@xeokit/xeokit-sdk 2.6.86-beta.0 → 2.6.87-renderers-refactor-v3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (190) hide show
  1. package/dist/xeokit-sdk.cjs.js +17184 -44702
  2. package/dist/xeokit-sdk.es.js +17184 -44701
  3. package/dist/xeokit-sdk.es5.js +1529 -3591
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +7 -7
  7. package/package.json +2 -1
  8. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +86 -0
  9. package/src/plugins/CxConverterIFCLoaderPlugin/index.js +1 -0
  10. package/src/plugins/index.js +1 -0
  11. package/src/plugins/lib/html/MenuEvent.js +2 -2
  12. package/src/viewer/Viewer.js +55 -103
  13. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +7 -6
  14. package/src/viewer/scene/canvas/Canvas.js +3 -43
  15. package/src/viewer/scene/geometry/ReadableGeometry.js +0 -25
  16. package/src/viewer/scene/lights/CubeTexture.js +0 -13
  17. package/src/viewer/scene/lights/DirLight.js +2 -1
  18. package/src/viewer/scene/lights/PointLight.js +2 -1
  19. package/src/viewer/scene/materials/Texture.js +0 -9
  20. package/src/viewer/scene/math/rtcCoords.js +1 -38
  21. package/src/viewer/scene/mesh/Mesh.js +454 -212
  22. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +305 -1504
  23. package/src/viewer/scene/mesh/draw/LambertShaderSource.js +35 -0
  24. package/src/viewer/scene/mesh/emphasis/EmphasisShaderSource.js +34 -0
  25. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +9 -158
  26. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +21 -151
  27. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +12 -124
  28. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +22 -97
  29. package/src/viewer/scene/model/SceneModel.js +245 -861
  30. package/src/viewer/scene/model/SceneModelEntity.js +4 -4
  31. package/src/viewer/scene/model/SceneModelMesh.js +3 -3
  32. package/src/viewer/scene/model/layer/DTXLayer.js +940 -0
  33. package/src/viewer/scene/model/layer/Layer.js +786 -0
  34. package/src/viewer/scene/model/layer/VBOLayer.js +1019 -0
  35. package/src/viewer/scene/model/layer/programs/ColorProgram.js +35 -0
  36. package/src/viewer/scene/model/layer/programs/ColorTextureProgram.js +46 -0
  37. package/src/viewer/scene/model/layer/programs/DepthProgram.js +11 -0
  38. package/src/viewer/scene/model/layer/programs/EdgesProgram.js +12 -0
  39. package/src/viewer/scene/model/layer/programs/FlatColorProgram.js +24 -0
  40. package/src/viewer/scene/model/layer/programs/OcclusionProgram.js +12 -0
  41. package/src/viewer/scene/model/layer/programs/PBRProgram.js +180 -0
  42. package/src/viewer/scene/model/layer/programs/PickDepthProgram.js +30 -0
  43. package/src/viewer/scene/model/layer/programs/PickMeshProgram.js +12 -0
  44. package/src/viewer/scene/model/layer/programs/PickNormalsProgram.js +18 -0
  45. package/src/viewer/scene/model/layer/programs/ShadowProgram.js +23 -0
  46. package/src/viewer/scene/model/layer/programs/SilhouetteProgram.js +15 -0
  47. package/src/viewer/scene/model/layer/programs/SnapProgram.js +28 -0
  48. package/src/viewer/scene/scene/Scene.js +21 -38
  49. package/src/viewer/scene/webgl/ArrayBuf.js +5 -20
  50. package/src/viewer/scene/webgl/FrameContext.js +14 -86
  51. package/src/viewer/scene/webgl/RenderBuffer.js +62 -262
  52. package/src/viewer/scene/webgl/Renderer.js +880 -843
  53. package/src/viewer/scene/webgl/WebGLRenderer.js +612 -0
  54. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +60 -132
  55. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +167 -328
  56. package/src/viewer/utils/os.js +9 -0
  57. package/dist/xeokit-sdk.es5.js.map +0 -1
  58. package/dist/xeokit-sdk.min.es5.js.map +0 -1
  59. package/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -998
  60. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  61. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -160
  62. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  63. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -263
  64. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -221
  65. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  66. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  67. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  68. package/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  69. package/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  70. package/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  71. package/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -897
  72. package/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  73. package/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  74. package/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  75. package/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  76. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  77. package/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  78. package/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1399
  79. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  80. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  81. package/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  82. package/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  83. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -639
  84. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  85. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -423
  86. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -431
  87. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  88. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  89. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -466
  90. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -437
  91. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -460
  92. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -437
  93. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  94. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -472
  95. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -474
  96. package/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -435
  97. package/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  98. package/src/viewer/scene/model/vbo/VBORenderer.js +0 -664
  99. package/src/viewer/scene/model/vbo/batching/lines/VBOBatchingLinesLayer.js +0 -704
  100. package/src/viewer/scene/model/vbo/batching/lines/lib/VBOBatchingLinesBuffer.js +0 -19
  101. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLineSnapInitRenderer.js +0 -318
  102. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesColorRenderer.js +0 -114
  103. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesRenderers.js +0 -99
  104. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSilhouetteRenderer.js +0 -124
  105. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapInitRenderer.js +0 -313
  106. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOBatchingLinesSnapRenderer.js +0 -311
  107. package/src/viewer/scene/model/vbo/batching/lines/renderers/VBOSceneModelLineBatchingRenderer.js +0 -24
  108. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsLayer.js +0 -688
  109. package/src/viewer/scene/model/vbo/batching/points/VBOBatchingPointsRenderer.js +0 -24
  110. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsColorRenderer.js +0 -168
  111. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsOcclusionRenderer.js +0 -136
  112. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickDepthRenderer.js +0 -156
  113. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js +0 -148
  114. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsRenderers.js +0 -144
  115. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsShadowRenderer.js +0 -107
  116. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSilhouetteRenderer.js +0 -146
  117. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapInitRenderer.js +0 -315
  118. package/src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsSnapRenderer.js +0 -305
  119. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesBuffer.js +0 -24
  120. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +0 -1346
  121. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesColorRenderer.js +0 -131
  122. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesEmphasisRenderer.js +0 -135
  123. package/src/viewer/scene/model/vbo/batching/triangles/renderers/EdgesRenderer.js +0 -12
  124. package/src/viewer/scene/model/vbo/batching/triangles/renderers/Renderers.js +0 -403
  125. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesBatchingRenderer.js +0 -35
  126. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorRenderer.js +0 -252
  127. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesColorTextureRenderer.js +0 -294
  128. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesDepthRenderer.js +0 -115
  129. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesFlatColorRenderer.js +0 -246
  130. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesNormalsRenderer.js +0 -139
  131. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesOcclusionRenderer.js +0 -125
  132. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  133. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickDepthRenderer.js +0 -144
  134. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickMeshRenderer.js +0 -130
  135. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -121
  136. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -131
  137. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesShadowRenderer.js +0 -107
  138. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -144
  139. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapInitRenderer.js +0 -313
  140. package/src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesSnapRenderer.js +0 -312
  141. package/src/viewer/scene/model/vbo/float16.js +0 -760
  142. package/src/viewer/scene/model/vbo/instancing/lines/VBOInstancingLinesLayer.js +0 -711
  143. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesColorRenderer.js +0 -148
  144. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderer.js +0 -26
  145. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesRenderers.js +0 -139
  146. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSilhouetteRenderer.js +0 -127
  147. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapInitRenderer.js +0 -308
  148. package/src/viewer/scene/model/vbo/instancing/lines/renderers/VBOInstancingLinesSnapRenderer.js +0 -299
  149. package/src/viewer/scene/model/vbo/instancing/points/VBOInstancingPointsLayer.js +0 -733
  150. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsColorRenderer.js +0 -174
  151. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsDepthRenderer.js +0 -156
  152. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsOcclusionRenderer.js +0 -149
  153. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickDepthRenderer.js +0 -170
  154. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsPickMeshRenderer.js +0 -152
  155. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderer.js +0 -26
  156. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsRenderers.js +0 -174
  157. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsShadowRenderer.js +0 -119
  158. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSilhouetteRenderer.js +0 -154
  159. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapInitRenderer.js +0 -307
  160. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingPointsSnapRenderer.js +0 -293
  161. package/src/viewer/scene/model/vbo/instancing/points/renderers/VBOInstancingTrianglesRenderer.js +0 -150
  162. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +0 -1289
  163. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesColorRenderer.js +0 -135
  164. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesEmphasisRenderer.js +0 -137
  165. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/EdgesRenderer.js +0 -12
  166. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/Renderers.js +0 -403
  167. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorRenderer.js +0 -267
  168. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesColorTextureRenderer.js +0 -299
  169. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesDepthRenderer.js +0 -126
  170. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatColorRenderer.js +0 -255
  171. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesFlatNormalsRenderer.js +0 -130
  172. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesInstancingRenderer.js +0 -32
  173. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesNormalsRenderer.js +0 -138
  174. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesOcclusionRenderer.js +0 -128
  175. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js +0 -561
  176. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickDepthRenderer.js +0 -149
  177. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickMeshRenderer.js +0 -136
  178. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsFlatRenderer.js +0 -130
  179. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPickNormalsRenderer.js +0 -145
  180. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesShadowRenderer.js +0 -113
  181. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSilhouetteRenderer.js +0 -148
  182. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapInitRenderer.js +0 -319
  183. package/src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesSnapRenderer.js +0 -310
  184. package/src/viewer/scene/webgl/Attribute.js +0 -23
  185. package/src/viewer/scene/webgl/Program.js +0 -181
  186. package/src/viewer/scene/webgl/RenderBufferManager.js +0 -34
  187. package/src/viewer/scene/webgl/Sampler.js +0 -18
  188. package/src/viewer/scene/webgl/Shader.js +0 -49
  189. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +0 -324
  190. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +0 -384
@@ -1,518 +0,0 @@
1
- import {BindableDataTexture} from "./../../BindableDataTexture.js";
2
- import {dataTextureRamStats} from "./dataTextureRamStats.js";
3
-
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- /**
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- * @private
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- */
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- export class DTXTrianglesTextureFactory {
8
-
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- constructor() {
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-
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- }
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-
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- /**
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- * Enables the currently binded ````WebGLTexture```` to be used as a data texture.
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- *
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- * @param {WebGL2RenderingContext} gl
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- *
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- * @private
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- */
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- disableBindedTextureFiltering(gl) {
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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- }
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-
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- /**
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- * This will generate an RGBA texture for:
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- * - colors
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- * - pickColors
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- * - flags
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- * - flags2
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- * - vertex bases
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- * - vertex base offsets
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- *
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- * The texture will have:
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- * - 4 RGBA columns per row: for each object (pick) color and flags(2)
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- * - N rows where N is the number of objects
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- *
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- * @param {WebGL2RenderingContext} gl
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- * @param {ArrayLike<ArrayLike<int>>} colors Array of colors for all objects in the layer
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- * @param {ArrayLike<ArrayLike<int>>} pickColors Array of pickColors for all objects in the layer
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- * @param {ArrayLike<int>} vertexBases Array of position-index-bases foteh all objects in the layer
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- * @param {ArrayLike<int>} indexBaseOffsets For triangles: array of offests between the (gl_VertexID / 3) and the position where the indices start in the texture layer
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- * @param {ArrayLike<int>} edgeIndexBaseOffsets For edges: Array of offests between the (gl_VertexID / 2) and the position where the edge indices start in the texture layer
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- * @param {ArrayLike<boolean>} solid Array is-solid flag for all objects in the layer
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- *
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- * @returns {BindableDataTexture}
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- */
50
- createTextureForColorsAndFlags(gl, colors, pickColors, vertexBases, indexBaseOffsets, edgeIndexBaseOffsets, solid) {
51
- const numPortions = colors.length;
52
-
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- // The number of rows in the texture is the number of
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- // objects in the layer.
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-
56
- this.numPortions = numPortions;
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-
58
- const textureWidth = 512 * 8;
59
- const textureHeight = Math.ceil(numPortions / (textureWidth / 8));
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-
61
- if (textureHeight === 0) {
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- throw "texture height===0";
63
- }
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-
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- // 8 columns per texture row:
66
- // - col0: (RGBA) object color RGBA
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- // - col1: (packed Uint32 as RGBA) object pick color
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- // - col2: (packed 4 bytes as RGBA) object flags
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- // - col3: (packed 4 bytes as RGBA) object flags2
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- // - col4: (packed Uint32 bytes as RGBA) vertex base
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- // - col5: (packed Uint32 bytes as RGBA) index base offset
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- // - col6: (packed Uint32 bytes as RGBA) edge index base offset
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- // - col7: (packed 4 bytes as RGBA) is-solid flag for objects
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-
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- const texArray = new Uint8Array(4 * textureWidth * textureHeight);
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-
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- dataTextureRamStats.sizeDataColorsAndFlags += texArray.byteLength;
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- dataTextureRamStats.numberOfTextures++;
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-
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- for (let i = 0; i < numPortions; i++) {
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- // object color
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- texArray.set(colors [i], i * 32 + 0);
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- texArray.set(pickColors [i], i * 32 + 4); // object pick color
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- texArray.set([0, 0, 0, 0], i * 32 + 8); // object flags
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- texArray.set([0, 0, 0, 0], i * 32 + 12); // object flags2
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-
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- // vertex base
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- texArray.set([
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- (vertexBases[i] >> 24) & 255,
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- (vertexBases[i] >> 16) & 255,
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- (vertexBases[i] >> 8) & 255,
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- (vertexBases[i]) & 255,
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- ],
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- i * 32 + 16
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- );
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-
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- // triangles index base offset
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- texArray.set(
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- [
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- (indexBaseOffsets[i] >> 24) & 255,
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- (indexBaseOffsets[i] >> 16) & 255,
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- (indexBaseOffsets[i] >> 8) & 255,
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- (indexBaseOffsets[i]) & 255,
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- ],
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- i * 32 + 20
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- );
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-
108
- // edge index base offset
109
- texArray.set(
110
- [
111
- (edgeIndexBaseOffsets[i] >> 24) & 255,
112
- (edgeIndexBaseOffsets[i] >> 16) & 255,
113
- (edgeIndexBaseOffsets[i] >> 8) & 255,
114
- (edgeIndexBaseOffsets[i]) & 255,
115
- ],
116
- i * 32 + 24
117
- );
118
-
119
- // is-solid flag
120
- texArray.set([solid[i] ? 1 : 0, 0, 0, 0], i * 32 + 28);
121
- }
122
- const texture = gl.createTexture();
123
- gl.bindTexture(gl.TEXTURE_2D, texture);
124
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA8UI, textureWidth, textureHeight);
125
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
126
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
127
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
128
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
129
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
130
- gl.bindTexture(gl.TEXTURE_2D, null);
131
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
132
- }
133
-
134
- /**
135
- * This will generate a texture for all object offsets.
136
- *
137
- * @param {WebGL2RenderingContext} gl
138
- * @param {int[]} offsets Array of int[3], one XYZ offset array for each object
139
- *
140
- * @returns {BindableDataTexture}
141
- */
142
- createTextureForObjectOffsets(gl, numOffsets) {
143
- const textureWidth = 512;
144
- const textureHeight = Math.ceil(numOffsets / textureWidth);
145
- if (textureHeight === 0) {
146
- throw "texture height===0";
147
- }
148
- const texArray = new Float32Array(3 * textureWidth * textureHeight).fill(0);
149
- dataTextureRamStats.sizeDataTextureOffsets += texArray.byteLength;
150
- dataTextureRamStats.numberOfTextures++;
151
- const texture = gl.createTexture();
152
- gl.bindTexture(gl.TEXTURE_2D, texture);
153
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB32F, textureWidth, textureHeight);
154
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB, gl.FLOAT, texArray, 0);
155
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
156
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
157
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
158
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
159
- gl.bindTexture(gl.TEXTURE_2D, null);
160
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
161
- }
162
-
163
- /**
164
- * This will generate a texture for all positions decode matrices in the layer.
165
- *
166
- * The texture will have:
167
- * - 4 RGBA columns per row (each column will contain 4 packed half-float (16 bits) components).
168
- * Thus, each row will contain 16 packed half-floats corresponding to a complete positions decode matrix)
169
- * - N rows where N is the number of objects
170
- *
171
- * @param {WebGL2RenderingContext} gl
172
- * @param {ArrayLike<Matrix4x4>} instanceMatrices Array of geometry instancing matrices for all objects in the layer. Null if the objects are not instanced.
173
- *
174
- * @returns {BindableDataTexture}
175
- */
176
- createTextureForInstancingMatrices(gl, instanceMatrices) {
177
- const numMatrices = instanceMatrices.length;
178
- if (numMatrices === 0) {
179
- throw "num instance matrices===0";
180
- }
181
- // in one row we can fit 512 matrices
182
- const textureWidth = 512 * 4;
183
- const textureHeight = Math.ceil(numMatrices / (textureWidth / 4));
184
- const texArray = new Float32Array(4 * textureWidth * textureHeight);
185
- // dataTextureRamStats.sizeDataPositionDecodeMatrices += texArray.byteLength;
186
- dataTextureRamStats.numberOfTextures++;
187
- for (let i = 0; i < instanceMatrices.length; i++) { // 4x4 values
188
- texArray.set(instanceMatrices[i], i * 16);
189
- }
190
- const texture = gl.createTexture();
191
- gl.bindTexture(gl.TEXTURE_2D, texture);
192
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA32F, textureWidth, textureHeight);
193
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA, gl.FLOAT, texArray, 0);
194
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
195
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
196
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
197
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
198
- gl.bindTexture(gl.TEXTURE_2D, null);
199
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight, texArray);
200
- }
201
-
202
- /**
203
- * This will generate a texture for all positions decode matrices in the layer.
204
- *
205
- * The texture will have:
206
- * - 4 RGBA columns per row (each column will contain 4 packed half-float (16 bits) components).
207
- * Thus, each row will contain 16 packed half-floats corresponding to a complete positions decode matrix)
208
- * - N rows where N is the number of objects
209
- *
210
- * @param {WebGL2RenderingContext} gl
211
- * @param {ArrayLike<Matrix4x4>} positionDecodeMatrices Array of positions decode matrices for all objects in the layer
212
- *
213
- * @returns {BindableDataTexture}
214
- */
215
- createTextureForPositionsDecodeMatrices(gl, positionDecodeMatrices) {
216
- const numMatrices = positionDecodeMatrices.length;
217
- if (numMatrices === 0) {
218
- throw "num decode+entity matrices===0";
219
- }
220
- // in one row we can fit 512 matrices
221
- const textureWidth = 512 * 4;
222
- const textureHeight = Math.ceil(numMatrices / (textureWidth / 4));
223
- const texArray = new Float32Array(4 * textureWidth * textureHeight);
224
- dataTextureRamStats.sizeDataPositionDecodeMatrices += texArray.byteLength;
225
- dataTextureRamStats.numberOfTextures++;
226
- for (let i = 0; i < positionDecodeMatrices.length; i++) { // 4x4 values
227
- texArray.set(positionDecodeMatrices[i], i * 16);
228
- }
229
- const texture = gl.createTexture();
230
- gl.bindTexture(gl.TEXTURE_2D, texture);
231
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA32F, textureWidth, textureHeight);
232
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGBA, gl.FLOAT, texArray, 0);
233
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
234
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
235
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
236
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
237
- gl.bindTexture(gl.TEXTURE_2D, null);
238
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
239
- }
240
-
241
- /**
242
- * @param {WebGL2RenderingContext} gl
243
- * @param indicesArrays
244
- * @param lenIndices
245
- *
246
- * @returns {BindableDataTexture}
247
- */
248
- createTextureFor8BitIndices(gl, indicesArrays, lenIndices) {
249
- if (lenIndices === 0) {
250
- return {texture: null, textureHeight: 0,};
251
- }
252
- const textureWidth = 4096;
253
- const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
254
- if (textureHeight === 0) {
255
- throw "texture height===0";
256
- }
257
- const texArraySize = textureWidth * textureHeight * 3;
258
- const texArray = new Uint8Array(texArraySize);
259
- dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
260
- dataTextureRamStats.numberOfTextures++;
261
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
262
- const pc = indicesArrays[i];
263
- texArray.set(pc, j);
264
- j += pc.length;
265
- }
266
- const texture = gl.createTexture();
267
- gl.bindTexture(gl.TEXTURE_2D, texture);
268
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB8UI, textureWidth, textureHeight);
269
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
270
- this.disableBindedTextureFiltering(gl);
271
- gl.bindTexture(gl.TEXTURE_2D, null);
272
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
273
- }
274
-
275
- /**
276
- * @param {WebGL2RenderingContext} gl
277
- * @param indicesArrays
278
- * @param lenIndices
279
- *
280
- * @returns {BindableDataTexture}
281
- */
282
- createTextureFor16BitIndices(gl, indicesArrays, lenIndices) {
283
- if (lenIndices === 0) {
284
- return {texture: null, textureHeight: 0,};
285
- }
286
- const textureWidth = 4096;
287
- const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
288
- if (textureHeight === 0) {
289
- throw "texture height===0";
290
- }
291
- const texArraySize = textureWidth * textureHeight * 3;
292
- const texArray = new Uint16Array(texArraySize);
293
- dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
294
- dataTextureRamStats.numberOfTextures++;
295
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
296
- const pc = indicesArrays[i];
297
- texArray.set(pc, j);
298
- j += pc.length;
299
- }
300
- const texture = gl.createTexture();
301
- gl.bindTexture(gl.TEXTURE_2D, texture);
302
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB16UI, textureWidth, textureHeight);
303
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
304
- this.disableBindedTextureFiltering(gl);
305
- gl.bindTexture(gl.TEXTURE_2D, null);
306
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
307
- }
308
-
309
- /**
310
- * @param {WebGL2RenderingContext} gl
311
- * @param indicesArrays
312
- * @param lenIndices
313
- *
314
- * @returns {BindableDataTexture}
315
- */
316
- createTextureFor32BitIndices(gl, indicesArrays, lenIndices) {
317
- if (lenIndices === 0) {
318
- return {texture: null, textureHeight: 0,};
319
- }
320
- const textureWidth = 4096;
321
- const textureHeight = Math.ceil(lenIndices / 3 / textureWidth);
322
- if (textureHeight === 0) {
323
- throw "texture height===0";
324
- }
325
- const texArraySize = textureWidth * textureHeight * 3;
326
- const texArray = new Uint32Array(texArraySize);
327
- dataTextureRamStats.sizeDataTextureIndices += texArray.byteLength;
328
- dataTextureRamStats.numberOfTextures++;
329
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
330
- const pc = indicesArrays[i];
331
- texArray.set(pc, j);
332
- j += pc.length;
333
- }
334
- const texture = gl.createTexture();
335
- gl.bindTexture(gl.TEXTURE_2D, texture);
336
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB32UI, textureWidth, textureHeight);
337
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_INT, texArray, 0);
338
- this.disableBindedTextureFiltering(gl);
339
- gl.bindTexture(gl.TEXTURE_2D, null);
340
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
341
- }
342
-
343
- /**
344
- * @param {WebGL2RenderingContext} gl
345
- * @param indicesArrays
346
- * @param lenIndices
347
- *
348
- * @returns {BindableDataTexture}
349
- */
350
- createTextureFor8BitsEdgeIndices(gl, indicesArrays, lenIndices) {
351
- if (lenIndices === 0) {
352
- return {texture: null, textureHeight: 0,};
353
- }
354
- const textureWidth = 4096;
355
- const textureHeight = Math.ceil(lenIndices / 2 / textureWidth);
356
- if (textureHeight === 0) {
357
- throw "texture height===0";
358
- }
359
- const texArraySize = textureWidth * textureHeight * 2;
360
- const texArray = new Uint8Array(texArraySize);
361
- dataTextureRamStats.sizeDataTextureEdgeIndices += texArray.byteLength;
362
- dataTextureRamStats.numberOfTextures++;
363
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
364
- const pc = indicesArrays[i];
365
- texArray.set(pc, j);
366
- j += pc.length;
367
- }
368
- const texture = gl.createTexture();
369
- gl.bindTexture(gl.TEXTURE_2D, texture);
370
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RG8UI, textureWidth, textureHeight);
371
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RG_INTEGER, gl.UNSIGNED_BYTE, texArray, 0);
372
- this.disableBindedTextureFiltering(gl);
373
- gl.bindTexture(gl.TEXTURE_2D, null);
374
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
375
- }
376
-
377
- /**
378
- * @param {WebGL2RenderingContext} gl
379
- * @param indicesArrays
380
- * @param lenIndices
381
- *
382
- * @returns {BindableDataTexture}
383
- */
384
- createTextureFor16BitsEdgeIndices(gl, indicesArrays, lenIndices) {
385
- if (lenIndices === 0) {
386
- return {texture: null, textureHeight: 0,};
387
- }
388
- const textureWidth = 4096;
389
- const textureHeight = Math.ceil(lenIndices / 2 / textureWidth);
390
- if (textureHeight === 0) {
391
- throw "texture height===0";
392
- }
393
- const texArraySize = textureWidth * textureHeight * 2;
394
- const texArray = new Uint16Array(texArraySize);
395
- dataTextureRamStats.sizeDataTextureEdgeIndices += texArray.byteLength;
396
- dataTextureRamStats.numberOfTextures++;
397
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
398
- const pc = indicesArrays[i];
399
- texArray.set(pc, j);
400
- j += pc.length;
401
- }
402
- const texture = gl.createTexture();
403
- gl.bindTexture(gl.TEXTURE_2D, texture);
404
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RG16UI, textureWidth, textureHeight);
405
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RG_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
406
- this.disableBindedTextureFiltering(gl);
407
- gl.bindTexture(gl.TEXTURE_2D, null);
408
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
409
- }
410
-
411
- /**
412
- * @param {WebGL2RenderingContext} gl
413
- * @param indicesArrays
414
- * @param lenIndices
415
- *
416
- * @returns {BindableDataTexture}
417
- */
418
- createTextureFor32BitsEdgeIndices(gl, indicesArrays, lenIndices) {
419
- if (lenIndices === 0) {
420
- return {texture: null, textureHeight: 0,};
421
- }
422
- const textureWidth = 4096;
423
- const textureHeight = Math.ceil(lenIndices / 2 / textureWidth);
424
- if (textureHeight === 0) {
425
- throw "texture height===0";
426
- }
427
- const texArraySize = textureWidth * textureHeight * 2;
428
- const texArray = new Uint32Array(texArraySize);
429
- dataTextureRamStats.sizeDataTextureEdgeIndices += texArray.byteLength;
430
- dataTextureRamStats.numberOfTextures++;
431
- for (let i = 0, j = 0, len = indicesArrays.length; i < len; i++) {
432
- const pc = indicesArrays[i];
433
- texArray.set(pc, j);
434
- j += pc.length;
435
- }
436
- const texture = gl.createTexture();
437
- gl.bindTexture(gl.TEXTURE_2D, texture);
438
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RG32UI, textureWidth, textureHeight);
439
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RG_INTEGER, gl.UNSIGNED_INT, texArray, 0);
440
- this.disableBindedTextureFiltering(gl);
441
- gl.bindTexture(gl.TEXTURE_2D, null);
442
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
443
- }
444
-
445
- /**
446
- * @param {WebGL2RenderingContext} gl
447
- * @param {ArrayLike<int>} positionsArrays Arrays of quantized positions in the layer
448
- * @param lenPositions
449
- *
450
- * This will generate a texture for positions in the layer.
451
- *
452
- * The texture will have:
453
- * - 1024 columns, where each pixel will be a 16-bit-per-component RGB texture, corresponding to the XYZ of the position
454
- * - a number of rows R where R*1024 is just >= than the number of vertices (positions / 3)
455
- *
456
- * @returns {BindableDataTexture}
457
- */
458
- createTextureForPositions(gl, positionsArrays, lenPositions) {
459
- const numVertices = lenPositions / 3;
460
- const textureWidth = 4096;
461
- const textureHeight = Math.ceil(numVertices / textureWidth);
462
- if (textureHeight === 0) {
463
- throw "texture height===0";
464
- }
465
- const texArraySize = textureWidth * textureHeight * 3;
466
- const texArray = new Uint16Array(texArraySize);
467
- dataTextureRamStats.sizeDataTexturePositions += texArray.byteLength;
468
- dataTextureRamStats.numberOfTextures++;
469
- for (let i = 0, j = 0, len = positionsArrays.length; i < len; i++) {
470
- const pc = positionsArrays[i];
471
- texArray.set(pc, j);
472
- j += pc.length;
473
- }
474
- const texture = gl.createTexture();
475
- gl.bindTexture(gl.TEXTURE_2D, texture);
476
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB16UI, textureWidth, textureHeight);
477
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RGB_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
478
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
479
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
480
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
481
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
482
- gl.bindTexture(gl.TEXTURE_2D, null);
483
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
484
- }
485
-
486
- /**
487
- * @param {WebGL2RenderingContext} gl
488
- * @param {ArrayLike<int>} portionIdsArray
489
- *
490
- * @returns {BindableDataTexture}
491
- */
492
- createTextureForPackedPortionIds(gl, portionIdsArray) {
493
- if (portionIdsArray.length === 0) {
494
- return {texture: null, textureHeight: 0,};
495
- }
496
- const lenArray = portionIdsArray.length;
497
- const textureWidth = 4096;
498
- const textureHeight = Math.ceil(lenArray / textureWidth);
499
- if (textureHeight === 0) {
500
- throw "texture height===0";
501
- }
502
- const texArraySize = textureWidth * textureHeight;
503
- const texArray = new Uint16Array(texArraySize);
504
- texArray.set(portionIdsArray, 0);
505
- dataTextureRamStats.sizeDataTexturePortionIds += texArray.byteLength;
506
- dataTextureRamStats.numberOfTextures++;
507
- const texture = gl.createTexture();
508
- gl.bindTexture(gl.TEXTURE_2D, texture);
509
- gl.texStorage2D(gl.TEXTURE_2D, 1, gl.R16UI, textureWidth, textureHeight);
510
- gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.RED_INTEGER, gl.UNSIGNED_SHORT, texArray, 0);
511
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
512
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
513
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
514
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
515
- gl.bindTexture(gl.TEXTURE_2D, null);
516
- return new BindableDataTexture(gl, texture, textureWidth, textureHeight);
517
- }
518
- }
@@ -1,54 +0,0 @@
1
- export const dataTextureRamStats = {
2
- sizeDataColorsAndFlags: 0,
3
- sizeDataPositionDecodeMatrices: 0,
4
- sizeDataTextureOffsets: 0,
5
- sizeDataTexturePositions: 0,
6
- sizeDataTextureIndices: 0,
7
- sizeDataTextureEdgeIndices: 0,
8
- sizeDataTexturePortionIds: 0,
9
- numberOfGeometries: 0,
10
- numberOfPortions: 0,
11
- numberOfLayers: 0,
12
- numberOfTextures: 0,
13
- totalPolygons: 0,
14
- totalPolygons8Bits: 0,
15
- totalPolygons16Bits: 0,
16
- totalPolygons32Bits: 0,
17
- totalEdges: 0,
18
- totalEdges8Bits: 0,
19
- totalEdges16Bits: 0,
20
- totalEdges32Bits: 0,
21
- cannotCreatePortion: {
22
- because10BitsObjectId: 0,
23
- becauseTextureSize: 0,
24
- },
25
- overheadSizeAlignementIndices: 0,
26
- overheadSizeAlignementEdgeIndices: 0,
27
- };
28
-
29
- window.printDataTextureRamStats = function () {
30
-
31
- console.log(JSON.stringify(dataTextureRamStats, null, 4));
32
-
33
- let totalRamSize = 0;
34
-
35
- Object.keys(dataTextureRamStats).forEach(key => {
36
- if (key.startsWith("size")) {
37
- totalRamSize += dataTextureRamStats[key];
38
- }
39
- });
40
-
41
- console.log(`Total size ${totalRamSize} bytes (${(totalRamSize / 1000 / 1000).toFixed(2)} MB)`);
42
- console.log(`Avg bytes / triangle: ${(totalRamSize / dataTextureRamStats.totalPolygons).toFixed(2)}`);
43
-
44
- let percentualRamStats = {};
45
-
46
- Object.keys(dataTextureRamStats).forEach(key => {
47
- if (key.startsWith("size")) {
48
- percentualRamStats[key] =
49
- `${(dataTextureRamStats[key] / totalRamSize * 100).toFixed(2)} % of total`;
50
- }
51
- });
52
-
53
- console.log(JSON.stringify({percentualRamUsage: percentualRamStats}, null, 4));
54
- };