@xeokit/xeokit-sdk 2.4.0-alpha-81 → 2.4.0-alpha-82

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/package.json +2 -1
  2. package/src/extras/ContextMenu/ContextMenu.js +907 -0
  3. package/src/extras/ContextMenu/index.js +1 -0
  4. package/src/extras/index.js +1 -0
  5. package/src/index.js +3 -0
  6. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +658 -0
  7. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +418 -0
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +400 -0
  9. package/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  10. package/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  11. package/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  12. package/src/plugins/AnnotationsPlugin/index.js +1 -0
  13. package/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  14. package/src/plugins/AxisGizmoPlugin/index.js +1 -0
  15. package/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +955 -0
  16. package/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  17. package/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  18. package/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  19. package/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  20. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +870 -0
  21. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +376 -0
  22. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +454 -0
  23. package/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  24. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  25. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  26. package/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  27. package/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  28. package/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  29. package/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  30. package/src/plugins/FastNavPlugin/index.js +1 -0
  31. package/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +139 -0
  32. package/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  33. package/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  34. package/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  35. package/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  36. package/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +518 -0
  37. package/src/plugins/LASLoaderPlugin/index.js +1 -0
  38. package/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  39. package/src/plugins/NavCubePlugin/CubeTextureCanvas.js +289 -0
  40. package/src/plugins/NavCubePlugin/NavCubePlugin.js +752 -0
  41. package/src/plugins/NavCubePlugin/index.js +1 -0
  42. package/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  43. package/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  44. package/src/plugins/OBJLoaderPlugin/index.js +1 -0
  45. package/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  46. package/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  47. package/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  48. package/src/plugins/STLLoaderPlugin/index.js +2 -0
  49. package/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  50. package/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  51. package/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  52. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  53. package/src/plugins/SectionPlanesPlugin/index.js +1 -0
  54. package/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  55. package/src/plugins/SkyboxesPlugin/index.js +1 -0
  56. package/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  57. package/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  58. package/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  59. package/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +825 -0
  60. package/src/plugins/StoreyViewsPlugin/index.js +1 -0
  61. package/src/plugins/TreeViewPlugin/TreeViewNode.js +97 -0
  62. package/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1424 -0
  63. package/src/plugins/TreeViewPlugin/index.js +1 -0
  64. package/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  65. package/src/plugins/ViewCullPlugin/index.js +1 -0
  66. package/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  67. package/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  68. package/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  69. package/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  70. package/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1107 -0
  71. package/src/plugins/XKTLoaderPlugin/index.js +2 -0
  72. package/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  73. package/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +656 -0
  74. package/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  75. package/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  76. package/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  77. package/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  78. package/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  79. package/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  80. package/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  81. package/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +514 -0
  82. package/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  83. package/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  84. package/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  85. package/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  86. package/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  87. package/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  88. package/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  89. package/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  90. package/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  91. package/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  92. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  93. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  94. package/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  95. package/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  96. package/src/plugins/index.js +21 -0
  97. package/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  98. package/src/plugins/lib/earcut.js +677 -0
  99. package/src/plugins/lib/html/Dot.js +145 -0
  100. package/src/plugins/lib/html/Label.js +156 -0
  101. package/src/plugins/lib/html/Wire.js +191 -0
  102. package/src/viewer/Configs.js +79 -0
  103. package/src/viewer/Plugin.js +224 -0
  104. package/src/viewer/Viewer.js +535 -0
  105. package/src/viewer/index.js +5 -0
  106. package/src/viewer/localization/LocaleService.js +475 -0
  107. package/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  108. package/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  109. package/src/viewer/metadata/MetaModel.js +389 -0
  110. package/src/viewer/metadata/MetaObject.js +218 -0
  111. package/src/viewer/metadata/MetaScene.js +336 -0
  112. package/src/viewer/metadata/Property.js +55 -0
  113. package/src/viewer/metadata/PropertySet.js +77 -0
  114. package/src/viewer/scene/Bitmap/Bitmap.js +470 -0
  115. package/src/viewer/scene/Bitmap/index.js +1 -0
  116. package/src/viewer/scene/CameraControl/CameraControl.js +1737 -0
  117. package/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/viewer/scene/CameraControl/lib/controllers/PickController.js +264 -0
  120. package/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  121. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  122. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  123. package/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  124. package/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  125. package/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +372 -0
  126. package/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +269 -0
  127. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  128. package/src/viewer/scene/Component.js +907 -0
  129. package/src/viewer/scene/Entity.js +502 -0
  130. package/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  131. package/src/viewer/scene/ImagePlane/index.js +1 -0
  132. package/src/viewer/scene/LineSet/LineSet.js +164 -0
  133. package/src/viewer/scene/LineSet/index.js +1 -0
  134. package/src/viewer/scene/camera/Camera.js +912 -0
  135. package/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  136. package/src/viewer/scene/camera/CameraPath.js +194 -0
  137. package/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  138. package/src/viewer/scene/camera/CustomProjection.js +149 -0
  139. package/src/viewer/scene/camera/Frustum.js +316 -0
  140. package/src/viewer/scene/camera/Ortho.js +286 -0
  141. package/src/viewer/scene/camera/Perspective.js +304 -0
  142. package/src/viewer/scene/camera/index.js +2 -0
  143. package/src/viewer/scene/canvas/Canvas.js +492 -0
  144. package/src/viewer/scene/canvas/Spinner.js +323 -0
  145. package/src/viewer/scene/constants/constants.js +371 -0
  146. package/src/viewer/scene/core.js +233 -0
  147. package/src/viewer/scene/geometry/Geometry.js +33 -0
  148. package/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  149. package/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  150. package/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  151. package/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  152. package/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  153. package/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  154. package/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  155. package/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  156. package/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  157. package/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  158. package/src/viewer/scene/geometry/builders/index.js +8 -0
  159. package/src/viewer/scene/geometry/index.js +4 -0
  160. package/src/viewer/scene/geometry/loaders/index.js +2 -0
  161. package/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  162. package/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  163. package/src/viewer/scene/index.js +23 -0
  164. package/src/viewer/scene/input/Input.js +1325 -0
  165. package/src/viewer/scene/libs/k3d.js +1032 -0
  166. package/src/viewer/scene/lights/AmbientLight.js +175 -0
  167. package/src/viewer/scene/lights/CubeTexture.js +156 -0
  168. package/src/viewer/scene/lights/DirLight.js +314 -0
  169. package/src/viewer/scene/lights/Light.js +29 -0
  170. package/src/viewer/scene/lights/LightMap.js +77 -0
  171. package/src/viewer/scene/lights/PointLight.js +395 -0
  172. package/src/viewer/scene/lights/ReflectionMap.js +79 -0
  173. package/src/viewer/scene/lights/Shadow.js +138 -0
  174. package/src/viewer/scene/lights/index.js +5 -0
  175. package/src/viewer/scene/lod/LOD.js +162 -0
  176. package/src/viewer/scene/lod/LODCullingManager.js +83 -0
  177. package/src/viewer/scene/lod/LODState.js +125 -0
  178. package/src/viewer/scene/lod/index.js +1 -0
  179. package/src/viewer/scene/marker/Marker.js +383 -0
  180. package/src/viewer/scene/marker/SpriteMarker.js +356 -0
  181. package/src/viewer/scene/marker/index.js +2 -0
  182. package/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  183. package/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  184. package/src/viewer/scene/materials/Fresnel.js +222 -0
  185. package/src/viewer/scene/materials/LambertMaterial.js +378 -0
  186. package/src/viewer/scene/materials/LinesMaterial.js +169 -0
  187. package/src/viewer/scene/materials/Material.js +39 -0
  188. package/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  189. package/src/viewer/scene/materials/PhongMaterial.js +860 -0
  190. package/src/viewer/scene/materials/PointsMaterial.js +409 -0
  191. package/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  192. package/src/viewer/scene/materials/Texture.js +513 -0
  193. package/src/viewer/scene/materials/index.js +8 -0
  194. package/src/viewer/scene/math/Frustum.js +118 -0
  195. package/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  196. package/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  197. package/src/viewer/scene/math/index.js +3 -0
  198. package/src/viewer/scene/math/math.js +5363 -0
  199. package/src/viewer/scene/math/rtcCoords.js +139 -0
  200. package/src/viewer/scene/mementos/CameraMemento.js +200 -0
  201. package/src/viewer/scene/mementos/ModelMemento.js +263 -0
  202. package/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  203. package/src/viewer/scene/mementos/index.js +3 -0
  204. package/src/viewer/scene/mesh/Mesh.js +2202 -0
  205. package/src/viewer/scene/mesh/draw/DrawRenderer.js +986 -0
  206. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  207. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +249 -0
  208. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +158 -0
  209. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +276 -0
  210. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +261 -0
  211. package/src/viewer/scene/mesh/index.js +1 -0
  212. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +207 -0
  213. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +156 -0
  214. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +210 -0
  215. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +142 -0
  216. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +186 -0
  217. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +116 -0
  218. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  219. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  220. package/src/viewer/scene/metriqs/Metriqs.js +259 -0
  221. package/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  222. package/src/viewer/scene/model/PerformanceModel.js +26 -0
  223. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  224. package/src/viewer/scene/model/SceneModel.js +3817 -0
  225. package/src/viewer/scene/model/SceneModelEntity.js +478 -0
  226. package/src/viewer/scene/model/SceneModelMesh.js +160 -0
  227. package/src/viewer/scene/model/SceneModelTexture.js +17 -0
  228. package/src/viewer/scene/model/SceneModelTextureSet.js +17 -0
  229. package/src/viewer/scene/model/VBOSceneModel.js +26 -0
  230. package/src/viewer/scene/model/compression.js +227 -0
  231. package/src/viewer/scene/model/dtx/triangles/BindableDataTexture.js +31 -0
  232. package/src/viewer/scene/model/dtx/triangles/DataTextureGenerator.js +631 -0
  233. package/src/viewer/scene/model/dtx/triangles/DataTextureState.js +288 -0
  234. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureBuffer.js +31 -0
  235. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureLayer.js +1329 -0
  236. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureRenderers.js +278 -0
  237. package/src/viewer/scene/model/dtx/triangles/calculateUniquePositions.js +126 -0
  238. package/src/viewer/scene/model/dtx/triangles/dataTextureRamStats.js +54 -0
  239. package/src/viewer/scene/model/dtx/triangles/rebucketPositions.js +347 -0
  240. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureColorRenderer.js +633 -0
  241. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureDepthRenderer.js +475 -0
  242. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesColorRenderer.js +426 -0
  243. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesRenderer.js +430 -0
  244. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureNormalsRenderer.js +341 -0
  245. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureOcclusionRenderer.js +442 -0
  246. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickDepthRenderer.js +451 -0
  247. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickMeshRenderer.js +436 -0
  248. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsFlatRenderer.js +502 -0
  249. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsRenderer.js +430 -0
  250. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSilhouetteRenderer.js +469 -0
  251. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthBufInitRenderer.js +451 -0
  252. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthRenderer.js +424 -0
  253. package/src/viewer/scene/model/index.js +3 -0
  254. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  255. package/src/viewer/scene/model/vbo/VBOSceneModelRenderers.js +805 -0
  256. package/src/viewer/scene/model/vbo/float16.js +760 -0
  257. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingBuffer.js +21 -0
  258. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingLayer.js +744 -0
  259. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingRenderers.js +71 -0
  260. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingColorRenderer.js +116 -0
  261. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +126 -0
  262. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingLayer.js +653 -0
  263. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingRenderers.js +71 -0
  264. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingColorRenderer.js +150 -0
  265. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +128 -0
  266. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingBuffer.js +22 -0
  267. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingLayer.js +753 -0
  268. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingRenderers.js +116 -0
  269. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingColorRenderer.js +167 -0
  270. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +135 -0
  271. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +154 -0
  272. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +146 -0
  273. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingShadowRenderer.js +108 -0
  274. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +147 -0
  275. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingLayer.js +684 -0
  276. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingRenderers.js +146 -0
  277. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingColorRenderer.js +174 -0
  278. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +156 -0
  279. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +151 -0
  280. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +167 -0
  281. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +151 -0
  282. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +121 -0
  283. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +156 -0
  284. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthBufInitRenderer.js +351 -0
  285. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthRenderer.js +365 -0
  286. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingRenderers.js +71 -0
  287. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthBufInitRenderer.js +381 -0
  288. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthRenderer.js +374 -0
  289. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingRenderers.js +71 -0
  290. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingBuffer.js +26 -0
  291. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingLayer.js +1322 -0
  292. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingRenderers.js +322 -0
  293. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +240 -0
  294. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorTextureRenderer.js +271 -0
  295. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +127 -0
  296. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +129 -0
  297. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +134 -0
  298. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingFlatColorRenderer.js +237 -0
  299. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +139 -0
  300. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +127 -0
  301. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPBRRenderer.js +563 -0
  302. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +143 -0
  303. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +130 -0
  304. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsFlatRenderer.js +119 -0
  305. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +129 -0
  306. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +108 -0
  307. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +137 -0
  308. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingLayer.js +1167 -0
  309. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingRenderers.js +322 -0
  310. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +253 -0
  311. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorTextureRenderer.js +278 -0
  312. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +125 -0
  313. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +131 -0
  314. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +134 -0
  315. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatColorRenderer.js +244 -0
  316. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatNormalsRenderer.js +130 -0
  317. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +140 -0
  318. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +130 -0
  319. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPBRRenderer.js +563 -0
  320. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +148 -0
  321. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +135 -0
  322. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsFlatRenderer.js +130 -0
  323. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +144 -0
  324. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +113 -0
  325. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +141 -0
  326. package/src/viewer/scene/nodes/Node.js +1383 -0
  327. package/src/viewer/scene/nodes/index.js +1 -0
  328. package/src/viewer/scene/paths/CubicBezierCurve.js +194 -0
  329. package/src/viewer/scene/paths/Curve.js +183 -0
  330. package/src/viewer/scene/paths/Path.js +239 -0
  331. package/src/viewer/scene/paths/QuadraticBezierCurve.js +161 -0
  332. package/src/viewer/scene/paths/SplineCurve.js +133 -0
  333. package/src/viewer/scene/paths/index.js +5 -0
  334. package/src/viewer/scene/postfx/SAO.js +543 -0
  335. package/src/viewer/scene/scene/Scene.js +2627 -0
  336. package/src/viewer/scene/sectionPlane/SectionPlane.js +194 -0
  337. package/src/viewer/scene/sectionPlane/index.js +1 -0
  338. package/src/viewer/scene/skybox/Skybox.js +123 -0
  339. package/src/viewer/scene/skybox/index.js +1 -0
  340. package/src/viewer/scene/stats.js +44 -0
  341. package/src/viewer/scene/utils/Cache.js +29 -0
  342. package/src/viewer/scene/utils/FileLoader.js +160 -0
  343. package/src/viewer/scene/utils/Loader.js +55 -0
  344. package/src/viewer/scene/utils/LoadingManager.js +86 -0
  345. package/src/viewer/scene/utils/Map.js +45 -0
  346. package/src/viewer/scene/utils/Queue.js +56 -0
  347. package/src/viewer/scene/utils/WorkerPool.js +73 -0
  348. package/src/viewer/scene/utils/index.js +6 -0
  349. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/KTX2TextureTranscoder.js +650 -0
  350. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/index.js +1 -0
  351. package/src/viewer/scene/utils/textureTranscoders/TextureTranscoder.js +31 -0
  352. package/src/viewer/scene/utils/textureTranscoders/index.js +2 -0
  353. package/src/viewer/scene/utils.js +452 -0
  354. package/src/viewer/scene/vfc/VFC.js +82 -0
  355. package/src/viewer/scene/vfc/VFCManager.js +54 -0
  356. package/src/viewer/scene/vfc/VFCState.js +391 -0
  357. package/src/viewer/scene/vfc/cluster-helper.js +134 -0
  358. package/src/viewer/scene/vfc/index.js +1 -0
  359. package/src/viewer/scene/vfc/rbush3d.js +848 -0
  360. package/src/viewer/scene/vfc/xeokit-cluster.js +418 -0
  361. package/src/viewer/scene/viewport/Viewport.js +212 -0
  362. package/src/viewer/scene/webgl/ArrayBuf.js +121 -0
  363. package/src/viewer/scene/webgl/Attribute.js +23 -0
  364. package/src/viewer/scene/webgl/Drawable.js +270 -0
  365. package/src/viewer/scene/webgl/FrameContext.js +313 -0
  366. package/src/viewer/scene/webgl/PickResult.js +339 -0
  367. package/src/viewer/scene/webgl/Pickable.js +69 -0
  368. package/src/viewer/scene/webgl/Program.js +181 -0
  369. package/src/viewer/scene/webgl/RenderBuffer.js +350 -0
  370. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  371. package/src/viewer/scene/webgl/RenderFlags.js +203 -0
  372. package/src/viewer/scene/webgl/RenderState.js +40 -0
  373. package/src/viewer/scene/webgl/Renderer.js +1654 -0
  374. package/src/viewer/scene/webgl/Sampler.js +18 -0
  375. package/src/viewer/scene/webgl/Shader.js +49 -0
  376. package/src/viewer/scene/webgl/Texture2D.js +442 -0
  377. package/src/viewer/scene/webgl/convertConstant.js +244 -0
  378. package/src/viewer/scene/webgl/getExtension.js +32 -0
  379. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +214 -0
  380. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +426 -0
  381. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  382. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +376 -0
  383. package/src/viewer/scene/webgl/webglEnums.js +61 -0
  384. package/src/viewer/scene/webglInfo.js +47 -0
@@ -0,0 +1,753 @@
1
+ import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
2
+ import {RENDER_PASSES} from '../../RENDER_PASSES.js';
3
+
4
+ import {math} from "../../../math/math.js";
5
+ import {RenderState} from "../../../webgl/RenderState.js";
6
+ import {ArrayBuf} from "../../../webgl/ArrayBuf.js";
7
+ import {geometryCompressionUtils} from "../../../math/geometryCompressionUtils.js";
8
+ import {getPointsBatchingRenderers} from "./PointsBatchingRenderers.js";
9
+ import {PointsBatchingBuffer} from "./PointsBatchingBuffer.js";
10
+ import {quantizePositions} from "../../compression.js";
11
+
12
+ const tempVec3a = math.vec4();
13
+ const tempVec3b = math.vec4();
14
+ const tempVec4a = math.vec4([0, 0, 0, 1]);
15
+ const tempVec4b = math.vec4([0, 0, 0, 1]);
16
+ const tempVec4c = math.vec4([0, 0, 0, 1]);
17
+ const tempOBB3 = math.OBB3();
18
+
19
+ /**
20
+ * @private
21
+ */
22
+ class PointsBatchingLayer {
23
+
24
+ /**
25
+ * @param model
26
+ * @param cfg
27
+ * @param cfg.layerIndex
28
+ * @param cfg.positionsDecodeMatrix
29
+ * @param cfg.maxGeometryBatchSize
30
+ * @param cfg.origin
31
+ * @param cfg.scratchMemory
32
+ */
33
+ constructor(cfg) {
34
+
35
+ /**
36
+ * Owner model
37
+ * @type {VBOSceneModel}
38
+ */
39
+ this.model = cfg.model;
40
+
41
+ /**
42
+ * State sorting key.
43
+ * @type {string}
44
+ */
45
+ this.sortId = "PointsBatchingLayer";
46
+
47
+ /**
48
+ * Index of this PointsBatchingLayer in {@link VBOSceneModel#_layerList}.
49
+ * @type {Number}
50
+ */
51
+ this.layerIndex = cfg.layerIndex;
52
+
53
+ this._pointsBatchingRenderers = getPointsBatchingRenderers(cfg.model.scene);
54
+
55
+ this._buffer = new PointsBatchingBuffer(cfg.maxGeometryBatchSize);
56
+ this._scratchMemory = cfg.scratchMemory;
57
+
58
+ this._state = new RenderState({
59
+ positionsBuf: null,
60
+ offsetsBuf: null,
61
+ colorsBuf: null,
62
+ flagsBuf: null,
63
+ positionsDecodeMatrix: math.mat4(),
64
+ origin: null
65
+ });
66
+
67
+ // These counts are used to avoid unnecessary render passes
68
+ this._numPortions = 0;
69
+ this._numVisibleLayerPortions = 0;
70
+ this._numTransparentLayerPortions = 0;
71
+ this._numXRayedLayerPortions = 0;
72
+ this._numSelectedLayerPortions = 0;
73
+ this._numHighlightedLayerPortions = 0;
74
+ this._numClippableLayerPortions = 0;
75
+ this._numPickableLayerPortions = 0;
76
+ this._numCulledLayerPortions = 0;
77
+
78
+ this._modelAABB = math.collapseAABB3(); // Model-space AABB
79
+ this._portions = [];
80
+
81
+ this._finalized = false;
82
+
83
+ if (cfg.positionsDecodeMatrix) {
84
+ this._state.positionsDecodeMatrix.set(cfg.positionsDecodeMatrix);
85
+ this._preCompressedPositionsExpected = true;
86
+ } else {
87
+ this._preCompressedPositionsExpected = false;
88
+ }
89
+
90
+ if (cfg.origin) {
91
+ this._state.origin = math.vec3(cfg.origin);
92
+ }
93
+
94
+ /**
95
+ * The axis-aligned World-space boundary of this PointsBatchingLayer's positions.
96
+ * @type {*|Float64Array}
97
+ */
98
+ this.aabb = math.collapseAABB3();
99
+ }
100
+
101
+ /**
102
+ * Tests if there is room for another portion in this PointsBatchingLayer.
103
+ *
104
+ * @param lenPositions Number of positions we'd like to create in the portion.
105
+ * @returns {Boolean} True if OK to create another portion.
106
+ */
107
+ canCreatePortion(lenPositions) {
108
+ if (this._finalized) {
109
+ throw "Already finalized";
110
+ }
111
+ return ((this._buffer.positions.length + lenPositions) < (this._buffer.maxVerts * 3));
112
+ }
113
+
114
+ /**
115
+ * Creates a new portion within this PointsBatchingLayer, returns the new portion ID.
116
+ *
117
+ * Gives the portion the specified geometry, color and matrix.
118
+ *
119
+ * @param cfg.positions Flat float Local-space positions array.
120
+ * @param cfg.positionsCompressed Flat quantized positions array - decompressed with PointsBatchingLayer positionsDecodeMatrix
121
+ * @param [cfg.colorsCompressed] Quantized RGB colors [0..255,0..255,0..255,0..255]
122
+ * @param [cfg.colors] Flat float colors array.
123
+ * @param cfg.color Float RGB color [0..1,0..1,0..1]
124
+ * @param [cfg.meshMatrix] Flat float 4x4 matrix
125
+ * @param cfg.worldAABB Flat float AABB World-space AABB
126
+ * @param cfg.pickColor Quantized pick color
127
+ * @returns {number} Portion ID
128
+ */
129
+ createPortion(cfg) {
130
+
131
+ if (this._finalized) {
132
+ throw "Already finalized";
133
+ }
134
+
135
+ const positions = cfg.positions;
136
+ const positionsCompressed = cfg.positionsCompressed;
137
+ const color = cfg.color;
138
+ const colorsCompressed = cfg.colorsCompressed;
139
+ const colors = cfg.colors;
140
+ const meshMatrix = cfg.meshMatrix;
141
+ const worldAABB = cfg.worldAABB;
142
+ const pickColor = cfg.pickColor;
143
+
144
+ const buffer = this._buffer;
145
+ const positionsIndex = buffer.positions.length;
146
+ const vertsIndex = positionsIndex / 3;
147
+
148
+ let numVerts;
149
+
150
+ if (this._preCompressedPositionsExpected) {
151
+
152
+ if (!positionsCompressed) {
153
+ throw "positionsCompressed expected";
154
+ }
155
+
156
+ for (let i = 0, len = positionsCompressed.length; i < len; i++) {
157
+ buffer.positions.push(positionsCompressed[i]);
158
+ }
159
+
160
+ const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
161
+
162
+ const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a);
163
+ const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b);
164
+
165
+ worldAABB[0] = min[0];
166
+ worldAABB[1] = min[1];
167
+ worldAABB[2] = min[2];
168
+ worldAABB[3] = max[0];
169
+ worldAABB[4] = max[1];
170
+ worldAABB[5] = max[2];
171
+
172
+ numVerts = positionsCompressed.length / 3;
173
+
174
+ } else {
175
+
176
+ if (!positions) {
177
+ throw "positions expected";
178
+ }
179
+
180
+ numVerts = positions.length / 3;
181
+
182
+ const lenPositions = positions.length;
183
+ const positionsBase = buffer.positions.length;
184
+
185
+ for (let i = 0, len = positions.length; i < len; i++) {
186
+ buffer.positions.push(positions[i]);
187
+ }
188
+
189
+ if (meshMatrix) {
190
+
191
+ for (let i = positionsBase, len = positionsBase + lenPositions; i < len; i += 3) {
192
+
193
+ tempVec4a[0] = buffer.positions[i + 0];
194
+ tempVec4a[1] = buffer.positions[i + 1];
195
+ tempVec4a[2] = buffer.positions[i + 2];
196
+
197
+ math.transformPoint4(meshMatrix, tempVec4a, tempVec4b);
198
+
199
+ buffer.positions[i + 0] = tempVec4b[0];
200
+ buffer.positions[i + 1] = tempVec4b[1];
201
+ buffer.positions[i + 2] = tempVec4b[2];
202
+
203
+ math.expandAABB3Point3(this._modelAABB, tempVec4b);
204
+ math.expandAABB3Point3(worldAABB, tempVec4b);
205
+ }
206
+
207
+ } else {
208
+
209
+ for (let i = positionsBase, len = positionsBase + lenPositions; i < len; i += 3) {
210
+
211
+ tempVec4a[0] = buffer.positions[i + 0];
212
+ tempVec4a[1] = buffer.positions[i + 1];
213
+ tempVec4a[2] = buffer.positions[i + 2];
214
+
215
+ math.expandAABB3Point3(this._modelAABB, tempVec4a);
216
+ math.expandAABB3Point3(worldAABB, tempVec4a);
217
+ }
218
+ }
219
+ }
220
+
221
+ if (this._state.origin) {
222
+ const origin = this._state.origin;
223
+ worldAABB[0] += origin[0];
224
+ worldAABB[1] += origin[1];
225
+ worldAABB[2] += origin[2];
226
+ worldAABB[3] += origin[0];
227
+ worldAABB[4] += origin[1];
228
+ worldAABB[5] += origin[2];
229
+ }
230
+
231
+ math.expandAABB3(this.aabb, worldAABB);
232
+
233
+ if (colorsCompressed) {
234
+ for (let i = 0, len = colorsCompressed.length; i < len; i++) {
235
+ buffer.colors.push(colorsCompressed[i]);
236
+ }
237
+
238
+ } else if (colors) {
239
+ for (let i = 0, len = colors.length; i < len; i++) {
240
+ buffer.colors.push(colors[i] * 255);
241
+ }
242
+
243
+ } else if (color) {
244
+
245
+ const r = color[0]; // Color is pre-quantized by VBOSceneModel
246
+ const g = color[1];
247
+ const b = color[2];
248
+ const a = 1.0;
249
+
250
+ for (let i = 0; i < numVerts; i++) {
251
+ buffer.colors.push(r);
252
+ buffer.colors.push(g);
253
+ buffer.colors.push(b);
254
+ buffer.colors.push(a);
255
+ }
256
+ }
257
+
258
+ {
259
+ const pickColorsBase = buffer.pickColors.length;
260
+ const lenPickColors = numVerts * 4;
261
+ for (let i = pickColorsBase, len = pickColorsBase + lenPickColors; i < len; i += 4) {
262
+ buffer.pickColors.push(pickColor[0]);
263
+ buffer.pickColors.push(pickColor[1]);
264
+ buffer.pickColors.push(pickColor[2]);
265
+ buffer.pickColors.push(pickColor[3]);
266
+ }
267
+ }
268
+
269
+ if (this.model.scene.entityOffsetsEnabled) {
270
+ for (let i = 0; i < numVerts; i++) {
271
+ buffer.offsets.push(0);
272
+ buffer.offsets.push(0);
273
+ buffer.offsets.push(0);
274
+ }
275
+ }
276
+
277
+ const portionId = this._portions.length / 2;
278
+
279
+ this._portions.push(vertsIndex);
280
+ this._portions.push(numVerts);
281
+
282
+ this._numPortions++;
283
+ this.model.numPortions++;
284
+
285
+ return portionId;
286
+ }
287
+
288
+ /**
289
+ * Builds batch VBOs from appended geometries.
290
+ * No more portions can then be created.
291
+ */
292
+ finalize() {
293
+
294
+ if (this._finalized) {
295
+ return;
296
+ }
297
+
298
+ const state = this._state;
299
+ const gl = this.model.scene.canvas.gl;
300
+ const buffer = this._buffer;
301
+
302
+ if (buffer.positions.length > 0) {
303
+ if (this._preCompressedPositionsExpected) {
304
+ const positions = new Uint16Array(buffer.positions);
305
+ state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, positions, buffer.positions.length, 3, gl.STATIC_DRAW);
306
+ } else {
307
+ const positions = new Float32Array(buffer.positions);
308
+ const quantizedPositions = quantizePositions(positions, this._modelAABB, state.positionsDecodeMatrix);
309
+ state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, quantizedPositions, buffer.positions.length, 3, gl.STATIC_DRAW);
310
+ }
311
+ }
312
+
313
+ if (buffer.colors.length > 0) {
314
+ const colors = new Uint8Array(buffer.colors);
315
+ let normalized = false;
316
+ state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colors, buffer.colors.length, 4, gl.STATIC_DRAW, normalized);
317
+ }
318
+
319
+ if (buffer.positions.length > 0) { // Because we build flags arrays here, get their length from the positions array
320
+ const flagsLength = buffer.positions.length / 3;
321
+ const flags = new Float32Array(flagsLength);
322
+ let notNormalized = false;
323
+ state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, flags, flags.length, 1, gl.DYNAMIC_DRAW, notNormalized);
324
+ }
325
+
326
+ if (buffer.pickColors.length > 0) {
327
+ const pickColors = new Uint8Array(buffer.pickColors);
328
+ let normalized = false;
329
+ state.pickColorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, pickColors, buffer.pickColors.length, 4, gl.STATIC_DRAW, normalized);
330
+ }
331
+
332
+ if (this.model.scene.entityOffsetsEnabled) {
333
+ if (buffer.offsets.length > 0) {
334
+ const offsets = new Float32Array(buffer.offsets);
335
+ state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, offsets, buffer.offsets.length, 3, gl.DYNAMIC_DRAW);
336
+ }
337
+ }
338
+
339
+ this._buffer = null;
340
+ this._finalized = true;
341
+ }
342
+
343
+ initFlags(portionId, flags, meshTransparent) {
344
+ if (flags & ENTITY_FLAGS.VISIBLE) {
345
+ this._numVisibleLayerPortions++;
346
+ this.model.numVisibleLayerPortions++;
347
+ }
348
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
349
+ this._numHighlightedLayerPortions++;
350
+ this.model.numHighlightedLayerPortions++;
351
+ }
352
+ if (flags & ENTITY_FLAGS.XRAYED) {
353
+ this._numXRayedLayerPortions++;
354
+ this.model.numXRayedLayerPortions++;
355
+ }
356
+ if (flags & ENTITY_FLAGS.SELECTED) {
357
+ this._numSelectedLayerPortions++;
358
+ this.model.numSelectedLayerPortions++;
359
+ }
360
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
361
+ this._numClippableLayerPortions++;
362
+ this.model.numClippableLayerPortions++;
363
+ }
364
+ if (flags & ENTITY_FLAGS.PICKABLE) {
365
+ this._numPickableLayerPortions++;
366
+ this.model.numPickableLayerPortions++;
367
+ }
368
+ if (flags & ENTITY_FLAGS.CULLED) {
369
+ this._numCulledLayerPortions++;
370
+ this.model.numCulledLayerPortions++;
371
+ }
372
+ if (meshTransparent) {
373
+ this._numTransparentLayerPortions++;
374
+ this.model.numTransparentLayerPortions++;
375
+ }
376
+ this._setFlags(portionId, flags, meshTransparent);
377
+ }
378
+
379
+ setVisible(portionId, flags, transparent) {
380
+ if (!this._finalized) {
381
+ throw "Not finalized";
382
+ }
383
+ if (flags & ENTITY_FLAGS.VISIBLE) {
384
+ this._numVisibleLayerPortions++;
385
+ this.model.numVisibleLayerPortions++;
386
+ } else {
387
+ this._numVisibleLayerPortions--;
388
+ this.model.numVisibleLayerPortions--;
389
+ }
390
+ this._setFlags(portionId, flags, transparent);
391
+ }
392
+
393
+ setHighlighted(portionId, flags, transparent) {
394
+ if (!this._finalized) {
395
+ throw "Not finalized";
396
+ }
397
+ if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
398
+ this._numHighlightedLayerPortions++;
399
+ this.model.numHighlightedLayerPortions++;
400
+ } else {
401
+ this._numHighlightedLayerPortions--;
402
+ this.model.numHighlightedLayerPortions--;
403
+ }
404
+ this._setFlags(portionId, flags, transparent);
405
+ }
406
+
407
+ setXRayed(portionId, flags, transparent) {
408
+ if (!this._finalized) {
409
+ throw "Not finalized";
410
+ }
411
+ if (flags & ENTITY_FLAGS.XRAYED) {
412
+ this._numXRayedLayerPortions++;
413
+ this.model.numXRayedLayerPortions++;
414
+ } else {
415
+ this._numXRayedLayerPortions--;
416
+ this.model.numXRayedLayerPortions--;
417
+ }
418
+ this._setFlags(portionId, flags, transparent);
419
+ }
420
+
421
+ setSelected(portionId, flags, transparent) {
422
+ if (!this._finalized) {
423
+ throw "Not finalized";
424
+ }
425
+ if (flags & ENTITY_FLAGS.SELECTED) {
426
+ this._numSelectedLayerPortions++;
427
+ this.model.numSelectedLayerPortions++;
428
+ } else {
429
+ this._numSelectedLayerPortions--;
430
+ this.model.numSelectedLayerPortions--;
431
+ }
432
+ this._setFlags(portionId, flags, transparent);
433
+ }
434
+
435
+ setEdges(portionId, flags, transparent) {
436
+ if (!this._finalized) {
437
+ throw "Not finalized";
438
+ }
439
+ // Not applicable to point clouds
440
+ }
441
+
442
+ setClippable(portionId, flags) {
443
+ if (!this._finalized) {
444
+ throw "Not finalized";
445
+ }
446
+ if (flags & ENTITY_FLAGS.CLIPPABLE) {
447
+ this._numClippableLayerPortions++;
448
+ this.model.numClippableLayerPortions++;
449
+ } else {
450
+ this._numClippableLayerPortions--;
451
+ this.model.numClippableLayerPortions--;
452
+ }
453
+ this._setFlags(portionId, flags);
454
+ }
455
+
456
+ setCulled(portionId, flags, transparent) {
457
+ if (!this._finalized) {
458
+ throw "Not finalized";
459
+ }
460
+ if (flags & ENTITY_FLAGS.CULLED) {
461
+ this._numCulledLayerPortions++;
462
+ this.model.numCulledLayerPortions++;
463
+ } else {
464
+ this._numCulledLayerPortions--;
465
+ this.model.numCulledLayerPortions--;
466
+ }
467
+ this._setFlags(portionId, flags, transparent);
468
+ }
469
+
470
+ setCollidable(portionId, flags) {
471
+ if (!this._finalized) {
472
+ throw "Not finalized";
473
+ }
474
+ }
475
+
476
+ setPickable(portionId, flags, transparent) {
477
+ if (!this._finalized) {
478
+ throw "Not finalized";
479
+ }
480
+ if (flags & ENTITY_FLAGS.PICKABLE) {
481
+ this._numPickableLayerPortions++;
482
+ this.model.numPickableLayerPortions++;
483
+ } else {
484
+ this._numPickableLayerPortions--;
485
+ this.model.numPickableLayerPortions--;
486
+ }
487
+ this._setFlags(portionId, flags, transparent);
488
+ }
489
+
490
+ setColor(portionId, color) {
491
+ if (!this._finalized) {
492
+ throw "Not finalized";
493
+ }
494
+ const portionsIdx = portionId * 2;
495
+ const vertexBase = this._portions[portionsIdx];
496
+ const numVerts = this._portions[portionsIdx + 1];
497
+ const firstColor = vertexBase * 4;
498
+ const lenColor = numVerts * 4;
499
+ const tempArray = this._scratchMemory.getUInt8Array(lenColor);
500
+ const r = color[0];
501
+ const g = color[1];
502
+ const b = color[2];
503
+ for (let i = 0; i < lenColor; i += 4) {
504
+ tempArray[i + 0] = r;
505
+ tempArray[i + 1] = g;
506
+ tempArray[i + 2] = b;
507
+ }
508
+ this._state.colorsBuf.setData(tempArray, firstColor, lenColor);
509
+ }
510
+
511
+ setTransparent(portionId, flags, transparent) {
512
+ if (transparent) {
513
+ this._numTransparentLayerPortions++;
514
+ this.model.numTransparentLayerPortions++;
515
+ } else {
516
+ this._numTransparentLayerPortions--;
517
+ this.model.numTransparentLayerPortions--;
518
+ }
519
+ this._setFlags(portionId, flags, transparent);
520
+ }
521
+
522
+ /**
523
+ * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
524
+ */
525
+ _setFlags(portionId, flags, transparent) {
526
+
527
+ if (!this._finalized) {
528
+ throw "Not finalized";
529
+ }
530
+
531
+ const portionsIdx = portionId * 2;
532
+ const vertexBase = this._portions[portionsIdx];
533
+ const numVerts = this._portions[portionsIdx + 1];
534
+ const firstFlag = vertexBase;
535
+ const lenFlags = numVerts;
536
+ const tempArray = this._scratchMemory.getFloat32Array(lenFlags);
537
+
538
+ const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
539
+ const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
540
+ const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
541
+ const selected = !!(flags & ENTITY_FLAGS.SELECTED);
542
+ const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
543
+ const culled = !!(flags & ENTITY_FLAGS.CULLED);
544
+
545
+ let colorFlag;
546
+ if (!visible || culled || xrayed
547
+ || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
548
+ || (selected && !this.model.scene.selectedMaterial.glowThrough) ) {
549
+ colorFlag = RENDER_PASSES.NOT_RENDERED;
550
+ } else {
551
+ if (transparent) {
552
+ colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
553
+ } else {
554
+ colorFlag = RENDER_PASSES.COLOR_OPAQUE;
555
+ }
556
+ }
557
+
558
+ let silhouetteFlag;
559
+ if (!visible || culled) {
560
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
561
+ } else if (selected) {
562
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
563
+ } else if (highlighted) {
564
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
565
+ } else if (xrayed) {
566
+ silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
567
+ } else {
568
+ silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
569
+ }
570
+
571
+ let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
572
+
573
+ const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
574
+
575
+ for (let i = 0; i < lenFlags; i++) {
576
+ let vertFlag = 0;
577
+ vertFlag |= colorFlag;
578
+ vertFlag |= silhouetteFlag << 4;
579
+ // no edges
580
+ vertFlag |= pickFlag << 12;
581
+ vertFlag |= clippableFlag << 16;
582
+
583
+ tempArray[i] = vertFlag;
584
+ }
585
+
586
+ this._state.flagsBuf.setData(tempArray, firstFlag);
587
+ }
588
+
589
+ setOffset(portionId, offset) {
590
+ if (!this._finalized) {
591
+ throw "Not finalized";
592
+ }
593
+ if (!this.model.scene.entityOffsetsEnabled) {
594
+ this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
595
+ return;
596
+ }
597
+ const portionsIdx = portionId * 2;
598
+ const vertexBase = this._portions[portionsIdx];
599
+ const numVerts = this._portions[portionsIdx + 1];
600
+ const firstOffset = vertexBase * 3;
601
+ const lenOffsets = numVerts * 3;
602
+ const tempArray = this._scratchMemory.getFloat32Array(lenOffsets);
603
+ const x = offset[0];
604
+ const y = offset[1];
605
+ const z = offset[2];
606
+ for (let i = 0; i < lenOffsets; i += 3) {
607
+ tempArray[i + 0] = x;
608
+ tempArray[i + 1] = y;
609
+ tempArray[i + 2] = z;
610
+ }
611
+ this._state.offsetsBuf.setData(tempArray, firstOffset, lenOffsets);
612
+ }
613
+
614
+ //-- NORMAL RENDERING ----------------------------------------------------------------------------------------------
615
+
616
+ drawColorOpaque(renderFlags, frameCtx) {
617
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
618
+ return;
619
+ }
620
+ if (this._pointsBatchingRenderers.colorRenderer) {
621
+ this._pointsBatchingRenderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
622
+ }
623
+ }
624
+
625
+ drawColorTransparent(renderFlags, frameCtx) {
626
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
627
+ return;
628
+ }
629
+ if (this._pointsBatchingRenderers.colorRenderer) {
630
+ this._pointsBatchingRenderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
631
+ }
632
+ }
633
+
634
+ // -- RENDERING SAO POST EFFECT TARGETS ----------------------------------------------------------------------------
635
+
636
+ drawDepth(renderFlags, frameCtx) {
637
+ }
638
+
639
+ drawNormals(renderFlags, frameCtx) {
640
+ }
641
+
642
+ // -- EMPHASIS RENDERING -------------------------------------------------------------------------------------------
643
+
644
+ drawSilhouetteXRayed(renderFlags, frameCtx) {
645
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
646
+ return;
647
+ }
648
+ if (this._pointsBatchingRenderers.silhouetteRenderer) {
649
+ this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
650
+ }
651
+ }
652
+
653
+ drawSilhouetteHighlighted(renderFlags, frameCtx) {
654
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
655
+ return;
656
+ }
657
+ if (this._pointsBatchingRenderers.silhouetteRenderer) {
658
+ this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
659
+ }
660
+ }
661
+
662
+ drawSilhouetteSelected(renderFlags, frameCtx) {
663
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
664
+ return;
665
+ }
666
+ if (this._pointsBatchingRenderers.silhouetteRenderer) {
667
+ this._pointsBatchingRenderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
668
+ }
669
+ }
670
+
671
+ //-- EDGES RENDERING -----------------------------------------------------------------------------------------------
672
+
673
+ drawEdgesColorOpaque(renderFlags, frameCtx) {
674
+ }
675
+
676
+ drawEdgesColorTransparent(renderFlags, frameCtx) {
677
+ }
678
+
679
+ drawEdgesHighlighted(renderFlags, frameCtx) {
680
+ }
681
+
682
+ drawEdgesSelected(renderFlags, frameCtx) {
683
+ }
684
+
685
+ drawEdgesXRayed(renderFlags, frameCtx) {
686
+ }
687
+
688
+ //---- PICKING ----------------------------------------------------------------------------------------------------
689
+
690
+ drawPickMesh(renderFlags, frameCtx) {
691
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
692
+ return;
693
+ }
694
+ if (this._pointsBatchingRenderers.pickMeshRenderer) {
695
+ this._pointsBatchingRenderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
696
+ }
697
+ }
698
+
699
+ drawPickDepths(renderFlags, frameCtx) {
700
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
701
+ return;
702
+ }
703
+ if (this._pointsBatchingRenderers.pickDepthRenderer) {
704
+ this._pointsBatchingRenderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
705
+ }
706
+ }
707
+
708
+ drawPickNormals(renderFlags, frameCtx) {
709
+ }
710
+
711
+ //---- OCCLUSION TESTING -------------------------------------------------------------------------------------------
712
+
713
+ drawOcclusion(renderFlags, frameCtx) {
714
+ if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
715
+ return;
716
+ }
717
+ if (this._pointsBatchingRenderers.occlusionRenderer) {
718
+ this._pointsBatchingRenderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
719
+ }
720
+ }
721
+
722
+ //---- SHADOWS -----------------------------------------------------------------------------------------------------
723
+
724
+ drawShadow(renderFlags, frameCtx) {
725
+ }
726
+
727
+ destroy() {
728
+ const state = this._state;
729
+ if (state.positionsBuf) {
730
+ state.positionsBuf.destroy();
731
+ state.positionsBuf = null;
732
+ }
733
+ if (state.offsetsBuf) {
734
+ state.offsetsBuf.destroy();
735
+ state.offsetsBuf = null;
736
+ }
737
+ if (state.colorsBuf) {
738
+ state.colorsBuf.destroy();
739
+ state.colorsBuf = null;
740
+ }
741
+ if (state.flagsBuf) {
742
+ state.flagsBuf.destroy();
743
+ state.flagsBuf = null;
744
+ }
745
+ if (state.pickColorsBuf) {
746
+ state.pickColorsBuf.destroy();
747
+ state.pickColorsBuf = null;
748
+ }
749
+ state.destroy();
750
+ }
751
+ }
752
+
753
+ export {PointsBatchingLayer};