@xeokit/xeokit-sdk 2.4.0-alpha-81 → 2.4.0-alpha-82

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/package.json +2 -1
  2. package/src/extras/ContextMenu/ContextMenu.js +907 -0
  3. package/src/extras/ContextMenu/index.js +1 -0
  4. package/src/extras/index.js +1 -0
  5. package/src/index.js +3 -0
  6. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +658 -0
  7. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +418 -0
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +400 -0
  9. package/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  10. package/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  11. package/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  12. package/src/plugins/AnnotationsPlugin/index.js +1 -0
  13. package/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  14. package/src/plugins/AxisGizmoPlugin/index.js +1 -0
  15. package/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +955 -0
  16. package/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  17. package/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  18. package/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  19. package/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  20. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +870 -0
  21. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +376 -0
  22. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +454 -0
  23. package/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  24. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  25. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  26. package/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  27. package/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  28. package/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  29. package/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  30. package/src/plugins/FastNavPlugin/index.js +1 -0
  31. package/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +139 -0
  32. package/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  33. package/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  34. package/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  35. package/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  36. package/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +518 -0
  37. package/src/plugins/LASLoaderPlugin/index.js +1 -0
  38. package/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  39. package/src/plugins/NavCubePlugin/CubeTextureCanvas.js +289 -0
  40. package/src/plugins/NavCubePlugin/NavCubePlugin.js +752 -0
  41. package/src/plugins/NavCubePlugin/index.js +1 -0
  42. package/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  43. package/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  44. package/src/plugins/OBJLoaderPlugin/index.js +1 -0
  45. package/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  46. package/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  47. package/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  48. package/src/plugins/STLLoaderPlugin/index.js +2 -0
  49. package/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  50. package/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  51. package/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  52. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  53. package/src/plugins/SectionPlanesPlugin/index.js +1 -0
  54. package/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  55. package/src/plugins/SkyboxesPlugin/index.js +1 -0
  56. package/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  57. package/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  58. package/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  59. package/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +825 -0
  60. package/src/plugins/StoreyViewsPlugin/index.js +1 -0
  61. package/src/plugins/TreeViewPlugin/TreeViewNode.js +97 -0
  62. package/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1424 -0
  63. package/src/plugins/TreeViewPlugin/index.js +1 -0
  64. package/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  65. package/src/plugins/ViewCullPlugin/index.js +1 -0
  66. package/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  67. package/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  68. package/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  69. package/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  70. package/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1107 -0
  71. package/src/plugins/XKTLoaderPlugin/index.js +2 -0
  72. package/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  73. package/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +656 -0
  74. package/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  75. package/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  76. package/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  77. package/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  78. package/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  79. package/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  80. package/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  81. package/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +514 -0
  82. package/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  83. package/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  84. package/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  85. package/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  86. package/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  87. package/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  88. package/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  89. package/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  90. package/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  91. package/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  92. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  93. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  94. package/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  95. package/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  96. package/src/plugins/index.js +21 -0
  97. package/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  98. package/src/plugins/lib/earcut.js +677 -0
  99. package/src/plugins/lib/html/Dot.js +145 -0
  100. package/src/plugins/lib/html/Label.js +156 -0
  101. package/src/plugins/lib/html/Wire.js +191 -0
  102. package/src/viewer/Configs.js +79 -0
  103. package/src/viewer/Plugin.js +224 -0
  104. package/src/viewer/Viewer.js +535 -0
  105. package/src/viewer/index.js +5 -0
  106. package/src/viewer/localization/LocaleService.js +475 -0
  107. package/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  108. package/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  109. package/src/viewer/metadata/MetaModel.js +389 -0
  110. package/src/viewer/metadata/MetaObject.js +218 -0
  111. package/src/viewer/metadata/MetaScene.js +336 -0
  112. package/src/viewer/metadata/Property.js +55 -0
  113. package/src/viewer/metadata/PropertySet.js +77 -0
  114. package/src/viewer/scene/Bitmap/Bitmap.js +470 -0
  115. package/src/viewer/scene/Bitmap/index.js +1 -0
  116. package/src/viewer/scene/CameraControl/CameraControl.js +1737 -0
  117. package/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/viewer/scene/CameraControl/lib/controllers/PickController.js +264 -0
  120. package/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  121. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  122. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  123. package/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  124. package/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  125. package/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +372 -0
  126. package/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +269 -0
  127. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  128. package/src/viewer/scene/Component.js +907 -0
  129. package/src/viewer/scene/Entity.js +502 -0
  130. package/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  131. package/src/viewer/scene/ImagePlane/index.js +1 -0
  132. package/src/viewer/scene/LineSet/LineSet.js +164 -0
  133. package/src/viewer/scene/LineSet/index.js +1 -0
  134. package/src/viewer/scene/camera/Camera.js +912 -0
  135. package/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  136. package/src/viewer/scene/camera/CameraPath.js +194 -0
  137. package/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  138. package/src/viewer/scene/camera/CustomProjection.js +149 -0
  139. package/src/viewer/scene/camera/Frustum.js +316 -0
  140. package/src/viewer/scene/camera/Ortho.js +286 -0
  141. package/src/viewer/scene/camera/Perspective.js +304 -0
  142. package/src/viewer/scene/camera/index.js +2 -0
  143. package/src/viewer/scene/canvas/Canvas.js +492 -0
  144. package/src/viewer/scene/canvas/Spinner.js +323 -0
  145. package/src/viewer/scene/constants/constants.js +371 -0
  146. package/src/viewer/scene/core.js +233 -0
  147. package/src/viewer/scene/geometry/Geometry.js +33 -0
  148. package/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  149. package/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  150. package/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  151. package/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  152. package/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  153. package/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  154. package/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  155. package/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  156. package/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  157. package/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  158. package/src/viewer/scene/geometry/builders/index.js +8 -0
  159. package/src/viewer/scene/geometry/index.js +4 -0
  160. package/src/viewer/scene/geometry/loaders/index.js +2 -0
  161. package/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  162. package/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  163. package/src/viewer/scene/index.js +23 -0
  164. package/src/viewer/scene/input/Input.js +1325 -0
  165. package/src/viewer/scene/libs/k3d.js +1032 -0
  166. package/src/viewer/scene/lights/AmbientLight.js +175 -0
  167. package/src/viewer/scene/lights/CubeTexture.js +156 -0
  168. package/src/viewer/scene/lights/DirLight.js +314 -0
  169. package/src/viewer/scene/lights/Light.js +29 -0
  170. package/src/viewer/scene/lights/LightMap.js +77 -0
  171. package/src/viewer/scene/lights/PointLight.js +395 -0
  172. package/src/viewer/scene/lights/ReflectionMap.js +79 -0
  173. package/src/viewer/scene/lights/Shadow.js +138 -0
  174. package/src/viewer/scene/lights/index.js +5 -0
  175. package/src/viewer/scene/lod/LOD.js +162 -0
  176. package/src/viewer/scene/lod/LODCullingManager.js +83 -0
  177. package/src/viewer/scene/lod/LODState.js +125 -0
  178. package/src/viewer/scene/lod/index.js +1 -0
  179. package/src/viewer/scene/marker/Marker.js +383 -0
  180. package/src/viewer/scene/marker/SpriteMarker.js +356 -0
  181. package/src/viewer/scene/marker/index.js +2 -0
  182. package/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  183. package/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  184. package/src/viewer/scene/materials/Fresnel.js +222 -0
  185. package/src/viewer/scene/materials/LambertMaterial.js +378 -0
  186. package/src/viewer/scene/materials/LinesMaterial.js +169 -0
  187. package/src/viewer/scene/materials/Material.js +39 -0
  188. package/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  189. package/src/viewer/scene/materials/PhongMaterial.js +860 -0
  190. package/src/viewer/scene/materials/PointsMaterial.js +409 -0
  191. package/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  192. package/src/viewer/scene/materials/Texture.js +513 -0
  193. package/src/viewer/scene/materials/index.js +8 -0
  194. package/src/viewer/scene/math/Frustum.js +118 -0
  195. package/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  196. package/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  197. package/src/viewer/scene/math/index.js +3 -0
  198. package/src/viewer/scene/math/math.js +5363 -0
  199. package/src/viewer/scene/math/rtcCoords.js +139 -0
  200. package/src/viewer/scene/mementos/CameraMemento.js +200 -0
  201. package/src/viewer/scene/mementos/ModelMemento.js +263 -0
  202. package/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  203. package/src/viewer/scene/mementos/index.js +3 -0
  204. package/src/viewer/scene/mesh/Mesh.js +2202 -0
  205. package/src/viewer/scene/mesh/draw/DrawRenderer.js +986 -0
  206. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  207. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +249 -0
  208. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +158 -0
  209. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +276 -0
  210. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +261 -0
  211. package/src/viewer/scene/mesh/index.js +1 -0
  212. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +207 -0
  213. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +156 -0
  214. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +210 -0
  215. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +142 -0
  216. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +186 -0
  217. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +116 -0
  218. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  219. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  220. package/src/viewer/scene/metriqs/Metriqs.js +259 -0
  221. package/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  222. package/src/viewer/scene/model/PerformanceModel.js +26 -0
  223. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  224. package/src/viewer/scene/model/SceneModel.js +3817 -0
  225. package/src/viewer/scene/model/SceneModelEntity.js +478 -0
  226. package/src/viewer/scene/model/SceneModelMesh.js +160 -0
  227. package/src/viewer/scene/model/SceneModelTexture.js +17 -0
  228. package/src/viewer/scene/model/SceneModelTextureSet.js +17 -0
  229. package/src/viewer/scene/model/VBOSceneModel.js +26 -0
  230. package/src/viewer/scene/model/compression.js +227 -0
  231. package/src/viewer/scene/model/dtx/triangles/BindableDataTexture.js +31 -0
  232. package/src/viewer/scene/model/dtx/triangles/DataTextureGenerator.js +631 -0
  233. package/src/viewer/scene/model/dtx/triangles/DataTextureState.js +288 -0
  234. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureBuffer.js +31 -0
  235. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureLayer.js +1329 -0
  236. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureRenderers.js +278 -0
  237. package/src/viewer/scene/model/dtx/triangles/calculateUniquePositions.js +126 -0
  238. package/src/viewer/scene/model/dtx/triangles/dataTextureRamStats.js +54 -0
  239. package/src/viewer/scene/model/dtx/triangles/rebucketPositions.js +347 -0
  240. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureColorRenderer.js +633 -0
  241. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureDepthRenderer.js +475 -0
  242. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesColorRenderer.js +426 -0
  243. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesRenderer.js +430 -0
  244. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureNormalsRenderer.js +341 -0
  245. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureOcclusionRenderer.js +442 -0
  246. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickDepthRenderer.js +451 -0
  247. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickMeshRenderer.js +436 -0
  248. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsFlatRenderer.js +502 -0
  249. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsRenderer.js +430 -0
  250. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSilhouetteRenderer.js +469 -0
  251. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthBufInitRenderer.js +451 -0
  252. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthRenderer.js +424 -0
  253. package/src/viewer/scene/model/index.js +3 -0
  254. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  255. package/src/viewer/scene/model/vbo/VBOSceneModelRenderers.js +805 -0
  256. package/src/viewer/scene/model/vbo/float16.js +760 -0
  257. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingBuffer.js +21 -0
  258. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingLayer.js +744 -0
  259. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingRenderers.js +71 -0
  260. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingColorRenderer.js +116 -0
  261. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +126 -0
  262. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingLayer.js +653 -0
  263. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingRenderers.js +71 -0
  264. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingColorRenderer.js +150 -0
  265. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +128 -0
  266. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingBuffer.js +22 -0
  267. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingLayer.js +753 -0
  268. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingRenderers.js +116 -0
  269. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingColorRenderer.js +167 -0
  270. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +135 -0
  271. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +154 -0
  272. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +146 -0
  273. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingShadowRenderer.js +108 -0
  274. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +147 -0
  275. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingLayer.js +684 -0
  276. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingRenderers.js +146 -0
  277. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingColorRenderer.js +174 -0
  278. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +156 -0
  279. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +151 -0
  280. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +167 -0
  281. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +151 -0
  282. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +121 -0
  283. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +156 -0
  284. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthBufInitRenderer.js +351 -0
  285. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthRenderer.js +365 -0
  286. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingRenderers.js +71 -0
  287. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthBufInitRenderer.js +381 -0
  288. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthRenderer.js +374 -0
  289. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingRenderers.js +71 -0
  290. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingBuffer.js +26 -0
  291. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingLayer.js +1322 -0
  292. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingRenderers.js +322 -0
  293. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +240 -0
  294. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorTextureRenderer.js +271 -0
  295. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +127 -0
  296. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +129 -0
  297. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +134 -0
  298. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingFlatColorRenderer.js +237 -0
  299. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +139 -0
  300. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +127 -0
  301. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPBRRenderer.js +563 -0
  302. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +143 -0
  303. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +130 -0
  304. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsFlatRenderer.js +119 -0
  305. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +129 -0
  306. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +108 -0
  307. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +137 -0
  308. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingLayer.js +1167 -0
  309. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingRenderers.js +322 -0
  310. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +253 -0
  311. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorTextureRenderer.js +278 -0
  312. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +125 -0
  313. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +131 -0
  314. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +134 -0
  315. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatColorRenderer.js +244 -0
  316. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatNormalsRenderer.js +130 -0
  317. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +140 -0
  318. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +130 -0
  319. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPBRRenderer.js +563 -0
  320. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +148 -0
  321. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +135 -0
  322. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsFlatRenderer.js +130 -0
  323. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +144 -0
  324. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +113 -0
  325. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +141 -0
  326. package/src/viewer/scene/nodes/Node.js +1383 -0
  327. package/src/viewer/scene/nodes/index.js +1 -0
  328. package/src/viewer/scene/paths/CubicBezierCurve.js +194 -0
  329. package/src/viewer/scene/paths/Curve.js +183 -0
  330. package/src/viewer/scene/paths/Path.js +239 -0
  331. package/src/viewer/scene/paths/QuadraticBezierCurve.js +161 -0
  332. package/src/viewer/scene/paths/SplineCurve.js +133 -0
  333. package/src/viewer/scene/paths/index.js +5 -0
  334. package/src/viewer/scene/postfx/SAO.js +543 -0
  335. package/src/viewer/scene/scene/Scene.js +2627 -0
  336. package/src/viewer/scene/sectionPlane/SectionPlane.js +194 -0
  337. package/src/viewer/scene/sectionPlane/index.js +1 -0
  338. package/src/viewer/scene/skybox/Skybox.js +123 -0
  339. package/src/viewer/scene/skybox/index.js +1 -0
  340. package/src/viewer/scene/stats.js +44 -0
  341. package/src/viewer/scene/utils/Cache.js +29 -0
  342. package/src/viewer/scene/utils/FileLoader.js +160 -0
  343. package/src/viewer/scene/utils/Loader.js +55 -0
  344. package/src/viewer/scene/utils/LoadingManager.js +86 -0
  345. package/src/viewer/scene/utils/Map.js +45 -0
  346. package/src/viewer/scene/utils/Queue.js +56 -0
  347. package/src/viewer/scene/utils/WorkerPool.js +73 -0
  348. package/src/viewer/scene/utils/index.js +6 -0
  349. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/KTX2TextureTranscoder.js +650 -0
  350. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/index.js +1 -0
  351. package/src/viewer/scene/utils/textureTranscoders/TextureTranscoder.js +31 -0
  352. package/src/viewer/scene/utils/textureTranscoders/index.js +2 -0
  353. package/src/viewer/scene/utils.js +452 -0
  354. package/src/viewer/scene/vfc/VFC.js +82 -0
  355. package/src/viewer/scene/vfc/VFCManager.js +54 -0
  356. package/src/viewer/scene/vfc/VFCState.js +391 -0
  357. package/src/viewer/scene/vfc/cluster-helper.js +134 -0
  358. package/src/viewer/scene/vfc/index.js +1 -0
  359. package/src/viewer/scene/vfc/rbush3d.js +848 -0
  360. package/src/viewer/scene/vfc/xeokit-cluster.js +418 -0
  361. package/src/viewer/scene/viewport/Viewport.js +212 -0
  362. package/src/viewer/scene/webgl/ArrayBuf.js +121 -0
  363. package/src/viewer/scene/webgl/Attribute.js +23 -0
  364. package/src/viewer/scene/webgl/Drawable.js +270 -0
  365. package/src/viewer/scene/webgl/FrameContext.js +313 -0
  366. package/src/viewer/scene/webgl/PickResult.js +339 -0
  367. package/src/viewer/scene/webgl/Pickable.js +69 -0
  368. package/src/viewer/scene/webgl/Program.js +181 -0
  369. package/src/viewer/scene/webgl/RenderBuffer.js +350 -0
  370. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  371. package/src/viewer/scene/webgl/RenderFlags.js +203 -0
  372. package/src/viewer/scene/webgl/RenderState.js +40 -0
  373. package/src/viewer/scene/webgl/Renderer.js +1654 -0
  374. package/src/viewer/scene/webgl/Sampler.js +18 -0
  375. package/src/viewer/scene/webgl/Shader.js +49 -0
  376. package/src/viewer/scene/webgl/Texture2D.js +442 -0
  377. package/src/viewer/scene/webgl/convertConstant.js +244 -0
  378. package/src/viewer/scene/webgl/getExtension.js +32 -0
  379. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +214 -0
  380. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +426 -0
  381. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  382. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +376 -0
  383. package/src/viewer/scene/webgl/webglEnums.js +61 -0
  384. package/src/viewer/scene/webglInfo.js +47 -0
@@ -0,0 +1,1322 @@
1
+ import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
2
+ import {RENDER_PASSES} from '../../RENDER_PASSES.js';
3
+
4
+ import {math} from "../../../math/math.js";
5
+ import {RenderState} from "../../../webgl/RenderState.js";
6
+ import {ArrayBuf} from "../../../webgl/ArrayBuf.js";
7
+ import {geometryCompressionUtils} from "../../../math/geometryCompressionUtils.js";
8
+ import {getBatchingRenderers} from "./TrianglesBatchingRenderers.js";
9
+ import {TrianglesBatchingBuffer} from "./TrianglesBatchingBuffer.js";
10
+ import {quantizePositions, transformAndOctEncodeNormals} from "../../compression.js";
11
+ import {getSnapBatchingRenderers} from "../snapBatching/SnapBatchingRenderers";
12
+
13
+ const tempMat4 = math.mat4();
14
+ const tempMat4b = math.mat4();
15
+ const tempVec4a = math.vec4([0, 0, 0, 1]);
16
+ const tempVec4b = math.vec4([0, 0, 0, 1]);
17
+ const tempVec4c = math.vec4([0, 0, 0, 1]);
18
+ const tempOBB3 = math.OBB3();
19
+
20
+ const tempVec3a = math.vec3();
21
+ const tempVec3b = math.vec3();
22
+ const tempVec3c = math.vec3();
23
+ const tempVec3d = math.vec3();
24
+ const tempVec3e = math.vec3();
25
+ const tempVec3f = math.vec3();
26
+ const tempVec3g = math.vec3();
27
+
28
+ /**
29
+ * @private
30
+ */
31
+ class TrianglesBatchingLayer {
32
+
33
+ /**
34
+ * @param model
35
+ * @param cfg.model
36
+ * @param cfg.autoNormals
37
+ * @param cfg.layerIndex
38
+ * @param cfg.positionsDecodeMatrix
39
+ * @param cfg.uvDecodeMatrix
40
+ * @param cfg.maxGeometryBatchSize
41
+ * @param cfg.origin
42
+ * @param cfg.scratchMemory
43
+ * @param cfg.textureSet
44
+ * @param cfg.solid
45
+ */
46
+ constructor(cfg) {
47
+
48
+ console.log("Creating TrianglesBatchingLayer");
49
+
50
+ /**
51
+ * Owner model
52
+ * @type {VBOSceneModel}
53
+ */
54
+ this.model = cfg.model;
55
+
56
+ /**
57
+ * State sorting key.
58
+ * @type {string}
59
+ */
60
+ this.sortId = "TrianglesBatchingLayer"
61
+ + (cfg.solid ? "-solid" : "-surface")
62
+ + (cfg.autoNormals ? "-autonormals" : "-normals")
63
+
64
+ // TODO: These two parts need to be IDs (ie. unique):
65
+
66
+ + (cfg.textureSet && cfg.textureSet.colorTexture ? "-colorTexture" : "")
67
+ + (cfg.textureSet && cfg.textureSet.metallicRoughnessTexture ? "-metallicRoughnessTexture" : "");
68
+
69
+ /**
70
+ * Index of this TrianglesBatchingLayer in {@link VBOSceneModel#_layerList}.
71
+ * @type {Number}
72
+ */
73
+ this.layerIndex = cfg.layerIndex;
74
+
75
+ this._batchingRenderers = getBatchingRenderers(cfg.model.scene);
76
+ this._snapBatchingRenderers = getSnapBatchingRenderers(cfg.model.scene);
77
+ this._buffer = new TrianglesBatchingBuffer(cfg.maxGeometryBatchSize);
78
+ this._scratchMemory = cfg.scratchMemory;
79
+
80
+ this._state = new RenderState({
81
+ origin: math.vec3(),
82
+ positionsBuf: null,
83
+ offsetsBuf: null,
84
+ normalsBuf: null,
85
+ colorsBuf: null,
86
+ uvBuf: null,
87
+ metallicRoughnessBuf: null,
88
+ flagsBuf: null,
89
+ indicesBuf: null,
90
+ edgeIndicesBuf: null,
91
+ positionsDecodeMatrix: null,
92
+ uvDecodeMatrix: null,
93
+ textureSet: cfg.textureSet,
94
+ pbrSupported: false // Set in #finalize if we have enough to support quality rendering
95
+ });
96
+
97
+ // These counts are used to avoid unnecessary render passes
98
+ this._numPortions = 0;
99
+ this._numVisibleLayerPortions = 0;
100
+ this._numTransparentLayerPortions = 0;
101
+ this._numXRayedLayerPortions = 0;
102
+ this._numSelectedLayerPortions = 0;
103
+ this._numHighlightedLayerPortions = 0;
104
+ this._numClippableLayerPortions = 0;
105
+ this._numEdgesLayerPortions = 0;
106
+ this._numPickableLayerPortions = 0;
107
+ this._numCulledLayerPortions = 0;
108
+
109
+ this._modelAABB = math.collapseAABB3(); // Model-space AABB
110
+ this._portions = [];
111
+
112
+ this._numVerts = 0;
113
+
114
+ this._finalized = false;
115
+
116
+ if (cfg.positionsDecodeMatrix) {
117
+ this._state.positionsDecodeMatrix = math.mat4(cfg.positionsDecodeMatrix);
118
+ }
119
+
120
+ if (cfg.uvDecodeMatrix) {
121
+ this._state.uvDecodeMatrix = math.mat3(cfg.uvDecodeMatrix);
122
+ this._preCompressedUVsExpected = true;
123
+ } else {
124
+ this._preCompressedUVsExpected = false;
125
+ }
126
+
127
+ if (cfg.origin) {
128
+ this._state.origin.set(cfg.origin);
129
+ }
130
+
131
+ /**
132
+ * The axis-aligned World-space boundary of this TrianglesBatchingLayer's positions.
133
+ * @type {*|Float64Array}
134
+ */
135
+ this.aabb = math.collapseAABB3();
136
+
137
+ /**
138
+ * When true, this layer contains solid triangle meshes, otherwise this layer contains surface triangle meshes
139
+ * @type {boolean}
140
+ */
141
+ this.solid = !!cfg.solid;
142
+ }
143
+
144
+ /**
145
+ * Tests if there is room for another portion in this TrianglesBatchingLayer.
146
+ *
147
+ * @param lenPositions Number of positions we'd like to create in the portion.
148
+ * @param lenIndices Number of indices we'd like to create in this portion.
149
+ * @returns {Boolean} True if OK to create another portion.
150
+ */
151
+ canCreatePortion(lenPositions, lenIndices) {
152
+ if (this._finalized) {
153
+ throw "Already finalized";
154
+ }
155
+ return ((this._buffer.positions.length + lenPositions) < (this._buffer.maxVerts * 3) && (this._buffer.indices.length + lenIndices) < (this._buffer.maxIndices));
156
+ }
157
+
158
+ /**
159
+ * Creates a new portion within this TrianglesBatchingLayer, returns the new portion ID.
160
+ *
161
+ * Gives the portion the specified geometry, color and matrix.
162
+ *
163
+ * @param cfg.positions Flat float Local-space positions array.
164
+ * @param cfg.positionsCompressed Flat quantized positions array - decompressed with TrianglesBatchingLayer positionsDecodeMatrix
165
+ * @param [cfg.normals] Flat float normals array.
166
+ * @param [cfg.uv] Flat UVs array.
167
+ * @param [cfg.uvCompressed]
168
+ * @param [cfg.colors] Flat float colors array.
169
+ * @param [cfg.colorsCompressed]
170
+ * @param cfg.indices Flat int indices array.
171
+ * @param [cfg.edgeIndices] Flat int edges indices array.
172
+ * @param cfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
173
+ * @param cfg.metallic Metalness factor [0..255]
174
+ * @param cfg.roughness Roughness factor [0..255]
175
+ * @param cfg.opacity Opacity [0..255]
176
+ * @param [cfg.meshMatrix] Flat float 4x4 matrix
177
+ * @param cfg.worldAABB Flat float AABB World-space AABB
178
+ * @param cfg.pickColor Quantized pick color
179
+ * @returns {number} Portion ID
180
+ */
181
+ createPortion(cfg) {
182
+
183
+ if (this._finalized) {
184
+ throw "Already finalized";
185
+ }
186
+
187
+ const positions = cfg.positions;
188
+ const positionsCompressed = cfg.positionsCompressed;
189
+ const normals = cfg.normals;
190
+ const normalsCompressed = cfg.normalsCompressed;
191
+ const uv = cfg.uv;
192
+ const uvCompressed = cfg.uvCompressed;
193
+ const colors = cfg.colors;
194
+ const colorsCompressed = cfg.colorsCompressed;
195
+ const indices = cfg.indices;
196
+ const edgeIndices = cfg.edgeIndices;
197
+ const color = cfg.color;
198
+ const metallic = cfg.metallic;
199
+ const roughness = cfg.roughness;
200
+ const opacity = cfg.opacity;
201
+ const meshMatrix = cfg.meshMatrix;
202
+ const worldAABB = cfg.worldAABB;
203
+ const pickColor = cfg.pickColor;
204
+
205
+ const scene = this.model.scene;
206
+ const buffer = this._buffer;
207
+ const vertsBaseIndex = buffer.positions.length / 3;
208
+
209
+ let numVerts;
210
+
211
+
212
+ if (this._state.positionsDecodeMatrix) {
213
+
214
+ if (!positionsCompressed) {
215
+ throw "positionsCompressed expected";
216
+ }
217
+
218
+ numVerts = positionsCompressed.length / 3;
219
+
220
+ for (let i = 0, len = positionsCompressed.length; i < len; i++) {
221
+ buffer.positions.push(positionsCompressed[i]);
222
+ }
223
+
224
+ const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
225
+
226
+ const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, []);
227
+ const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, []);
228
+
229
+ worldAABB[0] = min[0];
230
+ worldAABB[1] = min[1];
231
+ worldAABB[2] = min[2];
232
+ worldAABB[3] = max[0];
233
+ worldAABB[4] = max[1];
234
+ worldAABB[5] = max[2];
235
+
236
+ } else {
237
+
238
+ if (!positions) {
239
+ throw "positions expected";
240
+ }
241
+
242
+ numVerts = positions.length / 3;
243
+
244
+ const lenPositions = positions.length;
245
+
246
+ const positionsBase = buffer.positions.length;
247
+
248
+ for (let i = 0, len = positions.length; i < len; i++) {
249
+ buffer.positions.push(positions[i]);
250
+ }
251
+
252
+ if (meshMatrix) {
253
+
254
+ for (let i = positionsBase, len = positionsBase + lenPositions; i < len; i += 3) {
255
+
256
+ tempVec4a[0] = buffer.positions[i + 0];
257
+ tempVec4a[1] = buffer.positions[i + 1];
258
+ tempVec4a[2] = buffer.positions[i + 2];
259
+
260
+ math.transformPoint4(meshMatrix, tempVec4a, tempVec4b);
261
+
262
+ buffer.positions[i + 0] = tempVec4b[0];
263
+ buffer.positions[i + 1] = tempVec4b[1];
264
+ buffer.positions[i + 2] = tempVec4b[2];
265
+
266
+ math.expandAABB3Point3(this._modelAABB, tempVec4b);
267
+ math.expandAABB3Point3(worldAABB, tempVec4b);
268
+ }
269
+
270
+ } else {
271
+
272
+ for (let i = positionsBase, len = positionsBase + lenPositions; i < len; i += 3) {
273
+
274
+ tempVec4a[0] = buffer.positions[i + 0];
275
+ tempVec4a[1] = buffer.positions[i + 1];
276
+ tempVec4a[2] = buffer.positions[i + 2];
277
+
278
+ math.expandAABB3Point3(this._modelAABB, tempVec4a);
279
+ math.expandAABB3Point3(worldAABB, tempVec4a);
280
+ }
281
+ }
282
+ }
283
+
284
+ if (this._state.origin) {
285
+ const origin = this._state.origin;
286
+ worldAABB[0] += origin[0];
287
+ worldAABB[1] += origin[1];
288
+ worldAABB[2] += origin[2];
289
+ worldAABB[3] += origin[0];
290
+ worldAABB[4] += origin[1];
291
+ worldAABB[5] += origin[2];
292
+ }
293
+
294
+ math.expandAABB3(this.aabb, worldAABB);
295
+
296
+ if (normalsCompressed && normalsCompressed.length > 0) {
297
+ for (let i = 0, len = normalsCompressed.length; i < len; i++) {
298
+ buffer.normals.push(normalsCompressed[i]);
299
+ }
300
+ } else if (normals && normals.length > 0) {
301
+ const worldNormalMatrix = tempMat4;
302
+ if (meshMatrix) {
303
+ math.inverseMat4(math.transposeMat4(meshMatrix, tempMat4b), worldNormalMatrix); // Note: order of inverse and transpose doesn't matter
304
+ } else {
305
+ math.identityMat4(worldNormalMatrix, worldNormalMatrix);
306
+ }
307
+ transformAndOctEncodeNormals(worldNormalMatrix, normals, normals.length, buffer.normals, buffer.normals.length);
308
+ }
309
+
310
+ if (colors) {
311
+ for (let i = 0, len = colors.length; i < len; i += 3) {
312
+ buffer.colors.push(colors[i] * 255);
313
+ buffer.colors.push(colors[i + 1] * 255);
314
+ buffer.colors.push(colors[i + 2] * 255);
315
+ buffer.colors.push(255);
316
+ }
317
+ } else if (colorsCompressed) {
318
+ for (let i = 0, len = colors.length; i < len; i += 3) {
319
+ buffer.colors.push(colors[i]);
320
+ buffer.colors.push(colors[i + 1]);
321
+ buffer.colors.push(colors[i + 2]);
322
+ buffer.colors.push(255);
323
+ }
324
+ } else if (color) {
325
+ const r = color[0]; // Color is pre-quantized by VBOSceneModel
326
+ const g = color[1];
327
+ const b = color[2];
328
+ const a = opacity;
329
+ for (let i = 0; i < numVerts; i++) {
330
+ buffer.colors.push(r);
331
+ buffer.colors.push(g);
332
+ buffer.colors.push(b);
333
+ buffer.colors.push(a);
334
+ }
335
+ }
336
+ const metallicValue = (metallic !== null && metallic !== undefined) ? metallic : 0;
337
+ const roughnessValue = (roughness !== null && roughness !== undefined) ? roughness : 255;
338
+ for (let i = 0; i < numVerts; i++) {
339
+ buffer.metallicRoughness.push(metallicValue);
340
+ buffer.metallicRoughness.push(roughnessValue);
341
+ }
342
+
343
+ if (uv && uv.length > 0) {
344
+ for (let i = 0, len = uv.length; i < len; i++) {
345
+ buffer.uv.push(uv[i]);
346
+ }
347
+ } else if (uvCompressed && uvCompressed.length > 0) {
348
+ for (let i = 0, len = uvCompressed.length; i < len; i++) {
349
+ buffer.uv.push(uvCompressed[i]);
350
+ }
351
+ }
352
+
353
+ for (let i = 0, len = indices.length; i < len; i++) {
354
+ buffer.indices.push(vertsBaseIndex + indices[i]);
355
+ }
356
+
357
+
358
+ if (edgeIndices) {
359
+ for (let i = 0, len = edgeIndices.length; i < len; i++) {
360
+ buffer.edgeIndices.push(vertsBaseIndex + edgeIndices[i]);
361
+ }
362
+ }
363
+
364
+ {
365
+ const pickColorsBase = buffer.pickColors.length;
366
+ const lenPickColors = numVerts * 4;
367
+ for (let i = pickColorsBase, len = pickColorsBase + lenPickColors; i < len; i += 4) {
368
+ buffer.pickColors.push(pickColor[0]);
369
+ buffer.pickColors.push(pickColor[1]);
370
+ buffer.pickColors.push(pickColor[2]);
371
+ buffer.pickColors.push(pickColor[3]);
372
+ }
373
+ }
374
+
375
+ if (scene.entityOffsetsEnabled) {
376
+ for (let i = 0; i < numVerts; i++) {
377
+ buffer.offsets.push(0);
378
+ buffer.offsets.push(0);
379
+ buffer.offsets.push(0);
380
+ }
381
+ }
382
+
383
+ const portionId = this._portions.length;
384
+
385
+ const portion = {
386
+ vertsBaseIndex: vertsBaseIndex,
387
+ numVerts: numVerts,
388
+ indicesBaseIndex: buffer.indices.length - indices.length,
389
+ numIndices: indices.length,
390
+ };
391
+
392
+ if (scene.pickSurfacePrecisionEnabled) {
393
+ // Quantized in-memory positions are initialized in finalize()
394
+
395
+ portion.indices = indices;
396
+
397
+ if (scene.entityOffsetsEnabled) {
398
+ portion.offset = new Float32Array(3);
399
+ }
400
+ }
401
+
402
+ this._portions.push(portion);
403
+
404
+ this._numPortions++;
405
+
406
+ this.model.numPortions++;
407
+
408
+ this._numVerts += portion.numVerts;
409
+
410
+ return portionId;
411
+ }
412
+
413
+ /**
414
+ * Builds batch VBOs from appended geometries.
415
+ * No more portions can then be created.
416
+ */
417
+ finalize() {
418
+
419
+ if (this._finalized) {
420
+ return;
421
+ }
422
+
423
+ const state = this._state;
424
+ const gl = this.model.scene.canvas.gl;
425
+ const buffer = this._buffer;
426
+
427
+ if (buffer.positions.length > 0) {
428
+ const quantizedPositions = (this._state.positionsDecodeMatrix)
429
+ ? new Uint16Array(buffer.positions)
430
+ : quantizePositions(buffer.positions, this._modelAABB, this._state.positionsDecodeMatrix = math.mat4()); // BOTTLENECK
431
+ state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, quantizedPositions, quantizedPositions.length, 3, gl.STATIC_DRAW);
432
+ if (this.model.scene.pickSurfacePrecisionEnabled) {
433
+ for (let i = 0, numPortions = this._portions.length; i < numPortions; i++) {
434
+ const portion = this._portions[i];
435
+ const start = portion.vertsBaseIndex * 3;
436
+ const end = start + (portion.numVerts * 3);
437
+ portion.quantizedPositions = quantizedPositions.slice(start, end);
438
+ }
439
+ }
440
+ }
441
+
442
+ if (buffer.normals.length > 0) { // Normals are already oct-encoded
443
+ const normals = new Int8Array(buffer.normals);
444
+ let normalized = true; // For oct encoded UInts
445
+ state.normalsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, normals, buffer.normals.length, 3, gl.STATIC_DRAW, normalized);
446
+ }
447
+
448
+ if (buffer.colors.length > 0) { // Colors are already compressed
449
+ const colors = new Uint8Array(buffer.colors);
450
+ let normalized = false;
451
+ state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colors, buffer.colors.length, 4, gl.DYNAMIC_DRAW, normalized);
452
+ }
453
+
454
+ if (buffer.uv.length > 0) {
455
+ if (!state.uvDecodeMatrix) {
456
+ const bounds = geometryCompressionUtils.getUVBounds(buffer.uv);
457
+ const result = geometryCompressionUtils.compressUVs(buffer.uv, bounds.min, bounds.max);
458
+ const uv = result.quantized;
459
+ let notNormalized = false;
460
+ state.uvDecodeMatrix = math.mat3(result.decodeMatrix);
461
+ state.uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, uv, uv.length, 2, gl.STATIC_DRAW, notNormalized);
462
+ } else {
463
+ let notNormalized = false;
464
+ state.uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, buffer.uv, buffer.uv.length, 2, gl.STATIC_DRAW, notNormalized);
465
+ }
466
+ }
467
+
468
+ if (buffer.metallicRoughness.length > 0) {
469
+ const metallicRoughness = new Uint8Array(buffer.metallicRoughness);
470
+ let normalized = false;
471
+ state.metallicRoughnessBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, metallicRoughness, buffer.metallicRoughness.length, 2, gl.STATIC_DRAW, normalized);
472
+ }
473
+
474
+ if (buffer.positions.length > 0) { // Because we build flags arrays here, get their length from the positions array
475
+ const flagsLength = (buffer.positions.length / 3);
476
+ const flags = new Float32Array(flagsLength);
477
+ const notNormalized = false;
478
+ state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, flags, flags.length, 1, gl.DYNAMIC_DRAW, notNormalized);
479
+ }
480
+
481
+ if (buffer.pickColors.length > 0) {
482
+ const pickColors = new Uint8Array(buffer.pickColors);
483
+ let normalized = false;
484
+ state.pickColorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, pickColors, buffer.pickColors.length, 4, gl.STATIC_DRAW, normalized);
485
+ }
486
+
487
+ if (this.model.scene.entityOffsetsEnabled) {
488
+ if (buffer.offsets.length > 0) {
489
+ const offsets = new Float32Array(buffer.offsets);
490
+ state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, offsets, buffer.offsets.length, 3, gl.DYNAMIC_DRAW);
491
+ }
492
+ }
493
+
494
+ if (buffer.indices.length > 0) {
495
+ const indices = new Uint32Array(buffer.indices);
496
+ state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, buffer.indices.length, 1, gl.STATIC_DRAW);
497
+ }
498
+ if (buffer.edgeIndices.length > 0) {
499
+ const edgeIndices = new Uint32Array(buffer.edgeIndices);
500
+ state.edgeIndicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, edgeIndices, buffer.edgeIndices.length, 1, gl.STATIC_DRAW);
501
+ }
502
+
503
+ this._state.pbrSupported
504
+ = !!state.metallicRoughnessBuf
505
+ && !!state.uvBuf
506
+ && !!state.normalsBuf
507
+ && !!state.textureSet
508
+ && !!state.textureSet.colorTexture
509
+ && !!state.textureSet.metallicRoughnessTexture;
510
+
511
+ this._state.colorTextureSupported
512
+ = !!state.uvBuf
513
+ && !!state.textureSet
514
+ && !!state.textureSet.colorTexture;
515
+
516
+ this._buffer = null;
517
+ this._finalized = true;
518
+ }
519
+
520
+ isEmpty() {
521
+ return (!this._state.indicesBuf);
522
+ }
523
+
524
+ initFlags(portionId, flags, meshTransparent) {
525
+ if (flags & ENTITY_FLAGS.VISIBLE) {
526
+ this._numVisibleLayerPortions++;
527
+ this.model.numVisibleLayerPortions++;
528
+ }
529
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
530
+ this._numHighlightedLayerPortions++;
531
+ this.model.numHighlightedLayerPortions++;
532
+ }
533
+ if (flags & ENTITY_FLAGS.XRAYED) {
534
+ this._numXRayedLayerPortions++;
535
+ this.model.numXRayedLayerPortions++;
536
+ }
537
+ if (flags & ENTITY_FLAGS.SELECTED) {
538
+ this._numSelectedLayerPortions++;
539
+ this.model.numSelectedLayerPortions++;
540
+ }
541
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
542
+ this._numClippableLayerPortions++;
543
+ this.model.numClippableLayerPortions++;
544
+ }
545
+ if (flags & ENTITY_FLAGS.EDGES) {
546
+ this._numEdgesLayerPortions++;
547
+ this.model.numEdgesLayerPortions++;
548
+ }
549
+ if (flags & ENTITY_FLAGS.PICKABLE) {
550
+ this._numPickableLayerPortions++;
551
+ this.model.numPickableLayerPortions++;
552
+ }
553
+ if (flags & ENTITY_FLAGS.CULLED) {
554
+ this._numCulledLayerPortions++;
555
+ this.model.numCulledLayerPortions++;
556
+ }
557
+ if (meshTransparent) {
558
+ this._numTransparentLayerPortions++;
559
+ this.model.numTransparentLayerPortions++;
560
+ }
561
+ const deferred = true;
562
+ this._setFlags(portionId, flags, meshTransparent, deferred);
563
+ }
564
+
565
+ flushInitFlags() {
566
+ this._setDeferredFlags();
567
+ }
568
+
569
+ setVisible(portionId, flags, transparent) {
570
+ if (!this._finalized) {
571
+ throw "Not finalized";
572
+ }
573
+ if (flags & ENTITY_FLAGS.VISIBLE) {
574
+ this._numVisibleLayerPortions++;
575
+ this.model.numVisibleLayerPortions++;
576
+ } else {
577
+ this._numVisibleLayerPortions--;
578
+ this.model.numVisibleLayerPortions--;
579
+ }
580
+ this._setFlags(portionId, flags, transparent);
581
+ }
582
+
583
+ setHighlighted(portionId, flags, transparent) {
584
+ if (!this._finalized) {
585
+ throw "Not finalized";
586
+ }
587
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
588
+ this._numHighlightedLayerPortions++;
589
+ this.model.numHighlightedLayerPortions++;
590
+ } else {
591
+ this._numHighlightedLayerPortions--;
592
+ this.model.numHighlightedLayerPortions--;
593
+ }
594
+ this._setFlags(portionId, flags, transparent);
595
+ }
596
+
597
+ setXRayed(portionId, flags, transparent) {
598
+ if (!this._finalized) {
599
+ throw "Not finalized";
600
+ }
601
+ if (flags & ENTITY_FLAGS.XRAYED) {
602
+ this._numXRayedLayerPortions++;
603
+ this.model.numXRayedLayerPortions++;
604
+ } else {
605
+ this._numXRayedLayerPortions--;
606
+ this.model.numXRayedLayerPortions--;
607
+ }
608
+ this._setFlags(portionId, flags, transparent);
609
+ }
610
+
611
+ setSelected(portionId, flags, transparent) {
612
+ if (!this._finalized) {
613
+ throw "Not finalized";
614
+ }
615
+ if (flags & ENTITY_FLAGS.SELECTED) {
616
+ this._numSelectedLayerPortions++;
617
+ this.model.numSelectedLayerPortions++;
618
+ } else {
619
+ this._numSelectedLayerPortions--;
620
+ this.model.numSelectedLayerPortions--;
621
+ }
622
+ this._setFlags(portionId, flags, transparent);
623
+ }
624
+
625
+ setEdges(portionId, flags, transparent) {
626
+ if (!this._finalized) {
627
+ throw "Not finalized";
628
+ }
629
+ if (flags & ENTITY_FLAGS.EDGES) {
630
+ this._numEdgesLayerPortions++;
631
+ this.model.numEdgesLayerPortions++;
632
+ } else {
633
+ this._numEdgesLayerPortions--;
634
+ this.model.numEdgesLayerPortions--;
635
+ }
636
+ this._setFlags(portionId, flags, transparent);
637
+ }
638
+
639
+ setClippable(portionId, flags) {
640
+ if (!this._finalized) {
641
+ throw "Not finalized";
642
+ }
643
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
644
+ this._numClippableLayerPortions++;
645
+ this.model.numClippableLayerPortions++;
646
+ } else {
647
+ this._numClippableLayerPortions--;
648
+ this.model.numClippableLayerPortions--;
649
+ }
650
+ this._setFlags(portionId, flags);
651
+ }
652
+
653
+ setCulled(portionId, flags, transparent) {
654
+ if (!this._finalized) {
655
+ throw "Not finalized";
656
+ }
657
+ if (flags & ENTITY_FLAGS.CULLED) {
658
+ this._numCulledLayerPortions++;
659
+ this.model.numCulledLayerPortions++;
660
+ } else {
661
+ this._numCulledLayerPortions--;
662
+ this.model.numCulledLayerPortions--;
663
+ }
664
+ this._setFlags(portionId, flags, transparent);
665
+ }
666
+
667
+ setCollidable(portionId, flags) {
668
+ if (!this._finalized) {
669
+ throw "Not finalized";
670
+ }
671
+ }
672
+
673
+ setPickable(portionId, flags, transparent) {
674
+ if (!this._finalized) {
675
+ throw "Not finalized";
676
+ }
677
+ if (flags & ENTITY_FLAGS.PICKABLE) {
678
+ this._numPickableLayerPortions++;
679
+ this.model.numPickableLayerPortions++;
680
+ } else {
681
+ this._numPickableLayerPortions--;
682
+ this.model.numPickableLayerPortions--;
683
+ }
684
+ this._setFlags(portionId, flags, transparent);
685
+ }
686
+
687
+ setColor(portionId, color) {
688
+ if (!this._finalized) {
689
+ throw "Not finalized";
690
+ }
691
+ const portionsIdx = portionId;
692
+ const portion = this._portions[portionsIdx];
693
+ const vertsBaseIndex = portion.vertsBaseIndex;
694
+ const numVerts = portion.numVerts;
695
+ const firstColor = vertsBaseIndex * 4;
696
+ const lenColor = numVerts * 4;
697
+ const tempArray = this._scratchMemory.getUInt8Array(lenColor);
698
+ const r = color[0];
699
+ const g = color[1];
700
+ const b = color[2];
701
+ const a = color[3];
702
+ for (let i = 0; i < lenColor; i += 4) {
703
+ tempArray[i + 0] = r;
704
+ tempArray[i + 1] = g;
705
+ tempArray[i + 2] = b;
706
+ tempArray[i + 3] = a;
707
+ }
708
+ if (this._state.colorsBuf) {
709
+ this._state.colorsBuf.setData(tempArray, firstColor, lenColor);
710
+ }
711
+ }
712
+
713
+ setTransparent(portionId, flags, transparent) {
714
+ if (transparent) {
715
+ this._numTransparentLayerPortions++;
716
+ this.model.numTransparentLayerPortions++;
717
+ } else {
718
+ this._numTransparentLayerPortions--;
719
+ this.model.numTransparentLayerPortions--;
720
+ }
721
+ this._setFlags(portionId, flags, transparent);
722
+ }
723
+
724
+ /**
725
+ * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
726
+ */
727
+ _setFlags(portionId, flags, transparent, deferred = false) {
728
+
729
+ if (!this._finalized) {
730
+ throw "Not finalized";
731
+ }
732
+
733
+ const portionsIdx = portionId;
734
+ const portion = this._portions[portionsIdx];
735
+ const vertsBaseIndex = portion.vertsBaseIndex;
736
+ const numVerts = portion.numVerts;
737
+ const firstFlag = vertsBaseIndex;
738
+ const lenFlags = numVerts;
739
+
740
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
741
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
742
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
743
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
744
+ const edges = !!(flags & ENTITY_FLAGS.EDGES);
745
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
746
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
747
+
748
+ let colorFlag;
749
+ if (!visible || culled || xrayed
750
+ || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
751
+ || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
752
+ colorFlag = RENDER_PASSES.NOT_RENDERED;
753
+ } else {
754
+ if (transparent) {
755
+ colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
756
+ } else {
757
+ colorFlag = RENDER_PASSES.COLOR_OPAQUE;
758
+ }
759
+ }
760
+
761
+ let silhouetteFlag;
762
+ if (!visible || culled) {
763
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
764
+ } else if (selected) {
765
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
766
+ } else if (highlighted) {
767
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
768
+ } else if (xrayed) {
769
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
770
+ } else {
771
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
772
+ }
773
+
774
+ let edgeFlag = 0;
775
+ if (!visible || culled) {
776
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
777
+ } else if (selected) {
778
+ edgeFlag = RENDER_PASSES.EDGES_SELECTED;
779
+ } else if (highlighted) {
780
+ edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
781
+ } else if (xrayed) {
782
+ edgeFlag = RENDER_PASSES.EDGES_XRAYED;
783
+ } else if (edges) {
784
+ if (transparent) {
785
+ edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
786
+ } else {
787
+ edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
788
+ }
789
+ } else {
790
+ edgeFlag = RENDER_PASSES.NOT_RENDERED;
791
+ }
792
+
793
+ let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
794
+
795
+ const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
796
+
797
+ if (deferred) {
798
+ // Avoid zillions of individual WebGL bufferSubData calls - buffer them to apply in one shot
799
+ if (!this._deferredFlagValues) {
800
+ this._deferredFlagValues = new Float32Array(this._numVerts);
801
+ }
802
+ for (let i = firstFlag, len = (firstFlag + lenFlags); i < len; i++) {
803
+ let vertFlag = 0;
804
+ vertFlag |= colorFlag;
805
+ vertFlag |= silhouetteFlag << 4;
806
+ vertFlag |= edgeFlag << 8;
807
+ vertFlag |= pickFlag << 12;
808
+ vertFlag |= clippableFlag << 16;
809
+
810
+ this._deferredFlagValues[i] = vertFlag;
811
+ }
812
+ } else if (this._state.flagsBuf) {
813
+ const tempArray = this._scratchMemory.getFloat32Array(lenFlags);
814
+ for (let i = 0; i < lenFlags; i++) {
815
+ let vertFlag = 0;
816
+ vertFlag |= colorFlag;
817
+ vertFlag |= silhouetteFlag << 4;
818
+ vertFlag |= edgeFlag << 8;
819
+ vertFlag |= pickFlag << 12;
820
+ vertFlag |= clippableFlag << 16;
821
+
822
+ tempArray[i] = vertFlag;
823
+ }
824
+ this._state.flagsBuf.setData(tempArray, firstFlag, lenFlags);
825
+ }
826
+ }
827
+
828
+ _setDeferredFlags() {
829
+ if (this._deferredFlagValues) {
830
+ this._state.flagsBuf.setData(this._deferredFlagValues);
831
+ this._deferredFlagValues = null;
832
+ }
833
+ }
834
+
835
+ setOffset(portionId, offset) {
836
+ if (!this._finalized) {
837
+ throw "Not finalized";
838
+ }
839
+ if (!this.model.scene.entityOffsetsEnabled) {
840
+ this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
841
+ return;
842
+ }
843
+ const portionsIdx = portionId;
844
+ const portion = this._portions[portionsIdx];
845
+ const vertsBaseIndex = portion.vertsBaseIndex;
846
+ const numVerts = portion.numVerts;
847
+ const firstOffset = vertsBaseIndex * 3;
848
+ const lenOffsets = numVerts * 3;
849
+ const tempArray = this._scratchMemory.getFloat32Array(lenOffsets);
850
+ const x = offset[0];
851
+ const y = offset[1];
852
+ const z = offset[2];
853
+ for (let i = 0; i < lenOffsets; i += 3) {
854
+ tempArray[i + 0] = x;
855
+ tempArray[i + 1] = y;
856
+ tempArray[i + 2] = z;
857
+ }
858
+ if (this._state.offsetsBuf) {
859
+ this._state.offsetsBuf.setData(tempArray, firstOffset, lenOffsets);
860
+ }
861
+ if (this.model.scene.pickSurfacePrecisionEnabled) {
862
+ portion.offset[0] = offset[0];
863
+ portion.offset[1] = offset[1];
864
+ portion.offset[2] = offset[2];
865
+ }
866
+ }
867
+
868
+ getEachVertex(portionId, callback) {
869
+ if (!this.model.scene.pickSurfacePrecisionEnabled) {
870
+ return;
871
+ }
872
+ const state = this._state;
873
+ const portion = this._portions[portionId];
874
+ if (!portion) {
875
+ this.model.error("portion not found: " + portionId);
876
+ return;
877
+ }
878
+ const positions = portion.quantizedPositions;
879
+ const origin = state.origin;
880
+ const offset = portion.offset;
881
+ const offsetX = origin[0] + offset[0];
882
+ const offsetY = origin[1] + offset[1];
883
+ const offsetZ = origin[2] + offset[2];
884
+ const worldPos = tempVec4a;
885
+ for (let i = 0, len = positions.length; i < len; i += 3) {
886
+ worldPos[0] = positions[i];
887
+ worldPos[1] = positions[i + 1];
888
+ worldPos[2] = positions[i + 2];
889
+ worldPos[3] = 1.0;
890
+ math.decompressPosition(worldPos, state.positionsDecodeMatrix);
891
+ math.transformPoint4(this.model.worldMatrix, worldPos);
892
+ worldPos[0] += offsetX;
893
+ worldPos[1] += offsetY;
894
+ worldPos[2] += offsetZ;
895
+ callback(worldPos);
896
+ }
897
+ }
898
+
899
+ getElementsCountAndOffset(portionId) {
900
+ let count = null;
901
+ let offset = null;
902
+ const portion = this._portions[portionId];
903
+
904
+ if (portion) {
905
+ count = portion.numIndices;
906
+ offset = portion.indicesBaseIndex;
907
+ }
908
+
909
+ return {count, offset}
910
+ }
911
+
912
+ // ---------------------- COLOR RENDERING -----------------------------------
913
+
914
+ drawColorOpaque(renderFlags, frameCtx) {
915
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
916
+ return;
917
+ }
918
+ this._updateBackfaceCull(renderFlags, frameCtx);
919
+ if (frameCtx.withSAO && this.model.saoEnabled) {
920
+ if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
921
+ if (this._batchingRenderers.pbrRendererWithSAO) {
922
+ this._batchingRenderers.pbrRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
923
+ }
924
+ } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
925
+ if (this._batchingRenderers.colorTextureRendererWithSAO) {
926
+ this._batchingRenderers.colorTextureRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
927
+ }
928
+ } else if (this._state.normalsBuf) {
929
+ if (this._batchingRenderers.colorRendererWithSAO) {
930
+ this._batchingRenderers.colorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
931
+ }
932
+ } else {
933
+ if (this._batchingRenderers.flatColorRendererWithSAO) {
934
+ this._batchingRenderers.flatColorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
935
+ }
936
+ }
937
+ } else {
938
+ if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
939
+ if (this._batchingRenderers.pbrRenderer) {
940
+ this._batchingRenderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
941
+ }
942
+ } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
943
+ if (this._batchingRenderers.colorTextureRenderer) {
944
+ this._batchingRenderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
945
+ }
946
+ } else if (this._state.normalsBuf) {
947
+ if (this._batchingRenderers.colorRenderer) {
948
+ this._batchingRenderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
949
+ }
950
+ } else {
951
+ if (this._batchingRenderers.flatColorRenderer) {
952
+ this._batchingRenderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
953
+ }
954
+ }
955
+ }
956
+ }
957
+
958
+ _updateBackfaceCull(renderFlags, frameCtx) {
959
+ const backfaces = this.model.backfaces || (!this.solid) || renderFlags.sectioned;
960
+ if (frameCtx.backfaces !== backfaces) {
961
+ const gl = frameCtx.gl;
962
+ if (backfaces) {
963
+ gl.disable(gl.CULL_FACE);
964
+ } else {
965
+ gl.enable(gl.CULL_FACE);
966
+ }
967
+ frameCtx.backfaces = backfaces;
968
+ }
969
+ }
970
+
971
+ drawColorTransparent(renderFlags, frameCtx) {
972
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
973
+ return;
974
+ }
975
+ this._updateBackfaceCull(renderFlags, frameCtx);
976
+ if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
977
+ if (this._batchingRenderers.pbrRenderer) {
978
+ this._batchingRenderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
979
+ }
980
+ } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
981
+ if (this._batchingRenderers.colorTextureRenderer) {
982
+ this._batchingRenderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
983
+ }
984
+ } else if (this._state.normalsBuf) {
985
+ if (this._batchingRenderers.colorRenderer) {
986
+ this._batchingRenderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
987
+ }
988
+ } else {
989
+ if (this._batchingRenderers.flatColorRenderer) {
990
+ this._batchingRenderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
991
+ }
992
+ }
993
+ }
994
+
995
+ // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
996
+
997
+ drawDepth(renderFlags, frameCtx) {
998
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
999
+ return;
1000
+ }
1001
+ this._updateBackfaceCull(renderFlags, frameCtx);
1002
+ if (this._batchingRenderers.depthRenderer) {
1003
+ this._batchingRenderers.depthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
1004
+ }
1005
+ }
1006
+
1007
+ drawNormals(renderFlags, frameCtx) {
1008
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1009
+ return;
1010
+ }
1011
+ this._updateBackfaceCull(renderFlags, frameCtx);
1012
+ if (this._batchingRenderers.normalsRenderer) {
1013
+ this._batchingRenderers.normalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses normals (eg SAO) does not apply to transparent objects
1014
+ }
1015
+ }
1016
+
1017
+ // ---------------------- SILHOUETTE RENDERING -----------------------------------
1018
+
1019
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
1020
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1021
+ return;
1022
+ }
1023
+ this._updateBackfaceCull(renderFlags, frameCtx);
1024
+ if (this._batchingRenderers.silhouetteRenderer) {
1025
+ this._batchingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
1026
+ }
1027
+ }
1028
+
1029
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
1030
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1031
+ return;
1032
+ }
1033
+ this._updateBackfaceCull(renderFlags, frameCtx);
1034
+ if (this._batchingRenderers.silhouetteRenderer) {
1035
+ this._batchingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
1036
+ }
1037
+ }
1038
+
1039
+ drawSilhouetteSelected(renderFlags, frameCtx) {
1040
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1041
+ return;
1042
+ }
1043
+ this._updateBackfaceCull(renderFlags, frameCtx);
1044
+ if (this._batchingRenderers.silhouetteRenderer) {
1045
+ this._batchingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
1046
+ }
1047
+ }
1048
+
1049
+ // ---------------------- EDGES RENDERING -----------------------------------
1050
+
1051
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
1052
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
1053
+ return;
1054
+ }
1055
+ if (this._batchingRenderers.edgesColorRenderer) {
1056
+ this._batchingRenderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_OPAQUE);
1057
+ }
1058
+ }
1059
+
1060
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
1061
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0 || this._numTransparentLayerPortions === 0) {
1062
+ return;
1063
+ }
1064
+ if (this._batchingRenderers.edgesColorRenderer) {
1065
+ this._batchingRenderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
1066
+ }
1067
+ }
1068
+
1069
+ drawEdgesHighlighted(renderFlags, frameCtx) {
1070
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1071
+ return;
1072
+ }
1073
+ if (this._batchingRenderers.edgesRenderer) {
1074
+ this._batchingRenderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_HIGHLIGHTED);
1075
+ }
1076
+ }
1077
+
1078
+ drawEdgesSelected(renderFlags, frameCtx) {
1079
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1080
+ return;
1081
+ }
1082
+ if (this._batchingRenderers.edgesRenderer) {
1083
+ this._batchingRenderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_SELECTED);
1084
+ }
1085
+ }
1086
+
1087
+ drawEdgesXRayed(renderFlags, frameCtx) {
1088
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1089
+ return;
1090
+ }
1091
+ if (this._batchingRenderers.edgesRenderer) {
1092
+ this._batchingRenderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_XRAYED);
1093
+ }
1094
+ }
1095
+
1096
+ // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
1097
+
1098
+ drawOcclusion(renderFlags, frameCtx) {
1099
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1100
+ return;
1101
+ }
1102
+ this._updateBackfaceCull(renderFlags, frameCtx);
1103
+ if (this._batchingRenderers.occlusionRenderer) {
1104
+ this._batchingRenderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1105
+ }
1106
+ }
1107
+
1108
+ // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
1109
+
1110
+ drawShadow(renderFlags, frameCtx) {
1111
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1112
+ return;
1113
+ }
1114
+ this._updateBackfaceCull(renderFlags, frameCtx);
1115
+ if (this._batchingRenderers.shadowRenderer) {
1116
+ this._batchingRenderers.shadowRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1117
+ }
1118
+ }
1119
+
1120
+ //---- PICKING ----------------------------------------------------------------------------------------------------
1121
+
1122
+ drawPickMesh(renderFlags, frameCtx) {
1123
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1124
+ return;
1125
+ }
1126
+ this._updateBackfaceCull(renderFlags, frameCtx);
1127
+ if (this._batchingRenderers.pickMeshRenderer) {
1128
+ this._batchingRenderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1129
+ }
1130
+ }
1131
+
1132
+ drawPickDepths(renderFlags, frameCtx) {
1133
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1134
+ return;
1135
+ }
1136
+ this._updateBackfaceCull(renderFlags, frameCtx);
1137
+ if (this._batchingRenderers.pickDepthRenderer) {
1138
+ this._batchingRenderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1139
+ }
1140
+ }
1141
+
1142
+ drawPickNormals(renderFlags, frameCtx) {
1143
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1144
+ return;
1145
+ }
1146
+ this._updateBackfaceCull(renderFlags, frameCtx);
1147
+
1148
+ ////////////////////////////////////////////////////////////////////////////////////////////////////
1149
+ // TODO
1150
+ // if (this._state.normalsBuf) {
1151
+ // if (this._batchingRenderers.pickNormalsRenderer) {
1152
+ // this._batchingRenderers.pickNormalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1153
+ // }
1154
+ ////////////////////////////////////////////////////////////////////////////////////////////////////
1155
+ // } else {
1156
+ if (this._batchingRenderers.pickNormalsFlatRenderer) {
1157
+ this._batchingRenderers.pickNormalsFlatRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1158
+ }
1159
+ // }
1160
+ }
1161
+
1162
+ drawSnapInitDepthBuf(renderFlags, frameCtx) {
1163
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1164
+ return;
1165
+ }
1166
+ this._updateBackfaceCull(renderFlags, frameCtx);
1167
+ if (this._snapBatchingRenderers.snapDepthBufInitRenderer) {
1168
+ this._snapBatchingRenderers.snapDepthBufInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1169
+ }
1170
+ }
1171
+
1172
+ drawSnapDepths(renderFlags, frameCtx) {
1173
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1174
+ return;
1175
+ }
1176
+ this._updateBackfaceCull(renderFlags, frameCtx);
1177
+ if (this._snapBatchingRenderers.snapDepthRenderer) {
1178
+ this._snapBatchingRenderers.snapDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1179
+ }
1180
+ }
1181
+
1182
+ //------------------------------------------------------------------------------------------------
1183
+
1184
+ precisionRayPickSurface(portionId, worldRayOrigin, worldRayDir, worldSurfacePos, worldNormal) {
1185
+
1186
+ if (!this.model.scene.pickSurfacePrecisionEnabled) {
1187
+ return false;
1188
+ }
1189
+
1190
+ const state = this._state;
1191
+ const portion = this._portions[portionId];
1192
+
1193
+ if (!portion) {
1194
+ this.model.error("portion not found: " + portionId);
1195
+ return false;
1196
+ }
1197
+
1198
+ const positions = portion.quantizedPositions;
1199
+ const indices = portion.indices;
1200
+ const origin = state.origin;
1201
+ const offset = portion.offset;
1202
+
1203
+ const rtcRayOrigin = tempVec3a;
1204
+ const rtcRayDir = tempVec3b;
1205
+
1206
+ rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c) : worldRayOrigin); // World -> RTC
1207
+ rtcRayDir.set(worldRayDir);
1208
+
1209
+ if (offset) {
1210
+ math.subVec3(rtcRayOrigin, offset);
1211
+ }
1212
+
1213
+ math.transformRay(this.model.worldNormalMatrix, rtcRayOrigin, rtcRayDir, rtcRayOrigin, rtcRayDir); // RTC -> local
1214
+
1215
+ const a = tempVec3d;
1216
+ const b = tempVec3e;
1217
+ const c = tempVec3f;
1218
+
1219
+ let gotIntersect = false;
1220
+ let closestDist = 0;
1221
+ const closestIntersectPos = tempVec3g;
1222
+
1223
+ for (let i = 0, len = indices.length; i < len; i += 3) {
1224
+
1225
+ const ia = indices[i] * 3;
1226
+ const ib = indices[i + 1] * 3;
1227
+ const ic = indices[i + 2] * 3;
1228
+
1229
+ a[0] = positions[ia];
1230
+ a[1] = positions[ia + 1];
1231
+ a[2] = positions[ia + 2];
1232
+
1233
+ b[0] = positions[ib];
1234
+ b[1] = positions[ib + 1];
1235
+ b[2] = positions[ib + 2];
1236
+
1237
+ c[0] = positions[ic];
1238
+ c[1] = positions[ic + 1];
1239
+ c[2] = positions[ic + 2];
1240
+
1241
+ math.decompressPosition(a, state.positionsDecodeMatrix);
1242
+ math.decompressPosition(b, state.positionsDecodeMatrix);
1243
+ math.decompressPosition(c, state.positionsDecodeMatrix);
1244
+
1245
+ if (math.rayTriangleIntersect(rtcRayOrigin, rtcRayDir, a, b, c, closestIntersectPos)) {
1246
+
1247
+ math.transformPoint3(this.model.worldMatrix, closestIntersectPos, closestIntersectPos);
1248
+
1249
+ if (offset) {
1250
+ math.addVec3(closestIntersectPos, offset);
1251
+ }
1252
+
1253
+ if (origin) {
1254
+ math.addVec3(closestIntersectPos, origin);
1255
+ }
1256
+
1257
+ const dist = Math.abs(math.lenVec3(math.subVec3(closestIntersectPos, worldRayOrigin, [])));
1258
+
1259
+ if (!gotIntersect || dist > closestDist) {
1260
+ closestDist = dist;
1261
+ worldSurfacePos.set(closestIntersectPos);
1262
+ if (worldNormal) { // Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry
1263
+ math.triangleNormal(a, b, c, worldNormal);
1264
+ }
1265
+ gotIntersect = true;
1266
+ }
1267
+ }
1268
+ }
1269
+
1270
+ if (gotIntersect && worldNormal) {
1271
+ math.transformVec3(this.model.worldNormalMatrix, worldNormal, worldNormal);
1272
+ math.normalizeVec3(worldNormal);
1273
+ }
1274
+
1275
+ return gotIntersect;
1276
+ }
1277
+
1278
+ // ---------
1279
+
1280
+ destroy() {
1281
+ const state = this._state;
1282
+ if (state.positionsBuf) {
1283
+ state.positionsBuf.destroy();
1284
+ state.positionsBuf = null;
1285
+ }
1286
+ if (state.offsetsBuf) {
1287
+ state.offsetsBuf.destroy();
1288
+ state.offsetsBuf = null;
1289
+ }
1290
+ if (state.normalsBuf) {
1291
+ state.normalsBuf.destroy();
1292
+ state.normalsBuf = null;
1293
+ }
1294
+ if (state.colorsBuf) {
1295
+ state.colorsBuf.destroy();
1296
+ state.colorsBuf = null;
1297
+ }
1298
+ if (state.metallicRoughnessBuf) {
1299
+ state.metallicRoughnessBuf.destroy();
1300
+ state.metallicRoughnessBuf = null;
1301
+ }
1302
+ if (state.flagsBuf) {
1303
+ state.flagsBuf.destroy();
1304
+ state.flagsBuf = null;
1305
+ }
1306
+ if (state.pickColorsBuf) {
1307
+ state.pickColorsBuf.destroy();
1308
+ state.pickColorsBuf = null;
1309
+ }
1310
+ if (state.indicesBuf) {
1311
+ state.indicesBuf.destroy();
1312
+ state.indicessBuf = null;
1313
+ }
1314
+ if (state.edgeIndicesBuf) {
1315
+ state.edgeIndicesBuf.destroy();
1316
+ state.edgeIndicessBuf = null;
1317
+ }
1318
+ state.destroy();
1319
+ }
1320
+ }
1321
+
1322
+ export {TrianglesBatchingLayer};