else {
462
- colorFlag = RENDER_PASSES.COLOR_OPAQUE;
463
- }
464
- }
465
-
466
- let silhouetteFlag;
467
- if (!visible || culled) {
468
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
469
- } else if (selected) {
470
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
471
- } else if (highlighted) {
472
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
473
- } else if (xrayed) {
474
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
475
- } else {
476
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
477
- }
478
-
479
- let edgeFlag = 0;
480
- if (!visible || culled) {
481
- edgeFlag = RENDER_PASSES.NOT_RENDERED;
482
- } else if (selected) {
483
- edgeFlag = RENDER_PASSES.EDGES_SELECTED;
484
- } else if (highlighted) {
485
- edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
486
- } else if (xrayed) {
487
- edgeFlag = RENDER_PASSES.EDGES_XRAYED;
488
- } else if (edges) {
489
- if (meshTransparent) {
490
- edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
491
- } else {
492
- edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
493
- }
494
- } else {
495
- edgeFlag = RENDER_PASSES.NOT_RENDERED;
496
- }
497
-
498
- let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
499
-
500
- const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
501
-
502
- let vertFlag = 0;
503
- vertFlag |= colorFlag;
504
- vertFlag |= silhouetteFlag << 4;
505
- vertFlag |= edgeFlag << 8;
506
- vertFlag |= pickFlag << 12;
507
- vertFlag |= clippableFlag << 16;
508
-
509
- tempFloat32[0] = vertFlag;
510
-
511
- this._state.flagsBuf.setData(tempFloat32, portionId);
512
- }
513
-
514
- setOffset(portionId, offset) {
515
- if (!this._finalized) {
516
- throw "Not finalized";
517
- }
518
- if (!this.model.scene.entityOffsetsEnabled) {
519
- this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
520
- return;
521
- }
522
- tempVec3fa[0] = offset[0];
523
- tempVec3fa[1] = offset[1];
524
- tempVec3fa[2] = offset[2];
525
- this._state.offsetsBuf.setData(tempVec3fa, portionId * 3, 3);
526
- }
527
-
528
- setMatrix(portionId, matrix) {
529
-
530
- ////////////////////////////////////////
531
- // TODO: Update portion matrix
532
- ////////////////////////////////////////
533
-
534
- if (!this._finalized) {
535
- throw "Not finalized";
536
- }
537
- const offset = portionId * 4;
538
-
539
- tempFloat32Vec4[0] = matrix[0];
540
- tempFloat32Vec4[1] = matrix[4];
541
- tempFloat32Vec4[2] = matrix[8];
542
- tempFloat32Vec4[3] = matrix[12];
543
-
544
- this._state.modelMatrixCol0Buf.setData(tempFloat32Vec4, offset);
545
-
546
- tempFloat32Vec4[0] = matrix[1];
547
- tempFloat32Vec4[1] = matrix[5];
548
- tempFloat32Vec4[2] = matrix[9];
549
- tempFloat32Vec4[3] = matrix[13];
550
-
551
- this._state.modelMatrixCol1Buf.setData(tempFloat32Vec4, offset);
552
-
553
- tempFloat32Vec4[0] = matrix[2];
554
- tempFloat32Vec4[1] = matrix[6];
555
- tempFloat32Vec4[2] = matrix[10];
556
- tempFloat32Vec4[3] = matrix[14];
557
-
558
- this._state.modelMatrixCol2Buf.setData(tempFloat32Vec4, offset);
559
- }
560
-
561
- // ---------------------- NORMAL RENDERING -----------------------------------
562
-
563
- drawColorOpaque(renderFlags, frameCtx) {
564
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
565
- return;
566
- }
567
-
568
- if (this._renderers.colorRenderer) {
569
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
570
- }
571
- }
572
-
573
- drawColorTransparent(renderFlags, frameCtx) {
574
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
575
- return;
576
- }
577
- if (this._renderers.colorRenderer) {
578
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
579
- }
580
- }
581
-
582
- // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
583
-
584
- drawDepth(renderFlags, frameCtx) {
585
- }
586
-
587
- drawNormals(renderFlags, frameCtx) {
588
- }
589
-
590
- // ---------------------- EMPHASIS RENDERING -----------------------------------
591
-
592
- drawSilhouetteXRayed(renderFlags, frameCtx) {
593
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
594
- return;
595
- }
596
- if (this._renderers.silhouetteRenderer) {
597
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
598
- }
599
- }
600
-
601
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
602
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
603
- return;
604
- }
605
- if (this._renderers.silhouetteRenderer) {
606
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
607
- }
608
- }
609
-
610
- drawSilhouetteSelected(renderFlags, frameCtx) {
611
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
612
- return;
613
- }
614
- if (this._renderers.silhouetteRenderer) {
615
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
616
- }
617
- }
618
-
619
- // ---------------------- EDGES RENDERING -----------------------------------
620
-
621
- drawEdgesColorOpaque(renderFlags, frameCtx) {
622
- }
623
-
624
- drawEdgesColorTransparent(renderFlags, frameCtx) {
625
- }
626
-
627
- drawEdgesXRayed(renderFlags, frameCtx) {
628
- }
629
-
630
- drawEdgesHighlighted(renderFlags, frameCtx) {
631
- }
632
-
633
- drawEdgesSelected(renderFlags, frameCtx) {
634
- }
635
-
636
-
637
- drawSnapInit(renderFlags, frameCtx) {
638
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
639
- return;
640
- }
641
- if (this._renderers.snapInitRenderer) {
642
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
643
- }
644
- }
645
-
646
- drawSnap(renderFlags, frameCtx) {
647
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
648
- return;
649
- }
650
- if (this._renderers.snapRenderer) {
651
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
652
- }
653
- }
654
-
655
- // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
656
-
657
- drawOcclusion(renderFlags, frameCtx) {
658
- }
659
-
660
- // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
661
-
662
- drawShadow(renderFlags, frameCtx) {
663
- }
664
-
665
- //---- PICKING ----------------------------------------------------------------------------------------------------
666
-
667
- drawPickMesh(renderFlags, frameCtx) {
668
- }
669
-
670
- drawPickDepths(renderFlags, frameCtx) {
671
- }
672
-
673
- drawPickNormals(renderFlags, frameCtx) {
674
- }
675
-
676
-
677
- destroy() {
678
- const state = this._state;
679
- if (state.positionsBuf) {
680
- state.positionsBuf.destroy();
681
- state.positionsBuf = null;
682
- }
683
- if (state.colorsBuf) {
684
- state.colorsBuf.destroy();
685
- state.colorsBuf = null;
686
- }
687
- if (state.flagsBuf) {
688
- state.flagsBuf.destroy();
689
- state.flagsBuf = null;
690
- }
691
- if (state.offsetsBuf) {
692
- state.offsetsBuf.destroy();
693
- state.offsetsBuf = null;
694
- }
695
- if (state.modelMatrixCol0Buf) {
696
- state.modelMatrixCol0Buf.destroy();
697
- state.modelMatrixCol0Buf = null;
698
- }
699
- if (state.modelMatrixCol1Buf) {
700
- state.modelMatrixCol1Buf.destroy();
701
- state.modelMatrixCol1Buf = null;
702
- }
703
- if (state.modelMatrixCol2Buf) {
704
- state.modelMatrixCol2Buf.destroy();
705
- state.modelMatrixCol2Buf = null;
706
- }
707
- state.destroy();
708
- }
709
- }
710
-
711
- export {VBOInstancingLinesLayer};