@xeokit/xeokit-sdk 2.6.86-beta.0 → 2.6.87-renderers-refactor-v3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/dist/xeokit-sdk.cjs.js +17184 -44702
  2. package/dist/xeokit-sdk.es.js +17184 -44701
  3. package/dist/xeokit-sdk.es5.js +1529 -3591
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +2 -1
  8. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +86 -0
  9. package/src/plugins/CxConverterIFCLoaderPlugin/index.js +1 -0
  10. package/src/plugins/index.js +1 -0
  11. package/src/plugins/lib/html/MenuEvent.js +2 -2
  12. package/src/viewer/Viewer.js +55 -103
  13. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +7 -6
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +245 -861
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +786 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/src/viewer/utils/os.js +9 -0
  57. package/dist/xeokit-sdk.es5.js.map +0 -1
  58. package/dist/xeokit-sdk.min.es5.js.map +0 -1
  59. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  60. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  61. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  62. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  63. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  64. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  65. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  66. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  67. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  68. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  69. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  72. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  73. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  74. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  75. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  76. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  77. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  78. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  80. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  81. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  82. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  95. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  96. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  97. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  98. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  99. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  100. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  106. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  107. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  109. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  117. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  118. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  119. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  120. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  139. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  140. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  141. package/src/viewer/scene/model/vbo/float16.js +0 -760
  142. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  147. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  148. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  149. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  160. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  161. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  162. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  182. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  183. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  184. package/src/viewer/scene/webgl/Attribute.js +0 -23
  185. package/src/viewer/scene/webgl/Program.js +0 -181
  186. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  187. package/src/viewer/scene/webgl/Sampler.js +0 -18
  188. package/src/viewer/scene/webgl/Shader.js +0 -49
  189. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  190. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,704 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
3
-
4
- import {math} from "../../../../math/math.js";
5
- import {RenderState} from "../../../../webgl/RenderState.js";
6
- import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
- import {getRenderers} from "./renderers/VBOBatchingLinesRenderers.js";
8
- import {VBOBatchingLinesBuffer} from "./lib/VBOBatchingLinesBuffer.js";
9
- import {quantizePositions} from "../../../compression.js";
10
-
11
- /**
12
- * @private
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- */
14
- export class VBOBatchingLinesLayer {
15
-
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- /**
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- * @param model
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- * @param cfg
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- * @param cfg.layerIndex
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- * @param cfg.positionsDecodeMatrix
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- * @param cfg.maxGeometryBatchSize
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- * @param cfg.origin
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- * @param cfg.scratchMemory
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- */
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- constructor(cfg) {
26
-
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- // console.info("Creating VBOBatchingLinesLayer");
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-
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- /**
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- * Index of this LinesBatchingLayer in {@link VBOSceneModel#_layerList}.
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- * @type {Number}
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- */
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- this.layerIndex = cfg.layerIndex;
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-
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- this._renderers = getRenderers(cfg.model.scene);
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- this.model = cfg.model;
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- this._buffer = new VBOBatchingLinesBuffer(cfg.maxGeometryBatchSize);
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- this._scratchMemory = cfg.scratchMemory;
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-
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- this._state = new RenderState({
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- positionsBuf: null,
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- offsetsBuf: null,
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- colorsBuf: null,
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- flagsBuf: null,
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- indicesBuf: null,
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- positionsDecodeMatrix: math.mat4(),
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- origin: null
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- });
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-
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- // These counts are used to avoid unnecessary render passes
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- this._numPortions = 0;
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- this._numVisibleLayerPortions = 0;
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- this._numTransparentLayerPortions = 0;
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- this._numXRayedLayerPortions = 0;
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- this._numSelectedLayerPortions = 0;
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- this._numHighlightedLayerPortions = 0;
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- this._numClippableLayerPortions = 0;
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- this._numEdgesLayerPortions = 0;
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- this._numPickableLayerPortions = 0;
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- this._numCulledLayerPortions = 0;
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-
62
- this._modelAABB = math.collapseAABB3(); // Model-space AABB
63
- this._portions = [];
64
- this._meshes = [];
65
- this._numVerts = 0;
66
-
67
- this._aabb = math.collapseAABB3();
68
- this.aabbDirty = true;
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-
70
- this._finalized = false;
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-
72
- if (cfg.positionsDecodeMatrix) {
73
- this._state.positionsDecodeMatrix.set(cfg.positionsDecodeMatrix);
74
- this._preCompressedPositionsExpected = true;
75
- } else {
76
- this._preCompressedPositionsExpected = false;
77
- }
78
-
79
- if (cfg.origin) {
80
- this._state.origin = math.vec3(cfg.origin);
81
- }
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-
83
- /**
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- * The type of primitives in this layer.
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- */
86
- this.primitive = cfg.primitive;
87
- }
88
-
89
- get aabb() {
90
- if (this.aabbDirty) {
91
- math.collapseAABB3(this._aabb);
92
- for (let i = 0, len = this._meshes.length; i < len; i++) {
93
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
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- }
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- this.aabbDirty = false;
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- }
97
- return this._aabb;
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- }
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-
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- /**
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- * Tests if there is room for another portion in this LinesBatchingLayer.
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- *
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- * @param lenPositions Number of positions we'd like to create in the portion.
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- * @param lenIndices Number of indices we'd like to create in this portion.
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- * @returns {Boolean} True if OK to create another portion.
106
- */
107
- canCreatePortion(lenPositions, lenIndices) {
108
- if (this._finalized) {
109
- throw "Already finalized";
110
- }
111
- return ((this._buffer.positions.length + lenPositions) < (this._buffer.maxVerts * 3) && (this._buffer.indices.length + lenIndices) < (this._buffer.maxIndices));
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- }
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-
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- /**
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- * Creates a new portion within this LinesBatchingLayer, returns the new portion ID.
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- *
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- * Gives the portion the specified geometry, color and matrix.
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- *
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- * @param mesh The SceneModelMesh that owns the portion
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- * @param cfg.positions Flat float Local-space positions array.
121
- * @param cfg.positionsCompressed Flat quantized positions array - decompressed with TrianglesBatchingLayer positionsDecodeMatrix
122
- * @param cfg.indices Flat int indices array.
123
- * @param cfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
124
- * @param cfg.opacity Opacity [0..255]
125
- * @param [cfg.meshMatrix] Flat float 4x4 matrix
126
- * @param cfg.aabb Flat float AABB World-space AABB
127
- * @param cfg.pickColor Quantized pick color
128
- * @returns {number} Portion ID
129
- */
130
- createPortion(mesh, cfg) {
131
-
132
- if (this._finalized) {
133
- throw "Already finalized";
134
- }
135
-
136
- const positions = cfg.positions;
137
- const positionsCompressed = cfg.positionsCompressed;
138
- const indices = cfg.indices;
139
- const color = cfg.color;
140
- const opacity = cfg.opacity;
141
-
142
- const buffer = this._buffer;
143
- const positionsIndex = buffer.positions.length;
144
- const vertsIndex = positionsIndex / 3;
145
-
146
- let numVerts;
147
-
148
- math.expandAABB3(this._modelAABB, cfg.aabb);
149
-
150
- if (this._preCompressedPositionsExpected) {
151
- if (!positionsCompressed) {
152
- throw "positionsCompressed expected";
153
- }
154
- numVerts = positionsCompressed.length / 3;
155
- for (let i = 0, len = positionsCompressed.length; i < len; i++) {
156
- buffer.positions.push(positionsCompressed[i]);
157
- }
158
- } else {
159
- if (!positions) {
160
- throw "positions expected";
161
- }
162
- numVerts = positions.length / 3;
163
- for (let i = 0, len = positions.length; i < len; i++) {
164
- buffer.positions.push(positions[i]);
165
- }
166
- }
167
-
168
- if (color) {
169
-
170
- const r = color[0]; // Color is pre-quantized by VBOSceneModel
171
- const g = color[1];
172
- const b = color[2];
173
- const a = opacity;
174
-
175
- for (let i = 0; i < numVerts; i++) {
176
- buffer.colors.push(r);
177
- buffer.colors.push(g);
178
- buffer.colors.push(b);
179
- buffer.colors.push(a);
180
- }
181
- }
182
-
183
- if (indices) {
184
- for (let i = 0, len = indices.length; i < len; i++) {
185
- buffer.indices.push(indices[i] + vertsIndex);
186
- }
187
- }
188
-
189
- if (this.model.scene.entityOffsetsEnabled) {
190
- for (let i = 0; i < numVerts; i++) {
191
- buffer.offsets.push(0);
192
- buffer.offsets.push(0);
193
- buffer.offsets.push(0);
194
- }
195
- }
196
-
197
- const portionId = this._portions.length / 2;
198
-
199
- this._portions.push(vertsIndex);
200
- this._portions.push(numVerts);
201
-
202
- this._numPortions++;
203
- this.model.numPortions++;
204
-
205
- this._numVerts += numVerts;
206
-
207
- this._meshes.push(mesh);
208
-
209
- return portionId;
210
- }
211
-
212
- /**
213
- * Builds batch VBOs from appended geometries.
214
- * No more portions can then be created.
215
- */
216
- finalize() {
217
-
218
- if (this._finalized) {
219
- return;
220
- }
221
-
222
- const state = this._state;
223
- const gl = this.model.scene.canvas.gl;
224
- const buffer = this._buffer;
225
-
226
- if (buffer.positions.length > 0) {
227
- if (this._preCompressedPositionsExpected) {
228
- const positions = new Uint16Array(buffer.positions);
229
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positions, buffer.positions.length, 3, gl.STATIC_DRAW);
230
- } else {
231
- const positions = new Float32Array(buffer.positions);
232
- const quantizedPositions = quantizePositions(positions, this._modelAABB, state.positionsDecodeMatrix);
233
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, quantizedPositions, buffer.positions.length, 3, gl.STATIC_DRAW);
234
- }
235
- }
236
-
237
- if (buffer.colors.length > 0) {
238
- const colors = new Uint8Array(buffer.colors);
239
- let normalized = false;
240
- state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colors, buffer.colors.length, 4, gl.DYNAMIC_DRAW, normalized);
241
- }
242
-
243
- if (buffer.colors.length > 0) { // Because we build flags arrays here, get their length from the colors array
244
- const flagsLength = buffer.colors.length / 4;
245
- const flags = new Float32Array(flagsLength);
246
- let notNormalized = false;
247
- state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, flags, flags.length, 1, gl.DYNAMIC_DRAW, notNormalized);
248
- }
249
-
250
- if (this.model.scene.entityOffsetsEnabled) {
251
- if (buffer.offsets.length > 0) {
252
- const offsets = new Float32Array(buffer.offsets);
253
- state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, offsets, buffer.offsets.length, 3, gl.DYNAMIC_DRAW);
254
- }
255
- }
256
-
257
- if (buffer.indices.length > 0) {
258
- const indices = new Uint32Array(buffer.indices);
259
- state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, buffer.indices.length, 1, gl.STATIC_DRAW);
260
- }
261
-
262
- this._buffer = null;
263
- this._finalized = true;
264
- }
265
-
266
- initFlags(portionId, flags, meshTransparent) {
267
- if (flags & ENTITY_FLAGS.VISIBLE) {
268
- this._numVisibleLayerPortions++;
269
- this.model.numVisibleLayerPortions++;
270
- }
271
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
272
- this._numHighlightedLayerPortions++;
273
- this.model.numHighlightedLayerPortions++;
274
- }
275
- if (flags & ENTITY_FLAGS.XRAYED) {
276
- this._numXRayedLayerPortions++;
277
- this.model.numXRayedLayerPortions++;
278
- }
279
- if (flags & ENTITY_FLAGS.SELECTED) {
280
- this._numSelectedLayerPortions++;
281
- this.model.numSelectedLayerPortions++;
282
- }
283
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
284
- this._numClippableLayerPortions++;
285
- this.model.numClippableLayerPortions++;
286
- }
287
- if (flags & ENTITY_FLAGS.EDGES) {
288
- this._numEdgesLayerPortions++;
289
- this.model.numEdgesLayerPortions++;
290
- }
291
- if (flags & ENTITY_FLAGS.PICKABLE) {
292
- this._numPickableLayerPortions++;
293
- this.model.numPickableLayerPortions++;
294
- }
295
- if (flags & ENTITY_FLAGS.CULLED) {
296
- this._numCulledLayerPortions++;
297
- this.model.numCulledLayerPortions++;
298
- }
299
- if (meshTransparent) {
300
- this._numTransparentLayerPortions++;
301
- this.model.numTransparentLayerPortions++;
302
- }
303
- const deferred = true;
304
- this._setFlags(portionId, flags, meshTransparent, deferred);
305
- }
306
-
307
- flushInitFlags() {
308
- this._setDeferredFlags();
309
- }
310
-
311
- setVisible(portionId, flags, transparent) {
312
- if (!this._finalized) {
313
- throw "Not finalized";
314
- }
315
- if (flags & ENTITY_FLAGS.VISIBLE) {
316
- this._numVisibleLayerPortions++;
317
- this.model.numVisibleLayerPortions++;
318
- } else {
319
- this._numVisibleLayerPortions--;
320
- this.model.numVisibleLayerPortions--;
321
- }
322
- this._setFlags(portionId, flags, transparent);
323
- }
324
-
325
- setHighlighted(portionId, flags, transparent) {
326
- if (!this._finalized) {
327
- throw "Not finalized";
328
- }
329
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
330
- this._numHighlightedLayerPortions++;
331
- this.model.numHighlightedLayerPortions++;
332
- } else {
333
- this._numHighlightedLayerPortions--;
334
- this.model.numHighlightedLayerPortions--;
335
- }
336
- this._setFlags(portionId, flags, transparent);
337
- }
338
-
339
- setXRayed(portionId, flags, transparent) {
340
- if (!this._finalized) {
341
- throw "Not finalized";
342
- }
343
- if (flags & ENTITY_FLAGS.XRAYED) {
344
- this._numXRayedLayerPortions++;
345
- this.model.numXRayedLayerPortions++;
346
- } else {
347
- this._numXRayedLayerPortions--;
348
- this.model.numXRayedLayerPortions--;
349
- }
350
- this._setFlags(portionId, flags, transparent);
351
- }
352
-
353
- setSelected(portionId, flags, transparent) {
354
- if (!this._finalized) {
355
- throw "Not finalized";
356
- }
357
- if (flags & ENTITY_FLAGS.SELECTED) {
358
- this._numSelectedLayerPortions++;
359
- this.model.numSelectedLayerPortions++;
360
- } else {
361
- this._numSelectedLayerPortions--;
362
- this.model.numSelectedLayerPortions--;
363
- }
364
- this._setFlags(portionId, flags, transparent);
365
- }
366
-
367
- setEdges(portionId, flags, transparent) {
368
- if (!this._finalized) {
369
- throw "Not finalized";
370
- }
371
- if (flags & ENTITY_FLAGS.EDGES) {
372
- this._numEdgesLayerPortions++;
373
- this.model.numEdgesLayerPortions++;
374
- } else {
375
- this._numEdgesLayerPortions--;
376
- this.model.numEdgesLayerPortions--;
377
- }
378
- this._setFlags(portionId, flags, transparent);
379
- }
380
-
381
- setClippable(portionId, flags) {
382
- if (!this._finalized) {
383
- throw "Not finalized";
384
- }
385
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
386
- this._numClippableLayerPortions++;
387
- this.model.numClippableLayerPortions++;
388
- } else {
389
- this._numClippableLayerPortions--;
390
- this.model.numClippableLayerPortions--;
391
- }
392
- this._setFlags(portionId, flags);
393
- }
394
-
395
- setCulled(portionId, flags, transparent) {
396
- if (!this._finalized) {
397
- throw "Not finalized";
398
- }
399
- if (flags & ENTITY_FLAGS.CULLED) {
400
- this._numCulledLayerPortions++;
401
- this.model.numCulledLayerPortions++;
402
- } else {
403
- this._numCulledLayerPortions--;
404
- this.model.numCulledLayerPortions--;
405
- }
406
- this._setFlags(portionId, flags, transparent);
407
- }
408
-
409
- setCollidable(portionId, flags) {
410
- if (!this._finalized) {
411
- throw "Not finalized";
412
- }
413
- }
414
-
415
- setPickable(portionId, flags, transparent) {
416
- if (!this._finalized) {
417
- throw "Not finalized";
418
- }
419
- if (flags & ENTITY_FLAGS.PICKABLE) {
420
- this._numPickableLayerPortions++;
421
- this.model.numPickableLayerPortions++;
422
- } else {
423
- this._numPickableLayerPortions--;
424
- this.model.numPickableLayerPortions--;
425
- }
426
- this._setFlags(portionId, flags, transparent);
427
- }
428
-
429
- setColor(portionId, color) {
430
- if (!this._finalized) {
431
- throw "Not finalized";
432
- }
433
- const portionsIdx = portionId * 2;
434
- const vertexBase = this._portions[portionsIdx];
435
- const numVerts = this._portions[portionsIdx + 1];
436
- const firstColor = vertexBase * 4;
437
- const lenColor = numVerts * 4;
438
- const tempArray = this._scratchMemory.getUInt8Array(lenColor);
439
- const r = color[0];
440
- const g = color[1];
441
- const b = color[2];
442
- const a = color[3];
443
- for (let i = 0; i < lenColor; i += 4) {
444
- tempArray[i + 0] = r;
445
- tempArray[i + 1] = g;
446
- tempArray[i + 2] = b;
447
- tempArray[i + 3] = a;
448
- }
449
- this._state.colorsBuf.setData(tempArray, firstColor, lenColor);
450
- }
451
-
452
- setTransparent(portionId, flags, transparent) {
453
- if (transparent) {
454
- this._numTransparentLayerPortions++;
455
- this.model.numTransparentLayerPortions++;
456
- } else {
457
- this._numTransparentLayerPortions--;
458
- this.model.numTransparentLayerPortions--;
459
- }
460
- this._setFlags(portionId, flags, transparent);
461
- }
462
-
463
- /**
464
- * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
465
- */
466
- _setFlags(portionId, flags, transparent, deferred = false) {
467
-
468
- if (!this._finalized) {
469
- throw "Not finalized";
470
- }
471
-
472
- const portionsIdx = portionId * 2;
473
- const vertexBase = this._portions[portionsIdx];
474
- const numVerts = this._portions[portionsIdx + 1];
475
- const firstFlag = vertexBase;
476
- const lenFlags = numVerts;
477
-
478
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
479
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
480
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
481
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
482
- // no edges
483
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
484
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
485
-
486
- let colorFlag;
487
- if (!visible || culled || xrayed
488
- || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
489
- || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
490
- colorFlag = RENDER_PASSES.NOT_RENDERED;
491
- } else {
492
- if (transparent) {
493
- colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
494
- } else {
495
- colorFlag = RENDER_PASSES.COLOR_OPAQUE;
496
- }
497
- }
498
-
499
- let silhouetteFlag;
500
- if (!visible || culled) {
501
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
502
- } else if (selected) {
503
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
504
- } else if (highlighted) {
505
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
506
- } else if (xrayed) {
507
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
508
- } else {
509
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
510
- }
511
-
512
- let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
513
-
514
- const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
515
-
516
- if (deferred) {
517
- // Avoid zillions of individual WebGL bufferSubData calls - buffer them to apply in one shot
518
- if (!this._deferredFlagValues) {
519
- this._deferredFlagValues = new Float32Array(this._numVerts);
520
- }
521
- for (let i = firstFlag, len = (firstFlag + lenFlags); i < len; i++) {
522
- let vertFlag = 0;
523
- vertFlag |= colorFlag;
524
- vertFlag |= silhouetteFlag << 4;
525
- // no edges
526
- vertFlag |= pickFlag << 12;
527
- vertFlag |= clippableFlag << 16;
528
-
529
- this._deferredFlagValues[i] = vertFlag;
530
- }
531
- } else if (this._state.flagsBuf) {
532
- const tempArray = this._scratchMemory.getFloat32Array(lenFlags);
533
- for (let i = 0; i < lenFlags; i++) {
534
- let vertFlag = 0;
535
- vertFlag |= colorFlag;
536
- vertFlag |= silhouetteFlag << 4;
537
- // no edges
538
- vertFlag |= pickFlag << 12;
539
- vertFlag |= clippableFlag << 16;
540
-
541
- tempArray[i] = vertFlag;
542
- }
543
- this._state.flagsBuf.setData(tempArray, firstFlag, lenFlags);
544
- }
545
- }
546
-
547
- _setDeferredFlags() {
548
- if (this._deferredFlagValues) {
549
- this._state.flagsBuf.setData(this._deferredFlagValues);
550
- this._deferredFlagValues = null;
551
- }
552
- }
553
-
554
- setOffset(portionId, offset) {
555
- if (!this._finalized) {
556
- throw "Not finalized";
557
- }
558
- if (!this.model.scene.entityOffsetsEnabled) {
559
- this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
560
- return;
561
- }
562
- const portionsIdx = portionId * 2;
563
- const vertexBase = this._portions[portionsIdx];
564
- const numVerts = this._portions[portionsIdx + 1];
565
- const firstOffset = vertexBase * 3;
566
- const lenOffsets = numVerts * 3;
567
- const tempArray = this._scratchMemory.getFloat32Array(lenOffsets);
568
- const x = offset[0];
569
- const y = offset[1];
570
- const z = offset[2];
571
- for (let i = 0; i < lenOffsets; i += 3) {
572
- tempArray[i + 0] = x;
573
- tempArray[i + 1] = y;
574
- tempArray[i + 2] = z;
575
- }
576
- this._state.offsetsBuf.setData(tempArray, firstOffset, lenOffsets);
577
- }
578
-
579
- //-- RENDERING ----------------------------------------------------------------------------------------------
580
-
581
- drawColorOpaque(renderFlags, frameCtx) {
582
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
583
- return;
584
- }
585
- if (this._renderers.colorRenderer) {
586
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
587
- }
588
- }
589
-
590
- drawColorTransparent(renderFlags, frameCtx) {
591
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
592
- return;
593
- }
594
- if (this._renderers.colorRenderer) {
595
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
596
- }
597
- }
598
-
599
- drawDepth(renderFlags, frameCtx) {
600
- }
601
-
602
- drawNormals(renderFlags, frameCtx) {
603
- }
604
-
605
- drawSilhouetteXRayed(renderFlags, frameCtx) {
606
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
607
- return;
608
- }
609
- if (this._renderers.silhouetteRenderer) {
610
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
611
- }
612
- }
613
-
614
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
615
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
616
- return;
617
- }
618
- if (this._renderers.silhouetteRenderer) {
619
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
620
- }
621
- }
622
-
623
- drawSilhouetteSelected(renderFlags, frameCtx) {
624
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
625
- return;
626
- }
627
- if (this._renderers.silhouetteRenderer) {
628
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
629
- }
630
- }
631
-
632
- drawEdgesColorOpaque(renderFlags, frameCtx) {
633
- }
634
-
635
- drawEdgesColorTransparent(renderFlags, frameCtx) {
636
- }
637
-
638
- drawEdgesHighlighted(renderFlags, frameCtx) {
639
- }
640
-
641
- drawEdgesSelected(renderFlags, frameCtx) {
642
- }
643
-
644
- drawEdgesXRayed(renderFlags, frameCtx) {
645
- }
646
-
647
- drawPickMesh(frameCtx) {
648
- }
649
-
650
- drawPickDepths(frameCtx) {
651
- }
652
-
653
- drawPickNormals(frameCtx) {
654
- }
655
-
656
- drawSnapInit(renderFlags, frameCtx) {
657
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
658
- return;
659
- }
660
- if (this._renderers.snapInitRenderer) {
661
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
662
- }
663
- }
664
-
665
- drawSnap(renderFlags, frameCtx) {
666
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
667
- return;
668
- }
669
- if (this._renderers.snapRenderer) {
670
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
671
- }
672
- }
673
-
674
- drawOcclusion(frameCtx) {
675
- }
676
-
677
- drawShadow(frameCtx) {
678
- }
679
-
680
- destroy() {
681
- const state = this._state;
682
- if (state.positionsBuf) {
683
- state.positionsBuf.destroy();
684
- state.positionsBuf = null;
685
- }
686
- if (state.offsetsBuf) {
687
- state.offsetsBuf.destroy();
688
- state.offsetsBuf = null;
689
- }
690
- if (state.colorsBuf) {
691
- state.colorsBuf.destroy();
692
- state.colorsBuf = null;
693
- }
694
- if (state.flagsBuf) {
695
- state.flagsBuf.destroy();
696
- state.flagsBuf = null;
697
- }
698
- if (state.indicesBuf) {
699
- state.indicesBuf.destroy();
700
- state.indicesBuf = null;
701
- }
702
- state.destroy();
703
- }
704
- }