@xeokit/xeokit-sdk 2.6.86-beta.0 → 2.6.87-renderers-refactor-v3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/dist/xeokit-sdk.cjs.js +17184 -44702
  2. package/dist/xeokit-sdk.es.js +17184 -44701
  3. package/dist/xeokit-sdk.es5.js +1529 -3591
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +2 -1
  8. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +86 -0
  9. package/src/plugins/CxConverterIFCLoaderPlugin/index.js +1 -0
  10. package/src/plugins/index.js +1 -0
  11. package/src/plugins/lib/html/MenuEvent.js +2 -2
  12. package/src/viewer/Viewer.js +55 -103
  13. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +7 -6
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +245 -861
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +786 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/src/viewer/utils/os.js +9 -0
  57. package/dist/xeokit-sdk.es5.js.map +0 -1
  58. package/dist/xeokit-sdk.min.es5.js.map +0 -1
  59. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  60. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  61. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  62. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  63. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  64. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  65. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  66. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  67. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  68. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  69. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  72. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  73. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  74. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  75. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  76. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  77. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  78. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  80. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  81. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  82. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  95. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  96. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  97. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  98. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  99. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  100. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  106. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  107. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  109. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  117. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  118. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  119. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  120. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  139. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  140. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  141. package/src/viewer/scene/model/vbo/float16.js +0 -760
  142. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  147. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  148. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  149. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  160. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  161. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  162. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  182. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  183. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  184. package/src/viewer/scene/webgl/Attribute.js +0 -23
  185. package/src/viewer/scene/webgl/Program.js +0 -181
  186. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  187. package/src/viewer/scene/webgl/Sampler.js +0 -18
  188. package/src/viewer/scene/webgl/Shader.js +0 -49
  189. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  190. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,115 +0,0 @@
1
- import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
2
-
3
-
4
- /**
5
- * @private
6
- */
7
- export class TrianglesDepthRenderer extends TrianglesBatchingRenderer {
8
-
9
- _buildVertexShader() {
10
- const scene = this._scene;
11
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
12
- const src = [];
13
- src.push("#version 300 es");
14
- src.push("// Triangles batching depth vertex shader");
15
-
16
- src.push("uniform int renderPass;");
17
- src.push("in vec3 position;");
18
- if (scene.entityOffsetsEnabled) {
19
- src.push("in vec3 offset;");
20
- }
21
- src.push("in float flags;");
22
-
23
- this._addMatricesUniformBlockLines(src);
24
-
25
- if (scene.logarithmicDepthBufferEnabled) {
26
- src.push("uniform float logDepthBufFC;");
27
- src.push("out float vFragDepth;");
28
- src.push("bool isPerspectiveMatrix(mat4 m) {");
29
- src.push(" return (m[2][3] == - 1.0);");
30
- src.push("}");
31
- src.push("out float isPerspective;");
32
- }
33
- if (clipping) {
34
- src.push("out vec4 vWorldPosition;");
35
- src.push("out float vFlags;");
36
- }
37
- src.push("out vec2 vHighPrecisionZW;");
38
- src.push("void main(void) {");
39
-
40
- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
41
- // renderPass = COLOR_OPAQUE
42
-
43
- src.push(`int colorFlag = int(flags) & 0xF;`);
44
- src.push(`if (colorFlag != renderPass) {`);
45
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
46
- src.push(" } else {");
47
- src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
48
- if (scene.entityOffsetsEnabled) {
49
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
50
- }
51
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
52
- if (clipping) {
53
- src.push(" vWorldPosition = worldPosition;");
54
- src.push(" vFlags = flags;");
55
- }
56
- src.push("vec4 clipPos = projMatrix * viewPosition;");
57
- if (scene.logarithmicDepthBufferEnabled) {
58
- src.push("vFragDepth = 1.0 + clipPos.w;");
59
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
60
- }
61
- src.push("gl_Position = clipPos;");
62
- src.push("vHighPrecisionZW = gl_Position.zw;");
63
- src.push(" }");
64
- src.push("}");
65
- return src;
66
- }
67
-
68
- _buildFragmentShader() {
69
- const scene = this._scene;
70
- const sectionPlanesState = scene._sectionPlanesState;
71
- const clipping = (sectionPlanesState.getNumAllocatedSectionPlanes() > 0);
72
- const src = [];
73
- src.push("#version 300 es");
74
- src.push("// Triangles batching depth fragment shader");
75
-
76
- src.push("precision highp float;");
77
- src.push("precision highp int;");
78
- if (scene.logarithmicDepthBufferEnabled) {
79
- src.push("in float isPerspective;");
80
- src.push("uniform float logDepthBufFC;");
81
- src.push("in float vFragDepth;");
82
- }
83
- if (clipping) {
84
- src.push("in vec4 vWorldPosition;");
85
- src.push("in float vFlags;");
86
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
87
- src.push("uniform bool sectionPlaneActive" + i + ";");
88
- src.push("uniform vec3 sectionPlanePos" + i + ";");
89
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
90
- }
91
- }
92
- src.push("in vec2 vHighPrecisionZW;");
93
- src.push("out vec4 outColor;");
94
- src.push("void main(void) {");
95
- if (clipping) {
96
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
97
- src.push(" if (clippable) {");
98
- src.push(" float dist = 0.0;");
99
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
100
- src.push(" if (sectionPlaneActive" + i + ") {");
101
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
102
- src.push(" }");
103
- }
104
- src.push(" if (dist > 0.0) { discard; }");
105
- src.push(" }");
106
- }
107
- if (scene.logarithmicDepthBufferEnabled) {
108
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
109
- }
110
- src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");
111
- src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");
112
- src.push("}");
113
- return src;
114
- }
115
- }
@@ -1,246 +0,0 @@
1
- import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
2
-
3
- /**
4
- * @private
5
- */
6
- export class TrianglesFlatColorRenderer extends TrianglesBatchingRenderer {
7
- _getHash() {
8
- const scene = this._scene;
9
- return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
10
- }
11
-
12
- _buildVertexShader() {
13
- const scene = this._scene;
14
- const sectionPlanesState = scene._sectionPlanesState;
15
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
16
- const src = [];
17
- src.push("#version 300 es");
18
- src.push("// Triangles batching flat-shading draw vertex shader");
19
-
20
- src.push("uniform int renderPass;");
21
-
22
- src.push("in vec3 position;");
23
- src.push("in vec4 color;");
24
- src.push("in float flags;");
25
-
26
- if (scene.entityOffsetsEnabled) {
27
- src.push("in vec3 offset;");
28
- }
29
-
30
- this._addMatricesUniformBlockLines(src);
31
-
32
- if (scene.logarithmicDepthBufferEnabled) {
33
- src.push("uniform float logDepthBufFC;");
34
- src.push("out float vFragDepth;");
35
- src.push("bool isPerspectiveMatrix(mat4 m) {");
36
- src.push(" return (m[2][3] == - 1.0);");
37
- src.push("}");
38
- src.push("out float isPerspective;");
39
- }
40
-
41
- if (clipping) {
42
- src.push("out vec4 vWorldPosition;");
43
- src.push("out float vFlags;");
44
- }
45
- src.push("out vec4 vViewPosition;");
46
- src.push("out vec4 vColor;");
47
-
48
- src.push("void main(void) {");
49
-
50
- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
51
- // renderPass = COLOR_OPAQUE
52
-
53
- src.push(`int colorFlag = int(flags) & 0xF;`);
54
- src.push(`if (colorFlag != renderPass) {`);
55
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
56
-
57
- src.push("} else {");
58
-
59
- src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
60
- if (scene.entityOffsetsEnabled) {
61
- src.push("worldPosition.xyz = worldPosition.xyz + offset;");
62
- }
63
- src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
64
- src.push("vViewPosition = viewPosition;");
65
- src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
66
-
67
- src.push("vec4 clipPos = projMatrix * viewPosition;");
68
- if (scene.logarithmicDepthBufferEnabled) {
69
- src.push("vFragDepth = 1.0 + clipPos.w;");
70
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
71
- }
72
- if (clipping) {
73
- src.push("vWorldPosition = worldPosition;");
74
- src.push("vFlags = flags;");
75
- }
76
- src.push("gl_Position = clipPos;");
77
- src.push("}");
78
-
79
- src.push("}");
80
- return src;
81
- }
82
-
83
- _buildFragmentShader() {
84
- const scene = this._scene;
85
- const lightsState = scene._lightsState;
86
- const sectionPlanesState = scene._sectionPlanesState;
87
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
88
- const src = [];
89
- src.push("#version 300 es");
90
- src.push("// Triangles batching flat-shading draw fragment shader");
91
-
92
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
93
- src.push("precision highp float;");
94
- src.push("precision highp int;");
95
- src.push("#else");
96
- src.push("precision mediump float;");
97
- src.push("precision mediump int;");
98
- src.push("#endif");
99
-
100
- if (scene.logarithmicDepthBufferEnabled) {
101
- src.push("in float isPerspective;");
102
- src.push("uniform float logDepthBufFC;");
103
- src.push("in float vFragDepth;");
104
- }
105
-
106
- if (this._withSAO) {
107
- src.push("uniform sampler2D uOcclusionTexture;");
108
- src.push("uniform vec4 uSAOParams;");
109
-
110
- src.push("const float packUpscale = 256. / 255.;");
111
- src.push("const float unpackDownScale = 255. / 256.;");
112
- src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
113
- src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
114
-
115
- src.push("float unpackRGBToFloat( const in vec4 v ) {");
116
- src.push(" return dot( v, unPackFactors );");
117
- src.push("}");
118
- }
119
-
120
- if (clipping) {
121
- src.push("in vec4 vWorldPosition;");
122
- src.push("in float vFlags;");
123
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
124
- src.push("uniform bool sectionPlaneActive" + i + ";");
125
- src.push("uniform vec3 sectionPlanePos" + i + ";");
126
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
127
- }
128
- src.push("uniform float sliceThickness;");
129
- src.push("uniform vec4 sliceColor;");
130
- }
131
-
132
- this._addMatricesUniformBlockLines(src);
133
-
134
- src.push("uniform vec4 lightAmbient;");
135
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
136
- const light = lightsState.lights[i];
137
- if (light.type === "ambient") {
138
- continue;
139
- }
140
- src.push("uniform vec4 lightColor" + i + ";");
141
- if (light.type === "dir") {
142
- src.push("uniform vec3 lightDir" + i + ";");
143
- }
144
- if (light.type === "point") {
145
- src.push("uniform vec3 lightPos" + i + ";");
146
- }
147
- if (light.type === "spot") {
148
- src.push("uniform vec3 lightPos" + i + ";");
149
- src.push("uniform vec3 lightDir" + i + ";");
150
- }
151
- }
152
-
153
- src.push("in vec4 vViewPosition;");
154
- src.push("in vec4 vColor;");
155
- src.push("out vec4 outColor;");
156
-
157
- src.push("void main(void) {");
158
- src.push(" vec4 newColor;");
159
- src.push(" newColor = vColor;");
160
- if (clipping) {
161
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
162
- src.push(" if (clippable) {");
163
- src.push(" float dist = 0.0;");
164
- for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
165
- src.push("if (sectionPlaneActive" + i + ") {");
166
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
167
- src.push("}");
168
- }
169
- src.push(" if (dist > sliceThickness) { ");
170
- src.push(" discard;")
171
- src.push(" }");
172
- src.push(" if (dist > 0.0) { ");
173
- src.push(" newColor = sliceColor;");
174
- src.push(" }");
175
- src.push("}");
176
- }
177
-
178
- src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
179
- src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
180
-
181
- src.push("float lambertian = 1.0;");
182
-
183
- src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");
184
- src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");
185
- src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");
186
-
187
- for (let i = 0, len = lightsState.lights.length; i < len; i++) {
188
- const light = lightsState.lights[i];
189
- if (light.type === "ambient") {
190
- continue;
191
- }
192
- if (light.type === "dir") {
193
- if (light.space === "view") {
194
- src.push("viewLightDir = normalize(lightDir" + i + ");");
195
- } else {
196
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
197
- }
198
- } else if (light.type === "point") {
199
- if (light.space === "view") {
200
- src.push("viewLightDir = -normalize(lightPos" + i + " - vViewPosition.xyz);");
201
- } else {
202
- src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
203
- }
204
- } else if (light.type === "spot") {
205
- if (light.space === "view") {
206
- src.push("viewLightDir = normalize(lightDir" + i + ");");
207
- } else {
208
- src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
209
- }
210
- } else {
211
- continue;
212
- }
213
-
214
- src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
215
- src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
216
- }
217
-
218
- src.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * newColor.rgb) + (reflectedColor * newColor.rgb), newColor.a);");
219
-
220
- if (this._withSAO) {
221
- // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
222
- // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
223
- src.push(" float viewportWidth = uSAOParams[0];");
224
- src.push(" float viewportHeight = uSAOParams[1];");
225
- src.push(" float blendCutoff = uSAOParams[2];");
226
- src.push(" float blendFactor = uSAOParams[3];");
227
- src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
228
- src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
229
- src.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);");
230
- } else {
231
- src.push(" outColor = fragColor;");
232
- }
233
-
234
- if (scene.logarithmicDepthBufferEnabled) {
235
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
236
- } else {
237
- src.push(" float dx = dFdx(gl_FragCoord.z);")
238
- src.push(" float dy = dFdy(gl_FragCoord.z);")
239
- src.push(" float diff = sqrt(dx*dx+dy*dy);");
240
- src.push(" gl_FragDepth = gl_FragCoord.z + diff;");
241
- }
242
-
243
- src.push("}");
244
- return src;
245
- }
246
- }
@@ -1,139 +0,0 @@
1
- import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
2
-
3
-
4
- /**
5
- * @private
6
- */
7
-
8
-
9
- export class TrianglesNormalsRenderer extends TrianglesBatchingRenderer {
10
-
11
- _buildVertexShader() {
12
- const scene = this._scene;
13
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
14
- const src = [];
15
- src.push("#version 300 es");
16
- src.push("// Batched geometry normals vertex shader");
17
- src.push("uniform int renderPass;");
18
- src.push("in vec3 position;");
19
- if (scene.entityOffsetsEnabled) {
20
- src.push("in vec3 offset;");
21
- }
22
- src.push("in vec3 normal;");
23
- src.push("in vec4 color;");
24
- src.push("in float flags;");
25
-
26
- this._addMatricesUniformBlockLines(src, true);
27
-
28
- if (scene.logarithmicDepthBufferEnabled) {
29
- src.push("uniform float logDepthBufFC;");
30
- src.push("out float vFragDepth;");
31
- src.push("bool isPerspectiveMatrix(mat4 m) {");
32
- src.push(" return (m[2][3] == - 1.0);");
33
- src.push("}");
34
- src.push("out float isPerspective;");
35
- }
36
- src.push("vec3 octDecode(vec2 oct) {");
37
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
38
- src.push(" if (v.z < 0.0) {");
39
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
40
- src.push(" }");
41
- src.push(" return normalize(v);");
42
- src.push("}");
43
- if (clipping) {
44
- src.push("out vec4 vWorldPosition;");
45
- src.push("out float vFlags;");
46
- }
47
- src.push("out vec3 vViewNormal;");
48
- src.push("void main(void) {");
49
-
50
- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
51
- // renderPass = COLOR_OPAQUE
52
-
53
- src.push(`int colorFlag = int(flags) & 0xF;`);
54
- src.push(`if (colorFlag != renderPass) {`);
55
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
56
-
57
- src.push(" } else {");
58
- src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
59
- if (scene.entityOffsetsEnabled) {
60
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
61
- }
62
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
63
- src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");
64
- src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");
65
- if (clipping) {
66
- src.push(" vWorldPosition = worldPosition;");
67
- src.push(" vFlags = flags;");
68
- }
69
- src.push(" vViewNormal = viewNormal;");
70
- src.push("vec4 clipPos = projMatrix * viewPosition;");
71
- if (scene.logarithmicDepthBufferEnabled) {
72
- src.push("vFragDepth = 1.0 + clipPos.w;");
73
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
74
- }
75
- src.push("gl_Position = clipPos;");
76
- src.push(" }");
77
- src.push("}");
78
- return src;
79
- }
80
-
81
- _buildFragmentShader() {
82
- const scene = this._scene;
83
- const sectionPlanesState = scene._sectionPlanesState;
84
- const clipping = (sectionPlanesState.getNumAllocatedSectionPlanes() > 0);
85
- const src = [];
86
- src.push("#version 300 es");
87
- src.push("// Batched geometry normals fragment shader");
88
-
89
-
90
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
91
- src.push("precision highp float;");
92
- src.push("precision highp int;");
93
- src.push("#else");
94
- src.push("precision mediump float;");
95
- src.push("precision mediump int;");
96
- src.push("#endif");
97
-
98
- if (scene.logarithmicDepthBufferEnabled) {
99
- src.push("in float isPerspective;");
100
- src.push("uniform float logDepthBufFC;");
101
- src.push("in float vFragDepth;");
102
- }
103
-
104
- if (clipping) {
105
- src.push("in vec4 vWorldPosition;");
106
- src.push("in float vFlags;");
107
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
108
- src.push("uniform bool sectionPlaneActive" + i + ";");
109
- src.push("uniform vec3 sectionPlanePos" + i + ";");
110
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
111
- }
112
- }
113
- src.push("in vec3 vViewNormal;");
114
- src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
115
- src.push(" return normalize( normal ) * 0.5 + 0.5;");
116
- src.push("}");
117
- src.push("out vec4 outColor;");
118
-
119
- src.push("void main(void) {");
120
- if (clipping) {
121
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
122
- src.push(" if (clippable) {");
123
- src.push(" float dist = 0.0;");
124
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
125
- src.push(" if (sectionPlaneActive" + i + ") {");
126
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
127
- src.push(" }");
128
- }
129
- src.push(" if (dist > 0.0) { discard; }");
130
- src.push(" }");
131
- }
132
- if (scene.logarithmicDepthBufferEnabled) {
133
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
134
- }
135
- src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");
136
- src.push("}");
137
- return src;
138
- }
139
- }
@@ -1,125 +0,0 @@
1
- import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
2
-
3
- // Logarithmic depth buffer involves an accuracy tradeoff, sacrificing
4
- // accuracy at close range to improve accuracy at long range. This can
5
- // mess up accuracy for occlusion tests, so we'll disable for now.
6
-
7
- const ENABLE_LOG_DEPTH_BUF = false;
8
-
9
- /**
10
- * @private
11
- */
12
- export class TrianglesOcclusionRenderer extends TrianglesBatchingRenderer {
13
-
14
- _buildVertexShader() {
15
- const scene = this._scene;
16
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
17
- const src = [];
18
- src.push("#version 300 es");
19
- src.push("// Triangles batching occlusion vertex shader");
20
-
21
- src.push("uniform int renderPass;");
22
- src.push("in vec3 position;");
23
- if (scene.entityOffsetsEnabled) {
24
- src.push("in vec3 offset;");
25
- }
26
- src.push("in vec4 color;");
27
- src.push("in float flags;");
28
-
29
- this._addMatricesUniformBlockLines(src);
30
-
31
- if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
32
- src.push("uniform float logDepthBufFC;");
33
- src.push("out float vFragDepth;");
34
- src.push("bool isPerspectiveMatrix(mat4 m) {");
35
- src.push(" return (m[2][3] == - 1.0);");
36
- src.push("}");
37
- src.push("out float isPerspective;");
38
- }
39
- if (clipping) {
40
- src.push("out vec4 vWorldPosition;");
41
- src.push("out float vFlags;");
42
- }
43
- src.push("void main(void) {");
44
-
45
- // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
46
- // renderPass = COLOR_OPAQUE
47
- // Only opaque objects can be occluders
48
-
49
- src.push(`int colorFlag = int(flags) & 0xF;`);
50
- src.push(`if (colorFlag != renderPass) {`);
51
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
52
-
53
- src.push(" } else {");
54
- src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
55
- if (scene.entityOffsetsEnabled) {
56
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
57
- }
58
-
59
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
60
- if (clipping) {
61
- src.push(" vWorldPosition = worldPosition;");
62
- src.push(" vFlags = flags;");
63
- }
64
- src.push("vec4 clipPos = projMatrix * viewPosition;");
65
- if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
66
- src.push("vFragDepth = 1.0 + clipPos.w;");
67
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
68
- }
69
- src.push("gl_Position = clipPos;");
70
- src.push(" }");
71
- src.push("}");
72
- return src;
73
- }
74
-
75
- _buildFragmentShader() {
76
- const scene = this._scene;
77
- const sectionPlanesState = scene._sectionPlanesState;
78
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
79
- const src = [];
80
- src.push("#version 300 es");
81
- src.push("// Triangles batching occlusion fragment shader");
82
-
83
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
84
- src.push("precision highp float;");
85
- src.push("precision highp int;");
86
- src.push("#else");
87
- src.push("precision mediump float;");
88
- src.push("precision mediump int;");
89
- src.push("#endif");
90
- if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
91
- src.push("in float isPerspective;");
92
- src.push("uniform float logDepthBufFC;");
93
- src.push("in float vFragDepth;");
94
- }
95
- if (clipping) {
96
- src.push("in vec4 vWorldPosition;");
97
- src.push("in float vFlags;");
98
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
99
- src.push("uniform bool sectionPlaneActive" + i + ";");
100
- src.push("uniform vec3 sectionPlanePos" + i + ";");
101
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
102
- }
103
- }
104
- src.push("out vec4 outColor;");
105
- src.push("void main(void) {");
106
- if (clipping) {
107
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
108
- src.push(" if (clippable) {");
109
- src.push(" float dist = 0.0;");
110
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
111
- src.push(" if (sectionPlaneActive" + i + ") {");
112
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
113
- src.push(" }");
114
- }
115
- src.push(" if (dist > 0.0) { discard; }");
116
- src.push(" }");
117
- }
118
- if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
119
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
120
- }
121
- src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "); // Occluders are blue
122
- src.push("}");
123
- return src;
124
- }
125
- }