@xeokit/xeokit-sdk 2.4.0-alpha-81 → 2.4.0-alpha-82

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/package.json +2 -1
  2. package/src/extras/ContextMenu/ContextMenu.js +907 -0
  3. package/src/extras/ContextMenu/index.js +1 -0
  4. package/src/extras/index.js +1 -0
  5. package/src/index.js +3 -0
  6. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +658 -0
  7. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +418 -0
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +400 -0
  9. package/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  10. package/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  11. package/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  12. package/src/plugins/AnnotationsPlugin/index.js +1 -0
  13. package/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  14. package/src/plugins/AxisGizmoPlugin/index.js +1 -0
  15. package/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +955 -0
  16. package/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  17. package/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  18. package/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  19. package/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  20. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +870 -0
  21. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +376 -0
  22. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +454 -0
  23. package/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  24. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  25. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  26. package/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  27. package/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  28. package/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  29. package/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  30. package/src/plugins/FastNavPlugin/index.js +1 -0
  31. package/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +139 -0
  32. package/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  33. package/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  34. package/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  35. package/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  36. package/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +518 -0
  37. package/src/plugins/LASLoaderPlugin/index.js +1 -0
  38. package/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  39. package/src/plugins/NavCubePlugin/CubeTextureCanvas.js +289 -0
  40. package/src/plugins/NavCubePlugin/NavCubePlugin.js +752 -0
  41. package/src/plugins/NavCubePlugin/index.js +1 -0
  42. package/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  43. package/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  44. package/src/plugins/OBJLoaderPlugin/index.js +1 -0
  45. package/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  46. package/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  47. package/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  48. package/src/plugins/STLLoaderPlugin/index.js +2 -0
  49. package/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  50. package/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  51. package/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  52. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  53. package/src/plugins/SectionPlanesPlugin/index.js +1 -0
  54. package/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  55. package/src/plugins/SkyboxesPlugin/index.js +1 -0
  56. package/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  57. package/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  58. package/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  59. package/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +825 -0
  60. package/src/plugins/StoreyViewsPlugin/index.js +1 -0
  61. package/src/plugins/TreeViewPlugin/TreeViewNode.js +97 -0
  62. package/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1424 -0
  63. package/src/plugins/TreeViewPlugin/index.js +1 -0
  64. package/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  65. package/src/plugins/ViewCullPlugin/index.js +1 -0
  66. package/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  67. package/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  68. package/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  69. package/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  70. package/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1107 -0
  71. package/src/plugins/XKTLoaderPlugin/index.js +2 -0
  72. package/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  73. package/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +656 -0
  74. package/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  75. package/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  76. package/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  77. package/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  78. package/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  79. package/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  80. package/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  81. package/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +514 -0
  82. package/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  83. package/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  84. package/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  85. package/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  86. package/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  87. package/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  88. package/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  89. package/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  90. package/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  91. package/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  92. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  93. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  94. package/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  95. package/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  96. package/src/plugins/index.js +21 -0
  97. package/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  98. package/src/plugins/lib/earcut.js +677 -0
  99. package/src/plugins/lib/html/Dot.js +145 -0
  100. package/src/plugins/lib/html/Label.js +156 -0
  101. package/src/plugins/lib/html/Wire.js +191 -0
  102. package/src/viewer/Configs.js +79 -0
  103. package/src/viewer/Plugin.js +224 -0
  104. package/src/viewer/Viewer.js +535 -0
  105. package/src/viewer/index.js +5 -0
  106. package/src/viewer/localization/LocaleService.js +475 -0
  107. package/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  108. package/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  109. package/src/viewer/metadata/MetaModel.js +389 -0
  110. package/src/viewer/metadata/MetaObject.js +218 -0
  111. package/src/viewer/metadata/MetaScene.js +336 -0
  112. package/src/viewer/metadata/Property.js +55 -0
  113. package/src/viewer/metadata/PropertySet.js +77 -0
  114. package/src/viewer/scene/Bitmap/Bitmap.js +470 -0
  115. package/src/viewer/scene/Bitmap/index.js +1 -0
  116. package/src/viewer/scene/CameraControl/CameraControl.js +1737 -0
  117. package/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/viewer/scene/CameraControl/lib/controllers/PickController.js +264 -0
  120. package/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  121. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  122. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  123. package/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  124. package/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  125. package/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +372 -0
  126. package/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +269 -0
  127. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  128. package/src/viewer/scene/Component.js +907 -0
  129. package/src/viewer/scene/Entity.js +502 -0
  130. package/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  131. package/src/viewer/scene/ImagePlane/index.js +1 -0
  132. package/src/viewer/scene/LineSet/LineSet.js +164 -0
  133. package/src/viewer/scene/LineSet/index.js +1 -0
  134. package/src/viewer/scene/camera/Camera.js +912 -0
  135. package/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  136. package/src/viewer/scene/camera/CameraPath.js +194 -0
  137. package/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  138. package/src/viewer/scene/camera/CustomProjection.js +149 -0
  139. package/src/viewer/scene/camera/Frustum.js +316 -0
  140. package/src/viewer/scene/camera/Ortho.js +286 -0
  141. package/src/viewer/scene/camera/Perspective.js +304 -0
  142. package/src/viewer/scene/camera/index.js +2 -0
  143. package/src/viewer/scene/canvas/Canvas.js +492 -0
  144. package/src/viewer/scene/canvas/Spinner.js +323 -0
  145. package/src/viewer/scene/constants/constants.js +371 -0
  146. package/src/viewer/scene/core.js +233 -0
  147. package/src/viewer/scene/geometry/Geometry.js +33 -0
  148. package/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  149. package/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  150. package/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  151. package/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  152. package/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  153. package/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  154. package/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  155. package/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  156. package/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  157. package/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  158. package/src/viewer/scene/geometry/builders/index.js +8 -0
  159. package/src/viewer/scene/geometry/index.js +4 -0
  160. package/src/viewer/scene/geometry/loaders/index.js +2 -0
  161. package/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  162. package/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  163. package/src/viewer/scene/index.js +23 -0
  164. package/src/viewer/scene/input/Input.js +1325 -0
  165. package/src/viewer/scene/libs/k3d.js +1032 -0
  166. package/src/viewer/scene/lights/AmbientLight.js +175 -0
  167. package/src/viewer/scene/lights/CubeTexture.js +156 -0
  168. package/src/viewer/scene/lights/DirLight.js +314 -0
  169. package/src/viewer/scene/lights/Light.js +29 -0
  170. package/src/viewer/scene/lights/LightMap.js +77 -0
  171. package/src/viewer/scene/lights/PointLight.js +395 -0
  172. package/src/viewer/scene/lights/ReflectionMap.js +79 -0
  173. package/src/viewer/scene/lights/Shadow.js +138 -0
  174. package/src/viewer/scene/lights/index.js +5 -0
  175. package/src/viewer/scene/lod/LOD.js +162 -0
  176. package/src/viewer/scene/lod/LODCullingManager.js +83 -0
  177. package/src/viewer/scene/lod/LODState.js +125 -0
  178. package/src/viewer/scene/lod/index.js +1 -0
  179. package/src/viewer/scene/marker/Marker.js +383 -0
  180. package/src/viewer/scene/marker/SpriteMarker.js +356 -0
  181. package/src/viewer/scene/marker/index.js +2 -0
  182. package/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  183. package/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  184. package/src/viewer/scene/materials/Fresnel.js +222 -0
  185. package/src/viewer/scene/materials/LambertMaterial.js +378 -0
  186. package/src/viewer/scene/materials/LinesMaterial.js +169 -0
  187. package/src/viewer/scene/materials/Material.js +39 -0
  188. package/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  189. package/src/viewer/scene/materials/PhongMaterial.js +860 -0
  190. package/src/viewer/scene/materials/PointsMaterial.js +409 -0
  191. package/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  192. package/src/viewer/scene/materials/Texture.js +513 -0
  193. package/src/viewer/scene/materials/index.js +8 -0
  194. package/src/viewer/scene/math/Frustum.js +118 -0
  195. package/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  196. package/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  197. package/src/viewer/scene/math/index.js +3 -0
  198. package/src/viewer/scene/math/math.js +5363 -0
  199. package/src/viewer/scene/math/rtcCoords.js +139 -0
  200. package/src/viewer/scene/mementos/CameraMemento.js +200 -0
  201. package/src/viewer/scene/mementos/ModelMemento.js +263 -0
  202. package/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  203. package/src/viewer/scene/mementos/index.js +3 -0
  204. package/src/viewer/scene/mesh/Mesh.js +2202 -0
  205. package/src/viewer/scene/mesh/draw/DrawRenderer.js +986 -0
  206. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  207. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +249 -0
  208. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +158 -0
  209. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +276 -0
  210. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +261 -0
  211. package/src/viewer/scene/mesh/index.js +1 -0
  212. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +207 -0
  213. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +156 -0
  214. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +210 -0
  215. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +142 -0
  216. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +186 -0
  217. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +116 -0
  218. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  219. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  220. package/src/viewer/scene/metriqs/Metriqs.js +259 -0
  221. package/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  222. package/src/viewer/scene/model/PerformanceModel.js +26 -0
  223. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  224. package/src/viewer/scene/model/SceneModel.js +3817 -0
  225. package/src/viewer/scene/model/SceneModelEntity.js +478 -0
  226. package/src/viewer/scene/model/SceneModelMesh.js +160 -0
  227. package/src/viewer/scene/model/SceneModelTexture.js +17 -0
  228. package/src/viewer/scene/model/SceneModelTextureSet.js +17 -0
  229. package/src/viewer/scene/model/VBOSceneModel.js +26 -0
  230. package/src/viewer/scene/model/compression.js +227 -0
  231. package/src/viewer/scene/model/dtx/triangles/BindableDataTexture.js +31 -0
  232. package/src/viewer/scene/model/dtx/triangles/DataTextureGenerator.js +631 -0
  233. package/src/viewer/scene/model/dtx/triangles/DataTextureState.js +288 -0
  234. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureBuffer.js +31 -0
  235. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureLayer.js +1329 -0
  236. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureRenderers.js +278 -0
  237. package/src/viewer/scene/model/dtx/triangles/calculateUniquePositions.js +126 -0
  238. package/src/viewer/scene/model/dtx/triangles/dataTextureRamStats.js +54 -0
  239. package/src/viewer/scene/model/dtx/triangles/rebucketPositions.js +347 -0
  240. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureColorRenderer.js +633 -0
  241. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureDepthRenderer.js +475 -0
  242. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesColorRenderer.js +426 -0
  243. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesRenderer.js +430 -0
  244. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureNormalsRenderer.js +341 -0
  245. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureOcclusionRenderer.js +442 -0
  246. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickDepthRenderer.js +451 -0
  247. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickMeshRenderer.js +436 -0
  248. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsFlatRenderer.js +502 -0
  249. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsRenderer.js +430 -0
  250. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSilhouetteRenderer.js +469 -0
  251. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthBufInitRenderer.js +451 -0
  252. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthRenderer.js +424 -0
  253. package/src/viewer/scene/model/index.js +3 -0
  254. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  255. package/src/viewer/scene/model/vbo/VBOSceneModelRenderers.js +805 -0
  256. package/src/viewer/scene/model/vbo/float16.js +760 -0
  257. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingBuffer.js +21 -0
  258. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingLayer.js +744 -0
  259. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingRenderers.js +71 -0
  260. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingColorRenderer.js +116 -0
  261. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +126 -0
  262. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingLayer.js +653 -0
  263. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingRenderers.js +71 -0
  264. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingColorRenderer.js +150 -0
  265. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +128 -0
  266. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingBuffer.js +22 -0
  267. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingLayer.js +753 -0
  268. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingRenderers.js +116 -0
  269. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingColorRenderer.js +167 -0
  270. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +135 -0
  271. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +154 -0
  272. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +146 -0
  273. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingShadowRenderer.js +108 -0
  274. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +147 -0
  275. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingLayer.js +684 -0
  276. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingRenderers.js +146 -0
  277. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingColorRenderer.js +174 -0
  278. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +156 -0
  279. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +151 -0
  280. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +167 -0
  281. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +151 -0
  282. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +121 -0
  283. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +156 -0
  284. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthBufInitRenderer.js +351 -0
  285. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthRenderer.js +365 -0
  286. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingRenderers.js +71 -0
  287. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthBufInitRenderer.js +381 -0
  288. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthRenderer.js +374 -0
  289. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingRenderers.js +71 -0
  290. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingBuffer.js +26 -0
  291. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingLayer.js +1322 -0
  292. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingRenderers.js +322 -0
  293. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +240 -0
  294. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorTextureRenderer.js +271 -0
  295. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +127 -0
  296. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +129 -0
  297. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +134 -0
  298. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingFlatColorRenderer.js +237 -0
  299. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +139 -0
  300. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +127 -0
  301. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPBRRenderer.js +563 -0
  302. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +143 -0
  303. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +130 -0
  304. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsFlatRenderer.js +119 -0
  305. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +129 -0
  306. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +108 -0
  307. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +137 -0
  308. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingLayer.js +1167 -0
  309. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingRenderers.js +322 -0
  310. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +253 -0
  311. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorTextureRenderer.js +278 -0
  312. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +125 -0
  313. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +131 -0
  314. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +134 -0
  315. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatColorRenderer.js +244 -0
  316. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatNormalsRenderer.js +130 -0
  317. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +140 -0
  318. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +130 -0
  319. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPBRRenderer.js +563 -0
  320. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +148 -0
  321. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +135 -0
  322. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsFlatRenderer.js +130 -0
  323. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +144 -0
  324. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +113 -0
  325. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +141 -0
  326. package/src/viewer/scene/nodes/Node.js +1383 -0
  327. package/src/viewer/scene/nodes/index.js +1 -0
  328. package/src/viewer/scene/paths/CubicBezierCurve.js +194 -0
  329. package/src/viewer/scene/paths/Curve.js +183 -0
  330. package/src/viewer/scene/paths/Path.js +239 -0
  331. package/src/viewer/scene/paths/QuadraticBezierCurve.js +161 -0
  332. package/src/viewer/scene/paths/SplineCurve.js +133 -0
  333. package/src/viewer/scene/paths/index.js +5 -0
  334. package/src/viewer/scene/postfx/SAO.js +543 -0
  335. package/src/viewer/scene/scene/Scene.js +2627 -0
  336. package/src/viewer/scene/sectionPlane/SectionPlane.js +194 -0
  337. package/src/viewer/scene/sectionPlane/index.js +1 -0
  338. package/src/viewer/scene/skybox/Skybox.js +123 -0
  339. package/src/viewer/scene/skybox/index.js +1 -0
  340. package/src/viewer/scene/stats.js +44 -0
  341. package/src/viewer/scene/utils/Cache.js +29 -0
  342. package/src/viewer/scene/utils/FileLoader.js +160 -0
  343. package/src/viewer/scene/utils/Loader.js +55 -0
  344. package/src/viewer/scene/utils/LoadingManager.js +86 -0
  345. package/src/viewer/scene/utils/Map.js +45 -0
  346. package/src/viewer/scene/utils/Queue.js +56 -0
  347. package/src/viewer/scene/utils/WorkerPool.js +73 -0
  348. package/src/viewer/scene/utils/index.js +6 -0
  349. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/KTX2TextureTranscoder.js +650 -0
  350. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/index.js +1 -0
  351. package/src/viewer/scene/utils/textureTranscoders/TextureTranscoder.js +31 -0
  352. package/src/viewer/scene/utils/textureTranscoders/index.js +2 -0
  353. package/src/viewer/scene/utils.js +452 -0
  354. package/src/viewer/scene/vfc/VFC.js +82 -0
  355. package/src/viewer/scene/vfc/VFCManager.js +54 -0
  356. package/src/viewer/scene/vfc/VFCState.js +391 -0
  357. package/src/viewer/scene/vfc/cluster-helper.js +134 -0
  358. package/src/viewer/scene/vfc/index.js +1 -0
  359. package/src/viewer/scene/vfc/rbush3d.js +848 -0
  360. package/src/viewer/scene/vfc/xeokit-cluster.js +418 -0
  361. package/src/viewer/scene/viewport/Viewport.js +212 -0
  362. package/src/viewer/scene/webgl/ArrayBuf.js +121 -0
  363. package/src/viewer/scene/webgl/Attribute.js +23 -0
  364. package/src/viewer/scene/webgl/Drawable.js +270 -0
  365. package/src/viewer/scene/webgl/FrameContext.js +313 -0
  366. package/src/viewer/scene/webgl/PickResult.js +339 -0
  367. package/src/viewer/scene/webgl/Pickable.js +69 -0
  368. package/src/viewer/scene/webgl/Program.js +181 -0
  369. package/src/viewer/scene/webgl/RenderBuffer.js +350 -0
  370. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  371. package/src/viewer/scene/webgl/RenderFlags.js +203 -0
  372. package/src/viewer/scene/webgl/RenderState.js +40 -0
  373. package/src/viewer/scene/webgl/Renderer.js +1654 -0
  374. package/src/viewer/scene/webgl/Sampler.js +18 -0
  375. package/src/viewer/scene/webgl/Shader.js +49 -0
  376. package/src/viewer/scene/webgl/Texture2D.js +442 -0
  377. package/src/viewer/scene/webgl/convertConstant.js +244 -0
  378. package/src/viewer/scene/webgl/getExtension.js +32 -0
  379. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +214 -0
  380. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +426 -0
  381. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  382. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +376 -0
  383. package/src/viewer/scene/webgl/webglEnums.js +61 -0
  384. package/src/viewer/scene/webglInfo.js +47 -0
@@ -0,0 +1,805 @@
1
+ import {createRTCViewMat, getPlaneRTCPos} from "../../math/rtcCoords.js";
2
+ import {math} from "../../math/math.js";
3
+ import {Program} from "../../webgl/Program.js";
4
+ import {stats} from "../../stats.js"
5
+ import {WEBGL_INFO} from "../../webglInfo.js";
6
+ import {RENDER_PASSES} from "./../RENDER_PASSES.js";
7
+
8
+ const defaultColor = new Float32Array([1, 1, 1, 1]);
9
+ const edgesDefaultColor = new Float32Array([0, 0, 0, 1]);
10
+
11
+ const tempVec4 = math.vec4();
12
+ const tempVec3a = math.vec3();
13
+ const tempVec3b = math.vec3();
14
+ const tempVec3c = math.vec3();
15
+ const tempMat4a = math.mat4();
16
+
17
+ class VBOSceneModelRenderer {
18
+ constructor(scene, withSAO = false, {instancing = false, edges = false} = {}) {
19
+ this._scene = scene;
20
+ this._withSAO = withSAO;
21
+ this._instancing = instancing;
22
+ this._edges = edges;
23
+ this._hash = this._getHash();
24
+
25
+ /**
26
+ * Matrices Uniform Block Buffer
27
+ *
28
+ * In shaders, matrices in the Matrices Uniform Block MUST be set in this order:
29
+ * - worldMatrix
30
+ * - viewMatrix
31
+ * - projMatrix
32
+ * - positionsDecodeMatrix
33
+ * - worldNormalMatrix
34
+ * - viewNormalMatrix
35
+ */
36
+ this._matricesUniformBlockBufferBindingPoint = 0;
37
+
38
+ this._matricesUniformBlockBuffer = this._scene.canvas.gl.createBuffer();
39
+ this._matricesUniformBlockBufferData = new Float32Array(4 * 4 * 6); // there is 6 mat4
40
+
41
+ /**
42
+ * A Vertex Array Object by Layer
43
+ */
44
+ this._vaoCache = new WeakMap();
45
+
46
+ this._allocate();
47
+ }
48
+
49
+ /**
50
+ * Should be overrided by subclasses if it does not only "depend" on section planes state.
51
+ * @returns { string }
52
+ */
53
+ _getHash() {
54
+ return this._scene._sectionPlanesState.getHash();
55
+ }
56
+
57
+ _buildShader() {
58
+ return {
59
+ vertex: this._buildVertexShader(),
60
+ fragment: this._buildFragmentShader()
61
+ };
62
+ }
63
+
64
+ _buildVertexShader() {
65
+ return [""];
66
+ }
67
+
68
+ _buildFragmentShader() {
69
+ return [""];
70
+ }
71
+
72
+ _addMatricesUniformBlockLines(src, normals = false) {
73
+ src.push("uniform Matrices {");
74
+ src.push(" mat4 worldMatrix;");
75
+ src.push(" mat4 viewMatrix;");
76
+ src.push(" mat4 projMatrix;");
77
+ src.push(" mat4 positionsDecodeMatrix;");
78
+ if (normals) {
79
+ src.push(" mat4 worldNormalMatrix;");
80
+ src.push(" mat4 viewNormalMatrix;");
81
+ }
82
+ src.push("};");
83
+ return src;
84
+ }
85
+
86
+ getValid() {
87
+ return this._hash === this._getHash();
88
+ }
89
+
90
+ setSectionPlanesStateUniforms(layer) {
91
+ const scene = this._scene;
92
+ const {gl} = scene.canvas;
93
+ const {model, layerIndex} = layer;
94
+
95
+ const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
96
+ if (numSectionPlanes > 0) {
97
+ const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
98
+ const baseIndex = layerIndex * numSectionPlanes;
99
+ const renderFlags = model.renderFlags;
100
+ for (let sectionPlaneIndex = 0; sectionPlaneIndex < numSectionPlanes; sectionPlaneIndex++) {
101
+ const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
102
+ if (sectionPlaneUniforms) {
103
+ const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
104
+ gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
105
+ if (active) {
106
+ const sectionPlane = sectionPlanes[sectionPlaneIndex];
107
+ const origin = layer._state.origin;
108
+ if (origin) {
109
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
110
+ gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
111
+ } else {
112
+ gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
113
+ }
114
+ gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
115
+ }
116
+ }
117
+ }
118
+ }
119
+ }
120
+
121
+ _allocate() {
122
+ const scene = this._scene;
123
+ const gl = scene.canvas.gl;
124
+ const lightsState = scene._lightsState;
125
+
126
+ this._program = new Program(gl, this._buildShader());
127
+
128
+ if (this._program.errors) {
129
+ this.errors = this._program.errors;
130
+ return;
131
+ }
132
+
133
+ const program = this._program;
134
+
135
+ this._uRenderPass = program.getLocation("renderPass");
136
+
137
+ this._uColor = program.getLocation("color");
138
+ if (!this._uColor) {
139
+ // some shader may have color as attribute, in this case the uniform must be renamed silhouetteColor
140
+ this._uColor = program.getLocation("silhouetteColor");
141
+ }
142
+ this._uUVDecodeMatrix = program.getLocation("uvDecodeMatrix");
143
+ this._uPickInvisible = program.getLocation("pickInvisible");
144
+ this._uGammaFactor = program.getLocation("gammaFactor");
145
+
146
+ gl.uniformBlockBinding(
147
+ program.handle,
148
+ gl.getUniformBlockIndex(program.handle, "Matrices"),
149
+ this._matricesUniformBlockBufferBindingPoint
150
+ );
151
+
152
+ this._uShadowViewMatrix = program.getLocation("shadowViewMatrix");
153
+ this._uShadowProjMatrix = program.getLocation("shadowProjMatrix");
154
+ if (scene.logarithmicDepthBufferEnabled) {
155
+ this._uZFar = program.getLocation("zFar");
156
+ }
157
+
158
+ this._uLightAmbient = program.getLocation("lightAmbient");
159
+ this._uLightColor = [];
160
+ this._uLightDir = [];
161
+ this._uLightPos = [];
162
+ this._uLightAttenuation = [];
163
+
164
+ // TODO add a gard to prevent light params if not affected by light ?
165
+ const lights = lightsState.lights;
166
+ let light;
167
+
168
+ for (let i = 0, len = lights.length; i < len; i++) {
169
+ light = lights[i];
170
+ switch (light.type) {
171
+ case "dir":
172
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
173
+ this._uLightPos[i] = null;
174
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
175
+ break;
176
+ case "point":
177
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
178
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
179
+ this._uLightDir[i] = null;
180
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
181
+ break;
182
+ case "spot":
183
+ this._uLightColor[i] = program.getLocation("lightColor" + i);
184
+ this._uLightPos[i] = program.getLocation("lightPos" + i);
185
+ this._uLightDir[i] = program.getLocation("lightDir" + i);
186
+ this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
187
+ break;
188
+ }
189
+ }
190
+
191
+ if (lightsState.reflectionMaps.length > 0) {
192
+ this._uReflectionMap = "reflectionMap";
193
+ }
194
+
195
+ if (lightsState.lightMaps.length > 0) {
196
+ this._uLightMap = "lightMap";
197
+ }
198
+
199
+ this._uSectionPlanes = [];
200
+
201
+ for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
202
+ this._uSectionPlanes.push({
203
+ active: program.getLocation("sectionPlaneActive" + i),
204
+ pos: program.getLocation("sectionPlanePos" + i),
205
+ dir: program.getLocation("sectionPlaneDir" + i)
206
+ });
207
+ }
208
+
209
+ this._aPosition = program.getAttribute("position");
210
+ this._aOffset = program.getAttribute("offset");
211
+ this._aNormal = program.getAttribute("normal");
212
+ this._aUV = program.getAttribute("uv");
213
+ this._aColor = program.getAttribute("color");
214
+ this._aMetallicRoughness = program.getAttribute("metallicRoughness");
215
+ this._aFlags = program.getAttribute("flags");
216
+ this._aPickColor = program.getAttribute("pickColor");
217
+ this._uPickZNear = program.getLocation("pickZNear");
218
+ this._uPickZFar = program.getLocation("pickZFar");
219
+
220
+ this._uColorMap = "uColorMap";
221
+ this._uMetallicRoughMap = "uMetallicRoughMap";
222
+ this._uEmissiveMap = "uEmissiveMap";
223
+ this._uNormalMap = "uNormalMap";
224
+ this._uAOMap = "uAOMap";
225
+
226
+ if (this._instancing) {
227
+ this._aModelMatrixCol0 = program.getAttribute("modelMatrixCol0");
228
+ this._aModelMatrixCol1 = program.getAttribute("modelMatrixCol1");
229
+ this._aModelMatrixCol2 = program.getAttribute("modelMatrixCol2");
230
+
231
+ this._aModelNormalMatrixCol0 = program.getAttribute("modelNormalMatrixCol0");
232
+ this._aModelNormalMatrixCol1 = program.getAttribute("modelNormalMatrixCol1");
233
+ this._aModelNormalMatrixCol2 = program.getAttribute("modelNormalMatrixCol2");
234
+ }
235
+
236
+ if (this._withSAO) {
237
+ this._uOcclusionTexture = "uOcclusionTexture";
238
+ this._uSAOParams = program.getLocation("uSAOParams");
239
+ }
240
+
241
+ if (scene.logarithmicDepthBufferEnabled) {
242
+ this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
243
+ }
244
+
245
+ if (scene.pointsMaterial._state.filterIntensity) {
246
+ this._uIntensityRange = program.getLocation("intensityRange");
247
+ }
248
+
249
+ this._uPointSize = program.getLocation("pointSize");
250
+ this._uNearPlaneHeight = program.getLocation("nearPlaneHeight");
251
+ }
252
+
253
+ _bindProgram(frameCtx) {
254
+ const scene = this._scene;
255
+ const gl = scene.canvas.gl;
256
+ const program = this._program;
257
+ const lightsState = scene._lightsState;
258
+ const lights = lightsState.lights;
259
+ const project = scene.camera.project;
260
+
261
+ program.bind();
262
+
263
+ frameCtx.textureUnit = 0;
264
+
265
+ if (this._uLightAmbient) {
266
+ gl.uniform4fv(this._uLightAmbient, lightsState.getAmbientColorAndIntensity());
267
+ }
268
+
269
+ for (let i = 0, len = lights.length; i < len; i++) {
270
+
271
+ const light = lights[i];
272
+
273
+ if (this._uLightColor[i]) {
274
+ gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
275
+ }
276
+ if (this._uLightPos[i]) {
277
+ gl.uniform3fv(this._uLightPos[i], light.pos);
278
+ if (this._uLightAttenuation[i]) {
279
+ gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
280
+ }
281
+ }
282
+ if (this._uLightDir[i]) {
283
+ gl.uniform3fv(this._uLightDir[i], light.dir);
284
+ }
285
+ }
286
+
287
+ if (this._withSAO) {
288
+ const sao = scene.sao;
289
+ const saoEnabled = sao.possible;
290
+ if (saoEnabled) {
291
+ const viewportWidth = gl.drawingBufferWidth;
292
+ const viewportHeight = gl.drawingBufferHeight;
293
+ tempVec4[0] = viewportWidth;
294
+ tempVec4[1] = viewportHeight;
295
+ tempVec4[2] = sao.blendCutoff;
296
+ tempVec4[3] = sao.blendFactor;
297
+ gl.uniform4fv(this._uSAOParams, tempVec4);
298
+ this._program.bindTexture(this._uOcclusionTexture, frameCtx.occlusionTexture, 0);
299
+ }
300
+ }
301
+
302
+ if (scene.logarithmicDepthBufferEnabled) {
303
+ const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
304
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
305
+ }
306
+
307
+ if (this._uGammaFactor) {
308
+ gl.uniform1f(this._uGammaFactor, scene.gammaFactor);
309
+ }
310
+
311
+ if (this._uPickInvisible) {
312
+ gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
313
+ }
314
+
315
+
316
+ if (this._uShadowViewMatrix) {
317
+ gl.uniformMatrix4fv(this._uShadowViewMatrix, false, frameCtx.shadowViewMatrix);
318
+ }
319
+
320
+ if (this._uShadowProjMatrix) {
321
+ gl.uniformMatrix4fv(this._uShadowProjMatrix, false, frameCtx.shadowProjMatrix);
322
+ }
323
+ }
324
+
325
+ _makeVAO(state) {
326
+ const gl = this._scene.canvas.gl;
327
+ const vao = gl.createVertexArray();
328
+ gl.bindVertexArray(vao);
329
+
330
+ if (this._instancing) {
331
+ this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);
332
+ this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);
333
+ this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);
334
+
335
+ gl.vertexAttribDivisor(this._aModelMatrixCol0.location, 1);
336
+ gl.vertexAttribDivisor(this._aModelMatrixCol1.location, 1);
337
+ gl.vertexAttribDivisor(this._aModelMatrixCol2.location, 1);
338
+
339
+ if (this._aModelNormalMatrixCol0) {
340
+ this._aModelNormalMatrixCol0.bindArrayBuffer(state.modelNormalMatrixCol0Buf);
341
+ gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location, 1);
342
+ }
343
+ if (this._aModelNormalMatrixCol1) {
344
+ this._aModelNormalMatrixCol1.bindArrayBuffer(state.modelNormalMatrixCol1Buf);
345
+ gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location, 1);
346
+ }
347
+ if (this._aModelNormalMatrixCol2) {
348
+ this._aModelNormalMatrixCol2.bindArrayBuffer(state.modelNormalMatrixCol2Buf);
349
+ gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location, 1);
350
+ }
351
+
352
+ }
353
+
354
+ this._aPosition.bindArrayBuffer(this._instancing ? state.positionsBuf : state.positionsBuf);
355
+
356
+ if (this._aUV) {
357
+ this._aUV.bindArrayBuffer(this._instancing ? state.uvBuf : state.uvBuf);
358
+ }
359
+
360
+ if (this._aNormal) {
361
+ this._aNormal.bindArrayBuffer(this._instancing ? state.normalsBuf : state.normalsBuf);
362
+ }
363
+
364
+ if (this._aMetallicRoughness) {
365
+ this._aMetallicRoughness.bindArrayBuffer(state.metallicRoughnessBuf);
366
+ if (this._instancing) {
367
+ gl.vertexAttribDivisor(this._aMetallicRoughness.location, 1);
368
+ }
369
+ }
370
+
371
+ if (this._aColor) {
372
+ this._aColor.bindArrayBuffer(state.colorsBuf ? state.colorsBuf : state.colorsBuf);
373
+ if (this._instancing && state.colorsBuf) {
374
+ gl.vertexAttribDivisor(this._aColor.location, 1);
375
+ }
376
+ }
377
+
378
+ if (this._aFlags) {
379
+ this._aFlags.bindArrayBuffer(state.flagsBuf);
380
+ if (this._instancing) {
381
+ gl.vertexAttribDivisor(this._aFlags.location, 1);
382
+ }
383
+ }
384
+
385
+ if (this._aOffset) {
386
+ this._aOffset.bindArrayBuffer(state.offsetsBuf);
387
+ if (this._instancing) {
388
+ gl.vertexAttribDivisor(this._aOffset.location, 1);
389
+ }
390
+ }
391
+
392
+ if (this._aPickColor) {
393
+ this._aPickColor.bindArrayBuffer(state.pickColorsBuf);
394
+ if (this._instancing) {
395
+ gl.vertexAttribDivisor(this._aPickColor.location, 1);
396
+ }
397
+ }
398
+
399
+ if (this._instancing) {
400
+ if (this._edges) {
401
+ state.edgeIndicesBuf.bind();
402
+ } else {
403
+ if (state.indicesBuf) {
404
+ state.indicesBuf.bind();
405
+ }
406
+ }
407
+ } else {
408
+ if (this._edges) {
409
+ state.edgeIndicesBuf.bind();
410
+ } else {
411
+ if (state.indicesBuf) {
412
+ state.indicesBuf.bind();
413
+ }
414
+ }
415
+ }
416
+
417
+ return vao;
418
+ }
419
+
420
+ drawLayer(frameCtx, layer, renderPass, {colorUniform = false, incrementDrawState = false} = {}) {
421
+ const maxTextureUnits = WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;
422
+
423
+ const scene = this._scene;
424
+ const gl = scene.canvas.gl;
425
+ const {_state: state, model} = layer;
426
+ const {textureSet, origin, positionsDecodeMatrix} = state;
427
+ const lightsState = scene._lightsState;
428
+ const pointsMaterial = scene.pointsMaterial;
429
+ const {camera} = model.scene;
430
+ const {viewNormalMatrix, project} = camera;
431
+ const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix
432
+ const {position, rotationMatrix, rotationMatrixConjugate, worldNormalMatrix} = model;
433
+
434
+ if (!this._program) {
435
+ this._allocate();
436
+ if (this.errors) {
437
+ return;
438
+ }
439
+ }
440
+
441
+ if (frameCtx.lastProgramId !== this._program.id) {
442
+ frameCtx.lastProgramId = this._program.id;
443
+ this._bindProgram(frameCtx);
444
+ }
445
+
446
+ if (this._vaoCache.has(layer)) {
447
+ gl.bindVertexArray(this._vaoCache.get(layer));
448
+ } else {
449
+ this._vaoCache.set(layer, this._makeVAO(state))
450
+ }
451
+
452
+ let offset = 0;
453
+ const mat4Size = 4 * 4;
454
+
455
+ this._matricesUniformBlockBufferData.set(rotationMatrixConjugate, 0);
456
+
457
+ const gotOrigin = (origin[0] !== 0 || origin[1] !== 0 || origin[2] !== 0);
458
+ const gotPosition = (position[0] !== 0 || position[1] !== 0 || position[2] !== 0);
459
+ if (gotOrigin || gotPosition) {
460
+ const rtcOrigin = tempVec3a;
461
+ if (gotOrigin) {
462
+ const rotatedOrigin = math.transformPoint3(rotationMatrix, origin, tempVec3c);
463
+ rtcOrigin[0] = rotatedOrigin[0];
464
+ rtcOrigin[1] = rotatedOrigin[1];
465
+ rtcOrigin[2] = rotatedOrigin[2];
466
+ } else {
467
+ rtcOrigin[0] = 0;
468
+ rtcOrigin[1] = 0;
469
+ rtcOrigin[2] = 0;
470
+ }
471
+ rtcOrigin[0] += position[0];
472
+ rtcOrigin[1] += position[1];
473
+ rtcOrigin[2] += position[2];
474
+ this._matricesUniformBlockBufferData.set(createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a), offset += mat4Size);
475
+ } else {
476
+ this._matricesUniformBlockBufferData.set(viewMatrix, offset += mat4Size);
477
+ }
478
+
479
+ this._matricesUniformBlockBufferData.set(frameCtx.pickProjMatrix || project.matrix, offset += mat4Size);
480
+ this._matricesUniformBlockBufferData.set(positionsDecodeMatrix, offset += mat4Size);
481
+ this._matricesUniformBlockBufferData.set(worldNormalMatrix, offset += mat4Size);
482
+ this._matricesUniformBlockBufferData.set(viewNormalMatrix, offset += mat4Size);
483
+
484
+ gl.bindBuffer(gl.UNIFORM_BUFFER, this._matricesUniformBlockBuffer);
485
+ gl.bufferData(gl.UNIFORM_BUFFER, this._matricesUniformBlockBufferData, gl.DYNAMIC_DRAW);
486
+
487
+ gl.bindBufferBase(
488
+ gl.UNIFORM_BUFFER,
489
+ this._matricesUniformBlockBufferBindingPoint,
490
+ this._matricesUniformBlockBuffer);
491
+
492
+
493
+ gl.uniform1i(this._uRenderPass, renderPass);
494
+
495
+ this.setSectionPlanesStateUniforms(layer);
496
+
497
+ if (scene.logarithmicDepthBufferEnabled) {
498
+ if (this._uLogDepthBufFC) {
499
+ const logDepthBufFC = 2.0 / (Math.log(frameCtx.pickZFar + 1.0) / Math.LN2); // TODO: Far from pick project matrix?
500
+ gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
501
+ }
502
+ if (this._uZFar) {
503
+ gl.uniform1f(this._uZFar, scene.camera.project.far)
504
+ }
505
+ }
506
+
507
+ if (this._uPickInvisible) {
508
+ gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
509
+ }
510
+
511
+ if (this._uPickZNear) {
512
+ gl.uniform1f(this._uPickZNear, frameCtx.pickZNear);
513
+ }
514
+
515
+ if (this._uPickZFar) {
516
+ gl.uniform1f(this._uPickZFar, frameCtx.pickZFar);
517
+ }
518
+
519
+ if (this._uPositionsDecodeMatrix) {
520
+ gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, state.positionsDecodeMatrix);
521
+ }
522
+
523
+ if (this._uUVDecodeMatrix) {
524
+ gl.uniformMatrix3fv(this._uUVDecodeMatrix, false, this._instancing ? state.uvDecodeMatrix : state.uvDecodeMatrix);
525
+ }
526
+
527
+ if (this._uIntensityRange && pointsMaterial.filterIntensity) {
528
+ gl.uniform2f(this._uIntensityRange, pointsMaterial.minIntensity, pointsMaterial.maxIntensity);
529
+ }
530
+
531
+ if (this._uPointSize) {
532
+ gl.uniform1f(this._uPointSize, pointsMaterial.pointSize);
533
+ }
534
+
535
+ if (this._uNearPlaneHeight) {
536
+ const nearPlaneHeight = (scene.camera.projection === "ortho") ?
537
+ 1.0
538
+ : (gl.drawingBufferHeight / (2 * Math.tan(0.5 * scene.camera.perspective.fov * Math.PI / 180.0)));
539
+ gl.uniform1f(this._uNearPlaneHeight, nearPlaneHeight);
540
+ }
541
+
542
+ if (textureSet) {
543
+ const {
544
+ colorTexture,
545
+ metallicRoughnessTexture,
546
+ emissiveTexture,
547
+ normalsTexture,
548
+ occlusionTexture,
549
+ } = textureSet;
550
+
551
+ if (this._uColorMap && colorTexture) {
552
+ this._program.bindTexture(this._uColorMap, colorTexture.texture, frameCtx.textureUnit);
553
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
554
+ }
555
+ if (this._uMetallicRoughMap && metallicRoughnessTexture) {
556
+ this._program.bindTexture(this._uMetallicRoughMap, metallicRoughnessTexture.texture, frameCtx.textureUnit);
557
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
558
+ }
559
+ if (this._uEmissiveMap && emissiveTexture) {
560
+ this._program.bindTexture(this._uEmissiveMap, emissiveTexture.texture, frameCtx.textureUnit);
561
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
562
+ }
563
+ if (this._uNormalMap && normalsTexture) {
564
+ this._program.bindTexture(this._uNormalMap, normalsTexture.texture, frameCtx.textureUnit);
565
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
566
+ }
567
+ if (this._uAOMap && occlusionTexture) {
568
+ this._program.bindTexture(this._uAOMap, occlusionTexture.texture, frameCtx.textureUnit);
569
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
570
+ }
571
+
572
+ }
573
+
574
+ if (lightsState.reflectionMaps.length > 0 && lightsState.reflectionMaps[0].texture && this._uReflectionMap) {
575
+ this._program.bindTexture(this._uReflectionMap, lightsState.reflectionMaps[0].texture, frameCtx.textureUnit);
576
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
577
+ frameCtx.bindTexture++;
578
+ }
579
+
580
+ if (lightsState.lightMaps.length > 0 && lightsState.lightMaps[0].texture && this._uLightMap) {
581
+ this._program.bindTexture(this._uLightMap, lightsState.lightMaps[0].texture, frameCtx.textureUnit);
582
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
583
+ frameCtx.bindTexture++;
584
+ }
585
+
586
+ if (this._withSAO) {
587
+ const sao = scene.sao;
588
+ const saoEnabled = sao.possible;
589
+ if (saoEnabled) {
590
+ const viewportWidth = gl.drawingBufferWidth;
591
+ const viewportHeight = gl.drawingBufferHeight;
592
+ tempVec4[0] = viewportWidth;
593
+ tempVec4[1] = viewportHeight;
594
+ tempVec4[2] = sao.blendCutoff;
595
+ tempVec4[3] = sao.blendFactor;
596
+ gl.uniform4fv(this._uSAOParams, tempVec4);
597
+ this._program.bindTexture(this._uOcclusionTexture, frameCtx.occlusionTexture, frameCtx.textureUnit);
598
+ frameCtx.textureUnit = (frameCtx.textureUnit + 1) % maxTextureUnits;
599
+ frameCtx.bindTexture++;
600
+ }
601
+ }
602
+
603
+ if (colorUniform) {
604
+ const colorKey = this._edges ? "edgeColor" : "fillColor";
605
+ const alphaKey = this._edges ? "edgeAlpha" : "fillAlpha";
606
+
607
+ if (renderPass === RENDER_PASSES[`${this._edges ? "EDGES" : "SILHOUETTE"}_XRAYED`]) {
608
+ const material = scene.xrayMaterial._state;
609
+ const color = material[colorKey];
610
+ const alpha = material[alphaKey];
611
+ gl.uniform4f(this._uColor, color[0], color[1], color[2], alpha);
612
+
613
+ } else if (renderPass === RENDER_PASSES[`${this._edges ? "EDGES" : "SILHOUETTE"}_HIGHLIGHTED`]) {
614
+ const material = scene.highlightMaterial._state;
615
+ const color = material[colorKey];
616
+ const alpha = material[alphaKey];
617
+ gl.uniform4f(this._uColor, color[0], color[1], color[2], alpha);
618
+
619
+ } else if (renderPass === RENDER_PASSES[`${this._edges ? "EDGES" : "SILHOUETTE"}_SELECTED`]) {
620
+ const material = scene.selectedMaterial._state;
621
+ const color = material[colorKey];
622
+ const alpha = material[alphaKey];
623
+ gl.uniform4f(this._uColor, color[0], color[1], color[2], alpha);
624
+
625
+ } else {
626
+ gl.uniform4fv(this._uColor, this._edges ? edgesDefaultColor : defaultColor);
627
+ }
628
+ }
629
+
630
+ this._draw({state, frameCtx, incrementDrawState});
631
+
632
+ gl.bindVertexArray(null);
633
+ }
634
+
635
+ webglContextRestored() {
636
+ this._program = null;
637
+ }
638
+
639
+ destroy() {
640
+ if (this._program) {
641
+ this._program.destroy();
642
+ }
643
+ this._program = null;
644
+ stats.memory.programs--;
645
+ }
646
+ }
647
+
648
+ class VBOSceneModelTriangleBatchingRenderer extends VBOSceneModelRenderer {
649
+ constructor(scene, withSAO, {instancing = false, edges = false} = {}) {
650
+ super(scene, withSAO, {instancing, edges});
651
+ }
652
+
653
+ _draw(drawCfg) {
654
+ const {gl} = this._scene.canvas;
655
+
656
+ const {
657
+ state,
658
+ frameCtx,
659
+ incrementDrawState
660
+ } = drawCfg;
661
+
662
+ if (this._edges) {
663
+ gl.drawElements(gl.LINES, state.edgeIndicesBuf.numItems, state.edgeIndicesBuf.itemType, 0);
664
+ } else {
665
+ const count = frameCtx.pickElementsCount || state.indicesBuf.numItems;
666
+ const offset = frameCtx.pickElementsOffset ? frameCtx.pickElementsOffset * state.indicesBuf.itemByteSize : 0;
667
+
668
+ gl.drawElements(gl.TRIANGLES, count, state.indicesBuf.itemType, offset);
669
+
670
+ if (incrementDrawState) {
671
+ frameCtx.drawElements++;
672
+ }
673
+ }
674
+ }
675
+ }
676
+
677
+ class VBOSceneModelTriangleBatchingEdgesRenderer extends VBOSceneModelTriangleBatchingRenderer {
678
+ constructor(scene, withSAO) {
679
+ super(scene, withSAO, {instancing: false, edges: true});
680
+ }
681
+ }
682
+
683
+
684
+ class VBOSceneModelTriangleInstancingRenderer extends VBOSceneModelRenderer {
685
+ constructor(scene, withSAO, {edges = false} = {}) {
686
+ super(scene, withSAO, {instancing: true, edges});
687
+ }
688
+
689
+ _draw(drawCfg) {
690
+ const {gl} = this._scene.canvas;
691
+
692
+ const {
693
+ state,
694
+ frameCtx,
695
+ incrementDrawState,
696
+ } = drawCfg;
697
+
698
+ if (this._edges) {
699
+ gl.drawElementsInstanced(gl.LINES, state.edgeIndicesBuf.numItems, state.edgeIndicesBuf.itemType, 0, state.numInstances);
700
+ } else {
701
+ gl.drawElementsInstanced(gl.TRIANGLES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0, state.numInstances);
702
+ if (incrementDrawState) {
703
+ frameCtx.drawElements++;
704
+ }
705
+ }
706
+ }
707
+ }
708
+
709
+ class VBOSceneModelTriangleInstancingEdgesRenderer extends VBOSceneModelTriangleInstancingRenderer {
710
+ constructor(scene, withSAO) {
711
+ super(scene, withSAO, {instancing: true, edges: true});
712
+ }
713
+ }
714
+
715
+ class VBOSceneModelPointBatchingRenderer extends VBOSceneModelRenderer {
716
+ _draw(drawCfg) {
717
+ const {gl} = this._scene.canvas;
718
+
719
+ const {
720
+ state,
721
+ frameCtx,
722
+ incrementDrawState,
723
+ } = drawCfg;
724
+
725
+ gl.drawArrays(gl.POINTS, 0, state.positionsBuf.numItems);
726
+
727
+ if (incrementDrawState) {
728
+ frameCtx.drawArrays++;
729
+ }
730
+ }
731
+ }
732
+
733
+ class VBOSceneModelPointInstancingRenderer extends VBOSceneModelRenderer {
734
+ constructor(scene, withSAO) {
735
+ super(scene, withSAO, {instancing: true});
736
+ }
737
+
738
+ _draw(drawCfg) {
739
+ const {gl} = this._scene.canvas;
740
+
741
+ const {
742
+ state,
743
+ frameCtx,
744
+ incrementDrawState,
745
+ } = drawCfg;
746
+
747
+ gl.drawArraysInstanced(gl.POINTS, 0, state.positionsBuf.numItems, state.numInstances);
748
+
749
+ if (incrementDrawState) {
750
+ frameCtx.drawArrays++;
751
+ }
752
+ }
753
+ }
754
+
755
+ class VBOSceneModelLineBatchingRenderer extends VBOSceneModelRenderer {
756
+ _draw(drawCfg) {
757
+ const {gl} = this._scene.canvas;
758
+
759
+ const {
760
+ state,
761
+ frameCtx,
762
+ incrementDrawState
763
+ } = drawCfg;
764
+
765
+ gl.drawElements(gl.LINES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0);
766
+
767
+ if (incrementDrawState) {
768
+ frameCtx.drawElements++;
769
+ }
770
+ }
771
+ }
772
+
773
+ class VBOSceneModelLineInstancingRenderer extends VBOSceneModelRenderer {
774
+ constructor(scene, withSAO) {
775
+ super(scene, withSAO, {instancing: true});
776
+ }
777
+
778
+ _draw(drawCfg) {
779
+ const {gl} = this._scene.canvas;
780
+
781
+ const {
782
+ state,
783
+ frameCtx,
784
+ incrementDrawState,
785
+ } = drawCfg;
786
+
787
+ gl.drawElementsInstanced(gl.LINES, state.indicesBuf.numItems, state.indicesBuf.itemType, 0, state.numInstances);
788
+
789
+ if (incrementDrawState) {
790
+ frameCtx.drawElements++;
791
+ }
792
+ }
793
+ }
794
+
795
+ export {
796
+ VBOSceneModelTriangleBatchingRenderer,
797
+ VBOSceneModelTriangleBatchingEdgesRenderer,
798
+ VBOSceneModelTriangleInstancingRenderer,
799
+ VBOSceneModelTriangleInstancingEdgesRenderer,
800
+ VBOSceneModelPointBatchingRenderer,
801
+ VBOSceneModelPointInstancingRenderer,
802
+ VBOSceneModelLineBatchingRenderer,
803
+ VBOSceneModelLineInstancingRenderer
804
+ }
805
+