@xeokit/xeokit-sdk 2.4.0-alpha-81 → 2.4.0-alpha-82

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/package.json +2 -1
  2. package/src/extras/ContextMenu/ContextMenu.js +907 -0
  3. package/src/extras/ContextMenu/index.js +1 -0
  4. package/src/extras/index.js +1 -0
  5. package/src/index.js +3 -0
  6. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +658 -0
  7. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +418 -0
  8. package/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +400 -0
  9. package/src/plugins/AngleMeasurementsPlugin/index.js +1 -0
  10. package/src/plugins/AnnotationsPlugin/Annotation.js +368 -0
  11. package/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +583 -0
  12. package/src/plugins/AnnotationsPlugin/index.js +1 -0
  13. package/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +333 -0
  14. package/src/plugins/AxisGizmoPlugin/index.js +1 -0
  15. package/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +955 -0
  16. package/src/plugins/BCFViewpointsPlugin/index.js +1 -0
  17. package/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +29 -0
  18. package/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +751 -0
  19. package/src/plugins/CityJSONLoaderPlugin/index.js +1 -0
  20. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +870 -0
  21. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +376 -0
  22. package/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +454 -0
  23. package/src/plugins/DistanceMeasurementsPlugin/index.js +1 -0
  24. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +639 -0
  25. package/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +436 -0
  26. package/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +247 -0
  27. package/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +167 -0
  28. package/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +1 -0
  29. package/src/plugins/FastNavPlugin/FastNavPlugin.js +429 -0
  30. package/src/plugins/FastNavPlugin/index.js +1 -0
  31. package/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +139 -0
  32. package/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +421 -0
  33. package/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +669 -0
  34. package/src/plugins/GLTFLoaderPlugin/index.js +2 -0
  35. package/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +58 -0
  36. package/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +518 -0
  37. package/src/plugins/LASLoaderPlugin/index.js +1 -0
  38. package/src/plugins/LASLoaderPlugin/loadLASHeader.js +183 -0
  39. package/src/plugins/NavCubePlugin/CubeTextureCanvas.js +289 -0
  40. package/src/plugins/NavCubePlugin/NavCubePlugin.js +752 -0
  41. package/src/plugins/NavCubePlugin/index.js +1 -0
  42. package/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +145 -0
  43. package/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +777 -0
  44. package/src/plugins/OBJLoaderPlugin/index.js +1 -0
  45. package/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +33 -0
  46. package/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +274 -0
  47. package/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +313 -0
  48. package/src/plugins/STLLoaderPlugin/index.js +2 -0
  49. package/src/plugins/SectionPlanesPlugin/Control.js +1328 -0
  50. package/src/plugins/SectionPlanesPlugin/Overview.js +249 -0
  51. package/src/plugins/SectionPlanesPlugin/Plane.js +169 -0
  52. package/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +404 -0
  53. package/src/plugins/SectionPlanesPlugin/index.js +1 -0
  54. package/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +134 -0
  55. package/src/plugins/SkyboxesPlugin/index.js +1 -0
  56. package/src/plugins/StoreyViewsPlugin/IFCStoreyPlanObjectStates.js +77 -0
  57. package/src/plugins/StoreyViewsPlugin/Storey.js +61 -0
  58. package/src/plugins/StoreyViewsPlugin/StoreyMap.js +57 -0
  59. package/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +825 -0
  60. package/src/plugins/StoreyViewsPlugin/index.js +1 -0
  61. package/src/plugins/TreeViewPlugin/TreeViewNode.js +97 -0
  62. package/src/plugins/TreeViewPlugin/TreeViewPlugin.js +1424 -0
  63. package/src/plugins/TreeViewPlugin/index.js +1 -0
  64. package/src/plugins/ViewCullPlugin/ViewCullPlugin.js +295 -0
  65. package/src/plugins/ViewCullPlugin/index.js +1 -0
  66. package/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +58 -0
  67. package/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +942 -0
  68. package/src/plugins/WebIFCLoaderPlugin/index.js +1 -0
  69. package/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +95 -0
  70. package/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +1107 -0
  71. package/src/plugins/XKTLoaderPlugin/index.js +2 -0
  72. package/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +169 -0
  73. package/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +656 -0
  74. package/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +230 -0
  75. package/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +223 -0
  76. package/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +283 -0
  77. package/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +246 -0
  78. package/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +301 -0
  79. package/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +439 -0
  80. package/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +563 -0
  81. package/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +514 -0
  82. package/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +2 -0
  83. package/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +238 -0
  84. package/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +1279 -0
  85. package/src/plugins/XML3DLoaderPlugin/index.js +1 -0
  86. package/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +11 -0
  87. package/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +2060 -0
  88. package/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +2155 -0
  89. package/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +1002 -0
  90. package/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +64 -0
  91. package/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +153 -0
  92. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +267 -0
  93. package/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +553 -0
  94. package/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +991 -0
  95. package/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +49 -0
  96. package/src/plugins/index.js +21 -0
  97. package/src/plugins/lib/culling/ObjectCullStates.js +208 -0
  98. package/src/plugins/lib/earcut.js +677 -0
  99. package/src/plugins/lib/html/Dot.js +145 -0
  100. package/src/plugins/lib/html/Label.js +156 -0
  101. package/src/plugins/lib/html/Wire.js +191 -0
  102. package/src/viewer/Configs.js +79 -0
  103. package/src/viewer/Plugin.js +224 -0
  104. package/src/viewer/Viewer.js +535 -0
  105. package/src/viewer/index.js +5 -0
  106. package/src/viewer/localization/LocaleService.js +475 -0
  107. package/src/viewer/metadata/IFCObjectDefaultColors.js +162 -0
  108. package/src/viewer/metadata/IFCObjectDefaults.js +17 -0
  109. package/src/viewer/metadata/MetaModel.js +389 -0
  110. package/src/viewer/metadata/MetaObject.js +218 -0
  111. package/src/viewer/metadata/MetaScene.js +336 -0
  112. package/src/viewer/metadata/Property.js +55 -0
  113. package/src/viewer/metadata/PropertySet.js +77 -0
  114. package/src/viewer/scene/Bitmap/Bitmap.js +470 -0
  115. package/src/viewer/scene/Bitmap/index.js +1 -0
  116. package/src/viewer/scene/CameraControl/CameraControl.js +1737 -0
  117. package/src/viewer/scene/CameraControl/lib/CameraUpdater.js +312 -0
  118. package/src/viewer/scene/CameraControl/lib/controllers/PanController.js +112 -0
  119. package/src/viewer/scene/CameraControl/lib/controllers/PickController.js +264 -0
  120. package/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +384 -0
  121. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +122 -0
  122. package/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +183 -0
  123. package/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +68 -0
  124. package/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +345 -0
  125. package/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +372 -0
  126. package/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +269 -0
  127. package/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +235 -0
  128. package/src/viewer/scene/Component.js +907 -0
  129. package/src/viewer/scene/Entity.js +502 -0
  130. package/src/viewer/scene/ImagePlane/ImagePlane.js +570 -0
  131. package/src/viewer/scene/ImagePlane/index.js +1 -0
  132. package/src/viewer/scene/LineSet/LineSet.js +164 -0
  133. package/src/viewer/scene/LineSet/index.js +1 -0
  134. package/src/viewer/scene/camera/Camera.js +912 -0
  135. package/src/viewer/scene/camera/CameraFlightAnimation.js +669 -0
  136. package/src/viewer/scene/camera/CameraPath.js +194 -0
  137. package/src/viewer/scene/camera/CameraPathAnimation.js +326 -0
  138. package/src/viewer/scene/camera/CustomProjection.js +149 -0
  139. package/src/viewer/scene/camera/Frustum.js +316 -0
  140. package/src/viewer/scene/camera/Ortho.js +286 -0
  141. package/src/viewer/scene/camera/Perspective.js +304 -0
  142. package/src/viewer/scene/camera/index.js +2 -0
  143. package/src/viewer/scene/canvas/Canvas.js +492 -0
  144. package/src/viewer/scene/canvas/Spinner.js +323 -0
  145. package/src/viewer/scene/constants/constants.js +371 -0
  146. package/src/viewer/scene/core.js +233 -0
  147. package/src/viewer/scene/geometry/Geometry.js +33 -0
  148. package/src/viewer/scene/geometry/ReadableGeometry.js +682 -0
  149. package/src/viewer/scene/geometry/VBOGeometry.js +319 -0
  150. package/src/viewer/scene/geometry/builders/buildBoxGeometry.js +238 -0
  151. package/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +106 -0
  152. package/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +271 -0
  153. package/src/viewer/scene/geometry/builders/buildGridGeometry.js +102 -0
  154. package/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +168 -0
  155. package/src/viewer/scene/geometry/builders/buildSphereGeometry.js +161 -0
  156. package/src/viewer/scene/geometry/builders/buildTorusGeometry.js +172 -0
  157. package/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +1721 -0
  158. package/src/viewer/scene/geometry/builders/index.js +8 -0
  159. package/src/viewer/scene/geometry/index.js +4 -0
  160. package/src/viewer/scene/geometry/loaders/index.js +2 -0
  161. package/src/viewer/scene/geometry/loaders/load3DSGeometry.js +103 -0
  162. package/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +130 -0
  163. package/src/viewer/scene/index.js +23 -0
  164. package/src/viewer/scene/input/Input.js +1325 -0
  165. package/src/viewer/scene/libs/k3d.js +1032 -0
  166. package/src/viewer/scene/lights/AmbientLight.js +175 -0
  167. package/src/viewer/scene/lights/CubeTexture.js +156 -0
  168. package/src/viewer/scene/lights/DirLight.js +314 -0
  169. package/src/viewer/scene/lights/Light.js +29 -0
  170. package/src/viewer/scene/lights/LightMap.js +77 -0
  171. package/src/viewer/scene/lights/PointLight.js +395 -0
  172. package/src/viewer/scene/lights/ReflectionMap.js +79 -0
  173. package/src/viewer/scene/lights/Shadow.js +138 -0
  174. package/src/viewer/scene/lights/index.js +5 -0
  175. package/src/viewer/scene/lod/LOD.js +162 -0
  176. package/src/viewer/scene/lod/LODCullingManager.js +83 -0
  177. package/src/viewer/scene/lod/LODState.js +125 -0
  178. package/src/viewer/scene/lod/index.js +1 -0
  179. package/src/viewer/scene/marker/Marker.js +383 -0
  180. package/src/viewer/scene/marker/SpriteMarker.js +356 -0
  181. package/src/viewer/scene/marker/index.js +2 -0
  182. package/src/viewer/scene/materials/EdgeMaterial.js +359 -0
  183. package/src/viewer/scene/materials/EmphasisMaterial.js +613 -0
  184. package/src/viewer/scene/materials/Fresnel.js +222 -0
  185. package/src/viewer/scene/materials/LambertMaterial.js +378 -0
  186. package/src/viewer/scene/materials/LinesMaterial.js +169 -0
  187. package/src/viewer/scene/materials/Material.js +39 -0
  188. package/src/viewer/scene/materials/MetallicMaterial.js +820 -0
  189. package/src/viewer/scene/materials/PhongMaterial.js +860 -0
  190. package/src/viewer/scene/materials/PointsMaterial.js +409 -0
  191. package/src/viewer/scene/materials/SpecularMaterial.js +807 -0
  192. package/src/viewer/scene/materials/Texture.js +513 -0
  193. package/src/viewer/scene/materials/index.js +8 -0
  194. package/src/viewer/scene/math/Frustum.js +118 -0
  195. package/src/viewer/scene/math/buildEdgeIndices.js +162 -0
  196. package/src/viewer/scene/math/geometryCompressionUtils.js +365 -0
  197. package/src/viewer/scene/math/index.js +3 -0
  198. package/src/viewer/scene/math/math.js +5363 -0
  199. package/src/viewer/scene/math/rtcCoords.js +139 -0
  200. package/src/viewer/scene/mementos/CameraMemento.js +200 -0
  201. package/src/viewer/scene/mementos/ModelMemento.js +263 -0
  202. package/src/viewer/scene/mementos/ObjectsMemento.js +259 -0
  203. package/src/viewer/scene/mementos/index.js +3 -0
  204. package/src/viewer/scene/mesh/Mesh.js +2202 -0
  205. package/src/viewer/scene/mesh/draw/DrawRenderer.js +986 -0
  206. package/src/viewer/scene/mesh/draw/DrawShaderSource.js +1570 -0
  207. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +249 -0
  208. package/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +158 -0
  209. package/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +276 -0
  210. package/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +261 -0
  211. package/src/viewer/scene/mesh/index.js +1 -0
  212. package/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +207 -0
  213. package/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +156 -0
  214. package/src/viewer/scene/mesh/pick/PickMeshRenderer.js +210 -0
  215. package/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +142 -0
  216. package/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +186 -0
  217. package/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +116 -0
  218. package/src/viewer/scene/mesh/shadow/ShadowRenderer.js +214 -0
  219. package/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +98 -0
  220. package/src/viewer/scene/metriqs/Metriqs.js +259 -0
  221. package/src/viewer/scene/model/ENTITY_FLAGS.js +21 -0
  222. package/src/viewer/scene/model/PerformanceModel.js +26 -0
  223. package/src/viewer/scene/model/RENDER_PASSES.js +34 -0
  224. package/src/viewer/scene/model/SceneModel.js +3817 -0
  225. package/src/viewer/scene/model/SceneModelEntity.js +478 -0
  226. package/src/viewer/scene/model/SceneModelMesh.js +160 -0
  227. package/src/viewer/scene/model/SceneModelTexture.js +17 -0
  228. package/src/viewer/scene/model/SceneModelTextureSet.js +17 -0
  229. package/src/viewer/scene/model/VBOSceneModel.js +26 -0
  230. package/src/viewer/scene/model/compression.js +227 -0
  231. package/src/viewer/scene/model/dtx/triangles/BindableDataTexture.js +31 -0
  232. package/src/viewer/scene/model/dtx/triangles/DataTextureGenerator.js +631 -0
  233. package/src/viewer/scene/model/dtx/triangles/DataTextureState.js +288 -0
  234. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureBuffer.js +31 -0
  235. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureLayer.js +1329 -0
  236. package/src/viewer/scene/model/dtx/triangles/TrianglesDataTextureRenderers.js +278 -0
  237. package/src/viewer/scene/model/dtx/triangles/calculateUniquePositions.js +126 -0
  238. package/src/viewer/scene/model/dtx/triangles/dataTextureRamStats.js +54 -0
  239. package/src/viewer/scene/model/dtx/triangles/rebucketPositions.js +347 -0
  240. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureColorRenderer.js +633 -0
  241. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureDepthRenderer.js +475 -0
  242. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesColorRenderer.js +426 -0
  243. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureEdgesRenderer.js +430 -0
  244. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureNormalsRenderer.js +341 -0
  245. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureOcclusionRenderer.js +442 -0
  246. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickDepthRenderer.js +451 -0
  247. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickMeshRenderer.js +436 -0
  248. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsFlatRenderer.js +502 -0
  249. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTexturePickNormalsRenderer.js +430 -0
  250. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSilhouetteRenderer.js +469 -0
  251. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthBufInitRenderer.js +451 -0
  252. package/src/viewer/scene/model/dtx/triangles/renderers/TrianglesDataTextureSnapDepthRenderer.js +424 -0
  253. package/src/viewer/scene/model/index.js +3 -0
  254. package/src/viewer/scene/model/vbo/ScratchMemory.js +63 -0
  255. package/src/viewer/scene/model/vbo/VBOSceneModelRenderers.js +805 -0
  256. package/src/viewer/scene/model/vbo/float16.js +760 -0
  257. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingBuffer.js +21 -0
  258. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingLayer.js +744 -0
  259. package/src/viewer/scene/model/vbo/linesBatching/LinesBatchingRenderers.js +71 -0
  260. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingColorRenderer.js +116 -0
  261. package/src/viewer/scene/model/vbo/linesBatching/renderers/LinesBatchingSilhouetteRenderer.js +126 -0
  262. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingLayer.js +653 -0
  263. package/src/viewer/scene/model/vbo/linesInstancing/LinesInstancingRenderers.js +71 -0
  264. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingColorRenderer.js +150 -0
  265. package/src/viewer/scene/model/vbo/linesInstancing/renderers/LinesInstancingSilhouetteRenderer.js +128 -0
  266. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingBuffer.js +22 -0
  267. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingLayer.js +753 -0
  268. package/src/viewer/scene/model/vbo/pointsBatching/PointsBatchingRenderers.js +116 -0
  269. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingColorRenderer.js +167 -0
  270. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingOcclusionRenderer.js +135 -0
  271. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickDepthRenderer.js +154 -0
  272. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingPickMeshRenderer.js +146 -0
  273. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingShadowRenderer.js +108 -0
  274. package/src/viewer/scene/model/vbo/pointsBatching/renderers/PointsBatchingSilhouetteRenderer.js +147 -0
  275. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingLayer.js +684 -0
  276. package/src/viewer/scene/model/vbo/pointsInstancing/PointsInstancingRenderers.js +146 -0
  277. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingColorRenderer.js +174 -0
  278. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingDepthRenderer.js +156 -0
  279. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingOcclusionRenderer.js +151 -0
  280. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickDepthRenderer.js +167 -0
  281. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingPickMeshRenderer.js +151 -0
  282. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingShadowRenderer.js +121 -0
  283. package/src/viewer/scene/model/vbo/pointsInstancing/renderers/PointsInstancingSilhouetteRenderer.js +156 -0
  284. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthBufInitRenderer.js +351 -0
  285. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingDepthRenderer.js +365 -0
  286. package/src/viewer/scene/model/vbo/snapBatching/SnapBatchingRenderers.js +71 -0
  287. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthBufInitRenderer.js +381 -0
  288. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingDepthRenderer.js +374 -0
  289. package/src/viewer/scene/model/vbo/snapInstancing/SnapInstancingRenderers.js +71 -0
  290. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingBuffer.js +26 -0
  291. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingLayer.js +1322 -0
  292. package/src/viewer/scene/model/vbo/trianglesBatching/TrianglesBatchingRenderers.js +322 -0
  293. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorRenderer.js +240 -0
  294. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingColorTextureRenderer.js +271 -0
  295. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingDepthRenderer.js +127 -0
  296. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesColorRenderer.js +129 -0
  297. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingEdgesRenderer.js +134 -0
  298. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingFlatColorRenderer.js +237 -0
  299. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingNormalsRenderer.js +139 -0
  300. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingOcclusionRenderer.js +127 -0
  301. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPBRRenderer.js +563 -0
  302. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickDepthRenderer.js +143 -0
  303. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickMeshRenderer.js +130 -0
  304. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsFlatRenderer.js +119 -0
  305. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingPickNormalsRenderer.js +129 -0
  306. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingShadowRenderer.js +108 -0
  307. package/src/viewer/scene/model/vbo/trianglesBatching/renderers/TrianglesBatchingSilhouetteRenderer.js +137 -0
  308. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingLayer.js +1167 -0
  309. package/src/viewer/scene/model/vbo/trianglesInstancing/TrianglesInstancingRenderers.js +322 -0
  310. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorRenderer.js +253 -0
  311. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingColorTextureRenderer.js +278 -0
  312. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingDepthRenderer.js +125 -0
  313. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesColorRenderer.js +131 -0
  314. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingEdgesRenderer.js +134 -0
  315. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatColorRenderer.js +244 -0
  316. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingFlatNormalsRenderer.js +130 -0
  317. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingNormalsRenderer.js +140 -0
  318. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingOcclusionRenderer.js +130 -0
  319. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPBRRenderer.js +563 -0
  320. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickDepthRenderer.js +148 -0
  321. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickMeshRenderer.js +135 -0
  322. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsFlatRenderer.js +130 -0
  323. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingPickNormalsRenderer.js +144 -0
  324. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingShadowRenderer.js +113 -0
  325. package/src/viewer/scene/model/vbo/trianglesInstancing/renderers/TrianglesInstancingSilhouetteRenderer.js +141 -0
  326. package/src/viewer/scene/nodes/Node.js +1383 -0
  327. package/src/viewer/scene/nodes/index.js +1 -0
  328. package/src/viewer/scene/paths/CubicBezierCurve.js +194 -0
  329. package/src/viewer/scene/paths/Curve.js +183 -0
  330. package/src/viewer/scene/paths/Path.js +239 -0
  331. package/src/viewer/scene/paths/QuadraticBezierCurve.js +161 -0
  332. package/src/viewer/scene/paths/SplineCurve.js +133 -0
  333. package/src/viewer/scene/paths/index.js +5 -0
  334. package/src/viewer/scene/postfx/SAO.js +543 -0
  335. package/src/viewer/scene/scene/Scene.js +2627 -0
  336. package/src/viewer/scene/sectionPlane/SectionPlane.js +194 -0
  337. package/src/viewer/scene/sectionPlane/index.js +1 -0
  338. package/src/viewer/scene/skybox/Skybox.js +123 -0
  339. package/src/viewer/scene/skybox/index.js +1 -0
  340. package/src/viewer/scene/stats.js +44 -0
  341. package/src/viewer/scene/utils/Cache.js +29 -0
  342. package/src/viewer/scene/utils/FileLoader.js +160 -0
  343. package/src/viewer/scene/utils/Loader.js +55 -0
  344. package/src/viewer/scene/utils/LoadingManager.js +86 -0
  345. package/src/viewer/scene/utils/Map.js +45 -0
  346. package/src/viewer/scene/utils/Queue.js +56 -0
  347. package/src/viewer/scene/utils/WorkerPool.js +73 -0
  348. package/src/viewer/scene/utils/index.js +6 -0
  349. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/KTX2TextureTranscoder.js +650 -0
  350. package/src/viewer/scene/utils/textureTranscoders/KTX2TextureTranscoder/index.js +1 -0
  351. package/src/viewer/scene/utils/textureTranscoders/TextureTranscoder.js +31 -0
  352. package/src/viewer/scene/utils/textureTranscoders/index.js +2 -0
  353. package/src/viewer/scene/utils.js +452 -0
  354. package/src/viewer/scene/vfc/VFC.js +82 -0
  355. package/src/viewer/scene/vfc/VFCManager.js +54 -0
  356. package/src/viewer/scene/vfc/VFCState.js +391 -0
  357. package/src/viewer/scene/vfc/cluster-helper.js +134 -0
  358. package/src/viewer/scene/vfc/index.js +1 -0
  359. package/src/viewer/scene/vfc/rbush3d.js +848 -0
  360. package/src/viewer/scene/vfc/xeokit-cluster.js +418 -0
  361. package/src/viewer/scene/viewport/Viewport.js +212 -0
  362. package/src/viewer/scene/webgl/ArrayBuf.js +121 -0
  363. package/src/viewer/scene/webgl/Attribute.js +23 -0
  364. package/src/viewer/scene/webgl/Drawable.js +270 -0
  365. package/src/viewer/scene/webgl/FrameContext.js +313 -0
  366. package/src/viewer/scene/webgl/PickResult.js +339 -0
  367. package/src/viewer/scene/webgl/Pickable.js +69 -0
  368. package/src/viewer/scene/webgl/Program.js +181 -0
  369. package/src/viewer/scene/webgl/RenderBuffer.js +350 -0
  370. package/src/viewer/scene/webgl/RenderBufferManager.js +34 -0
  371. package/src/viewer/scene/webgl/RenderFlags.js +203 -0
  372. package/src/viewer/scene/webgl/RenderState.js +40 -0
  373. package/src/viewer/scene/webgl/Renderer.js +1654 -0
  374. package/src/viewer/scene/webgl/Sampler.js +18 -0
  375. package/src/viewer/scene/webgl/Shader.js +49 -0
  376. package/src/viewer/scene/webgl/Texture2D.js +442 -0
  377. package/src/viewer/scene/webgl/convertConstant.js +244 -0
  378. package/src/viewer/scene/webgl/getExtension.js +32 -0
  379. package/src/viewer/scene/webgl/occlusion/OcclusionLayer.js +214 -0
  380. package/src/viewer/scene/webgl/occlusion/OcclusionTester.js +426 -0
  381. package/src/viewer/scene/webgl/sao/SAODepthLimitedBlurRenderer.js +324 -0
  382. package/src/viewer/scene/webgl/sao/SAOOcclusionRenderer.js +376 -0
  383. package/src/viewer/scene/webgl/webglEnums.js +61 -0
  384. package/src/viewer/scene/webglInfo.js +47 -0
@@ -0,0 +1,237 @@
1
+ import {VBOSceneModelTriangleBatchingRenderer} from "../../VBOSceneModelRenderers.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ class TrianglesBatchingFlatColorRenderer extends VBOSceneModelTriangleBatchingRenderer {
7
+ _getHash() {
8
+ const scene = this._scene;
9
+ return [scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
10
+ }
11
+
12
+ _buildVertexShader() {
13
+ const scene = this._scene;
14
+ const sectionPlanesState = scene._sectionPlanesState;
15
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
16
+ const src = [];
17
+ src.push("#version 300 es");
18
+ src.push("// Triangles batching flat-shading draw vertex shader");
19
+
20
+ src.push("uniform int renderPass;");
21
+
22
+ src.push("in vec3 position;");
23
+ src.push("in vec4 color;");
24
+ src.push("in float flags;");
25
+
26
+ if (scene.entityOffsetsEnabled) {
27
+ src.push("in vec3 offset;");
28
+ }
29
+
30
+ this._addMatricesUniformBlockLines(src);
31
+
32
+ if (scene.logarithmicDepthBufferEnabled) {
33
+ src.push("uniform float logDepthBufFC;");
34
+ src.push("out float vFragDepth;");
35
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
36
+ src.push(" return (m[2][3] == - 1.0);");
37
+ src.push("}");
38
+ src.push("out float isPerspective;");
39
+ }
40
+
41
+ if (clipping) {
42
+ src.push("out vec4 vWorldPosition;");
43
+ src.push("out float vFlags;");
44
+ }
45
+ src.push("out vec4 vViewPosition;");
46
+ src.push("out vec4 vColor;");
47
+
48
+ src.push("void main(void) {");
49
+
50
+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
51
+ // renderPass = COLOR_OPAQUE
52
+
53
+ src.push(`int colorFlag = int(flags) & 0xF;`);
54
+ src.push(`if (colorFlag != renderPass) {`);
55
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
56
+
57
+ src.push("} else {");
58
+
59
+ src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
60
+ if (scene.entityOffsetsEnabled) {
61
+ src.push("worldPosition.xyz = worldPosition.xyz + offset;");
62
+ }
63
+ src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
64
+ src.push("vViewPosition = viewPosition;");
65
+ src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");
66
+
67
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
68
+ if (scene.logarithmicDepthBufferEnabled) {
69
+ src.push("vFragDepth = 1.0 + clipPos.w;");
70
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
71
+ }
72
+ if (clipping) {
73
+ src.push("vWorldPosition = worldPosition;");
74
+ src.push("vFlags = flags;");
75
+ }
76
+ src.push("gl_Position = clipPos;");
77
+ src.push("}");
78
+
79
+ src.push("}");
80
+ return src;
81
+ }
82
+
83
+ _buildFragmentShader() {
84
+ const scene = this._scene;
85
+ const lightsState = scene._lightsState;
86
+ const sectionPlanesState = scene._sectionPlanesState;
87
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
88
+ const src = [];
89
+ src.push("#version 300 es");
90
+ src.push("// Triangles batching flat-shading draw fragment shader");
91
+
92
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
93
+ src.push("precision highp float;");
94
+ src.push("precision highp int;");
95
+ src.push("#else");
96
+ src.push("precision mediump float;");
97
+ src.push("precision mediump int;");
98
+ src.push("#endif");
99
+
100
+ if (scene.logarithmicDepthBufferEnabled) {
101
+ src.push("in float isPerspective;");
102
+ src.push("uniform float logDepthBufFC;");
103
+ src.push("in float vFragDepth;");
104
+ }
105
+
106
+ if (this._withSAO) {
107
+ src.push("uniform sampler2D uOcclusionTexture;");
108
+ src.push("uniform vec4 uSAOParams;");
109
+
110
+ src.push("const float packUpscale = 256. / 255.;");
111
+ src.push("const float unpackDownScale = 255. / 256.;");
112
+ src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
113
+ src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
114
+
115
+ src.push("float unpackRGBToFloat( const in vec4 v ) {");
116
+ src.push(" return dot( v, unPackFactors );");
117
+ src.push("}");
118
+ }
119
+
120
+ if (clipping) {
121
+ src.push("in vec4 vWorldPosition;");
122
+ src.push("in float vFlags;");
123
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
124
+ src.push("uniform bool sectionPlaneActive" + i + ";");
125
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
126
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
127
+ }
128
+ }
129
+
130
+ this._addMatricesUniformBlockLines(src);
131
+
132
+ src.push("uniform vec4 lightAmbient;");
133
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
134
+ const light = lightsState.lights[i];
135
+ if (light.type === "ambient") {
136
+ continue;
137
+ }
138
+ src.push("uniform vec4 lightColor" + i + ";");
139
+ if (light.type === "dir") {
140
+ src.push("uniform vec3 lightDir" + i + ";");
141
+ }
142
+ if (light.type === "point") {
143
+ src.push("uniform vec3 lightPos" + i + ";");
144
+ }
145
+ if (light.type === "spot") {
146
+ src.push("uniform vec3 lightPos" + i + ";");
147
+ src.push("uniform vec3 lightDir" + i + ";");
148
+ }
149
+ }
150
+
151
+ src.push("in vec4 vViewPosition;");
152
+ src.push("in vec4 vColor;");
153
+ src.push("out vec4 outColor;");
154
+
155
+ src.push("void main(void) {");
156
+
157
+ if (clipping) {
158
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
159
+ src.push(" if (clippable) {");
160
+ src.push(" float dist = 0.0;");
161
+ for (let i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
162
+ src.push("if (sectionPlaneActive" + i + ") {");
163
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
164
+ src.push("}");
165
+ }
166
+ src.push(" if (dist > 0.0) { ");
167
+ src.push(" discard;")
168
+ src.push(" }");
169
+ src.push("}");
170
+ }
171
+
172
+ src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
173
+ src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
174
+
175
+ src.push("float lambertian = 1.0;");
176
+
177
+ src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");
178
+ src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");
179
+ src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");
180
+
181
+ for (let i = 0, len = lightsState.lights.length; i < len; i++) {
182
+ const light = lightsState.lights[i];
183
+ if (light.type === "ambient") {
184
+ continue;
185
+ }
186
+ if (light.type === "dir") {
187
+ if (light.space === "view") {
188
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
189
+ } else {
190
+ src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
191
+ }
192
+ } else if (light.type === "point") {
193
+ if (light.space === "view") {
194
+ src.push("viewLightDir = -normalize(lightPos" + i + " - viewPosition.xyz);");
195
+ } else {
196
+ src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
197
+ }
198
+ } else if (light.type === "spot") {
199
+ if (light.space === "view") {
200
+ src.push("viewLightDir = normalize(lightDir" + i + ");");
201
+ } else {
202
+ src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
203
+ }
204
+ } else {
205
+ continue;
206
+ }
207
+
208
+ src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
209
+ src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
210
+ }
211
+
212
+ src.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);");
213
+
214
+ if (this._withSAO) {
215
+ // Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
216
+ // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
217
+ src.push(" float viewportWidth = uSAOParams[0];");
218
+ src.push(" float viewportHeight = uSAOParams[1];");
219
+ src.push(" float blendCutoff = uSAOParams[2];");
220
+ src.push(" float blendFactor = uSAOParams[3];");
221
+ src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
222
+ src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
223
+ src.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);");
224
+ } else {
225
+ src.push(" outColor = fragColor;");
226
+ }
227
+
228
+ if (scene.logarithmicDepthBufferEnabled) {
229
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
230
+ }
231
+
232
+ src.push("}");
233
+ return src;
234
+ }
235
+ }
236
+
237
+ export {TrianglesBatchingFlatColorRenderer};
@@ -0,0 +1,139 @@
1
+ import {VBOSceneModelTriangleBatchingRenderer} from "../../VBOSceneModelRenderers.js";
2
+
3
+ /**
4
+ * @private
5
+ */
6
+ class TrianglesBatchingNormalsRenderer extends VBOSceneModelTriangleBatchingRenderer {
7
+
8
+ _buildVertexShader() {
9
+ const scene = this._scene;
10
+ const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
11
+ const src = [];
12
+ src.push("#version 300 es");
13
+ src.push("// Batched geometry normals vertex shader");
14
+ src.push("uniform int renderPass;");
15
+ src.push("in vec3 position;");
16
+ if (scene.entityOffsetsEnabled) {
17
+ src.push("in vec3 offset;");
18
+ }
19
+ src.push("in vec3 normal;");
20
+ src.push("in vec4 color;");
21
+ src.push("in float flags;");
22
+
23
+ this._addMatricesUniformBlockLines(src, true);
24
+
25
+ if (scene.logarithmicDepthBufferEnabled) {
26
+ src.push("uniform float logDepthBufFC;");
27
+ src.push("out float vFragDepth;");
28
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
29
+ src.push(" return (m[2][3] == - 1.0);");
30
+ src.push("}");
31
+ src.push("out float isPerspective;");
32
+ }
33
+ src.push("vec3 octDecode(vec2 oct) {");
34
+ src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
35
+ src.push(" if (v.z < 0.0) {");
36
+ src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
37
+ src.push(" }");
38
+ src.push(" return normalize(v);");
39
+ src.push("}");
40
+ if (clipping) {
41
+ src.push("out vec4 vWorldPosition;");
42
+ src.push("out float vFlags;");
43
+ }
44
+ src.push("out vec3 vViewNormal;");
45
+ src.push("void main(void) {");
46
+
47
+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
48
+ // renderPass = COLOR_OPAQUE
49
+
50
+ src.push(`int colorFlag = int(flags) & 0xF;`);
51
+ src.push(`if (colorFlag != renderPass) {`);
52
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");
53
+
54
+ src.push(" } else {");
55
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
56
+ if (scene.entityOffsetsEnabled) {
57
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
58
+ }
59
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
60
+ src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");
61
+ src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");
62
+ if (clipping) {
63
+ src.push(" vWorldPosition = worldPosition;");
64
+ src.push(" vFlags = flags;");
65
+ }
66
+ src.push(" vViewNormal = viewNormal;");
67
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
68
+ if (scene.logarithmicDepthBufferEnabled) {
69
+ src.push("vFragDepth = 1.0 + clipPos.w;");
70
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
71
+ }
72
+ src.push("gl_Position = clipPos;");
73
+ src.push(" }");
74
+ src.push("}");
75
+ return src;
76
+ }
77
+
78
+ _buildFragmentShader() {
79
+ const scene = this._scene;
80
+ const sectionPlanesState = scene._sectionPlanesState;
81
+ const clipping = (sectionPlanesState.sectionPlanes.length > 0);
82
+ const src = [];
83
+ src.push("#version 300 es");
84
+ src.push("// Batched geometry normals fragment shader");
85
+
86
+
87
+
88
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
89
+ src.push("precision highp float;");
90
+ src.push("precision highp int;");
91
+ src.push("#else");
92
+ src.push("precision mediump float;");
93
+ src.push("precision mediump int;");
94
+ src.push("#endif");
95
+
96
+ if (scene.logarithmicDepthBufferEnabled) {
97
+ src.push("in float isPerspective;");
98
+ src.push("uniform float logDepthBufFC;");
99
+ src.push("in float vFragDepth;");
100
+ }
101
+
102
+ if (clipping) {
103
+ src.push("in vec4 vWorldPosition;");
104
+ src.push("in float vFlags;");
105
+ for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
106
+ src.push("uniform bool sectionPlaneActive" + i + ";");
107
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
108
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
109
+ }
110
+ }
111
+ src.push("in vec3 vViewNormal;");
112
+ src.push("vec3 packNormalToRGB( const in vec3 normal ) {");
113
+ src.push(" return normalize( normal ) * 0.5 + 0.5;");
114
+ src.push("}");
115
+ src.push("out vec4 outColor;");
116
+
117
+ src.push("void main(void) {");
118
+ if (clipping) {
119
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
120
+ src.push(" if (clippable) {");
121
+ src.push(" float dist = 0.0;");
122
+ for (var i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
123
+ src.push(" if (sectionPlaneActive" + i + ") {");
124
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
125
+ src.push(" }");
126
+ }
127
+ src.push(" if (dist > 0.0) { discard; }");
128
+ src.push(" }");
129
+ }
130
+ if (scene.logarithmicDepthBufferEnabled) {
131
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
132
+ }
133
+ src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");
134
+ src.push("}");
135
+ return src;
136
+ }
137
+ }
138
+
139
+ export {TrianglesBatchingNormalsRenderer};
@@ -0,0 +1,127 @@
1
+ import {VBOSceneModelTriangleBatchingRenderer} from "../../VBOSceneModelRenderers.js";
2
+
3
+ // Logarithmic depth buffer involves an accuracy tradeoff, sacrificing
4
+ // accuracy at close range to improve accuracy at long range. This can
5
+ // mess up accuracy for occlusion tests, so we'll disable for now.
6
+
7
+ const ENABLE_LOG_DEPTH_BUF = false;
8
+
9
+ /**
10
+ * @private
11
+ */
12
+ class TrianglesBatchingOcclusionRenderer extends VBOSceneModelTriangleBatchingRenderer {
13
+
14
+ _buildVertexShader() {
15
+ const scene = this._scene;
16
+ const clipping = scene._sectionPlanesState.sectionPlanes.length > 0;
17
+ const src = [];
18
+ src.push("#version 300 es");
19
+ src.push("// Triangles batching occlusion vertex shader");
20
+
21
+ src.push("uniform int renderPass;");
22
+ src.push("in vec3 position;");
23
+ if (scene.entityOffsetsEnabled) {
24
+ src.push("in vec3 offset;");
25
+ }
26
+ src.push("in vec4 color;");
27
+ src.push("in float flags;");
28
+
29
+ this._addMatricesUniformBlockLines(src);
30
+
31
+ if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
32
+ src.push("uniform float logDepthBufFC;");
33
+ src.push("out float vFragDepth;");
34
+ src.push("bool isPerspectiveMatrix(mat4 m) {");
35
+ src.push(" return (m[2][3] == - 1.0);");
36
+ src.push("}");
37
+ src.push("out float isPerspective;");
38
+ }
39
+ if (clipping) {
40
+ src.push("out vec4 vWorldPosition;");
41
+ src.push("out float vFlags;");
42
+ }
43
+ src.push("void main(void) {");
44
+
45
+ // colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
46
+ // renderPass = COLOR_OPAQUE
47
+ // Only opaque objects can be occluders
48
+
49
+ src.push(`int colorFlag = int(flags) & 0xF;`);
50
+ src.push(`if (colorFlag != renderPass) {`);
51
+ src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
52
+
53
+ src.push(" } else {");
54
+ src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
55
+ if (scene.entityOffsetsEnabled) {
56
+ src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
57
+ }
58
+
59
+ src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
60
+ if (clipping) {
61
+ src.push(" vWorldPosition = worldPosition;");
62
+ src.push(" vFlags = flags;");
63
+ }
64
+ src.push("vec4 clipPos = projMatrix * viewPosition;");
65
+ if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
66
+ src.push("vFragDepth = 1.0 + clipPos.w;");
67
+ src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
68
+ }
69
+ src.push("gl_Position = clipPos;");
70
+ src.push(" }");
71
+ src.push("}");
72
+ return src;
73
+ }
74
+
75
+ _buildFragmentShader() {
76
+ const scene = this._scene;
77
+ const sectionPlanesState = scene._sectionPlanesState;
78
+ const clipping = sectionPlanesState.sectionPlanes.length > 0;
79
+ const src = [];
80
+ src.push("#version 300 es");
81
+ src.push("// Triangles batching occlusion fragment shader");
82
+
83
+ src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
84
+ src.push("precision highp float;");
85
+ src.push("precision highp int;");
86
+ src.push("#else");
87
+ src.push("precision mediump float;");
88
+ src.push("precision mediump int;");
89
+ src.push("#endif");
90
+ if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
91
+ src.push("in float isPerspective;");
92
+ src.push("uniform float logDepthBufFC;");
93
+ src.push("in float vFragDepth;");
94
+ }
95
+ if (clipping) {
96
+ src.push("in vec4 vWorldPosition;");
97
+ src.push("in float vFlags;");
98
+ for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
99
+ src.push("uniform bool sectionPlaneActive" + i + ";");
100
+ src.push("uniform vec3 sectionPlanePos" + i + ";");
101
+ src.push("uniform vec3 sectionPlaneDir" + i + ";");
102
+ }
103
+ }
104
+ src.push("out vec4 outColor;");
105
+ src.push("void main(void) {");
106
+ if (clipping) {
107
+ src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
108
+ src.push(" if (clippable) {");
109
+ src.push(" float dist = 0.0;");
110
+ for (let i = 0; i < sectionPlanesState.sectionPlanes.length; i++) {
111
+ src.push(" if (sectionPlaneActive" + i + ") {");
112
+ src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
113
+ src.push(" }");
114
+ }
115
+ src.push(" if (dist > 0.0) { discard; }");
116
+ src.push(" }");
117
+ }
118
+ if (ENABLE_LOG_DEPTH_BUF && scene.logarithmicDepthBufferEnabled) {
119
+ src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
120
+ }
121
+ src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); "); // Occluders are blue
122
+ src.push("}");
123
+ return src;
124
+ }
125
+ }
126
+
127
+ export {TrianglesBatchingOcclusionRenderer};