@xeokit/xeokit-sdk 2.6.86-beta.0 → 2.6.87-renderers-refactor-v3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/dist/xeokit-sdk.cjs.js +17184 -44702
  2. package/dist/xeokit-sdk.es.js +17184 -44701
  3. package/dist/xeokit-sdk.es5.js +1529 -3591
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +2 -1
  8. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +86 -0
  9. package/src/plugins/CxConverterIFCLoaderPlugin/index.js +1 -0
  10. package/src/plugins/index.js +1 -0
  11. package/src/plugins/lib/html/MenuEvent.js +2 -2
  12. package/src/viewer/Viewer.js +55 -103
  13. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +7 -6
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +245 -861
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +786 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/src/viewer/utils/os.js +9 -0
  57. package/dist/xeokit-sdk.es5.js.map +0 -1
  58. package/dist/xeokit-sdk.min.es5.js.map +0 -1
  59. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  60. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  61. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  62. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  63. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  64. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  65. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  66. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  67. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  68. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  69. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  72. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  73. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  74. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  75. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  76. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  77. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  78. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  80. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  81. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  82. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  95. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  96. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  97. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  98. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  99. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  100. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  106. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  107. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  109. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  117. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  118. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  119. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  120. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  139. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  140. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  141. package/src/viewer/scene/model/vbo/float16.js +0 -760
  142. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  147. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  148. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  149. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  160. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  161. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  162. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  182. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  183. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  184. package/src/viewer/scene/webgl/Attribute.js +0 -23
  185. package/src/viewer/scene/webgl/Program.js +0 -181
  186. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  187. package/src/viewer/scene/webgl/Sampler.js +0 -18
  188. package/src/viewer/scene/webgl/Shader.js +0 -49
  189. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  190. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,10 +1,9 @@
1
1
  import {math} from '../../math/math.js';
2
- import {Program} from "./../Program.js";
2
+ import {createProgramVariablesState} from "../WebGLRenderer.js";
3
3
  import {OcclusionLayer} from "./OcclusionLayer.js";
4
- import {createRTCViewMat, getPlaneRTCPos} from "../../math/rtcCoords.js";
4
+ import {createRTCViewMat} from "../../math/rtcCoords.js";
5
5
 
6
- const TEST_MODE = false;
7
- const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
6
+ const MARKER_COLOR = math.vec3([ 255, 0, 0 ]);
8
7
  const POINT_SIZE = 20;
9
8
 
10
9
  const tempVec3a = math.vec3();
@@ -13,39 +12,46 @@ const tempVec3a = math.vec3();
13
12
  * Manages occlusion testing. Private member of a Renderer.
14
13
  * @private
15
14
  */
16
- class OcclusionTester {
15
+ export class OcclusionTester {
17
16
 
18
- constructor(scene, renderBufferManager) {
17
+ constructor(scene) {
19
18
 
20
19
  this._scene = scene;
21
20
 
22
- this._renderBufferManager = renderBufferManager;
23
-
24
21
  this._occlusionLayers = {};
25
22
  this._occlusionLayersList = [];
26
23
  this._occlusionLayersListDirty = false;
27
24
 
28
- this._shaderSource = null;
29
- this._program = null;
30
-
31
- this._shaderSourceHash = null;
32
-
33
- this._shaderSourceDirty = true; // Need to build shader source code ?
34
- this._programDirty = false; // Need to build shader program ?
25
+ this._drawable = null;
35
26
 
36
27
  this._markersToOcclusionLayersMap = {};
37
28
 
38
- this._onCameraViewMatrix = scene.camera.on("viewMatrix", () => {
39
- this._occlusionTestListDirty = true;
40
- });
29
+ const camera = scene.camera;
30
+ const markOcclusionTestListDirty = () => { this._occlusionTestListDirty = true; };
31
+ this._onCameraViewMatrix = camera.on("viewMatrix", markOcclusionTestListDirty);
32
+ this._onCameraProjMatrix = camera.on("projMatrix", markOcclusionTestListDirty);
33
+ this._onCanvasBoundary = scene.canvas.on("boundary", markOcclusionTestListDirty);
34
+ }
41
35
 
42
- this._onCameraProjMatrix = scene.camera.on("projMatrix", () => {
43
- this._occlusionTestListDirty = true;
44
- });
36
+ _addMarker(marker, originHash) {
37
+ if (! this._occlusionLayers[originHash]) {
38
+ this._occlusionLayers[originHash] = new OcclusionLayer(marker.origin);
39
+ this._occlusionLayersListDirty = true;
40
+ }
41
+ const occlusionLayer = this._occlusionLayers[originHash];
42
+ occlusionLayer.addMarker(marker);
43
+ this._markersToOcclusionLayersMap[marker.id] = occlusionLayer;
44
+ }
45
45
 
46
- this._onCanvasBoundary = scene.canvas.on("boundary", () => {
47
- this._occlusionTestListDirty = true;
48
- });
46
+ _removeMarker(occlusionLayer, marker) {
47
+ if (occlusionLayer.numMarkers === 1) {
48
+ occlusionLayer.destroy();
49
+ delete this._occlusionLayers[occlusionLayer.originHash];
50
+ this._occlusionLayersListDirty = true;
51
+ } else {
52
+ occlusionLayer.removeMarker(marker);
53
+ }
54
+ delete this._markersToOcclusionLayersMap[marker.id];
49
55
  }
50
56
 
51
57
  /**
@@ -54,14 +60,7 @@ class OcclusionTester {
54
60
  */
55
61
  addMarker(marker) {
56
62
  const originHash = marker.origin.join();
57
- let occlusionLayer = this._occlusionLayers[originHash];
58
- if (!occlusionLayer) {
59
- occlusionLayer = new OcclusionLayer(this._scene, marker.origin);
60
- this._occlusionLayers[occlusionLayer.originHash] = occlusionLayer;
61
- this._occlusionLayersListDirty = true;
62
- }
63
- occlusionLayer.addMarker(marker);
64
- this._markersToOcclusionLayersMap[marker.id] = occlusionLayer;
63
+ this._addMarker(marker, originHash);
65
64
  this._occlusionTestListDirty = true;
66
65
  }
67
66
 
@@ -71,28 +70,14 @@ class OcclusionTester {
71
70
  */
72
71
  markerWorldPosUpdated(marker) {
73
72
  const occlusionLayer = this._markersToOcclusionLayersMap[marker.id];
74
- if (!occlusionLayer) {
75
- return;
76
- }
77
- const originHash = marker.origin.join();
78
- if (originHash !== occlusionLayer.originHash) {
79
- if (occlusionLayer.numMarkers === 1) {
80
- occlusionLayer.destroy();
81
- delete this._occlusionLayers[occlusionLayer.originHash];
82
- this._occlusionLayersListDirty = true;
73
+ if (occlusionLayer) {
74
+ const originHash = marker.origin.join();
75
+ if (originHash !== occlusionLayer.originHash) {
76
+ this._removeMarker(occlusionLayer, marker);
77
+ this._addMarker(marker, originHash);
83
78
  } else {
84
- occlusionLayer.removeMarker(marker);
85
- }
86
- let newOcclusionLayer = this._occlusionLayers[originHash];
87
- if (!newOcclusionLayer) {
88
- newOcclusionLayer = new OcclusionLayer(this._scene, marker.origin);
89
- this._occlusionLayers[originHash] = newOcclusionLayer;
90
- this._occlusionLayersListDirty = true;
79
+ occlusionLayer.markerWorldPosUpdated(marker);
91
80
  }
92
- newOcclusionLayer.addMarker(marker);
93
- this._markersToOcclusionLayersMap[marker.id] = newOcclusionLayer;
94
- } else {
95
- occlusionLayer.markerWorldPosUpdated(marker);
96
81
  }
97
82
  }
98
83
 
@@ -102,18 +87,10 @@ class OcclusionTester {
102
87
  */
103
88
  removeMarker(marker) {
104
89
  const originHash = marker.origin.join();
105
- let occlusionLayer = this._occlusionLayers[originHash];
106
- if (!occlusionLayer) {
107
- return;
108
- }
109
- if (occlusionLayer.numMarkers === 1) {
110
- occlusionLayer.destroy();
111
- delete this._occlusionLayers[occlusionLayer.originHash];
112
- this._occlusionLayersListDirty = true;
113
- } else {
114
- occlusionLayer.removeMarker(marker);
90
+ const occlusionLayer = this._occlusionLayers[originHash];
91
+ if (occlusionLayer) {
92
+ this._removeMarker(occlusionLayer, marker);
115
93
  }
116
- delete this._markersToOcclusionLayersMap[marker.id];
117
94
  }
118
95
 
119
96
  /**
@@ -126,32 +103,125 @@ class OcclusionTester {
126
103
  }
127
104
 
128
105
  /**
129
- * Binds the render buffer. After calling this, the caller then renders object silhouettes to the render buffer,
130
- * then calls drawMarkers() and doOcclusionTest().
106
+ * Draws {@link Marker}s to the render buffer.
131
107
  */
132
- bindRenderBuf() {
133
-
134
- const shaderSourceHash = [this._scene.canvas.canvas.id, this._scene._sectionPlanesState.getHash()].join(";");
108
+ drawMarkers() {
135
109
 
136
- if (shaderSourceHash !== this._shaderSourceHash) {
137
- this._shaderSourceHash = shaderSourceHash;
138
- this._shaderSourceDirty = true;
139
- }
110
+ const scene = this._scene;
111
+ const canvas = scene.canvas;
112
+ const gl = canvas.gl;
113
+ const sectionPlanesState = scene._sectionPlanesState;
114
+ const shaderSourceHash = [canvas.canvas.id, sectionPlanesState.getHash()].join(";");
140
115
 
141
- if (this._shaderSourceDirty) {
142
- this._buildShaderSource();
143
- this._shaderSourceDirty = false;
144
- this._programDirty = true;
145
- }
116
+ if ((! this._drawable) || (shaderSourceHash !== this._drawable.shaderSourceHash)) {
117
+ if (this._drawable) {
118
+ this._drawable.destroy();
119
+ }
146
120
 
147
- if (this._programDirty) {
148
- this._buildProgram();
149
- this._programDirty = false;
150
- this._occlusionTestListDirty = true;
121
+ const programVariablesState = createProgramVariablesState();
122
+
123
+ const programVariables = programVariablesState.programVariables;
124
+ const viewMatrix = programVariables.createUniform("mat4", "viewMatrix");
125
+ const projMatrix = programVariables.createUniform("mat4", "projMatrix");
126
+ const position = programVariables.createAttribute("vec3", "position");
127
+ const outColor = programVariables.createOutput("vec4", "outColor");
128
+ const clipPos = "clipPos";
129
+
130
+ const [program, errors] = programVariablesState.buildProgram(
131
+ gl,
132
+ "OcclusionTester",
133
+ {
134
+ sectionPlanesState: sectionPlanesState,
135
+ getLogDepth: scene.logarithmicDepthBufferEnabled && (vFragDepth => vFragDepth),
136
+ clippableTest: () => "true",
137
+ getVertexData: () => {
138
+ const src = [ ];
139
+ src.push(`vec4 worldPosition = vec4(${position}, 1.0);`);
140
+ src.push(`vec4 ${clipPos} = ${projMatrix} * ${viewMatrix} * worldPosition;`);
141
+ if ((! scene.logarithmicDepthBufferEnabled) && (scene.markerZOffset < 0.000)) {
142
+ src.push(`${clipPos}.z += ${scene.markerZOffset};`);
143
+ }
144
+ return src;
145
+ },
146
+ worldPositionAttribute: "worldPosition",
147
+ getPointSize: () => "20.0",
148
+ clipPos: clipPos,
149
+ appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(1.0, 0.0, 0.0, 1.0);`)
150
+ });
151
+
152
+ if (errors) {
153
+ console.error(errors.join("\n"));
154
+ throw errors.join("\n");
155
+ } else {
156
+ this._occlusionTestListDirty = true;
157
+ this._drawable = {
158
+ shaderSourceHash: shaderSourceHash,
159
+ destroy: () => program.destroy(),
160
+ drawCall: () => {
161
+ const camera = scene.camera;
162
+ const project = camera.project;
163
+
164
+ program.bind();
165
+
166
+ projMatrix.setInputValue(project.matrix);
167
+
168
+ const boundary = canvas.boundary;
169
+ const canvasWidth = boundary[2];
170
+ const canvasHeight = boundary[3];
171
+ const near = camera.perspective.near; // Assume near enough to ortho near
172
+ const markerInView = marker => {
173
+ const viewPos = marker.viewPos;
174
+ const canvasPos = marker.canvasPos;
175
+ const canvasX = canvasPos[0];
176
+ const canvasY = canvasPos[1];
177
+ return (viewPos[2] <= -near) && (canvasX >= -10) && (canvasY >= -10) && (canvasX <= canvasWidth + 10) && (canvasY <= canvasHeight + 10);
178
+ };
179
+
180
+ this._occlusionLayersList.forEach(occlusionLayer => {
181
+ occlusionLayer.update(gl, markerInView);
182
+
183
+ const culled = sectionPlanesState.sectionPlanes.some((sectionPlane, i) => {
184
+ const intersect = sectionPlane.active ? math.planeAABB3Intersect(sectionPlane.dir, sectionPlane.dist, occlusionLayer.aabb) : 1;
185
+ const outside = (intersect === -1);
186
+ occlusionLayer.sectionPlanesActive[i] = (intersect === 0); // if outside, then sectionPlanesActive won't be even tested
187
+ return outside;
188
+ });
189
+
190
+ if (! culled) {
191
+ const origin = occlusionLayer.origin;
192
+
193
+ viewMatrix.setInputValue(createRTCViewMat(camera.viewMatrix, origin));
194
+
195
+ program.inputSetters.setUniforms(
196
+ null,
197
+ {
198
+ view: { far: project.far },
199
+ mesh: {
200
+ origin: origin,
201
+ renderFlags: { sectionPlanesActivePerLayer: occlusionLayer.sectionPlanesActive }
202
+ }
203
+ });
204
+
205
+ position.setInputValue(occlusionLayer.positionsBuf);
206
+
207
+ const indicesBuf = occlusionLayer.indicesBuf;
208
+ indicesBuf.bind();
209
+ gl.drawElements(gl.POINTS, indicesBuf.numItems, indicesBuf.itemType, 0);
210
+ }
211
+ });
212
+ }
213
+ };
214
+ }
151
215
  }
152
216
 
153
217
  if (this._occlusionLayersListDirty) {
154
- this._buildOcclusionLayersList();
218
+ let numOcclusionLayers = 0;
219
+ for (let originHash in this._occlusionLayers) {
220
+ if (this._occlusionLayers.hasOwnProperty(originHash)) {
221
+ this._occlusionLayersList[numOcclusionLayers++] = this._occlusionLayers[originHash];
222
+ }
223
+ }
224
+ this._occlusionLayersList.length = numOcclusionLayers;
155
225
  this._occlusionLayersListDirty = false;
156
226
  }
157
227
 
@@ -163,264 +233,33 @@ class OcclusionTester {
163
233
  this._occlusionTestListDirty = false;
164
234
  }
165
235
 
166
- if (!TEST_MODE) {
167
- this._readPixelBuf = this._renderBufferManager.getRenderBuffer("occlusionReadPix");
168
- this._readPixelBuf.bind();
169
- this._readPixelBuf.clear();
170
- }
171
- }
172
-
173
- _buildOcclusionLayersList() {
174
- let numOcclusionLayers = 0;
175
- for (let originHash in this._occlusionLayers) {
176
- if (this._occlusionLayers.hasOwnProperty(originHash)) {
177
- this._occlusionLayersList[numOcclusionLayers++] = this._occlusionLayers[originHash];
178
- }
179
- }
180
- this._occlusionLayersList.length = numOcclusionLayers;
181
- }
182
-
183
- _buildShaderSource() {
184
- this._shaderSource = {
185
- vertex: this._buildVertexShaderSource(),
186
- fragment: this._buildFragmentShaderSource()
187
- };
188
- }
189
-
190
- _buildVertexShaderSource() {
191
- const scene = this._scene;
192
- const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
193
- const src = [];
194
- src.push("#version 300 es");
195
- src.push("// OcclusionTester vertex shader");
196
-
197
- src.push("in vec3 position;");
198
- src.push("uniform mat4 modelMatrix;");
199
- src.push("uniform mat4 viewMatrix;");
200
- src.push("uniform mat4 projMatrix;");
201
- if (scene.logarithmicDepthBufferEnabled) {
202
- src.push("uniform float logDepthBufFC;");
203
- src.push("out float vFragDepth;");
204
- }
205
- if (clipping) {
206
- src.push("out vec4 vWorldPosition;");
207
- }
208
- src.push("void main(void) {");
209
- src.push("vec4 worldPosition = vec4(position, 1.0); ");
210
- src.push(" vec4 viewPosition = viewMatrix * worldPosition;");
211
- if (clipping) {
212
- src.push(" vWorldPosition = worldPosition;");
213
- }
214
- src.push(" vec4 clipPos = projMatrix * viewPosition;");
215
- src.push(" gl_PointSize = " + POINT_SIZE + ".0;");
216
- if (scene.logarithmicDepthBufferEnabled) {
217
- src.push("vFragDepth = 1.0 + clipPos.w;");
218
- } else {
219
- if (scene.markerZOffset < 0.000) {
220
- src.push("clipPos.z += " + scene.markerZOffset + ";");
221
- }
222
- }
223
- src.push(" gl_Position = clipPos;");
224
- src.push("}");
225
- return src;
226
- }
227
-
228
- _buildFragmentShaderSource() {
229
- const scene = this._scene;
230
- const sectionPlanesState = scene._sectionPlanesState;
231
- const clipping = sectionPlanesState.sectionPlanes.length > 0;
232
- const src = [];
233
- src.push("#version 300 es");
234
- src.push("// OcclusionTester fragment shader");
235
-
236
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
237
- src.push("precision highp float;");
238
- src.push("precision highp int;");
239
- src.push("#else");
240
- src.push("precision mediump float;");
241
- src.push("precision mediump int;");
242
- src.push("#endif");
243
- if (scene.logarithmicDepthBufferEnabled) {
244
- src.push("uniform float logDepthBufFC;");
245
- src.push("in float vFragDepth;");
246
- }
247
- if (clipping) {
248
- src.push("in vec4 vWorldPosition;");
249
- for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
250
- src.push("uniform bool sectionPlaneActive" + i + ";");
251
- src.push("uniform vec3 sectionPlanePos" + i + ";");
252
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
253
- }
254
- }
255
- src.push("out vec4 outColor;");
256
- src.push("void main(void) {");
257
- if (clipping) {
258
- src.push(" float dist = 0.0;");
259
- for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
260
- src.push("if (sectionPlaneActive" + i + ") {");
261
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
262
- src.push("}");
263
- }
264
- src.push(" if (dist > 0.0) { discard; }");
265
- }
266
- if (scene.logarithmicDepthBufferEnabled) {
267
- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
268
- }
269
- src.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); ");
270
- src.push("}");
271
- return src;
272
- }
273
-
274
- _buildProgram() {
275
- if (this._program) {
276
- this._program.destroy();
277
- }
278
- const scene = this._scene;
279
- const gl = scene.canvas.gl;
280
- const sectionPlanesState = scene._sectionPlanesState;
281
- this._program = new Program(gl, this._shaderSource);
282
- if (this._program.errors) {
283
- this.errors = this._program.errors;
284
- return;
285
- }
286
- const program = this._program;
287
- this._uViewMatrix = program.getLocation("viewMatrix");
288
- this._uProjMatrix = program.getLocation("projMatrix");
289
- this._uSectionPlanes = [];
290
- const sectionPlanes = sectionPlanesState.sectionPlanes;
291
- for (let i = 0, len = sectionPlanes.length; i < len; i++) {
292
- this._uSectionPlanes.push({
293
- active: program.getLocation("sectionPlaneActive" + i),
294
- pos: program.getLocation("sectionPlanePos" + i),
295
- dir: program.getLocation("sectionPlaneDir" + i)
296
- });
297
- }
298
- this._aPosition = program.getAttribute("position");
299
- if (scene.logarithmicDepthBufferEnabled) {
300
- this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
301
- }
302
- }
303
-
304
- /**
305
- * Draws {@link Marker}s to the render buffer.
306
- */
307
- drawMarkers() {
308
-
309
- const scene = this._scene;
310
- const gl = scene.canvas.gl;
311
- const program = this._program;
312
- const sectionPlanesState = scene._sectionPlanesState;
313
- const camera = scene.camera;
314
- const project = scene.camera.project;
315
-
316
- program.bind();
317
-
318
- gl.uniformMatrix4fv(this._uProjMatrix, false, camera._project._state.matrix);
319
-
320
- if (scene.logarithmicDepthBufferEnabled) {
321
- const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
322
- gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
323
- }
324
-
325
- for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
326
-
327
- const occlusionLayer = this._occlusionLayersList[i];
328
-
329
- occlusionLayer.update();
330
-
331
- if (occlusionLayer.culledBySectionPlanes) {
332
- continue;
333
- }
334
-
335
- const origin = occlusionLayer.origin;
336
-
337
- gl.uniformMatrix4fv(this._uViewMatrix, false, createRTCViewMat(camera.viewMatrix, origin));
338
-
339
- const numSectionPlanes = sectionPlanesState.sectionPlanes.length;
340
- if (numSectionPlanes > 0) {
341
- const sectionPlanes = sectionPlanesState.sectionPlanes;
342
- for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
343
- const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
344
- if (sectionPlaneUniforms) {
345
- const active = occlusionLayer.sectionPlanesActive[sectionPlaneIndex];
346
- gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
347
- if (active) {
348
- const sectionPlane = sectionPlanes[sectionPlaneIndex];
349
- gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a));
350
- gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
351
- }
352
- }
353
- }
354
- }
355
-
356
- this._aPosition.bindArrayBuffer(occlusionLayer.positionsBuf);
357
-
358
- const indicesBuf = occlusionLayer.indicesBuf;
359
- indicesBuf.bind();
360
- gl.drawElements(gl.POINTS, indicesBuf.numItems, indicesBuf.itemType, 0);
361
- }
236
+ this._drawable.drawCall();
362
237
  }
363
238
 
364
239
  /**
365
240
  * Sets visibilities of {@link Marker}s according to whether or not they are obscured by anything in the render buffer.
366
241
  */
367
- doOcclusionTest() {
368
-
369
- if (!TEST_MODE) {
370
-
371
- const resolutionScale = this._scene.canvas.resolutionScale;
372
-
373
- const markerR = MARKER_COLOR[0] * 255;
374
- const markerG = MARKER_COLOR[1] * 255;
375
- const markerB = MARKER_COLOR[2] * 255;
376
-
377
- for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
378
-
379
- const occlusionLayer = this._occlusionLayersList[i];
380
-
381
- for (let i = 0; i < occlusionLayer.lenOcclusionTestList; i++) {
382
-
383
- const marker = occlusionLayer.occlusionTestList[i];
384
- const j = i * 2;
385
- const color = this._readPixelBuf.read(Math.round(occlusionLayer.pixels[j] * resolutionScale), Math.round(occlusionLayer.pixels[j + 1] * resolutionScale));
386
- const visible = (color[0] === markerR) && (color[1] === markerG) && (color[2] === markerB);
387
-
388
- marker._setVisible(visible);
389
- }
242
+ doOcclusionTest(readColorPixel) {
243
+ this._occlusionLayersList.forEach(occlusionLayer => {
244
+ for (let i = 0; i < occlusionLayer.lenOcclusionTestList; i++) {
245
+ const j = i * 2;
246
+ const color = readColorPixel(occlusionLayer.pixels[j], occlusionLayer.pixels[j + 1]);
247
+ occlusionLayer.occlusionTestList[i]._setVisible(math.compareVec3(MARKER_COLOR, color));
390
248
  }
391
- }
392
- }
393
-
394
- /**
395
- * Unbinds render buffer.
396
- */
397
- unbindRenderBuf() {
398
- if (!TEST_MODE) {
399
- this._readPixelBuf.unbind();
400
- }
249
+ });
401
250
  }
402
251
 
403
252
  /**
404
253
  * Destroys this OcclusionTester.
405
254
  */
406
255
  destroy() {
407
- if (this.destroyed) {
408
- return;
409
- }
410
- for (let i = 0, len = this._occlusionLayersList.length; i < len; i++) {
411
- const occlusionLayer = this._occlusionLayersList[i];
412
- occlusionLayer.destroy();
256
+ if (! this.destroyed) {
257
+ this._occlusionLayersList.forEach(layer => layer.destroy());
258
+ this._drawable && this._drawable.destroy();
259
+ this._scene.camera.off(this._onCameraViewMatrix);
260
+ this._scene.camera.off(this._onCameraProjMatrix);
261
+ this._scene.canvas.off(this._onCanvasBoundary);
262
+ this.destroyed = true;
413
263
  }
414
-
415
- if (this._program) {
416
- this._program.destroy();
417
- }
418
-
419
- this._scene.camera.off(this._onCameraViewMatrix);
420
- this._scene.camera.off(this._onCameraProjMatrix);
421
- this._scene.canvas.off(this._onCanvasBoundary);
422
- this.destroyed = true;
423
264
  }
424
265
  }
425
-
426
- export {OcclusionTester};
@@ -6,6 +6,15 @@ const os = {
6
6
 
7
7
  return isIphone && isSafari;
8
8
  },
9
+ isIphoneOrIpadSafari() {
10
+ const userAgent = window.navigator.userAgent;
11
+ const isIphoneOrIpad = /iPhone|iPad/i.test(userAgent) || (
12
+ // iPad detection: Check for touch support and macOS-like user agent
13
+ /Macintosh/i.test(userAgent) && navigator.maxTouchPoints && navigator.maxTouchPoints > 2
14
+ );
15
+ const isSafari = /Safari/i.test(userAgent) && !/Chrome/i.test(userAgent);
16
+ return isIphoneOrIpad && isSafari;
17
+ },
9
18
  isTouchDevice() {
10
19
  return (
11
20
  'ontouchstart' in window || //works for most devices
@@ -1 +0,0 @@
1
- {"version":3,"file":"xeokit-sdk.es5.js","sources":[],"sourcesContent":[],"names":[],"mappings":""}
@@ -1 +0,0 @@
1
- {"version":3,"file":"xeokit-sdk.min.es5.js","sources":[],"sourcesContent":[],"names":[],"mappings":""}