@xeokit/xeokit-sdk 2.4.0-alpha-81 → 2.4.0-alpha-82

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/package.json +2 -1
  2. package/src/extras/ContextMenu/ContextMenu.js +907 -0
  3. package/src/extras/ContextMenu/index.js +1 -0
  4. package/src/extras/index.js +1 -0
  5. package/src/index.js +3 -0
  6. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +658 -0
  7. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +418 -0
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +400 -0
  9. package/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  10. package/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  11. package/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  12. package/src/plugins/AnnotationsPlugin/index.js +1 -0
  13. package/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  14. package/src/plugins/AxisGizmoPlugin/index.js +1 -0
  15. package/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +955 -0
  16. package/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  17. package/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  18. package/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  19. package/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  20. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +870 -0
  21. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +376 -0
  22. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +454 -0
  23. package/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  24. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  25. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  26. package/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  27. package/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  28. package/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  29. package/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  30. package/src/plugins/FastNavPlugin/index.js +1 -0
  31. package/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +139 -0
  32. package/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  33. package/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  34. package/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  35. package/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  36. package/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +518 -0
  37. package/src/plugins/LASLoaderPlugin/index.js +1 -0
  38. package/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  39. package/src/plugins/NavCubePlugin/CubeTextureCanvas.js +289 -0
  40. package/src/plugins/NavCubePlugin/NavCubePlugin.js +752 -0
  41. package/src/plugins/NavCubePlugin/index.js +1 -0
  42. package/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  43. package/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  44. package/src/plugins/OBJLoaderPlugin/index.js +1 -0
  45. package/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  46. package/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  47. package/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  48. package/src/plugins/STLLoaderPlugin/index.js +2 -0
  49. package/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  50. package/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  51. package/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  52. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  53. package/src/plugins/SectionPlanesPlugin/index.js +1 -0
  54. package/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  55. package/src/plugins/SkyboxesPlugin/index.js +1 -0
  56. package/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  57. package/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  58. package/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  59. package/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +825 -0
  60. package/src/plugins/StoreyViewsPlugin/index.js +1 -0
  61. package/src/plugins/TreeViewPlugin/TreeViewNode.js +97 -0
  62. package/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1424 -0
  63. package/src/plugins/TreeViewPlugin/index.js +1 -0
  64. package/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  65. package/src/plugins/ViewCullPlugin/index.js +1 -0
  66. package/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  67. package/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  68. package/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  69. package/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  70. package/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1107 -0
  71. package/src/plugins/XKTLoaderPlugin/index.js +2 -0
  72. package/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  73. package/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +656 -0
  74. package/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  75. package/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  76. package/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  77. package/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  78. package/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  79. package/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  80. package/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  81. package/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +514 -0
  82. package/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  83. package/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  84. package/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  85. package/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  86. package/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  87. package/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  88. package/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  89. package/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  90. package/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  91. package/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  92. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  93. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  94. package/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  95. package/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  96. package/src/plugins/index.js +21 -0
  97. package/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  98. package/src/plugins/lib/earcut.js +677 -0
  99. package/src/plugins/lib/html/Dot.js +145 -0
  100. package/src/plugins/lib/html/Label.js +156 -0
  101. package/src/plugins/lib/html/Wire.js +191 -0
  102. package/src/viewer/Configs.js +79 -0
  103. package/src/viewer/Plugin.js +224 -0
  104. package/src/viewer/Viewer.js +535 -0
  105. package/src/viewer/index.js +5 -0
  106. package/src/viewer/localization/LocaleService.js +475 -0
  107. package/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  108. package/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  109. package/src/viewer/metadata/MetaModel.js +389 -0
  110. package/src/viewer/metadata/MetaObject.js +218 -0
  111. package/src/viewer/metadata/MetaScene.js +336 -0
  112. package/src/viewer/metadata/Property.js +55 -0
  113. package/src/viewer/metadata/PropertySet.js +77 -0
  114. package/src/viewer/scene/Bitmap/Bitmap.js +470 -0
  115. package/src/viewer/scene/Bitmap/index.js +1 -0
  116. package/src/viewer/scene/CameraControl/CameraControl.js +1737 -0
  117. package/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/viewer/scene/CameraControl/lib/controllers/PickController.js +264 -0
  120. package/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  121. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  122. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  123. package/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  124. package/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  125. package/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +372 -0
  126. package/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +269 -0
  127. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  128. package/src/viewer/scene/Component.js +907 -0
  129. package/src/viewer/scene/Entity.js +502 -0
  130. package/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  131. package/src/viewer/scene/ImagePlane/index.js +1 -0
  132. package/src/viewer/scene/LineSet/LineSet.js +164 -0
  133. package/src/viewer/scene/LineSet/index.js +1 -0
  134. package/src/viewer/scene/camera/Camera.js +912 -0
  135. package/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  136. package/src/viewer/scene/camera/CameraPath.js +194 -0
  137. package/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  138. package/src/viewer/scene/camera/CustomProjection.js +149 -0
  139. package/src/viewer/scene/camera/Frustum.js +316 -0
  140. package/src/viewer/scene/camera/Ortho.js +286 -0
  141. package/src/viewer/scene/camera/Perspective.js +304 -0
  142. package/src/viewer/scene/camera/index.js +2 -0
  143. package/src/viewer/scene/canvas/Canvas.js +492 -0
  144. package/src/viewer/scene/canvas/Spinner.js +323 -0
  145. package/src/viewer/scene/constants/constants.js +371 -0
  146. package/src/viewer/scene/core.js +233 -0
  147. package/src/viewer/scene/geometry/Geometry.js +33 -0
  148. package/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  149. package/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  150. package/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  151. package/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  152. package/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  153. package/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  154. package/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  155. package/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  156. package/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  157. package/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  158. package/src/viewer/scene/geometry/builders/index.js +8 -0
  159. package/src/viewer/scene/geometry/index.js +4 -0
  160. package/src/viewer/scene/geometry/loaders/index.js +2 -0
  161. package/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  162. package/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  163. package/src/viewer/scene/index.js +23 -0
  164. package/src/viewer/scene/input/Input.js +1325 -0
  165. package/src/viewer/scene/libs/k3d.js +1032 -0
  166. package/src/viewer/scene/lights/AmbientLight.js +175 -0
  167. package/src/viewer/scene/lights/CubeTexture.js +156 -0
  168. package/src/viewer/scene/lights/DirLight.js +314 -0
  169. package/src/viewer/scene/lights/Light.js +29 -0
  170. package/src/viewer/scene/lights/LightMap.js +77 -0
  171. package/src/viewer/scene/lights/PointLight.js +395 -0
  172. package/src/viewer/scene/lights/ReflectionMap.js +79 -0
  173. package/src/viewer/scene/lights/Shadow.js +138 -0
  174. package/src/viewer/scene/lights/index.js +5 -0
  175. package/src/viewer/scene/lod/LOD.js +162 -0
  176. package/src/viewer/scene/lod/LODCullingManager.js +83 -0
  177. package/src/viewer/scene/lod/LODState.js +125 -0
  178. package/src/viewer/scene/lod/index.js +1 -0
  179. package/src/viewer/scene/marker/Marker.js +383 -0
  180. package/src/viewer/scene/marker/SpriteMarker.js +356 -0
  181. package/src/viewer/scene/marker/index.js +2 -0
  182. package/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  183. package/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  184. package/src/viewer/scene/materials/Fresnel.js +222 -0
  185. package/src/viewer/scene/materials/LambertMaterial.js +378 -0
  186. package/src/viewer/scene/materials/LinesMaterial.js +169 -0
  187. package/src/viewer/scene/materials/Material.js +39 -0
  188. package/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  189. package/src/viewer/scene/materials/PhongMaterial.js +860 -0
  190. package/src/viewer/scene/materials/PointsMaterial.js +409 -0
  191. package/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  192. package/src/viewer/scene/materials/Texture.js +513 -0
  193. package/src/viewer/scene/materials/index.js +8 -0
  194. package/src/viewer/scene/math/Frustum.js +118 -0
  195. package/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  196. package/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  197. package/src/viewer/scene/math/index.js +3 -0
  198. package/src/viewer/scene/math/math.js +5363 -0
  199. package/src/viewer/scene/math/rtcCoords.js +139 -0
  200. package/src/viewer/scene/mementos/CameraMemento.js +200 -0
  201. package/src/viewer/scene/mementos/ModelMemento.js +263 -0
  202. package/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  203. package/src/viewer/scene/mementos/index.js +3 -0
  204. package/src/viewer/scene/mesh/Mesh.js +2202 -0
  205. package/src/viewer/scene/mesh/draw/DrawRenderer.js +986 -0
  206. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  207. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +249 -0
  208. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +158 -0
  209. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +276 -0
  210. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +261 -0
  211. package/src/viewer/scene/mesh/index.js +1 -0
  212. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +207 -0
  213. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +156 -0
  214. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +210 -0
  215. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +142 -0
  216. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +186 -0
  217. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +116 -0
  218. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  219. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  220. package/src/viewer/scene/metriqs/Metriqs.js +259 -0
  221. package/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  222. package/src/viewer/scene/model/PerformanceModel.js +26 -0
  223. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  224. package/src/viewer/scene/model/SceneModel.js +3817 -0
  225. package/src/viewer/scene/model/SceneModelEntity.js +478 -0
  226. package/src/viewer/scene/model/SceneModelMesh.js +160 -0
  227. package/src/viewer/scene/model/SceneModelTexture.js +17 -0
  228. package/src/viewer/scene/model/SceneModelTextureSet.js +17 -0
  229. package/src/viewer/scene/model/VBOSceneModel.js +26 -0
  230. package/src/viewer/scene/model/compression.js +227 -0
  231. package/src/viewer/scene/model/dtx/triangles/BindableDataTexture.js +31 -0
  232. package/src/viewer/scene/model/dtx/triangles/DataTextureGenerator.js +631 -0
  233. package/src/viewer/scene/model/dtx/triangles/DataTextureState.js +288 -0
  234. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureBuffer.js +31 -0
  235. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureLayer.js +1329 -0
  236. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureRenderers.js +278 -0
  237. package/src/viewer/scene/model/dtx/triangles/calculateUniquePositions.js +126 -0
  238. package/src/viewer/scene/model/dtx/triangles/dataTextureRamStats.js +54 -0
  239. package/src/viewer/scene/model/dtx/triangles/rebucketPositions.js +347 -0
  240. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureColorRenderer.js +633 -0
  241. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureDepthRenderer.js +475 -0
  242. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesColorRenderer.js +426 -0
  243. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesRenderer.js +430 -0
  244. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureNormalsRenderer.js +341 -0
  245. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureOcclusionRenderer.js +442 -0
  246. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickDepthRenderer.js +451 -0
  247. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickMeshRenderer.js +436 -0
  248. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsFlatRenderer.js +502 -0
  249. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsRenderer.js +430 -0
  250. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSilhouetteRenderer.js +469 -0
  251. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthBufInitRenderer.js +451 -0
  252. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthRenderer.js +424 -0
  253. package/src/viewer/scene/model/index.js +3 -0
  254. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  255. package/src/viewer/scene/model/vbo/VBOSceneModelRenderers.js +805 -0
  256. package/src/viewer/scene/model/vbo/float16.js +760 -0
  257. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingBuffer.js +21 -0
  258. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingLayer.js +744 -0
  259. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingRenderers.js +71 -0
  260. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingColorRenderer.js +116 -0
  261. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +126 -0
  262. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingLayer.js +653 -0
  263. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingRenderers.js +71 -0
  264. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingColorRenderer.js +150 -0
  265. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +128 -0
  266. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingBuffer.js +22 -0
  267. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingLayer.js +753 -0
  268. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingRenderers.js +116 -0
  269. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingColorRenderer.js +167 -0
  270. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +135 -0
  271. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +154 -0
  272. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +146 -0
  273. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingShadowRenderer.js +108 -0
  274. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +147 -0
  275. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingLayer.js +684 -0
  276. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingRenderers.js +146 -0
  277. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingColorRenderer.js +174 -0
  278. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +156 -0
  279. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +151 -0
  280. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +167 -0
  281. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +151 -0
  282. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +121 -0
  283. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +156 -0
  284. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthBufInitRenderer.js +351 -0
  285. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthRenderer.js +365 -0
  286. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingRenderers.js +71 -0
  287. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthBufInitRenderer.js +381 -0
  288. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthRenderer.js +374 -0
  289. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingRenderers.js +71 -0
  290. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingBuffer.js +26 -0
  291. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingLayer.js +1322 -0
  292. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingRenderers.js +322 -0
  293. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +240 -0
  294. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorTextureRenderer.js +271 -0
  295. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +127 -0
  296. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +129 -0
  297. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +134 -0
  298. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingFlatColorRenderer.js +237 -0
  299. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +139 -0
  300. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +127 -0
  301. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPBRRenderer.js +563 -0
  302. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +143 -0
  303. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +130 -0
  304. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsFlatRenderer.js +119 -0
  305. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +129 -0
  306. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +108 -0
  307. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +137 -0
  308. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingLayer.js +1167 -0
  309. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingRenderers.js +322 -0
  310. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +253 -0
  311. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorTextureRenderer.js +278 -0
  312. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +125 -0
  313. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +131 -0
  314. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +134 -0
  315. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatColorRenderer.js +244 -0
  316. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatNormalsRenderer.js +130 -0
  317. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +140 -0
  318. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +130 -0
  319. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPBRRenderer.js +563 -0
  320. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +148 -0
  321. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +135 -0
  322. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsFlatRenderer.js +130 -0
  323. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +144 -0
  324. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +113 -0
  325. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +141 -0
  326. package/src/viewer/scene/nodes/Node.js +1383 -0
  327. package/src/viewer/scene/nodes/index.js +1 -0
  328. package/src/viewer/scene/paths/CubicBezierCurve.js +194 -0
  329. package/src/viewer/scene/paths/Curve.js +183 -0
  330. package/src/viewer/scene/paths/Path.js +239 -0
  331. package/src/viewer/scene/paths/QuadraticBezierCurve.js +161 -0
  332. package/src/viewer/scene/paths/SplineCurve.js +133 -0
  333. package/src/viewer/scene/paths/index.js +5 -0
  334. package/src/viewer/scene/postfx/SAO.js +543 -0
  335. package/src/viewer/scene/scene/Scene.js +2627 -0
  336. package/src/viewer/scene/sectionPlane/SectionPlane.js +194 -0
  337. package/src/viewer/scene/sectionPlane/index.js +1 -0
  338. package/src/viewer/scene/skybox/Skybox.js +123 -0
  339. package/src/viewer/scene/skybox/index.js +1 -0
  340. package/src/viewer/scene/stats.js +44 -0
  341. package/src/viewer/scene/utils/Cache.js +29 -0
  342. package/src/viewer/scene/utils/FileLoader.js +160 -0
  343. package/src/viewer/scene/utils/Loader.js +55 -0
  344. package/src/viewer/scene/utils/LoadingManager.js +86 -0
  345. package/src/viewer/scene/utils/Map.js +45 -0
  346. package/src/viewer/scene/utils/Queue.js +56 -0
  347. package/src/viewer/scene/utils/WorkerPool.js +73 -0
  348. package/src/viewer/scene/utils/index.js +6 -0
  349. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/KTX2TextureTranscoder.js +650 -0
  350. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/index.js +1 -0
  351. package/src/viewer/scene/utils/textureTranscoders/TextureTranscoder.js +31 -0
  352. package/src/viewer/scene/utils/textureTranscoders/index.js +2 -0
  353. package/src/viewer/scene/utils.js +452 -0
  354. package/src/viewer/scene/vfc/VFC.js +82 -0
  355. package/src/viewer/scene/vfc/VFCManager.js +54 -0
  356. package/src/viewer/scene/vfc/VFCState.js +391 -0
  357. package/src/viewer/scene/vfc/cluster-helper.js +134 -0
  358. package/src/viewer/scene/vfc/index.js +1 -0
  359. package/src/viewer/scene/vfc/rbush3d.js +848 -0
  360. package/src/viewer/scene/vfc/xeokit-cluster.js +418 -0
  361. package/src/viewer/scene/viewport/Viewport.js +212 -0
  362. package/src/viewer/scene/webgl/ArrayBuf.js +121 -0
  363. package/src/viewer/scene/webgl/Attribute.js +23 -0
  364. package/src/viewer/scene/webgl/Drawable.js +270 -0
  365. package/src/viewer/scene/webgl/FrameContext.js +313 -0
  366. package/src/viewer/scene/webgl/PickResult.js +339 -0
  367. package/src/viewer/scene/webgl/Pickable.js +69 -0
  368. package/src/viewer/scene/webgl/Program.js +181 -0
  369. package/src/viewer/scene/webgl/RenderBuffer.js +350 -0
  370. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  371. package/src/viewer/scene/webgl/RenderFlags.js +203 -0
  372. package/src/viewer/scene/webgl/RenderState.js +40 -0
  373. package/src/viewer/scene/webgl/Renderer.js +1654 -0
  374. package/src/viewer/scene/webgl/Sampler.js +18 -0
  375. package/src/viewer/scene/webgl/Shader.js +49 -0
  376. package/src/viewer/scene/webgl/Texture2D.js +442 -0
  377. package/src/viewer/scene/webgl/convertConstant.js +244 -0
  378. package/src/viewer/scene/webgl/getExtension.js +32 -0
  379. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +214 -0
  380. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +426 -0
  381. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  382. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +376 -0
  383. package/src/viewer/scene/webgl/webglEnums.js +61 -0
  384. package/src/viewer/scene/webglInfo.js +47 -0
@@ -0,0 +1,244 @@
1
+ import {VBOSceneModelTriangleInstancingRenderer} from "../../VBOSceneModelRenderers.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ class TrianglesInstancingFlatColorRenderer extends VBOSceneModelTriangleInstancingRenderer {
7
+ _getHash() {
8
+ const scene = this._scene;
9
+ return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
10
+ }
11
+
12
+ _buildVertexShader() {
13
+ const scene = this._scene;
14
+ const sectionPlanesState = scene._sectionPlanesState;
15
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
16
+ const src = [];
17
+ src.push("#version 300 es");
18
+ src.push("// Instancing geometry flat-shading drawing vertex shader");
19
+
20
+ src.push("uniform int renderPass;");
21
+
22
+ src.push("in vec3 position;");
23
+ src.push("in vec4 color;");
24
+ src.push("in float flags;");
25
+
26
+ if (scene.entityOffsetsEnabled) {
27
+ src.push("in vec3 offset;");
28
+ }
29
+
30
+ src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
31
+ src.push("in vec4 modelMatrixCol1;");
32
+ src.push("in vec4 modelMatrixCol2;");
33
+
34
+ this._addMatricesUniformBlockLines(src);
35
+
36
+ if (scene.logarithmicDepthBufferEnabled) {
37
+ src.push("uniform float logDepthBufFC;");
38
+ src.push("out float vFragDepth;");
39
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
40
+ src.push(" return (m[2][3] == - 1.0);");
41
+ src.push("}");
42
+ src.push("out float isPerspective;");
43
+ }
44
+
45
+ if (clipping) {
46
+ src.push("out vec4 vWorldPosition;");
47
+ src.push("out float vFlags;");
48
+ }
49
+
50
+ src.push("out vec4 vViewPosition;");
51
+ src.push("out vec4 vColor;");
52
+
53
+ src.push("void main(void) {");
54
+
55
+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
56
+ // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
57
+
58
+ src.push(`int colorFlag = int(flags) & 0xF;`);
59
+ src.push(`if (colorFlag != renderPass) {`);
60
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
61
+
62
+ src.push("} else {");
63
+
64
+ src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
65
+ src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
66
+ if (scene.entityOffsetsEnabled) {
67
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
68
+ }
69
+
70
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
71
+ src.push("vViewPosition = viewPosition;");
72
+ src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
73
+
74
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
75
+ if (scene.logarithmicDepthBufferEnabled) {
76
+ src.push("vFragDepth = 1.0 + clipPos.w;");
77
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
78
+ }
79
+
80
+ if (clipping) {
81
+ src.push("vWorldPosition = worldPosition;");
82
+ src.push("vFlags = flags;");
83
+ }
84
+
85
+ src.push("gl_Position = clipPos;");
86
+ src.push("}");
87
+ src.push("}");
88
+ return src;
89
+ }
90
+
91
+ _buildFragmentShader() {
92
+ const scene = this._scene;
93
+ const sectionPlanesState = scene._sectionPlanesState;
94
+ const lightsState = scene._lightsState;
95
+ let i;
96
+ let len;
97
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
98
+ const src = [];
99
+ src.push("#version 300 es");
100
+ src.push("// Instancing geometry flat-shading drawing fragment shader");
101
+
102
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
103
+ src.push("precision highp float;");
104
+ src.push("precision highp int;");
105
+ src.push("#else");
106
+ src.push("precision mediump float;");
107
+ src.push("precision mediump int;");
108
+ src.push("#endif");
109
+ if (scene.logarithmicDepthBufferEnabled) {
110
+ src.push("in float isPerspective;");
111
+ src.push("uniform float logDepthBufFC;");
112
+ src.push("in float vFragDepth;");
113
+ }
114
+ if (this._withSAO) {
115
+ src.push("uniform sampler2D uOcclusionTexture;");
116
+ src.push("uniform vec4 uSAOParams;");
117
+ src.push("const float packUpscale = 256. / 255.;");
118
+ src.push("const float unpackDownScale = 255. / 256.;");
119
+ src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
120
+ src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
121
+
122
+ src.push("float unpackRGBToFloat( const in vec4 v ) {");
123
+ src.push(" return dot( v, unPackFactors );");
124
+ src.push("}");
125
+ }
126
+
127
+ if (clipping) {
128
+ src.push("in vec4 vWorldPosition;");
129
+ src.push("in float vFlags;");
130
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
131
+ src.push("uniform bool sectionPlaneActive" + i + ";");
132
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
133
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
134
+ }
135
+ }
136
+
137
+ this._addMatricesUniformBlockLines(src);
138
+
139
+ src.push("uniform vec4 lightAmbient;");
140
+
141
+ for (i = 0, len = lightsState.lights.length; i < len; i++) {
142
+ const light = lightsState.lights[i];
143
+ if (light.type === "ambient") {
144
+ continue;
145
+ }
146
+ src.push("uniform vec4 lightColor" + i + ";");
147
+ if (light.type === "dir") {
148
+ src.push("uniform vec3 lightDir" + i + ";");
149
+ }
150
+ if (light.type === "point") {
151
+ src.push("uniform vec3 lightPos" + i + ";");
152
+ }
153
+ if (light.type === "spot") {
154
+ src.push("uniform vec3 lightPos" + i + ";");
155
+ src.push("uniform vec3 lightDir" + i + ";");
156
+ }
157
+ }
158
+
159
+ src.push("in vec4 vViewPosition;");
160
+ src.push("in vec4 vColor;");
161
+ src.push("out vec4 outColor;");
162
+
163
+ src.push("void main(void) {");
164
+
165
+ if (clipping) {
166
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
167
+ src.push(" if (clippable) {");
168
+ src.push(" float dist = 0.0;");
169
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
170
+ src.push("if (sectionPlaneActive" + i + ") {");
171
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
172
+ src.push("}");
173
+ }
174
+ src.push(" if (dist > 0.0) { ");
175
+ src.push(" discard;")
176
+ src.push(" }");
177
+ src.push("}");
178
+ }
179
+
180
+ src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
181
+ src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
182
+
183
+ src.push("float lambertian = 1.0;");
184
+
185
+ src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");
186
+ src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");
187
+ src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");
188
+
189
+ for (i = 0, len = lightsState.lights.length; i < len; i++) {
190
+ const light = lightsState.lights[i];
191
+ if (light.type === "ambient") {
192
+ continue;
193
+ }
194
+ if (light.type === "dir") {
195
+ if (light.space === "view") {
196
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
197
+ } else {
198
+ src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
199
+ }
200
+ } else if (light.type === "point") {
201
+ if (light.space === "view") {
202
+ src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
203
+ } else {
204
+ src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
205
+ }
206
+ } else if (light.type === "spot") {
207
+ if (light.space === "view") {
208
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
209
+ } else {
210
+ src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
211
+ }
212
+ } else {
213
+ continue;
214
+ }
215
+ src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
216
+ src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
217
+ }
218
+
219
+ src.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);");
220
+
221
+ if (this._withSAO) {
222
+ // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
223
+ // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
224
+ src.push(" float viewportWidth = uSAOParams[0];");
225
+ src.push(" float viewportHeight = uSAOParams[1];");
226
+ src.push(" float blendCutoff = uSAOParams[2];");
227
+ src.push(" float blendFactor = uSAOParams[3];");
228
+ src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
229
+ src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
230
+ src.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);");
231
+ } else {
232
+ src.push(" outColor = fragColor;");
233
+ }
234
+
235
+ if (scene.logarithmicDepthBufferEnabled) {
236
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
237
+ }
238
+
239
+ src.push("}");
240
+ return src;
241
+ }
242
+ }
243
+
244
+ export {TrianglesInstancingFlatColorRenderer};
@@ -0,0 +1,130 @@
1
+ import {VBOSceneModelTriangleInstancingRenderer} from "../../VBOSceneModelRenderers.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ class TrianglesInstancingFlatNormalsRenderer extends VBOSceneModelTriangleInstancingRenderer {
7
+
8
+ _buildVertexShader() {
9
+ const scene = this._scene;
10
+ const sectionPlanesState = scene._sectionPlanesState;
11
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
12
+ const src = [];
13
+ src.push("#version 300 es");
14
+ src.push("// Instancing geometry flat normals drawing vertex shader");
15
+
16
+ src.push("uniform int renderPass;");
17
+ src.push("in vec3 position;");
18
+ if (scene.entityOffsetsEnabled) {
19
+ src.push("in vec3 offset;");
20
+ }
21
+ src.push("in vec4 color;");
22
+ src.push("in float flags;");
23
+ src.push("in vec4 modelMatrixCol0;");
24
+ src.push("in vec4 modelMatrixCol1;");
25
+ src.push("in vec4 modelMatrixCol2;");
26
+
27
+ this._addMatricesUniformBlockLines(src);
28
+
29
+ if (scene.logarithmicDepthBufferEnabled) {
30
+ src.push("uniform float logDepthBufFC;");
31
+ src.push("out float vFragDepth;");
32
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
33
+ src.push(" return (m[2][3] == - 1.0);");
34
+ src.push("}");
35
+ src.push("out float isPerspective;");
36
+ }
37
+ if (clipping) {
38
+ src.push("out vec4 vWorldPosition;");
39
+ src.push("out float vFlags;");
40
+ }
41
+ src.push("void main(void) {");
42
+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
43
+ // renderPass = COLOR_OPAQUE
44
+
45
+ src.push(`int colorFlag = int(flags) & 0xF;`);
46
+ src.push(`if (colorFlag != renderPass) {`);
47
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
48
+ src.push("} else {");
49
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
50
+ src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
51
+ if (scene.entityOffsetsEnabled) {
52
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
53
+ }
54
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
55
+ if (clipping) {
56
+ src.push("vWorldPosition = worldPosition;");
57
+ src.push("vFlags = flags;");
58
+ }
59
+ src.push(" vViewPosition = viewPosition;");
60
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
61
+ if (scene.logarithmicDepthBufferEnabled) {
62
+ src.push("vFragDepth = 1.0 + clipPos.w;");
63
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
64
+ }
65
+ src.push("gl_Position = clipPos;");
66
+ src.push("}");
67
+ src.push("}");
68
+ return src;
69
+ }
70
+
71
+ _buildFragmentShader() {
72
+ const scene = this._scene;
73
+ const sectionPlanesState = scene._sectionPlanesState;
74
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
75
+ const src = [];
76
+ src.push("#version 300 es");
77
+ src.push("// Instancing geometry flat nornals drawing fragment shader");
78
+
79
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
80
+ src.push("precision highp float;");
81
+ src.push("precision highp int;");
82
+ src.push("#else");
83
+ src.push("precision mediump float;");
84
+ src.push("precision mediump int;");
85
+ src.push("#endif");
86
+ if (scene.logarithmicDepthBufferEnabled) {
87
+ src.push("in float isPerspective;");
88
+ src.push("uniform float logDepthBufFC;");
89
+ src.push("in float vFragDepth;");
90
+ }
91
+ if (clipping) {
92
+ src.push("in vec4 vWorldPosition;");
93
+ src.push("in float vFlags;");
94
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
95
+ src.push("uniform bool sectionPlaneActive" + i + ";");
96
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
97
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
98
+ }
99
+ }
100
+ src.push("in vec3 vViewPosition;");
101
+ src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
102
+ src.push(" return normalize( normal ) * 0.5 + 0.5;");
103
+ src.push("}");
104
+ src.push("out vec4 outColor;");
105
+ src.push("void main(void) {");
106
+ if (clipping) {
107
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
108
+ src.push(" if (clippable) {");
109
+ src.push(" float dist = 0.0;");
110
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
111
+ src.push("if (sectionPlaneActive" + i + ") {");
112
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
113
+ src.push("}");
114
+ }
115
+ src.push("if (dist > 0.0) { discard; }");
116
+ src.push("}");
117
+ }
118
+ if (scene.logarithmicDepthBufferEnabled) {
119
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
120
+ }
121
+ src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");
122
+ src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");
123
+ src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");
124
+ src.push(" outColor = vec4(packNormalToRGB(viewNormal), 1.0); ");
125
+ src.push("}");
126
+ return src;
127
+ }
128
+ }
129
+
130
+ export {TrianglesInstancingFlatNormalsRenderer};
@@ -0,0 +1,140 @@
1
+ import {VBOSceneModelTriangleInstancingRenderer} from "../../VBOSceneModelRenderers.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ class TrianglesInstancingNormalsRenderer extends VBOSceneModelTriangleInstancingRenderer {
7
+
8
+ _buildVertexShader() {
9
+ const scene = this._scene;
10
+ const sectionPlanesState = scene._sectionPlanesState;
11
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
12
+ const src = [];
13
+ src.push("#version 300 es");
14
+ src.push("// Instancing geometry normals drawing vertex shader");
15
+
16
+ src.push("uniform int renderPass;");
17
+ src.push("in vec3 position;");
18
+ if (scene.entityOffsetsEnabled) {
19
+ src.push("in vec3 offset;");
20
+ }
21
+ src.push("in vec3 normal;");
22
+ src.push("in vec4 color;");
23
+ src.push("in float flags;");
24
+ src.push("in vec4 modelMatrixCol0;");
25
+ src.push("in vec4 modelMatrixCol1;");
26
+ src.push("in vec4 modelMatrixCol2;");
27
+
28
+ this._addMatricesUniformBlockLines(src, true);
29
+
30
+ if (scene.logarithmicDepthBufferEnabled) {
31
+ src.push("uniform float logDepthBufFC;");
32
+ src.push("out float vFragDepth;");
33
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
34
+ src.push(" return (m[2][3] == - 1.0);");
35
+ src.push("}");
36
+ src.push("out float isPerspective;");
37
+ }
38
+ src.push("vec3 octDecode(vec2 oct) {");
39
+ src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
40
+ src.push(" if (v.z < 0.0) {");
41
+ src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
42
+ src.push(" }");
43
+ src.push(" return normalize(v);");
44
+ src.push("}");
45
+ if (clipping) {
46
+ src.push("out vec4 vWorldPosition;");
47
+ src.push("out float vFlags;");
48
+ }
49
+ src.push("out vec3 vViewNormal;");
50
+ src.push("void main(void) {");
51
+
52
+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
53
+ // renderPass = COLOR_OPAQUE
54
+
55
+ src.push(`int colorFlag = int(flags) & 0xF;`);
56
+ src.push(`if (colorFlag != renderPass) {`);
57
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
58
+ src.push("} else {");
59
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
60
+ src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
61
+ if (scene.entityOffsetsEnabled) {
62
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
63
+ }
64
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
65
+ src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");
66
+ src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");
67
+
68
+ if (clipping) {
69
+ src.push("vWorldPosition = worldPosition;");
70
+ src.push("vFlags = flags;");
71
+ }
72
+ src.push(" vViewNormal = viewNormal;");
73
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
74
+ if (scene.logarithmicDepthBufferEnabled) {
75
+ src.push("vFragDepth = 1.0 + clipPos.w;");
76
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
77
+ }
78
+ src.push("gl_Position = clipPos;");
79
+ src.push("}");
80
+ src.push("}");
81
+ return src;
82
+ }
83
+
84
+ _buildFragmentShader() {
85
+ const scene = this._scene;
86
+ const sectionPlanesState = scene._sectionPlanesState;
87
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
88
+ const src = [];
89
+ src.push("#version 300 es");
90
+ src.push("// Instancing geometry depth drawing fragment shader");
91
+
92
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
93
+ src.push("precision highp float;");
94
+ src.push("precision highp int;");
95
+ src.push("#else");
96
+ src.push("precision mediump float;");
97
+ src.push("precision mediump int;");
98
+ src.push("#endif");
99
+ if (scene.logarithmicDepthBufferEnabled) {
100
+ src.push("in float isPerspective;");
101
+ src.push("uniform float logDepthBufFC;");
102
+ src.push("in float vFragDepth;");
103
+ }
104
+ if (clipping) {
105
+ src.push("in vec4 vWorldPosition;");
106
+ src.push("in float vFlags;");
107
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
108
+ src.push("uniform bool sectionPlaneActive" + i + ";");
109
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
110
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
111
+ }
112
+ }
113
+ src.push("in vec3 vViewNormal;");
114
+ src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
115
+ src.push(" return normalize( normal ) * 0.5 + 0.5;");
116
+ src.push("}");
117
+ src.push("out vec4 outColor;");
118
+ src.push("void main(void) {");
119
+ if (clipping) {
120
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
121
+ src.push(" if (clippable) {");
122
+ src.push(" float dist = 0.0;");
123
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
124
+ src.push("if (sectionPlaneActive" + i + ") {");
125
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
126
+ src.push("}");
127
+ }
128
+ src.push("if (dist > 0.0) { discard; }");
129
+ src.push("}");
130
+ }
131
+ if (scene.logarithmicDepthBufferEnabled) {
132
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
133
+ }
134
+ src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");
135
+ src.push("}");
136
+ return src;
137
+ }
138
+ }
139
+
140
+ export {TrianglesInstancingNormalsRenderer};
@@ -0,0 +1,130 @@
1
+ import {VBOSceneModelTriangleInstancingRenderer} from "../../VBOSceneModelRenderers.js";
2
+
3
+ // Logarithmic depth buffer involves an accuracy tradeoff, sacrificing
4
+ // accuracy at close range to improve accuracy at long range. This can
5
+ // mess up accuracy for occlusion tests, so we'll disable for now.
6
+
7
+ const ENABLE_LOG_DEPTH_BUF = false;
8
+
9
+ /**
10
+ * @private
11
+ */
12
+ class TrianglesInstancingOcclusionRenderer extends VBOSceneModelTriangleInstancingRenderer {
13
+
14
+ _buildVertexShader() {
15
+ const scene = this._scene;
16
+ const sectionPlanesState = scene._sectionPlanesState;
17
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
18
+ const src = [];
19
+ src.push("#version 300 es");
20
+ src.push("// TrianglesInstancingOcclusionRenderer vertex shader");
21
+
22
+ src.push("uniform int renderPass;");
23
+ src.push("in vec3 position;");
24
+ if (scene.entityOffsetsEnabled) {
25
+ src.push("in vec3 offset;");
26
+ }
27
+ src.push("in vec4 color;");
28
+ src.push("in float flags;");
29
+ src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
30
+ src.push("in vec4 modelMatrixCol1;");
31
+ src.push("in vec4 modelMatrixCol2;");
32
+
33
+ this._addMatricesUniformBlockLines(src);
34
+
35
+ if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
36
+ src.push("uniform float logDepthBufFC;");
37
+ src.push("out float vFragDepth;");
38
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
39
+ src.push(" return (m[2][3] == - 1.0);");
40
+ src.push("}");
41
+ src.push("out float isPerspective;");
42
+ }
43
+ if (clipping) {
44
+ src.push("out vec4 vWorldPosition;");
45
+ src.push("out float vFlags;");
46
+ }
47
+ src.push("void main(void) {");
48
+
49
+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
50
+ // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
51
+
52
+ src.push(`int colorFlag = int(flags) & 0xF;`);
53
+ src.push(`if (colorFlag != renderPass) {`);
54
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
55
+
56
+ src.push("} else {");
57
+ src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
58
+ src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
59
+ if (scene.entityOffsetsEnabled) {
60
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
61
+ }
62
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
63
+ if (clipping) {
64
+ src.push(" vWorldPosition = worldPosition;");
65
+ src.push("vFlags = flags;");
66
+ }
67
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
68
+ if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
69
+ src.push("vFragDepth = 1.0 + clipPos.w;");
70
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
71
+ }
72
+ src.push("gl_Position = clipPos;");
73
+ src.push("}");
74
+ src.push("}");
75
+ return src;
76
+ }
77
+
78
+ _buildFragmentShader() {
79
+ const scene = this._scene;
80
+ const sectionPlanesState = scene._sectionPlanesState;
81
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
82
+ const src = [];
83
+ src.push("#version 300 es");
84
+ src.push("// TrianglesInstancingOcclusionRenderer fragment shader");
85
+
86
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
87
+ src.push("precision highp float;");
88
+ src.push("precision highp int;");
89
+ src.push("#else");
90
+ src.push("precision mediump float;");
91
+ src.push("precision mediump int;");
92
+ src.push("#endif");
93
+ if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
94
+ src.push("in float isPerspective;");
95
+ src.push("uniform float logDepthBufFC;");
96
+ src.push("in float vFragDepth;");
97
+ }
98
+ if (clipping) {
99
+ src.push("in vec4 vWorldPosition;");
100
+ src.push("in float vFlags;");
101
+ for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
102
+ src.push("uniform bool sectionPlaneActive" + i + ";");
103
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
104
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
105
+ }
106
+ }
107
+ src.push("out vec4 outColor;");
108
+ src.push("void main(void) {");
109
+ if (clipping) {
110
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
111
+ src.push(" if (clippable) {");
112
+ src.push(" float dist = 0.0;");
113
+ for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
114
+ src.push("if (sectionPlaneActive" + i + ") {");
115
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
116
+ src.push("}");
117
+ }
118
+ src.push("if (dist > 0.0) { discard; }");
119
+ src.push("}");
120
+ }
121
+ src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "); // Occluders are blue
122
+ if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
123
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
124
+ }
125
+ src.push("}");
126
+ return src;
127
+ }
128
+ }
129
+
130
+ export {TrianglesInstancingOcclusionRenderer};